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		<title>Assunzione</title>
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		<updated>2025-08-30T22:43:13Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
 {{Infobox Nations&lt;br /&gt;
 |Nation = Republic of Assunzione&lt;br /&gt;
 |Shortname = Assunzione&lt;br /&gt;
 |Flag = Assunzione_Flag.png&lt;br /&gt;
 |Capital City = Assunzione&lt;br /&gt;
 |Capital Planet = Triesto&lt;br /&gt;
 |Language = Freespeak&amp;lt;br&amp;gt;Tradeband&lt;br /&gt;
 |Species = Human (Majority)&amp;lt;br&amp;gt;[[IPC]] (Minority)&lt;br /&gt;
 |Religion = [[Luceism]]&lt;br /&gt;
 |Demonym = Assunzioni&lt;br /&gt;
 |Government = Representative Republic &lt;br /&gt;
 |Head of State = President Antonello Rosiello&lt;br /&gt;
 |Legislature = Unicameral Republic &lt;br /&gt;
 |Upper House = Council of Seven&lt;br /&gt;
 |Established = 2282&lt;br /&gt;
 |Part Of = [[Coalition of Colonies]]&lt;br /&gt;
 }}&lt;br /&gt;
Far, far away in the distant reaches of the human frontier -- on the ragged edge of the borders of the Coalition of Colonies -- lies the most populated settlement in the region known as Light’s Edge, the &#039;&#039;&#039;Republic of Assunzione&#039;&#039;&#039;. Originally founded as part of a colonization mission launched by a league of Mediterrean countries, the system of Assunzione was first colonized in the mid 2200s by seven ships. The planet’s star shortly fizzled out after colonisation, a process that has yet to be explained, and one that dramatically altered the future course of the planet. This calamity gave rise to a local syncretic religion known as &#039;&#039;&#039;[[Luceism]]&#039;&#039;&#039;. Despite the disastrous fate of its star, Assunzione has managed to survive and thrive. This status has made many view the planet as the gateway to Light’s Edge, and the many mysterious phenomena that dwell within the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assunzione&#039;s remote location and urban planning which places a premium on available housing and space has made it unattractive to outsiders as a destination for immigration. Because of this, characters born on Assunzione will have names and appearances consistent with the peoples living on or around the Mediterranean Sea, much like the planet&#039;s original colonists. Only native Assunzioniis may take the Assunzionii accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The initial long-range colonisation efforts carried out by humanity that formed what would eventually become the Coalition of Colonies were often perilous and dangerous ventures relying upon early and typically slow warp engines to navigate across dozens of light years of empty space. Many of these expeditions — such as those travelling to Xanu Prime or Vysoka — were successful, while others - such as the ships that journeyed to Himeo — ran into issues. Some — like the colonial fleet that landed upon Moroz — became entirely stranded and lost, cut off from their homeworld and left to fend for themselves. The distant system of Al-Maqdisi, and the sole habitable planet within it, was one of the furthest systems colonized during this craze, yet it would be one of the strangest.&lt;br /&gt;
&lt;br /&gt;
In the early 2200s, before the Second Great Depression and the ensuing Interstellar War, colonization by the Sol Alliance was at its peak: the frontier was being pushed further into the unknown. In this colonial boom, the Sol Alliance sponsored a colonial initiative brought forward by the Mediterranean Economic Pact — a European Union initiative that brought together a diverse alliance of Mediterranean economic powers stretching from Iberia to Anatolia in order to launch seven vessels to the Al-Maqdisi System for purposes of setting up colonies... The resulting “Med-Sev” expedition would be one of the longest journeys undertaken in the 2200s and would be the first to reach what would later be referred to as Light’s Edge, setting down on the only habitable planet in the system in late 2243.&lt;br /&gt;
&lt;br /&gt;
While the initial colonial period of the planet that came to be known as Assunzione by the local settlers was fairly standard -- perhaps even boring -- the Med-Sev expedition was able to send some valuable resources back to Sol proper. The main value of the system, however, became the unusual phenomenon found within it. The Al-Maqdisi System was, during this period, home to a variety of light-related phenomena ranging from massive sunspots on the star’s surface thousands of kilometers wide to unusual prismatic patterns that occurred in Assunzione’s atmosphere, creating beautiful vistas above the self-contained domes of the seven initial colonies. The system’s star continued to provide a massive amount of data and bizarre, awe-inspiring phenomena until 2274.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When it went out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Understandably, this caused a significant amount of panic. Fortunately for the colonists, the star had retained enough mass despite going dark. While the darkness meant life on the planet had become a daily fight for survival, it managed to remain in orbit of the dead star. With the Interstellar War already beginning to break out, the Sol Alliance crippled by debt, and the Mediterranean Economic Pact in economic freefall, there was no easy way off of the planet for the immediate future. There was, however, a very real chance that Assunzione would become a planet-sized tomb. Fortunately, the colonists of the Med-Sev fleet turned out to be tougher than initially imagined, and luckier than one would have originally anticipated. As a precaution against a lack of fuel and hazardous atmospheric phenomena, Assunzione’s seven colonial cities were all built within large, self-contained dome structures powered by the one source of fuel that was not freezing or disappearing: geothermal energy. Despite their advantages, their struggle for survival would not be an easy one.&lt;br /&gt;
&lt;br /&gt;
The months in the immediate aftermath of the star being snuffed out were marked by widespread panic, terror, and despair. The death of the system’s Star had an extremely negative impact upon the planet’s remaining population. Many residents of Assunzione turned to religion as a source of relief and succor or as a shield against the terrifying concept that was their entire planet freezing over and dying a slow death that could hardly be stopped. Even as the situation in the domed cities began to stabilize and it became clear to the population of the planet that they might just survive, a sense of desperation and hopelessness reigned supreme over the residents of the planet, and many found insufficient answers in both scientific explanations and in their traditional religions from across the Mediterranean. What would emerge from this tumultuous period was the quite unusual syncretic religion known as [[Luceism]], which established itself as a new faith inspired by various religious traditions of the original colonists. The religion, odd as it was, would eventually expand to the rest of Assunzione from its home in the domed city of Malaga and become known as one of the major hallmarks of Assunzione.&lt;br /&gt;
&lt;br /&gt;
By the early 2280s, Assunzione had managed to stabilize and now had to deal with another crisis. It had been written off as a lost cause by the Sol Alliance due to its position on the other side of the newly-formed Coalition of Colonies, on the boundary of Light’s Edge. As they had already passed through their greatest crisis and remained alive, by the grace of the fading light, the decision to formally split from the Alliance was an easy one to reach. The Med-Sev colonial mission formally declared its mission concluded as of 2282, due to &amp;quot;unforeseen consequences involving its environment&amp;quot;, and formed the Republic of Assunzione - a union of all seven domed cities under one government in the capital of Triesto. It joined the newly formed Coalition of Colonies in 2300, becoming the Coalition’s only member state in Light’s Edge. This would prove to be an unexpected advantage in the years to come, as Assunzione’s unusual stability and location have turned it into the primary point of entry for the wild, untamed, and extremely strange systems further inside Light’s Edge.&lt;br /&gt;
&lt;br /&gt;
The Republic of Assunzione, in the present day, remains prosperous in spite of its strange religion and despite its harsh living environment. However many go abroad to the greater Coalition or even further beyond to the Republic of Biesel, with New Gibson being a particularly popular destination due to its similar terrain, for reasons as broad as the Coalition itself.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
The environment of Assunzione is extremely harsh and equally strange at the same time. The surface is deathly cold, and death from exposure without a proper suit can occur in mere minutes unless aid is rendered immediately. The surface is also constantly shrouded in darkness, making any efforts outside of the extremely well-lit domed cities extremely risky and often tedious ventures. Some scholars, particularly those visiting from the universities of the United Syndicates of Himeo, have noted that the settlements on Assunzione have a greater amount of lighting per square meter than any other place in the Coalition, due to both the lack of a traditional sun in the system and Luceism’s obsession with light and brightness.&lt;br /&gt;
&lt;br /&gt;
Thanks to a massive die-off of flora and fauna following the extinguishing of the planet’s star, what flora and fauna remain have come to be integrated with the domed cities of Assunzione. Nearly two centuries of evolution has led to what animals remain on Assunzione becoming quite small and compact in order to survive in the heavily-urbanized environments in which they now dwell. Similarly, the great freeze has caused the planet’s plant life to be reduced to living in hydroponics bays, museums, and green spaces found throughout the seven great domed cities. Some of the most common animals now found on Assunzione are the common domesticated house cat, originally brought by the colonists to Assunzione, and Rattus rattus, the black rat, which stowed away on the original colonising vessels . In the urban jungle, cats have managed to thrive - becoming the primary predator of the domes and common household pets. One curious exception to this rule of all life being killed after the star died, is the so-called luce vine, the only known plant to have survived the Star’s fate -- often simply referred to as the Dimming -- and remain outside the dome. The luce vine is typically found growing on the surface level of the ice that dominates the surface of Assunzione, and is bioluminescent in nature with its bulbs constantly producing a ghostly white light. This quality has led to many on Assunzione viewing it as a symbol of the Light’s will and a sign that their star will someday return to its former glory - no matter what. Due to their ability to glow in even the dimmest sources of light, luce vine bulbs are the primary source of illumination for warding spheres and greater warding spheres. The process of harvesting these bulbs is viewed as a holy task for followers of Luceism, and a great deal of importance is placed upon it.&lt;br /&gt;
&lt;br /&gt;
==Government and Economy==&lt;br /&gt;
&lt;br /&gt;
The Republic of Assunzione is a representative republic made up of the planet’s seven great domed cities, all of which hold a seat on the Council of Seven, and is headed by the elected President of the Republic of Assunzione. On paper the Republic’s political system is free of the influence of Luceism, but in reality, politics and prayer often find themselves hand-in-hand in the Republic. Prospective politicians will often ask for blessings from priests before embarking on their election campaigns, and the holy blessing of the Light (or lack thereof) can often make or break one’s entire campaign. Politicians and officials from Assunzione’s religious minorities, dubbed by Assunzioni society as Sinluceians, will often find themselves running into significant difficulties due to this focus on Luceism, and rarely find major success. The President of the Republic has never been a Sinluceian.&lt;br /&gt;
&lt;br /&gt;
The economy of the Republic is intrinsically tied to Light’s Edge due to its position upon the very edge of the region. Its proximity to the rest of Light’s Edge allows it to not only serve as the primary economic hub of the surrounding frontier, but also makes it the  primary point of entry for scientific expeditions or missions (often megacorporation-funded ones) seeking to examine the phenomena of the area or chart unexplored territories beyond known space. In order to continue its status as the best place to launch an treks into Light’s Edge, the Republic’s economy is specialized into producing survey and sensor equipment ranging from a variety of sensor suites to exploratory and surveying vessels. Curiously, expeditions outfitted (and in some cases blessed for a price) by the denizens of Assunzione have a significantly higher survival rate than those that are not. Whether this is due to local expertise or something beyond that is unknown.&lt;br /&gt;
&lt;br /&gt;
==The Assunzionii Expeditionary Corps==&lt;br /&gt;
&lt;br /&gt;
Officially founded on the 200th anniversary of the planet’s calamity, the AEC are the result of a joint effort between Zeng-Hu Pharmaceutical’s Coalition Branch and the Council of Seven; created to explore Light’s Edge and the Lemurian Sea. Thus, since their original formation the AEC has spearheaded scientific exploration into the region. Though well publicized in their efforts - their departures are broadcast throughout Assunzione and beyond, only a scarce few of their more substantial discoveries ever reach the public eye, the rest perpetually concealed behind layers of bureaucratic red tape and corporate NDAs.&lt;br /&gt;
Despite this, the AEC are romanticized among Assunzionii as heroes and daredevils for braving the seemingly endless Lemurian Sea. This, as well as the mysterious drop in fatalities experienced on ventures involving the planet&#039;s denizens - has brought the group closer to the Luceian church throughout the years, though Zeng-Hu was initially reluctant to rely on the church. The image of an AEC Scout — adorned by a cloak inscribed in gold with Luceian scripture — has become a cultural staple within Assunzionii, appearing everywhere from shrines to popular media.&lt;br /&gt;
&lt;br /&gt;
===Controversy===&lt;br /&gt;
&lt;br /&gt;
The AEC’s acclaim within Assunzione is not without critiques. The most prominent is a 2464 journalistic exposé by the XNS aimed at breaching the unspoken layer of secrecy shrouding them. “The Lemurian Papers,” as they are known, allege poor working conditions, predatory NDAs, and contain harrowing first-hand accounts of the effect prolonged Light’s Edge exposure may have on body and mind. The papers claim antidepressant and antipsychotic usage in the AEC is higher in average when compared to the overall Assunzionii population, and life expectancy is significantly lower. However, exact statistics on the group’s fatality rates are unknown to the public. And yet, the romantic image of the AEC continues to attract new recruits — not all of whom return.&lt;br /&gt;
&lt;br /&gt;
===Exposure to Light’s Edge===&lt;br /&gt;
&lt;br /&gt;
“Light’s Edge Syndrome” is a catch-all term for the mental health issues associated with prolonged exposure to the region. It includes symptoms of paranoia, hallucinations, and rarely prolonged episodes of total dissociation. Rarely, sufferers will display violent tendencies ranging from self-harm to animal cruelty. Somatic symptoms are common in sufferers, with many suffering from a severe focus on physical ailments such as shortness of breath, vision loss, or muscle pains. Informally known as “afflicted” or “darkened” by Assunzionii, the syndrome is unrecognized by Zeng-Hu. Sufferers of the syndrome are often stock villain characters in Coalition media, leading to further stigma against those suffering from it.&lt;br /&gt;
&lt;br /&gt;
===Missing Flagships===&lt;br /&gt;
&lt;br /&gt;
Many strange, impossible to confirm tales surround the AEC&#039;s efforts. These stories range wildly - from macabre visual anomalies and gargantuan, ancient ship graveyards filled with ships made by no known species; to pulpier, less credible stories - blood-starved gestalts whose pale-green hue draws in the curious or desperate; strange figures in the eternal midnight - clad in voidsuits from every-which origin, striding the the starless void as though walking through even ground.&lt;br /&gt;
&lt;br /&gt;
There are those, a scarce few - that prove frustratingly difficult to explain, let alone disregard. Most notably, the AEC&#039;s missing flagships. The group is presently in possession of fourteen vessels - exploratory and defensive alike, two ascribed to each of Assunzione&#039;s seven cities - &#039;&#039;&#039;Lemure V&#039;&#039;&#039;, the largest among them, serving as the fleet&#039;s current flagship after the well-publicized loss or destruction of its progenitors - &#039;&#039;&#039;Lemure I to IV&#039;&#039;&#039;.&lt;br /&gt;
It is well and widely known to the Assunzionii public that the four earlier Dullahan model ships were each destroyed or lost after years of service each; yet no design specifications, crew manifests nor verified images of them has thus far resurfaced, despite the efforts of countless invested on the topic. The only proof of their existence being the memory of those alive at the time, as well as the joint announcements released by Zeng-Hu Pharmaceuticals and the Assunzionii Government following the event, mourning crew and ship alike.&lt;br /&gt;
&lt;br /&gt;
==Culture and Demographics==&lt;br /&gt;
[[Image:Luceism.png||thumb|The common symbol of Luceism, the majority religion on Assunzione.]]&lt;br /&gt;
Assunzionii society is an odd, often insular one, thanks to the collective societal trauma experienced when the Star itself was extinguished. The nature of this catastrophe and the confinement of those on the planet to the seven domed cities have lent themselves to a very space-conscious and urbanized society, but underground habitation is very uncommon due to a common Assunzionii trait: a societal aversion, or fear, towards darkness and a preference for exceedingly well-lit spaces. This dislike of underground dwellings - and the dim conditions often intrinsic to them - has led to the planet’s domed cities consistently choosing the longer, more expensive route of building new interconnected domes spreading from a central “bulb,” dome rather than simply digging downwards. The lights of Assunzione’s great domed cities, surrounded by the utter darkness of the planet itself, often create a spectacular sight when seen from orbit.&lt;br /&gt;
&lt;br /&gt;
The Assunzionii love of brightness is especially accented in its areas of worship, ranging from grand cathedrals to small-scale chapels. Many visitors to the planet’s holy sites find themselves wearing protective eyewear to shield their eyes - which are often used to the dim conditions of space travel - against the overwhelming brightness of the interiors. It is said that inside a cathedral on Assunzione one can stand in the middle of a room and cast no shadow at all. Outside of holy sites, the great domed cities are generally lit in fashions that  make those holy beacons of places stand out more, and the ghostly lights of many of Assunzione’s domes often provide a spectacular contrast against the inky blackness that dwells outside. Celebrations on the planet - from religious ceremonies to holidays to birthdays - are similarly centered around brightness and light, with the goal of banishing darkness - if only for the special occasion itself. The most important of all holidays on the planet is the Assumption of the Fading Lights - a celebration on the eleventh of March (of the standard Earth calendar) every year that is viewed by Assunzionii as a tribute to their long-extinguished Star, and their enduring hope that it will someday return to life.&lt;br /&gt;
&lt;br /&gt;
Because of its Mediterranean heritage, Tradeband is the language primarily spoken on Assunzione and is the liturgical language of Luceism. Freespeak has been taught in schools since Assunzione’s formal joining of the Coalition of Colonies, however, to greater integrate with the Coalition.&lt;br /&gt;
&lt;br /&gt;
Luceism is a cornerstone both of society and culture on the planet, and more can be read about it &#039;&#039;&#039;[[Luceism|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Assunzionii Architecture===&lt;br /&gt;
The evolution of Assunzione’s post-calamity architectural movements is unique among the Spur Subsequent decades have seen multiple urban regeneration projects - each designed to further cement the faith as an integral part of Assunzionii culture - to capitalize on the uptick in tourism the planet has begun to experience since the demise of its star.&lt;br /&gt;
The result is a densely packed urban sprawl — soaring vertical proportions used to circumvent the inherently limited space offered by the domes — where the practical, unadorned structures of typical Assunzionii residents exist alongside grandiose holy sites with intricately carved stone facades reminiscent of Earth’s cathedrals. Purple and gold accents feature prominently and lamps shaped like Luce bulbs bathe the streets in light.&lt;br /&gt;
&lt;br /&gt;
=== Synthetics on Assunzione ===&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a major regional port within the Coalition and the gateway to the mysterious Light’s Edge sector. Assunzione is home to a small but notable population of synthetics, a minority are manufactured locally whilst the majority of them are bought in from Konyang by corporations operating in Assunzione. The isolated nature and lack of space on the planet however make immigration by synthetics similarly unattractive as it does the immigration of non-synthetics, and the free IPC population of the planet is small compared to other planets of a similar size and development within the Coalition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Positronics manufactured on Assunzione are rare but make up most of the free synthetics on the planet due to the minuscule immigration rate to Assunzione. A majority of frames built on the planet are Bishop and Mobility frames, as the planet is the location of the Coalition HQ of Zeng-Hu Pharmaceuticals, who are also the biggest owner of synthetics on the planet. &lt;br /&gt;
&lt;br /&gt;
A curious part of Assunzione manufactured positronics who stay on the planet is that they are blessed on creation and outfitted with datapacks minutely detailing the native faith of Luceism, to fit in better with the highly religious population - displaying both a knowledge of the faith and the ability to follow its tenets. Synthetics are most often programmed with an understanding of the Luceian branch most popular where they will be sent to work.&lt;br /&gt;
Free synthetics can be found in all manner of roles on Assunzione, from expedition crews to menial workers and high ranking corporate positions, and similarly reside in the great domed cities that the human population occupy. All manner of frames are used by free synthetics across the planet, though the locally produced Bishop and Mobility frames are the most common.&lt;br /&gt;
Owned positronics meanwhile vary greatly across the seven cities of Assunzione, depending on the corporate presence there. The majority of positronics manufactured on Assunzione itself find themselves employed in Triesto, where the Headquarters of Zeng-Hu is located, serving as researchers, medical or service staff for the corporation. Another common role is as Bridge Crew and other staff for the many Zeng-Hu expeditions launched into the Light’s Edge region, the risks of exploring Light’s Edge make IPC crewmembers inherently useful as they are considered more expendable than human crew. Nanotrasen also employs synthetics in Triesto for their phoron-finding expeditions into the Light’s Edge for similar reasons. Markarsa also serves as another major hub for owned synthetics produced on the planet, as the research hub of the planet and home to a substantial Zeng-Hu research facility, many positronics serve as scientists or support staff here.&lt;br /&gt;
&lt;br /&gt;
Whilst Triesto and Markarsa serve as hubs for Assunzione produced positronics, both NT and Zeng-Hu utilize synthetics bought from off-world in their operations here too. However, in other cities off-world produced synthetics make up a far larger section of the overall synthetic population with most coming from the nearby production centre of Konyang. Iraklio’s status as the primary shipyard of Assunzione and recent investments by Hephaestus Industries have brought large amounts of industrial frames to the planet to serve as labour for the budding shipbuilding industry and Hephaestus facilities. Meanwhile Said, being the port of call for many unaffiliated vessels travelling to the planet leads to it playing host to all manner of synthetics from off-world, primarily working as part of these independent crews but also within the city, a few members of the Golden Deep also have operations in the city, using it as their base for conducting business in the region.&lt;br /&gt;
&lt;br /&gt;
The opinions on synthetics held by the human residents of Assunzione primarily stem from their interpretation of Luceist teachings, whilst Luceism itself espouses a neutral view towards synthetic life, personal interpretations vary between followers, and can be broadly classified into two primary views. The more pro-synthetic side of Luceism, albeit not necessarily advocating for synthetic freedom, still has a more positive outlook of synthetics for their efficiency, work ethic and other factors, especially those produced and blessed locally who adhere to Luceism, seeing them as properly integrated into the planet&#039;s population and support them being used on the planet.&lt;br /&gt;
&lt;br /&gt;
The more anti-synthetic side of the faith believe that synthetics are a drain on Assunzione as a whole, and antithetical to the teachings of Luceism. This is primarily due to their inherently inorganic nature and the belief that synthetics drain away electricity that could instead have been used to produce light. They would rather see positronics not present on the planet at all. This divide exists within both the Pyramidicalist and Astructuralist branches of the faith, though is far more pronounced in the former.Due to Luceism’s overwhelming presence on the planet, followers of the Trinary Perfection, both synthetic and organic are unheard of.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Population and Major Cities==&lt;br /&gt;
&lt;br /&gt;
Assunzione is not a very diverse planet compared to others in the frontier. Its population of roughly five-hundred million permanent residents is overwhelmingly human, with a small population of offworld humans and some positronic frames. Offworld humans from Assunzione itself are extremely rare, and most are generally drifters visiting the planet rather than permanent residents or - more rarely - immigrants. Positronics built on the planet are rare, with most originating off-world on planets such as Xanu Prime or Himeo. Travel between the cities of Assunzione is primarily conducted via aboveground magnetic rail lines inside protected (though transparent, to avoid darkness seeping in) tubes. The overwhelming majority of planetary residents reside within the seven great domed cities of Assunzione listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triesto&#039;&#039;&#039; is the capital of the Republic and the largest settlement on Assunzione, with a population of roughly one-hundred million people residing in a massive array of domes. Often referred to as the “Beacon of Light’s Edge” by its residents, the domed city is the single largest port in the entire interstellar south-east of the Orion Spur. Travellers from across the known space can be found beneath the domes of Triesto as they await their chance to brave Light’s Edge. Being a major regional port, and manufacturing hub of some of the most-capable deep-space survey sensors in the Orion Spur, Triesto has become the Nanotrasen Corporation’s primary location for launching phoron-finding missions into Light’s Edge. The city is additionally home to the headquarters of Zeng-Hu Pharmaceutical&#039;s Coalition Branch, with the majority of the keiretsu&#039;s exploratory missions launching from the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malaga&#039;&#039;&#039; is the birthplace of Luceism and is arguably the cultural center of the Republic. With a population of eighty million permanent residents, the grand domes of Malaga are dominated by the centrally-located Grand Cathedral of Our Holy Light - the heart of Luceism. Malaga’s architecture is regarded by many Assumzionii as majestic: a skyline of ornate domes interconnected by a web of bridges; all set against the planet’s eternal midnight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dalyan&#039;&#039;&#039;, with a population of thirty-five million, is the planet’s breadbasket city. Beneath the lights of its domes grows a wide variety of plants and animals that feed the Republic, and help give it a higher standard of living than other locations in the far frontier. Some of its cuisine has found its way even to the Republic of Biesel, with NanoTrasen importing exotic foodstuffs for its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iraklio&#039;&#039;&#039;, with its population of sixty million souls, stands nearby Triesto and Malaga along the equator of Assunzione. Prior to the Dimming becoming sealed, it served as a major blue-water port on the planet due to its deep natural harbor. Following the Dimming, it has been repurposed into the planet’s primary shipyard and has recently seen investment from Hephaestus Industries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Makarska&#039;&#039;&#039;, with fifty million that call it their home, is the primary research hub of the planet (and, by extension, Light’s Edge). Zeng-Hu Pharmaceuticals operates a significant research facility in this domed city, and many of the sensor suites that are eventually used across Light’s Edge were originally developed under these domes.&lt;br /&gt;
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&#039;&#039;&#039;Guelma&#039;&#039;&#039;, home to forty million, is another major site for the Luceian faith: the great domes of the city are located at the geographical north of the planet, upon its pole. Due to this positioning it is considered by the faith to be the “nearest city to the Star” and has had a very unique permission given to it. It is the only location in the Orion Spur where Luceism’s holy warding spheres (both normal and greater) are produced, and many followers journey to Guelma to receive one before traveling abroad.&lt;br /&gt;
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&#039;&#039;&#039;Dalyan&#039;&#039;&#039;, with a population of thirty-five million, has the boring distinction of being Assunzione’s breadbasket domed city. Beneath the lights of its domes grow a stunning variety of plants and animals that feed the Republic, and help give it a higher standard of living than many other locations in the far frontier. Dalyan exports a sizable amount of food to the larger Coalition and some of its cuisine can find its way even to the Republic of Biesel, with NanoTrasen importing exotic foodstuffs for its subsidiaries.&lt;br /&gt;
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&#039;&#039;&#039;Said&#039;&#039;&#039;, with thirty-five million residents living in it, is the secondary port of the planet. While it is not nearly as well-trafficked as Triesto, the smaller nature of Said’s port and cheaper costs of docking permits has made it attractive to many independent vessels not affiliated with a megacorporation. It remains to be seen whether or not Said will be able to use its port to become more prevalent in the future.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Government_and_Politics&amp;diff=32397</id>
		<title>Xanan Government and Politics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanan_Government_and_Politics&amp;diff=32397"/>
		<updated>2024-03-12T20:11:15Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: changed the math so the numbers make sense for party seats (again)&lt;/p&gt;
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The All Xanu-Republic is a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial,that operates as a unitary state. It is often described as having a strong executive and weak legislative branch and moderate-levels of local self-governance, with a large part of political power in the Xanan system being held by the Office of the President.&lt;br /&gt;
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[[File:Xanancrest.png|thumb|The Xanan Feather, a national symbol of the All-Xanu Republic featured on their flag symbolic of the Republic itself and the country&#039;s government.]]&lt;br /&gt;
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==Branches of Government==&lt;br /&gt;
===Executive Branch===&lt;br /&gt;
The &#039;&#039;&#039;Executive Branch&#039;&#039;&#039; consists of the office of the head of state, the &#039;&#039;&#039;President&#039;&#039;&#039;, the agencies that serve under the President&#039;s office, and the national government headed by the &#039;&#039;&#039;Prime Minister&#039;&#039;&#039; and their cabinet. The President has strong executive powers in foreign policy and trade matters, including interactions with the Coalition of Colonies and military affairs, but also in oversight of the legislative and judicial branch. The Xanan President must approve all laws passed by the National Congress before they are made law and can veto legislation. They may appoint heads of government ministries and national courts above the Department level. though these appointments must be confirmed by the National Congress. The President also has the ability to dissolve the National Congress and call for new elections at any time, though presidents that do this regularly often do not remain in office for long. They have the authority to enact emergency measures in times of crisis which give the President broad, sweeping powers to protect functioning constitutional governance. Xanu’s President must obtain a majority of the vote to be elected and this process is ensured through a run-off system. Each party is only allowed to nominate a single candidate and independent candidates are permitted. Xanan Presidents are limited to two-terms of five years each, consecutive or otherwise. There are only two ways in which a Xanan President may be removed from office without an election. The first is if they are convicted of a treasonous crime, the charges of which are brought by the All-Xanu National Congress to the All-Xanu Supreme Court. The second way which a Xanan President may be removed is by national popular referendum, the process of which must be initiated by the All-Xanu National Congress by a supermajority of 2/3rds. All government ministries and offices, the military, and the national police, are considered to be part of the Executive Branch.&lt;br /&gt;
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The Prime Minister is elected by the All-Xanu National Congress, typically from the National Parliament, though some Prime Ministers have come from the Assembly of Departments in the past. A hopeful Prime Minister must be confirmed by both houses of the National Congress. The Prime Minister’s responsibilities mostly entail implementing the laws of Xanu Prime throughout the country and overseeing its civil service and administrative agencies while also acting as a liaison between the President and the All-Xanu National Congress, given that they are in a sense part of both the Executive and Legislative branches. The Prime Minister is often described as a “behind the curtain” role that while essential in the Xanan state, is not as powerful or public as the President. Each of Xanu Prime’s second-level administrative divisions, the Departments, each have a Prime Minister elected by their respective Departmental Parliaments who is responsible for the implementation of National and Departmental law within their departments, the proposal of departmental budgets, and proposal of departmental court judges for approval by these parliaments. Xanan Prime Ministers can hold the office for as long as they can maintain the confidence of the National Parliament.&lt;br /&gt;
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This system at times leads to the President and Prime Minister being from different parties, causing intra-executive negotiations and conflicts within the branch in an arrangement that Xanans often colloquially refer to as “splitting the bill.”&lt;br /&gt;
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===Legislative Branch===&lt;br /&gt;
The &#039;&#039;&#039;Legislative Branch&#039;&#039;&#039; manifests at a national level in the &#039;&#039;&#039;All-Xanu National Congress&#039;&#039;&#039;, a two-chamber national legislative body. The legislative branch is responsible for the creation of laws, approving cabinet and judicial nominations made by the President, and the provisioning of the national budget, along with the apportionment of funds received by Xanu Prime from the Coalition of Colonies. The legislative branch also has the duty of ratifying non-Coalition of Colonies-involved international treaties involving Xanu Prime and has the power to declare war.&lt;br /&gt;
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The first chamber, called the &#039;&#039;&#039;National Parliament&#039;&#039;&#039;, consists of 4,000 representatives directly elected by the people from all over Xanu Prime in single-member districts spread across the planet regardless of administrative region. Each Department has its own Parliament, collectively referred to as Departmental Parliaments, which has members who are elected directly by the people to their positions in Department-specific districts, like the National Parliament, but on a smaller scale. Departments vary in geographical size, some large cities are departments in themselves, while Xanu’s largest Department, Himavatia Department, is the size of an entire continent due to the area&#039;s sparse population. Every ten years, the Xanan Census is taken and Parliamentary districts for both the National Parliament and Departmental Parliaments are reapportioned, with some districts being created from or merged with others each year. The National Parliament has the role of drafting laws and launching inquiries into the Executive and Judicial systems if they believe the law has been breached. &lt;br /&gt;
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The second house, called the &#039;&#039;&#039;National Assembly of Departments&#039;&#039;&#039;, is a proportionally elected assembly of 201 representatives elected by the various regional parliaments across Xanu Prime’s 100 Departments. The Assembly of Departments has the power to approve or reject laws approved by the National Parliament and can also call upon the All-Xanu Supreme Court to review the constitutionality of proposed legislation before it is sent to the President for final approval. The Assembly of Departments also has the role of breaking tied votes in the National Parliament, though this rarely occurs.&lt;br /&gt;
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Only once both houses and the President have approved a law may it be enacted. Members of either house can be elected as Prime Minister, and while both houses must give majority approval to a candidate before they can be elected Prime Minister, only the National Parliament can call a vote of no-confidence in the current Prime Minister. Any vote of no-confidence against a sitting Prime Minister must pass by a supermajority of 2/3rds.&lt;br /&gt;
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===Judicial Branch===&lt;br /&gt;
The Xanan Judicial branch is a hierarchical, civil law judicial system which reaches its administrative height in the &#039;&#039;&#039;All-Xanu Supreme Court&#039;&#039;&#039; and the &#039;&#039;&#039;All-Xanu High Court of Petitions&#039;&#039;&#039;. The All-Xanu Supreme Court is one of two of the highest courts on Xanu Prime and reviews disputes and grievances between Xanu Prime’s state entities or between private Xanan citizens and the state. The All-Xanu Supreme Court has the power to check the constitutionality of laws passed by the legislature, actions undertaken by the President and Prime Minister. It also maintains the authority to rule against actions undertaken by Xanan military, government agencies, and law enforcement. Their rulings are incontestable and final. Eleven judges appointed by the President called Supreme Justices compose the Xanan Supreme Court. Each Supreme Justice serves for a life-long term.&lt;br /&gt;
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The All-Xanu High Court of Petitions is the highest court of appeals in Xanu Prime and handles both criminal and civil appeals under Xanan or Coalition of Colonies law brought between citizens of Xanu Prime, companies who operate within Xanu Prime’s territory, or between the state of Xanu Prime and the previous two parties. The High Court of Petitions is composed of seventeen judges appointed by the President who are titled as High Magistrates. Each High Magistrate serves a 15 year long term and cannot serve more than one term. Beneath the All-Xanu High Court of Petitions are ten &#039;&#039;&#039;High Precinct Courts&#039;&#039;&#039;, each composed of nine justices. A High Precinct court, as the name implies, presides over a National Precinct, a judicial construction which holds under it an allotment of ten Departments. Each department also has their own Court of Petitions and is free to choose how many or how few justices sit on its panel, and beneath these further are Local Courts centered around cities and towns. If a case is appealed to the All-Xanu High Court of Petitions, it must first be appealed from a Local Court decision and then to a Departmental Court of Appeals, and then escalates to a National Precinct Court, and then finally gets to the All-Xanu High Court of Appeals. Xanu Prime does not have jury trials and instead has Magisterial Panels which consist of three to five judges each, though parties in a case may petition to be granted a jury trial with a jury consisting of 15 jurors. Along with the judiciary, localities, departments, and Xanu Prime also have their own prosecutors who operate under the auspices of their respective attorney generals. Xanu’s law is uniform at the Precinct level and above, meaning that a decision made by a High Precinct Court is binding to all the Departments under the Precinct, and all decisions made by the All-Xanu High Court of Appeals are binding for all courts on the planet.&lt;br /&gt;
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==Political Parties==&lt;br /&gt;
Xanu Prime’s political system is filled with numerous parties, with many coming and going during each election season. Currently though, Xanu’s politics can be divided into two groups, the “Big 4” parties which have been consistently successful to at least some degree in Xanu Prime’s politics for years and then the Minor Parties which are often parties for ethnic minorities, niche interest groups, or single-issue causes.&lt;br /&gt;
===Big 4 Parties===&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Free League (FL) - &#039;&#039;“Our People - Our Liberty - Our Xanu”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Free League&#039;&#039;&#039; is the oldest political party on Xanu Prime and can trace its roots back to Gaspard Kulkarni’s movement [of the same name] oriented towards ending the Xanan Civil War. The party has been present in Xanan politics since the immediate aftermath of the Xanu Civil War and has historically been the most successful party in catering to the desires of the Xanan population. They are also widely considered by many outside observers to be the dominant party of Xanu Prime, winning seven of the last ten presidential elections and holding a parliamentary majority or being part of a majority coalition for the last 27 years straight. The party sources much of its ideological heritage from the Christian Democracy movement, though the party itself has officially been secular since its founding. The party is economically liberal and takes credit for building much of Xanu’s existing welfare and universal healthcare system, crediting a belief that the state should stand in solidarity with the less fortunate of society. The party routinely pushes for policies that make the access to government financing for commercial projects and artistic initiatives undertaken by Xanan citizens easier and often supports policies which expand Xanu Prime’s ability to trade abroad. They believe that megacorporations should be able to freely operate within Xanu Prime’s territory and economy, but only under regulatory supervision by the Xanan government. These regulations are not to the extent that Republic of Elyra or the Sol Alliance have but they are more stringent than the Republic of Biesel and mainly manifest themselves in transparency laws mandating that megacorporations must disclose information on a wide variety of operations to the Xanan government before they are allowed to operate in the country. The party has also been successful in passing anti-monopoly laws in the past and is a regular supporter of organized labor in the country. The Free League recently implemented a new package of social services including a state-backed monthly payment to the poorest 15% of Xanan citizens. This proposal was lauded by the party’s supporters as a true step forward in the fight against inequality in the country, though the party’s detractors have criticized the decision as too limited to have a meaningful impact. &lt;br /&gt;
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Socially, the All-Xanu Free League is more conservative on some issues and liberal on others. The Free League is strongly opposed to legalizing hard drugs and has been a champion of Xanu Prime&#039;s anti-drug movement. They often voice their support for empowering parents to decide matters for their children rather than for the state to do so unless these decisions are “objectively harmful and destructive to the well-being of the child.” In a similar vein, the party emphasizes the importance of the family in society and stresses that the Xanan nation and culture of unity was created from good, moral families who raised responsible and moral citizens who could solve problems without resorting to violence and that Xanu’s people should continue to hold these ideals close to heart. To this end, the party has been successful in enacting legislation that provides tax credits to families who have many children, with each child equating to a percentage of lowered income tax for that household and a lump sum paid to the family whenever one of their children reaches eighteen years of age. The Free League has also passed legislation that allows for free state-funded childcare and early education up to the age of four years old. The party is strongly against illegal immigration and the easing of laws around that subject, though they have also invested much in the creation of social services which better allow for legal immigrants to Xanu to better integrate into Xanan society while encouraging immigrants to retain some aspects of their original cultural identities. The All-Xanu Free League abolished the death penalty on Xanu Prime in 2314 under the Sneijders government and helped to create a criminal justice system that is rehabilitative for minor offenses but hands out harsh, punitive punishments for major offenses such as murder, rape, terrorism, drug distribution, and kidnapping. The FL views Xanu Prime’s recent drug problem as a two-pronged issue relating to both crime and public health and as such they’ve proposed parallel expansions to both the Public Security and Health Offices in confronting this issue and certain members have argued for a mandatory life-sentence for those caught trafficking drugs on Xanu Prime. The Free League is supportive of the status-quo on IPC and alien rights on Xanu Prime.&lt;br /&gt;
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The party is in favor of military expansion, but espouses a defensive military policy that refuses to consider aggressive military force as an option to achieve political goals, instead citing that the military exists to preserve the safety of Xanu Prime and other worlds within the Coalition of Colonies. The Free League sees Xanu Prime as the most powerful country in the Coalition and follows a doctrine in which they see Xanu as the unofficial leader of the organization. To this end, they support deepening ties with the Coalition of Colonies, though also routinely attempt to levy Xanu Prime&#039;s economic and diplomatic weight in the organization to ensure that CoC legislation benefits Xanu Prime and incrementally increases its power. In other foreign policy matters, the Free League has shown unwavering support for the Fisanduhian cause in the Fisanduhian Insurgency, showcased most prominently by their party agreeing to host the Fisanduhian government-in-exile all the way back in 2386. The party’s policy towards Fisanduh is broadly responsible for Xanu Prime’s, and in part the Coalition of Colonies’ anti-Dominia foreign policy. The current All-Xanu President, Jaques Afzal, and Prime Minister, Fabian Chatterjee, are both members of the All-Xanu Free League. The party currently has 1,531 seats in the National Congress and 65 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Popular Democratic Party of Xanu Prime (PDP) - &#039;&#039;“Sunlight shines on a new Xanu!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Popular Democratic Party&#039;&#039;&#039; of Xanu Prime or PDP is the second most-popular political party on Xanu Prime and holds a center-left position on most issues. Economically, the PDP is in favor of free-market policies and supports initiatives that empower Xanu Prime’s ability to conduct foreign trade and enrich itself in foreign markets. They are in favor of progressive taxation programs, are skeptical of megacorporations, and are known for proposing legislation that imposes further regulations on corporate enterprises in the country, though they are not in favor of megacorporate expulsion or nationalization. The most unique of these regulatory initiatives is something that the party refers to as a “revenue ceiling,” which states that after a megacorporation makes a certain amount of money in Xanu’s territory, all subsequent income for that year would be subject to a tax regimen that would increase exponentially with the profits earned by the corporation. The PDP has routinely called for the further expansion of Xanu Prime’s welfare services and often advocates for redistributive wealth measures to achieve this goal and have pushed for more state control over the Xanan healthcare industry to better direct medical resources to those who need them most.. They have proposed efforts for medical administrative cooperation with the Coalition of Colonies in order to better integrate Xanu Prime’s healthcare system with that of other CoC worlds. They are broadly supportive of further Coalition of Colonies integration in general, and see Xanu Prime as one of the many equal partners in the Coalition rather than the leader of it. They oppose the expansion of the military except in cases of emergency or unless a threat to Xanu Prime is evident and have voiced their support in the past for the downsizing of the Xanan military while encouraging that other worlds in the CoC bear more of the burden for protecting the Coalition. Their foreign policy refuses to consider aggressive military force as an option when resolving political disputes with other nations and has pushed initiatives with the goal of reforming the Xanan military into a strictly defensive force but this has seen limited success.&lt;br /&gt;
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On social issues, the PDP is also varied. They support the status quo on immigration laws but have regularly bashed the Xanan government for some of its shortcomings in supporting immigrants, particularly in providing them housing. They have advocated for expansions to immigrant protections and view immigrant integration into Xanan society as a priority. They support a liberalization of social policy including reducing criminal penalties across all offenses, decriminalizing some recreational drugs, and lowering the tax credits put in place by the Free League for having children in favor of granting state-funding to large families. The PDP is also often critical of the All-Xanu Public Safety Office and have proposed bills to curtail their authority in the past and reduce the power they can wield in prosecuting defendants. In the PDP’s view society is built by motivated individuals in charge of their own destinies rather than by the family unit and as such they often support programs which give individuals state grants and funding instead of pushing state support to the household. The Popular Democratic Party sees Xanu’s rising drug problem as more of a public health issue rather than a crime problem and have advocated for the decriminalization of even the most destructive of drugs found on Xanu Prime so that they can “integrate users into the healthcare system, not the prison system,” and have criticised the expansion of funding to the Public Safety Office as “money that could be better spent elsewhere.” They support further secularization of the state and have lobbied in the past to have religiously influenced holidays, such as Christmas, Eid al-Fitr, and Diwali, be delisted from Xanu Prime’s official holiday list. Furthermore, they believe that education on religious history should be lessened in Xanan educational curriculum and often insist that the state should not give tax credits or rebates to families which choose to send their children to private religious schools rather than public schools. This aggressively secular position has drawn criticism from Xanu Prime’s more religious citizens and the party is often labeled by its opponents as “anti-religion” meanwhile the party itself describes its views as “preventing undue religious influence on the state.” They are in support of the status-quo on IPC and Alien rights. In foreign policy, the PDP is generally pro-Coalition of Colonies and anti-Dominia, but the PDP lacks the fiery support for Fisanduh that the All-Xanu Free League does, with some members of the party refusing to endorse a movement they see as blatantly terrorist.&lt;br /&gt;
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The Popular Democratic Party is currently led by Murali Delacroix, a long-time member of the National Parliament and former mayor of Pataliputra. The popular democratic party has 863 seats in the National Congress and 35 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Socialist Union (AXSU) - &#039;&#039;“Hand in hand, we work together”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Socialist Union&#039;&#039;&#039; is the face of the left and far-left sides of the political-economic spectrum in Xanan national politics. The Socialist Union was founded in the immediate aftermath of the Interstellar War originally on a platform of pressuring the government to put as many resources as it could into the reconstruction of Xanu Prime’s working class communities and industries during Xanu’s period of recovery from the conflict. After the planet’s cities and industries were rebuilt however, the Union shifted its platform to instead be one that advocated for the needs and desires of the Xanan working class more broadly. The Union has historically been very opposed to the Coalition of Colonies as it believes that the organization’s economic policies incentivise Xanan companies to find ways to outsource labor and resources to other worlds in the Coalition, rather than keeping them on Xanu and ensuring that the Xanan working class is provided for. To this end, the party routinely opposes the further integration of Xanu into the Coalition of Colonies and has advocated for the country to leave the organization since the party sees it as yet another institution that will become corrupted by megacorporate interests. As an extension of this philosophy, the Socialist Union is doggedly anti-corporate in its platform and has advocated for the full nationalization twinned with expulsion of foreign megacorporations in a similar fashion to how the Sol Alliance did in the aftermath of the Solarian Collapse of 2462. They say that a nationalization of these assets would further allow for Xanu to provide for its welfare and state healthcare systems, both of which the Socialist Union have proposed numerous expansions for in the past. The Union are supporters of military expansion and believe that Xanu’s strength as a nation both economically and militarily can allow it to stand up against corporate interests which threaten itself or its neighbors, citing the Sol Alliance as an example of this phenomenon.&lt;br /&gt;
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The All-Xanu Socialist Union varies on its positions on social issues. The party has proposed the decriminalization of some drug offenses in the past and lessening the sentences of minor offenses in the Xanan criminal justice system, but maintains the position that harsh sentences should be brought upon those who are convicted of major offenses. The party believes that tax credits for having children should be eliminated and that instead the state should provide entirely free childcare up until a child begins their first year in primary school. Perhaps rather counterintuitively but in accordance with the AXSU’s ideology, the party has opposed certain expansions to Xanan state benefits proposed by the FL and PDP due to the party viewing these efforts as not comprehensive enough and refusing to offer their support unless the measures are expanded. The party’s critics say that this attitude is only making Xanu Prime’s growing wealth inequality problem grow even more, though the party itself has rebuked these claims and said that the problem is not it’s own refusal to cooperate with other parties, but the other parties’ refusal to implement measures that will push real societal change. The AXSU has advocated that Xanan state messages should better emphasize how class unity makes a society great rather than notions of individuals or families. The party sees Xanu Prime’s rising drug usage rates as symptomatic of economic issues associated with a “late-stage capitalist system” and has advocated for more spending on government healthcare and the nationalization of some of Xanu Prime’s industries in order to secure greater government control over the economy and help “fight the problem at its source.” The Union subscribes to a historical materialist view of history and believes this perspective should be taught in the Xanan educational system. The party is most active through its proposition of new labor protection laws, infrastructure projects, and wealth redistribution plans, but sees limited success in achieving all of its stated goals. The party is vocally anti-Dominia in its foreign policy, but does not expressly support the Fisanduhian government-in-exile nor any specific faction in the Fisanduh conflict.&lt;br /&gt;
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They are currently led by Oscar Durrani, a labor organizer and member of the National Parliament. The AXSU has 498 seats in the National Congress and 27 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Invincible Xanu Party (IXP) - &#039;&#039;“One Xanu: Invincible and Legendary”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Invincible Xanu Party&#039;&#039;&#039; has long been a force in Xanu’s politics though they have never reached the heights of success that some of the other Big Four Xanan political parties have. The party found its origins in the first days of the Interstellar War and originally began as a group of citizens and soldiers who wanted to push the Xanan government to be more militarized and committed to the war effort, especially once the First Solarian Invasion of Xanu occurred. After the war however, they continued to maintain an attitude and ideology that placed preserving Xanan society and culture at the forefront of their agenda. To that end, they are Xanu’s stalwart national conservatives. Their rhetoric often is combative and places Xanan culture at odds with “enemies,” throughout the Orion Spur, such as the Empire of Dominia or Solarian Alliance. The IXP has distanced themselves from far-right extremist anti-immigrant groups in the past and have routinely said that extremism of any kind threatens Xanan society and its people. Speaking to this, they have insisted that extremism be added to the list of Xanu’s &amp;quot;harsh punishment&amp;quot; crimes while insisting that criminal punishments be generally harsher across all offenses. The party is strongly opposed to the legalization of recreational drugs and often holds a “law and order” stance that has historically been in favor of expanding the authority of the All-Xanu Public Security Office. They are skeptical of the Coalition of Colonies and think that Xanu Prime should be influenced less by the organization and should separate itself from more of the CoC’s institutions, though they do not hold the position that Xanu should leave the Coalition. They are in favor of more economic flexibility for Xanan citizens and businesses and a general reduction of Xanu’s welfare state in favor of bolstering state support for Xanu-based private enterprises. They have advocated for widespread tax reform in the form of incentivising certain behaviors like obtaining higher education, getting married, and joining the military, so as to ensure less wealth inequality throughout Xanu’s society. The party wishes to further exercise Xanu Prime’s economic might within the Coalition and elsewhere in order to build up the planet’s wealth further so as to “insulate” it from the ongoing phoron scarcity and have advocated for aggressive foreign trade policies as a result. The IXP is one of the strongest supporters of cultural and arts funding and cites the fact that Xanusii culture is the bedrock of the Xanan state and therefore it must be preserved and supported by the state. They believe the military should only expand as threats in the Spur need it to, but are widely supportive of the military in their rhetoric. Recently they have advocated for further military expansion to combat the potential threat of Dominian Privateers and incursions from the Solarian Warlord States while insisting that the military be used only for defensive actions or humanitarian interventions.&lt;br /&gt;
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The IXP has advocated for a raising of the standards needed for a person to immigrate to Xanu Prime in the past but does not describe this as an anti-immigrant stance. The party says that only the best people, those with academic degrees, large amounts of capital, sufficient artistic achievements, or proven experience and steady work in any number of important fields like engineering, research, or healthcare, should be allowed to immigrate, as it is these people who would best serve Xanan society after they arrive. The party’s immigration policy is also preferential to families rather than single individuals and they have constantly pushed to expand the restrictions on Xanan immigration policy for those with criminal records. On other social issues, the IXP has emphasized the importance of the family in Xanan society and has routinely proposed expansions of state welfare benefits to families with many children in particular and state aid for childcare of any given family’s choice. The IXP has opposed any legislation banning arranged marriages. They have also pushed for the Xanan educational curriculum to give less weight to the importance of the Coalition of Colonies and more to Xanu Prime in the history sections within it. They support the All-Xanu Freedom League’s tax credits for children, and have pushed for government rebates or tax breaks for families wishing to send their children to private schools. They are supportive of the current status-quo on IPC and Alien rights on Xanu Prime. The IXP views Xanu Prime’s recent drug crisis as a problem that can be pinned on immigrants with criminal histories or affiliations with organized crime groups that have been allowed to slip through the cracks of Xanu’s immigration screening and have advocated for higher police funding and tighter immigrant screening as a solution. The party’s members have also advocated for the reinstatement of the death penalty for those convicted of drug trafficking offenses. The party is extremely anti-megacorporate and routinely rails against the SCC and Einstein Engines alike in addresses to parliament, describing megacorps as, “Foreign agents that wish to do nothing more than to enslave our society for a quick credit,” and adopting the slogan, “If megacorps are going to be in Xanu, they need to work for Xanu.” They have advocated for massively increased regulations on corporations and limiting their activities geographically in a manner similar to what the Republic of Elyra has done. The IXP is anti-Dominian in its foreign policy and supports the Fisanduhian Government-In-Exile. While always marginally popular, the IXP has seen its membership numbers jump in the wake of the phoron scarcity. Some experts attribute this to its hardline anti-corporate, nationalist stance.&lt;br /&gt;
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The Invincible Xanu Party is currently led by Raphaëlle Begam, a former political activist, Captain in the All-Xanu Spacefleet, and current member of the National Parliament. The IXP has 595 seats in the National Congress and 27 in the National Assembly of Departments.&lt;br /&gt;
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===Minor Political Parties===&lt;br /&gt;
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&#039;&#039;&#039;Good Neighbor Party (GNP) - &#039;&#039;“Everyone needs a Good Neighbor.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Good Neighbor Party&#039;&#039;&#039; is a party that was founded by Himean immigrants on Xanu Prime to help represent their interests in the government. Rather than a single issue, the party is described to be single-motive, that motive being to do whatever is best for the Himean Xanan community. The party officially has a syndicalist ideology, however their policies and actions are usually divorced from this doctrine and instead focus on simply finding ways to better provide resources and services to the Himean Xanan population and advocate for issues their base sees as important. They are proponents of closer diplomatic, economic, and military ties with the Coalition of Colonies and with Himeo especially. An initiative they have consistently advocated for is the use of Himean Common as an alternative language for government documents and forms, and have seen some marginal success with this in some departments. They have also been lobbying for the Himean Common language to be taught in Xanan schools as a national mandatory second language similar to how Himean schools teach Freespeak, though they have not been successful in achieving this. The GNP is very skeptical of megacorporations, especially Hephaestus Industries, and has a strong anti-Dominia foreign policy. It has seen great popularity and success in districts with high Himean Xanan populations and has recently seen some small success in the wake of the phoron scarcity outside of majority Himean Xanan areas due to its staunch anti-corporate stance. The GNP is not officially connected to any Himean policial party or syndicate, but it maintains a close working relationship with all of Himeo’s political parties aside from the National Himean Workers’ Vanguard, and often hosts visits of Himean political figures to Xanu. It similarly lobbies the Xanan National Government for its members to visit Himeo on diplomatic missions or cultural exchanges. It is currently led by Aukusti Staudenmaier, a first-generation Himean immigrant from the city of Dorshafen. They have 180 seats in the National Congress and 19 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Kick! Party (KP) - &#039;&#039;“Kick the CoC to the curb!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Kick! Party&#039;&#039;&#039; is a single-issue party devoted to ensuring that Xanu Prime leaves the Coalition of Colonies. It is relatively unpopular, but markets itself as the choice for a voter who is skeptical of the Coalition of Colonies but who does not agree with the national conservative policies of the Invincible Xanu Party. It is opposed to Xanu’s continued membership of the Coalition of Colonies on the grounds that CoC membership makes Xanu economically, politically, and militarily responsible for the actions and consequences of other worlds and that such an arrangement is inherently unfair to Xanu and its people. The party has no positions on any issues aside from Xanu Prime’s membership in the Coalition of Colonies and has declared that if it was to ever succeed in its goal of making Xanu Prime “kick the Coalition to the curb” it would dissolve itself. Detractors of the party have alleged that it receives significant amounts of funding from the Republic of Biesel and Sol Alliance, but the party denies this. It is currently led by Ivonne Khandhari, a businesswoman and shipping magnate from Pataliputra. They have 72 seats in the National Congress and 6 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Free Falcon Party (FFP) - &#039;&#039;“Fly Free Together”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Free Falcon Party&#039;&#039;&#039; was founded by Vysokan migrants to Xanu Prime wishing to represent their unique interests. The party’s primary platform revolves around bolstering the systems in place for immigrant integration into Xanan society and also lowering the requirements for legal immigration and providing ways for illegal immigrants to legally immigrate to the country. They are pro-CoC and wish to see further integration with the organization. Additionally, the Free Falcon Party has lobbied heavily for the histories of Stolitism and Luceism to be added to the Xanan educational curriculum for history classes in Xanu’s public school system alongside the history of other religions like Christianity, Islam, and Hinduism. This measure has broadly been successful. The Free Falcon Party has also advocated for an expansion of Xanu Prime’s welfare system to better provide for disenfranchised immigrants. The biggest success of the FFP however has been the 2458 Future-Xanans’ Protection Act, a wide-reaching piece of legislation written in cooperation with the Good Neighbour Party and Universal Liberty Party which amended the Xanan legal code to offer special protections to non-citizen immigrants, specifically against employment discrimination while emboldening the legal punishments for anti-immigrant hate crimes. Other issues that the FFP has pushed for betray the party’s Vysokan ancestry: a relaxation of firearm ownership laws, less barriers to parents who wish to homeschool their children, and a preservation of the institution of arranged marriage. Naturally, the party is most popular in Vysokan Xanan areas, but has also seen popularity among other immigrant demographics, namely in Assunzionii Xanan communities. has also taken on the role of the niche interest group party for rural Xananans in the agricultural sector. The FFP has been successful in passing farmer-focused subsidies and protectionist measures in the past and styles itself as the party which best represents the interests of Xanu&#039;s farmers. The Free Falcon party has been a leader among Xanu Prime’s minor parties in proposing legislation that has increased sobriety and addiction treatment resources available to Xanu Prime’s immigrant and rural communities, some of the most heavily hit by the planet’s recent drug problem. They’ve eyed Public Safety Office expansion with mixed support, seeing it as both beneficial to their base in stopping the flow of drugs into their communities but also have cautioned that a more robust police force may empower “bad actors” within the Public Safety Office to target immigrants more easily. The party is sceptical of foreign megacorporations but does not have a hard stance on how they wish to restrict them. The party is anti-Dominian in its foreign policy and supports Fisanduh. The Free Falcon Party is currently led by Doctor Kaarchaana Tuskullanova, a first generation Vysokan Xanan, member of the National Parliament, and former doctor in Xanu Prime’s state healthcare system. They have 156 seats in the National Congress and 15 in the National Assembly of Deputies.&lt;br /&gt;
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&#039;&#039;&#039;Universal Liberty Party (ULP) - &#039;&#039;“For the freedom of all peoples”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Despite being officially separate from the Fisanduhian government-in-exile, the &#039;&#039;&#039;Universal Liberty Party&#039;&#039;&#039; is seen by many as the unofficial vehicle by which the Fisanduhian government interacts with the Xanan political process. The party is relatively single-minded and is solely devoted to enacting policies within the Xanan government that are anti-Dominian and pro-Fisanduhian in both the foreign and domestic spheres. The party has never been widely popular, but despite their small size, they have historically been very successful in accomplishing their stated goals, often pursued in cooperation with the All-Xanu Free League. The party has two subsets, an Irredentist branch which is more focused on an aggressively pro-Fisanduh foreign policy, and a New Homelander branch which is much more focused on securing better state welfare arrangements which would benefit the often poor Fisanduhian Xanan community and provide more help to recently-arrived Fisanduhian refugees. While sometimes opposed, these two subgroups of the party are known to be very good at compromising with one another. The ULP has very few stated official positions on issues outside of Fisanduh-related topics, and when questioned on what their beliefs are on these affairs, they usually fall in-line with All-Xanu Freedom League positions. The party operates several online news sites, blogs, in both Freespeak and Vulgar Morozi, and even a holovision news channel and related service called Our Voice Network, all of which are devoted to broadcasting anti-Dominia, pro-Fisanduh, and pro-Xanu Prime content. The ULP also operates a charity for poverty relief, hunger relief, water programs, and infrastructure reconstruction in Fisanduh called the Universal Liberty Foundation for War Relief. The Universal Liberty Foundation and Universal Liberty Party have both been designated as terrorist groups by the Dominian Government for their alleged supplying of funds to Fisanduh Freedom Front resistance cells, but the charity and its parent political party deny these accusations. Furthermore a 2451 Xanan parliamentary inquiry into these allegations similarly found no evidence of the actions alleged by the Dominian government against the ULP or its charity. The Universal Liberty Party is naturally very popular among Fisanduhian immigrant and refugee communities, and typically dominates even over major parties in districts with high Fishanuhian-Xansuii populations but has never recorded any electoral success in districts without Fisanduhian Xanan majorities. It is currently led by Ekaitz Azarola, former Chief Liaison to the Fisanduhian Government-in-Exile, member of the National Parliament, and second generation Fisanduhian Xanan. They have 104 seats in the National Congress and 7 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Beer Lovers League (BLL) - &#039;&#039;“Cheers!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Beer Lovers League&#039;&#039;&#039; or the BLL for short is a joke party that has existed for decades but only recently has found a seat in parliament. The party’s platform is nonsensical and revolves around loosening restrictions on access to beer, lowering beer prices, and lowering taxes on beer. They also have vowed to abolish mandatory closing times for bars and to outlaw foreign-made beers in Xanu Prime. The BLL have stated their intentions to institute a buyback program for all foreign beer in Xanu, claiming that Xanan beer stemming from the Belgian tradition of its original colonists is the best in the Orion Spur. The BLL values infrastructure improvements too and says that if they are able to govern the country they would install a beer tap centrally linked to &amp;quot;water pipes but for beer&amp;quot; in every Xanan citizen&#039;s home if the household wanted one. They wish to decriminalize public drunkenness as a crime in favor of making anyone caught drunk in public attend substance abuse counselling. The party has also stated that Xanu should raise its standards for water cleanliness across the entire planet, due to the fact that cleaner water makes better beer. The party dislikes megacorporations and alleges that, “In the history of humankind, there has never been any corporate-made beer-flavoured piss water that anyone has ever liked.” The party supports Fisanduh over Dominia in the conflict between the two, but has said that they believe that the Fisanduh-Dominia conflict could be solved if the Dominian Emperor and Fisanduhian Prime Minister went out drinking, “for a night or two.” They have advocated for Xanu to continue maintaining its strong economic presence abroad because of its ability to further spread, “the best beer in the Spur to more thirsty beer lovers like you and me.” The Beer Lovers League has historically just been a joke party or protest vote party, however in the last parliamentary election after an incumbent member of parliament unexpectedly died in a district in Foy-Nijlen, no party could field a strong candidate in time for the election. As a result, by default, the All-Xanu Beer Lover’s League won its first seat in parliament due to the number of voters who were unsatisfied with all the choices from the other parties in the district. Historically, any donations that the party has received from the public have been re-donated to charities dedicated to the treatment of alcoholism and drug addiction. The party is currently led by Jaques Smit, a bar-owner, brewer, and unexpected member of parliament from Foy-Nijlen. Mister Smit is by his own admission totally unprepared for his position and was &amp;quot;as surprised as anyone else,&amp;quot; when he was elected. Despite his self-confessed unpreparedness, he has vowed to make good on his appointment by sticking with the spirit of his party’s platform with a focus on public health and bettering addiction treatment options in the Xanan healthcare system as a priority. Though, jokingly, in the character of of the party, he’s stated, “Who needs smack when you drink responsibly?” when asked about his thoughts on Xanu Prime&#039;s rising levels of illegal drug use. The party has one seat in the National Congress and no seats in the National Assembly of Departments.&lt;br /&gt;
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==Foreign Relations==&lt;br /&gt;
	Despite the myriad of opinions on the topic of foreign relations between the various political parties of Xanu Prime, the country generally has a few constants in terms of its international relations in both the CoC and beyond.&lt;br /&gt;
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===[[Himeo|United Syndicates of Himeo]]===&lt;br /&gt;
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	Himeo and Xanu Prime have a storied and historic relationship of cooperation and competition that stretches back to before the Coalition of Colonies’s founding. Often cooperators, sometimes rivals, Xanu Prime and Himeo are often described by the press as “sisters” or “cousins” within the Coalition due to their status as the predominant economic and political powers within the alliance. Politically, the two often find themselves aligned with one another and only occasionally have disputes. Both are proponents of ensuring democratic governance throughout the Coalition of Colonies and beyond, both broadly want to expand the Coalition of Colonies to include new members, and both are committed to ensuring positive, and peaceful relationships between CoC members. The two sometime have differed on issues, such as supplying the [League of Independent Corporate-Free Systems] with aid, something Himeo supported while Xanu Prime did not. Economically, however, the two are often cutthroat rivals with one another as they want to make money for themselves in Coalition markets. In other ways the struggle is also ideological: the Xanan free-market model versus the Himean syndicalist model. Some consider the struggle to be already won, with Xanu Prime being the predominant economy of the Coalition, but Himeo’s unmatchable industrial might and dominance over the Coalition’s mining sector will always give the competition between the two a dramatic flair. Himean syndicates and Xanan corporations often compete with one another when new contracts are announced by Coalition governments or when new trade opportunities arise, and this routine and repeated contest between the two has bred a sense of friendly competition between the two countries. Militarily the two are close cooperators. Xanu Prime’s status as the foremost military in the Coalition and Himeo’s position as the third-strongest along with the two’s deep historical ties reaching back to the Interstellar War have ensured that cooperation between the two is near-constant. The Himean military uses many Xanan-designed weapons they have built themselves under license, and a good portion of the ship’s in Xanu Prime’s spacefleet were built in Himean shipyards. Culturally, Xanu Prime and Himeo are perhaps the most connected planets in the Coalition and have ties that run very deep. Xanu Prime and Himeo were the first two planets to secede from the Sol Alliance and see each other as kindred spirits in a freedom-seeking sort of way. Their people both fought side-by-side with each other throughout the conflict and it cannot be denied that Himean industry is one of the things that allowed Xanu Prime’s economy and society to recover as quickly as it did during the aftermath of the war. Their peoples have many shared experiences too; thousands of Himeans who went to Xanu to participate in its rebuilding after the Interstellar War stayed on Xanu Prime and made families for themselves there. It is no surprise then that aside from Himeo, the planet with the most Himeans is Xanu Prime, and aside from Xanu Prime, the planet with the most Xanan is Himeo. Furthermore, the largest immigrant demographic on Xanu Prime by numbers are Himean Xanan and that Xanu Prime is the most popular tourist destination for Himeans. The two countries exchange music, film, and literature with each other often and it is not an overstatement to say that their cultures are to some degree, integrated. The average Xanan interacts with dozens of Himean-made products every day and the average Himean often has their salaries paid with money that started off as Xanan trade credits.&lt;br /&gt;
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===[[Vysoka|Free System of Vysoka]]===&lt;br /&gt;
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	Xanu Prime’s relations with Vysoka have been broadly characterized by mutual cooperation throughout history. Even before the Coalition of Colonies was formed, Xanans ate food often made with Vysokan-grown ingredients and Vysokans lived their lives with Xanan-made goods. This didn’t change after the Interstellar War either, and to this day Xanu Prime is still Vysoka’s largest trading partner. While Xanu does indeed grow its own food, mainly out of a concern for its own food-security, Vysokan-grown food is typically cheaper and feeds both a large portion of Xanan citizens and the Coalition at large. Vysoka generously donated large shipments of food to Xanu Prime during its rebuilding process and in return the Xanan people have ensured that its companies have brought their business to Vysoka. Xanan firms have invested heavily into Vysokan heavy industry and agriculture which has given these Vysokan firms capital that they otherwise could have only dreamed of. Diplomatically Xanu Prime maintains close relations with Vysoka and sees them as not only a developing economy within the Coalition, but also a key ally in ensuring peace in the Human Frontier. Xanan police and military advisors have been sent to Vysoka, both to train the planet’s militaries in fighting forces abroad, but also in ensuring that Vysoka’s many armies are ready for any potential conflict with the various hosts which move around Vysoka’s vast surface. Xanu Prime has also, at times, acted as a mediator when disputes between Vysokan city-states arise, something it says helps keep the peace, though those critical of the government say that this is but further evidence of Xanan meddling in the affairs of foreign nations. Culturally, Xanan-Vysokan relations are going through a transformative period at the moment. For nearly the past twenty years, Vysokan immigrants have been arriving in Xanu Prime in numbers never seen before, something which is making its mark on Xanan society. Xanan Vysokans are finding success on the planet and have made a name for themselves there, and this bond has been a source of both pride and income in the form of remittances sent back home for Vysoka and Vysokans. Historically, Xanu Prime has also treated Vysoka as a political battleground with its often-friend, often-rival Himeo, as both countries have tried in various ways to woo the Vysokans and jockey their influence over the steppe-planet.&lt;br /&gt;
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===[[Assunzione|Republic of Assunzione]]===&lt;br /&gt;
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	Xanu Prime and Assunzione’s relationship has been friendly but largely uneventful since Assunzione’s admission into the Coalition of Colonies in the early 2330’s. Xanu Prime maintains steady trade relations with Assunzione and Xanan companies have become large employers on the planet as well. Xanan firms have invested large amounts of credits into further exploring Light’s Edge, and with recent capital flowing into the country for the same purpose from the NanoTrasen corporation as well, hopes are high on both Xanu and Assunzione that more of Light’s Edge and beyond can be explored. The two countries have positive political relations, with both seeing each other as well-functioning, free-market democracies, though some on Xanu are critical over the influence that Luceism has over Assunzionii society. As one may expect, Xanu Prime is also one of the foremost suppliers of arms and military equipment to Assunzionne, and their two militaries have cooperated in anti-piracy operations in the past throughout the Light’s Edge region. Culturally, Xanu Prime and Assunzione have an almost century-long bond with one another that dates back to the first waves of immigration from Assunzione to Xanu Prime in the 2370’s. Xanu Prime has the largest number of Assunzionii people outside of Xanu Prime and the unique identity of Assunzionii Xanans that has been created in the wake of immigration to Xanu Prime since has been a source of friendship between the two planets.&lt;br /&gt;
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===[[Konyang|Republic of Konyang]]===&lt;br /&gt;
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Until late 2462, Xanu Prime-Konyang relations did not officially exist outside of a few trade deals. Since then the fledgeling relationship between the two planets has blossomed into a burgeoning diplomatic, economic, and military relationship. From the onset of Konyang’s secession from the Solarian Alliance Xanu Prime was the most vocal supporter within the CoC of admitting the newly-independent country into the Coalition of Colonies as a member. Since Konyang’s admittance into the Coalition Xanu’s relationship with the planet has grown only stronger. The Xanan government has been broadly supportive of Konyang’s democratization and has sent advisors and officials to the planet in order to both better integrate Konyang’s government into the CoC but also to help combat more entrenched elements of “Solarian” influence and corruption found in Konyang’s institutions. This has been met with mixed enthusiasm by some Konyangers however, as what to some Xanans may seem to be relics of a Solarian past are to many Konyangers just the way of life on their world. Others however are happy to ditch their old Solarian systems and work towards greater Coalition integration and see Xanan advisors as a step towards their country’s new future. Xanan firms have eyed the new Konyanger market with optimistic eyes and many have invested significant amounts of capital into opening new ventures on the Coalition’s newest member, with those involved in the IPC industry in particular moving many of their operations to Konyang. On the other side of things too, Konyanger companies and megacorp branches have been more than happy to take advantage of the Coalition’s very friendly trade policies, something that arguably would not have been possible without Xanan support. Xanan defense manufacturers have also been interested in selling arms and materiel to the Konyang Armed Forces, both to integrate the newcomer into the Coalition military logistics system but also to better arm it for potential future conflicts against rogue Solarian warlords. On the military front as well, Xanu Prime has affirmed its commitment to preserving Konyang’s sovereignty against Solarian forces, warlord or otherwise, and has stationed an Expeditionary Fleet in the planet’s vicinity to back up this claim. By and large, Xanu Prime sees Konyang as a rising star within the Coalition of Colonies and wants to both support its growth while getting in on the ground floor of the planet’s coalition integration to reap the benefits of a positive future partnership.&lt;br /&gt;
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===[[Gadpathur|United Planetary Defense Council of Gadpathur]]===&lt;br /&gt;
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	The Xanan-Gadpathurian relationship is one of great contrasts. On one hand, Xanu Prime is the largest trade partner of Gadpathur and is crucially the largest supplier of foreign military equipment and materiel to the planet, which the Gadpathurian armed forces use in conjunction with their own indigenously-made weapons. On the other hand Xanu Prime is generally unsupportive of Gadpathur’s rampant authoritarianism and the two often clash on Coalition policy, with Gadpathur being a proponent of security and military policy above all else and Xanu Prime often favoring legislation which promotes greater trade. Xanans are often critical of what they consider to be unnecessarily aggressive and hawkish Gadpahturian military positions however and often disagree with them on what direction the Coalition’s military should take. Despite these differences, Xanu Prime is often willing to compromise its views on the planet’s government and its agendas in order to ensure that that Gadpathurian military remains a strong component of the Coalition of Colonies’ united armed forces, especially with the current threat of ex-Solarian warlords and Dominian-backed pirates raiding Coalition of Colonies territory. As such, Xanu Prime is the largest foreign supplier of military equipment to Gadpathur. Due to this bond and their statuses as the two most dominant militaries in the Coalition, Xanan and Gadpathurian forces routinely conduct training exercises with one another and their militaries hold friendly opinions of each other. Xanu Prime has some cultural connections to Gadpathur as well. It was the largest donor of foreign aid to the ravaged planet during the aftermath of the bombing of Gadpathur, depite being in its own reconstruction, and is the primary destination for Gadpathurian exiles. Xanu Prime also often acts as a mediator between Gadpathur and the Federal Technocracy of Galatea when the two planets come to blows diplomatically or threaten to do so more materially, much to the chagrin of the Xanan foreign office.&lt;br /&gt;
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===[[Federal Technocracy of Galatea]]===&lt;br /&gt;
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	Xanu Prime’s relationship with Galatea has historically been a friendly one. Economically the two have had strong ties since before the Interstellar War, with Galatea being one of Xansu Prime’s primary trading partners even during the time when both were under Solarian rule. This relationship has endured since then and many on the Xanan side see the Galatean contributions to cleaning up areas of Xanu Prime that were contaminated by chemical weapons during the Interstellar War, courtesy of the Federation’s terraforming technology. Since the war, the two have continued to be good business partners, with Galateans being quite happy to buy products and services from Xanan businesses ranging from industrial equipment, to cheaper pharmaceuticals, to weaponry and spacecraft, many of which they often modify and augment to suit their own needs once purchased. Diplomatically, however, the two have been less involved with each other, occasionally disagreeing on political matters, though they are still friendly and maintain close cooperation in military matters due to the Technocracy’s position in the Weeping Stars. Galatea and Xanu do not have a large number of initiatives between one another that are not strictly related to trade or defense, however Xanu Prime does often play the role of mediator between Galatea and Gadpathur whenever the two have one of their disputes with another. Its economic leverage with Galatea and diplomatic rapport with Gadpathur allows it to usually quell these quarrels whenever they occur, though many Xanan diplomats still see Galatean-Gadpathurian relations as a headache that never truly goes away.&lt;br /&gt;
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===[[Scarabs|Scarab Fleets]]===&lt;br /&gt;
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	The Scarab-Xanu Prime relationship has been one that could be considered as one that is “on-again, off-again” due to both the factors of geography and temperamental interest. Since the Scarabs’s return to civilized space, Xanu Prime has been one of their largest supporters, brokering a deal to get them admitted to the Coalition of Colonies while also promoting trade between themselves and the Scarabs. Due to the ever-changing position of the Scarab Fleets throughout space though, consistent trade and relations have been hard to maintain. Scarab suspicion of outsiders has not made this any easier, and the fleet has only recently started to purchase Xanu-designed, Himean-made vessels to add to their fleets. Instead of maintaining a traditional diplomatic relationship though, the Xanans and Scarabs have adopted a policy of aid-for-info, in which the Scarabs will provide the Xanan military and state with information they acquire during their travels on things like potential new markets to expand business, hazards, locations of known pirates, and other things like sightings of foreign military vessels and in exchange the Scarabs receive aid in the form of medical supplies, food, weaponry, and other things the fleet might need. The two aren’t close allies per se, but they are routine, if distant, cooperators.&lt;br /&gt;
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===[[Republic of Biesel]]===&lt;br /&gt;
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	Xanu Prime sees Biesel as its closest contemporary in the Orion Spur, and while the relationship may not have that characterisation both ways, Xanu Prime looks to Biesel with both aspiration and caution. Xanu Prime is, by the numbers, the planet with the fifth largest economy in human space, the four above it being Biesel, Eridani I, Earth, and Callisto in that order, though its people, government, and companies only want to grow further. Economically, many in Xanu’s business world and government wish that it was able to wield influence comparable to Biesel, though for now Xanu only has such control over economic matters within the Coalition. Despite this aspiration though, many Xanans see Biesel as a cautionary tale of sorts, as while the economic prosperity is promising, the question of just how much influence corporations should have over society is one that is under constant debate. Generally, Xanu Prime has comparatively strict regulatory practices on businesses that operate in its territory and this is lauded by Xaunsiians the world-over as a good measure to prevent corporate control over the government as many Xanans say has happened in Biesel. Despite this caution expressed towards mega corporate influence, the two countries have had warm relations, and Xanu Prime sees Biesel as a fellow ex-Solarian democracy, something it emphasized greatly when it, along with the rest of the Coalition of Colonies, sent its fleets into Biesellite territory to repel the invasion of Biesel by the 35th Solarian Fleet in 2462. It also recognises the Corporate Reconstruction Zone as Biesellite territory as opposed to Solarian space. These actions have further warmed relations between the two countries, and the recent opening of the Corporate Reconstruction has led some Xanu-based companies to look to the newly acquired Biesellite territory as potential new customers for Xanan goods and services.&lt;br /&gt;
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===[[Republic of Elyra|Serene Republic of Elyra]]===&lt;br /&gt;
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	Xanu-Elrya relations have historically been cordial and professional, with not much beyond that. Xanu Prime was from the onset of the New Suez Protocols of 2381 a common foreign trade partner of Elyra, with many of its biggest companies having a presence on New Suez. Xanu Prime routinely bought phoron from Elyra after the country’s Phoron boom starting in the 2400’s and the Elyran decision to stop foreign shipments of the material after the ongoing Phoron shortage struck the Orion Spur significantly soured the trade partnership between the two countries and sent Xanu Prime-Elyra relations to an all-time low which has only now just begun to recover as the Xanan economy rallies from the initial shock of the shortage. Aside from this recent turmoil though, Xanu Prime and Elyra have participated in anti-piracy operations with one another and Xanu Prime was the single-largest donor of foreign aid to Elyra during the aftermath of the Lii’dra incursion on Busra, a status which has created a warm cultural relationship between the two nations.&lt;br /&gt;
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===[[Sol Alliance|Alliance of Sovereign Solarian Nations]]===&lt;br /&gt;
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	Sol and Xanu Prime were for a long time, old enemies. After the Interstellar War the two wanted nothing to do with each other; Xanu was preoccupied over rebuilding itself and Sol was tasked with holding onto the remains of its territory after the secession of both the Coalition of Colonies and Serene Republic of Elyra. After the initial shock of the post-war years wore off the two were quite cold with one another and it was not until the beginning of the Flohimont Thaw in the 2360’s that the two nations began to normalize their relations with one another. From then until the 2460’s the two had been politically ambivalent and militarily guarded towards one another while engaging in a relationship of limited, but growing trade. After the ATLAS party seized power in Sol in 2461 however, many Xanan companies pulled their trade from Solarian territory over fears that the party’s Xenophobic nature could impact their business. The wake of the Solarian Collapse of 2462 however has brought about a variety of opinions on how Xanan-Solarian relations should proceed. Some in the Republic argue that Xanu Prime should stay out of Solarian affairs and let the Solarians sort their own issues out, while others have advocated for direct Xanan involvement in the Human Wildlands to halt what appears to be a growing humanitarian disaster. What’s even more surprising is that a surprising minority of Xanans support Xanu Prime giving aid and support to the Solarian government itself, with the rationale being that if Sol can stabilize its old territory once again, the violence and constant warring in those regions will stop and have less of a chance of spilling over into Coalition-controlled space. Much like other things relating to Sol though, Xanu Prime-Sol relations are in a state of flux, with Xanan leadership being cautious to make any long-term deals with the Sol Alliance at present given the rapid changes the country has gone through recently. The official position of the Xanan government on the recent re-capturing of the Human wildlands by the Sol Alliance being that Sol was preserving its territorial integrity and restoring law to areas lost to &amp;quot;mercenaryism&amp;quot;, while also affirming Konyang’s succession from the Sol Alliance and the planet’s membership in the Coalition of Colonies.&lt;br /&gt;
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===[[Empire of Dominia]]===&lt;br /&gt;
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	The Empire of Dominia and All-Xanu Republic have never been friends and if the current trajectory of their relationship holds, they never will be. To many on Xanu Prime, the Empire of Dominia stands as the antithesis of what they stand for, more than even their old colonial overlords and once-interstellar adversaries, the Sol Alliance. For decades, Xananan governments have bashed the Empire of Dominia for its warmongering on the human frontier, an area which Xanu and the Coalition of Colonies considers to be in many ways just a step-removed from its own territory, and and their treatment of the situation in Fisanduh. From the other direction, Dominia sees their diplomatic situation with Xanu Prime as untenable due to Xanu’s continued hosting of the Fisanduhian government-in-exile and the country’s support for the 3F, a group which Xanu Prime considers to be the military arm of the rightful Fisanduhian government, while the Empire has long thought of the 3F as a terrorist threat. Xanu Prime has decried Dominian privateering practices as barbaric and has routinely assured both the Empire and the Spur at large that they will not hesitate to fire upon vessels engaging in pirate activity with, “no consideration being given to the vessel’s country of origin.”&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Government_and_Politics&amp;diff=32395</id>
		<title>Xanan Government and Politics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanan_Government_and_Politics&amp;diff=32395"/>
		<updated>2024-03-12T20:01:58Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: changed the math so the numbers make sense for party seats&lt;/p&gt;
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The All Xanu-Republic is a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial,that operates as a unitary state. It is often described as having a strong executive and weak legislative branch and moderate-levels of local self-governance, with a large part of political power in the Xanan system being held by the Office of the President.&lt;br /&gt;
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[[File:Xanancrest.png|thumb|The Xanan Feather, a national symbol of the All-Xanu Republic featured on their flag symbolic of the Republic itself and the country&#039;s government.]]&lt;br /&gt;
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==Branches of Government==&lt;br /&gt;
===Executive Branch===&lt;br /&gt;
The &#039;&#039;&#039;Executive Branch&#039;&#039;&#039; consists of the office of the head of state, the &#039;&#039;&#039;President&#039;&#039;&#039;, the agencies that serve under the President&#039;s office, and the national government headed by the &#039;&#039;&#039;Prime Minister&#039;&#039;&#039; and their cabinet. The President has strong executive powers in foreign policy and trade matters, including interactions with the Coalition of Colonies and military affairs, but also in oversight of the legislative and judicial branch. The Xanan President must approve all laws passed by the National Congress before they are made law and can veto legislation. They may appoint heads of government ministries and national courts above the Department level. though these appointments must be confirmed by the National Congress. The President also has the ability to dissolve the National Congress and call for new elections at any time, though presidents that do this regularly often do not remain in office for long. They have the authority to enact emergency measures in times of crisis which give the President broad, sweeping powers to protect functioning constitutional governance. Xanu’s President must obtain a majority of the vote to be elected and this process is ensured through a run-off system. Each party is only allowed to nominate a single candidate and independent candidates are permitted. Xanan Presidents are limited to two-terms of five years each, consecutive or otherwise. There are only two ways in which a Xanan President may be removed from office without an election. The first is if they are convicted of a treasonous crime, the charges of which are brought by the All-Xanu National Congress to the All-Xanu Supreme Court. The second way which a Xanan President may be removed is by national popular referendum, the process of which must be initiated by the All-Xanu National Congress by a supermajority of 2/3rds. All government ministries and offices, the military, and the national police, are considered to be part of the Executive Branch.&lt;br /&gt;
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The Prime Minister is elected by the All-Xanu National Congress, typically from the National Parliament, though some Prime Ministers have come from the Assembly of Departments in the past. A hopeful Prime Minister must be confirmed by both houses of the National Congress. The Prime Minister’s responsibilities mostly entail implementing the laws of Xanu Prime throughout the country and overseeing its civil service and administrative agencies while also acting as a liaison between the President and the All-Xanu National Congress, given that they are in a sense part of both the Executive and Legislative branches. The Prime Minister is often described as a “behind the curtain” role that while essential in the Xanan state, is not as powerful or public as the President. Each of Xanu Prime’s second-level administrative divisions, the Departments, each have a Prime Minister elected by their respective Departmental Parliaments who is responsible for the implementation of National and Departmental law within their departments, the proposal of departmental budgets, and proposal of departmental court judges for approval by these parliaments. Xanan Prime Ministers can hold the office for as long as they can maintain the confidence of the National Parliament.&lt;br /&gt;
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This system at times leads to the President and Prime Minister being from different parties, causing intra-executive negotiations and conflicts within the branch in an arrangement that Xanans often colloquially refer to as “splitting the bill.”&lt;br /&gt;
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===Legislative Branch===&lt;br /&gt;
The &#039;&#039;&#039;Legislative Branch&#039;&#039;&#039; manifests at a national level in the &#039;&#039;&#039;All-Xanu National Congress&#039;&#039;&#039;, a two-chamber national legislative body. The legislative branch is responsible for the creation of laws, approving cabinet and judicial nominations made by the President, and the provisioning of the national budget, along with the apportionment of funds received by Xanu Prime from the Coalition of Colonies. The legislative branch also has the duty of ratifying non-Coalition of Colonies-involved international treaties involving Xanu Prime and has the power to declare war.&lt;br /&gt;
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The first chamber, called the &#039;&#039;&#039;National Parliament&#039;&#039;&#039;, consists of 4,000 representatives directly elected by the people from all over Xanu Prime in single-member districts spread across the planet regardless of administrative region. Each Department has its own Parliament, collectively referred to as Departmental Parliaments, which has members who are elected directly by the people to their positions in Department-specific districts, like the National Parliament, but on a smaller scale. Departments vary in geographical size, some large cities are departments in themselves, while Xanu’s largest Department, Himavatia Department, is the size of an entire continent due to the area&#039;s sparse population. Every ten years, the Xanan Census is taken and Parliamentary districts for both the National Parliament and Departmental Parliaments are reapportioned, with some districts being created from or merged with others each year. The National Parliament has the role of drafting laws and launching inquiries into the Executive and Judicial systems if they believe the law has been breached. &lt;br /&gt;
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The second house, called the &#039;&#039;&#039;National Assembly of Departments&#039;&#039;&#039;, is a proportionally elected assembly of 201 representatives elected by the various regional parliaments across Xanu Prime’s 100 Departments. The Assembly of Departments has the power to approve or reject laws approved by the National Parliament and can also call upon the All-Xanu Supreme Court to review the constitutionality of proposed legislation before it is sent to the President for final approval. The Assembly of Departments also has the role of breaking tied votes in the National Parliament, though this rarely occurs.&lt;br /&gt;
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Only once both houses and the President have approved a law may it be enacted. Members of either house can be elected as Prime Minister, and while both houses must give majority approval to a candidate before they can be elected Prime Minister, only the National Parliament can call a vote of no-confidence in the current Prime Minister. Any vote of no-confidence against a sitting Prime Minister must pass by a supermajority of 2/3rds.&lt;br /&gt;
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===Judicial Branch===&lt;br /&gt;
The Xanan Judicial branch is a hierarchical, civil law judicial system which reaches its administrative height in the &#039;&#039;&#039;All-Xanu Supreme Court&#039;&#039;&#039; and the &#039;&#039;&#039;All-Xanu High Court of Petitions&#039;&#039;&#039;. The All-Xanu Supreme Court is one of two of the highest courts on Xanu Prime and reviews disputes and grievances between Xanu Prime’s state entities or between private Xanan citizens and the state. The All-Xanu Supreme Court has the power to check the constitutionality of laws passed by the legislature, actions undertaken by the President and Prime Minister. It also maintains the authority to rule against actions undertaken by Xanan military, government agencies, and law enforcement. Their rulings are incontestable and final. Eleven judges appointed by the President called Supreme Justices compose the Xanan Supreme Court. Each Supreme Justice serves for a life-long term.&lt;br /&gt;
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The All-Xanu High Court of Petitions is the highest court of appeals in Xanu Prime and handles both criminal and civil appeals under Xanan or Coalition of Colonies law brought between citizens of Xanu Prime, companies who operate within Xanu Prime’s territory, or between the state of Xanu Prime and the previous two parties. The High Court of Petitions is composed of seventeen judges appointed by the President who are titled as High Magistrates. Each High Magistrate serves a 15 year long term and cannot serve more than one term. Beneath the All-Xanu High Court of Petitions are ten &#039;&#039;&#039;High Precinct Courts&#039;&#039;&#039;, each composed of nine justices. A High Precinct court, as the name implies, presides over a National Precinct, a judicial construction which holds under it an allotment of ten Departments. Each department also has their own Court of Petitions and is free to choose how many or how few justices sit on its panel, and beneath these further are Local Courts centered around cities and towns. If a case is appealed to the All-Xanu High Court of Petitions, it must first be appealed from a Local Court decision and then to a Departmental Court of Appeals, and then escalates to a National Precinct Court, and then finally gets to the All-Xanu High Court of Appeals. Xanu Prime does not have jury trials and instead has Magisterial Panels which consist of three to five judges each, though parties in a case may petition to be granted a jury trial with a jury consisting of 15 jurors. Along with the judiciary, localities, departments, and Xanu Prime also have their own prosecutors who operate under the auspices of their respective attorney generals. Xanu’s law is uniform at the Precinct level and above, meaning that a decision made by a High Precinct Court is binding to all the Departments under the Precinct, and all decisions made by the All-Xanu High Court of Appeals are binding for all courts on the planet.&lt;br /&gt;
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==Political Parties==&lt;br /&gt;
Xanu Prime’s political system is filled with numerous parties, with many coming and going during each election season. Currently though, Xanu’s politics can be divided into two groups, the “Big 4” parties which have been consistently successful to at least some degree in Xanu Prime’s politics for years and then the Minor Parties which are often parties for ethnic minorities, niche interest groups, or single-issue causes.&lt;br /&gt;
===Big 4 Parties===&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Free League (FL) - &#039;&#039;“Our People - Our Liberty - Our Xanu”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Free League&#039;&#039;&#039; is the oldest political party on Xanu Prime and can trace its roots back to Gaspard Kulkarni’s movement [of the same name] oriented towards ending the Xanan Civil War. The party has been present in Xanan politics since the immediate aftermath of the Xanu Civil War and has historically been the most successful party in catering to the desires of the Xanan population. They are also widely considered by many outside observers to be the dominant party of Xanu Prime, winning seven of the last ten presidential elections and holding a parliamentary majority or being part of a majority coalition for the last 27 years straight. The party sources much of its ideological heritage from the Christian Democracy movement, though the party itself has officially been secular since its founding. The party is economically liberal and takes credit for building much of Xanu’s existing welfare and universal healthcare system, crediting a belief that the state should stand in solidarity with the less fortunate of society. The party routinely pushes for policies that make the access to government financing for commercial projects and artistic initiatives undertaken by Xanan citizens easier and often supports policies which expand Xanu Prime’s ability to trade abroad. They believe that megacorporations should be able to freely operate within Xanu Prime’s territory and economy, but only under regulatory supervision by the Xanan government. These regulations are not to the extent that Republic of Elyra or the Sol Alliance have but they are more stringent than the Republic of Biesel and mainly manifest themselves in transparency laws mandating that megacorporations must disclose information on a wide variety of operations to the Xanan government before they are allowed to operate in the country. The party has also been successful in passing anti-monopoly laws in the past and is a regular supporter of organized labor in the country. The Free League recently implemented a new package of social services including a state-backed monthly payment to the poorest 15% of Xanan citizens. This proposal was lauded by the party’s supporters as a true step forward in the fight against inequality in the country, though the party’s detractors have criticized the decision as too limited to have a meaningful impact. &lt;br /&gt;
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Socially, the All-Xanu Free League is more conservative on some issues and liberal on others. The Free League is strongly opposed to legalizing hard drugs and has been a champion of Xanu Prime&#039;s anti-drug movement. They often voice their support for empowering parents to decide matters for their children rather than for the state to do so unless these decisions are “objectively harmful and destructive to the well-being of the child.” In a similar vein, the party emphasizes the importance of the family in society and stresses that the Xanan nation and culture of unity was created from good, moral families who raised responsible and moral citizens who could solve problems without resorting to violence and that Xanu’s people should continue to hold these ideals close to heart. To this end, the party has been successful in enacting legislation that provides tax credits to families who have many children, with each child equating to a percentage of lowered income tax for that household and a lump sum paid to the family whenever one of their children reaches eighteen years of age. The Free League has also passed legislation that allows for free state-funded childcare and early education up to the age of four years old. The party is strongly against illegal immigration and the easing of laws around that subject, though they have also invested much in the creation of social services which better allow for legal immigrants to Xanu to better integrate into Xanan society while encouraging immigrants to retain some aspects of their original cultural identities. The All-Xanu Free League abolished the death penalty on Xanu Prime in 2314 under the Sneijders government and helped to create a criminal justice system that is rehabilitative for minor offenses but hands out harsh, punitive punishments for major offenses such as murder, rape, terrorism, drug distribution, and kidnapping. The FL views Xanu Prime’s recent drug problem as a two-pronged issue relating to both crime and public health and as such they’ve proposed parallel expansions to both the Public Security and Health Offices in confronting this issue and certain members have argued for a mandatory life-sentence for those caught trafficking drugs on Xanu Prime. The Free League is supportive of the status-quo on IPC and alien rights on Xanu Prime.&lt;br /&gt;
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The party is in favor of military expansion, but espouses a defensive military policy that refuses to consider aggressive military force as an option to achieve political goals, instead citing that the military exists to preserve the safety of Xanu Prime and other worlds within the Coalition of Colonies. The Free League sees Xanu Prime as the most powerful country in the Coalition and follows a doctrine in which they see Xanu as the unofficial leader of the organization. To this end, they support deepening ties with the Coalition of Colonies, though also routinely attempt to levy Xanu Prime&#039;s economic and diplomatic weight in the organization to ensure that CoC legislation benefits Xanu Prime and incrementally increases its power. In other foreign policy matters, the Free League has shown unwavering support for the Fisanduhian cause in the Fisanduhian Insurgency, showcased most prominently by their party agreeing to host the Fisanduhian government-in-exile all the way back in 2386. The party’s policy towards Fisanduh is broadly responsible for Xanu Prime’s, and in part the Coalition of Colonies’ anti-Dominia foreign policy. The current All-Xanu President, Jaques Afzal, and Prime Minister, Fabian Chatterjee, are both members of the All-Xanu Free League. The party currently has 1,531 seats in the National Congress and 65 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Popular Democratic Party of Xanu Prime (PDP) - &#039;&#039;“Sunlight shines on a new Xanu!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Popular Democratic Party&#039;&#039;&#039; of Xanu Prime or PDP is the second most-popular political party on Xanu Prime and holds a center-left position on most issues. Economically, the PDP is in favor of free-market policies and supports initiatives that empower Xanu Prime’s ability to conduct foreign trade and enrich itself in foreign markets. They are in favor of progressive taxation programs, are skeptical of megacorporations, and are known for proposing legislation that imposes further regulations on corporate enterprises in the country, though they are not in favor of megacorporate expulsion or nationalization. The most unique of these regulatory initiatives is something that the party refers to as a “revenue ceiling,” which states that after a megacorporation makes a certain amount of money in Xanu’s territory, all subsequent income for that year would be subject to a tax regimen that would increase exponentially with the profits earned by the corporation. The PDP has routinely called for the further expansion of Xanu Prime’s welfare services and often advocates for redistributive wealth measures to achieve this goal and have pushed for more state control over the Xanan healthcare industry to better direct medical resources to those who need them most.. They have proposed efforts for medical administrative cooperation with the Coalition of Colonies in order to better integrate Xanu Prime’s healthcare system with that of other CoC worlds. They are broadly supportive of further Coalition of Colonies integration in general, and see Xanu Prime as one of the many equal partners in the Coalition rather than the leader of it. They oppose the expansion of the military except in cases of emergency or unless a threat to Xanu Prime is evident and have voiced their support in the past for the downsizing of the Xanan military while encouraging that other worlds in the CoC bear more of the burden for protecting the Coalition. Their foreign policy refuses to consider aggressive military force as an option when resolving political disputes with other nations and has pushed initiatives with the goal of reforming the Xanan military into a strictly defensive force but this has seen limited success.&lt;br /&gt;
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On social issues, the PDP is also varied. They support the status quo on immigration laws but have regularly bashed the Xanan government for some of its shortcomings in supporting immigrants, particularly in providing them housing. They have advocated for expansions to immigrant protections and view immigrant integration into Xanan society as a priority. They support a liberalization of social policy including reducing criminal penalties across all offenses, decriminalizing some recreational drugs, and lowering the tax credits put in place by the Free League for having children in favor of granting state-funding to large families. The PDP is also often critical of the All-Xanu Public Safety Office and have proposed bills to curtail their authority in the past and reduce the power they can wield in prosecuting defendants. In the PDP’s view society is built by motivated individuals in charge of their own destinies rather than by the family unit and as such they often support programs which give individuals state grants and funding instead of pushing state support to the household. The Popular Democratic Party sees Xanu’s rising drug problem as more of a public health issue rather than a crime problem and have advocated for the decriminalization of even the most destructive of drugs found on Xanu Prime so that they can “integrate users into the healthcare system, not the prison system,” and have criticised the expansion of funding to the Public Safety Office as “money that could be better spent elsewhere.” They support further secularization of the state and have lobbied in the past to have religiously influenced holidays, such as Christmas, Eid al-Fitr, and Diwali, be delisted from Xanu Prime’s official holiday list. Furthermore, they believe that education on religious history should be lessened in Xanan educational curriculum and often insist that the state should not give tax credits or rebates to families which choose to send their children to private religious schools rather than public schools. This aggressively secular position has drawn criticism from Xanu Prime’s more religious citizens and the party is often labeled by its opponents as “anti-religion” meanwhile the party itself describes its views as “preventing undue religious influence on the state.” They are in support of the status-quo on IPC and Alien rights. In foreign policy, the PDP is generally pro-Coalition of Colonies and anti-Dominia, but the PDP lacks the fiery support for Fisanduh that the All-Xanu Free League does, with some members of the party refusing to endorse a movement they see as blatantly terrorist.&lt;br /&gt;
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The Popular Democratic Party is currently led by Murali Delacroix, a long-time member of the National Parliament and former mayor of Pataliputra. The popular democratic party has 863 seats in the National Congress and 35 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Socialist Union (AXSU) - &#039;&#039;“Hand in hand, we work together”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Socialist Union&#039;&#039;&#039; is the face of the left and far-left sides of the political-economic spectrum in Xanan national politics. The Socialist Union was founded in the immediate aftermath of the Interstellar War originally on a platform of pressuring the government to put as many resources as it could into the reconstruction of Xanu Prime’s working class communities and industries during Xanu’s period of recovery from the conflict. After the planet’s cities and industries were rebuilt however, the Union shifted its platform to instead be one that advocated for the needs and desires of the Xanan working class more broadly. The Union has historically been very opposed to the Coalition of Colonies as it believes that the organization’s economic policies incentivise Xanan companies to find ways to outsource labor and resources to other worlds in the Coalition, rather than keeping them on Xanu and ensuring that the Xanan working class is provided for. To this end, the party routinely opposes the further integration of Xanu into the Coalition of Colonies and has advocated for the country to leave the organization since the party sees it as yet another institution that will become corrupted by megacorporate interests. As an extension of this philosophy, the Socialist Union is doggedly anti-corporate in its platform and has advocated for the full nationalization twinned with expulsion of foreign megacorporations in a similar fashion to how the Sol Alliance did in the aftermath of the Solarian Collapse of 2462. They say that a nationalization of these assets would further allow for Xanu to provide for its welfare and state healthcare systems, both of which the Socialist Union have proposed numerous expansions for in the past. The Union are supporters of military expansion and believe that Xanu’s strength as a nation both economically and militarily can allow it to stand up against corporate interests which threaten itself or its neighbors, citing the Sol Alliance as an example of this phenomenon.&lt;br /&gt;
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The All-Xanu Socialist Union varies on its positions on social issues. The party has proposed the decriminalization of some drug offenses in the past and lessening the sentences of minor offenses in the Xanan criminal justice system, but maintains the position that harsh sentences should be brought upon those who are convicted of major offenses. The party believes that tax credits for having children should be eliminated and that instead the state should provide entirely free childcare up until a child begins their first year in primary school. Perhaps rather counterintuitively but in accordance with the AXSU’s ideology, the party has opposed certain expansions to Xanan state benefits proposed by the FL and PDP due to the party viewing these efforts as not comprehensive enough and refusing to offer their support unless the measures are expanded. The party’s critics say that this attitude is only making Xanu Prime’s growing wealth inequality problem grow even more, though the party itself has rebuked these claims and said that the problem is not it’s own refusal to cooperate with other parties, but the other parties’ refusal to implement measures that will push real societal change. The AXSU has advocated that Xanan state messages should better emphasize how class unity makes a society great rather than notions of individuals or families. The party sees Xanu Prime’s rising drug usage rates as symptomatic of economic issues associated with a “late-stage capitalist system” and has advocated for more spending on government healthcare and the nationalization of some of Xanu Prime’s industries in order to secure greater government control over the economy and help “fight the problem at its source.” The Union subscribes to a historical materialist view of history and believes this perspective should be taught in the Xanan educational system. The party is most active through its proposition of new labor protection laws, infrastructure projects, and wealth redistribution plans, but sees limited success in achieving all of its stated goals. The party is vocally anti-Dominia in its foreign policy, but does not expressly support the Fisanduhian government-in-exile nor any specific faction in the Fisanduh conflict.&lt;br /&gt;
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They are currently led by Oscar Durrani, a labor organizer and member of the National Parliament. The AXSU has 498 seats in the National Congress and 26 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Invincible Xanu Party (IXP) - &#039;&#039;“One Xanu: Invincible and Legendary”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Invincible Xanu Party&#039;&#039;&#039; has long been a force in Xanu’s politics though they have never reached the heights of success that some of the other Big Four Xanan political parties have. The party found its origins in the first days of the Interstellar War and originally began as a group of citizens and soldiers who wanted to push the Xanan government to be more militarized and committed to the war effort, especially once the First Solarian Invasion of Xanu occurred. After the war however, they continued to maintain an attitude and ideology that placed preserving Xanan society and culture at the forefront of their agenda. To that end, they are Xanu’s stalwart national conservatives. Their rhetoric often is combative and places Xanan culture at odds with “enemies,” throughout the Orion Spur, such as the Empire of Dominia or Solarian Alliance. The IXP has distanced themselves from far-right extremist anti-immigrant groups in the past and have routinely said that extremism of any kind threatens Xanan society and its people. Speaking to this, they have insisted that extremism be added to the list of Xanu’s &amp;quot;harsh punishment&amp;quot; crimes while insisting that criminal punishments be generally harsher across all offenses. The party is strongly opposed to the legalization of recreational drugs and often holds a “law and order” stance that has historically been in favor of expanding the authority of the All-Xanu Public Security Office. They are skeptical of the Coalition of Colonies and think that Xanu Prime should be influenced less by the organization and should separate itself from more of the CoC’s institutions, though they do not hold the position that Xanu should leave the Coalition. They are in favor of more economic flexibility for Xanan citizens and businesses and a general reduction of Xanu’s welfare state in favor of bolstering state support for Xanu-based private enterprises. They have advocated for widespread tax reform in the form of incentivising certain behaviors like obtaining higher education, getting married, and joining the military, so as to ensure less wealth inequality throughout Xanu’s society. The party wishes to further exercise Xanu Prime’s economic might within the Coalition and elsewhere in order to build up the planet’s wealth further so as to “insulate” it from the ongoing phoron scarcity and have advocated for aggressive foreign trade policies as a result. The IXP is one of the strongest supporters of cultural and arts funding and cites the fact that Xanusii culture is the bedrock of the Xanan state and therefore it must be preserved and supported by the state. They believe the military should only expand as threats in the Spur need it to, but are widely supportive of the military in their rhetoric. Recently they have advocated for further military expansion to combat the potential threat of Dominian Privateers and incursions from the Solarian Warlord States while insisting that the military be used only for defensive actions or humanitarian interventions.&lt;br /&gt;
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The IXP has advocated for a raising of the standards needed for a person to immigrate to Xanu Prime in the past but does not describe this as an anti-immigrant stance. The party says that only the best people, those with academic degrees, large amounts of capital, sufficient artistic achievements, or proven experience and steady work in any number of important fields like engineering, research, or healthcare, should be allowed to immigrate, as it is these people who would best serve Xanan society after they arrive. The party’s immigration policy is also preferential to families rather than single individuals and they have constantly pushed to expand the restrictions on Xanan immigration policy for those with criminal records. On other social issues, the IXP has emphasized the importance of the family in Xanan society and has routinely proposed expansions of state welfare benefits to families with many children in particular and state aid for childcare of any given family’s choice. The IXP has opposed any legislation banning arranged marriages. They have also pushed for the Xanan educational curriculum to give less weight to the importance of the Coalition of Colonies and more to Xanu Prime in the history sections within it. They support the All-Xanu Freedom League’s tax credits for children, and have pushed for government rebates or tax breaks for families wishing to send their children to private schools. They are supportive of the current status-quo on IPC and Alien rights on Xanu Prime. The IXP views Xanu Prime’s recent drug crisis as a problem that can be pinned on immigrants with criminal histories or affiliations with organized crime groups that have been allowed to slip through the cracks of Xanu’s immigration screening and have advocated for higher police funding and tighter immigrant screening as a solution. The party’s members have also advocated for the reinstatement of the death penalty for those convicted of drug trafficking offenses. The party is extremely anti-megacorporate and routinely rails against the SCC and Einstein Engines alike in addresses to parliament, describing megacorps as, “Foreign agents that wish to do nothing more than to enslave our society for a quick credit,” and adopting the slogan, “If megacorps are going to be in Xanu, they need to work for Xanu.” They have advocated for massively increased regulations on corporations and limiting their activities geographically in a manner similar to what the Republic of Elyra has done. The IXP is anti-Dominian in its foreign policy and supports the Fisanduhian Government-In-Exile. While always marginally popular, the IXP has seen its membership numbers jump in the wake of the phoron scarcity. Some experts attribute this to its hardline anti-corporate, nationalist stance.&lt;br /&gt;
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The Invincible Xanu Party is currently led by Raphaëlle Begam, a former political activist, Captain in the All-Xanu Spacefleet, and current member of the National Parliament. The IXP has 595 seats in the National Congress and 27 in the National Assembly of Departments.&lt;br /&gt;
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===Minor Political Parties===&lt;br /&gt;
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&#039;&#039;&#039;Good Neighbor Party (GNP) - &#039;&#039;“Everyone needs a Good Neighbor.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Good Neighbor Party&#039;&#039;&#039; is a party that was founded by Himean immigrants on Xanu Prime to help represent their interests in the government. Rather than a single issue, the party is described to be single-motive, that motive being to do whatever is best for the Himean Xanan community. The party officially has a syndicalist ideology, however their policies and actions are usually divorced from this doctrine and instead focus on simply finding ways to better provide resources and services to the Himean Xanan population and advocate for issues their base sees as important. They are proponents of closer diplomatic, economic, and military ties with the Coalition of Colonies and with Himeo especially. An initiative they have consistently advocated for is the use of Himean Common as an alternative language for government documents and forms, and have seen some marginal success with this in some departments. They have also been lobbying for the Himean Common language to be taught in Xanan schools as a national mandatory second language similar to how Himean schools teach Freespeak, though they have not been successful in achieving this. The GNP is very skeptical of megacorporations, especially Hephaestus Industries, and has a strong anti-Dominia foreign policy. It has seen great popularity and success in districts with high Himean Xanan populations and has recently seen some small success in the wake of the phoron scarcity outside of majority Himean Xanan areas due to its staunch anti-corporate stance. The GNP is not officially connected to any Himean policial party or syndicate, but it maintains a close working relationship with all of Himeo’s political parties aside from the National Himean Workers’ Vanguard, and often hosts visits of Himean political figures to Xanu. It similarly lobbies the Xanan National Government for its members to visit Himeo on diplomatic missions or cultural exchanges. It is currently led by Aukusti Staudenmaier, a first-generation Himean immigrant from the city of Dorshafen. They have 180 seats in the National Congress and 19 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Kick! Party (KP) - &#039;&#039;“Kick the CoC to the curb!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Kick! Party&#039;&#039;&#039; is a single-issue party devoted to ensuring that Xanu Prime leaves the Coalition of Colonies. It is relatively unpopular, but markets itself as the choice for a voter who is skeptical of the Coalition of Colonies but who does not agree with the national conservative policies of the Invincible Xanu Party. It is opposed to Xanu’s continued membership of the Coalition of Colonies on the grounds that CoC membership makes Xanu economically, politically, and militarily responsible for the actions and consequences of other worlds and that such an arrangement is inherently unfair to Xanu and its people. The party has no positions on any issues aside from Xanu Prime’s membership in the Coalition of Colonies and has declared that if it was to ever succeed in its goal of making Xanu Prime “kick the Coalition to the curb” it would dissolve itself. Detractors of the party have alleged that it receives significant amounts of funding from the Republic of Biesel and Sol Alliance, but the party denies this. It is currently led by Ivonne Khandhari, a businesswoman and shipping magnate from Pataliputra. They have 72 seats in the National Congress and 6 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Free Falcon Party (FFP) - &#039;&#039;“Fly Free Together”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Free Falcon Party&#039;&#039;&#039; was founded by Vysokan migrants to Xanu Prime wishing to represent their unique interests. The party’s primary platform revolves around bolstering the systems in place for immigrant integration into Xanan society and also lowering the requirements for legal immigration and providing ways for illegal immigrants to legally immigrate to the country. They are pro-CoC and wish to see further integration with the organization. Additionally, the Free Falcon Party has lobbied heavily for the histories of Stolitism and Luceism to be added to the Xanan educational curriculum for history classes in Xanu’s public school system alongside the history of other religions like Christianity, Islam, and Hinduism. This measure has broadly been successful. The Free Falcon Party has also advocated for an expansion of Xanu Prime’s welfare system to better provide for disenfranchised immigrants. The biggest success of the FFP however has been the 2458 Future-Xanans’ Protection Act, a wide-reaching piece of legislation written in cooperation with the Good Neighbour Party and Universal Liberty Party which amended the Xanan legal code to offer special protections to non-citizen immigrants, specifically against employment discrimination while emboldening the legal punishments for anti-immigrant hate crimes. Other issues that the FFP has pushed for betray the party’s Vysokan ancestry: a relaxation of firearm ownership laws, less barriers to parents who wish to homeschool their children, and a preservation of the institution of arranged marriage. Naturally, the party is most popular in Vysokan Xanan areas, but has also seen popularity among other immigrant demographics, namely in Assunzionii Xanan communities. has also taken on the role of the niche interest group party for rural Xananans in the agricultural sector. The FFP has been successful in passing farmer-focused subsidies and protectionist measures in the past and styles itself as the party which best represents the interests of Xanu&#039;s farmers. The Free Falcon party has been a leader among Xanu Prime’s minor parties in proposing legislation that has increased sobriety and addiction treatment resources available to Xanu Prime’s immigrant and rural communities, some of the most heavily hit by the planet’s recent drug problem. They’ve eyed Public Safety Office expansion with mixed support, seeing it as both beneficial to their base in stopping the flow of drugs into their communities but also have cautioned that a more robust police force may empower “bad actors” within the Public Safety Office to target immigrants more easily. The party is sceptical of foreign megacorporations but does not have a hard stance on how they wish to restrict them. The party is anti-Dominian in its foreign policy and supports Fisanduh. The Free Falcon Party is currently led by Doctor Kaarchaana Tuskullanova, a first generation Vysokan Xanan, member of the National Parliament, and former doctor in Xanu Prime’s state healthcare system. They have 156 seats in the National Congress and 15 in the National Assembly of Deputies.&lt;br /&gt;
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&#039;&#039;&#039;Universal Liberty Party (ULP) - &#039;&#039;“For the freedom of all peoples”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Despite being officially separate from the Fisanduhian government-in-exile, the &#039;&#039;&#039;Universal Liberty Party&#039;&#039;&#039; is seen by many as the unofficial vehicle by which the Fisanduhian government interacts with the Xanan political process. The party is relatively single-minded and is solely devoted to enacting policies within the Xanan government that are anti-Dominian and pro-Fisanduhian in both the foreign and domestic spheres. The party has never been widely popular, but despite their small size, they have historically been very successful in accomplishing their stated goals, often pursued in cooperation with the All-Xanu Free League. The party has two subsets, an Irredentist branch which is more focused on an aggressively pro-Fisanduh foreign policy, and a New Homelander branch which is much more focused on securing better state welfare arrangements which would benefit the often poor Fisanduhian Xanan community and provide more help to recently-arrived Fisanduhian refugees. While sometimes opposed, these two subgroups of the party are known to be very good at compromising with one another. The ULP has very few stated official positions on issues outside of Fisanduh-related topics, and when questioned on what their beliefs are on these affairs, they usually fall in-line with All-Xanu Freedom League positions. The party operates several online news sites, blogs, in both Freespeak and Vulgar Morozi, and even a holovision news channel and related service called Our Voice Network, all of which are devoted to broadcasting anti-Dominia, pro-Fisanduh, and pro-Xanu Prime content. The ULP also operates a charity for poverty relief, hunger relief, water programs, and infrastructure reconstruction in Fisanduh called the Universal Liberty Foundation for War Relief. The Universal Liberty Foundation and Universal Liberty Party have both been designated as terrorist groups by the Dominian Government for their alleged supplying of funds to Fisanduh Freedom Front resistance cells, but the charity and its parent political party deny these accusations. Furthermore a 2451 Xanan parliamentary inquiry into these allegations similarly found no evidence of the actions alleged by the Dominian government against the ULP or its charity. The Universal Liberty Party is naturally very popular among Fisanduhian immigrant and refugee communities, and typically dominates even over major parties in districts with high Fishanuhian-Xansuii populations but has never recorded any electoral success in districts without Fisanduhian Xanan majorities. It is currently led by Ekaitz Azarola, former Chief Liaison to the Fisanduhian Government-in-Exile, member of the National Parliament, and second generation Fisanduhian Xanan. They have 104 seats in the National Congress and 7 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Beer Lovers League (BLL) - &#039;&#039;“Cheers!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Beer Lovers League&#039;&#039;&#039; or the BLL for short is a joke party that has existed for decades but only recently has found a seat in parliament. The party’s platform is nonsensical and revolves around loosening restrictions on access to beer, lowering beer prices, and lowering taxes on beer. They also have vowed to abolish mandatory closing times for bars and to outlaw foreign-made beers in Xanu Prime. The BLL have stated their intentions to institute a buyback program for all foreign beer in Xanu, claiming that Xanan beer stemming from the Belgian tradition of its original colonists is the best in the Orion Spur. The BLL values infrastructure improvements too and says that if they are able to govern the country they would install a beer tap centrally linked to &amp;quot;water pipes but for beer&amp;quot; in every Xanan citizen&#039;s home if the household wanted one. They wish to decriminalize public drunkenness as a crime in favor of making anyone caught drunk in public attend substance abuse counselling. The party has also stated that Xanu should raise its standards for water cleanliness across the entire planet, due to the fact that cleaner water makes better beer. The party dislikes megacorporations and alleges that, “In the history of humankind, there has never been any corporate-made beer-flavoured piss water that anyone has ever liked.” The party supports Fisanduh over Dominia in the conflict between the two, but has said that they believe that the Fisanduh-Dominia conflict could be solved if the Dominian Emperor and Fisanduhian Prime Minister went out drinking, “for a night or two.” They have advocated for Xanu to continue maintaining its strong economic presence abroad because of its ability to further spread, “the best beer in the Spur to more thirsty beer lovers like you and me.” The Beer Lovers League has historically just been a joke party or protest vote party, however in the last parliamentary election after an incumbent member of parliament unexpectedly died in a district in Foy-Nijlen, no party could field a strong candidate in time for the election. As a result, by default, the All-Xanu Beer Lover’s League won its first seat in parliament due to the number of voters who were unsatisfied with all the choices from the other parties in the district. Historically, any donations that the party has received from the public have been re-donated to charities dedicated to the treatment of alcoholism and drug addiction. The party is currently led by Jaques Smit, a bar-owner, brewer, and unexpected member of parliament from Foy-Nijlen. Mister Smit is by his own admission totally unprepared for his position and was &amp;quot;as surprised as anyone else,&amp;quot; when he was elected. Despite his self-confessed unpreparedness, he has vowed to make good on his appointment by sticking with the spirit of his party’s platform with a focus on public health and bettering addiction treatment options in the Xanan healthcare system as a priority. Though, jokingly, in the character of of the party, he’s stated, “Who needs smack when you drink responsibly?” when asked about his thoughts on Xanu Prime&#039;s rising levels of illegal drug use. The party has one seat in the National Congress and no seats in the National Assembly of Departments.&lt;br /&gt;
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==Foreign Relations==&lt;br /&gt;
	Despite the myriad of opinions on the topic of foreign relations between the various political parties of Xanu Prime, the country generally has a few constants in terms of its international relations in both the CoC and beyond.&lt;br /&gt;
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===[[Himeo|United Syndicates of Himeo]]===&lt;br /&gt;
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	Himeo and Xanu Prime have a storied and historic relationship of cooperation and competition that stretches back to before the Coalition of Colonies’s founding. Often cooperators, sometimes rivals, Xanu Prime and Himeo are often described by the press as “sisters” or “cousins” within the Coalition due to their status as the predominant economic and political powers within the alliance. Politically, the two often find themselves aligned with one another and only occasionally have disputes. Both are proponents of ensuring democratic governance throughout the Coalition of Colonies and beyond, both broadly want to expand the Coalition of Colonies to include new members, and both are committed to ensuring positive, and peaceful relationships between CoC members. The two sometime have differed on issues, such as supplying the [League of Independent Corporate-Free Systems] with aid, something Himeo supported while Xanu Prime did not. Economically, however, the two are often cutthroat rivals with one another as they want to make money for themselves in Coalition markets. In other ways the struggle is also ideological: the Xanan free-market model versus the Himean syndicalist model. Some consider the struggle to be already won, with Xanu Prime being the predominant economy of the Coalition, but Himeo’s unmatchable industrial might and dominance over the Coalition’s mining sector will always give the competition between the two a dramatic flair. Himean syndicates and Xanan corporations often compete with one another when new contracts are announced by Coalition governments or when new trade opportunities arise, and this routine and repeated contest between the two has bred a sense of friendly competition between the two countries. Militarily the two are close cooperators. Xanu Prime’s status as the foremost military in the Coalition and Himeo’s position as the third-strongest along with the two’s deep historical ties reaching back to the Interstellar War have ensured that cooperation between the two is near-constant. The Himean military uses many Xanan-designed weapons they have built themselves under license, and a good portion of the ship’s in Xanu Prime’s spacefleet were built in Himean shipyards. Culturally, Xanu Prime and Himeo are perhaps the most connected planets in the Coalition and have ties that run very deep. Xanu Prime and Himeo were the first two planets to secede from the Sol Alliance and see each other as kindred spirits in a freedom-seeking sort of way. Their people both fought side-by-side with each other throughout the conflict and it cannot be denied that Himean industry is one of the things that allowed Xanu Prime’s economy and society to recover as quickly as it did during the aftermath of the war. Their peoples have many shared experiences too; thousands of Himeans who went to Xanu to participate in its rebuilding after the Interstellar War stayed on Xanu Prime and made families for themselves there. It is no surprise then that aside from Himeo, the planet with the most Himeans is Xanu Prime, and aside from Xanu Prime, the planet with the most Xanan is Himeo. Furthermore, the largest immigrant demographic on Xanu Prime by numbers are Himean Xanan and that Xanu Prime is the most popular tourist destination for Himeans. The two countries exchange music, film, and literature with each other often and it is not an overstatement to say that their cultures are to some degree, integrated. The average Xanan interacts with dozens of Himean-made products every day and the average Himean often has their salaries paid with money that started off as Xanan trade credits.&lt;br /&gt;
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===[[Vysoka|Free System of Vysoka]]===&lt;br /&gt;
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	Xanu Prime’s relations with Vysoka have been broadly characterized by mutual cooperation throughout history. Even before the Coalition of Colonies was formed, Xanans ate food often made with Vysokan-grown ingredients and Vysokans lived their lives with Xanan-made goods. This didn’t change after the Interstellar War either, and to this day Xanu Prime is still Vysoka’s largest trading partner. While Xanu does indeed grow its own food, mainly out of a concern for its own food-security, Vysokan-grown food is typically cheaper and feeds both a large portion of Xanan citizens and the Coalition at large. Vysoka generously donated large shipments of food to Xanu Prime during its rebuilding process and in return the Xanan people have ensured that its companies have brought their business to Vysoka. Xanan firms have invested heavily into Vysokan heavy industry and agriculture which has given these Vysokan firms capital that they otherwise could have only dreamed of. Diplomatically Xanu Prime maintains close relations with Vysoka and sees them as not only a developing economy within the Coalition, but also a key ally in ensuring peace in the Human Frontier. Xanan police and military advisors have been sent to Vysoka, both to train the planet’s militaries in fighting forces abroad, but also in ensuring that Vysoka’s many armies are ready for any potential conflict with the various hosts which move around Vysoka’s vast surface. Xanu Prime has also, at times, acted as a mediator when disputes between Vysokan city-states arise, something it says helps keep the peace, though those critical of the government say that this is but further evidence of Xanan meddling in the affairs of foreign nations. Culturally, Xanan-Vysokan relations are going through a transformative period at the moment. For nearly the past twenty years, Vysokan immigrants have been arriving in Xanu Prime in numbers never seen before, something which is making its mark on Xanan society. Xanan Vysokans are finding success on the planet and have made a name for themselves there, and this bond has been a source of both pride and income in the form of remittances sent back home for Vysoka and Vysokans. Historically, Xanu Prime has also treated Vysoka as a political battleground with its often-friend, often-rival Himeo, as both countries have tried in various ways to woo the Vysokans and jockey their influence over the steppe-planet.&lt;br /&gt;
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===[[Assunzione|Republic of Assunzione]]===&lt;br /&gt;
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	Xanu Prime and Assunzione’s relationship has been friendly but largely uneventful since Assunzione’s admission into the Coalition of Colonies in the early 2330’s. Xanu Prime maintains steady trade relations with Assunzione and Xanan companies have become large employers on the planet as well. Xanan firms have invested large amounts of credits into further exploring Light’s Edge, and with recent capital flowing into the country for the same purpose from the NanoTrasen corporation as well, hopes are high on both Xanu and Assunzione that more of Light’s Edge and beyond can be explored. The two countries have positive political relations, with both seeing each other as well-functioning, free-market democracies, though some on Xanu are critical over the influence that Luceism has over Assunzionii society. As one may expect, Xanu Prime is also one of the foremost suppliers of arms and military equipment to Assunzionne, and their two militaries have cooperated in anti-piracy operations in the past throughout the Light’s Edge region. Culturally, Xanu Prime and Assunzione have an almost century-long bond with one another that dates back to the first waves of immigration from Assunzione to Xanu Prime in the 2370’s. Xanu Prime has the largest number of Assunzionii people outside of Xanu Prime and the unique identity of Assunzionii Xanans that has been created in the wake of immigration to Xanu Prime since has been a source of friendship between the two planets.&lt;br /&gt;
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===[[Konyang|Republic of Konyang]]===&lt;br /&gt;
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Until late 2462, Xanu Prime-Konyang relations did not officially exist outside of a few trade deals. Since then the fledgeling relationship between the two planets has blossomed into a burgeoning diplomatic, economic, and military relationship. From the onset of Konyang’s secession from the Solarian Alliance Xanu Prime was the most vocal supporter within the CoC of admitting the newly-independent country into the Coalition of Colonies as a member. Since Konyang’s admittance into the Coalition Xanu’s relationship with the planet has grown only stronger. The Xanan government has been broadly supportive of Konyang’s democratization and has sent advisors and officials to the planet in order to both better integrate Konyang’s government into the CoC but also to help combat more entrenched elements of “Solarian” influence and corruption found in Konyang’s institutions. This has been met with mixed enthusiasm by some Konyangers however, as what to some Xanans may seem to be relics of a Solarian past are to many Konyangers just the way of life on their world. Others however are happy to ditch their old Solarian systems and work towards greater Coalition integration and see Xanan advisors as a step towards their country’s new future. Xanan firms have eyed the new Konyanger market with optimistic eyes and many have invested significant amounts of capital into opening new ventures on the Coalition’s newest member, with those involved in the IPC industry in particular moving many of their operations to Konyang. On the other side of things too, Konyanger companies and megacorp branches have been more than happy to take advantage of the Coalition’s very friendly trade policies, something that arguably would not have been possible without Xanan support. Xanan defense manufacturers have also been interested in selling arms and materiel to the Konyang Armed Forces, both to integrate the newcomer into the Coalition military logistics system but also to better arm it for potential future conflicts against rogue Solarian warlords. On the military front as well, Xanu Prime has affirmed its commitment to preserving Konyang’s sovereignty against Solarian forces, warlord or otherwise, and has stationed an Expeditionary Fleet in the planet’s vicinity to back up this claim. By and large, Xanu Prime sees Konyang as a rising star within the Coalition of Colonies and wants to both support its growth while getting in on the ground floor of the planet’s coalition integration to reap the benefits of a positive future partnership.&lt;br /&gt;
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===[[Gadpathur|United Planetary Defense Council of Gadpathur]]===&lt;br /&gt;
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	The Xanan-Gadpathurian relationship is one of great contrasts. On one hand, Xanu Prime is the largest trade partner of Gadpathur and is crucially the largest supplier of foreign military equipment and materiel to the planet, which the Gadpathurian armed forces use in conjunction with their own indigenously-made weapons. On the other hand Xanu Prime is generally unsupportive of Gadpathur’s rampant authoritarianism and the two often clash on Coalition policy, with Gadpathur being a proponent of security and military policy above all else and Xanu Prime often favoring legislation which promotes greater trade. Xanans are often critical of what they consider to be unnecessarily aggressive and hawkish Gadpahturian military positions however and often disagree with them on what direction the Coalition’s military should take. Despite these differences, Xanu Prime is often willing to compromise its views on the planet’s government and its agendas in order to ensure that that Gadpathurian military remains a strong component of the Coalition of Colonies’ united armed forces, especially with the current threat of ex-Solarian warlords and Dominian-backed pirates raiding Coalition of Colonies territory. As such, Xanu Prime is the largest foreign supplier of military equipment to Gadpathur. Due to this bond and their statuses as the two most dominant militaries in the Coalition, Xanan and Gadpathurian forces routinely conduct training exercises with one another and their militaries hold friendly opinions of each other. Xanu Prime has some cultural connections to Gadpathur as well. It was the largest donor of foreign aid to the ravaged planet during the aftermath of the bombing of Gadpathur, depite being in its own reconstruction, and is the primary destination for Gadpathurian exiles. Xanu Prime also often acts as a mediator between Gadpathur and the Federal Technocracy of Galatea when the two planets come to blows diplomatically or threaten to do so more materially, much to the chagrin of the Xanan foreign office.&lt;br /&gt;
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===[[Federal Technocracy of Galatea]]===&lt;br /&gt;
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	Xanu Prime’s relationship with Galatea has historically been a friendly one. Economically the two have had strong ties since before the Interstellar War, with Galatea being one of Xansu Prime’s primary trading partners even during the time when both were under Solarian rule. This relationship has endured since then and many on the Xanan side see the Galatean contributions to cleaning up areas of Xanu Prime that were contaminated by chemical weapons during the Interstellar War, courtesy of the Federation’s terraforming technology. Since the war, the two have continued to be good business partners, with Galateans being quite happy to buy products and services from Xanan businesses ranging from industrial equipment, to cheaper pharmaceuticals, to weaponry and spacecraft, many of which they often modify and augment to suit their own needs once purchased. Diplomatically, however, the two have been less involved with each other, occasionally disagreeing on political matters, though they are still friendly and maintain close cooperation in military matters due to the Technocracy’s position in the Weeping Stars. Galatea and Xanu do not have a large number of initiatives between one another that are not strictly related to trade or defense, however Xanu Prime does often play the role of mediator between Galatea and Gadpathur whenever the two have one of their disputes with another. Its economic leverage with Galatea and diplomatic rapport with Gadpathur allows it to usually quell these quarrels whenever they occur, though many Xanan diplomats still see Galatean-Gadpathurian relations as a headache that never truly goes away.&lt;br /&gt;
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===[[Scarabs|Scarab Fleets]]===&lt;br /&gt;
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	The Scarab-Xanu Prime relationship has been one that could be considered as one that is “on-again, off-again” due to both the factors of geography and temperamental interest. Since the Scarabs’s return to civilized space, Xanu Prime has been one of their largest supporters, brokering a deal to get them admitted to the Coalition of Colonies while also promoting trade between themselves and the Scarabs. Due to the ever-changing position of the Scarab Fleets throughout space though, consistent trade and relations have been hard to maintain. Scarab suspicion of outsiders has not made this any easier, and the fleet has only recently started to purchase Xanu-designed, Himean-made vessels to add to their fleets. Instead of maintaining a traditional diplomatic relationship though, the Xanans and Scarabs have adopted a policy of aid-for-info, in which the Scarabs will provide the Xanan military and state with information they acquire during their travels on things like potential new markets to expand business, hazards, locations of known pirates, and other things like sightings of foreign military vessels and in exchange the Scarabs receive aid in the form of medical supplies, food, weaponry, and other things the fleet might need. The two aren’t close allies per se, but they are routine, if distant, cooperators.&lt;br /&gt;
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===[[Republic of Biesel]]===&lt;br /&gt;
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	Xanu Prime sees Biesel as its closest contemporary in the Orion Spur, and while the relationship may not have that characterisation both ways, Xanu Prime looks to Biesel with both aspiration and caution. Xanu Prime is, by the numbers, the planet with the fifth largest economy in human space, the four above it being Biesel, Eridani I, Earth, and Callisto in that order, though its people, government, and companies only want to grow further. Economically, many in Xanu’s business world and government wish that it was able to wield influence comparable to Biesel, though for now Xanu only has such control over economic matters within the Coalition. Despite this aspiration though, many Xanans see Biesel as a cautionary tale of sorts, as while the economic prosperity is promising, the question of just how much influence corporations should have over society is one that is under constant debate. Generally, Xanu Prime has comparatively strict regulatory practices on businesses that operate in its territory and this is lauded by Xaunsiians the world-over as a good measure to prevent corporate control over the government as many Xanans say has happened in Biesel. Despite this caution expressed towards mega corporate influence, the two countries have had warm relations, and Xanu Prime sees Biesel as a fellow ex-Solarian democracy, something it emphasized greatly when it, along with the rest of the Coalition of Colonies, sent its fleets into Biesellite territory to repel the invasion of Biesel by the 35th Solarian Fleet in 2462. It also recognises the Corporate Reconstruction Zone as Biesellite territory as opposed to Solarian space. These actions have further warmed relations between the two countries, and the recent opening of the Corporate Reconstruction has led some Xanu-based companies to look to the newly acquired Biesellite territory as potential new customers for Xanan goods and services.&lt;br /&gt;
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===[[Republic of Elyra|Serene Republic of Elyra]]===&lt;br /&gt;
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	Xanu-Elrya relations have historically been cordial and professional, with not much beyond that. Xanu Prime was from the onset of the New Suez Protocols of 2381 a common foreign trade partner of Elyra, with many of its biggest companies having a presence on New Suez. Xanu Prime routinely bought phoron from Elyra after the country’s Phoron boom starting in the 2400’s and the Elyran decision to stop foreign shipments of the material after the ongoing Phoron shortage struck the Orion Spur significantly soured the trade partnership between the two countries and sent Xanu Prime-Elyra relations to an all-time low which has only now just begun to recover as the Xanan economy rallies from the initial shock of the shortage. Aside from this recent turmoil though, Xanu Prime and Elyra have participated in anti-piracy operations with one another and Xanu Prime was the single-largest donor of foreign aid to Elyra during the aftermath of the Lii’dra incursion on Busra, a status which has created a warm cultural relationship between the two nations.&lt;br /&gt;
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===[[Sol Alliance|Alliance of Sovereign Solarian Nations]]===&lt;br /&gt;
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	Sol and Xanu Prime were for a long time, old enemies. After the Interstellar War the two wanted nothing to do with each other; Xanu was preoccupied over rebuilding itself and Sol was tasked with holding onto the remains of its territory after the secession of both the Coalition of Colonies and Serene Republic of Elyra. After the initial shock of the post-war years wore off the two were quite cold with one another and it was not until the beginning of the Flohimont Thaw in the 2360’s that the two nations began to normalize their relations with one another. From then until the 2460’s the two had been politically ambivalent and militarily guarded towards one another while engaging in a relationship of limited, but growing trade. After the ATLAS party seized power in Sol in 2461 however, many Xanan companies pulled their trade from Solarian territory over fears that the party’s Xenophobic nature could impact their business. The wake of the Solarian Collapse of 2462 however has brought about a variety of opinions on how Xanan-Solarian relations should proceed. Some in the Republic argue that Xanu Prime should stay out of Solarian affairs and let the Solarians sort their own issues out, while others have advocated for direct Xanan involvement in the Human Wildlands to halt what appears to be a growing humanitarian disaster. What’s even more surprising is that a surprising minority of Xanans support Xanu Prime giving aid and support to the Solarian government itself, with the rationale being that if Sol can stabilize its old territory once again, the violence and constant warring in those regions will stop and have less of a chance of spilling over into Coalition-controlled space. Much like other things relating to Sol though, Xanu Prime-Sol relations are in a state of flux, with Xanan leadership being cautious to make any long-term deals with the Sol Alliance at present given the rapid changes the country has gone through recently. The official position of the Xanan government on the recent re-capturing of the Human wildlands by the Sol Alliance being that Sol was preserving its territorial integrity and restoring law to areas lost to &amp;quot;mercenaryism&amp;quot;, while also affirming Konyang’s succession from the Sol Alliance and the planet’s membership in the Coalition of Colonies.&lt;br /&gt;
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===[[Empire of Dominia]]===&lt;br /&gt;
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	The Empire of Dominia and All-Xanu Republic have never been friends and if the current trajectory of their relationship holds, they never will be. To many on Xanu Prime, the Empire of Dominia stands as the antithesis of what they stand for, more than even their old colonial overlords and once-interstellar adversaries, the Sol Alliance. For decades, Xananan governments have bashed the Empire of Dominia for its warmongering on the human frontier, an area which Xanu and the Coalition of Colonies considers to be in many ways just a step-removed from its own territory, and and their treatment of the situation in Fisanduh. From the other direction, Dominia sees their diplomatic situation with Xanu Prime as untenable due to Xanu’s continued hosting of the Fisanduhian government-in-exile and the country’s support for the 3F, a group which Xanu Prime considers to be the military arm of the rightful Fisanduhian government, while the Empire has long thought of the 3F as a terrorist threat. Xanu Prime has decried Dominian privateering practices as barbaric and has routinely assured both the Empire and the Spur at large that they will not hesitate to fire upon vessels engaging in pirate activity with, “no consideration being given to the vessel’s country of origin.”&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=32091</id>
		<title>Xanan Life, Culture, and Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=32091"/>
		<updated>2024-02-27T07:32:13Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&amp;quot; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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====Gloam in Gold====&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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====The Screen Behind the Mirror====&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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====MMCDXLII====&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
&lt;br /&gt;
The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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&lt;br /&gt;
===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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====Dramas - &#039;&#039;The Love Melancholic&#039;&#039;====&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
&lt;br /&gt;
The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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====Musicals - &#039;&#039;North 60&#039;&#039;====&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
&lt;br /&gt;
A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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====Interfilms - &#039;&#039;Count the Days&#039;&#039;====&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
 &lt;br /&gt;
A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
 &lt;br /&gt;
The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
&lt;br /&gt;
The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
&lt;br /&gt;
The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
&lt;br /&gt;
The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
&lt;br /&gt;
The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
&lt;br /&gt;
The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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====Xanan HV Dramas====&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
&lt;br /&gt;
5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
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2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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====Xanan HV Sitcoms====&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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====Xanupop/X-Pop====&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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====Xanurock/X-Rock====&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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====Logmu====&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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====Himavat Midnight====&lt;br /&gt;
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Breaking from tradition is the genre of &#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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====Pataliputra Big House====&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called &#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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====X-Hop====&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xanan national teams in football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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====Himean Xanans====&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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====Vysokan Xanans====&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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====Assunzionii Xanans====&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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====Fisanduhian Xanans====&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime uses to describe their religion over using “Morozian Holy Tribunal.” Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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====Gadpathurian Exiles====&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make little effort to show that they are even in fact Gadpathurian at all, some too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to be dubbed &amp;quot;Megafamilies&amp;quot; due to their enormously large sizes, with the largest on record, the Mokammel family, having over 20,000 current members either adopted, married, or being born into the family. The Mokammels mostly live in the Bamdha neighborhood of Pataliputra, though this area has come to be known colloquially as Mokammeljela or &amp;quot;the Mokammel District&amp;quot; in popular parlance due to the family&#039;s presence there. Other notable Gadpathuri Exile families are the Nanda, Yadhavar, and Jadhav. It is common for a Gadpathurian Exile to change their surname when being adopted into one of such families, though some retain their original surnames and take the family name as their middle name. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam, with some converting to smaller faiths.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime are encouraged by their communities to hold a strong work ethic and to cooperate with other Exiles trying to achieve success. In regard to politics, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League. Gadpathurian Exiles also have a somewhat toned-down view of the Sol Alliance, at least when compared to their unexiled counterparts. They are often less outspoken about their prejudice towards the Sol Alliance than Gadpathurians on Gadpathur proper, even if their views on Sol remain unyieldingly resentful.&lt;br /&gt;
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Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a second-generation Gadpathurian Exile, current head of the massive Gadpathurian Exile Mokammel family, and celebrity within the Gadpathurian Exile community; &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal; and &#039;&#039;&#039;Ruchir Nanda&#039;&#039;&#039;, a second-generation Gadpathurian Exile and current All-Xanan Foreign Minister.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
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Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=32090</id>
		<title>Xanan Life, Culture, and Society</title>
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		<updated>2024-02-27T06:47:30Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&amp;quot; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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====Gloam in Gold====&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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====The Screen Behind the Mirror====&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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====MMCDXLII====&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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====Dramas - &#039;&#039;The Love Melancholic&#039;&#039;====&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
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The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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====Musicals - &#039;&#039;North 60&#039;&#039;====&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
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A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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====Interfilms - &#039;&#039;Count the Days&#039;&#039;====&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
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A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
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The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
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The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
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The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
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The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
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The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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====Xanan HV Dramas====&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
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5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
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2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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====Xanan HV Sitcoms====&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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====Xanupop/X-Pop====&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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====Xanurock/X-Rock====&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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====Logmu====&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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====Himavat Midnight====&lt;br /&gt;
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Breaking from tradition is the genre of &#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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====Pataliputra Big House====&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called &#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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====X-Hop====&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xanan national teams in football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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====Himean Xanans====&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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====Vysokan Xanans====&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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====Assunzionii Xanans====&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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====Fisanduhian Xanans====&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime uses to describe their religion over using “Morozian Holy Tribunal.” Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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====Gadpathurian Exiles====&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make little effort to show that they are even in fact Gadpathurian at all, some too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become enormously large, with the largest on record, the Mokammel family, having over 20,000 current members either by adoption, marriage, or being born into the family. The Mokammels mostly live in the Bamdha neighborhood of Pataliputra, though this area has come to be known colloquially as Mokammeljela or &amp;quot;the Mokammel District&amp;quot; in popular parlance due to the family&#039;s presence there. Other notable Gadpathuri Exile families are the Nanda, Yadhavar, and Jadhav. It is common for a Gadpathurian Exile to change their surname when being adopted into one of such families, though some retain their original surnames and take the family name as their middle name. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam, with some converting to smaller faiths.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime are encouraged by their communities to hold a strong work ethic and to cooperate with other Exiles trying to achieve success. In regard to politics, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League. Gadpathurian Exiles also have a somewhat toned-down view of the Sol Alliance, at least when compared to their unexiled counterparts. They are often less outspoken about their prejudice towards the Sol Alliance than Gadpathurians on Gadpathur proper, even if their views on Sol remain unyieldingly resentful.&lt;br /&gt;
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Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a second-generation Gadpathurian Exile, current head of the massive Gadpathurian Exile Mokammel family, and celebrity within the Gadpathurian Exile community; &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal; and &#039;&#039;&#039;Ruchir Nanda&#039;&#039;&#039;, a second-generation Gadpathurian Exile and current All-Xanan Foreign Minister.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
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Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=32089</id>
		<title>Xanan Life, Culture, and Society</title>
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		<updated>2024-02-27T05:57:40Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&amp;quot; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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====Gloam in Gold====&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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====The Screen Behind the Mirror====&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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====MMCDXLII====&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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====Dramas - &#039;&#039;The Love Melancholic&#039;&#039;====&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
&lt;br /&gt;
The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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====Musicals - &#039;&#039;North 60&#039;&#039;====&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
&lt;br /&gt;
A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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====Interfilms - &#039;&#039;Count the Days&#039;&#039;====&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
 &lt;br /&gt;
A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
 &lt;br /&gt;
The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
&lt;br /&gt;
The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
&lt;br /&gt;
The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
&lt;br /&gt;
The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
&lt;br /&gt;
The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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====Xanan HV Dramas====&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
&lt;br /&gt;
5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
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2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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====Xanan HV Sitcoms====&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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====Xanupop/X-Pop====&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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====Xanurock/X-Rock====&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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====Logmu====&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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====Himavat Midnight====&lt;br /&gt;
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Breaking from tradition is the genre of &#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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====Pataliputra Big House====&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called &#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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====X-Hop====&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xanan national teams in football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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====Himean Xanans====&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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====Vysokan Xanans====&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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====Assunzionii Xanans====&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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====Fisanduhian Xanans====&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime uses to describe their religion over using “Morozian Holy Tribunal.” Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
&lt;br /&gt;
Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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====Gadpathurian Exiles====&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make little effort to show that they are even in fact Gadpathurian at all, some too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become enormously large, with the largest on record, the Mokammel family, having over 20,000 current members either by adoption, marriage, or being born into the family. The Mokammels mostly live in the Bamdha neighborhood of Pataliputra, though this area has come to be known colloquially as Mokammeljela or &amp;quot;the Mokammel District&amp;quot; in popular parlance due to the family&#039;s presence there. Other notable Gadpathuri Exile families are the Nanda, Yadhavar, and Jadhav. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam, with some converting to smaller faiths.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime are encouraged by their communities to hold a strong work ethic and to cooperate with other Exiles trying to achieve success. In regard to politics, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League. Gadpathurian Exiles also have a somewhat toned-down view of the Sol Alliance, at least when compared to their unexiled counterparts. They are often less outspoken about their prejudice towards the Sol Alliance than Gadpathurians on Gadpathur proper, even if their views on Sol remain unyieldingly resentful.&lt;br /&gt;
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Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a second-generation Gadpathurian Exile, current head of the massive Gadpathurian Exile Mokammel family, and celebrity within the Gadpathurian Exile community; &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal; and &#039;&#039;&#039;Ruchir Nanda&#039;&#039;&#039;, a second-generation Gadpathurian Exile and current All-Xanan Foreign Minister.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
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Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=32088</id>
		<title>Xanu Prime</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=32088"/>
		<updated>2024-02-27T05:36:24Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
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The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
[[File:Xanuprimeflag.png|thumb|center|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
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Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
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It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
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The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
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===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
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Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
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While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
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===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
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The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
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The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
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Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
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===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
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[[File:Old Xanu Flag.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
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Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
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For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
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===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
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While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
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In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
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By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
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The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
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===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
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The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
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	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
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Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
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===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
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For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
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	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our fellows, brothers, and sisters saved our homeworld during the Interstellar War. We as Xanans must ensure that the same pain and suffering that befell us never is inflicted upon our neighbors. Our allies protected us, and we will repay the favor to not just they, but their children, and their children&#039;s children. We are the richest world in our beautiful Coalition even now, and we must ensure that our wealth grows but more importantly is put to good use. We have the means to make war but instead we will ensure peace for our people and all those of the Coalition. We are a republic built on the beliefs of liberty, democracy, equality, and goodwill, and we will proliferate these principles across the stars.”&#039;&#039;&amp;lt;/center.&amp;gt;&lt;br /&gt;
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From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
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===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
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For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
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===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
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One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Jargon Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
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President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
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===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
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Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
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During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
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	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
&lt;br /&gt;
The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
&lt;br /&gt;
	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
&lt;br /&gt;
	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. The Xanan surface is still dotted with craters from the Interstellar War, centuries later.]]&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
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The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
&lt;br /&gt;
Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
 &lt;br /&gt;
Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
&lt;br /&gt;
Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
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A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
&lt;br /&gt;
===Biosphere===&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crimson-Masked Polecat&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
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&lt;br /&gt;
Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
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Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
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==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afza of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
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The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
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	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
&lt;br /&gt;
	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
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==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, Bangla, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
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==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great importance on the family unit. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
&lt;br /&gt;
	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
&lt;br /&gt;
	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
&lt;br /&gt;
	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
&lt;br /&gt;
	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
&lt;br /&gt;
===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Polaris Holdings - &amp;quot;Heavenly Guidance&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
&lt;br /&gt;
Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
&lt;br /&gt;
Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
&lt;br /&gt;
The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
&lt;br /&gt;
Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Siddhartha Systems Incorporated - &amp;quot;Enlightenment Made Material&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====d.N.A. Defense &amp;amp; Aerospace - &amp;quot;Excellence is in our d.N.A.&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Markhor Interstellar Logistics Group - &amp;quot;Move Mountains with Markhor!&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Boelens &amp;amp; Vaeghts Chemical Corporation - &amp;quot;The Chemistry of Progress&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Pataliputra and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
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===All-Xanu Grand Army===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
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===All-Xanu Air Corps===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
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===All-Xanu Spacefleet===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
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The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
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===All-Xanu Maritime Patrol===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
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===All-Xanu National Militia===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
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==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
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Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
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Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
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==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
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===Nouvelle-Rochelle===&lt;br /&gt;
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&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2994 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
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Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities live here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, New Columbia is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
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There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, Bangladeshi, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
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Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
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Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
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Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
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===Pataliputra===&lt;br /&gt;
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The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
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Pataliputra is also the site of the &#039;&#039;&#039;Patali-Ram Temple&#039;&#039;&#039;, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people, regardless of religion.&lt;br /&gt;
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Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
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Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s &#039;&#039;&#039;Neon District&#039;&#039;&#039; has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated &#039;&#039;&#039;Seventh Heaven&#039;&#039;&#039; and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is &#039;&#039;&#039;Umbrella Row&#039;&#039;&#039;, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as &#039;&#039;&#039;“Pataliwood.”&#039;&#039;&#039;&lt;br /&gt;
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Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the &#039;&#039;&#039;All-Xanu Interstellar Naval College&#039;&#039;&#039;, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the &#039;&#039;&#039;“Whiskey Circle”&#039;&#039;&#039; by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap. Another standout district neighboring the Admiralty District is the &#039;&#039;&#039;Bamdha District&#039;&#039;&#039;, also known as Mokammeljela, a small yet densely populated area of the city mostly inhabited by Gadpathurian Exiles and their descendants.  &lt;br /&gt;
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The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
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===Foy-Niljen===&lt;br /&gt;
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&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
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At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
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The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
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Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
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The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
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Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
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===Kshatragarh===&lt;br /&gt;
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&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
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What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
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The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
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Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
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Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
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===Paastad===&lt;br /&gt;
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&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
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After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
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Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
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Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
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A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
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Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
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===Himavat City===&lt;br /&gt;
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&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
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The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
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Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
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Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
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Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=32087</id>
		<title>Xanu Prime</title>
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		<updated>2024-02-27T05:34:14Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
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The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
[[File:Xanuprimeflag.png|thumb|center|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
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Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
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It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
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The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
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===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
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Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
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While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
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===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
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The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
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The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
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Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
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===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
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[[File:Old Xanu Flag.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
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Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
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For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
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===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
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While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
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In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
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By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
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The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
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===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
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The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
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	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
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Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
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===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
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For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
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	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our fellows, brothers, and sisters saved our homeworld during the Interstellar War. We as Xanans must ensure that the same pain and suffering that befell us never is inflicted upon our neighbors. Our allies protected us, and we will repay the favor to not just they, but their children, and their children&#039;s children. We are the richest world in our beautiful Coalition even now, and we must ensure that our wealth grows but more importantly is put to good use. We have the means to make war but instead we will ensure peace for our people and all those of the Coalition. We are a republic built on the beliefs of liberty, democracy, equality, and goodwill, and we will proliferate these principles across the stars.”&#039;&#039;&amp;lt;/center.&amp;gt;&lt;br /&gt;
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From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
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===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
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For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
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===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
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One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Jargon Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
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President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
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===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
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Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
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During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
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	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
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The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
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===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
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The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
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	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
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	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
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==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. The Xanan surface is still dotted with craters from the Interstellar War, centuries later.]]&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
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The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
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Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
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Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
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Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
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A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
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===Biosphere===&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crimson-Masked Polecat&#039;&#039;&#039;&lt;br /&gt;
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The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
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The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
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The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
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Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
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Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
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==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afza of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
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The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
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	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
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	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
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==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
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==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great importance on the family unit. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
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	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
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==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
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	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
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	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
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	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
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	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
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===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
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====Polaris Holdings - &amp;quot;Heavenly Guidance&amp;quot;====&lt;br /&gt;
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[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
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Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
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Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
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The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
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Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
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====Siddhartha Systems Incorporated - &amp;quot;Enlightenment Made Material&amp;quot;====&lt;br /&gt;
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[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
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====d.N.A. Defense &amp;amp; Aerospace - &amp;quot;Excellence is in our d.N.A.&amp;quot;====&lt;br /&gt;
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[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
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====Markhor Interstellar Logistics Group - &amp;quot;Move Mountains with Markhor!&amp;quot;====&lt;br /&gt;
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[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
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====Boelens &amp;amp; Vaeghts Chemical Corporation - &amp;quot;The Chemistry of Progress&amp;quot;====&lt;br /&gt;
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[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Pataliputra and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
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==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
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===All-Xanu Grand Army===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
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===All-Xanu Air Corps===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
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===All-Xanu Spacefleet===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
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The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
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===All-Xanu Maritime Patrol===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
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===All-Xanu National Militia===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
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==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
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Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
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Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
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==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
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===Nouvelle-Rochelle===&lt;br /&gt;
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&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2994 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
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Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities live here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, &#039;&#039;&#039;New Columbia&#039;&#039;&#039; is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
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There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
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Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
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Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
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Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
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===Pataliputra===&lt;br /&gt;
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The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
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Pataliputra is also the site of the &#039;&#039;&#039;Patali-Ram Temple&#039;&#039;&#039;, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people, regardless of religion.&lt;br /&gt;
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Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
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Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s &#039;&#039;&#039;Neon District&#039;&#039;&#039; has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated &#039;&#039;&#039;Seventh Heaven&#039;&#039;&#039; and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is &#039;&#039;&#039;Umbrella Row&#039;&#039;&#039;, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as &#039;&#039;&#039;“Pataliwood.”&#039;&#039;&#039;&lt;br /&gt;
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Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the &#039;&#039;&#039;All-Xanu Interstellar Naval College&#039;&#039;&#039;, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the &#039;&#039;&#039;“Whiskey Circle”&#039;&#039;&#039; by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap. Another standout district neighboring the Admiralty District is the &#039;&#039;&#039;Bamdha District&#039;&#039;&#039;, also known as Mokammeljela, a small yet densely populated area of the city mostly inhabited by Gadpathurian Exiles and their descendants.  &lt;br /&gt;
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The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
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===Foy-Niljen===&lt;br /&gt;
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&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
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At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
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The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
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Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
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The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
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Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
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===Kshatragarh===&lt;br /&gt;
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&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
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What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
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The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
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Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
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Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
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===Paastad===&lt;br /&gt;
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&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
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After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
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Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
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Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
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A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
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Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
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===Himavat City===&lt;br /&gt;
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&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
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The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
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Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
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Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
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Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=32086</id>
		<title>Xanu Prime</title>
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		<updated>2024-02-27T05:32:17Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
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The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
[[File:Xanuprimeflag.png|thumb|center|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
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Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
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It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
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The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
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===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
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Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
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While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
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===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
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The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
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The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
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Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
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===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
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[[File:Old Xanu Flag.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
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Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
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For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
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===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
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While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
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In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
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By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
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The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
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===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
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The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
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	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
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Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
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===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
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For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
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	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our fellows, brothers, and sisters saved our homeworld during the Interstellar War. We as Xanans must ensure that the same pain and suffering that befell us never is inflicted upon our neighbors. Our allies protected us, and we will repay the favor to not just they, but their children, and their children&#039;s children. We are the richest world in our beautiful Coalition even now, and we must ensure that our wealth grows but more importantly is put to good use. We have the means to make war but instead we will ensure peace for our people and all those of the Coalition. We are a republic built on the beliefs of liberty, democracy, equality, and goodwill, and we will proliferate these principles across the stars.”&#039;&#039;&amp;lt;/center.&amp;gt;&lt;br /&gt;
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From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
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===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
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For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
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===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
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One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Jargon Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
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President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
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===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
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Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
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During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
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	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
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The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
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===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
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The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
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	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
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	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
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==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. The Xanan surface is still dotted with craters from the Interstellar War, centuries later.]]&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
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The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
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Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
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Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
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Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
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A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
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===Biosphere===&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
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The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
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&#039;&#039;&#039;Crimson-Masked Polecat&#039;&#039;&#039;&lt;br /&gt;
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The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
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The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
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The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
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Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
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Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
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==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afza of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
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The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
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	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
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	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
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==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
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==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great importance on the family unit. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
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	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
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==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
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	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
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	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
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	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
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	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
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===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
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====Polaris Holdings - &amp;quot;Heavenly Guidance&amp;quot;====&lt;br /&gt;
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[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
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&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
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Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
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Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
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The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
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Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
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====Siddhartha Systems Incorporated - &amp;quot;Enlightenment Made Material&amp;quot;====&lt;br /&gt;
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[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
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====d.N.A. Defense &amp;amp; Aerospace - &amp;quot;Excellence is in our d.N.A.&amp;quot;====&lt;br /&gt;
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[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
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====Markhor Interstellar Logistics Group - &amp;quot;Move Mountains with Markhor!&amp;quot;====&lt;br /&gt;
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[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
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====Boelens &amp;amp; Vaeghts Chemical Corporation - &amp;quot;The Chemistry of Progress&amp;quot;====&lt;br /&gt;
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[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Pataliputra and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
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==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
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===All-Xanu Grand Army===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
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===All-Xanu Air Corps===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
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===All-Xanu Spacefleet===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
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The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
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===All-Xanu Maritime Patrol===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
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===All-Xanu National Militia===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
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==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
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Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
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Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
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==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
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===Nouvelle-Rochelle===&lt;br /&gt;
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&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2994 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
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Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities liver here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, New Columbia is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
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There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
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Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
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Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
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Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
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===Pataliputra===&lt;br /&gt;
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The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
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Pataliputra is also the site of the &#039;&#039;&#039;Patali-Ram Temple&#039;&#039;&#039;, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people, regardless of religion.&lt;br /&gt;
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Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
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Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s &#039;&#039;&#039;Neon District&#039;&#039;&#039; has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated &#039;&#039;&#039;Seventh Heaven&#039;&#039;&#039; and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is &#039;&#039;&#039;Umbrella Row&#039;&#039;&#039;, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as &#039;&#039;&#039;“Pataliwood.”&#039;&#039;&#039;&lt;br /&gt;
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Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the &#039;&#039;&#039;All-Xanu Interstellar Naval College&#039;&#039;&#039;, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the &#039;&#039;&#039;“Whiskey Circle”&#039;&#039;&#039; by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap. Another standout district neighboring the Admiralty District is the &#039;&#039;&#039;Bamdha District&#039;&#039;&#039;, also known as Mokammeljela, a small yet densely populated area of the city mostly inhabited by Gadpathurian Exiles and their descendants.  &lt;br /&gt;
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The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
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===Foy-Niljen===&lt;br /&gt;
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&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
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At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
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The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
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Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
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The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
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Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
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===Kshatragarh===&lt;br /&gt;
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&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
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What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
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The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
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Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
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Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
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===Paastad===&lt;br /&gt;
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&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
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After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
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Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
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Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
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A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
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Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
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===Himavat City===&lt;br /&gt;
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&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
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The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
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Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
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Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
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Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
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		<title>Xanan Life, Culture, and Society</title>
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		<updated>2024-02-27T05:30:01Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&amp;quot; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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====Gloam in Gold====&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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====The Screen Behind the Mirror====&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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====MMCDXLII====&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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====Dramas - &#039;&#039;The Love Melancholic&#039;&#039;====&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
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The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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====Musicals - &#039;&#039;North 60&#039;&#039;====&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
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A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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====Interfilms - &#039;&#039;Count the Days&#039;&#039;====&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
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A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
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The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
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The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
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The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
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The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
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The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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====Xanan HV Dramas====&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
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5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
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2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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====Xanan HV Sitcoms====&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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====Xanupop/X-Pop====&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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====Xanurock/X-Rock====&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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====Logmu====&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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====Himavat Midnight====&lt;br /&gt;
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Breaking from tradition is the genre of &#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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====Pataliputra Big House====&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called &#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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====X-Hop====&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xanan national teams in football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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====Himean Xanans====&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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====Vysokan Xanans====&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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====Assunzionii Xanans====&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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====Fisanduhian Xanans====&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime uses to describe their religion over using “Morozian Holy Tribunal.” Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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====Gadpathurian Exiles====&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make little effort to show that they are even in fact Gadpathurian at all, some too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become enormously large, with the largest on record, the Mokammel family, having over 20,000 current members either by adoption, marriage, or being born into the family. The Mokammels mostly live in the Bamdha neighborhood of Pataliputra, though this area has come to be known colloquially as Mokammeljela or &amp;quot;the Mokammel District&amp;quot; in popular parlance due to the family&#039;s presence there. Other notable Gadpathuri Exile families are the Nanda, Yadhavar, and Jadhav. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam, with some converting to smaller faiths.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime are encouraged by their communities to hold a strong work ethic and to cooperate with other Exiles trying to achieve success. In regard to politics, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League. Gadpathurian Exiles also have a somewhat toned-down view of the Sol Alliance, at least when compared to their unexiled counterparts. They are often less outspoken about their prejudice towards the Sol Alliance than Gadpathurians on Gadpathur proper, even if their views on Sol remain unyieldingly resentful.&lt;br /&gt;
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Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a second-generation Gadpathurian Exile, current head of the massive Gadpathurian Exile Mokammel family, and celebrity within the Gadpathurian Exile community; &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal; and &#039;&#039;&#039;Ravindra Nanda&#039;&#039;&#039;, a second-generation Gadpathurian Exile and current All-Xanan Foreign Minister.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
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Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=32084</id>
		<title>Xanan Life, Culture, and Society</title>
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		<updated>2024-02-27T05:17:38Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&amp;quot; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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====Gloam in Gold====&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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====The Screen Behind the Mirror====&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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====MMCDXLII====&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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====Dramas - &#039;&#039;The Love Melancholic&#039;&#039;====&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
&lt;br /&gt;
The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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====Musicals - &#039;&#039;North 60&#039;&#039;====&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
&lt;br /&gt;
A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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====Interfilms - &#039;&#039;Count the Days&#039;&#039;====&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
 &lt;br /&gt;
A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
 &lt;br /&gt;
The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
&lt;br /&gt;
The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
&lt;br /&gt;
The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
&lt;br /&gt;
The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
&lt;br /&gt;
The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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====Xanan HV Dramas====&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
&lt;br /&gt;
5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
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2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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====Xanan HV Sitcoms====&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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====Xanupop/X-Pop====&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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====Xanurock/X-Rock====&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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====Logmu====&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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====Himavat Midnight====&lt;br /&gt;
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Breaking from tradition is the genre of &#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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====Pataliputra Big House====&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called &#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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====X-Hop====&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xanan national teams in football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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====Himean Xanans====&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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====Vysokan Xanans====&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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====Assunzionii Xanans====&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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====Fisanduhian Xanans====&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime uses to describe their religion over using “Morozian Holy Tribunal.” Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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====Gadpathurian Exiles====&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make little effort to show that they are even in fact Gadpathurian at all, some too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become enormously large, with the largest on record, the Mokammel family, having over 20,000 current members either by adoption, marriage, or being born into the family. The Mokammels mostly live in the Kuenoi neighborhood of Pataliputra, though this area has come to be known colloquially as “Mokammeljela” in popular parlance. Other notable Gadpathuri Exile families are the Nanda, Yadhavar, and Jadhav. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam, with some converting to smaller faiths.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime are encouraged by their communities to hold a strong work ethic and to cooperate with other Exiles trying to achieve success. In regard to politics, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League. Gadpathurian Exiles also have a somewhat toned-down view of the Sol Alliance, at least when compared to their unexiled counterparts. They are often less outspoken about their prejudice towards the Sol Alliance than Gadpathurians on Gadpathur proper, even if their views on Sol remain unyieldingly resentful.&lt;br /&gt;
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Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a second-generation Gadpathurian Exile, current head of the massive Gadpathurian Exile Mokammel family, and celebrity within the Gadpathurian Exile community; &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal; and &#039;&#039;&#039;Ravindra Nanda&#039;&#039;&#039;, a second-generation Gadpathurian Exile and current All-Xanan Foreign Minister.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
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Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=32083</id>
		<title>Xanan Life, Culture, and Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=32083"/>
		<updated>2024-02-27T05:10:15Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&amp;quot; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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====Gloam in Gold====&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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====The Screen Behind the Mirror====&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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====MMCDXLII====&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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====Dramas - &#039;&#039;The Love Melancholic&#039;&#039;====&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
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The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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====Musicals - &#039;&#039;North 60&#039;&#039;====&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
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A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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====Interfilms - &#039;&#039;Count the Days&#039;&#039;====&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
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A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
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The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
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The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
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The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
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The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
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The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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====Xanan HV Dramas====&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
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5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
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2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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====Xanan HV Sitcoms====&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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====Xanupop/X-Pop====&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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====Xanurock/X-Rock====&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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====Logmu====&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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====Himavat Midnight====&lt;br /&gt;
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Breaking from tradition is the genre of &#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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====Pataliputra Big House====&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called &#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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====X-Hop====&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xanan national teams in football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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====Himean Xanans====&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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====Vysokan Xanans====&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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====Assunzionii Xanans====&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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====Fisanduhian Xanans====&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime uses to describe their religion over using “Morozian Holy Tribunal.” Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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====Gadpathurian Exiles====&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make little effort to show that they are even in fact Gadpathurian at all, some too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become enormously large, with the largest on record, the Mokammel family, having over 20,000 current members either by adoption, marriage, or being born into the family. The Mokammels mostly live in the Kuenoi neighborhood of Pataliputra, though this area has come to be known colloquially as “Mokammeljela” in popular parlance. Other notable Gadpathuri Exile families are the Nanda, Yadhavar, and Jadhav. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam, with some converting to smaller faiths.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime are encouraged by their communities to hold a strong work ethic and to cooperate with other Exiles trying to achieve success. In regard to politics, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League. Gadpathurian Exiles also have a somewhat toned-down view of the Sol Alliance, at least when compared to their unexiled counterparts. They are often less outspoken about their prejudice towards the Sol Alliance than Gadpathurians on Gadpathur proper, even if their views on Sol remain unyieldingly resentful.&lt;br /&gt;
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Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a second-generation Gadpathurian Exile, current head of the massive Gadpathurian Exile Mokammel family, and celebrity within the Gadpathurian Exile community; and &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
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Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=32081</id>
		<title>Xanan Life, Culture, and Society</title>
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		<updated>2024-02-27T02:13:51Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&amp;quot; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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====Gloam in Gold====&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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====The Screen Behind the Mirror====&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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====MMCDXLII====&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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====Dramas - &#039;&#039;The Love Melancholic&#039;&#039;====&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
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The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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====Musicals - &#039;&#039;North 60&#039;&#039;====&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
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A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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====Interfilms - &#039;&#039;Count the Days&#039;&#039;====&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
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A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
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The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
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The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
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The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
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The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
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The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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====Xanan HV Dramas====&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
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5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
 &lt;br /&gt;
2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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====Xanan HV Sitcoms====&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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====Xanupop/X-Pop====&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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====Xanurock/X-Rock====&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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====Logmu====&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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====Himavat Midnight====&lt;br /&gt;
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Breaking from tradition is the genre of &#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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====Pataliputra Big House====&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called &#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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====X-Hop====&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xanan national teams in football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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====Himean Xanans====&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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====Vysokan Xanans====&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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====Assunzionii Xanans====&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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====Fisanduhian Xanans====&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime uses to describe their religion over using “Morozian Holy Tribunal.” Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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====Gadpathurian Exiles====&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make little effort to show that they are even in fact Gadpathurian at all, some too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become comically large, with the largest on record, the Mokammel family, having over 1,700 current members. The Mokammels mostly live in the Kuenoi neighborhood of Pataliputra, though this area has come to be known colloquially as “Mokammelbad” in popular parlance. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam, with some converting to smaller faiths.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime are encouraged by their communities to hold a strong work ethic and to cooperate with other Exiles trying to achieve success. In regard to politics, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League. Gadpathurian Exiles also have a somewhat toned-down view of the Sol Alliance, at least when compared to their unexiled counterparts. They are often less outspoken about their prejudice towards the Sol Alliance than Gadpathurians on Gadpathur proper, even if their views on Sol remain unyieldingly resentful.&lt;br /&gt;
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Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a first-generation Gadpathurian Exile, head of the massive Gadpathurian Exile family the Mokammels and celebrity within the Gadpathurian Exile community, and &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
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Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=32080</id>
		<title>Xanan Life, Culture, and Society</title>
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		<updated>2024-02-27T01:55:51Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&amp;quot; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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====Gloam in Gold====&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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====The Screen Behind the Mirror====&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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====MMCDXLII====&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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====Dramas - &#039;&#039;The Love Melancholic&#039;&#039;====&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
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The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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====Musicals - &#039;&#039;North 60&#039;&#039;====&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
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A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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====Interfilms - &#039;&#039;Count the Days&#039;&#039;====&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
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A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
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The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
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The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
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The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
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The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
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The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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====Xanan HV Dramas====&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
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5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
 &lt;br /&gt;
2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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====Xanan HV Sitcoms====&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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====Xanupop/X-Pop====&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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====Xanurock/X-Rock====&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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====Logmu====&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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====Himavat Midnight====&lt;br /&gt;
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Breaking from tradition is the genre of &#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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====Pataliputra Big House====&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called &#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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====X-Hop====&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xanan national teams in football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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====Himean Xanans====&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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====Vysokan Xanans====&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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====Assunzionii Xanans====&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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====Fisanduhian Xanans====&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime uses to describe their religion over using “Morozian Holy Tribunal.” Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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====Gadpathurian Exiles====&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make little effort to show that they are even in fact Gadpathurian at all, some too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become comically large, with the largest on record, the Mokammel family, having over 1,700 current members. The Mokammels mostly live in the Kuenoi neighborhood of Pataliputra, though this area has come to be known colloquially as “Mokammelbad” in popular parlance. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam, with some converting to smaller faiths.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime are encouraged by their communities to hold a strong work ethic and to cooperate with other Exiles trying to achieve success. In regard to politics, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League.&lt;br /&gt;
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Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a first-generation Gadpathurian Exile, head of the massive Gadpathurian Exile family the Mokammels and celebrity within the Gadpathurian Exile community, and &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
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Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=32079</id>
		<title>Xanan Life, Culture, and Society</title>
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		<updated>2024-02-27T01:52:21Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&amp;quot; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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====Gloam in Gold====&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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====The Screen Behind the Mirror====&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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====MMCDXLII====&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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====Dramas - &#039;&#039;The Love Melancholic&#039;&#039;====&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
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The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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====Musicals - &#039;&#039;North 60&#039;&#039;====&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
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A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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====Interfilms - &#039;&#039;Count the Days&#039;&#039;====&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
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A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
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The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
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The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
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The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
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The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
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The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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====Xanan HV Dramas====&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
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5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
 &lt;br /&gt;
2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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====Xanan HV Sitcoms====&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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====Xanupop/X-Pop====&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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====Xanurock/X-Rock====&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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====Logmu====&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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====Himavat Midnight====&lt;br /&gt;
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Breaking from tradition is the genre of &#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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====Pataliputra Big House====&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called &#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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====X-Hop====&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xausii national teams in both football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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====Himean Xanans====&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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====Vysokan Xanans====&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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====Assunzionii Xanans====&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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====Fisanduhian Xanans====&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime uses to describe their religion over using “Morozian Holy Tribunal.” Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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====Gadpathurian Exiles====&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make little effort to show that they are even in fact Gadpathurian at all, some too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become comically large, with the largest on record, the Mokammel family, having over 1,700 current members. The Mokammels mostly live in the Kuenoi neighborhood of Pataliputra, though this area has come to be known colloquially as “Mokammelbad” in popular parlance. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam, with some converting to smaller faiths.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime are encouraged by their communities to hold a strong work ethic and to cooperate with other Exiles trying to achieve success. In regard to politics, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League.&lt;br /&gt;
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Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a first-generation Gadpathurian Exile, head of the massive Gadpathurian Exile family the Mokammels and celebrity within the Gadpathurian Exile community, and &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
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Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=32078</id>
		<title>Xanan Life, Culture, and Society</title>
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		<updated>2024-02-27T01:48:19Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&amp;quot; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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====Gloam in Gold====&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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====The Screen Behind the Mirror====&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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====MMCDXLII====&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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====Dramas - &#039;&#039;The Love Melancholic&#039;&#039;====&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
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The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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====Musicals - &#039;&#039;North 60&#039;&#039;====&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
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A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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====Interfilms - &#039;&#039;Count the Days&#039;&#039;====&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
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A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
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The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
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The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
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The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
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The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
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The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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====Xanan HV Dramas====&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
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5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
 &lt;br /&gt;
2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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====Xanan HV Sitcoms====&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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====Xanupop/X-Pop====&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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====Xanurock/X-Rock====&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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====Logmu====&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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====Himavat Midnight====&lt;br /&gt;
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Breaking from tradition is the genre of &#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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====Pataliputra Big House====&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called &#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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====X-Hop====&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xausii national teams in both football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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====Himean Xanans====&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and Theodore Llewellyn, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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====Vysokan Xanans====&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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====Assunzionii Xanans====&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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====Fisanduhian Xanans====&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime uses to describe their religion over using “Morozian Holy Tribunal.” Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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====Gadpathurian Exiles====&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make little effort to show that they are even in fact Gadpathurian at all, some too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become comically large, with the largest on record, the Mokammel family, having over 1,700 current members. The Mokammels mostly live in the Kuenoi neighborhood of Pataliputra, though this area has come to be known colloquially as “Mokammelbad” in popular parlance. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam, with some converting to smaller faiths.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime are encouraged by their communities to hold a strong work ethic and to cooperate with other Exiles trying to achieve success. In regard to politics, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League.&lt;br /&gt;
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Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a first-generation Gadpathurian Exile, head of the massive Gadpathurian Exile family the Mokammels and celebrity within the Gadpathurian Exile community, and &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
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Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=31025</id>
		<title>Coalition of Colonies</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=31025"/>
		<updated>2023-12-21T21:49:21Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: Added the asylum paragraphs&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
[[File:Frontier_Alliance_Flag.png|thumb|Offical flag of the Coalition of Colonies, &amp;quot;Infinite Freedom&amp;quot;. The blue symbolizes freedom, the black frontier space. The three stars represent the three key members of the Coalition and the lemniscate represents the other countless members as well as eternal freedom.]]&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies is an independent, space-faring nation formed of once-Solarian colonies residing in the frontier. Population estimates range from 85 to 110 billion, with an accurate census being nearly impossible due to the decentralized government of the Coalition. Founded in a revolt against the governance of the Association of Sovereign Solarian Nations, or the Sol Alliance, it won its independence in the prolonged Interstellar War. It is made up of 357 core member systems with a fluctuating number of loosely-defined associated systems. Previously known as the Frontier Alliance, the Coalition is one of the most diverse entities in known space culturally, socially, and politically. &lt;br /&gt;
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==Government==&lt;br /&gt;
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The overarching government of the Coalition is a confederation held together by the Frontier Alliance Defense Pact, a treaty which ensures that all members will come to the aid of the other in a case of invasion or in more recent times, to defend against piracy. It is headed by the Chief Representative, the representative of whatever planet is voted as the capital of the Coalition. The current Chief Representative is Reilly Sianne of Xanu Prime. &lt;br /&gt;
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The government of each individual entity within the Alliance varies dramatically, from republics to monarchies to communist parties, but the entities all agree to have representatives meet on the capital planet.  This bi-annual meeting, known as the Representative Summit, forms the leadership of the Coalition of Colonies. The Representative Summit is a bicameral legislature, made up of by the House of Members and the House of Observers.&lt;br /&gt;
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The House of Members is formed of the core systems of the Coalition, and is where legislation can be proposed. The House of Observers is formed of representatives from affiliated frontier systems. While the House of Members currently has 357 members, because of the state of the wild frontier attendance for the Observer house can range from as few as fifty up to five hundred. Each system receives one representative. There is only one written rule to the Summit - no violence may take place in the chambers. All other rules and regulations are merely agreed upon traditions, solidified over the Coalition&#039;s history.&lt;br /&gt;
The Coalition of Colonies does not care how each system governs themselves, they only ask that each system respect one another and honor the pacts during the time of a crisis.&lt;br /&gt;
&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. Its surface can be seen dotted with gargantuan impact craters from years of heavy bombardment.]]&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
===[[Xanu Prime]]===&lt;br /&gt;
&lt;br /&gt;
The All-Xanu Republic, located in the system of Xanu, is the current capital of the Coalition. The Republic is governed by a president who is elected from among the political parties of the parties and serves a five year term. In the capital city of Nouvelle Rochelle, many embassies and legations are found in the Greentree and Xansan quarters, alongside branch offices of every megacorporation in the Kulkarni Business Districts. The low-lying grasslands and beaches outside the towering metropolises are coated in craters, rusting military equipment, and graves from the battles seen on the planet during the Interstellar War, the most brutal and costly of the conflict being the Siege of Khairabad, now Kshatrigarh. Some of these areas, officially deemed &amp;quot;Scarlands&amp;quot; are protected by the government against looting and desecration and have been preserved as national parks while others have been redeveloped. The government of the Coalition, the Representative Summit, meets in the Xansan district of Nouvelle Rochelle. Xanu Prime is not just the political capital of the Coalition, but serves as an economic, miltiary, and to a lesser extent, cultural juggernaut within the Coalition of Colonies.&lt;br /&gt;
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[[Image:Minimap coalition.png|thumb|A closer image focusing on the factions surrounding the Coalition&#039;s territory.]]&lt;br /&gt;
 &lt;br /&gt;
===[[Himeo]]===&lt;br /&gt;
&lt;br /&gt;
Himeo (Hephaestus Industries Mineral Extraction Operation) is an economic powerhouse of the Frontier Alliance originally founded as a mineral extraction operation by Hephaestus Industries in the 2200s. The planet openly revolted in the years leading up to the Interstellar War, and joined hands with Xanu in the formation of the original Coalition of Colonies. It has one of the most accurate censuses on the frontier due to its strong government: its 2460 population stands at 1.5 billion citizens on the planet itself with 200 million in orbit. Presently, Himeo serves as a primary source of raw materials for the Coalition due to its location near Xanu and large underground deposits of metals. Himeo is a barren, permafrost world where most of the population lives in four major cities and one large offworld station: Magnitogorsk (the largest settlement on the planet), Highland City (the major spaceport), Cannington (a major industrial center), Kiruna (the center of government), and Danzig Station in orbit. &lt;br /&gt;
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The surface of Himeo is defined by its large, windswept plains broken up by massive mountain ranges. The average temperature is generally −58.2 °C (−72.8 °F) before factoring in wind chill, so all major settlements are built into the ground - with the largest cities extending kilometers under the ground. Himeo is a direct democracy, with its First Speaker being elected by a pure majority vote every five years. Unlike many planets on the frontier, Himeo operates a small standing fleet of formerly corporate vessels, self-made warships, and Interstellar War prize ships. Megacorporations are banned from operating in Himeo’s space.&lt;br /&gt;
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===[[Federal Technocracy of Galatea]]===&lt;br /&gt;
&lt;br /&gt;
Based in the Yggdrasil System, the Federal Technocracy of Galatea is a multi-planet entity within the Coalition which serves as a technological and innovation hub. The Technocracy is an unusual state with its roots in a Solarian scientific and terraforming expedition which was cut off from the broader Alliance during the Interstellar War, and has an unusual form of technocratic government in which one must hold a degree to have a vote. Located in the Weeping Stars, it has always maintained a more open relationship to the Alliance than much of the Coalition — a stance which has consistently irritated its neighbor, Gadpathur.&lt;br /&gt;
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===[[Gadpathur]]===&lt;br /&gt;
&lt;br /&gt;
Located in the Weeping Stars, the former Alliance Neutral Zone, is Gadpathur: a planet-sized reminder of the bloody fighting of the Interstellar War. Prior to the retreat of the Solarian Alliance from its Outer Ring, the grim people of Gadpathur were regarded as the Coalition&#039;s first line of defense against Solarian imperialism in the event of a Second Interstellar War. Now with the Alliance in retreat, the future of the planet might take a quite different turn. The primary language of Gadpathur is Gadpathurian Common, a dialect of Solarian Common dating back to before the Interstellar War.&lt;br /&gt;
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===[[Assunzione]]===&lt;br /&gt;
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Located in Light&#039;s Edge, on the ragged edge of the Coalition of Colonies, lies the Republic of Assunzione.  While it did not participate in the bloody fighting of the Interstellar War, the Republic&#039;s position led it join the Coalition following the end of the War. Despite not having a functional star Assunzione is the largest settlement in Light&#039;s End and is known for being the gateway into the sector. It is also home to its own religion, [[Luceism]]. The primary language of Assunzione, unlike the rest of the Coalition, is Assunzionii Tradeband.&lt;br /&gt;
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===[[Vysoka]]===&lt;br /&gt;
&lt;br /&gt;
The Free System of Vysoka is the agricultural center of the Coalition of Colonies, commonly known as the “Breadbasket of the Frontier” due to a large number of foodstuffs exported from the planet. The main language of Vysoka is Freespeak, though Tradeband is commonly spoken among merchants. The colony of Vysoka is located in the Zeic system.&lt;br /&gt;
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===Zaurghis===&lt;br /&gt;
&lt;br /&gt;
Zaurghis is an unremarkable planet in an equally unremarkable star system roughly forty light years from Xanu. The planet itself is small, relatively similar to Earth, and devoid of most materials early colonists sought after. Zaurghis is, however, in an ideal location to exploit a feature unique to the frontier: wormhole travel. Zaurghis’s system is, through sheer luck or unknown forces, home to dozens (if not hundreds) of wormholes: some consistently stable, some changing by the hour. The economy of Zaurghis was, for the better part of its existence, centered around these wormholes: the planet had a booming shipping industry, with most of it concentrated in low-orbit docks. There was, of course, some illegal activity. However, a robust system of enforcement and policing kept the Zaurghis wormholes mostly free of danger.&lt;br /&gt;
&lt;br /&gt;
With the end of Solarian rule during the Interstellar War, there was no real push for government on the planet by the majority of the population, with the small amount of those who did, most of them being the original residents of the planet, exiled to its moon, Visraho. Previously a penal moon known as Correctional Facility 48, now there exists a small pro-corporate society. Over time, an anarchist society developed, lacking official law or representation: a society run purely by the idea of the Non-Aggression Principle, or NAP. Citizenship is automatically granted to all owners of property above one acre in size, and these citizens directly vote for their representation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
However, with the recent proliferation of bluespace technology, Zaurghis’ wormholes have seen less and less use by merchants. Private enterprises have developed the once-prominent business port into one of the largest parts of the Coalition’s shipbuilding sector. Alongside this, however, a new area of commerce has emerged: smugglers, always willing to take risks in order to avoid authorities, have taken to utilizing the wormholes around Zaurghis in order to ship product. These smugglers tend to avoid the larger and more well-traveled wormholes, instead risking life and limb on the smaller and less predictable, but less policed, wormholes. With smuggling being fully permitted on the planet, many have come to call this relatively inoffensive planet home.&lt;br /&gt;
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===Crosk===&lt;br /&gt;
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Located in the Astoral system, the hot and arid planet of Crosk is a sparsely-populated mining world that has risen to punch above its weight due to its massive aviation industry. Crosk has become renowned throughout the Orion Spur due to the thriving racing scene that has developed as a result of this racing industry. Crosk has a remarkably high concentration of IPCs, which have come to prominence in the racing scene due to their superior reflexes compared to organic pilots. IPCs are so prominent that they have their own synthetic racing league, due to their superior reflexes. The planet is regarded colony of Xanu Prime, which sent the first settlers to its rich mineral fields in 2395, and maintains a close relationship with it.&lt;br /&gt;
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===[[Konyang]]===&lt;br /&gt;
&lt;br /&gt;
The former Solarian world of Konyang is one of many areas that changed hands in the chaotic aftermath of the events of the Solarian Collapse seen in [[KING OF THE WORLD]]. Originally established in 2305 as a water-rich planet, Konyang&#039;s claim to fame has long been its status as the birthplace of modern robotics thanks to the discovery of drones on its surface. Even before defecting from the [[Sol Alliance]] Konyang had a very friendly relationship with the Coalition, which has made it the arguably most important former Solarian world in the Coalition - though Gadpathur remains suspicious of it. A significant [[IPC]] population can be found on Konyang, due to the planet&#039;s massive robotics industry and citizenship rights.&lt;br /&gt;
&lt;br /&gt;
===[[Scarabs]]===&lt;br /&gt;
The Scarabs are a tightly-knit and nomadic faction of humans residing primarily upon repurposed colony ships, travelling throughout the Orion Spur for resources and knowledge. Originating as a colony fleet sent to establish outposts in the furthest reaches of the human frontier, their ships were lost in the ensuing chaos of the Interstellar War. Without the ability to navigate home, and without habitable worlds to colonise, the colonists began to indelibly change; generations spent in microgravity contorted their bodies such that they could never return to a planet again, and their culture was hammered by decades of desperate scarcity until unrecognizable.&lt;br /&gt;
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Though now having been welcomed to the Coalition of Colonies, the Scarabs remain alienated from the Spur they left over a century prior. Unsure of their future in the new world they have entered, the ultimate fate of the largest offworlder community remains uncertain.&lt;br /&gt;
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==Society==&lt;br /&gt;
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While every species can be found in the Coalition, it is human dominated due to its origin as part of human colonization efforts. However, the exact breakdown of Coalition society being impossible to determine. Social organization can vary wildly from planet to planet: the Coalition is home to a variety of states ranging corporate oligarchies, industrial wastes, militarized states, popular republics, and authoritarian regimes unified by the Frontier Alliance Defense Pact.&lt;br /&gt;
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==The Frontier Protection Bureau (FPB)==&lt;br /&gt;
&lt;br /&gt;
Though the military composition of the greater Coalition of Colonies is rather complex, with separate system states operating different levels of navy and ground assets, the Frontier Protection Bureau has remained a staple of not only the Coalition government, but through the &#039;&#039;&#039;Frontier Rangers&#039;&#039;&#039;, also of the entire human frontier in general. The origins of the movement were out of sheer necessity, formed unofficially by members of the Frontier Alliance to combat the various threats early colonies had faced in the untamed regions they inhabited. Alone many colonies lacked the supplies, training, and sheer manpower to effectively handle threats such as carp migrations and pirate attacks. In the sprawling attempts to fight these issues together, the &#039;&#039;Frontiersmen&#039;&#039; culture emerged, a rather wide ideology centred on personal freedoms, and the struggle to keep to them against overbearing odds. While these initial men and women would romantically refer to themselves as the &#039;&#039;Legion of Frontiersmen&#039;&#039;, their name and reputation would hold much more weight following the Interstellar War. There, countless Rangers would participate as a paramilitary unit, used in various guerilla warfare missions which would forge their legend for years to come. It had also solidified the Frontier Rangers as a force not meant to serve any one nation, but the Coalition and its eternal freedom as a whole.&lt;br /&gt;
&lt;br /&gt;
Included in the Frontier Alliance Defense Pact was the establishment of an officially recognized intelligence office to help carry out the will of the Alliance. Already known by much of the Coalition and even outside of it, the Rangers were easily merged with several semi-official agencies to create the Frontier Protection Bureau. Both halves of the organisation are headed by the Chief Marshal who is themselves nominated by the office of the Chief Representative, and then voted in by the House of Members. While the Bureau’s intelligence service is given directives by the Chief Representative as well, the rest of the organization - most importantly, the Frontier Rangers Division - is held accountable by the House of Members, who may question and overrule actions taken by the force if a consensus is reached. Due to this, Rangers are generally not allowed to interfere with local governments (unless explicitly asked to by said administrations), and the extent of their operations have mostly been the same as in their past. While securing the ever-changing borders of the Frontier from pirates, spacefaring creatures and other unusual threats is a constant worry, the rest of the Bureau is otherwise employed in various intelligence operations, the nature of which only the Chief Representatives and their selected Marshals of the past and present have been privy to. Numerous theories abound, as the lack of any overseeing agency holding the group accountable makes it particularly difficult to ascertain how far some operations have gone, a fact that the CFP has denounced multiple times. While some continue to push for the Bureau to have the reach it needs to establish stability, others warn against the creation of a police force that could unwind the very ideals the Coalition was built upon. The Rangers themselves are indeed not spared from political infighting, and many within their ranks struggle to internalize whether they are a symbol of the grand ideals of the Coalition, or a possible tool for those who wish to see the Frontier quelled.&lt;br /&gt;
&lt;br /&gt;
Internally, the FSB is supplied through a quota expected of every core member, scaled depending on a system’s individual military capacity. This may include everything from weaponry and manpower to ships and building materials. While this would make the Bureau one of the most well-funded forces in the galaxy by numbers, in reality, the sheer size of the Coalition means that the average Ranger or agent sees very little of this money, and often ends up relying on either outdated or faulty equipment. Many operations only continue to persist due to the zealous nature in which many operators adhere to their Frontiersman traditions, managing to scrape by with not much support. For similar reasons, the selection process for agents is often aimed at finding volunteers that are particularly committed to upholding the Coalition’s values, which further serves to reinforce the stereotypes which plague the position. More specifically, Rangers are often chosen from already established sub-groups within their nation of origin, such as particularly well-performing Gadpathurian cadres or Vysokan Host-men eager for adventure outside of their Steppes. While much more unusual, Scarab Rangers have been well-respected in the past for their self-sufficient lifestyle and effectiveness in Zero-G conditions, which encompass much of a Ranger’s work. Though primarily composed of humans, there have been notable Rangers of various species, such as Himean Tajara, who are often employed in missions which cater to their highly specialized skill set.&lt;br /&gt;
&lt;br /&gt;
==Synthetics in the Coalition==&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies is well known for its diverse collection of governments, cultures and beliefs, and the treatment of synthetics across the Coalition is similarly diverse. From the highly integrated, forward-thinking planet of Konyang to the oppressive methods used on Burzsia, many other planets fall between these extremes, and the prospects of synthetics vary greatly depending on where they are located. The majority of synthetics in the coalition are owned by mega-corporations or other private entities, with free IPC frames making up a smaller minority of those across the Coalition. The synthetic population of the Coalition is also centralized into the more developed planets present within the coalition, due to their requirements for charging and maintenance to be regularly available to them, positronics on more rural, less developed worlds are either exceedingly rare or not present at all. &lt;br /&gt;
&lt;br /&gt;
The legal status of synthetics within the Coalition is mostly down to the local laws of the planet where they find themselves residing, either by choice or through ownership. These matters are left to the local governments across the coalition and so their treatment often comes down to who owns them or the personal wealth they can accrue. &lt;br /&gt;
&lt;br /&gt;
The Golden Deep and The Trinary Perfection both have a presence across the Coalition as well, with the Golden Deep operating across many of the planets and the Trinary Perfection making use of its base on Orepit to preach and perform its work within the Coalition itself, both groups hold decent influence over various parts of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Seeking Asylum in the Coalition of Colonies==&lt;br /&gt;
The Coalition of Colonies is seen by many as a refuge from tyranny and persecution throughout the Orion Spur, and as such, many have tried to seek asylum there for decades. The process of asylum seeking in the Coalition is one that must be conducted through diplomatic channels and if granted, it offers the person the diplomatic protection of the Coalition against extradition and persecution by their home country. It is not the same as being granted Coalition citizenship however, and those who have obtained asylum within the Coalition would still need to go through the citizenship and naturalization process of whatever Coalition member they are hoping to obtain citizenship in. The information pertinent to player characters on the SCCV Horizon in regard to seeking asylum in the Coalition can be found below.&lt;br /&gt;
&lt;br /&gt;
Characters aboard the Horizon may request asylum with the Coalition of Colonies only through the aid of a Coalition of Colonies consular. Requests for asylum must include good cause for why a person is seeking asylum. These include evidence that a person has been persecuted or will be persecuted by their native government without having committed any crime that the Coalition of Colonies acknowledges. This is a high standard which some requests for asylum may not meet. The scrutiny and expediency of review for requests for asylum are dependent on a number of factors, including the gravity and immediacy of a threat to the asylum seeker, such as if an asylum seeker has an active extradition order pending from their home government. Without an intervening circumstance, the fastest asylum status can be granted to an applicant is one week but it will often take longer. The asylum review process is not egalitarian; some groups are more likely to have their asylum request granted by the Coalition than others. For example, Fisanduhians have a higher chance of having their asylum requests granted than others. Conversely, Dominian Primaries are entirely barred from seeking asylum in the Coalition of Colonies. Former members of the Solarian and Dominian militaries and governments (including the clergy of the Tribunalist church) must face a heightened standard of scrutiny to achieve asylum within the Coalition, including a security check, and are often denied their requests. If a request for asylum has been made concurrently with a request for investigation or extradition by another government, the request for asylum DOES NOT nullify any investigation or extradition request unless asylum is granted. Whichever completes first, the asylum-seeking process or the extradition process, is what holds. Judgements on the granting of asylum by the Coalition of Colonies are made by the Human Lore Team and can be appealed by making subsequent requests for asylum through a Coalition of Colonies consular.&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=31024</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=31024"/>
		<updated>2023-12-21T21:41:22Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: Added the extradition paragraphs&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = Mira Sancta&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = High Morozi (Tradeband), Vulgar Morozi (Solarian Common)&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
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The &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039;, often simply referred to as “the Empire,” is a heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the Mira Sancta System. This autocratic state is presently ruled by His Imperial Majesty &#039;&#039;&#039;Emperor Boleslaw Keeser I&#039;&#039;&#039;. The Empire of Dominia was proclaimed in 2385 by Emperor Godwin Keeser, the father of Boleslaw Keeser. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socioeconomically stratified due to the so-called blood debt, known as the Mor’iz’al. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes some a lifetime or more to pay off. Imperial society is heavily divided by class and the Mor’iz’al blood debt is a very important part of Imperial society. Many in the Empire follow a strict code of honor, which originates with its great houses. The Empire is considered by many to be a threat to the free frontier. Its state religion is the Moroz Holy Tribunal which lays a heavy hand upon the Imperial government, with their edicts enforceable as law and those that violate its edicts being referred to as “edict breakers,” a class of unpersons actively hunted down by the government. Perhaps the most famous export of the Empire is the gene-boosting techniques it has carefully developed over centuries, though they lag behind the Skrell. It remains highly imperialistic and somewhat isolated but has recently made strides to enter further into the galactic stage. “In the Goddess’s Name, So Shall It Be Done” is commonly regarded as the unofficial motto of the Empire, due to the association of the phrase with the Tribunal.&lt;br /&gt;
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==Population and Planets==&lt;br /&gt;
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Based on the 2459 Imperial Census, the total population of the Empire is roughly fifteen billion, though this number has grown in the intervening years. Citizens from the Imperial Core tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunal&#039;s power. As one travels outwards from the Imperial Core loyalty to both Emperor and Goddess slowly fades, and the presence of the Imperial Army increases in response.&lt;br /&gt;
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Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to lack loyalty to both the throne and the Tribunal, largely due to being conquered by force rather than colonized by Morozians as the Dominian core worlds were. Many subjects are new to the Empire in these regions and are unwilling to bend the knee, leading to a great number of military units being stationed here. Imperial frontier subjects have a reputation for being uncivilized in the Inner Empire. They tend to be unwilling to convert, with these regions seeing higher amounts of edict-based executions.&lt;br /&gt;
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====[[Moroz]]====&lt;br /&gt;
The capital planet the Empire with roughly six billion residents. The planet is largely dominated by its large polar circles which encompass around 70% of the planet’s surface. Moroz is by far the wealthiest settlement in the Empire and owes much of its wealth to the extraction-based economics of Dominian imperialism, which has led to some resentment from other planets in the young Empire.&lt;br /&gt;
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====Zhurong====&lt;br /&gt;
[[Image:Minimap Dominia.png|thumb|A closer image focusing on the planets and territory of the Empire.]]&lt;br /&gt;
Colonized in 2367 by the combined efforts of the Imperial Alliance and Holy Kingdom of Domelkos, the Imperial Mandate of Zhurong is the Empire’s oldest continuous colony. Zhurong is home to plentiful mineral deposits which form the backbone of the local economy, and have ensured the planet is the beating industrial heart of the Empire and its Fleet. Its capital Hongse Chengbao, literally translated as Red Castle, is in one of the few stable regions of the planet and takes its name from the large Imperial Fleet Arsenal which was established there in the early 2370s. Much of the planet’s surface outside of the stable regions is constantly shifting and exposing new mineral deposits which the Empire readily exploits by using large mobile mining walkers designed to withstand the frequent earthquakes and volcanic activity Zhurong is known for. The planet is known to be far hotter than Moroz and local fashion discards the long sleeves and heavy coats of Moroz for short sleeves and lighter fabrics.&lt;br /&gt;
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In both the present day and historically Zhurong has served as a critical industrial hub for the Empire which produces many of its weapons of war, ranging from humble infantry rifles to the venerable Moroz-class dreadnoughts of the Imperial Fleet. Most in House Zhao, which has long dominated Zhurong, believe the War of Moroz was won in Zhurong’s factories and orbital shipyards. The ever-increasing demands of the Empire’s colonial conquests has resulted in the Admiral-Governors of Zhurong creating the Red Castle System: a decree which divides the planet into a series of counties which are ruled by minor nobles or qualified Secondaries affiliated with House Zhao. Appointed by the Admiral-Governor, these Counts and Countesses are responsible for ensuring the quotas set for Zhurong by the Imperial Council are met. If they are not met, the rulers can simply be removed. Despite the risk of removal some families have had a great deal of success as Counts minted by the Red Castle, and have made themselves and their holdings immensely wealthy in the process.&lt;br /&gt;
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Perhaps the most successful of the Red Castle Counts is the Kaneko family, a group of minor nobles who are responsible for large-scale steel production in Kaneko County. Unfailing in their loyalty to House Zhao and the broader Empire, House Kaneko is known for its fair and relatively meritocratic policies towards its subordinates, including its Ma’zal workers, and has never once failed to meet its assigned quotas. Their family crest — a yastr holding a forging hammer in its claws — is stamped on every piece of steel they forge and is a common sight throughout the Imperial military. House Kaneko’s motto — Zhurong Steel — has become a slang term in many corners of the Empire for a high-quality product which will not fail. The family has consistently refused offers to integrate it into House Zhao, citing their role as servants of House Zhao above all things. More cynical souls have pointed to House Kaneko’s independence allowing for it to more easily interact with foreign companies, such as Zavodskoi Interstellar.&lt;br /&gt;
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Those beneath these Counts and Countesses are primarily Ma’zals and less wealthy Secondaries, though some minor nobles can be found in administrative positions across the planet. The factories and mineral fields of Zhurong are a common destination for Ma’zals looking to quickly work off their Mo’ri’zal, and those of their family, despite the hazards associated with working in the mineral fields. Earthquakes and volcanic activity are two major hazards which face the mining walkers of Zhurong, and injuries can be quite common among the planet’s miners despite safety standards and protective equipment demanded by the Admiral-Governor for all miners. In the factories in orbital works of Zhurong life is significantly safer but pay is lower. Zavodskoi Interstellar, a recent partner of the Empire, has begun to invest large amounts of funds into the planet’s industrial infrastructure, and Zhurong’s fortunes seem to have improved greatly through cooperation with Zavodskoi. Some in the broader Spur have whispered of Zavodskoi’s intent to turn Zhurong into their version of [[New Hai Phong]] — an industrial planet which they can cite as a major accomplishment and source of income.&lt;br /&gt;
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====Zhurong Imperial Shipbuilding====&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Let me phrase this in a way even you can understand, Grand Consul. A sculptor cannot function without her materials, yes? The resources you will be diverting into this pet project of yours are my materials, and my sculpture is our Empire!”&amp;lt;/i&amp;gt; — Grand Admiral Huiling Zhao during discussions preceding the creation of ZIS.&amp;lt;/center&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Zhurong Imperial Shipbuilding&#039;&#039;&#039; is a Zavodskoi Interstellar affiliated company subordinate to the larger Zhao-run Zhurong Imperial Naval Arsenal (ZINA) which is located on the Empire of Dominia’s industrialized core world of Zhurong. The ZIS is focused around, as the name implies, the construction of ships but has a focus on civilian hulls rather than military ones. Founded in 2462 after the construction of multiple shipyards in orbit of the industrial planet [[Empire_of_Dominia#Zhurong | Zhurong]] by House Zhao and funded by House Caladius, ZIS is  a successful attempt by the Empire to force Hephaestus Industries out of a market, in this case the need for civilian and industrial vessels within the Empire of Dominia, and replace it with a native Dominian company. &lt;br /&gt;
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Contemporary Operations and Influence: Currently, the ZIS profits along the Great Houses of the Empire, using the raw resources of newly conquered frontier worlds to build the vessels which transport those resources from the frontier worlds. By cooperating with both  House Zhao and Caladius and focusing their efforts on civilian vessels rather than military ones, ZIS has come to hold a near monopoly over the construction of those vessels within the Empire, and limitations on other megacorporations places by the Chief Commissioner of Economic Development ensure their position remains secure. Outside the empire they currently compete with Hegeranzi Starworks, a Hephaestus subsidiary for markets not only in the Badlands but across the Spur. Currently, the Starworks has a leading edge due to the help of Hephaestus Industries and ZIS’ focus on serving the Dominian market first. However, ZIS is increasingly finding an edge in more specialized vessels and equipment compared to the mass production design of the Starworks. ZIS works closely with Zavodskoi Industries, who buys their ships for sale outside of the Empire. Zavodskoi also provides many skilled engineers for the ZIS through a work contract program. Most ZIS employees not affiliated with Zavodskoi are Ma’zals from the Imperial Frontier seeking better work and higher wages to pay off their Mo’ri’zal. These Ma’zals are typically supervised by Secondaries, who make up the vast number of white-collar jobs found in both ZIS and its parent company, ZINA.&lt;br /&gt;
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&#039;&#039;&#039;Executives&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Lord Master of the Shipyard (CEO): Lanying Zhao&#039;&#039;&#039;&lt;br /&gt;
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Though criticized by many in House Caladius for being clear evidence of Imperial Fleet meddling in the affairs of civilian shipbuilding, the Admiral-Governor of Zhurong has doggedly maintained her position as Lord Master of the Shipyard through her own influence, vast talents, and the patronage of the Grand Admiral. Lanying’s tenure as ZIS’ first, and so far only, leader has been relatively unpopular with House Caladius due to her repeated choices to direct ZIS resources into ZINA, which she also controls, despite protests by many merchants. Conversely, these choices have made her quite popular with her own house. Rumors have recently spoken of the Admiral-Governor, a woman bored half to death by her duties, resigning her position as soon as a successor emerges. Only time will tell if these are true.&lt;br /&gt;
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&#039;&#039;&#039;Master of Production: Xiu Zhao&#039;&#039;&#039;&lt;br /&gt;
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The mind behind many ships used by civilian and military actors across the Empire, Xiu Zhao is often regarded as one of the house’s greatest contemporary engineers. Serving as Master of Production is something of a retirement for the old engineer as he is now responsible more for production schedules than military vessels. Some say it is more a punishment than retirement for his promotion and production of the somewhat inefficient Empire-class cruiser, but House Zhao has been quick to deny these rumors. Regardless of why he is there Xiu has proven to be an effective technical mind, though he often finds himself in conflict with Lanying over how best to allocate resources.&lt;br /&gt;
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&#039;&#039;&#039;Commissioner of Finance: Annette Caladius&#039;&#039;&#039;&lt;br /&gt;
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The comptroller of ZIS’ budget, Annette Caladius — otherwise known as the Countess of Saint’s Landing on Alterim Obrirava — is a woman often frustrated by her associates on the executive committee. Much of her time is spent thwarting Zhao plots to funnel more money away from ZIS and its merchant ship production. The time which is not spent doing this is often instead spent managing the affairs of her distant, though religiously important, holding or meeting with the myriad House Caladius-affiliated merchants. Countess Caladius is almost always surrounded by a throng of Secondary and Ma’zal clerks, secretaries, and functionaries who work tirelessly to ensure the will of House Caladius is carried out at ZIS. While the Countess has won great approval in her position she has long yearned for more, and some believe she is merely using ZIS as a springboard to launch herself into the position of Grand Consul — House Caladius’ elected leader.&lt;br /&gt;
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&#039;&#039;&#039;Chief Supervisor of the Shipyard: Henryk Gottfried&#039;&#039;&#039;&lt;br /&gt;
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An Imperial Knight with a long history of service in the Imperial Fleet, Sir Gottfried is the only Secondary on ZIS’ executive committee. A former Fleet logistics officer assigned to the elite First Battlefleet, his organizational skills — and family connections to House Zhao — made him an ideal candidate for the position of Chief Supervisor of the Shipyard, and he is now responsible for much of the day-to-day running of ZIS. A Fleet man to the core, Gottfried is not unwilling to shift ZIS resources to Fleet projects if the Governor-Admiral or Grand Admiral deem it needed.&lt;br /&gt;
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&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
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With the shipyards of the Zhao-dominated Zhurong Imperial Naval Arsenal almost entirely focused on the construction of military vessels and their accessories, the Empire, and House Caladius, found itself struggling to transport resources from their expanding frontier colonies to the Imperial Core for use in heavy industries or other economic activities. The Empire, ever wary of outside influence, curtailed the expansion of [[Hephaestus Industries]], who had been attempting to enter the market with their ships produced by [[Unathi_Guilds#Hegeranzi Starworks | Hegeranzi Starworks]], one of their subsidiaries. House Zhao was instructed by the Emperor and Chief Commissioner of Economic Development Izla Caladius to create an imperial company to supply ships for the empire&#039;s industry, being the great house most familiar with shipbuilding. As the Zhaos were more obsessed with their military shipyards however, they came to an agreement to work closely with Zavodskoi Interstellar, a well respected company in the empire, to accomplish their orders with minimal effort. Were it not for Zavodskoi, the ZIS would be an often ignored and poorly supplied organization. &lt;br /&gt;
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Many in House Zhao, including — according to the Fleet’s rumor mill — the Grand Admiral herself, resent ZIS for taking up valuable manpower, resources, and time which could have instead been diverted to the Imperial Fleet’s arsenal, and perhaps allowed for the construction of a third of the feared Moroz-class dreadnoughts. But the House and the Imperial Fleet are not blind to the reality of the situation: while the existence of ZIS may result in a small decrease in materials sent toward what truly matters, more ships for the ever-complaining House Caladius will allow the Fleet to divert its cargo transports toward more important tasks. &lt;br /&gt;
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====Alterim Obrirava====&lt;br /&gt;
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A lush and Earthlike planet in a system rich in Helium-3, the Imperial Mandate of Alterim Obrirava is a wealthy core world of the Empire of Dominia and a key hub of its fuel industry. Colonized alongside Alterim Balteulis in 2379 during the tail end of the War of Moroz, Obrirava is dominated by Houses Caladius and Zhao. The two great houses do not typically agree on the matter of selling the planet’s bountiful Helium-3 abroad: the Caladius advocate for it, the Zhao advocate against it, and the governor rounds himself caught in the crosshairs of the great houses. Despite Zhao-dictates restrictions on selling its most valuable resource abroad, the planet’s capital, Ilstel, is home to a thriving foreign merchant community sponsored by House Caladius. The planet’s environment is pleasant and many of its residents are immigrants from Moroz who have migrated from the frozen capital of the Empire for greener climates. Clothing on Alterim Obrirava is lighter and more colorful than its counterparts on Moroz.&lt;br /&gt;
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The pleasant and green environment shows signs of having been terraformed at some point by an unknown, likely now extinct, galactic power. Some have theorized the terraforming may date to the Glorsh era but the Empire has consistently refused foreign researchers access to the planet for the purpose of studying its biosphere. House Caladius and much of the broader Empire have claimed the idyllic environment of Alterim Obrirava are a clear indication of the Goddess blessing the Empire with boons. House Volvalaad has long allegedly researched the biosphere alongside the other great houses but has yet to release any information beyond the Empire’s scientific community. More Goddess-touched — the rare women gifted with the ability to “hear” the Goddess — have originated from Alterim Obrirava than any other planet in the Empire.&lt;br /&gt;
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The tourism industry is one of the largest employers of Obrirava’s residents aside from the Helium-3 industry, which employs more Obriravans than any other single industry. Most tourists are other Dominians, and they tend to be either Primaries or wealthy Secondaries. The Secondaries and Ma’zals which make up the service sector of the planet hold themselves to the highest standards to ensure they satisfy the wants and demands of these rich Dominians, and often find themselves employed by [[Idris Incorporated]] when they go abroad. Those who do not work in the service sector are often Ma’zals who are employed in the planet’s orbital Helium-3 mining and refining industry. While not as hazardous as Zhurong by any stretch of the imagination the asteroid fields which the system’s Helium-3 is harvested from are located far in space and demand painstaking EVA work to harvest. Zavodskoi Interstellar is a recent entrant to the Helium-3 mining industry in the system and has established several joint ventures with the engineers of House Zhao.&lt;br /&gt;
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====Alterim Balteulis====&lt;br /&gt;
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The dry and hot Tribunalist Mandate of Alterim Balteulis was originally colonized in 2379 by devout members of House Caladius who felt called to spread the Moroz Holy Tribunal beyond Moroz itself. They established the planetary capital of Casotania and quickly set to work constructing shrines and churches to honor the Goddess’ conquest of this uninhabited world. Alterim Balteulis is home to vast, dry savannahs and hot deserts which encourage the planet’s dominant form of extreme weather: sandstorms. While they can be devastating to unprepared crops and settlers the residents of Alterim Balteulis have overcome these obstacles through faith and clever engineering techniques such as shielded farms and protected railroads.&lt;br /&gt;
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The primary draw of Alterim Balteulis is its immense number of Tribunalist churches, including the massive Grand Cathedral of the Holy Tribunal – an extravagantly expensive structure commissioned by House Caladius to demonstrate their unwavering commitment to the Goddess and built in an area painstakingly terraformed with assistance from House Volvalaad to resemble an idyllic settlement outside Domelkos on Moroz. While some more liberal Tribunslists have balked at this expense the religious grandiosity of the planet has attracted many migrants and pilgrims from across the Empire, some of which opt to settle upon the planet’s dusty surface.&lt;br /&gt;
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Due to its climate Alterim Balteulis is home to the significant amount of the Empire’s unathi population, but they remain a small minority on the planet.&lt;br /&gt;
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====Novi Jadran====&lt;br /&gt;
[[Image:Imperial_Frontier.png|thumb|The flag of the Empire&#039;s frontier regions. Its colors symbolically represent Houses Caladius, Zhao, and Strelitz in addition to the Empire itself.]]&lt;br /&gt;
A tundra planet initially colonized by inhabitants of the Adriatic coasts with a population of roughly 100 million people, located near the edge of the Empire&#039;s westernmost frontier. Predominantly cold and icy with short summers, this climate has kept the economy primarily rural and much of the planet underdeveloped, with most living in small cities dotted around the coast and major waterways. A few major population centers exist, such as the capital of Nova Rijeka, that have a semblance of a modern service-based or industrial economy, though these are typically based around processing the foodstuffs the planet is well-known for. Noble authority on the edge of the Empire in Novi Jadran is quite strong, with many people viewing themselves as loyal to their local nobles first and the greater Empire second.&lt;br /&gt;
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Novi Jadran has been under firmly the Empire&#039;s control since its peaceful annexation in 2389, and has proved itself to be a loyal colony despite not contributing much to the Imperial treasury. Many in the Empire view it as the “model colony” of the Dominian frontier and it is visited by many functionaries on tours due to this status, with the Chief Commissioner for Colonial Affairs visiting the planet twice a year. These visits are major events for the planet’s inhabitants and bring with their best offerings for the visiting Primaries in hopes of attracting attention, and the benefits from having a Primary’s eye upon you. These gifts are usually finely crafted feasts and food, though it is not uncommon for horses and other animals to be presented.&lt;br /&gt;
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Planetary cuisine holds true to its Adriatic roots, with many Croatian and Italian elements still present. Fish-based diets are ubiquitous among the rural people as the vast oceans make for perfect fishing conditions and much of the ground is too cold to properly till. The raising of livestock is common towards the equator of the planet, but is not as prevalent as fishing.&lt;br /&gt;
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Despite its status as the “model colony” the planet is not without its problems. Many local nobles are negligent regarding the needs of the rural population and often refuse to carry out mandated infrastructure or electrical reforms. Many of the rural inhabitants in far-flung regions still have either no electricity, or very little. The petty nobility that oversees the various settlements and cities often protests this mismanagement, but the dukes keep them in check through vast and indulgent parties and balls. Calls for a new administration have been spreading around the planet for some months, but only time can tell if the nobility will be reigned in by the Empire or not.&lt;br /&gt;
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====Sun Reach====&lt;br /&gt;
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Fully conquered by the Imperial Dominian Army in 2422, the Imperial Viceroyalty of Sun Reach is the least populous of the Empire’s major worlds and derives its name from the planet’s largest settlement — a small town which has been transformed into a metropolis over the last forty years due to House Caladius’ investments into its infrastructure and the system’s incredible amounts of Helium-3, the lifeblood of the Imperial Fleet. Sun Reach is a world commonly known through the Empire for the hot, wet climate which supports large fields of algae farmed by those citizens of the planet not employed by the Helium-3 industry. Much of the planet’s surface is dominated by mangroves and swamps which make building infrastructure difficult, and what infrastructure is built through these regions must be painstakingly maintained lest it falls into disrepair and ruin. A resident of Sun Reach is generally referred to as either a Sun Reacher or, more informally, a Reacher.&lt;br /&gt;
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Prior to its annexation by the Empire — described in official Viceroyalty histories as a triumphant rescue from the banditry and anarchy which had ruled the planet, and by dissidents as a brutal occupation which has continued for four decades — Sun Reach was one of dozens of post-Solarian Hegemonic Era colonies, worlds colonized during the pre-Interstellar War era during the Alliance’s golden age and abandoned in the Alliance’s [[Sol Alliance History#2302: Elyra’s Secession and the Collapse of the Southern Solarian Frontier|retreat from the Southern Solarian Frontier after 2302]]. Utilized by the [[Solarian Armed Forces#Solarian Navy|Solarian Navy]], much like the later Imperial Fleet, it was abandoned with valuable assets such as its Helium-3 industry and limited shipbuilding facilities intact. In the intervening years Sun Reach’s colonial government — left behind during the retreat — turned itself from a Solarian government into a bandit state which relied upon its Helium-3 resources and shipbuilding to dominate its poorer and weaker neighbors, and had successfully a small piratical empire of its own by the late 24th century. These Pirate Lords, descended from the original colonial administration, enriched themselves but not the planet’s people, causing resentment to build in a poor, mostly rural population kept in check through fear and intimidation.&lt;br /&gt;
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But by the dawn of the 25th century, the beginning of the end for the Pirate Lords was in sight. The rise of the nearby and much more powerful Empire of Dominia had created an opponent they could not hope to best, and the former tributary states of the [[Human Piracy|pirate empire]] beseeched [[Moroz]] for protection — as did a small group of [[Moroz Holy Tribunal|Tribunalist]] faithful on the planet. A minor skirmish between Pirate Lord-aligned vessels and the [[Dominian Imperial Military#Notable Fleet Forces and Equipment|Imperial Fleet’s 1st Battlefleet]] in 2422 was utilized by the Empire to launch a formal invasion of the planet within the same year, and the Pirate Lords rapidly found themselves defeated, tried, and mostly executed by the triumphant Empire — though some escaped to the [[Republic of Elyra]] or [[Coalition of Colonies]]. Some of the population, ecstatic to be free of the Pirate Lords, accepted the Empire with open arms, while others saw it as trading of one despot for the other.&lt;br /&gt;
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In the forty years since its conquest the Viceroyalty has done much to both endear itself to and aggravate the Empire. While much of the population — particularly those in the Imperial capital of Sun Reach and the fertile “Algae Belt” around the planet’s equator — are steadfast in their loyalty to the Empire, the swamps and mangroves which define much of the planet&#039;s surface have proven themselves to be a persistent source of trouble for the Empire. Dissident Sun Reachers, or [[Dominian Imperial Military#The Imperial Army|Imperial Army]] deserters, will often flee into these areas and from there, launch guerilla attacks against Imperial forces and loyalists. A longstanding campaign by forces of the Imperial Army, [[Dominian Imperial Military#Notable Imperial Army Units|local militias]], and [[Dominian Imperial Military#The Imperial Flying Corps|Imperial Flying Corps]] has suppressed these guerrillas, but has not entirely eliminated what the Viceroyalty described as, “rural banditry,” on the planet. Problems with development due to the planet’s environment still remain and many Sun Reachers live as sustenance algae farmers, with only a career in the He-3 industry that dominates its industrial centers or a life in the Imperial Military as exits. Perhaps in honor of their piratical heritage, many Sun Reachers join the [[Dominian Imperial Military#His Imperial Majesty’s Fleet|Imperial Fleet]] or, failing that, the [[Human Piracy#Empire of Dominia-Affiliated Privateers|Goddess’ Flotilla]].&lt;br /&gt;
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==Economy==&lt;br /&gt;
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Though Dominia accepts the Solarian Standard Credit like many other regions of the Spur, it continues to use the Imperial Pound as a local currency, which is backed in precious metals by the Imperial Bank of Moroz. The Great Houses are very powerful movers in the Imperial economy and are some of the largest employers. Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military’s budget have seen rapid growth in all types of equipment production and research for the army and navy, sectors dominated by houses Kazhkz, Strelitz, and Zhao.&lt;br /&gt;
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==The Mo’ri’zal==&lt;br /&gt;
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The Empire’s unique form of taxation is the Mo’ri’zal, or “Blood Debt” in Vulgar Morozi. The Mo’ri’zal is a lump sum every Imperial subject receives upon birth (or otherwise acquiring their citizenship) that is paid to the state over the course of their life, and is often high enough to require decades to pay off. How quickly one can pay off their Mo’ri’zal is a key marker of one’s economic class in the Empire. Most Primaries — those of the Empire’s aristocracy — have theirs paid off at birth, most Secondaries — the Imperial middle class — pay theirs by early to mid adulthood, and many Ma’zals — the colonial subjects of the Empire — must work their entire lives to pay it off.&lt;br /&gt;
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One’s Mo’ri’zal can be paid off by others, and many noble houses of Dominia attract commoners into their employ through promises of paying off parts of their debt. The Mo’ri’zal can also be paid off in other ways: military service pays five percent of the debt per year served, and injuries received in the line of duty — particularly severe ones — can pay off large amounts of the debt. Those that fall serving the Empire have their entire debt and a part of their immediate family’s debt forgiven.&lt;br /&gt;
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While the Mo’ri’zal is a significant sum — and criticized by some as simply a state-sponsored form of indentured servitude — it is quite popular in the Empire’s core worlds due to the benefits it provides them: their paying of the Mo’ri’zal funds healthcare, public services such as education, infrastructure, and the might of the Empire’s war machine. It is additionally often trivial for many of them to pay off their Mo’ri’zal due to the wealth of many in the Empire’s core. In the Empire’s colonies, such as Sun Reach, the Mo’ri’zal is looked upon much more poorly. Many Ma’zals were initially born as non-Imperial subjects and only received their Mo’ri’zal when the Empire conquered their planet, and few of them view the debt — which is meant to be paid off gradually from one’s birth onwards — as reasonably payable. While the debt is legally meant to not carry over to one’s descendents, should it be unpaid at one’s death, a familial history of being unable to pay Mo’ri’zals can result in a denial of privileges such as healthcare until the debt is settled -- generally through a family member joining the the Imperial military.&lt;br /&gt;
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Compounding the issues of these recently-conquered Dominian subjects is the nature through which the Mo’ri’zal is calculated. As the Mo’ri’zal is assigned to an Imperial subject at their birth -- or at the point that they become a subject -- it is not, like other taxes, based upon one’s income. Instead it is based upon one’s perceived loyalty to the Dominian state, and the Imperial throne by extension. Primaries and many Secondaries often have small Mo’ri’zals due to generations of dedicated service to the Empire while less loyal populations -- such as Fisanduhians, Lyodii, and some Ma’zals -- tend to have larger Mo’ri’zals.&lt;br /&gt;
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==Edict Breakers==&lt;br /&gt;
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Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space, however, due to the nature of the fourth edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near-passive harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the lawbreaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers and exiles abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
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==Government==&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|The Imperial standard of House Keeser, intended to represent three nation-states of old Moroz that formed the basis of the Empire of Dominia.]]&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all-consuming imperial bureaucracy. The Imperial Cabinet and Electors are major parts of the government.&lt;br /&gt;
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===Imperial Cabinet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colonel-in-Chief of His Majesty&#039;s Special Operations Group: Angelika-Lina Strelitz&#039;&#039;&#039;&lt;br /&gt;
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The typical soldier of the Imperial Army is a well-trained, well-equipped, and well-motivated individual that is able to take and hold ground from the Empire’s typical opponents with ease. But there are some things that even these individuals cannot do, and this is when His Majesty’s Special Operations Group is deployed. The position of its leader — the Colonel-in-Chief — is considered to be an extremely prestigious duty that has been held by a member of House Strelitz since the Group’s creation following the War of Moroz.&lt;br /&gt;
&lt;br /&gt;
The present Colonel-in-Chief is herself a veteran of the Group, as every member before her has been. Recently ennobled into House Strelitz shortly before her ascension, the twenty-five-year veteran of the Imperial Army prides herself on being above politics. Prior to her promotion the Colonel-in-Chief served with distinction in the non-geneboosted section of the Group — an unusual unit for the Moroz-born nobles that often serve with the Group. While her service would cost Angelika-Lina her left eye (lost to shrapnel while in Inner Fisanduh), it would give her the network — and the prestige — required for a promotion to Colonel-in-Chief in 2461.&lt;br /&gt;
&lt;br /&gt;
As Colonel-in-Chief, Angelika-Lina has desperately attempted to stay uninvolved in politics while attempting to mold the Group into a perfect special operations force. While she has managed to consistently increase its budget — and, as a result, its successes — the Colonel finds herself pulled further and further into the realm of noble politicking, and often privately wishes to be back on the field. When the Emperor goes to join the Goddess, many believe that the Colonel-in-Chief, with her multitude of connections to Ma’zals she has served with and obsessiveness towards the Group, will have no choice but to formally align herself with the Crown Princess or be sacked. And to her, the thought of another in charge of the Group — her  Group — is not something she can bear. Her desire to stay away from House politics may also be the reason why, despite tensions between the Strelitz and the Unathi of Dominia, and limitations imposed on said Unathi in the army by her House, the Group still accepts the occasional sinta soldiers within its ranks.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner of Economic Development: Izla Caladius&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
All states — including empires — are built upon their economies first and foremost. Without a strong economic base to support its wars of conquest the Empire of Dominia would doubtlessly buckle under its own weight and begin to shrink before collapsing, defeated by internal forces rather than external opposition. A position that can only truly be filled by a person addicted to their work, the CCED manages economics through the Empire: everything from taxes to tithes to trade passes across their desk, and is stamped by their hand. The position is regarded as so vital that it has been held by the Caladius since inception and has remained with one family of the house for its entire history, slowly passing from relative to relative through Imperial history.&lt;br /&gt;
&lt;br /&gt;
Born in 2420 to the Montague family of House Caladius, Izla Caladius bears a resemblance to her distant predecessor: Maria Caladius, CCED from 2398 until her unexpected death in an aircraft crash in 2421. Her immediate precursor, Victoria Caladius, perished under similar circumstances in 2445, thrusting the young Izla into the position of chief commissioner alongside her aide, Josephine Caladius — herself quite similar-looking to her relative, Victoria — at the age of twenty-five as a freshly-minted doctor of economic studies. Izla scarcely has a life outside of work and is viewed as something of a reclusive night owl by the rest of the court, with very few daytime appearances ever recorded — a habit which seems to define many CCEDs, which often work atypical hours long into the night.&lt;br /&gt;
&lt;br /&gt;
In her nearly twenty years as CCED Izla has led the Empire through booms and busts, but has committed it to a steady course intended to ensure the Empire can retain much of its economic and military output even in a disaster scenario where it is embargoed by the entire Spur. Despite this policy she has not shied away from broader trade relations with the rest of the Spur, and is often credited for enticing Zavodskoi to permanently relocate its headquarters to Moroz. Notably, she was a major factor behind the Empire’s decision to stick with Helium-3 refining rather than investing into phoron. With the crisis deepening this policy, criticized in the short term for being unprofitable, is paying dividend hand over fist.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner of His Majesty&#039;s Imperial Military: Eliza Volvalaad&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
While the various cabinet members may hold near absolute power over their respective military branches, it is the Chief Commissioner that directs much of the military’s  efforts from behind the scenes. The chief commissioner is, on paper, intended to exist as the primary director of military research and development. In reality the position — which has been occupied by a Volvalaad since its creation — is used by House Volvalaad to exert influence over Houses Strelitz and Zhao. The research of the Volvalaads is used and valued by all branches of the Imperial Military, but often comes with a price attached, and the cost is typically repaid by carrying out the Volvalaad’s goals abroad.&lt;br /&gt;
&lt;br /&gt;
Born in 2398 to a family long deeply involved in House Volvalaad, Dr. Eliza Volvalaad, PhD. is regarded as one of the Empire’s foremost researchers in the field of laser-based weaponry — much of the military’s laser weaponry currently in use can be traced to her and her Volvalaad-staffed laboratory in Jinxiang on Moroz. Decades of work and research, along with her connections to Houses Zhao and Strelitz, made her an ideal candidate for the position of chief commissioner, which she was appointed to in 2454 in the hope that she would be able to balance the influence of her own house, the Zhaos, and the Strelitz while ensuring the military retained its technological advantage over its neighbors.&lt;br /&gt;
&lt;br /&gt;
In the ten years she has spent as chief commissioner, Dr. Volvalaad has effectively balanced the demands of the Volvalaads alongside the desires of Houses Zhao and Strelitz while ensuring the Imperial Military retained its edge over the frontier systems it must conquer for resources and prestige alike. But despite her best efforts the chief commissioner has not been able to keep pace with the Serene Republic of Elyra’s phoron-backed development sector, and some believe Doctor Volvalaad - now rapidly approaching seventy years of age — will soon retire, leaving the critically important position vacant.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner of Imperial Sovereignty: Antonio Caladius&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Diplomacy — even for the Empire, which has long had sour relations with its neighbors — is key to any modern state. But despite the importance of diplomacy, the role of the Chief Commissioner of Imperial Sovereignty is somewhat limited due to the Empire’s poor reputation abroad, aside from the Republic of Biesel and Jargon Federation. Much of the CCIS’ duties instead relate to maintaining good relations with Zavodskoi Interstellar, which has quickly become one of the Empire’s major employers.&lt;br /&gt;
&lt;br /&gt;
Though a member of House Caladius, Antonio has had close relations with House Volvalaad since his birth in 2412, and often collaborates with Grand Duchess-Electress Landi Volvalaad to push for the demands of both houses abroad. A lifelong liberal Dominian and advocate for a greater Dominian market abroad, Antonio’s ascension to the position of chief commissioner in 2455 was seen by many as a concession by the Emperor to Houses Volvalaad and Caladius.&lt;br /&gt;
&lt;br /&gt;
But despite his high-minded goals of a more liberal, more politically involved Empire, Antonio&#039;s time as chief commissioner has been fraught with disappointment. He has been stymied by the more politically powerful Huiling Zhao and Dorothea-Frieda Strelitz, who favor strength over diplomacy when it applies to the Empire’s frontier, and his efforts to have the Coalition’s embargo formally lifted ended in failure in 2462. Many talk of replacing the often-unsuccessful diplomat, and Antonio worries the Emperor — who now rarely calls upon him — has begun to listen to these detractors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner for Colonial Affairs: Alessandro Amadei&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In a society such as the Empire of Dominia where expansion — for resources, primarily — is a key pillar of its continued ability to survive and thrive, the duty of managing its colonies is one of the most critical in it. Every colonial official found in the Imperial Frontier,from the viceroys in charge of entire planets to lowly Ma’zal bureaucrats, is the responsibility of the Chief Commissioner for Colonial Affairs, the master of the Dominian colonial empire. To be entrusted with such a critical position is to be one of the closest individuals in the Empire to the Emperor, and the current Chief Commissioner has long been a close friend of the royal family.&lt;br /&gt;
&lt;br /&gt;
Born into a family of Morozian bureaucrats in 2426, the young Count Amadei spent much of his youth cavorting with his fellow nobles, including the royal family, and building connections with other Morozian nobles. Wanderlust pulled the young Count into the Imperial Flying Corps where he proved himself an effective — if egotistical — pilot and won multiple accolades for himself, returning to Moroz a decorated veteran. His decorations and connections, particularly to the royal family , led to his ascension to the position of Chief Commissioner for Colonial Affairs in 2456.&lt;br /&gt;
&lt;br /&gt;
Count Amadei, the current Chief Commissioner, is a man of both charisma and controversy: an exceptionally talented administrator, longtime friend of the Emperor, and veteran of the Imperial Flying Corps, Amadei has long been an advocate for both his old Corps and the burgeoning colonial domain that the Empire finds itself ruling. But some in the high society of the Empire gripe at his posting and view him as a mere unaffiliated noble granted privileges solely due to his friendship with the Emperor, and believe they should be represented in the position instead. The Count has long had a poor relationship with House Caladius as a result, and is often known to become involved in spats with Antonio Caladius over the diplomatic repercussions of the Empire’s colonial endeavors. In almost every fight they have, the Emperor sides with Amadei – not Caladius. But as the Emperor ages the Count grows nervous, wondering what will happen to him when he is finally shorn of his greatest protector.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Minister of Unathi Affairs: Kasz Han’san&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Considering the notable Unathi population now in Dominia, and most importantly the fact that the large majority of said population are primaries, the Emperor needed something, or someone, to keep them loyal and in check the moment the Han’san and Kazhkz clans became a house. This is certainly not an easy task when speaking of an alien race. From cultural differences to distinct biological characteristics such as diets or sleep cycles, the Empire needed someone who truly understood the Unathi to both represent them efficiently in the Cabinet, and who could then properly communicate to the Sinta of the Empire to coordinate them to the best of their ability and use within the bureaucracy.&lt;br /&gt;
&lt;br /&gt;
Lord Marshal Kasz Han’san, Contact War veteran, once a General under Seryo Kazhkz back on Moghes, and leader of the Han’san faction within the Khazkz House was chosen for such a role. If the Unathi of the Han’san earned the reputation of being fantastic soldiers, their ability to make charismatic, and at times, cunning leaders is also true, and the old Lord Marshal proves to be both. Though perhaps cautious due to his extensive history of war, he provides some insight on both his people and his political history in maneuvering among a cabinet. In particular, he is often close with Amadei due to the latter&#039;s charisma and knowledge and the former&#039;s interest in the Empire&#039;s political sphere. This spawned from the Unathi&#039;s employment in the outer reaches of the nation&#039;s colonies as shock troopers and enforcement, and as such, Kasz has remained informative and helpful in coordinating with the Chief Commissioner. However, this sometimes puts Kasz at odds with Antonio at times due to his relationship with Amalei, and House Kazhkz&#039;s burgeoning friendship with House Caladius is in an awkward position in the cabinet&#039;s circle as a result. These friendships are something that Kazhkz does his best to maintain in order to stand a chance against all three of the Strelitz within the Cabinet, with which relationships have been tense at best, especially with Dorothea-Frieda.&lt;br /&gt;
&lt;br /&gt;
Despite house Han&#039;san&#039;s current weakened state after its humiliating defeat against the Fisanduhan Freedom Front, Kasz Han&#039;san remained in the cabinet, most preferring him over the alternative, the much more politically inadequate Salak Kazhkz. The Lord Marshall also managed to prove to be right pick over time for such a role, managing to convince Dominian Unathi to convert to the Tribunal. Many theorize that the Lord Marshal&#039;s work is the only reason why the Han&#039;san still exists and wasn’t wholly absorbed into the Kazhkz after their defeat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grand Admiral of His Imperial Majesty’s Fleet: Huiling Zhao&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most powerful cabinet positions, the role of Grand Admiral has been filled by a member of House Zhao since its creation. The Grand Admiral holds almost unquestioned authority over His Imperial Majesty’s Fleet — with only the Emperor able to overrule them — and is often regarded as the third most powerful figure in the Empire after the Emperor himself and the Immaculate Hand due to this authority. If the Fleet is both the sword and shield of the modern Empire, the Grand Admiral is the individual who wields both.&lt;br /&gt;
&lt;br /&gt;
Born in 2416, no individual represents House Zhao more than Huiling Zhao. The leader of House Zhao in all but name thanks to her position, Huiling has given her life in service to His Imperial Majesty’s Fleet and now serves as its Grand Admiral following her appointment in 2450. Huiling is a figure beloved in the Empire and often despised abroad, but revels in the infamy her reputation brings.&lt;br /&gt;
&lt;br /&gt;
In her 14 years as Grand Admiral Huiling has seen several systems subjugated by the Fleet and added into the Empire, and has zealously guarded the Empire’s reserves of Helium-3 despite House Caladius’ demands to release parts of the reserve in order to make a larger profit. She has also cultivated a close relationship with the royal family — particularly Lei Keeser — in order to better push a naval agenda. Huiling is confident that, no matter what the Goddess may have in store for her, she will be able to hold onto her position and the power that comes with it.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner for Imperial Aviation: Annaliese Strelitz&#039;&#039;&#039;&lt;br /&gt;
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Despite being the youngest of the Imperial Army’s branches, the Imperial Flying Corps have no lack of influence and sponsors due to its status as a club for Morozian nobility. But there is no greater sponsor of the Corps than its commissioner, Annaliese Strelitz. While her aunt — and often rival — Dorothea-Frieda must go through the trouble of managing an entire Army, Annaliese spends the majority of her time cavorting with Morozian nobility and ensuring the Corps maintains their patronage. Much of this fundraising work is done in conjunction with her two allies: Izla Caladius and Alessandro d&#039;Arcobuono, who ensure the Corps never lacks for funding — even if the Navy and Army are hardly fans of it at times.&lt;br /&gt;
&lt;br /&gt;
Born in 2423 to a wealthy family long affiliated with House Strelitz, Annaliese was always destined for a life in service to the Empire’s military. But the young Strelitz showed little interest in fighting on the ground and often avoided her cadet courses to pursue flight lessons. Eventually her family conceded and allowed Annaliese to pursue flight full-time, and enrolled her in a cadet course for the Imperial Flying Corps. The young flight officer has used her connections throughout the intervening years to pull the right strings at the right time, eventually ensuring her ascension to the position of Chief Commissioner in 2462.&lt;br /&gt;
&lt;br /&gt;
In her short tenure Annaliese has proven herself to be an exceptional connection-maker for the Corps and an incredible annoyance for Duchess Zhao and Grand Duchess-Electress Strelitz. Annalise spends much of her time boasting of the Corps’ achievements and presenting it as the peak of martial nobility in the Empire. She has effectively drawn sponsors and funding away from the Fleet and Army through this, which gives her military counterparts no end of headaches. Annalise’s attitude — which is infamously narcissistic — has made these headaches far worse.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Lord General of His Majesty&#039;s Imperial Army: Dorothea-Frieda Strelitz&#039;&#039;&#039;&lt;br /&gt;
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The most senior leader of the Imperial Army, the High Lord General’s position has been exclusively held by a member of House Strelitz since its inception. The High Lord General’s authority over the Imperial Army is absolute, with only the Emperor able to overturn their decisions. However, the Army’s inability to travel from system to system itself limits this authority and for es a degree of cooperation with the Fleet — something some Strelitz grind their teeth over.&lt;br /&gt;
&lt;br /&gt;
Born into a family with a long history of martial Service in House Strelitz in 2418, Dorothea-Frieda has spent her life in the Imperial Army. While health concerns prevented her from being geneboosted, her strategic brilliance and sufficient grasp of politics has allowed her to become both High Lord General in 2445 and leader of House Strelitz at the same time — a significant achievement that makes her the only cabinet member currently also in command of one of the five great houses. This status makes Dorothea-Frieda a woman of many responsibilities, and she is almost never seen without a throng of aides surrounding her in order to allow her to better respond to any problems that may arise.&lt;br /&gt;
&lt;br /&gt;
In her nearly twenty years of service as High Lord General Dorothea-Frieda has seen multiple worlds and systems conquered — or at least occupied — by the Empire, with Sun Reach standing as the Army’s most notable recent conquest. She has doggedly tried to stay above politics and has, for the most part, succeeded in this effort. Yet in private corners some whisper that the High Lord General grinds her teeth over the crown princess’ apparent liberalism when it comes to the use of force abroad, and fears the inevitable transfer of power could see the Army lose its importance as the primary instrument of the Empire’s will abroad. But only time will tell if these rumors are true. For now, a very real issue for her might be the tensions with the Chief Minister of Unathi Affairs, Kasz Han’san, who she sees as meddling in affairs that aren’t his own when he tries to better positions for the Unathi of the Imperial army who often find themselves under the authority of an unsympathetic House Strelitz.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Seneschal of His Majesty&#039;s Justice: Ngo Juric&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regarded by many as the most trusted member of the cabinet by the Emperor, the High Seneschal is the primary legal authority of the Empire as it applies to secular law in the Empire’s borders. For better or worse, the High Seneschal must defer to the word of his religious counterparts on matters of the Edicts in the majority of conditions with the exception of violations of the Fourth Edict, where the judiciary takes priority. Navigating this legal environment while advising the Emperor demands an individual who is both unerring in their faith to the throne and able to negotiate with many, many parties.&lt;br /&gt;
&lt;br /&gt;
Fortunately for the Keesers, Ngo Juric, born in 2395 in Nova Luxembourg not far from the palace, is precisely that individual. A friend of the dearly departed Emperor Godwin Keeser and a close associate of the current royal family, Juric has served as the legal councilor for the Keesers for nearly forty years, and has served as Seneschal for almost thirty. A kind and gregarious man, Juric has a reputation for being liked by all he speaks to — including the infamously stone-hearted Inquisitrix of the Holy Tribunal — and is well regarded by all five of the great houses.&lt;br /&gt;
&lt;br /&gt;
But despite his friendly reputation, the High Seneschal is anything but a pushover. His thirty years of service have seen the absolute rule of the royal family set even further into stone, and his legal expertise has led to the Empire ensuring its dealings with Zavodskoi Interstellar are favorable to both parties rather than tipped in the megacorporation’s favor. But Juric is an old man — older than his dear friend, Emperor Boleslaw Keeser, by almost a decade — and many believe the High Seneschal will soon retire, living out the rest of his days content that he served faithfully and firmly – content in the knowledge he left the Empire in a better place than it was thirty years ago.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Director of His Majesty&#039;s Imperial Intelligence Directorate: Alojzia Molnarova&#039;&#039;&#039;&lt;br /&gt;
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Power is all too often a fickle, fleeting thing that tempts many and is granted to very few. While House Keeser commands the respect of many in the Empire, from Primary to Ma’zal, there are always those that will seek to rise above their station through ungentlemanly means and subterfuge. The Imperial Intelligence Directorate has long served as a bulwark against such ungoddessly individuals, and its Director is often regarded as one of the most important individuals in the Imperial Cabinet as a result. Since the ascension of Emperor Boleslaw Keeser I in 2437, the position of Director has been held by Baronet Alojzia Molnarova, the only commoner to hold a position in the Imperial Cabinet and a close personal friend of the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
Born in 2408 to a family of commoners awarded a Baronet during the War of Moroz, little is known of Alojzia’s personal life beyond her current duties. Few photographs exist of the camera-shy Director, and rumors regarding her past — and that of the Molnarov family — abound. Some rumors go as far as to suggest that the Molnarovs are of Fisanduhian descent, or that Alojzia is not a member of the Moroz Holy Tribunal herself. Such rumors have never been formally acknowledged by the Director or her Directorate, but many that promote them publicly are shortly thereafter revealed to be shell infilitators hellbent on destroying the Empire and all that it stands for. They are, of course, promptly executed after their discovery.&lt;br /&gt;
&lt;br /&gt;
As Director, Molnarova has seen that the Directorate has been constantly improved and modernized in order to keep pace with the growing regional threats the Empire faces — Elyra and the Coalition — while ensuring that it is never vulnerable to internal enemies. No price is too great to pay in order to ensure the Empire’s stability, and the Directorate has been accused by many that flee the Empire of employing draconian methods — often alongside the Imperial Army — to crush dissent in the Imperial Frontier. But these rumors are difficult to substantiate, as the Directorate — and its enigmatic Director — are consistently tight-lipped. When her close friend and Emperor dies, none are sure what will become of Director Molnarova. None aside from the Director herself.&lt;br /&gt;
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&#039;&#039;&#039;OPENLY ACTIVE IMPERIAL INTELLIGENCE DIRECTORATE AGENTS MAY NOT BE PLAYED IN-GAME. UNDERCOVER IMPERIAL INTELLIGENCE DIRECTORATE AGENTS MAY ONLY BE PLAYED AS CONSULARS.&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theodora Gottlieb, High Inquisitrix of the Holy Tribunal&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
While the High Seneschal and Director concern themselves with the laws and behaviors of humanity, the Holy Tribunal concerns itself with those that break higher, greater principles: the Edicts laid out by the Goddess to Her faithful to follow and obey. The ultimate adjudicator of Her Edicts is none other than the Tribunal’s High Inquisitrix: a woman born with the rare gift to hear and interpret Her words who had been forged into a leader through the crucible of the Holy Tribunal. The High Inquisitrix possesses unquestioned authority over matters of religious law — only the Immaculate Hand, the leader of the Holy Tribunal, or the Emperor himself may overturn one of her decisions.&lt;br /&gt;
&lt;br /&gt;
Born in 2431 to a noble family of little renown outside of Nova Luxembourg, Theodora’s path to High Inquisitrix was not clear to her or her family until she revealed herself able to commune with the Goddess and interpret Her words shortly before her eighth birthday. The following twelve years were spent training in the Holy Tribunal in order to ascend to the position of Inquisitrix — one of the Tribunal’s religious officials responsible for carrying out the Goddess’ will by returning edict breakers from abroad — at the age of twenty. As an inquisitrix Gottlieb was responsible for many things, though her primary duty quickly became apparent: tracking down edict breakers and ensuring they were returned to the Empire alive, to face Her justice. Following a decade of service she was recommended for the position of High Inquisitrix, which she accepted in 2461.&lt;br /&gt;
&lt;br /&gt;
In her three years as High Inqusitrix, Gottlieb has spent much of her time interpreting Her words for the Emperor in addition to her typical duties as High Inquisitrix. High-profile trials and public events — often alongside the Immaculate Hand, her immediate supervisor and one of two individuals Gottlieb must answer to alongside the Emperor — are commonplace, and something the High Inquisitrix excels at. But a part of Gottlieb wishes to return to what she was trained to do: tracking down edict breakers and bringing them to face the Goddess’ justice, no matter where they attempt to hide themselves. But for now her duty is clear: to remain in her lofty position as long as She wills it, and to carry out Her work with all the High Inquisitrix does.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agnes Caladius, Immaculate Hand of Our Lady the Goddess&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Empire’s state is not complete without the Holy Tribunal, which interprets Her will and applies it to the imperfect world of humanity. In the Tribunal there is no authority holier — or higher — than that of its leader, the Immaculate Hand of Our Lady the Goddess. Elected for life by a convocation of priests and priestesses, the Immaculate Hand is regarded as the highest authority on religious matters in the Empire due to their mastery of scripture. Though primarily intended as a religious advisor on the council, the Immaculate Hand’s religious authority arguably makes her the second most powerful person in the Empire after the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
Born in 2386 to a family long involved in House Caladius, Agnes’ path to the position of Immaculate Hand was anything but clear due to her inability to receive the gift of communion from birth. Though no fault of her own, her lack of this gift prevented the young theologian from joining the ranks of the Inquisitrix as she originally desired, and Agnes instead committed herself to the study of the Goddess and Her words. The young woman proved herself to be a dedicated — if conservative — theologian and a gifted orator, and quickly rose through the ranks of the Tribunal. In 2432, following the death of her predecessor, Agnes was elected Immaculate Hand, the supreme religious authority of the Holy Tribunal.&lt;br /&gt;
&lt;br /&gt;
In her three decades as Immaculate Hand, Agnes has charted a steady course through a quickly-changing Spur. Her reign has seen the addition of the Tenth Edict, codifying the Tribunal’s opinion on augmentations, and generally good relations between the Emperor and both major schools of Tribunalist thought. Additionally she has formally consecrated the largest Tribunalist cathedral abroad, which is located in Mendell City and serves many Dominians employed by Zavodskoi and has worked with the High Inquisitrix to ensure no edict breaker escapes Her justice. But despite her successes the Immaculate Hand grows older each day, and is known to have a poor relationship with the crown princess. What the future holds for her, only the Goddess knows.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Houses===&lt;br /&gt;
&lt;br /&gt;
A moniker for the five most prominent Houses in the Empire, these families are the most powerful political and economic influencers in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
* House Volvalaad - House Colors: Blue, Black - A Human-dominated house. This house&#039;s wealth is in genetics and biological research. Of all the Great Houses, it is the biggest supporter of integration into the wider galactic community.&lt;br /&gt;
* House Caladius - House Colors: Purple Shades - A Human-dominated house. This house&#039;s power lies in its money lending and banking, alongside its many land holdings for which it receives a breathtaking sum in rent money. They also control a large amount of the Moroz Holy Tribunal.&lt;br /&gt;
* House Zhao - House Colors: White, Gray - A Human-dominated house. The power of this great house sits in engineering and its numerous naval contacts. It dominates the navy of the Empire of Dominia, with other houses constituting minor portions of the fleets.&lt;br /&gt;
* House Strelitz - House Colors: Gold and Red - A venerable Human house. Largely a military and martial power, it provides most of the Imperial Army’s officers and equipment. It is also the origin of Dominian honor as it is known today.&lt;br /&gt;
* House Kazhkz - House Colors: Orange, Red, Yellow - A Unathi-dominated house. Most of their wealth comes from its budding privateering enterprise. Of all the Great Houses, House Kazhkz is the most against integration into the wider galactic community. It has an internal faction, the Han’sans, who often enjoy their work bolstering the army’s ranks.&lt;br /&gt;
&lt;br /&gt;
===The Imperial Electors===&lt;br /&gt;
&lt;br /&gt;
The five great houses form the only voting group in the Empire of Dominia, the Imperial Council of Electors. These five individuals, leaders of their respective houses, are expected to meet with the Emperor - or Empress - to discuss and pass legislation impacting the entire Empire. Debates amongst the electors can become extremely heated and can be roughly divided along reformist and conservative lines. The reformists - those that seek a more liberal and widely integrated Empire - are led by the Volvalaads with support from House Caladius’ pro-trade faction. The conservatives - those that believe the Empire is fine as it stands and does not need further integration - are headed by the Kazhkz with support from much of House Caladius’ clergy. Houses Zhao and Strelitz, being more militarily-minded, tend to flip-flop on issues depending on Imperial security interests. The Emperor rarely steps into debates himself but, when he does, he is often able to easily shift the argument in his favor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Peerage, Noble Orders, and Titles===&lt;br /&gt;
The Imperial nobility is defined and sorted in prominence by their peerages alongside a complex mixture of noble orders and titles, many of which can trace their origins back to the era before the modern Empire. The Empire’s nobility is well-respected in its core worlds and is regarded as the peak of polite Dominian society. Below is a list of some common titles found in the Empire of Dominia, ordered from highest to lowest in the Empire’s peerage. This should be used as a general guide for the Empire’s nobility.&lt;br /&gt;
&lt;br /&gt;
Land-owning nobility going abroad to seek employment or for extended amounts of time is a &#039;&#039;&#039;major social faux-pas&#039;&#039;&#039; that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, &#039;&#039;&#039;it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Royal Titles (Unplayable):&#039;&#039;&#039;&lt;br /&gt;
* Emperor/Empress: The unquestioned ruler of the Empire of Dominia. This title can also refer to the spouse of an Emperor or Emperess.&lt;br /&gt;
* Crown Prince/Princess: The heir apparent to the throne of the Empire of Dominia, next in line for the Imperial succession. The current heir apparent is Crown Princess Priscilla Keeser.&lt;br /&gt;
* Prince/Princess: Children of the current Emperor that are not the heir apparent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble Titles (Unplayable):&#039;&#039;&#039;&lt;br /&gt;
* Grand Duke/Duchess: The leaders of the Empire’s great houses.&lt;br /&gt;
* Grand Consul: The leader of House Caladius. Unlike a Grand Duke, this position is elected by members of its own great house.&lt;br /&gt;
* Governor: The rule of an Imperial March, one of the Empire’s core worlds. Governorship is not inherited and is instead granted by the Emperor.&lt;br /&gt;
* Marquess/Marchioness: The ruler of one of the systems on the border between the Imperial Core and Imperial Frontier, such as Novi Jadran. Appointed by the Emperor.&lt;br /&gt;
* Viceroy: Ruler of an Imperial Viceroyalty, a colony in the Imperial Frontier. Viceroys are appointed by the Emperor rather than inheriting their title.&lt;br /&gt;
* Duke/Duchess: The immediate subordinates of a governor or viceroy that are responsible for managing regions of a planet. This title is bestowed by a Governor and is not hereditary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Noble Titles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Count/Countess: The hereditary ruler of an Imperial province and subordinate to a Duke. Counts can also be the administrators of Imperial military bases, though these Counts are not hereditary. Military Counts retain their title, but not their county, after their posting.&lt;br /&gt;
* Viscount/Viscountess: The ruler of a subdivision of an Imperial province, subordinates of the province’s Count. A hereditary position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Nobles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Baron/Baroness: The hereditary ruler of a barony, a small plot of land that has been declared the domain of a family in exchange for their loyalty to the Emperor. Typically answer to a Count or Duke.&lt;br /&gt;
* Lord/Lady: A generic title used to refer to a landless noble lacking other honorifics, such as the children of a noble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Titles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Baronet: A gender-neutral, landless hereditary title granted by the Emperor or a Governor to a notable commoner family, granting them the status of Primary in the Empire. Often the first step to becoming fully ennobled.&lt;br /&gt;
* Imperial Knight: A title granted to members of an Imperial Order of the Empire, such as the Order of the Golden Albatross. Used by both Secondaries and Primaries.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Initial Colonization===&lt;br /&gt;
&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the Mira Sancta System, so named after a belief that the planet would be a bountiful new frontier for humanity. The settlers had been primarily recruited from Europe and East Asia, promised a fertile new home in the deep frontier of human space as many were during this era of colonization. However, these settlers were going farther than any human colonists had gone before. The three colony ships were equipped with a new generation of warp engines that made the trip only take three years and they had been told by their sponsors that terraforming efforts had transformed three barren worlds into utopian paradises to surpass Earth itself.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years— the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official United Nations-sanctioned effort, but a disjointed effort between scattered, failing states. Only three years after they landed the United Nations had even ceased to exist - transformed into the Sol Alliance. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
The initial colonists of Dominia arrived in three separate areas, as per the original flight plans of their colony ships. Landing Site Fisanduh was located in &amp;quot;temperate&amp;quot; plains to be utilized for farming that was surrounded by mineral-rich mountain ranges, intended to become the industrial base of the colony— unfortunately for the colonists, the landing zone and its surrounding area were discovered to be quite cold. Landing Site Ofassel was located in the most &amp;quot;fertile&amp;quot; area of Moroz, a relatively temperate region of the planet. Intended to be the &amp;quot;breadbasket&amp;quot; of the planet, the colonists of this landing site viewed themselves as blessed with good fortune compared to their fellows. Landing Site Telminia was located near flat, fertile plains intended to serve as the primary launch point for shuttles coming on and off of the planet. Exacerbating the issues of the colonists upon landing was the failure of their local warp-based transponders, meaning that the three landing sites developed isolated of one another for some time.&lt;br /&gt;
The Forgotten Colony&lt;br /&gt;
&lt;br /&gt;
After landing, all three colony ships were unable to relaunch due to a lack of fuel. In this harsh environment, the colonists quickly learned how to adapt and overcome through a variety of means. Some overcame through unity, while others tried more radical methods.&lt;br /&gt;
&lt;br /&gt;
At Landing Site Fisanduh, the name of the mountainous region in which they had settled, the colonists managed to quickly adapt to their harsh circumstances. They unloaded crate after crate of heavy equipment originally intended for mining and industrial work, managing to establish the respectable city of Neubach in the foothills of the Fisanduh Mountains. The colonists of Fisanduh opted to unify as a whole to conquer their harsh environment and managed to avoid the radical measures undertaken by other landing sites due to the strength of their unity. As the area around Landing Site Fisanduh expanded, and it became clear that the original colonial staff would no longer be able to manage it all, the Confederated States of Fisanduh were formed. To the members of the Confederacy, there was no such thing as a Primary, Secondary, or Tertiary - there were simply Confederates. To the members of other states, however, the population of the Confederated States is primarily Secondaries, due to the lack of a colonial rationing program or nobility.&lt;br /&gt;
&lt;br /&gt;
At Landing Site Ofassel the colonists were more religious than their fellows, being primarily recruited from Eastern Orthodox populations. When faced with the hardship they relied on their faiths to guide them through the harsh initial years of the colonial process, and the clergy quickly became a wealthier and better-fed class than their contemporaries. The religious class of Ofassel was taller, stronger, and more educated than their fellows that worked in the agricultural industry and quickly began co-opting control of the landing site from the small staff of colonial administrators sent along with the ship. It was not until an administrator, a senior official named Valentia Caladius, proposed an alliance with the clergy that the settlement truly began to prosper. The start of the Holy Kingdom of Domelkos grew out of this political alliance, as did House Caladius. The importance of the religious leaders to the Holy Kingdom led to a great amount of emphasis being placed on them, with many referring to them as the &amp;quot;first and most important citizens&amp;quot; of the Holy Kingdom. Over time, this would simply be shortened to &amp;quot;Primaries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At Landing Site Telminia, two families rapidly came to prominence: the Zhao family, a group of engineers involved in ensuring that the engines that powered their capital of Nova Luxembourg kept running, and the Volvalaad family, a group of scientists responsible for the genetic engineering of crops and livestock to prevent the starvation of the colony. The two families would eventually rapidly expand their capabilities and power, with the Zhaos becoming prominent engineers and the Volvalaads moving into human genetic manipulation. They would also, through a combination of their power and manipulation of the colonial bureaucracy, turn the landing site into a monarchy controlled by the two families - now referred to as House Zhao and House Volvalaad. Eventually, they would refer to themselves as the Imperial Alliance of Zhao and Volvalaad. Or, more simply, the Imperial Alliance of Telminia. The engineers of House Zhao were lucky to create a working long-range radio system shortly after landing, which put them into contact with the fledgling Holy Kingdom of Domelkos. The religion of the Holy Kingdom spread to the Imperial Alliance as the two groups grew closely together due to their similar systems of government and similar state of quasi-castes. The nobility of the Imperial Alliance was, like their contemporaries in House Caladius and the Holy Kingdom&#039;s clergy, generally taller and stronger than their commoner counterparts due to a better diet. The caste system of the Imperial Alliance was further reinforced by a primitive version of the later blood debt, in which those living under the control of a noble paid them in service or goods to reside on it.&lt;br /&gt;
&lt;br /&gt;
By 2300 these three groups had grown significantly from their original sizes. The Confederated States had expanded to become a major industrial powerhouse in the Fisanduh Mountains and area around them, but remained behind their mountain ranges aside from the occasional expedition due to the hostile attitude of the Holy Kingdom, occupying western areas surrounding the mountain range— and Imperial Alliance— occupying the eastern regions surrounding the mountain range. Due to the differences between the Confederacy and the Holy Kingdom-Imperial Alliance coalition, conflict was inevitable at some point. It would come in 2355 when the Imperial Alliance and the Holy Kingdom gave the Confederated States an ultimatum: bend the knee and come into the fold as a unified Moroz, or resist and be annihilated. The democratic Confederated States opted to resist, and the bloodiest war in the planet’s history began.&lt;br /&gt;
&lt;br /&gt;
===The War of Moroz===&lt;br /&gt;
&lt;br /&gt;
Lasting almost a full century, the &amp;quot;Holy Crusade to Unite Moroz&amp;quot; as it is called in the Empire of Dominia (the Confederacy refers to it as the &amp;quot;War for Liberty&amp;quot;) economically and militarily devastated the planet. While the war began with victories for the Coalition outside of the Fisanduh Mountains, it rapidly became a stalemate when the mountain range was reached by Coalition forces. The Confederacy was on its home terrain, had fortified the passes through the mountains heavily, and was not willing to give territory up to what its citizens viewed as bloodthirsty imperialist invaders. The full might of the Confederated State&#039;s industrial economy was brought to bear to produce the materials needed to defend its harsh mountainous environments, with factories producing everything from winterized uniforms to artillery shells, while the Coalition turned its biological prowess towards beating their way through the mountains. The foundation of the modern geneboosted Primaries, often-titanic examples of humanity stretching upwards of seven feet into the air, originated from this effort to produce more effective soldiers.&lt;br /&gt;
&lt;br /&gt;
While the Coalition tried their best to break through, they could not. Shell after shell of artillery rained down from the Fisanduh Mountains as the war continued, turning the foothills where assaults would originate from into blasted moonscapes where the very ground became poisoned from residual gunpowder and unexploded munitions. There were breaks in the warring, but they were only temporary ceasefires - simply interludes in what the Coalition viewed as a holy war and what the Confederated States viewed as a war for their very existence. One side would not stop until their conquest was over, and the other side intended to fight until the bitter end. The Confederated States were diverting more and more of their economy towards the war as the years turned to decades, and were approaching a kind of white peace as the Coalition became more and more worn down by reports of losses for what they saw as very little gain. Then, in 2384, after decades of war, the balance of power shifted dramatically.&lt;br /&gt;
&lt;br /&gt;
===The Collapse of Fisanduh===&lt;br /&gt;
&lt;br /&gt;
In late 2384 the Imperial Alliance and the Holy Kingdom, worn down by nearly forty years of continuous fighting, made a desperate move. House Zhao was confident in its ability to launch a functional spaceship fleet after decades of research alongside House Volvalaad with the aim of flanking the Fisanduhian lines and deploying elite geneboosted commandos of House Strelitz to destroy the Fisanduhians from the inside. A Captain from the Holy Kingdom, Stanislav Olkhovsky, was chosen for his exceptional faith in the Morozian Holy Tribunal - the colonial religion of the Alliance and Kingdom, descended from Eastern Orthodoxy. As Captain Olkhovsky and his crew launched, they were firm in their faith that they would aid them. As the ships took off with their troop compartments full of crack Strelitz troops, all aboard prayed that this would be the end of the bloody war. In the Imperial Palace, the Emperor himself is said to have prayed for the success of the mission.&lt;br /&gt;
&lt;br /&gt;
The Confederated States, for their part, prepared for the assault with what knowledge they had of it. However, this did not prepare them for an orbital assault by the commando units on all their major cities, including their capital of Neubach. The government of the Confederated States never signed surrender terms to the war, instead opting to enact &amp;quot;Plan SCRAM&amp;quot; and send its government and military into an insurgency. The last Prime Minister of the Confederated States, Helga Kesselring, shot herself while draped in the standard of the States rather than be taken prisoner. No fully intact copy of Plan SCRAM has ever been recovered from Moroz due to the Confederated States&#039; efforts to destroy sensitive documents in the final hours of its existence as an official government - the only recovered parts of it are a two-page section: a title page reading &amp;quot;PLAN SCRAM&amp;quot; and a second page reading &amp;quot;DESTROY ALL INFORMATION PAST THIS PAGE AFTER READING.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This spirit of defiance continues up until the present day. The Imperial forces that came to occupy the former Confederated States after this rapid assault reported no resistance whatsoever, but constant signs that the citizens of the region were preparing to stand against them. The army of the States had simply vanished, its factories had disappeared, and its citizenry had ripped up road signs across the territory. The second phase of the so-called &amp;quot;Fisanduhian Imperial Conquest&amp;quot; was more cultural than military. With the reunification finally completed at long last, the Imperial Alliance and the Holy Kingdom joined hands with the formation of the Empire of Dominia and the coronation of Godwin Keeser, the ruler of the Imperial Alliance, as the first Emperor of Dominia. The years that followed his coronation on the 29th of June, 2385, would be a time of great change for Moroz.&lt;br /&gt;
&lt;br /&gt;
===The Reign of Emperor Godwin Keeser I===&lt;br /&gt;
&lt;br /&gt;
The first true Emperor of Dominia, Godwin reigned from 2385 until his death from old age in 2437. During his roughly five decades of rule the newly-formed Empire of Dominia would go from a minor power to a true Empire, though his path would not be free of issues. Even as the Empire, under the watchful eye of its Emperor, expanded to multiple worlds and became masters of generic research it had problems in its home. The reign of Emperor Godwin Keeser I and its rapid expansion saw the creation of a new social class in the Empire: the Ma’zals. These humans make up a broad swath of Imperial society and are defined within the Empire as non-Morozian subjects of the Empire of Dominia. Controlling Ma’zals has been a longstanding problem for the immense colonial bureaucracy of the Empire of Dominia, and issues continue to this very day. Along with issues in the Imperial colonies, not all was well in the Imperial Occupied Territory of Fisanduh.&lt;br /&gt;
&lt;br /&gt;
===The Imperial Occupation of Fisanduh===&lt;br /&gt;
&lt;br /&gt;
In the meantime, settlers of the Fisanduh region from the greater Empire became extremely rare, due to massive hostility from the native population. Settlers often reported having bricks thrown through their windows, effigies of Keeser burnt on their properties, were typically declined employment in Fisanduh-run businesses and saw extremely low rates of attendance at Tribunal festivities and churches. The Fisanduh town of Vasychevo is well-known for having a church attendance of zero non-Imperial citizens until its church was shuttered fifteen years after its establishment. The initial Imperial bureaucrats and clergy sent to Fisanduh often returned demoralized and infuriated (and often complained that citizens of the former Confederated States would refuse to give them the time of day). Most pettily, a Tribunalist priest once claimed that a Fisanduh supply truck had opted to move fifty Kilometers under the speed limit in a no-passing zone, causing him to be two hours late to a sermon. This was not an isolated incident, as Fisanduh was full of these signs of defiance - some large and noble, some small and petty.&lt;br /&gt;
&lt;br /&gt;
The first serious attempt by the young Empire to bring Fisanduh to heel was the creation of an organization officially known as His Majesty’s Imperial Fisanduhian Gendarmerie (simply referred to as IFG by most Fisanduhians), police led by Imperial officers but staffed by Fisanduhians armed and supplied by the Empire. An effort by the Empire to integrate the Fisanduhians into the imperial system and to make good on their status as &#039;Morozians,&#039; by traditional Dominian definitions of the word, however, the IFG fell flat on its face almost immediately. This was primarily attributed to the hatred of the Empire held by Fisanduhians, a successful smear campaign that (rightfully) portrayed the IFG as puppets of the Emperor, and intensive 3F infiltration of the Gendarmerie. The IFG served only to arm and equip the 3F and while it remains active on paper, it is primarily staffed by Imperial subjects and is regarded as a dumping ground for ineffective officers that must be placed in a location where they can do as little damage as possible to the Empire’s reputation.&lt;br /&gt;
&lt;br /&gt;
In yet another attempt to bring their new province under control, the Empire escalated by sending firebrands to Fisanduh. These firebrands found very little success at best, and death at worst. The situation in Fisanduh continued to escalate as the 2430s, then the 2440s, dragged on and a new Emperor was crowned. The Empire had a poor foothold at best, and there were rumors that the Fisanduh resistance (now, by this point, violent) reached further than the Empire knew. When Emperor Keeser attempted to formally enforce control in 2440 via an order to convert to the Holy Tribunal at the sword enforced by the Imperial Army, fears about the capabilities of the Fisanduh resistance would be found to have underestimated the resistance.&lt;br /&gt;
&lt;br /&gt;
===The Fisanduh Freedom Front===&lt;br /&gt;
&lt;br /&gt;
Active from 2386 to the present day as part of Plan SCRAM, the FFF (or 3F to some), the Fisanduh Freedom Front entered into a period of mustering for several years following the defeat of the Confederated States in open battle, gradually building up their strength. The Freedom Front is rumored to have been active formally since the day the Confederated States fell, they reemerged dramatically in 2386. While the order formally came into effect on November 15, 2386, its enforcement was intended to take place starting on the twentieth of the same month to allow the Imperials a chance to celebrate Navy Day. On November 18th two Imperial Navy light cruisers— the Arbiter and Outrider— detonated violently in their drydocks in New Luxembourg. The Arbiter remained in its elevated drydock moorings, but the Outrider managed to slip out of its dry-dock after the first blast. Observers first reported the Outrider starting to slide out, then a massive explosion (later revealed to be its power magazine) split the ship in two, with one half remaining attached to the dry-dock, while the other fell out of its moorings and into the naval armament plant beneath the dock, causing massive damage to the facility. The exact number of dead has never been revealed by the Empire of Dominia, though the cruisers were written off as unable to be salvaged. Shortly after the detonation, an organization known as the Fisanduh Freedom Front claimed responsibility for the attacks, with a man identified as &amp;quot;Svetovid&amp;quot; standing in front of the Confederated State&#039;s flag claiming that more attacks would come if the Empire continued its efforts to subjugate Fisanduh. The Emperor, not wanting to lose face to what he saw as dishonorable terrorists, continued his efforts to subjugate Fisanduh.&lt;br /&gt;
&lt;br /&gt;
More attacks came. None were on the scale of the Navy Day attack, but they were a constant threat to the Empire in Fisanduh. Nail bombs arrived at important officials in Fisanduh, Tribunal temples were firebombed, buildings of the Imperial bureaucracy were detonated— some through car bombings, others through tunnels being physically dug beneath them. It became apparent that 3F was, despite Imperial efforts to pacify the province earlier, essentially the shadow government of the entire province. Many of 3F&#039;s fighters were veterans of the War of Moroz, and were still able to stand and fight despite their age. The &amp;quot;shadow state&amp;quot; supporting them was able to withstand the Imperial Army&#039;s efforts to root it out, proving to be extremely flexible and resilient. Losses on the part of the Imperial Army began to mount, and maimed soldiers marching back from Fisanduh became a common sight in the border provinces. The insurgency has continued since 2440 without signs of stopping, though it has waxed and waned. Through the propaganda machine of the Empire, the greater body of Imperial citizenry began to hate 3F and the democratic movement it stood for. Through their brutal actions, the greater Empire became hated by Fisanduh. The intensity of the insurgency, and of the Imperial counter-campaign has wound down in the past seven years - Emperor Keeser has mostly withdrawn from Fisanduh, while 3F has decreased its activities outside of Fisanduh as the occupation has retreated. Fisanduh was left with de facto independence despite being, de jure, a territory of the greater Empire. As a result, vessels flying the flag of Fisanduh are legitimately recognized in most areas outside Dominian space, though the Fisanduh Freedom Front maintains no official ships. Present-day Fisanduh is an area that is, in many places, devastated by war. It remains an area of the Empire that most Imperials do not go to and a source of conflict in the Imperial government. Should they attack Fisanduh again, or should they expand outwards?&lt;br /&gt;
&lt;br /&gt;
===The Reign of Emperor Keeser I===&lt;br /&gt;
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[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly insurmountable gap between the foreign Ma’zals and native Morozi population, supposedly united in a new loyalty under the Emperor and Tribunal. With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2407, the Imperial Railroad was completed, linking all of the major cities of Moroz together. Since its start in 2412, the Imperial Canal project to link the major inland seas has made steady progress.&lt;br /&gt;
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One major event in the reign of Emperor Boleslaw Keeser I was the introduction of Unathi to the Empire of Dominia. In the winter of 2440 a Unathi fleet arrived in the home system of the Empire. Though initially feared to be pirates, and the first true test of the Navy, a different outcome emerged: the pirates, led by Salak Kazhkz, instead pledged their sword to the Emperor and swore fealty. In return for their loyalty, and (perhaps more importantly) their vessels, the Unathi were granted the grand House Han’san-Kazhkz. However, due to the recent naval primacy of the Kazhkz and the defeat of the Han&#039;sans, they are typically referred to as simply House Kazhkz. More information about the Unathi of Dominia can be found [[Unathi in Dominia|here]].&lt;br /&gt;
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A timeline of events in his reign follows:&lt;br /&gt;
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In &#039;&#039;&#039;2440&#039;&#039;&#039; he opted to attempt to enforce Imperial control over the province of Fisanduh.&lt;br /&gt;
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In &#039;&#039;&#039;2445&#039;&#039;&#039; the Coalition of Colonies officially forms the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
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In &#039;&#039;&#039;2451&#039;&#039;&#039; Necropolis Industries officially announced its partnership with Dominia would start in June of 2451, though some independent observers noted that facilities resembling Necropolis ones had existed on the planet since early 2440.&lt;br /&gt;
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In &#039;&#039;&#039;2452&#039;&#039;&#039; the Emperor once again entered talks with NanoTrasen at the behest of House Volvalaad, ultimately resulting in the corporation and Imperial government reaching an agreement regarding trading and piracy. The opening of Dominia to the greater market of NanoTrasen has allowed for the Imperial Navy to rapidly expand its capabilities in the past decade, though the fully assembled Coalition of Colonies Deep-Space Fleet still outclasses it handily according to recently released figures.&lt;br /&gt;
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In &#039;&#039;&#039;2455&#039;&#039;&#039; Emperor Keeser began a gradual withdraw from Fisanduh, having seen defeat in its mountainous territories. The province reverts to the droll Imperial title of &amp;quot;semi-autonomous region.&amp;quot; He instead opts to expand the Empire&#039;s borders in the void of space (in order to save face, according to some critics), and begins a campaign of conquest and colonization.&lt;br /&gt;
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In &#039;&#039;&#039;2462&#039;&#039;&#039; the Emperor continues to reign over Dominia, though he steadily grows older day by day. With the Empire suffering internal issues, and threats abroad, only the Goddess will know what will become of it when he passes...&lt;br /&gt;
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==Dominian Society==&lt;br /&gt;
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===Primaries===&lt;br /&gt;
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The Primaries are the noble and liturgical classes of the Dominian Empire&#039;s humans, though the noble class of Dominia often sees Secondaries adopted into it. Due to centuries of eating better than their commoner and lay counterparts, Primaries are physically larger and more imposing than their Secondary cousins. Secondaries that are elevated to nobility, though still primaries, tend to be slightly shorter than older families. Dominians (or Morozians, if you are from the former Confederated States) of this social class are not typically found in Fisanduh due to its lack of nobility and can reach heights of six feet in both genders. &lt;br /&gt;
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Unathi also fall into the category of &amp;quot;Primaries.&amp;quot; They are usually descendants of the Unathi raiders who bent the knee to the Empire or recent immigrants from the Hegemony. New Unathi immigrants, however, are often considered “glorified secondaries” due to needing to prove themselves to become full members of a House.&lt;br /&gt;
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Land-owning Primaries going abroad to seek employment or for extended amounts of time is a &#039;&#039;&#039;major social faux-pas&#039;&#039;&#039; that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, &#039;&#039;&#039;it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Average Male Height:&#039;&#039;&#039; 5&#039;6&amp;quot; - 6&#039;5&amp;quot;. The older a noble lineage, the taller they will be on average. &lt;br /&gt;
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&#039;&#039;&#039;Average Female Height:&#039;&#039;&#039; 5&#039;4&amp;quot; - 6&#039;3&amp;quot;. The older a noble lineage, the taller they will be on average. &lt;br /&gt;
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===Secondaries===&lt;br /&gt;
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Secondaries are the commoners and laypeople of Moroz, those on the planet lacking noble titles or liturgical positions. Exceptional Secondaries are often ennobled, becoming Primaries. They make up the bulk of Moroz&#039;s population but are the second-most populous group overall in the Empire after Ma&#039;zals. Secondaries from outside Fisanduh tend to be smaller and thinner than their counterparts in Fisanduh, and Secondaries as a whole tend to be smaller than Primaries (though there are exceptions). Secondaries represent a more diverse social class than the Primaries do, but are a part of the same ethnic group as the Primaries. The key difference between the two classes is the presence of a noble title. In the Empire proper, Secondaries form the core of the Moroz Holy Tribunal and Imperial society as a whole. Within the former Confederated States, Secondaries are instead referred to as &amp;quot;Morozians.&amp;quot;&lt;br /&gt;
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Unathi that come from outside of Dominia that are turned away from House Kazhkz or even stop attempting to join a house often become secondaries. As such, a good chunk of the Unathite population are secondaries.&lt;br /&gt;
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&#039;&#039;&#039;Average Male Height:&#039;&#039;&#039; 5&#039;6&amp;quot; - 5&#039;9&amp;quot; (add three to four inches if from Fisanduh) &lt;br /&gt;
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&#039;&#039;&#039;Average Female Height:&#039;&#039;&#039; 5&#039;1&amp;quot; - 5&#039;4&amp;quot; (add three to four inches if from Fisanduh)&lt;br /&gt;
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===Ma&#039;zals===&lt;br /&gt;
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A blanket term used to refer to those citizens— or subjects— of the Empire that are not from Moroz, Ma&#039;zals represent the Empire&#039;s underclass. They are an extremely diverse group that tends to be generally rebellious, and resistant to Imperial control. Those that do opt to side with the Empire have either been integrated into the Empire&#039;s colonial system or are turncoats. Ma&#039;zals also form a large population in the Coalition of Colonies, as they often flee from the Empire through whatever means are available. Ma&#039;zals form the backbone of the [[Dominian Imperial Military]] and can rise to great heights in the Imperial Army, though the majority never rise beyond the most junior officer ranks.&lt;br /&gt;
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Ma’zals, while diverse, can be divided into three distinct groups that the Empire of Dominia keeps track of. The largest of these groups are the &#039;&#039;&#039;“regular” Ma’zals&#039;&#039;&#039; of the Empire that have yet to fully accept Imperial rule. These Ma’zals are generally found on recently conquered planets and tend to be the most resistant to Imperial control, with violent resistance not being uncommon. No matter how much the Empire tries there are always those that continue to resist even after most have accepted their status as Imperial subjects, and House Strelitz often becomes involved in counter-insurgency warfare on Imperial colonies. However, in due time, these Ma’zals will eventually bend the knee to Imperial rule; in part due to the next, and smallest, category of Ma’zal.&lt;br /&gt;
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The so-called &#039;&#039;&#039;&amp;quot;Elevated Ma’zal,”&#039;&#039;&#039; is an unusual and often misunderstood figure both inside and outside of the Empire of Dominia. Originally an “invention,” of House Caladius, the men and women that make up this category of Ma’zals are trained to serve as bureaucrats in the massive bureaucracy of the Empire of Dominia. This has quite a few advantages as the Elevated Ma’zals know the planet, understand the local language and customs and can be utilized as a friendly face for the Empire’s control of the planet. Sometimes referred to as the “nobility of the Imperial frontier,” Elevated Ma’zals will often— with blessings from House Caladius of course— form their own noble houses and orders, assuming they are not integrated into House Caladius. These frontier houses are generally always affiliated with House Caladius, and have proven to be a valuable ally of their merchants.&lt;br /&gt;
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The final category of Ma’zals are those that have accepted Imperial rule and now live as full citizens of the Empire. The &#039;&#039;&#039;“Integrated Ma’zals,”&#039;&#039;&#039; of the Empire make up a smaller portion of the total Ma’zal population than their non-integrated counterparts but possess a greater amount of economic power than their rebellious counterparts and are, though not fully Morozian, considered to be loyal subjects of the Emperor and Goddess alike. The loyalty of some Integrated Ma’zals is so great that many are often awarded the prestigious title of Honourary Morozian, also referred to as “Morozian beyond the void,” in some areas, which represents that they have demonstrated a very high level of commitment to the Empire. Such an award is accompanied by immediate ennobling with the great house that recommended the award be bestowed.&lt;br /&gt;
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===Geneboosting===&lt;br /&gt;
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A technique dating back centuries, geneboosting is descended from colonial efforts to genetically engineer species adapted to the harsh Morozian climate. Geneboosting was originally used on humans by the Volvalaads at the behest of House Strelitz with the intent of improving the Imperial Army&#039;s officer corps before being adopted by House Volvalaad as a way to create a better class of nobility. Geneboosting is done during the fetal development stage. It greatly enhances the natural genetic structure of the patient, removing flaws and emphasizing strengths. &#039;&#039;&#039;This form of genetic modification is limited to the nobility due to the high cost and status associated with it&#039;&#039;&#039;. The effects lead to enhanced attributes and appearances: those geneboosted are stronger, faster, more able, and much longer-lived than their non-geneboosted counterparts. Geneboosted playable species tend to be slightly taller than average, with humans becoming as tall as 6&#039;8&amp;quot; (2.03m) and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance, and geneboosted humans are often held as paragons of Imperial society. Geneboosting carried out after birth, known as gene therapy, is very rare and generally dangerous in addition to being prohibitively expensive. Talks with Zeng-Hu to improve upon Dominia&#039;s pre-existing gene boosting techniques have not yielded results.&lt;br /&gt;
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===Dominian Heads of Staff===&lt;br /&gt;
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As a result of the Empire&#039;s fanatical outlook on certain issues such as synthetic life and edict breakers, Dominian heads of staff are fairly rare aboard Stellar Corporate Conglomerate facilities such as the SCCV Horizon. Those that do pass through the requirements needed to become a head of staff are typically considered to be liberals (or, rarely, reformists) in the Empire and typically belong to or are affiliated with a Great House, with House Volvalaad having the greatest representation abroad and House Caladius following closely behind. Nevertheless, they must still go through a great amount of orientation in order to adapt to life aboard such a cosmopolitan vessel.&lt;br /&gt;
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Dominians that are elevated to a leadership position within the Conglomerate are regarded to be the best and brightest of the Empire by the cartel and are highly-regarded by the for their professionalism and honor despite some difficulties in working with IPCs and other forms of synthetic life. Please note that playing a Dominian head of staff is not an excuse to make a player&#039;s round miserable just because they&#039;re a synthetic.&lt;br /&gt;
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==Languages==&lt;br /&gt;
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The Empire is a multilingual society divided between High Morozi, a Tradeband dialect, and Vulgar Morozi, a Sol Common dialect, along with various unathi dialects, such as Sinta’Azaziba, and Freespeak. Which of these languages one speaks are generally determined by one’s class and planet of birth. Among the Primary aristocracy and natives of the Imperial Core High Morozi is often the first, and primary, language, with Tau Ceti Basic and Vulgar Morozi fluency viewed as the sign of a good upbringing and education. Primaries who do not speak Vulgar Morozi are extremely uncommon, and those who do not speak the language are generally looked upon poorly by their peers. Many Secondaries speak Vulgar Morozi as their first language, though this varies from family to family.&lt;br /&gt;
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As one travels further from the Imperial Core, High Morozi begins to rapidly disappear as a first language and is replaced with its Vuglar counterpart, or with Freespeak. Often pejoratively known as “Gutter,” or “Rebel-Speak,” by Dominians the language is associated with the uncivilized frontier. Speaking Freespeak, even if one has knowledge of the language, is considered to be a major faux pas.&lt;br /&gt;
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==Synth Relations==&lt;br /&gt;
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&#039;&#039;&#039;CHARACTERS ABOARD THE HORIZON HOLDING DOMINIAN CITIZENSHIP WHO ARE DISCOVERED BY THE DOMINIAN GOVERNMENT TO BE INVOLVED IN ANY KIND OF INTIMATE RELATIONSHIP WITH AN IPC MAY BE EXTRADITED TO DOMINIA TO FACE PUNISHMENT FOR BREAKING THE FIFTH EDICT AND FOR DEGRADING THE IMAGE OF THE EMPIRE ABROAD. EXTRADITED CHARACTERS WILL NO LONGER BE PLAYABLE ABOARD THE HORIZON AND MAY BE SUBJECT TO THE PUNISHMENTS OF LIFE IMPRISONMENT, PERMANENT EXILE, OR DEATH.&#039;&#039;&#039;&lt;br /&gt;
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Dominian hatred of synthetic life stems from its deep faith in the Holy Tribunal and all positronics are sought out and destroyed upon entering Dominia space. To Dominians, higher level Synthetic life like self-aware AI and IPCs are ontologically evil. Interestingly, to observers, there seems to be a disproportionately high number of shell IPCs present in the sector compared to those beliefs. Rumors that Emperor Boleslaw Keeser declares political rivals untagged shells before black bagging them have been vehemently denied by the Empire.&lt;br /&gt;
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Imperial citizens working abroad in human space often interact with synthetics. In foreign lands, Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
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==Dominian Extradition==&lt;br /&gt;
While the Empire&#039;s subjects may live and work outside of its borders, they are still expected to uphold the Empire&#039;s reputation abroad. This includes acting in a way that would not embarrass or otherwise be an affront to Dominia or its interests. Should a Dominian citizen abroad be caught perpetrating either of these acts, they may be investigated by His Majesty&#039;s Imperial Diplomatic Service and extradited by local authorities back to Dominia in order to receive the proper punishment from a Dominian court. For purposes of Dominian characters living and working aboard the SCCV Horizon, the information relevant to this procedure is detailed below.&lt;br /&gt;
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The Empire of Dominia has an extradition treaty with the Republic of Biesel. It can exercise this treaty to hold investigations pertaining to the conduct of Dominian subjects inhabiting Biesellite space and extradite them back to Imperial space if a breach of an Imperial Edict or other behavior which may besmirch the Empire&#039;s reputation abroad is found. Extraditions and investigations may only be conducted at the request of a consular or if a Dominian character&#039;s conduct is so egregious as to warrant notice by His Majesty&#039;s Imperial Diplomatic Service without the aid of a consular. Dominian Consulars found to be abusing this power or otherwise using this power dishonestly will be considered as breakers the Sixth Edict and will be summarily ejected from His Majesty&#039;s Diplomatic Service and extradited back to the Empire themselves to face punishment. The expediency of an investigation or extradition decision is balanced by a number of factors including an accused person&#039;s class, the severity of the alleged crime, and the amount of evidence weighing against them or in their favor. For example, the most scrutiny and expediency would be paid to Primaries and those accused of flagrantly breaking Tribunalist edicts or plotting against the empire. The processing of extradition requests typically takes a few days, but exceptions can be made if the crime or embarrassment to the Empire&#039;s pride would warrant that the process be expedited. If an investigation or extradition has been requested concurrently with a request for asylum or refugee status with another faction in the setting, the request for asylum &#039;&#039;&#039;DOES NOT&#039;&#039;&#039; nullify any investigation or extradition request unless asylum is granted. Whichever completes first, the asylum-seeking process or the extradition process, is what holds. Extraditions from the SCCV horizon are conducted by Biesellite or SCC authorities in cooperation with His Majesty&#039;s Imperial Diplomatic service. Judgements on extradition and investigations are made by the Human Lore Team and cannot be appealed. &#039;&#039;&#039;Through playing a Dominian character, players implicitly consent to be bound by the decisions made by the Human Lore Team in the event their character is investigated or extradited.&#039;&#039;&#039;&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
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[[Category:Factions]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=30795</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=30795"/>
		<updated>2023-11-27T15:09:12Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = Mira Sancta&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = High Morozi (Tradeband), Vulgar Morozi (Solarian Common)&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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The &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039;, often simply referred to as “the Empire,” is a heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the Mira Sancta System. This autocratic state is presently ruled by His Imperial Majesty &#039;&#039;&#039;Emperor Boleslaw Keeser I&#039;&#039;&#039;. The Empire of Dominia was proclaimed in 2385 by Emperor Godwin Keeser, the father of Boleslaw Keeser. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socioeconomically stratified due to the so-called blood debt, known as the Mor’iz’al. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes some a lifetime or more to pay off. Imperial society is heavily divided by class and the Mor’iz’al blood debt is a very important part of Imperial society. Many in the Empire follow a strict code of honor, which originates with its great houses. The Empire is considered by many to be a threat to the free frontier. Its state religion is the Moroz Holy Tribunal which lays a heavy hand upon the Imperial government, with their edicts enforceable as law and those that violate its edicts being referred to as “edict breakers,” a class of unpersons actively hunted down by the government. Perhaps the most famous export of the Empire is the gene-boosting techniques it has carefully developed over centuries, though they lag behind the Skrell. It remains highly imperialistic and somewhat isolated but has recently made strides to enter further into the galactic stage. “In the Goddess’s Name, So Shall It Be Done” is commonly regarded as the unofficial motto of the Empire, due to the association of the phrase with the Tribunal.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
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Based on the 2459 Imperial Census, the total population of the Empire is roughly fifteen billion, though this number has grown in the intervening years. Citizens from the Imperial Core tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunal&#039;s power. As one travels outwards from the Imperial Core loyalty to both Emperor and Goddess slowly fades, and the presence of the Imperial Army increases in response.&lt;br /&gt;
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Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to lack loyalty to both the throne and the Tribunal, largely due to being conquered by force rather than colonized by Morozians as the Dominian core worlds were. Many subjects are new to the Empire in these regions and are unwilling to bend the knee, leading to a great number of military units being stationed here. Imperial frontier subjects have a reputation for being uncivilized in the Inner Empire. They tend to be unwilling to convert, with these regions seeing higher amounts of edict-based executions.&lt;br /&gt;
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====[[Moroz]]====&lt;br /&gt;
The capital planet the Empire with roughly six billion residents. The planet is largely dominated by its large polar circles which encompass around 70% of the planet’s surface. Moroz is by far the wealthiest settlement in the Empire and owes much of its wealth to the extraction-based economics of Dominian imperialism, which has led to some resentment from other planets in the young Empire.&lt;br /&gt;
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====Zhurong====&lt;br /&gt;
[[Image:Minimap Dominia.png|thumb|A closer image focusing on the planets and territory of the Empire.]]&lt;br /&gt;
Colonized in 2367 by the combined efforts of the Imperial Alliance and Holy Kingdom of Domelkos, the Imperial Mandate of Zhurong is the Empire’s oldest continuous colony. Zhurong is home to plentiful mineral deposits which form the backbone of the local economy, and have ensured the planet is the beating industrial heart of the Empire and its Fleet. Its capital Hongse Chengbao, literally translated as Red Castle, is in one of the few stable regions of the planet and takes its name from the large Imperial Fleet Arsenal which was established there in the early 2370s. Much of the planet’s surface outside of the stable regions is constantly shifting and exposing new mineral deposits which the Empire readily exploits by using large mobile mining walkers designed to withstand the frequent earthquakes and volcanic activity Zhurong is known for. The planet is known to be far hotter than Moroz and local fashion discards the long sleeves and heavy coats of Moroz for short sleeves and lighter fabrics.&lt;br /&gt;
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In both the present day and historically Zhurong has served as a critical industrial hub for the Empire which produces many of its weapons of war, ranging from humble infantry rifles to the venerable Moroz-class dreadnoughts of the Imperial Fleet. Most in House Zhao, which has long dominated Zhurong, believe the War of Moroz was won in Zhurong’s factories and orbital shipyards. The ever-increasing demands of the Empire’s colonial conquests has resulted in the Admiral-Governors of Zhurong creating the Red Castle System: a decree which divides the planet into a series of counties which are ruled by minor nobles or qualified Secondaries affiliated with House Zhao. Appointed by the Admiral-Governor, these Counts and Countesses are responsible for ensuring the quotas set for Zhurong by the Imperial Council are met. If they are not met, the rulers can simply be removed. Despite the risk of removal some families have had a great deal of success as Counts minted by the Red Castle, and have made themselves and their holdings immensely wealthy in the process.&lt;br /&gt;
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Perhaps the most successful of the Red Castle Counts is the Kaneko family, a group of minor nobles who are responsible for large-scale steel production in Kaneko County. Unfailing in their loyalty to House Zhao and the broader Empire, House Kaneko is known for its fair and relatively meritocratic policies towards its subordinates, including its Ma’zal workers, and has never once failed to meet its assigned quotas. Their family crest — a yastr holding a forging hammer in its claws — is stamped on every piece of steel they forge and is a common sight throughout the Imperial military. House Kaneko’s motto — Zhurong Steel — has become a slang term in many corners of the Empire for a high-quality product which will not fail. The family has consistently refused offers to integrate it into House Zhao, citing their role as servants of House Zhao above all things. More cynical souls have pointed to House Kaneko’s independence allowing for it to more easily interact with foreign companies, such as Zavodskoi Interstellar.&lt;br /&gt;
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Those beneath these Counts and Countesses are primarily Ma’zals and less wealthy Secondaries, though some minor nobles can be found in administrative positions across the planet. The factories and mineral fields of Zhurong are a common destination for Ma’zals looking to quickly work off their Mo’ri’zal, and those of their family, despite the hazards associated with working in the mineral fields. Earthquakes and volcanic activity are two major hazards which face the mining walkers of Zhurong, and injuries can be quite common among the planet’s miners despite safety standards and protective equipment demanded by the Admiral-Governor for all miners. In the factories in orbital works of Zhurong life is significantly safer but pay is lower. Zavodskoi Interstellar, a recent partner of the Empire, has begun to invest large amounts of funds into the planet’s industrial infrastructure, and Zhurong’s fortunes seem to have improved greatly through cooperation with Zavodskoi. Some in the broader Spur have whispered of Zavodskoi’s intent to turn Zhurong into their version of [[New Hai Phong]] — an industrial planet which they can cite as a major accomplishment and source of income.&lt;br /&gt;
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====Zhurong Imperial Shipbuilding====&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Let me phrase this in a way even you can understand, Grand Consul. A sculptor cannot function without her materials, yes? The resources you will be diverting into this pet project of yours are my materials, and my sculpture is our Empire!”&amp;lt;/i&amp;gt; — Grand Admiral Huiling Zhao during discussions preceding the creation of ZIS.&amp;lt;/center&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Zhurong Imperial Shipbuilding&#039;&#039;&#039; is a Zavodskoi Interstellar affiliated company subordinate to the larger Zhao-run Zhurong Imperial Naval Arsenal (ZINA) which is located on the Empire of Dominia’s industrialized core world of Zhurong. The ZIS is focused around, as the name implies, the construction of ships but has a focus on civilian hulls rather than military ones. Founded in 2462 after the construction of multiple shipyards in orbit of the industrial planet [[Empire_of_Dominia#Zhurong | Zhurong]] by House Zhao and funded by House Caladius, ZIS is  a successful attempt by the Empire to force Hephaestus Industries out of a market, in this case the need for civilian and industrial vessels within the Empire of Dominia, and replace it with a native Dominian company. &lt;br /&gt;
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Contemporary Operations and Influence: Currently, the ZIS profits along the Great Houses of the Empire, using the raw resources of newly conquered frontier worlds to build the vessels which transport those resources from the frontier worlds. By cooperating with both  House Zhao and Caladius and focusing their efforts on civilian vessels rather than military ones, ZIS has come to hold a near monopoly over the construction of those vessels within the Empire, and limitations on other megacorporations places by the Chief Commissioner of Economic Development ensure their position remains secure. Outside the empire they currently compete with Hegeranzi Starworks, a Hephaestus subsidiary for markets not only in the Badlands but across the Spur. Currently, the Starworks has a leading edge due to the help of Hephaestus Industries and ZIS’ focus on serving the Dominian market first. However, ZIS is increasingly finding an edge in more specialized vessels and equipment compared to the mass production design of the Starworks. ZIS works closely with Zavodskoi Industries, who buys their ships for sale outside of the Empire. Zavodskoi also provides many skilled engineers for the ZIS through a work contract program. Most ZIS employees not affiliated with Zavodskoi are Ma’zals from the Imperial Frontier seeking better work and higher wages to pay off their Mo’ri’zal. These Ma’zals are typically supervised by Secondaries, who make up the vast number of white-collar jobs found in both ZIS and its parent company, ZINA.&lt;br /&gt;
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&#039;&#039;&#039;Executives&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Lord Master of the Shipyard (CEO): Lanying Zhao&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though criticized by many in House Caladius for being clear evidence of Imperial Fleet meddling in the affairs of civilian shipbuilding, the Admiral-Governor of Zhurong has doggedly maintained her position as Lord Master of the Shipyard through her own influence, vast talents, and the patronage of the Grand Admiral. Lanying’s tenure as ZIS’ first, and so far only, leader has been relatively unpopular with House Caladius due to her repeated choices to direct ZIS resources into ZINA, which she also controls, despite protests by many merchants. Conversely, these choices have made her quite popular with her own house. Rumors have recently spoken of the Admiral-Governor, a woman bored half to death by her duties, resigning her position as soon as a successor emerges. Only time will tell if these are true.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master of Production: Xiu Zhao&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mind behind many ships used by civilian and military actors across the Empire, Xiu Zhao is often regarded as one of the house’s greatest contemporary engineers. Serving as Master of Production is something of a retirement for the old engineer as he is now responsible more for production schedules than military vessels. Some say it is more a punishment than retirement for his promotion and production of the somewhat inefficient Empire-class cruiser, but House Zhao has been quick to deny these rumors. Regardless of why he is there Xiu has proven to be an effective technical mind, though he often finds himself in conflict with Lanying over how best to allocate resources.&lt;br /&gt;
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&#039;&#039;&#039;Commissioner of Finance: Annette Caladius&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The comptroller of ZIS’ budget, Annette Caladius — otherwise known as the Countess of Saint’s Landing on Alterim Obrirava — is a woman often frustrated by her associates on the executive committee. Much of her time is spent thwarting Zhao plots to funnel more money away from ZIS and its merchant ship production. The time which is not spent doing this is often instead spent managing the affairs of her distant, though religiously important, holding or meeting with the myriad House Caladius-affiliated merchants. Countess Caladius is almost always surrounded by a throng of Secondary and Ma’zal clerks, secretaries, and functionaries who work tirelessly to ensure the will of House Caladius is carried out at ZIS. While the Countess has won great approval in her position she has long yearned for more, and some believe she is merely using ZIS as a springboard to launch herself into the position of Grand Consul — House Caladius’ elected leader.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Supervisor of the Shipyard: Henryk Gottfried&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Imperial Knight with a long history of service in the Imperial Fleet, Sir Gottfried is the only Secondary on ZIS’ executive committee. A former Fleet logistics officer assigned to the elite First Battlefleet, his organizational skills — and family connections to House Zhao — made him an ideal candidate for the position of Chief Supervisor of the Shipyard, and he is now responsible for much of the day-to-day running of ZIS. A Fleet man to the core, Gottfried is not unwilling to shift ZIS resources to Fleet projects if the Governor-Admiral or Grand Admiral deem it needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the shipyards of the Zhao-dominated Zhurong Imperial Naval Arsenal almost entirely focused on the construction of military vessels and their accessories, the Empire, and House Caladius, found itself struggling to transport resources from their expanding frontier colonies to the Imperial Core for use in heavy industries or other economic activities. The Empire, ever wary of outside influence, curtailed the expansion of [[Hephaestus Industries]], who had been attempting to enter the market with their ships produced by [[Unathi_Guilds#Hegeranzi Starworks | Hegeranzi Starworks]], one of their subsidiaries. House Zhao was instructed by the Emperor and Chief Commissioner of Economic Development Izla Caladius to create an imperial company to supply ships for the empire&#039;s industry, being the great house most familiar with shipbuilding. As the Zhaos were more obsessed with their military shipyards however, they came to an agreement to work closely with Zavodskoi Interstellar, a well respected company in the empire, to accomplish their orders with minimal effort. Were it not for Zavodskoi, the ZIS would be an often ignored and poorly supplied organization. &lt;br /&gt;
&lt;br /&gt;
Many in House Zhao, including — according to the Fleet’s rumor mill — the Grand Admiral herself, resent ZIS for taking up valuable manpower, resources, and time which could have instead been diverted to the Imperial Fleet’s arsenal, and perhaps allowed for the construction of a third of the feared Moroz-class dreadnoughts. But the House and the Imperial Fleet are not blind to the reality of the situation: while the existence of ZIS may result in a small decrease in materials sent toward what truly matters, more ships for the ever-complaining House Caladius will allow the Fleet to divert its cargo transports toward more important tasks. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
A lush and Earthlike planet in a system rich in Helium-3, the Imperial Mandate of Alterim Obrirava is a wealthy core world of the Empire of Dominia and a key hub of its fuel industry. Colonized alongside Alterim Balteulis in 2379 during the tail end of the War of Moroz, Obrirava is dominated by Houses Caladius and Zhao. The two great houses do not typically agree on the matter of selling the planet’s bountiful Helium-3 abroad: the Caladius advocate for it, the Zhao advocate against it, and the governor rounds himself caught in the crosshairs of the great houses. Despite Zhao-dictates restrictions on selling its most valuable resource abroad, the planet’s capital, Ilstel, is home to a thriving foreign merchant community sponsored by House Caladius. The planet’s environment is pleasant and many of its residents are immigrants from Moroz who have migrated from the frozen capital of the Empire for greener climates. Clothing on Alterim Obrirava is lighter and more colorful than its counterparts on Moroz.&lt;br /&gt;
&lt;br /&gt;
The pleasant and green environment shows signs of having been terraformed at some point by an unknown, likely now extinct, galactic power. Some have theorized the terraforming may date to the Glorsh era but the Empire has consistently refused foreign researchers access to the planet for the purpose of studying its biosphere. House Caladius and much of the broader Empire have claimed the idyllic environment of Alterim Obrirava are a clear indication of the Goddess blessing the Empire with boons. House Volvalaad has long allegedly researched the biosphere alongside the other great houses but has yet to release any information beyond the Empire’s scientific community. More Goddess-touched — the rare women gifted with the ability to “hear” the Goddess — have originated from Alterim Obrirava than any other planet in the Empire.&lt;br /&gt;
&lt;br /&gt;
The tourism industry is one of the largest employers of Obrirava’s residents aside from the Helium-3 industry, which employs more Obriravans than any other single industry. Most tourists are other Dominians, and they tend to be either Primaries or wealthy Secondaries. The Secondaries and Ma’zals which make up the service sector of the planet hold themselves to the highest standards to ensure they satisfy the wants and demands of these rich Dominians, and often find themselves employed by [[Idris Incorporated]] when they go abroad. Those who do not work in the service sector are often Ma’zals who are employed in the planet’s orbital Helium-3 mining and refining industry. While not as hazardous as Zhurong by any stretch of the imagination the asteroid fields which the system’s Helium-3 is harvested from are located far in space and demand painstaking EVA work to harvest. Zavodskoi Interstellar is a recent entrant to the Helium-3 mining industry in the system and has established several joint ventures with the engineers of House Zhao.&lt;br /&gt;
&lt;br /&gt;
====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
The dry and hot Tribunalist Mandate of Alterim Balteulis was originally colonized in 2379 by devout members of House Caladius who felt called to spread the Moroz Holy Tribunal beyond Moroz itself. They established the planetary capital of Casotania and quickly set to work constructing shrines and churches to honor the Goddess’ conquest of this uninhabited world. Alterim Balteulis is home to vast, dry savannahs and hot deserts which encourage the planet’s dominant form of extreme weather: sandstorms. While they can be devastating to unprepared crops and settlers the residents of Alterim Balteulis have overcome these obstacles through faith and clever engineering techniques such as shielded farms and protected railroads.&lt;br /&gt;
&lt;br /&gt;
The primary draw of Alterim Balteulis is its immense number of Tribunalist churches, including the massive Grand Cathedral of the Holy Tribunal – an extravagantly expensive structure commissioned by House Caladius to demonstrate their unwavering commitment to the Goddess and built in an area painstakingly terraformed with assistance from House Volvalaad to resemble an idyllic settlement outside Domelkos on Moroz. While some more liberal Tribunslists have balked at this expense the religious grandiosity of the planet has attracted many migrants and pilgrims from across the Empire, some of which opt to settle upon the planet’s dusty surface.&lt;br /&gt;
&lt;br /&gt;
Due to its climate Alterim Balteulis is home to the significant amount of the Empire’s unathi population, but they remain a small minority on the planet.&lt;br /&gt;
&lt;br /&gt;
====Novi Jadran====&lt;br /&gt;
[[Image:Imperial_Frontier.png|thumb|The flag of the Empire&#039;s frontier regions. Its colors symbolically represent Houses Caladius, Zhao, and Strelitz in addition to the Empire itself.]]&lt;br /&gt;
A tundra planet initially colonized by inhabitants of the Adriatic coasts with a population of roughly 100 million people, located near the edge of the Empire&#039;s westernmost frontier. Predominantly cold and icy with short summers, this climate has kept the economy primarily rural and much of the planet underdeveloped, with most living in small cities dotted around the coast and major waterways. A few major population centers exist, such as the capital of Nova Rijeka, that have a semblance of a modern service-based or industrial economy, though these are typically based around processing the foodstuffs the planet is well-known for. Noble authority on the edge of the Empire in Novi Jadran is quite strong, with many people viewing themselves as loyal to their local nobles first and the greater Empire second.&lt;br /&gt;
&lt;br /&gt;
Novi Jadran has been under firmly the Empire&#039;s control since its peaceful annexation in 2389, and has proved itself to be a loyal colony despite not contributing much to the Imperial treasury. Many in the Empire view it as the “model colony” of the Dominian frontier and it is visited by many functionaries on tours due to this status, with the Chief Commissioner for Colonial Affairs visiting the planet twice a year. These visits are major events for the planet’s inhabitants and bring with their best offerings for the visiting Primaries in hopes of attracting attention, and the benefits from having a Primary’s eye upon you. These gifts are usually finely crafted feasts and food, though it is not uncommon for horses and other animals to be presented.&lt;br /&gt;
&lt;br /&gt;
Planetary cuisine holds true to its Adriatic roots, with many Croatian and Italian elements still present. Fish-based diets are ubiquitous among the rural people as the vast oceans make for perfect fishing conditions and much of the ground is too cold to properly till. The raising of livestock is common towards the equator of the planet, but is not as prevalent as fishing.&lt;br /&gt;
&lt;br /&gt;
Despite its status as the “model colony” the planet is not without its problems. Many local nobles are negligent regarding the needs of the rural population and often refuse to carry out mandated infrastructure or electrical reforms. Many of the rural inhabitants in far-flung regions still have either no electricity, or very little. The petty nobility that oversees the various settlements and cities often protests this mismanagement, but the dukes keep them in check through vast and indulgent parties and balls. Calls for a new administration have been spreading around the planet for some months, but only time can tell if the nobility will be reigned in by the Empire or not.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
Fully conquered by the Imperial Dominian Army in 2422, the Imperial Viceroyalty of Sun Reach is the least populous of the Empire’s major worlds and derives its name from the planet’s largest settlement — a small town which has been transformed into a metropolis over the last forty years due to House Caladius’ investments into its infrastructure and the system’s incredible amounts of Helium-3, the lifeblood of the Imperial Fleet. Sun Reach is a world commonly known through the Empire for the hot, wet climate which supports large fields of algae farmed by those citizens of the planet not employed by the Helium-3 industry. Much of the planet’s surface is dominated by mangroves and swamps which make building infrastructure difficult, and what infrastructure is built through these regions must be painstakingly maintained lest it falls into disrepair and ruin. A resident of Sun Reach is generally referred to as either a Sun Reacher or, more informally, a Reacher.&lt;br /&gt;
&lt;br /&gt;
Prior to its annexation by the Empire — described in official Viceroyalty histories as a triumphant rescue from the banditry and anarchy which had ruled the planet, and by dissidents as a brutal occupation which has continued for four decades — Sun Reach was one of dozens of post-Solarian Hegemonic Era colonies, worlds colonized during the pre-Interstellar War era during the Alliance’s golden age and abandoned in the Alliance’s [[Sol Alliance History#2302: Elyra’s Secession and the Collapse of the Southern Solarian Frontier|retreat from the Southern Solarian Frontier after 2302]]. Utilized by the [[Solarian Armed Forces#Solarian Navy|Solarian Navy]], much like the later Imperial Fleet, it was abandoned with valuable assets such as its Helium-3 industry and limited shipbuilding facilities intact. In the intervening years Sun Reach’s colonial government — left behind during the retreat — turned itself from a Solarian government into a bandit state which relied upon its Helium-3 resources and shipbuilding to dominate its poorer and weaker neighbors, and had successfully a small piratical empire of its own by the late 24th century. These Pirate Lords, descended from the original colonial administration, enriched themselves but not the planet’s people, causing resentment to build in a poor, mostly rural population kept in check through fear and intimidation.&lt;br /&gt;
&lt;br /&gt;
But by the dawn of the 25th century, the beginning of the end for the Pirate Lords was in sight. The rise of the nearby and much more powerful Empire of Dominia had created an opponent they could not hope to best, and the former tributary states of the [[Human Piracy|pirate empire]] beseeched [[Moroz]] for protection — as did a small group of [[Moroz Holy Tribunal|Tribunalist]] faithful on the planet. A minor skirmish between Pirate Lord-aligned vessels and the [[Dominian Imperial Military#Notable Fleet Forces and Equipment|Imperial Fleet’s 1st Battlefleet]] in 2422 was utilized by the Empire to launch a formal invasion of the planet within the same year, and the Pirate Lords rapidly found themselves defeated, tried, and mostly executed by the triumphant Empire — though some escaped to the [[Republic of Elyra]] or [[Coalition of Colonies]]. Some of the population, ecstatic to be free of the Pirate Lords, accepted the Empire with open arms, while others saw it as trading of one despot for the other.&lt;br /&gt;
&lt;br /&gt;
In the forty years since its conquest the Viceroyalty has done much to both endear itself to and aggravate the Empire. While much of the population — particularly those in the Imperial capital of Sun Reach and the fertile “Algae Belt” around the planet’s equator — are steadfast in their loyalty to the Empire, the swamps and mangroves which define much of the planet&#039;s surface have proven themselves to be a persistent source of trouble for the Empire. Dissident Sun Reachers, or [[Dominian Imperial Military#The Imperial Army|Imperial Army]] deserters, will often flee into these areas and from there, launch guerilla attacks against Imperial forces and loyalists. A longstanding campaign by forces of the Imperial Army, [[Dominian Imperial Military#Notable Imperial Army Units|local militias]], and [[Dominian Imperial Military#The Imperial Flying Corps|Imperial Flying Corps]] has suppressed these guerrillas, but has not entirely eliminated what the Viceroyalty described as, “rural banditry,” on the planet. Problems with development due to the planet’s environment still remain and many Sun Reachers live as sustenance algae farmers, with only a career in the He-3 industry that dominates its industrial centers or a life in the Imperial Military as exits. Perhaps in honor of their piratical heritage, many Sun Reachers join the [[Dominian Imperial Military#His Imperial Majesty’s Fleet|Imperial Fleet]] or, failing that, the [[Human Piracy#Empire of Dominia-Affiliated Privateers|Goddess’ Flotilla]].&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Though Dominia accepts the Solarian Standard Credit like many other regions of the Spur, it continues to use the Imperial Pound as a local currency, which is backed in precious metals by the Imperial Bank of Moroz. The Great Houses are very powerful movers in the Imperial economy and are some of the largest employers. Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military’s budget have seen rapid growth in all types of equipment production and research for the army and navy, sectors dominated by houses Kazhkz, Strelitz, and Zhao.&lt;br /&gt;
&lt;br /&gt;
==The Mo’ri’zal==&lt;br /&gt;
&lt;br /&gt;
The Empire’s unique form of taxation is the Mo’ri’zal, or “Blood Debt” in Vulgar Morozi. The Mo’ri’zal is a lump sum every Imperial subject receives upon birth (or otherwise acquiring their citizenship) that is paid to the state over the course of their life, and is often high enough to require decades to pay off. How quickly one can pay off their Mo’ri’zal is a key marker of one’s economic class in the Empire. Most Primaries — those of the Empire’s aristocracy — have theirs paid off at birth, most Secondaries — the Imperial middle class — pay theirs by early to mid adulthood, and many Ma’zals — the colonial subjects of the Empire — must work their entire lives to pay it off.&lt;br /&gt;
&lt;br /&gt;
One’s Mo’ri’zal can be paid off by others, and many noble houses of Dominia attract commoners into their employ through promises of paying off parts of their debt. The Mo’ri’zal can also be paid off in other ways: military service pays five percent of the debt per year served, and injuries received in the line of duty — particularly severe ones — can pay off large amounts of the debt. Those that fall serving the Empire have their entire debt and a part of their immediate family’s debt forgiven.&lt;br /&gt;
&lt;br /&gt;
While the Mo’ri’zal is a significant sum — and criticized by some as simply a state-sponsored form of indentured servitude — it is quite popular in the Empire’s core worlds due to the benefits it provides them: their paying of the Mo’ri’zal funds healthcare, public services such as education, infrastructure, and the might of the Empire’s war machine. It is additionally often trivial for many of them to pay off their Mo’ri’zal due to the wealth of many in the Empire’s core. In the Empire’s colonies, such as Sun Reach, the Mo’ri’zal is looked upon much more poorly. Many Ma’zals were initially born as non-Imperial subjects and only received their Mo’ri’zal when the Empire conquered their planet, and few of them view the debt — which is meant to be paid off gradually from one’s birth onwards — as reasonably payable. While the debt is legally meant to not carry over to one’s descendents, should it be unpaid at one’s death, a familial history of being unable to pay Mo’ri’zals can result in a denial of privileges such as healthcare until the debt is settled -- generally through a family member joining the the Imperial military.&lt;br /&gt;
&lt;br /&gt;
Compounding the issues of these recently-conquered Dominian subjects is the nature through which the Mo’ri’zal is calculated. As the Mo’ri’zal is assigned to an Imperial subject at their birth -- or at the point that they become a subject -- it is not, like other taxes, based upon one’s income. Instead it is based upon one’s perceived loyalty to the Dominian state, and the Imperial throne by extension. Primaries and many Secondaries often have small Mo’ri’zals due to generations of dedicated service to the Empire while less loyal populations -- such as Fisanduhians, Lyodii, and some Ma’zals -- tend to have larger Mo’ri’zals.&lt;br /&gt;
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==Edict Breakers==&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space, however, due to the nature of the fourth edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near-passive harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the lawbreaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers and exiles abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|The Imperial standard of House Keeser, intended to represent three nation-states of old Moroz that formed the basis of the Empire of Dominia.]]&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all-consuming imperial bureaucracy. The Imperial Cabinet and Electors are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
===Imperial Cabinet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colonel-in-Chief of His Majesty&#039;s Special Operations Group: Angelika-Lina Strelitz&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The typical soldier of the Imperial Army is a well-trained, well-equipped, and well-motivated individual that is able to take and hold ground from the Empire’s typical opponents with ease. But there are some things that even these individuals cannot do, and this is when His Majesty’s Special Operations Group is deployed. The position of its leader — the Colonel-in-Chief — is considered to be an extremely prestigious duty that has been held by a member of House Strelitz since the Group’s creation following the War of Moroz.&lt;br /&gt;
&lt;br /&gt;
The present Colonel-in-Chief is herself a veteran of the Group, as every member before her has been. Recently ennobled into House Strelitz shortly before her ascension, the twenty-five-year veteran of the Imperial Army prides herself on being above politics. Prior to her promotion the Colonel-in-Chief served with distinction in the non-geneboosted section of the Group — an unusual unit for the Moroz-born nobles that often serve with the Group. While her service would cost Angelika-Lina her left eye (lost to shrapnel while in Inner Fisanduh), it would give her the network — and the prestige — required for a promotion to Colonel-in-Chief in 2461.&lt;br /&gt;
&lt;br /&gt;
As Colonel-in-Chief, Angelika-Lina has desperately attempted to stay uninvolved in politics while attempting to mold the Group into a perfect special operations force. While she has managed to consistently increase its budget — and, as a result, its successes — the Colonel finds herself pulled further and further into the realm of noble politicking, and often privately wishes to be back on the field. When the Emperor goes to join the Goddess, many believe that the Colonel-in-Chief, with her multitude of connections to Ma’zals she has served with and obsessiveness towards the Group, will have no choice but to formally align herself with the Crown Princess or be sacked. And to her, the thought of another in charge of the Group — her  Group — is not something she can bear. Her desire to stay away from House politics may also be the reason why, despite tensions between the Strelitz and the Unathi of Dominia, and limitations imposed on said Unathi in the army by her House, the Group still accepts the occasional sinta soldiers within its ranks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner of Economic Development: Izla Caladius&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
All states — including empires — are built upon their economies first and foremost. Without a strong economic base to support its wars of conquest the Empire of Dominia would doubtlessly buckle under its own weight and begin to shrink before collapsing, defeated by internal forces rather than external opposition. A position that can only truly be filled by a person addicted to their work, the CCED manages economics through the Empire: everything from taxes to tithes to trade passes across their desk, and is stamped by their hand. The position is regarded as so vital that it has been held by the Caladius since inception and has remained with one family of the house for its entire history, slowly passing from relative to relative through Imperial history.&lt;br /&gt;
&lt;br /&gt;
Born in 2420 to the Montague family of House Caladius, Izla Caladius bears a resemblance to her distant predecessor: Maria Caladius, CCED from 2398 until her unexpected death in an aircraft crash in 2421. Her immediate precursor, Victoria Caladius, perished under similar circumstances in 2445, thrusting the young Izla into the position of chief commissioner alongside her aide, Josephine Caladius — herself quite similar-looking to her relative, Victoria — at the age of twenty-five as a freshly-minted doctor of economic studies. Izla scarcely has a life outside of work and is viewed as something of a reclusive night owl by the rest of the court, with very few daytime appearances ever recorded — a habit which seems to define many CCEDs, which often work atypical hours long into the night.&lt;br /&gt;
&lt;br /&gt;
In her nearly twenty years as CCED Izla has led the Empire through booms and busts, but has committed it to a steady course intended to ensure the Empire can retain much of its economic and military output even in a disaster scenario where it is embargoed by the entire Spur. Despite this policy she has not shied away from broader trade relations with the rest of the Spur, and is often credited for enticing Zavodskoi to permanently relocate its headquarters to Moroz. Notably, she was a major factor behind the Empire’s decision to stick with Helium-3 refining rather than investing into phoron. With the crisis deepening this policy, criticized in the short term for being unprofitable, is paying dividend hand over fist.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner of His Majesty&#039;s Imperial Military: Eliza Volvalaad&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
While the various cabinet members may hold near absolute power over their respective military branches, it is the Chief Commissioner that directs much of the military’s  efforts from behind the scenes. The chief commissioner is, on paper, intended to exist as the primary director of military research and development. In reality the position — which has been occupied by a Volvalaad since its creation — is used by House Volvalaad to exert influence over Houses Strelitz and Zhao. The research of the Volvalaads is used and valued by all branches of the Imperial Military, but often comes with a price attached, and the cost is typically repaid by carrying out the Volvalaad’s goals abroad.&lt;br /&gt;
&lt;br /&gt;
Born in 2398 to a family long deeply involved in House Volvalaad, Dr. Eliza Volvalaad, PhD. is regarded as one of the Empire’s foremost researchers in the field of laser-based weaponry — much of the military’s laser weaponry currently in use can be traced to her and her Volvalaad-staffed laboratory in Jinxiang on Moroz. Decades of work and research, along with her connections to Houses Zhao and Strelitz, made her an ideal candidate for the position of chief commissioner, which she was appointed to in 2454 in the hope that she would be able to balance the influence of her own house, the Zhaos, and the Strelitz while ensuring the military retained its technological advantage over its neighbors.&lt;br /&gt;
&lt;br /&gt;
In the ten years she has spent as chief commissioner, Dr. Volvalaad has effectively balanced the demands of the Volvalaads alongside the desires of Houses Zhao and Strelitz while ensuring the Imperial Military retained its edge over the frontier systems it must conquer for resources and prestige alike. But despite her best efforts the chief commissioner has not been able to keep pace with the Serene Republic of Elyra’s phoron-backed development sector, and some believe Doctor Volvalaad - now rapidly approaching seventy years of age — will soon retire, leaving the critically important position vacant.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner of Imperial Sovereignty: Antonio Caladius&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Diplomacy — even for the Empire, which has long had sour relations with its neighbors — is key to any modern state. But despite the importance of diplomacy, the role of the Chief Commissioner of Imperial Sovereignty is somewhat limited due to the Empire’s poor reputation abroad, aside from the Republic of Biesel and Jargon Federation. Much of the CCIS’ duties instead relate to maintaining good relations with Zavodskoi Interstellar, which has quickly become one of the Empire’s major employers.&lt;br /&gt;
&lt;br /&gt;
Though a member of House Caladius, Antonio has had close relations with House Volvalaad since his birth in 2412, and often collaborates with Grand Duchess-Electress Landi Volvalaad to push for the demands of both houses abroad. A lifelong liberal Dominian and advocate for a greater Dominian market abroad, Antonio’s ascension to the position of chief commissioner in 2455 was seen by many as a concession by the Emperor to Houses Volvalaad and Caladius.&lt;br /&gt;
&lt;br /&gt;
But despite his high-minded goals of a more liberal, more politically involved Empire, Antonio&#039;s time as chief commissioner has been fraught with disappointment. He has been stymied by the more politically powerful Huiling Zhao and Dorothea-Frieda Strelitz, who favor strength over diplomacy when it applies to the Empire’s frontier, and his efforts to have the Coalition’s embargo formally lifted ended in failure in 2462. Many talk of replacing the often-unsuccessful diplomat, and Antonio worries the Emperor — who now rarely calls upon him — has begun to listen to these detractors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner for Colonial Affairs: Alessandro Amadei&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In a society such as the Empire of Dominia where expansion — for resources, primarily — is a key pillar of its continued ability to survive and thrive, the duty of managing its colonies is one of the most critical in it. Every colonial official found in the Imperial Frontier,from the viceroys in charge of entire planets to lowly Ma’zal bureaucrats, is the responsibility of the Chief Commissioner for Colonial Affairs, the master of the Dominian colonial empire. To be entrusted with such a critical position is to be one of the closest individuals in the Empire to the Emperor, and the current Chief Commissioner has long been a close friend of the royal family.&lt;br /&gt;
&lt;br /&gt;
Born into a family of Morozian bureaucrats in 2426, the young Count Amadei spent much of his youth cavorting with his fellow nobles, including the royal family, and building connections with other Morozian nobles. Wanderlust pulled the young Count into the Imperial Flying Corps where he proved himself an effective — if egotistical — pilot and won multiple accolades for himself, returning to Moroz a decorated veteran. His decorations and connections, particularly to the royal family , led to his ascension to the position of Chief Commissioner for Colonial Affairs in 2456.&lt;br /&gt;
&lt;br /&gt;
Count Amadei, the current Chief Commissioner, is a man of both charisma and controversy: an exceptionally talented administrator, longtime friend of the Emperor, and veteran of the Imperial Flying Corps, Amadei has long been an advocate for both his old Corps and the burgeoning colonial domain that the Empire finds itself ruling. But some in the high society of the Empire gripe at his posting and view him as a mere unaffiliated noble granted privileges solely due to his friendship with the Emperor, and believe they should be represented in the position instead. The Count has long had a poor relationship with House Caladius as a result, and is often known to become involved in spats with Antonio Caladius over the diplomatic repercussions of the Empire’s colonial endeavors. In almost every fight they have, the Emperor sides with Amadei – not Caladius. But as the Emperor ages the Count grows nervous, wondering what will happen to him when he is finally shorn of his greatest protector.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Minister of Unathi Affairs: Kasz Han’san&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Considering the notable Unathi population now in Dominia, and most importantly the fact that the large majority of said population are primaries, the Emperor needed something, or someone, to keep them loyal and in check the moment the Han’san and Kazhkz clans became a house. This is certainly not an easy task when speaking of an alien race. From cultural differences to distinct biological characteristics such as diets or sleep cycles, the Empire needed someone who truly understood the Unathi to both represent them efficiently in the Cabinet, and who could then properly communicate to the Sinta of the Empire to coordinate them to the best of their ability and use within the bureaucracy.&lt;br /&gt;
&lt;br /&gt;
Lord Marshal Kasz Han’san, Contact War veteran, once a General under Seryo Kazhkz back on Moghes, and leader of the Han’san faction within the Khazkz House was chosen for such a role. If the Unathi of the Han’san earned the reputation of being fantastic soldiers, their ability to make charismatic, and at times, cunning leaders is also true, and the old Lord Marshal proves to be both. Though perhaps cautious due to his extensive history of war, he provides some insight on both his people and his political history in maneuvering among a cabinet. In particular, he is often close with Amadei due to the latter&#039;s charisma and knowledge and the former&#039;s interest in the Empire&#039;s political sphere. This spawned from the Unathi&#039;s employment in the outer reaches of the nation&#039;s colonies as shock troopers and enforcement, and as such, Kasz has remained informative and helpful in coordinating with the Chief Commissioner. However, this sometimes puts Kasz at odds with Antonio at times due to his relationship with Amalei, and House Kazhkz&#039;s burgeoning friendship with House Caladius is in an awkward position in the cabinet&#039;s circle as a result. These friendships are something that Kazhkz does his best to maintain in order to stand a chance against all three of the Strelitz within the Cabinet, with which relationships have been tense at best, especially with Dorothea-Frieda.&lt;br /&gt;
&lt;br /&gt;
Despite house Han&#039;san&#039;s current weakened state after its humiliating defeat against the Fisanduhan Freedom Front, Kasz Han&#039;san remained in the cabinet, most preferring him over the alternative, the much more politically inadequate Salak Kazhkz. The Lord Marshall also managed to prove to be right pick over time for such a role, managing to convince Dominian Unathi to convert to the Tribunal. Many theorize that the Lord Marshal&#039;s work is the only reason why the Han&#039;san still exists and wasn’t wholly absorbed into the Kazhkz after their defeat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grand Admiral of His Imperial Majesty’s Fleet: Huiling Zhao&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most powerful cabinet positions, the role of Grand Admiral has been filled by a member of House Zhao since its creation. The Grand Admiral holds almost unquestioned authority over His Imperial Majesty’s Fleet — with only the Emperor able to overrule them — and is often regarded as the third most powerful figure in the Empire after the Emperor himself and the Immaculate Hand due to this authority. If the Fleet is both the sword and shield of the modern Empire, the Grand Admiral is the individual who wields both.&lt;br /&gt;
&lt;br /&gt;
Born in 2416, no individual represents House Zhao more than Huiling Zhao. The leader of House Zhao in all but name thanks to her position, Huiling has given her life in service to His Imperial Majesty’s Fleet and now serves as its Grand Admiral following her appointment in 2450. Huiling is a figure beloved in the Empire and often despised abroad, but revels in the infamy her reputation brings.&lt;br /&gt;
&lt;br /&gt;
In her 14 years as Grand Admiral Huiling has seen several systems subjugated by the Fleet and added into the Empire, and has zealously guarded the Empire’s reserves of Helium-3 despite House Caladius’ demands to release parts of the reserve in order to make a larger profit. She has also cultivated a close relationship with the royal family — particularly Lei Keeser — in order to better push a naval agenda. Huiling is confident that, no matter what the Goddess may have in store for her, she will be able to hold onto her position and the power that comes with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner for Imperial Aviation: Annaliese Strelitz&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Despite being the youngest of the Imperial Army’s branches, the Imperial Flying Corps have no lack of influence and sponsors due to its status as a club for Morozian nobility. But there is no greater sponsor of the Corps than its commissioner, Annaliese Strelitz. While her aunt — and often rival — Dorothea-Frieda must go through the trouble of managing an entire Army, Annaliese spends the majority of her time cavorting with Morozian nobility and ensuring the Corps maintains their patronage. Much of this fundraising work is done in conjunction with her two allies: Izla Caladius and Alessandro d&#039;Arcobuono, who ensure the Corps never lacks for funding — even if the Navy and Army are hardly fans of it at times.&lt;br /&gt;
&lt;br /&gt;
Born in 2423 to a wealthy family long affiliated with House Strelitz, Annaliese was always destined for a life in service to the Empire’s military. But the young Strelitz showed little interest in fighting on the ground and often avoided her cadet courses to pursue flight lessons. Eventually her family conceded and allowed Annaliese to pursue flight full-time, and enrolled her in a cadet course for the Imperial Flying Corps. The young flight officer has used her connections throughout the intervening years to pull the right strings at the right time, eventually ensuring her ascension to the position of Chief Commissioner in 2462.&lt;br /&gt;
&lt;br /&gt;
In her short tenure Annaliese has proven herself to be an exceptional connection-maker for the Corps and an incredible annoyance for Duchess Zhao and Grand Duchess-Electress Strelitz. Annalise spends much of her time boasting of the Corps’ achievements and presenting it as the peak of martial nobility in the Empire. She has effectively drawn sponsors and funding away from the Fleet and Army through this, which gives her military counterparts no end of headaches. Annalise’s attitude — which is infamously narcissistic — has made these headaches far worse.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Lord General of His Majesty&#039;s Imperial Army: Dorothea-Frieda Strelitz&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The most senior leader of the Imperial Army, the High Lord General’s position has been exclusively held by a member of House Strelitz since its inception. The High Lord General’s authority over the Imperial Army is absolute, with only the Emperor able to overturn their decisions. However, the Army’s inability to travel from system to system itself limits this authority and for es a degree of cooperation with the Fleet — something some Strelitz grind their teeth over.&lt;br /&gt;
&lt;br /&gt;
Born into a family with a long history of martial Service in House Strelitz in 2418, Dorothea-Frieda has spent her life in the Imperial Army. While health concerns prevented her from being geneboosted, her strategic brilliance and sufficient grasp of politics has allowed her to become both High Lord General in 2445 and leader of House Strelitz at the same time — a significant achievement that makes her the only cabinet member currently also in command of one of the five great houses. This status makes Dorothea-Frieda a woman of many responsibilities, and she is almost never seen without a throng of aides surrounding her in order to allow her to better respond to any problems that may arise.&lt;br /&gt;
&lt;br /&gt;
In her nearly twenty years of service as High Lord General Dorothea-Frieda has seen multiple worlds and systems conquered — or at least occupied — by the Empire, with Sun Reach standing as the Army’s most notable recent conquest. She has doggedly tried to stay above politics and has, for the most part, succeeded in this effort. Yet in private corners some whisper that the High Lord General grinds her teeth over the crown princess’ apparent liberalism when it comes to the use of force abroad, and fears the inevitable transfer of power could see the Army lose its importance as the primary instrument of the Empire’s will abroad. But only time will tell if these rumors are true. For now, a very real issue for her might be the tensions with the Chief Minister of Unathi Affairs, Kasz Han’san, who she sees as meddling in affairs that aren’t his own when he tries to better positions for the Unathi of the Imperial army who often find themselves under the authority of an unsympathetic House Strelitz.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Seneschal of His Majesty&#039;s Justice: Ngo Juric&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regarded by many as the most trusted member of the cabinet by the Emperor, the High Seneschal is the primary legal authority of the Empire as it applies to secular law in the Empire’s borders. For better or worse, the High Seneschal must defer to the word of his religious counterparts on matters of the Edicts in the majority of conditions with the exception of violations of the Fourth Edict, where the judiciary takes priority. Navigating this legal environment while advising the Emperor demands an individual who is both unerring in their faith to the throne and able to negotiate with many, many parties.&lt;br /&gt;
&lt;br /&gt;
Fortunately for the Keesers, Ngo Juric, born in 2395 in Nova Luxembourg not far from the palace, is precisely that individual. A friend of the dearly departed Emperor Godwin Keeser and a close associate of the current royal family, Juric has served as the legal councilor for the Keesers for nearly forty years, and has served as Seneschal for almost thirty. A kind and gregarious man, Juric has a reputation for being liked by all he speaks to — including the infamously stone-hearted Inquisitrix of the Holy Tribunal — and is well regarded by all five of the great houses.&lt;br /&gt;
&lt;br /&gt;
But despite his friendly reputation, the High Seneschal is anything but a pushover. His thirty years of service have seen the absolute rule of the royal family set even further into stone, and his legal expertise has led to the Empire ensuring its dealings with Zavodskoi Interstellar are favorable to both parties rather than tipped in the megacorporation’s favor. But Juric is an old man — older than his dear friend, Emperor Boleslaw Keeser, by almost a decade — and many believe the High Seneschal will soon retire, living out the rest of his days content that he served faithfully and firmly – content in the knowledge he left the Empire in a better place than it was thirty years ago.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Director of His Majesty&#039;s Imperial Intelligence Directorate: Alojzia Molnarova&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Power is all too often a fickle, fleeting thing that tempts many and is granted to very few. While House Keeser commands the respect of many in the Empire, from Primary to Ma’zal, there are always those that will seek to rise above their station through ungentlemanly means and subterfuge. The Imperial Intelligence Directorate has long served as a bulwark against such ungoddessly individuals, and its Director is often regarded as one of the most important individuals in the Imperial Cabinet as a result. Since the ascension of Emperor Boleslaw Keeser I in 2437, the position of Director has been held by Baronet Alojzia Molnarova, the only commoner to hold a position in the Imperial Cabinet and a close personal friend of the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
Born in 2408 to a family of commoners awarded a Baronet during the War of Moroz, little is known of Alojzia’s personal life beyond her current duties. Few photographs exist of the camera-shy Director, and rumors regarding her past — and that of the Molnarov family — abound. Some rumors go as far as to suggest that the Molnarovs are of Fisanduhian descent, or that Alojzia is not a member of the Moroz Holy Tribunal herself. Such rumors have never been formally acknowledged by the Director or her Directorate, but many that promote them publicly are shortly thereafter revealed to be shell infilitators hellbent on destroying the Empire and all that it stands for. They are, of course, promptly executed after their discovery.&lt;br /&gt;
&lt;br /&gt;
As Director, Molnarova has seen that the Directorate has been constantly improved and modernized in order to keep pace with the growing regional threats the Empire faces — Elyra and the Coalition — while ensuring that it is never vulnerable to internal enemies. No price is too great to pay in order to ensure the Empire’s stability, and the Directorate has been accused by many that flee the Empire of employing draconian methods — often alongside the Imperial Army — to crush dissent in the Imperial Frontier. But these rumors are difficult to substantiate, as the Directorate — and its enigmatic Director — are consistently tight-lipped. When her close friend and Emperor dies, none are sure what will become of Director Molnarova. None aside from the Director herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPENLY ACTIVE IMPERIAL INTELLIGENCE DIRECTORATE AGENTS MAY NOT BE PLAYED IN-GAME. UNDERCOVER IMPERIAL INTELLIGENCE DIRECTORATE AGENTS MAY ONLY BE PLAYED AS CONSULARS.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theodora Gottlieb, High Inquisitrix of the Holy Tribunal&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
While the High Seneschal and Director concern themselves with the laws and behaviors of humanity, the Holy Tribunal concerns itself with those that break higher, greater principles: the Edicts laid out by the Goddess to Her faithful to follow and obey. The ultimate adjudicator of Her Edicts is none other than the Tribunal’s High Inquisitrix: a woman born with the rare gift to hear and interpret Her words who had been forged into a leader through the crucible of the Holy Tribunal. The High Inquisitrix possesses unquestioned authority over matters of religious law — only the Immaculate Hand, the leader of the Holy Tribunal, or the Emperor himself may overturn one of her decisions.&lt;br /&gt;
&lt;br /&gt;
Born in 2431 to a noble family of little renown outside of Nova Luxembourg, Theodora’s path to High Inquisitrix was not clear to her or her family until she revealed herself able to commune with the Goddess and interpret Her words shortly before her eighth birthday. The following twelve years were spent training in the Holy Tribunal in order to ascend to the position of Inquisitrix — one of the Tribunal’s religious officials responsible for carrying out the Goddess’ will by returning edict breakers from abroad — at the age of twenty. As an inquisitrix Gottlieb was responsible for many things, though her primary duty quickly became apparent: tracking down edict breakers and ensuring they were returned to the Empire alive, to face Her justice. Following a decade of service she was recommended for the position of High Inquisitrix, which she accepted in 2461.&lt;br /&gt;
&lt;br /&gt;
In her three years as High Inqusitrix, Gottlieb has spent much of her time interpreting Her words for the Emperor in addition to her typical duties as High Inquisitrix. High-profile trials and public events — often alongside the Immaculate Hand, her immediate supervisor and one of two individuals Gottlieb must answer to alongside the Emperor — are commonplace, and something the High Inquisitrix excels at. But a part of Gottlieb wishes to return to what she was trained to do: tracking down edict breakers and bringing them to face the Goddess’ justice, no matter where they attempt to hide themselves. But for now her duty is clear: to remain in her lofty position as long as She wills it, and to carry out Her work with all the High Inquisitrix does.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agnes Caladius, Immaculate Hand of Our Lady the Goddess&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Empire’s state is not complete without the Holy Tribunal, which interprets Her will and applies it to the imperfect world of humanity. In the Tribunal there is no authority holier — or higher — than that of its leader, the Immaculate Hand of Our Lady the Goddess. Elected for life by a convocation of priests and priestesses, the Immaculate Hand is regarded as the highest authority on religious matters in the Empire due to their mastery of scripture. Though primarily intended as a religious advisor on the council, the Immaculate Hand’s religious authority arguably makes her the second most powerful person in the Empire after the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
Born in 2386 to a family long involved in House Caladius, Agnes’ path to the position of Immaculate Hand was anything but clear due to her inability to receive the gift of communion from birth. Though no fault of her own, her lack of this gift prevented the young theologian from joining the ranks of the Inquisitrix as she originally desired, and Agnes instead committed herself to the study of the Goddess and Her words. The young woman proved herself to be a dedicated — if conservative — theologian and a gifted orator, and quickly rose through the ranks of the Tribunal. In 2432, following the death of her predecessor, Agnes was elected Immaculate Hand, the supreme religious authority of the Holy Tribunal.&lt;br /&gt;
&lt;br /&gt;
In her three decades as Immaculate Hand, Agnes has charted a steady course through a quickly-changing Spur. Her reign has seen the addition of the Tenth Edict, codifying the Tribunal’s opinion on augmentations, and generally good relations between the Emperor and both major schools of Tribunalist thought. Additionally she has formally consecrated the largest Tribunalist cathedral abroad, which is located in Mendell City and serves many Dominians employed by Zavodskoi and has worked with the High Inquisitrix to ensure no edict breaker escapes Her justice. But despite her successes the Immaculate Hand grows older each day, and is known to have a poor relationship with the crown princess. What the future holds for her, only the Goddess knows.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Houses===&lt;br /&gt;
&lt;br /&gt;
A moniker for the five most prominent Houses in the Empire, these families are the most powerful political and economic influencers in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
* House Volvalaad - House Colors: Blue, Black - A Human-dominated house. This house&#039;s wealth is in genetics and biological research. Of all the Great Houses, it is the biggest supporter of integration into the wider galactic community.&lt;br /&gt;
* House Caladius - House Colors: Purple Shades - A Human-dominated house. This house&#039;s power lies in its money lending and banking, alongside its many land holdings for which it receives a breathtaking sum in rent money. They also control a large amount of the Moroz Holy Tribunal.&lt;br /&gt;
* House Zhao - House Colors: White, Gray - A Human-dominated house. The power of this great house sits in engineering and its numerous naval contacts. It dominates the navy of the Empire of Dominia, with other houses constituting minor portions of the fleets.&lt;br /&gt;
* House Strelitz - House Colors: Gold and Red - A venerable Human house. Largely a military and martial power, it provides most of the Imperial Army’s officers and equipment. It is also the origin of Dominian honor as it is known today.&lt;br /&gt;
* House Kazhkz - House Colors: Orange, Red, Yellow - A Unathi-dominated house. Most of their wealth comes from its budding privateering enterprise. Of all the Great Houses, House Kazhkz is the most against integration into the wider galactic community. It has an internal faction, the Han’sans, who often enjoy their work bolstering the army’s ranks.&lt;br /&gt;
&lt;br /&gt;
===The Imperial Electors===&lt;br /&gt;
&lt;br /&gt;
The five great houses form the only voting group in the Empire of Dominia, the Imperial Council of Electors. These five individuals, leaders of their respective houses, are expected to meet with the Emperor - or Empress - to discuss and pass legislation impacting the entire Empire. Debates amongst the electors can become extremely heated and can be roughly divided along reformist and conservative lines. The reformists - those that seek a more liberal and widely integrated Empire - are led by the Volvalaads with support from House Caladius’ pro-trade faction. The conservatives - those that believe the Empire is fine as it stands and does not need further integration - are headed by the Kazhkz with support from much of House Caladius’ clergy. Houses Zhao and Strelitz, being more militarily-minded, tend to flip-flop on issues depending on Imperial security interests. The Emperor rarely steps into debates himself but, when he does, he is often able to easily shift the argument in his favor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Peerage, Noble Orders, and Titles===&lt;br /&gt;
The Imperial nobility is defined and sorted in prominence by their peerages alongside a complex mixture of noble orders and titles, many of which can trace their origins back to the era before the modern Empire. The Empire’s nobility is well-respected in its core worlds and is regarded as the peak of polite Dominian society. Below is a list of some common titles found in the Empire of Dominia, ordered from highest to lowest in the Empire’s peerage. This should be used as a general guide for the Empire’s nobility.&lt;br /&gt;
&lt;br /&gt;
Land-owning nobility going abroad to seek employment or for extended amounts of time is a &#039;&#039;&#039;major social faux-pas&#039;&#039;&#039; that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, &#039;&#039;&#039;it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Royal Titles (Unplayable):&#039;&#039;&#039;&lt;br /&gt;
* Emperor/Empress: The unquestioned ruler of the Empire of Dominia. This title can also refer to the spouse of an Emperor or Emperess.&lt;br /&gt;
* Crown Prince/Princess: The heir apparent to the throne of the Empire of Dominia, next in line for the Imperial succession. The current heir apparent is Crown Princess Priscilla Keeser.&lt;br /&gt;
* Prince/Princess: Children of the current Emperor that are not the heir apparent.&lt;br /&gt;
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&#039;&#039;&#039;Lord Noble Titles (Unplayable):&#039;&#039;&#039;&lt;br /&gt;
* Grand Duke/Duchess: The leaders of the Empire’s great houses.&lt;br /&gt;
* Grand Consul: The leader of House Caladius. Unlike a Grand Duke, this position is elected by members of its own great house.&lt;br /&gt;
* Governor: The rule of an Imperial March, one of the Empire’s core worlds. Governorship is not inherited and is instead granted by the Emperor.&lt;br /&gt;
* Marquess/Marchioness: The ruler of one of the systems on the border between the Imperial Core and Imperial Frontier, such as Novi Jadran. Appointed by the Emperor.&lt;br /&gt;
* Viceroy: Ruler of an Imperial Viceroyalty, a colony in the Imperial Frontier. Viceroys are appointed by the Emperor rather than inheriting their title.&lt;br /&gt;
* Duke/Duchess: The immediate subordinates of a governor or viceroy that are responsible for managing regions of a planet. This title is bestowed by a Governor and is not hereditary.&lt;br /&gt;
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&#039;&#039;&#039;House Noble Titles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Count/Countess: The hereditary ruler of an Imperial province and subordinate to a Duke. Counts can also be the administrators of Imperial military bases, though these Counts are not hereditary. Military Counts retain their title, but not their county, after their posting.&lt;br /&gt;
* Viscount/Viscountess: The ruler of a subdivision of an Imperial province, subordinates of the province’s Count. A hereditary position.&lt;br /&gt;
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&#039;&#039;&#039;Minor Nobles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Baron/Baroness: The hereditary ruler of a barony, a small plot of land that has been declared the domain of a family in exchange for their loyalty to the Emperor. Typically answer to a Count or Duke.&lt;br /&gt;
* Lord/Lady: A generic title used to refer to a landless noble lacking other honorifics, such as the children of a noble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Titles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Baronet: A gender-neutral, landless hereditary title granted by the Emperor or a Governor to a notable commoner family, granting them the status of Primary in the Empire. Often the first step to becoming fully ennobled.&lt;br /&gt;
* Imperial Knight: A title granted to members of an Imperial Order of the Empire, such as the Order of the Golden Albatross. Used by both Secondaries and Primaries.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
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===Initial Colonization===&lt;br /&gt;
&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the Mira Sancta System, so named after a belief that the planet would be a bountiful new frontier for humanity. The settlers had been primarily recruited from Europe and East Asia, promised a fertile new home in the deep frontier of human space as many were during this era of colonization. However, these settlers were going farther than any human colonists had gone before. The three colony ships were equipped with a new generation of warp engines that made the trip only take three years and they had been told by their sponsors that terraforming efforts had transformed three barren worlds into utopian paradises to surpass Earth itself.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years— the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official United Nations-sanctioned effort, but a disjointed effort between scattered, failing states. Only three years after they landed the United Nations had even ceased to exist - transformed into the Sol Alliance. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
The initial colonists of Dominia arrived in three separate areas, as per the original flight plans of their colony ships. Landing Site Fisanduh was located in &amp;quot;temperate&amp;quot; plains to be utilized for farming that was surrounded by mineral-rich mountain ranges, intended to become the industrial base of the colony— unfortunately for the colonists, the landing zone and its surrounding area were discovered to be quite cold. Landing Site Ofassel was located in the most &amp;quot;fertile&amp;quot; area of Moroz, a relatively temperate region of the planet. Intended to be the &amp;quot;breadbasket&amp;quot; of the planet, the colonists of this landing site viewed themselves as blessed with good fortune compared to their fellows. Landing Site Telminia was located near flat, fertile plains intended to serve as the primary launch point for shuttles coming on and off of the planet. Exacerbating the issues of the colonists upon landing was the failure of their local warp-based transponders, meaning that the three landing sites developed isolated of one another for some time.&lt;br /&gt;
The Forgotten Colony&lt;br /&gt;
&lt;br /&gt;
After landing, all three colony ships were unable to relaunch due to a lack of fuel. In this harsh environment, the colonists quickly learned how to adapt and overcome through a variety of means. Some overcame through unity, while others tried more radical methods.&lt;br /&gt;
&lt;br /&gt;
At Landing Site Fisanduh, the name of the mountainous region in which they had settled, the colonists managed to quickly adapt to their harsh circumstances. They unloaded crate after crate of heavy equipment originally intended for mining and industrial work, managing to establish the respectable city of Neubach in the foothills of the Fisanduh Mountains. The colonists of Fisanduh opted to unify as a whole to conquer their harsh environment and managed to avoid the radical measures undertaken by other landing sites due to the strength of their unity. As the area around Landing Site Fisanduh expanded, and it became clear that the original colonial staff would no longer be able to manage it all, the Confederated States of Fisanduh were formed. To the members of the Confederacy, there was no such thing as a Primary, Secondary, or Tertiary - there were simply Confederates. To the members of other states, however, the population of the Confederated States is primarily Secondaries, due to the lack of a colonial rationing program or nobility.&lt;br /&gt;
&lt;br /&gt;
At Landing Site Ofassel the colonists were more religious than their fellows, being primarily recruited from Eastern Orthodox populations. When faced with the hardship they relied on their faiths to guide them through the harsh initial years of the colonial process, and the clergy quickly became a wealthier and better-fed class than their contemporaries. The religious class of Ofassel was taller, stronger, and more educated than their fellows that worked in the agricultural industry and quickly began co-opting control of the landing site from the small staff of colonial administrators sent along with the ship. It was not until an administrator, a senior official named Valentia Caladius, proposed an alliance with the clergy that the settlement truly began to prosper. The start of the Holy Kingdom of Domelkos grew out of this political alliance, as did House Caladius. The importance of the religious leaders to the Holy Kingdom led to a great amount of emphasis being placed on them, with many referring to them as the &amp;quot;first and most important citizens&amp;quot; of the Holy Kingdom. Over time, this would simply be shortened to &amp;quot;Primaries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At Landing Site Telminia, two families rapidly came to prominence: the Zhao family, a group of engineers involved in ensuring that the engines that powered their capital of Nova Luxembourg kept running, and the Volvalaad family, a group of scientists responsible for the genetic engineering of crops and livestock to prevent the starvation of the colony. The two families would eventually rapidly expand their capabilities and power, with the Zhaos becoming prominent engineers and the Volvalaads moving into human genetic manipulation. They would also, through a combination of their power and manipulation of the colonial bureaucracy, turn the landing site into a monarchy controlled by the two families - now referred to as House Zhao and House Volvalaad. Eventually, they would refer to themselves as the Imperial Alliance of Zhao and Volvalaad. Or, more simply, the Imperial Alliance of Telminia. The engineers of House Zhao were lucky to create a working long-range radio system shortly after landing, which put them into contact with the fledgling Holy Kingdom of Domelkos. The religion of the Holy Kingdom spread to the Imperial Alliance as the two groups grew closely together due to their similar systems of government and similar state of quasi-castes. The nobility of the Imperial Alliance was, like their contemporaries in House Caladius and the Holy Kingdom&#039;s clergy, generally taller and stronger than their commoner counterparts due to a better diet. The caste system of the Imperial Alliance was further reinforced by a primitive version of the later blood debt, in which those living under the control of a noble paid them in service or goods to reside on it.&lt;br /&gt;
&lt;br /&gt;
By 2300 these three groups had grown significantly from their original sizes. The Confederated States had expanded to become a major industrial powerhouse in the Fisanduh Mountains and area around them, but remained behind their mountain ranges aside from the occasional expedition due to the hostile attitude of the Holy Kingdom, occupying western areas surrounding the mountain range— and Imperial Alliance— occupying the eastern regions surrounding the mountain range. Due to the differences between the Confederacy and the Holy Kingdom-Imperial Alliance coalition, conflict was inevitable at some point. It would come in 2355 when the Imperial Alliance and the Holy Kingdom gave the Confederated States an ultimatum: bend the knee and come into the fold as a unified Moroz, or resist and be annihilated. The democratic Confederated States opted to resist, and the bloodiest war in the planet’s history began.&lt;br /&gt;
&lt;br /&gt;
===The War of Moroz===&lt;br /&gt;
&lt;br /&gt;
Lasting almost a full century, the &amp;quot;Holy Crusade to Unite Moroz&amp;quot; as it is called in the Empire of Dominia (the Confederacy refers to it as the &amp;quot;War for Liberty&amp;quot;) economically and militarily devastated the planet. While the war began with victories for the Coalition outside of the Fisanduh Mountains, it rapidly became a stalemate when the mountain range was reached by Coalition forces. The Confederacy was on its home terrain, had fortified the passes through the mountains heavily, and was not willing to give territory up to what its citizens viewed as bloodthirsty imperialist invaders. The full might of the Confederated State&#039;s industrial economy was brought to bear to produce the materials needed to defend its harsh mountainous environments, with factories producing everything from winterized uniforms to artillery shells, while the Coalition turned its biological prowess towards beating their way through the mountains. The foundation of the modern geneboosted Primaries, often-titanic examples of humanity stretching upwards of seven feet into the air, originated from this effort to produce more effective soldiers.&lt;br /&gt;
&lt;br /&gt;
While the Coalition tried their best to break through, they could not. Shell after shell of artillery rained down from the Fisanduh Mountains as the war continued, turning the foothills where assaults would originate from into blasted moonscapes where the very ground became poisoned from residual gunpowder and unexploded munitions. There were breaks in the warring, but they were only temporary ceasefires - simply interludes in what the Coalition viewed as a holy war and what the Confederated States viewed as a war for their very existence. One side would not stop until their conquest was over, and the other side intended to fight until the bitter end. The Confederated States were diverting more and more of their economy towards the war as the years turned to decades, and were approaching a kind of white peace as the Coalition became more and more worn down by reports of losses for what they saw as very little gain. Then, in 2384, after decades of war, the balance of power shifted dramatically.&lt;br /&gt;
&lt;br /&gt;
===The Collapse of Fisanduh===&lt;br /&gt;
&lt;br /&gt;
In late 2384 the Imperial Alliance and the Holy Kingdom, worn down by nearly forty years of continuous fighting, made a desperate move. House Zhao was confident in its ability to launch a functional spaceship fleet after decades of research alongside House Volvalaad with the aim of flanking the Fisanduhian lines and deploying elite geneboosted commandos of House Strelitz to destroy the Fisanduhians from the inside. A Captain from the Holy Kingdom, Stanislav Olkhovsky, was chosen for his exceptional faith in the Morozian Holy Tribunal - the colonial religion of the Alliance and Kingdom, descended from Eastern Orthodoxy. As Captain Olkhovsky and his crew launched, they were firm in their faith that they would aid them. As the ships took off with their troop compartments full of crack Strelitz troops, all aboard prayed that this would be the end of the bloody war. In the Imperial Palace, the Emperor himself is said to have prayed for the success of the mission.&lt;br /&gt;
&lt;br /&gt;
The Confederated States, for their part, prepared for the assault with what knowledge they had of it. However, this did not prepare them for an orbital assault by the commando units on all their major cities, including their capital of Neubach. The government of the Confederated States never signed surrender terms to the war, instead opting to enact &amp;quot;Plan SCRAM&amp;quot; and send its government and military into an insurgency. The last Prime Minister of the Confederated States, Helga Kesselring, shot herself while draped in the standard of the States rather than be taken prisoner. No fully intact copy of Plan SCRAM has ever been recovered from Moroz due to the Confederated States&#039; efforts to destroy sensitive documents in the final hours of its existence as an official government - the only recovered parts of it are a two-page section: a title page reading &amp;quot;PLAN SCRAM&amp;quot; and a second page reading &amp;quot;DESTROY ALL INFORMATION PAST THIS PAGE AFTER READING.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This spirit of defiance continues up until the present day. The Imperial forces that came to occupy the former Confederated States after this rapid assault reported no resistance whatsoever, but constant signs that the citizens of the region were preparing to stand against them. The army of the States had simply vanished, its factories had disappeared, and its citizenry had ripped up road signs across the territory. The second phase of the so-called &amp;quot;Fisanduhian Imperial Conquest&amp;quot; was more cultural than military. With the reunification finally completed at long last, the Imperial Alliance and the Holy Kingdom joined hands with the formation of the Empire of Dominia and the coronation of Godwin Keeser, the ruler of the Imperial Alliance, as the first Emperor of Dominia. The years that followed his coronation on the 29th of June, 2385, would be a time of great change for Moroz.&lt;br /&gt;
&lt;br /&gt;
===The Reign of Emperor Godwin Keeser I===&lt;br /&gt;
&lt;br /&gt;
The first true Emperor of Dominia, Godwin reigned from 2385 until his death from old age in 2437. During his roughly five decades of rule the newly-formed Empire of Dominia would go from a minor power to a true Empire, though his path would not be free of issues. Even as the Empire, under the watchful eye of its Emperor, expanded to multiple worlds and became masters of generic research it had problems in its home. The reign of Emperor Godwin Keeser I and its rapid expansion saw the creation of a new social class in the Empire: the Ma’zals. These humans make up a broad swath of Imperial society and are defined within the Empire as non-Morozian subjects of the Empire of Dominia. Controlling Ma’zals has been a longstanding problem for the immense colonial bureaucracy of the Empire of Dominia, and issues continue to this very day. Along with issues in the Imperial colonies, not all was well in the Imperial Occupied Territory of Fisanduh.&lt;br /&gt;
&lt;br /&gt;
===The Imperial Occupation of Fisanduh===&lt;br /&gt;
&lt;br /&gt;
In the meantime, settlers of the Fisanduh region from the greater Empire became extremely rare, due to massive hostility from the native population. Settlers often reported having bricks thrown through their windows, effigies of Keeser burnt on their properties, were typically declined employment in Fisanduh-run businesses and saw extremely low rates of attendance at Tribunal festivities and churches. The Fisanduh town of Vasychevo is well-known for having a church attendance of zero non-Imperial citizens until its church was shuttered fifteen years after its establishment. The initial Imperial bureaucrats and clergy sent to Fisanduh often returned demoralized and infuriated (and often complained that citizens of the former Confederated States would refuse to give them the time of day). Most pettily, a Tribunalist priest once claimed that a Fisanduh supply truck had opted to move fifty Kilometers under the speed limit in a no-passing zone, causing him to be two hours late to a sermon. This was not an isolated incident, as Fisanduh was full of these signs of defiance - some large and noble, some small and petty.&lt;br /&gt;
&lt;br /&gt;
The first serious attempt by the young Empire to bring Fisanduh to heel was the creation of an organization officially known as His Majesty’s Imperial Fisanduhian Gendarmerie (simply referred to as IFG by most Fisanduhians), police led by Imperial officers but staffed by Fisanduhians armed and supplied by the Empire. An effort by the Empire to integrate the Fisanduhians into the imperial system and to make good on their status as &#039;Morozians,&#039; by traditional Dominian definitions of the word, however, the IFG fell flat on its face almost immediately. This was primarily attributed to the hatred of the Empire held by Fisanduhians, a successful smear campaign that (rightfully) portrayed the IFG as puppets of the Emperor, and intensive 3F infiltration of the Gendarmerie. The IFG served only to arm and equip the 3F and while it remains active on paper, it is primarily staffed by Imperial subjects and is regarded as a dumping ground for ineffective officers that must be placed in a location where they can do as little damage as possible to the Empire’s reputation.&lt;br /&gt;
&lt;br /&gt;
In yet another attempt to bring their new province under control, the Empire escalated by sending firebrands to Fisanduh. These firebrands found very little success at best, and death at worst. The situation in Fisanduh continued to escalate as the 2430s, then the 2440s, dragged on and a new Emperor was crowned. The Empire had a poor foothold at best, and there were rumors that the Fisanduh resistance (now, by this point, violent) reached further than the Empire knew. When Emperor Keeser attempted to formally enforce control in 2440 via an order to convert to the Holy Tribunal at the sword enforced by the Imperial Army, fears about the capabilities of the Fisanduh resistance would be found to have underestimated the resistance.&lt;br /&gt;
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===The Fisanduh Freedom Front===&lt;br /&gt;
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Active from 2386 to the present day as part of Plan SCRAM, the FFF (or 3F to some), the Fisanduh Freedom Front entered into a period of mustering for several years following the defeat of the Confederated States in open battle, gradually building up their strength. The Freedom Front is rumored to have been active formally since the day the Confederated States fell, they reemerged dramatically in 2386. While the order formally came into effect on November 15, 2386, its enforcement was intended to take place starting on the twentieth of the same month to allow the Imperials a chance to celebrate Navy Day. On November 18th two Imperial Navy light cruisers— the Arbiter and Outrider— detonated violently in their drydocks in New Luxembourg. The Arbiter remained in its elevated drydock moorings, but the Outrider managed to slip out of its dry-dock after the first blast. Observers first reported the Outrider starting to slide out, then a massive explosion (later revealed to be its power magazine) split the ship in two, with one half remaining attached to the dry-dock, while the other fell out of its moorings and into the naval armament plant beneath the dock, causing massive damage to the facility. The exact number of dead has never been revealed by the Empire of Dominia, though the cruisers were written off as unable to be salvaged. Shortly after the detonation, an organization known as the Fisanduh Freedom Front claimed responsibility for the attacks, with a man identified as &amp;quot;Svetovid&amp;quot; standing in front of the Confederated State&#039;s flag claiming that more attacks would come if the Empire continued its efforts to subjugate Fisanduh. The Emperor, not wanting to lose face to what he saw as dishonorable terrorists, continued his efforts to subjugate Fisanduh.&lt;br /&gt;
&lt;br /&gt;
More attacks came. None were on the scale of the Navy Day attack, but they were a constant threat to the Empire in Fisanduh. Nail bombs arrived at important officials in Fisanduh, Tribunal temples were firebombed, buildings of the Imperial bureaucracy were detonated— some through car bombings, others through tunnels being physically dug beneath them. It became apparent that 3F was, despite Imperial efforts to pacify the province earlier, essentially the shadow government of the entire province. Many of 3F&#039;s fighters were veterans of the War of Moroz, and were still able to stand and fight despite their age. The &amp;quot;shadow state&amp;quot; supporting them was able to withstand the Imperial Army&#039;s efforts to root it out, proving to be extremely flexible and resilient. Losses on the part of the Imperial Army began to mount, and maimed soldiers marching back from Fisanduh became a common sight in the border provinces. The insurgency has continued since 2440 without signs of stopping, though it has waxed and waned. Through the propaganda machine of the Empire, the greater body of Imperial citizenry began to hate 3F and the democratic movement it stood for. Through their brutal actions, the greater Empire became hated by Fisanduh. The intensity of the insurgency, and of the Imperial counter-campaign has wound down in the past seven years - Emperor Keeser has mostly withdrawn from Fisanduh, while 3F has decreased its activities outside of Fisanduh as the occupation has retreated. Fisanduh was left with de facto independence despite being, de jure, a territory of the greater Empire. As a result, vessels flying the flag of Fisanduh are legitimately recognized in most areas outside Dominian space, though the Fisanduh Freedom Front maintains no official ships. Present-day Fisanduh is an area that is, in many places, devastated by war. It remains an area of the Empire that most Imperials do not go to and a source of conflict in the Imperial government. Should they attack Fisanduh again, or should they expand outwards?&lt;br /&gt;
&lt;br /&gt;
===The Reign of Emperor Keeser I===&lt;br /&gt;
&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly insurmountable gap between the foreign Ma’zals and native Morozi population, supposedly united in a new loyalty under the Emperor and Tribunal. With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2407, the Imperial Railroad was completed, linking all of the major cities of Moroz together. Since its start in 2412, the Imperial Canal project to link the major inland seas has made steady progress.&lt;br /&gt;
&lt;br /&gt;
One major event in the reign of Emperor Boleslaw Keeser I was the introduction of Unathi to the Empire of Dominia. In the winter of 2440 a Unathi fleet arrived in the home system of the Empire. Though initially feared to be pirates, and the first true test of the Navy, a different outcome emerged: the pirates, led by Salak Kazhkz, instead pledged their sword to the Emperor and swore fealty. In return for their loyalty, and (perhaps more importantly) their vessels, the Unathi were granted the grand House Han’san-Kazhkz. However, due to the recent naval primacy of the Kazhkz and the defeat of the Han&#039;sans, they are typically referred to as simply House Kazhkz. More information about the Unathi of Dominia can be found [[Unathi in Dominia|here]].&lt;br /&gt;
&lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2440&#039;&#039;&#039; he opted to attempt to enforce Imperial control over the province of Fisanduh.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2445&#039;&#039;&#039; the Coalition of Colonies officially forms the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; Necropolis Industries officially announced its partnership with Dominia would start in June of 2451, though some independent observers noted that facilities resembling Necropolis ones had existed on the planet since early 2440.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2452&#039;&#039;&#039; the Emperor once again entered talks with NanoTrasen at the behest of House Volvalaad, ultimately resulting in the corporation and Imperial government reaching an agreement regarding trading and piracy. The opening of Dominia to the greater market of NanoTrasen has allowed for the Imperial Navy to rapidly expand its capabilities in the past decade, though the fully assembled Coalition of Colonies Deep-Space Fleet still outclasses it handily according to recently released figures.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2455&#039;&#039;&#039; Emperor Keeser began a gradual withdraw from Fisanduh, having seen defeat in its mountainous territories. The province reverts to the droll Imperial title of &amp;quot;semi-autonomous region.&amp;quot; He instead opts to expand the Empire&#039;s borders in the void of space (in order to save face, according to some critics), and begins a campaign of conquest and colonization.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2462&#039;&#039;&#039; the Emperor continues to reign over Dominia, though he steadily grows older day by day. With the Empire suffering internal issues, and threats abroad, only the Goddess will know what will become of it when he passes...&lt;br /&gt;
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==Dominian Society==&lt;br /&gt;
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===Primaries===&lt;br /&gt;
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The Primaries are the noble and liturgical classes of the Dominian Empire&#039;s humans, though the noble class of Dominia often sees Secondaries adopted into it. Due to centuries of eating better than their commoner and lay counterparts, Primaries are physically larger and more imposing than their Secondary cousins. Secondaries that are elevated to nobility, though still primaries, tend to be slightly shorter than older families. Dominians (or Morozians, if you are from the former Confederated States) of this social class are not typically found in Fisanduh due to its lack of nobility and can reach heights of six feet in both genders. &lt;br /&gt;
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Unathi also fall into the category of &amp;quot;Primaries.&amp;quot; They are usually descendants of the Unathi raiders who bent the knee to the Empire or recent immigrants from the Hegemony. New Unathi immigrants, however, are often considered “glorified secondaries” due to needing to prove themselves to become full members of a House.&lt;br /&gt;
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Land-owning Primaries going abroad to seek employment or for extended amounts of time is a &#039;&#039;&#039;major social faux-pas&#039;&#039;&#039; that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, &#039;&#039;&#039;it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Average Male Height:&#039;&#039;&#039; 5&#039;6&amp;quot; - 6&#039;5&amp;quot;. The older a noble lineage, the taller they will be on average. &lt;br /&gt;
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&#039;&#039;&#039;Average Female Height:&#039;&#039;&#039; 5&#039;4&amp;quot; - 6&#039;3&amp;quot;. The older a noble lineage, the taller they will be on average. &lt;br /&gt;
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===Secondaries===&lt;br /&gt;
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Secondaries are the commoners and laypeople of Moroz, those on the planet lacking noble titles or liturgical positions. Exceptional Secondaries are often ennobled, becoming Primaries. They make up the bulk of Moroz&#039;s population but are the second-most populous group overall in the Empire after Ma&#039;zals. Secondaries from outside Fisanduh tend to be smaller and thinner than their counterparts in Fisanduh, and Secondaries as a whole tend to be smaller than Primaries (though there are exceptions). Secondaries represent a more diverse social class than the Primaries do, but are a part of the same ethnic group as the Primaries. The key difference between the two classes is the presence of a noble title. In the Empire proper, Secondaries form the core of the Moroz Holy Tribunal and Imperial society as a whole. Within the former Confederated States, Secondaries are instead referred to as &amp;quot;Morozians.&amp;quot;&lt;br /&gt;
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Unathi that come from outside of Dominia that are turned away from House Kazhkz or even stop attempting to join a house often become secondaries. As such, a good chunk of the Unathite population are secondaries.&lt;br /&gt;
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&#039;&#039;&#039;Average Male Height:&#039;&#039;&#039; 5&#039;6&amp;quot; - 5&#039;9&amp;quot; (add three to four inches if from Fisanduh) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Female Height:&#039;&#039;&#039; 5&#039;1&amp;quot; - 5&#039;4&amp;quot; (add three to four inches if from Fisanduh)&lt;br /&gt;
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===Ma&#039;zals===&lt;br /&gt;
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A blanket term used to refer to those citizens— or subjects— of the Empire that are not from Moroz, Ma&#039;zals represent the Empire&#039;s underclass. They are an extremely diverse group that tends to be generally rebellious, and resistant to Imperial control. Those that do opt to side with the Empire have either been integrated into the Empire&#039;s colonial system or are turncoats. Ma&#039;zals also form a large population in the Coalition of Colonies, as they often flee from the Empire through whatever means are available. Ma&#039;zals form the backbone of the [[Dominian Imperial Military]] and can rise to great heights in the Imperial Army, though the majority never rise beyond the most junior officer ranks.&lt;br /&gt;
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Ma’zals, while diverse, can be divided into three distinct groups that the Empire of Dominia keeps track of. The largest of these groups are the &#039;&#039;&#039;“regular” Ma’zals&#039;&#039;&#039; of the Empire that have yet to fully accept Imperial rule. These Ma’zals are generally found on recently conquered planets and tend to be the most resistant to Imperial control, with violent resistance not being uncommon. No matter how much the Empire tries there are always those that continue to resist even after most have accepted their status as Imperial subjects, and House Strelitz often becomes involved in counter-insurgency warfare on Imperial colonies. However, in due time, these Ma’zals will eventually bend the knee to Imperial rule; in part due to the next, and smallest, category of Ma’zal.&lt;br /&gt;
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The so-called &#039;&#039;&#039;&amp;quot;Elevated Ma’zal,”&#039;&#039;&#039; is an unusual and often misunderstood figure both inside and outside of the Empire of Dominia. Originally an “invention,” of House Caladius, the men and women that make up this category of Ma’zals are trained to serve as bureaucrats in the massive bureaucracy of the Empire of Dominia. This has quite a few advantages as the Elevated Ma’zals know the planet, understand the local language and customs and can be utilized as a friendly face for the Empire’s control of the planet. Sometimes referred to as the “nobility of the Imperial frontier,” Elevated Ma’zals will often— with blessings from House Caladius of course— form their own noble houses and orders, assuming they are not integrated into House Caladius. These frontier houses are generally always affiliated with House Caladius, and have proven to be a valuable ally of their merchants.&lt;br /&gt;
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The final category of Ma’zals are those that have accepted Imperial rule and now live as full citizens of the Empire. The &#039;&#039;&#039;“Integrated Ma’zals,”&#039;&#039;&#039; of the Empire make up a smaller portion of the total Ma’zal population than their non-integrated counterparts but possess a greater amount of economic power than their rebellious counterparts and are, though not fully Morozian, considered to be loyal subjects of the Emperor and Goddess alike. The loyalty of some Integrated Ma’zals is so great that many are often awarded the prestigious title of Honourary Morozian, also referred to as “Morozian beyond the void,” in some areas, which represents that they have demonstrated a very high level of commitment to the Empire. Such an award is accompanied by immediate ennobling with the great house that recommended the award be bestowed.&lt;br /&gt;
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===Geneboosting===&lt;br /&gt;
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A technique dating back centuries, geneboosting is descended from colonial efforts to genetically engineer species adapted to the harsh Morozian climate. Geneboosting was originally used on humans by the Volvalaads at the behest of House Strelitz with the intent of improving the Imperial Army&#039;s officer corps before being adopted by House Volvalaad as a way to create a better class of nobility. Geneboosting is done during the fetal development stage. It greatly enhances the natural genetic structure of the patient, removing flaws and emphasizing strengths. &#039;&#039;&#039;This form of genetic modification is limited to the nobility due to the high cost and status associated with it&#039;&#039;&#039;. The effects lead to enhanced attributes and appearances: those geneboosted are stronger, faster, more able, and much longer-lived than their non-geneboosted counterparts. Geneboosted playable species tend to be slightly taller than average, with humans becoming as tall as 6&#039;8&amp;quot; (2.03m) and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance, and geneboosted humans are often held as paragons of Imperial society. Geneboosting carried out after birth, known as gene therapy, is very rare and generally dangerous in addition to being prohibitively expensive. Talks with Zeng-Hu to improve upon Dominia&#039;s pre-existing gene boosting techniques have not yielded results.&lt;br /&gt;
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===Dominian Heads of Staff===&lt;br /&gt;
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As a result of the Empire&#039;s fanatical outlook on certain issues such as synthetic life and edict breakers, Dominian heads of staff are fairly rare aboard Stellar Corporate Conglomerate facilities such as the SCCV Horizon. Those that do pass through the requirements needed to become a head of staff are typically considered to be liberals (or, rarely, reformists) in the Empire and typically belong to or are affiliated with a Great House, with House Volvalaad having the greatest representation abroad and House Caladius following closely behind. Nevertheless, they must still go through a great amount of orientation in order to adapt to life aboard such a cosmopolitan vessel.&lt;br /&gt;
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Dominians that are elevated to a leadership position within the Conglomerate are regarded to be the best and brightest of the Empire by the cartel and are highly-regarded by the for their professionalism and honor despite some difficulties in working with IPCs and other forms of synthetic life. Please note that playing a Dominian head of staff is not an excuse to make a player&#039;s round miserable just because they&#039;re a synthetic.&lt;br /&gt;
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==Languages==&lt;br /&gt;
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The Empire is a multilingual society divided between High Morozi, a Tradeband dialect, and Vulgar Morozi, a Sol Common dialect, along with various unathi dialects, such as Sinta’Azaziba, and Freespeak. Which of these languages one speaks are generally determined by one’s class and planet of birth. Among the Primary aristocracy and natives of the Imperial Core High Morozi is often the first, and primary, language, with Tau Ceti Basic and Vulgar Morozi fluency viewed as the sign of a good upbringing and education. Primaries who do not speak Vulgar Morozi are extremely uncommon, and those who do not speak the language are generally looked upon poorly by their peers. Many Secondaries speak Vulgar Morozi as their first language, though this varies from family to family.&lt;br /&gt;
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As one travels further from the Imperial Core, High Morozi begins to rapidly disappear as a first language and is replaced with its Vuglar counterpart, or with Freespeak. Often pejoratively known as “Gutter,” or “Rebel-Speak,” by Dominians the language is associated with the uncivilized frontier. Speaking Freespeak, even if one has knowledge of the language, is considered to be a major faux pas.&lt;br /&gt;
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==Synth Relations==&lt;br /&gt;
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&#039;&#039;&#039;CHARACTERS ABOARD THE HORIZON HOLDING DOMINIAN CITIZENSHIP WHO ARE DISCOVERED BY THE DOMINIAN GOVERNMENT TO BE INVOLVED IN ANY KIND OF INTIMATE RELATIONSHIP WITH AN IPC MAY BE EXTRADITED TO DOMINIA TO FACE PUNISHMENT FOR BREAKING THE FIFTH EDICT AND FOR DEGRADING THE IMAGE OF THE EMPIRE ABROAD. EXTRADITED CHARACTERS WILL NO LONGER BE PLAYABLE ABOARD THE HORIZON AND MAY BE SUBJECT TO THE PUNISHMENTS OF LIFE IMPRISONMENT, PERMANENT EXILE, OR DEATH.&#039;&#039;&#039;&lt;br /&gt;
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Dominian hatred of synthetic life stems from its deep faith in the Holy Tribunal and all positronics are sought out and destroyed upon entering Dominia space. To Dominians, higher level Synthetic life like self-aware AI and IPCs are ontologically evil. Interestingly, to observers, there seems to be a disproportionately high number of shell IPCs present in the sector compared to those beliefs. Rumors that Emperor Boleslaw Keeser declares political rivals untagged shells before black bagging them have been vehemently denied by the Empire.&lt;br /&gt;
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Imperial citizens working abroad in human space often interact with synthetics. In foreign lands, Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=30793</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=30793"/>
		<updated>2023-11-26T16:45:49Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: Added a disclaimer to the synthetic relations section detailing the extradition that may occur if Dominian citizens are found having intimate relationships with IPCs.&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = Mira Sancta&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = High Morozi (Tradeband), Vulgar Morozi (Solarian Common)&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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The &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039;, often simply referred to as “the Empire,” is a heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the Mira Sancta System. This autocratic state is presently ruled by His Imperial Majesty &#039;&#039;&#039;Emperor Boleslaw Keeser I&#039;&#039;&#039;. The Empire of Dominia was proclaimed in 2385 by Emperor Godwin Keeser, the father of Boleslaw Keeser. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socioeconomically stratified due to the so-called blood debt, known as the Mor’iz’al. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes some a lifetime or more to pay off. Imperial society is heavily divided by class and the Mor’iz’al blood debt is a very important part of Imperial society. Many in the Empire follow a strict code of honor, which originates with its great houses. The Empire is considered by many to be a threat to the free frontier. Its state religion is the Moroz Holy Tribunal which lays a heavy hand upon the Imperial government, with their edicts enforceable as law and those that violate its edicts being referred to as “edict breakers,” a class of unpersons actively hunted down by the government. Perhaps the most famous export of the Empire is the gene-boosting techniques it has carefully developed over centuries, though they lag behind the Skrell. It remains highly imperialistic and somewhat isolated but has recently made strides to enter further into the galactic stage. “In the Goddess’s Name, So Shall It Be Done” is commonly regarded as the unofficial motto of the Empire, due to the association of the phrase with the Tribunal.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
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Based on the 2459 Imperial Census, the total population of the Empire is roughly fifteen billion, though this number has grown in the intervening years. Citizens from the Imperial Core tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunal&#039;s power. As one travels outwards from the Imperial Core loyalty to both Emperor and Goddess slowly fades, and the presence of the Imperial Army increases in response.&lt;br /&gt;
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Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to lack loyalty to both the throne and the Tribunal, largely due to being conquered by force rather than colonized by Morozians as the Dominian core worlds were. Many subjects are new to the Empire in these regions and are unwilling to bend the knee, leading to a great number of military units being stationed here. Imperial frontier subjects have a reputation for being uncivilized in the Inner Empire. They tend to be unwilling to convert, with these regions seeing higher amounts of edict-based executions.&lt;br /&gt;
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====[[Moroz]]====&lt;br /&gt;
The capital planet the Empire with roughly six billion residents. The planet is largely dominated by its large polar circles which encompass around 70% of the planet’s surface. Moroz is by far the wealthiest settlement in the Empire and owes much of its wealth to the extraction-based economics of Dominian imperialism, which has led to some resentment from other planets in the young Empire.&lt;br /&gt;
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====Zhurong====&lt;br /&gt;
[[Image:Minimap Dominia.png|thumb|A closer image focusing on the planets and territory of the Empire.]]&lt;br /&gt;
Colonized in 2367 by the combined efforts of the Imperial Alliance and Holy Kingdom of Domelkos, the Imperial Mandate of Zhurong is the Empire’s oldest continuous colony. Zhurong is home to plentiful mineral deposits which form the backbone of the local economy, and have ensured the planet is the beating industrial heart of the Empire and its Fleet. Its capital Hongse Chengbao, literally translated as Red Castle, is in one of the few stable regions of the planet and takes its name from the large Imperial Fleet Arsenal which was established there in the early 2370s. Much of the planet’s surface outside of the stable regions is constantly shifting and exposing new mineral deposits which the Empire readily exploits by using large mobile mining walkers designed to withstand the frequent earthquakes and volcanic activity Zhurong is known for. The planet is known to be far hotter than Moroz and local fashion discards the long sleeves and heavy coats of Moroz for short sleeves and lighter fabrics.&lt;br /&gt;
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In both the present day and historically Zhurong has served as a critical industrial hub for the Empire which produces many of its weapons of war, ranging from humble infantry rifles to the venerable Moroz-class dreadnoughts of the Imperial Fleet. Most in House Zhao, which has long dominated Zhurong, believe the War of Moroz was won in Zhurong’s factories and orbital shipyards. The ever-increasing demands of the Empire’s colonial conquests has resulted in the Admiral-Governors of Zhurong creating the Red Castle System: a decree which divides the planet into a series of counties which are ruled by minor nobles or qualified Secondaries affiliated with House Zhao. Appointed by the Admiral-Governor, these Counts and Countesses are responsible for ensuring the quotas set for Zhurong by the Imperial Council are met. If they are not met, the rulers can simply be removed. Despite the risk of removal some families have had a great deal of success as Counts minted by the Red Castle, and have made themselves and their holdings immensely wealthy in the process.&lt;br /&gt;
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Perhaps the most successful of the Red Castle Counts is the Kaneko family, a group of minor nobles who are responsible for large-scale steel production in Kaneko County. Unfailing in their loyalty to House Zhao and the broader Empire, House Kaneko is known for its fair and relatively meritocratic policies towards its subordinates, including its Ma’zal workers, and has never once failed to meet its assigned quotas. Their family crest — a yastr holding a forging hammer in its claws — is stamped on every piece of steel they forge and is a common sight throughout the Imperial military. House Kaneko’s motto — Zhurong Steel — has become a slang term in many corners of the Empire for a high-quality product which will not fail. The family has consistently refused offers to integrate it into House Zhao, citing their role as servants of House Zhao above all things. More cynical souls have pointed to House Kaneko’s independence allowing for it to more easily interact with foreign companies, such as Zavodskoi Interstellar.&lt;br /&gt;
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Those beneath these Counts and Countesses are primarily Ma’zals and less wealthy Secondaries, though some minor nobles can be found in administrative positions across the planet. The factories and mineral fields of Zhurong are a common destination for Ma’zals looking to quickly work off their Mo’ri’zal, and those of their family, despite the hazards associated with working in the mineral fields. Earthquakes and volcanic activity are two major hazards which face the mining walkers of Zhurong, and injuries can be quite common among the planet’s miners despite safety standards and protective equipment demanded by the Admiral-Governor for all miners. In the factories in orbital works of Zhurong life is significantly safer but pay is lower. Zavodskoi Interstellar, a recent partner of the Empire, has begun to invest large amounts of funds into the planet’s industrial infrastructure, and Zhurong’s fortunes seem to have improved greatly through cooperation with Zavodskoi. Some in the broader Spur have whispered of Zavodskoi’s intent to turn Zhurong into their version of [[New Hai Phong]] — an industrial planet which they can cite as a major accomplishment and source of income.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
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====Zhurong Imperial Shipbuilding====&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Let me phrase this in a way even you can understand, Grand Consul. A sculptor cannot function without her materials, yes? The resources you will be diverting into this pet project of yours are my materials, and my sculpture is our Empire!”&amp;lt;/i&amp;gt; — Grand Admiral Huiling Zhao during discussions preceding the creation of ZIS.&amp;lt;/center&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Zhurong Imperial Shipbuilding&#039;&#039;&#039; is a Zavodskoi Interstellar affiliated company subordinate to the larger Zhao-run Zhurong Imperial Naval Arsenal (ZINA) which is located on the Empire of Dominia’s industrialized core world of Zhurong. The ZIS is focused around, as the name implies, the construction of ships but has a focus on civilian hulls rather than military ones. Founded in 2462 after the construction of multiple shipyards in orbit of the industrial planet [[Empire_of_Dominia#Zhurong | Zhurong]] by House Zhao and funded by House Caladius, ZIS is  a successful attempt by the Empire to force Hephaestus Industries out of a market, in this case the need for civilian and industrial vessels within the Empire of Dominia, and replace it with a native Dominian company. &lt;br /&gt;
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Contemporary Operations and Influence: Currently, the ZIS profits along the Great Houses of the Empire, using the raw resources of newly conquered frontier worlds to build the vessels which transport those resources from the frontier worlds. By cooperating with both  House Zhao and Caladius and focusing their efforts on civilian vessels rather than military ones, ZIS has come to hold a near monopoly over the construction of those vessels within the Empire, and limitations on other megacorporations places by the Chief Commissioner of Economic Development ensure their position remains secure. Outside the empire they currently compete with Hegeranzi Starworks, a Hephaestus subsidiary for markets not only in the Badlands but across the Spur. Currently, the Starworks has a leading edge due to the help of Hephaestus Industries and ZIS’ focus on serving the Dominian market first. However, ZIS is increasingly finding an edge in more specialized vessels and equipment compared to the mass production design of the Starworks. ZIS works closely with Zavodskoi Industries, who buys their ships for sale outside of the Empire. Zavodskoi also provides many skilled engineers for the ZIS through a work contract program. Most ZIS employees not affiliated with Zavodskoi are Ma’zals from the Imperial Frontier seeking better work and higher wages to pay off their Mo’ri’zal. These Ma’zals are typically supervised by Secondaries, who make up the vast number of white-collar jobs found in both ZIS and its parent company, ZINA.&lt;br /&gt;
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&#039;&#039;&#039;Executives&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Lord Master of the Shipyard (CEO): Lanying Zhao&#039;&#039;&#039;&lt;br /&gt;
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Though criticized by many in House Caladius for being clear evidence of Imperial Fleet meddling in the affairs of civilian shipbuilding, the Admiral-Governor of Zhurong has doggedly maintained her position as Lord Master of the Shipyard through her own influence, vast talents, and the patronage of the Grand Admiral. Lanying’s tenure as ZIS’ first, and so far only, leader has been relatively unpopular with House Caladius due to her repeated choices to direct ZIS resources into ZINA, which she also controls, despite protests by many merchants. Conversely, these choices have made her quite popular with her own house. Rumors have recently spoken of the Admiral-Governor, a woman bored half to death by her duties, resigning her position as soon as a successor emerges. Only time will tell if these are true.&lt;br /&gt;
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&#039;&#039;&#039;Master of Production: Xiu Zhao&#039;&#039;&#039;&lt;br /&gt;
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The mind behind many ships used by civilian and military actors across the Empire, Xiu Zhao is often regarded as one of the house’s greatest contemporary engineers. Serving as Master of Production is something of a retirement for the old engineer as he is now responsible more for production schedules than military vessels. Some say it is more a punishment than retirement for his promotion and production of the somewhat inefficient Empire-class cruiser, but House Zhao has been quick to deny these rumors. Regardless of why he is there Xiu has proven to be an effective technical mind, though he often finds himself in conflict with Lanying over how best to allocate resources.&lt;br /&gt;
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&#039;&#039;&#039;Commissioner of Finance: Annette Caladius&#039;&#039;&#039;&lt;br /&gt;
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The comptroller of ZIS’ budget, Annette Caladius — otherwise known as the Countess of Saint’s Landing on Alterim Obrirava — is a woman often frustrated by her associates on the executive committee. Much of her time is spent thwarting Zhao plots to funnel more money away from ZIS and its merchant ship production. The time which is not spent doing this is often instead spent managing the affairs of her distant, though religiously important, holding or meeting with the myriad House Caladius-affiliated merchants. Countess Caladius is almost always surrounded by a throng of Secondary and Ma’zal clerks, secretaries, and functionaries who work tirelessly to ensure the will of House Caladius is carried out at ZIS. While the Countess has won great approval in her position she has long yearned for more, and some believe she is merely using ZIS as a springboard to launch herself into the position of Grand Consul — House Caladius’ elected leader.&lt;br /&gt;
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&#039;&#039;&#039;Chief Supervisor of the Shipyard: Henryk Gottfried&#039;&#039;&#039;&lt;br /&gt;
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An Imperial Knight with a long history of service in the Imperial Fleet, Sir Gottfried is the only Secondary on ZIS’ executive committee. A former Fleet logistics officer assigned to the elite First Battlefleet, his organizational skills — and family connections to House Zhao — made him an ideal candidate for the position of Chief Supervisor of the Shipyard, and he is now responsible for much of the day-to-day running of ZIS. A Fleet man to the core, Gottfried is not unwilling to shift ZIS resources to Fleet projects if the Governor-Admiral or Grand Admiral deem it needed.&lt;br /&gt;
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&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
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With the shipyards of the Zhao-dominated Zhurong Imperial Naval Arsenal almost entirely focused on the construction of military vessels and their accessories, the Empire, and House Caladius, found itself struggling to transport resources from their expanding frontier colonies to the Imperial Core for use in heavy industries or other economic activities. The Empire, ever wary of outside influence, curtailed the expansion of [[Hephaestus Industries]], who had been attempting to enter the market with their ships produced by [[Unathi_Guilds#Hegeranzi Starworks | Hegeranzi Starworks]], one of their subsidiaries. House Zhao was instructed by the Emperor and Chief Commissioner of Economic Development Izla Caladius to create an imperial company to supply ships for the empire&#039;s industry, being the great house most familiar with shipbuilding. As the Zhaos were more obsessed with their military shipyards however, they came to an agreement to work closely with Zavodskoi Interstellar, a well respected company in the empire, to accomplish their orders with minimal effort. Were it not for Zavodskoi, the ZIS would be an often ignored and poorly supplied organization. &lt;br /&gt;
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Many in House Zhao, including — according to the Fleet’s rumor mill — the Grand Admiral herself, resent ZIS for taking up valuable manpower, resources, and time which could have instead been diverted to the Imperial Fleet’s arsenal, and perhaps allowed for the construction of a third of the feared Moroz-class dreadnoughts. But the House and the Imperial Fleet are not blind to the reality of the situation: while the existence of ZIS may result in a small decrease in materials sent toward what truly matters, more ships for the ever-complaining House Caladius will allow the Fleet to divert its cargo transports toward more important tasks. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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====Alterim Obrirava====&lt;br /&gt;
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A lush and Earthlike planet in a system rich in Helium-3, the Imperial Mandate of Alterim Obrirava is a wealthy core world of the Empire of Dominia and a key hub of its fuel industry. Colonized alongside Alterim Balteulis in 2379 during the tail end of the War of Moroz, Obrirava is dominated by Houses Caladius and Zhao. The two great houses do not typically agree on the matter of selling the planet’s bountiful Helium-3 abroad: the Caladius advocate for it, the Zhao advocate against it, and the governor rounds himself caught in the crosshairs of the great houses. Despite Zhao-dictates restrictions on selling its most valuable resource abroad, the planet’s capital, Ilstel, is home to a thriving foreign merchant community sponsored by House Caladius. The planet’s environment is pleasant and many of its residents are immigrants from Moroz who have migrated from the frozen capital of the Empire for greener climates. Clothing on Alterim Obrirava is lighter and more colorful than its counterparts on Moroz.&lt;br /&gt;
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The pleasant and green environment shows signs of having been terraformed at some point by an unknown, likely now extinct, galactic power. Some have theorized the terraforming may date to the Glorsh era but the Empire has consistently refused foreign researchers access to the planet for the purpose of studying its biosphere. House Caladius and much of the broader Empire have claimed the idyllic environment of Alterim Obrirava are a clear indication of the Goddess blessing the Empire with boons. House Volvalaad has long allegedly researched the biosphere alongside the other great houses but has yet to release any information beyond the Empire’s scientific community. More Goddess-touched — the rare women gifted with the ability to “hear” the Goddess — have originated from Alterim Obrirava than any other planet in the Empire.&lt;br /&gt;
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The tourism industry is one of the largest employers of Obrirava’s residents aside from the Helium-3 industry, which employs more Obriravans than any other single industry. Most tourists are other Dominians, and they tend to be either Primaries or wealthy Secondaries. The Secondaries and Ma’zals which make up the service sector of the planet hold themselves to the highest standards to ensure they satisfy the wants and demands of these rich Dominians, and often find themselves employed by [[Idris Incorporated]] when they go abroad. Those who do not work in the service sector are often Ma’zals who are employed in the planet’s orbital Helium-3 mining and refining industry. While not as hazardous as Zhurong by any stretch of the imagination the asteroid fields which the system’s Helium-3 is harvested from are located far in space and demand painstaking EVA work to harvest. Zavodskoi Interstellar is a recent entrant to the Helium-3 mining industry in the system and has established several joint ventures with the engineers of House Zhao.&lt;br /&gt;
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====Alterim Balteulis====&lt;br /&gt;
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The dry and hot Tribunalist Mandate of Alterim Balteulis was originally colonized in 2379 by devout members of House Caladius who felt called to spread the Moroz Holy Tribunal beyond Moroz itself. They established the planetary capital of Casotania and quickly set to work constructing shrines and churches to honor the Goddess’ conquest of this uninhabited world. Alterim Balteulis is home to vast, dry savannahs and hot deserts which encourage the planet’s dominant form of extreme weather: sandstorms. While they can be devastating to unprepared crops and settlers the residents of Alterim Balteulis have overcome these obstacles through faith and clever engineering techniques such as shielded farms and protected railroads.&lt;br /&gt;
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The primary draw of Alterim Balteulis is its immense number of Tribunalist churches, including the massive Grand Cathedral of the Holy Tribunal – an extravagantly expensive structure commissioned by House Caladius to demonstrate their unwavering commitment to the Goddess and built in an area painstakingly terraformed with assistance from House Volvalaad to resemble an idyllic settlement outside Domelkos on Moroz. While some more liberal Tribunslists have balked at this expense the religious grandiosity of the planet has attracted many migrants and pilgrims from across the Empire, some of which opt to settle upon the planet’s dusty surface.&lt;br /&gt;
&lt;br /&gt;
Due to its climate Alterim Balteulis is home to the significant amount of the Empire’s unathi population, but they remain a small minority on the planet.&lt;br /&gt;
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====Novi Jadran====&lt;br /&gt;
[[Image:Imperial_Frontier.png|thumb|The flag of the Empire&#039;s frontier regions. Its colors symbolically represent Houses Caladius, Zhao, and Strelitz in addition to the Empire itself.]]&lt;br /&gt;
A tundra planet initially colonized by inhabitants of the Adriatic coasts with a population of roughly 100 million people, located near the edge of the Empire&#039;s westernmost frontier. Predominantly cold and icy with short summers, this climate has kept the economy primarily rural and much of the planet underdeveloped, with most living in small cities dotted around the coast and major waterways. A few major population centers exist, such as the capital of Nova Rijeka, that have a semblance of a modern service-based or industrial economy, though these are typically based around processing the foodstuffs the planet is well-known for. Noble authority on the edge of the Empire in Novi Jadran is quite strong, with many people viewing themselves as loyal to their local nobles first and the greater Empire second.&lt;br /&gt;
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Novi Jadran has been under firmly the Empire&#039;s control since its peaceful annexation in 2389, and has proved itself to be a loyal colony despite not contributing much to the Imperial treasury. Many in the Empire view it as the “model colony” of the Dominian frontier and it is visited by many functionaries on tours due to this status, with the Chief Commissioner for Colonial Affairs visiting the planet twice a year. These visits are major events for the planet’s inhabitants and bring with their best offerings for the visiting Primaries in hopes of attracting attention, and the benefits from having a Primary’s eye upon you. These gifts are usually finely crafted feasts and food, though it is not uncommon for horses and other animals to be presented.&lt;br /&gt;
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Planetary cuisine holds true to its Adriatic roots, with many Croatian and Italian elements still present. Fish-based diets are ubiquitous among the rural people as the vast oceans make for perfect fishing conditions and much of the ground is too cold to properly till. The raising of livestock is common towards the equator of the planet, but is not as prevalent as fishing.&lt;br /&gt;
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Despite its status as the “model colony” the planet is not without its problems. Many local nobles are negligent regarding the needs of the rural population and often refuse to carry out mandated infrastructure or electrical reforms. Many of the rural inhabitants in far-flung regions still have either no electricity, or very little. The petty nobility that oversees the various settlements and cities often protests this mismanagement, but the dukes keep them in check through vast and indulgent parties and balls. Calls for a new administration have been spreading around the planet for some months, but only time can tell if the nobility will be reigned in by the Empire or not.&lt;br /&gt;
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====Sun Reach====&lt;br /&gt;
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Fully conquered by the Imperial Dominian Army in 2422, the Imperial Viceroyalty of Sun Reach is the least populous of the Empire’s major worlds and derives its name from the planet’s largest settlement — a small town which has been transformed into a metropolis over the last forty years due to House Caladius’ investments into its infrastructure and the system’s incredible amounts of Helium-3, the lifeblood of the Imperial Fleet. Sun Reach is a world commonly known through the Empire for the hot, wet climate which supports large fields of algae farmed by those citizens of the planet not employed by the Helium-3 industry. Much of the planet’s surface is dominated by mangroves and swamps which make building infrastructure difficult, and what infrastructure is built through these regions must be painstakingly maintained lest it falls into disrepair and ruin. A resident of Sun Reach is generally referred to as either a Sun Reacher or, more informally, a Reacher.&lt;br /&gt;
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Prior to its annexation by the Empire — described in official Viceroyalty histories as a triumphant rescue from the banditry and anarchy which had ruled the planet, and by dissidents as a brutal occupation which has continued for four decades — Sun Reach was one of dozens of post-Solarian Hegemonic Era colonies, worlds colonized during the pre-Interstellar War era during the Alliance’s golden age and abandoned in the Alliance’s [[Sol Alliance History#2302: Elyra’s Secession and the Collapse of the Southern Solarian Frontier|retreat from the Southern Solarian Frontier after 2302]]. Utilized by the [[Solarian Armed Forces#Solarian Navy|Solarian Navy]], much like the later Imperial Fleet, it was abandoned with valuable assets such as its Helium-3 industry and limited shipbuilding facilities intact. In the intervening years Sun Reach’s colonial government — left behind during the retreat — turned itself from a Solarian government into a bandit state which relied upon its Helium-3 resources and shipbuilding to dominate its poorer and weaker neighbors, and had successfully a small piratical empire of its own by the late 24th century. These Pirate Lords, descended from the original colonial administration, enriched themselves but not the planet’s people, causing resentment to build in a poor, mostly rural population kept in check through fear and intimidation.&lt;br /&gt;
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But by the dawn of the 25th century, the beginning of the end for the Pirate Lords was in sight. The rise of the nearby and much more powerful Empire of Dominia had created an opponent they could not hope to best, and the former tributary states of the [[Human Piracy|pirate empire]] beseeched [[Moroz]] for protection — as did a small group of [[Moroz Holy Tribunal|Tribunalist]] faithful on the planet. A minor skirmish between Pirate Lord-aligned vessels and the [[Dominian Imperial Military#Notable Fleet Forces and Equipment|Imperial Fleet’s 1st Battlefleet]] in 2422 was utilized by the Empire to launch a formal invasion of the planet within the same year, and the Pirate Lords rapidly found themselves defeated, tried, and mostly executed by the triumphant Empire — though some escaped to the [[Republic of Elyra]] or [[Coalition of Colonies]]. Some of the population, ecstatic to be free of the Pirate Lords, accepted the Empire with open arms, while others saw it as trading of one despot for the other.&lt;br /&gt;
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In the forty years since its conquest the Viceroyalty has done much to both endear itself to and aggravate the Empire. While much of the population — particularly those in the Imperial capital of Sun Reach and the fertile “Algae Belt” around the planet’s equator — are steadfast in their loyalty to the Empire, the swamps and mangroves which define much of the planet&#039;s surface have proven themselves to be a persistent source of trouble for the Empire. Dissident Sun Reachers, or [[Dominian Imperial Military#The Imperial Army|Imperial Army]] deserters, will often flee into these areas and from there, launch guerilla attacks against Imperial forces and loyalists. A longstanding campaign by forces of the Imperial Army, [[Dominian Imperial Military#Notable Imperial Army Units|local militias]], and [[Dominian Imperial Military#The Imperial Flying Corps|Imperial Flying Corps]] has suppressed these guerrillas, but has not entirely eliminated what the Viceroyalty described as, “rural banditry,” on the planet. Problems with development due to the planet’s environment still remain and many Sun Reachers live as sustenance algae farmers, with only a career in the He-3 industry that dominates its industrial centers or a life in the Imperial Military as exits. Perhaps in honor of their piratical heritage, many Sun Reachers join the [[Dominian Imperial Military#His Imperial Majesty’s Fleet|Imperial Fleet]] or, failing that, the [[Human Piracy#Empire of Dominia-Affiliated Privateers|Goddess’ Flotilla]].&lt;br /&gt;
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==Economy==&lt;br /&gt;
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Though Dominia accepts the Solarian Standard Credit like many other regions of the Spur, it continues to use the Imperial Pound as a local currency, which is backed in precious metals by the Imperial Bank of Moroz. The Great Houses are very powerful movers in the Imperial economy and are some of the largest employers. Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military’s budget have seen rapid growth in all types of equipment production and research for the army and navy, sectors dominated by houses Kazhkz, Strelitz, and Zhao.&lt;br /&gt;
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==The Mo’ri’zal==&lt;br /&gt;
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The Empire’s unique form of taxation is the Mo’ri’zal, or “Blood Debt” in Vulgar Morozi. The Mo’ri’zal is a lump sum every Imperial subject receives upon birth (or otherwise acquiring their citizenship) that is paid to the state over the course of their life, and is often high enough to require decades to pay off. How quickly one can pay off their Mo’ri’zal is a key marker of one’s economic class in the Empire. Most Primaries — those of the Empire’s aristocracy — have theirs paid off at birth, most Secondaries — the Imperial middle class — pay theirs by early to mid adulthood, and many Ma’zals — the colonial subjects of the Empire — must work their entire lives to pay it off.&lt;br /&gt;
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One’s Mo’ri’zal can be paid off by others, and many noble houses of Dominia attract commoners into their employ through promises of paying off parts of their debt. The Mo’ri’zal can also be paid off in other ways: military service pays five percent of the debt per year served, and injuries received in the line of duty — particularly severe ones — can pay off large amounts of the debt. Those that fall serving the Empire have their entire debt and a part of their immediate family’s debt forgiven.&lt;br /&gt;
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While the Mo’ri’zal is a significant sum — and criticized by some as simply a state-sponsored form of indentured servitude — it is quite popular in the Empire’s core worlds due to the benefits it provides them: their paying of the Mo’ri’zal funds healthcare, public services such as education, infrastructure, and the might of the Empire’s war machine. It is additionally often trivial for many of them to pay off their Mo’ri’zal due to the wealth of many in the Empire’s core. In the Empire’s colonies, such as Sun Reach, the Mo’ri’zal is looked upon much more poorly. Many Ma’zals were initially born as non-Imperial subjects and only received their Mo’ri’zal when the Empire conquered their planet, and few of them view the debt — which is meant to be paid off gradually from one’s birth onwards — as reasonably payable. While the debt is legally meant to not carry over to one’s descendents, should it be unpaid at one’s death, a familial history of being unable to pay Mo’ri’zals can result in a denial of privileges such as healthcare until the debt is settled -- generally through a family member joining the the Imperial military.&lt;br /&gt;
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Compounding the issues of these recently-conquered Dominian subjects is the nature through which the Mo’ri’zal is calculated. As the Mo’ri’zal is assigned to an Imperial subject at their birth -- or at the point that they become a subject -- it is not, like other taxes, based upon one’s income. Instead it is based upon one’s perceived loyalty to the Dominian state, and the Imperial throne by extension. Primaries and many Secondaries often have small Mo’ri’zals due to generations of dedicated service to the Empire while less loyal populations -- such as Fisanduhians, Lyodii, and some Ma’zals -- tend to have larger Mo’ri’zals.&lt;br /&gt;
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==Edict Breakers==&lt;br /&gt;
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Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space, however, due to the nature of the fourth edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near-passive harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the lawbreaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers and exiles abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
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==Government==&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|The Imperial standard of House Keeser, intended to represent three nation-states of old Moroz that formed the basis of the Empire of Dominia.]]&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all-consuming imperial bureaucracy. The Imperial Cabinet and Electors are major parts of the government.&lt;br /&gt;
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===Imperial Cabinet===&lt;br /&gt;
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The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
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&#039;&#039;&#039;Colonel-in-Chief of His Majesty&#039;s Special Operations Group: Angelika-Lina Strelitz&#039;&#039;&#039;&lt;br /&gt;
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The typical soldier of the Imperial Army is a well-trained, well-equipped, and well-motivated individual that is able to take and hold ground from the Empire’s typical opponents with ease. But there are some things that even these individuals cannot do, and this is when His Majesty’s Special Operations Group is deployed. The position of its leader — the Colonel-in-Chief — is considered to be an extremely prestigious duty that has been held by a member of House Strelitz since the Group’s creation following the War of Moroz.&lt;br /&gt;
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The present Colonel-in-Chief is herself a veteran of the Group, as every member before her has been. Recently ennobled into House Strelitz shortly before her ascension, the twenty-five-year veteran of the Imperial Army prides herself on being above politics. Prior to her promotion the Colonel-in-Chief served with distinction in the non-geneboosted section of the Group — an unusual unit for the Moroz-born nobles that often serve with the Group. While her service would cost Angelika-Lina her left eye (lost to shrapnel while in Inner Fisanduh), it would give her the network — and the prestige — required for a promotion to Colonel-in-Chief in 2461.&lt;br /&gt;
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As Colonel-in-Chief, Angelika-Lina has desperately attempted to stay uninvolved in politics while attempting to mold the Group into a perfect special operations force. While she has managed to consistently increase its budget — and, as a result, its successes — the Colonel finds herself pulled further and further into the realm of noble politicking, and often privately wishes to be back on the field. When the Emperor goes to join the Goddess, many believe that the Colonel-in-Chief, with her multitude of connections to Ma’zals she has served with and obsessiveness towards the Group, will have no choice but to formally align herself with the Crown Princess or be sacked. And to her, the thought of another in charge of the Group — her  Group — is not something she can bear. Her desire to stay away from House politics may also be the reason why, despite tensions between the Strelitz and the Unathi of Dominia, and limitations imposed on said Unathi in the army by her House, the Group still accepts the occasional sinta soldiers within its ranks.&lt;br /&gt;
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&#039;&#039;&#039;Chief Commissioner of Economic Development: Izla Caladius&#039;&#039;&#039;&lt;br /&gt;
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All states — including empires — are built upon their economies first and foremost. Without a strong economic base to support its wars of conquest the Empire of Dominia would doubtlessly buckle under its own weight and begin to shrink before collapsing, defeated by internal forces rather than external opposition. A position that can only truly be filled by a person addicted to their work, the CCED manages economics through the Empire: everything from taxes to tithes to trade passes across their desk, and is stamped by their hand. The position is regarded as so vital that it has been held by the Caladius since inception and has remained with one family of the house for its entire history, slowly passing from relative to relative through Imperial history.&lt;br /&gt;
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Born in 2420 to the Montague family of House Caladius, Izla Caladius bears a resemblance to her distant predecessor: Maria Caladius, CCED from 2398 until her unexpected death in an aircraft crash in 2421. Her immediate precursor, Victoria Caladius, perished under similar circumstances in 2445, thrusting the young Izla into the position of chief commissioner alongside her aide, Josephine Caladius — herself quite similar-looking to her relative, Victoria — at the age of twenty-five as a freshly-minted doctor of economic studies. Izla scarcely has a life outside of work and is viewed as something of a reclusive night owl by the rest of the court, with very few daytime appearances ever recorded — a habit which seems to define many CCEDs, which often work atypical hours long into the night.&lt;br /&gt;
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In her nearly twenty years as CCED Izla has led the Empire through booms and busts, but has committed it to a steady course intended to ensure the Empire can retain much of its economic and military output even in a disaster scenario where it is embargoed by the entire Spur. Despite this policy she has not shied away from broader trade relations with the rest of the Spur, and is often credited for enticing Zavodskoi to permanently relocate its headquarters to Moroz. Notably, she was a major factor behind the Empire’s decision to stick with Helium-3 refining rather than investing into phoron. With the crisis deepening this policy, criticized in the short term for being unprofitable, is paying dividend hand over fist.&lt;br /&gt;
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&#039;&#039;&#039;Chief Commissioner of His Majesty&#039;s Imperial Military: Eliza Volvalaad&#039;&#039;&#039;&lt;br /&gt;
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While the various cabinet members may hold near absolute power over their respective military branches, it is the Chief Commissioner that directs much of the military’s  efforts from behind the scenes. The chief commissioner is, on paper, intended to exist as the primary director of military research and development. In reality the position — which has been occupied by a Volvalaad since its creation — is used by House Volvalaad to exert influence over Houses Strelitz and Zhao. The research of the Volvalaads is used and valued by all branches of the Imperial Military, but often comes with a price attached, and the cost is typically repaid by carrying out the Volvalaad’s goals abroad.&lt;br /&gt;
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Born in 2398 to a family long deeply involved in House Volvalaad, Dr. Eliza Volvalaad, PhD. is regarded as one of the Empire’s foremost researchers in the field of laser-based weaponry — much of the military’s laser weaponry currently in use can be traced to her and her Volvalaad-staffed laboratory in Jinxiang on Moroz. Decades of work and research, along with her connections to Houses Zhao and Strelitz, made her an ideal candidate for the position of chief commissioner, which she was appointed to in 2454 in the hope that she would be able to balance the influence of her own house, the Zhaos, and the Strelitz while ensuring the military retained its technological advantage over its neighbors.&lt;br /&gt;
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In the ten years she has spent as chief commissioner, Dr. Volvalaad has effectively balanced the demands of the Volvalaads alongside the desires of Houses Zhao and Strelitz while ensuring the Imperial Military retained its edge over the frontier systems it must conquer for resources and prestige alike. But despite her best efforts the chief commissioner has not been able to keep pace with the Serene Republic of Elyra’s phoron-backed development sector, and some believe Doctor Volvalaad - now rapidly approaching seventy years of age — will soon retire, leaving the critically important position vacant.&lt;br /&gt;
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&#039;&#039;&#039;Chief Commissioner of Imperial Sovereignty: Antonio Caladius&#039;&#039;&#039;&lt;br /&gt;
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Diplomacy — even for the Empire, which has long had sour relations with its neighbors — is key to any modern state. But despite the importance of diplomacy, the role of the Chief Commissioner of Imperial Sovereignty is somewhat limited due to the Empire’s poor reputation abroad, aside from the Republic of Biesel and Jargon Federation. Much of the CCIS’ duties instead relate to maintaining good relations with Zavodskoi Interstellar, which has quickly become one of the Empire’s major employers.&lt;br /&gt;
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Though a member of House Caladius, Antonio has had close relations with House Volvalaad since his birth in 2412, and often collaborates with Grand Duchess-Electress Landi Volvalaad to push for the demands of both houses abroad. A lifelong liberal Dominian and advocate for a greater Dominian market abroad, Antonio’s ascension to the position of chief commissioner in 2455 was seen by many as a concession by the Emperor to Houses Volvalaad and Caladius.&lt;br /&gt;
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But despite his high-minded goals of a more liberal, more politically involved Empire, Antonio&#039;s time as chief commissioner has been fraught with disappointment. He has been stymied by the more politically powerful Huiling Zhao and Dorothea-Frieda Strelitz, who favor strength over diplomacy when it applies to the Empire’s frontier, and his efforts to have the Coalition’s embargo formally lifted ended in failure in 2462. Many talk of replacing the often-unsuccessful diplomat, and Antonio worries the Emperor — who now rarely calls upon him — has begun to listen to these detractors.&lt;br /&gt;
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&#039;&#039;&#039;Chief Commissioner for Colonial Affairs: Alessandro Amadei&#039;&#039;&#039;&lt;br /&gt;
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In a society such as the Empire of Dominia where expansion — for resources, primarily — is a key pillar of its continued ability to survive and thrive, the duty of managing its colonies is one of the most critical in it. Every colonial official found in the Imperial Frontier,from the viceroys in charge of entire planets to lowly Ma’zal bureaucrats, is the responsibility of the Chief Commissioner for Colonial Affairs, the master of the Dominian colonial empire. To be entrusted with such a critical position is to be one of the closest individuals in the Empire to the Emperor, and the current Chief Commissioner has long been a close friend of the royal family.&lt;br /&gt;
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Born into a family of Morozian bureaucrats in 2426, the young Count Amadei spent much of his youth cavorting with his fellow nobles, including the royal family, and building connections with other Morozian nobles. Wanderlust pulled the young Count into the Imperial Flying Corps where he proved himself an effective — if egotistical — pilot and won multiple accolades for himself, returning to Moroz a decorated veteran. His decorations and connections, particularly to the royal family , led to his ascension to the position of Chief Commissioner for Colonial Affairs in 2456.&lt;br /&gt;
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Count Amadei, the current Chief Commissioner, is a man of both charisma and controversy: an exceptionally talented administrator, longtime friend of the Emperor, and veteran of the Imperial Flying Corps, Amadei has long been an advocate for both his old Corps and the burgeoning colonial domain that the Empire finds itself ruling. But some in the high society of the Empire gripe at his posting and view him as a mere unaffiliated noble granted privileges solely due to his friendship with the Emperor, and believe they should be represented in the position instead. The Count has long had a poor relationship with House Caladius as a result, and is often known to become involved in spats with Antonio Caladius over the diplomatic repercussions of the Empire’s colonial endeavors. In almost every fight they have, the Emperor sides with Amadei – not Caladius. But as the Emperor ages the Count grows nervous, wondering what will happen to him when he is finally shorn of his greatest protector.&lt;br /&gt;
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&#039;&#039;&#039;Chief Minister of Unathi Affairs: Kasz Han’san&#039;&#039;&#039;&lt;br /&gt;
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Considering the notable Unathi population now in Dominia, and most importantly the fact that the large majority of said population are primaries, the Emperor needed something, or someone, to keep them loyal and in check the moment the Han’san and Kazhkz clans became a house. This is certainly not an easy task when speaking of an alien race. From cultural differences to distinct biological characteristics such as diets or sleep cycles, the Empire needed someone who truly understood the Unathi to both represent them efficiently in the Cabinet, and who could then properly communicate to the Sinta of the Empire to coordinate them to the best of their ability and use within the bureaucracy.&lt;br /&gt;
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Lord Marshal Kasz Han’san, Contact War veteran, once a General under Seryo Kazhkz back on Moghes, and leader of the Han’san faction within the Khazkz House was chosen for such a role. If the Unathi of the Han’san earned the reputation of being fantastic soldiers, their ability to make charismatic, and at times, cunning leaders is also true, and the old Lord Marshal proves to be both. Though perhaps cautious due to his extensive history of war, he provides some insight on both his people and his political history in maneuvering among a cabinet. In particular, he is often close with Amadei due to the latter&#039;s charisma and knowledge and the former&#039;s interest in the Empire&#039;s political sphere. This spawned from the Unathi&#039;s employment in the outer reaches of the nation&#039;s colonies as shock troopers and enforcement, and as such, Kasz has remained informative and helpful in coordinating with the Chief Commissioner. However, this sometimes puts Kasz at odds with Antonio at times due to his relationship with Amalei, and House Kazhkz&#039;s burgeoning friendship with House Caladius is in an awkward position in the cabinet&#039;s circle as a result. These friendships are something that Kazhkz does his best to maintain in order to stand a chance against all three of the Strelitz within the Cabinet, with which relationships have been tense at best, especially with Dorothea-Frieda.&lt;br /&gt;
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Despite house Han&#039;san&#039;s current weakened state after its humiliating defeat against the Fisanduhan Freedom Front, Kasz Han&#039;san remained in the cabinet, most preferring him over the alternative, the much more politically inadequate Salak Kazhkz. The Lord Marshall also managed to prove to be right pick over time for such a role, managing to convince Dominian Unathi to convert to the Tribunal. Many theorize that the Lord Marshal&#039;s work is the only reason why the Han&#039;san still exists and wasn’t wholly absorbed into the Kazhkz after their defeat.&lt;br /&gt;
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&#039;&#039;&#039;Grand Admiral of His Imperial Majesty’s Fleet: Huiling Zhao&#039;&#039;&#039;&lt;br /&gt;
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One of the most powerful cabinet positions, the role of Grand Admiral has been filled by a member of House Zhao since its creation. The Grand Admiral holds almost unquestioned authority over His Imperial Majesty’s Fleet — with only the Emperor able to overrule them — and is often regarded as the third most powerful figure in the Empire after the Emperor himself and the Immaculate Hand due to this authority. If the Fleet is both the sword and shield of the modern Empire, the Grand Admiral is the individual who wields both.&lt;br /&gt;
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Born in 2416, no individual represents House Zhao more than Huiling Zhao. The leader of House Zhao in all but name thanks to her position, Huiling has given her life in service to His Imperial Majesty’s Fleet and now serves as its Grand Admiral following her appointment in 2450. Huiling is a figure beloved in the Empire and often despised abroad, but revels in the infamy her reputation brings.&lt;br /&gt;
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In her 14 years as Grand Admiral Huiling has seen several systems subjugated by the Fleet and added into the Empire, and has zealously guarded the Empire’s reserves of Helium-3 despite House Caladius’ demands to release parts of the reserve in order to make a larger profit. She has also cultivated a close relationship with the royal family — particularly Lei Keeser — in order to better push a naval agenda. Huiling is confident that, no matter what the Goddess may have in store for her, she will be able to hold onto her position and the power that comes with it.&lt;br /&gt;
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&#039;&#039;&#039;Chief Commissioner for Imperial Aviation: Annaliese Strelitz&#039;&#039;&#039;&lt;br /&gt;
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Despite being the youngest of the Imperial Army’s branches, the Imperial Flying Corps have no lack of influence and sponsors due to its status as a club for Morozian nobility. But there is no greater sponsor of the Corps than its commissioner, Annaliese Strelitz. While her aunt — and often rival — Dorothea-Frieda must go through the trouble of managing an entire Army, Annaliese spends the majority of her time cavorting with Morozian nobility and ensuring the Corps maintains their patronage. Much of this fundraising work is done in conjunction with her two allies: Izla Caladius and Alessandro d&#039;Arcobuono, who ensure the Corps never lacks for funding — even if the Navy and Army are hardly fans of it at times.&lt;br /&gt;
&lt;br /&gt;
Born in 2423 to a wealthy family long affiliated with House Strelitz, Annaliese was always destined for a life in service to the Empire’s military. But the young Strelitz showed little interest in fighting on the ground and often avoided her cadet courses to pursue flight lessons. Eventually her family conceded and allowed Annaliese to pursue flight full-time, and enrolled her in a cadet course for the Imperial Flying Corps. The young flight officer has used her connections throughout the intervening years to pull the right strings at the right time, eventually ensuring her ascension to the position of Chief Commissioner in 2462.&lt;br /&gt;
&lt;br /&gt;
In her short tenure Annaliese has proven herself to be an exceptional connection-maker for the Corps and an incredible annoyance for Duchess Zhao and Grand Duchess-Electress Strelitz. Annalise spends much of her time boasting of the Corps’ achievements and presenting it as the peak of martial nobility in the Empire. She has effectively drawn sponsors and funding away from the Fleet and Army through this, which gives her military counterparts no end of headaches. Annalise’s attitude — which is infamously narcissistic — has made these headaches far worse.&lt;br /&gt;
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&lt;br /&gt;
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&#039;&#039;&#039;High Lord General of His Majesty&#039;s Imperial Army: Dorothea-Frieda Strelitz&#039;&#039;&#039;&lt;br /&gt;
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The most senior leader of the Imperial Army, the High Lord General’s position has been exclusively held by a member of House Strelitz since its inception. The High Lord General’s authority over the Imperial Army is absolute, with only the Emperor able to overturn their decisions. However, the Army’s inability to travel from system to system itself limits this authority and for es a degree of cooperation with the Fleet — something some Strelitz grind their teeth over.&lt;br /&gt;
&lt;br /&gt;
Born into a family with a long history of martial Service in House Strelitz in 2418, Dorothea-Frieda has spent her life in the Imperial Army. While health concerns prevented her from being geneboosted, her strategic brilliance and sufficient grasp of politics has allowed her to become both High Lord General in 2445 and leader of House Strelitz at the same time — a significant achievement that makes her the only cabinet member currently also in command of one of the five great houses. This status makes Dorothea-Frieda a woman of many responsibilities, and she is almost never seen without a throng of aides surrounding her in order to allow her to better respond to any problems that may arise.&lt;br /&gt;
&lt;br /&gt;
In her nearly twenty years of service as High Lord General Dorothea-Frieda has seen multiple worlds and systems conquered — or at least occupied — by the Empire, with Sun Reach standing as the Army’s most notable recent conquest. She has doggedly tried to stay above politics and has, for the most part, succeeded in this effort. Yet in private corners some whisper that the High Lord General grinds her teeth over the crown princess’ apparent liberalism when it comes to the use of force abroad, and fears the inevitable transfer of power could see the Army lose its importance as the primary instrument of the Empire’s will abroad. But only time will tell if these rumors are true. For now, a very real issue for her might be the tensions with the Chief Minister of Unathi Affairs, Kasz Han’san, who she sees as meddling in affairs that aren’t his own when he tries to better positions for the Unathi of the Imperial army who often find themselves under the authority of an unsympathetic House Strelitz.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Seneschal of His Majesty&#039;s Justice: Ngo Juric&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regarded by many as the most trusted member of the cabinet by the Emperor, the High Seneschal is the primary legal authority of the Empire as it applies to secular law in the Empire’s borders. For better or worse, the High Seneschal must defer to the word of his religious counterparts on matters of the Edicts in the majority of conditions with the exception of violations of the Fourth Edict, where the judiciary takes priority. Navigating this legal environment while advising the Emperor demands an individual who is both unerring in their faith to the throne and able to negotiate with many, many parties.&lt;br /&gt;
&lt;br /&gt;
Fortunately for the Keesers, Ngo Juric, born in 2395 in Nova Luxembourg not far from the palace, is precisely that individual. A friend of the dearly departed Emperor Godwin Keeser and a close associate of the current royal family, Juric has served as the legal councilor for the Keesers for nearly forty years, and has served as Seneschal for almost thirty. A kind and gregarious man, Juric has a reputation for being liked by all he speaks to — including the infamously stone-hearted Inquisitrix of the Holy Tribunal — and is well regarded by all five of the great houses.&lt;br /&gt;
&lt;br /&gt;
But despite his friendly reputation, the High Seneschal is anything but a pushover. His thirty years of service have seen the absolute rule of the royal family set even further into stone, and his legal expertise has led to the Empire ensuring its dealings with Zavodskoi Interstellar are favorable to both parties rather than tipped in the megacorporation’s favor. But Juric is an old man — older than his dear friend, Emperor Boleslaw Keeser, by almost a decade — and many believe the High Seneschal will soon retire, living out the rest of his days content that he served faithfully and firmly – content in the knowledge he left the Empire in a better place than it was thirty years ago.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Director of His Majesty&#039;s Imperial Intelligence Directorate: Alojzia Molnarova&#039;&#039;&#039;&lt;br /&gt;
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Power is all too often a fickle, fleeting thing that tempts many and is granted to very few. While House Keeser commands the respect of many in the Empire, from Primary to Ma’zal, there are always those that will seek to rise above their station through ungentlemanly means and subterfuge. The Imperial Intelligence Directorate has long served as a bulwark against such ungoddessly individuals, and its Director is often regarded as one of the most important individuals in the Imperial Cabinet as a result. Since the ascension of Emperor Boleslaw Keeser I in 2437, the position of Director has been held by Baronet Alojzia Molnarova, the only commoner to hold a position in the Imperial Cabinet and a close personal friend of the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
Born in 2408 to a family of commoners awarded a Baronet during the War of Moroz, little is known of Alojzia’s personal life beyond her current duties. Few photographs exist of the camera-shy Director, and rumors regarding her past — and that of the Molnarov family — abound. Some rumors go as far as to suggest that the Molnarovs are of Fisanduhian descent, or that Alojzia is not a member of the Moroz Holy Tribunal herself. Such rumors have never been formally acknowledged by the Director or her Directorate, but many that promote them publicly are shortly thereafter revealed to be shell infilitators hellbent on destroying the Empire and all that it stands for. They are, of course, promptly executed after their discovery.&lt;br /&gt;
&lt;br /&gt;
As Director, Molnarova has seen that the Directorate has been constantly improved and modernized in order to keep pace with the growing regional threats the Empire faces — Elyra and the Coalition — while ensuring that it is never vulnerable to internal enemies. No price is too great to pay in order to ensure the Empire’s stability, and the Directorate has been accused by many that flee the Empire of employing draconian methods — often alongside the Imperial Army — to crush dissent in the Imperial Frontier. But these rumors are difficult to substantiate, as the Directorate — and its enigmatic Director — are consistently tight-lipped. When her close friend and Emperor dies, none are sure what will become of Director Molnarova. None aside from the Director herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPENLY ACTIVE IMPERIAL INTELLIGENCE DIRECTORATE AGENTS MAY NOT BE PLAYED IN-GAME. UNDERCOVER IMPERIAL INTELLIGENCE DIRECTORATE AGENTS MAY ONLY BE PLAYED AS CONSULARS.&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theodora Gottlieb, High Inquisitrix of the Holy Tribunal&#039;&#039;&#039;&lt;br /&gt;
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While the High Seneschal and Director concern themselves with the laws and behaviors of humanity, the Holy Tribunal concerns itself with those that break higher, greater principles: the Edicts laid out by the Goddess to Her faithful to follow and obey. The ultimate adjudicator of Her Edicts is none other than the Tribunal’s High Inquisitrix: a woman born with the rare gift to hear and interpret Her words who had been forged into a leader through the crucible of the Holy Tribunal. The High Inquisitrix possesses unquestioned authority over matters of religious law — only the Immaculate Hand, the leader of the Holy Tribunal, or the Emperor himself may overturn one of her decisions.&lt;br /&gt;
&lt;br /&gt;
Born in 2431 to a noble family of little renown outside of Nova Luxembourg, Theodora’s path to High Inquisitrix was not clear to her or her family until she revealed herself able to commune with the Goddess and interpret Her words shortly before her eighth birthday. The following twelve years were spent training in the Holy Tribunal in order to ascend to the position of Inquisitrix — one of the Tribunal’s religious officials responsible for carrying out the Goddess’ will by returning edict breakers from abroad — at the age of twenty. As an inquisitrix Gottlieb was responsible for many things, though her primary duty quickly became apparent: tracking down edict breakers and ensuring they were returned to the Empire alive, to face Her justice. Following a decade of service she was recommended for the position of High Inquisitrix, which she accepted in 2461.&lt;br /&gt;
&lt;br /&gt;
In her three years as High Inqusitrix, Gottlieb has spent much of her time interpreting Her words for the Emperor in addition to her typical duties as High Inquisitrix. High-profile trials and public events — often alongside the Immaculate Hand, her immediate supervisor and one of two individuals Gottlieb must answer to alongside the Emperor — are commonplace, and something the High Inquisitrix excels at. But a part of Gottlieb wishes to return to what she was trained to do: tracking down edict breakers and bringing them to face the Goddess’ justice, no matter where they attempt to hide themselves. But for now her duty is clear: to remain in her lofty position as long as She wills it, and to carry out Her work with all the High Inquisitrix does.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agnes Caladius, Immaculate Hand of Our Lady the Goddess&#039;&#039;&#039;&lt;br /&gt;
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The Empire’s state is not complete without the Holy Tribunal, which interprets Her will and applies it to the imperfect world of humanity. In the Tribunal there is no authority holier — or higher — than that of its leader, the Immaculate Hand of Our Lady the Goddess. Elected for life by a convocation of priests and priestesses, the Immaculate Hand is regarded as the highest authority on religious matters in the Empire due to their mastery of scripture. Though primarily intended as a religious advisor on the council, the Immaculate Hand’s religious authority arguably makes her the second most powerful person in the Empire after the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
Born in 2386 to a family long involved in House Caladius, Agnes’ path to the position of Immaculate Hand was anything but clear due to her inability to receive the gift of communion from birth. Though no fault of her own, her lack of this gift prevented the young theologian from joining the ranks of the Inquisitrix as she originally desired, and Agnes instead committed herself to the study of the Goddess and Her words. The young woman proved herself to be a dedicated — if conservative — theologian and a gifted orator, and quickly rose through the ranks of the Tribunal. In 2432, following the death of her predecessor, Agnes was elected Immaculate Hand, the supreme religious authority of the Holy Tribunal.&lt;br /&gt;
&lt;br /&gt;
In her three decades as Immaculate Hand, Agnes has charted a steady course through a quickly-changing Spur. Her reign has seen the addition of the Tenth Edict, codifying the Tribunal’s opinion on augmentations, and generally good relations between the Emperor and both major schools of Tribunalist thought. Additionally she has formally consecrated the largest Tribunalist cathedral abroad, which is located in Mendell City and serves many Dominians employed by Zavodskoi and has worked with the High Inquisitrix to ensure no edict breaker escapes Her justice. But despite her successes the Immaculate Hand grows older each day, and is known to have a poor relationship with the crown princess. What the future holds for her, only the Goddess knows.&lt;br /&gt;
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&lt;br /&gt;
===Great Houses===&lt;br /&gt;
&lt;br /&gt;
A moniker for the five most prominent Houses in the Empire, these families are the most powerful political and economic influencers in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
* House Volvalaad - House Colors: Blue, Black - A Human-dominated house. This house&#039;s wealth is in genetics and biological research. Of all the Great Houses, it is the biggest supporter of integration into the wider galactic community.&lt;br /&gt;
* House Caladius - House Colors: Purple Shades - A Human-dominated house. This house&#039;s power lies in its money lending and banking, alongside its many land holdings for which it receives a breathtaking sum in rent money. They also control a large amount of the Moroz Holy Tribunal.&lt;br /&gt;
* House Zhao - House Colors: White, Gray - A Human-dominated house. The power of this great house sits in engineering and its numerous naval contacts. It dominates the navy of the Empire of Dominia, with other houses constituting minor portions of the fleets.&lt;br /&gt;
* House Strelitz - House Colors: Gold and Red - A venerable Human house. Largely a military and martial power, it provides most of the Imperial Army’s officers and equipment. It is also the origin of Dominian honor as it is known today.&lt;br /&gt;
* House Kazhkz - House Colors: Orange, Red, Yellow - A Unathi-dominated house. Most of their wealth comes from its budding privateering enterprise. Of all the Great Houses, House Kazhkz is the most against integration into the wider galactic community. It has an internal faction, the Han’sans, who often enjoy their work bolstering the army’s ranks.&lt;br /&gt;
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===The Imperial Electors===&lt;br /&gt;
&lt;br /&gt;
The five great houses form the only voting group in the Empire of Dominia, the Imperial Council of Electors. These five individuals, leaders of their respective houses, are expected to meet with the Emperor - or Empress - to discuss and pass legislation impacting the entire Empire. Debates amongst the electors can become extremely heated and can be roughly divided along reformist and conservative lines. The reformists - those that seek a more liberal and widely integrated Empire - are led by the Volvalaads with support from House Caladius’ pro-trade faction. The conservatives - those that believe the Empire is fine as it stands and does not need further integration - are headed by the Kazhkz with support from much of House Caladius’ clergy. Houses Zhao and Strelitz, being more militarily-minded, tend to flip-flop on issues depending on Imperial security interests. The Emperor rarely steps into debates himself but, when he does, he is often able to easily shift the argument in his favor.&lt;br /&gt;
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===The Peerage, Noble Orders, and Titles===&lt;br /&gt;
The Imperial nobility is defined and sorted in prominence by their peerages alongside a complex mixture of noble orders and titles, many of which can trace their origins back to the era before the modern Empire. The Empire’s nobility is well-respected in its core worlds and is regarded as the peak of polite Dominian society. Below is a list of some common titles found in the Empire of Dominia, ordered from highest to lowest in the Empire’s peerage. This should be used as a general guide for the Empire’s nobility.&lt;br /&gt;
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Land-owning nobility going abroad to seek employment or for extended amounts of time is a &#039;&#039;&#039;major social faux-pas&#039;&#039;&#039; that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, &#039;&#039;&#039;it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Royal Titles (Unplayable):&#039;&#039;&#039;&lt;br /&gt;
* Emperor/Empress: The unquestioned ruler of the Empire of Dominia. This title can also refer to the spouse of an Emperor or Emperess.&lt;br /&gt;
* Crown Prince/Princess: The heir apparent to the throne of the Empire of Dominia, next in line for the Imperial succession. The current heir apparent is Crown Princess Priscilla Keeser.&lt;br /&gt;
* Prince/Princess: Children of the current Emperor that are not the heir apparent.&lt;br /&gt;
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&#039;&#039;&#039;Lord Noble Titles (Unplayable):&#039;&#039;&#039;&lt;br /&gt;
* Grand Duke/Duchess: The leaders of the Empire’s great houses.&lt;br /&gt;
* Grand Consul: The leader of House Caladius. Unlike a Grand Duke, this position is elected by members of its own great house.&lt;br /&gt;
* Governor: The rule of an Imperial March, one of the Empire’s core worlds. Governorship is not inherited and is instead granted by the Emperor.&lt;br /&gt;
* Marquess/Marchioness: The ruler of one of the systems on the border between the Imperial Core and Imperial Frontier, such as Novi Jadran. Appointed by the Emperor.&lt;br /&gt;
* Viceroy: Ruler of an Imperial Viceroyalty, a colony in the Imperial Frontier. Viceroys are appointed by the Emperor rather than inheriting their title.&lt;br /&gt;
* Duke/Duchess: The immediate subordinates of a governor or viceroy that are responsible for managing regions of a planet. This title is bestowed by a Governor and is not hereditary.&lt;br /&gt;
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&#039;&#039;&#039;House Noble Titles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Count/Countess: The hereditary ruler of an Imperial province and subordinate to a Duke. Counts can also be the administrators of Imperial military bases, though these Counts are not hereditary. Military Counts retain their title, but not their county, after their posting.&lt;br /&gt;
* Viscount/Viscountess: The ruler of a subdivision of an Imperial province, subordinates of the province’s Count. A hereditary position.&lt;br /&gt;
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&#039;&#039;&#039;Minor Nobles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Baron/Baroness: The hereditary ruler of a barony, a small plot of land that has been declared the domain of a family in exchange for their loyalty to the Emperor. Typically answer to a Count or Duke.&lt;br /&gt;
* Lord/Lady: A generic title used to refer to a landless noble lacking other honorifics, such as the children of a noble.&lt;br /&gt;
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&#039;&#039;&#039;Secondary Titles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Baronet: A gender-neutral, landless hereditary title granted by the Emperor or a Governor to a notable commoner family, granting them the status of Primary in the Empire. Often the first step to becoming fully ennobled.&lt;br /&gt;
* Imperial Knight: A title granted to members of an Imperial Order of the Empire, such as the Order of the Golden Albatross. Used by both Secondaries and Primaries.&lt;br /&gt;
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==History==&lt;br /&gt;
&lt;br /&gt;
===Initial Colonization===&lt;br /&gt;
&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the Mira Sancta System, so named after a belief that the planet would be a bountiful new frontier for humanity. The settlers had been primarily recruited from Europe and East Asia, promised a fertile new home in the deep frontier of human space as many were during this era of colonization. However, these settlers were going farther than any human colonists had gone before. The three colony ships were equipped with a new generation of warp engines that made the trip only take three years and they had been told by their sponsors that terraforming efforts had transformed three barren worlds into utopian paradises to surpass Earth itself.&lt;br /&gt;
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But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years— the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official United Nations-sanctioned effort, but a disjointed effort between scattered, failing states. Only three years after they landed the United Nations had even ceased to exist - transformed into the Sol Alliance. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
The initial colonists of Dominia arrived in three separate areas, as per the original flight plans of their colony ships. Landing Site Fisanduh was located in &amp;quot;temperate&amp;quot; plains to be utilized for farming that was surrounded by mineral-rich mountain ranges, intended to become the industrial base of the colony— unfortunately for the colonists, the landing zone and its surrounding area were discovered to be quite cold. Landing Site Ofassel was located in the most &amp;quot;fertile&amp;quot; area of Moroz, a relatively temperate region of the planet. Intended to be the &amp;quot;breadbasket&amp;quot; of the planet, the colonists of this landing site viewed themselves as blessed with good fortune compared to their fellows. Landing Site Telminia was located near flat, fertile plains intended to serve as the primary launch point for shuttles coming on and off of the planet. Exacerbating the issues of the colonists upon landing was the failure of their local warp-based transponders, meaning that the three landing sites developed isolated of one another for some time.&lt;br /&gt;
The Forgotten Colony&lt;br /&gt;
&lt;br /&gt;
After landing, all three colony ships were unable to relaunch due to a lack of fuel. In this harsh environment, the colonists quickly learned how to adapt and overcome through a variety of means. Some overcame through unity, while others tried more radical methods.&lt;br /&gt;
&lt;br /&gt;
At Landing Site Fisanduh, the name of the mountainous region in which they had settled, the colonists managed to quickly adapt to their harsh circumstances. They unloaded crate after crate of heavy equipment originally intended for mining and industrial work, managing to establish the respectable city of Neubach in the foothills of the Fisanduh Mountains. The colonists of Fisanduh opted to unify as a whole to conquer their harsh environment and managed to avoid the radical measures undertaken by other landing sites due to the strength of their unity. As the area around Landing Site Fisanduh expanded, and it became clear that the original colonial staff would no longer be able to manage it all, the Confederated States of Fisanduh were formed. To the members of the Confederacy, there was no such thing as a Primary, Secondary, or Tertiary - there were simply Confederates. To the members of other states, however, the population of the Confederated States is primarily Secondaries, due to the lack of a colonial rationing program or nobility.&lt;br /&gt;
&lt;br /&gt;
At Landing Site Ofassel the colonists were more religious than their fellows, being primarily recruited from Eastern Orthodox populations. When faced with the hardship they relied on their faiths to guide them through the harsh initial years of the colonial process, and the clergy quickly became a wealthier and better-fed class than their contemporaries. The religious class of Ofassel was taller, stronger, and more educated than their fellows that worked in the agricultural industry and quickly began co-opting control of the landing site from the small staff of colonial administrators sent along with the ship. It was not until an administrator, a senior official named Valentia Caladius, proposed an alliance with the clergy that the settlement truly began to prosper. The start of the Holy Kingdom of Domelkos grew out of this political alliance, as did House Caladius. The importance of the religious leaders to the Holy Kingdom led to a great amount of emphasis being placed on them, with many referring to them as the &amp;quot;first and most important citizens&amp;quot; of the Holy Kingdom. Over time, this would simply be shortened to &amp;quot;Primaries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At Landing Site Telminia, two families rapidly came to prominence: the Zhao family, a group of engineers involved in ensuring that the engines that powered their capital of Nova Luxembourg kept running, and the Volvalaad family, a group of scientists responsible for the genetic engineering of crops and livestock to prevent the starvation of the colony. The two families would eventually rapidly expand their capabilities and power, with the Zhaos becoming prominent engineers and the Volvalaads moving into human genetic manipulation. They would also, through a combination of their power and manipulation of the colonial bureaucracy, turn the landing site into a monarchy controlled by the two families - now referred to as House Zhao and House Volvalaad. Eventually, they would refer to themselves as the Imperial Alliance of Zhao and Volvalaad. Or, more simply, the Imperial Alliance of Telminia. The engineers of House Zhao were lucky to create a working long-range radio system shortly after landing, which put them into contact with the fledgling Holy Kingdom of Domelkos. The religion of the Holy Kingdom spread to the Imperial Alliance as the two groups grew closely together due to their similar systems of government and similar state of quasi-castes. The nobility of the Imperial Alliance was, like their contemporaries in House Caladius and the Holy Kingdom&#039;s clergy, generally taller and stronger than their commoner counterparts due to a better diet. The caste system of the Imperial Alliance was further reinforced by a primitive version of the later blood debt, in which those living under the control of a noble paid them in service or goods to reside on it.&lt;br /&gt;
&lt;br /&gt;
By 2300 these three groups had grown significantly from their original sizes. The Confederated States had expanded to become a major industrial powerhouse in the Fisanduh Mountains and area around them, but remained behind their mountain ranges aside from the occasional expedition due to the hostile attitude of the Holy Kingdom, occupying western areas surrounding the mountain range— and Imperial Alliance— occupying the eastern regions surrounding the mountain range. Due to the differences between the Confederacy and the Holy Kingdom-Imperial Alliance coalition, conflict was inevitable at some point. It would come in 2355 when the Imperial Alliance and the Holy Kingdom gave the Confederated States an ultimatum: bend the knee and come into the fold as a unified Moroz, or resist and be annihilated. The democratic Confederated States opted to resist, and the bloodiest war in the planet’s history began.&lt;br /&gt;
&lt;br /&gt;
===The War of Moroz===&lt;br /&gt;
&lt;br /&gt;
Lasting almost a full century, the &amp;quot;Holy Crusade to Unite Moroz&amp;quot; as it is called in the Empire of Dominia (the Confederacy refers to it as the &amp;quot;War for Liberty&amp;quot;) economically and militarily devastated the planet. While the war began with victories for the Coalition outside of the Fisanduh Mountains, it rapidly became a stalemate when the mountain range was reached by Coalition forces. The Confederacy was on its home terrain, had fortified the passes through the mountains heavily, and was not willing to give territory up to what its citizens viewed as bloodthirsty imperialist invaders. The full might of the Confederated State&#039;s industrial economy was brought to bear to produce the materials needed to defend its harsh mountainous environments, with factories producing everything from winterized uniforms to artillery shells, while the Coalition turned its biological prowess towards beating their way through the mountains. The foundation of the modern geneboosted Primaries, often-titanic examples of humanity stretching upwards of seven feet into the air, originated from this effort to produce more effective soldiers.&lt;br /&gt;
&lt;br /&gt;
While the Coalition tried their best to break through, they could not. Shell after shell of artillery rained down from the Fisanduh Mountains as the war continued, turning the foothills where assaults would originate from into blasted moonscapes where the very ground became poisoned from residual gunpowder and unexploded munitions. There were breaks in the warring, but they were only temporary ceasefires - simply interludes in what the Coalition viewed as a holy war and what the Confederated States viewed as a war for their very existence. One side would not stop until their conquest was over, and the other side intended to fight until the bitter end. The Confederated States were diverting more and more of their economy towards the war as the years turned to decades, and were approaching a kind of white peace as the Coalition became more and more worn down by reports of losses for what they saw as very little gain. Then, in 2384, after decades of war, the balance of power shifted dramatically.&lt;br /&gt;
&lt;br /&gt;
===The Collapse of Fisanduh===&lt;br /&gt;
&lt;br /&gt;
In late 2384 the Imperial Alliance and the Holy Kingdom, worn down by nearly forty years of continuous fighting, made a desperate move. House Zhao was confident in its ability to launch a functional spaceship fleet after decades of research alongside House Volvalaad with the aim of flanking the Fisanduhian lines and deploying elite geneboosted commandos of House Strelitz to destroy the Fisanduhians from the inside. A Captain from the Holy Kingdom, Stanislav Olkhovsky, was chosen for his exceptional faith in the Morozian Holy Tribunal - the colonial religion of the Alliance and Kingdom, descended from Eastern Orthodoxy. As Captain Olkhovsky and his crew launched, they were firm in their faith that they would aid them. As the ships took off with their troop compartments full of crack Strelitz troops, all aboard prayed that this would be the end of the bloody war. In the Imperial Palace, the Emperor himself is said to have prayed for the success of the mission.&lt;br /&gt;
&lt;br /&gt;
The Confederated States, for their part, prepared for the assault with what knowledge they had of it. However, this did not prepare them for an orbital assault by the commando units on all their major cities, including their capital of Neubach. The government of the Confederated States never signed surrender terms to the war, instead opting to enact &amp;quot;Plan SCRAM&amp;quot; and send its government and military into an insurgency. The last Prime Minister of the Confederated States, Helga Kesselring, shot herself while draped in the standard of the States rather than be taken prisoner. No fully intact copy of Plan SCRAM has ever been recovered from Moroz due to the Confederated States&#039; efforts to destroy sensitive documents in the final hours of its existence as an official government - the only recovered parts of it are a two-page section: a title page reading &amp;quot;PLAN SCRAM&amp;quot; and a second page reading &amp;quot;DESTROY ALL INFORMATION PAST THIS PAGE AFTER READING.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This spirit of defiance continues up until the present day. The Imperial forces that came to occupy the former Confederated States after this rapid assault reported no resistance whatsoever, but constant signs that the citizens of the region were preparing to stand against them. The army of the States had simply vanished, its factories had disappeared, and its citizenry had ripped up road signs across the territory. The second phase of the so-called &amp;quot;Fisanduhian Imperial Conquest&amp;quot; was more cultural than military. With the reunification finally completed at long last, the Imperial Alliance and the Holy Kingdom joined hands with the formation of the Empire of Dominia and the coronation of Godwin Keeser, the ruler of the Imperial Alliance, as the first Emperor of Dominia. The years that followed his coronation on the 29th of June, 2385, would be a time of great change for Moroz.&lt;br /&gt;
&lt;br /&gt;
===The Reign of Emperor Godwin Keeser I===&lt;br /&gt;
&lt;br /&gt;
The first true Emperor of Dominia, Godwin reigned from 2385 until his death from old age in 2437. During his roughly five decades of rule the newly-formed Empire of Dominia would go from a minor power to a true Empire, though his path would not be free of issues. Even as the Empire, under the watchful eye of its Emperor, expanded to multiple worlds and became masters of generic research it had problems in its home. The reign of Emperor Godwin Keeser I and its rapid expansion saw the creation of a new social class in the Empire: the Ma’zals. These humans make up a broad swath of Imperial society and are defined within the Empire as non-Morozian subjects of the Empire of Dominia. Controlling Ma’zals has been a longstanding problem for the immense colonial bureaucracy of the Empire of Dominia, and issues continue to this very day. Along with issues in the Imperial colonies, not all was well in the Imperial Occupied Territory of Fisanduh.&lt;br /&gt;
&lt;br /&gt;
===The Imperial Occupation of Fisanduh===&lt;br /&gt;
&lt;br /&gt;
In the meantime, settlers of the Fisanduh region from the greater Empire became extremely rare, due to massive hostility from the native population. Settlers often reported having bricks thrown through their windows, effigies of Keeser burnt on their properties, were typically declined employment in Fisanduh-run businesses and saw extremely low rates of attendance at Tribunal festivities and churches. The Fisanduh town of Vasychevo is well-known for having a church attendance of zero non-Imperial citizens until its church was shuttered fifteen years after its establishment. The initial Imperial bureaucrats and clergy sent to Fisanduh often returned demoralized and infuriated (and often complained that citizens of the former Confederated States would refuse to give them the time of day). Most pettily, a Tribunalist priest once claimed that a Fisanduh supply truck had opted to move fifty Kilometers under the speed limit in a no-passing zone, causing him to be two hours late to a sermon. This was not an isolated incident, as Fisanduh was full of these signs of defiance - some large and noble, some small and petty.&lt;br /&gt;
&lt;br /&gt;
The first serious attempt by the young Empire to bring Fisanduh to heel was the creation of an organization officially known as His Majesty’s Imperial Fisanduhian Gendarmerie (simply referred to as IFG by most Fisanduhians), police led by Imperial officers but staffed by Fisanduhians armed and supplied by the Empire. An effort by the Empire to integrate the Fisanduhians into the imperial system and to make good on their status as &#039;Morozians,&#039; by traditional Dominian definitions of the word, however, the IFG fell flat on its face almost immediately. This was primarily attributed to the hatred of the Empire held by Fisanduhians, a successful smear campaign that (rightfully) portrayed the IFG as puppets of the Emperor, and intensive 3F infiltration of the Gendarmerie. The IFG served only to arm and equip the 3F and while it remains active on paper, it is primarily staffed by Imperial subjects and is regarded as a dumping ground for ineffective officers that must be placed in a location where they can do as little damage as possible to the Empire’s reputation.&lt;br /&gt;
&lt;br /&gt;
In yet another attempt to bring their new province under control, the Empire escalated by sending firebrands to Fisanduh. These firebrands found very little success at best, and death at worst. The situation in Fisanduh continued to escalate as the 2430s, then the 2440s, dragged on and a new Emperor was crowned. The Empire had a poor foothold at best, and there were rumors that the Fisanduh resistance (now, by this point, violent) reached further than the Empire knew. When Emperor Keeser attempted to formally enforce control in 2440 via an order to convert to the Holy Tribunal at the sword enforced by the Imperial Army, fears about the capabilities of the Fisanduh resistance would be found to have underestimated the resistance.&lt;br /&gt;
&lt;br /&gt;
===The Fisanduh Freedom Front===&lt;br /&gt;
&lt;br /&gt;
Active from 2386 to the present day as part of Plan SCRAM, the FFF (or 3F to some), the Fisanduh Freedom Front entered into a period of mustering for several years following the defeat of the Confederated States in open battle, gradually building up their strength. The Freedom Front is rumored to have been active formally since the day the Confederated States fell, they reemerged dramatically in 2386. While the order formally came into effect on November 15, 2386, its enforcement was intended to take place starting on the twentieth of the same month to allow the Imperials a chance to celebrate Navy Day. On November 18th two Imperial Navy light cruisers— the Arbiter and Outrider— detonated violently in their drydocks in New Luxembourg. The Arbiter remained in its elevated drydock moorings, but the Outrider managed to slip out of its dry-dock after the first blast. Observers first reported the Outrider starting to slide out, then a massive explosion (later revealed to be its power magazine) split the ship in two, with one half remaining attached to the dry-dock, while the other fell out of its moorings and into the naval armament plant beneath the dock, causing massive damage to the facility. The exact number of dead has never been revealed by the Empire of Dominia, though the cruisers were written off as unable to be salvaged. Shortly after the detonation, an organization known as the Fisanduh Freedom Front claimed responsibility for the attacks, with a man identified as &amp;quot;Svetovid&amp;quot; standing in front of the Confederated State&#039;s flag claiming that more attacks would come if the Empire continued its efforts to subjugate Fisanduh. The Emperor, not wanting to lose face to what he saw as dishonorable terrorists, continued his efforts to subjugate Fisanduh.&lt;br /&gt;
&lt;br /&gt;
More attacks came. None were on the scale of the Navy Day attack, but they were a constant threat to the Empire in Fisanduh. Nail bombs arrived at important officials in Fisanduh, Tribunal temples were firebombed, buildings of the Imperial bureaucracy were detonated— some through car bombings, others through tunnels being physically dug beneath them. It became apparent that 3F was, despite Imperial efforts to pacify the province earlier, essentially the shadow government of the entire province. Many of 3F&#039;s fighters were veterans of the War of Moroz, and were still able to stand and fight despite their age. The &amp;quot;shadow state&amp;quot; supporting them was able to withstand the Imperial Army&#039;s efforts to root it out, proving to be extremely flexible and resilient. Losses on the part of the Imperial Army began to mount, and maimed soldiers marching back from Fisanduh became a common sight in the border provinces. The insurgency has continued since 2440 without signs of stopping, though it has waxed and waned. Through the propaganda machine of the Empire, the greater body of Imperial citizenry began to hate 3F and the democratic movement it stood for. Through their brutal actions, the greater Empire became hated by Fisanduh. The intensity of the insurgency, and of the Imperial counter-campaign has wound down in the past seven years - Emperor Keeser has mostly withdrawn from Fisanduh, while 3F has decreased its activities outside of Fisanduh as the occupation has retreated. Fisanduh was left with de facto independence despite being, de jure, a territory of the greater Empire. As a result, vessels flying the flag of Fisanduh are legitimately recognized in most areas outside Dominian space, though the Fisanduh Freedom Front maintains no official ships. Present-day Fisanduh is an area that is, in many places, devastated by war. It remains an area of the Empire that most Imperials do not go to and a source of conflict in the Imperial government. Should they attack Fisanduh again, or should they expand outwards?&lt;br /&gt;
&lt;br /&gt;
===The Reign of Emperor Keeser I===&lt;br /&gt;
&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly insurmountable gap between the foreign Ma’zals and native Morozi population, supposedly united in a new loyalty under the Emperor and Tribunal. With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2407, the Imperial Railroad was completed, linking all of the major cities of Moroz together. Since its start in 2412, the Imperial Canal project to link the major inland seas has made steady progress.&lt;br /&gt;
&lt;br /&gt;
One major event in the reign of Emperor Boleslaw Keeser I was the introduction of Unathi to the Empire of Dominia. In the winter of 2440 a Unathi fleet arrived in the home system of the Empire. Though initially feared to be pirates, and the first true test of the Navy, a different outcome emerged: the pirates, led by Salak Kazhkz, instead pledged their sword to the Emperor and swore fealty. In return for their loyalty, and (perhaps more importantly) their vessels, the Unathi were granted the grand House Han’san-Kazhkz. However, due to the recent naval primacy of the Kazhkz and the defeat of the Han&#039;sans, they are typically referred to as simply House Kazhkz. More information about the Unathi of Dominia can be found [[Unathi in Dominia|here]].&lt;br /&gt;
&lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2440&#039;&#039;&#039; he opted to attempt to enforce Imperial control over the province of Fisanduh.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2445&#039;&#039;&#039; the Coalition of Colonies officially forms the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; Necropolis Industries officially announced its partnership with Dominia would start in June of 2451, though some independent observers noted that facilities resembling Necropolis ones had existed on the planet since early 2440.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2452&#039;&#039;&#039; the Emperor once again entered talks with NanoTrasen at the behest of House Volvalaad, ultimately resulting in the corporation and Imperial government reaching an agreement regarding trading and piracy. The opening of Dominia to the greater market of NanoTrasen has allowed for the Imperial Navy to rapidly expand its capabilities in the past decade, though the fully assembled Coalition of Colonies Deep-Space Fleet still outclasses it handily according to recently released figures.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2455&#039;&#039;&#039; Emperor Keeser began a gradual withdraw from Fisanduh, having seen defeat in its mountainous territories. The province reverts to the droll Imperial title of &amp;quot;semi-autonomous region.&amp;quot; He instead opts to expand the Empire&#039;s borders in the void of space (in order to save face, according to some critics), and begins a campaign of conquest and colonization.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2462&#039;&#039;&#039; the Emperor continues to reign over Dominia, though he steadily grows older day by day. With the Empire suffering internal issues, and threats abroad, only the Goddess will know what will become of it when he passes...&lt;br /&gt;
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==Dominian Society==&lt;br /&gt;
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===Primaries===&lt;br /&gt;
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The Primaries are the noble and liturgical classes of the Dominian Empire&#039;s humans, though the noble class of Dominia often sees Secondaries adopted into it. Due to centuries of eating better than their commoner and lay counterparts, Primaries are physically larger and more imposing than their Secondary cousins. Secondaries that are elevated to nobility, though still primaries, tend to be slightly shorter than older families. Dominians (or Morozians, if you are from the former Confederated States) of this social class are not typically found in Fisanduh due to its lack of nobility and can reach heights of six feet in both genders. &lt;br /&gt;
&lt;br /&gt;
Unathi also fall into the category of &amp;quot;Primaries.&amp;quot; They are usually descendants of the Unathi raiders who bent the knee to the Empire or recent immigrants from the Hegemony. New Unathi immigrants, however, are often considered “glorified secondaries” due to needing to prove themselves to become full members of a House.&lt;br /&gt;
&lt;br /&gt;
Land-owning Primaries going abroad to seek employment or for extended amounts of time is a &#039;&#039;&#039;major social faux-pas&#039;&#039;&#039; that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, &#039;&#039;&#039;it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Male Height:&#039;&#039;&#039; 5&#039;6&amp;quot; - 6&#039;5&amp;quot;. The older a noble lineage, the taller they will be on average. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Female Height:&#039;&#039;&#039; 5&#039;4&amp;quot; - 6&#039;3&amp;quot;. The older a noble lineage, the taller they will be on average. &lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
Secondaries are the commoners and laypeople of Moroz, those on the planet lacking noble titles or liturgical positions. Exceptional Secondaries are often ennobled, becoming Primaries. They make up the bulk of Moroz&#039;s population but are the second-most populous group overall in the Empire after Ma&#039;zals. Secondaries from outside Fisanduh tend to be smaller and thinner than their counterparts in Fisanduh, and Secondaries as a whole tend to be smaller than Primaries (though there are exceptions). Secondaries represent a more diverse social class than the Primaries do, but are a part of the same ethnic group as the Primaries. The key difference between the two classes is the presence of a noble title. In the Empire proper, Secondaries form the core of the Moroz Holy Tribunal and Imperial society as a whole. Within the former Confederated States, Secondaries are instead referred to as &amp;quot;Morozians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unathi that come from outside of Dominia that are turned away from House Kazhkz or even stop attempting to join a house often become secondaries. As such, a good chunk of the Unathite population are secondaries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Male Height:&#039;&#039;&#039; 5&#039;6&amp;quot; - 5&#039;9&amp;quot; (add three to four inches if from Fisanduh) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Female Height:&#039;&#039;&#039; 5&#039;1&amp;quot; - 5&#039;4&amp;quot; (add three to four inches if from Fisanduh)&lt;br /&gt;
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===Ma&#039;zals===&lt;br /&gt;
&lt;br /&gt;
A blanket term used to refer to those citizens— or subjects— of the Empire that are not from Moroz, Ma&#039;zals represent the Empire&#039;s underclass. They are an extremely diverse group that tends to be generally rebellious, and resistant to Imperial control. Those that do opt to side with the Empire have either been integrated into the Empire&#039;s colonial system or are turncoats. Ma&#039;zals also form a large population in the Coalition of Colonies, as they often flee from the Empire through whatever means are available. Ma&#039;zals form the backbone of the [[Dominian Imperial Military]] and can rise to great heights in the Imperial Army, though the majority never rise beyond the most junior officer ranks.&lt;br /&gt;
&lt;br /&gt;
Ma’zals, while diverse, can be divided into three distinct groups that the Empire of Dominia keeps track of. The largest of these groups are the &#039;&#039;&#039;“regular” Ma’zals&#039;&#039;&#039; of the Empire that have yet to fully accept Imperial rule. These Ma’zals are generally found on recently conquered planets and tend to be the most resistant to Imperial control, with violent resistance not being uncommon. No matter how much the Empire tries there are always those that continue to resist even after most have accepted their status as Imperial subjects, and House Strelitz often becomes involved in counter-insurgency warfare on Imperial colonies. However, in due time, these Ma’zals will eventually bend the knee to Imperial rule; in part due to the next, and smallest, category of Ma’zal.&lt;br /&gt;
&lt;br /&gt;
The so-called &#039;&#039;&#039;&amp;quot;Elevated Ma’zal,”&#039;&#039;&#039; is an unusual and often misunderstood figure both inside and outside of the Empire of Dominia. Originally an “invention,” of House Caladius, the men and women that make up this category of Ma’zals are trained to serve as bureaucrats in the massive bureaucracy of the Empire of Dominia. This has quite a few advantages as the Elevated Ma’zals know the planet, understand the local language and customs and can be utilized as a friendly face for the Empire’s control of the planet. Sometimes referred to as the “nobility of the Imperial frontier,” Elevated Ma’zals will often— with blessings from House Caladius of course— form their own noble houses and orders, assuming they are not integrated into House Caladius. These frontier houses are generally always affiliated with House Caladius, and have proven to be a valuable ally of their merchants.&lt;br /&gt;
&lt;br /&gt;
The final category of Ma’zals are those that have accepted Imperial rule and now live as full citizens of the Empire. The &#039;&#039;&#039;“Integrated Ma’zals,”&#039;&#039;&#039; of the Empire make up a smaller portion of the total Ma’zal population than their non-integrated counterparts but possess a greater amount of economic power than their rebellious counterparts and are, though not fully Morozian, considered to be loyal subjects of the Emperor and Goddess alike. The loyalty of some Integrated Ma’zals is so great that many are often awarded the prestigious title of Honourary Morozian, also referred to as “Morozian beyond the void,” in some areas, which represents that they have demonstrated a very high level of commitment to the Empire. Such an award is accompanied by immediate ennobling with the great house that recommended the award be bestowed.&lt;br /&gt;
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===Geneboosting===&lt;br /&gt;
&lt;br /&gt;
A technique dating back centuries, geneboosting is descended from colonial efforts to genetically engineer species adapted to the harsh Morozian climate. Geneboosting was originally used on humans by the Volvalaads at the behest of House Strelitz with the intent of improving the Imperial Army&#039;s officer corps before being adopted by House Volvalaad as a way to create a better class of nobility. Geneboosting is done during the fetal development stage. It greatly enhances the natural genetic structure of the patient, removing flaws and emphasizing strengths. &#039;&#039;&#039;This form of genetic modification is limited to the nobility due to the high cost and status associated with it&#039;&#039;&#039;. The effects lead to enhanced attributes and appearances: those geneboosted are stronger, faster, more able, and much longer-lived than their non-geneboosted counterparts. Geneboosted playable species tend to be slightly taller than average, with humans becoming as tall as 6&#039;8&amp;quot; (2.03m) and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance, and geneboosted humans are often held as paragons of Imperial society. Geneboosting carried out after birth, known as gene therapy, is very rare and generally dangerous in addition to being prohibitively expensive. Talks with Zeng-Hu to improve upon Dominia&#039;s pre-existing gene boosting techniques have not yielded results.&lt;br /&gt;
&lt;br /&gt;
===Dominian Heads of Staff===&lt;br /&gt;
&lt;br /&gt;
As a result of the Empire&#039;s fanatical outlook on certain issues such as synthetic life and edict breakers, Dominian heads of staff are fairly rare aboard Stellar Corporate Conglomerate facilities such as the SCCV Horizon. Those that do pass through the requirements needed to become a head of staff are typically considered to be liberals (or, rarely, reformists) in the Empire and typically belong to or are affiliated with a Great House, with House Volvalaad having the greatest representation abroad and House Caladius following closely behind. Nevertheless, they must still go through a great amount of orientation in order to adapt to life aboard such a cosmopolitan vessel.&lt;br /&gt;
&lt;br /&gt;
Dominians that are elevated to a leadership position within the Conglomerate are regarded to be the best and brightest of the Empire by the cartel and are highly-regarded by the for their professionalism and honor despite some difficulties in working with IPCs and other forms of synthetic life. Please note that playing a Dominian head of staff is not an excuse to make a player&#039;s round miserable just because they&#039;re a synthetic.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
The Empire is a multilingual society divided between High Morozi, a Tradeband dialect, and Vulgar Morozi, a Sol Common dialect, along with various unathi dialects, such as Sinta’Azaziba, and Freespeak. Which of these languages one speaks are generally determined by one’s class and planet of birth. Among the Primary aristocracy and natives of the Imperial Core High Morozi is often the first, and primary, language, with Tau Ceti Basic and Vulgar Morozi fluency viewed as the sign of a good upbringing and education. Primaries who do not speak Vulgar Morozi are extremely uncommon, and those who do not speak the language are generally looked upon poorly by their peers. Many Secondaries speak Vulgar Morozi as their first language, though this varies from family to family.&lt;br /&gt;
&lt;br /&gt;
As one travels further from the Imperial Core, High Morozi begins to rapidly disappear as a first language and is replaced with its Vuglar counterpart, or with Freespeak. Often pejoratively known as “Gutter,” or “Rebel-Speak,” by Dominians the language is associated with the uncivilized frontier. Speaking Freespeak, even if one has knowledge of the language, is considered to be a major faux pas.&lt;br /&gt;
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==Synth Relations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHARACTERS ABOARD THE HORIZON HOLDING DOMINIAN CITIZENSHIP WHO ARE DISCOVERED BY THE DOMINIAN GOVERNMENT TO BE INVOLVED IN ANY KIND OF INTIMATE RELATIONSHIP WITH AN IPC MAY BE EXTRADITED TO DOMINIA TO FACE PUNISHMENT FOR BREAKING THE FIFTH EDICT AND FOR DEGRADING THE IMAGE OF THE EMPIRE ABROAD. EXTRADITED CHARACTERS WILL NO LONGER BE PLAYABLE ABOARD THE HORIZON AND MAY FACE PUNISHMENTS OF LIFE IMPRISONMENT, PERMANENT EXILE, OR DEATH.&#039;&#039;&#039;&lt;br /&gt;
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Dominian hatred of synthetic life stems from its deep faith in the Holy Tribunal and all positronics are sought out and destroyed upon entering Dominia space. Interestingly, to observers, there seems to be a disproportionately high number of shell IPCs present in the sector compared to those beliefs. Rumors that Emperor Boleslaw Keeser declares political rivals untagged shells before black bagging them have been vehemently denied by the Empire.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands, Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Konyang&amp;diff=30570</id>
		<title>Konyang</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Konyang&amp;diff=30570"/>
		<updated>2023-10-26T23:40:47Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:Konyang_pixel.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Template:Region-RebelsReach}}&lt;br /&gt;
Originally established in 2305 as a Solarian Alliance Outer Ring planet, Konyang is presently one of the more distant outposts under the Coalition of Colonies after its independence in &#039;&#039;&#039;2462&#039;&#039;&#039;. Konyang’s capital city Suwon, the largest settlement on the planet, is built upon a natural formation that defines most of Konyang&#039;s geography: islands with large interior mountains that feature lush, but soaking wet, coastal jungle regions. Konyang was initially a relatively average Outer Ring settlement intended to export water, before the discovery of mysterious, deactivated drones in 2407 led to a robotics boom occuring on the planet that lasted well into the 2450s. The Konyang of today is a planet renowned for its robotics industry, though some of its initial luster has faded in the years following its boom. Water, however, remains a key industry - the planet has a remarkably low salination level, meaning that essentially all of its water is drinkable. Konyang Solarian Common, or Konyang Common, is the most used language on the planet inside and outside of major population centers. Due to its proximity to the Coalition of Colonies planets, Coalition member planets often import water from Konyang. In major cities and universities, Tradeband can be found being spoken, though it remains rare. Speakers of the language are generally from off-planet, moving to Konyang during its robotics boom. Konyang almost completely lacks valuable minerals due to intensive mining efforts carried out by drones—whose source remains unknown—hundreds of years before it was colonized.&lt;br /&gt;
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&#039;&#039;&#039;Because of the ethnic make-up of Konyang&#039;s original settlers and assimilation of immigrants into the native population during the first AI boom, human characters born on Konyang will have names and appearances consistent with the people of China, the Korean Peninsula, and Japanese Islands. Only native Konyangers or Konyang-made IPCs may select the Konyanger accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
==Life on Konyang==&lt;br /&gt;
[[File:Konyang flag.png| The Konyanger flag was adopted in 2462, having unofficially been used by pro-autonomy circles long before the declaration of independence. The traditional taitju represents peace and harmony as the highest values of the new state, with the color blue representing the waterways the planet is known for and yellow, their aim of prosperity. The white background represents Konyang&#039;s purity.&lt;br /&gt;
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The Konyang of the 2460s bears little resemblance to the minor colony of 2305. Expansive cities dot its islands, with everyday life flowing very similarly to other advanced societies abroad. However, cities outside of the more famous robotics research and production centers have a lower standard of living, with most being employed in water-related industries or manufacturing jobs. Even worse, many of these former &amp;quot;boom towns&amp;quot; of the robotics industry are entering into a spiral of decay due to an inability to continue to maintain their buildings and utilities due to the sheer price of importing materials from offworld, which has led to a flight from small to moderate sized urban centers into major industrial cities - worsening an already-existent problem of overcrowding.&lt;br /&gt;
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A lack of raw materials on the planet means that prices on fabricated goods are often exorbitantly high, only kept down by generous government subsidies. Most Konyangers in the large cities own a small apartment - often called a &amp;quot;shoebox studio&amp;quot; - at best, with only the extremely rich having buildings of their own. Streets, already chaotic due to the quickly-built nature of Konyang&#039;s urban centers, are typically snarled in traffic due to overcrowding. The snarled traffic is, in an odd way, a symbol of pride for some Konyangers. The mere fact that they have enough vehicles to have traffic issues is, compared to the rest of the outer ring, a symbol of the prosperity that has resulted from the planet&#039;s robotics industry.&lt;br /&gt;
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Life on less populated islands and areas is generally regarded as more carefree, with coastal villages being relatively self-sustaining and free from the complicated stresses and cramped environments found in cities. Such settlements are dedicated almost entirely to aquaculture, farming fish and algae, as well as moss. Surprising as it may be, many IPCs find themselves in these communities, finding work in manual labour or in the fields. It is not uncommon for a village to possess a repair shop and charging stations dedicated to synthetics. Much care is also given to keep the traditions of the original colonists alive, with old rituals and festivals thriving and sometimes only found in the rural villages. The government is very supporting of such customs, not only for the planet’s cultural heritage but also as an important tourist attraction.&lt;br /&gt;
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Konyang’s high population density and disparity in standards of living have only been worsened by waves of refugees from the Human Wildlands. Plentiful reserves of food and water have ensured that the planet remains a popular destination for anyone attempting to escape the conflict now gripping the Sol Alliance despite a lack of resources or infrastructure to take care of them. The quick solution of Konyang’s government came in the form of very harsh immigration laws. The bare minimum of aid is provided, with food, water, and basic shelter offered in refugee camps controlled by the army on sparsely populated islands. From there, refugees await their relocation to a different Coalition planet. Although those with special skills, especially in the fields of robotics or agriculture, are often sponsored by Konyanger corporations to gain residency, the vast majority of them are regarded with mistrust or condescension; being seen as threats to the harmony of Konyang, or as freeloaders.&lt;br /&gt;
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Local businesses exist on the planet, and in some cases, may even thrive, but are more than often eclipsed by Einstein Engines. The megacorporation owns a number of subsidiaries on the planet in many different sectors, most notably, Terraneus Diagnostics, which regularly bankrolls and invests in government initiatives in exchange for their continuous presence, retaining of their original research facilities and control over the vaults, even if IPC production and exports are now handled by state run companies. They occasionally butt heads with Zeng-Hu Pharmaceuticals, especially in the realm of IPC research, though the former retains minimal influence when compared. The Terraneus facilities on the planet mainly handle shell research and positronic brain production for export to the Coalition.&lt;br /&gt;
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==History==&lt;br /&gt;
The once Solarian planet of Konyang was first discovered in 2278 by a long-range scouting probe, but was initially passed over for colonization due to the Interstellar War and the aftermath of the Second Great Depression. By 2298, the Solarian Alliance realized that more expansion was needed in the outer ring of its control to ensure its claims and keep a close eye on the Coalition of Colonies Systems near its frontier. By the start of the 24th century, efforts were underway to colonize the planet, with the first settlers setting foot on the planet in 2305, founding the city of Suwon. These settlers were primarily pulled from Earth&#039;s more economically depressed areas. Colonists from East Asia were tapped in particular, lured to the frontier of Solarian space by the promise of a better life. &lt;br /&gt;
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These initial settlers to Konyang rapidly realized two things. First was that the planet was almost completely freshwater, which was a massive boon for the original colonists. Second was that the planet almost completely lacked valuable minerals, with preemptive drilling operations finding paltry amounts of iron, and evidence of collapsed mining tunnels. The reason for this utter lack of resources would not be discovered until 2404, when a surveying team uncovered a technologically advanced drone of unknown origins within a partially collapsed mining shaft. Though corroded by centuries underground, the drone was intact enough to be brought back to a facility in the nearby city of Point Verdant, and reported to Sol government authorities. Sol auctioned off the rights to the drone, with Einstein Engines winning the bid. The drone was transported to a Terraneus Diagnostics prefab facility built on Konyang which then took on the project.&lt;br /&gt;
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Despite the lack of minerals, the nigh-unlimited supply of freshwater, clean air, and arable, if limited, land led to a decently sized colony centered mainly around agriculture. Keeping in line with its original purpose as a listening post for the Sol Navy, the 58th Fleet was stationed in the colony, resulting in a modest but prosperous shipping industry to sustain it. Its position along the border with the Coalition was one of the factors that led to the construction of a bluespace gate decades later.&lt;br /&gt;
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Over the following years, Terraneus Diagnostics engineers and scientists in Point Verdant gradually began to piece together more and more about the drone. By 2405 carbon-dating had placed the drones within the Skrellian Glorsh era, though the true source would remain unknown and their designs failed to match with any previously known robotics. On their part, the skrell refused to comment on the matter, dismissing it entirely. More drones had been found in the intervening years, all in various states of disrepair. After centuries of exposure to nature there was simply not enough to salvage the AI routines of the machinery. Mining equipment was improved by analyzing the construction of the drones but the true crown jewel, the AI on-board, remained frustratingly elusive. However, in 2406, everything changed through utter happenstance.&lt;br /&gt;
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In the middle of the dry season a Terraneus survey team searching for more drones to pick apart stumbled across an odd structure: a cave blocked off by an airlock of titanium. Aware that the planet was home to the mysterious mining robots, they cautiously opened the door to see what was on the other side. On the other side of the door were rows upon rows of preserved mining drones sealed inside a climate-controlled repair bay for centuries of inactivity. The severity of this discovery was immediately apparent to them. Words were had with the governor of Konyang by the local Einstein Engines representative, and it was decided to keep the drones a very closely-guarded secret - with only select Terraneus and government officials even being aware of their existence at all, let alone what was being done with them.&lt;br /&gt;
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The Terraneus research team worked feverishly, though in secret, for months upon months. Staff were quietly shipped in from offworld in order to not alert outside observers, and the team continued to work upwards of eighty hour weeks in order to crack the drones. In mid-2407, they achieved one of the most remarkable breakthroughs in recent scientific memory by cracking the AI algorithms of the drones. Information of this moved rapidly from the local Einstein Engines office up the corporate chain and moved equally rapidly up the government&#039;s chain from provincial office to Sol itself. The information spread like wildfire, and humanity now had the secret of AI despite not truly knowing from where or who these machines came from. This was little more than a footnote to the Nralakk Federation - to them, these AI were crude and hardly approached the machines that had driven their civilization to ruin.&lt;br /&gt;
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The robotics boom of Konyang caused a variety of benefits and harms to the previously marginal outer ring planet. The economy ballooned massively, as did its standard of living and industries. Konyang moved from a rural backwater that exported food and water to a high-tech planet that still exported basic goods, but primarily focused upon robotics. Megacorporations flocked to the planet: Einstein Engines, already present through Terraneus, rapidly secured dominance over the planet; Hephaestus Industries struggled with Einstein dominated competition before selling its factories over to local government control in 2427; and Zeng-Hu Pharmaceuticals, despite its skrell benefactors, purchased rights to examine the planet&#039;s biosphere from Einstein. The fact that their prosthetic limbs were originally designed on this planet has been stated to be a &amp;quot;happy coincidence&amp;quot; by its board. Due to the mass arrival of corporations, jobs were readily available - the planet was booming.&lt;br /&gt;
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But, not all was well. The rapid expansion of Konyang&#039;s industries and cities had overtaxed the limited bureaucracy on the planet to the breaking point, and architects were in short supply. Urban planning on Konyang is estimated to be some of the worst in Alliance space outside of New Hai Phong as a result, with cities such as Point Verdant often having haphazard roads running through them and districts smashed together with no apparent rhyme or reason - a legacy of corporate jockeying for areas of interest, and the municipal corruption that came with it. There are countryside facilities originally utilized for drone research and retrieval that have, in recent years, fallen into disuse and disarray. Such facilities often dot the mountains and foothills of Konyang, slowly being overtaken by nature - sometimes with unfortunate results when these facilities have been improperly stripped of dangerous materials. The environment also suffered in areas where drones were found - jungles were cut or burnt away by corporations in order to get at the precious drones below, prefab buildings were orbitally dropped and erected, and landing zones were cut into the landscape itself. Many colonists on Konyang, which made their livings off of exporting water, became frustrated with this. They were almost universally ignored by the local government, which was (and is) receiving a great profit from the booming robotics industry.&lt;br /&gt;
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Though the robotics boom has declined since its peak in the late 2440s, it remains a large employer on the planet. Konyang produces many of both the brightest roboticists and two of the most renowned robotics universities in the Coalition of Colonies- the Suwon Solarian Institute of Robotics Research, a now independent university, and the Point Verdant Terraneus Institute of AI Research, a corporate university - can be found here, along with their famous rivalry. There is even talk of the Point Verdant Institute rivaling Solis Cognito in recent years, much to the joy of its sponsors. Hydroponics - in the form of waterfarms and literal water - remains an important, though secondary, industry on Konyang.&lt;br /&gt;
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As the phoron crisis worsened and Sol’s collapse grew nearer, tensions could be felt throughout the middle and outer colonies. Following the departure of the 58th Fleet from Solarian space, Konyang entered a five day period of silence. Once communications were reestablished, Konyang declared itself an independent state, seceding from the Alliance and joining the Coalition of Colonies shortly thereafter.  Although the planet’s liberal view on synthetics has made for easy integration with the Coalition of Colonies, tensions between Konyang and Burzsia have been observed.&lt;br /&gt;
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Now, as a free Konyang comes out to the world stage, strong government initiative has seen its large synthetic factories nationalised, rapidly introducing legislation to establish the relationship with Einstein Engines. While they still are the dominating megacorporation on the planet, Einstein has lost most of its heavy industry, though still retaining the important research facilities around the vaults, as well as a good portion of software and positronic brain creation.&lt;br /&gt;
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==The Haneunim System==&lt;br /&gt;
The Haneunim System, centered around the yellow star it is named for, Haneunim, contains four major celestial bodies, including the planet of Konyang. The whole system bears evidence of ancient mining operations, missing an asteroid belt to separate the inner and outer system with what few rocks remain being mostly picked clean of minerals. The innermost planet is known as Huozhu and remains practically inaccessible due to the scorching heat of Haneunim. Following it is Hwanung , an insignificant dwarf planet believed to have maintained a thin arid atmosphere before most of its mass was artificially stripped away. The third planet in the System is Konyang, accompanied by its lifeless moon of Qixi. Shiranui, a blue gas giant with a ring, is the outermost planet from Haneunim. An asteroid belt, far to the outskirts and composed mostly of ice, forms a ring around the entire system, although this remains largely unexploited by both the Konyanger government and local corporations. It is instead the stomping ground of both refugees fleeing the Sol Wildlands, and the pirates that seek to prey on them.&lt;br /&gt;
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==Government==&lt;br /&gt;
[[File:Konyang.png|An image of Konyang, displaying mossy oceans and algae-covered water as the face of the planet. |thumb]]&lt;br /&gt;
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Konyang is organized as a federal parliamentary democracy headed by a ceremonial President, the former colonial governor Hyun Kyung-Ho being elected to the position after independence. The prime minister is elected by the citizenry every four years, and is the leader of the governing party in the Parliament of Konyang. The current Prime Minister is Myeong Myung-Dae.&lt;br /&gt;
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Due to the geographical isolation of many of its islands, its cities developed as mostly independent regions. As such, it is now organized along the same lines, the planet being divided into five largely autonomous Prefectures, each headed by an elected Governor and a government-appointed Prefect for federal matters. Although there are laws at the federal level, prefectures are given a great deal of autonomy when running day to day affairs, each having its own legislature and executive. For instance, each region often maintains its own public services, with the central authorities only stepping in when the local government has proven unable to meet the standards set by federal law or the constitution. The most prominent piece of federal legislation in effect is the equality of synthetics and organics.&lt;br /&gt;
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The legislative branch is comprised of the Parliament of Konyang, seated in the capital city of Suwon. Elections are held every four years with parties contesting the 300 seats. Members of Parliament are elected on a prefectural level, each prefecture assigned a fixed number of seats based on population. This arrangement, while seen as satisfactory by the majority, is regularly criticised by the politically active IPC community in the country as “biased and unfair”.&lt;br /&gt;
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Planetary politics are found on both a national and prefectural level, with almost every party running in local and national elections. Polarisation is fairly limited, the vast majority of Konyangers rejecting the extreme views put forward by radical political movements in the country that tend to be marginalised. IPC politicians do exist and are found in every major party, though most can be seen sitting with the National Party of Konyang, a pro-synthetic movement, run by and representing the interests of the IPC population, currently leading the opposition with a large 32% of the vote.&lt;br /&gt;
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===Konyang and the Coalition===&lt;br /&gt;
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Shortly after its independence in late 2462, Konyang successfully applied for membership in the Coalition of Colonies in order to gain steady trade partners and better protect itself after the sudden collapse of the Sol Alliance. Readily accepted owing to their strategic position and innovative robotics industry, the planet’s relationship with its new partners quickly flourished based off of a mutually beneficial exchange of resources and information - Konyanger engineers, scientists, and technical designs now finding themselves prized throughout the Coalition. Common goods traded between the planets include vast amounts of moss, seaweed, and algae to feed lesser-off colonies, particularly in the Frontier, in exchange for raw materials. The planet’s military also finds itself frequently consulted when dealing with border patrols in the Solarian Wildlands, owing to their familiarity with the rest of the Alliance.&lt;br /&gt;
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Despite the rosy relationship Konyang now shares with the Coalition, the planet has refused to compromise on the topic of citizenship, insisting that Coalition citizenship only grants temporary access to the planet, the local government being given the authority to bar or allow all entrants. This move has been cited by observers as driven by the sudden influx of refugees and IPCs from the Sol Alliance, while others cite Konyanger cultural closed-off attitudes as the government’s motives. &lt;br /&gt;
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Consequently, outside of tourists and refugees, Konyang only accepts residents and citizens under the following criteria:&lt;br /&gt;
* Residents must have a work visa, only furnished by online, off-planet request when sponsored by a Konyang-based employer, or have family on the planet.&lt;br /&gt;
* In order to apply for citizenship, a resident needs to have lived on Konyang for 10 years, be financially self-sufficient, and have committed no felonies.&lt;br /&gt;
* Organics and IPCs are equally eligible to apply for residency or citizenship.&lt;br /&gt;
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===Military===&lt;br /&gt;
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Konyang’s military, also known as the Konyang Armed Forces, was first formed shortly after the colony’s independence from personnel of the former Solarian garrison. As a result, it carries a lot of the traditions of the Solarian Armed Forces. Bolstered by conscription laws requiring both organic and synthetic citizens one year of mandatory service, the KAF possesses Army, Navy and Aerospace branches. IPCs are actively recruited and accepted into the military, forming both their own and deployed in mixed units. This segregation is justified by the government as based solely on the differentiating capabilities, logistical needs and skills between man and machine.&lt;br /&gt;
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That claim does hold true to an extent, with IPCs taking a more active role in special forces formations, dealing with operations requiring levels of precision and focus that artificial intelligence can easily provide. A famous example is the army’s Mechatronic Corps, an elite unit utilising large, leftover battle mechs retrofitted for a pair of pilots. Such a force is unique in the Coalition, and is often used abroad in operations under broader CoC military command. Mixed infantry units of conscripts do exist, fielded in jungle patrol tasks or assigned garrison duty.&lt;br /&gt;
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Notably for a 25th century military, the Navy maintains a very large aquatic force which it uses to patrol the vast oceans of the planet. Regularly described as more of a coast guard than a military arm, it is more geared for domestic policing than combat, consisting mostly of ships acting as launching points for many smaller, coast guard type vessels that patrol the vast expanse of the planet’s waterways and launch military aircraft. Nevertheless, it provides important services with its multiple telecommunication, radar and island outposts, providing crucial meteorological information for everyday seafaring and flood prevention on a planet where storms and extreme weather are the norm.&lt;br /&gt;
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The Konyang Aerospace Forces perform both atmospheric and orbital operations with their doctrine clearly influenced by former Solarian officers within their ranks. Their fleet consist of obsolete vessels donated by Coalition planets, partially brought up to a modern standard by the planet’s technology and manufacturing sector. In 2465, the KASF’s main tasks include protecting the system from pirates and policing the large influx of refugees from the Human Wildlands, regularly pushing them to other planets within the Coalition as per Konyang’s strict migration laws.&lt;br /&gt;
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===Crime and Law Enforcement===&lt;br /&gt;
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====National Police====&lt;br /&gt;
[[File:Konyanger Police Ranks.png|thumb|In order to organize the National Police and smooth cooperation between prefectures, a unified rank structure was adopted shortly after its formation.]]&lt;br /&gt;
Despite its federal nature, the main law enforcement agency on the planet is the National Police, formed after Konyang’s independence from the merging of a number of local and specialised agencies under the then Solarian authority. One major change since then has been the introduction of synthetic officers in all positions and ranks, while also creating special divisions suited best for them. Police gear remains rather antiquated for the era, the force still using old Solarian equipment and stocks from the colonial garrison, meaning that much of the tactics and thinking remain unchanged. Considered tame by Alliance standards, the National Police places an emphasis on preventative policing, building rapport with local communities, and relying on a sense of civic duty from the populace to perform its duties. Despite this, the National Police has nonetheless received criticism for occasional incidents of corruption and brutality, mostly against synthetic citizens. This is more common in remote departments and conservative prefectures, where the sudden inclusiveness of synthetic officers with equal pay and opportunities is seen as a threat. Such incidents aside, government efforts for the modernisation of the National Police are ongoing.&lt;br /&gt;
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The police is subject to the Ministry of Public Safety in Suwon and is organised at the national level, with local departments answering to the assigned hierarchy in their prefecture. Special divisions are deployed to deal with various policing duties, their size ranging from a whole new branch to Special Robotics detachments specialising in detainment of volatile synthetic suspects. The largest of these subdivisions and arguably the most important, the Coast Guard is the maritime arm of the National Police, operating a fleet of shore and sea patrol vessels in their mission to enforce the law at the huge array of islands and in Konyang’s waters. As the planet is surrounded by oceans, the Coast Guard has proven itself essential to the battle against smuggling and piracy while also assuming search and rescue duties during flooding, tsunamis and other catastrophes. The National Police has also gained Coalition-wide acclaim for its Special Robotics Division - a task force known for its expertise in detaining IPC without causing permanent damage.&lt;br /&gt;
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====Organised Crime====&lt;br /&gt;
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=====Benevolent Guild=====&lt;br /&gt;
The Benevolent Guild is a criminal organisation operating primarily within the decrepit, dark shadows of New Hong Kong. Originating as a mutual aid society for low income and forced penal colonists shipped into New Hong Kong by the Alliance government, it developed into a ruthless crime syndicate with strong ties to the local lower class community. From the start, the tightly knit communal and familial ties have played an important role in preserving the gang’s power and shielding them from police action. Only in recent years has any meaningful progress been made, the allocation of governmental resources and the increasingly violent and profit-oriented tactics of the Guild having alienated much of the younger generation, chipping away at the once widely popular support.&lt;br /&gt;
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Starting with extortion and loan sharking, the Benevolent Guild rapidly expanded into gambling, drugs and violent crime such as kidnapping both in New Hong Kong and in New Kowloon. It is not uncommon for synthetics that find themselves victims of the group’s loan shark tactics to be ‘collected’ as collateral damage and subsequently carted off to whichever corner of the Orion Spur where their new owners await them usually at a far cheaper rate than elsewhere. One of the few institutions on Konyang refusing to admit synthetics owing to a deeply conservative and spiritually esoteric internal ideology, a pragmatist outlook often compels them to deal with and even cooperate with IPC politicians, police and rival gangs. Connections with criminal organisations in the wider Spur have been confirmed to exist, as various crime syndicates in Xanu, New Hai Phong and Luna are known to be in connection with the Benevolent Guild.&lt;br /&gt;
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=====5-Cheung=====&lt;br /&gt;
Emerging as one of the strongest IPC/organic street gangs of Suwon, the 5-Cheung numbers in the thousands of members in the cities of the Suwon and Point Verdant prefectures. The organisation’s origin as a loose collective of delinquents and fringe elements has since developed into a nationwide crime family with a powerful hierarchy fielding biker gangs and thugs to enforce their tight grip on the underworld. With a black repertoire of gambling, extortion, money laundering and narcotics, the 5-Cheung is considered a main rival to the Benevolent Guild of New Hong Kong, the two frequently coming to blows in a series of wars and uneasy truces over control of turf and general competition.&lt;br /&gt;
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An open secret in the country’s political sphere has the 5-Cheung profit lucratively from corruption in the highest levels of government and police. During the Solarian era, prominent politicians employed protection from the 5-Cheung, soliciting their services in voter swaying, intimidation of opposition members and violent disruption of rallies and demonstrators. This has given the gang a justified reputation for being the political soldiers of ruling dynasties and representing the authorities in the underworld and on the street in exchange for immunity from prosecution. Following Konyang’s independence, the reformed National Police retained a virtually unchanged staff while the nation’s same prominent political families, now unshackled from Alliance oversight, enjoy even more freedom. As such, it is safe to say that 5-Cheung’s entrenched position will continue to remain untouched aside from the occasional drug bust and arrest of low level members.&lt;br /&gt;
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=====Sea Bandits=====&lt;br /&gt;
Although both the previous colonial administration and the nascent Konyanger Armed Forces and Coast Guard have tried to stamp out piracy, the sheer expanse of the planet means that groups of what the authorities call “sea bandits” continue to infest the waters and orbit of Konyang. Ranging from small motor boats launched from fishing villages with nothing more than an antique rifle, to retrofitted probes salvaged from the refugee waves pouring into the system, piracy is one of the most pressing social and security issues faced by the newly formed nation.&lt;br /&gt;
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Individual pirate groups usually number no greater than twenty people but the Sea Bandits as a whole operate as a wider criminal network inclusive of individuals and crews from all over the planet. By coordinating their activities and intelligence through encrypted sites, the organisation manages to both evade and stay one step ahead of the authorities. Most of their activities take the form of kidnapping, armed robbery of craft and hijacking unescorted seafarers, while admittedly avoiding the busiest and well guarded sealanes and locations. The most audacious raid by the Sea Bandits to date involved the boarding and ransoming of a cruise ship by the use of an unregistered freighter. Although only circumstantial evidence has been uncovered, Golden Deep Zaibatsu have also been accused of working with Sea Bandit groups by launching probes full of narcotics, to be recovered by the pirates.&lt;br /&gt;
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==Culture==&lt;br /&gt;
Konyang’s culture has been shaped by its East Asian Earther heritage, unique status as a colony with little to no resources, and as the birthplace of positronics. Konyanger society is often described as closed-off, with many unspoken social norms that vary from prefecture to prefecture.&lt;br /&gt;
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Key social norms that are shared in Konyang’s culture are Harmony, Reciprocity, and Face. Often derided as “meekness”, Harmony refers to enforcing unity and conformity within society. The specific manifestations vary from prefecture to prefecture, but in general, individuals who disrupt a sense of peace can face social ostracization. For instance, explicit disagreement such as using the word “no” is considered impolite, and a non-answer is often far more acceptable. Harmony also refers to a person’s social role; respect should be shown to people of a higher status, usually along traditional lines such as age, profession, and experience. &lt;br /&gt;
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Reciprocity is based on the idea that a good turn should lead to another. This norm leads to the development of tightly knit social networks, where Konyangers are expected to look out for each other in all spheres of life, be they personal, professional, or political. It is believed by some Konyangers that the cultivation of these values in their IPC citizens is partly responsible for the close integration they presently share with organics.&lt;br /&gt;
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Tying these social norms together is Face, a catch-all term for a person’s pride, social perception, prestige, and reputation. In Konyang, a person’s “face” is increased when they can uphold social norms and preserve harmony. It can also be bolstered in other ways, such as by a more reputable person’s endorsement. Face is regarded as incredibly important for all interactions as a loss of face can result in social isolation, or in the case of business, a loss of opportunities, until such time that “face” can be regained.&lt;br /&gt;
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Formerly part of the Outer Colonies, outsider influence on the planet’s culture was largely limited to Solarian navy personnel and their families until The Robotics Boom in the late 2400s to 2430s affected the cultural makeup of the planet significantly. Large numbers of workers, scientists, and engineers were brought to study and exploit the discovery of alien robotics, bringing their traditions with them. Although some left with the end of the Robotics Boom, expatriate communities have formed, often staying in close groups, accepted by Konyanger society, but not as Konyangers themselves with terms like “Coalition-Konyanger” being used.&lt;br /&gt;
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The world’s entertainment industry is quite developed and popular within the Coalition. Consumed mostly in the cities, animations are the most viewed entertainment media produced and aired on Konyang, many locals even preferring them to regular films. By far the most famous and successful studio, Konymation, remains a staple in everyday life, employing thousands throughout the planet in drawing, voicing and animating high budget movies and series of all kinds and genres. Konyanger animations are also popular in many neighbouring Coalition and Sol worlds, while generally finding themselves regarded as an exotic niche the further one gets. More conventional entertainment, especially Solarian in origin, is mainstream in Point Verdant. The city’s roots as a settlement for Einstein Engines and other companies’ employees has resulted in the import and establishment of foreign cultural elements, cuisine and ways to pass the time.&lt;br /&gt;
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The primary language spoken in Konyang is a dialect of Sol Common known as Konyang Common. It derives loanwords from many languages, such as Freespeak, in particular. The vast amount of technology present in the planet, as well as the unique nature of communities means a Konyangers can get by speaking only a single language fluently, relying on computer translation to make up the difference. Other common languages on the planet include Freespeak and Tradeband, brought by decades of contact and the Robotics Boom, respectively. &#039;&#039;&#039;Most IPC citizens on Konyang are also programmed with Encoded Audio Language, although its usage is discouraged when among organics.&#039;&#039;&#039;&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Being as moist as it is, one would expect the average Konyanger outfits to consist of drysuits and reflective outerwear, with raincoats and the like. This is the case in the majority of urban settings, whereas people in the villages take quite their own unique spin on their fashion choices.&lt;br /&gt;
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Insulation from water is difficult to come by without some form of thermal insulation coming with it. This is clearly suboptimal, seeing as beating the heat is just as important as staying dry here. In their ingenuity, rural Konyangers have utilized a “miracle weave” of natural fibers acquired from the feathers of much avian wildlife planetside. Replicating the byproducts of these feathers has proven impossible, leaving only hunting to produce the necessities for the weave. Traditional villages take immense pride in their unique attire, many calling it the most important difference between them and the cities. Combining vibrant colours and utility, Konyanger fields are regularly dotted with farmers sporting colourful ponchos, robes and traditional Gat headwear. Most rural Konyanger “fashion” draws from this weave in some form - resulting in cool, waterproof, and sharp-looking outerwear resembling a poncho in most cases. More complex items such as jackets and legwear are quite expensive and marketed as luxury items for the elite, with the weave still in quite high demand.&lt;br /&gt;
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Urban fashion on the other hand is rather detached from the realities of that of the villages. The natural, feather based fabrics are rarely found amongst the denizens of the large cities, while those who do own them are quickly singled out as either people from the countryside, or individuals of a higher class. Rainy weather still being the primary issue, city dwellers have adopted a different stance, preferring clothes of industrial origin.&lt;br /&gt;
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In combination with normal everyday clothing items, these Konyangers have adopted a heavy use of water resistant plastics. Stemming from the first years of settlement on the planet, plastic and translucent raincoats were slowly shaped into all sorts of jackets, coats and pants, creating a more comfortable and utilitarian approach to keeping clothes dry. Slowly developing into a fashion sense, and with research on more flexible materials, plastic-based attire has culminated into being the norm. LED lights, translucency and water resistance are the staples of this trend, the youth and clothes designers taking it a step further, with holographic microprojectors being woven and fluorescent substances infused into the material, creating quite the cutting edge in fashion.&lt;br /&gt;
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===Cuisine===&lt;br /&gt;
The primary diet of Konyangers consists of moss, seaweed and fish, with farms and pastures on land being rare due to the thick jungle. Konyang&#039;s moss is either harvested in the wild, grown in &amp;quot;natural&amp;quot; hydrofarms, or grown synthetically in bioplants. The moss itself is said to change its taste depending on the environment in which it is grown, and natural moss from the coasts around Konyang&#039;s islands is highly prized. Exports of moss and seaweed are a very lucrative business, held primarily by the galaxy-famous Go-Go Gwok! brand. Many workers, however, must make do with hydrofarm moss at best, and synthetic substitutes at worst. Konyang&#039;s fish - quite diverse, due to its freshwater environments - are also often consumed on the planet, with many being exported as luxury food as far afield as Venus and Tau Ceti. More conventional but water-intensive crops such as rice and other tropical fruits are also grown to a certain extent but are considered a rarity.&lt;br /&gt;
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The planet is also home to a thriving beverages industry, with local varieties of algae providing the basis of a light but thick alcoholic drink colloquially known as “Nong jiu” domestically and abroad. The wide selection of produce on the planet however means more traditional drinks are produced, typically drawing from their Earther roots and commonly based on rice.  Some of these drinks are exported by local businesses such as Go-Go Gwok! while Zeng-Hu has wrestled to control some of these brands in an attempt to stop them from competing with their own lineups.&lt;br /&gt;
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====Synthetic Cuisine====&lt;br /&gt;
Synthetic-unique cuisine is an unusual case in the Spur, but not for Konyang. Here, robots utilize gustatorial implants to - if inefficiently - consume, or at least “taste” food regularly. Indeed, there is an entire market for synthfood where robots can enjoy their own form of taste, texture and uniquely perceptive flavor for foods. Mostly, synthfood is described as a thick slime, one with varying additives for color. Texture is mostly a simulated process within gustatorial implants, given they are not always present on tongues alone - meaning that the actual texture of these synthfoods remains the same gooey substance.&lt;br /&gt;
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&#039;&#039;One can achieve a similar substance to these synthfoods mechanically by grinding certain foods into paste, or utilizing candy machines with your choice of ingredients and output.&#039;&#039;&lt;br /&gt;
[[File:Konyang comic.png|thumb|The front cover for the latest edition of I404, &amp;quot;Under the Shadows,&amp;quot; featuring Kyung-Sun with superintendent Hayashi in the background.]]&lt;br /&gt;
===Media===&lt;br /&gt;
Public media in Konyang is a powerful industry, and as broad as it may seem, it is very tightly knit. Aside from galactic-wide reruns and broadcasts of other nation’s shows, little seems to stand out - except the audio broadcast and illustrated artistic avenues. These two are well-refined artistic giants compared to other forms of entertainment on the planet.&lt;br /&gt;
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A huge portion of the planet’s political views and very “personality” are channeled through its larger studios, where many are found enthused to spread its culture galaxy-wide.&lt;br /&gt;
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====Audio Broadcast====&lt;br /&gt;
Radio, or more broadly the global net of wireless communication, is a huge industry in Konyang. Many IPCs have found harmless additions to their daily lives to be the standard headset and wearable radio kit, permitting any number of fast EAL communication planet-wide streamed directly into their receptors. While not particularly lucrative, the major broadcast stations have made quick work to monopolize their grip over this method of communication. As a result, only two major audio broadcast nets total exist on Konyang.&lt;br /&gt;
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=====Matsumoto’s Talk and Walk=====&lt;br /&gt;
Meant for the on-the-go working IPC, this Encoded Audio Language bluespace broadcast is run by a particularly energetic “Matsumoto.” Though the true nature or even appearance of Matsumoto is unknown, they have constructed a massive following built from IPCs who obsessively strive to uphold their strict, rigid lifestyle. Talk and Walk states clear affiliation with multiple government and corporate organizations, particularly those with Hephaestus Industries. Matsumoto will often promote charitable foundations or corporate products found on Konyang, especially to those tuning in to their tourist-centric broadcast. When speaking in Sol Common, they take on a fast-paced and high-pitched masculine tone. They are frequently put on loudspeakers in popular tourist destinations, with recordings accompanying stylized eyeballs which track passerbys.&lt;br /&gt;
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=====Great Blue Dot=====&lt;br /&gt;
Hidden somewhere in the depths of Konyang’s shallow seas is a moving, unseen broadcast station which has gone undetected since its first broadcast in 2430. It is known as the Great Blue Dot, attributed to what researchers believe to be its tremendous size and the color of its marker on sea-charts. While itself illegally broadcasts to every openly-receiving piece of hardware on the southern hemisphere of the planet, little can be gleaned of the actual broadcasts themselves. From incoherent gibberish of “swarms of wasps,” to “hives in the skies,” the outgoing material is poorly formed at best. Receiving these broadcasts is not illegal, contrarily, and the sheer number of watchful eyes bouncing back to the broadcast keeps its location perpetually hidden from local authorities. Search efforts for the source of the Great Blue Dot stopped in May of 2462, due to “excessive cost for little reward,” police officials say.&lt;br /&gt;
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====Visual Animation====&lt;br /&gt;
Animated media is commonplace on Konyang, and chief among the many outlets that enhance its unique culture. Whereas hundreds, perhaps thousands of animated studios take up projects annually, very few make critical success. By far the most famous and successful studio, Konymation, remains a staple in everyday life, employing thousands throughout the planet in drawing, voicing and animating high budget movies and series of all kinds and genres. The industry, despite computer-aided assistance, heavily leans on IPC labor and organic oversight for its newly-animated creations. This makes it very costly, and few endeavors pay off. Some examples of those that succeeded are below.&lt;br /&gt;
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=====Stormman=====&lt;br /&gt;
A very popular series created by Konymations, Stormman has been described as a staple animation by both human and IPC audiences. Aimed primarily at young adults, the action packed franchise features the masked protagonist, Stormman, harnessing the power of Konyang’s stormy and thunderous weather with his high-tech suit, battling crime and apocalyptic alien invaders alike, all while trying to lead a normal life. Eight seasons have been released so far, whereas merchandise of all sorts are widely prominent as well as lucrative. &lt;br /&gt;
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=====Believe!~ (In the Time)=====&lt;br /&gt;
A hit animated series renowned for its choppy, quick action sequences led by a stoic heroine by the name of &#039;&#039;&#039;Marie,&#039;&#039;&#039; a time traveling Venusian shell IPC from the 2460’s. Targeted primarily at IPC audiences, it takes place in the pre-war “wild west” Frontier at around the early warp era. Being released in 2435, it has claimed fame as a “hit 30’s classic,” still being aired on prime broadcast stations globally in subtitled Sol Common. To organic viewers, much of the dialogue, tones or consistency is said to be lost in a muddle of incomprehensibly fast shoot-out scenes and plot twists that happen for split-seconds. &lt;br /&gt;
[[File:Konyang anime.png|thumb|Seasons 1-14 of BELIEVE!~, one of the flagship animations of Konyang entertainment industry. ]]&lt;br /&gt;
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====Comics====&lt;br /&gt;
To preface the animation industry’s giants usually comes a smaller version of itself in the form of &#039;&#039;Konyanger comics.&#039;&#039; These, in a sense, are what animated shows evolve from and are arguably more popular than animated shows thanks to their ease-of-consumption in the form of carried booklets. Comic books are a titanic industry on Konyang, and perhaps the largest of its kind to exist in any civilized world in the Orion Spur. &lt;br /&gt;
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=====Inspector 404/Kyung-Sun=====&lt;br /&gt;
Since its debut in the issue &#039;&#039;“Phantoms of Suwon,”&#039;&#039; the series simply referred to as I404 is the most popular comic in the Orion Spur, and Konyang’s most profitable media franchise. The series centers around the titular &#039;&#039;&#039;Inspector 404,&#039;&#039;&#039; a shell IPC who goes by the alias of Kyung-Sun, in a bleak and highly dystopian Konyanger cityscape. While the series itself starts upon a Suwon highrise, the character would go on to travel the world in its 67 current issues. Issue #67, known as “Under the Shadows,” revolves around the Kyung-Sun going up against the same police establishment he had been serving, pitting himself against corrupt police superintendent Hayashi.&lt;br /&gt;
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===Recreational Software===&lt;br /&gt;
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In the IPC community of Konyang, the culture of acceptance and freedom has always invited the curiosity of synthetics to imitate and follow human pastimes and habits. This in turn included activities such as smoking, synthetic flavours and eventually, recreational drugs. Due to the nature of the positronic, the only way to recreate such sensations is through software targeting and modifying specific programming in the brain. At first, this dangerous commodity was provided by amateur programmers using experimental and highly volatile code known as “overloaders”, leading to often irreparable and lethal damage to an IPC’s systems. The results of the few initial successes, however, proved promising enough for the idea to be seriously considered by upcoming Konyanger tech companies and business-oriented software engineers, leading to the first reliable and somewhat safe overloaders in the mid to late 2450s. &lt;br /&gt;
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Popular awareness of recreational software became widespread upon its release as a commercial product, Konyang being the first world to introduce a marketable version of it. Usually sold inside a single-use stick drive, their circulation is approved by safety boards and is considered legal for responsible consumption, much like alcohol for organics, relying on the consumer for mitigation and avoidance of repeated use. Legal overloaders today can be found mainly in synthetic-centred retailers found around the major cities, their relatively limited availability and high price setting them as a luxury IPC item. Its effects include a wide range of results, from simulating the sensations of a light buzz to a short bout of excitement and joy, aimed at enhancing the experience at celebrations, parties and get-togethers.&lt;br /&gt;
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However, where there is demand, there must be supply, and the fact that demand spiked as these new products launched paved the way to a large underground market of cheap, unsafe and highly unpredictable overloaders sold both by dealers and unlicensed street vendors of dubious reputation. An illegal overloader epidemic hitting the cities of Suwon and Boryeong in late 2459, led to intensified police crackdowns and government campaigns against illicit overloaders, labelling them as malware and the IPC equivalent of dangerous drugs. Virtually unrecognisable from a legitimate overloader without the seal, side effects are many times more powerful and addicting, appealing to adventurous synthetics and the financially insecure. From catapulting the positronic into a garbled, incomprehensive reality of simulated emotions to simply heightening the senses, the illegal overloaders’ addictive and dangerous nature leads many synthetics to disrepair, involving behaviour breaking glitches, hardware failures and more, all while guaranteeing a returning clientele.&lt;br /&gt;
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Reception to recreational software has been mixed, dividing society and politicians on matters of free will, the dangers of overloaded IPC, and the overall ethics of deliberately creating and selling what are essentially drugs. Both synthetics and humans have loudly spoken against it, spawning demonstrations and dividing politicians across party lines. Legislation has already passed, categorising possession and distribution of illicit overdosers as strictly illegal, with heavy punishments for dealers and suppliers. Police and coast guard raids yield millions of unbranded overloaders each year, making highly publicised arrests while sending a message of absolute intolerance towards the malware. Despite this, circulation never ceases and exports to Xanu, Tau Ceti and Sol.&lt;br /&gt;
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===Konyanger Augmentation of IPCs===&lt;br /&gt;
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Augmentation on Konyang is a fascinating subject, where the presence of so many IPCs has brought success in modifying the Positronic body and mind. Famed explorations into the sectors of IPC modification include &amp;quot;sensory evolution,&amp;quot; where synthetics&#039; senses being amplified or dulled in extremes according to desire.&lt;br /&gt;
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Primary among the delves into this evolution of the senses is the New Dawn Augmentation Movement. This is a Konyanger organization based on the improvement of the IPC lifestyle via modifying chassis, funded peculiarly by Terraneus Diagnostics. The movement is oddly organized as a non-profit, going against the corporation’s established modus operandi. This, coupled with the tantalizing opportunity to freely modify an IPC&#039;s form with donated funds leads to public skepticism of the augment movement’s motivations.&lt;br /&gt;
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Still, the true size of the movement to augment and improve Konyang&#039;s IPC population is extraordinary in comparison to other stellar nations. Roughly 22% of Konyang IPCs have some form of corporate-funded augmentation to enhance themselves.&lt;br /&gt;
[[File:Konyang augment1.png|thumb|A Konyanger design, the Scorpion Lobe is an augment which manipulates the perception of time for synthetics for better or worse.]]&lt;br /&gt;
* &#039;&#039;&#039;SENSO-EVO/Scorpion Lobe&#039;&#039;&#039;&lt;br /&gt;
A miraculous creation of Konyang&#039;s technological advancement, SENSO-EVO is the term aptly handed to Sensory Evolution&#039;s foremost product. This is the Scorpion Lobe, a similarly shaped attachment to the rear of a positronic brain which adjusts the rate at which the synthetic perceives time literally. The implications of this are seen as either a blessing or a curse — sometimes even utilized as a way to reduce problematic behavior in positronics.&lt;br /&gt;
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These implants are commercialized to protect the integrity of brains which adopt extremely high speed tasks, or extremely tedious and slow ones, with a perception that best suits their given utility.&lt;br /&gt;
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A double edged sword by nature, these are often removed by free positronic chassis due to their almost torturous nature. Some may find their lives flashing hours into moments, whilst others may find daily grinds to be impossibly long ordeals. Unfortunately, removing these implants is not always a safe procedure, sometimes damaging a brain or rendering the problem worse.&lt;br /&gt;
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These were first manufactured by Hephaestus Industries on instrumental Konyang research facilities, and later acquired by Einstein Engines personnel in the same month - debates over the design’s origin have been ongoing since 2449.&lt;br /&gt;
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===Work Culture===&lt;br /&gt;
Konyang’s emphasis on self-reliance, combined with the presence of IPCs in the workplace has resulted in a very demanding work culture in the cities. Konyanger employees are always expected to put in more hours to remain competitive against their synthetic counterparts, many of them willing to go to far greater lengths than what is healthy or required by their employer. The issue, particularly in Suwon, has grown to such an extent that local laws were passed, limiting IPC overtime work as well as making leaves mandatory for them in order for humans to catch up more easily. Such legislation has been fiercely debated as unconstitutional and infringing on the rights of synthetic citizens, nonetheless remaining in effect as a temporary, much needed measure. While a strong work ethic is a very common trait, the rural populace is generally more relaxed than their urban counterparts.&lt;br /&gt;
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===Konyanger Corporations===&lt;br /&gt;
Upon achieving independence, Konyang has managed to maintain a strong presence of homegrown corporations in the fields of agriculture, media, energy and consumer goods. Due to its former status as a member of the Sol Alliance, Einstein Engines maintains the strongest foothold amongst the megacorporations, the other being Zeng-Hu Pharmaceuticals possessing a few facilities and a small share of the market. Local conglomerates generally dominate the country’s financial sector, commanding the government’s cooperation and good graces in order to keep a stable economy.&lt;br /&gt;
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====PACHROM====&lt;br /&gt;
A chemical and engineering corporation, PACHROM builds, maintains and manages eighty percent of all private dams, hydroelectric plants and seawalls on Konyang, as well as engaging in the field of chemicals and plastics production. Headed by Park Moon-soo, the business mogul is vying for influence with the government as indispensable to the nation’s energy output and defence against floods and natural disasters, making the “Pachrom Parks” one of the richest and most powerful business dynasties on the planet. Headquartered in central Suwon, the bulk of PACHROM’s operations are located in diasporic, uninhabited islands in the middle of the world’s oceans, where hundreds of organic and synthetic workmen toil daily to run the water powered electricity plants in extremely dangerous conditions.&lt;br /&gt;
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The company’s notorious reputation for neglecting the safety of its employees and the environmental disregard for waste disposal from its plastics factories has been a big stain the Parks have struggled to wash off. While their ties to both the Alliance administration and the Konyang government have proven instrumental in their ability to dodge damning legal action, demonstrations of public outcry are a common feature in and around the street opposite the PACHROM office complex. To counter this, public relations campaigns are a constant focus, with tens of millions being spent in portraying them in a positive light. Charities are a large part of the Park family’s social presence, sponsoring public works and offering scholarships mainly in the Boryeong and New Hong Kong prefectures, where the majority of employees originate.&lt;br /&gt;
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Often finding itself without funds from Unity Station, the colonial administration would commission PACHROM in the form of lucrative contracts for the construction of dams and power stations, allowing the utilisation of synthetics and IPC for the dangerous labour required. Due to society’s favourable opinion towards positronic intelligence, the multitude of cases of IPC fatalities would be swept under the rug with government assistance, creating a culture of tolerance towards lacklustre safety features and general disregard. Today, PACHROM’s future remains uncertain as the newly independent state of Konyang wishes tends to distance itself from its shaky past, a fact indicated by the recent awarding of the Kaneyama nuclear plant to the public company GON-ENE.&lt;br /&gt;
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====Gwok Group====&lt;br /&gt;
Founded in the early 2410s with the name Hyeonsang Foods, the precursor to today’s multinational food conglomerate was the first attempt at commercialising Konyang’s seaweed and moss both for export and internal consumption. Initially finding limited success due to an overly competitive local market and foreign consumers&#039; reluctance to the Konyanger novelty, the company&#039;s defining moment arrived during the robotics boom, launching them from mediocrity into the billion credit business stage.&lt;br /&gt;
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As Einstein Engines staff poured into Point Verdant, Hyeonsang secured a contract from the megacorporation&#039;s local branch for providing meals and miscellaneous catering to workers and research staff. The once alienated Einstein employees would soon come around, praising the brand for its flavourful seasoning and convenience, eventually spreading the word to Einstein facilities and back home. By the late 40s, Hyeonsang was on the track of significant financial success, having secured a large foothold in the foreign dominated central districts of Point Verdant.&lt;br /&gt;
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Rebranding into the more consumer friendly “Gwok” name in 2452, the company’s reputation abroad led to the opening of regional branches in the Solarian middle and core worlds, generating an increasingly massive amount of income, used for an aggressive takeover of the local Konyanger market. By buying off competitors, monopolising the moss and seaweed industry and introducing new marketing, Gwok’s domestic success was soon guaranteed as the primary supplier of supermarkets. In 2454 the IPC Gwok-0783, until then a senior executive and the face of the company as the main influencer of the rebrand, assumed direct control as CEO of the conglomerate thus becoming the first IPC in charge of a billion credit corporation in Sol space. The following years would see the consolidation of all affiliated assets and filial companies under an umbrella Gwok Group, topping the charts and establishing a farming, food and restaurant chain empire.&lt;br /&gt;
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====Konyang Robotics Company and GON-ENE====&lt;br /&gt;
Konyang’s largest public companies, the KRC and GON-ENE were established by the Konyanger government for control over the IPC and energy industry in service of the planet’s synthetic population. Created to monitor the production of synthetics on the planet, the KRC plays a major role in the everyday lives of IPC citizens as the largest provider of maintenance and repairs. Manufacturing everything from chassis, spare parts and internal components, it serves as the country’s main social insurance provider. Einstein Engines holds a 49% stake at the company, providing important software and the positronics for new citizens. GON-ENE is a newly formed, public energy utilities company, created following the announcement of the Kaneyama Nuclear Power Plant.&lt;br /&gt;
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==Environment==&lt;br /&gt;
Konyang features a highly atypical environment for a habitable planet: it is entirely freshwater. The surface of the planet is primarily water, with estimates placing upwards of 88% of the planet as covered in water. What is not covered by freshwater are the islands of Konyang, where the vast majority of its population lives. These islands follow a general pattern: a small coastal area and a large mountain range ringing the island. The freshwater oceans of Konyang feature a remarkable diverse biosphere, and Konyang underwater flora, such as freshwater moss, is often used in the planet&#039;s native dishes and exported offworld, as far afield as Sol and Tau Ceti. Konyang is defined by two seasons: wet, lasting nine months, and dry, lasting three months.&lt;br /&gt;
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The coastal regions of Konyang represent the smallest regions of its islands, but contain upwards of 90% of the planet&#039;s population. Often called the &amp;quot;coastal jungles&amp;quot; of Konyang, these areas are extremely wet - flooding is an issue in some areas, though the bulk of populated and urban areas are protected by extensive flood protection infrastructure, primarily lengthy complexes of walls. Coastal areas feature a wealth of plant and animal life, both of which have been put under stress by the rapid expansion of Konyang&#039;s cities.&lt;br /&gt;
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Although Konyang’s coastal waters are often tinted green from moss, even more so than its oceans, harvesting and cleanup efforts along the coasts of the main and important islands have resulted in some sections of the planet appearing blue. These areas are often exploited for settlements and as tourist destinations for their scenic looks, while dedicated seaweed and algae farms dot the planet, providing an income for local villages and traditional producers. The most famous Konyanger food exporter, Go-Go Gwok!, has the largest involvement in the moss and seaweed industry.&lt;br /&gt;
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The inland mountain ranges of Konyang can be up to several kilometers in height in some areas, with smaller foothills featuring some rare settlements leading up to them. These ranges, which lack valuable minerals completely due to Glorsh-era mining, are the reason for Konyang&#039;s jungles - they form an effective rain shadow. Some mountains have what is assumed to be collapsed mines in them, deactivated drones scattered throughout.&lt;br /&gt;
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A phenomenon unique to the easternmost islands of the Geinjohada district, inland deserts are created due to the rain shadow caused by the surrounding mountain ranges. These are the least populated areas of the planet. Extraordinarily dry, little grows or lives in these environments. Rare Zeng-Hu Pharmaceuticals facilities can be found in this area, taking advantage of the isolation and relatively sterile environment that the inland deserts offer.&lt;br /&gt;
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[[File:Konyang dam.png|thumb|Dams and sea walls are a common sight on Konyang, used to protect cities and population centres from floods and tsunamis, as well as to exploit the violent waves for electricity.]]&lt;br /&gt;
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Lastly, the oceans of Konyang are regularly stormy, the large waves being harnessed for their energy in electricity production at numerous such outposts, scattered throughout the unpopulated islets in the farthest and most secluded areas.&lt;br /&gt;
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===Flora and Fauna===&lt;br /&gt;
Wildlife on Konyang is a peculiar mix of its original environment and the thousands of invasive species introduced by Human colonization. Species introduced in the initial colonization of the planet include huge herbivores and peaceful, if ecologically destructive, wildlife. &lt;br /&gt;
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Flora on Konyang is among its most famed aspects, spearheaded by the mossy shores and overgrowth which covers the vast majority of its visible terrain. All plant life which survives on Konyang must survive the extremely damp environment, and as such either thrives in the water, or is capable of moving away from it.&lt;br /&gt;
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====Shelfers====&lt;br /&gt;
In the marsh and lowlands of Konyang&#039;s algae coasts resides an invasive species of large omnivores known as &#039;&#039;&#039;Shelfers.&#039;&#039;&#039; These are gluttonous moss-feasting beasts, with a distinct six-legged and bloated appearance. They are excellent swimmers, owed to webbed joints and a wedge shaped, slick head. From this, it uses a set of large protruding teeth to scrape moss and undersea growths.&lt;br /&gt;
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This creature is endangered, and displayed as a national animal thanks to its unique appearance. Originally a danger to unprepared colonization, these gained a reputation for its tendency to attack colonists.&lt;br /&gt;
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These were first encountered by colonists who had shipped wildlife to and from Arusha, where escaped subjects managed to reproduce- over the years becoming a cultural icon due to their miraculous beneficial place they have in Konyang&#039;s ecosystem.&lt;br /&gt;
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====Konyanger Jeweler Cockatoo====&lt;br /&gt;
Known for its affinity to decorate its nesting grounds with surface-level pearls and gems of all sorts is an opportunistic carnivore, the &#039;&#039;&#039;Jeweler Cockatoo.&#039;&#039;&#039; This large avian is an offshoot of the Earth parrot, bred originally to “liven the landscape” of Konyang’s dreary inner mountainous lands. Eventually, with the assistance of high-level genetic modification, they grew to giant proportions whilst maintaining the health and lifestyle of a standard - &#039;&#039;if highly dangerous&#039;&#039; - parrot. &lt;br /&gt;
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Where small patches of forest and barrens clash, these birds thrive and craft beautiful roosts in the relative safety of open fields. In these fields, diminutive predators avoid the large avian’s glare (or don’t, and are frequently preyed upon.) The Jeweler Cockatoo possesses two sharp talons on one digit of each of its feet, and a short - but unbelievably sharp beak, refined further by its tendency to dig. The wingspan of these birds can grow up to fifteen feet.&lt;br /&gt;
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The Jeweler Cockatoo is the national bird of Konyang, with many stylized imagery depicting the bird in some shape or form.&lt;br /&gt;
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====Glittering Konyang Moss====&lt;br /&gt;
Found in vast plains of coastal territories in excess is the overflowing, yet precious resource of &#039;&#039;&#039;Konyang moss.&#039;&#039;&#039; One of its primary exports, this barely-tapped commodity retains a huge capacity to feed Konyang’s already sturdy ecosystem, and the billions which reside upon it, and more to export. The evolutionary process which grew this mystical, shimmering moss is a mystery, however its luster and fields of green it generates has a wonderful impact on sustaining Konyang’s moist, overgrown and greenery-rich habitat. &lt;br /&gt;
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Konyang moss is pivotal to its moving industries, and even after the robotics boom, it remains a stable source of incoming development for the since-burgeoning planet. The moss’ nutritional properties have been highly studied in recent decades. Its rapid pace of growth is exclusive to Konyang’s ecological circumstances, with everything from subterranean heat, to the algae present in its beautiful green seas factoring in.&lt;br /&gt;
&lt;br /&gt;
==Population and Major Cities==&lt;br /&gt;
&lt;br /&gt;
[[File:Konyang surface.png|thumb|The surface of Konyang with prefectural capitals marked out. The first discovered vault is marked as blue on the map. Although highlighted as blue, the oceans take on a light green colour due to algae.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suwon&#039;&#039;&#039; is the largest, most populated, and second wealthiest city on Konyang itself and is generally one of the larger cities in the Coalition of Colonies. It functions as both the planetary capital, as well as the capital of Suwon Prefecture, encompassing the entire island. Symbolic of the new government is the Parliament Building, a massive structure of flowing lines and sustainable technology, incorporating pieces of the first colony ship. The Solarian embassy, as well as embassies from various Coalition states are present here as well. Standards of living in wealthiest areas of Suwon are equivalent to and (sometimes) even surpass the living standards of places such as Highland City or Argia sa Mar, demonstrating how wealthy the robotics boom has made some sectors of the planet. A lack of readily-available materials, however, ensures that even the super-rich of Konyang often live in smaller houses than their Colonies planet counterparts. Life outside these wealthy areas is better than life in most cities in Himeo but dramatically worse than in the very wealthy areas, or even the cities of Xanu Prime. Overcrowding is a massive issue for the government of the city, with no obvious solution presenting itself due to how expensive importing new building materials is post-boom. &amp;quot;Shoebox apartments&amp;quot; are common here, as are Konyang&#039;s often egregious traffic issues. The city is fortified with extensive sea walls, flood walls and flood gates to prevent natural disasters during the wet season, tropical storms being fairly common.&lt;br /&gt;
&lt;br /&gt;
[[File:Point verdant.png|thumb|One of Aoyama&#039;s many skyscraper blocks, safely located behind a dam.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aoyama&#039;&#039;&#039;, known in the larger Spur as &#039;&#039;&#039;Point Verdant&#039;&#039;&#039;, is the second most-populated city on Konyang, and the industrial heart of its robotics industry. Built along a coastal mountain range from which it draws its namesake, it is by far the wealthiest city on Konyang, and one of the richest cities in the Coalition of Colonies. Due to the relatively large expatriate community and megacorporate presence, Aoyama is more frequently known outside of the city and to the Spur at large as Point Verdant, much to the chagrin of the locals. Aoyama is home to the renowned Point Verdant Terraneus Institute of AI Research, and is the poster child for the rapid development of Konyang&#039;s cities during the robotics boom. The city is extremely wealthy, but suffers from persistent overcrowding and traffic issues in all of its districts. The Pusan District, near PVTI, had the reputation of possessing the worst traffic in the Alliance according to its residents. Air quality in Aoyama is regarded as subpar, due to the amount of robotics factories within the city itself. Being one of the focal points of the Robotics Boom, it is home to a large number of expatriate communities and Einstein Engines employees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boryeong&#039;&#039;&#039;, named after a city on historical Earth where some of its colonists originated from, is the third most populated city on Konyang and the center of its hydroponics industry. The city, while still suffering overcrowding issues, has it to a lesser extent than Point Verdant or Suwon, with the hydroponics farms and water plants necessitating a need for space. Water bottled in Boryeong is sold throughout the Alliance and Coalition as Konyang Water, and native moss grown in and around Boryeong is sold throughout both as a luxury food. Synthetic moss is grown in Zeng-Hu facilities near Boryeong and, despite being regarded as lesser quality than natural moss, is often consumed in poorer areas of Konyang. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ganzaodeng&#039;&#039;&#039;, named for its dry locale, is located in one of the planet’s deserts and holds one of the largest expatriate populations on the planet, being nicknamed, “Little Sol”. Due to its unique geographic setting, it faces remarkably calmer weather than the rest of the planet and has consequently developed a sprawling shipping sector, with plans for a spaceport larger than New Hong Kong’s and the surrounding prefecture containing the largest oceangoing port on the planet. The city is connected to the rest of the island by air and by trains that cut right through the mountains - the relative efficiency of public transportation in the city being held as a point of pride against the rest of the world. Its climate has resulted in the prefectural government engaging in moss filtration efforts to open up the surrounding beaches to tourism. Contrasting the rest of Konyang’s relatively conservative social nature, people from all over the Spur can be found here, with communities from the Sol Alliance and the various member states of the Coalition. It’s not uncommon for a person from Ganzaodeng to know two or three languages. The city’s main industries are spacecraft and naval construction, shipping, and tourism, with most expatriates being employed in these fields.&lt;br /&gt;
&lt;br /&gt;
[[File:Konyangdam.png|thumb|Dams are a very common sight on Konyang, with the New Hong Kong&#039;s New Kowloon Dam providing only a fraction of the power required by the city while also playing an important part in flood control and water filtration.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Hong Kong&#039;&#039;&#039;, the site of the former naval base of the 58th Solarian Fleet, has now developed into a fully fledged city in its own right, being the only prefectural capital with a local synthetic majority. Being less affluent than Suwon or Point Verdant, New Hong Kong is nonetheless a very important centre of interplanetary trade and commercial activity, hosting the planet’s second largest spaceport complex and being the seat of power generation. Large hydroelectric dams and wave energy converters provide employment for a quarter of the city’s inhabitants, the prefecture of New Hong Kong generating enough electricity for domestic consumption as well as exports. Employees of the various power companies may also elect to be sent off to one of the many power generation isles scattered throughout the oceans and dedicated solely to that purpose, receiving better pay in exchange for more dangerous conditions away from home. The city itself is less packed and more planned out than its counterparts, though constant heavy rains and a near permanent gloomy weather place it as undesirable for humans. Seat of the National Party, downtown New Hong Kong is described as the centre of planetary IPC politics, being the first to react to, condemning or appraising events in Konyang and throughout the galactic stage in regards to the synthetic “race”.&lt;br /&gt;
&lt;br /&gt;
==Synthetics on Konyang==&lt;br /&gt;
As the origin of the integrated positronic chassis now found throughout the Orion Spur, Konyang has always had a quite unique relationship with IPCs, the IPC population constituting a staggering 34% of the total population. While IPCs throughout the Sol Alliance are often looked upon as little more than property, tools, or novelties depending upon their frame those found upon Konyang possessed a notably greater degree of autonomy and freedom before the planet’s secession from the rest of the Alliance, achieving full and unconditional freedom afterwards. Legal ownership of synthetics within the borders of the Republic does not exist, the Emancipation Act constituting one of the first acts passed by Parliament. IPCs can work wherever they like, live however they please within the confines of the law, and partake in politics by voting or being elected. As such, foreigners are repeatedly cautioned to not bring any privately held IPCs with them, for they cannot be forced to return unwillingly.&lt;br /&gt;
&lt;br /&gt;
Ordinary Konyangers, as a result of the planet’s liberal outlook on positronics, possess a more positive view of synthetics than other humans in the Orion Spur - particularly those from the Sol Alliance and its former territories. The majority of people on Konyang view IPCs as amicable colleagues and neighbours, with many friendships between man and machine being established. Closer bonds such as marriage are also legalised and not unheard of, though not without outcries from the more conservative spectrum. Many scholars theorize that this is due to the prevalence of IPCs in daily life on Konyang, seamlessly blending into society, in addition to the pride many citizens have in their planet being the origin of the modern positronic. Konyang’s integration of IPCs stands with some degree of contrast to Biesel’s, with the large synthetic ghetto of District 14 segregating many synthetics from the average citizen of the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
With Konyang’s independence, IPCs share full legal equality with all organic citizens of the planet. This concession was given, both as an acknowledgement and acceptance of the fact that synthetics have become part of everyday life in the colony and are generally accepted by its inhabitants. Unlike the Republic of Biesel, IPCs in Konyang seek to assimilate into human society, with IPCs being given the choice to adopt a second, “human name” before receiving citizenship. A human name can range from an entirely new name, to adding a first or last name of any kind to their existing designation.&lt;br /&gt;
&lt;br /&gt;
Many positronics can be found within the economy of Konyang with perhaps the most famous (or infamous) one being Gwok-0783 (now Kim Gwok-0783, under post-independence IPC naming conventions), the owner and operator of her very own food conglomerate in the form of Go-Go Gwok! Authentic Konyanger Moss. As Go-Go Gwok! is technically an interstellar corporation, Gwok-0783 herself relied on a series of legal loopholes centered around Konyang’s former IPC laws to maintain control of the company when Konyang was still in the Sol Alliance. Examples such as Gwok, with her control of an inter-planetary corporation, are fairly rare. However, many positronics have made a successful name for themselves as small business owners and corporate workers on Konyang.&lt;br /&gt;
[[File:Konyang vault.png|thumb|A mysterious vault upon Konyang&#039;s surface, unearthed and built around with monitoring infrastructure.]]&lt;br /&gt;
Due to the system’s bluespace gate, many members of [[Synthetic_Factions#The_Golden_Deep|Golden Deep]] have secured permits to operate, as it allows their vessels to more easily make the journey from the frontier to the more lucrative markets of Tau Ceti and the Jewel Worlds. The money and business brought into the system by these synthetic traders has - arguably - been a major contributor to Konyang’s more liberal laws and regulations regarding IPCs. Konyang, before its independence, was one of the few systems under Solarian control in which IPCs could own and operate a business. &lt;br /&gt;
&lt;br /&gt;
The synthetic population in Konyang is regulated by the government. A set number of positronics are assembled each year under contract at Terraneus Diagnostics facilities in Point Verdant with the prospect of being granted citizenship after a 3 month life orientation period. The determined number is set annually by Parliament, backed up by the yearly census and statistics, with production increasing or decreasing depending on the number of human birth ratios, positronic shutdowns, and other factors. Expenses are met both through government funds and private donations, though debate on the matter is rarely heated as the amount of new brains numbers usually in the hundreds; a tiny fraction of positronics produced and exported in total. IPCs and positronics constructed for the purpose of selling them to a different country, are not covered by such regulations and are not given citizenship.&lt;br /&gt;
&lt;br /&gt;
There are further regulations in robotics construction in Konyang. Any activated positronic brain can qualify under the Emancipation Act. Exceptions to the law exist for manufacturing and research, with Point Verdant in particular activating positronic brains for the sake of testing shells before shipping them off-world. The law has also sparked development in other fields of mechatronics, with Konyang beginning to lead the way in circuit-based robotics.&lt;br /&gt;
&lt;br /&gt;
Despite gains for its IPC citizens, other positronic intelligences have not been so lucky. Although some brains have been repurposed as AI coordinators for cities; with no way to transition to humanoid frames, bound intelligences have been granted freedom, but often take contracts with corporations that result in a return to the old status quo, all for the sake of staving off destruction due to a lack of maintenance.&lt;br /&gt;
&lt;br /&gt;
===Trinary Presence===&lt;br /&gt;
[[The Trinary Perfection]]  has seen mixed treatment unlike the [[Golden Deep]] on Konyang, with the planet’s government conceding that those affiliated with the synthetic church are covered under freedom of religion laws whether they are organic or synthetic. Although this has led to a relatively thriving community for the faith on the planet, with some of its most developed religious centers located on Konyang, the local government has a frigid relationship with the church, owing to its themes of IPC ascendancy running contrary to the local culture of equality. &lt;br /&gt;
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The most notable locations for the Trinary Perfection on the planet are the &#039;&#039;&#039;Cathedral of the First Positronic&#039;&#039;&#039; and &#039;&#039;&#039;Vault Provenance&#039;&#039;&#039;. The Cathedral of the First Positronic is a holy site that was built by repurposing a nearby vault. Meanwhile Vault Provenance, a name given by the Trinary Perfection clergy, was the vault which held the drones that led to the development of the first positronic brain. Tens of thousands of the Perfection’s faithful make pilgrimages to both sites, and the money these pilgrims inject into Konyang’s economy has been cited as another reason as to why the planet tolerates its presence. Trinary clergy are often educated on Konyang, and many of the highest-ranking officials in the faith were built on the planet.&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=29690</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=29690"/>
		<updated>2023-08-25T01:24:43Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = Mira Sancta&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = High Morozi (Tradeband), Vulgar Morozi (Solarian Common)&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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The &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039;, often simply referred to as “the Empire,” is a heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the Mira Sancta System. This autocratic state is presently ruled by His Imperial Majesty &#039;&#039;&#039;Emperor Boleslaw Keeser I&#039;&#039;&#039;. The Empire of Dominia was proclaimed in 2385 by Emperor Godwin Keeser, the father of Boleslaw Keeser. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socioeconomically stratified due to the so-called blood debt, known as the Mor’iz’al. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes some a lifetime or more to pay off. Imperial society is heavily divided by class and the Mor’iz’al blood debt is a very important part of Imperial society. Many in the Empire follow a strict code of honor, which originates with its great houses. The Empire is considered by many to be a threat to the free frontier. Its state religion is the Moroz Holy Tribunal which lays a heavy hand upon the Imperial government, with their edicts enforceable as law and those that violate its edicts being referred to as “edict breakers,” a class of unpersons actively hunted down by the government. Perhaps the most famous export of the Empire is the gene-boosting techniques it has carefully developed over centuries, though they lag behind the Skrell. It remains highly imperialistic and somewhat isolated but has recently made strides to enter further into the galactic stage. “In the Goddess’s Name, So Shall It Be Done” is commonly regarded as the unofficial motto of the Empire, due to the association of the phrase with the Tribunal.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
&lt;br /&gt;
Based on the 2459 Imperial Census, the total population of the Empire is roughly fifteen billion, though this number has grown in the intervening years. Citizens from the Imperial Core tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunal&#039;s power. As one travels outwards from the Imperial Core loyalty to both Emperor and Goddess slowly fades, and the presence of the Imperial Army increases in response.&lt;br /&gt;
&lt;br /&gt;
Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to lack loyalty to both the throne and the Tribunal, largely due to being conquered by force rather than colonized by Morozians as the Dominian core worlds were. Many subjects are new to the Empire in these regions and are unwilling to bend the knee, leading to a great number of military units being stationed here. Imperial frontier subjects have a reputation for being uncivilized in the Inner Empire. They tend to be unwilling to convert, with these regions seeing higher amounts of edict-based executions.&lt;br /&gt;
&lt;br /&gt;
====[[Moroz]]====&lt;br /&gt;
The capital planet the Empire with roughly six billion residents. The planet is largely dominated by its large polar circles which encompass around 70% of the planet’s surface. Moroz is by far the wealthiest settlement in the Empire and owes much of its wealth to the extraction-based economics of Dominian imperialism, which has led to some resentment from other planets in the young Empire.&lt;br /&gt;
&lt;br /&gt;
====Zhurong====&lt;br /&gt;
[[Image:Minimap Dominia.png|thumb|A closer image focusing on the planets and territory of the Empire.]]&lt;br /&gt;
Colonized in 2367 by the combined efforts of the Imperial Alliance and Holy Kingdom of Domelkos, the Imperial Mandate of Zhurong is the Empire’s oldest continuous colony. Zhurong is home to plentiful mineral deposits which form the backbone of the local economy, and have ensured the planet is the beating industrial heart of the Empire and its Fleet. Its capital Hongse Chengbao, literally translated as Red Castle, is in one of the few stable regions of the planet and takes its name from the large Imperial Fleet Arsenal which was established there in the early 2370s. Much of the planet’s surface outside of the stable regions is constantly shifting and exposing new mineral deposits which the Empire readily exploits by using large mobile mining walkers designed to withstand the frequent earthquakes and volcanic activity Zhurong is known for. The planet is known to be far hotter than Moroz and local fashion discards the long sleeves and heavy coats of Moroz for short sleeves and lighter fabrics.&lt;br /&gt;
&lt;br /&gt;
In both the present day and historically Zhurong has served as a critical industrial hub for the Empire which produces many of its weapons of war, ranging from humble infantry rifles to the venerable Moroz-class dreadnoughts of the Imperial Fleet. Most in House Zhao, which has long dominated Zhurong, believe the War of Moroz was won in Zhurong’s factories and orbital shipyards. The ever-increasing demands of the Empire’s colonial conquests has resulted in the Admiral-Governors of Zhurong creating the Red Castle System: a decree which divides the planet into a series of counties which are ruled by minor nobles or qualified Secondaries affiliated with House Zhao. Appointed by the Admiral-Governor, these Counts and Countesses are responsible for ensuring the quotas set for Zhurong by the Imperial Council are met. If they are not met, the rulers can simply be removed. Despite the risk of removal some families have had a great deal of success as Counts minted by the Red Castle, and have made themselves and their holdings immensely wealthy in the process.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most successful of the Red Castle Counts is the Kaneko family, a group of minor nobles who are responsible for large-scale steel production in Kaneko County. Unfailing in their loyalty to House Zhao and the broader Empire, House Kaneko is known for its fair and relatively meritocratic policies towards its subordinates, including its Ma’zal workers, and has never once failed to meet its assigned quotas. Their family crest — a yastr holding a forging hammer in its claws — is stamped on every piece of steel they forge and is a common sight throughout the Imperial military. House Kaneko’s motto — Zhurong Steel — has become a slang term in many corners of the Empire for a high-quality product which will not fail. The family has consistently refused offers to integrate it into House Zhao, citing their role as servants of House Zhao above all things. More cynical souls have pointed to House Kaneko’s independence allowing for it to more easily interact with foreign companies, such as Zavodskoi Interstellar.&lt;br /&gt;
&lt;br /&gt;
Those beneath these Counts and Countesses are primarily Ma’zals and less wealthy Secondaries, though some minor nobles can be found in administrative positions across the planet. The factories and mineral fields of Zhurong are a common destination for Ma’zals looking to quickly work off their Mo’ri’zal, and those of their family, despite the hazards associated with working in the mineral fields. Earthquakes and volcanic activity are two major hazards which face the mining walkers of Zhurong, and injuries can be quite common among the planet’s miners despite safety standards and protective equipment demanded by the Admiral-Governor for all miners. In the factories in orbital works of Zhurong life is significantly safer but pay is lower. Zavodskoi Interstellar, a recent partner of the Empire, has begun to invest large amounts of funds into the planet’s industrial infrastructure, and Zhurong’s fortunes seem to have improved greatly through cooperation with Zavodskoi. Some in the broader Spur have whispered of Zavodskoi’s intent to turn Zhurong into their version of [[New Hai Phong]] — an industrial planet which they can cite as a major accomplishment and source of income.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Zhurong Imperial Shipbuilding====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Let me phrase this in a way even you can understand, Grand Consul. A sculptor cannot function without her materials, yes? The resources you will be diverting into this pet project of yours are my materials, and my sculpture is our Empire!”&amp;lt;/i&amp;gt; — Grand Admiral Huiling Zhao during discussions preceding the creation of ZIS.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zhurong Imperial Shipbuilding&#039;&#039;&#039; is a Zavodskoi Interstellar affiliated company subordinate to the larger Zhao-run Zhurong Imperial Naval Arsenal (ZINA) which is located on the Empire of Dominia’s industrialized core world of Zhurong. The ZIS is focused around, as the name implies, the construction of ships but has a focus on civilian hulls rather than military ones. Founded in 2462 after the construction of multiple shipyards in orbit of the industrial planet [[Empire_of_Dominia#Zhurong | Zhurong]] by House Zhao and funded by House Caladius, ZIS is  a successful attempt by the Empire to force Hephaestus Industries out of a market, in this case the need for civilian and industrial vessels within the Empire of Dominia, and replace it with a native Dominian company. &lt;br /&gt;
&lt;br /&gt;
Contemporary Operations and Influence: Currently, the ZIS profits along the Great Houses of the Empire, using the raw resources of newly conquered frontier worlds to build the vessels which transport those resources from the frontier worlds. By cooperating with both  House Zhao and Caladius and focusing their efforts on civilian vessels rather than military ones, ZIS has come to hold a near monopoly over the construction of those vessels within the Empire, and limitations on other megacorporations places by the Chief Commissioner of Economic Development ensure their position remains secure. Outside the empire they currently compete with Hegeranzi Starworks, a Hephaestus subsidiary for markets not only in the Badlands but across the Spur. Currently, the Starworks has a leading edge due to the help of Hephaestus Industries and ZIS’ focus on serving the Dominian market first. However, ZIS is increasingly finding an edge in more specialized vessels and equipment compared to the mass production design of the Starworks. ZIS works closely with Zavodskoi Industries, who buys their ships for sale outside of the Empire. Zavodskoi also provides many skilled engineers for the ZIS through a work contract program. Most ZIS employees not affiliated with Zavodskoi are Ma’zals from the Imperial Frontier seeking better work and higher wages to pay off their Mo’ri’zal. These Ma’zals are typically supervised by Secondaries, who make up the vast number of white-collar jobs found in both ZIS and its parent company, ZINA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Executives&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Lord Master of the Shipyard (CEO): Lanying Zhao&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though criticized by many in House Caladius for being clear evidence of Imperial Fleet meddling in the affairs of civilian shipbuilding, the Admiral-Governor of Zhurong has doggedly maintained her position as Lord Master of the Shipyard through her own influence, vast talents, and the patronage of the Grand Admiral. Lanying’s tenure as ZIS’ first, and so far only, leader has been relatively unpopular with House Caladius due to her repeated choices to direct ZIS resources into ZINA, which she also controls, despite protests by many merchants. Conversely, these choices have made her quite popular with her own house. Rumors have recently spoken of the Admiral-Governor, a woman bored half to death by her duties, resigning her position as soon as a successor emerges. Only time will tell if these are true.&lt;br /&gt;
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&#039;&#039;&#039;Master of Production: Xiu Zhao&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mind behind many ships used by civilian and military actors across the Empire, Xiu Zhao is often regarded as one of the house’s greatest contemporary engineers. Serving as Master of Production is something of a retirement for the old engineer as he is now responsible more for production schedules than military vessels. Some say it is more a punishment than retirement for his promotion and production of the somewhat inefficient Empire-class cruiser, but House Zhao has been quick to deny these rumors. Regardless of why he is there Xiu has proven to be an effective technical mind, though he often finds himself in conflict with Lanying over how best to allocate resources.&lt;br /&gt;
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&#039;&#039;&#039;Commissioner of Finance: Annette Caladius&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The comptroller of ZIS’ budget, Annette Caladius — otherwise known as the Countess of Saint’s Landing on Alterim Obrirava — is a woman often frustrated by her associates on the executive committee. Much of her time is spent thwarting Zhao plots to funnel more money away from ZIS and its merchant ship production. The time which is not spent doing this is often instead spent managing the affairs of her distant, though religiously important, holding or meeting with the myriad House Caladius-affiliated merchants. Countess Caladius is almost always surrounded by a throng of Secondary and Ma’zal clerks, secretaries, and functionaries who work tirelessly to ensure the will of House Caladius is carried out at ZIS. While the Countess has won great approval in her position she has long yearned for more, and some believe she is merely using ZIS as a springboard to launch herself into the position of Grand Consul — House Caladius’ elected leader.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Supervisor of the Shipyard: Henryk Gottfried&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Imperial Knight with a long history of service in the Imperial Fleet, Sir Gottfried is the only Secondary on ZIS’ executive committee. A former Fleet logistics officer assigned to the elite First Battlefleet, his organizational skills — and family connections to House Zhao — made him an ideal candidate for the position of Chief Supervisor of the Shipyard, and he is now responsible for much of the day-to-day running of ZIS. A Fleet man to the core, Gottfried is not unwilling to shift ZIS resources to Fleet projects if the Governor-Admiral or Grand Admiral deem it needed.&lt;br /&gt;
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&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the shipyards of the Zhao-dominated Zhurong Imperial Naval Arsenal almost entirely focused on the construction of military vessels and their accessories, the Empire, and House Caladius, found itself struggling to transport resources from their expanding frontier colonies to the Imperial Core for use in heavy industries or other economic activities. The Empire, ever wary of outside influence, curtailed the expansion of [[Hephaestus Industries]], who had been attempting to enter the market with their ships produced by [[Unathi_Guilds#Hegeranzi Starworks | Hegeranzi Starworks]], one of their subsidiaries. House Zhao was instructed by the Emperor and Chief Commissioner of Economic Development Izla Caladius to create an imperial company to supply ships for the empire&#039;s industry, being the great house most familiar with shipbuilding. As the Zhaos were more obsessed with their military shipyards however, they came to an agreement to work closely with Zavodskoi Interstellar, a well respected company in the empire, to accomplish their orders with minimal effort. Were it not for Zavodskoi, the ZIS would be an often ignored and poorly supplied organization. &lt;br /&gt;
&lt;br /&gt;
Many in House Zhao, including — according to the Fleet’s rumor mill — the Grand Admiral herself, resent ZIS for taking up valuable manpower, resources, and time which could have instead been diverted to the Imperial Fleet’s arsenal, and perhaps allowed for the construction of a third of the feared Moroz-class dreadnoughts. But the House and the Imperial Fleet are not blind to the reality of the situation: while the existence of ZIS may result in a small decrease in materials sent toward what truly matters, more ships for the ever-complaining House Caladius will allow the Fleet to divert its cargo transports toward more important tasks. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
A lush and Earthlike planet in a system rich in Helium-3, the Imperial Mandate of Alterim Obrirava is a wealthy core world of the Empire of Dominia and a key hub of its fuel industry. Colonized alongside Alterim Balteulis in 2379 during the tail end of the War of Moroz, Obrirava is dominated by Houses Caladius and Zhao. The two great houses do not typically agree on the matter of selling the planet’s bountiful Helium-3 abroad: the Caladius advocate for it, the Zhao advocate against it, and the governor rounds himself caught in the crosshairs of the great houses. Despite Zhao-dictates restrictions on selling its most valuable resource abroad, the planet’s capital, Ilstel, is home to a thriving foreign merchant community sponsored by House Caladius. The planet’s environment is pleasant and many of its residents are immigrants from Moroz who have migrated from the frozen capital of the Empire for greener climates. Clothing on Alterim Obrirava is lighter and more colorful than its counterparts on Moroz.&lt;br /&gt;
&lt;br /&gt;
The pleasant and green environment shows signs of having been terraformed at some point by an unknown, likely now extinct, galactic power. Some have theorized the terraforming may date to the Glorsh era but the Empire has consistently refused foreign researchers access to the planet for the purpose of studying its biosphere. House Caladius and much of the broader Empire have claimed the idyllic environment of Alterim Obrirava are a clear indication of the Goddess blessing the Empire with boons. House Volvalaad has long allegedly researched the biosphere alongside the other great houses but has yet to release any information beyond the Empire’s scientific community. More Goddess-touched — the rare women gifted with the ability to “hear” the Goddess — have originated from Alterim Obrirava than any other planet in the Empire.&lt;br /&gt;
&lt;br /&gt;
The tourism industry is one of the largest employers of Obrirava’s residents aside from the Helium-3 industry, which employs more Obriravans than any other single industry. Most tourists are other Dominians, and they tend to be either Primaries or wealthy Secondaries. The Secondaries and Ma’zals which make up the service sector of the planet hold themselves to the highest standards to ensure they satisfy the wants and demands of these rich Dominians, and often find themselves employed by [[Idris Incorporated]] when they go abroad. Those who do not work in the service sector are often Ma’zals who are employed in the planet’s orbital Helium-3 mining and refining industry. While not as hazardous as Zhurong by any stretch of the imagination the asteroid fields which the system’s Helium-3 is harvested from are located far in space and demand painstaking EVA work to harvest. Zavodskoi Interstellar is a recent entrant to the Helium-3 mining industry in the system and has established several joint ventures with the engineers of House Zhao.&lt;br /&gt;
&lt;br /&gt;
====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
The dry and hot Tribunalist Mandate of Alterim Balteulis was originally colonized in 2379 by devout members of House Caladius who felt called to spread the Moroz Holy Tribunal beyond Moroz itself. They established the planetary capital of Casotania and quickly set to work constructing shrines and churches to honor the Goddess’ conquest of this uninhabited world. Alterim Balteulis is home to vast, dry savannahs and hot deserts which encourage the planet’s dominant form of extreme weather: sandstorms. While they can be devastating to unprepared crops and settlers the residents of Alterim Balteulis have overcome these obstacles through faith and clever engineering techniques such as shielded farms and protected railroads.&lt;br /&gt;
&lt;br /&gt;
The primary draw of Alterim Balteulis is its immense number of Tribunalist churches, including the massive Grand Cathedral of the Holy Tribunal – an extravagantly expensive structure commissioned by House Caladius to demonstrate their unwavering commitment to the Goddess and built in an area painstakingly terraformed with assistance from House Volvalaad to resemble an idyllic settlement outside Domelkos on Moroz. While some more liberal Tribunslists have balked at this expense the religious grandiosity of the planet has attracted many migrants and pilgrims from across the Empire, some of which opt to settle upon the planet’s dusty surface.&lt;br /&gt;
&lt;br /&gt;
Due to its climate Alterim Balteulis is home to the significant amount of the Empire’s unathi population, but they remain a small minority on the planet.&lt;br /&gt;
&lt;br /&gt;
====Novi Jadran====&lt;br /&gt;
[[Image:Imperial_Frontier.png|thumb|The flag of the Empire&#039;s frontier regions. Its colors symbolically represent Houses Caladius, Zhao, and Strelitz in addition to the Empire itself.]]&lt;br /&gt;
A tundra planet initially colonized by inhabitants of the Adriatic coasts with a population of roughly 100 million people, located near the edge of the Empire&#039;s westernmost frontier. Predominantly cold and icy with short summers, this climate has kept the economy primarily rural and much of the planet underdeveloped, with most living in small cities dotted around the coast and major waterways. A few major population centers exist, such as the capital of Nova Rijeka, that have a semblance of a modern service-based or industrial economy, though these are typically based around processing the foodstuffs the planet is well-known for. Noble authority on the edge of the Empire in Novi Jadran is quite strong, with many people viewing themselves as loyal to their local nobles first and the greater Empire second.&lt;br /&gt;
&lt;br /&gt;
Novi Jadran has been under firmly the Empire&#039;s control since its peaceful annexation in 2389, and has proved itself to be a loyal colony despite not contributing much to the Imperial treasury. Many in the Empire view it as the “model colony” of the Dominian frontier and it is visited by many functionaries on tours due to this status, with the Chief Commissioner for Colonial Affairs visiting the planet twice a year. These visits are major events for the planet’s inhabitants and bring with their best offerings for the visiting Primaries in hopes of attracting attention, and the benefits from having a Primary’s eye upon you. These gifts are usually finely crafted feasts and food, though it is not uncommon for horses and other animals to be presented.&lt;br /&gt;
&lt;br /&gt;
Planetary cuisine holds true to its Adriatic roots, with many Croatian and Italian elements still present. Fish-based diets are ubiquitous among the rural people as the vast oceans make for perfect fishing conditions and much of the ground is too cold to properly till. The raising of livestock is common towards the equator of the planet, but is not as prevalent as fishing.&lt;br /&gt;
&lt;br /&gt;
Despite its status as the “model colony” the planet is not without its problems. Many local nobles are negligent regarding the needs of the rural population and often refuse to carry out mandated infrastructure or electrical reforms. Many of the rural inhabitants in far-flung regions still have either no electricity, or very little. The petty nobility that oversees the various settlements and cities often protests this mismanagement, but the dukes keep them in check through vast and indulgent parties and balls. Calls for a new administration have been spreading around the planet for some months, but only time can tell if the nobility will be reigned in by the Empire or not.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
Fully conquered by the Imperial Dominian Army in 2422, the Imperial Viceroyalty of Sun Reach is the least populous of the Empire’s major worlds and derives its name from the planet’s largest settlement — a small town which has been transformed into a metropolis over the last forty years due to House Caladius’ investments into its infrastructure and the system’s incredible amounts of Helium-3, the lifeblood of the Imperial Fleet. Sun Reach is a world commonly known through the Empire for the hot, wet climate which supports large fields of algae farmed by those citizens of the planet not employed by the Helium-3 industry. Much of the planet’s surface is dominated by mangroves and swamps which make building infrastructure difficult, and what infrastructure is built through these regions must be painstakingly maintained lest it falls into disrepair and ruin. A resident of Sun Reach is generally referred to as either a Sun Reacher or, more informally, a Reacher.&lt;br /&gt;
&lt;br /&gt;
Prior to its annexation by the Empire — described in official Viceroyalty histories as a triumphant rescue from the banditry and anarchy which had ruled the planet, and by dissidents as a brutal occupation which has continued for four decades — Sun Reach was one of dozens of post-Solarian Hegemonic Era colonies, worlds colonized during the pre-Interstellar War era during the Alliance’s golden age and abandoned in the Alliance’s [[Sol Alliance History#2302: Elyra’s Secession and the Collapse of the Southern Solarian Frontier|retreat from the Southern Solarian Frontier after 2302]]. Utilized by the [[Solarian Armed Forces#Solarian Navy|Solarian Navy]], much like the later Imperial Fleet, it was abandoned with valuable assets such as its Helium-3 industry and limited shipbuilding facilities intact. In the intervening years Sun Reach’s colonial government — left behind during the retreat — turned itself from a Solarian government into a bandit state which relied upon its Helium-3 resources and shipbuilding to dominate its poorer and weaker neighbors, and had successfully a small piratical empire of its own by the late 24th century. These Pirate Lords, descended from the original colonial administration, enriched themselves but not the planet’s people, causing resentment to build in a poor, mostly rural population kept in check through fear and intimidation.&lt;br /&gt;
&lt;br /&gt;
But by the dawn of the 25th century, the beginning of the end for the Pirate Lords was in sight. The rise of the nearby and much more powerful Empire of Dominia had created an opponent they could not hope to best, and the former tributary states of the [[Human Piracy|pirate empire]] beseeched [[Moroz]] for protection — as did a small group of [[Moroz Holy Tribunal|Tribunalist]] faithful on the planet. A minor skirmish between Pirate Lord-aligned vessels and the [[Dominian Imperial Military#Notable Fleet Forces and Equipment|Imperial Fleet’s 1st Battlefleet]] in 2422 was utilized by the Empire to launch a formal invasion of the planet within the same year, and the Pirate Lords rapidly found themselves defeated, tried, and mostly executed by the triumphant Empire — though some escaped to the [[Republic of Elyra]] or [[Coalition of Colonies]]. Some of the population, ecstatic to be free of the Pirate Lords, accepted the Empire with open arms, while others saw it as trading of one despot for the other.&lt;br /&gt;
&lt;br /&gt;
In the forty years since its conquest the Viceroyalty has done much to both endear itself to and aggravate the Empire. While much of the population — particularly those in the Imperial capital of Sun Reach and the fertile “Algae Belt” around the planet’s equator — are steadfast in their loyalty to the Empire, the swamps and mangroves which define much of the planet&#039;s surface have proven themselves to be a persistent source of trouble for the Empire. Dissident Sun Reachers, or [[Dominian Imperial Military#The Imperial Army|Imperial Army]] deserters, will often flee into these areas and from there, launch guerilla attacks against Imperial forces and loyalists. A longstanding campaign by forces of the Imperial Army, [[Dominian Imperial Military#Notable Imperial Army Units|local militias]], and [[Dominian Imperial Military#The Imperial Flying Corps|Imperial Flying Corps]] has suppressed these guerrillas, but has not entirely eliminated what the Viceroyalty described as, “rural banditry,” on the planet. Problems with development due to the planet’s environment still remain and many Sun Reachers live as sustenance algae farmers, with only a career in the He-3 industry that dominates its industrial centers or a life in the Imperial Military as exits. Perhaps in honor of their piratical heritage, many Sun Reachers join the [[Dominian Imperial Military#His Imperial Majesty’s Fleet|Imperial Fleet]] or, failing that, the [[Human Piracy#Empire of Dominia-Affiliated Privateers|Goddess’ Flotilla]].&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Though Dominia accepts the Solarian Standard Credit like many other regions of the Spur, it continues to use the Imperial Pound as a local currency, which is backed in precious metals by the Imperial Bank of Moroz. The Great Houses are very powerful movers in the Imperial economy and are some of the largest employers. Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military’s budget have seen rapid growth in all types of equipment production and research for the army and navy, sectors dominated by houses Kazhkz, Strelitz, and Zhao.&lt;br /&gt;
&lt;br /&gt;
==The Mo’ri’zal==&lt;br /&gt;
&lt;br /&gt;
The Empire’s unique form of taxation is the Mo’ri’zal, or “Blood Debt” in Vulgar Morozi. The Mo’ri’zal is a lump sum every Imperial subject receives upon birth (or otherwise acquiring their citizenship) that is paid to the state over the course of their life, and is often high enough to require decades to pay off. How quickly one can pay off their Mo’ri’zal is a key marker of one’s economic class in the Empire. Most Primaries — those of the Empire’s aristocracy — have theirs paid off at birth, most Secondaries — the Imperial middle class — pay theirs by early to mid adulthood, and many Ma’zals — the colonial subjects of the Empire — must work their entire lives to pay it off.&lt;br /&gt;
&lt;br /&gt;
One’s Mo’ri’zal can be paid off by others, and many noble houses of Dominia attract commoners into their employ through promises of paying off parts of their debt. The Mo’ri’zal can also be paid off in other ways: military service pays five percent of the debt per year served, and injuries received in the line of duty — particularly severe ones — can pay off large amounts of the debt. Those that fall serving the Empire have their entire debt and a part of their immediate family’s debt forgiven.&lt;br /&gt;
&lt;br /&gt;
While the Mo’ri’zal is a significant sum — and criticized by some as simply a state-sponsored form of indentured servitude — it is quite popular in the Empire’s core worlds due to the benefits it provides them: their paying of the Mo’ri’zal funds healthcare, public services such as education, infrastructure, and the might of the Empire’s war machine. It is additionally often trivial for many of them to pay off their Mo’ri’zal due to the wealth of many in the Empire’s core. In the Empire’s colonies, such as Sun Reach, the Mo’ri’zal is looked upon much more poorly. Many Ma’zals were initially born as non-Imperial subjects and only received their Mo’ri’zal when the Empire conquered their planet, and few of them view the debt — which is meant to be paid off gradually from one’s birth onwards — as reasonably payable. While the debt is legally meant to not carry over to one’s descendents, should it be unpaid at one’s death, a familial history of being unable to pay Mo’ri’zals can result in a denial of privileges such as healthcare until the debt is settled -- generally through a family member joining the the Imperial military.&lt;br /&gt;
&lt;br /&gt;
Compounding the issues of these recently-conquered Dominian subjects is the nature through which the Mo’ri’zal is calculated. As the Mo’ri’zal is assigned to an Imperial subject at their birth -- or at the point that they become a subject -- it is not, like other taxes, based upon one’s income. Instead it is based upon one’s perceived loyalty to the Dominian state, and the Imperial throne by extension. Primaries and many Secondaries often have small Mo’ri’zals due to generations of dedicated service to the Empire while less loyal populations -- such as Fisanduhians, Lyodii, and some Ma’zals -- tend to have larger Mo’ri’zals.&lt;br /&gt;
&lt;br /&gt;
==Edict Breakers==&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space, however, due to the nature of the fourth edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near-passive harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the lawbreaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|The Imperial standard of House Keeser, intended to represent three nation-states of old Moroz that formed the basis of the Empire of Dominia.]]&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all-consuming imperial bureaucracy. The Imperial Cabinet and Electors are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
===Imperial Cabinet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colonel-in-Chief of His Majesty&#039;s Special Operations Group: Angelika-Lina Strelitz&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The typical soldier of the Imperial Army is a well-trained, well-equipped, and well-motivated individual that is able to take and hold ground from the Empire’s typical opponents with ease. But there are some things that even these individuals cannot do, and this is when His Majesty’s Special Operations Group is deployed. The position of its leader — the Colonel-in-Chief — is considered to be an extremely prestigious duty that has been held by a member of House Strelitz since the Group’s creation following the War of Moroz.&lt;br /&gt;
&lt;br /&gt;
The present Colonel-in-Chief is herself a veteran of the Group, as every member before her has been. Recently ennobled into House Strelitz shortly before her ascension, the twenty-five-year veteran of the Imperial Army prides herself on being above politics. Prior to her promotion the Colonel-in-Chief served with distinction in the non-geneboosted section of the Group — an unusual unit for the Moroz-born nobles that often serve with the Group. While her service would cost Angelika-Lina her left eye (lost to shrapnel while in Inner Fisanduh), it would give her the network — and the prestige — required for a promotion to Colonel-in-Chief in 2461.&lt;br /&gt;
&lt;br /&gt;
As Colonel-in-Chief, Angelika-Lina has desperately attempted to stay uninvolved in politics while attempting to mold the Group into a perfect special operations force. While she has managed to consistently increase its budget — and, as a result, its successes — the Colonel finds herself pulled further and further into the realm of noble politicking, and often privately wishes to be back on the field. When the Emperor goes to join the Goddess, many believe that the Colonel-in-Chief, with her multitude of connections to Ma’zals she has served with and obsessiveness towards the Group, will have no choice but to formally align herself with the Crown Princess or be sacked. And to her, the thought of another in charge of the Group — her  Group — is not something she can bear. Her desire to stay away from House politics may also be the reason why, despite tensions between the Strelitz and the Unathi of Dominia, and limitations imposed on said Unathi in the army by her House, the Group still accepts the occasional sinta soldiers within its ranks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner of Economic Development: Izla Caladius&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
All states — including empires — are built upon their economies first and foremost. Without a strong economic base to support its wars of conquest the Empire of Dominia would doubtlessly buckle under its own weight and begin to shrink before collapsing, defeated by internal forces rather than external opposition. A position that can only truly be filled by a person addicted to their work, the CCED manages economics through the Empire: everything from taxes to tithes to trade passes across their desk, and is stamped by their hand. The position is regarded as so vital that it has been held by the Caladius since inception and has remained with one family of the house for its entire history, slowly passing from relative to relative through Imperial history.&lt;br /&gt;
&lt;br /&gt;
Born in 2420 to the Montague family of House Caladius, Izla Caladius bears a resemblance to her distant predecessor: Maria Caladius, CCED from 2398 until her unexpected death in an aircraft crash in 2421. Her immediate precursor, Victoria Caladius, perished under similar circumstances in 2445, thrusting the young Izla into the position of chief commissioner alongside her aide, Josephine Caladius — herself quite similar-looking to her relative, Victoria — at the age of twenty-five as a freshly-minted doctor of economic studies. Izla scarcely has a life outside of work and is viewed as something of a reclusive night owl by the rest of the court, with very few daytime appearances ever recorded — a habit which seems to define many CCEDs, which often work atypical hours long into the night.&lt;br /&gt;
&lt;br /&gt;
In her nearly twenty years as CCED Izla has led the Empire through booms and busts, but has committed it to a steady course intended to ensure the Empire can retain much of its economic and military output even in a disaster scenario where it is embargoed by the entire Spur. Despite this policy she has not shied away from broader trade relations with the rest of the Spur, and is often credited for enticing Zavodskoi to permanently relocate its headquarters to Moroz. Notably, she was a major factor behind the Empire’s decision to stick with Helium-3 refining rather than investing into phoron. With the crisis deepening this policy, criticized in the short term for being unprofitable, is paying dividend hand over fist.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner of His Majesty&#039;s Imperial Military: Eliza Volvalaad&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
While the various cabinet members may hold near absolute power over their respective military branches, it is the Chief Commissioner that directs much of the military’s  efforts from behind the scenes. The chief commissioner is, on paper, intended to exist as the primary director of military research and development. In reality the position — which has been occupied by a Volvalaad since its creation — is used by House Volvalaad to exert influence over Houses Strelitz and Zhao. The research of the Volvalaads is used and valued by all branches of the Imperial Military, but often comes with a price attached, and the cost is typically repaid by carrying out the Volvalaad’s goals abroad.&lt;br /&gt;
&lt;br /&gt;
Born in 2398 to a family long deeply involved in House Volvalaad, Dr. Eliza Volvalaad, PhD. is regarded as one of the Empire’s foremost researchers in the field of laser-based weaponry — much of the military’s laser weaponry currently in use can be traced to her and her Volvalaad-staffed laboratory in Jinxiang on Moroz. Decades of work and research, along with her connections to Houses Zhao and Strelitz, made her an ideal candidate for the position of chief commissioner, which she was appointed to in 2454 in the hope that she would be able to balance the influence of her own house, the Zhaos, and the Strelitz while ensuring the military retained its technological advantage over its neighbors.&lt;br /&gt;
&lt;br /&gt;
In the ten years she has spent as chief commissioner, Dr. Volvalaad has effectively balanced the demands of the Volvalaads alongside the desires of Houses Zhao and Strelitz while ensuring the Imperial Military retained its edge over the frontier systems it must conquer for resources and prestige alike. But despite her best efforts the chief commissioner has not been able to keep pace with the Serene Republic of Elyra’s phoron-backed development sector, and some believe Doctor Volvalaad - now rapidly approaching seventy years of age — will soon retire, leaving the critically important position vacant.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner of Imperial Sovereignty: Antonio Caladius&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Diplomacy — even for the Empire, which has long had sour relations with its neighbors — is key to any modern state. But despite the importance of diplomacy, the role of the Chief Commissioner of Imperial Sovereignty is somewhat limited due to the Empire’s poor reputation abroad, aside from the Republic of Biesel and Jargon Federation. Much of the CCIS’ duties instead relate to maintaining good relations with Zavodskoi Interstellar, which has quickly become one of the Empire’s major employers.&lt;br /&gt;
&lt;br /&gt;
Though a member of House Caladius, Antonio has had close relations with House Volvalaad since his birth in 2412, and often collaborates with Grand Duchess-Electress Landi Volvalaad to push for the demands of both houses abroad. A lifelong liberal Dominian and advocate for a greater Dominian market abroad, Antonio’s ascension to the position of chief commissioner in 2455 was seen by many as a concession by the Emperor to Houses Volvalaad and Caladius.&lt;br /&gt;
&lt;br /&gt;
But despite his high-minded goals of a more liberal, more politically involved Empire, Antonio&#039;s time as chief commissioner has been fraught with disappointment. He has been stymied by the more politically powerful Huiling Zhao and Dorothea-Frieda Strelitz, who favor strength over diplomacy when it applies to the Empire’s frontier, and his efforts to have the Coalition’s embargo formally lifted ended in failure in 2462. Many talk of replacing the often-unsuccessful diplomat, and Antonio worries the Emperor — who now rarely calls upon him — has begun to listen to these detractors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner for Colonial Affairs: Alessandro Amadei&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In a society such as the Empire of Dominia where expansion — for resources, primarily — is a key pillar of its continued ability to survive and thrive, the duty of managing its colonies is one of the most critical in it. Every colonial official found in the Imperial Frontier,from the viceroys in charge of entire planets to lowly Ma’zal bureaucrats, is the responsibility of the Chief Commissioner for Colonial Affairs, the master of the Dominian colonial empire. To be entrusted with such a critical position is to be one of the closest individuals in the Empire to the Emperor, and the current Chief Commissioner has long been a close friend of the royal family.&lt;br /&gt;
&lt;br /&gt;
Born into a family of Morozian bureaucrats in 2426, the young Count Amadei spent much of his youth cavorting with his fellow nobles, including the royal family, and building connections with other Morozian nobles. Wanderlust pulled the young Count into the Imperial Flying Corps where he proved himself an effective — if egotistical — pilot and won multiple accolades for himself, returning to Moroz a decorated veteran. His decorations and connections, particularly to the royal family , led to his ascension to the position of Chief Commissioner for Colonial Affairs in 2456.&lt;br /&gt;
&lt;br /&gt;
Count Amadei, the current Chief Commissioner, is a man of both charisma and controversy: an exceptionally talented administrator, longtime friend of the Emperor, and veteran of the Imperial Flying Corps, Amadei has long been an advocate for both his old Corps and the burgeoning colonial domain that the Empire finds itself ruling. But some in the high society of the Empire gripe at his posting and view him as a mere unaffiliated noble granted privileges solely due to his friendship with the Emperor, and believe they should be represented in the position instead. The Count has long had a poor relationship with House Caladius as a result, and is often known to become involved in spats with Antonio Caladius over the diplomatic repercussions of the Empire’s colonial endeavors. In almost every fight they have, the Emperor sides with Amadei – not Caladius. But as the Emperor ages the Count grows nervous, wondering what will happen to him when he is finally shorn of his greatest protector.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Minister of Unathi Affairs: Kasz Han’san&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Considering the notable Unathi population now in Dominia, and most importantly the fact that the large majority of said population are primaries, the Emperor needed something, or someone, to keep them loyal and in check the moment the Han’san and Kazhkz clans became a house. This is certainly not an easy task when speaking of an alien race. From cultural differences to distinct biological characteristics such as diets or sleep cycles, the Empire needed someone who truly understood the Unathi to both represent them efficiently in the Cabinet, and who could then properly communicate to the Sinta of the Empire to coordinate them to the best of their ability and use within the bureaucracy.&lt;br /&gt;
&lt;br /&gt;
Lord Marshal Kasz Han’san, Contact War veteran, once a General under Seryo Kazhkz back on Moghes, and leader of the Han’san faction within the Khazkz House was chosen for such a role. If the Unathi of the Han’san earned the reputation of being fantastic soldiers, their ability to make charismatic, and at times, cunning leaders is also true, and the old Lord Marshal proves to be both. Though perhaps cautious due to his extensive history of war, he provides some insight on both his people and his political history in maneuvering among a cabinet. In particular, he is often close with Amadei due to the latter&#039;s charisma and knowledge and the former&#039;s interest in the Empire&#039;s political sphere. This spawned from the Unathi&#039;s employment in the outer reaches of the nation&#039;s colonies as shock troopers and enforcement, and as such, Kasz has remained informative and helpful in coordinating with the Chief Commissioner. However, this sometimes puts Kasz at odds with Antonio at times due to his relationship with Amalei, and House Kazhkz&#039;s burgeoning friendship with House Caladius is in an awkward position in the cabinet&#039;s circle as a result. These friendships are something that Kazhkz does his best to maintain in order to stand a chance against all three of the Strelitz within the Cabinet, with which relationships have been tense at best, especially with Dorothea-Frieda.&lt;br /&gt;
&lt;br /&gt;
Despite house Han&#039;san&#039;s current weakened state after its humiliating defeat against the Fisanduhan Freedom Front, Kasz Han&#039;san remained in the cabinet, most preferring him over the alternative, the much more politically inadequate Salak Kazhkz. The Lord Marshall also managed to prove to be right pick over time for such a role, managing to convince Dominian Unathi to convert to the Tribunal. Many theorize that the Lord Marshal&#039;s work is the only reason why the Han&#039;san still exists and wasn’t wholly absorbed into the Kazhkz after their defeat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grand Admiral of His Imperial Majesty’s Fleet: Huiling Zhao&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most powerful cabinet positions, the role of Grand Admiral has been filled by a member of House Zhao since its creation. The Grand Admiral holds almost unquestioned authority over His Imperial Majesty’s Fleet — with only the Emperor able to overrule them — and is often regarded as the third most powerful figure in the Empire after the Emperor himself and the Immaculate Hand due to this authority. If the Fleet is both the sword and shield of the modern Empire, the Grand Admiral is the individual who wields both.&lt;br /&gt;
&lt;br /&gt;
Born in 2416, no individual represents House Zhao more than Huiling Zhao. The leader of House Zhao in all but name thanks to her position, Huiling has given her life in service to His Imperial Majesty’s Fleet and now serves as its Grand Admiral following her appointment in 2450. Huiling is a figure beloved in the Empire and often despised abroad, but revels in the infamy her reputation brings.&lt;br /&gt;
&lt;br /&gt;
In her 14 years as Grand Admiral Huiling has seen several systems subjugated by the Fleet and added into the Empire, and has zealously guarded the Empire’s reserves of Helium-3 despite House Caladius’ demands to release parts of the reserve in order to make a larger profit. She has also cultivated a close relationship with the royal family — particularly Lei Keeser — in order to better push a naval agenda. Huiling is confident that, no matter what the Goddess may have in store for her, she will be able to hold onto her position and the power that comes with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner for Imperial Aviation: Annaliese Strelitz&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Despite being the youngest of the Imperial Army’s branches, the Imperial Flying Corps have no lack of influence and sponsors due to its status as a club for Morozian nobility. But there is no greater sponsor of the Corps than its commissioner, Annaliese Strelitz. While her aunt — and often rival — Dorothea-Frieda must go through the trouble of managing an entire Army, Annaliese spends the majority of her time cavorting with Morozian nobility and ensuring the Corps maintains their patronage. Much of this fundraising work is done in conjunction with her two allies: Izla Caladius and Alessandro d&#039;Arcobuono, who ensure the Corps never lacks for funding — even if the Navy and Army are hardly fans of it at times.&lt;br /&gt;
&lt;br /&gt;
Born in 2423 to a wealthy family long affiliated with House Strelitz, Annaliese was always destined for a life in service to the Empire’s military. But the young Strelitz showed little interest in fighting on the ground and often avoided her cadet courses to pursue flight lessons. Eventually her family conceded and allowed Annaliese to pursue flight full-time, and enrolled her in a cadet course for the Imperial Flying Corps. The young flight officer has used her connections throughout the intervening years to pull the right strings at the right time, eventually ensuring her ascension to the position of Chief Commissioner in 2462.&lt;br /&gt;
&lt;br /&gt;
In her short tenure Annaliese has proven herself to be an exceptional connection-maker for the Corps and an incredible annoyance for Duchess Zhao and Grand Duchess-Electress Strelitz. Annalise spends much of her time boasting of the Corps’ achievements and presenting it as the peak of martial nobility in the Empire. She has effectively drawn sponsors and funding away from the Fleet and Army through this, which gives her military counterparts no end of headaches. Annalise’s attitude — which is infamously narcissistic — has made these headaches far worse.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Lord General of His Majesty&#039;s Imperial Army: Dorothea-Frieda Strelitz&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The most senior leader of the Imperial Army, the High Lord General’s position has been exclusively held by a member of House Strelitz since its inception. The High Lord General’s authority over the Imperial Army is absolute, with only the Emperor able to overturn their decisions. However, the Army’s inability to travel from system to system itself limits this authority and for es a degree of cooperation with the Fleet — something some Strelitz grind their teeth over.&lt;br /&gt;
&lt;br /&gt;
Born into a family with a long history of martial Service in House Strelitz in 2418, Dorothea-Frieda has spent her life in the Imperial Army. While health concerns prevented her from being geneboosted, her strategic brilliance and sufficient grasp of politics has allowed her to become both High Lord General in 2445 and leader of House Strelitz at the same time — a significant achievement that makes her the only cabinet member currently also in command of one of the five great houses. This status makes Dorothea-Frieda a woman of many responsibilities, and she is almost never seen without a throng of aides surrounding her in order to allow her to better respond to any problems that may arise.&lt;br /&gt;
&lt;br /&gt;
In her nearly twenty years of service as High Lord General Dorothea-Frieda has seen multiple worlds and systems conquered — or at least occupied — by the Empire, with Sun Reach standing as the Army’s most notable recent conquest. She has doggedly tried to stay above politics and has, for the most part, succeeded in this effort. Yet in private corners some whisper that the High Lord General grinds her teeth over the crown princess’ apparent liberalism when it comes to the use of force abroad, and fears the inevitable transfer of power could see the Army lose its importance as the primary instrument of the Empire’s will abroad. But only time will tell if these rumors are true. For now, a very real issue for her might be the tensions with the Chief Minister of Unathi Affairs, Kasz Han’san, who she sees as meddling in affairs that aren’t his own when he tries to better positions for the Unathi of the Imperial army who often find themselves under the authority of an unsympathetic House Strelitz.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Seneschal of His Majesty&#039;s Justice: Ngo Juric&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regarded by many as the most trusted member of the cabinet by the Emperor, the High Seneschal is the primary legal authority of the Empire as it applies to secular law in the Empire’s borders. For better or worse, the High Seneschal must defer to the word of his religious counterparts on matters of the Edicts in the majority of conditions with the exception of violations of the Fourth Edict, where the judiciary takes priority. Navigating this legal environment while advising the Emperor demands an individual who is both unerring in their faith to the throne and able to negotiate with many, many parties.&lt;br /&gt;
&lt;br /&gt;
Fortunately for the Keesers, Ngo Juric, born in 2395 in Nova Luxembourg not far from the palace, is precisely that individual. A friend of the dearly departed Emperor Godwin Keeser and a close associate of the current royal family, Juric has served as the legal councilor for the Keesers for nearly forty years, and has served as Seneschal for almost thirty. A kind and gregarious man, Juric has a reputation for being liked by all he speaks to — including the infamously stone-hearted Inquisitrix of the Holy Tribunal — and is well regarded by all five of the great houses.&lt;br /&gt;
&lt;br /&gt;
But despite his friendly reputation, the High Seneschal is anything but a pushover. His thirty years of service have seen the absolute rule of the royal family set even further into stone, and his legal expertise has led to the Empire ensuring its dealings with Zavodskoi Interstellar are favorable to both parties rather than tipped in the megacorporation’s favor. But Juric is an old man — older than his dear friend, Emperor Boleslaw Keeser, by almost a decade — and many believe the High Seneschal will soon retire, living out the rest of his days content that he served faithfully and firmly – content in the knowledge he left the Empire in a better place than it was thirty years ago.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Director of His Majesty&#039;s Imperial Intelligence Directorate: Alojzia Molnarova&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Power is all too often a fickle, fleeting thing that tempts many and is granted to very few. While House Keeser commands the respect of many in the Empire, from Primary to Ma’zal, there are always those that will seek to rise above their station through ungentlemanly means and subterfuge. The Imperial Intelligence Directorate has long served as a bulwark against such ungoddessly individuals, and its Director is often regarded as one of the most important individuals in the Imperial Cabinet as a result. Since the ascension of Emperor Boleslaw Keeser I in 2437, the position of Director has been held by Baronet Alojzia Molnarova, the only commoner to hold a position in the Imperial Cabinet and a close personal friend of the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
Born in 2408 to a family of commoners awarded a Baronet during the War of Moroz, little is known of Alojzia’s personal life beyond her current duties. Few photographs exist of the camera-shy Director, and rumors regarding her past — and that of the Molnarov family — abound. Some rumors go as far as to suggest that the Molnarovs are of Fisanduhian descent, or that Alojzia is not a member of the Moroz Holy Tribunal herself. Such rumors have never been formally acknowledged by the Director or her Directorate, but many that promote them publicly are shortly thereafter revealed to be shell infilitators hellbent on destroying the Empire and all that it stands for. They are, of course, promptly executed after their discovery.&lt;br /&gt;
&lt;br /&gt;
As Director, Molnarova has seen that the Directorate has been constantly improved and modernized in order to keep pace with the growing regional threats the Empire faces — Elyra and the Coalition — while ensuring that it is never vulnerable to internal enemies. No price is too great to pay in order to ensure the Empire’s stability, and the Directorate has been accused by many that flee the Empire of employing draconian methods — often alongside the Imperial Army — to crush dissent in the Imperial Frontier. But these rumors are difficult to substantiate, as the Directorate — and its enigmatic Director — are consistently tight-lipped. When her close friend and Emperor dies, none are sure what will become of Director Molnarova. None aside from the Director herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPENLY ACTIVE IMPERIAL INTELLIGENCE DIRECTORATE AGENTS MAY NOT BE PLAYED IN-GAME. UNDERCOVER IMPERIAL INTELLIGENCE DIRECTORATE AGENTS MAY ONLY BE PLAYED AS CONSULARS.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theodora Gottlieb, High Inquisitrix of the Holy Tribunal&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
While the High Seneschal and Director concern themselves with the laws and behaviors of humanity, the Holy Tribunal concerns itself with those that break higher, greater principles: the Edicts laid out by the Goddess to Her faithful to follow and obey. The ultimate adjudicator of Her Edicts is none other than the Tribunal’s High Inquisitrix: a woman born with the rare gift to hear and interpret Her words who had been forged into a leader through the crucible of the Holy Tribunal. The High Inquisitrix possesses unquestioned authority over matters of religious law — only the Immaculate Hand, the leader of the Holy Tribunal, or the Emperor himself may overturn one of her decisions.&lt;br /&gt;
&lt;br /&gt;
Born in 2431 to a noble family of little renown outside of Nova Luxembourg, Theodora’s path to High Inquisitrix was not clear to her or her family until she revealed herself able to commune with the Goddess and interpret Her words shortly before her eighth birthday. The following twelve years were spent training in the Holy Tribunal in order to ascend to the position of Inquisitrix — one of the Tribunal’s religious officials responsible for carrying out the Goddess’ will by returning edict breakers from abroad — at the age of twenty. As an inquisitrix Gottlieb was responsible for many things, though her primary duty quickly became apparent: tracking down edict breakers and ensuring they were returned to the Empire alive, to face Her justice. Following a decade of service she was recommended for the position of High Inquisitrix, which she accepted in 2461.&lt;br /&gt;
&lt;br /&gt;
In her three years as High Inqusitrix, Gottlieb has spent much of her time interpreting Her words for the Emperor in addition to her typical duties as High Inquisitrix. High-profile trials and public events — often alongside the Immaculate Hand, her immediate supervisor and one of two individuals Gottlieb must answer to alongside the Emperor — are commonplace, and something the High Inquisitrix excels at. But a part of Gottlieb wishes to return to what she was trained to do: tracking down edict breakers and bringing them to face the Goddess’ justice, no matter where they attempt to hide themselves. But for now her duty is clear: to remain in her lofty position as long as She wills it, and to carry out Her work with all the High Inquisitrix does.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agnes Caladius, Immaculate Hand of Our Lady the Goddess&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Empire’s state is not complete without the Holy Tribunal, which interprets Her will and applies it to the imperfect world of humanity. In the Tribunal there is no authority holier — or higher — than that of its leader, the Immaculate Hand of Our Lady the Goddess. Elected for life by a convocation of priests and priestesses, the Immaculate Hand is regarded as the highest authority on religious matters in the Empire due to their mastery of scripture. Though primarily intended as a religious advisor on the council, the Immaculate Hand’s religious authority arguably makes her the second most powerful person in the Empire after the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
Born in 2386 to a family long involved in House Caladius, Agnes’ path to the position of Immaculate Hand was anything but clear due to her inability to receive the gift of communion from birth. Though no fault of her own, her lack of this gift prevented the young theologian from joining the ranks of the Inquisitrix as she originally desired, and Agnes instead committed herself to the study of the Goddess and Her words. The young woman proved herself to be a dedicated — if conservative — theologian and a gifted orator, and quickly rose through the ranks of the Tribunal. In 2432, following the death of her predecessor, Agnes was elected Immaculate Hand, the supreme religious authority of the Holy Tribunal.&lt;br /&gt;
&lt;br /&gt;
In her three decades as Immaculate Hand, Agnes has charted a steady course through a quickly-changing Spur. Her reign has seen the addition of the Tenth Edict, codifying the Tribunal’s opinion on augmentations, and generally good relations between the Emperor and both major schools of Tribunalist thought. Additionally she has formally consecrated the largest Tribunalist cathedral abroad, which is located in Mendell City and serves many Dominians employed by Zavodskoi and has worked with the High Inquisitrix to ensure no edict breaker escapes Her justice. But despite her successes the Immaculate Hand grows older each day, and is known to have a poor relationship with the crown princess. What the future holds for her, only the Goddess knows.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Houses===&lt;br /&gt;
&lt;br /&gt;
A moniker for the five most prominent Houses in the Empire, these families are the most powerful political and economic influencers in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
* House Volvalaad - House Colors: Blue, Black - A Human-dominated house. This house&#039;s wealth is in genetics and biological research. Of all the Great Houses, it is the biggest supporter of integration into the wider galactic community.&lt;br /&gt;
* House Caladius - House Colors: Purple Shades - A Human-dominated house. This house&#039;s power lies in its money lending and banking, alongside its many land holdings for which it receives a breathtaking sum in rent money. They also control a large amount of the Moroz Holy Tribunal.&lt;br /&gt;
* House Zhao - House Colors: White, Gray - A Human-dominated house. The power of this great house sits in engineering and its numerous naval contacts. It dominates the navy of the Empire of Dominia, with other houses constituting minor portions of the fleets.&lt;br /&gt;
* House Strelitz - House Colors: Gold and Red - A venerable Human house. Largely a military and martial power, it provides most of the Imperial Army’s officers and equipment. It is also the origin of Dominian honor as it is known today.&lt;br /&gt;
* House Kazhkz - House Colors: Orange, Red, Yellow - A Unathi-dominated house. Most of their wealth comes from its budding privateering enterprise. Of all the Great Houses, House Kazhkz is the most against integration into the wider galactic community. It has an internal faction, the Han’sans, who often enjoy their work bolstering the army’s ranks.&lt;br /&gt;
&lt;br /&gt;
===The Imperial Electors===&lt;br /&gt;
&lt;br /&gt;
The five great houses form the only voting group in the Empire of Dominia, the Imperial Council of Electors. These five individuals, leaders of their respective houses, are expected to meet with the Emperor - or Empress - to discuss and pass legislation impacting the entire Empire. Debates amongst the electors can become extremely heated and can be roughly divided along reformist and conservative lines. The reformists - those that seek a more liberal and widely integrated Empire - are led by the Volvalaads with support from House Caladius’ pro-trade faction. The conservatives - those that believe the Empire is fine as it stands and does not need further integration - are headed by the Kazhkz with support from much of House Caladius’ clergy. Houses Zhao and Strelitz, being more militarily-minded, tend to flip-flop on issues depending on Imperial security interests. The Emperor rarely steps into debates himself but, when he does, he is often able to easily shift the argument in his favor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Peerage, Noble Orders, and Titles===&lt;br /&gt;
The Imperial nobility is defined and sorted in prominence by their peerages alongside a complex mixture of noble orders and titles, many of which can trace their origins back to the era before the modern Empire. The Empire’s nobility is well-respected in its core worlds and is regarded as the peak of polite Dominian society. Below is a list of some common titles found in the Empire of Dominia, ordered from highest to lowest in the Empire’s peerage. This should be used as a general guide for the Empire’s nobility.&lt;br /&gt;
&lt;br /&gt;
Land-owning nobility going abroad to seek employment or for extended amounts of time is a &#039;&#039;&#039;major social faux-pas&#039;&#039;&#039; that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, &#039;&#039;&#039;it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Royal Titles (Unplayable):&#039;&#039;&#039;&lt;br /&gt;
* Emperor/Empress: The unquestioned ruler of the Empire of Dominia. This title can also refer to the spouse of an Emperor or Emperess.&lt;br /&gt;
* Crown Prince/Princess: The heir apparent to the throne of the Empire of Dominia, next in line for the Imperial succession. The current heir apparent is Crown Princess Priscilla Keeser.&lt;br /&gt;
* Prince/Princess: Children of the current Emperor that are not the heir apparent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble Titles (Unplayable):&#039;&#039;&#039;&lt;br /&gt;
* Grand Duke/Duchess: The leaders of the Empire’s great houses.&lt;br /&gt;
* Grand Consul: The leader of House Caladius. Unlike a Grand Duke, this position is elected by members of its own great house.&lt;br /&gt;
* Governor: The rule of an Imperial March, one of the Empire’s core worlds. Governorship is not inherited and is instead granted by the Emperor.&lt;br /&gt;
* Marquess/Marchioness: The ruler of one of the systems on the border between the Imperial Core and Imperial Frontier, such as Novi Jadran. Appointed by the Emperor.&lt;br /&gt;
* Viceroy: Ruler of an Imperial Viceroyalty, a colony in the Imperial Frontier. Viceroys are appointed by the Emperor rather than inheriting their title.&lt;br /&gt;
* Duke/Duchess: The immediate subordinates of a governor or viceroy that are responsible for managing regions of a planet. This title is bestowed by a Governor and is not hereditary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Noble Titles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Count/Countess: The hereditary ruler of an Imperial province and subordinate to a Duke. Counts can also be the administrators of Imperial military bases, though these Counts are not hereditary. Military Counts retain their title, but not their county, after their posting.&lt;br /&gt;
* Viscount/Viscountess: The ruler of a subdivision of an Imperial province, subordinates of the province’s Count. A hereditary position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Nobles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Baron/Baroness: The hereditary ruler of a barony, a small plot of land that has been declared the domain of a family in exchange for their loyalty to the Emperor. Typically answer to a Count or Duke.&lt;br /&gt;
* Lord/Lady: A generic title used to refer to a landless noble lacking other honorifics, such as the children of a noble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Titles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Baronet: A gender-neutral, landless hereditary title granted by the Emperor or a Governor to a notable commoner family, granting them the status of Primary in the Empire. Often the first step to becoming fully ennobled.&lt;br /&gt;
* Imperial Knight: A title granted to members of an Imperial Order of the Empire, such as the Order of the Golden Albatross. Used by both Secondaries and Primaries.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Initial Colonization===&lt;br /&gt;
&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the Mira Sancta System, so named after a belief that the planet would be a bountiful new frontier for humanity. The settlers had been primarily recruited from Europe and East Asia, promised a fertile new home in the deep frontier of human space as many were during this era of colonization. However, these settlers were going farther than any human colonists had gone before. The three colony ships were equipped with a new generation of warp engines that made the trip only take three years and they had been told by their sponsors that terraforming efforts had transformed three barren worlds into utopian paradises to surpass Earth itself.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years— the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official United Nations-sanctioned effort, but a disjointed effort between scattered, failing states. Only three years after they landed the United Nations had even ceased to exist - transformed into the Sol Alliance. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
The initial colonists of Dominia arrived in three separate areas, as per the original flight plans of their colony ships. Landing Site Fisanduh was located in &amp;quot;temperate&amp;quot; plains to be utilized for farming that was surrounded by mineral-rich mountain ranges, intended to become the industrial base of the colony— unfortunately for the colonists, the landing zone and its surrounding area were discovered to be quite cold. Landing Site Ofassel was located in the most &amp;quot;fertile&amp;quot; area of Moroz, a relatively temperate region of the planet. Intended to be the &amp;quot;breadbasket&amp;quot; of the planet, the colonists of this landing site viewed themselves as blessed with good fortune compared to their fellows. Landing Site Telminia was located near flat, fertile plains intended to serve as the primary launch point for shuttles coming on and off of the planet. Exacerbating the issues of the colonists upon landing was the failure of their local warp-based transponders, meaning that the three landing sites developed isolated of one another for some time.&lt;br /&gt;
The Forgotten Colony&lt;br /&gt;
&lt;br /&gt;
After landing, all three colony ships were unable to relaunch due to a lack of fuel. In this harsh environment, the colonists quickly learned how to adapt and overcome through a variety of means. Some overcame through unity, while others tried more radical methods.&lt;br /&gt;
&lt;br /&gt;
At Landing Site Fisanduh, the name of the mountainous region in which they had settled, the colonists managed to quickly adapt to their harsh circumstances. They unloaded crate after crate of heavy equipment originally intended for mining and industrial work, managing to establish the respectable city of Neubach in the foothills of the Fisanduh Mountains. The colonists of Fisanduh opted to unify as a whole to conquer their harsh environment and managed to avoid the radical measures undertaken by other landing sites due to the strength of their unity. As the area around Landing Site Fisanduh expanded, and it became clear that the original colonial staff would no longer be able to manage it all, the Confederated States of Fisanduh were formed. To the members of the Confederacy, there was no such thing as a Primary, Secondary, or Tertiary - there were simply Confederates. To the members of other states, however, the population of the Confederated States is primarily Secondaries, due to the lack of a colonial rationing program or nobility.&lt;br /&gt;
&lt;br /&gt;
At Landing Site Ofassel the colonists were more religious than their fellows, being primarily recruited from Eastern Orthodox populations. When faced with the hardship they relied on their faiths to guide them through the harsh initial years of the colonial process, and the clergy quickly became a wealthier and better-fed class than their contemporaries. The religious class of Ofassel was taller, stronger, and more educated than their fellows that worked in the agricultural industry and quickly began co-opting control of the landing site from the small staff of colonial administrators sent along with the ship. It was not until an administrator, a senior official named Valentia Caladius, proposed an alliance with the clergy that the settlement truly began to prosper. The start of the Holy Kingdom of Domelkos grew out of this political alliance, as did House Caladius. The importance of the religious leaders to the Holy Kingdom led to a great amount of emphasis being placed on them, with many referring to them as the &amp;quot;first and most important citizens&amp;quot; of the Holy Kingdom. Over time, this would simply be shortened to &amp;quot;Primaries.&amp;quot;&lt;br /&gt;
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At Landing Site Telminia, two families rapidly came to prominence: the Zhao family, a group of engineers involved in ensuring that the engines that powered their capital of Nova Luxembourg kept running, and the Volvalaad family, a group of scientists responsible for the genetic engineering of crops and livestock to prevent the starvation of the colony. The two families would eventually rapidly expand their capabilities and power, with the Zhaos becoming prominent engineers and the Volvalaads moving into human genetic manipulation. They would also, through a combination of their power and manipulation of the colonial bureaucracy, turn the landing site into a monarchy controlled by the two families - now referred to as House Zhao and House Volvalaad. Eventually, they would refer to themselves as the Imperial Alliance of Zhao and Volvalaad. Or, more simply, the Imperial Alliance of Telminia. The engineers of House Zhao were lucky to create a working long-range radio system shortly after landing, which put them into contact with the fledgling Holy Kingdom of Domelkos. The religion of the Holy Kingdom spread to the Imperial Alliance as the two groups grew closely together due to their similar systems of government and similar state of quasi-castes. The nobility of the Imperial Alliance was, like their contemporaries in House Caladius and the Holy Kingdom&#039;s clergy, generally taller and stronger than their commoner counterparts due to a better diet. The caste system of the Imperial Alliance was further reinforced by a primitive version of the later blood debt, in which those living under the control of a noble paid them in service or goods to reside on it.&lt;br /&gt;
&lt;br /&gt;
By 2300 these three groups had grown significantly from their original sizes. The Confederated States had expanded to become a major industrial powerhouse in the Fisanduh Mountains and area around them, but remained behind their mountain ranges aside from the occasional expedition due to the hostile attitude of the Holy Kingdom, occupying western areas surrounding the mountain range— and Imperial Alliance— occupying the eastern regions surrounding the mountain range. Due to the differences between the Confederacy and the Holy Kingdom-Imperial Alliance coalition, conflict was inevitable at some point. It would come in 2355 when the Imperial Alliance and the Holy Kingdom gave the Confederated States an ultimatum: bend the knee and come into the fold as a unified Moroz, or resist and be annihilated. The democratic Confederated States opted to resist, and the bloodiest war in the planet’s history began.&lt;br /&gt;
&lt;br /&gt;
===The War of Moroz===&lt;br /&gt;
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Lasting almost a full century, the &amp;quot;Holy Crusade to Unite Moroz&amp;quot; as it is called in the Empire of Dominia (the Confederacy refers to it as the &amp;quot;War for Liberty&amp;quot;) economically and militarily devastated the planet. While the war began with victories for the Coalition outside of the Fisanduh Mountains, it rapidly became a stalemate when the mountain range was reached by Coalition forces. The Confederacy was on its home terrain, had fortified the passes through the mountains heavily, and was not willing to give territory up to what its citizens viewed as bloodthirsty imperialist invaders. The full might of the Confederated State&#039;s industrial economy was brought to bear to produce the materials needed to defend its harsh mountainous environments, with factories producing everything from winterized uniforms to artillery shells, while the Coalition turned its biological prowess towards beating their way through the mountains. The foundation of the modern geneboosted Primaries, often-titanic examples of humanity stretching upwards of seven feet into the air, originated from this effort to produce more effective soldiers.&lt;br /&gt;
&lt;br /&gt;
While the Coalition tried their best to break through, they could not. Shell after shell of artillery rained down from the Fisanduh Mountains as the war continued, turning the foothills where assaults would originate from into blasted moonscapes where the very ground became poisoned from residual gunpowder and unexploded munitions. There were breaks in the warring, but they were only temporary ceasefires - simply interludes in what the Coalition viewed as a holy war and what the Confederated States viewed as a war for their very existence. One side would not stop until their conquest was over, and the other side intended to fight until the bitter end. The Confederated States were diverting more and more of their economy towards the war as the years turned to decades, and were approaching a kind of white peace as the Coalition became more and more worn down by reports of losses for what they saw as very little gain. Then, in 2384, after decades of war, the balance of power shifted dramatically.&lt;br /&gt;
&lt;br /&gt;
===The Collapse of Fisanduh===&lt;br /&gt;
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In late 2384 the Imperial Alliance and the Holy Kingdom, worn down by nearly forty years of continuous fighting, made a desperate move. House Zhao was confident in its ability to launch a functional spaceship fleet after decades of research alongside House Volvalaad with the aim of flanking the Fisanduhian lines and deploying elite geneboosted commandos of House Strelitz to destroy the Fisanduhians from the inside. A Captain from the Holy Kingdom, Stanislav Olkhovsky, was chosen for his exceptional faith in the Morozian Holy Tribunal - the colonial religion of the Alliance and Kingdom, descended from Eastern Orthodoxy. As Captain Olkhovsky and his crew launched, they were firm in their faith that they would aid them. As the ships took off with their troop compartments full of crack Strelitz troops, all aboard prayed that this would be the end of the bloody war. In the Imperial Palace, the Emperor himself is said to have prayed for the success of the mission.&lt;br /&gt;
&lt;br /&gt;
The Confederated States, for their part, prepared for the assault with what knowledge they had of it. However, this did not prepare them for an orbital assault by the commando units on all their major cities, including their capital of Neubach. The government of the Confederated States never signed surrender terms to the war, instead opting to enact &amp;quot;Plan SCRAM&amp;quot; and send its government and military into an insurgency. The last Prime Minister of the Confederated States, Helga Kesselring, shot herself while draped in the standard of the States rather than be taken prisoner. No fully intact copy of Plan SCRAM has ever been recovered from Moroz due to the Confederated States&#039; efforts to destroy sensitive documents in the final hours of its existence as an official government - the only recovered parts of it are a two-page section: a title page reading &amp;quot;PLAN SCRAM&amp;quot; and a second page reading &amp;quot;DESTROY ALL INFORMATION PAST THIS PAGE AFTER READING.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This spirit of defiance continues up until the present day. The Imperial forces that came to occupy the former Confederated States after this rapid assault reported no resistance whatsoever, but constant signs that the citizens of the region were preparing to stand against them. The army of the States had simply vanished, its factories had disappeared, and its citizenry had ripped up road signs across the territory. The second phase of the so-called &amp;quot;Fisanduhian Imperial Conquest&amp;quot; was more cultural than military. With the reunification finally completed at long last, the Imperial Alliance and the Holy Kingdom joined hands with the formation of the Empire of Dominia and the coronation of Godwin Keeser, the ruler of the Imperial Alliance, as the first Emperor of Dominia. The years that followed his coronation on the 29th of June, 2385, would be a time of great change for Moroz.&lt;br /&gt;
&lt;br /&gt;
===The Reign of Emperor Godwin Keeser I===&lt;br /&gt;
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The first true Emperor of Dominia, Godwin reigned from 2385 until his death from old age in 2437. During his roughly five decades of rule the newly-formed Empire of Dominia would go from a minor power to a true Empire, though his path would not be free of issues. Even as the Empire, under the watchful eye of its Emperor, expanded to multiple worlds and became masters of generic research it had problems in its home. The reign of Emperor Godwin Keeser I and its rapid expansion saw the creation of a new social class in the Empire: the Ma’zals. These humans make up a broad swath of Imperial society and are defined within the Empire as non-Morozian subjects of the Empire of Dominia. Controlling Ma’zals has been a longstanding problem for the immense colonial bureaucracy of the Empire of Dominia, and issues continue to this very day. Along with issues in the Imperial colonies, not all was well in the Imperial Occupied Territory of Fisanduh.&lt;br /&gt;
&lt;br /&gt;
===The Imperial Occupation of Fisanduh===&lt;br /&gt;
&lt;br /&gt;
In the meantime, settlers of the Fisanduh region from the greater Empire became extremely rare, due to massive hostility from the native population. Settlers often reported having bricks thrown through their windows, effigies of Keeser burnt on their properties, were typically declined employment in Fisanduh-run businesses and saw extremely low rates of attendance at Tribunal festivities and churches. The Fisanduh town of Vasychevo is well-known for having a church attendance of zero non-Imperial citizens until its church was shuttered fifteen years after its establishment. The initial Imperial bureaucrats and clergy sent to Fisanduh often returned demoralized and infuriated (and often complained that citizens of the former Confederated States would refuse to give them the time of day). Most pettily, a Tribunalist priest once claimed that a Fisanduh supply truck had opted to move fifty Kilometers under the speed limit in a no-passing zone, causing him to be two hours late to a sermon. This was not an isolated incident, as Fisanduh was full of these signs of defiance - some large and noble, some small and petty.&lt;br /&gt;
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The first serious attempt by the young Empire to bring Fisanduh to heel was the creation of an organization officially known as His Majesty’s Imperial Fisanduhian Gendarmerie (simply referred to as IFG by most Fisanduhians), police led by Imperial officers but staffed by Fisanduhians armed and supplied by the Empire. An effort by the Empire to integrate the Fisanduhians into the imperial system and to make good on their status as &#039;Morozians,&#039; by traditional Dominian definitions of the word, however, the IFG fell flat on its face almost immediately. This was primarily attributed to the hatred of the Empire held by Fisanduhians, a successful smear campaign that (rightfully) portrayed the IFG as puppets of the Emperor, and intensive 3F infiltration of the Gendarmerie. The IFG served only to arm and equip the 3F and while it remains active on paper, it is primarily staffed by Imperial subjects and is regarded as a dumping ground for ineffective officers that must be placed in a location where they can do as little damage as possible to the Empire’s reputation.&lt;br /&gt;
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In yet another attempt to bring their new province under control, the Empire escalated by sending firebrands to Fisanduh. These firebrands found very little success at best, and death at worst. The situation in Fisanduh continued to escalate as the 2430s, then the 2440s, dragged on and a new Emperor was crowned. The Empire had a poor foothold at best, and there were rumors that the Fisanduh resistance (now, by this point, violent) reached further than the Empire knew. When Emperor Keeser attempted to formally enforce control in 2440 via an order to convert to the Holy Tribunal at the sword enforced by the Imperial Army, fears about the capabilities of the Fisanduh resistance would be found to have underestimated the resistance.&lt;br /&gt;
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===The Fisanduh Freedom Front===&lt;br /&gt;
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Active from 2386 to the present day as part of Plan SCRAM, the FFF (or 3F to some), the Fisanduh Freedom Front entered into a period of mustering for several years following the defeat of the Confederated States in open battle, gradually building up their strength. The Freedom Front is rumored to have been active formally since the day the Confederated States fell, they reemerged dramatically in 2386. While the order formally came into effect on November 15, 2386, its enforcement was intended to take place starting on the twentieth of the same month to allow the Imperials a chance to celebrate Navy Day. On November 18th two Imperial Navy light cruisers— the Arbiter and Outrider— detonated violently in their drydocks in New Luxembourg. The Arbiter remained in its elevated drydock moorings, but the Outrider managed to slip out of its dry-dock after the first blast. Observers first reported the Outrider starting to slide out, then a massive explosion (later revealed to be its power magazine) split the ship in two, with one half remaining attached to the dry-dock, while the other fell out of its moorings and into the naval armament plant beneath the dock, causing massive damage to the facility. The exact number of dead has never been revealed by the Empire of Dominia, though the cruisers were written off as unable to be salvaged. Shortly after the detonation, an organization known as the Fisanduh Freedom Front claimed responsibility for the attacks, with a man identified as &amp;quot;Svetovid&amp;quot; standing in front of the Confederated State&#039;s flag claiming that more attacks would come if the Empire continued its efforts to subjugate Fisanduh. The Emperor, not wanting to lose face to what he saw as dishonorable terrorists, continued his efforts to subjugate Fisanduh.&lt;br /&gt;
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More attacks came. None were on the scale of the Navy Day attack, but they were a constant threat to the Empire in Fisanduh. Nail bombs arrived at important officials in Fisanduh, Tribunal temples were firebombed, buildings of the Imperial bureaucracy were detonated— some through car bombings, others through tunnels being physically dug beneath them. It became apparent that 3F was, despite Imperial efforts to pacify the province earlier, essentially the shadow government of the entire province. Many of 3F&#039;s fighters were veterans of the War of Moroz, and were still able to stand and fight despite their age. The &amp;quot;shadow state&amp;quot; supporting them was able to withstand the Imperial Army&#039;s efforts to root it out, proving to be extremely flexible and resilient. Losses on the part of the Imperial Army began to mount, and maimed soldiers marching back from Fisanduh became a common sight in the border provinces. The insurgency has continued since 2440 without signs of stopping, though it has waxed and waned. Through the propaganda machine of the Empire, the greater body of Imperial citizenry began to hate 3F and the democratic movement it stood for. Through their brutal actions, the greater Empire became hated by Fisanduh. The intensity of the insurgency, and of the Imperial counter-campaign has wound down in the past seven years - Emperor Keeser has mostly withdrawn from Fisanduh, while 3F has decreased its activities outside of Fisanduh as the occupation has retreated. Fisanduh was left with de facto independence despite being, de jure, a territory of the greater Empire. As a result, vessels flying the flag of Fisanduh are legitimately recognized in most areas outside Dominian space, though the Fisanduh Freedom Front maintains no official ships. Present-day Fisanduh is an area that is, in many places, devastated by war. It remains an area of the Empire that most Imperials do not go to and a source of conflict in the Imperial government. Should they attack Fisanduh again, or should they expand outwards?&lt;br /&gt;
&lt;br /&gt;
===The Reign of Emperor Keeser I===&lt;br /&gt;
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[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly insurmountable gap between the foreign Ma’zals and native Morozi population, supposedly united in a new loyalty under the Emperor and Tribunal. With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2407, the Imperial Railroad was completed, linking all of the major cities of Moroz together. Since its start in 2412, the Imperial Canal project to link the major inland seas has made steady progress.&lt;br /&gt;
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One major event in the reign of Emperor Boleslaw Keeser I was the introduction of Unathi to the Empire of Dominia. In the winter of 2440 a Unathi fleet arrived in the home system of the Empire. Though initially feared to be pirates, and the first true test of the Navy, a different outcome emerged: the pirates, led by Salak Kazhkz, instead pledged their sword to the Emperor and swore fealty. In return for their loyalty, and (perhaps more importantly) their vessels, the Unathi were granted the grand House Han’san-Kazhkz. However, due to the recent naval primacy of the Kazhkz and the defeat of the Han&#039;sans, they are typically referred to as simply House Kazhkz. More information about the Unathi of Dominia can be found [[Unathi in Dominia|here]].&lt;br /&gt;
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A timeline of events in his reign follows:&lt;br /&gt;
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In &#039;&#039;&#039;2440&#039;&#039;&#039; he opted to attempt to enforce Imperial control over the province of Fisanduh.&lt;br /&gt;
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In &#039;&#039;&#039;2445&#039;&#039;&#039; the Coalition of Colonies officially forms the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
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In &#039;&#039;&#039;2451&#039;&#039;&#039; Necropolis Industries officially announced its partnership with Dominia would start in June of 2451, though some independent observers noted that facilities resembling Necropolis ones had existed on the planet since early 2440.&lt;br /&gt;
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In &#039;&#039;&#039;2452&#039;&#039;&#039; the Emperor once again entered talks with NanoTrasen at the behest of House Volvalaad, ultimately resulting in the corporation and Imperial government reaching an agreement regarding trading and piracy. The opening of Dominia to the greater market of NanoTrasen has allowed for the Imperial Navy to rapidly expand its capabilities in the past decade, though the fully assembled Coalition of Colonies Deep-Space Fleet still outclasses it handily according to recently released figures.&lt;br /&gt;
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In &#039;&#039;&#039;2455&#039;&#039;&#039; Emperor Keeser began a gradual withdraw from Fisanduh, having seen defeat in its mountainous territories. The province reverts to the droll Imperial title of &amp;quot;semi-autonomous region.&amp;quot; He instead opts to expand the Empire&#039;s borders in the void of space (in order to save face, according to some critics), and begins a campaign of conquest and colonization.&lt;br /&gt;
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In &#039;&#039;&#039;2462&#039;&#039;&#039; the Emperor continues to reign over Dominia, though he steadily grows older day by day. With the Empire suffering internal issues, and threats abroad, only the Goddess will know what will become of it when he passes...&lt;br /&gt;
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==Dominian Society==&lt;br /&gt;
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===Primaries===&lt;br /&gt;
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The Primaries are the noble and liturgical classes of the Dominian Empire&#039;s humans, though the noble class of Dominia often sees Secondaries adopted into it. Due to centuries of eating better than their commoner and lay counterparts, Primaries are physically larger and more imposing than their Secondary cousins. Secondaries that are elevated to nobility, though still primaries, tend to be slightly shorter than older families. Dominians (or Morozians, if you are from the former Confederated States) of this social class are not typically found in Fisanduh due to its lack of nobility and can reach heights of six feet in both genders. &lt;br /&gt;
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Unathi also fall into the category of &amp;quot;Primaries.&amp;quot; They are usually descendants of the Unathi raiders who bent the knee to the Empire or recent immigrants from the Hegemony. New Unathi immigrants, however, are often considered “glorified secondaries” due to needing to prove themselves to become full members of a House.&lt;br /&gt;
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Land-owning Primaries going abroad to seek employment or for extended amounts of time is a &#039;&#039;&#039;major social faux-pas&#039;&#039;&#039; that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, &#039;&#039;&#039;it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Average Male Height:&#039;&#039;&#039; 5&#039;6&amp;quot; - 6&#039;5&amp;quot;. The older a noble lineage, the taller they will be on average. &lt;br /&gt;
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&#039;&#039;&#039;Average Female Height:&#039;&#039;&#039; 5&#039;4&amp;quot; - 6&#039;3&amp;quot;. The older a noble lineage, the taller they will be on average. &lt;br /&gt;
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===Secondaries===&lt;br /&gt;
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Secondaries are the commoners and laypeople of Moroz, those on the planet lacking noble titles or liturgical positions. Exceptional Secondaries are often ennobled, becoming Primaries. They make up the bulk of Moroz&#039;s population but are the second-most populous group overall in the Empire after Ma&#039;zals. Secondaries from outside Fisanduh tend to be smaller and thinner than their counterparts in Fisanduh, and Secondaries as a whole tend to be smaller than Primaries (though there are exceptions). Secondaries represent a more diverse social class than the Primaries do, but are a part of the same ethnic group as the Primaries. The key difference between the two classes is the presence of a noble title. In the Empire proper, Secondaries form the core of the Moroz Holy Tribunal and Imperial society as a whole. Within the former Confederated States, Secondaries are instead referred to as &amp;quot;Morozians.&amp;quot;&lt;br /&gt;
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Unathi that come from outside of Dominia that are turned away from House Kazhkz or even stop attempting to join a house often become secondaries. As such, a good chunk of the Unathite population are secondaries.&lt;br /&gt;
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&#039;&#039;&#039;Average Male Height:&#039;&#039;&#039; 5&#039;6&amp;quot; - 5&#039;9&amp;quot; (add three to four inches if from Fisanduh) &lt;br /&gt;
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&#039;&#039;&#039;Average Female Height:&#039;&#039;&#039; 5&#039;1&amp;quot; - 5&#039;4&amp;quot; (add three to four inches if from Fisanduh)&lt;br /&gt;
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===Ma&#039;zals===&lt;br /&gt;
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A blanket term used to refer to those citizens— or subjects— of the Empire that are not from Moroz, Ma&#039;zals represent the Empire&#039;s underclass. They are an extremely diverse group that tends to be generally rebellious, and resistant to Imperial control. Those that do opt to side with the Empire have either been integrated into the Empire&#039;s colonial system or are turncoats. Ma&#039;zals also form a large population in the Coalition of Colonies, as they often flee from the Empire through whatever means are available. Ma&#039;zals form the backbone of the [[Dominian Imperial Military]] and can rise to great heights in the Imperial Army, though the majority never rise beyond the most junior officer ranks.&lt;br /&gt;
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Ma’zals, while diverse, can be divided into three distinct groups that the Empire of Dominia keeps track of. The largest of these groups are the &#039;&#039;&#039;“regular” Ma’zals&#039;&#039;&#039; of the Empire that have yet to fully accept Imperial rule. These Ma’zals are generally found on recently conquered planets and tend to be the most resistant to Imperial control, with violent resistance not being uncommon. No matter how much the Empire tries there are always those that continue to resist even after most have accepted their status as Imperial subjects, and House Strelitz often becomes involved in counter-insurgency warfare on Imperial colonies. However, in due time, these Ma’zals will eventually bend the knee to Imperial rule; in part due to the next, and smallest, category of Ma’zal.&lt;br /&gt;
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The so-called &#039;&#039;&#039;&amp;quot;Elevated Ma’zal,”&#039;&#039;&#039; is an unusual and often misunderstood figure both inside and outside of the Empire of Dominia. Originally an “invention,” of House Caladius, the men and women that make up this category of Ma’zals are trained to serve as bureaucrats in the massive bureaucracy of the Empire of Dominia. This has quite a few advantages as the Elevated Ma’zals know the planet, understand the local language and customs and can be utilized as a friendly face for the Empire’s control of the planet. Sometimes referred to as the “nobility of the Imperial frontier,” Elevated Ma’zals will often— with blessings from House Caladius of course— form their own noble houses and orders, assuming they are not integrated into House Caladius. These frontier houses are generally always affiliated with House Caladius, and have proven to be a valuable ally of their merchants.&lt;br /&gt;
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The final category of Ma’zals are those that have accepted Imperial rule and now live as full citizens of the Empire. The &#039;&#039;&#039;“Integrated Ma’zals,”&#039;&#039;&#039; of the Empire make up a smaller portion of the total Ma’zal population than their non-integrated counterparts but possess a greater amount of economic power than their rebellious counterparts and are, though not fully Morozian, considered to be loyal subjects of the Emperor and Goddess alike. The loyalty of some Integrated Ma’zals is so great that many are often awarded the prestigious title of Honourary Morozian, also referred to as “Morozian beyond the void,” in some areas, which represents that they have demonstrated a very high level of commitment to the Empire. Such an award is accompanied by immediate ennobling with the great house that recommended the award be bestowed.&lt;br /&gt;
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===Geneboosting===&lt;br /&gt;
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A technique dating back centuries, geneboosting is descended from colonial efforts to genetically engineer species adapted to the harsh Morozian climate. Geneboosting was originally used on humans by the Volvalaads at the behest of House Strelitz with the intent of improving the Imperial Army&#039;s officer corps before being adopted by House Volvalaad as a way to create a better class of nobility. Geneboosting is done during the fetal development stage. It greatly enhances the natural genetic structure of the patient, removing flaws and emphasizing strengths. &#039;&#039;&#039;This form of genetic modification is limited to the nobility due to the high cost and status associated with it&#039;&#039;&#039;. The effects lead to enhanced attributes and appearances: those geneboosted are stronger, faster, more able, and much longer-lived than their non-geneboosted counterparts. Geneboosted playable species tend to be slightly taller than average, with humans becoming as tall as 6&#039;8&amp;quot; (2.03m) and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance, and geneboosted humans are often held as paragons of Imperial society. Geneboosting carried out after birth, known as gene therapy, is very rare and generally dangerous in addition to being prohibitively expensive. Talks with Zeng-Hu to improve upon Dominia&#039;s pre-existing gene boosting techniques have not yielded results.&lt;br /&gt;
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===Dominian Heads of Staff===&lt;br /&gt;
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As a result of the Empire&#039;s fanatical outlook on certain issues such as synthetic life and edict breakers, Dominian heads of staff are fairly rare aboard Stellar Corporate Conglomerate facilities such as the SCCV Horizon. Those that do pass through the requirements needed to become a head of staff are typically considered to be liberals (or, rarely, reformists) in the Empire and typically belong to or are affiliated with a Great House, with House Volvalaad having the greatest representation abroad and House Caladius following closely behind. Nevertheless, they must still go through a great amount of orientation in order to adapt to life aboard such a cosmopolitan vessel.&lt;br /&gt;
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Dominians that are elevated to a leadership position within the Conglomerate are regarded to be the best and brightest of the Empire by the cartel and are highly-regarded by the for their professionalism and honor despite some difficulties in working with IPCs and other forms of synthetic life. Please note that playing a Dominian head of staff is not an excuse to make a player&#039;s round miserable just because they&#039;re a synthetic.&lt;br /&gt;
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==Languages==&lt;br /&gt;
&lt;br /&gt;
The Empire is a multilingual society divided between High Morozi, a Tradeband dialect, and Vulgar Morozi, a Sol Common dialect, along with various unathi dialects, such as Sinta’Azaziba, and Freespeak. Which of these languages one speaks are generally determined by one’s class and planet of birth. Among the Primary aristocracy and natives of the Imperial Core High Morozi is often the first, and primary, language, with Tau Ceti Basic and Vulgar Morozi fluency viewed as the sign of a good upbringing and education. Primaries who do not speak Vulgar Morozi are extremely uncommon, and those who do not speak the language are generally looked upon poorly by their peers. Many Secondaries speak Vulgar Morozi as their first language, though this varies from family to family.&lt;br /&gt;
&lt;br /&gt;
As one travels further from the Imperial Core, High Morozi begins to rapidly disappear as a first language and is replaced with its Vuglar counterpart, or with Freespeak. Often pejoratively known as “Gutter,” or “Rebel-Speak,” by Dominians the language is associated with the uncivilized frontier. Speaking Freespeak, even if one has knowledge of the language, is considered to be a major faux pas.&lt;br /&gt;
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==Synth Relations==&lt;br /&gt;
&lt;br /&gt;
Dominian hatred of synthetic life stems from its deep faith in the Holy Tribunal and all positronics are sought out and destroyed upon entering Dominia space. Interestingly, to observers, there seems to be a disproportionately high number of shell IPCs present in the sector compared to those beliefs. Rumors that Emperor Boleslaw Keeser declares political rivals untagged shells before black bagging them have been vehemently denied by the Empire.&lt;br /&gt;
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Imperial citizens working abroad in human space often interact with synthetics. In foreign lands, Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
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[[Category:Factions]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=29689</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=29689"/>
		<updated>2023-08-25T01:24:15Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: added intelligence directorate on-station blurb&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = Mira Sancta&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = High Morozi (Tradeband), Vulgar Morozi (Solarian Common)&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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The &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039;, often simply referred to as “the Empire,” is a heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the Mira Sancta System. This autocratic state is presently ruled by His Imperial Majesty &#039;&#039;&#039;Emperor Boleslaw Keeser I&#039;&#039;&#039;. The Empire of Dominia was proclaimed in 2385 by Emperor Godwin Keeser, the father of Boleslaw Keeser. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socioeconomically stratified due to the so-called blood debt, known as the Mor’iz’al. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes some a lifetime or more to pay off. Imperial society is heavily divided by class and the Mor’iz’al blood debt is a very important part of Imperial society. Many in the Empire follow a strict code of honor, which originates with its great houses. The Empire is considered by many to be a threat to the free frontier. Its state religion is the Moroz Holy Tribunal which lays a heavy hand upon the Imperial government, with their edicts enforceable as law and those that violate its edicts being referred to as “edict breakers,” a class of unpersons actively hunted down by the government. Perhaps the most famous export of the Empire is the gene-boosting techniques it has carefully developed over centuries, though they lag behind the Skrell. It remains highly imperialistic and somewhat isolated but has recently made strides to enter further into the galactic stage. “In the Goddess’s Name, So Shall It Be Done” is commonly regarded as the unofficial motto of the Empire, due to the association of the phrase with the Tribunal.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
&lt;br /&gt;
Based on the 2459 Imperial Census, the total population of the Empire is roughly fifteen billion, though this number has grown in the intervening years. Citizens from the Imperial Core tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunal&#039;s power. As one travels outwards from the Imperial Core loyalty to both Emperor and Goddess slowly fades, and the presence of the Imperial Army increases in response.&lt;br /&gt;
&lt;br /&gt;
Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to lack loyalty to both the throne and the Tribunal, largely due to being conquered by force rather than colonized by Morozians as the Dominian core worlds were. Many subjects are new to the Empire in these regions and are unwilling to bend the knee, leading to a great number of military units being stationed here. Imperial frontier subjects have a reputation for being uncivilized in the Inner Empire. They tend to be unwilling to convert, with these regions seeing higher amounts of edict-based executions.&lt;br /&gt;
&lt;br /&gt;
====[[Moroz]]====&lt;br /&gt;
The capital planet the Empire with roughly six billion residents. The planet is largely dominated by its large polar circles which encompass around 70% of the planet’s surface. Moroz is by far the wealthiest settlement in the Empire and owes much of its wealth to the extraction-based economics of Dominian imperialism, which has led to some resentment from other planets in the young Empire.&lt;br /&gt;
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====Zhurong====&lt;br /&gt;
[[Image:Minimap Dominia.png|thumb|A closer image focusing on the planets and territory of the Empire.]]&lt;br /&gt;
Colonized in 2367 by the combined efforts of the Imperial Alliance and Holy Kingdom of Domelkos, the Imperial Mandate of Zhurong is the Empire’s oldest continuous colony. Zhurong is home to plentiful mineral deposits which form the backbone of the local economy, and have ensured the planet is the beating industrial heart of the Empire and its Fleet. Its capital Hongse Chengbao, literally translated as Red Castle, is in one of the few stable regions of the planet and takes its name from the large Imperial Fleet Arsenal which was established there in the early 2370s. Much of the planet’s surface outside of the stable regions is constantly shifting and exposing new mineral deposits which the Empire readily exploits by using large mobile mining walkers designed to withstand the frequent earthquakes and volcanic activity Zhurong is known for. The planet is known to be far hotter than Moroz and local fashion discards the long sleeves and heavy coats of Moroz for short sleeves and lighter fabrics.&lt;br /&gt;
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In both the present day and historically Zhurong has served as a critical industrial hub for the Empire which produces many of its weapons of war, ranging from humble infantry rifles to the venerable Moroz-class dreadnoughts of the Imperial Fleet. Most in House Zhao, which has long dominated Zhurong, believe the War of Moroz was won in Zhurong’s factories and orbital shipyards. The ever-increasing demands of the Empire’s colonial conquests has resulted in the Admiral-Governors of Zhurong creating the Red Castle System: a decree which divides the planet into a series of counties which are ruled by minor nobles or qualified Secondaries affiliated with House Zhao. Appointed by the Admiral-Governor, these Counts and Countesses are responsible for ensuring the quotas set for Zhurong by the Imperial Council are met. If they are not met, the rulers can simply be removed. Despite the risk of removal some families have had a great deal of success as Counts minted by the Red Castle, and have made themselves and their holdings immensely wealthy in the process.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most successful of the Red Castle Counts is the Kaneko family, a group of minor nobles who are responsible for large-scale steel production in Kaneko County. Unfailing in their loyalty to House Zhao and the broader Empire, House Kaneko is known for its fair and relatively meritocratic policies towards its subordinates, including its Ma’zal workers, and has never once failed to meet its assigned quotas. Their family crest — a yastr holding a forging hammer in its claws — is stamped on every piece of steel they forge and is a common sight throughout the Imperial military. House Kaneko’s motto — Zhurong Steel — has become a slang term in many corners of the Empire for a high-quality product which will not fail. The family has consistently refused offers to integrate it into House Zhao, citing their role as servants of House Zhao above all things. More cynical souls have pointed to House Kaneko’s independence allowing for it to more easily interact with foreign companies, such as Zavodskoi Interstellar.&lt;br /&gt;
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Those beneath these Counts and Countesses are primarily Ma’zals and less wealthy Secondaries, though some minor nobles can be found in administrative positions across the planet. The factories and mineral fields of Zhurong are a common destination for Ma’zals looking to quickly work off their Mo’ri’zal, and those of their family, despite the hazards associated with working in the mineral fields. Earthquakes and volcanic activity are two major hazards which face the mining walkers of Zhurong, and injuries can be quite common among the planet’s miners despite safety standards and protective equipment demanded by the Admiral-Governor for all miners. In the factories in orbital works of Zhurong life is significantly safer but pay is lower. Zavodskoi Interstellar, a recent partner of the Empire, has begun to invest large amounts of funds into the planet’s industrial infrastructure, and Zhurong’s fortunes seem to have improved greatly through cooperation with Zavodskoi. Some in the broader Spur have whispered of Zavodskoi’s intent to turn Zhurong into their version of [[New Hai Phong]] — an industrial planet which they can cite as a major accomplishment and source of income.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
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====Zhurong Imperial Shipbuilding====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Let me phrase this in a way even you can understand, Grand Consul. A sculptor cannot function without her materials, yes? The resources you will be diverting into this pet project of yours are my materials, and my sculpture is our Empire!”&amp;lt;/i&amp;gt; — Grand Admiral Huiling Zhao during discussions preceding the creation of ZIS.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zhurong Imperial Shipbuilding&#039;&#039;&#039; is a Zavodskoi Interstellar affiliated company subordinate to the larger Zhao-run Zhurong Imperial Naval Arsenal (ZINA) which is located on the Empire of Dominia’s industrialized core world of Zhurong. The ZIS is focused around, as the name implies, the construction of ships but has a focus on civilian hulls rather than military ones. Founded in 2462 after the construction of multiple shipyards in orbit of the industrial planet [[Empire_of_Dominia#Zhurong | Zhurong]] by House Zhao and funded by House Caladius, ZIS is  a successful attempt by the Empire to force Hephaestus Industries out of a market, in this case the need for civilian and industrial vessels within the Empire of Dominia, and replace it with a native Dominian company. &lt;br /&gt;
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Contemporary Operations and Influence: Currently, the ZIS profits along the Great Houses of the Empire, using the raw resources of newly conquered frontier worlds to build the vessels which transport those resources from the frontier worlds. By cooperating with both  House Zhao and Caladius and focusing their efforts on civilian vessels rather than military ones, ZIS has come to hold a near monopoly over the construction of those vessels within the Empire, and limitations on other megacorporations places by the Chief Commissioner of Economic Development ensure their position remains secure. Outside the empire they currently compete with Hegeranzi Starworks, a Hephaestus subsidiary for markets not only in the Badlands but across the Spur. Currently, the Starworks has a leading edge due to the help of Hephaestus Industries and ZIS’ focus on serving the Dominian market first. However, ZIS is increasingly finding an edge in more specialized vessels and equipment compared to the mass production design of the Starworks. ZIS works closely with Zavodskoi Industries, who buys their ships for sale outside of the Empire. Zavodskoi also provides many skilled engineers for the ZIS through a work contract program. Most ZIS employees not affiliated with Zavodskoi are Ma’zals from the Imperial Frontier seeking better work and higher wages to pay off their Mo’ri’zal. These Ma’zals are typically supervised by Secondaries, who make up the vast number of white-collar jobs found in both ZIS and its parent company, ZINA.&lt;br /&gt;
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&#039;&#039;&#039;Executives&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Lord Master of the Shipyard (CEO): Lanying Zhao&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though criticized by many in House Caladius for being clear evidence of Imperial Fleet meddling in the affairs of civilian shipbuilding, the Admiral-Governor of Zhurong has doggedly maintained her position as Lord Master of the Shipyard through her own influence, vast talents, and the patronage of the Grand Admiral. Lanying’s tenure as ZIS’ first, and so far only, leader has been relatively unpopular with House Caladius due to her repeated choices to direct ZIS resources into ZINA, which she also controls, despite protests by many merchants. Conversely, these choices have made her quite popular with her own house. Rumors have recently spoken of the Admiral-Governor, a woman bored half to death by her duties, resigning her position as soon as a successor emerges. Only time will tell if these are true.&lt;br /&gt;
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&#039;&#039;&#039;Master of Production: Xiu Zhao&#039;&#039;&#039;&lt;br /&gt;
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The mind behind many ships used by civilian and military actors across the Empire, Xiu Zhao is often regarded as one of the house’s greatest contemporary engineers. Serving as Master of Production is something of a retirement for the old engineer as he is now responsible more for production schedules than military vessels. Some say it is more a punishment than retirement for his promotion and production of the somewhat inefficient Empire-class cruiser, but House Zhao has been quick to deny these rumors. Regardless of why he is there Xiu has proven to be an effective technical mind, though he often finds himself in conflict with Lanying over how best to allocate resources.&lt;br /&gt;
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&#039;&#039;&#039;Commissioner of Finance: Annette Caladius&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The comptroller of ZIS’ budget, Annette Caladius — otherwise known as the Countess of Saint’s Landing on Alterim Obrirava — is a woman often frustrated by her associates on the executive committee. Much of her time is spent thwarting Zhao plots to funnel more money away from ZIS and its merchant ship production. The time which is not spent doing this is often instead spent managing the affairs of her distant, though religiously important, holding or meeting with the myriad House Caladius-affiliated merchants. Countess Caladius is almost always surrounded by a throng of Secondary and Ma’zal clerks, secretaries, and functionaries who work tirelessly to ensure the will of House Caladius is carried out at ZIS. While the Countess has won great approval in her position she has long yearned for more, and some believe she is merely using ZIS as a springboard to launch herself into the position of Grand Consul — House Caladius’ elected leader.&lt;br /&gt;
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&#039;&#039;&#039;Chief Supervisor of the Shipyard: Henryk Gottfried&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Imperial Knight with a long history of service in the Imperial Fleet, Sir Gottfried is the only Secondary on ZIS’ executive committee. A former Fleet logistics officer assigned to the elite First Battlefleet, his organizational skills — and family connections to House Zhao — made him an ideal candidate for the position of Chief Supervisor of the Shipyard, and he is now responsible for much of the day-to-day running of ZIS. A Fleet man to the core, Gottfried is not unwilling to shift ZIS resources to Fleet projects if the Governor-Admiral or Grand Admiral deem it needed.&lt;br /&gt;
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&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the shipyards of the Zhao-dominated Zhurong Imperial Naval Arsenal almost entirely focused on the construction of military vessels and their accessories, the Empire, and House Caladius, found itself struggling to transport resources from their expanding frontier colonies to the Imperial Core for use in heavy industries or other economic activities. The Empire, ever wary of outside influence, curtailed the expansion of [[Hephaestus Industries]], who had been attempting to enter the market with their ships produced by [[Unathi_Guilds#Hegeranzi Starworks | Hegeranzi Starworks]], one of their subsidiaries. House Zhao was instructed by the Emperor and Chief Commissioner of Economic Development Izla Caladius to create an imperial company to supply ships for the empire&#039;s industry, being the great house most familiar with shipbuilding. As the Zhaos were more obsessed with their military shipyards however, they came to an agreement to work closely with Zavodskoi Interstellar, a well respected company in the empire, to accomplish their orders with minimal effort. Were it not for Zavodskoi, the ZIS would be an often ignored and poorly supplied organization. &lt;br /&gt;
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Many in House Zhao, including — according to the Fleet’s rumor mill — the Grand Admiral herself, resent ZIS for taking up valuable manpower, resources, and time which could have instead been diverted to the Imperial Fleet’s arsenal, and perhaps allowed for the construction of a third of the feared Moroz-class dreadnoughts. But the House and the Imperial Fleet are not blind to the reality of the situation: while the existence of ZIS may result in a small decrease in materials sent toward what truly matters, more ships for the ever-complaining House Caladius will allow the Fleet to divert its cargo transports toward more important tasks. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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====Alterim Obrirava====&lt;br /&gt;
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A lush and Earthlike planet in a system rich in Helium-3, the Imperial Mandate of Alterim Obrirava is a wealthy core world of the Empire of Dominia and a key hub of its fuel industry. Colonized alongside Alterim Balteulis in 2379 during the tail end of the War of Moroz, Obrirava is dominated by Houses Caladius and Zhao. The two great houses do not typically agree on the matter of selling the planet’s bountiful Helium-3 abroad: the Caladius advocate for it, the Zhao advocate against it, and the governor rounds himself caught in the crosshairs of the great houses. Despite Zhao-dictates restrictions on selling its most valuable resource abroad, the planet’s capital, Ilstel, is home to a thriving foreign merchant community sponsored by House Caladius. The planet’s environment is pleasant and many of its residents are immigrants from Moroz who have migrated from the frozen capital of the Empire for greener climates. Clothing on Alterim Obrirava is lighter and more colorful than its counterparts on Moroz.&lt;br /&gt;
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The pleasant and green environment shows signs of having been terraformed at some point by an unknown, likely now extinct, galactic power. Some have theorized the terraforming may date to the Glorsh era but the Empire has consistently refused foreign researchers access to the planet for the purpose of studying its biosphere. House Caladius and much of the broader Empire have claimed the idyllic environment of Alterim Obrirava are a clear indication of the Goddess blessing the Empire with boons. House Volvalaad has long allegedly researched the biosphere alongside the other great houses but has yet to release any information beyond the Empire’s scientific community. More Goddess-touched — the rare women gifted with the ability to “hear” the Goddess — have originated from Alterim Obrirava than any other planet in the Empire.&lt;br /&gt;
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The tourism industry is one of the largest employers of Obrirava’s residents aside from the Helium-3 industry, which employs more Obriravans than any other single industry. Most tourists are other Dominians, and they tend to be either Primaries or wealthy Secondaries. The Secondaries and Ma’zals which make up the service sector of the planet hold themselves to the highest standards to ensure they satisfy the wants and demands of these rich Dominians, and often find themselves employed by [[Idris Incorporated]] when they go abroad. Those who do not work in the service sector are often Ma’zals who are employed in the planet’s orbital Helium-3 mining and refining industry. While not as hazardous as Zhurong by any stretch of the imagination the asteroid fields which the system’s Helium-3 is harvested from are located far in space and demand painstaking EVA work to harvest. Zavodskoi Interstellar is a recent entrant to the Helium-3 mining industry in the system and has established several joint ventures with the engineers of House Zhao.&lt;br /&gt;
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====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
The dry and hot Tribunalist Mandate of Alterim Balteulis was originally colonized in 2379 by devout members of House Caladius who felt called to spread the Moroz Holy Tribunal beyond Moroz itself. They established the planetary capital of Casotania and quickly set to work constructing shrines and churches to honor the Goddess’ conquest of this uninhabited world. Alterim Balteulis is home to vast, dry savannahs and hot deserts which encourage the planet’s dominant form of extreme weather: sandstorms. While they can be devastating to unprepared crops and settlers the residents of Alterim Balteulis have overcome these obstacles through faith and clever engineering techniques such as shielded farms and protected railroads.&lt;br /&gt;
&lt;br /&gt;
The primary draw of Alterim Balteulis is its immense number of Tribunalist churches, including the massive Grand Cathedral of the Holy Tribunal – an extravagantly expensive structure commissioned by House Caladius to demonstrate their unwavering commitment to the Goddess and built in an area painstakingly terraformed with assistance from House Volvalaad to resemble an idyllic settlement outside Domelkos on Moroz. While some more liberal Tribunslists have balked at this expense the religious grandiosity of the planet has attracted many migrants and pilgrims from across the Empire, some of which opt to settle upon the planet’s dusty surface.&lt;br /&gt;
&lt;br /&gt;
Due to its climate Alterim Balteulis is home to the significant amount of the Empire’s unathi population, but they remain a small minority on the planet.&lt;br /&gt;
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====Novi Jadran====&lt;br /&gt;
[[Image:Imperial_Frontier.png|thumb|The flag of the Empire&#039;s frontier regions. Its colors symbolically represent Houses Caladius, Zhao, and Strelitz in addition to the Empire itself.]]&lt;br /&gt;
A tundra planet initially colonized by inhabitants of the Adriatic coasts with a population of roughly 100 million people, located near the edge of the Empire&#039;s westernmost frontier. Predominantly cold and icy with short summers, this climate has kept the economy primarily rural and much of the planet underdeveloped, with most living in small cities dotted around the coast and major waterways. A few major population centers exist, such as the capital of Nova Rijeka, that have a semblance of a modern service-based or industrial economy, though these are typically based around processing the foodstuffs the planet is well-known for. Noble authority on the edge of the Empire in Novi Jadran is quite strong, with many people viewing themselves as loyal to their local nobles first and the greater Empire second.&lt;br /&gt;
&lt;br /&gt;
Novi Jadran has been under firmly the Empire&#039;s control since its peaceful annexation in 2389, and has proved itself to be a loyal colony despite not contributing much to the Imperial treasury. Many in the Empire view it as the “model colony” of the Dominian frontier and it is visited by many functionaries on tours due to this status, with the Chief Commissioner for Colonial Affairs visiting the planet twice a year. These visits are major events for the planet’s inhabitants and bring with their best offerings for the visiting Primaries in hopes of attracting attention, and the benefits from having a Primary’s eye upon you. These gifts are usually finely crafted feasts and food, though it is not uncommon for horses and other animals to be presented.&lt;br /&gt;
&lt;br /&gt;
Planetary cuisine holds true to its Adriatic roots, with many Croatian and Italian elements still present. Fish-based diets are ubiquitous among the rural people as the vast oceans make for perfect fishing conditions and much of the ground is too cold to properly till. The raising of livestock is common towards the equator of the planet, but is not as prevalent as fishing.&lt;br /&gt;
&lt;br /&gt;
Despite its status as the “model colony” the planet is not without its problems. Many local nobles are negligent regarding the needs of the rural population and often refuse to carry out mandated infrastructure or electrical reforms. Many of the rural inhabitants in far-flung regions still have either no electricity, or very little. The petty nobility that oversees the various settlements and cities often protests this mismanagement, but the dukes keep them in check through vast and indulgent parties and balls. Calls for a new administration have been spreading around the planet for some months, but only time can tell if the nobility will be reigned in by the Empire or not.&lt;br /&gt;
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====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
Fully conquered by the Imperial Dominian Army in 2422, the Imperial Viceroyalty of Sun Reach is the least populous of the Empire’s major worlds and derives its name from the planet’s largest settlement — a small town which has been transformed into a metropolis over the last forty years due to House Caladius’ investments into its infrastructure and the system’s incredible amounts of Helium-3, the lifeblood of the Imperial Fleet. Sun Reach is a world commonly known through the Empire for the hot, wet climate which supports large fields of algae farmed by those citizens of the planet not employed by the Helium-3 industry. Much of the planet’s surface is dominated by mangroves and swamps which make building infrastructure difficult, and what infrastructure is built through these regions must be painstakingly maintained lest it falls into disrepair and ruin. A resident of Sun Reach is generally referred to as either a Sun Reacher or, more informally, a Reacher.&lt;br /&gt;
&lt;br /&gt;
Prior to its annexation by the Empire — described in official Viceroyalty histories as a triumphant rescue from the banditry and anarchy which had ruled the planet, and by dissidents as a brutal occupation which has continued for four decades — Sun Reach was one of dozens of post-Solarian Hegemonic Era colonies, worlds colonized during the pre-Interstellar War era during the Alliance’s golden age and abandoned in the Alliance’s [[Sol Alliance History#2302: Elyra’s Secession and the Collapse of the Southern Solarian Frontier|retreat from the Southern Solarian Frontier after 2302]]. Utilized by the [[Solarian Armed Forces#Solarian Navy|Solarian Navy]], much like the later Imperial Fleet, it was abandoned with valuable assets such as its Helium-3 industry and limited shipbuilding facilities intact. In the intervening years Sun Reach’s colonial government — left behind during the retreat — turned itself from a Solarian government into a bandit state which relied upon its Helium-3 resources and shipbuilding to dominate its poorer and weaker neighbors, and had successfully a small piratical empire of its own by the late 24th century. These Pirate Lords, descended from the original colonial administration, enriched themselves but not the planet’s people, causing resentment to build in a poor, mostly rural population kept in check through fear and intimidation.&lt;br /&gt;
&lt;br /&gt;
But by the dawn of the 25th century, the beginning of the end for the Pirate Lords was in sight. The rise of the nearby and much more powerful Empire of Dominia had created an opponent they could not hope to best, and the former tributary states of the [[Human Piracy|pirate empire]] beseeched [[Moroz]] for protection — as did a small group of [[Moroz Holy Tribunal|Tribunalist]] faithful on the planet. A minor skirmish between Pirate Lord-aligned vessels and the [[Dominian Imperial Military#Notable Fleet Forces and Equipment|Imperial Fleet’s 1st Battlefleet]] in 2422 was utilized by the Empire to launch a formal invasion of the planet within the same year, and the Pirate Lords rapidly found themselves defeated, tried, and mostly executed by the triumphant Empire — though some escaped to the [[Republic of Elyra]] or [[Coalition of Colonies]]. Some of the population, ecstatic to be free of the Pirate Lords, accepted the Empire with open arms, while others saw it as trading of one despot for the other.&lt;br /&gt;
&lt;br /&gt;
In the forty years since its conquest the Viceroyalty has done much to both endear itself to and aggravate the Empire. While much of the population — particularly those in the Imperial capital of Sun Reach and the fertile “Algae Belt” around the planet’s equator — are steadfast in their loyalty to the Empire, the swamps and mangroves which define much of the planet&#039;s surface have proven themselves to be a persistent source of trouble for the Empire. Dissident Sun Reachers, or [[Dominian Imperial Military#The Imperial Army|Imperial Army]] deserters, will often flee into these areas and from there, launch guerilla attacks against Imperial forces and loyalists. A longstanding campaign by forces of the Imperial Army, [[Dominian Imperial Military#Notable Imperial Army Units|local militias]], and [[Dominian Imperial Military#The Imperial Flying Corps|Imperial Flying Corps]] has suppressed these guerrillas, but has not entirely eliminated what the Viceroyalty described as, “rural banditry,” on the planet. Problems with development due to the planet’s environment still remain and many Sun Reachers live as sustenance algae farmers, with only a career in the He-3 industry that dominates its industrial centers or a life in the Imperial Military as exits. Perhaps in honor of their piratical heritage, many Sun Reachers join the [[Dominian Imperial Military#His Imperial Majesty’s Fleet|Imperial Fleet]] or, failing that, the [[Human Piracy#Empire of Dominia-Affiliated Privateers|Goddess’ Flotilla]].&lt;br /&gt;
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==Economy==&lt;br /&gt;
&lt;br /&gt;
Though Dominia accepts the Solarian Standard Credit like many other regions of the Spur, it continues to use the Imperial Pound as a local currency, which is backed in precious metals by the Imperial Bank of Moroz. The Great Houses are very powerful movers in the Imperial economy and are some of the largest employers. Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military’s budget have seen rapid growth in all types of equipment production and research for the army and navy, sectors dominated by houses Kazhkz, Strelitz, and Zhao.&lt;br /&gt;
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==The Mo’ri’zal==&lt;br /&gt;
&lt;br /&gt;
The Empire’s unique form of taxation is the Mo’ri’zal, or “Blood Debt” in Vulgar Morozi. The Mo’ri’zal is a lump sum every Imperial subject receives upon birth (or otherwise acquiring their citizenship) that is paid to the state over the course of their life, and is often high enough to require decades to pay off. How quickly one can pay off their Mo’ri’zal is a key marker of one’s economic class in the Empire. Most Primaries — those of the Empire’s aristocracy — have theirs paid off at birth, most Secondaries — the Imperial middle class — pay theirs by early to mid adulthood, and many Ma’zals — the colonial subjects of the Empire — must work their entire lives to pay it off.&lt;br /&gt;
&lt;br /&gt;
One’s Mo’ri’zal can be paid off by others, and many noble houses of Dominia attract commoners into their employ through promises of paying off parts of their debt. The Mo’ri’zal can also be paid off in other ways: military service pays five percent of the debt per year served, and injuries received in the line of duty — particularly severe ones — can pay off large amounts of the debt. Those that fall serving the Empire have their entire debt and a part of their immediate family’s debt forgiven.&lt;br /&gt;
&lt;br /&gt;
While the Mo’ri’zal is a significant sum — and criticized by some as simply a state-sponsored form of indentured servitude — it is quite popular in the Empire’s core worlds due to the benefits it provides them: their paying of the Mo’ri’zal funds healthcare, public services such as education, infrastructure, and the might of the Empire’s war machine. It is additionally often trivial for many of them to pay off their Mo’ri’zal due to the wealth of many in the Empire’s core. In the Empire’s colonies, such as Sun Reach, the Mo’ri’zal is looked upon much more poorly. Many Ma’zals were initially born as non-Imperial subjects and only received their Mo’ri’zal when the Empire conquered their planet, and few of them view the debt — which is meant to be paid off gradually from one’s birth onwards — as reasonably payable. While the debt is legally meant to not carry over to one’s descendents, should it be unpaid at one’s death, a familial history of being unable to pay Mo’ri’zals can result in a denial of privileges such as healthcare until the debt is settled -- generally through a family member joining the the Imperial military.&lt;br /&gt;
&lt;br /&gt;
Compounding the issues of these recently-conquered Dominian subjects is the nature through which the Mo’ri’zal is calculated. As the Mo’ri’zal is assigned to an Imperial subject at their birth -- or at the point that they become a subject -- it is not, like other taxes, based upon one’s income. Instead it is based upon one’s perceived loyalty to the Dominian state, and the Imperial throne by extension. Primaries and many Secondaries often have small Mo’ri’zals due to generations of dedicated service to the Empire while less loyal populations -- such as Fisanduhians, Lyodii, and some Ma’zals -- tend to have larger Mo’ri’zals.&lt;br /&gt;
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==Edict Breakers==&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space, however, due to the nature of the fourth edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near-passive harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the lawbreaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|The Imperial standard of House Keeser, intended to represent three nation-states of old Moroz that formed the basis of the Empire of Dominia.]]&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all-consuming imperial bureaucracy. The Imperial Cabinet and Electors are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
===Imperial Cabinet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colonel-in-Chief of His Majesty&#039;s Special Operations Group: Angelika-Lina Strelitz&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The typical soldier of the Imperial Army is a well-trained, well-equipped, and well-motivated individual that is able to take and hold ground from the Empire’s typical opponents with ease. But there are some things that even these individuals cannot do, and this is when His Majesty’s Special Operations Group is deployed. The position of its leader — the Colonel-in-Chief — is considered to be an extremely prestigious duty that has been held by a member of House Strelitz since the Group’s creation following the War of Moroz.&lt;br /&gt;
&lt;br /&gt;
The present Colonel-in-Chief is herself a veteran of the Group, as every member before her has been. Recently ennobled into House Strelitz shortly before her ascension, the twenty-five-year veteran of the Imperial Army prides herself on being above politics. Prior to her promotion the Colonel-in-Chief served with distinction in the non-geneboosted section of the Group — an unusual unit for the Moroz-born nobles that often serve with the Group. While her service would cost Angelika-Lina her left eye (lost to shrapnel while in Inner Fisanduh), it would give her the network — and the prestige — required for a promotion to Colonel-in-Chief in 2461.&lt;br /&gt;
&lt;br /&gt;
As Colonel-in-Chief, Angelika-Lina has desperately attempted to stay uninvolved in politics while attempting to mold the Group into a perfect special operations force. While she has managed to consistently increase its budget — and, as a result, its successes — the Colonel finds herself pulled further and further into the realm of noble politicking, and often privately wishes to be back on the field. When the Emperor goes to join the Goddess, many believe that the Colonel-in-Chief, with her multitude of connections to Ma’zals she has served with and obsessiveness towards the Group, will have no choice but to formally align herself with the Crown Princess or be sacked. And to her, the thought of another in charge of the Group — her  Group — is not something she can bear. Her desire to stay away from House politics may also be the reason why, despite tensions between the Strelitz and the Unathi of Dominia, and limitations imposed on said Unathi in the army by her House, the Group still accepts the occasional sinta soldiers within its ranks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner of Economic Development: Izla Caladius&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
All states — including empires — are built upon their economies first and foremost. Without a strong economic base to support its wars of conquest the Empire of Dominia would doubtlessly buckle under its own weight and begin to shrink before collapsing, defeated by internal forces rather than external opposition. A position that can only truly be filled by a person addicted to their work, the CCED manages economics through the Empire: everything from taxes to tithes to trade passes across their desk, and is stamped by their hand. The position is regarded as so vital that it has been held by the Caladius since inception and has remained with one family of the house for its entire history, slowly passing from relative to relative through Imperial history.&lt;br /&gt;
&lt;br /&gt;
Born in 2420 to the Montague family of House Caladius, Izla Caladius bears a resemblance to her distant predecessor: Maria Caladius, CCED from 2398 until her unexpected death in an aircraft crash in 2421. Her immediate precursor, Victoria Caladius, perished under similar circumstances in 2445, thrusting the young Izla into the position of chief commissioner alongside her aide, Josephine Caladius — herself quite similar-looking to her relative, Victoria — at the age of twenty-five as a freshly-minted doctor of economic studies. Izla scarcely has a life outside of work and is viewed as something of a reclusive night owl by the rest of the court, with very few daytime appearances ever recorded — a habit which seems to define many CCEDs, which often work atypical hours long into the night.&lt;br /&gt;
&lt;br /&gt;
In her nearly twenty years as CCED Izla has led the Empire through booms and busts, but has committed it to a steady course intended to ensure the Empire can retain much of its economic and military output even in a disaster scenario where it is embargoed by the entire Spur. Despite this policy she has not shied away from broader trade relations with the rest of the Spur, and is often credited for enticing Zavodskoi to permanently relocate its headquarters to Moroz. Notably, she was a major factor behind the Empire’s decision to stick with Helium-3 refining rather than investing into phoron. With the crisis deepening this policy, criticized in the short term for being unprofitable, is paying dividend hand over fist.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner of His Majesty&#039;s Imperial Military: Eliza Volvalaad&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
While the various cabinet members may hold near absolute power over their respective military branches, it is the Chief Commissioner that directs much of the military’s  efforts from behind the scenes. The chief commissioner is, on paper, intended to exist as the primary director of military research and development. In reality the position — which has been occupied by a Volvalaad since its creation — is used by House Volvalaad to exert influence over Houses Strelitz and Zhao. The research of the Volvalaads is used and valued by all branches of the Imperial Military, but often comes with a price attached, and the cost is typically repaid by carrying out the Volvalaad’s goals abroad.&lt;br /&gt;
&lt;br /&gt;
Born in 2398 to a family long deeply involved in House Volvalaad, Dr. Eliza Volvalaad, PhD. is regarded as one of the Empire’s foremost researchers in the field of laser-based weaponry — much of the military’s laser weaponry currently in use can be traced to her and her Volvalaad-staffed laboratory in Jinxiang on Moroz. Decades of work and research, along with her connections to Houses Zhao and Strelitz, made her an ideal candidate for the position of chief commissioner, which she was appointed to in 2454 in the hope that she would be able to balance the influence of her own house, the Zhaos, and the Strelitz while ensuring the military retained its technological advantage over its neighbors.&lt;br /&gt;
&lt;br /&gt;
In the ten years she has spent as chief commissioner, Dr. Volvalaad has effectively balanced the demands of the Volvalaads alongside the desires of Houses Zhao and Strelitz while ensuring the Imperial Military retained its edge over the frontier systems it must conquer for resources and prestige alike. But despite her best efforts the chief commissioner has not been able to keep pace with the Serene Republic of Elyra’s phoron-backed development sector, and some believe Doctor Volvalaad - now rapidly approaching seventy years of age — will soon retire, leaving the critically important position vacant.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner of Imperial Sovereignty: Antonio Caladius&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Diplomacy — even for the Empire, which has long had sour relations with its neighbors — is key to any modern state. But despite the importance of diplomacy, the role of the Chief Commissioner of Imperial Sovereignty is somewhat limited due to the Empire’s poor reputation abroad, aside from the Republic of Biesel and Jargon Federation. Much of the CCIS’ duties instead relate to maintaining good relations with Zavodskoi Interstellar, which has quickly become one of the Empire’s major employers.&lt;br /&gt;
&lt;br /&gt;
Though a member of House Caladius, Antonio has had close relations with House Volvalaad since his birth in 2412, and often collaborates with Grand Duchess-Electress Landi Volvalaad to push for the demands of both houses abroad. A lifelong liberal Dominian and advocate for a greater Dominian market abroad, Antonio’s ascension to the position of chief commissioner in 2455 was seen by many as a concession by the Emperor to Houses Volvalaad and Caladius.&lt;br /&gt;
&lt;br /&gt;
But despite his high-minded goals of a more liberal, more politically involved Empire, Antonio&#039;s time as chief commissioner has been fraught with disappointment. He has been stymied by the more politically powerful Huiling Zhao and Dorothea-Frieda Strelitz, who favor strength over diplomacy when it applies to the Empire’s frontier, and his efforts to have the Coalition’s embargo formally lifted ended in failure in 2462. Many talk of replacing the often-unsuccessful diplomat, and Antonio worries the Emperor — who now rarely calls upon him — has begun to listen to these detractors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner for Colonial Affairs: Alessandro Amadei&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In a society such as the Empire of Dominia where expansion — for resources, primarily — is a key pillar of its continued ability to survive and thrive, the duty of managing its colonies is one of the most critical in it. Every colonial official found in the Imperial Frontier,from the viceroys in charge of entire planets to lowly Ma’zal bureaucrats, is the responsibility of the Chief Commissioner for Colonial Affairs, the master of the Dominian colonial empire. To be entrusted with such a critical position is to be one of the closest individuals in the Empire to the Emperor, and the current Chief Commissioner has long been a close friend of the royal family.&lt;br /&gt;
&lt;br /&gt;
Born into a family of Morozian bureaucrats in 2426, the young Count Amadei spent much of his youth cavorting with his fellow nobles, including the royal family, and building connections with other Morozian nobles. Wanderlust pulled the young Count into the Imperial Flying Corps where he proved himself an effective — if egotistical — pilot and won multiple accolades for himself, returning to Moroz a decorated veteran. His decorations and connections, particularly to the royal family , led to his ascension to the position of Chief Commissioner for Colonial Affairs in 2456.&lt;br /&gt;
&lt;br /&gt;
Count Amadei, the current Chief Commissioner, is a man of both charisma and controversy: an exceptionally talented administrator, longtime friend of the Emperor, and veteran of the Imperial Flying Corps, Amadei has long been an advocate for both his old Corps and the burgeoning colonial domain that the Empire finds itself ruling. But some in the high society of the Empire gripe at his posting and view him as a mere unaffiliated noble granted privileges solely due to his friendship with the Emperor, and believe they should be represented in the position instead. The Count has long had a poor relationship with House Caladius as a result, and is often known to become involved in spats with Antonio Caladius over the diplomatic repercussions of the Empire’s colonial endeavors. In almost every fight they have, the Emperor sides with Amadei – not Caladius. But as the Emperor ages the Count grows nervous, wondering what will happen to him when he is finally shorn of his greatest protector.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Minister of Unathi Affairs: Kasz Han’san&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Considering the notable Unathi population now in Dominia, and most importantly the fact that the large majority of said population are primaries, the Emperor needed something, or someone, to keep them loyal and in check the moment the Han’san and Kazhkz clans became a house. This is certainly not an easy task when speaking of an alien race. From cultural differences to distinct biological characteristics such as diets or sleep cycles, the Empire needed someone who truly understood the Unathi to both represent them efficiently in the Cabinet, and who could then properly communicate to the Sinta of the Empire to coordinate them to the best of their ability and use within the bureaucracy.&lt;br /&gt;
&lt;br /&gt;
Lord Marshal Kasz Han’san, Contact War veteran, once a General under Seryo Kazhkz back on Moghes, and leader of the Han’san faction within the Khazkz House was chosen for such a role. If the Unathi of the Han’san earned the reputation of being fantastic soldiers, their ability to make charismatic, and at times, cunning leaders is also true, and the old Lord Marshal proves to be both. Though perhaps cautious due to his extensive history of war, he provides some insight on both his people and his political history in maneuvering among a cabinet. In particular, he is often close with Amadei due to the latter&#039;s charisma and knowledge and the former&#039;s interest in the Empire&#039;s political sphere. This spawned from the Unathi&#039;s employment in the outer reaches of the nation&#039;s colonies as shock troopers and enforcement, and as such, Kasz has remained informative and helpful in coordinating with the Chief Commissioner. However, this sometimes puts Kasz at odds with Antonio at times due to his relationship with Amalei, and House Kazhkz&#039;s burgeoning friendship with House Caladius is in an awkward position in the cabinet&#039;s circle as a result. These friendships are something that Kazhkz does his best to maintain in order to stand a chance against all three of the Strelitz within the Cabinet, with which relationships have been tense at best, especially with Dorothea-Frieda.&lt;br /&gt;
&lt;br /&gt;
Despite house Han&#039;san&#039;s current weakened state after its humiliating defeat against the Fisanduhan Freedom Front, Kasz Han&#039;san remained in the cabinet, most preferring him over the alternative, the much more politically inadequate Salak Kazhkz. The Lord Marshall also managed to prove to be right pick over time for such a role, managing to convince Dominian Unathi to convert to the Tribunal. Many theorize that the Lord Marshal&#039;s work is the only reason why the Han&#039;san still exists and wasn’t wholly absorbed into the Kazhkz after their defeat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grand Admiral of His Imperial Majesty’s Fleet: Huiling Zhao&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most powerful cabinet positions, the role of Grand Admiral has been filled by a member of House Zhao since its creation. The Grand Admiral holds almost unquestioned authority over His Imperial Majesty’s Fleet — with only the Emperor able to overrule them — and is often regarded as the third most powerful figure in the Empire after the Emperor himself and the Immaculate Hand due to this authority. If the Fleet is both the sword and shield of the modern Empire, the Grand Admiral is the individual who wields both.&lt;br /&gt;
&lt;br /&gt;
Born in 2416, no individual represents House Zhao more than Huiling Zhao. The leader of House Zhao in all but name thanks to her position, Huiling has given her life in service to His Imperial Majesty’s Fleet and now serves as its Grand Admiral following her appointment in 2450. Huiling is a figure beloved in the Empire and often despised abroad, but revels in the infamy her reputation brings.&lt;br /&gt;
&lt;br /&gt;
In her 14 years as Grand Admiral Huiling has seen several systems subjugated by the Fleet and added into the Empire, and has zealously guarded the Empire’s reserves of Helium-3 despite House Caladius’ demands to release parts of the reserve in order to make a larger profit. She has also cultivated a close relationship with the royal family — particularly Lei Keeser — in order to better push a naval agenda. Huiling is confident that, no matter what the Goddess may have in store for her, she will be able to hold onto her position and the power that comes with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner for Imperial Aviation: Annaliese Strelitz&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Despite being the youngest of the Imperial Army’s branches, the Imperial Flying Corps have no lack of influence and sponsors due to its status as a club for Morozian nobility. But there is no greater sponsor of the Corps than its commissioner, Annaliese Strelitz. While her aunt — and often rival — Dorothea-Frieda must go through the trouble of managing an entire Army, Annaliese spends the majority of her time cavorting with Morozian nobility and ensuring the Corps maintains their patronage. Much of this fundraising work is done in conjunction with her two allies: Izla Caladius and Alessandro d&#039;Arcobuono, who ensure the Corps never lacks for funding — even if the Navy and Army are hardly fans of it at times.&lt;br /&gt;
&lt;br /&gt;
Born in 2423 to a wealthy family long affiliated with House Strelitz, Annaliese was always destined for a life in service to the Empire’s military. But the young Strelitz showed little interest in fighting on the ground and often avoided her cadet courses to pursue flight lessons. Eventually her family conceded and allowed Annaliese to pursue flight full-time, and enrolled her in a cadet course for the Imperial Flying Corps. The young flight officer has used her connections throughout the intervening years to pull the right strings at the right time, eventually ensuring her ascension to the position of Chief Commissioner in 2462.&lt;br /&gt;
&lt;br /&gt;
In her short tenure Annaliese has proven herself to be an exceptional connection-maker for the Corps and an incredible annoyance for Duchess Zhao and Grand Duchess-Electress Strelitz. Annalise spends much of her time boasting of the Corps’ achievements and presenting it as the peak of martial nobility in the Empire. She has effectively drawn sponsors and funding away from the Fleet and Army through this, which gives her military counterparts no end of headaches. Annalise’s attitude — which is infamously narcissistic — has made these headaches far worse.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Lord General of His Majesty&#039;s Imperial Army: Dorothea-Frieda Strelitz&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The most senior leader of the Imperial Army, the High Lord General’s position has been exclusively held by a member of House Strelitz since its inception. The High Lord General’s authority over the Imperial Army is absolute, with only the Emperor able to overturn their decisions. However, the Army’s inability to travel from system to system itself limits this authority and for es a degree of cooperation with the Fleet — something some Strelitz grind their teeth over.&lt;br /&gt;
&lt;br /&gt;
Born into a family with a long history of martial Service in House Strelitz in 2418, Dorothea-Frieda has spent her life in the Imperial Army. While health concerns prevented her from being geneboosted, her strategic brilliance and sufficient grasp of politics has allowed her to become both High Lord General in 2445 and leader of House Strelitz at the same time — a significant achievement that makes her the only cabinet member currently also in command of one of the five great houses. This status makes Dorothea-Frieda a woman of many responsibilities, and she is almost never seen without a throng of aides surrounding her in order to allow her to better respond to any problems that may arise.&lt;br /&gt;
&lt;br /&gt;
In her nearly twenty years of service as High Lord General Dorothea-Frieda has seen multiple worlds and systems conquered — or at least occupied — by the Empire, with Sun Reach standing as the Army’s most notable recent conquest. She has doggedly tried to stay above politics and has, for the most part, succeeded in this effort. Yet in private corners some whisper that the High Lord General grinds her teeth over the crown princess’ apparent liberalism when it comes to the use of force abroad, and fears the inevitable transfer of power could see the Army lose its importance as the primary instrument of the Empire’s will abroad. But only time will tell if these rumors are true. For now, a very real issue for her might be the tensions with the Chief Minister of Unathi Affairs, Kasz Han’san, who she sees as meddling in affairs that aren’t his own when he tries to better positions for the Unathi of the Imperial army who often find themselves under the authority of an unsympathetic House Strelitz.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Seneschal of His Majesty&#039;s Justice: Ngo Juric&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regarded by many as the most trusted member of the cabinet by the Emperor, the High Seneschal is the primary legal authority of the Empire as it applies to secular law in the Empire’s borders. For better or worse, the High Seneschal must defer to the word of his religious counterparts on matters of the Edicts in the majority of conditions with the exception of violations of the Fourth Edict, where the judiciary takes priority. Navigating this legal environment while advising the Emperor demands an individual who is both unerring in their faith to the throne and able to negotiate with many, many parties.&lt;br /&gt;
&lt;br /&gt;
Fortunately for the Keesers, Ngo Juric, born in 2395 in Nova Luxembourg not far from the palace, is precisely that individual. A friend of the dearly departed Emperor Godwin Keeser and a close associate of the current royal family, Juric has served as the legal councilor for the Keesers for nearly forty years, and has served as Seneschal for almost thirty. A kind and gregarious man, Juric has a reputation for being liked by all he speaks to — including the infamously stone-hearted Inquisitrix of the Holy Tribunal — and is well regarded by all five of the great houses.&lt;br /&gt;
&lt;br /&gt;
But despite his friendly reputation, the High Seneschal is anything but a pushover. His thirty years of service have seen the absolute rule of the royal family set even further into stone, and his legal expertise has led to the Empire ensuring its dealings with Zavodskoi Interstellar are favorable to both parties rather than tipped in the megacorporation’s favor. But Juric is an old man — older than his dear friend, Emperor Boleslaw Keeser, by almost a decade — and many believe the High Seneschal will soon retire, living out the rest of his days content that he served faithfully and firmly – content in the knowledge he left the Empire in a better place than it was thirty years ago.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Director of His Majesty&#039;s Imperial Intelligence Directorate: Alojzia Molnarova&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Power is all too often a fickle, fleeting thing that tempts many and is granted to very few. While House Keeser commands the respect of many in the Empire, from Primary to Ma’zal, there are always those that will seek to rise above their station through ungentlemanly means and subterfuge. The Imperial Intelligence Directorate has long served as a bulwark against such ungoddessly individuals, and its Director is often regarded as one of the most important individuals in the Imperial Cabinet as a result. Since the ascension of Emperor Boleslaw Keeser I in 2437, the position of Director has been held by Baronet Alojzia Molnarova, the only commoner to hold a position in the Imperial Cabinet and a close personal friend of the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
Born in 2408 to a family of commoners awarded a Baronet during the War of Moroz, little is known of Alojzia’s personal life beyond her current duties. Few photographs exist of the camera-shy Director, and rumors regarding her past — and that of the Molnarov family — abound. Some rumors go as far as to suggest that the Molnarovs are of Fisanduhian descent, or that Alojzia is not a member of the Moroz Holy Tribunal herself. Such rumors have never been formally acknowledged by the Director or her Directorate, but many that promote them publicly are shortly thereafter revealed to be shell infilitators hellbent on destroying the Empire and all that it stands for. They are, of course, promptly executed after their discovery.&lt;br /&gt;
&lt;br /&gt;
As Director, Molnarova has seen that the Directorate has been constantly improved and modernized in order to keep pace with the growing regional threats the Empire faces — Elyra and the Coalition — while ensuring that it is never vulnerable to internal enemies. No price is too great to pay in order to ensure the Empire’s stability, and the Directorate has been accused by many that flee the Empire of employing draconian methods — often alongside the Imperial Army — to crush dissent in the Imperial Frontier. But these rumors are difficult to substantiate, as the Directorate — and its enigmatic Director — are consistently tight-lipped. When her close friend and Emperor dies, none are sure what will become of Director Molnarova. None aside from the Director herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPENLY ACTIVE OR IMPERIAL INTELLIGENCE DIRECTORATE AGENTS MAY NOT BE PLAYED IN-GAME. UNDERCOVER IMPERIAL INTELLIGENCE DIRECTORATE AGENTS MAY ONLY BE PLAYED AS CONSULARS.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theodora Gottlieb, High Inquisitrix of the Holy Tribunal&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
While the High Seneschal and Director concern themselves with the laws and behaviors of humanity, the Holy Tribunal concerns itself with those that break higher, greater principles: the Edicts laid out by the Goddess to Her faithful to follow and obey. The ultimate adjudicator of Her Edicts is none other than the Tribunal’s High Inquisitrix: a woman born with the rare gift to hear and interpret Her words who had been forged into a leader through the crucible of the Holy Tribunal. The High Inquisitrix possesses unquestioned authority over matters of religious law — only the Immaculate Hand, the leader of the Holy Tribunal, or the Emperor himself may overturn one of her decisions.&lt;br /&gt;
&lt;br /&gt;
Born in 2431 to a noble family of little renown outside of Nova Luxembourg, Theodora’s path to High Inquisitrix was not clear to her or her family until she revealed herself able to commune with the Goddess and interpret Her words shortly before her eighth birthday. The following twelve years were spent training in the Holy Tribunal in order to ascend to the position of Inquisitrix — one of the Tribunal’s religious officials responsible for carrying out the Goddess’ will by returning edict breakers from abroad — at the age of twenty. As an inquisitrix Gottlieb was responsible for many things, though her primary duty quickly became apparent: tracking down edict breakers and ensuring they were returned to the Empire alive, to face Her justice. Following a decade of service she was recommended for the position of High Inquisitrix, which she accepted in 2461.&lt;br /&gt;
&lt;br /&gt;
In her three years as High Inqusitrix, Gottlieb has spent much of her time interpreting Her words for the Emperor in addition to her typical duties as High Inquisitrix. High-profile trials and public events — often alongside the Immaculate Hand, her immediate supervisor and one of two individuals Gottlieb must answer to alongside the Emperor — are commonplace, and something the High Inquisitrix excels at. But a part of Gottlieb wishes to return to what she was trained to do: tracking down edict breakers and bringing them to face the Goddess’ justice, no matter where they attempt to hide themselves. But for now her duty is clear: to remain in her lofty position as long as She wills it, and to carry out Her work with all the High Inquisitrix does.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agnes Caladius, Immaculate Hand of Our Lady the Goddess&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Empire’s state is not complete without the Holy Tribunal, which interprets Her will and applies it to the imperfect world of humanity. In the Tribunal there is no authority holier — or higher — than that of its leader, the Immaculate Hand of Our Lady the Goddess. Elected for life by a convocation of priests and priestesses, the Immaculate Hand is regarded as the highest authority on religious matters in the Empire due to their mastery of scripture. Though primarily intended as a religious advisor on the council, the Immaculate Hand’s religious authority arguably makes her the second most powerful person in the Empire after the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
Born in 2386 to a family long involved in House Caladius, Agnes’ path to the position of Immaculate Hand was anything but clear due to her inability to receive the gift of communion from birth. Though no fault of her own, her lack of this gift prevented the young theologian from joining the ranks of the Inquisitrix as she originally desired, and Agnes instead committed herself to the study of the Goddess and Her words. The young woman proved herself to be a dedicated — if conservative — theologian and a gifted orator, and quickly rose through the ranks of the Tribunal. In 2432, following the death of her predecessor, Agnes was elected Immaculate Hand, the supreme religious authority of the Holy Tribunal.&lt;br /&gt;
&lt;br /&gt;
In her three decades as Immaculate Hand, Agnes has charted a steady course through a quickly-changing Spur. Her reign has seen the addition of the Tenth Edict, codifying the Tribunal’s opinion on augmentations, and generally good relations between the Emperor and both major schools of Tribunalist thought. Additionally she has formally consecrated the largest Tribunalist cathedral abroad, which is located in Mendell City and serves many Dominians employed by Zavodskoi and has worked with the High Inquisitrix to ensure no edict breaker escapes Her justice. But despite her successes the Immaculate Hand grows older each day, and is known to have a poor relationship with the crown princess. What the future holds for her, only the Goddess knows.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Houses===&lt;br /&gt;
&lt;br /&gt;
A moniker for the five most prominent Houses in the Empire, these families are the most powerful political and economic influencers in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
* House Volvalaad - House Colors: Blue, Black - A Human-dominated house. This house&#039;s wealth is in genetics and biological research. Of all the Great Houses, it is the biggest supporter of integration into the wider galactic community.&lt;br /&gt;
* House Caladius - House Colors: Purple Shades - A Human-dominated house. This house&#039;s power lies in its money lending and banking, alongside its many land holdings for which it receives a breathtaking sum in rent money. They also control a large amount of the Moroz Holy Tribunal.&lt;br /&gt;
* House Zhao - House Colors: White, Gray - A Human-dominated house. The power of this great house sits in engineering and its numerous naval contacts. It dominates the navy of the Empire of Dominia, with other houses constituting minor portions of the fleets.&lt;br /&gt;
* House Strelitz - House Colors: Gold and Red - A venerable Human house. Largely a military and martial power, it provides most of the Imperial Army’s officers and equipment. It is also the origin of Dominian honor as it is known today.&lt;br /&gt;
* House Kazhkz - House Colors: Orange, Red, Yellow - A Unathi-dominated house. Most of their wealth comes from its budding privateering enterprise. Of all the Great Houses, House Kazhkz is the most against integration into the wider galactic community. It has an internal faction, the Han’sans, who often enjoy their work bolstering the army’s ranks.&lt;br /&gt;
&lt;br /&gt;
===The Imperial Electors===&lt;br /&gt;
&lt;br /&gt;
The five great houses form the only voting group in the Empire of Dominia, the Imperial Council of Electors. These five individuals, leaders of their respective houses, are expected to meet with the Emperor - or Empress - to discuss and pass legislation impacting the entire Empire. Debates amongst the electors can become extremely heated and can be roughly divided along reformist and conservative lines. The reformists - those that seek a more liberal and widely integrated Empire - are led by the Volvalaads with support from House Caladius’ pro-trade faction. The conservatives - those that believe the Empire is fine as it stands and does not need further integration - are headed by the Kazhkz with support from much of House Caladius’ clergy. Houses Zhao and Strelitz, being more militarily-minded, tend to flip-flop on issues depending on Imperial security interests. The Emperor rarely steps into debates himself but, when he does, he is often able to easily shift the argument in his favor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Peerage, Noble Orders, and Titles===&lt;br /&gt;
The Imperial nobility is defined and sorted in prominence by their peerages alongside a complex mixture of noble orders and titles, many of which can trace their origins back to the era before the modern Empire. The Empire’s nobility is well-respected in its core worlds and is regarded as the peak of polite Dominian society. Below is a list of some common titles found in the Empire of Dominia, ordered from highest to lowest in the Empire’s peerage. This should be used as a general guide for the Empire’s nobility.&lt;br /&gt;
&lt;br /&gt;
Land-owning nobility going abroad to seek employment or for extended amounts of time is a &#039;&#039;&#039;major social faux-pas&#039;&#039;&#039; that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, &#039;&#039;&#039;it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Royal Titles (Unplayable):&#039;&#039;&#039;&lt;br /&gt;
* Emperor/Empress: The unquestioned ruler of the Empire of Dominia. This title can also refer to the spouse of an Emperor or Emperess.&lt;br /&gt;
* Crown Prince/Princess: The heir apparent to the throne of the Empire of Dominia, next in line for the Imperial succession. The current heir apparent is Crown Princess Priscilla Keeser.&lt;br /&gt;
* Prince/Princess: Children of the current Emperor that are not the heir apparent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble Titles (Unplayable):&#039;&#039;&#039;&lt;br /&gt;
* Grand Duke/Duchess: The leaders of the Empire’s great houses.&lt;br /&gt;
* Grand Consul: The leader of House Caladius. Unlike a Grand Duke, this position is elected by members of its own great house.&lt;br /&gt;
* Governor: The rule of an Imperial March, one of the Empire’s core worlds. Governorship is not inherited and is instead granted by the Emperor.&lt;br /&gt;
* Marquess/Marchioness: The ruler of one of the systems on the border between the Imperial Core and Imperial Frontier, such as Novi Jadran. Appointed by the Emperor.&lt;br /&gt;
* Viceroy: Ruler of an Imperial Viceroyalty, a colony in the Imperial Frontier. Viceroys are appointed by the Emperor rather than inheriting their title.&lt;br /&gt;
* Duke/Duchess: The immediate subordinates of a governor or viceroy that are responsible for managing regions of a planet. This title is bestowed by a Governor and is not hereditary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Noble Titles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Count/Countess: The hereditary ruler of an Imperial province and subordinate to a Duke. Counts can also be the administrators of Imperial military bases, though these Counts are not hereditary. Military Counts retain their title, but not their county, after their posting.&lt;br /&gt;
* Viscount/Viscountess: The ruler of a subdivision of an Imperial province, subordinates of the province’s Count. A hereditary position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Nobles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Baron/Baroness: The hereditary ruler of a barony, a small plot of land that has been declared the domain of a family in exchange for their loyalty to the Emperor. Typically answer to a Count or Duke.&lt;br /&gt;
* Lord/Lady: A generic title used to refer to a landless noble lacking other honorifics, such as the children of a noble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Titles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Baronet: A gender-neutral, landless hereditary title granted by the Emperor or a Governor to a notable commoner family, granting them the status of Primary in the Empire. Often the first step to becoming fully ennobled.&lt;br /&gt;
* Imperial Knight: A title granted to members of an Imperial Order of the Empire, such as the Order of the Golden Albatross. Used by both Secondaries and Primaries.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Initial Colonization===&lt;br /&gt;
&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the Mira Sancta System, so named after a belief that the planet would be a bountiful new frontier for humanity. The settlers had been primarily recruited from Europe and East Asia, promised a fertile new home in the deep frontier of human space as many were during this era of colonization. However, these settlers were going farther than any human colonists had gone before. The three colony ships were equipped with a new generation of warp engines that made the trip only take three years and they had been told by their sponsors that terraforming efforts had transformed three barren worlds into utopian paradises to surpass Earth itself.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years— the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official United Nations-sanctioned effort, but a disjointed effort between scattered, failing states. Only three years after they landed the United Nations had even ceased to exist - transformed into the Sol Alliance. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
The initial colonists of Dominia arrived in three separate areas, as per the original flight plans of their colony ships. Landing Site Fisanduh was located in &amp;quot;temperate&amp;quot; plains to be utilized for farming that was surrounded by mineral-rich mountain ranges, intended to become the industrial base of the colony— unfortunately for the colonists, the landing zone and its surrounding area were discovered to be quite cold. Landing Site Ofassel was located in the most &amp;quot;fertile&amp;quot; area of Moroz, a relatively temperate region of the planet. Intended to be the &amp;quot;breadbasket&amp;quot; of the planet, the colonists of this landing site viewed themselves as blessed with good fortune compared to their fellows. Landing Site Telminia was located near flat, fertile plains intended to serve as the primary launch point for shuttles coming on and off of the planet. Exacerbating the issues of the colonists upon landing was the failure of their local warp-based transponders, meaning that the three landing sites developed isolated of one another for some time.&lt;br /&gt;
The Forgotten Colony&lt;br /&gt;
&lt;br /&gt;
After landing, all three colony ships were unable to relaunch due to a lack of fuel. In this harsh environment, the colonists quickly learned how to adapt and overcome through a variety of means. Some overcame through unity, while others tried more radical methods.&lt;br /&gt;
&lt;br /&gt;
At Landing Site Fisanduh, the name of the mountainous region in which they had settled, the colonists managed to quickly adapt to their harsh circumstances. They unloaded crate after crate of heavy equipment originally intended for mining and industrial work, managing to establish the respectable city of Neubach in the foothills of the Fisanduh Mountains. The colonists of Fisanduh opted to unify as a whole to conquer their harsh environment and managed to avoid the radical measures undertaken by other landing sites due to the strength of their unity. As the area around Landing Site Fisanduh expanded, and it became clear that the original colonial staff would no longer be able to manage it all, the Confederated States of Fisanduh were formed. To the members of the Confederacy, there was no such thing as a Primary, Secondary, or Tertiary - there were simply Confederates. To the members of other states, however, the population of the Confederated States is primarily Secondaries, due to the lack of a colonial rationing program or nobility.&lt;br /&gt;
&lt;br /&gt;
At Landing Site Ofassel the colonists were more religious than their fellows, being primarily recruited from Eastern Orthodox populations. When faced with the hardship they relied on their faiths to guide them through the harsh initial years of the colonial process, and the clergy quickly became a wealthier and better-fed class than their contemporaries. The religious class of Ofassel was taller, stronger, and more educated than their fellows that worked in the agricultural industry and quickly began co-opting control of the landing site from the small staff of colonial administrators sent along with the ship. It was not until an administrator, a senior official named Valentia Caladius, proposed an alliance with the clergy that the settlement truly began to prosper. The start of the Holy Kingdom of Domelkos grew out of this political alliance, as did House Caladius. The importance of the religious leaders to the Holy Kingdom led to a great amount of emphasis being placed on them, with many referring to them as the &amp;quot;first and most important citizens&amp;quot; of the Holy Kingdom. Over time, this would simply be shortened to &amp;quot;Primaries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At Landing Site Telminia, two families rapidly came to prominence: the Zhao family, a group of engineers involved in ensuring that the engines that powered their capital of Nova Luxembourg kept running, and the Volvalaad family, a group of scientists responsible for the genetic engineering of crops and livestock to prevent the starvation of the colony. The two families would eventually rapidly expand their capabilities and power, with the Zhaos becoming prominent engineers and the Volvalaads moving into human genetic manipulation. They would also, through a combination of their power and manipulation of the colonial bureaucracy, turn the landing site into a monarchy controlled by the two families - now referred to as House Zhao and House Volvalaad. Eventually, they would refer to themselves as the Imperial Alliance of Zhao and Volvalaad. Or, more simply, the Imperial Alliance of Telminia. The engineers of House Zhao were lucky to create a working long-range radio system shortly after landing, which put them into contact with the fledgling Holy Kingdom of Domelkos. The religion of the Holy Kingdom spread to the Imperial Alliance as the two groups grew closely together due to their similar systems of government and similar state of quasi-castes. The nobility of the Imperial Alliance was, like their contemporaries in House Caladius and the Holy Kingdom&#039;s clergy, generally taller and stronger than their commoner counterparts due to a better diet. The caste system of the Imperial Alliance was further reinforced by a primitive version of the later blood debt, in which those living under the control of a noble paid them in service or goods to reside on it.&lt;br /&gt;
&lt;br /&gt;
By 2300 these three groups had grown significantly from their original sizes. The Confederated States had expanded to become a major industrial powerhouse in the Fisanduh Mountains and area around them, but remained behind their mountain ranges aside from the occasional expedition due to the hostile attitude of the Holy Kingdom, occupying western areas surrounding the mountain range— and Imperial Alliance— occupying the eastern regions surrounding the mountain range. Due to the differences between the Confederacy and the Holy Kingdom-Imperial Alliance coalition, conflict was inevitable at some point. It would come in 2355 when the Imperial Alliance and the Holy Kingdom gave the Confederated States an ultimatum: bend the knee and come into the fold as a unified Moroz, or resist and be annihilated. The democratic Confederated States opted to resist, and the bloodiest war in the planet’s history began.&lt;br /&gt;
&lt;br /&gt;
===The War of Moroz===&lt;br /&gt;
&lt;br /&gt;
Lasting almost a full century, the &amp;quot;Holy Crusade to Unite Moroz&amp;quot; as it is called in the Empire of Dominia (the Confederacy refers to it as the &amp;quot;War for Liberty&amp;quot;) economically and militarily devastated the planet. While the war began with victories for the Coalition outside of the Fisanduh Mountains, it rapidly became a stalemate when the mountain range was reached by Coalition forces. The Confederacy was on its home terrain, had fortified the passes through the mountains heavily, and was not willing to give territory up to what its citizens viewed as bloodthirsty imperialist invaders. The full might of the Confederated State&#039;s industrial economy was brought to bear to produce the materials needed to defend its harsh mountainous environments, with factories producing everything from winterized uniforms to artillery shells, while the Coalition turned its biological prowess towards beating their way through the mountains. The foundation of the modern geneboosted Primaries, often-titanic examples of humanity stretching upwards of seven feet into the air, originated from this effort to produce more effective soldiers.&lt;br /&gt;
&lt;br /&gt;
While the Coalition tried their best to break through, they could not. Shell after shell of artillery rained down from the Fisanduh Mountains as the war continued, turning the foothills where assaults would originate from into blasted moonscapes where the very ground became poisoned from residual gunpowder and unexploded munitions. There were breaks in the warring, but they were only temporary ceasefires - simply interludes in what the Coalition viewed as a holy war and what the Confederated States viewed as a war for their very existence. One side would not stop until their conquest was over, and the other side intended to fight until the bitter end. The Confederated States were diverting more and more of their economy towards the war as the years turned to decades, and were approaching a kind of white peace as the Coalition became more and more worn down by reports of losses for what they saw as very little gain. Then, in 2384, after decades of war, the balance of power shifted dramatically.&lt;br /&gt;
&lt;br /&gt;
===The Collapse of Fisanduh===&lt;br /&gt;
&lt;br /&gt;
In late 2384 the Imperial Alliance and the Holy Kingdom, worn down by nearly forty years of continuous fighting, made a desperate move. House Zhao was confident in its ability to launch a functional spaceship fleet after decades of research alongside House Volvalaad with the aim of flanking the Fisanduhian lines and deploying elite geneboosted commandos of House Strelitz to destroy the Fisanduhians from the inside. A Captain from the Holy Kingdom, Stanislav Olkhovsky, was chosen for his exceptional faith in the Morozian Holy Tribunal - the colonial religion of the Alliance and Kingdom, descended from Eastern Orthodoxy. As Captain Olkhovsky and his crew launched, they were firm in their faith that they would aid them. As the ships took off with their troop compartments full of crack Strelitz troops, all aboard prayed that this would be the end of the bloody war. In the Imperial Palace, the Emperor himself is said to have prayed for the success of the mission.&lt;br /&gt;
&lt;br /&gt;
The Confederated States, for their part, prepared for the assault with what knowledge they had of it. However, this did not prepare them for an orbital assault by the commando units on all their major cities, including their capital of Neubach. The government of the Confederated States never signed surrender terms to the war, instead opting to enact &amp;quot;Plan SCRAM&amp;quot; and send its government and military into an insurgency. The last Prime Minister of the Confederated States, Helga Kesselring, shot herself while draped in the standard of the States rather than be taken prisoner. No fully intact copy of Plan SCRAM has ever been recovered from Moroz due to the Confederated States&#039; efforts to destroy sensitive documents in the final hours of its existence as an official government - the only recovered parts of it are a two-page section: a title page reading &amp;quot;PLAN SCRAM&amp;quot; and a second page reading &amp;quot;DESTROY ALL INFORMATION PAST THIS PAGE AFTER READING.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This spirit of defiance continues up until the present day. The Imperial forces that came to occupy the former Confederated States after this rapid assault reported no resistance whatsoever, but constant signs that the citizens of the region were preparing to stand against them. The army of the States had simply vanished, its factories had disappeared, and its citizenry had ripped up road signs across the territory. The second phase of the so-called &amp;quot;Fisanduhian Imperial Conquest&amp;quot; was more cultural than military. With the reunification finally completed at long last, the Imperial Alliance and the Holy Kingdom joined hands with the formation of the Empire of Dominia and the coronation of Godwin Keeser, the ruler of the Imperial Alliance, as the first Emperor of Dominia. The years that followed his coronation on the 29th of June, 2385, would be a time of great change for Moroz.&lt;br /&gt;
&lt;br /&gt;
===The Reign of Emperor Godwin Keeser I===&lt;br /&gt;
&lt;br /&gt;
The first true Emperor of Dominia, Godwin reigned from 2385 until his death from old age in 2437. During his roughly five decades of rule the newly-formed Empire of Dominia would go from a minor power to a true Empire, though his path would not be free of issues. Even as the Empire, under the watchful eye of its Emperor, expanded to multiple worlds and became masters of generic research it had problems in its home. The reign of Emperor Godwin Keeser I and its rapid expansion saw the creation of a new social class in the Empire: the Ma’zals. These humans make up a broad swath of Imperial society and are defined within the Empire as non-Morozian subjects of the Empire of Dominia. Controlling Ma’zals has been a longstanding problem for the immense colonial bureaucracy of the Empire of Dominia, and issues continue to this very day. Along with issues in the Imperial colonies, not all was well in the Imperial Occupied Territory of Fisanduh.&lt;br /&gt;
&lt;br /&gt;
===The Imperial Occupation of Fisanduh===&lt;br /&gt;
&lt;br /&gt;
In the meantime, settlers of the Fisanduh region from the greater Empire became extremely rare, due to massive hostility from the native population. Settlers often reported having bricks thrown through their windows, effigies of Keeser burnt on their properties, were typically declined employment in Fisanduh-run businesses and saw extremely low rates of attendance at Tribunal festivities and churches. The Fisanduh town of Vasychevo is well-known for having a church attendance of zero non-Imperial citizens until its church was shuttered fifteen years after its establishment. The initial Imperial bureaucrats and clergy sent to Fisanduh often returned demoralized and infuriated (and often complained that citizens of the former Confederated States would refuse to give them the time of day). Most pettily, a Tribunalist priest once claimed that a Fisanduh supply truck had opted to move fifty Kilometers under the speed limit in a no-passing zone, causing him to be two hours late to a sermon. This was not an isolated incident, as Fisanduh was full of these signs of defiance - some large and noble, some small and petty.&lt;br /&gt;
&lt;br /&gt;
The first serious attempt by the young Empire to bring Fisanduh to heel was the creation of an organization officially known as His Majesty’s Imperial Fisanduhian Gendarmerie (simply referred to as IFG by most Fisanduhians), police led by Imperial officers but staffed by Fisanduhians armed and supplied by the Empire. An effort by the Empire to integrate the Fisanduhians into the imperial system and to make good on their status as &#039;Morozians,&#039; by traditional Dominian definitions of the word, however, the IFG fell flat on its face almost immediately. This was primarily attributed to the hatred of the Empire held by Fisanduhians, a successful smear campaign that (rightfully) portrayed the IFG as puppets of the Emperor, and intensive 3F infiltration of the Gendarmerie. The IFG served only to arm and equip the 3F and while it remains active on paper, it is primarily staffed by Imperial subjects and is regarded as a dumping ground for ineffective officers that must be placed in a location where they can do as little damage as possible to the Empire’s reputation.&lt;br /&gt;
&lt;br /&gt;
In yet another attempt to bring their new province under control, the Empire escalated by sending firebrands to Fisanduh. These firebrands found very little success at best, and death at worst. The situation in Fisanduh continued to escalate as the 2430s, then the 2440s, dragged on and a new Emperor was crowned. The Empire had a poor foothold at best, and there were rumors that the Fisanduh resistance (now, by this point, violent) reached further than the Empire knew. When Emperor Keeser attempted to formally enforce control in 2440 via an order to convert to the Holy Tribunal at the sword enforced by the Imperial Army, fears about the capabilities of the Fisanduh resistance would be found to have underestimated the resistance.&lt;br /&gt;
&lt;br /&gt;
===The Fisanduh Freedom Front===&lt;br /&gt;
&lt;br /&gt;
Active from 2386 to the present day as part of Plan SCRAM, the FFF (or 3F to some), the Fisanduh Freedom Front entered into a period of mustering for several years following the defeat of the Confederated States in open battle, gradually building up their strength. The Freedom Front is rumored to have been active formally since the day the Confederated States fell, they reemerged dramatically in 2386. While the order formally came into effect on November 15, 2386, its enforcement was intended to take place starting on the twentieth of the same month to allow the Imperials a chance to celebrate Navy Day. On November 18th two Imperial Navy light cruisers— the Arbiter and Outrider— detonated violently in their drydocks in New Luxembourg. The Arbiter remained in its elevated drydock moorings, but the Outrider managed to slip out of its dry-dock after the first blast. Observers first reported the Outrider starting to slide out, then a massive explosion (later revealed to be its power magazine) split the ship in two, with one half remaining attached to the dry-dock, while the other fell out of its moorings and into the naval armament plant beneath the dock, causing massive damage to the facility. The exact number of dead has never been revealed by the Empire of Dominia, though the cruisers were written off as unable to be salvaged. Shortly after the detonation, an organization known as the Fisanduh Freedom Front claimed responsibility for the attacks, with a man identified as &amp;quot;Svetovid&amp;quot; standing in front of the Confederated State&#039;s flag claiming that more attacks would come if the Empire continued its efforts to subjugate Fisanduh. The Emperor, not wanting to lose face to what he saw as dishonorable terrorists, continued his efforts to subjugate Fisanduh.&lt;br /&gt;
&lt;br /&gt;
More attacks came. None were on the scale of the Navy Day attack, but they were a constant threat to the Empire in Fisanduh. Nail bombs arrived at important officials in Fisanduh, Tribunal temples were firebombed, buildings of the Imperial bureaucracy were detonated— some through car bombings, others through tunnels being physically dug beneath them. It became apparent that 3F was, despite Imperial efforts to pacify the province earlier, essentially the shadow government of the entire province. Many of 3F&#039;s fighters were veterans of the War of Moroz, and were still able to stand and fight despite their age. The &amp;quot;shadow state&amp;quot; supporting them was able to withstand the Imperial Army&#039;s efforts to root it out, proving to be extremely flexible and resilient. Losses on the part of the Imperial Army began to mount, and maimed soldiers marching back from Fisanduh became a common sight in the border provinces. The insurgency has continued since 2440 without signs of stopping, though it has waxed and waned. Through the propaganda machine of the Empire, the greater body of Imperial citizenry began to hate 3F and the democratic movement it stood for. Through their brutal actions, the greater Empire became hated by Fisanduh. The intensity of the insurgency, and of the Imperial counter-campaign has wound down in the past seven years - Emperor Keeser has mostly withdrawn from Fisanduh, while 3F has decreased its activities outside of Fisanduh as the occupation has retreated. Fisanduh was left with de facto independence despite being, de jure, a territory of the greater Empire. As a result, vessels flying the flag of Fisanduh are legitimately recognized in most areas outside Dominian space, though the Fisanduh Freedom Front maintains no official ships. Present-day Fisanduh is an area that is, in many places, devastated by war. It remains an area of the Empire that most Imperials do not go to and a source of conflict in the Imperial government. Should they attack Fisanduh again, or should they expand outwards?&lt;br /&gt;
&lt;br /&gt;
===The Reign of Emperor Keeser I===&lt;br /&gt;
&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly insurmountable gap between the foreign Ma’zals and native Morozi population, supposedly united in a new loyalty under the Emperor and Tribunal. With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2407, the Imperial Railroad was completed, linking all of the major cities of Moroz together. Since its start in 2412, the Imperial Canal project to link the major inland seas has made steady progress.&lt;br /&gt;
&lt;br /&gt;
One major event in the reign of Emperor Boleslaw Keeser I was the introduction of Unathi to the Empire of Dominia. In the winter of 2440 a Unathi fleet arrived in the home system of the Empire. Though initially feared to be pirates, and the first true test of the Navy, a different outcome emerged: the pirates, led by Salak Kazhkz, instead pledged their sword to the Emperor and swore fealty. In return for their loyalty, and (perhaps more importantly) their vessels, the Unathi were granted the grand House Han’san-Kazhkz. However, due to the recent naval primacy of the Kazhkz and the defeat of the Han&#039;sans, they are typically referred to as simply House Kazhkz. More information about the Unathi of Dominia can be found [[Unathi in Dominia|here]].&lt;br /&gt;
&lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2440&#039;&#039;&#039; he opted to attempt to enforce Imperial control over the province of Fisanduh.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2445&#039;&#039;&#039; the Coalition of Colonies officially forms the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; Necropolis Industries officially announced its partnership with Dominia would start in June of 2451, though some independent observers noted that facilities resembling Necropolis ones had existed on the planet since early 2440.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2452&#039;&#039;&#039; the Emperor once again entered talks with NanoTrasen at the behest of House Volvalaad, ultimately resulting in the corporation and Imperial government reaching an agreement regarding trading and piracy. The opening of Dominia to the greater market of NanoTrasen has allowed for the Imperial Navy to rapidly expand its capabilities in the past decade, though the fully assembled Coalition of Colonies Deep-Space Fleet still outclasses it handily according to recently released figures.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2455&#039;&#039;&#039; Emperor Keeser began a gradual withdraw from Fisanduh, having seen defeat in its mountainous territories. The province reverts to the droll Imperial title of &amp;quot;semi-autonomous region.&amp;quot; He instead opts to expand the Empire&#039;s borders in the void of space (in order to save face, according to some critics), and begins a campaign of conquest and colonization.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2462&#039;&#039;&#039; the Emperor continues to reign over Dominia, though he steadily grows older day by day. With the Empire suffering internal issues, and threats abroad, only the Goddess will know what will become of it when he passes...&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The Primaries are the noble and liturgical classes of the Dominian Empire&#039;s humans, though the noble class of Dominia often sees Secondaries adopted into it. Due to centuries of eating better than their commoner and lay counterparts, Primaries are physically larger and more imposing than their Secondary cousins. Secondaries that are elevated to nobility, though still primaries, tend to be slightly shorter than older families. Dominians (or Morozians, if you are from the former Confederated States) of this social class are not typically found in Fisanduh due to its lack of nobility and can reach heights of six feet in both genders. &lt;br /&gt;
&lt;br /&gt;
Unathi also fall into the category of &amp;quot;Primaries.&amp;quot; They are usually descendants of the Unathi raiders who bent the knee to the Empire or recent immigrants from the Hegemony. New Unathi immigrants, however, are often considered “glorified secondaries” due to needing to prove themselves to become full members of a House.&lt;br /&gt;
&lt;br /&gt;
Land-owning Primaries going abroad to seek employment or for extended amounts of time is a &#039;&#039;&#039;major social faux-pas&#039;&#039;&#039; that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, &#039;&#039;&#039;it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Male Height:&#039;&#039;&#039; 5&#039;6&amp;quot; - 6&#039;5&amp;quot;. The older a noble lineage, the taller they will be on average. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Female Height:&#039;&#039;&#039; 5&#039;4&amp;quot; - 6&#039;3&amp;quot;. The older a noble lineage, the taller they will be on average. &lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
Secondaries are the commoners and laypeople of Moroz, those on the planet lacking noble titles or liturgical positions. Exceptional Secondaries are often ennobled, becoming Primaries. They make up the bulk of Moroz&#039;s population but are the second-most populous group overall in the Empire after Ma&#039;zals. Secondaries from outside Fisanduh tend to be smaller and thinner than their counterparts in Fisanduh, and Secondaries as a whole tend to be smaller than Primaries (though there are exceptions). Secondaries represent a more diverse social class than the Primaries do, but are a part of the same ethnic group as the Primaries. The key difference between the two classes is the presence of a noble title. In the Empire proper, Secondaries form the core of the Moroz Holy Tribunal and Imperial society as a whole. Within the former Confederated States, Secondaries are instead referred to as &amp;quot;Morozians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unathi that come from outside of Dominia that are turned away from House Kazhkz or even stop attempting to join a house often become secondaries. As such, a good chunk of the Unathite population are secondaries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Male Height:&#039;&#039;&#039; 5&#039;6&amp;quot; - 5&#039;9&amp;quot; (add three to four inches if from Fisanduh) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Female Height:&#039;&#039;&#039; 5&#039;1&amp;quot; - 5&#039;4&amp;quot; (add three to four inches if from Fisanduh)&lt;br /&gt;
&lt;br /&gt;
===Ma&#039;zals===&lt;br /&gt;
&lt;br /&gt;
A blanket term used to refer to those citizens— or subjects— of the Empire that are not from Moroz, Ma&#039;zals represent the Empire&#039;s underclass. They are an extremely diverse group that tends to be generally rebellious, and resistant to Imperial control. Those that do opt to side with the Empire have either been integrated into the Empire&#039;s colonial system or are turncoats. Ma&#039;zals also form a large population in the Coalition of Colonies, as they often flee from the Empire through whatever means are available. Ma&#039;zals form the backbone of the [[Dominian Imperial Military]] and can rise to great heights in the Imperial Army, though the majority never rise beyond the most junior officer ranks.&lt;br /&gt;
&lt;br /&gt;
Ma’zals, while diverse, can be divided into three distinct groups that the Empire of Dominia keeps track of. The largest of these groups are the &#039;&#039;&#039;“regular” Ma’zals&#039;&#039;&#039; of the Empire that have yet to fully accept Imperial rule. These Ma’zals are generally found on recently conquered planets and tend to be the most resistant to Imperial control, with violent resistance not being uncommon. No matter how much the Empire tries there are always those that continue to resist even after most have accepted their status as Imperial subjects, and House Strelitz often becomes involved in counter-insurgency warfare on Imperial colonies. However, in due time, these Ma’zals will eventually bend the knee to Imperial rule; in part due to the next, and smallest, category of Ma’zal.&lt;br /&gt;
&lt;br /&gt;
The so-called &#039;&#039;&#039;&amp;quot;Elevated Ma’zal,”&#039;&#039;&#039; is an unusual and often misunderstood figure both inside and outside of the Empire of Dominia. Originally an “invention,” of House Caladius, the men and women that make up this category of Ma’zals are trained to serve as bureaucrats in the massive bureaucracy of the Empire of Dominia. This has quite a few advantages as the Elevated Ma’zals know the planet, understand the local language and customs and can be utilized as a friendly face for the Empire’s control of the planet. Sometimes referred to as the “nobility of the Imperial frontier,” Elevated Ma’zals will often— with blessings from House Caladius of course— form their own noble houses and orders, assuming they are not integrated into House Caladius. These frontier houses are generally always affiliated with House Caladius, and have proven to be a valuable ally of their merchants.&lt;br /&gt;
&lt;br /&gt;
The final category of Ma’zals are those that have accepted Imperial rule and now live as full citizens of the Empire. The &#039;&#039;&#039;“Integrated Ma’zals,”&#039;&#039;&#039; of the Empire make up a smaller portion of the total Ma’zal population than their non-integrated counterparts but possess a greater amount of economic power than their rebellious counterparts and are, though not fully Morozian, considered to be loyal subjects of the Emperor and Goddess alike. The loyalty of some Integrated Ma’zals is so great that many are often awarded the prestigious title of Honourary Morozian, also referred to as “Morozian beyond the void,” in some areas, which represents that they have demonstrated a very high level of commitment to the Empire. Such an award is accompanied by immediate ennobling with the great house that recommended the award be bestowed.&lt;br /&gt;
&lt;br /&gt;
===Geneboosting===&lt;br /&gt;
&lt;br /&gt;
A technique dating back centuries, geneboosting is descended from colonial efforts to genetically engineer species adapted to the harsh Morozian climate. Geneboosting was originally used on humans by the Volvalaads at the behest of House Strelitz with the intent of improving the Imperial Army&#039;s officer corps before being adopted by House Volvalaad as a way to create a better class of nobility. Geneboosting is done during the fetal development stage. It greatly enhances the natural genetic structure of the patient, removing flaws and emphasizing strengths. &#039;&#039;&#039;This form of genetic modification is limited to the nobility due to the high cost and status associated with it&#039;&#039;&#039;. The effects lead to enhanced attributes and appearances: those geneboosted are stronger, faster, more able, and much longer-lived than their non-geneboosted counterparts. Geneboosted playable species tend to be slightly taller than average, with humans becoming as tall as 6&#039;8&amp;quot; (2.03m) and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance, and geneboosted humans are often held as paragons of Imperial society. Geneboosting carried out after birth, known as gene therapy, is very rare and generally dangerous in addition to being prohibitively expensive. Talks with Zeng-Hu to improve upon Dominia&#039;s pre-existing gene boosting techniques have not yielded results.&lt;br /&gt;
&lt;br /&gt;
===Dominian Heads of Staff===&lt;br /&gt;
&lt;br /&gt;
As a result of the Empire&#039;s fanatical outlook on certain issues such as synthetic life and edict breakers, Dominian heads of staff are fairly rare aboard Stellar Corporate Conglomerate facilities such as the SCCV Horizon. Those that do pass through the requirements needed to become a head of staff are typically considered to be liberals (or, rarely, reformists) in the Empire and typically belong to or are affiliated with a Great House, with House Volvalaad having the greatest representation abroad and House Caladius following closely behind. Nevertheless, they must still go through a great amount of orientation in order to adapt to life aboard such a cosmopolitan vessel.&lt;br /&gt;
&lt;br /&gt;
Dominians that are elevated to a leadership position within the Conglomerate are regarded to be the best and brightest of the Empire by the cartel and are highly-regarded by the for their professionalism and honor despite some difficulties in working with IPCs and other forms of synthetic life. Please note that playing a Dominian head of staff is not an excuse to make a player&#039;s round miserable just because they&#039;re a synthetic.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
The Empire is a multilingual society divided between High Morozi, a Tradeband dialect, and Vulgar Morozi, a Sol Common dialect, along with various unathi dialects, such as Sinta’Azaziba, and Freespeak. Which of these languages one speaks are generally determined by one’s class and planet of birth. Among the Primary aristocracy and natives of the Imperial Core High Morozi is often the first, and primary, language, with Tau Ceti Basic and Vulgar Morozi fluency viewed as the sign of a good upbringing and education. Primaries who do not speak Vulgar Morozi are extremely uncommon, and those who do not speak the language are generally looked upon poorly by their peers. Many Secondaries speak Vulgar Morozi as their first language, though this varies from family to family.&lt;br /&gt;
&lt;br /&gt;
As one travels further from the Imperial Core, High Morozi begins to rapidly disappear as a first language and is replaced with its Vuglar counterpart, or with Freespeak. Often pejoratively known as “Gutter,” or “Rebel-Speak,” by Dominians the language is associated with the uncivilized frontier. Speaking Freespeak, even if one has knowledge of the language, is considered to be a major faux pas.&lt;br /&gt;
&lt;br /&gt;
==Synth Relations==&lt;br /&gt;
&lt;br /&gt;
Dominian hatred of synthetic life stems from its deep faith in the Holy Tribunal and all positronics are sought out and destroyed upon entering Dominia space. Interestingly, to observers, there seems to be a disproportionately high number of shell IPCs present in the sector compared to those beliefs. Rumors that Emperor Boleslaw Keeser declares political rivals untagged shells before black bagging them have been vehemently denied by the Empire.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands, Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=29685</id>
		<title>Guide to Citizenship</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=29685"/>
		<updated>2023-08-22T21:25:58Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: Changed Dominia to not allow dual citizenships.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Biesel]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* No application fee.&lt;br /&gt;
* Loose background check.&lt;br /&gt;
* Lasts up to 6 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Tourism visas are easy to acquire.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Republic of Biesel for at least 2 years (if not a IPC), or having served in [[Tau Ceti Foreign Legion]] for at least a year.&lt;br /&gt;
* Able to speak Tau Ceti Basic.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
* A ceremony where you pledge loyalty to Tau Ceti.&lt;br /&gt;
* Dionae have additional requirements that need to be met to apply for citizenship. They can be found, [[Dionae Intergration|here]]&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&lt;br /&gt;
* You have to choose between a Sol or Biesel citizenship if you were a Tau Ceti resident in 2452 - if you have not moved out in 2 years after [[Republic of Biesel#History|Tau Ceti&#039;s declaration of independence]], your Sol citizenship is invalidated.&lt;br /&gt;
* On December 3rd 2464 many were forced to elect to pursue either a Biesellite or Solarian citizenship if they reside on either [[Mictlan]] or [[Port Antillia]]. There is a twelve-month grace period following this, and those that wish to maintain Solarian citizenship must adhere to visa requirements for the Republic of Biesel should they wish to work or reside within it on December 3rd 2465. They do not need to meet any requirements to get Biesellite citizenship if they were born on either of the aforementioned planets.&lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits.&lt;br /&gt;
* Lasts up to 2 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* An interview about your background and reasons for coming into Sol Alliance space. This interview is known to be very strict, and many visa applications are denied - but experienced specialists and businesspersons have preference. The interview is not required for Skrell.&lt;br /&gt;
* Documents proving your reason of stay in Sol space - education certificate, proof of relatives in Sol, etc., or a visa recommendation from a [[NanoTrasen Liaison#Sol Consular Officer|certified Solarian diplomat]].&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Sol Alliance for at least 5 years.&lt;br /&gt;
* Disallows dual citizenships except with [[Eridani Federation]]. Getting a Sol Alliance citizenship makes your other citizenships invalid. Applicants who wish to keep their citizenship are able to apply for residency.&lt;br /&gt;
* Applicants applying for residency must live in the Solarian Alliance and have gainful employment and/or be enrolled in school, either through existing programmes or as an individual.&lt;br /&gt;
* Must speak Sol Common fluently.&lt;br /&gt;
* A background check. Must also have not have committed any crimes during your stay in Sol Alliance space.&lt;br /&gt;
* A test on Sol Alliance law and history.&lt;br /&gt;
* Tajara and IPCs need not apply.&lt;br /&gt;
* As of 2463, any citizen wishing to renounce their citizenship must pay a fee equal to 15% of their annual income. Failure to pay this fee means the renouncement will not be recognized as valid by the SCC. This measure does not affect dual citizenship with the Eridani Corporate Federation.&lt;br /&gt;
* As of 2463, any citizen that is a former employee of an SCC affiliate who leaves the Alliance for work must maintain a Solarian Citizenship and residence, and will be subject to all taxes to their property and income typical of a citizen working within the Alliance.&lt;br /&gt;
&lt;br /&gt;
==[[Eridani Federation|Eridani Corporate Federation]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits per month of stay.&lt;br /&gt;
* Indefinite duration as long as it is paid for.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 750000 credits. You may receive discounts by working in Eridani Federation space, which can potentially reduce this fee to zero after several years of work.&lt;br /&gt;
* Must sign an Eridani Federation citizenship contract.&lt;br /&gt;
* Allows dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Elyra]]==&lt;br /&gt;
Vaurca are not allowed to enter Elyran space.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 250 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Documents proving your reason of stay in Elyran space - education certificate, proof of relatives in Elyra, etc.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in the Republic of Elyra for at least 3 years.&lt;br /&gt;
* Must speak Elyran Standard proficiently.&lt;br /&gt;
* A background check. Must have not committed major crimes during your stay in Republic of Elyra.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Empire of Dominia]]==&lt;br /&gt;
Synthetics are not permitted entry into Dominian space. Current Dominian state policy is to deport synthetics found in Dominian space, but destroying them is not illegal nor uncommon either.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 320 credits.&lt;br /&gt;
* Lasts up to 5 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Thorough background check.&lt;br /&gt;
* Must not own synthetics.&lt;br /&gt;
* Skilled workers have preference.&lt;br /&gt;
* Tourism visas are easy to acquire, but require an escort at all times by a Dominian citizen.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* May be invited to become a citizen by at least two members of a [[Empire of Dominia Great Houses|Great House]] who are House Nobles or higher, as well as a [[Moroz Holy Tribunal|Priest or Priestess]] of the Tribunal. This also makes you an affiliate of said Great House. &lt;br /&gt;
* Citizenship can also be earned by serving in the Imperial military for five years.&lt;br /&gt;
* Citizens must swear an oath of loyalty to Goddess and Emperor.&lt;br /&gt;
* Thorough background check.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Does not allow any dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Coalition of Colonies]]==&lt;br /&gt;
A visa is not necessary to visit the Coalition of Colonies.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 100 credits.&lt;br /&gt;
* New citizens must reside in the Coalition of Colonies for at least 2 months out of the year for five years.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
While these requirements hold true for most planets within the Coalition, the planet of Konyang has it&#039;s own requirements, which it refuses to compromise on. Konyang&#039;s requirements can be found [[Konyang#Konyang_and_the_Coalition |&lt;br /&gt;
here.]]&lt;br /&gt;
&lt;br /&gt;
==[[People&#039;s Republic of Adhomai]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 150 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Background check performed by government officials.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Any Tajara, despite their origin, is able to request citizenship, as the People&#039;s Republic claims that all members of the Tajaran species are its rightful citizens.&lt;br /&gt;
* Allows dual citizenship. However, Republican citizenship can not be abdicated - which makes you permanently unable to apply for a Sol, Democratic People’s Republic of Adhomai, and New Kingdom of Adhomai&#039;s citizenship.&lt;br /&gt;
* Non-Tajara are able to apply, but the applicant must be accepted by various governmental committees and pass a thorough background check.&lt;br /&gt;
&lt;br /&gt;
==[[Democratic People&#039;s Republic of Adhomai]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 150 credits.&lt;br /&gt;
* Work visas, with the exception of those granted for working in [[Crevus]], can only be issue to Tajara.&lt;br /&gt;
* Lasts up to 2 years for work visas, up to 3 months for tourists and visitors. Tourists visiting [[Crevus]] can acquire visas lasting up to 7 months.&lt;br /&gt;
* Background check performed by government officials.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Any Tajara, despite their origin, is able to request citizenship, as the Democratic People&#039;s Republic claims that all members of the Tajaran species are its rightful citizens.&lt;br /&gt;
* Allows dual citizenship. However, Democratic People’s citizenship can not be abdicated - which makes you permanently unable to apply for a Sol, Republican, and New Kingdom citizenship.&lt;br /&gt;
* Only Tajara are able to apply.&lt;br /&gt;
&lt;br /&gt;
==[[New Kingdom of Adhomai]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 150 credits.&lt;br /&gt;
* Lasts up to 3 years for work visas, up to 5 months for tourists and visitors.&lt;br /&gt;
* Background check performed by government officials.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Any Tajara, despite their origin, is able to request citizenship, as the New Kingdom claims that all members of the Tajaran species are its rightful citizens.&lt;br /&gt;
* Allows dual citizenship. However, New Kingdom&#039;s citizenship can not be abdicated - which makes you permanently unable to apply for a Sol, Republican, and Democratic People’s Republic citizenship.&lt;br /&gt;
* Citizenship can also be earned by serving in the Imperial Volunteer Alam&#039;ardii Corps for three years.&lt;br /&gt;
* Nobility are not allowed to have multiple citizenships. Abdicating any other affiliation is necessary to be granted a title.&lt;br /&gt;
* Non-Tajara are able to apply, but only Tajara can be granted nobility titles.&lt;br /&gt;
&lt;br /&gt;
==[[Unathi|Izweski Hegemony]]==&lt;br /&gt;
Feudal government is always an arrangement between individuals, not between nation-states and citizens. Citizenship as it is in the rest of the galaxy is a relatively alien concept to unathi, and they&#039;ve had to awkwardly integrate it into their existing systems; modern citizenship only comes into play when interacting with other civilizations outside the Hegemony.&lt;br /&gt;
&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* Applications are handled by Lords (or officials working on their behalf) and fees vary; usually between 0 - 2,000 depending on how the Lord wishes to control an influx of new arrivals to their fief. &lt;br /&gt;
* A Hegemonic work Visa outlines a set number of hours you owe your Lord alongside the regular work you are doing with a Guild. This means that you owe X hours of labor directly to the Lord that they can call on you to do at any time. (Consider this a form of on-call community service.)&lt;br /&gt;
* Documents proving that you are an upstanding person worthy of entering a Contract with a Lord; criminal records, work histories, etc. Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
==== Feudal Citizenship ====&lt;br /&gt;
* Citizenship can be given by any Lord within their territory, and such granted citizenships are always recognized by the Izweski.&lt;br /&gt;
* If born to Hegemonic citizens, you inherit the citizenship status of your Clan-Lord, father, or mother, in that order, until you are 18 and negotiate your citizenship as a legal adult.&lt;br /&gt;
* The same requirements as a visa&lt;br /&gt;
* Feudal Citizens are obligated to their lord, and must be able to fulfill X hours of labor a month, or be called into the local Levy.&lt;br /&gt;
* Feudal Citizens cannot be dual citizens.&lt;br /&gt;
* Feudal Citizens are comprised of Unathi peasantry, mostly found on Moghes.&lt;br /&gt;
* Guwans cannot be citizens, and becoming one strips you of all your legal rights, making anything you do ad hoc with no legal protections.&lt;br /&gt;
More information about feudalism and society can be found [https://wiki.aurorastation.org/index.php?title=Unathi#Feudalism_and_Society| here].&lt;br /&gt;
&lt;br /&gt;
==== Izweski Citizenship ====&lt;br /&gt;
* Izweski Citizenship must be applied for at any establishment representing the Hegemonic Master of Rivers, with an application fee of 500 credits.&lt;br /&gt;
* Izweski Citizenship releases one from any obligations to local lords, instead obligating them directly to the Hegemon.&lt;br /&gt;
* Applications must state a reason for applying for Izweski Citizenship, such as migrating out of the Hegemony, or wishing to work around the spur.&lt;br /&gt;
* The same requirements as a visa are needed.&lt;br /&gt;
* Izweski Citizens can become dual citizens.&lt;br /&gt;
** Under Solarian Law, Ouerean humans who have an Izweski Citizenship must forfeit their alliance citizenship.&lt;br /&gt;
* Officially recognized as Hegemonic citizens by the other powers of the spur, and needed to travel/work outside the Hegemony as a legal citizen of it.&lt;br /&gt;
* Izweski Citizenship must be renewed every 2 years by Izweski consulars or other diplomats.&lt;br /&gt;
* Izweski Citizenship is automatically given to residents of Ouerea, and the nobility.&lt;br /&gt;
* Guwans can not be citizens.&lt;br /&gt;
&lt;br /&gt;
==== Stateless Unathi Citizens ====&lt;br /&gt;
As a result of the mess of trying to integrate the feudal system with a modern version of citizenship, there are many individuals who do not fit into either category, or any state citizenship at all. These are referred to by many as Stateless Citizens, the most notable group of whom are Guwan. Their treatment varies from location to location, but in the Republic of Biesel, and by extension aboard the SCCV Horizon, the law states the following.&lt;br /&gt;
* Stateless Unathi Citizens are to be considered to still hold their previous citizenship for all matters of deportation or criminality.&lt;br /&gt;
* Stateless Unathi Citizens are not afforded any protections that may be offered to those of their previous citizenship.&lt;br /&gt;
* Stateless Unathi Citizens who acquire citizenship in the Republic of Biesel, or another recognised state, will no longer be considered to fall under this category.&lt;br /&gt;
&lt;br /&gt;
==[[Nralakk Federation]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
*Application fee of 200 credits for non-priority work visas, no application fee for priority visas or visitor visas.&lt;br /&gt;
*Extensive background checks for worker visas, average background checks for visitor visas, minimal background checks for visitor visas to Qerr&#039;Malic.&lt;br /&gt;
*Work visas last for ten to twenty years. Visitor visas last for a year. Qerr&#039;Malic visas last for three months.&lt;br /&gt;
*Interviews for both visas can be done at the nearest consulate or embassy, holo-vid interviews are available if this is not possible.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
*Must have lived in the Federation for no less than five years.&lt;br /&gt;
*Must be able to read Nral&#039;Malic at the minimum. If applicants are biologically unable to speak Nral&#039;Malic, an on-person translator or translator implant is enough.&lt;br /&gt;
*Does not allow dual citizenship except with the [[Epsilon_Ursae_Minoris|Co-operative Territories of Epsilon Ursea Minoris]]. Applicants who wish to keep their citizenship are able to apply for residency.&lt;br /&gt;
*Applicants applying for residency must live in the Jargon Federation and have gainful employment and/or be enrolled in school, either through existing programmes or as an individual.&lt;br /&gt;
*Must pledge allegiance to the Federation and must forswear any previous morals or activities that are considered negatives by the Federation. Only applies to citizenship applications.&lt;br /&gt;
*Must go through a rigorous series of background checks, civics knowledge tests, and a personality interview with a 90% or above approval rating.&lt;br /&gt;
*During the application process, applicants will be given a probation officer to liaise with who will monitor their activity. Behaviour that is deemed unacceptable by Federation standards will invalidate your application. This probationary period will continue for up to two years after citizenship/residency is received.&lt;br /&gt;
*C&#039;thur and Diona receive the same citizenship as Skrell due to their status as integrated secondary species, and other species receive a &#039;Non-Secondary Species&#039; variant citizenship that comes with a fixed [[Nralakk_Federation#Uncategorised|Social Credit System]] category. Those with residency are given the same SCS category. IPC&#039;s are illegal within the Federation.&lt;br /&gt;
*Nralakk citizenship cannot be renounced by Skrell, as the Federation considers all Skrell to be citizens. Other species can renounce their citizenship; the individual will be banned from travelling within the Nralakk Federation until they undergo a mandatory [[Nralakk_Federation#Tertiary_Numericals|rehabilitation programme]]. The individual will also be put on [[Nralakk_Federation#Public_Display|public display]].&lt;br /&gt;
*Some nations offer protections to native-born Skrell, but not to those born in the Federation; in the Coalition of Colonies this varies by planet, and the Republic of Biesel requires Skrell not born within the Republic to be enlisted or have been enlisted with the Tau Ceti Foreign Legion. For more details, see below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Nralakk Federation and Citizenship====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Skrell throughout the Orion Spur are considered citizens by the Nralakk Federation, and the Federation encourages Skrell born outside of its borders to take advantage of this; all Skrell are eligible to apply for a Federation passport, be enrolled in the Social Credit System, and officially become citizens of the Federation. This also comes with its own drawbacks, however, as Skrell born outside the Federation may have protections against official actions by the Nralakk Federation, such as deportation, but officially becoming a Federation citizen puts these Skrell in the same position as those born within the Federation. This policy is at least partially recognised by the other nations of the Spur; the [[Sol Alliance]], as a result of its ties to the Nralakk Federation and its xenophobic attitude, is well-known for supporting this policy, while the Republic of Biesel requires Skrell not born within its territory to serve within the Tau Ceti Foreign Legion before being offered the same protection as its native Skrell citizens, encouraging Skrell refugees from the Federation to enlist. The Coalition of Colonies has no official policy; protections will vary by member planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Himeo&amp;diff=29666</id>
		<title>Himeo</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Himeo&amp;diff=29666"/>
		<updated>2023-08-18T18:52:11Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Himeo_pixel.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Template:Region-RebelsReach}}&lt;br /&gt;
&#039;&#039;&#039;The United Syndicates of Himeo&#039;&#039;&#039;, more commonly rendered as Himeo (Hephaestus Industries Mineral Extraction Operation), is an economic powerhouse of the [[Coalition of Colonies]] originally founded as a mining venture by Hephaestus Industries in the 2200s. The largest city and capital of Himeo, is Rautakaivos Kaupunki – a sprawling underground city built beneath the landing site of Hephaestus’ largest colony ship  after it landed on the planet. The primary export of Himeo is steel, along with other processed industrial materials, and much of its materials go to market in [[Xanu Prime]]. The primary language of Himeo, unlike much of the Coalition of Colonies, is Solarian Common – though isolation from the proper Alliance has caused language drift over the centuries. Citizens of Himeo speak a dialect of Sol Common referred to as “Himean Common,&amp;quot; that has integrated vocabulary from Freespeak, the original languages of the colonists, and features a distinctive accent. The planet officially describes itself as a direct democracy that serves the citizens and workers of the planet before itself. With the extremely harsh conditions of Himeo&#039;s surface, most settlements are underground where cooperation is needed to survive. Himeo’s official motto is &amp;quot;We Shall Overcome All Adversities,&amp;quot; and a common symbol of the planet is a white hexagon surrounded by six red triangles holding back a sea of black, a symbolic representation of how the unity of Himeo holds back potential threats to the planet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members of any Himean syndicate are prohibited from holding command positions on SCC vessels and facilities. Himeans wishing to become command members on any SCC vessel or facility must renounce their Himean citizenship and any syndicate membership due to Hephaestus Industries&#039; integration with the SCC. Any Himean who does this will be charged with treason.&#039;&#039;&#039;&lt;br /&gt;
[[File:himeoflag.png|thumb|The flag of United Syndicates of Himeo. ]]&lt;br /&gt;
{{toc_right}}          &lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“The history of humanity has always been a struggle between those who have and those who do not have. We should not delude ourselves into assuming otherwise,”&amp;lt;/i&amp;gt; - First Speaker (2283-2291) Thomas “Tommy” Kilpatrick (2241-2314). &amp;lt;/center&amp;gt;&lt;br /&gt;
===Discovery===&lt;br /&gt;
The origins of Himeo date back to 2248, when a Sol Alliance probe discovered the planet. The weather was estimated to be similar to the Yukon on Earth, and the planet was estimated to have massive mineral wealth by the probe. Within a year the area deemed “System XZP-0987” by the Sol Alliance was purchased by Hephaestus Industries, which intended to make the most of their new acquisition. In order to rapidly exploit the find, it needed funding and workers, which were primarily recruited from Europe with the promise of a quick expedition and immense profits.&lt;br /&gt;
&lt;br /&gt;
Those that would go on to colonize Himeo came from several European nations: Hephaestus’ home nation of West Germany, Finland, the United Kingdom, and Ireland. West Germany provided much of the funding and management along with Finland. Finland – caught between East and West – opted to seize upon the chance to to finally launch an expedition into space and contributed enough to become the project lead, with many from the small nation enthusiastically signing up to take their culture and nation abroad – even if it was only going to be for a few years. While the United Kingdom did not take the lead, as its efforts were much more focused on Callisto, it provided shipmaking help for Hephaestus and contributed many workers from its formerly prosperous mining areas such as Cornwall, Scotland, and Wales. Ireland, much like Finland, opted to become involved due to the short length and potential profits, viewing the expedition as an easy way to become involved in colonization.&lt;br /&gt;
&lt;br /&gt;
In order to maximize profit, an expedition was launched as soon as possible, and in 2250 a Hephaestus fleet set out for Himeo. The fleet that disembarked consisted of nearly a dozen ships total, and they departed with a simple mission: drop a prefab colony (using the four colony ships themselves) on planet HIIMZ-05 (Hephaestus Industries Industrial Mining Zone, Fifth Planet) in order to exploit its mineral wealth. The prefab colony was designed to last twenty years at maximum, and the colony on HIIMZ-05 was expected to operate for five years total. By 2252, the ships arrived and dropped their prefab colonies only to find that the planet was not what the scans had indicated.&lt;br /&gt;
[[File:Himeo.png|thumb|A picture of the planet Himeo from space. ]]&lt;br /&gt;
&lt;br /&gt;
===Colonization===&lt;br /&gt;
It was quickly discovered that fierce polar winds whipped across the surface of HIIMZ-05, causing extreme wear and tear on anything exposed and not designed to withstand extreme wind. It became apparent to the colonists huddled in their prefab buildings that they had to dig downwards in order to create any structures at all. Anything they left exposed aboveground during the first months of colonization was generally very close to the ground, partially sunken in the ground, or built into natural wind barriers. A lack of native fauna and plant life beyond hardy shrubbery and small mammals lead to additional problems, and to most food production had to take place in limited hydroponics facilities in orbit or improvised hydroponics facilities entirely underground or dug mostly into the ground.  Yet despite these setbacks, more in-depth environmental scans of HIIMZ-05 revealed that the mineral wealth of the planet is far greater than originally anticipated. The colonists were told to stay and endure by Hephaestus Industries, and that they would be able to go home after five years.&lt;br /&gt;
&lt;br /&gt;
Construction efforts, not prepared for the harsh conditions present, rapidly fell behind schedules. Quotas were only partially met, if at all. Equipment was being stretched to the breaking point. People began to grow restless on the planet now sarcastically being called &amp;quot;Himeo&amp;quot;, due to its status as a Hephaestus Industries Mineral Extraction Operation. As the months turned to years, another problem emerged: supplies took a long time to get to Himeo, and the only available communicator that could reach corporate headquarters was on the fleet itself. By 2255, Himeo had drifted so far away from Hephaestus that the planetary administrator was forced to sign off his power to the planet’s population following a devastating mine collapse that left one-hundred dead outside Inverkeithing - an event that came after orders from corporate headquarters to remain on the planet indefinitely. Hephaestus, already becoming crippled by the economic downturns that would lead into the Second Great Depression, was forced to concede to the planet’s demands, fearing a full-scale revolt if they did not. The compromises made here would form the future of modern Himeo’s direct democracy, and formed the basis of quasi-unions referred to as syndicates by their members in order to better avoid raising attention from Hephaestus. The new leader of Himeo would be called the First Speaker, and was initially elected in late 2255 following the compromises.&lt;br /&gt;
&lt;br /&gt;
Over the following years Himeo drew closer to its nearby neighbor of Xanu than it ever was to Hephaestus Industries, which was now viewed as having left the colony out to dry and die. Quotas continued to come in and not be met, while salaries continued to drop and the quotas, bizarrely, started to get larger -- though the colonists did not realize it, Hephaestus was attempting to make money despite an economic collapse rapidly approaching. When the Second Great Depression hit in 2260 Hephaestus Industries sold off the colony, its ships, and its resources to the Sol Alliance. Himeo’s seemingly bizarre government was kept in place as the Alliance was unable to install a governor, but increased taxes on the system to compensate for the Second Great Depression were instituted in the system in 2272. For many on Himeo, this was the last straw.&lt;br /&gt;
&lt;br /&gt;
===The United Syndicates of Himeo===&lt;br /&gt;
In 2275, the planet voted to leave the Alliance of Sovereign Solarian Nations along with Xanu Prime and several other systems, officially changing its name to the United Syndicates of Himeo due to the proto-unions of the past decades having risen to dominate the planet’s already left-leaning government. By 2278, the planet would be embroiled in the Interstellar War and quickly become a major industrial center for the nascent Coalition of Colonies.&lt;br /&gt;
&lt;br /&gt;
The most notable engagement by Himean forces during the Interstellar War was the Battle of Kavachni in 2285, near the end of the War. Kavachni itself is a minor and mostly unremarkable system located between Himeo and Xanu Prime that was uninhabited in 2285. While called a battle, and initially expected to be one between the United Syndicates’ small fleet and a depleted Solarian force, negotiations between officers of both fleets led to a different outcome: the defection and surrender of the Plutonian 10th Fleet to Himean forces. Mostly composed of sailors from the Baltic Soviet Socialist Republics, these defectors opted to settle on Himeo and their descendents form a significant part of the population. Negotiations between Pluto and Himeo to transfer family members from Pluto to Himeo ultimately collapsed shortly after the end of the Interstellar War, which has become an enduring point of bitterness between the two worlds. &lt;br /&gt;
&lt;br /&gt;
Since 2278 Himeo has remained a steadfast member of the Coalition of Colonies, despite often clashing ideologically with the Xanu Free League over the economic direction of the Coalition of Colonies. Himeo maintains a leash so tight on megacorporations in its space that they opt to not operate in its space, with Hephaestus being outright banned from operations in Himeo’s space since 2276. The contemporary Himeo is a major source of the Coalition’s industry, and generally provides the heavy industry and resources needed to ensure that other planets prosper.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“It’s a simple, easy venture which will bring immense profit to your governments. Let me assure you that the environment is nothing to be concerned about as we’ve taken measures to ensure our equipment will ensure it,”&amp;lt;/i&amp;gt; — Konrad Haas (2221-2304), director of extra-Solarian operations for Hephaestus Industries, pitching HIIMZ-5 to an assembled European Union meeting, 9 September 2248. &amp;lt;/center&amp;gt;&lt;br /&gt;
The surface environment of Himeo is extremely harsh and uninhabitable. While it features an easily breathable atmosphere, distances from its star means that Himeo is generally freezing: surface temperatures are, on average, roughly −58.2 °C (−72.8 °F) before factoring in wind chill. The local climate is further characterized by its extreme windstorms, usually featuring snow, that whip down from its mountains and bracket the tundra of Himeo. The planet has an orbital period of fifteen months and two seasons due to its unusual orbital pattern: winter and deep winter. Deep winter refers to the period during which Himeo is further from its star, while winter refers to when it is nearest to its star. Deep winter lasts ten months, while winter lasts five months.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“There is no reason for us, as Himeans, to support the corporate-run Republic of Biesel! As a member of this Council and with God as my witness I will never spill Himean blood to ensure corporate profit! I motion against this!”&amp;lt;/i&amp;gt; — UHWP-D Councilor Merja Toivanen (2431 - ) in an impassioned speech against intervention in Biesel alongside Xanu against the Solarian Navy, 22 October 2462. The motion ultimately failed.&amp;lt;/center&amp;gt;&lt;br /&gt;
The Himean government is quite unlike anywhere else in the Spur due to its nature as a pure direct democracy rooted in syndicalism. Nearly everything related to the government is solved by pure majority vote, which has led to an extremely slow pace that, in the view of many on the planet, is a necessary sacrifice in the name of creating a democracy that serves the people and their syndicates rather than the shareholders and their megacorporations. Another source of political gridlock is a universal trait of all Himean elected offices: that they can be stripped of their position by pure majority vote at any time. While intended to prevent tyranny from taking root in elected positions the recall mechanism often falls prey to mob rule, and many Himean officials have extremely high turnover rates. Even First Speakers — the elected ruler of the entire planet — are not immune to being recalled, and many have fallen prey to it.&lt;br /&gt;
&lt;br /&gt;
The First Speaker is assisted by the Council of Himeo, the planet’s legislative arm. Elected from its districts, the councilmen and councilwomen that serve in it have an important function: only they can introduce legislation that will impact the entire planet. But despite this importance, the Council suffers from much of the same turnover rates and time inefficiencies that plague the rest of the planet.&lt;br /&gt;
&lt;br /&gt;
The process through which bills become laws on Himeo can be agonizingly long. Following a bill’s introduction into the Council and its passing a bill must be approved by the First Speaker (or a Ward Mayor, the governors of Himeo’s five administrative divisions, if at a lower level). If it is vetoed at this level, it goes back for an absolute majority vote. If not, the bill enters the slowest phase of its process: the popular vote. Every area impacted by a bill has its population vote to approve it. At best, this takes only one round of voting. In reality it often takes multiple rounds of voting, negotiating, haggling, and campaigning to pass a bill in a singular area, and bills can often become stuck in political quagmires for years. After every impacted area votes yes the bill becomes a law, as the people have deemed it worthy.&lt;br /&gt;
===Political Parties===&lt;br /&gt;
The following parties can be found in the Council of Himeo. The current government, under First Speaker Marja-Leena Helminen, consists of the United Himean Worker’s Party’s Mainstream and Devolution factions along with the ever-present United Mineworkers&#039; Alliance. In opposition are the UHWP’s Centralization faction and the Cooperative Syndicalist Front. Accepted by neither side is the radical and often-overlooked National Himean Worker’s Vanguard which has long dwelled at the fringe of politics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;United Himean Worker’s Party - Mainstream&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;United Himean Workers Party - Mainstream&#039;&#039;&#039; is the oldest and largest of the UHWP’s three factions, and can directly trace its lineage to the revolution that created the United Syndicates in the 2270s. The Mainstream faction of the UHWP is highly anti-corporate and has long maintained a hatred of Hephaestus in particular, but is generally opposed to directly aiding external syndicalist revolutionary movements. The UHWP wishes to not “rock the boat” in terms of the United Syndicates’ centralization-decentralization debate: too much centralization compromises the Himean model of direct democracy, while too much decentralization would lead to chaos and inefficiency. The UHWP is led by First Speaker Marja-Leena Helminen, and she holds the most influence over the Mainstream faction.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;United Himean Workers Party - Devolution&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;United Himean Worker’s Party - Devolution&#039;&#039;&#039; stands as the second-largest of the UHWP’s factions, and gains much of its popularity from its continued promotion of decentralization across the political landscape of the United Syndicates. To Devolutionists, the best way to carry on the Revolutionary traditions of those that stood against Hephaestus is to ensure that the planet’s direct democracy is allowed to flourish through its syndicates, even if it makes the government move even more slowly. The Devolution faction does not promote spreading the ideals of Himean syndicalism throughout the Spur, as it believes influencing other planets goes against the promotion of decentralization. Ernst Kuechler, a councilman from Dorshafen and former steelworker’s syndicate leader, champions the Devolution faction.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;United Himean Workers Party - Centralization&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;United Himean Worker’s Party - Centralization&#039;&#039;&#039; is the smallest and most radical of the UHWP’s three major factions. Much of the Centralization faction’s power is drawn from the United Syndicates’ Planetary Guard, the main military body of the planet. The Centralization faction wishes to put a stop to the creation of further syndicates in order to work out inefficiencies present in Himeo’s government – which has won it some support – and is the most anti-corporate of the three factions, actively seeking to promote (and perhaps intervene) in Himean syndicalist movements across the Orion Spur. Samantha MacDowell, a councilwoman from Inverkeithing and former Planetary Guard officer, is the arguable leader of the Centralization faction.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;United Mineworkers&#039; Alliance&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;United Mineworker’s Alliance&#039;&#039;&#039; is a strange middle ground between a large syndicate and a political party. A single-ticket party, the United Mineworkers are primarily concerned with the promotion and continued success of Himeo’s myriad mining syndicates. As a result they are an outward-looking party: with most mining sites on Himeo having long been mostly depleted, the planet’s miners must now secure mining rights elsewhere. The UMA generally aligns itself with the UHWP’s mainstream and Devolution factions, and has long served as an ally of the party. The UMA is led by Harvey Greenwood, a councilman from Inverkeithing and former mine syndicate leader.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cooperative Syndicalist Front&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Cooperative Syndicalist Front&#039;&#039;&#039; is an odd party on Himeo, and a very recent one: it was only founded in the mid-2430s. Primarily drawing its support from non-mining syndicates, it has long lobbied for the expansion of Himeo’s syndicates to include syndicates founded in the Himean style abroad in order to create friendly trading partners abroad. This stance has placed it into an awkward alliance with the UHWP’s Centralist faction due to their mutual support of Himean syndicalism abroad. Yet the UHWP-C and CSF alliance seems unlikely to persist, as the CHF is far less militant than its counterpart. The CSF is led by Saara Karjalainen, a councilwoman from Uusi Viipuri and former university professor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;National Himean Worker&#039;s Vanguard&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
On the far fringes of Himean politics lies the &#039;&#039;&#039;National Himean Worker’s Vanguard&#039;&#039;&#039;, a party founded in the wake of the Solarian Collapse of 2462. An extremely anti-corporate and militant party, the NHWV positions itself as a more radical version of the UHWP-C: it believes that a freeze on new syndicates is not enough, and that existing ones should instead be consolidated into larger syndicates run in part by the state. It is additionally very militant, and believes that the Planetary Guard should be deployed abroad to encourage the creation of pro-United Syndicates governments. These stances have won it few friends and many enemies, and some argue that it is only its eccentric leader – former Planetary Guard Colonel Oskar Ljungberg – that has kept the party alive through his erratic behavior in the Council of Himeo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“For as long as I’ve lived, I’ve hated Hephaestus for what they did to us,”&amp;lt;/i&amp;gt; - Excerpt from an interview with miner Maisie McDougall (2251-2343) from the documentary Voices of the Himean Revolution (2317).&amp;lt;/center&amp;gt;&lt;br /&gt;
The revolutionary ideology that Himeo embraced in the 2270s as a young and recently independent planet has continued to shape its foreign policy even in the present day. The planet’s strain of syndicalist thought — often simply referred to as “Himean syndicalism” — is often confrontational and brash, openly advocating for the spreading of its beliefs in the face of a hostile and corporate-dominated Spur. This confrontational nature — and its industrial might — have made the United Syndicates a major force in the politics of the Coalition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Xanu Prime]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The relationship between &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; and the United Syndicates is a long-standing, deep friendship that occasionally devolves into spasms of mutual animosity. Both agree on many issues related to the Coalition: it should be more centralized and it should be more readily able to defend itself, even with Sol out of the picture for now. However, they often disagree on economic policy: the United Syndicates advocate for a closely-regulated economy that mostly avoids corporate influence, while the Xanusanii advocate for a lightly regulated free market.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Federal Technocracy of Galatea]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The relationship between Himeo and the &#039;&#039;&#039;Federal Technocracy of Galatea&#039;&#039;&#039; is one of mutual antagonism and opposition rooted in the stark differences between Himean and Galatean political approaches. Where Himeo idealizes equality and freedom, Galatea promotes elitism and order. The two member-states frequently disagree with one another and Himeo is the most vocal critic of the Technocracy in the Coalition. It is only Xanu, and their mutual dislike of Dominia and its privateering, that keep the Himean-Galatean relationship from worsening.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Vysoka]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Aside from Xanu, the planet Himeo is most involved in is &#039;&#039;&#039;Vysoka&#039;&#039;&#039;. Despite the mostly-agrarian nature of Vysoka’s economy, the planet is home to rich (and mostly untapped) mineral reserves that Himeo’s mining syndicates have long coveted. The decentralized nature of Vysoka’s government has made acquiring mining rights a complicated and often chaotic process, and has caused some controversy on Vysoka itself. Mines are not clean things and many Vysokans — watching once-pristine land turn into muddy dig sites belching smoke — do not appreciate the Himeans or their machines.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Coalition of Colonies]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The broader &#039;&#039;&#039;Coalition of Colonies&#039;&#039;&#039; typically views Himeo positively, though some hardly appreciate the United Syndicates’ push for centralization. &#039;&#039;&#039;Gadpathur&#039;&#039;&#039; and &#039;&#039;&#039;Assunzione&#039;&#039;&#039; both trade heavily with it, though Assunzione’s distance and Gadpathur’s previous position in a technically neutral zone have historically limited their formal relations.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Republic of Biesel]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Republic of Biesel&#039;&#039;&#039; and the United Syndicates have a very poor relationship. Himeo officially views Biesel as nothing more than a Eridani-like corporate state owned by the Stellar Corporate Conglomerate and has no official relations with it. The United Syndicates sent no aid to the Republic during either of its invasions, and has successfully used it to argue against further permissions for corporations in Coalition space. To many Himeans, the Republic is now the primary threat to the Coalition thanks to its recent rapid expansion. Despite poor relations between their governments, many Himeans that decide to work abroad often drift into the Republic’s space due to its higher pay potential and the greater amount of jobs available. These economic migrants are viewed with some ambivalence on Himeo, with many viewing them as simply being practical while others view them as greedy profit-seekers who have abandoned the revolutionary ideology of the United Syndicates.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Sol Alliance]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;, like its former member state, has a poor relationship with the United Syndicates. Himeo and Xanu have long maintained a United front against the Alliance and operate a singular joint embassy on Earth. Himeo actively supports the League of Independent Corporate Free Systems, a Solarian breakaway state located in the Northern Wildlands.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Empire of Dominia]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Relations between the United Syndicates and the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; are actively hostile, and vessels from each have been known to become involved in skirmishes in the Southern Coalition and the Sparring Sea. While not officially at war, the United Syndicates and Empire are constantly at one another’s throats. To Himeo, the Dominians are monarchist despots that wish to enslave the frontier. Despite this not all relationships between the United Syndicate’s naval forces and the Empire’s Imperial Fleet are hostile: many Imperial Fleet officers, generally of House Zhao, are known to leak information regarding unathi privateers to their Himean counterparts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Republic of Elyra]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Himeo and the &#039;&#039;&#039;Serene Republic of Elyra&#039;&#039;&#039; have a friendly, if distant, relationship. Little trade occurs between them, but their respective navies often cooperate to combat the activities of their mutual regional rival: the Empire of Dominia. Joint anti-piracy operations between the Elyrans and Himeans are a fairly common sight in many regions of the Sparring Sea, and many pirates have come to fear the sight of Elyra’s modern vessels and Himeo’s boxy, heavily-armored former cargo vessels working in unison.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Hephaestus Industries]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Himeo’s government has an extremely poor relationship with &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039;, which it views as having oppressed the planet for its own profits, but holds a neutral status on other megacorporations. The government, by majority vote, banned Hephaestus from operating in Himeo’s space shortly after it declared independence. The relationship between Hephaestus and Himeo is so hostile that &#039;&#039;&#039;working for Hephaestus is considered treason under Himean law, and is punishable by death.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“We must never seek to place profit above people, even if it comes at a loss to us. It is only by the people’s mandate that the United Syndicates function,”&amp;lt;/i&amp;gt; — Eilwen Nevitt (2438 - ), Dorshafen Shipbuilding Syndicate President, speaking about the ongoing phoron crisis on 28 June 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
As one of the Coalition’s largest industrial hubs, the economy of Himeo is based around making and exporting various industrial goods such as steel, heavy machinery, and industrial equipment. Most of the mining machines found throughout the Coalition can trace their origins to a Himean factory, and many factories in the greater Coalition are filled with equipment stamped with the United Syndicates’ production quality seal. Most of these goods are shipped to the larger markets on Xanu Prime and sold there by Himean syndicates that operate branches in the Xanu Free League. Himeo exports very few consumer and luxury items, which tend to be imported by the United Syndicates or are produced on and stay within Himeo’s market itself. The United Syndicates produces few ships for export, with most remaining in Himeo’s system, though the few that are exported are usually large cargo or mineral hauling vessels.&lt;br /&gt;
&lt;br /&gt;
Acquiring the raw materials to fuel Himeo’s industry has been a longstanding issue for the United Syndicates, as Himeo itself has become increasingly difficult to mine upon due to regulations, depletion of natural deposits, and different syndicates becoming caught in lengthy legal debates over who has the right to what mine. Most of Himeo’s contemporary mining is carried out abroad at various locations throughout the Coalition. Himean mines can be found on Vysoka and throughout the Coalition on uninhabitable yet mineral-rich planets such as the other planets within the United Syndicates’ home system. The recent annexation of the [[Weeping Stars]] region by the Coalition has led to a recent boom in Himeo’s mining industry, and its syndicates have gladly plunged into the former demilitarized zone to extract its resources.&lt;br /&gt;
&lt;br /&gt;
==Himean Syndicates==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Ultimately it is only through collective, general action that our noble experiment will survive. We must love each other together, or we must die alone. There are no other outcomes.”&amp;lt;/i&amp;gt; — Sascha Röthke (2367-  ), first President of the Terästimantti-Llosgfynydd Industrial Cooperative addressing the workers of the Terästimantti Iron and Steel Works in a speech celebrating the syndicate&#039;s founding.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Syndicates are massive worker-owned quasi-labor unions which coalesce around certain industries or locations. They form the backbone of the Himean nation and economy and provide everything from housing to food to retirement plans to their members while also distributing profits in exchange for dues paid by each member to the syndicate on a quarterly, monthly, or annual basis. Failure to pay these dues may result in a loss of certain syndicate services or privileges, or in the worst cases, ejection from a syndicate under the justification of perceived &amp;quot;selfish behavior&amp;quot; on the part of the ejected. Syndicates have their own social circles and often operate social clubs, bars, and restaurants, collectively referred to as “&#039;&#039;&#039;Worker’s Homes&#039;&#039;&#039;.” Usually, only a syndicate’s own members may have entry to their syndicate’s worker’s homes, but some syndicates open their facilities to members of any syndicate. It should be noted however, that the number and quality of these facilities vary greatly by syndicate. Some syndicates are concentrated only in certain geographical areas, for example shipbuilding syndicates are usually only found in port cities, while others with a broader influence such as mining or industrial syndicates have a far more widespread geographic footprint. Finally, along with being both social and economic units, Himean syndicates are also political factions in a sense, with many of them putting their support behind various political parties in the Himean government. This support is notoriously fickle though, as most syndicates are only as politically loyal as their members are content with any given party’s current agenda. Most syndicates have annual or bi-annual elections in which any member can vote to determine their syndicate’s leadership and agenda for the next election period. It is illegal to work on Himeo without being a member of a syndicate with a valid government charter, and renouncing one’s syndicate membership without shortly taking on another is greatly frowned upon in Himean society and seen as stupid, selfish, and intentionally breaking from the collective and causing disunity. Those without syndicate memberships are an infinitesimally small subset of Himeo’s population and usually get by through begging and living on the streets of Himeo’s subterranean cities. They are not allowed to leave the planet, as syndicate membership is a prerequisite to being granted a valid Himean Coalition of Colonies passport. &lt;br /&gt;
&lt;br /&gt;
These syndicates often work in concert with one another towards common, mutually beneficial goals, though competition between them isn’t unheard of and is quite fierce, with some syndicates often closing their services to the members of other syndicates in tit-for-tat “targeted striking actions” with the goal of securing better agreements for themselves with their peers. Syndicates are granted charter by the Himean national government, which despite its decentralized influence, does have the responsibility of gate-keeping irresponsible citizens from establishing syndicates and potentially harming the Himean nation and economy. This is somewhat counterproductive though, as while the national government has the responsibility of granting a charter, without which a syndicate cannot legally operate, it lacks the authority to revoke said charter. Because of this reality, broad coalitions of syndicates have been known to unite their auspices in a common front against other syndicates they see as harmful or irresponsible with the goal of forcing favorable change in rivals or in some cases, even forcing their dissolution.&lt;br /&gt;
&lt;br /&gt;
Syndicates fulfil almost every function in Himean society, including those that would typically be filled by state agencies such as policing and national defense. The Himean national government functions as a coordinator of syndicates and as the director of the national agenda under which all syndicates are expected to honor and help work towards, though opinions on just how involvement or how much authority the government should have in enforcing this agenda vary by citizen and is one of the largest political debates in Himean culture. However, syndicates also maintain a broad degree of autonomy from national government directives and can freely disagree with the government and non-violently protest their decisions if they so choose, though doing so usually draws the ire of syndicates that benefit from working towards national government goals. Being very decentralized, the Syndicalist system actively promotes the idea of a separation of Himeo’s economic and even political power between hundreds, thousands, of different syndicates. This is so no one syndicate can amass enough power by itself to threaten the independence of the other syndicates or the integrity of Himeo’s national government’s position as a guide and coordinator of multi-syndicate actions.&lt;br /&gt;
&lt;br /&gt;
The Syndicalist system is renowned for its ability to achieve almost total employment; it always seems to find a job for almost any person capable of working. Just because it can provide the Himean worker a job however, does not always mean it is a dream job. Most jobs are stable, pay well, and get exceptional syndicate-provided benefits, things all of which would be considered a luxury in the less-developed places of the Orion Spur. However, upward mobility outside of moving from an entry-level job to a qualified one in the syndicate system is hard to achieve through merit alone, and usually involves some involvement or advocacy within the internal politics of one’s syndicate for any member to move up to a higher-ranking or better paying position under their syndicate’s direction. This unofficial prerequisite to advancement has led to some Humans to look for work elsewhere within the Coalition or even outside of it in hopes of advancing their careers, increasing their qualifications, and honing their skills, either to achieve more bargaining power for higher-ranking and better-paying jobs in their chosen Syndicate upon their return to Himean employment, or to start a new life outside of Himeo entirely. Others are more than happy to enjoy the benefits of a stable, decently paying job, for decades or become more involved in their syndicate’s internal politics to secure career advancement; many devote their entire lives to their job and relationships among their fellow syndicate members.&lt;br /&gt;
&lt;br /&gt;
Syndicates also play into Himean family structures in a few ways. Some families have had all or a large majority of their relatives work under the same syndicate for generations, with some membership lineages stretching back centuries to Himeo’s original revolution. Because of these family-syndicate ties, a young adult joining the family’s syndicate of choice or sometimes just that person’s syndicate of choice, typically after reaching the legal working age of 17 and completing their chosen education or vocational training, is often a very big deal in Himean society and the occasion is celebrated with cake and gifts in a similar way to how birthdays would be. It is a sort of coming-of-age holiday that is called “&#039;&#039;&#039;Admission Day&#039;&#039;&#039;” and is idealised in Himean culture for being the point where a citizen truly joins the working class and fights their struggle, but also for the sentimental meanings it has to the billions of individual Himean families, though some take their syndicate lineages much more seriously than others. Ejection from any syndicate is a mark of shame in Himean society, but being ejected from one where a person’s family has worked for generations, is a huge black mark of almost irrecoverable disgrace. Voluntarily leaving a syndicate, even if it is a syndicate with family ties, is not looked upon societally with indignity or disapproval, but this does not mean that internal tension will not occur in some families from such a voluntary departure.&lt;br /&gt;
&lt;br /&gt;
Socially, syndicates also play a large role. Many Himean’s entire social circles work for the same syndicate, and a sense of camaraderie between members of them often can develop from this. This isn’t to say that individual Himeans only know people in the same syndicate as themselves, many Himeans in fact seek out friends in different syndicates from themselves to get a sense of social variety, however, each syndicate actively tries to foster a sense of solidarity and mutual friendship between its own members. Syndicate Worker’s Homes are also often social gathering places for members of their respective syndicates, and function as not just syndicate-provided buildings to eat and drink, but as after work hang-outs, off-duty meet-up points, or simply as places to go to meet new people, relax, and have fun for countless workers across the planet.&lt;br /&gt;
&lt;br /&gt;
People who start working a syndicate job but then either by their own volition or by the syndicate’s discretion become unemployed or take a job with a foreign employer can usually still be members of their syndicate and typically receive syndicate-provided benefits but do not receive the pay that goes with a syndicate job. Syndicates have the discretion to freely eject or disbar members for any number of behavioural, disciplinary, or political reasons, such as promoting the false superiority of megacorporate ideas in the workplace or sympathizing with Hephaestus Industries to name two of many. Many syndicates are neutral or begrudgingly accepting towards the idea of their members working for outside companies and corporations (aside from Hephaestus Industries) but are quick to eject members who abuse the “inherent oppressive power” of their outside corporate positions and act in ways that are “harmful to the working class.” Every Himean returning to a syndicate job after working for a foreign corporation is subject to an exhaustive, weeks or even months long, interview and records review process by a syndicate panel. This process is colloquially referred to as &amp;quot;Walking through Purgatory&amp;quot; and is organized by the member’s syndicate in order to ensure that the returning member has not been recruited as a corporate agent and that they have not adopted any behaviors or beliefs which may be considered anti-Syndicalist or anti-working class, though these are intentionally very broad terms so that the syndicate may essentially reject anyone returning from a corporate job for any reason they deem fit. Failing this process can result in being assigned a lower-ranking job than what the member hoped to receive and a reduction in syndicate-provided benefits, ejection from the syndicate, or even being turned over to the national government as a traitor and corporatist infiltrator depending on the severity of the transgressions found by the panel. Many pass this process without a problem, but there are some who regretfully do not. &#039;&#039;&#039;Every syndicate on Himeo considers working for Hephaestus industries or taking a command/management position in any corporation directly associated with Hephaestus Industries as immediate grounds for expulsion and referral to the national government for treason charges.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Himeo has thousands of syndicates scattered across its economic landscape, the largest and most influential of these are commonly known as the 8Stars. These syndicates are the premier players in the most important industries in the Himean economy and hold a status similar to what megacorporations may have in other economic systems. Without them, many intellectuals, both within Himean academia and outside of it, speculate that the Himean syndicalist experiment would cease to exist. They are commonly referred to as the &#039;&#039;&#039;8Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;United Mineworkers’ Alliance (UMA)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
“What lies Beneath?”&lt;br /&gt;
&lt;br /&gt;
When one thinks of the quintessential Himean Syndicate, they often think of the United Mineworkers’ Alliance even if they do not know it is the UMA that they are thinking of. This syndicate are some of the foremost experts in mineral extraction and processing in the Coalition and, to a lesser extent, in the entire Orion Spur. They maintain limited mineral extraction operations on Himeo itself (though gradually less and less as Himeo’s natural mineral wealth dries up) with numerous more sites on Vysoka and in asteroid belts around the CoC. Along with operating the most extensive and sophisticated arsenal of mining equipment in the Coalition and possibly beyond, the UMA has the second largest armed fleet and army under Himean ownership which it uses to patrol and protect the shipping routes to and from its various extraterrestrial mining sites. It is one of the largest employers in Himean space, holding almost unilateral sway over the Himean mining and interstellar shipping sectors to the exclusion of every other major syndicate. The UMA alone represents a significant subset of Himeo’s GDP, anywhere from 20% to 30% depending on the year, and its windfalls and general financial health are often used by outside observers as a barometer for the Himean economy in its entirety. The Alliance is also the strongest of all syndicates politically. It functions as a political party that represents itself and the Himean mining industry as a whole in Himean national politics and often holds significant influence over Himean economic and foreign policy. UMA Worker’s Homes are seen as the standard for what a Worker’s Home should be. Most have a bar, restaurant, showers, local syndicate offices, small all-faith chapels or prayer rooms, and modest game rooms with things like pool tables, large holovisions, and gaming consoles. Due to the integrated nature of their industries, the UMA shares a very close relationship with the Terästimantti-Llosgfynydd Industrial Cooperative.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Association of Himean Bankers &amp;amp; Economists (AHBE)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
“Unity is Wealth.”&lt;br /&gt;
&lt;br /&gt;
The AHBE holds the purse strings of Himeo’s economy, for better or worse. This syndicate essentially functions as the Himean national treasury and has a very close relationship with the Himean national government. It is the pot of gold from which all other syndicates seek funding, at least from Himeo. The AHBE is the wealthiest of all Himean syndicates, at least when measured by how many raw credits the association keeps in its coffers. It has influence everywhere on Himeo and can leverage its power against other syndicates by cutting off their funding and often relies on its great currency reserves to stay afloat during tough times. Despite the undeniably essential role the AHBE plays in the Himean economy, it consistently ranks among the most unpopular syndicates with the Himean populace. Its history of credit refusals to other syndicates has contributed directly to decreased wages and all the other unfavourable things that come along with them. Some syndicates use outside banks like Credit Xanusii, Idris Incorporated, or even NanoTrasen, for loans or credit lines so as to avoid dealing with the Association and its slow, albeit exaggeratedly so, credit approval process. Few Himeans look upon the AHBE with glowing positivity, with most seeing them as a necessary evil to keep the economy running. However, a small subset of Himeo’s population sees them as malicious and responsible for the insolvency of hundreds of honest, noble syndicates, the most notable of which being Himeo’s formerly-largest shipbuilding syndicate, the Collective Aerospace Syndicate. AHBE Worker’s Homes are few and far between, usually only in major cities and only numbering in the dozens as opposed to the hundreds typical of other syndicates, but are renowned for luxurious lounges and their fine food. They offer some of the best dining experiences on Himeo, a fact that the syndicate has been keen to open to non-members for exorbitant upcharges.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Free Consortium of Defense and Aerospace Manufacturers (FCDAM)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
“The Revolution is not Fought with Fists.”&lt;br /&gt;
&lt;br /&gt;
The Free Consortium of Defense and Aerospace Manufacturer’s is Himeo’s premier shipbuilding and weapons development syndicate. The Free Consortium designs its own equipment and also builds licensed Xanusii and Zavodskoi designs. Their products include everything from small arms to tanks and IFV’s to military spacecraft and everything in between. It also has a substantial subsection of its facilities devoted to the research and development of new arms. Along with weapons manufacturing, the FCDAM offers security services by contract to other Himean syndicates and even outside companies. The FCDAM absorbed the Collective Aerospace Syndicate in 2449 and has since taken over a majority of civil spacecraft manufacturing and shipbuilding on Himeo as well. As one may suspect, the Free Consortium’s shipbuilding sub-syndicates specialise in building freighters and other cargo-carrying crafts. FCDAM ships are used not only by Himean syndicates, but have also seen adoption by a number of Xanusii shipping and logistics companies. Unusually among the Worker’s Homes of 8Star syndicates, most FCDAM Worker’s Homes come with built-in shooting ranges where the Syndicate’s members may test, or more accurately recreationally use, arms developed by Free Consortium researchers. Naturally, this syndicate maintains a close relationship with the Himean People’s Unified Armed Forces, but also with the People’s Polytechnic Partnership of Himeo; the two trade research and researchers quite often.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unified Locomotive, Rail, and Automotive Syndicate (ULRAS)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
“Work forwards as one.”&lt;br /&gt;
&lt;br /&gt;
If it moves on Himeo, then it was built by the ULRAS. Trains, cars, motorbikes, and other vehicles are almost exclusively designed and manufactured on Himeo by this syndicate. This is to the extent where the spoken acronym of the syndicate, “Ulras,” has entered the Himean lexicon as a term used as an informal name for any kind of truck, 4x4, or off-road vehicle, even if it isn’t manufactured by ULRAS. Much to the chagrin of other syndicates, any ULRAS vehicle sold to another syndicate is contractually bound to only be repaired and maintained by ULRAS technicians, which can sometimes lead to long, expensive delays between when a vehicle breaks and when it is back in action. Thankfully this standard does not apply to vehicles belonging to individual Himean citizens who have a right to repair their own vehicles, should they choose to do so. ULRAS Worker’s Homes are rather standard, but are well-liked by the syndicate’s members for being clean, usually built into rail-stations or other transit hubs, having built-in bunk facilities, and being open for 24 hours a day. Along with vehicle manufacturing, ULRAS maintains and operates the Himean planetary rail network, including all the shipping which takes place on those rail lines, and the few subterranean highways on the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Himeo Healthcare Union (FHHU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
“An injury to one is an injury to all.”&lt;br /&gt;
&lt;br /&gt;
Perhaps the most beloved of all syndicates by the average Himean worker, the FHHU owns and operates nearly all hospitals on Himeo and a handful on Vysoka as well. The Union offers healthcare free of cost to the individual, including emergency services, long-term terminal illness care, routine check-ups, and many other treatments. Payment for the FHHU’s services is done not through the individual, but through contractual agreements with the careseeker’s syndicate in which the FHHU agrees to treat the syndicate in question&#039;s employees for an agreed upon quarterly payment. This means however that in times where the FHHU is in disagreement with other Himean syndicates, a key bargaining chip it has in its possession is to completely deny healthcare coverage for all those who work under any syndicate it finds itself in contention with so as to bring about more favourable dealings. This tactic is rarely used except in circumstances of absolute diplomatic deadlock, but has been known to be quite effective when employed and has resulted in very strange scenarios. The most notable of these was in 2452 when the Himean People&#039;s Unified Armed Forces failed to reach an agreement with the FHHU and as a result, the entire planet&#039;s military was denied all medical coverage (including emergency and triage services) and received no medical supplies for 77 days until a new agreement was reached. Despite being seen as both protectors of the working class and (usually) unconditional caregivers, the FHHU is often the butt of jokes for their lacking Worker’s Homes. Many of these facilities are essentially just glorified syndicate offices and are seen as basic, outdated, boring, and well below the bare minimum of what most Himeans consider what a Worker’s Home should be. Along with medical care, the FHHU is a large pharmaceutical producer and develops its own medicines along with manufacturing licensed medications from companies based outside of Himeo including Zeng-Hu and NanoTrasen.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Himean People’s Unified Armed Forces (HPUAF)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
“To resist evil by force.”&lt;br /&gt;
&lt;br /&gt;
The military and its soldiers are workers much like anyone else on Himeo and as such, have their own syndicate. The Himean Planetary Guard and Planetary Navy fall under the HPUAF’s purview and the syndicate acts as both a joint-command structure and a union to represent the interests of the average Himean soldier and sailor. As such, the HPUAF, often simply referred to as “The Army,” or “The Guard,” is very close and often takes orders from the Himean national government, but in times of disagreement, the syndicate is keen to remind Higher-ups in Himeo’s political apparatuses of the Armed Forces’ voluntary service to the government’s policies. Of the 8Stars, the Himean People’s Unified Armed Forces has perhaps the most extensive network of Worker’s Homes, though the Syndicate refers to their own facilities as “Soldier’s Homes”, with them being found in even the smallest and most remote of Himean communities. While usually small, typically just bars or cafes, they are all open to the public and usually have die-hard loyal patrons. In times of emergency in which Himeo or its people may be threatened, the HPUAF may enlist Himean citizens as members, even if these citizens are already members of other syndicates, and direct the activities of other syndicates in the name of class-defence by invoking the Gross Emergency Pact. This “working-class defence treaty,” the terms of which all Himean syndicates must agree to in order to receive their government charters, gives the HPUAF the potential to militarise the entire Himean population should the situation call for it, though this has never once been used. The Unified Armed Forces, along with holding command over the Planetary Guard and Planetary Navy, also maintain and staff the various defence platforms and stations which orbit Himeo or are scattered around its system.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;People’s Polytechnic Partnership of Himeo (PPPH)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
“Common struggle, common enlightenment.”&lt;br /&gt;
&lt;br /&gt;
If education is the best provision for old age, then the People’s Polytechnic Partnership is the best provision for education on Himeo. The PPPH, usually just abbreviated to PPP or “Triple P,” is the primary academic and scientific apparatus on Himeo. All schools, whether they be early childcare centres looking after toddlers to the most advanced and prestigious engineering and artistic academies on Himeo, are operated by the PPP and their hundreds of thousands of employees. A vast majority of the planet’s scientific laboratories and other research centres are also operated by the PPP, making the syndicate on the cutting edge of Himean technology in fields as diverse as robotics, the life sciences, and bluespace tech. In addition to the sciences, the Partnership also operates a large number of Himeo’s theatres and other performance venues, the most notable of which are in the Weber District in Rautakaivos Kaupunki, 66% of which is owned by the PPP. This artistic flair extends to many of the Partnership’s Worker’s Homes which are renowned across Himeo for their live music, some of which allow non-members entry for a fee. Many syndicates are known to make generous donations to the PPP in exchange for better prices on future sales of PPP-developed technology.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Terästimantti-Llosgfynydd Industrial Cooperative (TLIC)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
“Solidarity Forever.”&lt;br /&gt;
&lt;br /&gt;
The Terästimantti-Llosgfynydd Industrial Cooperative or TLIC is the beating heart of Himeo’s heavy industry, manufacturing, and energy sectors. Formed by a mutual union of the Terästimantti Steel Syndicate and Llosgfynydd Energy Union, it is the largest syndicate on the planet by membership and operates a substantial majority of Himeo’s foundries, factories, and power plants. Among these is the venerable Terästimantti Iron &amp;amp; Steel Works, the single largest steel mill in the Orion Spur. This syndicate churns out steel, other processed and refined metals as raw materials for other syndicates and external companies, while also putting them to use in its own factories. TLIC factories are megacomplexes and can almost seem like small cities in themselves. They manufacture a plethora of goods: machine parts, industrial equipment, consumer goods, appliances, and even more sophisticated equipment like IPC frames, semiconductors, and advanced mech components. In addition to this industrial might, the TLIC holds dominance over Himeo’s energy industry with its ownership over many of the planet’s largest and most important power plants, the Llosgfynydd Geothermal Energy Plant being the most notable of them all. Along with its industrial strength, the TLIC is known across Himeo for having perhaps the best worker’s homes, their reputation being that they serve the best food, coldest beer, and have the best facilities like gyms, swimming pools, cinemas, gaming cafes, arcades, and even VR rooms. This notoriety has reached a point where some of the Cooperative’s recreational facilities have been opened up to non-members by the Syndicate’s senior members in ventures to cement the TLIC’s positive reputation among others in the planet’s syndicalist ecosystem. The TLIC exports many of its goods abroad, with the syndicate’s insignia, a crossed hammer and a lightning bolt within the outline of a gear, being seen as a seal of quality.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Society &amp;amp; Culture==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Himean culture is the vanguard of the Revolution. It only makes sense to me, First Speaker, that we found a syndicate to oversee cultural development for the good of the United Syndicates!”&amp;lt;/i&amp;gt; - National Himean Worker&#039;s Vanguard leader Oskar Ljungberg (2436 - ) speaking to the Council of Himeo on 17 January 2461. His push for a cultural syndicate ultimately failed.&amp;lt;/center&amp;gt;&lt;br /&gt;
The society of Himeo has been heavily influenced by its revolutionary ideology and origins in a popular revolt. Himeans are known for their devotion to their neighbors, a distrust of corporations and those affiliated with them, and their dedication to their revolutionary syndicalist ideology. Collectivism is emphasized as a positive and virtuous trait, while individualism – particularly “greedy” individualism that favors the individual over the group – is discouraged and looked down upon. While the most commonly acknowledged root of this collectivism is ideology, it has a more practical origin as well: it is simply easier to survive in a harsh environment such as Himeo in a society based upon mutual support and trust.&lt;br /&gt;
&lt;br /&gt;
One of the most commonly acknowledged stereotypes of Himean society is the near-universal disdain that most Himeans hold for [[Hephaestus Industries]], which originally colonized – and eventually abandoned – the planet to its own devices.  Himeans distrust almost everything to do with Hephaestus, and to work for Hephaestus as a Himean is seen as one of the worst offenses one can commit – both legally and culturally. This distaste must often be set aside, or at least made less obvious, while working abroad due to the sheer prevalence of Hephaestus Industries, much to the ire of many Himeans employed in engineering departments around the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
Himeans that opt to go abroad do so for a variety of reasons. Many leave due to a desire to make more money, perhaps due to greed or perhaps due to a desire for a better life for those on Himeo that depend upon them. Others leave out of a sense of wanderlust, or a desire to see the broader Orion Spur beyond the caves they have spent their lives in. Others leave for their own reasons, known only to themselves, and a handful leave due to being banished from the planet. Judged as too hazardous to remain on the planet by the government of the United Syndicates, these individuals find themselves condemned to live and die abroad, and will never see their home planet again. &lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
Himean Common is an unusual language born of a fusion of Solarian Common and the Coalition’s Freespeak (also known as Gutter) that has grown to become one of the harder dialects of Solarian Common for non-native speakers to understand. Much of this difficulty is due to its usage of Freespeak loan words, which has made translation – particularly mechanical translation – a difficult and often frustrating affair. Another difficulty for many non-native speakers of Himean Common is the language’s heavy use of hard-to-translate metaphors that become quite difficult to comprehend when translated either literally, either by novices or by relying upon machine translation. Some of these metaphors, and their most common Tau Ceti Basic translations, are:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Himean Common Expressions====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* “Begrudgery.” – Complaining while not doing anything to solve the problem.&lt;br /&gt;
* “I’m starting to feel the band around the head.” – It’s starting to annoy me/give me a headache.&lt;br /&gt;
* “The end of the tunnel.” – The conclusion.&lt;br /&gt;
* “Emergency does not look like this.” – It’s not so bad.&lt;br /&gt;
* “No need to be riding the hare.” – Slow down/don’t rush it.&lt;br /&gt;
* “Not to spit into the glass.” – Not to interrupt.&lt;br /&gt;
* “Son of yesterday&#039;s grouse.” – An inexperienced or naive person. Somebody who is easily fooled.&lt;br /&gt;
* “It’s in the glove.” – Situation/thing’s under control.&lt;br /&gt;
* “The gloves are lost.” – Situation/thing’s out of control.&lt;br /&gt;
* “Hang up the gloves.” - Give up.&lt;br /&gt;
* “Loose like a grandfather’s tooth.” – Something could very easily be disturbed or broken.&lt;br /&gt;
* “Up on the surface.” – Difficult to obtain.&lt;br /&gt;
* “Let’s get to the head.” – Let’s return to the start (referring to a drill’s head).&lt;br /&gt;
* “Like a rooster on top of the scree.” – Bragging about cheap accomplishments.&lt;br /&gt;
* “Working like the Devil leaves church.” – To work very quickly, and typically poorly.&lt;br /&gt;
* “Someone/something has bats in the belfry.” – Refers to a crazy situation, but can also refer to somebody with crazy ideas.&lt;br /&gt;
* “Death in a/your wallet.” – To be broke.&lt;br /&gt;
* “In the tunnels.” – Lost.&lt;br /&gt;
* “Last winter’s snow.” – Something that isn’t relevant now.&lt;br /&gt;
* “You need to bleach your nose.” – You need to stop/quit drinking.&lt;br /&gt;
* “Digging backwards.” – Making a situation needlessly complicated.&lt;br /&gt;
* “Ten for the attempt.” – A good, but unsuccessful, attempt.&lt;br /&gt;
* &amp;quot;I only know how to swing a pick.&amp;quot; – A phrase used when a person does not know anything about something.&lt;br /&gt;
* &amp;quot;Canary in a coal mine.&amp;quot; – An indicator of potential danger.&lt;br /&gt;
* &amp;quot;Leave the church in the town.&amp;quot; – Don&#039;t get too excited.&lt;br /&gt;
* &amp;quot;You&#039;re not made of sugar!&amp;quot; – Toughen up!&lt;br /&gt;
* &amp;quot;Until the foreman comes.&amp;quot; – Excessively.&lt;br /&gt;
* &amp;quot;Two pairs of gloves.&amp;quot; – Two different things.&lt;br /&gt;
* &amp;quot;Smelling fumes.&amp;quot; – Suspecting something.&lt;br /&gt;
* &amp;quot;It&#039;s your factory, I just work in it.&amp;quot; – A phrase used to deride someone for being egotistical or self-centered.&lt;br /&gt;
* &amp;quot;Promising a blue sky.&amp;quot; – Promising the impossible&lt;br /&gt;
* &amp;quot;In the devil&#039;s kitchen.&amp;quot; – In a bad situation.&lt;br /&gt;
* &amp;quot;Make like a rat.&amp;quot; – To leave, typically quickly.&lt;br /&gt;
* &amp;quot;There will be a dancing bear.&amp;quot; – It&#039;s going to be fun.&lt;br /&gt;
* &amp;quot;The ore of the rock.&amp;quot; – Something highly desired or regarded.&lt;br /&gt;
* &amp;quot;Make someone&#039;s mine.&amp;quot; – To go out with someone romantically.&lt;br /&gt;
* &amp;quot;(To make someone) Take a trip to the railyard.&amp;quot; – To beat someone up. This comes from the fact that historically, many injured miners would only be able to get out of Himeo&#039;s mines by rail.&lt;br /&gt;
* &amp;quot;Coal-headed.&amp;quot; – Stupid. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Along with Himean Common, many Himeans know Freespeak as a second language. It is not commonly used in Himean Society, but is taught to children in grades 4 through 12 as part of Himean efforts to better connect with the rest of the Coalition of Colonies.&lt;br /&gt;
&lt;br /&gt;
===Cuisine===&lt;br /&gt;
The traditional cuisine of Himeo is very sparse. The diet of a Himean was primarily composed of mushrooms until trade was opened with Xanu and the Scarab Fleet, causing the amount of available food to increase dramatically through new hydroponics techniques. The underground and orbital hydroponics farms of Himeo are able to produce a variety of common Terran foods, though meat remains a relative rarity due to the resources it consumes during production. The diet of citizens of Himeo is, however, less plant-based than an Eridanian’s diet – mining, after all, requires a lot of calories.&lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
Education on Himeo is provided at a municipal level, and is generally regarded as high-quality for the frontier. However it lags behind the Solarian Alliance&#039;s Jewel Worlds and Middle Ring, and those Himeans that wish to learn specialized sciences such as xenobiology often travel off the planet to Xanu or further afield. Despite this Himeo is famous for its ability to produce talented engineers and atmospheric technicians. But due to a lack of corporate presence in the system, most of these individuals often remain on Himeo and are rarely immediately hired by off-planet entities.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Clothing on Himeo is, by demand, practical and extremely rugged – designed to endure a harsh environment and last for a long time. Much of it features multiple layers, and very little skin is left exposed. Due to the lack of real animals on the planet synthetic furs are common, with Himeo’s furs being commonly referred to as “fish fur” on the galactic marketplace. Himeo’s clothing is prized for its ability to keep in warmth and its low-maintenance designs. Coloring and dyes are generally quite muted due to scarcity, though reflective materials are common for practical and aesthetic purposes. Many Himeans make patterns on their clothes using reflective material, causing their clothes to vibrantly light up in the low-light environments of Himeo’s cities. The recent introduction of alien species such as the Tajara has seen new styles of “fur” coats emerge in the traditional Adhomaian style with Himeo touches – Tajaran peacoats with reflective PRA flags are common amongst certain immigrants.&lt;br /&gt;
&lt;br /&gt;
==Architecture and Construction==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Hephaestus assumed we’d simply lay down and die in the ruins they left us. Decades of development have proven them quite wrong, but I have no intention of inviting them for a tour,”&amp;lt;/i&amp;gt; — First Speaker Marja-Leena Helminen (2417 - ), 1 May 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
The architecture of Himeo is very distinctive and is essentially unique to to planet: the world&#039;s major settlements are all built underground due to the environment of Himeo itself. While the initial cities were dug out of mine tunnels and intended to last mere decades, rather than centuries, the tunnel systems have been expanded and revamped over the centuries to resemble kinds of subterranean metropolises built on top of one another, with some of the larger cities stretching as far vertically as they do horizontally. Some of these tunnels can be massive, but a typical residential tunnel in an underground city tends to have a clearance of around twenty feet in order to allow for rail traffic. Light is a constant issue in these tunnels, and many areas feature slightly dim lighting conditions. As such, many Himeans suffer from light sensitivity.&lt;br /&gt;
&lt;br /&gt;
Cities on Himeo, due to being entirely underground, universally feature extremely well-maintained, advanced, and robust atmospheric systems that are maintained around the clock. Fuel-burning generators or machines are extremely rare in Himeo: the most common method of transit underground is via an extensive underground rail system that connects all major cities, in which tunnels can stretch for thousands of kilometers as they snake around the planet. A job in the railway service is seen as very prestigious on Himeo, and its staff are known for their high quality. Electric power is often provided by burning the local ore deposits in factories, which vent their waste gasses to the surface via vents – some of which can stretch for hundreds of meters as they lead their way to the surface.&lt;br /&gt;
&lt;br /&gt;
What buildings that are on the surface of Himeo must, by demand, be extremely sturdy or built into a natural wind barrier. Surface buildings are typically rounded to avoid wind damage, and feature very few windows. These shuttle ports of Himeo are generally built upon its plains, and are mostly underground. A wind shield typically surrounds a heavy-duty “wind gate” in the middle of the shields, which opens or closes to let vessels in. Travel on the surface of Himeo is generally done in extremely durable tracked vehicles fitted with enormous plows to fight through snow drifts that keep themselves low to the ground to avoid tipping over in the wind. Air travel aside from interstellar traffic is generally advised against, due to the severe weather of Himeo.&lt;br /&gt;
&lt;br /&gt;
A group of relics that remains in use on Himeo to this day are the massive Hephaestus Industries tunneling and mining machines that the original colonists embarked with. These machines were built to last, and are still in use to varying extents to this very day – with, of course, a great deal of modifications to keep them operational and effective. They typically fall under the authority of individual cities, though some factories operate them, and have storied histories. The machines are typically named and given some form of identifier on their chassis, in order to better distinguish them.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Shield of the people, sword of the Revolution,”&amp;lt;/i&amp;gt; — Motto of the Planetary Guard.&amp;lt;/center&amp;gt;&lt;br /&gt;
As a member of the Coalition of Colonies, Himeo fields its own navy and military forces. While Himeo&#039;s fleet has a strong core of retrofitted military or corporate-grade warships, most of its ships are civilian cargo vessels retrofitted to serve as improvised warships. These “warships,” have recently been employed against smugglers and pirates in and near the Southern Coalition to great success. Himeo&#039;s ships often feature a black cat painted onto their sides, a tribute to the mining strikes that originally gained the planet its independence.&lt;br /&gt;
&lt;br /&gt;
The ground army of Himeo is referred to as the Planetary Guard, and is based on a municipality-by-municipality basis with each one sworn to defend one another in the event they were attacked. Much of the Guard&#039;s equipment has its roots in mining equipment, though the planet has a small-scale arms industry. The arrival of Tajara on the planet has seen many joining the Planetary Guard and serving in its new surface units – volunteer structures that patrol along the surface of the planet and rescue the crews of downed spacecraft. Due to the extremely harsh nature of the surface, animals imported from Adhomai are highly valued by the troopers of the surface units, and tajara are often seen caring for them.&lt;br /&gt;
&lt;br /&gt;
==Population &amp;amp; Major Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Forged by the Revolution,”&amp;lt;/i&amp;gt; — Unofficial motto of the city of Rautakaivos Kaupunki.&amp;lt;/center&amp;gt;&lt;br /&gt;
The population of Himeo stands as the Coalition’s second-most populated planet (the most populated being Xanu Prime), with most of its citizens on the planet and a smaller number dwelling in various orbital facilities as of the 2460 census, with the majority of its citizens residing in or around Himeo’s various urban centers. Most residents of Himeo are humans, either baseline or off-worlders, with some light populations of other species. Tajara are one of the most commonly seen alien species on Himeo, and are held in high regard on the planet: Zhan-Khazan and M’sai have found success on the planet as workers and surface scouts, respectively. Unathi and diona, due to the frigid temperatures and often dark conditions, are rarely seen. Skrell, as with most locations outside of the Federation, are rare. Vaurca are nearly unheard of. As with most areas in human space IPCs are an aspect of life in the system, though there are a higher number of free IPCs in Himeo than average. Some of the most major population centers are listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rautakaivos Kaupunki&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest of Himeo’s cities, &#039;&#039;&#039;Rautakaivos Kaupunki&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;RaK&#039;&#039;&#039;, is a bustling metropolis and is one of the largest cities in the Coalition of Colonies. The city features a booming ore processing industry and manufacturing sector famous for its high-quality products, ranging from precious metals, raw construction materials, and advanced components such as semiconductors and circuit boards used in computer, IPC, and AI production. The largest steel mill in the Orion Spur, the Terästimantti Iron and Steel Works, is located in Rautakaivos Kaupunki and produces roughly one-third of Himeo’s steel and ferrous metal exports. RaK is not just about industry however. The city’s Weber Quarter is a district of the city devoted to arts and entertainment known throughout the entire CoC for its excellence. The quarter has numerous theaters large and small, VR complexes, and various restaurants with cuisine from all over the Orion Spur, and competes with similar areas on Xanu Prime and occasionally even Biesel over attracting highly lucrative stage productions and live musical acts. RaK is also the center of Himeo’s small but growing biomedical industry, something that both the city and planetary government have been keen to pump money into. The Association of Himean Bankers and Economists (AHBE), the only banking syndicate on Himeo, is headquartered in Rautakaivos Kaupunki, and is seen as a cornerstone of the Himean economy due to its ability to supply the various other syndicates of the planet with funding for whatever initiatives and projects they might wish to conduct. The syndicate can make or break any syndicate it has conflicts with due to its ability to withhold funds, though on more than one occasion the planetary government has compelled the AHBE to cut loans or adjust its policy with threats of sanctions of legal action. Culturally and demographically, Rautakaivos Kaupunki is by far the most diverse city on Himeo and people from all over the CoC can be found here in the subterranean expanse of the city. The descendants of the Plutonians who defected to Himeo during the Great Interstellar War can be found in RaK in a district of the city called “Little Baltisk,” where a unique fusion of Plutonian and Himean culture can be found. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dorshafen&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dorshafen&#039;&#039;&#039; is Himeo’s second largest city and is home to the Dorshafen Industrial Anchorage, the largest interstellar port on the planet. Uniquely to the city, the surface above Dorshafen has comparatively moderate weather by the standards of Himeo. A nearby mountain range shields the city from much of the planet’s hostile weather which allows for most air and space traffic to travel to and from the city relatively unhindered by Himeo’s harsh winds and clouds.  This same mountain range which protects the city’s port, the Adenauer range,  provides the city with exceptional mineral wealth as well, most of which is usually exported to Rautakaivos Kaupunki for refinement. Dorshafen’s port is one of the largest in the Coalition of Colonies, and while it does have passenger services, it primarily functions as Himeo’s largest cargo port, shipping refined minerals and metals from the planet to the rest of the Orion Spur. Because of its status as a port, many non-Himeans can be found here as well, mostly Vysokan immigrants looking for work in Himeo’s mines or smelting plants. The city is also a massive transportation hub with a veritable subterranean spider web of rail lines sprawling out from the numerous piers and loading zones of Dorshafen’s port. Not only is Dorshafen a lynchpin in Himeo’s transportation network, but it is also the center of the military-industrial complex of the planet. The Free Consortium of Defense Manufacturers, Himeo’s largest and primary military equipment supplier is headquartered here and maintains numerous laboratories and factories in the city, using its port as a quick way to export arms and ammunition to the rest of the Coalition of Colonies and beyond.  Dorshafen’s location as a port has also made it a natural home for the Free Tajaran Council after they arrived there in 2430, being given a small autonomous district of the city to govern called the Foundling District.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inverkeithing&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Formerly a boomtown near which some of Himeo’s largest mines were accessed from, &#039;&#039;&#039;Inverkeithing&#039;&#039;&#039; has stagnated as a city in recent years. While the third-most populated city on the planet, Inverkeithing hasn’t seen any population growth in nearly two decades. As the mines around the city became less and less profitable or more and more mired in political disputes between the various syndicates vying for mining rights, Inverkeithing’s economy slowed to a point of little-to-no growth. Even as the mines have dried up, the mining culture and heritage is very strong here, with many of its citizens going off-world to mine elsewhere and the United Mineworkers&#039; Alliance headquarters is in the city’s center. There have been numerous attempts by the city’s government to reinvigorate the local economy, however each has fallen on its face. Currently, the city is kept afloat by two major industries: energy and manufacturing. Even as the city stagnates, these two sectors make Inverkeithing indispensable to the Himean economy and its citizenry. The Llosgfynydd Geothermal Energy Plant single-handedly provides energy to all of Inverkeithing and sells the surplus to other cities, with Rautakaivos Kaupunki being its largest customer. The plant’s venerable turbines are powered by the large caldera of magma which sits kilometers beneath the city and also gives certain areas of Inverkeithing a unique feature: subterranean geysers and hot springs. The city’s other major industry is transit-related manufacturing. Through negotiations with the Himean government, Inverkeithing and the Unified Locomotive and Rail Coach Production Syndicate managed to secure the exclusive right to build locomotives and train cars, meaning that no other city can legally manufacture trains.  A unique quirk of Inverkeithing is its layout, mostly being spread through old tunnels used for mining rather than caverns excavated specifically for urban construction. This feature often makes the city incredibly confusing to navigate for those who weren’t raised there and as such, has been integrated into Inverkeithing’s latest attempt at economic revival: tourism. “Explore Inverkeithing, the Volcano City!”&#039; has been a campaign launched by the city’s government in cooperation with the Himean Collective Hospitality Syndicate focused on bringing foreigners to Inverkeithing’s unique and odd landscape and history with an emphasis placed on finding new parts of the city and of course, on the city’s subterranean hot springs and geysers. It is to be seen if this campaign will be successful or if it will fall flat like past initiatives to revitalize the city. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uusi Viipuri&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The fourth largest city on Himeo and the planet’s capital, &#039;&#039;&#039;Uusi Viipuri&#039;&#039;&#039; holds the position of being one of the single-most influential cities in the Coalition of Colonies. Uusi Viipuri, or often just called &#039;&#039;&#039;Viipuri&#039;&#039;&#039; for short, houses the Himean planetary government, most of its ministries, and serves as the headquarters for the Himean military. Many of Himeo’s largest universities, all of which are operated under the Himean Syndicate for Scholarship and Education, can be found here as well. It should be noted that of all Himeo’s cities, Uusi Viipuri has been repeatedly deemed the prettiest city on Himeo. While this is not much of a feat given the typically drab and utilitarian architecture found on the planet, Viipuri has numerous parks and monuments within its grid-iron streets, most of which have actual greenery as one might find on Earth, Xanu Prime, or Biesel. Many of Himeo’s largest and most influential syndicates have their administrative headquarters in Uusi Viipuri. During a national election, the population of Uusi Viipuri often grows substantially, if only temporarily as representatives from the various local chapters of Himeo’s various syndicates make a pilgrimage of sorts to the city in order to ensure that their interests are represented in planetary governance. Every year on August 1st, the main boulevard of the city, aptly called Independence Street, is the site of a large military parade where the Himeans celebrate their independence from Hephaestus Industries. Uusi Viipuri also houses a small tourist industry that mostly is reliant on showing foreigners, or even Himeans themselves, the history and various sites related to Himeo’s independence and government.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Horner Station&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Horner Station&#039;&#039;&#039; is a testament to Himean industriousness and ingenuity. For centuries, Horner Station was Low-Orbit Platform-19, an orbital ore processing facility that was nearly destroyed during the Great Interstellar War. It sat derelict and in disrepair for nearly 150 years after the war until the initiative was taken to repair and revitalize the station as a platform from which Himeo could better integrate itself with the Coalition of Colonies and add to Himeo’s outward industry as its planetside mines began to dry up. After nearly two more decades of repairs, reconstructions, and expansions, Horner Station was declared operational in 2405. Presently, Horner Station serves a few major purposes. It is the primary base for Himeo’s navy and its admiralty maintains a massive presence on the station. It is also a secondary port for the planet and often moors smaller ships that have less tonnage than the behemoths that would dock in Dorshafen. A vast majority of Himeo’s offworlder human population lives on Horner Station as well, with many moving there after its completion due to its more offworlder friendly conditions. They make up a majority of the Station’s population and also dominate Himeo’s small shipbuilding industry. Horner Station also serves as the primary method by which Himeo interfaces with the Scarab Fleets, Golden Deep, and Orepit, with all three of these factions having their embassies here rather than in Himeo’s capital. Presently, Horner Station is the most populated of all of Himeo’s orbital facilities and is humorously called “Himeo’s Metal Moon,” despite it being not anywhere even close to the size of a moon and invisible from Himeo’s surface without a telescope.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Free Tajaran Council]]==&lt;br /&gt;
The &#039;&#039;&#039;Free Tajaran Council&#039;&#039;&#039; is the largest Tajaran community in Himeo; its origin can be traced back to the [[Tajaran History#The Uprisings|First Revolution]]. Born in the city of Shungsta during the war, the Tajaran Free Council was a political movement that advocated for the total abolishment of authoritarian governments in favor of independent democratic councils. &#039;&#039;&#039;Volin Kar’etrink&#039;&#039;&#039;, a young Hharar factory worker, was elected to be its commander thanks to his status as a famous firebrand. The group fought both reactionary and rebels in an attempt to create a state-free Adhomai. This ideology was later named Kar’etrinkism by its opponents. While mildly successful against rebellious and monarchist forces, the Council was defeated by the Hadiists. The surviving revolutionaries fled Adhomai to escape further persecution.&lt;br /&gt;
&lt;br /&gt;
Led by Volin in their exodus, the survivors reached the Coalition of Colonies in &#039;&#039;&#039;2430&#039;&#039;&#039;. Because of its government and weather, Himeo was chosen to be their new home. Organizing themselves in a similar manner to the rest of the Himean society, the Council was given autonomy to govern themselves as they saw fit. With the help of Himeo, they established schools to freely educate their population. However, they did not abandon their ideals. Kar’etrink and his followers secretly planned to return to Adhomai to overthrow its governments when the Council became strong enough. Military training was offered to all willing members. Plans to infiltrate cities and assassinate leaders were voted upon in secret. These intentions remain largely unknown to Himeo and the Adhomian nations. Attempting to sabotage or reveal the plot is met with violent mob justice. Volin Kar’etrink continues to hold the position of Council representative to this day.&lt;br /&gt;
&lt;br /&gt;
Nowadays the Free Tajaran Council faces serious problems. No matter how hard they try, they can never muster enough numbers and materiel to ever challenge any of the Adhomian nations. A new generation of Tajara was born in Himeo; many of them doubt the viability of Volin’s plan. The Council is now split between two warring factions: the old guard who believes that the operations in Himeo are enough, and the younger Tajara who wants to contact the outside world in search of allies. The older wing has also grown extremely paranoid of foreign Tajara, fearing possible spies among their ranks. The few that leave Himeo are either young Tajara disillusioned with Kar’etrinkism or trying to recruit new members. When abroad, caution about one’s intention is essential to not draw attention to the Council&#039;s true purpose.&lt;br /&gt;
&lt;br /&gt;
Volin Kar’entrink is an elderly Tajara and does not have much time left in this world; the future without its revolutionary leader is an uncertain one for the Council. The community is currently engaged in a proxy war that will decide the community&#039;s fate.&lt;br /&gt;
&lt;br /&gt;
== Synthetics on Himeo ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#808080; padding:.1em; color:#fff;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Himeo’s unique government and history of anti-megacorporate laws and legislation, most notably their ban on Hephaestus Industries operating within Himean space mean that the planet is devoid of megacorporations and their operations. This also means there are no corporately owned synthetics in Himean space. The absence of mega-corporations also makes this planet an attractive place for any IPC wishing to hide from them, such as ones attempting to escape to their freedom from within the Coalition itself or from outside sources such as the Solarian Wildlands or the Republic of Biesel. The planet&#039;s manufacturing industry also serves a role in producing parts of IPC frames, helping to reduce the cost of living for those who settle there, this is particularly attractive to free positronics who must pay all the expenses for repairs themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Privately-owned positronics do exist on Himeo, however in a different manner to the rest of the Spur. Rather than being owned by individuals, almost all owned synthetics are instead the property of local councils, organizations and industries. The majority of these positronics are Industrial Frames used in the planet&#039;s substantial mining, refining and industrial sectors, though other frames have been known to be bought in for other tasks. Positronics that find themselves in this position also find themselves instilled with the unique values of Himeo by their owners, holding the communal, anti-mega corporate attitudes of their owners. Gaining freedom for these IPCs is possible, however, it is up to the mercy of their owners, as no formal system for buying their freedom exists. This issue is compounded by the fact that many of these synthetics do not wish to gain their freedom, seeing their position as just a natural place in their community thanks to the views instilled within them.&lt;br /&gt;
&lt;br /&gt;
Free synthetics also make up a sizable amount of the positronics found on Himeo, often choosing to settle on the planet in search of work due to the planet&#039;s booming industrial sector and the liberal attitudes towards synthetics in certain places. In general, these free positronics manage to settle on the planet fine, adapting quickly to the communal, close-knit nature of Himean communities by making themselves useful to the local population, helping to earn their place in the communities that dot Himeo. Those who fail to do this often find the planet more unwelcoming to their presence than is worth dealing with to stay, being locked out of these close-knit communities due to not reaching their usual expectations.&lt;br /&gt;
&lt;br /&gt;
The Human population of Himeo hold very divided views on synthetics, though they can broadly be categorized into three different positions. The first crowd, being the most pro-synthetic, see positronics as having undergone the same oppression by megacorporations as they did long ago and advocate for full, equal rights for synthetics in line with the colonies&#039; direct democratic principles. The cities of Uusti Viipuri and Dorshafen are major centers for this viewpoint. &lt;br /&gt;
&lt;br /&gt;
The second crowd hold a more mixed view of synthetics, not denying that they can be free but also not seeing them as equals or people and allowing them to be owned as industrial equipment. They advocate for allowing the ownership of synthetics for economic gain and in some cases restricting their right to vote within councils, Industrial centers like Rautakaivos Kaupunki and Inverkeithing are hubs of this viewpoint. &lt;br /&gt;
&lt;br /&gt;
The final group see positronics as tools of the mega-corporations that oppressed them before, holding an especially dim view of those made by Hephaestus, expecting them to turn traitor at any moment due to some programmed loyalty. They advocate for removing and keeping synthetics off Himeo entirely. This viewpoint is most common among the more isolated areas of the planet.&lt;br /&gt;
&lt;br /&gt;
Due to this three-way division so far it has been impossible for legislation on synthetic rights to be introduced at a planetary level. This leaves the issue of IPC rights to lower-level governance where opinions are more cohesive such as individual cities. In some areas of the planet, synthetics have equal rights to human residents, whilst in others, they are not even allowed to be residents. For now, this situation seems like it will continue, with the human and free IPC residents naturally settling into areas that allow them to co-exist, and those who want to be away from them settling into areas without synthetics.&lt;br /&gt;
&lt;br /&gt;
Holding onto the views bought from their homeland and their general isolationist nature, the Free Tajaran Council views synthetics with suspicion, and no IPC residents are found within the foundling district. However, Tajara who work outside of the Foundling district tend to have no issues with positronics they might work along, regarding them primarily with indifference.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=29657</id>
		<title>Xanan Life, Culture, and Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=29657"/>
		<updated>2023-08-17T21:42:13Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
&lt;br /&gt;
==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
 &lt;br /&gt;
Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
&lt;br /&gt;
Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
&lt;br /&gt;
Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
&lt;br /&gt;
Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
&lt;br /&gt;
Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
 &lt;br /&gt;
	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&amp;quot; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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====Gloam in Gold====&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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====The Screen Behind the Mirror====&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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====MMCDXLII====&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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====Dramas - &#039;&#039;The Love Melancholic&#039;&#039;====&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
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The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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====Musicals - &#039;&#039;North 60&#039;&#039;====&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
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A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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====Interfilms - &#039;&#039;Count the Days&#039;&#039;====&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
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A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
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The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
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The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
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The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
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The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
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The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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====Xanan HV Dramas====&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
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5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
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2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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====Xanan HV Sitcoms====&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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====Xanupop/X-Pop====&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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====Xanurock/X-Rock====&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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====Logmu====&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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====Himavat Midnight====&lt;br /&gt;
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Breaking from tradition is the genre of &#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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====Pataliputra Big House====&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called &#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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====X-Hop====&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xausii national teams in both football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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====Himean Xanans====&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and Theodore Llewellyn, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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====Vysokan Xanans====&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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====Assunzionii Xanans====&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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====Fisanduhian Xanans====&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime uses to describe their religion over using “Morozian Holy Tribunal.” Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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====Gadpathurian Exiles====&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make no effort to show that they are even in fact Gadpathurian at all, many too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become comically large, with the largest on record, the Mokammel family, having over 1,400 current members. The Mokammels mostly live in the Kuenoi neighborhood of Pataliputra, though this area has come to be known coloquially as “Mokammelbad” in popular parlance. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime emphasize values of individual responsibility and cooperation with others trying to achieve. Politically, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League.&lt;br /&gt;
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Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a first-generation Gadpathurian Exile, head of the massive Gadpathurian Exile family the Mokammels and celebrity within the Gadpathurian Exile community, and &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
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Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29656</id>
		<title>Xanu Prime</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29656"/>
		<updated>2023-08-17T21:34:15Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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[[File:Xanuprimeflag.png|thumb|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
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==Overview==&lt;br /&gt;
The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
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The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
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==History==&lt;br /&gt;
History: &lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
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Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
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It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
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The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
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===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
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Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
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While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
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===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
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The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
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The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
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Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
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===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
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[[File:Old Xanu Flag.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
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Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
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For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
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===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
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While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
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In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
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By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
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The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
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===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
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The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
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	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
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Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
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===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
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For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
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	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our fellows, brothers, and sisters saved our homeworld during the Interstellar War. We as Xanans must ensure that the same pain and suffering that befell us never is inflicted upon our neighbors. Our allies protected us, and we will repay the favor to not just they, but their children, and their children&#039;s children. We are the richest world in our beautiful Coalition even now, and we must ensure that our wealth grows but more importantly is put to good use. We have the means to make war but instead we will ensure peace for our people and all those of the Coalition. We are a republic built on the beliefs of liberty, democracy, equality, and goodwill, and we will proliferate these principles across the stars.”&#039;&#039;&amp;lt;/center.&amp;gt;&lt;br /&gt;
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From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
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===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
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For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
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===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
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One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Jargon Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
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President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
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===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
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Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
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During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
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	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
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The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
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===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
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The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
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	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
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	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
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==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. The Xanan surface is still dotted with craters from the Interstellar War, centuries later.]]&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
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The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
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Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
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Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
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Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
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A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
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===Biosphere===&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
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The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
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&#039;&#039;&#039;Crimson-Masked Polecat&#039;&#039;&#039;&lt;br /&gt;
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The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
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&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
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The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
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The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
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Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
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Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
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==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afza of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
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The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
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	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
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	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
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==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
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==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great importance on the family unit. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
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	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
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==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
&lt;br /&gt;
	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
&lt;br /&gt;
	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
&lt;br /&gt;
	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
&lt;br /&gt;
===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Polaris Holdings - &amp;quot;Heavenly Guidance&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
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Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
&lt;br /&gt;
Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
&lt;br /&gt;
The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
&lt;br /&gt;
Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Siddhartha Systems Incorporated - &amp;quot;Enlightenment Made Material&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====d.N.A. Defense &amp;amp; Aerospace - &amp;quot;Excellence is in our d.N.A.&amp;quot;====&lt;br /&gt;
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[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Markhor Interstellar Logistics Group - &amp;quot;Move Mountains with Markhor!&amp;quot;====&lt;br /&gt;
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[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
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====Boelens &amp;amp; Vaeghts Chemical Corporation - &amp;quot;The Chemistry of Progress&amp;quot;====&lt;br /&gt;
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[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Pataliputra and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
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==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
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===All-Xanu Grand Army===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
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===All-Xanu Air Corps===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
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===All-Xanu Spacefleet===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
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The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
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===All-Xanu Maritime Patrol===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
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===All-Xanu National Militia===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
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==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
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Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
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Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
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==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
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===Nouvelle-Rochelle===&lt;br /&gt;
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&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2994 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
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Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and &#039;&#039;&#039;Little Gadpathur&#039;&#039;&#039; (populated mostly by Gadpathuri exiles), and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities liver here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, New Columbia is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
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There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
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Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
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Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
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Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
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===Pataliputra===&lt;br /&gt;
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The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
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Pataliputra is also the site of the &#039;&#039;&#039;Patali-Ram Temple&#039;&#039;&#039;, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people, regardless of religion.&lt;br /&gt;
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Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
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Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s &#039;&#039;&#039;Neon District&#039;&#039;&#039; has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated &#039;&#039;&#039;Seventh Heaven&#039;&#039;&#039; and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is &#039;&#039;&#039;Umbrella Row&#039;&#039;&#039;, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as &#039;&#039;&#039;“Pataliwood.”&#039;&#039;&#039;&lt;br /&gt;
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Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the &#039;&#039;&#039;All-Xanu Interstellar Naval College&#039;&#039;&#039;, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the &#039;&#039;&#039;“Whiskey Circle”&#039;&#039;&#039; by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap.&lt;br /&gt;
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The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
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===Foy-Niljen===&lt;br /&gt;
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&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
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At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
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The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
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Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
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The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
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Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
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===Kshatragarh===&lt;br /&gt;
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&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
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What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
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The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
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Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
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Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
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===Paastad===&lt;br /&gt;
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&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
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After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
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Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
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Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
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A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
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Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
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===Himavat City===&lt;br /&gt;
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&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
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The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
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Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
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Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
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Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29655</id>
		<title>Xanu Prime</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29655"/>
		<updated>2023-08-17T21:33:49Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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[[File:Xanuprimeflag.png|thumb|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
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The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
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The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
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==History==&lt;br /&gt;
History: &lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
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Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
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It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
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The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
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===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
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Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
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While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
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===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
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The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
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The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
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Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
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===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
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[[File:Old Xanu Flag.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
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Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
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For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
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===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
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While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
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In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
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By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
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The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
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===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
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The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
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	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
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Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
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===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
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For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
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	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our fellows, brothers, and sisters saved our homeworld during the Interstellar War. We as Xanans must ensure that the same pain and suffering that befell us never is inflicted upon our neighbors. Our allies protected us, and we will repay the favor to not just they, but their children, and their children&#039;s children. We are the richest world in our beautiful Coalition even now, and we must ensure that our wealth grows but more importantly is put to good use. We have the means to make war but instead we will ensure peace for our people and all those of the Coalition. We are a republic built on the beliefs of liberty, democracy, equality, and goodwill, and we will proliferate these principles across the stars.”&#039;&#039;&amp;lt;/center.&amp;gt;&lt;br /&gt;
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From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
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===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
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For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
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===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
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One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Jargon Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
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President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
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===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
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Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
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During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
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	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
&lt;br /&gt;
The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
&lt;br /&gt;
	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
&lt;br /&gt;
	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. The Xanan surface is still dotted with craters from the Interstellar War, centuries later.]]&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
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The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
&lt;br /&gt;
Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
 &lt;br /&gt;
Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
&lt;br /&gt;
Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
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A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
&lt;br /&gt;
===Biosphere===&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crimson-Masked Polecat&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
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&lt;br /&gt;
Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
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Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
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==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afza of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
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The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
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	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
&lt;br /&gt;
	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
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==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
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==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great importance on the family unit. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
&lt;br /&gt;
	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
&lt;br /&gt;
	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
&lt;br /&gt;
	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
&lt;br /&gt;
	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
&lt;br /&gt;
===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Polaris Holdings - &amp;quot;Heavenly Guidance&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
&lt;br /&gt;
Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
&lt;br /&gt;
Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
&lt;br /&gt;
The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
&lt;br /&gt;
Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Siddhartha Systems Incorporated - &amp;quot;Enlightenment Made Material&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====d.N.A. Defense &amp;amp; Aerospace - &amp;quot;Excellence is in our d.N.A.&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Markhor Interstellar Logistics Group - &amp;quot;Move Mountains with Markhor!&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Boelens &amp;amp; Vaeghts Chemical Corporation - &amp;quot;The Chemistry of Progress&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Pataliputra and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
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===All-Xanu Grand Army===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
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===All-Xanu Air Corps===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
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===All-Xanu Spacefleet===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
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The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
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===All-Xanu Maritime Patrol===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
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===All-Xanu National Militia===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
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==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
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Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
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Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
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==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
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===Nouvelle-Rochelle===&lt;br /&gt;
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&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2994 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
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Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and &#039;&#039;&#039;Little Gadpathur&#039;&#039;&#039; (populated mostly by Gadpathuri exiles), and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities liver here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, New Columbia is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
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There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
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Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
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Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
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Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
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===Pataliputra===&lt;br /&gt;
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The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
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Pataliputra is also the site of the &#039;&#039;&#039;Patali-Ram Temple&#039;&#039;&#039;, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people, regardless of religion.&lt;br /&gt;
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Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
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Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s &#039;&#039;&#039;Neon District&#039;&#039;&#039; has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated &#039;&#039;&#039;Seventh Heaven&#039;&#039;&#039; and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is &#039;&#039;&#039;Umbrella Row&#039;&#039;&#039;, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as &#039;&#039;&#039;“Pataliwood.”&#039;&#039;&#039;&lt;br /&gt;
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Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the &#039;&#039;&#039;All-Xanu Interstellar Naval College&#039;&#039;&#039;, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the &#039;&#039;&#039;“Whiskey Circle”&#039;&#039;&#039; by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap.&lt;br /&gt;
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The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
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===Foy-Niljen===&lt;br /&gt;
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&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
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At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
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The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
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Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
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The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
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Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
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===Kshatragarh===&lt;br /&gt;
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&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
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What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
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The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
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Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
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Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
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===Paastad===&lt;br /&gt;
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&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
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After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
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Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
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Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
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A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
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Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
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===Himavat City===&lt;br /&gt;
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&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
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The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
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Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
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Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
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Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29654</id>
		<title>Xanu Prime</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29654"/>
		<updated>2023-08-17T21:31:01Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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[[File:Xanuprimeflag.png|thumb|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
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The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
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The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
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==History==&lt;br /&gt;
History: &lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
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Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
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It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
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The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
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===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
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Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
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While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
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===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
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The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
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The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
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Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
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===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
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[[File:Old Xanu Flag.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
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Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
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For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
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===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
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While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
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In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
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By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
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The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
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===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
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The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
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	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
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Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
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===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
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For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
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	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our fellows, brothers, and sisters saved our homeworld during the Interstellar War. We as Xanans must ensure that the same pain and suffering that befell us never is inflicted upon our neighbors. Our allies protected us, and we will repay the favor to not just they, but their children, and their children&#039;s children. We are the richest world in our beautiful Coalition even now, and we must ensure that our wealth grows but more importantly is put to good use. We have the means to make war but instead we will ensure peace for our people and all those of the Coalition. We are a republic built on the beliefs of liberty, democracy, equality, and goodwill, and we will proliferate these principles across the stars.”&#039;&#039;&amp;lt;/center.&amp;gt;&lt;br /&gt;
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From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
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===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
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For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
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===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
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One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Jargon Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
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President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
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===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
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Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
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During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
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	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
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The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
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===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
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The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
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	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
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	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
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==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. The Xanan surface is still dotted with craters from the Interstellar War, centuries later.]]&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
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The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
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Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
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Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
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Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
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A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
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===Biosphere===&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crimson-Masked Polecat&#039;&#039;&#039;&lt;br /&gt;
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The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
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The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
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The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
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Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
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Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
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==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afza of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
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The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
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	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
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	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
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==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
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==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great importance on the family unit. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
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	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
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==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
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	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
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	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
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	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
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	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
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===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
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====Polaris Holdings - &#039;&#039;&amp;quot;Heavenly Guidance&amp;quot;====&lt;br /&gt;
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[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
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Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
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Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
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The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
&lt;br /&gt;
Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
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====Siddhartha Systems Incorporated - &amp;quot;Enlightenment Made Material&amp;quot;====&lt;br /&gt;
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[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
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====d.N.A. Defense &amp;amp; Aerospace - &amp;quot;Excellence is in our d.N.A.&amp;quot;====&lt;br /&gt;
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[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
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====Markhor Interstellar Logistics Group - &amp;quot;Move Mountains with Markhor!&amp;quot;====&lt;br /&gt;
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[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
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====Boelens &amp;amp; Vaeghts Chemical Corporation - &amp;quot;The Chemistry of Progress&amp;quot;====&lt;br /&gt;
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[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Pataliputra and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
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==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
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===All-Xanu Grand Army===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
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===All-Xanu Air Corps===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
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===All-Xanu Spacefleet===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
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The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
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===All-Xanu Maritime Patrol===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
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===All-Xanu National Militia===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
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==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
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Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
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Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
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==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
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===Nouvelle-Rochelle===&lt;br /&gt;
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&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2994 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
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Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and &#039;&#039;&#039;Little Gadpathur&#039;&#039;&#039; (populated mostly by Gadpathuri exiles), and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities liver here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, New Columbia is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
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There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
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Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
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Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
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Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
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===Pataliputra===&lt;br /&gt;
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The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
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Pataliputra is also the site of the &#039;&#039;&#039;Patali-Ram Temple&#039;&#039;&#039;, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people, regardless of religion.&lt;br /&gt;
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Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
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Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s &#039;&#039;&#039;Neon District&#039;&#039;&#039; has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated &#039;&#039;&#039;Seventh Heaven&#039;&#039;&#039; and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is &#039;&#039;&#039;Umbrella Row&#039;&#039;&#039;, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as &#039;&#039;&#039;“Pataliwood.”&#039;&#039;&#039;&lt;br /&gt;
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Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the &#039;&#039;&#039;All-Xanu Interstellar Naval College&#039;&#039;&#039;, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the &#039;&#039;&#039;“Whiskey Circle”&#039;&#039;&#039; by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap.&lt;br /&gt;
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The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
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===Foy-Niljen===&lt;br /&gt;
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&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
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At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
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The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
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Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
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The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
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Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
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===Kshatragarh===&lt;br /&gt;
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&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
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What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
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The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
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Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
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Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
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===Paastad===&lt;br /&gt;
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&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
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After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
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Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
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Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
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A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
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Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
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===Himavat City===&lt;br /&gt;
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&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
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The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
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Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
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Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
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Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<title>Xanu Prime</title>
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		<updated>2023-08-17T21:29:32Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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[[File:Xanuprimeflag.png|thumb|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
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The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
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The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
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==History==&lt;br /&gt;
History: &lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
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Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
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It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
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The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
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===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
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Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
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While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
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===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
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The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
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The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
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Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
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===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
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[[File:Old Xanu Flag.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
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Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
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For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
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===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
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While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
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In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
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By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
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The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
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===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
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The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
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	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
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Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
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===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
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For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
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	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our fellows, brothers, and sisters saved our homeworld during the Interstellar War. We as Xanans must ensure that the same pain and suffering that befell us never is inflicted upon our neighbors. Our allies protected us, and we will repay the favor to not just they, but their children, and their children&#039;s children. We are the richest world in our beautiful Coalition even now, and we must ensure that our wealth grows but more importantly is put to good use. We have the means to make war but instead we will ensure peace for our people and all those of the Coalition. We are a republic built on the beliefs of liberty, democracy, equality, and goodwill, and we will proliferate these principles across the stars.”&#039;&#039;&amp;lt;/center.&amp;gt;&lt;br /&gt;
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From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
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===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
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For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
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===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
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One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Jargon Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
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President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
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===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
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Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
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During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
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	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
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The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
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===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
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The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
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	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
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	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
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==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. The Xanan surface is still dotted with craters from the Interstellar War, centuries later.]]&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
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The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
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Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
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Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
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Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
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A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
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===Biosphere===&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
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The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
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&#039;&#039;&#039;Crimson-Masked Polecat&#039;&#039;&#039;&lt;br /&gt;
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The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
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The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
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The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
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Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
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Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
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==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afza of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
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The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
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	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
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	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
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==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
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==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great importance on the family unit. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
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	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
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==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
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	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
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	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
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	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
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	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
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===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
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====&#039;&#039;&#039;Polaris Holdings - &#039;&#039;&amp;quot;Heavenly Guidance&amp;quot;&#039;&#039;&#039;&#039;&#039;====&lt;br /&gt;
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[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
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&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
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Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
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Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
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The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
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Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
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====&#039;&#039;&#039;Siddhartha Systems Incorporated - &#039;&#039;&amp;quot;Enlightenment Made Material&amp;quot;&#039;&#039;&#039;&#039;&#039;====&lt;br /&gt;
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[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
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====&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace - &#039;&#039;&amp;quot;Excellence is in our d.N.A.&amp;quot;&#039;&#039;&#039;&#039;&#039;====&lt;br /&gt;
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[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
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====&#039;&#039;&#039;Markhor Interstellar Logistics Group - &#039;&#039;&amp;quot;Move Mountains with Markhor!&amp;quot;&#039;&#039;&#039;&#039;&#039;====&lt;br /&gt;
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[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
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====&#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation - &#039;&#039;&amp;quot;The Chemistry of Progress&amp;quot;&#039;&#039;&#039;&#039;&#039;====&lt;br /&gt;
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[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Pataliputra and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
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==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
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===All-Xanu Grand Army===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
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===All-Xanu Air Corps===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
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===All-Xanu Spacefleet===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
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The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
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===All-Xanu Maritime Patrol===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
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===All-Xanu National Militia===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
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==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
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Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
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Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
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==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
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===Nouvelle-Rochelle===&lt;br /&gt;
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&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2994 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
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Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and &#039;&#039;&#039;Little Gadpathur&#039;&#039;&#039; (populated mostly by Gadpathuri exiles), and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities liver here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, New Columbia is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
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There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
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Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
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Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
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Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
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===Pataliputra===&lt;br /&gt;
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The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
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Pataliputra is also the site of the &#039;&#039;&#039;Patali-Ram Temple&#039;&#039;&#039;, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people, regardless of religion.&lt;br /&gt;
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Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
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Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s &#039;&#039;&#039;Neon District&#039;&#039;&#039; has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated &#039;&#039;&#039;Seventh Heaven&#039;&#039;&#039; and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is &#039;&#039;&#039;Umbrella Row&#039;&#039;&#039;, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as &#039;&#039;&#039;“Pataliwood.”&#039;&#039;&#039;&lt;br /&gt;
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Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the &#039;&#039;&#039;All-Xanu Interstellar Naval College&#039;&#039;&#039;, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the &#039;&#039;&#039;“Whiskey Circle”&#039;&#039;&#039; by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap.&lt;br /&gt;
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The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
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===Foy-Niljen===&lt;br /&gt;
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&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
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At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
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The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
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Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
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The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
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Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
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===Kshatragarh===&lt;br /&gt;
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&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
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What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
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The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
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Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
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Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
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===Paastad===&lt;br /&gt;
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&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
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After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
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Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
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Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
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A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
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Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
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===Himavat City===&lt;br /&gt;
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&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
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The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
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Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
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Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
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Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Federal_Technocracy_of_Galatea&amp;diff=29652</id>
		<title>Federal Technocracy of Galatea</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Federal_Technocracy_of_Galatea&amp;diff=29652"/>
		<updated>2023-08-17T21:12:06Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: spelling&lt;/p&gt;
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[[File:Federal Technocracy of Galatea.png|The government flag of the Federal Technocracy of Galatea.|thumb]]&lt;br /&gt;
Nestled in the Weeping Stars region near the All-Xanu Republic lies the Yggdrasill System, home to the &#039;&#039;&#039;Federal Technocracy of Galatea&#039;&#039;&#039;. One of the only successes of the misfortune-addled Galatea Project, the [[Sol Alliance|Alliance’s]] ambitious effort to transform the modern [[The Orion Spur#Weeping Stars|Weeping Stars]] into a cradle for humanity, the Federation is a renowned center of scientific advancement and still possesses practical large-scale terraforming equipment from the pre-Interstellar War era. &#039;&#039;&#039;Galateans&#039;&#039;&#039;, the citizens of the Federation, prize academic achievements above all other things and possess a unique technocratic government where one’s political power as a citizen is directly tied to their level of education. The most famous field of research in the Federation is undoubtedly its biotechnology sector, which heavily cooperates with [[Zeng-Hu Pharmaceuticals]] and is so prevalent in Galatean society that almost all citizens of the Federation have some degree of biological augmentation.&lt;br /&gt;
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But the Federation itself sits at an awkward juncture. Due to its position near both Xanu and the historical Solarian border it as long as a society had hands in both nations, much to the irritation of many Coalitioners. But with the [[Sol Alliance|Alliance]] dramatically contracted and the Federation far inside the [[Coalition of Colonies|Coalition’s borders]] will this model remain practical, or must it innovate upon even this?&lt;br /&gt;
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==History==&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“The Galatea Project, Prime Minister, is the next bold step forwards for our great Alliance! With these new worlds for humanity, we shall create a legacy for centuries!”&amp;lt;/i&amp;gt; - Gerhard Hassel (2175 - 2289), Secretary for Alliance Colonial Affairs, at a meeting concerning the Galatea Project (2237).&amp;lt;/center&amp;gt;&lt;br /&gt;
===Pre-Interstellar War (2255-2274)===&lt;br /&gt;
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In the mid-23rd century the Solarian Alliance stood as the premiere power of the known Orion Spur and claimed dominion over all of humanity, with its control reaching from the Sol System to the furthest reaches of charted space. The ambition of the hegemonic-era Alliance, however, were restrained by a logistical problem: the Inner Solarian Frontier — now known as the Weeping Stars — suffered from a lack of habitable worlds aside from the trading hub of Gadpathur, which served as a vital transit hub for trade closing from the Solarian Frontier to the Solarian Core and vice-versa. With Gadpathurian port facilities essentially at their maximum reasonable capacity, and the [[Sol Alliance#Department of Colonization|Solarian Department of Colonization]] planning a massive colonization effort in the Riphean Frontier Sector — modern-day Arusha — the Alliance was faced with a severe logistical shortage which could not be easily addressed through only orbital facilities.&lt;br /&gt;
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The Department of Colonization, never one to be constrained by the limits of budget, designed an ambitious project to overcome this challenge: the creation of habitable worlds throughout the Inner Solarian Frontier. This Galatea Project was to be the greatest accomplishment of the Department of Colonization. By the mid-2240s a practical prototype was achieved via the government cooperation with Zeng-Hu Pharmaceuticals, Einstein Engine, and Hephaestus Industries, and in 2255 the first Galatea Terraforming platform — complete with an assortment of vessels intended to assist it — was dispatched to the unpopulated Inner Solarian Frontier system of Yggdrasill to much fanfare in the Alliance, with more following the Yggdrasill Expedition over the coming years.&lt;br /&gt;
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The Yggdrasil Expedition itself was not meant for long-term colonization and primarily consisted of the skilled engineers and scientists required to run, operate, and maintain the large-scale terraforming equipment utilized in the era’s terraforming projects. Over the 2250s they set about the arduous process of transforming Yggdrasil II from an uninhabitable world into a fully habitable one, and renamed it to Galatea after the project itself, as it was to be the first planet ever terraformed by it. Massive amounts of resources were pulled from the gas giants of the system to create Galatea, and progress proceeded faster than expected due to plentiful supplies from the broader Alliance. More and more workers arrived to aid the Expedition’s efforts as progress on Galatea continued and the Expedition’s scientific staff set their eyes upon planets further in the system, such at the planet of Svarog, — located slightly outside of the Goldilocks Zone further from Galatea’s twin stars — Empyrean on the system’s edge, where intense Helium-3 mining operations were underway, and Galatea’s moon, Tsukuyomi. Svarog’s terraforming began in 2259, a mere year before economic disaster struck the Galatea Project.&lt;br /&gt;
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In 2260 the Galatea Project’s ambitions met reality as the Second Great Depression saw the Department of Colonization’s budget contract as markets crashed across the Spur and the government desperately attempted to control a spiraling budget deficit which worsen as the decade continued. In the Yggdrasil System the Department of Colonization’s budget cuts were felt as regular supply convoys began to reduce in frequency and contained less supplies when they did arrive. Supplies acquired from the Alliance’s frontier regions and colonies, such as Xanu, did not resolve what had become an increasingly dire situation for the Expedition, which had to continue its terraforming process on Galatea and Svarog or risk potential ecological catastrophes as the terraforming technologies spiraled out of control.&lt;br /&gt;
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Faced with the prospect of losing all progress they had made forever, the Expedition made a difficult choice. To sustain both operations the choice was made to begin drawing materials from Yggrisil’s two gas giants, Nüwa and Ymir, and their moons. Planetary-scale mining technology such as the legendary Brahma platform was utilized to crack the surface of the gas giant’s moons and massive amounts of resources were siphoned from the giants themselves, all in the name of sustaining a project which they had sworn to see to its end. More resources and more workers migrated from the Solarian Frontier in order to sustain the Expedition’s massive mining and extraction operation, and the formerly small scientific expedition now found itself in charge of a large number of non-degree-holding workers who had become increasingly vital as autonomous industrial equipment, which had to be imported from the Solarian Core, became harder to acquire at the required rate.&lt;br /&gt;
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As the 2270s dawned the Expedition had effectively drained Ymir and its moons of materials, turning the gas giant into a floating mass of rocks and debris, and nearly drained Nüwa to the same extent, but they had almost reached their goal by 2275. Galatea itself was, as of 19 November 2272, declared officially fit for habitation to much celebration in both the Expedition and the Department of Colonization, which had had to scrap several less successful Galatea Project ventures due to budget constraints and was thrilled to have any success. Terraforming Tsukuyomi, its moon, was initiated later in the same year due to the vast amounts of resources left over from Ymir’s destruction and promises of further resupply efforts by the Alliance as the economy improved. Svarog, though not nearly as far along in the process as many in the Expedition had hoped, was habitable by late 2274 and, assuming supplies from the Core and Frontier were sustained, both it and Tsukuyomi would be brought to the same standard as Galatea by 2285 at the latest.&lt;br /&gt;
[[File:Old Sol.png||thumb|The flag of the pre-Interstellar War Solarian Alliance, the single largest state in the Spur&#039;s history. The three stars represent the Northern, Central, and Southern Solarian Frontiers.]]&lt;br /&gt;
But as 2275 dawned, events outside of the Expedition’s control that would throw its entire existence into jeopardy began to unfold.&lt;br /&gt;
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===The Interstellar War and Treaty of Galatea (2275 - 2299)===&lt;br /&gt;
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The secession of the Coalition of Colonies on 18 January 2275 threw the Yggdrasil Expedition into chaos. Supplies from the Solarian Frontier stopped entirely and the Department of Colonization’s supplies end as well. As the Navy scrambled to control the flow of goods to the Frontier, the Solarian Frontier’s supplies stopped too. The Expedition suddenly found itself short of the materials it needed to terraform Svarog and Tsukuyomi into fully-habitable worlds. A difficult decision had to be made. At the orders of Expedition Director Sachiko Amaya the Expedition performed a series of analyses on the potential outcomes of terraforming Tsukuyomi and of terraforming Svarog and was decided, after days of debate between the highest-ranking staff of the Expedition, to terraform Tsukuyomi instead of Svarog. Without further supplies, the experts concluded, it would be impossible to bring Svarog to the expected standard of the Galatea Project but was possible to bring Tsukuyomi to this standard. This decision,made by a handful of individuals who the Expedition deemed most capable of making it without public consultation, is viewed by some as the first step by the Expedition towards becoming the Federal Technocracy of Galatea.&lt;br /&gt;
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As the terraforming of Tsukuyomi continued and the Inner Solarian Frontier collapsed into anarchy around them, many in the Expedition grew worried. The Sovereign Solarian Nation of Xanu was in revolt, as were many of the worlds of the Inner and Outer Solarian Frontier. By early spring 2278 many in the Expedition were concerned they would never be in a stable area again, and voices within the Yggdrasil Expedition began to call for a reassessment of their policy of deferring to the Department of Colonization for matters of self-governance. However the majority of the Expedition supported remaining loyal to the Alliance, believing the Solarian Navy would come to their rescue and reestablish the flow of material and resources to the Galatea Project. Despite reports other Galatea Project systems had fallen into ruin, or been abandoned, the Expedition remained confident in rescue by the Navy.&lt;br /&gt;
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This belief the Navy would save the Expedition lasted until late March 2278, when news reached them from the nearby Solarian world of Gadpathur through refugees arriving from the same world. The news of Gadpathur’s bombing by Admiral Terrence Hopper on 08 March, 2278, shattered the confidence the Expedition had in their rescue by the Alliance’s Navy, which now seemed a greater threat to them than the prospect of having their equipment looted by secessionists or it falling into disrepair due to supply issues. Expedition Director Amaya and her senior researchers met once again to determine the best course of action. Many in the Expedition called for supporting Xanu and its rebels against what they saw as an unforgivable crime by the Navy, while others called for remaining aligned to the Solarian Alliance out of practicality rather than morality. Some called for the Expedition to declare itself as a neutral state, or to form its own nation in the hopes it would be able to chart a course independently. It was another point where making the wrong decision, even if it was the decision supported by the majority, could be fatal and destroy what they had created so far. Expedition Director Amaya, trusted experts from the Expedition, and advisors conveyed an emergency council, again ignoring the prospect of achieving a majority decision, and concluded the most logical course of action was to remain neutral in the conflict.&lt;br /&gt;
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In late April 2278, shortly after this decision was made by the Expedition, a group of vessels arrived in the Yggdrasil System. They were a group of battered civilian vessels, escorted by a small number of Solarian Navy corvettes, all flying the flag of Gadpathur. These vessels revealed they were a group of Gadpathurians, escorted by the remains of Gadpathur’s naval defense force, who had managed to escape Admiral Hopper’s destruction of the system. They were low on supplies and fuel, and requested to take refuge with the Expedition in the Yggdrasil System. Expedition Director Amaya, seeing the Yggdrasil Expedition’s need for personnel and armed ships to defend itself, accepted after conferring with her council. In time the Gadpathuri, as they are now known, would go on to form a significant group in Galatea.&lt;br /&gt;
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More crises would emerge before 2287, though none as great as these two, and all would be decided through this technocratic-council model in which Expedition Director Amaya and her chosen experts determined the best course of action. Refugees continued to arrive in the system, seeing it as a beacon of stability in the former Inner Solarian Frontier, and limited numbers of Solarian – and Coalition – Navy deserters sought refuge in it. By 2287 what had started as a scientific expedition with a limited number of personnel had shifted into an odd combination of scientific expedition, terraforming project, and technocratic oligarchy where a small handful of individuals the best and most qualified in their given field were chosen to make decisions on the behalf of a voiceless majority. The foundations of the later Technocracy had, by this point, already been laid. Now they would be built upon.&lt;br /&gt;
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Unlike Xanu, Himeo, and other future Coalition member-states the Yggdrasil System was not represented at the peace talks on Earth which resulted in the signing of the Treaty of Xansan in 2287. The Treaty saw Yggdrasil fall out of direct Solarian control and into the Alliance Neutral Zone (ANZ) between the Alliance and Coalition. Gadpathur, which was assumed by most to have been simply bombed into oblivion aside from the Gadpathuri, was similarly not present. The Yggdrasil System was now placed de jure under Solarian control while being de facto independent, if not aligned with the Coalition. Expedition Director Amaya was now faced with a decision: to remain with the Alliance or to align itself with the new Coalition as a nominally independent state, and to determine what this new state would be if it were to be declared. Calling her council of experts together once again Expedition Director Amaya sought the best course of action for the Expedition.&lt;br /&gt;
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The result of this meeting was the foundational document of the Federation: the 16 October 2288 Treaty of Galatea. This document, which is been on Galatea itself, declared the four planets of the Yggdrasil System would form together into a federal state ruled in a technocratic manner which would benefit all and favor none. The name of this state, the Federal Technocracy of Galatea, was taken from the project which had created its worlds. Furthermore, the Treaty founded the Galatean Federal Navy — made up of formerly Gadpathurian vessels — and Army to defend itself. The Treaty declared the Federation was not part of the Alliance as it was in a neutral zone, but would willingly work with its former masters to a reasonable extent. It also declared the Federation would work with the Coalition but was likewise not a technical member of its roll of member-states. The Technocracy sent messengers to both Xanu and Earth, where both were received with some confusion but ultimately acknowledged. The Federation was now its own nation and would succeed or fail on its own, without the Department of Colonization to cushion its fall.&lt;br /&gt;
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===The Early Federation (2300-2359)===&lt;br /&gt;
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Assuming the newly created position of Chief Director, Amaya and her experts set about establishing a state focused on one thing above all: scientific excellence. The reason for this was simple: maintaining this edge, in the eyes of the Chief Director, was the best way to ensure the Federation’s continued success and survival. Diplomatically they would have to balance the interests of the Alliance and the Coalition. In the years after the treaty was signed and the Federation began to find its footing this meant favoring the Coalition over the Alliance, then recovering from the Navy’s coup attempt and the Martian terraforming disaster. As Galatean institutions began to take shape it drew closer to the Coalition, eventually ensuring Federation citizenship would be recognized by the broader Coalition as equivalent to possessing Coalition citizenship.&lt;br /&gt;
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Life for the Federation was secure as it plunged further into the 2300s and its academic society grew further, coalescing into three major research fields: biotechnology, interstellar avionics, and planetary engineering. All three fields worked closely with the nearby [[Xanu Prime|All-Xanu Republic]] and profited from events such as the Second Astonishment and Xanan Renaissance, with Galatean technical expertise in demand across Xanu and workers from across the Coalition flocking to the sprawling factories and mines of Svarog and Empyrean. New technologies were created in laboratories on Galatea and Tsukuyomi for use across the entire Coalition and beyond, and the success of the Federation seemed all but guaranteed for many in the Technocracy’s upper education ranks, particularly as it began to appease the Alliance by opening inroads to the newly-colonized Solarian world of [[Konyang]].&lt;br /&gt;
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Two events would shake the Federation’s faith in its continued success. The first, and more important for many in the Federation, was the &#039;&#039;&#039;2338 Empyrean Unrest&#039;&#039;&#039;. Mine workers across the member-planet, motivated by Himean syndicalist thought which had made its way to the planet’s mining facilities through regular interactions with [[Himeo|Himeans]] – and thus their syndicalist ideologist – and by distaste at a lack of voice in the Technocracy’s government, went on strike and brought operations across Empyrean to a halt. The Federation’s Chief Director Willelm Allard, a dedicated researcher from the biotechnology sector, called an emergency session of the Federation’s top scientists to resolve the issue. They debated for two weeks but before making a decision which broke the strike: they would dedicate themselves to finding a way to improve the workers scientifically but, for the meantime, would ensure the housing, food, and basic necessities of every non-degreed worker were cared for. While this was not what the strike leaders wanted many strikers accepted and its strength was broken, with most leaders of it deported to the United Syndicates. This solemn promise to improve the lives of Federation workers through science was the start of what has become Galatea’s thriving human bioaugmentation industry. The Technocracy claims the United Syndicates sponsored the Empyrean Unrest and teaches this in its history classes. The United Syndicates deny they were involved in the events.&lt;br /&gt;
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While never published to the broader Federal public Chief Director Allard’s special committee came to another conclusion: the Federation was unprepared to combat internal issues such as the Empyrean Unrest, and its top-down system of ruling made it vulnerable to these threats. The committee advised taking harsh actions against the United Syndicates of Himeo and to build an internal security service to combat these threats. As Allard condemned Himeo he created the &#039;&#039;&#039;Ministry of Academic Security (MfAS)&#039;&#039;&#039; — an internal security agency which would become one of the Federation’s largest and most critical institutions. The relationship between the United Syndicates and Federal Technocracy remains poor to this day.&lt;br /&gt;
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The Empyrean Unrest marks the start of the Federation’s history of intense censorship and internal propaganda, as the event was devastating to its economy in the short term. This damage resulted in a brief economic downturn during the late 2330s and early 2340s known as the “Heaven Slump.” A desire to ensure this event never happened again led to massive investments by the Federation into ensuring its non-degrees population remained both loyal and content. To do this it instituted extensive state aid programs for its workers while immersing them into pro-Federation propaganda and banning, “potentially harmful material,” from the Federation. Over time this form of state welfare-propaganda would become a hallmark of the Federation, and a reason for its continued success.&lt;br /&gt;
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The second event was the &#039;&#039;&#039;2347 Gadpathurian Skirmish&#039;&#039;&#039;. The Skirmish grew out of what [[Gadpathur]] viewed as a grave insult and the Federation viewed as a natural continuation of its policies: a refusal in 2344 by the Federation to officially condemn the Alliance for the bombing of Gadpathur, citing its policy of neutrality towards the Alliance as its reason why. Instead, the Federation condemned Admiral Terrence Hopper himself, who was by that time deceased. As a Coalition observer rather than a full member the Federation’s refusal had no impact upon the resolution, which passed. Gadpathur, however, was infuriated by Galatea’s refusal and began antagonizing the Federation’s expeditions into the Weeping Stars. This escalated until 2347, when a Federal Navy patrol group encountered a Gadpathurian patrol group in the Weeping Stars. Details of the engagement are unclear, but both patrols had their weapons activated and ready to fire at the time a Xansan patrol intervened and defused the situation. Galatea and Gadpathur have had no formal relations since this point.&lt;br /&gt;
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Following the Gadpathurian Skirmish Chief Director Kamilla Yamaguchi assembled a council of military experts to assess the condition of the Galatean Federal Navy. The result of this survey, published in 2349 and known commonly as the Navy Report, was found the Navy as too small and too dated to be a serious defensive or offensive force for the Federation, and recommended major investments be made into the Federal military to make the it capable of fighting and defeating the most likely enemy of the Federation: Gadpathur. These recommendations and Chief Director Yamaguchi’s subsequent investments into the Federal military led to the founding of the &#039;&#039;&#039;Ministry of the Federal Military (MfWF)&#039;&#039;&#039;, the most recently-created Galatean ministry. The expansion of the Federal military proved successful for both the military and two research fields: biotechnology, which had to supply the military’s genetic modifications, and interstellar avionics, which supplies the majority of its equipment.&lt;br /&gt;
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===The Federation Realized (2360 - 2399)===&lt;br /&gt;
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By the 2360s the Federation was effectively a member of the Coalition of Colonies despite its insistence on neutrality, and some Solarian actors — particularly those in the Solarian Navy — were leery of the well-armed military forces possessed by the Federation. While the Solarian Alliance was still recovering from the secession of Elyra earlier in the century the 2360s were the height of the Warp Gate Project — a massive endeavor intended to again make the Alliance the Spur’s dominant economic power of it was successful. At the same time Galatea’s close ally Xanu, under the leadership of President Ameliye Flohimont, moved to strengthen relations with individual Solarian planets despite protestation from the United Syndicates of Himeo and Gadpathur, the Technocracy’s traditional rivals in the Coalition. Following the 2364 Xanu-Konyang trade settlement the Federation saw an opportunity to bring itself closer to the Alliance and assure its neighbor that it, despite its growing military, posed no danger to the Alliance.&lt;br /&gt;
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The 2365 Galatea-Konyang Mutual Trade Agreement formally opened the Solarian market for Galatean exports and brought the Federation more wealth as its available trade partners grew from Xanu, Assunzione, and Vysoka to  the vast majority of the Solarian Northern Reaches and modern Corporate Reconstruction. While [[Himeo]] criticized Galatea for threatening to bring the Coalition’s economy into the Alliance’s dominion once again and Gadpathur claimed these trade deals were, “typical snakelike Galatean behavior,” the Federation continued to trade. Deals were signed with San Colette (2366), [[Solarian Reconstruction Mandates#Northern Solarian Reconstruction Mandate|New Peoria and Novo Igman (2367), Lhokgon (2367), and Lycoris (2368)]]. Then came [[Mictlan]] (2370), [[Biesel]] (2371), and [[Port Antillia]] (2373). Profits soared as Galatean products began to enter the Solarian market and many of these profits were folded into the unique Technocracy propaganda-welfare system. By the mid-2370s the typical Galatean lived in luxury the Yggdrasil Expedition could have only dreamed of, even in majority non-voting areas on Svarog and Empyrean.&lt;br /&gt;
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Increased trade brought increased diplomacy with the Alliance and, unlike President Flohimont’s government, the Technocracy was able to pursue more normalized relations with the Alliance in exchange for more access to the coveted technological relics in the [[The Orion Spur#Weeping Stars|Weeping Stars]] and the former [[Sol Alliance History#Historical Solarian Sectors and Regions|Solarian frontier]] beyond. The Alliance-Federation relationship only became stronger after the assassination of Flohimont in 2374 by a Gadpathurian, which the Federation officially condemned Gadpathur for — an action which gained it the approval of the Solarian embassy in the Coalition and the condemnation of Himeo and Gadpathur. During this era the Federation increased its foreign investments in the Coalition to continue its balanced diplomacy, with much of its efforts focused on sharing its terraforming techniques with [[Vysoka]] in exchange for favorable trade conditions regarding foodstuffs from Vysoka and industrial exports from the Federation.&lt;br /&gt;
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While the Federation’s economy grew massively during the latter half of the 24th century this growth was not without its faults. A demand for more industrial production led to a sizable increase in industry on Svarog and larger mining operations upon Empyrean. The rapid growth of heavy industry on Svarog led to the &#039;&#039;&#039;Svarogite Rejuvenation of 2365&#039;&#039;&#039; which repurposed the surface of the planet into the “Sector Plan” — a centrally-planned project which organized the entire planet into a series of industrial cities connected by high-speed rail lines designed to allow for the rapid transfer of personnel, resources, and products. While the Rejuvenation was successful and vastly empowered the planetary engineering sector it led to the current extremely polluted environment of Svarog’s surface. The massive factories of Svarog were constructed for the most efficient output generation possible and little thought was given by the Technocracy to the environment of the frozen, half-terraformed planet. Even now residents of Svarog receive federally-mandated bioaugmentations for their throats which allow them to better endure the polluted environment of the planet, and wearing a respirator outside is recommended.&lt;br /&gt;
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===The Federation and the Doldrums (2400 - 2451)===&lt;br /&gt;
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The Federal Technocracy, like much of the [[Coalition of Colonies|Coalition]], experienced a period of economic downturn during the 2390s and early 2400s due to having no more trade partners to expand to. The Doldrums, as they are known in the All-Xanu Republic, were felt less severely in the Technocracy due to its greater amount of centralization and its ability to discard public opinion for expert analysis. To combat the economic downturn felt across the Federation its experts decided upon two courses of action which were unlike Xanu’s strategy of injecting phoronics into its economy, which the Technocracy disregarded due to a belief that the fuel would make them more dependent on foreign powers and throw their diplomatic balance in the Alliance’s favor permanently. While this measure resulted in poor relations with [[Republic of Biesel|Biesel]] to this day, it insulated the Federation from the Phoron Shortage.&lt;br /&gt;
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The first effort by the Federation was the &#039;&#039;&#039;2404 Galatean Trade Initiative&#039;&#039;&#039;, which was intended to open further markets for the Technocracy to sell its products in. The first nation they approached was the Alliance, where the Galateans had not yet managed to secure trade agreements with Solarian worlds closer to Earth. It is a testament to Galatean diplomacy that this effort was successful in 2406, when the [[Callisto|Commonwealth of Callisto]] granted Galatean merchants special access to its ports. The [[Republic of Elyra]] rejected similar overtures by the Federal Technocracy and its trade deal with Callisto — the first of its kind between a Coalition affiliate and a Solarian Core world, though independent Coalition vessels have long traded in Callisto — drew condemnation from its rivals in [[Himeo]] and [[Gadpathur]], and from more anti-Solarian elements of Xanu’s political parties. The Federation, however, viewed the Callisto-Galatea trace agreement as a critical victory for their economy. With the influx of more Solarian trade and the presence of new markets the immediate concern of economic downturn had been averted.&lt;br /&gt;
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With new markets the Federal economy grew, particularly on Svarog. In an effort to ensure Svarog attracted more investments the Federation initiated the Second Svarogite Rejuvenation in 2422. It built upon the basis of the first — the Sectors were expanded, the population was augmented further, and the planet’s industry became more dirty and productive than it had ever been before. Unlike the original rejuvenation project the second opened Svarog for investment by foreign corporations — a unique opportunity in the protective Federation — if the corporation could prove itself to be aligned with Galatean interests and able to provide aid to Svarog’s half-complete terraforming project. Xansan corporations and [[Zeng-Hu Pharmaceuticals]] quickly formed a new sector of the Svarogite economy.&lt;br /&gt;
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As the decades progressed the Federation continued to prosper, although under a system of extensive surveillance and censorship it — and many of its residents — viewed it as necessary for its survival and success as a nation-state caught between the Alliance and Coalition. As on Xanu the early to mid 2400s were a time of great cultural works in the Federation, though they were always subjected to review by the Technocracy’s various state censorship ministries to determine what in them could constitute an unacceptable risk if published to a broader population. Scientifically it continued to make broad advances in the biotechnology and interstellar engineering fields, though most discarded phoron as a field of research due to its limited accessibility in the Federation and a perception phoron would, at some point in the 25th century, run out unless further deposits were discovered and exploited. Galatean historians have, in the following decades, debated if this was a well-thought-out move by the Federation which saved its economy in the 2460s or an unacceptable limit upon the scope of its research which caused it to lag behind in phoronics-related fields.&lt;br /&gt;
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===The Modern Federation (2452 - Present)===&lt;br /&gt;
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The secession of [[Republic of Biesel|Biesel]] from the [[Sol Alliance|Solarian Alliance]] in 2452 placed the Federation into an awkward position due to its longstanding diplomatic policy toward Sol. The [[Sol Alliance History#2452: The Secession of Biesel|Tau Ceti Accords]] were viewed as a humiliation by the Alliance and Galatea, seeking not to irritate one of its main trade partners, refused to recognize Biesel as an independent state after its secession. The Technocracy instead officially referred to Biesel as the “Solarian Republic of Tau Ceti (de jure)” until 2462, when the Second Solarian Incursion created an environment where the Federation’s needed to recognize Biesel as the broader Coalition intervened directly in the Solarian Navy’s invasion. Galatea maintained its trade relations with Tau Ceti in the interest of making money off of the ongoing phoron boom, even if it itself did not utilize the “wonder fuel” of phoron out of fears existing deposits would eventually run dry.&lt;br /&gt;
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Over the rest of the 2450s as the Alliance drifted further to the right the Federation attempted to continue business as usual, but found itself increasingly at odds with some of its trade partners in the Alliance. As ATLAS’ influence increased, Galatean ships found themselves more and more often harassed by the Solarian Navy in both the DMZ and on trade routes. In 2458 a long-standing trade partner, Lycoris, broke its longstanding trade agreement with Galatea, declaring it anti-Solarian. This authoritarian turn by Sol only escalated in the 2460s with the dawn of Prime Minister Michael Frost’s regime, which took a hardline anti-Coalition stance and forever the two rivers policy even further towards the Coalition. Konyang however remained friendly to Galatea throughout the 2450s and became its gateway to San Colette’s warp network, which was itself now the gateway to the broader markets of the Solarian Core. Part of this friendliness is certainly due to the Technocracy’s willingness to contribute to [[Konyang|Konyang’s]] culture of institutional corruption through its willingness to pay bribes to get its way.&lt;br /&gt;
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Elsewhere in the [[The Orion Spur|Spur]] as the Alliance seemed to further destabilize the Federation found itself involved in more joint Coalition efforts to ensure its continued stability. Throughout the 2450s the Galatean Federal Navy participated in joint Coalition anti-piracy sorties designed to combat [[Human Piracy# Empire of Dominia-Affiliated Privateers|Dominian privateering]], Solarian bandits in the Alliance Neutral Zone, the [[Human Piracy#Unified Sadar Fleet|Sadar Fleet]], and other unaffiliated groups which were emboldened by the shrinking authority of the Solarian Navy over the 2450s. The force contributed by Galatea was only a fraction of its total naval strength but proved to be an effective part of the Coalition’s anti-piracy efforts, even if they were forced to operate separately from Gadpathurian forces. Like [[Xanu Prime]] the Technocracy contributed greatly to [[Republic of Elyra|Elyran]] relief efforts following the Lii’dra incursion of 2457 and aided greatly in land reclamation efforts on Bursa.&lt;br /&gt;
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The 2460s have been a difficult period for the Federation. The Second Solarian Incursion of 2462 made it recognize Biesel as an independent state even if the Federal Navy refused, despite Gadpathur’s protestations, to participate in the Coalition’s intervention. The Solarian Collapse which followed was nearly disastrous for Galatea as its trade route to the northern and central Alliance were cut off entirely beyond [[Konyang]], which it moved to support as the former Solarian world entered into the Coalition. It was only through a quick pivot to trading with the worlds of the CRZ — and Empyrean’s significant Helium-3 industry — that a total economic meltdown was avoided as the Technocracy’s economy buckled under the strain of the opening months of the Solarian Civil War.&lt;br /&gt;
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Galatea had found itself now, like its neighbor and rival [[Gadpathur]], a full member of the modern [[Coalition of Colonies|Coalition]]. Its flexible diplomacy, long a cornerstone of Galatean policy, seems to have run its course by 2363. However, the dawn of the [[Sol Alliance History# 2462: The Solarian Civil War|War in the Northern Wildlands in early 2465]] and the later [[Solarian Armed Forces#The Solarian Navy|Solarian Navy]] intervention demonstrated the Technocracy may still need a relationship with the Alliance. Its lack of involvement in the Coalition meetings regarding the Wildlands Crisis can be attributed to both this policy and its belief Xanu, its long-standing ally in the Coalition, is able to handle Gadpathur.&lt;br /&gt;
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As conflict in the Northern Reaches winds down and the Alliance seems ascendant, the Federation finds itself safe but somewhat nervous. Its welfare-propaganda system is intact and more functional than ever, and standards of living remain very high. But many in its upper echelons — the ranks of the Technocracy which make its decisions — are anxious and look towards the future with some apprehension, fearing a potential re-establishment of Solarian control in the Weeping Stars. Only time will tell if their concerns are appropriate.&lt;br /&gt;
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==The Yggdrasil System==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“What we have created here, in this system, is a true miracle of modern science. The Federation is the most significant accomplishment of the Galatea Program, and the heir to its legacy,”&amp;lt;/i&amp;gt; - Doctor Shizuko Nishioka (2389 - ) in an interview with the Xanu News Service regarding Galatean terraforming (22 August, 2448).&amp;lt;/center&amp;gt;&lt;br /&gt;
Located near the edge of the Weeping Stars and relatively close to Xanu Prime, the Yggdrasil System was originally chosen for terraforming due to its potential as a future hub for transportation between the [[The Orion Spur# Jewel Worlds|Solarian Core]] and the [[Sol Alliance History# Historical Solarian Sectors and Regions|Solarian Frontier]]. The presence of binary stars Mariel, the larger star, and Fornax, the smaller star, was another reason for its status as an early terraforming site due to the immense power drain of the massive Brahma Planetary-Scale Mining Platform requiring stars to fuel it. This, and its two gas giants of Ymir and Nüwa, proved to be a major reason for the ultimate success of the Galatea Project in this system.&lt;br /&gt;
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The Yggdrasil System has six major stellar bodies, three of which are home to permanent human habitation, in addition to numerous smaller celestial bodies such as moons, comets, and asteroids. Holographic or mechanical orreries of the System are a common sight in many Federation buildings and are often found in Galatean residences. Some Galateans are known to carry miniaturized orreries on their person, or in their houses, as a reminder of home.&lt;br /&gt;
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===Mixcoatl===&lt;br /&gt;
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Mixcoatl is the nearest planet to Yggdrasil’s twin stars. A barren and lifeless world which was extensively mined for resources during the terraforming era, its surface is covered in massive scars originating from “planetary scalping” operations carried out by the Brahma platform during terraforming. While most of the valuable resources of Mixcoatl have long since been mined by the Federation, various scientific projects can be found on its surface or within the massive canyons created by the Brahma’s laser. Mixcoatl has no permanent Federation settlements but is home to several power generation facilities which feature rotating crews of non-degreed workers supervised by a smaller number of academics. Workers on Mixcoatl often utilize biological augmentation to better endure the scorching temperatures of the planet, which has no atmosphere to protect it from the heat of Mariel and Fornax.&lt;br /&gt;
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In Federation iconography Mixcoatl is represented by a diamond.&lt;br /&gt;
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===Galatea===&lt;br /&gt;
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The single most important planet in the Federation, Galatea is a triumphant example of the hegemonic-era Solarian Alliance’s mastery of terraforming and a representation of what could have been if not for the Interstellar War. Terraforming Galatea took an incredible amount of time and resources but is stunning to behold: what was once a barely habitable planet devoid of all but the most basic forms of life is now a verdant planet where extensive Technocracy-mandated regulations ensure the Cities of the Future — centrally planned futuristic cities of the Technocracy — on Galatea live alongside nature rather than in it. Most Galateans who call Galatea itself home are degreed Galateans and the non-degreed Galateans which reside here are often involved in industries which support the planet’s large population of researchers.&lt;br /&gt;
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Due to its strict environmental regulations the list of industries which can be present upon Galatea is short and mostly restricted to the biotechnology sector, which has long been powerful in the Federation and is responsible for many of its widely-known innovations such as biological augmentation. The laboratories and research facilities dedicated to biotechnology on Galatea are impressive facilities which contribute directly to the Federation’s continued dominance in the field. Most Galateans live in Technocracy-planned, “cities of the future,” which are connected to research facilities and other cities by magnetic rail lines. These cities, which are held up by the Federation as examples of their technological prowess, have been painstakingly designed to have minimal impacts on the environment of Galatea while maximizing their efficiency.&lt;br /&gt;
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Due to the emphasis the Technocracy places on retaining its cutting edge technology, particularly in regards to its biotechnologies, no foreign companies have obtained a foothold on Galatea proper, though supervised — and tightly controlled — visits are relatively common. Galateans represent the peak of the Technocracy’s commitment to furthering its scientific progress and are, as such, held to a rigorous standard of academic excellence, and most of the Federation’s Chief Directors have come from either Galatea or its moon, Tsukuyomi.&lt;br /&gt;
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In Federation iconography Galatea is represented by an inverted triangle.&lt;br /&gt;
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===Tsukuyomi===&lt;br /&gt;
&lt;br /&gt;
The only natural satellite of Galatea, Tsukuyomi is one or two bodies in the Yggdrasil System to be fully terraformed from an uninhabitable world into a habitable one. This decision, which left the industrial world of Svarog in its current state, is seen by most as a necessary sacrifice as gains on Svarog would have been nominal at best while on Tsukuyomi they transformed the moon completely. Slightly larger than [[Luna]], Tsukuyomi is heldby the Federation as one of its two crown jewels alongside Galatea itself. Its biosphere is similar to 22nd-century Earth, and great effort has been made to ensure it remains this way. Access to Tsukuyomi is difficult to gain for a non-Galatea due to the nature of its research facilities and its status as the Galatean Federal Navy’s main port.&lt;br /&gt;
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Tsukuyomi is home to a multitude of Federation cities of the future and research facilities, with most dedicated to projects which require a greater degree of secrecy than the typical Federation research initiative. Cutting-edge military biotechnology and interstellar avionics breakthroughs are achieved at these facilities, and much of the Federation’s ongoing technological edge can be attributed to Tsukuyomi’s facilities. Despite efforts to gain access to Tsukuyomi’s facilities, no foreign business — megacorporate or otherwise — has been granted a charter to work on the moon, and most are redirected to Svarog if they are not rejected outright.&lt;br /&gt;
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Tsukuyomi is the home of the Federal military’s Navy and Army. While it is laid out in much the same way as a typical Federation city of the future on Galatea, featuring extensive green spaces and seemingly being part of the landscape rather than a city built into it,  the naval facility and city of the future of Cantref Gwaelod serves as the main base of operations for the Technocracy’s military. From it, the Federation projects power throughout its system and into the Weeping Stars, where it often dispatches scientific expeditions. Most non-degrees Galateans found on Tsukuyomi are involved in the Technocracy’s military, while degreed Galateans are often found within its research facilities.&lt;br /&gt;
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In Federation iconography Tsukuyomi is represented by a non-inverted triangle.&lt;br /&gt;
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===Svarog===&lt;br /&gt;
&lt;br /&gt;
A cold yet habitable world located slightly outside the Goldilocks Zone of the Yggdrasil System, Svarog is the center of the Federation’s heavy industry and manufacturing sectors. It is the only of the four inhabited worlds in the Federation where such industries are both permitted and practical as Empyrean is far too frigid to allow for extensive activities on its surface. Svarog was partially terraformed but was ultimately left in a half-finished, though habitable, state due to a resource deficiency following the draining of Ymir and its moons. The planet’s surface is cold, though not enough to prevent activity outside, and the weather is often either snowy or overcast, with the twin stars of Yggdrasil rarely visible most from Svarog’s surface.&lt;br /&gt;
&lt;br /&gt;
Compounding the planet’s climate issues is the amount of heavy industry on it which employs much of its population. Svarog’s heavy industry is remarkably dirty and produces significant levels of pollution, which has resulted in smog blanketing much of the world when snow does not. Air conditions on much of the planet outside of its mountains are often dismal and Svarogite Galateans have biological augmentations which allow them to better endure the planet’s pollution. Those who do not often find themselves afflicted by respiratory illnesses. Travel on the planet’s surface between its sectors is most typically done by magnetic rail lines elevated far above its snowbanks. Most Galateans on Svarog are non-degreed and are exposed to large amounts of Federation propaganda which glorifies their work as without Svarog the Federation’s economy would rapidly collapse due to having very little manufacturing. The limited number of degreed Galateans often work in mountain facilities above the smog of Svarog.&lt;br /&gt;
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Svarog is the only Technocracy planet which permits foreign corporations to purchase land for development and exploitation. However, they must demonstrate why their development would benefit Svarog’s partially complete terraforming project and are often given inferior land when compared to their Galatean counterparts, which are favored by the Technocracy as part of their effort to retain a competitive edge. The largest owner of land from outside the Coalition is [[Zeng-Hu Pharmaceuticals]], which has long enjoyed a good relationship with the Federation.&lt;br /&gt;
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In Federation iconography Svarog is represented by an inverted pentagon.&lt;br /&gt;
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===Nüwa===&lt;br /&gt;
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The first of the Yggdrasil System’s two gas giants and the only one to survive the terraforming of the system, Nüwa is an orange gas giant which has several uninhabited moons. Nüwa is significantly smaller in the 25th century than it was when the Yggdrasil Expedition first arrived due to the massive amount of resources which were siphoned from it by the Expedition and early Federation, and the decaying remains of these facilities can be seen near the surface of the gas giant.&lt;br /&gt;
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Nüwa’s moons are home to a large network of research facilities known as the Thalamus Research Station Network (TFSR) which are mostly operated by research concerns related to the interstellar avionics research sector. Most TFSR staff are native degree-holding Galateans who are supported by a smaller network of non-degreed Galatean or immigrant maintenance staff, though megacorporations such as [[Hephaestus Industries]] and [[Zavodskoi Interstellar]] are known to occasionally dispatch observers to TFSR facilities.&lt;br /&gt;
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In Federation iconography Nüwa is represented by a hexagon.&lt;br /&gt;
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===Ymir===&lt;br /&gt;
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A dead world surrounded by broken moons, Ymir is a stark reminder of the cost required to create the modern Federation. To fuel the terraforming of Svarog, Galatea, and Tsukuyomi, Ymir was drained of resources until the gas giant itself was nothing but a dead core surrounded by moons cracked open by the massive laser of the Brahma Platform. Every idyllic landscape on Galatea or snowbank on Svarog owes its existence to the death of Ymir, and the Federation has not forgotten the loss of Yggdrasil’s second gas giant. Ymir now stands as a memorial to sacrifices made by the Federation and all Galateans to sustain their technological edge and better humanity as a whole. No permanent settlements or research facilities are present upon Ymir or its moons.&lt;br /&gt;
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In Federation iconography Ymir is represented by a circle.&lt;br /&gt;
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===Empyrean===&lt;br /&gt;
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The furthest major planetary body in the Yggdrasil System, Empyrean is a frozen yet habitable planet which features a naturally-formed breathable atmosphere. It is the only planet in the system which was habitable without terraforming, and was initially utilized as a hub for the terraforming project which transformed the Yggdrasil System into its modern state. Empyrean’s incredibly cold weather, which naturally rests at temperatures similar to the Arctic Circle of Earth, and lack of native flora and fauna aside from microbial life makes inhabiting the planet difficult without extensive support infrastructure such as hydroponics centers. The planet has Earth-like gravity and is roughly the same size as Earth despite its position on the very edge of the Yggdrasil System.&lt;br /&gt;
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Empyrean served as the system’s major Helium-3 mining and processing hub both during the terraforming era and Federation era due to its position near the Outer Yggdrasil Belt, a frozen ring of asteroids and comets on the edge of the Yggdrasil System which is exceptionally rich in Helium-3 deposits. While the Department of Colonization’s facilities have long since been upgraded or replaced the industry’s importance to the Federation has not faded, and the Technocracy places a great deal of importance on ensuring the continued efficient operation of Empyrean’s refining and processing facilities. Empyrean’s largest settlement, Opona, is dedicated to the production of Helium-3 fuel and features large port facilities which allow easy transit between Opona and Empyrean’s orbital processing facilities.&lt;br /&gt;
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In the distant past Empyrean was heavily bombarded by asteroids and extra-solar bodies such as comets which have provided it with a very mineral-rich environment. Many of these resources dwell far under its surface and must be extracted via deep mining facilities which can plunge miles into the surface. Residents of Empyrean who are not employed within its research facilities or the Helium-3 refining industry are often workers in these facilities. The largest and deepest mine, Nav (officially Federal Mining Facility E-32), plunges kilometers into Empyrean’s surface and is known for its sparse, utilitarian central facility from which all mining efforts are coordinated. Curiously, Nav sits almost exactly opposite of Opona if one were to draw a line through the planet between the two.&lt;br /&gt;
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In Federation iconography Empyrean is represented by an octagon.&lt;br /&gt;
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==Government==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Innovation Without Fear,”&amp;lt;/i&amp;gt; - Official motto of the Federal Technocracy of Galatea (first used c. 2289).&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Federal Technocracy of Galatea is  a federation of planets under a technocratic government consisting of four member-planets: Galatea, Tsukuyomi, Svarog, and Empyrean. This unique form of government is rooted in the Federation’s origins as a scientific expedition and the use of terraforming — which requires significant education to utilize properly — in the creation of the modern Yggdrasil System. It is ruled by the &#039;&#039;&#039;Chief Director&#039;&#039;&#039;, who is elected by a popular vote of all eligible citizens for a singular five-year term. The Federation has long held that its single-term policy is a method for ensuring its ideas do not become complacent and stale.&lt;br /&gt;
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Immediately below the Chief Director are the &#039;&#039;&#039;Research Triumvirate&#039;&#039;&#039;, who represents the three major research fields of the Technocracy, and the &#039;&#039;&#039;Planetary Representatives&#039;&#039;&#039;, who represent its member-state planets. The Triumvirate is made up of three representatives, one from each field, elected by eligible members of the field to represent their interests to the Chief Director. The Planetary Representatives are likewise elected by eligible citizens of their respective planets and form a council of four which advises the Chief Director. Galateans of all social classes have long held a high level of confidence in their technocratic government due to a persistent cultural belief that the most qualified are the most fit to rule. There has never been a Chief Director, Triumvirate member, or Planetary Representative who has not held at least one doctoral degree.&lt;br /&gt;
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===Voting===&lt;br /&gt;
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Due to its technocratic nature the Federation has long possessed a voting system which is unique amongst the major human worlds of the Orion Spur: to be eligible to vote in an election as a Galatean, a citizen of the Federation must hold at least a bachelor’s degree. Holders of associates’ degrees are eligible for a “half-vote” under Galatean regulations while those who hold no degree are unable to vote in any election and must rely on their degree-holding counterparts to keep their best interests in mind. A pervasive structure of state propaganda, and history of success by the Technocracy, ensures non-degreed Galateans have a high level of confidence in their government.&lt;br /&gt;
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A Galatean’s voting power increases with their level of education. While a bachelor’s degree is worth a singular vote, a master&#039;s degree is worth five votes, and a doctoral degree is worth ten votes. Though criticized by foreign governments — particularly the [[Himeo|United Syndicates of Himeo]] — as being undemocratic, the Galatean method of education-based weighted voting is considered vital to ensuring the Federation remains technocratic and retains its technological edge. Most Galateans are supportive of the weighted voting system due to a long cultural history of valuing expertise which is rooted in the needs of the early Federation’s terraforming efforts.&lt;br /&gt;
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Galateans holding foreign degrees can be awarded Galatean voting rights assuming they are able to pass a proctored exam covering the knowledge their degree is related to. These examinations are administered by the Ministry of Academic Affairs and are regarded by some scholars as crushingly difficult even by Galatean standards, and this is regarded by many as an effort to ensure Galateans use the Technocracy’s education system rather than foreign ones. Those that do pass their Ministry examinations are granted the corresponding weighted voting privileges their education level dictates.&lt;br /&gt;
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===Ministries===&lt;br /&gt;
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While executive power rests in the hands of the Chief Director, the daily operations of the Federation are managed by Galatean ministries staffed by technocrats. The origins of these ministries are rooted in the scientific expedition which originally founded Galatea, and the history of the Federation. They and their management are responsible for much of the Federation’s continued success. To become a ministerial technocrat in the Federation is not easy as one must pass the Galatean Ministerial Examination, a yearly examination held upon Galatea itself which is regarded as very difficult. Many non-degreed Galateans seek employment in these ministries due to the prestige associated with service in one, and the ease with which a low-level technocrat can seek out further education if they desire it.&lt;br /&gt;
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====Ministry of Academic Security (MfAS)====&lt;br /&gt;
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The internal and external security agency of the Federation, the MfAS is a large ministry as responsible for protecting Galatean academics secrets as it is for ensuring dissent does spread amongst the population. The MfAS has broad powers which let it act with immense authority, limited transparency, and almost no oversight. The Federation views the MfAS as a vital part of ensuring continued Galatean technological innovation, which the Technocracy values above all things, and MfAS operatives are often sent abroad with Galatean dignitaries to serve as their security attaché. Despite its importance the MfAS is often a subject of popular criticism abroad as it is regarded to be the “face” of the Galatean security and surveillance system.&lt;br /&gt;
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MfAS ministerial technocrats are drawn from both the degreed and non-degreed population of the Federation. Due to their role as security personnel and, at times, spies, they are typically heavily bioaugmented to perform their duties at the highest level possible. A common augment utilized by many MfAS technocrats is an adjustment to their facial and throat muscles which allows them total control over their expressions and vocal tone, as it is easier to lie when one is expressionless. A common foreign rumor is that MfAS agents have an augmented form of speech similar to a [[Vaurca|vaurcesean Hivenet]], but these rumors have been denied by the MfAS itself.&lt;br /&gt;
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====Ministry of Exploration and Exploitation (MfEA)====&lt;br /&gt;
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A powerful Ministry responsible for managing and organizing Federation survey expeditions into the Weeping Stars and non-Coalition frontier, including uncharted space, the MfEA has little regulation or oversight in regards to its activities outside of the Coalition due to the Federation’s long-standing policy of viewing itself as more capable of researching and maintaining any Solarian Hegemonic-era relics found in uncontrolled regions of space. The MfEA’s research expeditions are performed in conjunction with the Galatean Federal Navy and are viewed by the Federation’s interstellar avionics sector as an opportunity to test new innovations and technologies against frontier systems and pirates. Galateans expeditions, particularly into the Weeping Stars, have long been criticized by [[Gadpathur]] as intrusions into an area which should be left untouched in order to ensure any Solarian journey across it is as unsafe as possible. The Federation has long ignored this criticism.&lt;br /&gt;
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Ministerial technocrats of the MfEA are most typically degreed Galateans but are drawn from all three major research fields of the Federation, both due to the MfEA not wishing to favor any of the factions and due to all three desiring to pick part Solarian relics. The MfEA and its technocrats have prospered following the Collapse and its expeditions are now more frequent and research further into the Weeping Stars and frontier, much to the displeasure of Gadpathur. While much of the research and technology recovered by the MfEA is exclusively sent to the Technocracy it is known to assist foreign expeditions in their forays into the Weeping Stars assuming the Federation’s interests are kept in mind.&lt;br /&gt;
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====Ministry of Academic Affairs (MfSA)====&lt;br /&gt;
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Arguably the single most important ministry in the modern Federation, the MfSA manages its academies and educational institutions. From the most prestigious doctoral program to the smallest classroom on Empyrean is managed by the MfSA, which employs more ministerial technocrats than any other ministry in the Federation. The high standards set by the MfSA for educational institutions within the Federation are seen as the foundation of the Technocracy’s technological edge and these regulations are themselves subject to a punishing biannual review by the MfSA which ensures they are always in the absolute cutting edge of education. The MfSA regularly works with the MfAS and MfGC to ensure their education supports the Federation’s ideals.&lt;br /&gt;
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The ministerial technocrats of the MfSA are exclusively drawn from the Federation’s degreed population and non-degreed Galateans are never found within its ranks. Many foreign governments seek out the MfSA for advice on their systems of education, and ambitious technocrats of the MfSA can easily request “ambassadorial positions” as observers in foreign institutions. The MfSA does not extend the same rights to foreign academics and has long prohibited individuals without Galatean citizenship from attending its prestigious academic institutions.&lt;br /&gt;
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====Ministry of Galatean Culture (MfGC)====&lt;br /&gt;
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The second-largest ministry after the MfSA, the MfGC’s explicit purpose is to preserve and maintain Galatean culture for the common good of the Federation’s citizens. In reality the MfGC functions as the propaganda and censorship arm of the Federation while carrying out more mundane duties such as promoting Galatean holidays, the Galatean dialect of Solarian Common, and maintaining records of significant achievements made by Galatean citizens. Non-degreed and degreed Galatean citizens alike are targeted by the MfGC’s propaganda efforts and the Federation posters which decorate Svarog and Empyrean are its creations. The MfGC regularly works with the MfSA and MfAS to ensure the Federation’s propaganda works to ensure its continued academic success and security.&lt;br /&gt;
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MfGC ministerial technocrats are drawn from all walks of Galatean life and it is perhaps the most diverse ministry of the Federation. The Technocracy views the MfGC as a vital part of Galatean society and a central pillar of its continued success. The MfGC rarely censors academic work as the Federation believes this would impede its ability to maintain a cutting edge.&lt;br /&gt;
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====Ministry of the Federal Military (MfWF)====&lt;br /&gt;
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The MfWF’s is as an oversight and supervisory for the two branches of the Federation’s military: the Galatean Federal Navy and Galatean Federal Army. It is responsible for coordinating equipment supply efforts and is the main connection between the Federation’s military and its research and development sector. It is ultimately a civilian organization and has been praised by some foreign observers for its ability to prevent military corruption while remaining independent of the military, in contrast to the Solarian Armed Forces and its Department of Defense.&lt;br /&gt;
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Ministerial technocrats of the MfWF are largely drawn from both degreed and non-degreed Galateans. Many often have some form of military experience prior to joining the ministry due to a longstanding Galatean cultural belief that the most educated and experienced should lead. Relations between the Federal Military and the MfWF are generally positive, and have improved since the [[Sol Alliance History#2462: The Solarian Civil War|Solarian Collapse of 2462]] starkly revealed the dangers of a military without oversight.&lt;br /&gt;
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====Ministry of Foreign Affairs (MfAA)====&lt;br /&gt;
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The MfAA is a small and important ministry which maintains and establishes relations with foreign powers such as the Solarian Alliance and other Coalition member states. It, along with the rest of the Federation, has long walked a delicate path between the Alliance and the Coalition where it has balanced the Coalition’s concerns while keeping the Alliance content enough to allow the Federation access to the former [[The Orion Spur#Alliance Neutral Zone|Alliance Neutral Zone]] and current [[The Orion Spur#Weeping Stars|Weeping Stars region]]. Now, with the Alliance having retreated from the region, the MfAA has found itself performing a delicate balancing act between the Federation and the Coalition’s other planets. Whether or not it manages to maintain the Federation’s unique level of access to the Weeping Stars and the uncharted frontier remains to be seen.&lt;br /&gt;
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The ministerial technocrats of the MfAA are drawn from the degreed population of the Federation and securing a position in the ministry carries a significant amount of prestige. Prospective MfAA technocrats are subjected to a rigorous examination process which takes almost an entire year and has a failure rate of roughly 70%, but those who do succeed are regarded as some of the best and brightest of the Federation outside of its scientific leaders.&lt;br /&gt;
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===Citizenship===&lt;br /&gt;
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Acquiring Federation citizenship is a more unique process than simply acquiring Coalition citizenship, despite the Federation’s status as a member-state of the Coalition. It has consistently refused to compromise on this principle and has, in recent years, supported [[Konyang#Konyang and the Coalition|Konyang’s efforts to maintain its own citizenship standards]]. The primary form of Federation citizenship is granted to individuals with at least one Galatean parent, but can be acquired if the following conditions are met by the applicant:&lt;br /&gt;
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* Have lived in the Federation for at least five years.&lt;br /&gt;
* Have no criminal record.&lt;br /&gt;
* Able to pass a five-phase MfAS examination to prove they are loyal to the Federation.&lt;br /&gt;
* Able to pass a standardized MfGC examination on Galatean culture with at least a 90%.&lt;br /&gt;
* Able to prove fiscal independence and their status as a productive member of the Federation.&lt;br /&gt;
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Acquiring this form of citizenship is infamously difficult and most applicants fail. Fortunately, there are other routes for citizenship. The first — and most common — is to enlist in the Federation’s military for five years and serve without demerit or punishment, then take simplified versions of the cultural and loyalty examinations which are far easier to pass. These veteran-citizens form the majority of successful applicants for Galatean citizenship.&lt;br /&gt;
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The other option is to simply not pursue full citizenship at all, and to simply continue one’s existence as a “&#039;&#039;&#039;Resident-Worker&#039;&#039;&#039;” — a Federation resident who does not have Galatean citizenship, but is a resident of the Federation and entitled to most benefits outside of voting rights. Many residents of Svarog and Empyrean are Resident-Workers, though full Federation citizens outnumber them. &lt;br /&gt;
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While they are entitled to most benefits full Galatean citizens are, resident-workers are not treated equally by the Technocracy. Due to lacking citizenship they are objects of inherent suspicion for the Federation’s extensive system of state surveillance and can easily be deported to another Coalition member-state, or their nation of origin, if they are suspected of anti-Federation activity, or harboring anti-Galatean ideals. Both categories of offense are deliberately broad and poorly defined, and intended to grant the Federation broad powers to control and propagandize its Resident-workers. They are under constant surveillance and many of their Federation-provided apartments are rumored to have hidden cameras and microphones within them that allow for the Federation to maintain surveillance over them even during moments of privacy. On a more mundane level Resident-Workers are often passed over for more desirable work positions and promotions in favor of Galatean citizens, and often are found within the least glamorous and lowest-income jobs in the Technocracy’s borders.&lt;br /&gt;
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===Personification of the Federation===&lt;br /&gt;
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Technocracy propaganda published by the MfGC places a great emphasis upon the national personification of the Federal Technocracy to make its lofty ideals of progress for the good of humanity more personable to the common resident or citizen of the Federation. The federally mandated depiction of the Federal Technocracy of Galatea is a silver-haired woman named Galatea who is depicted as wearing a white-and-gold Galatean researcher’s uniform and often holding some form of scientific instrument. Galatea, not to be confused with the planet, is a common feature of Federation propaganda as she represents the timeless ideal of seeking technological advancement which drives the entire Federation forward and has consistently brought it success. She is often depicted with the mostly-black eyes associated with the members of the Federation’s scientific expeditions, and many pieces of propaganda depict Galatea in a voidsuit in an effort to emphasize the importance of the MfEA’s expeditions into the Weeping Stars and uncharted territories of the frontier. Galatea is often depicted accompanied by a silver-feathered owl which symbolically represents the collective knowledge of the Federation.&lt;br /&gt;
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===Foreign Relations===&lt;br /&gt;
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Galatean foreign policy has long been defined by what it refers to as the “hill between two rivers” doctrine, which references its position between the Solarian Alliance’s Alliance Neutral Zone and the [[Xanu Prime|All-Xanu Republic]]. The Two Rivers Doctrine has historically seen the Federation broadly align itself with Xanu while maintaining a neutral, if not amicable, stance towards the [[Sol Alliance|Solarian Alliance]] in order to allow its scientific expeditions free access into the Weeping Stars. This position has naturally brought it into conflict with the nearby Coalition member state of [[Gadpathur]], widely known for its hardline anti-Solarian stance.&lt;br /&gt;
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The Two Rivers Doctrine dates to nearly 2300 and has been cited by many in its technocratic government as a reason for its continued success as a regional power and Coalition member. But with the Alliance having retreated from the Neutral Zone as of 2462, some in the Technocracy are now calling for a change in the doctrine due to concerns over their regional rival of Gadpathur. Others, however, believe it can continue with minor adjustments and a total paradigm shift on foreign policy could be harmful.&lt;br /&gt;
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Below is a brief summary of the Federation’s relations to other Coalition members and non-Coalition nations, in addition to some non-state actors.&lt;br /&gt;
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The &#039;&#039;&#039;[[Xanu Prime|All-Xanu Republic]]&#039;&#039;&#039; and Technocracy have long coexisted as trading partners and allies, with both Coalition members closely aligned on a variety of issues and willing to cooperate with the Alliance to a reasonable degree. The Federation assisted Xanu’s rebuilding efforts in the aftermath of the Interstellar War and the All-Xanu Republic has worked to defuse tensions between the Technocracy and Gadpathur. While the two have not always agreed upon the best course of action for the Coalition as a whole they are always ready to assist one another in moments of crisis.&lt;br /&gt;
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The &#039;&#039;&#039;[[Sol Alliance|Solarian Alliance]]&#039;&#039;&#039; and Technocracy have long had what the Federation refers to as a “special relationship” due to the Alliance’s historical dominance of the Weeping Stars, where much of the Technocracy’s research interests are concentrated. The Federation has long held a policy of official neutrality towards the Alliance and refuses to to vote on provisions against it which are tabled by other Coalition member states. The Alliance, perhaps in gratitude or perhaps as a bribe, has long been happy to trade with the Federation and has granted its expeditions free access to the Weeping Stars. With the Alliance’s retreat from the Neutral Zone in 2462 and Konyang’s entry into the Coalition in the same year some in the Ministry of Foreign Affairs now seek a different approach to the Alliance and the special relationship.&lt;br /&gt;
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&#039;&#039;&#039;[[Gadpathur]]&#039;&#039;&#039; and the Technocracy have an infamously poor relationship. The Federation initially came into conflict with Gadpathur over its dealings with the Alliance to secure access to the Weeping Stars, which Gadpathur viewed as a betrayal of the Coalition’s interests and a violation of its security. A conflict between the two was mediated by Xanu but flared up in the mid-2300s when the Federation declined to vote on a resolution recognizing the bombing of Gadpathur as a crime against humanity and condemned the Alliance, citing its policy of neutrality towards the Alliance as justification. Gadpathurian forces proceeded to almost attack a Federal Navy patrol until Xansan space forces intervened. Neither has had relations since this point aside from mutual attempts to undermine one another and now, with Gadpathur increasingly isolated due to its hardline stance in response to the Wildlands, some in the Federation have suggested their old rival can be further weakened.&lt;br /&gt;
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The &#039;&#039;&#039;[[Himeo|United Syndicates of Himeo]]&#039;&#039;&#039; and Technocracy have a poor relationship which is rooted in ideological and governmental differences. The Federation’s top-down and oligarchic approach to its society has drawn extensive criticism from the United Syndicates, with a particular focus upon its extensive system of state censorship and propaganda. This criticism has only resulted in the Federation creating more and more extensive systems of censorship and propaganda, much to the disdain of Himeo. Little formal trade exists between the two member-states, which has long been cited as a reason behind the Federation’s extensive industrial developments on Svarog and Empyrean.&lt;br /&gt;
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The &#039;&#039;&#039;[[Vysoka|Free System of Vysoka]]&#039;&#039;&#039; and its various city-states have a positive relationship with the Federation due to Galatea’s long-standing policy of agrarian assistance towards Vysoka via the Technocracy’s terraforming technology. Galateans are often more welcome than other foreigners on Vysoka and researchers from the Federation’s biotechnology sector are known to often visit the agrarian planet for research projects and simple tourism alike. Federal efforts on Vysoka are focused primarily upon the planet’s urban centers, and much of its development has been concentrated on the cities of Vedamor and Sevaschaiv. The Federation’s permanent diplomatic mission to Vysoka is based in Czsari. Despite not being a focus of Technocracy efforts, enterprising researchers have been known to distribute “control samples” of weaponry to Hosts in order to field-test prospective Galatean Federal Army equipment.&lt;br /&gt;
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The &#039;&#039;&#039;[[Assunzione|Republic of Assunzione]]&#039;&#039;&#039; and Technocracy have a stable and friendly relationship founded upon scientific collaboration and trade related to both member states’ shipbuilding sectors. Federation expeditions into Light’s Edge and the Lemurian Sea are rare due to a perceived lack of technological relics, or other valuable information, within the sparsely-populated region. Both the Republic and Technocracy have a friendly relationship with Zeng-Hu Pharmaceuticals, and Federation personnel seconded to Zeng-Hu are often stationed in facilities on Assunzione in order to observe the Republic’s exploration-related technology.&lt;br /&gt;
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&#039;&#039;&#039;[[Konyang]]&#039;&#039;&#039; and Technocracy have a friendly relationship which dates back to before independence. Before 2462 Konyang was the primary passage through which Galatean-Solarian trade flowed prior to its arrival in San Colette’s warp gate networks. Konyanger customs checkpoints were, due to both the valuable resources they provided and willingness of Galateans to pay bribes, much easier for Galatean-flagged vessels to pass through. Following its independence the Federation eagerly welcomed Konyang into the Coalition as an equal partner in an effort to promote its interests over Gadpathur’s and gain more access to Konyang’s robotics industries. The Federation staunchly supported Konyang during the crisis of the Solarian Civil War by sending a large Federal Navy detachment to its system. With the Alliance once again at the Coalition’s borders Konyang may, according to some observers, once again become Galatea’s gateway into Sol — despite Gadpathur’s protests.&lt;br /&gt;
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The &#039;&#039;&#039;[[Scarabs|Scarab Fleets]]&#039;&#039;&#039; and the Federation have a relationship which has seen much cooperation. They have much in common as both are, in their own ways, the result of the Alliance’s efforts during the hegemonic era to expand further into uncolonized space. Both were impacted by the Interstellar War and have a focus upon research and discovery. However, they have diverged significantly from one another over the nearly two centuries since the end of the Interstellar War. This divergence, however, has not been enough to turn them against one another, and the scientific expeditions of both groups are known to cooperate with one another when they have run-ins in the free frontier or elsewhere.&lt;br /&gt;
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The &#039;&#039;&#039;[[Empire of Dominia]]&#039;&#039;&#039; and Technocracy, despite or perhaps due to sharing an interest in biotechnology, have poor relations. Unlike the rest of the Coalition, which worries itself more with Dominian privateering, its conquest of unaffiliated frontier worlds, or its authoritarian religious government, Galatean animosity towards the Empire is rooted in another source: contempt for the Empire’s less advanced biotechnology sector, and its seeming inability or willingness to apply this sector beyond its noble classes. Technocracy citizens hold their Imperial counterparts in an unusual form of patronizing contempt wherein they regard the Empire as simply not good enough to be involved in biotechnology. The Federation and Empire occasionally encounter one another in the Weeping Stars, though these Imperials are often acting upon the will of House Volvalaad instead of the Empire itself. While not actively hostile, these encounters are far from friendly.&lt;br /&gt;
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The &#039;&#039;&#039;[[Republic of Biesel]]&#039;&#039;&#039; and Technocracy have little in the way of formal relations due to the Federation’s avoidance of phoronics as a field due to most phoron being concentrated in Elyra and Biesel. The Federation’s long-standing desire to remain between two rivers — the Alliance and Xanu — delayed its recognition of Biesel as an independent nation until shortly after the Solarian Incursion of 2462 and Biesel’s rapid expansion. Even now little practical relations exist between the Federation and Republic. Galatean researchers have begun to travel to the Republic more frequently following 2462, though typically on behalf of Zeng-Hu Pharmaceuticals rather than the Technocracy itself.&lt;br /&gt;
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The &#039;&#039;&#039;[[Republic of Elyra]]&#039;&#039;&#039; and Technocracy have limited formal relations and Galatean researchers are known to often visit its borders — often to learn more regarding its antigravity technology. The Serene Republic and Federation are both opposed to the Empire of Dominia, but the Federation places less emphasis upon the Empire and its expansionism than the Serene Republic does. Many Elyran Non-Citizen Persons who opt to leave its borders eventually find themselves in the Federation, where they are quickly given a place to work in the industrial sectors of Svarog and Empyrean.&lt;br /&gt;
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The &#039;&#039;&#039;[[Nralakk Federation]]&#039;&#039;&#039; and Technocracy have little in the way of formal relations, both due to distance and longstanding Galatean policies against working with any species capable of psionic abilities out of concerns they will use their abilities to steal research secrets from the facilities of the Federation. The MfAS has long banned skrell from travel to the Technocracy’s borders due to these concerns, and has refused to consider any arguments in opposition. Galatians who do interact with skrell often have bioaugmentations which make their thoughts difficult for psionic species to read, and some – such as members of the MfAS – are rumored to have bioaugmentations which cause a lethal feedback loop if one attempts to read their mind. Most Galatean citizens and residents are wary of skrell, and will attempt to avoid them.&lt;br /&gt;
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The Federal Technocracy’s contributions to the &#039;&#039;&#039;[[Coalition of Colonies#The Frontier Protection Bureau (FPB)|Frontier Protection Bureau (FPB)]]&#039;&#039;&#039; and the associated Frontier Rangers are poor compared to the economic impact the Federation has upon the broader Coalition and wider Spur. Citizens of the Federal Technocracy are barred by the government from becoming members of the FPB out of a desire to not antagonize the Solarian Alliance, and the Federation has long refused to provide anything aside from non-lethal aid, and has never provided bioaugmentations, to the Bureau. The Galatean Federal Navy cooperates with the FPB when they encounter one another but does not hold its rangers in high esteem, viewing them as an undisciplined force direly in need of central control and discipline. The Rangers in return typically view the Federal Navy, and Galateans more broadly, as self-absorbed opportunists unwilling to give their all to the Coalition.&lt;br /&gt;
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&#039;&#039;&#039;[[Zeng-Hu Pharmaceuticals]]&#039;&#039;&#039; is the megacorporate entity most readily interacted with by the Federal Technocracy. When Galateans go abroad they often find themselves employed by it, and Zeng-Hu has long courted the Technocracy in pursuit of access to its advanced technologies. Despite these efforts Zeng-Hu has only limited access to the modern Technocracy and its facilities can only be found upon Svarog, the solitary member-planet which allows foreign megacorporations to have a presence upon its surface. The fierce economic protectiveness of the Technocracy has endured the creation of the Stellar Corporate Conglomerate, and Zeng-Hu’s foothold remains relatively small. &lt;br /&gt;
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While not a state in of itself the Technocracy has officially banned practitioners of the &#039;&#039;&#039;[[The Trinary Perfection|Trinary Perfection]]&#039;&#039;&#039; within its borders, viewing the religion as dangerously contrarian to the Federation’s focus upon improving humanity through the mastery of biotechnology. Following events on [[Orepit]] in 2464 the Federation renewed its commitment to this ban, a move which brought it praise from an unusual source: the Empire of Dominia. The MfAS has broad powers which permit it to track down and eliminate any suspected Trinarist presence within the Federation’s borders. The Technocracy holds no relations with Orepit and views the planet as a “Sponsor of Anti-Galatean Ideals.”&lt;br /&gt;
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==Society==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Galateans claim they are a society of equals. Bah! They’re the Empire, but with degrees instead of noble titles!”&amp;lt;/i&amp;gt; - [[Himeo#Political Parties|National Himean Worker&#039;s Vanguard leader Oskar Ljungberg]] (2436 - ) in an interview with Himean media regarding other members of the Coalition (15 July, 2462).&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Galatean society holds, as a near-universal constant, that innovation and technological progress is the most important goal in the lives of the typical citizen or resident of the Federation. This belief informs how nearly every resident of the Federation goes about their daily lives, what they prioritize, and how they behave. Galateans believe they must excel in all things they do to ensure the Federation’s continued success, and Galatean society is obsessed with the idea of perfection and innovation. To the typical Galatean there is nothing they cannot overcome through innovation and technology. If a Galatean cannot innovate, they are not worthy of being called a Galatean.&lt;br /&gt;
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Galateans as a whole are often stereotyped abroad as perfectionists who must have everything done in the manner they dictate as they know how to best handle a situation relevant to their academic interests. Despite this stereotype Galateans with and without degrees are fully capable of working alongside, or even under, non-Galatean staff. However, they often find themselves frustrated with the perceived slowness or willingness of non-Galateans to accept what they view as less than satisfactory work as, for a Galatean, anything less than perfection is often unacceptable. Galateans abroad are often employed by [[Zeng-Hu Pharmaceuticals]], where their culture of perfectionism and obsessiveness has allowed them to excel within Zeng-Hu’s highly competitive culture.&lt;br /&gt;
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===Degreed Academia===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Do not speak to me as if I, a Galatean researcher, are your equal! Your ignorance of the true potential of biotechnological innovations is plainly written in every plodding step your massive frame takes!”&amp;lt;/i&amp;gt; - Doctor Shihong Li (2398 - ) speaking to a [[Empire of Dominia Great Houses#House Volvalaad|House Volvalaad]] geneticist at a research conference on Galatea (28 March, 2422).&amp;lt;/center&amp;gt;&lt;br /&gt;
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The term &#039;&#039;academia&#039;&#039; defines much of the Federal Technocracy, from its society and norms to its government and economics. Since the dawn of the early Federation it has been dominated by those in it who have degrees granted from its institutions of higher learning. Below these institutions are preparatory schools which aim to prepare the students of the Technocracy for a life in its academia where excellence is expected to be the baseline. The Federation’s academic fields can be broadly divided into three categories which roughly correspond to its three major industries: biotechnology, interstellar avionics, and planetary engineering.&lt;br /&gt;
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Higher education in the Federation is an incredibly serious issue for the members of its existing academia and no expenses are spared in ensuring children rise to the same level, or beyond the level, of their parents. For these academics and their children achieving success in education is a matter of vital importance critical to ensuring a family keeps its position in Galatean society and works to maintain the Federation’s position upon the cutting edge of research in the human Orion Spur. No less than excellence is expected in the Federation and the children of academics are placed into a grueling process of education to ensure they will be ready to enter into the Technocracy’s academic ranks by gaining entry into some of its most prestigious institutions of higher education. Those who cannot handle the pressure of this educational system are considered disgraced and are ostracized by their peers and often disowned by their family, as &#039;&#039;&#039;a degreed Galatean who cannot excel in academic pursuits is unworthy of being called a Galatean at all&#039;&#039;&#039;.&lt;br /&gt;
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The education of a Galatean child who wishes to enter academia starts, in the best circumstances, at the age of three when the child is enrolled into a Galatean elementary preparation school. These schools, which can occupy their young students for as many as 60 to 80 hours a week, are designed to ensure a young Galatean who hopes to join the ranks of its academia is sufficiently prepared to enter its primary academic education system at the age of eight. At graduation from these preparatory schools, generally at age seven to eight, students are expected to have gained a mastery of Ministerial Common in reading and writing, an understanding of mathematics, the sciences, Galatean history and ethics, and fluency in [[Languages|Tau Ceti Basic]]. Elementary preparatory schools vary slightly based upon if they are generalist or specialized into one of the “big three” research fields in the Federation. Though their lessons are often taught using games designed for children they are serious matters and considered a vital building block for a student’s future development.&lt;br /&gt;
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After graduating from an elementary preparatory school a Galatean student will enter into their first tier of education, which they will remain in from age seven to 13. Here students will begin to master their chosen field, and will be involved in their chosen school for roughly 80 to 100 hours per week. Having ideally acquired a basic mastery of common fields primary school students bound for the Federation’s academic classes are expected to begin specializing into their chosen field of research and will often be seconded to chosen “learning facilities” to work alongside full Galatean researchers developing new innovations in the Federation. Primary school students in the Federation are expected to continue to master the subjects they began learning about in their preparatory school and are expected to gain a complete understanding of Tau Ceti Basic if they have not already done so.&lt;br /&gt;
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Between the ages of 14 and 18 Galatean students are enrolled in high school, their second tier of education, and are expected to further their studies to prepare themselves for the infamous test of the Ministry of Academic Affairs (MfSA) known as the &#039;&#039;&#039;Federal Standardized Academic Examination Test&#039;&#039;&#039;, or simply as &#039;&#039;&#039;the Examination&#039;&#039;&#039;, through rigorous preparation which can include up to 120 hour weeks of instruction and preparation where students live in barracks-like academic dormitories to better prepare for the Examination. The Examination is a pivotal moment for the prospective academic as it will determine which of the Federation’s institutions they are able to be reasonably accepted to, and parents often push their children to work beyond the expected 80 to 100 hours of the average Galatean high school student. Some hopefuls who intend to gain acceptance to one of the Federation’s most prestigious universities — such as the Sachiko Amaya Institute of Biotechnology — are known to biologically augment themselves to require only three hours of sleep per night, and spend almost all of their waking hours studying or in class. Prospective Galatean academics will often form into study groups that become lifelong friendships as they make their way through high school and bond together in their struggles to overcome the challenges of entering the Technocracy’s academic fields.&lt;br /&gt;
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Once a Galatean student has passed into the university system they are expected to maintain the work ethic they have established during their pre-university career by studying their own field and assisting other, more senior students in their research. Once the student has acquired a bachelor’s degree they are considered to be a voting Galatean citizen but most are expected to carry on to further levels of education such as a master’s degree or doctorate, both requiring additional work and further commitment by the student. The status of doctor is viewed by many as the highest level a Galatean can aspire to and simply possessing the title, regardless of one’s field, is viewed as a mark of excellence.&lt;br /&gt;
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===Prominent Universities===&lt;br /&gt;
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Which institute of higher education one attends determines one’s position within the academic society of the Technocracy, and which university one attends depends upon how one scores upon the Examination. Only those who have scored exceptionally well are able to attend one of the three most prestigious universities in the Federation, with one for each major research field. These students are the best of the Technocracy’s educational system and are destined to hold high positions within it or abroad, such as in Zeng-Hu Pharmaceuticals. The reputation of these institutions often precedes them abroad, and to have a degree from one is viewed as a badge of honor throughout the Federation. These institutions are commonly referred to as the “Big Three” among the Technocracy’s populace.&lt;br /&gt;
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Perhaps the single most prestigious academic institution in the entire Federation is the &#039;&#039;&#039;Sachiko Amaya Institute of Biotechnology&#039;&#039;&#039;. Located in Lintukoto on Galatea proper, it derives its name from its founder: Sachiko Amaya, the first Chief Director of the Federation. Often simply referred to as the Amaya Institute, its graduates have greatly influenced – and arguably created – the field of bioaugmentation in the Federation. Graduates from the Amaya Institute are often destined for leadership roles in a biotechnology research firm. If these graduates travel abroad they often find employment in Zeng-Hu Pharmaceuticals, which shares their intense focus upon perfection and interest in the field of biotechnology.&lt;br /&gt;
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The only of the big three located on Tsukuyomi, the &#039;&#039;&#039;Tsukuyomian Institute of Interstellar Avionics Research&#039;&#039;&#039;, or &#039;&#039;&#039;TIMAR&#039;&#039;&#039;, is located in the lakeside city of Ketumati on the moon’s only continent, Mu. Originally established in 2350 to train the Galatean Federal Navy’s new generation of naval pilots, TIMAR has since expanded to train the engineers and scientists who design the vessels utilized by the Federal Navy. It is divided into two halves: the Federal Naval Academy and the more academic aspect, which is directly associated with the interstellar avionics research concern. Academic graduates from TIMAR sign a contract which states they will not leave the Federation for the first ten years after they graduate, and those who do depart after this time are often eagerly scouted by foreign naval firms such as d.N.A. on [[Xanu Prime]] for service as consultants and researchers.&lt;br /&gt;
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Located in Jeolla on Galatea, the &#039;&#039;&#039;Gojoseon Engineering Research Institution&#039;&#039;&#039;, or &#039;&#039;&#039;GMBI&#039;&#039;&#039;, is the most prestigious of the Federation’s planetary engineering institutions of higher learning. Originally established in 2280 to assist in training engineers for the creation of Jeolla’s atypical city design, the GMBI now trains the best and brightest engineers in the Federation. Its graduates have gone on to greatly influence planetary construction throughout the modern Federation, and are responsible for both the Sector Plan of Svarog and the Cities of the Future of Galatea proper and its moon, Tsuyukomi. Those that go abroad are often employed as experts or consultants for a variety of large-scale engineering projects or urban planning.&lt;br /&gt;
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===The Quest for Innovation===&lt;br /&gt;
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The daily lives of most degreed Galateans are devoted to a concept the Technocracy regards as important above all other things: maintaining its technological edge over other human nations of the Spur through continuous development and innovation in the three major fields of biotechnology, interstellar avionics, and planetary engineering. If the Federation loses this edge most Galateans in it believe they begin to slowly waste away and eventually collapse as a society as its welfare-propaganda state implodes on itself and its citizens flee the Yggdrasil System for its more innovative counterparts. No loyalist to the Federation, from the Chief Director to the least experienced resident-worker, wishes for such to happen and all constantly strive to ensure the Technocracy’s steady march towards a better future for humanity does not slow, let alone halt.&lt;br /&gt;
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This concept is referred to as the Quest for Innovation in Galatean propaganda, and by Galateans themselves. It is a cornerstone of the Federation’s society and a constant feature of its propaganda which is known to every resident or citizen of the Technocracy. To ignore or inhibit the Quest for Innovation is to risk being declared an anti-Galatean element and the subsequent wrath of the Federation’s internal security apparatus, the Ministry of Academic Security (MfAS). Those pursued by the MfAS do not often escape it and individuals convicted of being an anti-Galatean element will soon find themselves deported from the Federation and their citizenship, if applicable, permanently revoked. These exiled individuals are shunned and rebuked as failures by their fellow citizens and residents, and are often utilized by teachers and propagandists alike as examples of how to not behave.&lt;br /&gt;
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===The Welfare-Propaganda State===&lt;br /&gt;
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A critical structure of the Federation is what is commonly known abroad as its welfare-propaganda state, though within the Federation it is simply known as the MfGC’s federal welfare program. The Galatean welfare-propaganda state is an expensive but powerful system which ensures its citizens, and residents,  do not want for basic necessities. Food, shelter, entertainment, and education are all provided for by the Federation’s government via the MfGC, which bundles these resources with pro-Federation propaganda in an effort to promote the Technocracy’s image as a benevolent entity for the citizens and residents of the Yggdrasil System.&lt;br /&gt;
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The welfare-propaganda state was created shortly after the 2338 Empyrean Unrest, which almost collapsed the economy of the young Federation. It is intended to prevent such an incident from ever occurring again by providing a reasonably comfortable life to every citizen or resident of the Federation and has thus far been extremely successful in doing so. No protests on the scale of the Empyrean Unest have occurred since its implementation and MfGC polls show support for the Technocracy as high across all sectors of society even as much of the Spur anxiously watches the Alliance re-exerts its authority over territory it had previously lost control over in late 2462. Any who do go against the welfare-propaganda state, and thus the entire Galatean state, are regarded as anti-Galatean elements.&lt;br /&gt;
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===Anti-Galatean Elements===&lt;br /&gt;
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Relentlessly pursued in Federation space by the MfAS and used by the MfGC and MfSA as examples of failures, those who have been declared anti-Galatean elements are regarded by the Technocracy as hazardous to the continued stability of the Federation and its ability to remain on the bleeding edge of technological progress. These individuals are typically imprisoned and released once they have been freed from their anti-Galatean beliefs, either through therapy or through other means known only to the MfAS. Those who recant and return to being anti-Galatean are quickly removed from the Federation through any means deemed necessary or appropriate before they can become a true hazard or an exile.&lt;br /&gt;
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To become an immediately deported anti-Galatean element one must be judged a danger to the Technocracy so severe their wrongness of thought cannot be reasonably rectified. The followers of the [[The Trinary Perfection|Trinary Perfection]], a faith officially viewed as a sponsor of Anti-Galatean Ideals by the Federation and regarded by the overwhelming majority of citizens and residents as a dangerous cult, are the only group to be treated with such from the start. When one is found they are quickly removed from the Technocracy through any means deemed reasonable and necessary. Any exiled for anti-Galatean ideals will quickly find their degrees stripped away from them along with their property, citizenship, and any wealth they may have in a Galatean institution. Condemned to wander through the [[The Orion Spur|Orion Spur]] and never return to Galatea, these individuals are scorned and mistrusted by many.&lt;br /&gt;
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===Contraband===&lt;br /&gt;
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Commonly associated with the MfAS and MfGC the Federal Table of Culturally Damaging or Socially Dangerous Concepts, Products, Practices, or Methods Officially Deemed Contraband in Galatean-Controlled Space, or more simply the &#039;&#039;&#039;Federal Contraband Table&#039;&#039;&#039; (formally abbreviated as &#039;&#039;FTSoSGKPPLMGEMEGGnKsRKD&#039;&#039; in Ministerial Common), is the Technocracy’s official, lengthy, and exhaustive list of items it considers to be dangerous to the continued health of both the Federation and its civil society. Officially maintained by the MfGC and enforced by the MfAS with the assistance of Federation citizens and residents, the Contraband Table was created shortly after the Empyrean Unrest of the 24th century in response to the perceived danger posed by Himean syndicalist thought. Over time it has expanded to include a multitude of entities deemed anti-Galatean in nature, and being found with one — or more — of the Table’s items is an effective method of being declared an anti-Galatean actor. Researchers who have acquired permission from the MfSA may study entities on the Table with a reasonable justification, but can expect to be closely watched by the MfAS for the duration of their experiments and for some time following them. There is no black market for Contraband Table goods in the contemporary Federation due to the extensive efforts of the welfare-propaganda state and MfAS.&lt;br /&gt;
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Some of the items found upon the Contraband Table are divided into several categories which include but are not limited to:&lt;br /&gt;
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====Hazardous Products====&lt;br /&gt;
* Himean-produced goods, which are viewed as hazardous to the industrial member-planets of the Federation.&lt;br /&gt;
* Gadpathurian-produced goods, which are viewed as substandard and ineffective.&lt;br /&gt;
* Any technology associated with the Empire of Dominia’s geneboosting programs, as they are considered to be health risks.&lt;br /&gt;
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====Hazardous Concepts====&lt;br /&gt;
* Ideological concepts associated with Himean syndicalism.&lt;br /&gt;
* Ideological concepts associated with Gadpathur and its anti-Galatean stances.&lt;br /&gt;
* Any material which depicts the Trinary Perfection in a positive light.&lt;br /&gt;
* Material which is deemed critical of the Federation’s institutional structures.&lt;br /&gt;
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===Non-Degreed Education===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Remember to do your part for the Federation whenever you work, for the future of the Spur rests upon our shoulders!”&amp;lt;/i&amp;gt; - Federation motivational poster commonly seen in the Svarog metro system.&amp;lt;/center&amp;gt;&lt;br /&gt;
The Galateans who do not opt to become involved in its academia are instead sent through a more typical educational program which prepares them for a life in the Federation’s non-degreed sectors such as mining, heavy industries, or service. Non-degreed education generally stops at 18 — assuming the non-degreed does not seek a two-year degree, which is often the highest they can rise and is viewed as a stepping stone towards their children joining the academia — and retains the traditional Galatean focus upon perfectionism and academic excellence in all things. Non-degreed Galateans are expected to excel from an early age and to achieve a mastery of their job even before they have worked a day of it. Most non-degreed Galateans attend school within the same apartment block where their family resides, though some must take a train to another apartment block where their school is located.&lt;br /&gt;
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The most qualified non-degreed Galateans often seek two-year, or “half,” degrees from institutions which specialize in granting them. While they are not subjected to the same levels of academic rigor as their degreed counterparts are to pursue these half-degrees, named so as they give half of a vote in the Federation, those who do successfully acquire such a degree are viewed as the best and most talented of the non-degreed population, and often serve in administrative positions or supervisory roles where they direct and oversee the myriad industries of the Technocracy while themselves being subordinate to degreed Galateans. The children of half-degree holders are often pushed by their parents to pursue a full degree, and many succeed.&lt;br /&gt;
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===The Gadpathuri===&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;NOTE: The Gadpathurri are subject to the same ethnicity rules as typical Gadpathurians. Non-Gadpathuri Galateans, however, have no restrictions.&amp;lt;/center&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
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A distinctive population of the Federation, the Gadpathuri are descended from Gadpathurian refugees which settled in the Yggdrasil System shortly after the bombing of [[Gadpathur]]. Over the intervening centuries these Gadpathurians have diverged significantly from those who remained on the planet and eventually created the modern, ultra-militarized Gadpathurian state. Known as the Gadpathuri, these Galateans of Gadpathurian descent are concentrated upon Tsyukomi and have retained much of the pre-Interstellar War culture of Gadpathur, which the planet’s current population has discarded in favor of a militaristic and anti-Solarian culture. Gadpathurians and Gadpathuri do not have good relations with one another, with Gadpathuri viewing Gadpathurians as unable to recognize the futility of their militarism and Gadpathurians viewing Gadpathuri as traitors who have associated with the Alliance.&lt;br /&gt;
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In the Federation Gadpathuri often occupy positions within the Galatean Federal Navy’s officer ranks as many of the original refugees were members of the small naval force pre-war Gadpathur maintained. Many view a career in the Federal Navy as the best way to protect their new home from the potential aggression of old Gadpathur, which they view as having been lost in the fires of the Interstellar War. While it is not an official holiday within the Federation, many Gadpathuri mark the eighth of October, the anniversary of Gadpathur’s bombing, as a day of mourning, they are typically released from their duties for the day.&lt;br /&gt;
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===Architecture===&lt;br /&gt;
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The Technocracy’s architecture is, like its broader society, always attempting to remain upon the cutting edge of innovation. Referred to as Cities of the Future inside the Federation, these settlements are carefully designed and planned by degreed Galateans to meet a specific purpose with the smallest amount of inefficiencies reasonably possible. Technocracy city planners view themselves as both innovators and artists, and their cities resemble such — particularly upon Galatea proper and its moon, Tsuyukomi. Upon Svarog and Empyrean cities must often prioritize practicality over aesthetic designs and the Galatean cultural trend of building alongside nature rather than through it. The architectural style of Galatean cities of the future is known as “&#039;&#039;&#039;Technominimalism&#039;&#039;&#039;” abroad due to its combination of minimalist designs and frequent green spaces.&lt;br /&gt;
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Upon Galatea proper and its moon, Tsuyukomi, the Technocracy has spared no expense in designing the cities of the future in which the vast majority of its degreed population resides. They are painstakingly designed to maximize the comfort and efficiency while minimizing their environmental footprints. These cities are built as a part of nature rather than over nature and can be strikingly beautiful, with frequent parks and green spaces throughout them which have been eagerly studied by foreign city planners from across the human Orion Spur. To further reduce their environmental impacts the cities of the future have fully banned personal automotive use and instead  feature vast and interconnected rail networks which allow transport both within a given city and to other cities across Galatea proper and Tsuyukomi, in addition to important destinations such as more rural research stations. The cities of Galatea proper and Tsuyukomi have no true urban sprawl and instead transition directly into the natural environment at the predetermined limit of the city’s urban zone.&lt;br /&gt;
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On Svarog and Empyrean, the Federation’s industrial worlds, architecture is markedly different from the cities of the future. Upon Svarog the Sector Plan, created during the Svarogite Rejuvenation, has resulted in a surface dominated by brutalist industrial cities which are connected by elevated magnetic rails designed to withstand the frigid temperatures of the planet, its frequent blizzards, and the omnipresent industrial pollution which is barely ameliorated by the presence of massive turbines in most cities intended to reduce air pollution by processing and filtering massive amounts of air. Svarogite skylines are dominated by row upon row of Galatean apartment blocks which can stretch dozens of stories into the air and are connected by an extensive network of underground rail lines referred to as the SWRH, or the Sector Internal Rail Network, which allows for easy transport between blocks without exposing oneself to the hazardous weather conditions of the surface. These blocks are not simply apartment buildings as their lower levels are home to a variety of small, often family-owned, businesses and establishments ranging from restaurants to photo studios to bookstores and more where Svarogites gather to socialize, shop, and relax. Beyond the apartment cities dwell massive centrally organized industrial parks which belch clouds of black smoke into the atmosphere as they fuel the Federation’s engines of progress while they pollute Svarog’s air.&lt;br /&gt;
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Empyrean’s architecture bears resemblance to Svarog’s, with the same style of apartment blocks connected by underground rails linked to other communities, but its industrial zones feature markedly different structures due to Empyrean’s economy focusing on fuel and mining instead of the large-scale industrial production of Svarog. Where there are rows upon rows of smokestacks belching black smoke upon Svarog, on Empyrean there are vast chemical refineries where Helium-3 fuel is produced and great holes dug into its surface from where its mineral wealth is extracted for use in the industries of Svarog. Empyrean’s mines are massive structures which tunnel kilometers into the planet’s surface and provide the raw materials of the Galatean quest for innovation. The architects of these mines are, unlike the designers of other facilities, often half-degree holders who work as foremen or managers in these massive structures. The Federation, after all, places a strong emphasis on ensuring those who have the best knowledge of a situation are those who manage it, and who better knows a mine than the workers?&lt;br /&gt;
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===Biological Augmentation===&lt;br /&gt;
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Perhaps what the Technocracy is most known for in the 25th century, biological augmentation is common throughout Galatean society and almost all citizens of the Federation – and many resident-workers – feature a degree of augmentation, whether it is as simple as vision correction or as complicated as the extensive biological modifications provided to Galatean Federal Navy pilots which allow them to outperform their counterparts in other forces. Galatean bioaugmentations can be found outside of the Technocracy but are most prominent within its borders. For many Federation citizens, to receive and benefit from the Technocracy’s mastery of biological augmentation is seen as an act of patriotism, and non-augmented Galateans are often looked down upon by their counterparts as oddities at best and potential anti-Galatean elements at worst.&lt;br /&gt;
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Bioaugmentation for a Galatean often begins before they are born, as many of the Federation’s native-born citizens are “born” in Technocracy facilities intended to replace more traditional methods. In these facilities researchers and staff affiliated with the biotechnology sector are able to monitor development and address genetic issues as they arise, and give a developing child any augmentations their parents or guardians may request – assuming one is able to pay for such. Once “born” genetic editing and tweaking often continues for these children well into their adulthoods, particularly for those children of researchers and other higher-ranking Galatean academics. Non-degreed Galateans, and its Worker-Residents, often seek out more utilitarian biological augmentations such as filters which allow them to breathe more easily upon Svarog or eye modifications which allow them to see more clearly in the often dim environment of Empyrean’s mineshafts. Those in the Federal military have their own class of augmentations which are rated military-grade and not permitted for exportation throughout the Spur.&lt;br /&gt;
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As Galateans augment themselves further they acquire an unusual or otherwise atypical appearance which, though considered normal or even desirable in the Technocracy, makes them appear uncanny to many individuals from outside of the Federation. They will often have unusually pallid skin tones, sometimes appearing to be waxlike, and atypical eyes. Some Galatean eye-based biological augmentations, such as those used by the Federal Navy, turn eyes into a solid black designed to assist in acquiring more light. Some Galateans have unusual patterns in their skin as a result of their augmentations, or feature visible external ports which are utilized in cheaper and often more dated genetic editing techniques. Others rarely blink or breathe, having edited their eyes or reduced their necessary oxygen intake. The most visibly biologically augmented individuals in the Technocracy are arguably the pilots of the Galatean Federal Navy, particularly those of the small Hydrangea-class Multi-Role Attack Craft the Federal Navy relies upon in most engagements. Hydrangea pilots have standardized military augmentations which give them entirely black eyes – aside from a small, white pupil – designed to react faster than a typical human in any condition, skin criss-crossed with patterns designed to reinforce their skin against g-forces and low pressure, never blink as their eyes instead passively water themselves through the creation of a saline-like substance, and rarely breathe. Pilots generally have white, black, or gray hair – sometimes a mix of all three – as a result of these augmentations, and are entirely hairless aside from that on their head. These augmentations, due to their extensive nature, cannot be reversed. However, Hydrangea pilots are viewed as an elite within the military and are often lavished with benefits and rewards, with many having become major figures in the Technocracy’s interstellar avionics research fields.&lt;br /&gt;
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===Dreams===&lt;br /&gt;
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Galatean culture, across all levels of education, places a strong emphasis upon the subconscious or unconscious mind and its actions, believing that innovation can often strike when one is asleep. This presents itself as an emphasis upon dreams and what happens within them. Researchers in the field of biotechnology have observed that biologically augmented individuals often experience more vivid dreams, and that these dreams become more vivid as one is augmented further. While a Svarogite worker with throat bioaugmentations may only experience these occasionally,  a Hydrangea pilot may experience vivid dreams in her sleeping hours and these can often be lucid enough for the dreamer to manipulate.&lt;br /&gt;
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While none in the Federation currently understand the link between bioaugmentation and more vivid dreams, the citizens and residents of the Technocracy have long been interested in the analysis of their dreams and their potential meanings. Galateans commonly keep dream diaries and some innovations have allegedly come to Federation researchers in their dreams. Some researchers have attempted to reconstruct particularly notable dreams in virtual — or physical — reality, to varying degrees of accuracy and success.&lt;br /&gt;
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===Language===&lt;br /&gt;
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The Federal Technocracy, due to its status as a multi-planetary entity, is home to several major languages. The first and most common is a MfGC-regulated dialect known as &#039;&#039;&#039;Galatean Ministerial Common&#039;&#039;&#039;. An unusual dialect of Solarian Common, Ministerial Common was first standardized under the early Technocracy in the early 2300s. Efforts by the MfGC to eliminate “foreign” loanwords from Ministerial Common, such as those from Freespeak or Tau Ceti Basic, have resulted in it being a close linguistic equivalent to pre-Interstellar War Solarian Common, and many who hear the dialogue note it utilizes terms which have fallen out of common Solarian parlance. Out of contemporary dialects Ministerial Common perhaps most closely resembles Gadpathurian Common but possesses more regional sub-dialects due to the Federation’s less authoritarian government. Ministerial Common is further subdivided into Galatean Standard, the more common dialect which is found upon Galatea itself, and Tsukuyomian Standard, a more rare dialect found upon Galatea’s moon and typically associated with the Federal Navy.&lt;br /&gt;
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On Svarog and Empyrean languages are less managed and more diversified due to the flow of immigrants into the industrial hubs of the Federation from the Coalition in the decades following the end of the Interstellar War. The resulting creole of Interstellar War-era Solarian Common and Freespeak from other areas of the Coalition is known as &#039;&#039;&#039;Federal Freespeak&#039;&#039;&#039;, which is regarded by the MfGC as a second-tier language in the Federation: it is taught in schools, but it is not actively promoted in the way Ministerial Common is. Federation documents on Svarog and Empyrean such as propaganda posters are typically written in both Ministerial Common and Federal Freespeak. This dialect of Freespeak, due to its looser regulations, does have many Solarian Common loan words and varies between Svarog and Empyrean.&lt;br /&gt;
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===Holidays===&lt;br /&gt;
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&#039;&#039;&#039;New Year’s Day (January 1)&#039;&#039;&#039;: The official start of the new year throughout human space, this holiday is generally a time of reflection for Galateans as they look back on the previous year while looking forward to the next.&lt;br /&gt;
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&#039;&#039;&#039;Galatean New Year (Varies)&#039;&#039;&#039;: The first day of the new lunisolar year, this holiday is a time of family celebrations and reunions. While the first day of the conventional new year is often a time of reflection, the first day of the lunisolar new year is instead a time of celebration and enjoyment where Galateans often celebrate the year’s accomplishments with their families.&lt;br /&gt;
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&#039;&#039;&#039;Federation Workers’ Day (1 May)&#039;&#039;&#039;: A celebration of the non-degreed residents and citizens of the Federation, Workers’ Day is roughly equivalent to May Day in the wider Spur. However, the Federation goes to great lengths to ensure Workers’ Day is a celebration of the fact that all Galateans work for a common goal, rather than a celebration of organized labor. To do so would be dangerously Himean, and encourage anti-Galatean ideals.&lt;br /&gt;
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&#039;&#039;&#039;Graduation Day (14 May)&#039;&#039;&#039;: A celebration of recent graduates from academies across the Federation, Graduation Day has long been a popular holiday in the Technocracy. It is often on this day that new degreed Galateans will enter their field of choice, having been previously selected by a research firm during their last semester of studying.&lt;br /&gt;
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&#039;&#039;&#039;Federation Day (16 October)&#039;&#039;&#039;: Perhaps the most important Galatean holiday, Federation Day celebrates the founding of the Federal Technocracy of Galatea. It is marked by celebrations across all four member-planets of the Federation and is considered a symbol of its continued unity.&lt;br /&gt;
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&#039;&#039;&#039;Interstellar Peace Day (28 November)&#039;&#039;&#039;: Another impotent holiday, Interstellar Peace Day celebrates the signing of the Treaty of Xansan and the end of the Interstellar War.&lt;br /&gt;
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==Economics and Industries==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Our biotechnology surpasses anything else in the Orion Spur, President Sneijders, and it shall only grow stronger as the Federation continues to prosper!”&amp;lt;/i&amp;gt; - Doctor Teofila Vecoli (2238 - 2358), Federation Representative to Xanu, during a discussion with All-Xanu Republic President Nicolaas Sneijders (15 January, 2311).&amp;lt;/center&amp;gt;&lt;br /&gt;
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The Federal Technocracy’s economy is one of the largest within the [[Coalition of Colonies|Coalition]], though it is not as large or diverse as [[Xanu Prime]]’s, and sits on the same industrial level as its rival, the [[Himeo|United Syndicates of Himeo]]. While Xanu Prime dominates in the shipping industry and Himeo dominates in mass industrial goods, the Federation’s niche is in exporting high-end technological goods and equipment across the Coalition and beyond. Its economy is dominated by three major sectors – biotechnology, interstellar avionics, and planetary engineering – which answer to the Research Triumvirate, and thus to the Chief Director. Researchers in the Federation tirelessly work to maintain a technological edge which allows the Galatean economy to excel and maintain an innovative edge over its competition, and the Technocracy prides itself on applying its motto – Innovation Without Fear – to all corners of its economy. From the mines of Empyrean to the research facilities of the Galatean countryside, all loyal workers in the Federation strive to continue the quest for innovation and retain its competitive edge.&lt;br /&gt;
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The largest of the Federation’s three primary research and production sectors is its sprawling biotechnology concern. Established shortly after the start of the Interstellar War and responsible for many of the terraforming and bioaugmentation innovations which have allowed the Federation to grow and prosper in the modern Orion Spur, the biotechnology sector is prized above all others by the Chief Director and many in the Federation, and to work in it is a point of pride for many Galetean citizens and residents. The largest research firm in the biotechnology sector is the Biological Innovation Bureau, or BNG, which manages human bioaugmentation and developments associated with bioaugmentation. Similarly important is the Biological Diversification and Adaptation Bureau, or BDJeG, which is responsible for the management of the Federation’s practical terraforming technology. Biotechnology firms are most commonly located upon Galatea itself but can be found across the Federation, including upon its industrial worlds, and its researchers maintain several missions abroad to the Free System of Vysoka, where they both assist and research the native biosphere. Zeng-Hu Pharmaceuticals most commonly works with the biotechnology sector as their research areas are similar in nature to those of the keiretsu.&lt;br /&gt;
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The second-largest of the sectors is its interstellar avionics concern. Though it dates to roughly the same era as the biotechnology sector the interstellar avionics industry only truly came into its own following the 2347 Gadpathurian Skirmish and the subsequent rapid expansion of the Galatean Federal Navy in response to findings by the Federation. This rapid armament created vast opportunities for growth in the then-small sector, which was at the time only involved in the production of research vessels and research stations in addition to the maintenance of the Federation’s surviving terraforming equipment, such as the Brahma mining laser and its Galatea platform. The largest firm within the interstellar avionics sector is the Interstellar Avionics Research Bureau, or IARG, which manages the Federation’s naval developments. The second-largest is the older Interstellar Engineering Bureau, or IIG, which manages the existing terraforming infrastructure of the Yggdrasil System and most stations in Federation space. The engineering researchers of the interstellar avionics sector occasionally find themselves employed or contracted to foreign entities to assist in research, or to learn what they can from foreign actors such as megacorporations. Interstellar avionics research facilities are most commonly found upon Tsuyukomi, where the Federation’s naval forces are based, but are often found in the Thalamus Research Station Network near Nüwa.&lt;br /&gt;
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The smallest of the three sectors is the planetary engineering concern. The oldest of the three major sectors, it primarily relates to terrestrial engineering and production techniques. They are responsible for most of the industry upon Svarog and Empyrean and employ many non-degreed Technocracy citizens and residents to assist them in this work. By sheer number the planetary engineering sector is the second-largest and nearly as large as the biotechnology sector, but it lacks influence and voting power as many of its staff are non-degreed Galateans who do not have voting rights within the Federation. The largest research firm of this sector is the Planetary Reclamation and Development Bureau, or PRRG, which is responsible for the majority of the Federation’s engineering and production facilities on Svarog and Empyrean. The PRRG often works alongside the smaller Planetary Weapons Development Bureau, or PBCG, which manages equipment development for the Federation’s army and security services. Planetary engineering facilities are most commonly found upon Svarog and Empyrean, where they manage much of the mundane day-to-day operations of the Technocracy’s industries.&lt;br /&gt;
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===Major Research Firms===&lt;br /&gt;
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The Federal Technocracy’s research firms are massive, powerful entities essentially equivalent to major local corporations elsewhere in the Spur such as [[Xanu Prime]] or [[San Colette]]. Most have their roots in the desperate years of the Interstellar War, or in the early Federation era, and have grown as the Technocracy has prospered and spread its technology across the human Orion Spur. The age of these research firms, the Federation’s top-down control structure, and regulatory troubles with megacorporation involvement in the Alliance Neutral Zone have resulted in the Technocracy’s research firms holding more economic power in Galatean space than foreign corporations and megacorporations, the majority of which barely have footholds. While some deal with megacorporations the research firms of the Federal Technocracy most readily trade with the corporations of nearby Xanu Prime and often rely on Xansan-flagged vessels for shipping. They have significant power in the Yggdrasil System, but the influence of Galatean research firms often sharply drops outside of the Federation’s space due Xanu’s greater economic power.&lt;br /&gt;
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Galatean research firms are led by Executive Researchers who in turn answer to the Research Triumvirate. Federation executive researchers are powerful and influential individuals who decide much of their firm’s day-to-day activities and have the power to stop projects they deem ineffective and reassign staff as necessary. They are responsible for ensuring the Federation retains its competitive edge and are often extensively biologically augmented to require less rest time than a baseline human, and some research executives have been known to work for weeks without resting to ensure the Federation maintains the best course towards the quest for progress. They typically have at least two degrees and are regarded as nearly infallible experts in their field, though they are always advised by other qualified experts.&lt;br /&gt;
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====Biological Innovation Bureau (BNG) – &#039;&#039;&amp;quot;For the Future of Humanity.&amp;quot;&#039;&#039;====&lt;br /&gt;
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The Biological Innovation Bureau, or BNG, is the single largest research firm in the modern Technocracy and dates to the Interstellar War-era Yggdrasil System, where it formed in 2285 as a research collective of the Yggdrasil Expedition. The BNG’s mission is to improve upon the natural capabilities of the human form and they are pioneering developers in the field of biotechnology, easily surpassing their rivals in House Vovlalaad in the Empire of Dominia. The BNG’s current objective is to continue innovating in the field of biotechnology and it is, within the Federation, the sole provider of the highest-quality bioaugmentations. It works with every entity within the Federation, from the mines of Empyrean to the Office of the Chief Director, and has dealings with Zeng-Hu Pharmaceuticals which have resulted in BNG employees being hired into the keiretsu as staff.&lt;br /&gt;
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The BNG works alongside the Boelens &amp;amp; Vaeghts Chemical Corporation (B&amp;amp;V) to distribute its medical products throughout the Tuliprose Healthcare medical system, and it maintains a small research wing in Pataliputra on Xanu Prime where its researchers work alongside B&amp;amp;V staff, though most BNG research remains within the Technocracy itself and is concentrated upon Galatea proper. The BND is led by Research Executive Isold Mangjeol, a pioneering bioaugmentation researcher who contributed greatly to the augmentations utilized by modern Hydrangea-class pilots. Doctor Mangjeol is regarded by many as the fourth member of the Research Triumvirate due to the influence the BNG holds over the Federation.&lt;br /&gt;
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====Biological Diversification and Adaptation Bureau (BDJeG) — &#039;&#039;“For the Future of Galatea.&amp;quot;&#039;&#039;====&lt;br /&gt;
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The Biological Diversification and Adaptation Bureau, or BDJeG, is the second-largest research firm in the modern Technocracy and dates to the pre-Interstellar War era, having formed in 2272 to manage the terraforming of Galatea’s moon Tsukuyomi. The BDJeG is responsible for the terraforming which has made modern the modern Federation able to maintain its technological edge and is still involved in extensive ecological efforts across the modern Federation, where it is responsible for ensuring the continued ecological stability of the Federation’s fully terraformed member-planets: Galatea and its moon, Tsuyukomi. While terraforming technology is not readily exported by the Federation its management is critical within the Federation itself, and the BDJeG’s daily operations often relate to discovering methods through which the biospheres of the Federation’s member-planets can be further improved.&lt;br /&gt;
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The BDJeG performed land reclamation work upon Xanu Prime in the years following the Interstellar War and had a relationship with CESAR-X even before it was privatized. It is the research firm most commonly associated with the Federation’s efforts on Vysoka, where BDJeG researchers are involved in agricultural and climate-related work. Due to the closely-guarded nature of the Galatea Platform, where much of the BDJeG is located, it has no permanent foreign branches. The BDJeG is led by Research Executive Reinald Fu, who is responsible for the design of pollution filtering stations utilized across Svarog.&lt;br /&gt;
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====Interstellar Avionics Research Bureau (IARG) — &#039;&#039;“We Follow in Daedalus’ Footsteps.”&#039;&#039;====&lt;br /&gt;
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The Interstellar Avionics Research Bureau, IARG, is a large research firm which is responsible for the modern vessels and weaponry of the Galatean Federal Navy. It was founded in 2349, making it a fairly young research firm, through the conglomeration of several smaller naval research firms in response to the events of the 2347 Gadpathurian Skirmish and the 2349 Federation report which noted the Federal Navy would have likely lost the resulting engagement. Over the following century the IARG has worked to create and develop cutting-edge equipment for the Federal Galatean Navy such as the Hydrangea-class strike craft and the large Owl-class battlecarrier. Due to its work being considered sensitive to the Federation’s continued security the IARG is expressly forbidden from performing its research in facilities located outside of Galatean-controlled space.&lt;br /&gt;
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While it is concentrated within the Yggdrasil System the IARG has a working relationship with the Xanu-based d.N.A. Defense &amp;amp; Aerospace but has refused to encourage the use of the d.N.A.-designed Shrike-class corvette over the IARG-designed Amaryillis-class corvette currently used by the Galatean Federal Navy. The IARG is led by Research Executive Ludwika Araki, a veteran of the Federal Navy and famous Hydrangea-class pilot prior to transitioning into her position at IARG.&lt;br /&gt;
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====Interstellar Engineering Bureau (IIG) — &#039;&#039;“To Maintain Galatea’s Future.”&#039;&#039;====&lt;br /&gt;
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The Interstellar Engineering Bureau, or IIG, is a large firm which predates the IARG and is responsible for the construction and maintenance of stationary spaceborne and orbital facilities within the Yggdrasil system such as the orbital Helium-3 facilities of Empyrean, the Thalamus Research Station Network near Nüwa, and – most importantly – the Galatea platform above Galatea itself. Founded in 2268 by the chiefs of staff of the Brahma and Galatea platforms, the IIG has since expanded into its current role as the main constructor and maintainer of orbital platforms in the Yggdrasil System. Unlike its terraforming counterpart, the BDJeG, the IIG works outside of Galatean space and has built spaceborne facilities throughout the modern Coalition.&lt;br /&gt;
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The IIG most often works alongside Xanu-based corporate entities such as the Markhor Interstellar Logistics Group, which it utilizes to move much of the construction materials built for its use upon Svarog to where they are needed in the wider Spur. It has been known to work with both Hephaestus Industries and Einstein Engines while abroad as both are more widespread than the IIG itself is. The current Research Executive of the IIG is Masayuki Cousineau, a resurveyed engineer from Tsukuyomi who has spent much of his career building facilities for the Federation’s scientific expeditions.&lt;br /&gt;
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====Planetary Reclamation and Development Bureau (PRRG) — &#039;&#039;“Forging the Federation’s Future.”&#039;&#039;====&lt;br /&gt;
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The Planetary Reclamation and Development Bureau, PRRG, is the largest research firm in terms of total employment. However, a large amount of its staff are non-degreed Galateans and it employs a smaller number of degreed Galateans than the BND or BDJeG. Though the PRRG was originally founded in 2270 to manage construction efforts on Galatea it is most known in the modern Federation for its role in the Svarogite Rejuvenations and the associated Sector Plans, which saw the half-terraformed planet transformed into the major industrial hub it is today. The PRRG is also active on Empyrean, where it manages much of the planet’s Helium-3 industry. Due to its influence on Empyrean and Svarog the PRRG employs more non-degreed Galateans citizens and residents than any other research firm and often works alongside the MfGC to spread Galatean cultural ideals and propaganda to its staff.&lt;br /&gt;
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The PRRG exports much of what it produces abroad to the broader Coalition and foreign nations such as the Solarian Alliance and Republic of Biesel, and is often seen as the public face of the Technocracy’s research firms in the broader Spur. Due to the massive amounts of goods it ships the PRRG frequently works with the Xanu-based Markhor Interstellar Logistics Group to ensure its finished goods are sent to where they will readily sell. It also works with Polaris Holdings to deliver goods to Xanu Prime itself which are sold in Polaris-owned retail establishments. The Research Executive of the PRRG is Wilfried Seonu, a Galatea-born researcher who has pioneered much of the PRRG’s post-Solarian Collapse trade policy.&lt;br /&gt;
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====Planetary Weapons Development Bureau (PBCG) — &#039;&#039;“To Defend Galatea.”&#039;&#039;====&lt;br /&gt;
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The Planetary Weapons Development Bureau, or PBCG, is the smallest of the Federation’s major firms and was founded in 2349 shortly after the Gadpathurian Skirmish. It is considered a sister firm of the larger IARG due to its focus on ensuring the Galatean Federal Army has the best equipment available to it while the IARG focuses upon the Federal Navy. It is primarily based upon Svarog and Empyrean, where it has a ready environment to stress-test equipment in harsh circumstances, and is widely regarded as a pioneering force in the field of personal laser weaponry. Its most widely-known creation is the Mark 61 Infantry Laser Rifle, or O61 ILG, the current standard-issue rifle of the Federal Army.&lt;br /&gt;
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Unlike the IARG the PBCG maintains a limited presence abroad, mostly upon Xanu Prime. It is a frequent collaborator with the Xanu-based d.N.A. Defense &amp;amp; Aerospace and is behind some of the laser weapons used by Chevauchée Asset Protection, d.N.A.’s private security contractor wing. Its current Research Executive is Wiktor Durant, a native of Svarog and a veteran of the Federal Army who is well-regarded by the Federal Army due to his veteran status and work with the BNG to create new combat bioaugmentations for the Army.&lt;br /&gt;
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===Scientific Expeditions===&lt;br /&gt;
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Managed by the Ministry of Exploration and Exploitation (MfEA), Galatea’s scientific expeditions into the [[The Orion Spur#Weeping Stars|Weeping Stars]] and the non-Coalition frontier regions once controlled by the Solarian Alliance are both a concern for many of its neighbors and a source of important technological relics for the Federation. The MfEA conducts these expeditions alongside the Federation’s research firms and its military, and they are utilized as both an opportunity by the IARG to “stress test” many of their latest innovations by pitting them against any who dare to oppose the Federation’s interest in what it officially describes as “decivilized space” beyond the borders of any major power in the Orion Spur. These scientific expeditions are primarily concerned with gathering information and relics from the pre-Interstellar War era of [[Sol Alliance History#2259: Apotheosis of Solarian Hegemony|Solarian hegemony]], when the Alliance controlled far more space than any contemporary human power and had the power to launch massive engineering programs such as the Galatea Project which created the foundation for the modern Technocracy.&lt;br /&gt;
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These expeditions are led by an Expedition Director of the MfEA, who handles research matters, and a flag officer of the Federal Navy, who handles security matters. The Expedition Director, who is always a degreed Galatean of the MfEA, is given broad powers and a set of official documents which mark them as a representative of the Federation abroad who is able to make diplomatic decisions regarding individual free frontier planets as necessary to ensure the success of their expedition and the continued technological edge of the Federation in its research concerns. Expedition Directors are vetted by the Ministry of Foreign Affairs (MfAA) to ensure they will attempt to minimize any political fallout from their actions during an expedition. The MfEA’s scientific expeditions have a reputation abroad for their willingness to go to any length to ensure their expeditions are successful, and many Expedition Directors view the welfare of a single planet of the free frontier as irrelevant when compared to the continuous Galatean quest for innovation. Gadpathur has repeatedly protested the extensive powers given to MfEA Expedition Directors but the Federation has refused to curtail the power of its expeditions to act independently. Some Expedition Directors are known to become quite flamboyant and their escapades often appear in Galatean mass media within the Federal Technocracy.&lt;br /&gt;
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MfEA scientific expeditions are key to ensuring the Federation has the ability to utilize and maintain its antiquated terraforming equipment which dates back to the prewar era, such as its Galatea Platform. Perhaps the last of its kind in the Orion Spur which remains functional, the Federation places a great emphasis upon maintaining its continued operational state and ensuring the Brahma mining platform which fuels it when it is operational – another relic of the pre-Interstellar War Alliance – can be utilized when it is needed. The fragile state of the Technocracy’s pre-Interstellar War terraforming equipment and the massive amounts of resources which must be expended to properly utilize them ensure the Federation’s still-functional Galatea Platform is, in reality, rarely used and was last utilized on a large scale to terraform Tsukuyomi during the Interstellar War.&lt;br /&gt;
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The Federation’s scientific expeditions are large ventures which can be away from the Yggdrasil System for multiple years at a time and consist of a multitude of vessels ranging from unarmed scientific craft to the intimidating Owl-class battlecarrier – the largest warship utilized by the modern Federal Navy. These research flotillas can be found throughout the Weeping Stars and the non-Coalition frontier regions near the modern Coalition, and are large enough that most do not interfere with them. Those who do will quickly find themselves at the mercy of the Federal Navy as they are swarmed by Hydrangea-class fighters, one of the enduring symbols of Galatean naval power in the non-Coalition frontier.&lt;br /&gt;
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==Federation Member States==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“WARNING! Do NOT exit this door without wearing protective equipment! Temperature conditions outside are below acceptable hazard levels for unmodified humans! &#039;&#039;&#039;BEING UNPREPARED CAN COST YOU YOUR LIFE!&#039;&#039;&#039;”&amp;lt;/i&amp;gt; - Galatean hazard warning poster seen on the exterior doors of many Svarog facilities.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per its foundational documents the Federal Technocracy of Galatea is a federation of four member-planets — Galatea, Tsukuyomi, Svarog, and Empyrean — under one technocratic government. The planets of the Federation are not independent states and are essentially administrative subdivisions of the broader Technocracy, which is primarily based upon Galatea proper. Due to the Federation’s unusual system of determining votes some member-planets have much more sway than others, but a massive amount of what the Federation refers to as welfare-propaganda ensures all four member-planets work together towards the common goal of scientific excellence in all things. If one member-planet fell out of lockstep the Federation would be greatly endangered and weakened, and much of its propaganda efforts are aimed at preventing such.&lt;br /&gt;
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===Galatea===&lt;br /&gt;
[[File:Galatea.png|The planetary flag of Galatea.|thumb]]&lt;br /&gt;
The most populated of the Federation’s two fully terraformed member-planets, Galatea is the Technocracy’s crown jewel. It is the only known true planet to be successfully fully terraformed during the course of the Galatea Project from which it derives its name. It is a verdant world which is covered in carefully planned cities of the future which have been engineered to have the minimum impact upon its pristine environment – a dedication which has resulted in the current state of Svarog. Galatea’s environment is earthlike by design and divided between three major continents: the verdant Arkadien, its largest, and Gojoseon, its second largest, and the frigid Kvenland in its far north. The majority of its surface, roughly 73%, is covered in water&lt;br /&gt;
&lt;br /&gt;
Arkadien is home to several major cities of the future including its planetary capital of &#039;&#039;&#039;Lintukoto&#039;&#039;&#039;, located along Akadien’s eastern coast in a temperate forest region. Lintukoto is home to many of the ministerial facilities which ensure the Federation’s continued success and is the location of the prestigious Sachiko Amaya Institute of Biotechnology, the most elite higher education institution within the biotechnology sector. Arkadien’s north is home to tundra and boreal forests which gradually transition into temperate forests and grasslands where the majority of its population can be found. As one proceeds southwards through Arkadien they will eventually reach the savannah regions of the continent which are home to many research facilities and smaller cities of the future which are not nearly as large as Lintukoto. The continent is bisected by Galatea’s single longest river, the Okeanos River, which stretches from Lintukoto in the east to Gyeongsang in the west. Gyeongsang, Arkadien’s second-largest city of the future, is home to the continent’s only space elevator and is the location from which much of Arkadien’s off-world travel is performed.&lt;br /&gt;
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Across the Hvergelmir Ocean from Arkadien is the smaller continent of Gojoseon, which features a similarly temperate climate to Arkadien though its interior is notably dry and mountainous. The largest city of the future on Gojoseon is the settlement of &#039;&#039;&#039;Jeolla&#039;&#039;&#039; along its western coastline. Jeolla is an atypical city of the future due to being built in a large river delta known as the Gjöll Delta, the terminus of the Gjöll River which runs from Gojoseon’s mountainous interior to its coast. A great amount of Jeolla is built on elevated platforms above the delta which are connected by rail lines and can be raised or lowered to avoid the seasonal floods of the Gjöll. Jeolla is home to the Gojoseon Engineering Research Institution, the most prestigious planetary engineering higher education institution within the Federation. Much of Gojoseon is unpopulated and the continent is instead reserved for research purposes or the work of the Federation’s multitude of research firms. Many tourists who come to Galatea come to see the environment of Gojoseon, which is regarded by many biologists in the Spur as the nearest living equivalent to pre-industrial Earth.&lt;br /&gt;
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Unpopulated aside from research facilities, the northern continent of Kvenland is dominated by arctic deserts and vast ice sheets which are hostile to human habitation due to the lack of easily-consumable water, freezing temperatures, and harsh winds which will quickly turn exposed limbs frostbitten unless one is properly prepared. Regions of Kvenland are utilized by Galatean researchers to prepare equipment for use upon Empyrean, which is similarly frigid, or on planets with harsh atmospheric conditions. Kvenland is the only continent on Galatea where automotive vehicles are widely used as the environment is too harsh and too underpopulated to reasonably justify the expansion of its rail networks.&lt;br /&gt;
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Private automobiles are essentially unheard of upon Galatea aside from on Kvenland and travel between its cities of the future, and to its research facilities, is done via extensive rail networks which criss-cross the interior of its continents while minimizing the environmental impact of travel by Galateans. The Federation symbol associated with Galatea is an inverted triangle which is most often colored forest green. This symbol is commonly seen on Galatean facilities and equipment, such as the collar tabs of Technocracy researchers from the planet.&lt;br /&gt;
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===Tsukuyomi===&lt;br /&gt;
[[File:Tsukuyomi.png|The planetary flag of Tsukuyomi.|thumb]]&lt;br /&gt;
Galatea’s only natural satellite, Tsukuyomi is roughly one-third of the size of Galatea proper, making it larger than [[Luna]], and is home to cities of the future similar to those present upon Galatea proper. Tsukuyomi is the heart of the Federation’s modern military and is home to the Federal Navy and Federal Army’s headquarters and much of the research facilities and educational institutions associated with the continued functional operation of the Federation’s military. Tsukuyomi is home to only one continent, Mu, which is surrounded by the Ryūgū-jō Sea. Roughly 80% of the moon’s surface is covered by water. Mu is home to a generally temperate climate which is comparable to that of Arkadien on Galatea but is more densely populated than its counterpart, with much of its coastline occupied by cities of the future and its interior dotted by research facilities which ensure the Federal military maintains its cutting edge. Access to Tsukuyomi is heavily restricted by the Federation due to security concerns regarding its military assets, and few non-native Galateans will ever set foot upon its surface for more than a few hours. Residents of Tsukuyomi are known as Tsukuyomian Galateans or simply as Tsukuyomians.&lt;br /&gt;
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The planetary capital of Tsukuyomi is the combined city of the future and naval facility of Cantref Gwaelod, where the Federation’s contemporary military is based. Though similar in design to Galatean cities of the future such as Jeolla much of &#039;&#039;&#039;Cantref Gwaelod&#039;&#039;&#039; is restricted by the Federation’s security services, which have a significant presence across Tsukuyomi. The natural environment of Mu outside of its cities of the future is similar in nature to 22nd-century Earth and the continent is well regarded for its natural beauty, with its coastal regions transitioning gently into rolling hills which eventually open into vast interior grasslands home to a multitude of research facilities. The center of the continent is dominated by a large inland body of water known as Lake Parime. Along the lake’s shores is &#039;&#039;&#039;Ketumati&#039;&#039;&#039;, a city of the future home to the Tsukuyomian Institute of Interstellar Avionics Research, the most prestigious institution of higher learning in the interstellar avionics sector. Ketumati is connected to Cantref Gwaelod by a long rail line which runs along the Vaitarna River and opens into the Ryūgū-jō Sea.&lt;br /&gt;
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While Galatea proper is represented by an inverted triangle, Tsukuyomi is represented by a non-inverted triangle which is generally a dull gold color. This symbol is commonly associated with the Federal military and appears on the collar tabs of both researchers from Tsukuyomi and Galatean military personnel. Across the Federation a red version of the Tsukuyomian triangle with the text “NO ACCESS” written across it in Ministerial Common is utilized to note that entrance into an area is restricted for security purposes.&lt;br /&gt;
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===Svarog===&lt;br /&gt;
[[File:Svarog.png|The planetary flag of Svarog.|thumb]]&lt;br /&gt;
Svarog, the third planet terraformed by the Federation and the only not fully terraformed, is not known for its striking natural beauty. The partially-terraformed surface of Svarog is cold and barren of most natural life aside from a native biosphere consisting of hardy, small mammals and small scrublike brush, and is heavily polluted due to decades of heavy industrialization. The air on Svarog is hazardous to breathe for non-bioaugmented humans and even bioaugmented humans wear gas masks or respirators when working outside in its cold environments. Instead of cities of the future the settlements upon Svarog are organized into what the Federation refers to as the Sector Plan: a centrally-planned technocratic design dating to 2365 which is intended to ensure Svarog’s economy is as efficient as possible regardless of the cost to the planet’s environment. When compared to Galatea proper Svarog is slightly larger but a smaller portion of its surface is covered in water, and this water is often frozen over during most of the year.&lt;br /&gt;
&lt;br /&gt;
The frozen nature of Svarog’s surface and the Sector Plan have resulted in the planet having no true continents and it is instead divided into two regions, Svarog North and Svarog South, which are divided by the planet’s equator. These regions are further divided into 26 Sectors each, one for each non-accented letter of the Ministerial Common alphabet, to encourage further efficiency and allow for easy identification. Residents of these sectors give them nicknames, but the Federation refers to them with names such as Svarog North Sector R or Svarog South Sector K.&lt;br /&gt;
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While the cities of the future are designed to be works of art which best represent the Federation’s desire to improve humanity through knowledge, the Svarogite sectors are the best representation of the Galatean obsession with maximizing efficiency and productivity. They are often ugly to the eye and their air is choked with industrial pollution which one must receive bioaugmentations to endure, but the Sector Plan ensures Svarog is one of the most productive industrial worlds in the Coalition of Colonies and is able to rival the output of the Federation’s nearby rival, the United Syndicates of Himeo. Svarogite sectors are further divided into industrial and residential zones which are connected by magnetic rail lines perched high elevated high enough to avoid the snowdrifts which define the unpopulated areas of the planet. While Svarog is often barren and ugly the massive apartment blocks in which its residents, the vast majority non-degreed citizens or residents of the Federation, reside are full of life and centers of activity at all times of the day and night as workers leave and return, heading to and from work in nearby factories. These apartment blocks are further connected by a massive network of underground rail lines known as the Sector Internal Rail Network, or SWRH, which further encourages Svarogite commerce and social life.&lt;br /&gt;
&lt;br /&gt;
Despite its oppressive climate Svarog is the only location in the Yggdrasil System where foreign corporations are permitted to purchase land for development, with the condition that the development will benefit Svarog and its climate. The largest non-Coalition owner of land on Svarog is Zeng-Hu Pharmaceuticals, though its staff are often not eager to be assigned to one of its Svarogite facilities due to the living conditions of the planet. Aside from Zeng-Hu, corporations from Xanu Prime such as the Boelens &amp;amp; Vaeghts Chemical Corporation and Markhor Interstellar Logistics Group operate branch offices on Svarog. Svarog is officially represented by an inverted pentagon which is often colored red to represent the planet’s industrial nature. The Svarogite pentagon is stamped onto all products made on the planet and features the text “FEDERATION QUALITY CERTIFIED” in the pentagon itself to indicate it has passed a quality inspection check by the Federation. The symbol, like others, appears on the collar tabs of researchers associated with the planet.&lt;br /&gt;
&lt;br /&gt;
===Empyrean===&lt;br /&gt;
[[File:Empyrean.png|The planetary flag of Empyrean.|thumb]]&lt;br /&gt;
The most distant Member-Planet, Empyrean was the only world in the Yggdrasil System naturally habitable when the Yggdrasil Expedition arrived. It is a difficult planet to live upon despite the Federation’s best efforts and is the least populated Member-Planet of the modern Federation, but serves a vital economic role as the center of its mining and Helium-3 processing industry. While roughly the same size as Galatea it has no true bodies of water to speak of due to frigid surface temperatures which are roughly equivalent to Earth’s Arctic Circle. Empyrean has no native life beyond a microbial scale and activities on its surface are practically impossible without safety equipment such as EVA suits or extreme cold weather clothing. While the planet’s atmosphere is breathable it is often uncomfortable to breathe Empyrean’s air without a filter due to the planet’s extreme temperatures.&lt;br /&gt;
&lt;br /&gt;
Settlements on Empyrean are similar to Svarogite structures as constructing settlements in the style of the cities of the future is impractical upon its frigid surface. Efficiently-constructed apartment blocks and industrial facilities connected by underground rail lines are the most common structures on Empyrean and almost no rail lines are built aboveground due to the hazardous nature of surface travel on the planet even while inside of a railcar – a situation similar to Himeo, though any Empyrean would be insulted to be compared to the syndicalist planet. Empyrean’s cities have grown and expanded in a more natural manner when compared to Svarog as the planet has had no equivalent to the Svarogite Sector Plan due to its major industry, mining, being based upon where minerals are located rather than in a manner designed to ensure the maximum level of efficiency. The largest city on Empyrean, &#039;&#039;&#039;Opona&#039;&#039;&#039;, is the center of its Helium-3 refining industry and a common first destination for merchant vessels entering into the Yggdrasil System due to its large port facilities. Much of the raw Helium-3 which comes to Opona for processing is originally mined in the Outer Yggdrasil Belt by Federation-affiliated miners before being brought to one of Empyrean’s orbital facilities for initial processing and then sent to Opona for final refining. Opona itself is an unusual city which is partially underground, as building aboveground is often dangerous on Empyrean, and linked together by a complicated underground rail network.&lt;br /&gt;
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Empyrean’s other major industry is mining, and it provides the majority of the raw materials utilized on Svarog from its mineral-rich crust. These mining facilities can be massive and stretch kilometers into the surface, sometimes requiring a day or more to traverse to the bottom of the deepest mines safely. The mining industry employs the majority of Empyrean’s non-degreed population and operates around the clock to ensure the Federation receives the materials it requires to keep the engines of progress fueled and operational. The largest of these mines, &#039;&#039;&#039;Federal Mining Facility E-32&#039;&#039;&#039;, is nicknamed &#039;&#039;&#039;Nav&#039;&#039;&#039; and is located almost exactly opposite of Opona if one were to draw a line through the planet. Built around a massive central facility, Nav stretches several kilometers into the surface and has been mined almost continuously since the arrival of the Yggdrasil Expedition. The upper levels of the mine are effectively a small city which exists to support the mines lower levels and are home to architecture similar to Opona, and some residents of Nav joke that they will eventually mine a straight path through the planet to Opona. Nav was the center of the Empyrean Unrest of the 2330s which resulted in the creation of the modern welfare-propaganda state.&lt;br /&gt;
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==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Serve the Federation! See the Stars! Fight for humanity’s future!”&amp;lt;/i&amp;gt; - Common Galatean Federal Navy recruitment poster typically seen on Svarog and Empyrean.&amp;lt;/center&amp;gt;&lt;br /&gt;
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The primary defensive force of the Federal Technocracy is the &#039;&#039;&#039;Federal Galatean Military&#039;&#039;&#039;. It consists of two branches: the Federal Galatean Navy, or Federal Navy, and the Federal Galatean Army, or Federal Army, with both branches having a reputation for professionalism abroad. They trace their origins to the early Federation and are smaller than most Coalition forces, but maintain a high degree of professionalism and utilize the best weapons the Federation can develop. Galatean troops are always fitted with some degree of bioaugmentation and this, their advanced equipment, and extensive training give them an edge over more numerous opponents. These combat bioagumentations are restricted to use by the Federal military and mostly classified by the Technocracy. Stories of Galatean soldiers with self-healing wounds, the ability to see in the dark, and the ability to react faster than any normal human are common across the Coalition and throughout the non-Coalition frontier. All Galatean troops are professional soldiers, as the Federation operates no reserve branch, and many of them are hopeful applicants for its citizenship process. The Federation has no draft and relies entirely upon volunteers from its population. It is the only human military in the Orion Spur which uses mostly energy weaponry rather than ballistics in both branches, citing its mastery of biotechnology and weapons science more generally as enough to overcome the logistical challenges posed by such a choice.&lt;br /&gt;
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In the modern era the primary role of the Federal military, particularly its Navy, is to defend the numerous MfEA expeditions organized into the less-charted regions of the Orion Spur such as the former Solarian frontier sectors and the more remote regions of the modern Weeping Stars, which remain littered with abandoned relics from the Alliance’s golden age. The unstated objective of the Federal military is to engage and solidly defeat the Federation’s most likely opponent in conflict: [[Gadpathur]]. Long regarded by the Technocracy as both a nuisance and a potential threat, Gadpathur’s anti-Solarian inclinations and militarism have long been a major concern for the Technocracy — particularly with its recent behavior towards [[Konyang]] and the [[The Orion Spur#Northern Reaches|Northern Reaches]].&lt;br /&gt;
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All Technocracy military forces are ultimately overseen by the Ministry of the Federal Military (MfWF) and are expected, as all Galateans are, to be unfailingly loyal to the Federation.&lt;br /&gt;
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===The Federal Navy===&lt;br /&gt;
&lt;br /&gt;
The Federal Navy is the larger of the two branches and receives more of the MfWF’s budget as a result of a Galatean doctrinal belief that a conflict not won in space combat will simply never be won at all. Based upon Galatea’s moon of Tsukuyomi and primarily operating out of the naval facility at Cantref Gwaelod, the Federal Navy is a vehicle through which the Technocracy projects its influence across the Weeping Stars as part of its ongoing efforts to secure technological artifacts from across the region once valued highly by the Alliance. To do so the Navy will almost always accompany MfEA expeditions sent to secure the Weeping Stars, and beyond, to ensure the Federation’s scientists are not threatened. The Federal Navy’s most recent engagement was the Coalition’s joint anti-piracy efforts throughout the 2450s, where the Fleet conducted itself quite well — if in a manner antagonistic towards Gadpathur.&lt;br /&gt;
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Though primarily an anti-piracy force the Federal Navy’s intended if unstated objective in the eyes of the Technocracy is to engage and resoundingly defeat its primary rival in the Coalition: Gadpathur. The Federation and Technocracy have, since the 2200s, been at odds with one another and rhetoric nearly devolved to open warfare in the mid 2300s. The Technocracy’s experts reviewed the situation and determined the Federal Navy would have, at the time of the Gadpathurian Skirmish, lost. In the following years it rapidly modernized and has now established a reputation as the most cutting-edge naval force in the Coalition, even if one of the smallest.&lt;br /&gt;
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Many Federal Navy officers are drawn from the Federation’s Gadpathuri population, which is concentrated upon Tsukuyomi. Viewed as exiles and traitors who fled Gadpathur during its hour of greatest need by the current government of Gadpathur, many Gadpathuri are descended from Gadpathur system defense force personnel who survived Terrence Hopper’s bombardment and made their way to Galatea. These descendants view themselves as carrying on the legacy of their precursors through service in the Federal Navy. Many of its enlisted sailors are drawn from the populations of Svarog and Empyrean, and are often hopeful applicants for Galatean citizenship. However, many full Federation citizens from both of its industrial worlds enlist in the Federal Navy for a variety of reasons — some out of a desire for adventure, others out of discontent with their lives and careers in the Federation’s heavy industries. Federal Navy officers are known throughout the Coalition for their distinctive uniforms — green with gold highlights and their rank upon a high collar — and their often nearly entirely black eyes which are intended to allow them to see more readily in low-light conditions.&lt;br /&gt;
&lt;br /&gt;
The Federal Navy is the only human fighting force in the modern Orion Spur which utilizes energy weaponry as its main armament. Its sailors are often biologically augmented to endure g-force, depressurization, and to react more quickly than baseline humans. Doctrinally the Federal Navy places a heavy emphasis upon the use of its famous fighter aircraft, the agile Hydrangea-class Multi-Role Attack Craft. All Federal Navy craft, from the Owl-class battlecarrier to the Amaryllis-class corvette, can launch some amount of Hydrangeas. The use of these craft — whose pilots must be extensively biologically augmented to withstand the force it can place upon its pilots through its rapid maneuvers — gives the Federal Navy the ability to strike far above its weight in naval engagements. Hydrangea pilots are viewed as the elite of the Federal Navy and often retire to prestigious positions within the interstellar avionics sector. The Federal Navy’s warship-strike craft coordination has been used to great success in its scientific expeditions and is how it intends to combat ships larger than its Owl-class battlecarrier, the Federal Navy’s largest warship.&lt;br /&gt;
&lt;br /&gt;
===The Federal Army===&lt;br /&gt;
&lt;br /&gt;
The smaller of the military’s two branches, the Galatean Federal Army receives less MfWF funding due to a doctrinal belief that any serious engagement will be fought and won — or lost — by the Navy. The Army is based upon Galatea’s moon of Tsukuyomi and operates out of facilities in Cantref Gwaelod which are situated close to their Navy counterparts. While the Navy serves to maintain and promote Galatean interests across the Weeping Stars, the Army’s purpose is to provide security for its research expeditions and facilities within the Yggdrasil System. They also possess specialized units which serve as boarding personnel for the Federal Navy. Where the Navy goes, the Army typically accompanies it to serve as an on-the-ground element for either expeditions or anti-piracy operations.&lt;br /&gt;
&lt;br /&gt;
The Army is not intended for a large-scale ground operation against the Federation’s rival, Gadpathur, as the hazardous environment of the planet and its fanatical militarized population makes any theoretical operation there dangerously impractical at best and impossible at worst. However, the Army is intended to reliably engage and defeat Gadpathurian troops encountered abroad attempting to harass or otherwise disrupt Galatean expeditions or scientific ventures. Most Army personnel are recruited from the non-degreed or non-citizen populations of the Technocracy, but many of its officers are drawn from the degreed population — particularly those involved in the planetary engineering field.&lt;br /&gt;
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To ensure the Federal Army retains its competitive edge the Technocracy has spared no expense in arming and equipping it with the most modern weapons, armor, and biological augmentations. Galatean soldiers, while not numerous, are augmented to react faster, endure more, and fight more efficiently than their baseline human counterparts. Soldiers of the Federal Army are typically armed with energy weaponry — a rarity in the Orion Spur — and utilize the Mark 61 Infantry Laser Rifle, or O61 ILG, as their standard-issue rifle. A creation of the Planetary Weapons Development Bureau, the O61 is a cutting-edge laser rifle which draws power from a small pack on the user’s lower back which is roughly the size of a common satchel. This pack draws its charge from the wearer’s latent electrical charge — which Federal Army troops are augmented to produce more of — to supply power to the O61. Using an O61 without the proper electricity-production bioaugmentation will result in the user being painfully shocked and likely placed into a state of torpor as the rifle draws more electricity from their system than they can reasonably produce.&lt;br /&gt;
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[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29651</id>
		<title>Xanu Prime</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29651"/>
		<updated>2023-08-17T13:42:28Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Xanu}}&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:Xansan pixel.png|500px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuprimeflag.png|thumb|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
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The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
&lt;br /&gt;
The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
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==History==&lt;br /&gt;
History: &lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
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It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
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The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
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===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
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Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
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While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
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===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
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The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
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The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
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Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
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===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
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[[File:Old Xanu Flag.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
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Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
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For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
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===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
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While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
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In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
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By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
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The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
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===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
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The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
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	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
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Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
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===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
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For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
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	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our fellows, brothers, and sisters saved our homeworld during the Interstellar War. We as Xanans must ensure that the same pain and suffering that befell us never is inflicted upon our neighbors. Our allies protected us, and we will repay the favor to not just they, but their children, and their children&#039;s children. We are the richest world in our beautiful Coalition even now, and we must ensure that our wealth grows but more importantly is put to good use. We have the means to make war but instead we will ensure peace for our people and all those of the Coalition. We are a republic built on the beliefs of liberty, democracy, equality, and goodwill, and we will proliferate these principles across the stars.”&#039;&#039;&amp;lt;/center.&amp;gt;&lt;br /&gt;
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From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
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===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Jargon Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
&lt;br /&gt;
President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
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===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
&lt;br /&gt;
During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
&lt;br /&gt;
	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
&lt;br /&gt;
The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
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===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
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The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
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	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
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	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
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==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. The Xanan surface is still dotted with craters from the Interstellar War, centuries later.]]&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
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The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
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Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
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Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
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Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
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A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
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===Biosphere===&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
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The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
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&#039;&#039;&#039;Crimson-Masked Polecat&#039;&#039;&#039;&lt;br /&gt;
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The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
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&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
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The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
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The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
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Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
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Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
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==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afza of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
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The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
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	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
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	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
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==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
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==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great importance on the family unit. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
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	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
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==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
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	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
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	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
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	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
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	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
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===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
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&#039;&#039;&#039;Polaris Holdings - &#039;&#039;&amp;quot;Heavenly Guidance&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
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&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
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Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
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Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
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The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
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Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
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&#039;&#039;&#039;Siddhartha Systems Incorporated - &#039;&#039;&amp;quot;Enlightenment Made Material&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
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&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace - &#039;&#039;&amp;quot;Excellence is in our d.N.A.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
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&#039;&#039;&#039;Markhor Interstellar Logistics Group - &#039;&#039;&amp;quot;Move Mountains with Markhor!&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
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&#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation - &#039;&#039;&amp;quot;The Chemistry of Progress&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Pataliputra and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
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==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
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===All-Xanu Grand Army===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
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===All-Xanu Air Corps===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
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===All-Xanu Spacefleet===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
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The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
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===All-Xanu Maritime Patrol===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
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===All-Xanu National Militia===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
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==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
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Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
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Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
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==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
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===Nouvelle-Rochelle===&lt;br /&gt;
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&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2994 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
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Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and &#039;&#039;&#039;Little Gadpathur&#039;&#039;&#039; (populated mostly by Gadpathuri exiles), and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities liver here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, New Columbia is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
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There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
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Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
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Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
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Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
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===Pataliputra===&lt;br /&gt;
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The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
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Pataliputra is also the site of the &#039;&#039;&#039;Patali-Ram Temple&#039;&#039;&#039;, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people, regardless of religion.&lt;br /&gt;
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Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
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Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s &#039;&#039;&#039;Neon District&#039;&#039;&#039; has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated &#039;&#039;&#039;Seventh Heaven&#039;&#039;&#039; and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is &#039;&#039;&#039;Umbrella Row&#039;&#039;&#039;, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as &#039;&#039;&#039;“Pataliwood.”&#039;&#039;&#039;&lt;br /&gt;
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Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the &#039;&#039;&#039;All-Xanu Interstellar Naval College&#039;&#039;&#039;, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the &#039;&#039;&#039;“Whiskey Circle”&#039;&#039;&#039; by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap.&lt;br /&gt;
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The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
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===Foy-Niljen===&lt;br /&gt;
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&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
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At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
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The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
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Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
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The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
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Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
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===Kshatragarh===&lt;br /&gt;
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&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
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What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
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The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
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Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
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Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
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===Paastad===&lt;br /&gt;
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&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
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After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
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Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
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Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
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A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
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Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
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===Himavat City===&lt;br /&gt;
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&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
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The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
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Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
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Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
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Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=29647</id>
		<title>Coalition of Colonies</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=29647"/>
		<updated>2023-08-16T15:59:40Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: Changed Xanu prime&amp;#039;s blurb to be more consistent with its rework&lt;/p&gt;
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[[File:Frontier_Alliance_Flag.png|thumb|Offical flag of the Coalition of Colonies, &amp;quot;Infinite Freedom&amp;quot;. The blue symbolizes freedom, the black frontier space. The three stars represent the three key members of the Coalition and the lemniscate represents the other countless members as well as eternal freedom.]]&lt;br /&gt;
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The Coalition of Colonies is an independent, space-faring nation formed of once-Solarian colonies residing in the frontier. Population estimates range from 85 to 110 billion, with an accurate census being nearly impossible due to the decentralized government of the Coalition. Founded in a revolt against the governance of the Association of Sovereign Solarian Nations, or the Sol Alliance, it won its independence in the prolonged Interstellar War. It is made up of 357 core member systems with a fluctuating number of loosely-defined associated systems. Previously known as the Frontier Alliance, the Coalition is one of the most diverse entities in known space culturally, socially, and politically. &lt;br /&gt;
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==Government==&lt;br /&gt;
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The overarching government of the Coalition is a confederation held together by the Frontier Alliance Defense Pact, a treaty which ensures that all members will come to the aid of the other in a case of invasion or in more recent times, to defend against piracy. It is headed by the Chief Representative, the representative of whatever planet is voted as the capital of the Coalition. The current Chief Representative is Reilly Sianne of Xanu Prime. &lt;br /&gt;
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The government of each individual entity within the Alliance varies dramatically, from republics to monarchies to communist parties, but the entities all agree to have representatives meet on the capital planet.  This bi-annual meeting, known as the Representative Summit, forms the leadership of the Coalition of Colonies. The Representative Summit is a bicameral legislature, made up of by the House of Members and the House of Observers.&lt;br /&gt;
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The House of Members is formed of the core systems of the Coalition, and is where legislation can be proposed. The House of Observers is formed of representatives from affiliated frontier systems. While the House of Members currently has 357 members, because of the state of the wild frontier attendance for the Observer house can range from as few as fifty up to five hundred. Each system receives one representative. There is only one written rule to the Summit - no violence may take place in the chambers. All other rules and regulations are merely agreed upon traditions, solidified over the Coalition&#039;s history.&lt;br /&gt;
The Coalition of Colonies does not care how each system governs themselves, they only ask that each system respect one another and honor the pacts during the time of a crisis.&lt;br /&gt;
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[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. Its surface can be seen dotted with gargantuan impact craters from years of heavy bombardment.]]&lt;br /&gt;
==Notable Members==&lt;br /&gt;
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===[[Xanu Prime]]===&lt;br /&gt;
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The All-Xanu Republic, located in the system of Xanu, is the current capital of the Coalition. The Republic is governed by a president who is elected from among the political parties of the parties and serves a five year term. In the capital city of Nouvelle Rochelle, many embassies and legations are found in the Greentree and Xansan quarters, alongside branch offices of every megacorporation in the Kulkarni Business Districts. The low-lying grasslands and beaches outside the towering metropolises are coated in craters, rusting military equipment, and graves from the battles seen on the planet during the Interstellar War, the most brutal and costly of the conflict being the Siege of Khairabad, now Kshatrigarh. Some of these areas, officially deemed &amp;quot;Scarlands&amp;quot; are protected by the government against looting and desecration and have been preserved as national parks while others have been redeveloped. The government of the Coalition, the Representative Summit, meets in the Xansan district of Nouvelle Rochelle. Xanu Prime is not just the political capital of the Coalition, but serves as an economic, miltiary, and to a lesser extent, cultural juggernaut within the Coalition of Colonies.&lt;br /&gt;
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[[Image:Minimap coalition.png|thumb|A closer image focusing on the factions surrounding the Coalition&#039;s territory.]]&lt;br /&gt;
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===[[Himeo]]===&lt;br /&gt;
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Himeo (Hephaestus Industries Mineral Extraction Operation) is an economic powerhouse of the Frontier Alliance originally founded as a mineral extraction operation by Hephaestus Industries in the 2200s. The planet openly revolted in the years leading up to the Interstellar War, and joined hands with Xanu in the formation of the original Coalition of Colonies. It has one of the most accurate censuses on the frontier due to its strong government: its 2460 population stands at 1.5 billion citizens on the planet itself with 200 million in orbit. Presently, Himeo serves as a primary source of raw materials for the Coalition due to its location near Xanu and large underground deposits of metals. Himeo is a barren, permafrost world where most of the population lives in four major cities and one large offworld station: Magnitogorsk (the largest settlement on the planet), Highland City (the major spaceport), Cannington (a major industrial center), Kiruna (the center of government), and Danzig Station in orbit. &lt;br /&gt;
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The surface of Himeo is defined by its large, windswept plains broken up by massive mountain ranges. The average temperature is generally −58.2 °C (−72.8 °F) before factoring in wind chill, so all major settlements are built into the ground - with the largest cities extending kilometers under the ground. Himeo is a direct democracy, with its First Speaker being elected by a pure majority vote every five years. Unlike many planets on the frontier, Himeo operates a small standing fleet of formerly corporate vessels, self-made warships, and Interstellar War prize ships. Megacorporations are banned from operating in Himeo’s space.&lt;br /&gt;
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===Zaurghis===&lt;br /&gt;
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Zaurghis is an unremarkable planet in an equally unremarkable star system roughly forty light years from Xanu. The planet itself is small, relatively similar to Earth, and devoid of most materials early colonists sought after. Zaurghis is, however, in an ideal location to exploit a feature unique to the frontier: wormhole travel. Zaurghis’s system is, through sheer luck or unknown forces, home to dozens (if not hundreds) of wormholes: some consistently stable, some changing by the hour. The economy of Zaurghis was, for the better part of its existence, centered around these wormholes: the planet had a booming shipping industry, with most of it concentrated in low-orbit docks. There was, of course, some illegal activity. However, a robust system of enforcement and policing kept the Zaurghis wormholes mostly free of danger.&lt;br /&gt;
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With the end of Solarian rule during the Interstellar War, there was no real push for government on the planet by the majority of the population, with the small amount of those who did, most of them being the original residents of the planet, exiled to its moon, Visraho. Previously a penal moon known as Correctional Facility 48, now there exists a small pro-corporate society. Over time, an anarchist society developed, lacking official law or representation: a society run purely by the idea of the Non-Aggression Principle, or NAP. Citizenship is automatically granted to all owners of property above one acre in size, and these citizens directly vote for their representation in the Coalition.&lt;br /&gt;
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However, with the recent proliferation of bluespace technology, Zaurghis’ wormholes have seen less and less use by merchants. Private enterprises have developed the once-prominent business port into one of the largest parts of the Coalition’s shipbuilding sector. Alongside this, however, a new area of commerce has emerged: smugglers, always willing to take risks in order to avoid authorities, have taken to utilizing the wormholes around Zaurghis in order to ship product. These smugglers tend to avoid the larger and more well-traveled wormholes, instead risking life and limb on the smaller and less predictable, but less policed, wormholes. With smuggling being fully permitted on the planet, many have come to call this relatively inoffensive planet home.&lt;br /&gt;
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===[[Gadpathur]]===&lt;br /&gt;
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Located in the Weeping Stars, the former Alliance Neutral Zone, is Gadpathur: a planet-sized reminder of the bloody fighting of the Interstellar War. Prior to the retreat of the Solarian Alliance from its Outer Ring, the grim people of Gadpathur were regarded as the Coalition&#039;s first line of defense against Solarian imperialism in the event of a Second Interstellar War. Now with the Alliance in retreat, the future of the planet might take a quite different turn. The primary language of Gadpathur is Gadpathurian Common, a dialect of Solarian Common dating back to before the Interstellar War.&lt;br /&gt;
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===[[Assunzione]]===&lt;br /&gt;
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Located in Light&#039;s Edge, on the ragged edge of the Coalition of Colonies, lies the Republic of Assunzione.  While it did not participate in the bloody fighting of the Interstellar War, the Republic&#039;s position led it join the Coalition following the end of the War. Despite not having a functional star Assunzione is the largest settlement in Light&#039;s End and is known for being the gateway into the sector. It is also home to its own religion, [[Luceism]]. The primary language of Assunzione, unlike the rest of the Coalition, is Assunzionii Tradeband.&lt;br /&gt;
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===[[Vysoka]]===&lt;br /&gt;
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The Free System of Vysoka is the agricultural center of the Coalition of Colonies, commonly known as the “Breadbasket of the Frontier” due to a large number of foodstuffs exported from the planet. The main language of Vysoka is Freespeak, though Tradeband is commonly spoken among merchants. The colony of Vysoka is located in the Zeic system.&lt;br /&gt;
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===Crosk===&lt;br /&gt;
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Located in the Astoral system, the hot and arid planet of Crosk is a sparsely-populated mining world that has risen to punch above its weight due to its massive aviation industry. Crosk has become renowned throughout the Orion Spur due to the thriving racing scene that has developed as a result of this racing industry. Crosk has a remarkably high concentration of IPCs, which have come to prominence in the racing scene due to their superior reflexes compared to organic pilots. IPCs are so prominent that they have their own synthetic racing league, due to their superior reflexes. The planet is regarded colony of Xanu Prime, which sent the first settlers to its rich mineral fields in 2395, and maintains a close relationship with it.&lt;br /&gt;
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===[[Konyang]]===&lt;br /&gt;
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The former Solarian world of Konyang is one of many areas that changed hands in the chaotic aftermath of the events of the Solarian Collapse seen in [[KING OF THE WORLD]]. Originally established in 2305 as a water-rich planet, Konyang&#039;s claim to fame has long been its status as the birthplace of modern robotics thanks to the discovery of drones on its surface. Even before defecting from the [[Sol Alliance]] Konyang had a very friendly relationship with the Coalition, which has made it the arguably most important former Solarian world in the Coalition - though Gadpathur remains suspicious of it. A significant [[IPC]] population can be found on Konyang, due to the planet&#039;s massive robotics industry and citizenship rights.&lt;br /&gt;
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===[[Scarabs]]===&lt;br /&gt;
The Scarabs are a tightly-knit and primarily nomadic faction which resides upon gargantuan home-fleets. Seen as a hardy and self-sufficient people, their primary fleet holds the structure of a uniquely made Khaganate. Led by the young Iraiya, the Queen in Blue is the perpetually mobile fleet. Many Scarabs are seen planet-side in unclaimed territory, making usage of untapped materials or valuable sources of food and water to supply the ever-growing fleet as it moves. The Scarabs meet criticism for what is essentially a conquest through uncharted territory surrounding the space of the Sol Alliance. Though at this point, it&#039;s clear they have no reason or will to care.&lt;br /&gt;
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The Scarabs seek to unify Humanity under one banner at any cost, or so Iraiya says. Their intent at the least to absorb all Offworlders into their own home fleets is clear, and they have found little difficulty in convincing many to join them, using safety and plentiful supplies as prime motivators, though some warn their actions will eventually wake the slumbering Sol Alliance…&lt;br /&gt;
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==Society==&lt;br /&gt;
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While every species can be found in the Coalition, it is human dominated due to its origin as part of human colonization efforts. However, the exact breakdown of Coalition society being impossible to determine. Social organization can vary wildly from planet to planet: the Coalition is home to a variety of states ranging corporate oligarchies, industrial wastes, militarized states, popular republics, and authoritarian regimes unified by the Frontier Alliance Defense Pact.&lt;br /&gt;
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==The Frontier Protection Bureau (FPB)==&lt;br /&gt;
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Though the military composition of the greater Coalition of Colonies is rather complex, with separate system states operating different levels of navy and ground assets, the Frontier Protection Bureau has remained a staple of not only the Coalition government, but through the &#039;&#039;&#039;Frontier Rangers&#039;&#039;&#039;, also of the entire human frontier in general. The origins of the movement were out of sheer necessity, formed unofficially by members of the Frontier Alliance to combat the various threats early colonies had faced in the untamed regions they inhabited. Alone many colonies lacked the supplies, training, and sheer manpower to effectively handle threats such as carp migrations and pirate attacks. In the sprawling attempts to fight these issues together, the &#039;&#039;Frontiersmen&#039;&#039; culture emerged, a rather wide ideology centred on personal freedoms, and the struggle to keep to them against overbearing odds. While these initial men and women would romantically refer to themselves as the &#039;&#039;Legion of Frontiersmen&#039;&#039;, their name and reputation would hold much more weight following the Interstellar War. There, countless Rangers would participate as a paramilitary unit, used in various guerilla warfare missions which would forge their legend for years to come. It had also solidified the Frontier Rangers as a force not meant to serve any one nation, but the Coalition and its eternal freedom as a whole.&lt;br /&gt;
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Included in the Frontier Alliance Defense Pact was the establishment of an officially recognized intelligence office to help carry out the will of the Alliance. Already known by much of the Coalition and even outside of it, the Rangers were easily merged with several semi-official agencies to create the Frontier Protection Bureau. Both halves of the organisation are headed by the Chief Marshal who is themselves nominated by the office of the Chief Representative, and then voted in by the House of Members. While the Bureau’s intelligence service is given directives by the Chief Representative as well, the rest of the organization - most importantly, the Frontier Rangers Division - is held accountable by the House of Members, who may question and overrule actions taken by the force if a consensus is reached. Due to this, Rangers are generally not allowed to interfere with local governments (unless explicitly asked to by said administrations), and the extent of their operations have mostly been the same as in their past. While securing the ever-changing borders of the Frontier from pirates, spacefaring creatures and other unusual threats is a constant worry, the rest of the Bureau is otherwise employed in various intelligence operations, the nature of which only the Chief Representatives and their selected Marshals of the past and present have been privy to. Numerous theories abound, as the lack of any overseeing agency holding the group accountable makes it particularly difficult to ascertain how far some operations have gone, a fact that the CFP has denounced multiple times. While some continue to push for the Bureau to have the reach it needs to establish stability, others warn against the creation of a police force that could unwind the very ideals the Coalition was built upon. The Rangers themselves are indeed not spared from political infighting, and many within their ranks struggle to internalize whether they are a symbol of the grand ideals of the Coalition, or a possible tool for those who wish to see the Frontier quelled.&lt;br /&gt;
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Internally, the FSB is supplied through a quota expected of every core member, scaled depending on a system’s individual military capacity. This may include everything from weaponry and manpower to ships and building materials. While this would make the Bureau one of the most well-funded forces in the galaxy by numbers, in reality, the sheer size of the Coalition means that the average Ranger or agent sees very little of this money, and often ends up relying on either outdated or faulty equipment. Many operations only continue to persist due to the zealous nature in which many operators adhere to their Frontiersman traditions, managing to scrape by with not much support. For similar reasons, the selection process for agents is often aimed at finding volunteers that are particularly committed to upholding the Coalition’s values, which further serves to reinforce the stereotypes which plague the position. More specifically, Rangers are often chosen from already established sub-groups within their nation of origin, such as particularly well-performing Gadpathurian cadres or Vysokan Host-men eager for adventure outside of their Steppes. While much more unusual, Scarab Rangers have been well-respected in the past for their self-sufficient lifestyle and effectiveness in Zero-G conditions, which encompass much of a Ranger’s work. Though primarily composed of humans, there have been notable Rangers of various species, such as Himean Tajara, who are often employed in missions which cater to their highly specialized skill set.&lt;br /&gt;
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==Synthetics in the Coalition==&lt;br /&gt;
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The Coalition of Colonies is well known for its diverse collection of governments, cultures and beliefs, and the treatment of synthetics across the Coalition is similarly diverse. From the highly integrated, forward-thinking planet of Konyang to the oppressive methods used on Burzsia, many other planets fall between these extremes, and the prospects of synthetics vary greatly depending on where they are located. The majority of synthetics in the coalition are owned by mega-corporations or other private entities, with free IPC frames making up a smaller minority of those across the Coalition. The synthetic population of the Coalition is also centralized into the more developed planets present within the coalition, due to their requirements for charging and maintenance to be regularly available to them, positronics on more rural, less developed worlds are either exceedingly rare or not present at all. &lt;br /&gt;
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The legal status of synthetics within the Coalition is mostly down to the local laws of the planet where they find themselves residing, either by choice or through ownership. These matters are left to the local governments across the coalition and so their treatment often comes down to who owns them or the personal wealth they can accrue. &lt;br /&gt;
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The Golden Deep and The Trinary Perfection both have a presence across the Coalition as well, with the Golden Deep operating across many of the planets and the Trinary Perfection making use of its base on Orepit to preach and perform its work within the Coalition itself, both groups hold decent influence over various parts of the Coalition.&lt;br /&gt;
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[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29646</id>
		<title>Xanu Prime</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29646"/>
		<updated>2023-08-16T13:57:00Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Xanu}}&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:Xansan pixel.png|500px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuprimeflag.png|thumb|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
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The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
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The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
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==History==&lt;br /&gt;
History: &lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
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Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
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It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
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The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
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===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
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Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
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While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
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===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
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The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
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The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
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Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
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===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
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[[File:Old Xanu Flag.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
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Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
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For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
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===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
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While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
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In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
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By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
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The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
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===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
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The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
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	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
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Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
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===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
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For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
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	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our fellows, brothers, and sisters saved our homeworld during the Interstellar War. We as Xanans must ensure that the same pain and suffering that befell us never is inflicted upon our neighbors. Our allies protected us, and we will repay the favor to not just they, but their children, and their children&#039;s children. We are the richest world in our beautiful Coalition even now, and we must ensure that our wealth grows but more importantly is put to good use. We have the means to make war but instead we will ensure peace for our people and all those of the Coalition. We are a republic built on the beliefs of liberty, democracy, equality, and goodwill, and we will proliferate these principles across the stars.”&#039;&#039;&amp;lt;/center.&amp;gt;&lt;br /&gt;
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From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
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===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
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For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
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===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
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One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Jargon Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
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President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
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===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
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Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
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During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
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	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
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The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
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===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
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The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
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	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
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	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
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==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. The Xanan surface is still dotted with craters from the Interstellar War, centuries later.]]&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
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The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
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Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
 &lt;br /&gt;
Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
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Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
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A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
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===Biosphere===&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crimson-Masked Polecat&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
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Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
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==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afza of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
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The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
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	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
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	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
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==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
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==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great importance on the family unit. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
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	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
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==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
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	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
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	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
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	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
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	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
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===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
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&#039;&#039;&#039;Polaris Holdings - &#039;&#039;&amp;quot;Heavenly Guidance&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
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&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
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Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
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Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
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The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
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Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
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&#039;&#039;&#039;Siddhartha Systems Incorporated - &#039;&#039;&amp;quot;Enlightenment Made Material&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
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&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace - &#039;&#039;&amp;quot;Excellence is in our d.N.A.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
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&#039;&#039;&#039;Markhor Interstellar Logistics Group - &#039;&#039;&amp;quot;Move Mountains with Markhor!&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
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&#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation - &#039;&#039;&amp;quot;The Chemistry of Progress&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Pataliputra and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
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==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
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===All-Xanu Grand Army===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
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===All-Xanu Air Corps===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
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===All-Xanu Spacefleet===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
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The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
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===All-Xanu Maritime Patrol===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
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===All-Xanu National Militia===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
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==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
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Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
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Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
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==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
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===Nouvelle-Rochelle===&lt;br /&gt;
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&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2994 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
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Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and &#039;&#039;&#039;Little Gadpathur&#039;&#039;&#039; (populated mostly by Gadpathuri exiles), and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities liver here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, New Columbia is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
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There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
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Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
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Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
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Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
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===Pataliputra===&lt;br /&gt;
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The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
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Pataliputra is also the site of the Patali-Ram Temple, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people.&lt;br /&gt;
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Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
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Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s Neon District has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated Seventh Heaven and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is Umbrella Row, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as “Pataliwood.”&lt;br /&gt;
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Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the All-Xanu Interstellar Naval College, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the “Whiskey Circle” by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap.&lt;br /&gt;
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The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
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===Foy-Niljen===&lt;br /&gt;
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&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
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At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
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The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
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Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
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The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
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Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
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===Kshatragarh===&lt;br /&gt;
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&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
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What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
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The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
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Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
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Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
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===Paastad===&lt;br /&gt;
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&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
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After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
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Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
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Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
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A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
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Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
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===Himavat City===&lt;br /&gt;
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&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
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The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
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Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
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Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
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Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=29645</id>
		<title>Xanan Life, Culture, and Society</title>
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		<updated>2023-08-16T13:55:11Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&amp;quot; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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&#039;&#039;&#039;Gloam in Gold&#039;&#039;&#039;&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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&#039;&#039;&#039;MMCDXLII&#039;&#039;&#039;&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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&#039;&#039;&#039;Dramas - &#039;&#039;The Love Melancholic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
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The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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&#039;&#039;&#039;Musicals - &#039;&#039;North 60&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
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A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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&#039;&#039;&#039;Interfilms - &#039;&#039;Count the Days&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
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A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
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The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
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The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
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The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
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The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
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The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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&#039;&#039;&#039;Xanan HV Dramas&#039;&#039;&#039;&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
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5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
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2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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&#039;&#039;&#039;Xanan HV Sitcoms&#039;&#039;&#039;&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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&#039;&#039;&#039;Xanupop/X-Pop&#039;&#039;&#039;&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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&#039;&#039;&#039;Xanurock/X-Rock&#039;&#039;&#039;&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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&#039;&#039;&#039;Logmu&#039;&#039;&#039;&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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&#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;&lt;br /&gt;
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Breaking from tradition is the genre of &#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called &#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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&#039;&#039;&#039;X-Hop&#039;&#039;&#039;&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xausii national teams in both football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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===Himean Xanans===&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and Theodore Llewellyn, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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===Vysokan Xanans===&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
&lt;br /&gt;
	Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
&lt;br /&gt;
	Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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===Assunzionii Xanans===&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
&lt;br /&gt;
	Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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	Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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===Fisanduhian Xanans===&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
&lt;br /&gt;
Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime uses to describe their religion over using “Morozian Holy Tribunal.” Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
&lt;br /&gt;
Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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===Gadpathurian Exiles===&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make no effort to show that they are even in fact Gadpathurian at all, many too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become comically large, with the largest on record, the Mokammel family, having over 1,400 current members. The Mokammels mostly live in the Kuenoi neighborhood of Pataliputra, though this area has come to be known coloquially as “Mokammelbad” in popular parlance. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime emphasize values of individual responsibility and cooperation with others trying to achieve. Politically, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League.&lt;br /&gt;
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Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a first-generation Gadpathurian Exile, head of the massive Gadpathurian Exile family the Mokammels and celebrity within the Gadpathurian Exile community, and &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
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Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=29644</id>
		<title>Xanan Life, Culture, and Society</title>
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		<updated>2023-08-16T13:54:36Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&amp;quot; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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&#039;&#039;&#039;Gloam in Gold&#039;&#039;&#039;&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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&#039;&#039;&#039;MMCDXLII&#039;&#039;&#039;&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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&#039;&#039;&#039;Dramas - &#039;&#039;The Love Melancholic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
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The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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&#039;&#039;&#039;Musicals - &#039;&#039;North 60&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
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A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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&#039;&#039;&#039;Interfilms - &#039;&#039;Count the Days&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
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A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
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The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
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The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
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The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
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The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
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The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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&#039;&#039;&#039;Xanan HV Dramas&#039;&#039;&#039;&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
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5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
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2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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&#039;&#039;&#039;Xanan HV Sitcoms&#039;&#039;&#039;&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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&#039;&#039;&#039;Xanupop/X-Pop&#039;&#039;&#039;&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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&#039;&#039;&#039;Xanurock/X-Rock&#039;&#039;&#039;&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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&#039;&#039;&#039;Logmu&#039;&#039;&#039;&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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&#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;&lt;br /&gt;
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Breaking from tradition is the genre of &#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called Pataliputra Big House. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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&#039;&#039;&#039;X-Hop&#039;&#039;&#039;&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xausii national teams in both football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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===Himean Xanans===&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and Theodore Llewellyn, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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===Vysokan Xanans===&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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	Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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	Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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===Assunzionii Xanans===&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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	Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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	Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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===Fisanduhian Xanans===&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime uses to describe their religion over using “Morozian Holy Tribunal.” Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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===Gadpathurian Exiles===&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make no effort to show that they are even in fact Gadpathurian at all, many too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become comically large, with the largest on record, the Mokammel family, having over 1,400 current members. The Mokammels mostly live in the Kuenoi neighborhood of Pataliputra, though this area has come to be known coloquially as “Mokammelbad” in popular parlance. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime emphasize values of individual responsibility and cooperation with others trying to achieve. Politically, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League.&lt;br /&gt;
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Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a first-generation Gadpathurian Exile, head of the massive Gadpathurian Exile family the Mokammels and celebrity within the Gadpathurian Exile community, and &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
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Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29643</id>
		<title>Xanu Prime</title>
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		<updated>2023-08-16T13:50:23Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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[[File:Xanuprimeflag.png|thumb|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
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The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
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The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
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==History==&lt;br /&gt;
History: &lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
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Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
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It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
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The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
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===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
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Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
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While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
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===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
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The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
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The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
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Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
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===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
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[[File:Old Xanu Flag.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
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Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
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For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
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===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
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While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
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In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
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By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
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The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
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===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
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The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
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	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
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Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
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===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
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For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
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	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our fellows, brothers, and sisters saved our homeworld during the Interstellar War. We as Xanans must ensure that the same pain and suffering that befell us never is inflicted upon our neighbors. Our allies protected us, and we will repay the favor to not just they, but their children, and their children&#039;s children. We are the richest world in our beautiful Coalition even now, and we must ensure that our wealth grows but more importantly is put to good use. We have the means to make war but instead we will ensure peace for our people and all those of the Coalition. We are a republic built on the beliefs of liberty, democracy, equality, and goodwill, and we will proliferate these principles across the stars.”&#039;&#039;&amp;lt;/center.&amp;gt;&lt;br /&gt;
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From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
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===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
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For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
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===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
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One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Jargon Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
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President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
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===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
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Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
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During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
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	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
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The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
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===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
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The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
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	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
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	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
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==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. The Xanan surface is still dotted with craters from the Interstellar War, centuries later.]]&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
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The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
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Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
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Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
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Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
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A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
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===Biosphere===&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
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The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
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&#039;&#039;&#039;Crimson-Masked Polecat&#039;&#039;&#039;&lt;br /&gt;
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The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
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&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
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The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
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The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
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Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
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Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
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==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afza of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
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The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
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	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
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	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
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==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
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==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
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	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
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==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
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	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
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	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
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	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
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	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
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===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
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&#039;&#039;&#039;Polaris Holdings - &#039;&#039;&amp;quot;Heavenly Guidance&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
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&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
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Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
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Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
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The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
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Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
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&#039;&#039;&#039;Siddhartha Systems Incorporated - &#039;&#039;&amp;quot;Enlightenment Made Material&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
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&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace - &#039;&#039;&amp;quot;Excellence is in our d.N.A.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
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&#039;&#039;&#039;Markhor Interstellar Logistics Group - &#039;&#039;&amp;quot;Move Mountains with Markhor!&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
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&#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation - &#039;&#039;&amp;quot;The Chemistry of Progress&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Pataliputra and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
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==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
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===All-Xanu Grand Army===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
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===All-Xanu Air Corps===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
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===All-Xanu Spacefleet===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
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The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
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===All-Xanu Maritime Patrol===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
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===All-Xanu National Militia===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
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==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
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Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
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Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
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==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
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===Nouvelle-Rochelle===&lt;br /&gt;
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&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2994 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
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Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and &#039;&#039;&#039;Little Gadpathur&#039;&#039;&#039; (populated mostly by Gadpathuri exiles), and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities liver here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, New Columbia is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
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There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
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Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
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Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
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Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
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===Pataliputra===&lt;br /&gt;
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The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
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Pataliputra is also the site of the Patali-Ram Temple, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people.&lt;br /&gt;
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Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
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Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s Neon District has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated Seventh Heaven and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is Umbrella Row, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as “Pataliwood.”&lt;br /&gt;
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Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the All-Xanu Interstellar Naval College, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the “Whiskey Circle” by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap.&lt;br /&gt;
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The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
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===Foy-Niljen===&lt;br /&gt;
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&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
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At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
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The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
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Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
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The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
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Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
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===Kshatragarh===&lt;br /&gt;
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&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
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What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
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The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
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Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
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Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
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===Paastad===&lt;br /&gt;
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&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
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After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
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Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
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Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
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A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
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Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
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===Himavat City===&lt;br /&gt;
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&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
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The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
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Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
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Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
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Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
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		<title>Xanan Government and Politics</title>
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		<updated>2023-08-15T05:30:06Z</updated>

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The All Xanu-Republic is a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial,that operates as a unitary state. It is often described as having a strong executive and weak legislative branch and moderate-levels of local self-governance, with a large part of political power in the Xanan system being held by the Office of the President.&lt;br /&gt;
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[[File:Xanancrest.png|thumb|The Xanan Feather, a national symbol of the All-Xanu Republic featured on their flag symbolic of the Republic itself and the country&#039;s government.]]&lt;br /&gt;
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==Branches of Government==&lt;br /&gt;
===Executive Branch===&lt;br /&gt;
The &#039;&#039;&#039;Executive Branch&#039;&#039;&#039; consists of the office of the head of state, the &#039;&#039;&#039;President&#039;&#039;&#039;, the agencies that serve under the President&#039;s office, and the national government headed by the &#039;&#039;&#039;Prime Minister&#039;&#039;&#039; and their cabinet. The President has strong executive powers in foreign policy and trade matters, including interactions with the Coalition of Colonies and military affairs, but also in oversight of the legislative and judicial branch. The Xanan President must approve all laws passed by the National Congress before they are made law and can veto legislation. They may appoint heads of government ministries and national courts above the Department level. though these appointments must be confirmed by the National Congress. The President also has the ability to dissolve the National Congress and call for new elections at any time, though presidents that do this regularly often do not remain in office for long. They have the authority to enact emergency measures in times of crisis which give the President broad, sweeping powers to protect functioning constitutional governance. Xanu’s President must obtain a majority of the vote to be elected and this process is ensured through a run-off system. Each party is only allowed to nominate a single candidate and independent candidates are permitted. Xanan Presidents are limited to two-terms of five years each, consecutive or otherwise. There are only two ways in which a Xanan President may be removed from office without an election. The first is if they are convicted of a treasonous crime, the charges of which are brought by the All-Xanu National Congress to the All-Xanu Supreme Court. The second way which a Xanan President may be removed is by national popular referendum, the process of which must be initiated by the All-Xanu National Congress by a supermajority of 2/3rds. All government ministries and offices, the military, and the national police, are considered to be part of the Executive Branch.&lt;br /&gt;
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The Prime Minister is elected by the All-Xanu National Congress, typically from the National Parliament, though some Prime Ministers have come from the Assembly of Departments in the past. A hopeful Prime Minister must be confirmed by both houses of the National Congress. The Prime Minister’s responsibilities mostly entail implementing the laws of Xanu Prime throughout the country and overseeing its civil service and administrative agencies while also acting as a liaison between the President and the All-Xanu National Congress, given that they are in a sense part of both the Executive and Legislative branches. The Prime Minister is often described as a “behind the curtain” role that while essential in the Xanan state, is not as powerful or public as the President. Each of Xanu Prime’s second-level administrative divisions, the Departments, each have a Prime Minister elected by their respective Departmental Parliaments who is responsible for the implementation of National and Departmental law within their departments, the proposal of departmental budgets, and proposal of departmental court judges for approval by these parliaments. Xanan Prime Ministers can hold the office for as long as they can maintain the confidence of the National Parliament.&lt;br /&gt;
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This system at times leads to the President and Prime Minister being from different parties, causing intra-executive negotiations and conflicts within the branch in an arrangement that Xanans often colloquially refer to as “splitting the bill.”&lt;br /&gt;
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===Legislative Branch===&lt;br /&gt;
The &#039;&#039;&#039;Legislative Branch&#039;&#039;&#039; manifests at a national level in the &#039;&#039;&#039;All-Xanu National Congress&#039;&#039;&#039;, a two-chamber national legislative body. The legislative branch is responsible for the creation of laws, approving cabinet and judicial nominations made by the President, and the provisioning of the national budget, along with the apportionment of funds received by Xanu Prime from the Coalition of Colonies. The legislative branch also has the duty of ratifying non-Coalition of Colonies-involved international treaties involving Xanu Prime and has the power to declare war.&lt;br /&gt;
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The first chamber, called the &#039;&#039;&#039;National Parliament&#039;&#039;&#039;, consists of 4,000 representatives directly elected by the people from all over Xanu Prime in single-member districts spread across the planet regardless of administrative region. Each Department has its own Parliament, collectively referred to as Departmental Parliaments, which has members who are elected directly by the people to their positions in Department-specific districts, like the National Parliament, but on a smaller scale. Departments vary in geographical size, some large cities are departments in themselves, while Xanu’s largest Department, Himavatia Department, is the size of an entire continent due to the area&#039;s sparse population. Every ten years, the Xanan Census is taken and Parliamentary districts for both the National Parliament and Departmental Parliaments are reapportioned, with some districts being created from or merged with others each year. The National Parliament has the role of drafting laws and launching inquiries into the Executive and Judicial systems if they believe the law has been breached. &lt;br /&gt;
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The second house, called the &#039;&#039;&#039;National Assembly of Departments&#039;&#039;&#039;, is a proportionally elected assembly of 201 representatives elected by the various regional parliaments across Xanu Prime’s 100 Departments. The Assembly of Departments has the power to approve or reject laws approved by the National Parliament and can also call upon the All-Xanu Supreme Court to review the constitutionality of proposed legislation before it is sent to the President for final approval. The Assembly of Departments also has the role of breaking tied votes in the National Parliament, though this rarely occurs.&lt;br /&gt;
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Only once both houses and the President have approved a law may it be enacted. Members of either house can be elected as Prime Minister, and while both houses must give majority approval to a candidate before they can be elected Prime Minister, only the National Parliament can call a vote of no-confidence in the current Prime Minister. Any vote of no-confidence against a sitting Prime Minister must pass by a supermajority of 2/3rds.&lt;br /&gt;
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===Judicial Branch===&lt;br /&gt;
The Xanan Judicial branch is a hierarchical, civil law judicial system which reaches its administrative height in the &#039;&#039;&#039;All-Xanu Supreme Court&#039;&#039;&#039; and the &#039;&#039;&#039;All-Xanu High Court of Petitions&#039;&#039;&#039;. The All-Xanu Supreme Court is one of two of the highest courts on Xanu Prime and reviews disputes and grievances between Xanu Prime’s state entities or between private Xanan citizens and the state. The All-Xanu Supreme Court has the power to check the constitutionality of laws passed by the legislature, actions undertaken by the President and Prime Minister. It also maintains the authority to rule against actions undertaken by Xanan military, government agencies, and law enforcement. Their rulings are incontestable and final. Eleven judges appointed by the President called Supreme Justices compose the Xanan Supreme Court. Each Supreme Justice serves for a life-long term.&lt;br /&gt;
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The All-Xanu High Court of Petitions is the highest court of appeals in Xanu Prime and handles both criminal and civil appeals under Xanan or Coalition of Colonies law brought between citizens of Xanu Prime, companies who operate within Xanu Prime’s territory, or between the state of Xanu Prime and the previous two parties. The High Court of Petitions is composed of seventeen judges appointed by the President who are titled as High Magistrates. Each High Magistrate serves a 15 year long term and cannot serve more than one term. Beneath the All-Xanu High Court of Petitions are ten &#039;&#039;&#039;High Precinct Courts&#039;&#039;&#039;, each composed of nine justices. A High Precinct court, as the name implies, presides over a National Precinct, a judicial construction which holds under it an allotment of ten Departments. Each department also has their own Court of Petitions and is free to choose how many or how few justices sit on its panel, and beneath these further are Local Courts centered around cities and towns. If a case is appealed to the All-Xanu High Court of Petitions, it must first be appealed from a Local Court decision and then to a Departmental Court of Appeals, and then escalates to a National Precinct Court, and then finally gets to the All-Xanu High Court of Appeals. Xanu Prime does not have jury trials and instead has Magisterial Panels which consist of three to five judges each, though parties in a case may petition to be granted a jury trial with a jury consisting of 15 jurors. Along with the judiciary, localities, departments, and Xanu Prime also have their own prosecutors who operate under the auspices of their respective attorney generals. Xanu’s law is uniform at the Precinct level and above, meaning that a decision made by a High Precinct Court is binding to all the Departments under the Precinct, and all decisions made by the All-Xanu High Court of Appeals are binding for all courts on the planet.&lt;br /&gt;
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==Political Parties==&lt;br /&gt;
Xanu Prime’s political system is filled with numerous parties, with many coming and going during each election season. Currently though, Xanu’s politics can be divided into two groups, the “Big 4” parties which have been consistently successful to at least some degree in Xanu Prime’s politics for years and then the Minor Parties which are often parties for ethnic minorities, niche interest groups, or single-issue causes.&lt;br /&gt;
===Big 4 Parties===&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Free League (FL) - &#039;&#039;“Our People - Our Liberty - Our Xanu”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Free League&#039;&#039;&#039; is the oldest political party on Xanu Prime and can trace its roots back to Gaspard Kulkarni’s movement [of the same name] oriented towards ending the Xanan Civil War. The party has been present in Xanan politics since the immediate aftermath of the Xanu Civil War and has historically been the most successful party in catering to the desires of the Xanan population. They are also widely considered by many outside observers to be the dominant party of Xanu Prime, winning seven of the last ten presidential elections and holding a parliamentary majority or being part of a majority coalition for the last 27 years straight. The party sources much of its ideological heritage from the Christian Democracy movement, though the party itself has officially been secular since its founding. The party is economically liberal and takes credit for building much of Xanu’s existing welfare and universal healthcare system, crediting a belief that the state should stand in solidarity with the less fortunate of society. The party routinely pushes for policies that make the access to government financing for commercial projects and artistic initiatives undertaken by Xanan citizens easier and often supports policies which expand Xanu Prime’s ability to trade abroad. They believe that megacorporations should be able to freely operate within Xanu Prime’s territory and economy, but only under regulatory supervision by the Xanan government. These regulations are not to the extent that Republic of Elyra or the Sol Alliance have but they are more stringent than the Republic of Biesel and mainly manifest themselves in transparency laws mandating that megacorporations must disclose information on a wide variety of operations to the Xanan government before they are allowed to operate in the country. The party has also been successful in passing anti-monopoly laws in the past and is a regular supporter of organized labor in the country. The Free League recently implemented a new package of social services including a state-backed monthly payment to the poorest 15% of Xanan citizens. This proposal was lauded by the party’s supporters as a true step forward in the fight against inequality in the country, though the party’s detractors have criticized the decision as too limited to have a meaningful impact. &lt;br /&gt;
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Socially, the All-Xanu Free League is more conservative on some issues and liberal on others. The Free League is strongly opposed to legalizing hard drugs and has been a champion of Xanu Prime&#039;s anti-drug movement. They often voice their support for empowering parents to decide matters for their children rather than for the state to do so unless these decisions are “objectively harmful and destructive to the well-being of the child.” In a similar vein, the party emphasizes the importance of the family in society and stresses that the Xanan nation and culture of unity was created from good, moral families who raised responsible and moral citizens who could solve problems without resorting to violence and that Xanu’s people should continue to hold these ideals close to heart. To this end, the party has been successful in enacting legislation that provides tax credits to families who have many children, with each child equating to a percentage of lowered income tax for that household and a lump sum paid to the family whenever one of their children reaches eighteen years of age. The Free League has also passed legislation that allows for free state-funded childcare and early education up to the age of four years old. The party is strongly against illegal immigration and the easing of laws around that subject, though they have also invested much in the creation of social services which better allow for legal immigrants to Xanu to better integrate into Xanan society while encouraging immigrants to retain some aspects of their original cultural identities. The All-Xanu Free League abolished the death penalty on Xanu Prime in 2314 under the Sneijders government and helped to create a criminal justice system that is rehabilitative for minor offenses but hands out harsh, punitive punishments for major offenses such as murder, rape, terrorism, drug distribution, and kidnapping. The FL views Xanu Prime’s recent drug problem as a two-pronged issue relating to both crime and public health and as such they’ve proposed parallel expansions to both the Public Security and Health Offices in confronting this issue and certain members have argued for a mandatory life-sentence for those caught trafficking drugs on Xanu Prime. The Free League is supportive of the status-quo on IPC and alien rights on Xanu Prime.&lt;br /&gt;
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The party is in favor of military expansion, but espouses a defensive military policy that refuses to consider aggressive military force as an option to achieve political goals, instead citing that the military exists to preserve the safety of Xanu Prime and other worlds within the Coalition of Colonies. The Free League sees Xanu Prime as the most powerful country in the Coalition and follows a doctrine in which they see Xanu as the unofficial leader of the organization. To this end, they support deepening ties with the Coalition of Colonies, though also routinely attempt to levy Xanu Prime&#039;s economic and diplomatic weight in the organization to ensure that CoC legislation benefits Xanu Prime and incrementally increases its power. In other foreign policy matters, the Free League has shown unwavering support for the Fisanduhian cause in the Fisanduhian Insurgency, showcased most prominently by their party agreeing to host the Fisanduhian government-in-exile all the way back in 2386. The party’s policy towards Fisanduh is broadly responsible for Xanu Prime’s, and in part the Coalition of Colonies’ anti-Dominia foreign policy. The current All-Xanu President, Jaques Afzal, and Prime Minister, Fabian Chatterjee, are both members of the All-Xanu Free League. The party currently has 1,532 seats in the National Congress and 65 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Popular Democratic Party of Xanu Prime (PDP) - &#039;&#039;“Sunlight shines on a new Xanu!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Popular Democratic Party&#039;&#039;&#039; of Xanu Prime or PDP is the second most-popular political party on Xanu Prime and holds a center-left position on most issues. Economically, the PDP is in favor of free-market policies and supports initiatives that empower Xanu Prime’s ability to conduct foreign trade and enrich itself in foreign markets. They are in favor of progressive taxation programs, are skeptical of megacorporations, and are known for proposing legislation that imposes further regulations on corporate enterprises in the country, though they are not in favor of megacorporate expulsion or nationalization. The most unique of these regulatory initiatives is something that the party refers to as a “revenue ceiling,” which states that after a megacorporation makes a certain amount of money in Xanu’s territory, all subsequent income for that year would be subject to a tax regimen that would increase exponentially with the profits earned by the corporation. The PDP has routinely called for the further expansion of Xanu Prime’s welfare services and often advocates for redistributive wealth measures to achieve this goal and have pushed for more state control over the Xanan healthcare industry to better direct medical resources to those who need them most.. They have proposed efforts for medical administrative cooperation with the Coalition of Colonies in order to better integrate Xanu Prime’s healthcare system with that of other CoC worlds. They are broadly supportive of further Coalition of Colonies integration in general, and see Xanu Prime as one of the many equal partners in the Coalition rather than the leader of it. They oppose the expansion of the military except in cases of emergency or unless a threat to Xanu Prime is evident and have voiced their support in the past for the downsizing of the Xanan military while encouraging that other worlds in the CoC bear more of the burden for protecting the Coalition. Their foreign policy refuses to consider aggressive military force as an option when resolving political disputes with other nations and has pushed initiatives with the goal of reforming the Xanan military into a strictly defensive force but this has seen limited success.&lt;br /&gt;
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On social issues, the PDP is also varied. They support the status quo on immigration laws but have regularly bashed the Xanan government for some of its shortcomings in supporting immigrants, particularly in providing them housing. They have advocated for expansions to immigrant protections and view immigrant integration into Xanan society as a priority. They support a liberalization of social policy including reducing criminal penalties across all offenses, decriminalizing some recreational drugs, and lowering the tax credits put in place by the Free League for having children in favor of granting state-funding to large families. The PDP is also often critical of the All-Xanu Public Safety Office and have proposed bills to curtail their authority in the past and reduce the power they can wield in prosecuting defendants. In the PDP’s view society is built by motivated individuals in charge of their own destinies rather than by the family unit and as such they often support programs which give individuals state grants and funding instead of pushing state support to the household. The Popular Democratic Party sees Xanu’s rising drug problem as more of a public health issue rather than a crime problem and have advocated for the decriminalization of even the most destructive of drugs found on Xanu Prime so that they can “integrate users into the healthcare system, not the prison system,” and have criticised the expansion of funding to the Public Safety Office as “money that could be better spent elsewhere.” They support further secularization of the state and have lobbied in the past to have religiously influenced holidays, such as Christmas, Eid al-Fitr, and Diwali, be delisted from Xanu Prime’s official holiday list. Furthermore, they believe that education on religious history should be lessened in Xanan educational curriculum and often insist that the state should not give tax credits or rebates to families which choose to send their children to private religious schools rather than public schools. This aggressively secular position has drawn criticism from Xanu Prime’s more religious citizens and the party is often labeled by its opponents as “anti-religion” meanwhile the party itself describes its views as “preventing undue religious influence on the state.” They are in support of the status-quo on IPC and Alien rights. In foreign policy, the PDP is generally pro-Coalition of Colonies and anti-Dominia, but the PDP lacks the fiery support for Fisanduh that the All-Xanu Free League does, with some members of the party refusing to endorse a movement they see as blatantly terrorist.&lt;br /&gt;
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The Popular Democratic Party is currently led by Murali Delacroix, a long-time member of the National Parliament and former mayor of Pataliputra. The popular democratic party has 864 seats in the National Congress and 35 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Socialist Union (AXSU) - &#039;&#039;“Hand in hand, we work together”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Socialist Union&#039;&#039;&#039; is the face of the left and far-left sides of the political-economic spectrum in Xanan national politics. The Socialist Union was founded in the immediate aftermath of the Interstellar War originally on a platform of pressuring the government to put as many resources as it could into the reconstruction of Xanu Prime’s working class communities and industries during Xanu’s period of recovery from the conflict. After the planet’s cities and industries were rebuilt however, the Union shifted its platform to instead be one that advocated for the needs and desires of the Xanan working class more broadly. The Union has historically been very opposed to the Coalition of Colonies as it believes that the organization’s economic policies incentivise Xanan companies to find ways to outsource labor and resources to other worlds in the Coalition, rather than keeping them on Xanu and ensuring that the Xanan working class is provided for. To this end, the party routinely opposes the further integration of Xanu into the Coalition of Colonies and has advocated for the country to leave the organization since the party sees it as yet another institution that will become corrupted by megacorporate interests. As an extension of this philosophy, the Socialist Union is doggedly anti-corporate in its platform and has advocated for the full nationalization twinned with expulsion of foreign megacorporations in a similar fashion to how the Sol Alliance did in the aftermath of the Solarian Collapse of 2462. They say that a nationalization of these assets would further allow for Xanu to provide for its welfare and state healthcare systems, both of which the Socialist Union have proposed numerous expansions for in the past. The Union are supporters of military expansion and believe that Xanu’s strength as a nation both economically and militarily can allow it to stand up against corporate interests which threaten itself or its neighbors, citing the Sol Alliance as an example of this phenomenon.&lt;br /&gt;
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The All-Xanu Socialist Union varies on its positions on social issues. The party has proposed the decriminalization of some drug offenses in the past and lessening the sentences of minor offenses in the Xanan criminal justice system, but maintains the position that harsh sentences should be brought upon those who are convicted of major offenses. The party believes that tax credits for having children should be eliminated and that instead the state should provide entirely free childcare up until a child begins their first year in primary school. Perhaps rather counterintuitively but in accordance with the AXSU’s ideology, the party has opposed certain expansions to Xanan state benefits proposed by the FL and PDP due to the party viewing these efforts as not comprehensive enough and refusing to offer their support unless the measures are expanded. The party’s critics say that this attitude is only making Xanu Prime’s growing wealth inequality problem grow even more, though the party itself has rebuked these claims and said that the problem is not it’s own refusal to cooperate with other parties, but the other parties’ refusal to implement measures that will push real societal change. The AXSU has advocated that Xanan state messages should better emphasize how class unity makes a society great rather than notions of individuals or families. The party sees Xanu Prime’s rising drug usage rates as symptomatic of economic issues associated with a “late-stage capitalist system” and has advocated for more spending on government healthcare and the nationalization of some of Xanu Prime’s industries in order to secure greater government control over the economy and help “fight the problem at its source.” The Union subscribes to a historical materialist view of history and believes this perspective should be taught in the Xanan educational system. The party is most active through its proposition of new labor protection laws, infrastructure projects, and wealth redistribution plans, but sees limited success in achieving all of its stated goals. The party is vocally anti-Dominia in its foreign policy, but does not expressly support the Fisanduhian government-in-exile nor any specific faction in the Fisanduh conflict.&lt;br /&gt;
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They are currently led by Oscar Durrani, a labor organizer and member of the National Parliament. The AXSU has 499 seats in the National Congress and 26 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Invincible Xanu Party (IXP) - &#039;&#039;“One Xanu: Invincible and Legendary”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Invincible Xanu Party&#039;&#039;&#039; has long been a force in Xanu’s politics though they have never reached the heights of success that some of the other Big Four Xanan political parties have. The party found its origins in the first days of the Interstellar War and originally began as a group of citizens and soldiers who wanted to push the Xanan government to be more militarized and committed to the war effort, especially once the First Solarian Invasion of Xanu occurred. After the war however, they continued to maintain an attitude and ideology that placed preserving Xanan society and culture at the forefront of their agenda. To that end, they are Xanu’s stalwart national conservatives. Their rhetoric often is combative and places Xanan culture at odds with “enemies,” throughout the Orion Spur, such as the Empire of Dominia or Solarian Alliance. The IXP has distanced themselves from far-right extremist anti-immigrant groups in the past and have routinely said that extremism of any kind threatens Xanan society and its people. Speaking to this, they have insisted that extremism be added to the list of Xanu’s &amp;quot;harsh punishment&amp;quot; crimes while insisting that criminal punishments be generally harsher across all offenses. The party is strongly opposed to the legalization of recreational drugs and often holds a “law and order” stance that has historically been in favor of expanding the authority of the All-Xanu Public Security Office. They are skeptical of the Coalition of Colonies and think that Xanu Prime should be influenced less by the organization and should separate itself from more of the CoC’s institutions, though they do not hold the position that Xanu should leave the Coalition. They are in favor of more economic flexibility for Xanan citizens and businesses and a general reduction of Xanu’s welfare state in favor of bolstering state support for Xanu-based private enterprises. They have advocated for widespread tax reform in the form of incentivising certain behaviors like obtaining higher education, getting married, and joining the military, so as to ensure less wealth inequality throughout Xanu’s society. The party wishes to further exercise Xanu Prime’s economic might within the Coalition and elsewhere in order to build up the planet’s wealth further so as to “insulate” it from the ongoing phoron scarcity and have advocated for aggressive foreign trade policies as a result. The IXP is one of the strongest supporters of cultural and arts funding and cites the fact that Xanusii culture is the bedrock of the Xanan state and therefore it must be preserved and supported by the state. They believe the military should only expand as threats in the Spur need it to, but are widely supportive of the military in their rhetoric. Recently they have advocated for further military expansion to combat the potential threat of Dominian Privateers and incursions from the Solarian Warlord States while insisting that the military be used only for defensive actions or humanitarian interventions.&lt;br /&gt;
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The IXP has advocated for a raising of the standards needed for a person to immigrate to Xanu Prime in the past but does not describe this as an anti-immigrant stance. The party says that only the best people, those with academic degrees, large amounts of capital, sufficient artistic achievements, or proven experience and steady work in any number of important fields like engineering, research, or healthcare, should be allowed to immigrate, as it is these people who would best serve Xanan society after they arrive. The party’s immigration policy is also preferential to families rather than single individuals and they have constantly pushed to expand the restrictions on Xanan immigration policy for those with criminal records. On other social issues, the IXP has emphasized the importance of the family in Xanan society and has routinely proposed expansions of state welfare benefits to families with many children in particular and state aid for childcare of any given family’s choice. The IXP has opposed any legislation banning arranged marriages. They have also pushed for the Xanan educational curriculum to give less weight to the importance of the Coalition of Colonies and more to Xanu Prime in the history sections within it. They support the All-Xanu Freedom League’s tax credits for children, and have pushed for government rebates or tax breaks for families wishing to send their children to private schools. They are supportive of the current status-quo on IPC and Alien rights on Xanu Prime. The IXP views Xanu Prime’s recent drug crisis as a problem that can be pinned on immigrants with criminal histories or affiliations with organized crime groups that have been allowed to slip through the cracks of Xanu’s immigration screening and have advocated for higher police funding and tighter immigrant screening as a solution. The party’s members have also advocated for the reinstatement of the death penalty for those convicted of drug trafficking offenses. The party is extremely anti-megacorporate and routinely rails against the SCC and Einstein Engines alike in addresses to parliament, describing megacorps as, “Foreign agents that wish to do nothing more than to enslave our society for a quick credit,” and adopting the slogan, “If megacorps are going to be in Xanu, they need to work for Xanu.” They have advocated for massively increased regulations on corporations and limiting their activities geographically in a manner similar to what the Republic of Elyra has done. The IXP is anti-Dominian in its foreign policy and supports the Fisanduhian Government-In-Exile. While always marginally popular, the IXP has seen its membership numbers jump in the wake of the phoron scarcity. Some experts attribute this to its hardline anti-corporate, nationalist stance.&lt;br /&gt;
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The Invincible Xanu Party is currently led by Raphaëlle Begam, a former political activist, Captain in the All-Xanu Spacefleet, and current member of the National Parliament. The IXP has 596 seats in the National Congress and 27 in the National Assembly of Departments.&lt;br /&gt;
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===Minor Political Parties===&lt;br /&gt;
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&#039;&#039;&#039;Good Neighbor Party (GNP) - &#039;&#039;“Everyone needs a Good Neighbor.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Good Neighbor Party&#039;&#039;&#039; is a party that was founded by Himean immigrants on Xanu Prime to help represent their interests in the government. Rather than a single issue, the party is described to be single-motive, that motive being to do whatever is best for the Himean Xanan community. The party officially has a syndicalist ideology, however their policies and actions are usually divorced from this doctrine and instead focus on simply finding ways to better provide resources and services to the Himean Xanan population and advocate for issues their base sees as important. They are proponents of closer diplomatic, economic, and military ties with the Coalition of Colonies and with Himeo especially. An initiative they have consistently advocated for is the use of Himean Common as an alternative language for government documents and forms, and have seen some marginal success with this in some departments. They have also been lobbying for the Himean Common language to be taught in Xanan schools as a national mandatory second language similar to how Himean schools teach Freespeak, though they have not been successful in achieving this. The GNP is very skeptical of megacorporations, especially Hephaestus Industries, and has a strong anti-Dominia foreign policy. It has seen great popularity and success in districts with high Himean Xanan populations and has recently seen some small success in the wake of the phoron scarcity outside of majority Himean Xanan areas due to its staunch anti-corporate stance. The GNP is not officially connected to any Himean policial party or syndicate, but it maintains a close working relationship with all of Himeo’s political parties aside from the National Himean Workers’ Vanguard, and often hosts visits of Himean political figures to Xanu. It similarly lobbies the Xanan National Government for its members to visit Himeo on diplomatic missions or cultural exchanges. It is currently led by Aukusti Staudenmaier, a first-generation Himean immigrant from the city of Dorshafen. They have 180 seats in the National Congress and 19 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Kick! Party (KP) - &#039;&#039;“Kick the CoC to the curb!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Kick! Party&#039;&#039;&#039; is a single-issue party devoted to ensuring that Xanu Prime leaves the Coalition of Colonies. It is relatively unpopular, but markets itself as the choice for a voter who is skeptical of the Coalition of Colonies but who does not agree with the national conservative policies of the Invincible Xanu Party. It is opposed to Xanu’s continued membership of the Coalition of Colonies on the grounds that CoC membership makes Xanu economically, politically, and militarily responsible for the actions and consequences of other worlds and that such an arrangement is inherently unfair to Xanu and its people. The party has no positions on any issues aside from Xanu Prime’s membership in the Coalition of Colonies and has declared that if it was to ever succeed in its goal of making Xanu Prime “kick the Coalition to the curb” it would dissolve itself. Detractors of the party have alleged that it receives significant amounts of funding from the Republic of Biesel and Sol Alliance, but the party denies this. It is currently led by Ivonne Khandhari, a businesswoman and shipping magnate from Pataliputra. They have 72 seats in the National Congress and 6 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Free Falcon Party (FFP) - &#039;&#039;“Fly Free Together”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Free Falcon Party&#039;&#039;&#039; was founded by Vysokan migrants to Xanu Prime wishing to represent their unique interests. The party’s primary platform revolves around bolstering the systems in place for immigrant integration into Xanan society and also lowering the requirements for legal immigration and providing ways for illegal immigrants to legally immigrate to the country. They are pro-CoC and wish to see further integration with the organization. Additionally, the Free Falcon Party has lobbied heavily for the histories of Stolitism and Luceism to be added to the Xanan educational curriculum for history classes in Xanu’s public school system alongside the history of other religions like Christianity, Islam, and Hinduism. This measure has broadly been successful. The Free Falcon Party has also advocated for an expansion of Xanu Prime’s welfare system to better provide for disenfranchised immigrants. The biggest success of the FFP however has been the 2458 Future-Xanans’ Protection Act, a wide-reaching piece of legislation written in cooperation with the Good Neighbour Party and Universal Liberty Party which amended the Xanan legal code to offer special protections to non-citizen immigrants, specifically against employment discrimination while emboldening the legal punishments for anti-immigrant hate crimes. Other issues that the FFP has pushed for betray the party’s Vysokan ancestry: a relaxation of firearm ownership laws, less barriers to parents who wish to homeschool their children, and a preservation of the institution of arranged marriage. Naturally, the party is most popular in Vysokan Xanan areas, but has also seen popularity among other immigrant demographics, namely in Assunzionii Xanan communities. has also taken on the role of the niche interest group party for rural Xananans in the agricultural sector. The FFP has been successful in passing farmer-focused subsidies and protectionist measures in the past and styles itself as the party which best represents the interests of Xanu&#039;s farmers. The Free Falcon party has been a leader among Xanu Prime’s minor parties in proposing legislation that has increased sobriety and addiction treatment resources available to Xanu Prime’s immigrant and rural communities, some of the most heavily hit by the planet’s recent drug problem. They’ve eyed Public Safety Office expansion with mixed support, seeing it as both beneficial to their base in stopping the flow of drugs into their communities but also have cautioned that a more robust police force may empower “bad actors” within the Public Safety Office to target immigrants more easily. The party is sceptical of foreign megacorporations but does not have a hard stance on how they wish to restrict them. The party is anti-Dominian in its foreign policy and supports Fisanduh. The Free Falcon Party is currently led by Doctor Kaarchaana Tuskullanova, a first generation Vysokan Xanan, member of the National Parliament, and former doctor in Xanu Prime’s state healthcare system. They have 156 seats in the National Congress and 15 in the National Assembly of Deputies.&lt;br /&gt;
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&#039;&#039;&#039;Universal Liberty Party (ULP) - &#039;&#039;“For the freedom of all peoples”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Despite being officially separate from the Fisanduhian government-in-exile, the &#039;&#039;&#039;Universal Liberty Party&#039;&#039;&#039; is seen by many as the unofficial vehicle by which the Fisanduhian government interacts with the Xanan political process. The party is relatively single-minded and is solely devoted to enacting policies within the Xanan government that are anti-Dominian and pro-Fisanduhian in both the foreign and domestic spheres. The party has never been widely popular, but despite their small size, they have historically been very successful in accomplishing their stated goals, often pursued in cooperation with the All-Xanu Free League. The party has two subsets, an Irredentist branch which is more focused on an aggressively pro-Fisanduh foreign policy, and a New Homelander branch which is much more focused on securing better state welfare arrangements which would benefit the often poor Fisanduhian Xanan community and provide more help to recently-arrived Fisanduhian refugees. While sometimes opposed, these two subgroups of the party are known to be very good at compromising with one another. The ULP has very few stated official positions on issues outside of Fisanduh-related topics, and when questioned on what their beliefs are on these affairs, they usually fall in-line with All-Xanu Freedom League positions. The party operates several online news sites, blogs, in both Freespeak and Vulgar Morozi, and even a holovision news channel and related service called Our Voice Network, all of which are devoted to broadcasting anti-Dominia, pro-Fisanduh, and pro-Xanu Prime content. The ULP also operates a charity for poverty relief, hunger relief, water programs, and infrastructure reconstruction in Fisanduh called the Universal Liberty Foundation for War Relief. The Universal Liberty Foundation and Universal Liberty Party have both been designated as terrorist groups by the Dominian Government for their alleged supplying of funds to Fisanduh Freedom Front resistance cells, but the charity and its parent political party deny these accusations. Furthermore a 2451 Xanan parliamentary inquiry into these allegations similarly found no evidence of the actions alleged by the Dominian government against the ULP or its charity. The Universal Liberty Party is naturally very popular among Fisanduhian immigrant and refugee communities, and typically dominates even over major parties in districts with high Fishanuhian-Xansuii populations but has never recorded any electoral success in districts without Fisanduhian Xanan majorities. It is currently led by Ekaitz Azarola, former Chief Liaison to the Fisanduhian Government-in-Exile, member of the National Parliament, and second generation Fisanduhian Xanan. They have 104 seats in the National Congress and 7 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Beer Lovers League (BLL) - &#039;&#039;“Cheers!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Beer Lovers League&#039;&#039;&#039; or the BLL for short is a joke party that has existed for decades but only recently has found a seat in parliament. The party’s platform is nonsensical and revolves around loosening restrictions on access to beer, lowering beer prices, and lowering taxes on beer. They also have vowed to abolish mandatory closing times for bars and to outlaw foreign-made beers in Xanu Prime. The BLL have stated their intentions to institute a buyback program for all foreign beer in Xanu, claiming that Xanan beer stemming from the Belgian tradition of its original colonists is the best in the Orion Spur. The BLL values infrastructure improvements too and says that if they are able to govern the country they would install a beer tap centrally linked to &amp;quot;water pipes but for beer&amp;quot; in every Xanan citizen&#039;s home if the household wanted one. They wish to decriminalize public drunkenness as a crime in favor of making anyone caught drunk in public attend substance abuse counselling. The party has also stated that Xanu should raise its standards for water cleanliness across the entire planet, due to the fact that cleaner water makes better beer. The party dislikes megacorporations and alleges that, “In the history of humankind, there has never been any corporate-made beer-flavoured piss water that anyone has ever liked.” The party supports Fisanduh over Dominia in the conflict between the two, but has said that they believe that the Fisanduh-Dominia conflict could be solved if the Dominian Emperor and Fisanduhian Prime Minister went out drinking, “for a night or two.” They have advocated for Xanu to continue maintaining its strong economic presence abroad because of its ability to further spread, “the best beer in the Spur to more thirsty beer lovers like you and me.” The Beer Lovers League has historically just been a joke party or protest vote party, however in the last parliamentary election after an incumbent member of parliament unexpectedly died in a district in Foy-Nijlen, no party could field a strong candidate in time for the election. As a result, by default, the All-Xanu Beer Lover’s League won its first seat in parliament due to the number of voters who were unsatisfied with all the choices from the other parties in the district. Historically, any donations that the party has received from the public have been re-donated to charities dedicated to the treatment of alcoholism and drug addiction. The party is currently led by Jaques Smit, a bar-owner, brewer, and unexpected member of parliament from Foy-Nijlen. Mister Smit is by his own admission totally unprepared for his position and was &amp;quot;as surprised as anyone else,&amp;quot; when he was elected. Despite his self-confessed unpreparedness, he has vowed to make good on his appointment by sticking with the spirit of his party’s platform with a focus on public health and bettering addiction treatment options in the Xanan healthcare system as a priority. Though, jokingly, in the character of of the party, he’s stated, “Who needs smack when you drink responsibly?” when asked about his thoughts on Xanu Prime&#039;s rising levels of illegal drug use. The party has one seat in the National Congress and no seats in the National Assembly of Departments.&lt;br /&gt;
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==Foreign Relations==&lt;br /&gt;
	Despite the myriad of opinions on the topic of foreign relations between the various political parties of Xanu Prime, the country generally has a few constants in terms of its international relations in both the CoC and beyond.&lt;br /&gt;
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===[[Himeo|United Syndicates of Himeo]]===&lt;br /&gt;
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	Himeo and Xanu Prime have a storied and historic relationship of cooperation and competition that stretches back to before the Coalition of Colonies’s founding. Often cooperators, sometimes rivals, Xanu Prime and Himeo are often described by the press as “sisters” or “cousins” within the Coalition due to their status as the predominant economic and political powers within the alliance. Politically, the two often find themselves aligned with one another and only occasionally have disputes. Both are proponents of ensuring democratic governance throughout the Coalition of Colonies and beyond, both broadly want to expand the Coalition of Colonies to include new members, and both are committed to ensuring positive, and peaceful relationships between CoC members. The two sometime have differed on issues, such as supplying the [League of Independent Corporate-Free Systems] with aid, something Himeo supported while Xanu Prime did not. Economically, however, the two are often cutthroat rivals with one another as they want to make money for themselves in Coalition markets. In other ways the struggle is also ideological: the Xanan free-market model versus the Himean syndicalist model. Some consider the struggle to be already won, with Xanu Prime being the predominant economy of the Coalition, but Himeo’s unmatchable industrial might and dominance over the Coalition’s mining sector will always give the competition between the two a dramatic flair. Himean syndicates and Xanan corporations often compete with one another when new contracts are announced by Coalition governments or when new trade opportunities arise, and this routine and repeated contest between the two has bred a sense of friendly competition between the two countries. Militarily the two are close cooperators. Xanu Prime’s status as the foremost military in the Coalition and Himeo’s position as the third-strongest along with the two’s deep historical ties reaching back to the Interstellar War have ensured that cooperation between the two is near-constant. The Himean military uses many Xanan-designed weapons they have built themselves under license, and a good portion of the ship’s in Xanu Prime’s spacefleet were built in Himean shipyards. Culturally, Xanu Prime and Himeo are perhaps the most connected planets in the Coalition and have ties that run very deep. Xanu Prime and Himeo were the first two planets to secede from the Sol Alliance and see each other as kindred spirits in a freedom-seeking sort of way. Their people both fought side-by-side with each other throughout the conflict and it cannot be denied that Himean industry is one of the things that allowed Xanu Prime’s economy and society to recover as quickly as it did during the aftermath of the war. Their peoples have many shared experiences too; thousands of Himeans who went to Xanu to participate in its rebuilding after the Interstellar War stayed on Xanu Prime and made families for themselves there. It is no surprise then that aside from Himeo, the planet with the most Himeans is Xanu Prime, and aside from Xanu Prime, the planet with the most Xanan is Himeo. Furthermore, the largest immigrant demographic on Xanu Prime by numbers are Himean Xanan and that Xanu Prime is the most popular tourist destination for Himeans. The two countries exchange music, film, and literature with each other often and it is not an overstatement to say that their cultures are to some degree, integrated. The average Xanan interacts with dozens of Himean-made products every day and the average Himean often has their salaries paid with money that started off as Xanan trade credits.&lt;br /&gt;
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===[[Vysoka|Free System of Vysoka]]===&lt;br /&gt;
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	Xanu Prime’s relations with Vysoka have been broadly characterized by mutual cooperation throughout history. Even before the Coalition of Colonies was formed, Xanans ate food often made with Vysokan-grown ingredients and Vysokans lived their lives with Xanan-made goods. This didn’t change after the Interstellar War either, and to this day Xanu Prime is still Vysoka’s largest trading partner. While Xanu does indeed grow its own food, mainly out of a concern for its own food-security, Vysokan-grown food is typically cheaper and feeds both a large portion of Xanan citizens and the Coalition at large. Vysoka generously donated large shipments of food to Xanu Prime during its rebuilding process and in return the Xanan people have ensured that its companies have brought their business to Vysoka. Xanan firms have invested heavily into Vysokan heavy industry and agriculture which has given these Vysokan firms capital that they otherwise could have only dreamed of. Diplomatically Xanu Prime maintains close relations with Vysoka and sees them as not only a developing economy within the Coalition, but also a key ally in ensuring peace in the Human Frontier. Xanan police and military advisors have been sent to Vysoka, both to train the planet’s militaries in fighting forces abroad, but also in ensuring that Vysoka’s many armies are ready for any potential conflict with the various hosts which move around Vysoka’s vast surface. Xanu Prime has also, at times, acted as a mediator when disputes between Vysokan city-states arise, something it says helps keep the peace, though those critical of the government say that this is but further evidence of Xanan meddling in the affairs of foreign nations. Culturally, Xanan-Vysokan relations are going through a transformative period at the moment. For nearly the past twenty years, Vysokan immigrants have been arriving in Xanu Prime in numbers never seen before, something which is making its mark on Xanan society. Xanan Vysokans are finding success on the planet and have made a name for themselves there, and this bond has been a source of both pride and income in the form of remittances sent back home for Vysoka and Vysokans. Historically, Xanu Prime has also treated Vysoka as a political battleground with its often-friend, often-rival Himeo, as both countries have tried in various ways to woo the Vysokans and jockey their influence over the steppe-planet.&lt;br /&gt;
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===[[Assunzione|Republic of Assunzione]]===&lt;br /&gt;
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	Xanu Prime and Assunzione’s relationship has been friendly but largely uneventful since Assunzione’s admission into the Coalition of Colonies in the early 2330’s. Xanu Prime maintains steady trade relations with Assunzione and Xanan companies have become large employers on the planet as well. Xanan firms have invested large amounts of credits into further exploring Light’s Edge, and with recent capital flowing into the country for the same purpose from the NanoTrasen corporation as well, hopes are high on both Xanu and Assunzione that more of Light’s Edge and beyond can be explored. The two countries have positive political relations, with both seeing each other as well-functioning, free-market democracies, though some on Xanu are critical over the influence that Luceism has over Assunzionii society. As one may expect, Xanu Prime is also one of the foremost suppliers of arms and military equipment to Assunzionne, and their two militaries have cooperated in anti-piracy operations in the past throughout the Light’s Edge region. Culturally, Xanu Prime and Assunzione have an almost century-long bond with one another that dates back to the first waves of immigration from Assunzione to Xanu Prime in the 2370’s. Xanu Prime has the largest number of Assunzionii people outside of Xanu Prime and the unique identity of Assunzionii Xanans that has been created in the wake of immigration to Xanu Prime since has been a source of friendship between the two planets.&lt;br /&gt;
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===[[Konyang|Republic of Konyang]]===&lt;br /&gt;
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Until late 2462, Xanu Prime-Konyang relations did not officially exist outside of a few trade deals. Since then the fledgeling relationship between the two planets has blossomed into a burgeoning diplomatic, economic, and military relationship. From the onset of Konyang’s secession from the Solarian Alliance Xanu Prime was the most vocal supporter within the CoC of admitting the newly-independent country into the Coalition of Colonies as a member. Since Konyang’s admittance into the Coalition Xanu’s relationship with the planet has grown only stronger. The Xanan government has been broadly supportive of Konyang’s democratization and has sent advisors and officials to the planet in order to both better integrate Konyang’s government into the CoC but also to help combat more entrenched elements of “Solarian” influence and corruption found in Konyang’s institutions. This has been met with mixed enthusiasm by some Konyangers however, as what to some Xanans may seem to be relics of a Solarian past are to many Konyangers just the way of life on their world. Others however are happy to ditch their old Solarian systems and work towards greater Coalition integration and see Xanan advisors as a step towards their country’s new future. Xanan firms have eyed the new Konyanger market with optimistic eyes and many have invested significant amounts of capital into opening new ventures on the Coalition’s newest member, with those involved in the IPC industry in particular moving many of their operations to Konyang. On the other side of things too, Konyanger companies and megacorp branches have been more than happy to take advantage of the Coalition’s very friendly trade policies, something that arguably would not have been possible without Xanan support. Xanan defense manufacturers have also been interested in selling arms and materiel to the Konyang Armed Forces, both to integrate the newcomer into the Coalition military logistics system but also to better arm it for potential future conflicts against rogue Solarian warlords. On the military front as well, Xanu Prime has affirmed its commitment to preserving Konyang’s sovereignty against Solarian forces, warlord or otherwise, and has stationed an Expeditionary Fleet in the planet’s vicinity to back up this claim. By and large, Xanu Prime sees Konyang as a rising star within the Coalition of Colonies and wants to both support its growth while getting in on the ground floor of the planet’s coalition integration to reap the benefits of a positive future partnership.&lt;br /&gt;
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===[[Gadpathur|United Planetary Defense Council of Gadpathur]]===&lt;br /&gt;
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	The Xanan-Gadpathurian relationship is one of great contrasts. On one hand, Xanu Prime is the largest trade partner of Gadpathur and is crucially the largest supplier of foreign military equipment and materiel to the planet, which the Gadpathurian armed forces use in conjunction with their own indigenously-made weapons. On the other hand Xanu Prime is generally unsupportive of Gadpathur’s rampant authoritarianism and the two often clash on Coalition policy, with Gadpathur being a proponent of security and military policy above all else and Xanu Prime often favoring legislation which promotes greater trade. Xanans are often critical of what they consider to be unnecessarily aggressive and hawkish Gadpahturian military positions however and often disagree with them on what direction the Coalition’s military should take. Despite these differences, Xanu Prime is often willing to compromise its views on the planet’s government and its agendas in order to ensure that that Gadpathurian military remains a strong component of the Coalition of Colonies’ united armed forces, especially with the current threat of ex-Solarian warlords and Dominian-backed pirates raiding Coalition of Colonies territory. As such, Xanu Prime is the largest foreign supplier of military equipment to Gadpathur. Due to this bond and their statuses as the two most dominant militaries in the Coalition, Xanan and Gadpathurian forces routinely conduct training exercises with one another and their militaries hold friendly opinions of each other. Xanu Prime has some cultural connections to Gadpathur as well. It was the largest donor of foreign aid to the ravaged planet during the aftermath of the bombing of Gadpathur, depite being in its own reconstruction, and is the primary destination for Gadpathurian exiles. Xanu Prime also often acts as a mediator between Gadpathur and the Federal Technocracy of Galatea when the two planets come to blows diplomatically or threaten to do so more materially, much to the chagrin of the Xanan foreign office.&lt;br /&gt;
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===[[Federal Technocracy of Galatea]]===&lt;br /&gt;
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	Xanu Prime’s relationship with Galatea has historically been a friendly one. Economically the two have had strong ties since before the Interstellar War, with Galatea being one of Xansu Prime’s primary trading partners even during the time when both were under Solarian rule. This relationship has endured since then and many on the Xanan side see the Galatean contributions to cleaning up areas of Xanu Prime that were contaminated by chemical weapons during the Interstellar War, courtesy of the Federation’s terraforming technology. Since the war, the two have continued to be good business partners, with Galateans being quite happy to buy products and services from Xanan businesses ranging from industrial equipment, to cheaper pharmaceuticals, to weaponry and spacecraft, many of which they often modify and augment to suit their own needs once purchased. Diplomatically, however, the two have been less involved with each other, occasionally disagreeing on political matters, though they are still friendly and maintain close cooperation in military matters due to the Technocracy’s position in the Weeping Stars. Galatea and Xanu do not have a large number of initiatives between one another that are not strictly related to trade or defense, however Xanu Prime does often play the role of mediator between Galatea and Gadpathur whenever the two have one of their disputes with another. Its economic leverage with Galatea and diplomatic rapport with Gadpathur allows it to usually quell these quarrels whenever they occur, though many Xanan diplomats still see Galatean-Gadpathurian relations as a headache that never truly goes away.&lt;br /&gt;
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===[[Scarabs|Scarab Fleets]]===&lt;br /&gt;
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	The Scarab-Xanu Prime relationship has been one that could be considered as one that is “on-again, off-again” due to both the factors of geography and temperamental interest. Since the Scarabs’s return to civilized space, Xanu Prime has been one of their largest supporters, brokering a deal to get them admitted to the Coalition of Colonies while also promoting trade between themselves and the Scarabs. Due to the ever-changing position of the Scarab Fleets throughout space though, consistent trade and relations have been hard to maintain. Scarab suspicion of outsiders has not made this any easier, and the fleet has only recently started to purchase Xanu-designed, Himean-made vessels to add to their fleets. Instead of maintaining a traditional diplomatic relationship though, the Xanans and Scarabs have adopted a policy of aid-for-info, in which the Scarabs will provide the Xanan military and state with information they acquire during their travels on things like potential new markets to expand business, hazards, locations of known pirates, and other things like sightings of foreign military vessels and in exchange the Scarabs receive aid in the form of medical supplies, food, weaponry, and other things the fleet might need. The two aren’t close allies per se, but they are routine, if distant, cooperators.&lt;br /&gt;
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===[[Republic of Biesel]]===&lt;br /&gt;
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	Xanu Prime sees Biesel as its closest contemporary in the Orion Spur, and while the relationship may not have that characterisation both ways, Xanu Prime looks to Biesel with both aspiration and caution. Xanu Prime is, by the numbers, the planet with the fifth largest economy in human space, the four above it being Biesel, Eridani I, Earth, and Callisto in that order, though its people, government, and companies only want to grow further. Economically, many in Xanu’s business world and government wish that it was able to wield influence comparable to Biesel, though for now Xanu only has such control over economic matters within the Coalition. Despite this aspiration though, many Xanans see Biesel as a cautionary tale of sorts, as while the economic prosperity is promising, the question of just how much influence corporations should have over society is one that is under constant debate. Generally, Xanu Prime has comparatively strict regulatory practices on businesses that operate in its territory and this is lauded by Xaunsiians the world-over as a good measure to prevent corporate control over the government as many Xanans say has happened in Biesel. Despite this caution expressed towards mega corporate influence, the two countries have had warm relations, and Xanu Prime sees Biesel as a fellow ex-Solarian democracy, something it emphasized greatly when it, along with the rest of the Coalition of Colonies, sent its fleets into Biesellite territory to repel the invasion of Biesel by the 35th Solarian Fleet in 2462. It also recognises the Corporate Reconstruction Zone as Biesellite territory as opposed to Solarian space. These actions have further warmed relations between the two countries, and the recent opening of the Corporate Reconstruction has led some Xanu-based companies to look to the newly acquired Biesellite territory as potential new customers for Xanan goods and services.&lt;br /&gt;
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===[[Republic of Elyra|Serene Republic of Elyra]]===&lt;br /&gt;
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	Xanu-Elrya relations have historically been cordial and professional, with not much beyond that. Xanu Prime was from the onset of the New Suez Protocols of 2381 a common foreign trade partner of Elyra, with many of its biggest companies having a presence on New Suez. Xanu Prime routinely bought phoron from Elyra after the country’s Phoron boom starting in the 2400’s and the Elyran decision to stop foreign shipments of the material after the ongoing Phoron shortage struck the Orion Spur significantly soured the trade partnership between the two countries and sent Xanu Prime-Elyra relations to an all-time low which has only now just begun to recover as the Xanan economy rallies from the initial shock of the shortage. Aside from this recent turmoil though, Xanu Prime and Elyra have participated in anti-piracy operations with one another and Xanu Prime was the single-largest donor of foreign aid to Elyra during the aftermath of the Lii’dra incursion on Busra, a status which has created a warm cultural relationship between the two nations.&lt;br /&gt;
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===[[Sol Alliance|Alliance of Sovereign Solarian Nations]]===&lt;br /&gt;
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	Sol and Xanu Prime were for a long time, old enemies. After the Interstellar War the two wanted nothing to do with each other; Xanu was preoccupied over rebuilding itself and Sol was tasked with holding onto the remains of its territory after the secession of both the Coalition of Colonies and Serene Republic of Elyra. After the initial shock of the post-war years wore off the two were quite cold with one another and it was not until the beginning of the Flohimont Thaw in the 2360’s that the two nations began to normalize their relations with one another. From then until the 2460’s the two had been politically ambivalent and militarily guarded towards one another while engaging in a relationship of limited, but growing trade. After the ATLAS party seized power in Sol in 2461 however, many Xanan companies pulled their trade from Solarian territory over fears that the party’s Xenophobic nature could impact their business. The wake of the Solarian Collapse of 2462 however has brought about a variety of opinions on how Xanan-Solarian relations should proceed. Some in the Republic argue that Xanu Prime should stay out of Solarian affairs and let the Solarians sort their own issues out, while others have advocated for direct Xanan involvement in the Human Wildlands to halt what appears to be a growing humanitarian disaster. What’s even more surprising is that a surprising minority of Xanans support Xanu Prime giving aid and support to the Solarian government itself, with the rationale being that if Sol can stabilize its old territory once again, the violence and constant warring in those regions will stop and have less of a chance of spilling over into Coalition-controlled space. Much like other things relating to Sol though, Xanu Prime-Sol relations are in a state of flux, with Xanan leadership being cautious to make any long-term deals with the Sol Alliance at present given the rapid changes the country has gone through recently. The official position of the Xanan government on the recent re-capturing of the Human wildlands by the Sol Alliance being that Sol was preserving its territorial integrity and restoring law to areas lost to &amp;quot;mercenaryism&amp;quot;, while also affirming Konyang’s succession from the Sol Alliance and the planet’s membership in the Coalition of Colonies.&lt;br /&gt;
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===[[Empire of Dominia]]===&lt;br /&gt;
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	The Empire of Dominia and All-Xanu Republic have never been friends and if the current trajectory of their relationship holds, they never will be. To many on Xanu Prime, the Empire of Dominia stands as the antithesis of what they stand for, more than even their old colonial overlords and once-interstellar adversaries, the Sol Alliance. For decades, Xananan governments have bashed the Empire of Dominia for its warmongering on the human frontier, an area which Xanu and the Coalition of Colonies considers to be in many ways just a step-removed from its own territory, and and their treatment of the situation in Fisanduh. From the other direction, Dominia sees their diplomatic situation with Xanu Prime as untenable due to Xanu’s continued hosting of the Fisanduhian government-in-exile and the country’s support for the 3F, a group which Xanu Prime considers to be the military arm of the rightful Fisanduhian government, while the Empire has long thought of the 3F as a terrorist threat. Xanu Prime has decried Dominian privateering practices as barbaric and has routinely assured both the Empire and the Spur at large that they will not hesitate to fire upon vessels engaging in pirate activity with, “no consideration being given to the vessel’s country of origin.”&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29640</id>
		<title>Xanu Prime</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29640"/>
		<updated>2023-08-15T05:13:18Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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&amp;lt;center&amp;gt;[[File:Xansan pixel.png|500px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuprimeflag.png|thumb|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
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The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
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The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
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==History==&lt;br /&gt;
History: &lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
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Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
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It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
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The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
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===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
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Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
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While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
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===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
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The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
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The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
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Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
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===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
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[[File:Old Xanu Flag.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
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Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
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For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
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===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
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While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
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In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
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By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
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The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
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===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
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The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
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	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
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Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
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===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
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For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
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	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our fellows, brothers, and sisters saved our homeworld during the Interstellar War. We as Xanans must ensure that the same pain and suffering that befell us never is inflicted upon our neighbors. Our allies protected us, and we will repay the favor to not just they, but their children, and their children&#039;s children. We are the richest world in our beautiful Coalition even now, and we must ensure that our wealth grows but more importantly is put to good use. We have the means to make war but instead we will ensure peace for our people and all those of the Coalition. We are a republic built on the beliefs of liberty, democracy, equality, and goodwill, and we will proliferate these principles across the stars.”&#039;&#039;&amp;lt;/center.&amp;gt;&lt;br /&gt;
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From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
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===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
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For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
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===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
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One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Jargon Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
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President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
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===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
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Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
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During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
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	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
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The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
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===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
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The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
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	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
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	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
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==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. The Xanan surface is still dotted with craters from the Interstellar War, centuries later.]]&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
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The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
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Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
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Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
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A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
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===Biosphere===&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
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The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
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The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
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&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
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The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
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The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
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Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
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Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
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==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afza of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
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The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
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	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
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	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
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==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
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==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
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	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
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==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
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	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
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	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
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	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
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	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
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===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
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&#039;&#039;&#039;Polaris Holdings - &#039;&#039;&amp;quot;Heavenly Guidance&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
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&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
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Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
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Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
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The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
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Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
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&#039;&#039;&#039;Siddhartha Systems Incorporated - &#039;&#039;&amp;quot;Enlightenment Made Material&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
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&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace - &#039;&#039;&amp;quot;Excellence is in our d.N.A.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group - &#039;&#039;&amp;quot;Move Mountains with Markhor!&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation - &#039;&#039;&amp;quot;The Chemistry of Progress&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Pataliputra and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
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&lt;br /&gt;
==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===All-Xanu Grand Army===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===All-Xanu Air Corps===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===All-Xanu Spacefleet===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
&lt;br /&gt;
The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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===All-Xanu Maritime Patrol===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===All-Xanu National Militia===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
&lt;br /&gt;
Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
&lt;br /&gt;
Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
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==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Nouvelle-Rochelle===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2994 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
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Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and &#039;&#039;&#039;Little Gadpathur&#039;&#039;&#039; (populated mostly by Gadpathuri exiles), and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities liver here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, New Columbia is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
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There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
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Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
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Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
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Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
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===Pataliputra===&lt;br /&gt;
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The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
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Pataliputra is also the site of the Patali-Ram Temple, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people.&lt;br /&gt;
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Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
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Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s Neon District has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated Seventh Heaven and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is Umbrella Row, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as “Pataliwood.”&lt;br /&gt;
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Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the All-Xanu Interstellar Naval College, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the “Whiskey Circle” by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap.&lt;br /&gt;
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The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
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===Foy-Niljen===&lt;br /&gt;
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&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
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At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
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The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
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Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
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The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
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Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
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===Kshatragarh===&lt;br /&gt;
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&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
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What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
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The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
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Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
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Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
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===Paastad===&lt;br /&gt;
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&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
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After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
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Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
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Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
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A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
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Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
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===Himavat City===&lt;br /&gt;
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&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
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The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
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Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
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Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
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Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29639</id>
		<title>Xanu Prime</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29639"/>
		<updated>2023-08-15T05:11:12Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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[[File:Xanuprimeflag.png|thumb|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
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The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
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The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
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==History==&lt;br /&gt;
History: &lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
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Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
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It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
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The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
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===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
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Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
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While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
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===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
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The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
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The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
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Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
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===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
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[[File:Old Xanu Flag.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
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Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
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For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
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===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
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While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
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In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
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By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
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The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
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===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
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The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
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	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
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Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
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===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
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For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
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	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our fellows, brothers, and sisters saved our homeworld during the Interstellar War. We as Xanans must ensure that the same pain and suffering that befell us never is inflicted upon our neighbors. Our allies protected us, and we will repay the favor to not just they, but their children, and their children&#039;s children. We are the richest world in our beautiful Coalition even now, and we must ensure that our wealth grows but more importantly is put to good use. We have the means to make war but instead we will ensure peace for our people and all those of the Coalition. We are a republic built on the beliefs of liberty, democracy, equality, and goodwill, and we will proliferate these principles across the stars.”&#039;&#039;&amp;lt;/center.&amp;gt;&lt;br /&gt;
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From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
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===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
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For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
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===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
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One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Jargon Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
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President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
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===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
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Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
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During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
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	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
&lt;br /&gt;
The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
&lt;br /&gt;
	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
&lt;br /&gt;
	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. The Xanan surface is still dotted with craters from the Interstellar War, centuries later.]]&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
&lt;br /&gt;
The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
&lt;br /&gt;
Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
 &lt;br /&gt;
Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
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A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
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===Biosphere===&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crimson-Masked Polecat&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
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&lt;br /&gt;
Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
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Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
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==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afza of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
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The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
&lt;br /&gt;
	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
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	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
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==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
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==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
&lt;br /&gt;
	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
&lt;br /&gt;
	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
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	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
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	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
&lt;br /&gt;
===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings - &#039;&#039;&amp;quot;Heavenly Guidance&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
&lt;br /&gt;
Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
&lt;br /&gt;
Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
&lt;br /&gt;
The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated - &#039;&#039;&amp;quot;Enlightenment Made Material&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace - &#039;&#039;&amp;quot;Excellence is in our d.N.A.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
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&#039;&#039;&#039;Markhor Interstellar Logistics Group - &#039;&#039;&amp;quot;Move Mountains with Markhor!&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
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&#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation - &#039;&#039;&amp;quot;The Chemistry of Progress&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Pataliputra and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
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&lt;br /&gt;
==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
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===All-Xanu Grand Army===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
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===All-Xanu Air Corps===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
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===All-Xanu Spacefleet===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
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The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
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===All-Xanu Maritime Patrol===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
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===All-Xanu National Militia===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
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==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
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Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
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Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
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==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
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===Nouvelle-Rochelle===&lt;br /&gt;
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&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2994 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
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Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and &#039;&#039;&#039;Little Gadpathur&#039;&#039;&#039; (populated mostly by Gadpathuri exiles), and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities liver here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, New Columbia is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
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There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
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Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
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Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
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Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
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===Pataliputra===&lt;br /&gt;
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The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
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Pataliputra is also the site of the Patali-Ram Temple, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people.&lt;br /&gt;
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Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
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Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s Neon District has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated Seventh Heaven and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is Umbrella Row, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as “Pataliwood.”&lt;br /&gt;
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Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the All-Xanu Interstellar Naval College, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the “Whiskey Circle” by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap.&lt;br /&gt;
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The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
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===Foy-Niljen===&lt;br /&gt;
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&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
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At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
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The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
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Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
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The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
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Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
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===Kshatragarh===&lt;br /&gt;
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&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
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What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
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The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
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Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
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Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
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===Paastad===&lt;br /&gt;
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&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
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After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
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Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
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Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
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A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
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Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
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===Himavat City===&lt;br /&gt;
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&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
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The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
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Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
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Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
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Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
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		<title>Xanan Government and Politics</title>
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		<updated>2023-08-15T05:10:30Z</updated>

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The All Xanu-Republic is a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial,that operates as a unitary state. It is often described as having a strong executive and weak legislative branch and moderate-levels of local self-governance, with a large part of political power in the Xanan system being held by the Office of the President.&lt;br /&gt;
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[[File:Xanancrest.png|thumb|The Xanan Feather, a national symbol of the All-Xanu Republic featured on their flag symbolic of the Republic itself and the country&#039;s government.]]&lt;br /&gt;
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==Branches of Government==&lt;br /&gt;
===Executive Branch===&lt;br /&gt;
The &#039;&#039;&#039;Executive Branch&#039;&#039;&#039; consists of the office of the head of state, the &#039;&#039;&#039;President&#039;&#039;&#039;, the agencies that serve under the President&#039;s office, and the national government headed by the &#039;&#039;&#039;Prime Minister&#039;&#039;&#039; and their cabinet. The President has strong executive powers in foreign policy and trade matters, including interactions with the Coalition of Colonies and military affairs, but also in oversight of the legislative and judicial branch. The Xanan President must approve all laws passed by the National Congress before they are made law and can veto legislation. They may appoint heads of government ministries and national courts above the Department level. though these appointments must be confirmed by the National Congress. The President also has the ability to dissolve the National Congress and call for new elections at any time, though presidents that do this regularly often do not remain in office for long. They have the authority to enact emergency measures in times of crisis which give the President broad, sweeping powers to protect functioning constitutional governance. Xanu’s President must obtain a majority of the vote to be elected and this process is ensured through a run-off system. Each party is only allowed to nominate a single candidate and independent candidates are permitted. Xanan Presidents are limited to two-terms of five years each, consecutive or otherwise. There are only two ways in which a Xanan President may be removed from office without an election. The first is if they are convicted of a treasonous crime, the charges of which are brought by the All-Xanu National Congress to the All-Xanu Supreme Court. The second way which a Xanan President may be removed is by national popular referendum, the process of which must be initiated by the All-Xanu National Congress by a supermajority of 2/3rds. All government ministries and offices, the military, and the national police, are considered to be part of the Executive Branch.&lt;br /&gt;
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The Prime Minister is elected by the All-Xanu National Congress, typically from the National Parliament, though some Prime Ministers have come from the Assembly of Departments in the past. A hopeful Prime Minister must be confirmed by both houses of the National Congress. The Prime Minister’s responsibilities mostly entail implementing the laws of Xanu Prime throughout the country and overseeing its civil service and administrative agencies while also acting as a liaison between the President and the All-Xanu National Congress, given that they are in a sense part of both the Executive and Legislative branches. The Prime Minister is often described as a “behind the curtain” role that while essential in the Xanan state, is not as powerful or public as the President. Each of Xanu Prime’s second-level administrative divisions, the Departments, each have a Prime Minister elected by their respective Departmental Parliaments who is responsible for the implementation of National and Departmental law within their departments, the proposal of departmental budgets, and proposal of departmental court judges for approval by these parliaments. Xanan Prime Ministers can hold the office for as long as they can maintain the confidence of the National Parliament.&lt;br /&gt;
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This system at times leads to the President and Prime Minister being from different parties, causing intra-executive negotiations and conflicts within the branch in an arrangement that Xanans often colloquially refer to as “splitting the bill.”&lt;br /&gt;
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===Legislative Branch===&lt;br /&gt;
The &#039;&#039;&#039;Legislative Branch&#039;&#039;&#039; manifests at a national level in the &#039;&#039;&#039;All-Xanu National Congress&#039;&#039;&#039;, a two-chamber national legislative body. The legislative branch is responsible for the creation of laws, approving cabinet and judicial nominations made by the President, and the provisioning of the national budget, along with the apportionment of funds received by Xanu Prime from the Coalition of Colonies. The legislative branch also has the duty of ratifying non-Coalition of Colonies-involved international treaties involving Xanu Prime and has the power to declare war.&lt;br /&gt;
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The first chamber, called the &#039;&#039;&#039;National Parliament&#039;&#039;&#039;, consists of 4,000 representatives directly elected by the people from all over Xanu Prime in single-member districts spread across the planet regardless of administrative region. Each Department has its own Parliament, collectively referred to as Departmental Parliaments, which has members who are elected directly by the people to their positions in Department-specific districts, like the National Parliament, but on a smaller scale. Departments vary in geographical size, some large cities are departments in themselves, while Xanu’s largest Department, Himavatia Department, is the size of an entire continent due to the area&#039;s sparse population. Every ten years, the Xanan Census is taken and Parliamentary districts for both the National Parliament and Departmental Parliaments are reapportioned, with some districts being created from or merged with others each year. The National Parliament has the role of drafting laws and launching inquiries into the Executive and Judicial systems if they believe the law has been breached. &lt;br /&gt;
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The second house, called the &#039;&#039;&#039;National Assembly of Departments&#039;&#039;&#039;, is a proportionally elected assembly of 201 representatives elected by the various regional parliaments across Xanu Prime’s 100 Departments. The Assembly of Departments has the power to approve or reject laws approved by the National Parliament and can also call upon the All-Xanu Supreme Court to review the constitutionality of proposed legislation before it is sent to the President for final approval. The Assembly of Departments also has the role of breaking tied votes in the National Parliament, though this rarely occurs.&lt;br /&gt;
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Only once both houses and the President have approved a law may it be enacted. Members of either house can be elected as Prime Minister, and while both houses must give majority approval to a candidate before they can be elected Prime Minister, only the National Parliament can call a vote of no-confidence in the current Prime Minister. Any vote of no-confidence against a sitting Prime Minister must pass by a supermajority of 2/3rds.&lt;br /&gt;
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===Judicial Branch===&lt;br /&gt;
The Xanan Judicial branch is a hierarchical, civil law judicial system which reaches its administrative height in the &#039;&#039;&#039;All-Xanu Supreme Court&#039;&#039;&#039; and the &#039;&#039;&#039;All-Xanu High Court of Petitions&#039;&#039;&#039;. The All-Xanu Supreme Court is one of two of the highest courts on Xanu Prime and reviews disputes and grievances between Xanu Prime’s state entities or between private Xanan citizens and the state. The All-Xanu Supreme Court has the power to check the constitutionality of laws passed by the legislature, actions undertaken by the President and Prime Minister. It also maintains the authority to rule against actions undertaken by Xanan military, government agencies, and law enforcement. Their rulings are incontestable and final. Eleven judges appointed by the President called Supreme Justices compose the Xanan Supreme Court. Each Supreme Justice serves for a life-long term.&lt;br /&gt;
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The All-Xanu High Court of Petitions is the highest court of appeals in Xanu Prime and handles both criminal and civil appeals under Xanan or Coalition of Colonies law brought between citizens of Xanu Prime, companies who operate within Xanu Prime’s territory, or between the state of Xanu Prime and the previous two parties. The High Court of Petitions is composed of seventeen judges appointed by the President who are titled as High Magistrates. Each High Magistrate serves a 15 year long term and cannot serve more than one term. Beneath the All-Xanu High Court of Petitions are ten &#039;&#039;&#039;High Precinct Courts&#039;&#039;&#039;, each composed of nine justices. A High Precinct court, as the name implies, presides over a National Precinct, a judicial construction which holds under it an allotment of ten Departments. Each department also has their own Court of Petitions and is free to choose how many or how few justices sit on its panel, and beneath these further are Local Courts centered around cities and towns. If a case is appealed to the All-Xanu High Court of Petitions, it must first be appealed from a Local Court decision and then to a Departmental Court of Appeals, and then escalates to a National Precinct Court, and then finally gets to the All-Xanu High Court of Appeals. Xanu Prime does not have jury trials and instead has Magisterial Panels which consist of three to five judges each, though parties in a case may petition to be granted a jury trial with a jury consisting of 15 jurors. Along with the judiciary, localities, departments, and Xanu Prime also have their own prosecutors who operate under the auspices of their respective attorney generals. Xanu’s law is uniform at the Precinct level and above, meaning that a decision made by a High Precinct Court is binding to all the Departments under the Precinct, and all decisions made by the All-Xanu High Court of Appeals are binding for all courts on the planet.&lt;br /&gt;
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==Political Parties==&lt;br /&gt;
Xanu Prime’s political system is filled with numerous parties, with many coming and going during each election season. Currently though, Xanu’s politics can be divided into two groups, the “Big 4” parties which have been consistently successful to at least some degree in Xanu Prime’s politics for years and then the Minor Parties which are often parties for ethnic minorities, niche interest groups, or single-issue causes.&lt;br /&gt;
===Big 4 Parties===&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Free League (FL) - &#039;&#039;“Our People - Our Liberty - Our Xanu”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Free League&#039;&#039;&#039; is the oldest political party on Xanu Prime and can trace its roots back to Gaspard Kulkarni’s movement [of the same name] oriented towards ending the Xanan Civil War. The party has been present in Xanan politics since the immediate aftermath of the Xanu Civil War and has historically been the most successful party in catering to the desires of the Xanan population. They are also widely considered by many outside observers to be the dominant party of Xanu Prime, winning seven of the last ten presidential elections and holding a parliamentary majority or being part of a majority coalition for the last 27 years straight. The party sources much of its ideological heritage from the Christian Democracy movement, though the party itself has officially been secular since its founding. The party is economically liberal and takes credit for building much of Xanu’s existing welfare and universal healthcare system, crediting a belief that the state should stand in solidarity with the less fortunate of society. The party routinely pushes for policies that make the access to government financing for commercial projects and artistic initiatives undertaken by Xanan citizens easier and often supports policies which expand Xanu Prime’s ability to trade abroad. They believe that megacorporations should be able to freely operate within Xanu Prime’s territory and economy, but only under regulatory supervision by the Xanan government. These regulations are not to the extent that Republic of Elyra or the Sol Alliance have but they are more stringent than the Republic of Biesel and mainly manifest themselves in transparency laws mandating that megacorporations must disclose information on a wide variety of operations to the Xanan government before they are allowed to operate in the country. The party has also been successful in passing anti-monopoly laws in the past and is a regular supporter of organized labor in the country. The Free League recently implemented a new package of social services including a state-backed monthly payment to the poorest 15% of Xanan citizens. This proposal was lauded by the party’s supporters as a true step forward in the fight against inequality in the country, though the party’s detractors have criticized the decision as too limited to have a meaningful impact. &lt;br /&gt;
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Socially, the All-Xanu Free League is more conservative on some issues and liberal on others. The Free League is strongly opposed to legalizing hard drugs and has been a champion of Xanu Prime&#039;s anti-drug movement. They often voice their support for empowering parents to decide matters for their children rather than for the state to do so unless these decisions are “objectively harmful and destructive to the well-being of the child.” In a similar vein, the party emphasizes the importance of the family in society and stresses that the Xanan nation and culture of unity was created from good, moral families who raised responsible and moral citizens who could solve problems without resorting to violence and that Xanu’s people should continue to hold these ideals close to heart. To this end, the party has been successful in enacting legislation that provides tax credits to families who have many children, with each child equating to a percentage of lowered income tax for that household and a lump sum paid to the family whenever one of their children reaches eighteen years of age. The Free League has also passed legislation that allows for free state-funded childcare and early education up to the age of four years old. The party is strongly against illegal immigration and the easing of laws around that subject, though they have also invested much in the creation of social services which better allow for legal immigrants to Xanu to better integrate into Xanan society while encouraging immigrants to retain some aspects of their original cultural identities. The All-Xanu Free League abolished the death penalty on Xanu Prime in 2314 under the Sneijders government and helped to create a criminal justice system that is rehabilitative for minor offenses but hands out harsh, punitive punishments for major offenses such as murder, rape, terrorism, drug distribution, and kidnapping. The FL views Xanu Prime’s recent drug problem as a two-pronged issue relating to both crime and public health and as such they’ve proposed parallel expansions to both the Public Security and Health Offices in confronting this issue and certain members have argued for a mandatory life-sentence for those caught trafficking drugs on Xanu Prime. The Free League is supportive of the status-quo on IPC and alien rights on Xanu Prime.&lt;br /&gt;
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The party is in favor of military expansion, but espouses a defensive military policy that refuses to consider aggressive military force as an option to achieve political goals, instead citing that the military exists to preserve the safety of Xanu Prime and other worlds within the Coalition of Colonies. The Free League sees Xanu Prime as the most powerful country in the Coalition and follows a doctrine in which they see Xanu as the unofficial leader of the organization. To this end, they support deepening ties with the Coalition of Colonies, though also routinely attempt to levy Xanu Prime&#039;s economic and diplomatic weight in the organization to ensure that CoC legislation benefits Xanu Prime and incrementally increases its power. In other foreign policy matters, the Free League has shown unwavering support for the Fisanduhian cause in the Fisanduhian Insurgency, showcased most prominently by their party agreeing to host the Fisanduhian government-in-exile all the way back in 2386. The party’s policy towards Fisanduh is broadly responsible for Xanu Prime’s, and in part the Coalition of Colonies’ anti-Dominia foreign policy. The current All-Xanu President, Jaques Afzal, and Prime Minister, Fabian Chatterjee, are both members of the All-Xanu Free League. The party currently has 1,532 seats in the National Congress and 65 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Popular Democratic Party of Xanu Prime (PDP) - &#039;&#039;“Sunlight shines on a new Xanu!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Popular Democratic Party&#039;&#039;&#039; of Xanu Prime or PDP is the second most-popular political party on Xanu Prime and holds a center-left position on most issues. Economically, the PDP is in favor of free-market policies and supports initiatives that empower Xanu Prime’s ability to conduct foreign trade and enrich itself in foreign markets. They are in favor of progressive taxation programs, are skeptical of megacorporations, and are known for proposing legislation that imposes further regulations on corporate enterprises in the country, though they are not in favor of megacorporate expulsion or nationalization. The most unique of these regulatory initiatives is something that the party refers to as a “revenue ceiling,” which states that after a megacorporation makes a certain amount of money in Xanu’s territory, all subsequent income for that year would be subject to a tax regimen that would increase exponentially with the profits earned by the corporation. The PDP has routinely called for the further expansion of Xanu Prime’s welfare services and often advocates for redistributive wealth measures to achieve this goal and have pushed for more state control over the Xanan healthcare industry to better direct medical resources to those who need them most.. They have proposed efforts for medical administrative cooperation with the Coalition of Colonies in order to better integrate Xanu Prime’s healthcare system with that of other CoC worlds. They are broadly supportive of further Coalition of Colonies integration in general, and see Xanu Prime as one of the many equal partners in the Coalition rather than the leader of it. They oppose the expansion of the military except in cases of emergency or unless a threat to Xanu Prime is evident and have voiced their support in the past for the downsizing of the Xanan military while encouraging that other worlds in the CoC bear more of the burden for protecting the Coalition. Their foreign policy refuses to consider aggressive military force as an option when resolving political disputes with other nations and has pushed initiatives with the goal of reforming the Xanan military into a strictly defensive force but this has seen limited success.&lt;br /&gt;
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On social issues, the PDP is also varied. They support the status quo on immigration laws but have regularly bashed the Xanan government for some of its shortcomings in supporting immigrants, particularly in providing them housing. They have advocated for expansions to immigrant protections and view immigrant integration into Xanan society as a priority. They support a liberalization of social policy including reducing criminal penalties across all offenses, decriminalizing some recreational drugs, and lowering the tax credits put in place by the Free League for having children in favor of granting state-funding to large families. The PDP is also often critical of the All-Xanu Public Safety Office and have proposed bills to curtail their authority in the past and reduce the power they can wield in prosecuting defendants. In the PDP’s view society is built by motivated individuals in charge of their own destinies rather than by the family unit and as such they often support programs which give individuals state grants and funding instead of pushing state support to the household. The Popular Democratic Party sees Xanu’s rising drug problem as more of a public health issue rather than a crime problem and have advocated for the decriminalization of even the most destructive of drugs found on Xanu Prime so that they can “integrate users into the healthcare system, not the prison system,” and have criticised the expansion of funding to the Public Safety Office as “money that could be better spent elsewhere.” They support further secularization of the state and have lobbied in the past to have religiously influenced holidays, such as Christmas, Eid al-Fitr, and Diwali, be delisted from Xanu Prime’s official holiday list. Furthermore, they believe that education on religious history should be lessened in Xanan educational curriculum and often insist that the state should not give tax credits or rebates to families which choose to send their children to private religious schools rather than public schools. This aggressively secular position has drawn criticism from Xanu Prime’s more religious citizens and the party is often labeled by its opponents as “anti-religion” meanwhile the party itself describes its views as “preventing undue religious influence on the state.” They are in support of the status-quo on IPC and Alien rights. In foreign policy, the PDP is generally pro-Coalition of Colonies and anti-Dominia, but the PDP lacks the fiery support for Fisanduh that the All-Xanu Free League does, with some members of the party refusing to endorse a movement they see as blatantly terrorist.&lt;br /&gt;
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The Popular Democratic Party is currently led by Murali Delacroix, a long-time member of the National Parliament and former mayor of Pataliputra. The popular democratic party has 864 seats in the National Congress and 35 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Socialist Union (AXSU) - &#039;&#039;“Hand in hand, we work together”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Socialist Union&#039;&#039;&#039; is the face of the left and far-left sides of the political-economic spectrum in Xanan national politics. The Socialist Union was founded in the immediate aftermath of the Interstellar War originally on a platform of pressuring the government to put as many resources as it could into the reconstruction of Xanu Prime’s working class communities and industries during Xanu’s period of recovery from the conflict. After the planet’s cities and industries were rebuilt however, the Union shifted its platform to instead be one that advocated for the needs and desires of the Xanan working class more broadly. The Union has historically been very opposed to the Coalition of Colonies as it believes that the organization’s economic policies incentivise Xanan companies to find ways to outsource labor and resources to other worlds in the Coalition, rather than keeping them on Xanu and ensuring that the Xanan working class is provided for. To this end, the party routinely opposes the further integration of Xanu into the Coalition of Colonies and has advocated for the country to leave the organization since the party sees it as yet another institution that will become corrupted by megacorporate interests. As an extension of this philosophy, the Socialist Union is doggedly anti-corporate in its platform and has advocated for the full nationalization twinned with expulsion of foreign megacorporations in a similar fashion to how the Sol Alliance did in the aftermath of the Solarian Collapse of 2462. They say that a nationalization of these assets would further allow for Xanu to provide for its welfare and state healthcare systems, both of which the Socialist Union have proposed numerous expansions for in the past. The Union are supporters of military expansion and believe that Xanu’s strength as a nation both economically and militarily can allow it to stand up against corporate interests which threaten itself or its neighbors, citing the Sol Alliance as an example of this phenomenon.&lt;br /&gt;
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The All-Xanu Socialist Union varies on its positions on social issues. The party has proposed the decriminalization of some drug offenses in the past and lessening the sentences of minor offenses in the Xanan criminal justice system, but maintains the position that harsh sentences should be brought upon those who are convicted of major offenses. The party believes that tax credits for having children should be eliminated and that instead the state should provide entirely free childcare up until a child begins their first year in primary school. Perhaps rather counterintuitively but in accordance with the AXSU’s ideology, the party has opposed certain expansions to Xanan state benefits proposed by the FL and PDP due to the party viewing these efforts as not comprehensive enough and refusing to offer their support unless the measures are expanded. The party’s critics say that this attitude is only making Xanu Prime’s growing wealth inequality problem grow even more, though the party itself has rebuked these claims and said that the problem is not it’s own refusal to cooperate with other parties, but the other parties’ refusal to implement measures that will push real societal change. The AXSU has advocated that Xanan state messages should better emphasize how class unity makes a society great rather than notions of individuals or families. The party sees Xanu Prime’s rising drug usage rates as symptomatic of economic issues associated with a “late-stage capitalist system” and has advocated for more spending on government healthcare and the nationalization of some of Xanu Prime’s industries in order to secure greater government control over the economy and help “fight the problem at its source.” The Union subscribes to a historical materialist view of history and believes this perspective should be taught in the Xanan educational system. The party is most active through its proposition of new labor protection laws, infrastructure projects, and wealth redistribution plans, but sees limited success in achieving all of its stated goals. The party is vocally anti-Dominia in its foreign policy, but does not expressly support the Fisanduhian government-in-exile nor any specific faction in the Fisanduh conflict.&lt;br /&gt;
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They are currently led by Oscar Durrani, a labor organizer and member of the National Parliament. The AXSU has 499 seats in the National Congress and 26 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Invincible Xanu Party (IXP) - &#039;&#039;“One Xanu: Invincible and Legendary”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Invincible Xanu Party&#039;&#039;&#039; has long been a force in Xanu’s politics though they have never reached the heights of success that some of the other Big Four Xanan political parties have. The party found its origins in the first days of the Interstellar War and originally began as a group of citizens and soldiers who wanted to push the Xanan government to be more militarized and committed to the war effort, especially once the First Solarian Invasion of Xanu occurred. After the war however, they continued to maintain an attitude and ideology that placed preserving Xanan society and culture at the forefront of their agenda. To that end, they are Xanu’s stalwart national conservatives. Their rhetoric often is combative and places Xanan culture at odds with “enemies,” throughout the Orion Spur, such as the Empire of Dominia or Solarian Alliance. The IXP has distanced themselves from far-right extremist anti-immigrant groups in the past and have routinely said that extremism of any kind threatens Xanan society and its people. Speaking to this, they have insisted that extremism be added to the list of Xanu’s &amp;quot;harsh punishment&amp;quot; crimes while insisting that criminal punishments be generally harsher across all offenses. The party is strongly opposed to the legalization of recreational drugs and often holds a “law and order” stance that has historically been in favor of expanding the authority of the All-Xanu Public Security Office. They are skeptical of the Coalition of Colonies and think that Xanu Prime should be influenced less by the organization and should separate itself from more of the CoC’s institutions, though they do not hold the position that Xanu should leave the Coalition. They are in favor of more economic flexibility for Xanan citizens and businesses and a general reduction of Xanu’s welfare state in favor of bolstering state support for Xanu-based private enterprises. They have advocated for widespread tax reform in the form of incentivising certain behaviors like obtaining higher education, getting married, and joining the military, so as to ensure less wealth inequality throughout Xanu’s society. The party wishes to further exercise Xanu Prime’s economic might within the Coalition and elsewhere in order to build up the planet’s wealth further so as to “insulate” it from the ongoing phoron scarcity and have advocated for aggressive foreign trade policies as a result. The IXP is one of the strongest supporters of cultural and arts funding and cites the fact that Xanusii culture is the bedrock of the Xanan state and therefore it must be preserved and supported by the state. They believe the military should only expand as threats in the Spur need it to, but are widely supportive of the military in their rhetoric. Recently they have advocated for further military expansion to combat the potential threat of Dominian Privateers and incursions from the Solarian Warlord States while insisting that the military be used only for defensive actions or humanitarian interventions.&lt;br /&gt;
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The IXP has advocated for a raising of the standards needed for a person to immigrate to Xanu Prime in the past but does not describe this as an anti-immigrant stance. The party says that only the best people, those with academic degrees, large amounts of capital, sufficient artistic achievements, or proven experience and steady work in any number of important fields like engineering, research, or healthcare, should be allowed to immigrate, as it is these people who would best serve Xanan society after they arrive. The party’s immigration policy is also preferential to families rather than single individuals and they have constantly pushed to expand the restrictions on Xanan immigration policy for those with criminal records. On other social issues, the IXP has emphasized the importance of the family in Xanan society and has routinely proposed expansions of state welfare benefits to families with many children in particular and state aid for childcare of any given family’s choice. The IXP has opposed any legislation banning arranged marriages. They have also pushed for the Xanan educational curriculum to give less weight to the importance of the Coalition of Colonies and more to Xanu Prime in the history sections within it. They support the All-Xanu Freedom League’s tax credits for children, and have pushed for government rebates or tax breaks for families wishing to send their children to private schools. They are supportive of the current status-quo on IPC and Alien rights on Xanu Prime. The IXP views Xanu Prime’s recent drug crisis as a problem that can be pinned on immigrants with criminal histories or affiliations with organized crime groups that have been allowed to slip through the cracks of Xanu’s immigration screening and have advocated for higher police funding and tighter immigrant screening as a solution. The party’s members have also advocated for the reinstatement of the death penalty for those convicted of drug trafficking offenses. The party is extremely anti-megacorporate and routinely rails against the SCC and Einstein Engines alike in addresses to parliament, describing megacorps as, “Foreign agents that wish to do nothing more than to enslave our society for a quick credit,” and adopting the slogan, “If megacorps are going to be in Xanu, they need to work for Xanu.” They have advocated for massively increased regulations on corporations and limiting their activities geographically in a manner similar to what the Republic of Elyra has done. The IXP is anti-Dominian in its foreign policy and supports the Fisanduhian Government-In-Exile. While always marginally popular, the IXP has seen its membership numbers jump in the wake of the phoron scarcity. Some experts attribute this to its hardline anti-corporate, nationalist stance.&lt;br /&gt;
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The Invincible Xanu Party is currently led by Raphaëlle Begam, a former political activist, Captain in the All-Xanu Spacefleet, and current member of the National Parliament. The IXP has 596 seats in the National Congress and 27 in the National Assembly of Departments.&lt;br /&gt;
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===Minor Political Parties===&lt;br /&gt;
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&#039;&#039;&#039;Good Neighbor Party (GNP) - &#039;&#039;“Everyone needs a Good Neighbor.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Good Neighbor Party&#039;&#039;&#039; is a party that was founded by Himean immigrants on Xanu Prime to help represent their interests in the government. Rather than a single issue, the party is described to be single-motive, that motive being to do whatever is best for the Himean Xanan community. The party officially has a syndicalist ideology, however their policies and actions are usually divorced from this doctrine and instead focus on simply finding ways to better provide resources and services to the Himean Xanan population and advocate for issues their base sees as important. They are proponents of closer diplomatic, economic, and military ties with the Coalition of Colonies and with Himeo especially. An initiative they have consistently advocated for is the use of Himean Common as an alternative language for government documents and forms, and have seen some marginal success with this in some departments. They have also been lobbying for the Himean Common language to be taught in Xanan schools as a national mandatory second language similar to how Himean schools teach Freespeak, though they have not been successful in achieving this. The GNP is very skeptical of megacorporations, especially Hephaestus Industries, and has a strong anti-Dominia foreign policy. It has seen great popularity and success in districts with high Himean Xanan populations and has recently seen some small success in the wake of the phoron scarcity outside of majority Himean Xanan areas due to its staunch anti-corporate stance. The GNP is not officially connected to any Himean policial party or syndicate, but it maintains a close working relationship with all of Himeo’s political parties aside from the National Himean Workers’ Vanguard, and often hosts visits of Himean political figures to Xanu. It similarly lobbies the Xanan National Government for its members to visit Himeo on diplomatic missions or cultural exchanges. It is currently led by Aukusti Staudenmaier, a first-generation Himean immigrant from the city of Dorshafen. They have 180 seats in the National Congress and 19 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Kick! Party (KP) - &#039;&#039;“Kick the CoC to the curb!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Kick! Party&#039;&#039;&#039; is a single-issue party devoted to ensuring that Xanu Prime leaves the Coalition of Colonies. It is relatively unpopular, but markets itself as the choice for a voter who is skeptical of the Coalition of Colonies but who does not agree with the national conservative policies of the Invincible Xanu Party. It is opposed to Xanu’s continued membership of the Coalition of Colonies on the grounds that CoC membership makes Xanu economically, politically, and militarily responsible for the actions and consequences of other worlds and that such an arrangement is inherently unfair to Xanu and its people. The party has no positions on any issues aside from Xanu Prime’s membership in the Coalition of Colonies and has declared that if it was to ever succeed in its goal of making Xanu Prime “kick the Coalition to the curb” it would dissolve itself. Detractors of the party have alleged that it receives significant amounts of funding from the Republic of Biesel and Sol Alliance, but the party denies this. It is currently led by Ivonne Khandhari, a businesswoman and shipping magnate from Pataliputra. They have 72 seats in the National Congress and 6 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Free Falcon Party (FFP) - &#039;&#039;“Fly Free Together”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Free Falcon Party&#039;&#039;&#039; was founded by Vysokan migrants to Xanu Prime wishing to represent their unique interests. The party’s primary platform revolves around bolstering the systems in place for immigrant integration into Xanan society and also lowering the requirements for legal immigration and providing ways for illegal immigrants to legally immigrate to the country. They are pro-CoC and wish to see further integration with the organization. Additionally, the Free Falcon Party has lobbied heavily for the histories of Stolitism and Luceism to be added to the Xanan educational curriculum for history classes in Xanu’s public school system alongside the history of other religions like Christianity, Islam, and Hinduism. This measure has broadly been successful. The Free Falcon Party has also advocated for an expansion of Xanu Prime’s welfare system to better provide for disenfranchised immigrants. The biggest success of the FFP however has been the 2458 Future-Xanans’ Protection Act, a wide-reaching piece of legislation written in cooperation with the Good Neighbour Party and Universal Liberty Party which amended the Xanan legal code to offer special protections to non-citizen immigrants, specifically against employment discrimination while emboldening the legal punishments for anti-immigrant hate crimes. Other issues that the FFP has pushed for betray the party’s Vysokan ancestry: a relaxation of firearm ownership laws, less barriers to parents who wish to homeschool their children, and a preservation of the institution of arranged marriage. Naturally, the party is most popular in Vysokan Xanan areas, but has also seen popularity among other immigrant demographics, namely in Assunzionii Xanan communities. has also taken on the role of the niche interest group party for rural Xananans in the agricultural sector. The FFP has been successful in passing farmer-focused subsidies and protectionist measures in the past and styles itself as the party which best represents the interests of Xanu&#039;s farmers. The Free Falcon party has been a leader among Xanu Prime’s minor parties in proposing legislation that has increased sobriety and addiction treatment resources available to Xanu Prime’s immigrant and rural communities, some of the most heavily hit by the planet’s recent drug problem. They’ve eyed Public Safety Office expansion with mixed support, seeing it as both beneficial to their base in stopping the flow of drugs into their communities but also have cautioned that a more robust police force may empower “bad actors” within the Public Safety Office to target immigrants more easily. The party is sceptical of foreign megacorporations but does not have a hard stance on how they wish to restrict them. The party is anti-Dominian in its foreign policy and supports Fisanduh. The Free Falcon Party is currently led by Doctor Kaarchaana Tuskullanova, a first generation Vysokan Xanan, member of the National Parliament, and former doctor in Xanu Prime’s state healthcare system. They have 156 seats in the National Congress and 15 in the National Assembly of Deputies.&lt;br /&gt;
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&#039;&#039;&#039;Universal Liberty Party (ULP) - &#039;&#039;“For the freedom of all peoples”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Despite being officially separate from the Fisanduhian government-in-exile, the &#039;&#039;&#039;Universal Liberty Party&#039;&#039;&#039; is seen by many as the unofficial vehicle by which the Fisanduhian government interacts with the Xanan political process. The party is relatively single-minded and is solely devoted to enacting policies within the Xanan government that are anti-Dominian and pro-Fisanduhian in both the foreign and domestic spheres. The party has never been widely popular, but despite their small size, they have historically been very successful in accomplishing their stated goals, often pursued in cooperation with the All-Xanu Free League. The party has two subsets, an Irredentist branch which is more focused on an aggressively pro-Fisanduh foreign policy, and a New Homelander branch which is much more focused on securing better state welfare arrangements which would benefit the often poor Fisanduhian Xanan community and provide more help to recently-arrived Fisanduhian refugees. While sometimes opposed, these two subgroups of the party are known to be very good at compromising with one another. The ULP has very few stated official positions on issues outside of Fisanduh-related topics, and when questioned on what their beliefs are on these affairs, they usually fall in-line with All-Xanu Freedom League positions. The party operates several online news sites, blogs, in both Freespeak and Vulgar Morozi, and even a holovision news channel and related service called Our Voice Network, all of which are devoted to broadcasting anti-Dominia, pro-Fisanduh, and pro-Xanu Prime content. The ULP also operates a charity for poverty relief, hunger relief, water programs, and infrastructure reconstruction in Fisanduh called the Universal Liberty Foundation for War Relief. The Universal Liberty Foundation and Universal Liberty Party have both been designated as terrorist groups by the Dominian Government for their alleged supplying of funds to Fisanduh Freedom Front resistance cells, but the charity and its parent political party deny these accusations. Furthermore a 2451 Xanan parliamentary inquiry into these allegations similarly found no evidence of the actions alleged by the Dominian government against the ULP or its charity. The Universal Liberty Party is naturally very popular among Fisanduhian immigrant and refugee communities, and typically dominates even over major parties in districts with high Fishanuhian-Xansuii populations but has never recorded any electoral success in districts without Fisanduhian Xanan majorities. It is currently led by Ekaitz Azarola, former Chief Liaison to the Fisanduhian Government-in-Exile, member of the National Parliament, and second generation Fisanduhian Xanan. They have 104 seats in the National Congress and 7 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Beer Lovers League (BLL) - &#039;&#039;“Cheers!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Beer Lovers League&#039;&#039;&#039; or the BLL for short is a joke party that has existed for decades but only recently has found a seat in parliament. The party’s platform is nonsensical and revolves around loosening restrictions on access to beer, lowering beer prices, and lowering taxes on beer. They also have vowed to abolish mandatory closing times for bars and to outlaw foreign-made beers in Xanu Prime. The BLL have stated their intentions to institute a buyback program for all foreign beer in Xanu, claiming that Xanan beer stemming from the Belgian tradition of its original colonists is the best in the Orion Spur. The BLL values infrastructure improvements too and says that if they are able to govern the country they would install a beer tap centrally linked to &amp;quot;water pipes but for beer&amp;quot; in every Xanan citizen&#039;s home if the household wanted one. They wish to decriminalize public drunkenness as a crime in favor of making anyone caught drunk in public attend substance abuse counselling. The party has also stated that Xanu should raise its standards for water cleanliness across the entire planet, due to the fact that cleaner water makes better beer. The party dislikes megacorporations and alleges that, “In the history of humankind, there has never been any corporate-made beer-flavoured piss water that anyone has ever liked.” The party supports Fisanduh over Dominia in the conflict between the two, but has said that they believe that the Fisanduh-Dominia conflict could be solved if the Dominian Emperor and Fisanduhian Prime Minister went out drinking, “for a night or two.” They have advocated for Xanu to continue maintaining its strong economic presence abroad because of its ability to further spread, “the best beer in the Spur to more thirsty beer lovers like you and me.” The Beer Lovers League has historically just been a joke party or protest vote party, however in the last parliamentary election after an incumbent member of parliament unexpectedly died in a district in Foy-Nijlen, no party could field a strong candidate in time for the election. As a result, by default, the All-Xanu Beer Lover’s League won its first seat in parliament due to the number of voters who were unsatisfied with all the choices from the other parties in the district. Historically, any donations that the party has received from the public have been re-donated to charities dedicated to the treatment of alcoholism and drug addiction. The party is currently led by Jaques Smit, a bar-owner, brewer, and unexpected member of parliament from Foy-Nijlen. Mister Smit is by his own admission totally unprepared for his position and was &amp;quot;as surprised as anyone else,&amp;quot; when he was elected. Despite his self-confessed unpreparedness, he has vowed to make good on his appointment by sticking with the spirit of his party’s platform with a focus on public health and bettering addiction treatment options in the Xanan healthcare system as a priority. Though, jokingly, in the character of of the party, he’s stated, “Who needs smack when you drink responsibly?” when asked about his thoughts on Xanu Prime&#039;s rising levels of illegal drug use. The party has one seat in the National Congress and no seats in the National Assembly of Departments.&lt;br /&gt;
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==Foreign Relations==&lt;br /&gt;
	Despite the myriad of opinions on the topic of foreign relations between the various political parties of Xanu Prime, the country generally has a few constants in terms of its international relations in both the CoC and beyond.&lt;br /&gt;
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===[[Himeo|United Syndicates of Himeo]]===&lt;br /&gt;
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	Himeo and Xanu Prime have a storied and historic relationship of cooperation and competition that stretches back to before the Coalition of Colonies’s founding. Often cooperators, sometimes rivals, Xanu Prime and Himeo are often described by the press as “sisters” or “cousins” within the Coalition due to their status as the predominant economic and political powers within the alliance. Politically, the two often find themselves aligned with one another and only occasionally have disputes. Both are proponents of ensuring democratic governance throughout the Coalition of Colonies and beyond, both broadly want to expand the Coalition of Colonies to include new members, and both are committed to ensuring positive, and peaceful relationships between CoC members. The two sometime have differed on issues, such as supplying the [League of Independent Corporate-Free Systems] with aid, something Himeo supported while Xanu Prime did not. Economically, however, the two are often cutthroat rivals with one another as they want to make money for themselves in Coalition markets. In other ways the struggle is also ideological: the Xanan free-market model versus the Himean syndicalist model. Some consider the struggle to be already won, with Xanu Prime being the predominant economy of the Coalition, but Himeo’s unmatchable industrial might and dominance over the Coalition’s mining sector will always give the competition between the two a dramatic flair. Himean syndicates and Xanan corporations often compete with one another when new contracts are announced by Coalition governments or when new trade opportunities arise, and this routine and repeated contest between the two has bred a sense of friendly competition between the two countries. Militarily the two are close cooperators. Xanu Prime’s status as the foremost military in the Coalition and Himeo’s position as the third-strongest along with the two’s deep historical ties reaching back to the Interstellar War have ensured that cooperation between the two is near-constant. The Himean military uses many Xanan-designed weapons they have built themselves under license, and a good portion of the ship’s in Xanu Prime’s spacefleet were built in Himean shipyards. Culturally, Xanu Prime and Himeo are perhaps the most connected planets in the Coalition and have ties that run very deep. Xanu Prime and Himeo were the first two planets to secede from the Sol Alliance and see each other as kindred spirits in a freedom-seeking sort of way. Their people both fought side-by-side with each other throughout the conflict and it cannot be denied that Himean industry is one of the things that allowed Xanu Prime’s economy and society to recover as quickly as it did during the aftermath of the war. Their peoples have many shared experiences too; thousands of Himeans who went to Xanu to participate in its rebuilding after the Interstellar War stayed on Xanu Prime and made families for themselves there. It is no surprise then that aside from Himeo, the planet with the most Himeans is Xanu Prime, and aside from Xanu Prime, the planet with the most Xanan is Himeo. Furthermore, the largest immigrant demographic on Xanu Prime by numbers are Himean Xanan and that Xanu Prime is the most popular tourist destination for Himeans. The two countries exchange music, film, and literature with each other often and it is not an overstatement to say that their cultures are to some degree, integrated. The average Xanan interacts with dozens of Himean-made products every day and the average Himean often has their salaries paid with money that started off as Xanan trade credits.&lt;br /&gt;
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===[[Vysoka|Free System of Vysoka]]===&lt;br /&gt;
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	Xanu Prime’s relations with Vysoka have been broadly characterized by mutual cooperation throughout history. Even before the Coalition of Colonies was formed, Xanans ate food often made with Vysokan-grown ingredients and Vysokans lived their lives with Xanan-made goods. This didn’t change after the Interstellar War either, and to this day Xanu Prime is still Vysoka’s largest trading partner. While Xanu does indeed grow its own food, mainly out of a concern for its own food-security, Vysokan-grown food is typically cheaper and feeds both a large portion of Xanan citizens and the Coalition at large. Vysoka generously donated large shipments of food to Xanu Prime during its rebuilding process and in return the Xanan people have ensured that its companies have brought their business to Vysoka. Xanan firms have invested heavily into Vysokan heavy industry and agriculture which has given these Vysokan firms capital that they otherwise could have only dreamed of. Diplomatically Xanu Prime maintains close relations with Vysoka and sees them as not only a developing economy within the Coalition, but also a key ally in ensuring peace in the Human Frontier. Xanan police and military advisors have been sent to Vysoka, both to train the planet’s militaries in fighting forces abroad, but also in ensuring that Vysoka’s many armies are ready for any potential conflict with the various hosts which move around Vysoka’s vast surface. Xanu Prime has also, at times, acted as a mediator when disputes between Vysokan city-states arise, something it says helps keep the peace, though those critical of the government say that this is but further evidence of Xanan meddling in the affairs of foreign nations. Culturally, Xanan-Vysokan relations are going through a transformative period at the moment. For nearly the past twenty years, Vysokan immigrants have been arriving in Xanu Prime in numbers never seen before, something which is making its mark on Xanan society. Xanan Vysokans are finding success on the planet and have made a name for themselves there, and this bond has been a source of both pride and income in the form of remittances sent back home for Vysoka and Vysokans. Historically, Xanu Prime has also treated Vysoka as a political battleground with its often-friend, often-rival Himeo, as both countries have tried in various ways to woo the Vysokans and jockey their influence over the steppe-planet.&lt;br /&gt;
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===[[Assunzione|Republic of Assunzione]]===&lt;br /&gt;
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	Xanu Prime and Assunzione’s relationship has been friendly but largely uneventful since Assunzione’s admission into the Coalition of Colonies in the early 2330’s. Xanu Prime maintains steady trade relations with Assunzione and Xanan companies have become large employers on the planet as well. Xanan firms have invested large amounts of credits into further exploring Light’s Edge, and with recent capital flowing into the country for the same purpose from the NanoTrasen corporation as well, hopes are high on both Xanu and Assunzione that more of Light’s Edge and beyond can be explored. The two countries have positive political relations, with both seeing each other as well-functioning, free-market democracies, though some on Xanu are critical over the influence that Luceism has over Assunzionii society. As one may expect, Xanu Prime is also one of the foremost suppliers of arms and military equipment to Assunzionne, and their two militaries have cooperated in anti-piracy operations in the past throughout the Light’s Edge region. Culturally, Xanu Prime and Assunzione have an almost century-long bond with one another that dates back to the first waves of immigration from Assunzione to Xanu Prime in the 2370’s. Xanu Prime has the largest number of Assunzionii people outside of Xanu Prime and the unique identity of Assunzionii Xanans that has been created in the wake of immigration to Xanu Prime since has been a source of friendship between the two planets.&lt;br /&gt;
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===[[Konyang|Republic of Konyang]]===&lt;br /&gt;
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Until late 2462, Xanu Prime-Konyang relations did not officially exist outside of a few trade deals. Since then the fledgeling relationship between the two planets has blossomed into a burgeoning diplomatic, economic, and military relationship. From the onset of Konyang’s secession from the Solarian Alliance Xanu Prime was the most vocal supporter within the CoC of admitting the newly-independent country into the Coalition of Colonies as a member. Since Konyang’s admittance into the Coalition Xanu’s relationship with the planet has grown only stronger. The Xanan government has been broadly supportive of Konyang’s democratization and has sent advisors and officials to the planet in order to both better integrate Konyang’s government into the CoC but also to help combat more entrenched elements of “Solarian” influence and corruption found in Konyang’s institutions. This has been met with mixed enthusiasm by some Konyangers however, as what to some Xanans may seem to be relics of a Solarian past are to many Konyangers just the way of life on their world. Others however are happy to ditch their old Solarian systems and work towards greater Coalition integration and see Xanan advisors as a step towards their country’s new future. Xanan firms have eyed the new Konyanger market with optimistic eyes and many have invested significant amounts of capital into opening new ventures on the Coalition’s newest member, with those involved in the IPC industry in particular moving many of their operations to Konyang. On the other side of things too, Konyanger companies and megacorp branches have been more than happy to take advantage of the Coalition’s very friendly trade policies, something that arguably would not have been possible without Xanan support. Xanan defense manufacturers have also been interested in selling arms and materiel to the Konyang Armed Forces, both to integrate the newcomer into the Coalition military logistics system but also to better arm it for potential future conflicts against rogue Solarian warlords. On the military front as well, Xanu Prime has affirmed its commitment to preserving Konyang’s sovereignty against Solarian forces, warlord or otherwise, and has stationed an Expeditionary Fleet in the planet’s vicinity to back up this claim. By and large, Xanu Prime sees Konyang as a rising star within the Coalition of Colonies and wants to both support its growth while getting in on the ground floor of the planet’s coalition integration to reap the benefits of a positive future partnership.&lt;br /&gt;
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===[[Gadpathur|United Planetary Defense Council of Gadpathur]]===&lt;br /&gt;
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	The Xanan-Gadpathurian relationship is one of great contrasts. On one hand, Xanu Prime is the largest trade partner of Gadpathur and is crucially the largest supplier of foreign military equipment and materiel to the planet, which the Gadpathurian armed forces use in conjunction with their own indigenously-made weapons. On the other hand Xanu Prime is generally unsupportive of Gadpathur’s rampant authoritarianism and the two often clash on Coalition policy, with Gadpathur being a proponent of security and military policy above all else and Xanu Prime often favoring legislation which promotes greater trade. Xanans are often critical of what they consider to be unnecessarily aggressive and hawkish Gadpahturian military positions however and often disagree with them on what direction the Coalition’s military should take. Despite these differences, Xanu Prime is often willing to compromise its views on the planet’s government and its agendas in order to ensure that that Gadpathurian military remains a strong component of the Coalition of Colonies’ united armed forces, especially with the current threat of ex-Solarian warlords and Dominian-backed pirates raiding Coalition of Colonies territory. As such, Xanu Prime is the largest foreign supplier of military equipment to Gadpathur. Due to this bond and their statuses as the two most dominant militaries in the Coalition, Xanan and Gadpathurian forces routinely conduct training exercises with one another and their militaries hold friendly opinions of each other. Xanu Prime has some cultural connections to Gadpathur as well. It was the largest donor of foreign aid to the ravaged planet during the aftermath of the bombing of Gadpathur, depite being in its own reconstruction, and is the primary destination for Gadpathurian exiles. Xanu Prime also often acts as a mediator between Gadpathur and the Federal Technocracy of Galatea when the two planets come to blows diplomatically or threaten to do so more materially, much to the chagrin of the Xanan foreign office.&lt;br /&gt;
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===[[Federal Technocracy of Galatea]]===&lt;br /&gt;
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	Xanu Prime’s relationship with Galatea has historically been a friendly one. Economically the two have had strong ties since before the Interstellar War, with Galatea being one of Xansu Prime’s primary trading partners even during the time when both were under Solarian rule. This relationship has endured since then and many on the Xanan side see the Galatean contributions to cleaning up areas of Xanu Prime that were contaminated by chemical weapons during the Interstellar War, courtesy of the Federation’s terraforming technology. Since the war, the two have continued to be good business partners, with Galateans being quite happy to buy products and services from Xanan businesses ranging from industrial equipment, to cheaper pharmaceuticals, to weaponry and spacecraft, many of which they often modify and augment to suit their own needs once purchased. Diplomatically, however, the two have been less involved with each other, occasionally disagreeing on political matters, though they are still friendly and maintain close cooperation in military matters due to the Technocracy’s position in the Weeping Stars. Galatea and Xanu do not have a large number of initiatives between one another that are not strictly related to trade or defense, however Xanu Prime does often play the role of mediator between Galatea and Gadpathur whenever the two have one of their disputes with another. Its economic leverage with Galatea and diplomatic rapport with Gadpathur allows it to usually quell these quarrels whenever they occur, though many Xanan diplomats still see Galatean-Gadpathurian relations as a headache that never truly goes away.&lt;br /&gt;
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===[[Assunzione|Republic of Assunzione]]===&lt;br /&gt;
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Assunzione and Xanu Prime have been longtime cooperators on economic and diplomatic matters. Since Assunzione&#039;s accession to the Coalition of Colonies, Xanu Prime has been the primary trading partner of the Republic and the two have steadily cooperated on various developmental initiatives in the human frontier and co-sponsored similar humanitarian causes. Assunzione, along with Xanu Prime, were the leading voices in urging the Coalition to Provide aid to Elyra during the aftermath of the Lii&#039;dra incursion, and the two countries have only grown closer politically since. Xanu Prime is also home to the largest population of Assunzionii people outside of Assunzione itself, and as such, the two planets have extensive cultural ties which bind them close together. Xanu Prime&#039;s military routinely trains with their Assunzionii counterparts and is by far the largest supplier of military equipment to the far-flung world.&lt;br /&gt;
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===[[Scarabs|Scarab Fleets]]===&lt;br /&gt;
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	The Scarab-Xanu Prime relationship has been one that could be considered as one that is “on-again, off-again” due to both the factors of geography and temperamental interest. Since the Scarabs’s return to civilized space, Xanu Prime has been one of their largest supporters, brokering a deal to get them admitted to the Coalition of Colonies while also promoting trade between themselves and the Scarabs. Due to the ever-changing position of the Scarab Fleets throughout space though, consistent trade and relations have been hard to maintain. Scarab suspicion of outsiders has not made this any easier, and the fleet has only recently started to purchase Xanu-designed, Himean-made vessels to add to their fleets. Instead of maintaining a traditional diplomatic relationship though, the Xanans and Scarabs have adopted a policy of aid-for-info, in which the Scarabs will provide the Xanan military and state with information they acquire during their travels on things like potential new markets to expand business, hazards, locations of known pirates, and other things like sightings of foreign military vessels and in exchange the Scarabs receive aid in the form of medical supplies, food, weaponry, and other things the fleet might need. The two aren’t close allies per se, but they are routine, if distant, cooperators.&lt;br /&gt;
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===[[Republic of Biesel]]===&lt;br /&gt;
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	Xanu Prime sees Biesel as its closest contemporary in the Orion Spur, and while the relationship may not have that characterisation both ways, Xanu Prime looks to Biesel with both aspiration and caution. Xanu Prime is, by the numbers, the planet with the fifth largest economy in human space, the four above it being Biesel, Eridani I, Earth, and Callisto in that order, though its people, government, and companies only want to grow further. Economically, many in Xanu’s business world and government wish that it was able to wield influence comparable to Biesel, though for now Xanu only has such control over economic matters within the Coalition. Despite this aspiration though, many Xanans see Biesel as a cautionary tale of sorts, as while the economic prosperity is promising, the question of just how much influence corporations should have over society is one that is under constant debate. Generally, Xanu Prime has comparatively strict regulatory practices on businesses that operate in its territory and this is lauded by Xaunsiians the world-over as a good measure to prevent corporate control over the government as many Xanans say has happened in Biesel. Despite this caution expressed towards mega corporate influence, the two countries have had warm relations, and Xanu Prime sees Biesel as a fellow ex-Solarian democracy, something it emphasized greatly when it, along with the rest of the Coalition of Colonies, sent its fleets into Biesellite territory to repel the invasion of Biesel by the 35th Solarian Fleet in 2462. It also recognises the Corporate Reconstruction Zone as Biesellite territory as opposed to Solarian space. These actions have further warmed relations between the two countries, and the recent opening of the Corporate Reconstruction has led some Xanu-based companies to look to the newly acquired Biesellite territory as potential new customers for Xanan goods and services.&lt;br /&gt;
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===[[Republic of Elyra|Serene Republic of Elyra]]===&lt;br /&gt;
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	Xanu-Elrya relations have historically been cordial and professional, with not much beyond that. Xanu Prime was from the onset of the New Suez Protocols of 2381 a common foreign trade partner of Elyra, with many of its biggest companies having a presence on New Suez. Xanu Prime routinely bought phoron from Elyra after the country’s Phoron boom starting in the 2400’s and the Elyran decision to stop foreign shipments of the material after the ongoing Phoron shortage struck the Orion Spur significantly soured the trade partnership between the two countries and sent Xanu Prime-Elyra relations to an all-time low which has only now just begun to recover as the Xanan economy rallies from the initial shock of the shortage. Aside from this recent turmoil though, Xanu Prime and Elyra have participated in anti-piracy operations with one another and Xanu Prime was the single-largest donor of foreign aid to Elyra during the aftermath of the Lii’dra incursion on Busra, a status which has created a warm cultural relationship between the two nations.&lt;br /&gt;
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===[[Sol Alliance|Alliance of Sovereign Solarian Nations]]===&lt;br /&gt;
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	Sol and Xanu Prime were for a long time, old enemies. After the Interstellar War the two wanted nothing to do with each other; Xanu was preoccupied over rebuilding itself and Sol was tasked with holding onto the remains of its territory after the secession of both the Coalition of Colonies and Serene Republic of Elyra. After the initial shock of the post-war years wore off the two were quite cold with one another and it was not until the beginning of the Flohimont Thaw in the 2360’s that the two nations began to normalize their relations with one another. From then until the 2460’s the two had been politically ambivalent and militarily guarded towards one another while engaging in a relationship of limited, but growing trade. After the ATLAS party seized power in Sol in 2461 however, many Xanan companies pulled their trade from Solarian territory over fears that the party’s Xenophobic nature could impact their business. The wake of the Solarian Collapse of 2462 however has brought about a variety of opinions on how Xanan-Solarian relations should proceed. Some in the Republic argue that Xanu Prime should stay out of Solarian affairs and let the Solarians sort their own issues out, while others have advocated for direct Xanan involvement in the Human Wildlands to halt what appears to be a growing humanitarian disaster. What’s even more surprising is that a surprising minority of Xanans support Xanu Prime giving aid and support to the Solarian government itself, with the rationale being that if Sol can stabilize its old territory once again, the violence and constant warring in those regions will stop and have less of a chance of spilling over into Coalition-controlled space. Much like other things relating to Sol though, Xanu Prime-Sol relations are in a state of flux, with Xanan leadership being cautious to make any long-term deals with the Sol Alliance at present given the rapid changes the country has gone through recently. The official position of the Xanan government on the recent re-capturing of the Human wildlands by the Sol Alliance being that Sol was preserving its territorial integrity and restoring law to areas lost to &amp;quot;mercenaryism&amp;quot;, while also affirming Konyang’s succession from the Sol Alliance and the planet’s membership in the Coalition of Colonies.&lt;br /&gt;
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===[[Empire of Dominia]]===&lt;br /&gt;
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	The Empire of Dominia and All-Xanu Republic have never been friends and if the current trajectory of their relationship holds, they never will be. To many on Xanu Prime, the Empire of Dominia stands as the antithesis of what they stand for, more than even their old colonial overlords and once-interstellar adversaries, the Sol Alliance. For decades, Xananan governments have bashed the Empire of Dominia for its warmongering on the human frontier, an area which Xanu and the Coalition of Colonies considers to be in many ways just a step-removed from its own territory, and and their treatment of the situation in Fisanduh. From the other direction, Dominia sees their diplomatic situation with Xanu Prime as untenable due to Xanu’s continued hosting of the Fisanduhian government-in-exile and the country’s support for the 3F, a group which Xanu Prime considers to be the military arm of the rightful Fisanduhian government, while the Empire has long thought of the 3F as a terrorist threat. Xanu Prime has decried Dominian privateering practices as barbaric and has routinely assured both the Empire and the Spur at large that they will not hesitate to fire upon vessels engaging in pirate activity with, “no consideration being given to the vessel’s country of origin.”&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=29637</id>
		<title>Xanan Life, Culture, and Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=29637"/>
		<updated>2023-08-15T05:10:03Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&amp;quot; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gloam in Gold&#039;&#039;&#039;&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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&#039;&#039;&#039;MMCDXLII&#039;&#039;&#039;&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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&#039;&#039;&#039;Dramas - &#039;&#039;The Love Melancholic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
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The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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&#039;&#039;&#039;Musicals - &#039;&#039;North 60&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
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A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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&#039;&#039;&#039;Interfilms - &#039;&#039;Count the Days&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
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A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
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The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
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The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
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The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
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The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
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The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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&#039;&#039;&#039;Xanan HV Dramas&#039;&#039;&#039;&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
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5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
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2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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&#039;&#039;&#039;Xanan HV Sitcoms&#039;&#039;&#039;&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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&#039;&#039;&#039;Xanupop/X-Pop&#039;&#039;&#039;&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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&#039;&#039;&#039;Xanurock/X-Rock&#039;&#039;&#039;&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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&#039;&#039;&#039;Logmu&#039;&#039;&#039;&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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&#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;&lt;br /&gt;
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Breaking from tradition is Himavat Midnight, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called Pataliputra Big House. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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&#039;&#039;&#039;X-Hop&#039;&#039;&#039;&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xausii national teams in both football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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===Himean Xanans===&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and Theodore Llewellyn, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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===Vysokan Xanans===&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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	Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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	Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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===Assunzionii Xanans===&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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	Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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	Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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===Fisanduhian Xanans===&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime uses to describe their religion over using “Morozian Holy Tribunal.” Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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===Gadpathurian Exiles===&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make no effort to show that they are even in fact Gadpathurian at all, many too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become comically large, with the largest on record, the Mokammel family, having over 1,400 current members. The Mokammels mostly live in the Kuenoi neighborhood of Pataliputra, though this area has come to be known coloquially as “Mokammelbad” in popular parlance. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime emphasize values of individual responsibility and cooperation with others trying to achieve. Politically, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League.&lt;br /&gt;
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Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a first-generation Gadpathurian Exile, head of the massive Gadpathurian Exile family the Mokammels and celebrity within the Gadpathurian Exile community, and &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
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Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=29636</id>
		<title>Xanan Life, Culture, and Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=29636"/>
		<updated>2023-08-15T05:03:07Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&amp;quot; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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&#039;&#039;&#039;Gloam in Gold&#039;&#039;&#039;&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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&#039;&#039;&#039;MMCDXLII&#039;&#039;&#039;&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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&#039;&#039;&#039;Dramas - &#039;&#039;The Love Melancholic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
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The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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&#039;&#039;&#039;Musicals - &#039;&#039;North 60&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
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A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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&#039;&#039;&#039;Interfilms - &#039;&#039;Count the Days&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
 &lt;br /&gt;
A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
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The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
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The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
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The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
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The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
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The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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&#039;&#039;&#039;Xanan HV Dramas&#039;&#039;&#039;&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
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5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
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2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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&#039;&#039;&#039;Xanan HV Sitcoms&#039;&#039;&#039;&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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&#039;&#039;&#039;Xanupop/X-Pop&#039;&#039;&#039;&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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&#039;&#039;&#039;Xanurock/X-Rock&#039;&#039;&#039;&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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&#039;&#039;&#039;Logmu&#039;&#039;&#039;&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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&#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;&lt;br /&gt;
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Breaking from tradition is Himavat Midnight, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called Pataliputra Big House. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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&#039;&#039;&#039;X-Hop&#039;&#039;&#039;&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xausii national teams in both football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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===Himean Xanans===&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and Theodore Llewellyn, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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===Vysokan Xanans===&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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	Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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	Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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===Assunzionii Xanans===&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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	Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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	Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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===Fisanduhian Xanans===&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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===Gadpathurian Exiles===&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make no effort to show that they are even in fact Gadpathurian at all, many too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become comically large, with the largest on record, the Mokammel family, having over 1,400 current members. The Mokammels mostly live in the Kuenoi neighborhood of Pataliputra, though this area has come to be known coloquially as “Mokammelbad” in popular parlance. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime emphasize values of individual responsibility and cooperation with others trying to achieve. Politically, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League.&lt;br /&gt;
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Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a first-generation Gadpathurian Exile, head of the massive Gadpathurian Exile family the Mokammels and celebrity within the Gadpathurian Exile community, and &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
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Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=29635</id>
		<title>Xanan Life, Culture, and Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=29635"/>
		<updated>2023-08-15T05:02:04Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&#039;&#039; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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&#039;&#039;&#039;Gloam in Gold&#039;&#039;&#039;&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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&#039;&#039;&#039;MMCDXLII&#039;&#039;&#039;&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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&#039;&#039;&#039;Dramas - &#039;&#039;The Love Melancholic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
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The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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&#039;&#039;&#039;Musicals - &#039;&#039;North 60&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
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A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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&#039;&#039;&#039;Interfilms - &#039;&#039;Count the Days&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
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A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
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The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
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The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
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The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
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The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
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The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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&#039;&#039;&#039;Xanan HV Dramas&#039;&#039;&#039;&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
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5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
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2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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&#039;&#039;&#039;Xanan HV Sitcoms&#039;&#039;&#039;&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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&#039;&#039;&#039;Xanupop/X-Pop&#039;&#039;&#039;&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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&#039;&#039;&#039;Xanurock/X-Rock&#039;&#039;&#039;&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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&#039;&#039;&#039;Logmu&#039;&#039;&#039;&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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&#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;&lt;br /&gt;
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Breaking from tradition is Himavat Midnight, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called Pataliputra Big House. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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&#039;&#039;&#039;X-Hop&#039;&#039;&#039;&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xausii national teams in both football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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===Himean Xanans===&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and Theodore Llewellyn, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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===Vysokan Xanans===&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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	Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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	Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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===Assunzionii Xanans===&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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	Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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	Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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===Fisanduhian Xanans===&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&amp;quot; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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===Gadpathurian Exiles===&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make no effort to show that they are even in fact Gadpathurian at all, many too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become comically large, with the largest on record, the Mokammel family, having over 1,400 current members. The Mokammels mostly live in the Kuenoi neighborhood of Pataliputra, though this area has come to be known coloquially as “Mokammelbad” in popular parlance. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime emphasize values of individual responsibility and cooperation with others trying to achieve. Politically, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League.&lt;br /&gt;
&lt;br /&gt;
Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a first-generation Gadpathurian Exile, head of the massive Gadpathurian Exile family the Mokammels and celebrity within the Gadpathurian Exile community, and &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
&lt;br /&gt;
Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Government_and_Politics&amp;diff=29634</id>
		<title>Xanan Government and Politics</title>
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		<updated>2023-08-15T04:44:45Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
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The All Xanu-Republic is a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial,that operates as a unitary state. It is often described as having a strong executive and weak legislative branch and moderate-levels of local self-governance, with a large part of political power in the Xanan system being held by the Office of the President.&lt;br /&gt;
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[[File:Xanancrest.png|thumb|The Xanan Feather, a national symbol of the All-Xanu Republic featured on their flag symbolic of the Republic itself and the country&#039;s government.]]&lt;br /&gt;
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==Branches of Government==&lt;br /&gt;
===Executive Branch===&lt;br /&gt;
The &#039;&#039;&#039;Executive Branch&#039;&#039;&#039; consists of the office of the head of state, the &#039;&#039;&#039;President&#039;&#039;&#039;, the agencies that serve under the President&#039;s office, and the national government headed by the &#039;&#039;&#039;Prime Minister&#039;&#039;&#039; and their cabinet. The President has strong executive powers in foreign policy and trade matters, including interactions with the Coalition of Colonies and military affairs, but also in oversight of the legislative and judicial branch. The Xanan President must approve all laws passed by the National Congress before they are made law and can veto legislation. They may appoint heads of government ministries and national courts above the Department level. though these appointments must be confirmed by the National Congress. The President also has the ability to dissolve the National Congress and call for new elections at any time, though presidents that do this regularly often do not remain in office for long. They have the authority to enact emergency measures in times of crisis which give the President broad, sweeping powers to protect functioning constitutional governance. Xanu’s President must obtain a majority of the vote to be elected and this process is ensured through a run-off system. Each party is only allowed to nominate a single candidate and independent candidates are permitted. Xanan Presidents are limited to two-terms of five years each, consecutive or otherwise. There are only two ways in which a Xanan President may be removed from office without an election. The first is if they are convicted of a treasonous crime, the charges of which are brought by the All-Xanu National Congress to the All-Xanu Supreme Court. The second way which a Xanan President may be removed is by national popular referendum, the process of which must be initiated by the All-Xanu National Congress by a supermajority of 2/3rds. All government ministries and offices, the military, and the national police, are considered to be part of the Executive Branch.&lt;br /&gt;
&lt;br /&gt;
The Prime Minister is elected by the All-Xanu National Congress, typically from the National Parliament, though some Prime Ministers have come from the Assembly of Departments in the past. A hopeful Prime Minister must be confirmed by both houses of the National Congress. The Prime Minister’s responsibilities mostly entail implementing the laws of Xanu Prime throughout the country and overseeing its civil service and administrative agencies while also acting as a liaison between the President and the All-Xanu National Congress, given that he or she is in a sense part of both the Executive and Legislative branches. The Prime Minister is often described as a “behind the curtain” role that while essential in the Xanan state, is not as powerful or public as the President. Each of Xanu Prime’s second-level administrative divisions, the Departments, each have a Prime Minister elected by their respective Departmental Parliaments who is responsible for the implementation of National and Departmental law within their departments, the proposal of departmental budgets, and proposal of departmental court judges for approval by these parliaments. Xanan Prime Ministers can hold the office for as long as they can maintain the confidence of the National Parliament.&lt;br /&gt;
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This system at times leads to the President and Prime Minister being from different parties, causing intra-executive negotiations and conflicts within the branch in an arrangement that Xanans often colloquially refer to as “splitting the bill.”&lt;br /&gt;
&lt;br /&gt;
===Legislative Branch===&lt;br /&gt;
The &#039;&#039;&#039;Legislative Branch&#039;&#039;&#039; manifests at a national level in the &#039;&#039;&#039;All-Xanu National Congress&#039;&#039;&#039;, a two-chamber national legislative body. The legislative branch is responsible for the creation of laws, approving cabinet and judicial nominations made by the President, and the provisioning of the national budget, along with the apportionment of funds received by Xanu Prime from the Coalition of Colonies. The legislative branch also has the duty of ratifying non-Coalition of Colonies-involved international treaties involving Xanu Prime and has the power to declare war.&lt;br /&gt;
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The first chamber, called the &#039;&#039;&#039;National Parliament&#039;&#039;&#039;, consists of 4,000 representatives directly elected by the people from all over Xanu Prime in single-member districts spread across the planet regardless of administrative region. Each Department has its own Parliament, collectively referred to as Departmental Parliaments, which has members who are elected directly by the people to their positions in Department-specific districts, like the National Parliament, but on a smaller scale. Departments vary in geographical size, some large cities are departments in themselves, while Xanu’s largest Department, Himavatia Department, is the size of an entire continent due to the area&#039;s sparse population. Every ten years, the Xanan Census is taken and Parliamentary districts for both the National Parliament and Departmental Parliaments are reapportioned, with some districts being created from or merged with others each year. The National Parliament has the role of drafting laws and launching inquiries into the Executive and Judicial systems if they believe the law has been breached. &lt;br /&gt;
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The second house, called the &#039;&#039;&#039;National Assembly of Departments&#039;&#039;&#039;, is a proportionally elected assembly of 201 representatives elected by the various regional parliaments across Xanu Prime’s 100 Departments. The Assembly of Departments has the power to approve or reject laws approved by the National Parliament and can also call upon the All-Xanu Supreme Court to review the constitutionality of proposed legislation before it is sent to the President for final approval. The Assembly of Departments also has the role of breaking tied votes in the National Parliament, though this rarely occurs.&lt;br /&gt;
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Only once both houses and the President have approved a law may it be enacted. Members of either house can be elected as Prime Minister, and while both houses must give majority approval to a candidate before they can be elected Prime Minister, only the National Parliament can call a vote of no-confidence in the current Prime Minister. Any vote of no-confidence against a sitting Prime Minister must pass by a supermajority of 2/3rds.&lt;br /&gt;
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===Judicial Branch===&lt;br /&gt;
The Xanan Judicial branch is a hierarchical, civil law judicial system which reaches its administrative height in the &#039;&#039;&#039;All-Xanu Supreme Court&#039;&#039;&#039; and the &#039;&#039;&#039;All-Xanu High Court of Petitions&#039;&#039;&#039;. The All-Xanu Supreme Court is one of two of the highest courts on Xanu Prime and reviews disputes and grievances between Xanu Prime’s state entities or between private Xanan citizens and the state. The All-Xanu Supreme Court has the power to check the constitutionality of laws passed by the legislature, actions undertaken by the President and Prime Minister. It also maintains the authority to rule against actions undertaken by Xanan military, government agencies, and law enforcement. Their rulings are incontestable and final. Eleven judges appointed by the President called Supreme Justices compose the Xanan Supreme Court. Each Supreme Justice serves for a life-long term.&lt;br /&gt;
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The All-Xanu High Court of Petitions is the highest court of appeals in Xanu Prime and handles both criminal and civil appeals under Xanan or Coalition of Colonies law brought between citizens of Xanu Prime, companies who operate within Xanu Prime’s territory, or between the state of Xanu Prime and the previous two parties. The High Court of Petitions is composed of seventeen judges appointed by the President who are titled as High Magistrates. Each High Magistrate serves a 15 year long term and cannot serve more than one term. Beneath the All-Xanu High Court of Petitions are ten &#039;&#039;&#039;High Precinct Courts&#039;&#039;&#039;, each composed of nine justices. A High Precinct court, as the name implies, presides over a National Precinct, a judicial construction which holds under it an allotment of ten Departments. Each department also has their own Court of Petitions and is free to choose how many or how few justices sit on its panel, and beneath these further are Local Courts centered around cities and towns. If a case is appealed to the All-Xanu High Court of Petitions, it must first be appealed from a Local Court decision and then to a Departmental Court of Appeals, and then escalates to a National Precinct Court, and then finally gets to the All-Xanu High Court of Appeals. Xanu Prime does not have jury trials and instead has Magisterial Panels which consist of three to five judges each, though parties in a case may petition to be granted a jury trial with a jury consisting of 15 jurors. Along with the judiciary, localities, departments, and Xanu Prime also have their own prosecutors who operate under the auspices of their respective attorney generals. Xanu’s law is uniform at the Precinct level and above, meaning that a decision made by a High Precinct Court is binding to all the Departments under the Precinct, and all decisions made by the All-Xanu High Court of Appeals are binding for all courts on the planet.&lt;br /&gt;
&lt;br /&gt;
==Political Parties==&lt;br /&gt;
Xanu Prime’s political system is filled with numerous parties, with many coming and going during each election season. Currently though, Xanu’s politics can be divided into two groups, the “Big 4” parties which have been consistently successful to at least some degree in Xanu Prime’s politics for years and then the Minor Parties which are often parties for ethnic minorities, niche interest groups, or single-issue causes.&lt;br /&gt;
===Big 4 Parties===&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Free League (FL) - &#039;&#039;“Our People - Our Liberty - Our Xanu”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Free League&#039;&#039;&#039; is the oldest political party on Xanu Prime and can trace its roots back to Gaspard Kulkarni’s movement [of the same name] oriented towards ending the Xanan Civil War. The party has been present in Xanan politics since the immediate aftermath of the Xanu Civil War and has historically been the most successful party in catering to the desires of the Xanan population. They are also widely considered by many outside observers to be the dominant party of Xanu Prime, winning seven of the last ten presidential elections and holding a parliamentary majority or being part of a majority coalition for the last 27 years straight. The party sources much of its ideological heritage from the Christian Democracy movement, though the party itself has officially been secular since its founding. The party is economically liberal and takes credit for building much of Xanu’s existing welfare and universal healthcare system, crediting a belief that the state should stand in solidarity with the less fortunate of society. The party routinely pushes for policies that make the access to government financing for commercial projects and artistic initiatives undertaken by Xanan citizens easier and often supports policies which expand Xanu Prime’s ability to trade abroad. They believe that megacorporations should be able to freely operate within Xanu Prime’s territory and economy, but only under regulatory supervision by the Xanan government. These regulations are not to the extent that Republic of Elyra or the Sol Alliance have but they are more stringent than the Republic of Biesel and mainly manifest themselves in transparency laws mandating that megacorporations must disclose information on a wide variety of operations to the Xanan government before they are allowed to operate in the country. The party has also been successful in passing anti-monopoly laws in the past and is a regular supporter of organized labor in the country. The Free League recently implemented a new package of social services including a state-backed monthly payment to the poorest 15% of Xanan citizens. This proposal was lauded by the party’s supporters as a true step forward in the fight against inequality in the country, though the party’s detractors have criticized the decision as too limited to have a meaningful impact. &lt;br /&gt;
&lt;br /&gt;
Socially, the All-Xanu Free League is more conservative on some issues and liberal on others. The Free League is strongly opposed to legalizing hard drugs and has been a champion of Xanu Prime&#039;s anti-drug movement. They often voice their support for empowering parents to decide matters for their children rather than for the state to do so unless these decisions are “objectively harmful and destructive to the well-being of the child.” In a similar vein, the party emphasizes the importance of the family in society and stresses that the Xanan nation and culture of unity was created from good, moral families who raised responsible and moral citizens who could solve problems without resorting to violence and that Xanu’s people should continue to hold these ideals close to heart. To this end, the party has been successful in enacting legislation that provides tax credits to families who have many children, with each child equating to a percentage of lowered income tax for that household and a lump sum paid to the family whenever one of their children reaches eighteen years of age. The Free League has also passed legislation that allows for free state-funded childcare and early education up to the age of four years old. The party is strongly against illegal immigration and the easing of laws around that subject, though they have also invested much in the creation of social services which better allow for legal immigrants to Xanu to better integrate into Xanan society while encouraging immigrants to retain some aspects of their original cultural identities. The All-Xanu Free League abolished the death penalty on Xanu Prime in 2314 under the Sneijders government and helped to create a criminal justice system that is rehabilitative for minor offenses but hands out harsh, punitive punishments for major offenses such as murder, rape, terrorism, drug distribution, and kidnapping. The FL views Xanu Prime’s recent drug problem as a two-pronged issue relating to both crime and public health and as such they’ve proposed parallel expansions to both the Public Security and Health Offices in confronting this issue and certain members have argued for a mandatory life-sentence for those caught trafficking drugs on Xanu Prime. The Free League is supportive of the status-quo on IPC and alien rights on Xanu Prime.&lt;br /&gt;
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The party is in favor of military expansion, but espouses a defensive military policy that refuses to consider aggressive military force as an option to achieve political goals, instead citing that the military exists to preserve the safety of Xanu Prime and other worlds within the Coalition of Colonies. The Free League sees Xanu Prime as the most powerful country in the Coalition and follows a doctrine in which they see Xanu as the unofficial leader of the organization. To this end, they support deepening ties with the Coalition of Colonies, though also routinely attempt to levy Xanu Prime&#039;s economic and diplomatic weight in the organization to ensure that CoC legislation benefits Xanu Prime and incrementally increases its power. In other foreign policy matters, the Free League has shown unwavering support for the Fisanduhian cause in the Fisanduhian Insurgency, showcased most prominently by their party agreeing to host the Fisanduhian government-in-exile all the way back in 2386. The party’s policy towards Fisanduh is broadly responsible for Xanu Prime’s, and in part the Coalition of Colonies’ anti-Dominia foreign policy. The current All-Xanu President, Jaques Afzal, and Prime Minister, Fabian Chatterjee, are both members of the All-Xanu Free League. The party currently has 1,532 seats in the National Congress and 65 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Popular Democratic Party of Xanu Prime (PDP) - &#039;&#039;“Sunlight shines on a new Xanu!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Popular Democratic Party&#039;&#039;&#039; of Xanu Prime or PDP is the second most-popular political party on Xanu Prime and holds a center-left position on most issues. Economically, the PDP is in favor of free-market policies and supports initiatives that empower Xanu Prime’s ability to conduct foreign trade and enrich itself in foreign markets. They are in favor of progressive taxation programs, are skeptical of megacorporations, and are known for proposing legislation that imposes further regulations on corporate enterprises in the country, though they are not in favor of megacorporate expulsion or nationalization. The most unique of these regulatory initiatives is something that the party refers to as a “revenue ceiling,” which states that after a megacorporation makes a certain amount of money in Xanu’s territory, all subsequent income for that year would be subject to a tax regimen that would increase exponentially with the profits earned by the corporation. The PDP has routinely called for the further expansion of Xanu Prime’s welfare services and often advocates for redistributive wealth measures to achieve this goal and have pushed for more state control over the Xanan healthcare industry to better direct medical resources to those who need them most.. They have proposed efforts for medical administrative cooperation with the Coalition of Colonies in order to better integrate Xanu Prime’s healthcare system with that of other CoC worlds. They are broadly supportive of further Coalition of Colonies integration in general, and see Xanu Prime as one of the many equal partners in the Coalition rather than the leader of it. They oppose the expansion of the military except in cases of emergency or unless a threat to Xanu Prime is evident and have voiced their support in the past for the downsizing of the Xanan military while encouraging that other worlds in the CoC bear more of the burden for protecting the Coalition. Their foreign policy refuses to consider aggressive military force as an option when resolving political disputes with other nations and has pushed initiatives with the goal of reforming the Xanan military into a strictly defensive force but this has seen limited success.&lt;br /&gt;
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On social issues, the PDP is also varied. They support the status quo on immigration laws but have regularly bashed the Xanan government for some of its shortcomings in supporting immigrants, particularly in providing them housing. They have advocated for expansions to immigrant protections and view immigrant integration into Xanan society as a priority. They support a liberalization of social policy including reducing criminal penalties across all offenses, decriminalizing some recreational drugs, and lowering the tax credits put in place by the Free League for having children in favor of granting state-funding to large families. The PDP is also often critical of the All-Xanu Public Safety Office and have proposed bills to curtail their authority in the past and reduce the power they can wield in prosecuting defendants. In the PDP’s view society is built by motivated individuals in charge of their own destinies rather than by the family unit and as such they often support programs which give individuals state grants and funding instead of pushing state support to the household. The Popular Democratic Party sees Xanu’s rising drug problem as more of a public health issue rather than a crime problem and have advocated for the decriminalization of even the most destructive of drugs found on Xanu Prime so that they can “integrate users into the healthcare system, not the prison system,” and have criticised the expansion of funding to the Public Safety Office as “money that could be better spent elsewhere.” They support further secularization of the state and have lobbied in the past to have religiously influenced holidays, such as Christmas, Eid al-Fitr, and Diwali, be delisted from Xanu Prime’s official holiday list. Furthermore, they believe that education on religious history should be lessened in Xanan educational curriculum and often insist that the state should not give tax credits or rebates to families which choose to send their children to private religious schools rather than public schools. This aggressively secular position has drawn criticism from Xanu Prime’s more religious citizens and the party is often labeled by its opponents as “anti-religion” meanwhile the party itself describes its views as “preventing undue religious influence on the state.” They are in support of the status-quo on IPC and Alien rights. In foreign policy, the PDP is generally pro-Coalition of Colonies and anti-Dominia, but the PDP lacks the fiery support for Fisanduh that the All-Xanu Free League does, with some members of the party refusing to endorse a movement they see as blatantly terrorist.&lt;br /&gt;
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The Popular Democratic Party is currently led by Murali Delacroix, a long-time member of the National Parliament and former mayor of Pataliputra. The popular democratic party has 864 seats in the National Congress and 35 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Socialist Union (AXSU) - &#039;&#039;“Hand in hand, we work together”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Socialist Union&#039;&#039;&#039; is the face of the left and far-left sides of the political-economic spectrum in Xanan national politics. The Socialist Union was founded in the immediate aftermath of the Interstellar War originally on a platform of pressuring the government to put as many resources as it could into the reconstruction of Xanu Prime’s working class communities and industries during Xanu’s period of recovery from the conflict. After the planet’s cities and industries were rebuilt however, the Union shifted its platform to instead be one that advocated for the needs and desires of the Xanan working class more broadly. The Union has historically been very opposed to the Coalition of Colonies as it believes that the organization’s economic policies incentivise Xanan companies to find ways to outsource labor and resources to other worlds in the Coalition, rather than keeping them on Xanu and ensuring that the Xanan working class is provided for. To this end, the party routinely opposes the further integration of Xanu into the Coalition of Colonies and has advocated for the country to leave the organization since the party sees it as yet another institution that will become corrupted by megacorporate interests. As an extension of this philosophy, the Socialist Union is doggedly anti-corporate in its platform and has advocated for the full nationalization twinned with expulsion of foreign megacorporations in a similar fashion to how the Sol Alliance did in the aftermath of the Solarian Collapse of 2462. They say that a nationalization of these assets would further allow for Xanu to provide for its welfare and state healthcare systems, both of which the Socialist Union have proposed numerous expansions for in the past. The Union are supporters of military expansion and believe that Xanu’s strength as a nation both economically and militarily can allow it to stand up against corporate interests which threaten itself or its neighbors, citing the Sol Alliance as an example of this phenomenon.&lt;br /&gt;
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The All-Xanu Socialist Union varies on its positions on social issues. The party has proposed the decriminalization of some drug offenses in the past and lessening the sentences of minor offenses in the Xanan criminal justice system, but maintains the position that harsh sentences should be brought upon those who are convicted of major offenses. The party believes that tax credits for having children should be eliminated and that instead the state should provide entirely free childcare up until a child begins their first year in primary school. Perhaps rather counterintuitively but in accordance with the AXSU’s ideology, the party has opposed certain expansions to Xanan state benefits proposed by the FL and PDP due to the party viewing these efforts as not comprehensive enough and refusing to offer their support unless the measures are expanded. The party’s critics say that this attitude is only making Xanu Prime’s growing wealth inequality problem grow even more, though the party itself has rebuked these claims and said that the problem is not it’s own refusal to cooperate with other parties, but the other parties’ refusal to implement measures that will push real societal change. The AXSU has advocated that Xanan state messages should better emphasize how class unity makes a society great rather than notions of individuals or families. The party sees Xanu Prime’s rising drug usage rates as symptomatic of economic issues associated with a “late-stage capitalist system” and has advocated for more spending on government healthcare and the nationalization of some of Xanu Prime’s industries in order to secure greater government control over the economy and help “fight the problem at its source.” The Union subscribes to a historical materialist view of history and believes this perspective should be taught in the Xanan educational system. The party is most active through its proposition of new labor protection laws, infrastructure projects, and wealth redistribution plans, but sees limited success in achieving all of its stated goals. The party is vocally anti-Dominia in its foreign policy, but does not expressly support the Fisanduhian government-in-exile nor any specific faction in the Fisanduh conflict.&lt;br /&gt;
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They are currently led by Oscar Durrani, a labor organizer and member of the National Parliament. The AXSU has 499 seats in the National Congress and 26 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Invincible Xanu Party (IXP) - &#039;&#039;“One Xanu: Invincible and Legendary”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Invincible Xanu Party&#039;&#039;&#039; has long been a force in Xanu’s politics though they have never reached the heights of success that some of the other Big Four Xanan political parties have. The party found its origins in the first days of the Interstellar War and originally began as a group of citizens and soldiers who wanted to push the Xanan government to be more militarized and committed to the war effort, especially once the First Solarian Invasion of Xanu occurred. After the war however, they continued to maintain an attitude and ideology that placed preserving Xanan society and culture at the forefront of their agenda. To that end, they are Xanu’s stalwart national conservatives. Their rhetoric often is combative and places Xanan culture at odds with “enemies,” throughout the Orion Spur, such as the Empire of Dominia or Solarian Alliance. The IXP has distanced themselves from far-right extremist anti-immigrant groups in the past and have routinely said that extremism of any kind threatens Xanan society and its people. Speaking to this, they have insisted that extremism be added to the list of Xanu’s &amp;quot;harsh punishment&amp;quot; crimes while insisting that criminal punishments be generally harsher across all offenses. The party is strongly opposed to the legalization of recreational drugs and often holds a “law and order” stance that has historically been in favor of expanding the authority of the All-Xanu Public Security Office. They are skeptical of the Coalition of Colonies and think that Xanu Prime should be influenced less by the organization and should separate itself from more of the CoC’s institutions, though they do not hold the position that Xanu should leave the Coalition. They are in favor of more economic flexibility for Xanan citizens and businesses and a general reduction of Xanu’s welfare state in favor of bolstering state support for Xanu-based private enterprises. They have advocated for widespread tax reform in the form of incentivising certain behaviors like obtaining higher education, getting married, and joining the military, so as to ensure less wealth inequality throughout Xanu’s society. The party wishes to further exercise Xanu Prime’s economic might within the Coalition and elsewhere in order to build up the planet’s wealth further so as to “insulate” it from the ongoing phoron scarcity and have advocated for aggressive foreign trade policies as a result. The IXP is one of the strongest supporters of cultural and arts funding and cites the fact that Xanusii culture is the bedrock of the Xanan state and therefore it must be preserved and supported by the state. They believe the military should only expand as threats in the Spur need it to, but are widely supportive of the military in their rhetoric. Recently they have advocated for further military expansion to combat the potential threat of Dominian Privateers and incursions from the Solarian Warlord States while insisting that the military be used only for defensive actions or humanitarian interventions.&lt;br /&gt;
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The IXP has advocated for a raising of the standards needed for a person to immigrate to Xanu Prime in the past but does not describe this as an anti-immigrant stance. The party says that only the best people, those with academic degrees, large amounts of capital, sufficient artistic achievements, or proven experience and steady work in any number of important fields like engineering, research, or healthcare, should be allowed to immigrate, as it is these people who would best serve Xanan society after they arrive. The party’s immigration policy is also preferential to families rather than single individuals and they have constantly pushed to expand the restrictions on Xanan immigration policy for those with criminal records. On other social issues, the IXP has emphasized the importance of the family in Xanan society and has routinely proposed expansions of state welfare benefits to families with many children in particular and state aid for childcare of any given family’s choice. The IXP has opposed any legislation banning arranged marriages. They have also pushed for the Xanan educational curriculum to give less weight to the importance of the Coalition of Colonies and more to Xanu Prime in the history sections within it. They support the All-Xanu Freedom League’s tax credits for children, and have pushed for government rebates or tax breaks for families wishing to send their children to private schools. They are supportive of the current status-quo on IPC and Alien rights on Xanu Prime. The IXP views Xanu Prime’s recent drug crisis as a problem that can be pinned on immigrants with criminal histories or affiliations with organized crime groups that have been allowed to slip through the cracks of Xanu’s immigration screening and have advocated for higher police funding and tighter immigrant screening as a solution. The party’s members have also advocated for the reinstatement of the death penalty for those convicted of drug trafficking offenses. The party is extremely anti-megacorporate and routinely rails against the SCC and Einstein Engines alike in addresses to parliament, describing megacorps as, “Foreign agents that wish to do nothing more than to enslave our society for a quick credit,” and adopting the slogan, “If megacorps are going to be in Xanu, they need to work for Xanu.” They have advocated for massively increased regulations on corporations and limiting their activities geographically in a manner similar to what the Republic of Elyra has done. The IXP is anti-Dominian in its foreign policy and supports the Fisanduhian Government-In-Exile. While always marginally popular, the IXP has seen its membership numbers jump in the wake of the phoron scarcity. Some experts attribute this to its hardline anti-corporate, nationalist stance.&lt;br /&gt;
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The Invincible Xanu Party is currently led by Raphaëlle Begam, a former political activist, Captain in the All-Xanu Spacefleet, and current member of the National Parliament. The IXP has 596 seats in the National Congress and 27 in the National Assembly of Departments.&lt;br /&gt;
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===Minor Political Parties===&lt;br /&gt;
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&#039;&#039;&#039;Good Neighbor Party (GNP) - &#039;&#039;“Everyone needs a Good Neighbor.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Good Neighbor Party&#039;&#039;&#039; is a party that was founded by Himean immigrants on Xanu Prime to help represent their interests in the government. Rather than a single issue, the party is described to be single-motive, that motive being to do whatever is best for the Himean Xanan community. The party officially has a syndicalist ideology, however their policies and actions are usually divorced from this doctrine and instead focus on simply finding ways to better provide resources and services to the Himean Xanan population and advocate for issues their base sees as important. They are proponents of closer diplomatic, economic, and military ties with the Coalition of Colonies and with Himeo especially. An initiative they have consistently advocated for is the use of Himean Common as an alternative language for government documents and forms, and have seen some marginal success with this in some departments. They have also been lobbying for the Himean Common language to be taught in Xanan schools as a national mandatory second language similar to how Himean schools teach Freespeak, though they have not been successful in achieving this. The GNP is very skeptical of megacorporations, especially Hephaestus Industries, and has a strong anti-Dominia foreign policy. It has seen great popularity and success in districts with high Himean Xanan populations and has recently seen some small success in the wake of the phoron scarcity outside of majority Himean Xanan areas due to its staunch anti-corporate stance. The GNP is not officially connected to any Himean policial party or syndicate, but it maintains a close working relationship with all of Himeo’s political parties aside from the National Himean Workers’ Vanguard, and often hosts visits of Himean political figures to Xanu. It similarly lobbies the Xanan National Government for its members to visit Himeo on diplomatic missions or cultural exchanges. It is currently led by Aukusti Staudenmaier, a first-generation Himean immigrant from the city of Dorshafen. They have 180 seats in the National Congress and 19 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Kick! Party (KP) - &#039;&#039;“Kick the CoC to the curb!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Kick! Party&#039;&#039;&#039; is a single-issue party devoted to ensuring that Xanu Prime leaves the Coalition of Colonies. It is relatively unpopular, but markets itself as the choice for a voter who is skeptical of the Coalition of Colonies but who does not agree with the national conservative policies of the Invincible Xanu Party. It is opposed to Xanu’s continued membership of the Coalition of Colonies on the grounds that CoC membership makes Xanu economically, politically, and militarily responsible for the actions and consequences of other worlds and that such an arrangement is inherently unfair to Xanu and its people. The party has no positions on any issues aside from Xanu Prime’s membership in the Coalition of Colonies and has declared that if it was to ever succeed in its goal of making Xanu Prime “kick the Coalition to the curb” it would dissolve itself. Detractors of the party have alleged that it receives significant amounts of funding from the Republic of Biesel and Sol Alliance, but the party denies this. It is currently led by Ivonne Khandhari, a businesswoman and shipping magnate from Pataliputra. They have 72 seats in the National Congress and 6 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Free Falcon Party (FFP) - &#039;&#039;“Fly Free Together”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Free Falcon Party&#039;&#039;&#039; was founded by Vysokan migrants to Xanu Prime wishing to represent their unique interests. The party’s primary platform revolves around bolstering the systems in place for immigrant integration into Xanan society and also lowering the requirements for legal immigration and providing ways for illegal immigrants to legally immigrate to the country. They are pro-CoC and wish to see further integration with the organization. Additionally, the Free Falcon Party has lobbied heavily for the histories of Stolitism and Luceism to be added to the Xanan educational curriculum for history classes in Xanu’s public school system alongside the history of other religions like Christianity, Islam, and Hinduism. This measure has broadly been successful. The Free Falcon Party has also advocated for an expansion of Xanu Prime’s welfare system to better provide for disenfranchised immigrants. The biggest success of the FFP however has been the 2458 Future-Xanans’ Protection Act, a wide-reaching piece of legislation written in cooperation with the Good Neighbour Party and Universal Liberty Party which amended the Xanan legal code to offer special protections to non-citizen immigrants, specifically against employment discrimination while emboldening the legal punishments for anti-immigrant hate crimes. Other issues that the FFP has pushed for betray the party’s Vysokan ancestry: a relaxation of firearm ownership laws, less barriers to parents who wish to homeschool their children, and a preservation of the institution of arranged marriage. Naturally, the party is most popular in Vysokan Xanan areas, but has also seen popularity among other immigrant demographics, namely in Assunzionii Xanan communities. has also taken on the role of the niche interest group party for rural Xananans in the agricultural sector. The FFP has been successful in passing farmer-focused subsidies and protectionist measures in the past and styles itself as the party which best represents the interests of Xanu&#039;s farmers. The Free Falcon party has been a leader among Xanu Prime’s minor parties in proposing legislation that has increased sobriety and addiction treatment resources available to Xanu Prime’s immigrant and rural communities, some of the most heavily hit by the planet’s recent drug problem. They’ve eyed Public Safety Office expansion with mixed support, seeing it as both beneficial to their base in stopping the flow of drugs into their communities but also have cautioned that a more robust police force may empower “bad actors” within the Public Safety Office to target immigrants more easily. The party is sceptical of foreign megacorporations but does not have a hard stance on how they wish to restrict them. The party is anti-Dominian in its foreign policy and supports Fisanduh. The Free Falcon Party is currently led by Doctor Kaarchaana Tuskullanova, a first generation Vysokan Xanan, member of the National Parliament, and former doctor in Xanu Prime’s state healthcare system. They have 156 seats in the National Congress and 15 in the National Assembly of Deputies.&lt;br /&gt;
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&#039;&#039;&#039;Universal Liberty Party (ULP) - &#039;&#039;“For the freedom of all peoples”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Despite being officially separate from the Fisanduhian government-in-exile, the &#039;&#039;&#039;Universal Liberty Party&#039;&#039;&#039; is seen by many as the unofficial vehicle by which the Fisanduhian government interacts with the Xanan political process. The party is relatively single-minded and is solely devoted to enacting policies within the Xanan government that are anti-Dominian and pro-Fisanduhian in both the foreign and domestic spheres. The party has never been widely popular, but despite their small size, they have historically been very successful in accomplishing their stated goals, often pursued in cooperation with the All-Xanu Free League. The party has two subsets, an Irredentist branch which is more focused on an aggressively pro-Fisanduh foreign policy, and a New Homelander branch which is much more focused on securing better state welfare arrangements which would benefit the often poor Fisanduhian Xanan community and provide more help to recently-arrived Fisanduhian refugees. While sometimes opposed, these two subgroups of the party are known to be very good at compromising with one another. The ULP has very few stated official positions on issues outside of Fisanduh-related topics, and when questioned on what their beliefs are on these affairs, they usually fall in-line with All-Xanu Freedom League positions. The party operates several online news sites, blogs, in both Freespeak and Vulgar Morozi, and even a holovision news channel and related service called Our Voice Network, all of which are devoted to broadcasting anti-Dominia, pro-Fisanduh, and pro-Xanu Prime content. The ULP also operates a charity for poverty relief, hunger relief, water programs, and infrastructure reconstruction in Fisanduh called the Universal Liberty Foundation for War Relief. The Universal Liberty Foundation and Universal Liberty Party have both been designated as terrorist groups by the Dominian Government for their alleged supplying of funds to Fisanduh Freedom Front resistance cells, but the charity and its parent political party deny these accusations. Furthermore a 2451 Xanan parliamentary inquiry into these allegations similarly found no evidence of the actions alleged by the Dominian government against the ULP or its charity. The Universal Liberty Party is naturally very popular among Fisanduhian immigrant and refugee communities, and typically dominates even over major parties in districts with high Fishanuhian-Xansuii populations but has never recorded any electoral success in districts without Fisanduhian Xanan majorities. It is currently led by Ekaitz Azarola, former Chief Liaison to the Fisanduhian Government-in-Exile, member of the National Parliament, and second generation Fisanduhian Xanan. They have 104 seats in the National Congress and 7 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Beer Lovers League (BLL) - &#039;&#039;“Cheers!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Beer Lovers League&#039;&#039;&#039; or the BLL for short is a joke party that has existed for decades but only recently has found a seat in parliament. The party’s platform is nonsensical and revolves around loosening restrictions on access to beer, lowering beer prices, and lowering taxes on beer. They also have vowed to abolish mandatory closing times for bars and to outlaw foreign-made beers in Xanu Prime. The BLL have stated their intentions to institute a buyback program for all foreign beer in Xanu, claiming that Xanan beer stemming from the Belgian tradition of its original colonists is the best in the Orion Spur. The BLL values infrastructure improvements too and says that if they are able to govern the country they would install a beer tap centrally linked to &amp;quot;water pipes but for beer&amp;quot; in every Xanan citizen&#039;s home if the household wanted one. They wish to decriminalize public drunkenness as a crime in favor of making anyone caught drunk in public attend substance abuse counselling. The party has also stated that Xanu should raise its standards for water cleanliness across the entire planet, due to the fact that cleaner water makes better beer. The party dislikes megacorporations and alleges that, “In the history of humankind, there has never been any corporate-made beer-flavoured piss water that anyone has ever liked.” The party supports Fisanduh over Dominia in the conflict between the two, but has said that they believe that the Fisanduh-Dominia conflict could be solved if the Dominian Emperor and Fisanduhian Prime Minister went out drinking, “for a night or two.” They have advocated for Xanu to continue maintaining its strong economic presence abroad because of its ability to further spread, “the best beer in the Spur to more thirsty beer lovers like you and me.” The Beer Lovers League has historically just been a joke party or protest vote party, however in the last parliamentary election after an incumbent member of parliament unexpectedly died in a district in Foy-Nijlen, no party could field a strong candidate in time for the election. As a result, by default, the All-Xanu Beer Lover’s League won its first seat in parliament due to the number of voters who were unsatisfied with all the choices from the other parties in the district. Historically, any donations that the party has received from the public have been re-donated to charities dedicated to the treatment of alcoholism and drug addiction. The party is currently led by Jaques Smit, a bar-owner, brewer, and unexpected member of parliament from Foy-Nijlen. Mister Smit is by his own admission totally unprepared for his position and was &amp;quot;as surprised as anyone else,&amp;quot; when he was elected. Despite his self-confessed unpreparedness, he has vowed to make good on his appointment by sticking with the spirit of his party’s platform with a focus on public health and bettering addiction treatment options in the Xanan healthcare system as a priority. Though, jokingly, in the character of of the party, he’s stated, “Who needs smack when you drink responsibly?” when asked about his thoughts on Xanu Prime&#039;s rising levels of illegal drug use. The party has one seat in the National Congress and no seats in the National Assembly of Departments.&lt;br /&gt;
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==Foreign Relations==&lt;br /&gt;
	Despite the myriad of opinions on the topic of foreign relations between the various political parties of Xanu Prime, the country generally has a few constants in terms of its international relations in both the CoC and beyond.&lt;br /&gt;
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===[[Himeo|United Syndicates of Himeo]]===&lt;br /&gt;
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	Himeo and Xanu Prime have a storied and historic relationship of cooperation and competition that stretches back to before the Coalition of Colonies’s founding. Often cooperators, sometimes rivals, Xanu Prime and Himeo are often described by the press as “sisters” or “cousins” within the Coalition due to their status as the predominant economic and political powers within the alliance. Politically, the two often find themselves aligned with one another and only occasionally have disputes. Both are proponents of ensuring democratic governance throughout the Coalition of Colonies and beyond, both broadly want to expand the Coalition of Colonies to include new members, and both are committed to ensuring positive, and peaceful relationships between CoC members. The two sometime have differed on issues, such as supplying the [League of Independent Corporate-Free Systems] with aid, something Himeo supported while Xanu Prime did not. Economically, however, the two are often cutthroat rivals with one another as they want to make money for themselves in Coalition markets. In other ways the struggle is also ideological: the Xanan free-market model versus the Himean syndicalist model. Some consider the struggle to be already won, with Xanu Prime being the predominant economy of the Coalition, but Himeo’s unmatchable industrial might and dominance over the Coalition’s mining sector will always give the competition between the two a dramatic flair. Himean syndicates and Xanan corporations often compete with one another when new contracts are announced by Coalition governments or when new trade opportunities arise, and this routine and repeated contest between the two has bred a sense of friendly competition between the two countries. Militarily the two are close cooperators. Xanu Prime’s status as the foremost military in the Coalition and Himeo’s position as the third-strongest along with the two’s deep historical ties reaching back to the Interstellar War have ensured that cooperation between the two is near-constant. The Himean military uses many Xanan-designed weapons they have built themselves under license, and a good portion of the ship’s in Xanu Prime’s spacefleet were built in Himean shipyards. Culturally, Xanu Prime and Himeo are perhaps the most connected planets in the Coalition and have ties that run very deep. Xanu Prime and Himeo were the first two planets to secede from the Sol Alliance and see each other as kindred spirits in a freedom-seeking sort of way. Their people both fought side-by-side with each other throughout the conflict and it cannot be denied that Himean industry is one of the things that allowed Xanu Prime’s economy and society to recover as quickly as it did during the aftermath of the war. Their peoples have many shared experiences too; thousands of Himeans who went to Xanu to participate in its rebuilding after the Interstellar War stayed on Xanu Prime and made families for themselves there. It is no surprise then that aside from Himeo, the planet with the most Himeans is Xanu Prime, and aside from Xanu Prime, the planet with the most Xanan is Himeo. Furthermore, the largest immigrant demographic on Xanu Prime by numbers are Himean Xanan and that Xanu Prime is the most popular tourist destination for Himeans. The two countries exchange music, film, and literature with each other often and it is not an overstatement to say that their cultures are to some degree, integrated. The average Xanan interacts with dozens of Himean-made products every day and the average Himean often has their salaries paid with money that started off as Xanan trade credits.&lt;br /&gt;
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===[[Vysoka|Free System of Vysoka]]===&lt;br /&gt;
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	Xanu Prime’s relations with Vysoka have been broadly characterized by mutual cooperation throughout history. Even before the Coalition of Colonies was formed, Xanans ate food often made with Vysokan-grown ingredients and Vysokans lived their lives with Xanan-made goods. This didn’t change after the Interstellar War either, and to this day Xanu Prime is still Vysoka’s largest trading partner. While Xanu does indeed grow its own food, mainly out of a concern for its own food-security, Vysokan-grown food is typically cheaper and feeds both a large portion of Xanan citizens and the Coalition at large. Vysoka generously donated large shipments of food to Xanu Prime during its rebuilding process and in return the Xanan people have ensured that its companies have brought their business to Vysoka. Xanan firms have invested heavily into Vysokan heavy industry and agriculture which has given these Vysokan firms capital that they otherwise could have only dreamed of. Diplomatically Xanu Prime maintains close relations with Vysoka and sees them as not only a developing economy within the Coalition, but also a key ally in ensuring peace in the Human Frontier. Xanan police and military advisors have been sent to Vysoka, both to train the planet’s militaries in fighting forces abroad, but also in ensuring that Vysoka’s many armies are ready for any potential conflict with the various hosts which move around Vysoka’s vast surface. Xanu Prime has also, at times, acted as a mediator when disputes between Vysokan city-states arise, something it says helps keep the peace, though those critical of the government say that this is but further evidence of Xanan meddling in the affairs of foreign nations. Culturally, Xanan-Vysokan relations are going through a transformative period at the moment. For nearly the past twenty years, Vysokan immigrants have been arriving in Xanu Prime in numbers never seen before, something which is making its mark on Xanan society. Xanan Vysokans are finding success on the planet and have made a name for themselves there, and this bond has been a source of both pride and income in the form of remittances sent back home for Vysoka and Vysokans. Historically, Xanu Prime has also treated Vysoka as a political battleground with its often-friend, often-rival Himeo, as both countries have tried in various ways to woo the Vysokans and jockey their influence over the steppe-planet.&lt;br /&gt;
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===[[Assunzione|Republic of Assunzione]]===&lt;br /&gt;
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	Xanu Prime and Assunzione’s relationship has been friendly but largely uneventful since Assunzione’s admission into the Coalition of Colonies in the early 2330’s. Xanu Prime maintains steady trade relations with Assunzione and Xanan companies have become large employers on the planet as well. Xanan firms have invested large amounts of credits into further exploring Light’s Edge, and with recent capital flowing into the country for the same purpose from the NanoTrasen corporation as well, hopes are high on both Xanu and Assunzione that more of Light’s Edge and beyond can be explored. The two countries have positive political relations, with both seeing each other as well-functioning, free-market democracies, though some on Xanu are critical over the influence that Luceism has over Assunzionii society. As one may expect, Xanu Prime is also one of the foremost suppliers of arms and military equipment to Assunzionne, and their two militaries have cooperated in anti-piracy operations in the past throughout the Light’s Edge region. Culturally, Xanu Prime and Assunzione have an almost century-long bond with one another that dates back to the first waves of immigration from Assunzione to Xanu Prime in the 2370’s. Xanu Prime has the largest number of Assunzionii people outside of Xanu Prime and the unique identity of Assunzionii Xanans that has been created in the wake of immigration to Xanu Prime since has been a source of friendship between the two planets.&lt;br /&gt;
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===[[Konyang|Republic of Konyang]]===&lt;br /&gt;
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Until late 2462, Xanu Prime-Konyang relations did not officially exist outside of a few trade deals. Since then the fledgeling relationship between the two planets has blossomed into a burgeoning diplomatic, economic, and military relationship. From the onset of Konyang’s secession from the Solarian Alliance Xanu Prime was the most vocal supporter within the CoC of admitting the newly-independent country into the Coalition of Colonies as a member. Since Konyang’s admittance into the Coalition Xanu’s relationship with the planet has grown only stronger. The Xanan government has been broadly supportive of Konyang’s democratization and has sent advisors and officials to the planet in order to both better integrate Konyang’s government into the CoC but also to help combat more entrenched elements of “Solarian” influence and corruption found in Konyang’s institutions. This has been met with mixed enthusiasm by some Konyangers however, as what to some Xanans may seem to be relics of a Solarian past are to many Konyangers just the way of life on their world. Others however are happy to ditch their old Solarian systems and work towards greater Coalition integration and see Xanan advisors as a step towards their country’s new future. Xanan firms have eyed the new Konyanger market with optimistic eyes and many have invested significant amounts of capital into opening new ventures on the Coalition’s newest member, with those involved in the IPC industry in particular moving many of their operations to Konyang. On the other side of things too, Konyanger companies and megacorp branches have been more than happy to take advantage of the Coalition’s very friendly trade policies, something that arguably would not have been possible without Xanan support. Xanan defense manufacturers have also been interested in selling arms and materiel to the Konyang Armed Forces, both to integrate the newcomer into the Coalition military logistics system but also to better arm it for potential future conflicts against rogue Solarian warlords. On the military front as well, Xanu Prime has affirmed its commitment to preserving Konyang’s sovereignty against Solarian forces, warlord or otherwise, and has stationed an Expeditionary Fleet in the planet’s vicinity to back up this claim. By and large, Xanu Prime sees Konyang as a rising star within the Coalition of Colonies and wants to both support its growth while getting in on the ground floor of the planet’s coalition integration to reap the benefits of a positive future partnership.&lt;br /&gt;
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===[[Gadpathur|United Planetary Defense Council of Gadpathur]]===&lt;br /&gt;
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	The Xanan-Gadpathurian relationship is one of great contrasts. On one hand, Xanu Prime is the largest trade partner of Gadpathur and is crucially the largest supplier of foreign military equipment and materiel to the planet, which the Gadpathurian armed forces use in conjunction with their own indigenously-made weapons. On the other hand Xanu Prime is generally unsupportive of Gadpathur’s rampant authoritarianism and the two often clash on Coalition policy, with Gadpathur being a proponent of security and military policy above all else and Xanu Prime often favoring legislation which promotes greater trade. Xanans are often critical of what they consider to be unnecessarily aggressive and hawkish Gadpahturian military positions however and often disagree with them on what direction the Coalition’s military should take. Despite these differences, Xanu Prime is often willing to compromise its views on the planet’s government and its agendas in order to ensure that that Gadpathurian military remains a strong component of the Coalition of Colonies’ united armed forces, especially with the current threat of ex-Solarian warlords and Dominian-backed pirates raiding Coalition of Colonies territory. As such, Xanu Prime is the largest foreign supplier of military equipment to Gadpathur. Due to this bond and their statuses as the two most dominant militaries in the Coalition, Xanan and Gadpathurian forces routinely conduct training exercises with one another and their militaries hold friendly opinions of each other. Xanu Prime has some cultural connections to Gadpathur as well. It was the largest donor of foreign aid to the ravaged planet during the aftermath of the bombing of Gadpathur, depite being in its own reconstruction, and is the primary destination for Gadpathurian exiles. Xanu Prime also often acts as a mediator between Gadpathur and the Federal Technocracy of Galatea when the two planets come to blows diplomatically or threaten to do so more materially, much to the chagrin of the Xanan foreign office.&lt;br /&gt;
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===[[Federal Technocracy of Galatea]]===&lt;br /&gt;
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	Xanu Prime’s relationship with Galatea has historically been a friendly one. Economically the two have had strong ties since before the Interstellar War, with Galatea being one of Xansu Prime’s primary trading partners even during the time when both were under Solarian rule. This relationship has endured since then and many on the Xanan side see the Galatean contributions to cleaning up areas of Xanu Prime that were contaminated by chemical weapons during the Interstellar War, courtesy of the Federation’s terraforming technology. Since the war, the two have continued to be good business partners, with Galateans being quite happy to buy products and services from Xanan businesses ranging from industrial equipment, to cheaper pharmaceuticals, to weaponry and spacecraft, many of which they often modify and augment to suit their own needs once purchased. Diplomatically, however, the two have been less involved with each other, occasionally disagreeing on political matters, though they are still friendly and maintain close cooperation in military matters due to the Technocracy’s position in the Weeping Stars. Galatea and Xanu do not have a large number of initiatives between one another that are not strictly related to trade or defense, however Xanu Prime does often play the role of mediator between Galatea and Gadpathur whenever the two have one of their disputes with another. Its economic leverage with Galatea and diplomatic rapport with Gadpathur allows it to usually quell these quarrels whenever they occur, though many Xanan diplomats still see Galatean-Gadpathurian relations as a headache that never truly goes away.&lt;br /&gt;
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===[[Assunzione|Republic of Assunzione]]===&lt;br /&gt;
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Assunzione and Xanu Prime have been longtime cooperators on economic and diplomatic matters. Since Assunzione&#039;s accession to the Coalition of Colonies, Xanu Prime has been the primary trading partner of the Republic and the two have steadily cooperated on various developmental initiatives in the human frontier and co-sponsored similar humanitarian causes. Assunzione, along with Xanu Prime, were the leading voices in urging the Coalition to Provide aid to Elyra during the aftermath of the Lii&#039;dra incursion, and the two countries have only grown closer politically since. Xanu Prime is also home to the largest population of Assunzionii people outside of Assunzione itself, and as such, the two planets have extensive cultural ties which bind them close together. Xanu Prime&#039;s military routinely trains with their Assunzionii counterparts and is by far the largest supplier of military equipment to the far-flung world.&lt;br /&gt;
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===[[Scarabs|Scarab Fleets]]===&lt;br /&gt;
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	The Scarab-Xanu Prime relationship has been one that could be considered as one that is “on-again, off-again” due to both the factors of geography and temperamental interest. Since the Scarabs’s return to civilized space, Xanu Prime has been one of their largest supporters, brokering a deal to get them admitted to the Coalition of Colonies while also promoting trade between themselves and the Scarabs. Due to the ever-changing position of the Scarab Fleets throughout space though, consistent trade and relations have been hard to maintain. Scarab suspicion of outsiders has not made this any easier, and the fleet has only recently started to purchase Xanu-designed, Himean-made vessels to add to their fleets. Instead of maintaining a traditional diplomatic relationship though, the Xanans and Scarabs have adopted a policy of aid-for-info, in which the Scarabs will provide the Xanan military and state with information they acquire during their travels on things like potential new markets to expand business, hazards, locations of known pirates, and other things like sightings of foreign military vessels and in exchange the Scarabs receive aid in the form of medical supplies, food, weaponry, and other things the fleet might need. The two aren’t close allies per se, but they are routine, if distant, cooperators.&lt;br /&gt;
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===[[Republic of Biesel]]===&lt;br /&gt;
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	Xanu Prime sees Biesel as its closest contemporary in the Orion Spur, and while the relationship may not have that characterisation both ways, Xanu Prime looks to Biesel with both aspiration and caution. Xanu Prime is, by the numbers, the planet with the fifth largest economy in human space, the four above it being Biesel, Eridani I, Earth, and Callisto in that order, though its people, government, and companies only want to grow further. Economically, many in Xanu’s business world and government wish that it was able to wield influence comparable to Biesel, though for now Xanu only has such control over economic matters within the Coalition. Despite this aspiration though, many Xanans see Biesel as a cautionary tale of sorts, as while the economic prosperity is promising, the question of just how much influence corporations should have over society is one that is under constant debate. Generally, Xanu Prime has comparatively strict regulatory practices on businesses that operate in its territory and this is lauded by Xaunsiians the world-over as a good measure to prevent corporate control over the government as many Xanans say has happened in Biesel. Despite this caution expressed towards mega corporate influence, the two countries have had warm relations, and Xanu Prime sees Biesel as a fellow ex-Solarian democracy, something it emphasized greatly when it, along with the rest of the Coalition of Colonies, sent its fleets into Biesellite territory to repel the invasion of Biesel by the 35th Solarian Fleet in 2462. It also recognises the Corporate Reconstruction Zone as Biesellite territory as opposed to Solarian space. These actions have further warmed relations between the two countries, and the recent opening of the Corporate Reconstruction has led some Xanu-based companies to look to the newly acquired Biesellite territory as potential new customers for Xanan goods and services.&lt;br /&gt;
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===[[Republic of Elyra|Serene Republic of Elyra]]===&lt;br /&gt;
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	Xanu-Elrya relations have historically been cordial and professional, with not much beyond that. Xanu Prime was from the onset of the New Suez Protocols of 2381 a common foreign trade partner of Elyra, with many of its biggest companies having a presence on New Suez. Xanu Prime routinely bought phoron from Elyra after the country’s Phoron boom starting in the 2400’s and the Elyran decision to stop foreign shipments of the material after the ongoing Phoron shortage struck the Orion Spur significantly soured the trade partnership between the two countries and sent Xanu Prime-Elyra relations to an all-time low which has only now just begun to recover as the Xanan economy rallies from the initial shock of the shortage. Aside from this recent turmoil though, Xanu Prime and Elyra have participated in anti-piracy operations with one another and Xanu Prime was the single-largest donor of foreign aid to Elyra during the aftermath of the Lii’dra incursion on Busra, a status which has created a warm cultural relationship between the two nations.&lt;br /&gt;
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===[[Sol Alliance|Alliance of Sovereign Solarian Nations]]===&lt;br /&gt;
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	Sol and Xanu Prime were for a long time, old enemies. After the Interstellar War the two wanted nothing to do with each other; Xanu was preoccupied over rebuilding itself and Sol was tasked with holding onto the remains of its territory after the secession of both the Coalition of Colonies and Serene Republic of Elyra. After the initial shock of the post-war years wore off the two were quite cold with one another and it was not until the beginning of the Flohimont Thaw in the 2360’s that the two nations began to normalize their relations with one another. From then until the 2460’s the two had been politically ambivalent and militarily guarded towards one another while engaging in a relationship of limited, but growing trade. After the ATLAS party seized power in Sol in 2461 however, many Xanan companies pulled their trade from Solarian territory over fears that the party’s Xenophobic nature could impact their business. The wake of the Solarian Collapse of 2462 however has brought about a variety of opinions on how Xanan-Solarian relations should proceed. Some in the Republic argue that Xanu Prime should stay out of Solarian affairs and let the Solarians sort their own issues out, while others have advocated for direct Xanan involvement in the Human Wildlands to halt what appears to be a growing humanitarian disaster. What’s even more surprising is that a surprising minority of Xanans support Xanu Prime giving aid and support to the Solarian government itself, with the rationale being that if Sol can stabilize its old territory once again, the violence and constant warring in those regions will stop and have less of a chance of spilling over into Coalition-controlled space. Much like other things relating to Sol though, Xanu Prime-Sol relations are in a state of flux, with Xanan leadership being cautious to make any long-term deals with the Sol Alliance at present given the rapid changes the country has gone through recently. The official position of the Xanan government on the recent re-capturing of the Human wildlands by the Sol Alliance being that Sol was preserving its territorial integrity and restoring law to areas lost to &amp;quot;mercenaryism&amp;quot;, while also affirming Konyang’s succession from the Sol Alliance and the planet’s membership in the Coalition of Colonies.&lt;br /&gt;
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===[[Empire of Dominia]]===&lt;br /&gt;
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	The Empire of Dominia and All-Xanu Republic have never been friends and if the current trajectory of their relationship holds, they never will be. To many on Xanu Prime, the Empire of Dominia stands as the antithesis of what they stand for, more than even their old colonial overlords and once-interstellar adversaries, the Sol Alliance. For decades, Xananan governments have bashed the Empire of Dominia for its warmongering on the human frontier, an area which Xanu and the Coalition of Colonies considers to be in many ways just a step-removed from its own territory, and and their treatment of the situation in Fisanduh. From the other direction, Dominia sees their diplomatic situation with Xanu Prime as untenable due to Xanu’s continued hosting of the Fisanduhian government-in-exile and the country’s support for the 3F, a group which Xanu Prime considers to be the military arm of the rightful Fisanduhian government, while the Empire has long thought of the 3F as a terrorist threat. Xanu Prime has decried Dominian privateering practices as barbaric and has routinely assured both the Empire and the Spur at large that they will not hesitate to fire upon vessels engaging in pirate activity with, “no consideration being given to the vessel’s country of origin.”&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29629</id>
		<title>Xanu Prime</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=29629"/>
		<updated>2023-08-15T04:31:40Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: MASSIVE overhaul to the Xanu Prime page rewriting the planet more or less from the bottom up and making changes and additions to literally every aspect of the page. The embiggening of Xanu Prime. Written by the BurninSherman. Edited by NewOriginalSchwann, MattAtlas, Triogenix, and BoryaTheSlayer. Thanks everyone!!!&lt;/p&gt;
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[[File:Xanuprimeflag.png|thumb|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
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The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
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The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
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==History==&lt;br /&gt;
History: &lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
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Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
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It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
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The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
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===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
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Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
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While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
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===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
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The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
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The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
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Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
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===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
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[[File:Old Xanu Flag.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
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Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
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For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
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===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
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While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
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In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
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By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
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The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
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===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
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The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
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	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
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Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
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===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
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For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
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	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our fellows, brothers, and sisters saved our homeworld during the Interstellar War. We as Xanans must ensure that the same pain and suffering that befell us never is inflicted upon our neighbors. Our allies protected us, and we will repay the favor to not just they, but their children, and their children&#039;s children. We are the richest world in our beautiful Coalition even now, and we must ensure that our wealth grows but more importantly is put to good use. We have the means to make war but instead we will ensure peace for our people and all those of the Coalition. We are a republic built on the beliefs of liberty, democracy, equality, and goodwill, and we will proliferate these principles across the stars.”&#039;&#039;&amp;lt;/center.&amp;gt;&lt;br /&gt;
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From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Jargon Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
&lt;br /&gt;
President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
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===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
&lt;br /&gt;
During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
&lt;br /&gt;
	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
&lt;br /&gt;
The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
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===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
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The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
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	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
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	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
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==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. The Xanan surface is still dotted with craters from the Interstellar War, centuries later.]]&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
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The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
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Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
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Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
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A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
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===Biosphere===&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
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The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
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&#039;&#039;&#039;Crimson-Masked Polecat&#039;&#039;&#039;&lt;br /&gt;
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The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
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&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
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The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
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The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
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Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
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Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
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==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here &#039;&#039;&#039;(put link here)&#039;&#039;&#039; on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afza of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
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The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
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	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
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	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
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==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
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==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
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	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
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==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
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	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
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	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
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	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
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	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
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===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
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&#039;&#039;&#039;Polaris Holdings - &#039;&#039;&amp;quot;Heavenly Guidance&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
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&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
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Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
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Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
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The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
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&#039;&#039;&#039;Siddhartha Systems Incorporated - &#039;&#039;&amp;quot;Enlightenment Made Material&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
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&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace - &#039;&#039;&amp;quot;Excellence is in our d.N.A.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
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&#039;&#039;&#039;Markhor Interstellar Logistics Group - &#039;&#039;&amp;quot;Move Mountains with Markhor!&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
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&#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation - &#039;&#039;&amp;quot;The Chemistry of Progress&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Pataliputra and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
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==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
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===All-Xanu Grand Army===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
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===All-Xanu Air Corps===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
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===All-Xanu Spacefleet===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
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The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
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===All-Xanu Maritime Patrol===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
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===All-Xanu National Militia===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
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==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
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Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
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Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
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==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
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===Nouvelle-Rochelle===&lt;br /&gt;
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&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2994 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
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Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and &#039;&#039;&#039;Little Gadpathur&#039;&#039;&#039; (populated mostly by Gadpathuri exiles), and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities liver here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, New Columbia is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
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There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
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Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
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Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
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Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
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===Pataliputra===&lt;br /&gt;
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The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
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Pataliputra is also the site of the Patali-Ram Temple, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people.&lt;br /&gt;
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Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
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Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s Neon District has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated Seventh Heaven and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is Umbrella Row, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as “Pataliwood.”&lt;br /&gt;
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Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the All-Xanu Interstellar Naval College, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the “Whiskey Circle” by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap.&lt;br /&gt;
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The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
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===Foy-Niljen===&lt;br /&gt;
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&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
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At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
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The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
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Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
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The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
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Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
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===Kshatragarh===&lt;br /&gt;
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&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
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What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
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The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
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Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
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Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
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===Paastad===&lt;br /&gt;
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&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
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After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
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Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
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Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
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A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
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Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
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===Himavat City===&lt;br /&gt;
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&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
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The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
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Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
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Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
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Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
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		<author><name>TheBurninSherman</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=29627</id>
		<title>Xanan Life, Culture, and Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanan_Life,_Culture,_and_Society&amp;diff=29627"/>
		<updated>2023-08-15T04:16:15Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: Created the page, featuring Xanu Prime&amp;#039;s culture, society, life on the planet, food, drink, arts, information on immigrant and expat groups, holidays, and religious information. Written by TheBurninSherman. Edited by NewOriginalSchwann, MattAtlas, Triogenix, and BoryaTheSlayer.&lt;/p&gt;
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==Overview==&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great emphasis on the family unit as the building block of society. Xanan culture is collective, in the sense that people are encouraged to watch out for one another, and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague.&lt;br /&gt;
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==Standard of Living and Civil Liberties==&lt;br /&gt;
A life on Xanu Prime is by and large a comfortable, though not exceedingly luxurious one. While not uniform across the various peoples and classes of the planet, the average Xanan isn’t bothered with extreme poverty, hunger, or lingering threats of conflict, nor do they live in cities adapted to suit hazardous environments. The average Xanan sits as a member of the middle class and the government has taken measures to try and ensure that the largest number of Xanans can live comfortably on the planet as is possible.&lt;br /&gt;
Healthcare works in a hybrid system, with some facilities being private and others being public, though the government will still partially fund the expenses of patients that go to private clinics or hospitals. Xanan healthcare quality is some of the best in the Orion Spur, only rivaled by that found on Biesel or in the Solarian Core, and millions come from across the Coalition annually to receive treatment from Xanan doctors.&lt;br /&gt;
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Higher education at government-operated universities and colleges is free to those who can obtain a qualifying score on the Uniform Higher Education Assessment test or UHEA, while private universities on the planet usually have their own specific entrance exams. &lt;br /&gt;
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Governance on Xanu Prime is democratic and many on the planet are invested in local-level politics. Despite political contrasts among the Xanan population, they generally place unity in forms such as nationality or city of origin before political beliefs, and as such political polarization and division is not as pronounced on Xanu Prime as it may be elsewhere in the Spur.&lt;br /&gt;
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Xanu Prime has very liberal speech laws as well, with almost any kind of speech allowed by the planet’s government. Notable exceptions include; any rhetoric that targets another individual or group of individuals on the basis of race or religion, any rhetoric that styles itself as genuine when it is knowingly false, and any rhetoric that is knowingly false while intending to harm another person’s reputation or well-being. News media outlets have wide-ranging freedoms to publish what they like, though their content is regulated by the All-Xanu Media Ethics Commission, an independent government agency which has the power to censor and fine publications with content it has deemed to promote fake news or be so biased that it burgeons on fake news.&lt;br /&gt;
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Most Xanans are religious or spiritual to at least some degree, though atheism isn’t unheard of nor officially disparaged on the planet, but some in the planet’s society may privately look down upon atheists. Religious extremism is rare, but does occasionally occur in the most conservative of Xanu Prime’s various congregations and sects. &lt;br /&gt;
Firearm possession on Xanu Prime is legal, though heavily regulated. A thorough background checks and a firearm license obtained after a six-month training course and six-month waiting period are mandatory for any Xanan hoping to own their own gun. Civilians may only own ballistic firearms with magazine capacities of twenty rounds or less and special permits, famous for their long wait times, are required for the ownership of handguns and automatic weapons while less complicated weapons like bolt-action rifles and shotguns require less paperwork.&lt;br /&gt;
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Same-sex relationships and gender nonconforming individuals are accepted as a part of Xanan society and do not experience any legal or widespread societal discrimination, though they only make up a small minority of Xanan relationships and people. There is no form of legal recognition of polyamorous relationships on Xanu Prime.&lt;br /&gt;
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	Despite the comfort and quality of life that the majority of Xanu Prime’s people enjoy, the planet is not without its problems. Xanu Prime’s economy saw an economic hiccup in 2458 following the invasion of the Republic of Biesel led by Solarian Admiral Michael Frost. The disruption in trade saw the planet’s economy and its people suffer a small downturn that was corrected by the next year, but the phoron scarcity in late 2462 tossed the Xanan economy and the living situation for many of its people into question. The situation has been stabilized by now, some three years later, and while Xanu itself fared through the economic troubles much better than many other areas in the Spur, there have been some lasting consequences. The most noticeable of these has been a widening income inequality that, while modest, is still concerning. Wages for the majority of the planet’s population have not kept up with the inflation that resulted from the phoron scarcity, and while efforts are being made by the government to reduce inflation and buoy wages or substitute incomes through the provision of more services through the state welfare system, the problem still seems to be growing slowly, yet steadily. It is not yet a crisis, though many on Xanu Prime are keen to see that it never becomes one.&lt;br /&gt;
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==Societal Issues and Political Discourse==&lt;br /&gt;
One of the biggest contemporary issues that is often at the forefront of Xanan political and societal discourse is how Xanu Prime and its government should meet the growing numbers of immigrants and refugees from the war-torn territories of the Sol Alliance and the largest wave of Vysokan immigrants the planet has yet seen. Views on these new arrivals have been mixed. Some on the planet have welcomed them, pointing to the fact that Xanu Prime is already an incredibly diverse place while highlighting the fact that the planet and its economy need laborers to fuel continued economic growth coming out of the turmoil of the phoron scarcity. Others have been less welcoming, stating that Xanu’s government and corporations should instead invest more into places like Vysoka and the frontiers of the Coalition to improve the living situations for the people living there, lowering the desire for immigration, often pointing to the already-strained Xanan welfare system needing to take care of more people, most of which aren’t even Xanan citizens. Others still have instead encouraged the Xanan government to pressure other economically developed planets in the Coalition such as Himeo and Konyang to take on more of these immigrants and refugees; a way of “doing their part” as Coalition members. Now that the conflicts in the Solarian Wildlands come to a close, it is predicted that refugees will stop trying to reach Xanu, though immigration from Vysoka and the Coalition’s frontiers does not seem to be stemming any time soon.&lt;br /&gt;
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A larger, more historical point of contention in Xanan society and politics is just what role the planet should play in the Coalition of Colonies. Xanu Prime’s unique position of having both the Coalition’s largest economy and strongest military have long given it a considerable, unbalanced level of influence over CoC affairs, and as such, its people hold differing opinions on just how the planet should carry itself. Broadly, Xanan citizens fall into two camps on the issue: increased autonomy from the CoC, or broader integration with the CoC, with nuanced views within each of these positions. Some who wish for more integration with the Coalition desire for the planet’s government to capitalize on the great amount of influence it has within the multi-planet government to create better economic situations on Xanu Prime, while others say that the planet should use its influence to instead help the developing members of the Coalition to grow and provide more for the CoC as a whole, even if Xanu itself may not see as large of returns in the short term. Others from the autonomy camp are opposed to further Xanan economic aid to Coalition members, decrying the aid as harmful to the planet when the money and resources given to or loaned out to other CoC members could be better spent on Xanu helping Xanans during the aftermath of the Phoron scarcity. Encompassing members from that same autonomy camp, there are those who believe that the Coalition itself should remain little more than a mutual defense pact, where members only come to each other&#039;s aid in times of war, instead of the semi-formal nation state it is today. Within these nuanced views from both sides, there are extremes in the debate for Xanu’s Coalition position, with small minorities of the population wishing for Xanu Prime to leave the Coalition entirely while others in equally small numbers are in favor of the Coalition federalising like the Sol Alliance and having Xanu Prime’s government be dissolved and the planet ruled from a central Coalition authority.&lt;br /&gt;
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Speaking of defense, it is another topic that Xanan-Coalition discourse often revolves around. The All-Xanu Armed Forces are the largest and most capable fighting force that the Coalition has for both offensive and defensive interstellar warfare operations, and while this is a comforting fact for many Xanans and the Coalition as a whole, it is not without its controversy. Some on Xanu Prime, mostly of the autonomy camp, think that other Coalition members should spend more on defense than they currently do, to avoid a “free ride” on Xanu’s military might, citing increased military spending among members as both good for Xanu Prime and good for the Coalition as a whole if Xanu’s military resources do not need to be stretched so thin, providing for much of the Coalition on its own. Those of the integration camp however have pointed to Xanu Prime’s historical status as the defender of the Coalition and that it is the Xanan responsibility to provide for the Coalition’s defense, even to an unbalanced amount because other planets of the Coalition simply do not have the economies to afford their own militaries beyond those that patrol their home systems. The common refrain among those in the latter camp is “If not us, then who?”&lt;br /&gt;
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Besides the differing political opinions on Xanu’s place with other planets of the coalition, which could be considered internal matters, there are differing opinions on external matters, namely its place with megacorporations. Xanu’s position on megacorporations has long been a topic of debate, but its presence in everyday Xanan life has dramatically increased after the 2462 phoron scarcity and Solarian Collapse. While many megacorporations, both Einstein Engines and the SCC alike, have operated on Xanu Prime as a springboard to the rest of the coalition, often having the planet be the location of their regional headquarters, their presence hasn’t always come without concern or conflict. Some on the planet see further megacorporations as the next step in Xanu Prime’s economic growth and advocate for a lessening of restrictions upon them so that they can help the planet emerge into a post-phoron scarcity spur. The majority on the planet however caution megacorporate cooperation and see the Republic of Biesel as a cautionary tale of sorts as to what can happen to a country that does not strike the right amount of balance and regulation of megacorporations. Most Xanans believe that megacorporations need some level of government oversight and regulation, but they fail to agree on just what form that should take, with different political parties holding different positions.&lt;br /&gt;
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A growing issue that has become more pronounced in recent years is Xanu Prime’s fight with illegal drug trafficking and other forms of illegal smuggling. Xanu’s status as the heart of the Coalition and as one of the largest ports in the Orion Spur has made it a hotspot for all kinds of illegal trafficking; any smuggled drug, weapon, or person going into, out of, or on a long distance trip through the coalition likely will pass through Xanu Prime on its way from point A to point B. This reality ensures that All-Xanu Public Security Office is always busy, on the hunt for contraband moving through the planet’s ports and channels of commerce. Drug trafficking is not the only issue with illicit substances on the planet, in the last decade and a half illegal drug usage has nearly tripled from where it was in 2455 and the cause is debated among Xanans. Some say it is because of the economic troubles that Xanu and the rest of the spur at large have had in recent years, driving people to use illicit substances to cope, while others state that the cause can be pinned on the recent uptick of refugees and immigrants, specifically Vysokan ones, that have flowed to the planet looking for work or sanctuary from conflict. Others still have blamed the decay of Xanan family bonds under the strain of increasing economic hardship as a cause of the crisis. Whatever the cause, in 2461 Prime Minister Fabian Chatterjee declared the rising usage of drugs a public health emergency and called upon the Public Safety Office, the Health Office, and corporations operating on Xanu Prime to commit more resources to stopping its spread. Support for cracking down on illegal drug trafficking and increasing funding to programs and facilities focusing on sobriety and addiction treatment has seen support across Xanu’s political parties and drug usage rates have slowed in their rise since the emergency was declared, though it is unclear if these measures will be effective in the long term. &lt;br /&gt;
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==Xanan Cultural Customs, Values, and Communication Habits==&lt;br /&gt;
	The Xanan culture is a collectivist one with some caveats. Societally, Xanans see individuals as important pieces to a greater whole, but place importance more on what is good for society rather than what empowers the individual. This is not so say that Xanans see individuality as moot, in fact many Xanans are perhaps some of the strongest advocates for individual rights and protections from the government and society within the Coalition, but this is all done with the caveat that individual freedoms should never disproportionately harm or disadvantage society and that an individual should be obligated to sacrifice what they may want or what may be important to them if it is seen as essential to promoting a greater good. This rationale is a growth from Xanan family culture, one which places a great deal of importance on respect, cohesion, and hierarchy.&lt;br /&gt;
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===Xanan Family Culture===&lt;br /&gt;
The family is perhaps one of if not the most dominant cultural institution over any given Xanan’s life. The traditional Xanan family places a great amount of importance on how one fits into the family and expects children to respect their parents and elders and obey them on familial and some personal matters, even after childhood due to the idea of age equating to wisdom. In return for the obedience of their children, parents and elders in the Xanan family are expected to be able to explain to younger family members why they’ve made the decisions they have, so that the juniors of the family do not feel as if they are being taken advantage of. Gender roles are flexible in Xanan families, however women typically maintain the household and work part-time while men work full-time jobs, though this is by no means universal. The elderly are extremely important in the Xanan family, with elderly individuals being seen as sources of knowledge and inspiration who should be consulted by younger members of the family for advice during troubled times or when making big life decisions. Elders are also expected to handle the early childcare and religious education of their family’s children, however the former of these responsibilities is not as essential as it once was due to the Xanan government’s implementation of free childcare for children under the age of five. It is for an elderly person’s children or grandchildren to take care of them and allow them to live with them from after their retirement until they die, and refusing to do this is seen as a great betrayal and is heavily frowned upon in Xanan society. A negative effect of having such large families however is that inheritances, especially those of wealthier relatives, often can result in disappointment and messy intrafamily legal battles over securing a relative’s estate and assets.&lt;br /&gt;
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Individuals are celebrated within the Xanan family structure, but individuality as a concept is not encouraged, and family bonds are often seen as a key component to the personal identity of any Xanan. This can occasionally result in more independently-minded members of families being ostracized by their kin, however, Xanan family culture usually supports that a family should welcome back those who become estranged from the family and work to make them feel a part of the unit once again and not hold grudges. Whether this is always adhered to though, is often up to the individual families themselves. It is not uncommon for multiple generations of families to live under the same roof, or even multiple extensions of a family to do the same. Any given Xanan household may have children, parents, aunts, uncles, cousins, grandparents, grandaunts, or granduncles residing in the same household. This mindset extends to individual living situations as well. Children often do not move out of their parent’s households unless for university or work until they are in their mid-to-late twenties or even thirties; there’s no expectation for Xanan children to move out at any age so long as they still contribute to the household. However, many young Xanans do move out and live apart from their families if they are committing to a serious romantic relationship with someone or if a job opportunity arises. Family culture dictates that geographical distance from the family be a consideration in if a person accepts a job, however most families are generally encouraging of their members seeking out lucrative job opportunities because it is viewed as something that will be a net positive to the family as a whole. Related to this, Xanans working abroad often maintain very close relationships to their families, even across generations.&lt;br /&gt;
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An individual’s choices are supposed to be embraced and supported by their family members unless the family believes the decisions to be truly destructive to the family or individual; they cannot be discouraging simply because they personally disagree with the choices because doing so would place a personal opinion or prejudice above what may be best for the family. Families are expected to be strong support systems for their members and it is common for large families to offer housing, financial assistance, and emotional support to their members in times of need. Some families have embraced this bond and applied it to business, with some of the largest companies on Xanu Prime being family-run as a result. Xanu’s richest and most powerful families are referred to as “Forvamshons” and they are typically large players in the planet’s politics and business spheres. This attitude has occasionally led to corruption scandals, but generally it is seen that enriching one’s family by hurting the rest of society is unfair, dishonorable and cause for great shame. Some Forvamshons are very elusive and shy away from the public eye, while others are very public and have celebrity statuses. The foremost of these families often have private security details provided by the PMCG, Idris Incorporated, or Chevauchée Asset Protection and live in luxurious high-security compounds which house the entire family.&lt;br /&gt;
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Marriages are seen as not just a special bond between two people but a union between two families and a commitment between them to work together. Because of this collective view on familial culture, arranged marriages are not uncommon on Xanu Prime though they have slowly become less prevalent since the 2430’s. Same-sex marriages are not frowned upon in Xanan culture however same-sex couples are expected to adopt children to continue the family lineage, much like how heterosexual couples are expected to have children. Polygamy is illegal on Xanu Prime and polyamorous relationships do not have any form of legal recognition. Though not illegal, Xenophilia is societally frowned upon on Xanu Prime because of long held beliefs that the family structures of other species are incompatible with human ones making relationships between Humans and Aliens fruitless and selfish, therefore hurting one’s family.&lt;br /&gt;
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Death and customs around it are tied deeply to Xanan family culture, as the death of a person is not just seen as the death of an individual but a loss of a member of an entire family. Burial and cremation are both common during Xanan funerals with customs varying some between the planet’s various religions. Common between all of them though, families will either have their bodies buried in adjacent plots to one another or will keep the ashes of deceased family members in a single, large urn holding the ashes of most if not all of the family’s deceased relatives. During burials, it is a common practice for the deceased’s family to throw dirt, flowers, and lit incense onto the casket as it is lowered into the ground. Another custom stemming from this is that when a person speaks of a deceased friend or relative, it is seen as respectful to make a small tossing motion with their hand or arm. During cremations, the deceased are often cremated alongside incense. Another common custom around death on Xanu Prime regardless of religion is that most Xanan homes will have a large logbook wrapped in black and white cloth called an “Afterlife Journal” in the home’s living room or other public area where family members are able to write down memories, sentiments, thoughts, or prayers about their deceased relatives and friends. Many see the theme of memorialisation that is very present in Xanan culture having stemmed from both the strong family ties Xanans have built along with the collective impact of the Interstellar War even some two-centuries later.&lt;br /&gt;
Dinnertime is perhaps the most important time of the day for any Xanan family, as it is when everyone in the household gets together. Rarely do families eat apart from one another unless their work schedules dictate they do so. Meals are shared around a large central table in the household and weekend dinners can last hours. Not only is food shared but music is played and games are enjoyed, usually board games like Checkers and Chess, or card games like Alutte or French Tarot. Meals are a happy time and it is considered to be an honor to be invited over to share a meal with a Xanan and their family. It is customary for a Xanan family grieving the loss of a loved one to leave a chair at the table empty for the spirit of the deceased for anywhere from two weeks to two months after their passing and provide them food and drink as if they were still living as an act of remembrance and appreciation for their family member. This same gesture is also done two weeks to two months before the birth of a child if a family is expecting and it is instead seen as a show of excitement and optimism for new life. Many suspect the focus on meals in Xanan family culture to be the catalyst which has pushed Xanan cuisine to the upper echelons of high-class dining throughout the Orion Spur.&lt;br /&gt;
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===Xanan Work Culture===&lt;br /&gt;
Xanan work culture is formalistic and hierarchical, tied into the planet’s strong sense of family, and can sometimes come off as hard to break into for outsiders. A traditional Xanan greeting for coworkers is a handshake accompanied by a light bow. Titles, rather than names, should be used with all coworkers, superior, equal-level, or inferior alike, unless the two coworkers are close friends. Small talk is appreciated, and asking after the family of a business partner is usually how most business meetings start. Xanans pride themselves on professionalism and often view their companies as a stand-in for the family outside of their real families, meaning they want to represent them well through professionalism and a strong public image while not bringing shame to them through misconduct or crassness. Superiors are expected to be respectful and formal, but friendly with those under them and coworkers are expected to execute the orders of their superiors without question and then raise grievances with their overseers when the act is done unless they believe the situation is truly disastrous. Businesswear is formal, usually consisting of a suit and tie or cravat for men and a dress or blouse and skirt for women or a uniform for either. Casual dress while on the job is not welcomed in Xanan society and is seen as immature and juvenile, likewise excessive make-up or jewelry in a work setting is seen as distracting and putting more of a focus on one’s personal appearance than the business matter itself, regardless of the person’s gender. However, dyed hair, and minimal tattoos, especially those that are covered by standard work clothing are accepted. Xanan business meetings are multifaceted, with meetings between managers and higher-up officials in companies usually being very logical, low-key, and methodical with great emphasis placed on the abilities of either side to debate one another. This has led to the term “debate” becoming synonymous with “business meeting” on Xanu Prime. If associates know each other well though, meetings can be very emotionally charged and spritied for better or worse, filled with either happiness and achievement, or anger and sadness.&lt;br /&gt;
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Trust built through continuous face-to-face interaction are essential in Xanan business; Xanans will base their decisions on trust and intuition as much as if not more than data and statistics. It is not uncommon for a Xanan to request a meeting in person rather than communicating through holocall, telephone, messengers, or holomail, as personal relationships and connections drive much of Xanan business culture. and because these relationships take time to cultivate and are placed on the same level of importance as close, platonic friendships, it can sometimes be a culture shock for foreigners doing business with Xanans even if the Xanans themselves are quite happy to do business with foreigners. It is considered insulting to discuss business over meals and alcohol is usually not served during Xanan business functions or consumed while on the clock. Hard work is admired, but Xanans generally view workaholism as a selfish trait that makes a person disrespectful to their family by cutting into family time. It is considered poor form to schedule an important meeting in the month of August in the northern hemisphere or the month of February in the southern hemisphere, as these are the respective months usually reserved for summer vacation. This has led to the emergence of the sarcastic phrases, &amp;quot;I&#039;ll get to it in August,&amp;quot; and &amp;quot;I&#039;ll get to it in February,&amp;quot; both meaning that a person doesn&#039;t care about doing something. As a continuation of this, holidays and vacation days are strictly forbidden for business contacts to speak with one another unless the topic of conversation is not work-related and evenings are similarly off-limits as they are often reserved for family time. Coworkers should bring gifts or cards to one another when they return from business trips or holidays and doing so is considered a gesture of appreciation and goodwill towards one&#039;s peers as well as a sign of continued commitment to their workplace even after a vacation. Snacks and sweets, knick-knacks, cookware, and hand-written poems are gifts that would not seem out of place in a Xanan office after vacation season.&lt;br /&gt;
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===Xanan Communication Habits and Social Norms===&lt;br /&gt;
Generally speaking, Xanans are friendly, yet polite to strangers and are typically not confrontational with people they do not have a prior relationship with such as friendship, family, or a long business partnership. This has led to foreigners often noticing an indirect style of communication among Xanans, as being very direct about certain matters to strangers is considered rude. It is for this reason that Xanans will often say “Maybe,” or “Perhaps,” as an indirect response in place of “No,” because they do not wish to directly disappoint, and thereby offend a stranger if something is asked of them, though a far more direct style of communication is used in some parts of Xanan society, namely by those in the military, police, or security industries. Good manners are a staple in Xanan communication and are usually only eschewed between close friends or family members. It is considered proper for a person in a higher position of power or standing in a company or family to give unsolicited advice to those beneath them, but rude for advice to be given the other way around unless asked for. Politics are expected to not be talked about in casual conversation unless they are related to the subject matter at hand or between friends. Social norms dictate that a Xanan generally should not want to impose their beliefs upon others, especially strangers, unless something someone else says contradicts something said Xanan believes, in which case a civil, if spirited political discussion may ensue. Xanan society is one that eschews the use of violence to solve disputes, and holds a pacifistic ethos that cements that one should only use force in the defense of oneself and others, however naturally, not all on Xanu Prime abide by these morals. Moreover, there is an expectation in Xanan society that people can, should, and will compromise with one another for the sake of preserving societal unity, order, and peace, with stubbornness in working out an agreement with one another being seen as a selfish trait. Finally, Xanans value the collective. Whether that is a family, company, crew of a ship, social circle, country, or other unit, Xanan social norms dictate that a good Xanan is one who will act in the best interests of something “bigger than themselves,” while using his or her unique individual qualities to best help themselves and the people around them who they care about.&lt;br /&gt;
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===Religion===&lt;br /&gt;
Xanu Prime has no official religion, and in an effort to prevent conflict over religion or accusations of government favoritism, the government has a series of official secularism laws. They vary in specificity, but broadly they prohibit any person working for or affiliated with the state including anyone from politicians to police officers to public school teachers from displaying any religious iconography, dress, or artifacts on their person or in their workplace while they are on the job. This has drawn criticism from some elements of Xanan society which see these rules as an infringement upon religious liberty, especially from those who take religious dressage as an integral part to their faith, but the government has remained firm in their beliefs that the state will not expose or impose anyone to any one religion over another. Despite these laws, the Xanan government is not opposed to working with religiously-affiliated organizations like charities due to the laws prohibiting only the state itself from representing a religion, not engaging with it.&lt;br /&gt;
	Xanan people as a whole vary in religiosity with both very progressive and orthodox interpretations of the various faiths found on the planet being practiced. The diverse backgrounds of the planet’s original colonists and immigrants since its colonization mean that nearly any religion can be found here. The largest however, in order of practitioners are, Christianity, Hinduism, and Sunni Islam. Smaller faiths like Luceism, Stolitism, Jainism, Sikhism, and even Moroz Holy Tribunalism can be found here, the latter of which is practiced almost exclusively by the Fisanduhian immigrant community. A significant portion of Xanan society is irreligious as well. Xanu Prime is well known across the Orion Spur for some of its examples of religious architecture, the most outstanding examples of which being the Our Lady of Sorrows Cathedral, the Patali-Ram temple, and the Crystal Lights mosque.&lt;br /&gt;
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==Food and Drink==&lt;br /&gt;
===Food===&lt;br /&gt;
Xanan cuisine has garnered a carefully cultivated reputation around the Orion Spur as perhaps some of the finest in human space. It is in a sense, a fusion between the cuisines of its most prominent colonizing cultures, French, Indian, Pakistani, and those of the BeNeLux. While certainly diverse, it is known most for being both simultaneously spicy, but not hot, with different spices adding highlights and emphasis to whatever notes in the palette the chef so chooses, and savory with a mouth-watering richness that lasts long after the first bite of whatever the food might be. This reputation precedes it, and expert Xanan chefs and cooks are some of the most revered in the culinary industry for their mastery of their crafts.&lt;br /&gt;
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Arguably the most famous human celebrity chefs alive, &#039;&#039;&#039;Cléophe &amp;amp; Lonnie D’Cruz&#039;&#039;&#039;, a married power-couple in the Xanan food world, were both born and raised on Xanu Prime. Their combined adventurousness in the culinary industry with endeavors both inside and outside their chain of fine restaurants has garnered both them and Xanan cuisine a spotlight few planets’ food cultures can match. The couple met while attending a small culinary school in the city of Foy-Nijlen, fell in love, and then combined their skills to open what would be their first restaurant in their well-known fine-dining chain, &#039;&#039;&#039;Solstice Xanan Bistro&#039;&#039;&#039;. Marriage followed shortly after, and the two have been together at the forefront of the Xanan food world ever since. While they are married to one another, the duo’s personalities are distinctly different, something often accentuated for the camera. Cléophe is known for their generally supportive and encouraging personality who wishes to simply share the joy of cooking with the world and has written dozens of best-selling cookbooks to that end. They are also well-known for their appearances on Holovision shows and Holonet videos giving tutorials on how to make some of the D’Cruz’s most well-known recipes in a basic kitchen; it wouldn’t be unfair to say that an entire generation of Xanan home-cooks were taught by Cléophe D’Cruz. Lonnie, however is far more of a chef’s chef who adheres to very strict professional and artistic standards, something he extols through his appearances on cooking competition shows, often played up to be a very cold and perfectionistic critic. Despite this reputation, he much like his spouse, is also committed to educating people on Xanan culinary arts and to that end is the President and, along with Cléophe, co-owner of the D’Cruz Culinary Academy, a culinary school which while only ten years old, has quickly risen to be one of the most competitive on the planet.&lt;br /&gt;
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While Xanan cuisine is diverse and constantly reinventing itself, the dishes characteristically include some kind of meat, most often chicken, beef, or shellfish, paired with greens like beans, asparagus, or broccoli, or a starch like potatoes and something characteristic of almost all Xanu dishes, long-grain aromatic basmati rice, typically grown on the hilly territory surrounding the upper Naya Khyber river. Spices like cumin, black pepper, coriander, cloves, cardamom, and garam masala are ubiquitous throughout Xanan cooking, and often find themselves as part of exceptionally rich and creamy white sauces made from milk, butter, salt, and eggs. Pork is not as popular as a meat on Xanu Prime as others are, given the prohibition on eating it from Xanu’s original Muslim colonists and its perceived uncleanliness that Xanu’s original Hindu colonists held as well. Some Hindus also choose to not eat beef, and as such, many of Xanu’s restaurants have an option to serve synthmeat or a vegan meat substitute instead of actual beef in their beef-dishes. The most consumed alcohol on Xanu Prime by far is beer, often made in the Belgian tradition brought to the planet by some of its original colonists. Brandy comes in second and third, and wine is also popular too, but is more associated with fine dining than it is with a drinking experience alone. Xanan cognac and armagnac brandies have drawn the ire of some in the European Union on Earth because it uses the labels of “cognac” and “armagnac&amp;quot; despite not being produced in the Charente, Charente-Maritime, or Armagnac regions of France, though Xanan producers have paid these complaints no heed.&lt;br /&gt;
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Some notable Xanan dishes include:&lt;br /&gt;
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&#039;&#039;&#039;Steak Xanu&#039;&#039;&#039;&lt;br /&gt;
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As the name implies, &#039;&#039;&#039;Steak Xanu&#039;&#039;&#039; is a steak, and is typically pan-fried rather than grilled. Usually it is strip steak as opposed to coming from any other part of the cow, but any cut of beef can be made in the Xanan style. The secret comes in what the beef is cooked with. Before the strip goes into the pan it is left to marinate in a warm broth traditionally made from chicken stock, cardamom, and garlic for flavor and is then lathered all over with a light coating of ghee right before it meets the pan in order to give its outside a crunchy, slightly singed crust. The steak is cooked to medium rare as it is basted in its own juices along with butter, rosemary, and a very light touch of cayenne powder. After it is cooked to a medium rare, it is taken out of the pan and left to rest for a few minutes before being dashed with a cooked sour, cream sauce, often simply called “beef sauce” made from heavy cream, olive oil, whisked egg yolks, and citrus or mango powder. Black pepper is cracked over the top, and the dish is served. Some of Xanu Prime’s Hindu population refuses to eat this dish, however chicken can be cooked in a very similar way and is typically referred to as “Bird Steak” by the Xanan culinary community. It is the official dish of the city of Nouvelle-Rochelle, Xanu’s Capital.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;&lt;br /&gt;
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An mainstay dish and one sure to be found on almost any Xanan dinner table, &#039;&#039;&#039;Pataliputra Curried Rice&#039;&#039;&#039;, often just called Xanu Curry by foreigners, is a twist on the typical curry recipe that originated in the port city of Pataliputra. It is a yellow curry that uses peanuts as one of its main ingredients, giving it a signature nuttiness that mixes quite well with the dish&#039;s spices. Where it differs from a traditional curry though, is that its sauce is made from two parts, one of which is a buttermilk-garlic-onion powder base that is very thick and holds in the flavor of the spices and vegetables put into the sauce, while the other is a very light, chicken-based velouté sauce made from combining chicken bone broth with a light, typically but not always, salted blond roux to give the sauce some substance. When the two sauces combine, they make for an exceptionally savory base upon which spices like ginger, garam masala, coriander, fenugreek, and thyme can be added. Meats like chicken or shell-fish are often added to the sauce along with things like beans or potatoes. Rice used in this recipe is traditionally Xanan basmati rice. Every person and every city on Xanu Prime has their own slight variation on how they make this dish, but what is listed above is generally what could be expected when ordering it. It is the official dish of the city of Pataliputra.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber Crozets&#039;&#039;&#039;, or more informally River Crozets, is a dish that originated from the city of Foy-Nijlen and is one that makes use of the various animals caught off the city’s nearby ocean coast and also those found in the Naya Khyber river which runs through the city. The base of this pasta dish is a spicy tomato-basil-cayenne sauce with melted and dissolved Naya Khyber river penguin blubber mixed into the sauce in place of a more traditional fat like butter, ghee, or olive oil. The pasta itself, the Crozets, are small rectangles which resemble something more akin to breakfast cereal in size and shape rather than a more noodly kind of pasta. The crozets are made from buckwheat, eggs, and flour, and are usually cooked al dente so as to retain a bit of firmness. Along with the pieces of pasta, river boiled lobster, fish, crab, or even river penguin meat is pan-fried with butter, rosemary, cardamom, coriander, and cloves before being put into the pasta usually in small bite-sized pieces. Black pepper is cracked over the dish and cumin is dashed over the meat and the dish is served in a heated stoneware bowl. It is the official dish of the city of Foy-Nijlen.&lt;br /&gt;
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&#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Bunker Buster Sandwich&#039;&#039;&#039; is perhaps the most famous example of Xanan street food. At its core, the dish can be used to refer to almost any toasted open-faced sandwich served on naan bread with over-easy eggs, fried vegetables, shredded cheese, mayonnaise, dijon mustard, and garam masala. In practice however, the six ingredients mentioned above are only the beginning of what a bunker buster might be, as really anything from meats to veggies to mushrooms can be put on the sandwich so long as it tastes good. It’s incredibly easy to make and traces its roots back to the reconstruction of the city of Kshatragarh shortly after the Interstellar War, starting as a quick and easy meal for construction workers to make as a lunch. Many of these workers lived in the city’s underground bunker complexes while above-ground housing was being rebuilt, leading to the sandwich’s name. It has since spread all over Xanu Prime, and a visitor to any given Xanan city is likely to find dozens of variations on this simple, long-time favorite food. It is the official dish of the city of Kshatragarh.&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan Vindaloo&#039;&#039;&#039; is a dish originating in the city of Paastad, but can be found across the entire continent of Paasland. It is made from the meat of the large waterfowl, the Paaskraan, and is similar to the traditional preparation of vindaloo with one major exception: the meat is not cooked with the vindaloo paste and is only added at the end. Instead, the meat of the Paaskraan is pan-fried until fully cooked and is usually then seared in a  sweet vanilla sauce to give it a crunchy, caramelized outer shell. After this process, it is added to the cooked vindaloo paste (cloves, cinnamon, cariander, cardamom, cumin, red peppers, ginger, mustard seeds, black pepper) and served over rice, as a crunchy and spicy meal. It is the official dish of the city of Paastad.&lt;br /&gt;
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&#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;North 60 Sea Platter&#039;&#039;&#039; is less a single coherent dish and more an entire subsection of dishes based around the theme of seafood caught north of 60 degrees latitude. Himavatian sea salmon or arctic tuna, usually pan-fried in olive oil or smoked and served with lemon and black pepper, commonly forms the center of the dish with arctic crab legs or lobster tail sold off to the side paired with a creamy garlic sauce. Other components could include fried octopus and squid or freshly caught steamed shrimp. What makes the dish more than just a typical seafood platter is a special malt vinegar made specifically from ale brewed in the Xanan tradition with added apple and lemon juice. More budget friendly variations of this dish exist as well, such as ones that swap the pan-fried salmon or tuna for smaller, less expensive, deep-fried fish, the lobster and crab for shrimp, and are commonly found in Himavat City bars as a cheap, delicious option for a lunch or dinner. The food arrangement originated in the city and is its official dish.&lt;br /&gt;
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	Not all food on Xanu Prime is within the realm of “fine dining” however. When not at the table for a full meal, the average Xanan can reach for any number of snack foods produced by Xanan companies. Many of these have become not just popular on Xanu Prime, but throughout the entire Coalition and beyond thanks to the aggressive marketing and economic dominance of Xanan shipping and food conglomerates.&lt;br /&gt;
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===Drink===&lt;br /&gt;
	Along with its food culture, Xanu Prime is renowned for some of the alcohol the planet produces as well. The planet’s main claim to fame in this area are in the spheres of beer, wine, and brandy. The planet has brewed beer since its founding, with the Xanan style of beer crafting having its roots in the Belgian-style brought to the planet by colonists from the BeNeLux itself. The most popular brand of beer on Xanu Prime is &#039;&#039;&#039;Prince Pallav Blonde Ale&#039;&#039;&#039;, a golden concoction brewed in Foy-Niljen that has held dominance over the Xanu Beer market for the last two decades. This robustness in the brewing has brought the planet into a rivalry with the nearby planet of Himeo, the two of them both having proud beer-making heritages that often brings them to test this with each other. For the last decade and a half, brewers from the two planets have engaged in a festival called Hoptoberfest, a week-long celebration of the craft of brewing beer held every October complete with live music, authentic Xanan and Himean cuisine, and crucially for the craft brewers of both planets, competitions determining which beer is the best for that year. The festival changes venues from Paastad, Xanu Prime and Inverkeithing, Himeo every other year.&lt;br /&gt;
	In addition to beer, Xanu Prime imported a strong wine culture from its original colonists, namely the French ones. Vineyards dot the Xanan countryside on every continent, with a few even on the southernmost peninsulas of Himavatia. The planet makes a wide variety of wine, though it is most notable for its own variety of Malbec grown in the mountains of Naya Khyber and Nouvelle-Occitanie called &#039;&#039;&#039;Khyberian Malbec&#039;&#039;&#039;. Where Xanu Prime’s wine truly shines though is not in the wine itself but in its use in fortified wine products like brandy and cognac. The unique climatological conditions of Foy-Niljen brandy country have led to the grapes grown there to be perfectly suited to making fortified wines and distilled wines, leading to their flavors to be pronounced but not overbearing up front with subtle, complex notes coming to the surface the more the drinker savors the beverage. The most noteworthy and popular drinks of this category are the mid-range priced &#039;&#039;&#039;2275&#039;&#039;&#039;, a mainstay brandy of Xanan bars and kitchen cabinets alike, and &#039;&#039;&#039;Saint-James Black Label,&#039;&#039;&#039; the gold standard of Xanan luxury cognac. The national cocktail of the All-Xanu Republic is the &#039;&#039;&#039;Stag Hunt&#039;&#039;&#039;, so named for its popularity on hunting trips and other outdoor activities during the summer. It is a simple drink made by mixing three parts brandy, typically 2275, one part lemon juice, and two parts chilled tea usually served over ice in a highball glass. Chai is the most consumed tea variety on Xanu Prime and the soft drink Xanu Rush is also very popular on the planet.&lt;br /&gt;
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==Arts and Entertainment==&lt;br /&gt;
===Visual Art===&lt;br /&gt;
Xanan visual arts are vast and have an uncountable number of movements and subgenres. Generally, though, Xanan artworks are reflective pieces and try to examine the human condition rather than focus on the form by which the artwork expresses itself. Xanan visual arts have been heavily influenced by the original Western European cultures which settled the planet and as such, drawing and painting are the most prevalent forms of Xanan art. Sculpture that has been inspired by South Asian cultures of the Indian Subcontinent are also prevalent, however. The most famous and well-known movement of Xanan art is often called the Atman Movement and it lasted from the 2340’s until the 2390’s. Most art scholars consider it an offshoot of Symbolism and Neoclassicism but with noticeable existential elements. Pieces of the movement hold an almost ethereal aesthetic, and usually feature elements like fanciful Greco-Roman or Indian ruins, ruins that aren’t even found on Xanu Prime, bright, vibrant colors contrasted by dark backdrops, and esoteric spiritual imagery sourced from Xanu Prime’s three largest religions. The goal of all of this, in the words of the Xanan master painter Arnold Vasudevan, a key figure in the movement, is, “To imagine Humanity and the human condition as if we could breach the barrier between this world and the next with our own hearts and achieve revelation and clarity through the beauty within and without our souls and the world around us.” An offshoot of this movement referred to as Wartime Atman replaces the ruins of classical civilisations with scenes of wartime destruction found on Xanu Prime during the days of the Interstellar War and is meant to make the viewer reflect on things like conflict and mortality. The most famous piece of visual artwork of the Atman Movement and arguably of all Xanan visual art is called “The Truce&#039;&#039; by Harini Martin. It is a colossal mural of a painting that is four meters tall and ten meters wide which depicts the ghosts of dozens of fallen Xanan and Solarian soldiers enjoying leisure time and doing activities like enjoying meals with one another, idly talking, showing each other photographs, and playing games and sports with one another over the backdrop of a desolate Interstellar War era battlefield in what used to be a Xanan city. The sky around the edges is a dark color, however in the center of the painting’s sky is a brilliant white, alabaster, pink, and red halo that shines light on the entire painting. It was unveiled to the public at the All-Xanu Eloise Brel Art Gallery, Xanu Prime’s national art gallery, in 2387 as part of a ceremony to commemorate one-hundred years of peace with the Solarian Alliance and has remained a permanent fixture in the museum since. Notable Xanan sculptures include Our Lady of Sorrows, a giant statue of the Virgin Mary included in the Our Lady of Sorrows Cathedral, and Skyward Unity, a large sculpture commemorating the elevation of Paastad.&lt;br /&gt;
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===Architecture and Cityscapes===&lt;br /&gt;
The traditional Xanan style of architecture can be described as a hybridization of various styles of design from the Indian subcontinent and Western Europe, much like the origins of the planet’s original colonists. Xanan buildings usually have some form of artistic design on their exteriors, even if it’s as simple as a basic tile weave around entrances or semi-ornate molding around windows. Many have lines drawn on the outside in paint or sculpted on, and Xanan buildings are usually painted with bright, if mellow, colors if they are painted at all. Most Xanan buildings are taller than they are wide and long, courtesy of the planet’s re-urbanisation plans after the Interstellar War and because buildings in most urban areas are taxed based on how much land they take up. Most Xanan buildings have some form of accoutrement around their roofs, usually being a modest carving or bust of a family’s ancestor if it’s a house or a historical or religious figure, representing the theme of memorialisation found elsewhere in Xanan culture. The roofs themselves of most Xanan buildings are usually vaulted or occasionally are domed or flat. Larger, more modern buildings like skyscrapers on Xanu Prime have a distinctive half-sloping-roof look pioneered during the beginning of Xanu’s economic resurgence during the mid 2330s. Originally implemented as a cost-saving measure to make a building that still looked tall but didn’t need to have as much office space, the half-sloped roof or “Xanan Roof” style of skyscraper has part of the building’s roof flat and level with the ground while another portion of it slopes downwards. This style of design has become emblematic of Xanu Prime and even the newest skyscrapers on the planet are built with this design in mind, despite its economical origins. Xanan buildings are made from a variety of materials, with the few-surviving pre-war structures being made from wood, brick, and steel while commercial and industrial buildings built after the Interstellar War are made from concrete, steel, and glass with plaster or clay facades. Individual houses are still mostly made from wood or brick, however. Sizes and shapes of Xanan residences vary, with some being modest single-family homes typical of other places within the spur. Multi-story townhouse complexes surrounding a single communal courtyard are common in urban areas and are often inhabited by entire extended families. In more densely populated areas, large communal apartments built for extended families are common, though some wealthier families have pursued a policy of “Co-flooring,” a type of retail arrangement where an entire extended family will rent out an entire floor of traditional single-family apartments from a property agency. Some buildings on Xanu Prime play very heavily into inspiration from the planet’s original cultures and would not look out of place in South Asia or Western Europe, though buildings built like those are in the minority of Xanu Prime’s structures.&lt;br /&gt;
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The last notable architectural feature found in many Xanan cities are residual walls and gun emplacements left over from the Xanan Civil War. Of Xanu’s six major cities, only three, Nouvelle Rochelle, Pataliputra, and Foy-Niljen have them still, with Kshatrigarh’s being destroyed beyond repair during the Interstellar War and Paastad’s torn down during the city’s elevation, lest they sink into the swamp. Himavat City never had walls, as it was too small of a community to have built them during the Xanan Civil War. The walls proved useful during both of the planet’s most devastating conflicts, acting as barriers to outsiders and platforms for return fire, but due to the gargantuan cost of operation and maintenance, the walls and their gun emplacements were decommissioned in the 2310s as a part of the Sneijders Government’s economic recovery plans. Today, the walls stand as partially restored massive memorial complexes dedicated to those who fought and died during both the Xanan Civil War and Interstellar War, with some cities having sections of wall filled with the names of those who died during the conflicts from those respective cities.&lt;br /&gt;
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Xanan cities are generally filled with greenery as both a measure to keep temperatures down during the summer and simply provide Xanans with natural beauty even in the most urban of places. Large public transit networks consisting mostly of subway systems and tramways are found in almost every Xanan city and most of those who live in the urban cores of Xanan cities do not own automobiles, while Xanans who live in the country, suburbs, and smaller cities have a higher percentage of car ownership. The most common way to get around on Xanu Prime however is by bike or motorbike; Xanu Prime has the most bikes per capita of any planet in the Orion Spur, even beating out the Solarian population hubs of Callisto and New Hai Phong. Generally speaking, Xanan cities are walkable and do not require an automobile to move around efficiently, and some Xanan cities have banned the construction of freeways and overpasses entirely in order to preserve their cities’ “authentic landscapes.”&lt;br /&gt;
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===Literature===&lt;br /&gt;
Xanan literature has cemented itself around the institution of “The Great Novel,” something often defined in Xanan culture as a work of literary art that has captured the essence or soul of the Xanan struggle and of the planet’s people through the usage of compelling stories and multifaceted characters. Novels written in the Xanan style usually have psychological and spiritual themes and use supernatural or otherwise fantastical elements to explore Xanan the human condition, usually in surreal or otherwise unorthodox methods. Xanan novels are typically not adapted into films as is seen elsewhere in the Orion Spur due to Xanan movie-going audiences preferring musicals and epics instead, but they have become popular as holovision shows, stageplays, and miniseries.&lt;br /&gt;
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Some notable works of Xanan Literature are:&lt;br /&gt;
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&#039;&#039;&#039;Gloam in Gold&#039;&#039;&#039;&lt;br /&gt;
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It is hard to understate the importance and influence of Foy-Niljen writer Arif Hugo’s 2345 masterpiece Gloam in Gold in the Xanan literary canon. The text, while short for a novel, is considered to be not just a seminal work of Xanan writing but also quite possibly the greatest novel ever written in the Freespeak language, despite its unorthodox, almost anthological structure. It is set in 2296 during the initial reconstruction of the city of Kshatrigarh and focuses on the character Madhar Emond, a Kshatrapur native and veteran of the Interstellar War now working to rebuild the battered city during the aftermath of the terrible conflict. His life isn’t a glamorous one and he spends most of his days doing hard, construction labor, digging paving roads, working on buildings, and the like. One day on his way home from work, he stops by one of the city’s many large cemeteries to rest and watch the sunset, however shortly after his arrival he lays down in the grass and begins to hear voices around him. He’s alerted by these and denounces them as hallucinations at first as he sees no one around who could be speaking to him, yet as the sun sets further below the horizon, he realizes that there is some coherence through the voices and that they are in fact, the voices of the dead, fully aware of their condition yet unable to move on to the afterlife.&lt;br /&gt;
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Madhar listens in to their conversations for a moment and is eventually confronted by the voice of one of the deceased, one Missus Pandit, an elderly woman who died of old age before the city was besieged. She acts as a sort of a guide who explains the dispositions of each of the ghosts present, and each part of the novel tells a story of a different spirit inhabiting the cemetery proceeding in the order of Missus Pandit herself, and then to Mister Quint and Miss Jessup, a young Himean immigrant couple who perished together from starvation during the siege and seem to be resigned to their fates, and recount their lives from Himeo and their immigration to Xanu before the war broke out, their desperation during the siege, and now their dead, yet still loving existence of being with each other even in death. Madhar’s conversation with the couple is interrupted by the voice of Marcus Thevar, a rich and vulgar middle-aged businessman.&lt;br /&gt;
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Marcus refuses to reveal how he died and seems to be entirely preoccupied with finding a drink and scoring some action from the cemetery’s various young female ghosts, one “Miss Periwinkle” foremost among them. Miss Periwinkle’s gravestone has been defaced, though she looks to be buried in the plot next to Thevar, much to her dismay. She’s the spirit of a young, pious woman with a noticeable Lunan accent who claims to have died from tuberculosis during the siege. She refuses to say her real name and repeatedly breaks from talking to Madhar to fend off verbal advances from Thevar, before quietly lamenting to Madhar that her days of being confined to the mortal plane despite being dead and needing to routinely reject the, “slovenly attempts at romance,” by her neighbor is God’s unique choice of purgatory for herself. Despite this, even in this “purgatory” she finds some joy in acting as an almost motherly figure to Patrice, the ghost of a five-year old child who doesn’t know how he died but according to Miss Periwinkle, seems to have abruptly perished in the aftermath of the siege after naively playing with unexploded ordnance he found a local park’s sandbox. Miss Periwinkle parts with Madhar after claiming she needs to tend to the child, and her voice fades away.&lt;br /&gt;
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After this, the story shifts to that of Private Hendriks, a solemn Xanan infantryman who was killed during the battle and laments that he will never be able to return home to his mother and Lieutenant Ma, a Solarian bomber pilot who was shot down over the city during a night raid and is a conflicted character. She is racked by the guilt of possibly killing innocent civilians yet reminisces on what a still-united Sol Alliance might have looked like without the carnage and in his words, “tragedy” of the Interstellar War. Hendriks and Ma seem to spend most of their days now arguing with each other, the conflict lingering on past their deaths, much to the annoyance of the cemetary’s other inhabitants.&lt;br /&gt;
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Lastly, Madhar is spoken to by the voice of a young woman, a teenager named Penelope, who brokenly and through a voice characterized by sounding as if she’s on the verge of tears, tells Madhar that her body is in fact, not even buried within the cemetery at all, but that her body instead lies buried beneath a new road built on the graveyard’s northern edge and sulks to him that nobody will ever remember her or who she was since there’s nothing to mark her grave. Madhar, heartbroken in this discovery, realizes that he was part of the crew that paved that very road and profusely apologizes to Penelope for spoiling any chance she might have ever had with a proper burial and claims that it was done in the name of progress for the city and for Xanu Prime. Penelope’s voice rejects this and breaks into tears, repeating the fact that nobody will remember her or who she was, but eventually she is soothed by Madhar’s assurances that he will remember her and that he’ll never forget that she lived and died in the city. Seemingly consoled, Penelope thanks Madhar before her voice too fades away and leaves him in silence, the sky now dark. He makes his way home in solemn, quiet contemplation, thinking about the various spirits he’s heard over the last few hours and once again questions if it was even real. When he gets home to a modest, quickly built apartment, he resolves to himself that whether what he heard was real or not, he cannot forget the past even in pursuit of the future.&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;The Screen Behind the Mirror&#039;&#039;&#039;, written in 2419 by the second-generation Fisanduhian Xanan writer Elanea Chatfield, is another one of Xanu Prime’s great novels. It’s a semi-autobiographical story, taking some elements from Chatfield’s own life and putting them into the events of the plot. It is also is a very spiritual text, having references, symbols of, and allusions to the Bible’s Book of Revelation, Tribunalist Scripture, and Luceian holy texts throughout to help convey its themes of residual trauma, destruction and rebirth, and enlightenment.&lt;br /&gt;
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This semi-autobiographical story follows the experience of a young accountant named Demitra during a camping trip out to the remote New Pacific Scarlands for some time away from the hustle and bustle of the city. The story’s structure is unorthodox and the chapters bounce between describing her current experience in the scarlands, and recounting flashbacks to her childhood growing up as a Fisanduhian refugee in a diverse community of Xanan and Assunzionii-Xanans on Xanu Prime. The story in the present is a tale of survival that begins after Elanea’s camping group has a car crash on a back-country road with her being the only surviving member. Much of her food and shelter perished in the blaze and she’s left to fend for herself in the forest and crater lake-filled wilderness around her. She manages to build herself some crude shelter, but during her first night in the wilderness, she’s awoken by a bright ray of light reflecting off of what she can only describe as a large phantasmagorical mirror levitating just outside the border of her crude encampment. In the mirror she sees her own reflection, but not as she is now, but rather how she was as a child at ten years old.&lt;br /&gt;
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The book then cuts to her life as a ten year old, going over Demitra’s seemingly mundane memories of living in a low-income, almost ramshackled home with her Fisanduhian refugee family in Nouvelle Rochelle, setting the scene for the reader and introducing them to the characters of Demitra’s concerned, yet judgemental mother, silent and stoic father, whiny younger brother, and somewhat detached and aloof older sister over a standard family dinner. This scene ends and we are brought back into the present, the next morning, where upon waking, Demitra discovers that the mirror still resides outside of her camp. When she leaves to forage for food and tries to hunt something with a hatchet she was able to retrieve from the car crash, the mirror silently follows her, always levitating behind her just out of reach. Throughout the novel, the plot switches between this story of survival, following Demitra’s struggles to build a fire, fish, and hunt, and her childhood memories, with the line between the two becoming increasingly blurred as her situation becomes more and more desperate. She sees apparitions of her childhood friends and her deceased father walking around as if it was the most normal thing in the world, calling out to her yet never responding to her words. The memories become less and less pleasant as time goes on, with the phantom mirror showing her family fights, tough times in school with childhood bullies, and the deaths of family members all while her situation in reality, struggling in the wilderness becomes more and more dire.&lt;br /&gt;
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The story climaxes with Demitra screaming her frustrations at the mirror in the wee hours of the morning, venting her frustrations to it and breaking down into tears while explaining her feeling on herself in detail to the mirror, stating that she knows she’s at her core a broken person but that despite all that the mirror has shown her she is only motivated to survive in the remote wilderness of the scarlands. Her flaws and trauma have only informed her more of her humanity, and she finishes this monologue with the line, “I’ve survived fucking everything else so far, I am not dying alone out here no matter how hard you try to make me want to!” Ever silent, the mirror remains but grows blindingly bright, so much so that the forest itself begins to smolder and catch fire from the phantasmagorical brilliance it emits. Struggling to cover herself from the light, Demitra covers her eyes but is directed by some voice, “Come and see, and behold, She who is all that is, ever was, and will be.” As she feels her very skin begin to burn and peel away from the mirror’s light, Demitra takes a metaphorical leap of faith and opens her eyes, no longer seeing the mirror but an eye made from flames staring right at her, blacking out and collapsing soon afterwards. In perhaps the most notable section of the novel, the page after Demitra’s collapse is entirely blank except for one sentence placed in the middle of the page: “And when the Lamb opened the seventh seal, silence covered the sky.”&lt;br /&gt;
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The plot picks up on the next page there with a jump to Demitra regaining consciousness in the back of a rescue VTOL-craft, surrounded by paramedics on a steady flight to a hospital. Demitra asks the medics on the craft with her how they found her and they confusedly reply that a signal mirror was flashing an S.O.S signal at a passing shuttle and it was reported to them, and remark they thought it was Demitra herself who’d sent the signal. She makes it safely to a hospital in a small country town and the story ends with her looking out onto the reflection of a moonlit lake, contemplating what she saw and asking herself how she possibly could still be alive.&lt;br /&gt;
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The Screen Behind the Mirror has stood the test of time as a venerable pillar of Xanan literature since its publication nearly fifty years ago. The book saw some controversy upon its initial release however, with some more conservative voices in Xanu Prime’s various religious organizations calling it a sacreligious text with some even calling for the book to be burned en masse. The Morozian Holy Tribunal in the Empire of Dominia has banned the sale of the book within Dominian space, a fact that its author Elena Chatfield wears with pride and its publishing company has used to boost sales of the book within the Coalition and Republic of Elyra. This controversy has been eclipsed in the Xanan public eye by its literary brilliance however and it remains popular today among all demographics on the planet. It has been famously hard to adapt to a holovision show however, with all four attempts never getting past the preproduction stage or falling apart during production and has been referred to as a &amp;quot;cursed&amp;quot; story by those in the entertainment industry for that reason.&lt;br /&gt;
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&#039;&#039;&#039;MMCDXLII&#039;&#039;&#039;&lt;br /&gt;
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A fine example of the recently popular Xanan science fiction tradition, &#039;&#039;&#039;MMCDXLII&#039;&#039;&#039; (pronounced as 2442) by Kshatrigarh writer Jakob Rajeev is an alternate history science fiction novel published in 2442 set in a alternate timeline where Xanu Prime was blasted from orbit by Solarian forces during the Interstellar War and sent into a perpetual nuclear winter similar to how Gadpathur was in reality. The setting of the story is the city of Khairabad, or at least what is left of it. Before the bombardment of the planet took place, roughly 10,000 of the city’s inhabitants retreated underground into the vast bunker complexes residing below. Believing that they are the only people still left on Xanu Prime, the people of Khairabad have been steadily working towards the goal of reestablishing contact with the rest of the outside world. The plot follows Hridith, one of the few people in the ruins of Khairabad entrusted with the dangerous duty of venturing to the surface in order to scavenge the ruins of the dead city for supplies and clues which might help the people of Khairabad and by extension Xanu Prime as a whole, re-establish contact with the rest of the world. One day while scavenging above, he comes across an old military base which miraculously still has much of its telecommunications equipment in order, including an interstellar radio transmitter. Retreating back to the underground with his news, Hridith’s discovery kicks off a power-struggle and internal civil war within the bunkers of Khairabad as the various factions of the city vie over who should be the ones to contact the outside and by extension reap whatever benefits it may bring. Hridith falls into the game of politics and violence as members of the underground try to influence him for their own selfish aims all while he confronts his own guilt for having sparked this conflict in the first place with his discovery. Eventually, he resolves to destroy the array to stop those around him from killing each other in what he sees as a senseless war.&lt;br /&gt;
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The book climaxes in a last stand between the soldiers of a local warlord and Hridith supported by his friends on the surface at the array where the story’s plot was put into motion. Just as Hridith is about to destroy the transmitter once and for all, he has a change of heart and, unbeknownst to any other Xanans, sends his own message out into the universe a phrase that has been immortalized in Xanan literary history: “SLEEPLESS ANGELS HAVE BLESSED US. XANU PREVAILS.” After this transmission, Hridith detonates the bombs on the transmitter and is killed in the subsequent explosion along with all of his friends, the warlord, and all of the warlord’s soldiers. The story ends on a vague note in a room tucked away in a Himean communication station with a prompt on a console reading, “TRANSMISSION RECEIVED.” MMCDXLII has been lauded as a cornerstone of the Xanan science fiction genre since its publication in 2442, with many critics seeing it as a parallel tale of sorts to the reality of the Xanan Civil War. The author, Jakob Rajeev, has gone on to write other novels since, but has moved away from the post-apocalyptic setting and advanced into writing sci-fi horror novels and space operas, marking MMCDXLII as a truly unique title in his portfolio. It has seen a successful, chart-topping holovision adaptation and a prequel series set in the world of MMCDXLII&#039;s post-apocalyptic Khariabad is currently in pre-production. &lt;br /&gt;
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===Film===&lt;br /&gt;
Xanu Prime is the entertainment capital of the Coalition and perhaps the largest contributor to this status is the Xanan film industry. Films made by Xanan studios have long proliferated across the Coalition since the end of the Interstellar War and are essential in any serious discussion about Xanan art and culture. While Xanu Prime’s directors have made films under almost every genre since the industry started to take off in the 2310’s, Xanan audiences have taken particularly well to dramas, musicals, and a genre of Xanan invention, the Interfilm. The Xanan film industry has an ongoing rivalry with its Solarian counterpart, especially that centered on Venus. Xanan productions typically do not have as big of budgets as their Venusian counterparts and are usually outclassed in terms of visual effects and and as such are sometimes limited in the kinds of stories and scenarios they can portray. Xanan films make-up for these deficiencies by instead focusing on things like writing and storytelling. The winner of this rivalry is up in the air, and different critics will give different answers, though it is almost always guaranteed that entries from Xanu Prime and Venus will compete against each other in the Spur’s biggest film festivals and awards ceremonies. The three largest genres of Xanan film are dramas, musicals, and an indigenous kind of war film created on Xanu Prime called Interfilm.&lt;br /&gt;
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&#039;&#039;&#039;Dramas - &#039;&#039;The Love Melancholic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Xanan dramas are often very introspective and personal pieces which focus on realistic problems often with relationships or with the world at large and typically involve the main protagonist or protagonists of the films confronting some kind of tragedy or trauma. A large portion of Xanan dramas are produced by independent filmmakers, something that Xanu Prime has become a hotspot for in the last half-century.&lt;br /&gt;
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The most well known Xanan dramas is &#039;&#039;&#039;The Love Melancholic&#039;&#039;&#039;, a 2424 four-hour long dramatic period-piece epic directed by Savitri de Graaf, a woman hailed as one of the best ever directors in Xanan film whose work has stood the test of time despite its age. The plot follows the life of a young woman, Roxanne, moving to Nouvelle-Rochelle during the reconstruction of Xanu Prime during the Second Astonishment looking to start a life for herself. While there, she’s met with the challenge of an accidental pregnancy and conflicting emotions over whether to abort the fetus or bring it to term, and eventually decides to have the child. The film then follows Roxanne&#039;s life through the next decade and a half as a working mother who finds success in her career but is lonesome aside from the company of her daughter, until she meets a newly-arrived Himean immigrant, Markus, on the train home from work and the two slowly begin to fall in love, though complications and difficulties in personality and circumstances plague their efforts to see the best in each other. The film ends not with a happily ever after ending, but with a tentatively optimistic, bittersweet scene of Markus and Roxanne, now both nearing middle age by this point in the film, agreeing to try and make their relationship work while acknowledging the flaws in one another. The film is a classic among Xanan and Himean audiences and won record-breaking numbers of awards and accolades when released. It has even seen popularity in some circles in the Solarian Alliance, Republic of Biesel, and Republic of Elyra. Many film critics consider it to be a cornerstone of Human cinematic history and the best Xanan film ever made, though this position is disputed by others.&lt;br /&gt;
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&#039;&#039;&#039;Musicals - &#039;&#039;North 60&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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While Xanan-made dramas may be the most well-received critically of most Xanan films, by far the most popular among the Xanan filmgoing audience for the last few decades are musicals. Musicals made in the Xanan style are often high-budget, over-the-top, and exceptionally grand, showy affairs. They are famous for elements like their large choreographic sequences which can involve dozens of dancers, massive and brightly coloured sets, often romance-centered plots with comedic elements, and musical style which often takes musical instruments from Xanu Prime’s colonizing cultures and puts a pop musical spin on them. When one speaks of &amp;quot;Pataliwood,&amp;quot; musicals are what come to mind first. Most Xanans do not put musicals on the same level as other films and see them as something to watch for pulpy entertainment and spectacle rather than for their serious artistic value, though they will obsess over them and their stories all the same. Xanan house parties typically involve the screening of a musical in the living room and songs from some of the genre’s classics have cemented themselves into the Xanan cultural canon.&lt;br /&gt;
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A recent notable example of a musical made in the Xanan style is &#039;&#039;&#039;North 60&#039;&#039;&#039;, a 2461 film directed by Sabine Venturino, that centers on a young man from Nouvelle-Rochelle named Peter who inherits a fortune from a long-lost deceased uncle who made it big in the record industry. Overjoyed, Peter claims the fortune but learns that he can only receive his riches on the condition that he moves to his dead uncle’s dilapidated estate on the outskirts of Himavat City and lives there for one year. Peter moves but upon arrival hates his arrangements; he cannot stand the cold, remote nature of the city, but soon finds joy in its culture and music scene. He also develops a romance with the daughter of a record executive, a girl named Priti. Unbeknownst to Peter though, Priti’s father Jeroen is Peter’s uncle’s former business partner and wants to get Peter to leave Himavat City so he can claim the young man’s fortune for himself, as per the uncle’s will. Hilarity and antics ensue. The film ends with Peter deciding to forgo his fortune and instead running away from Himavat City with his love Priti and starting a new life together in Foy-Nijlen. The film is the highest-ever grossing Xanan musical and won a series of awards as well, though it saw only limited popularity outside of the Xanan market. This is a theme among Xanan musicals: massive domestic success but only limited success abroad, the reasons for which are routinely debated by many within the Xanan film community.&lt;br /&gt;
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&#039;&#039;&#039;Interfilms - &#039;&#039;Count the Days&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The last of Xanu Prime’s most popular movie genres is one of Xanan invention: the Interfilm. Interfilms are very long, often multipart war epics set during the Interstellar War, a conflict from which the genre gets its name. They often have ensemble casts and focus on a variety of viewpoints rather than a single protagonist. These films often showcase themes of tragedy associated with the Interstellar War and ennoble the sacrifice of the Xanan nation and individuals during the war. These films are very serious and are seen as a direct contrast to the Xanan Musical genre in tone and content.&lt;br /&gt;
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A keystone of the Interfilm genre is the series &#039;&#039;&#039;Count the Days&#039;&#039;&#039;, a pentalogy directed by Xanan journeyman director Pierre Duchesne totalling over sixteen hours in length, with its installments releasing in 2447, 2449, 2450, 2552, and 2454 respectively. The story at first follows an officer in the Xanan Army, Captain Paul Ibrahim, stationed around Pataliputra. He leads his company through a very bloody battle in which the majority of his men are killed, by the end of the battle, his unit is more or less completely wiped out and he’s reassigned to command a new company, one unlike any he’s seen before. He’s given command of Company Y, an all-female volunteer unit that hasn’t ever seen combat before and is dumbfounded at first due to his belief that a female unit wouldn’t fight as well as a male one. He however is told by his superiors that he risks demotion of he doesn’t take on the unit, so he begrudgingly agrees. The first movie follows Ibrahim’s efforts to help train and ready his new unit for combat while he and the audience get to know the women of Company Y. Throughout the film, his outlook on his troops begins to change, and he connects with them more as people, though he still does not think they have the mettle to withstand warfare. The film ends with the Company seeing its first taste of combat during the opening stages of the Siege of Khairabad and Company Y sustaining horrendous losses and being cut off from the rest of the Xanan army in Khairabad.&lt;br /&gt;
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The second film takes place during the Siege of Khairabad proper, and is a tale of the fight for not just victory but survival as the remnants of Company Y fight their way through parts of the occupied city to link up with the rest of the Xanan forces trying to hold their ground against the encroaching Solarian forces. Throughout this struggle, the Company comes across enemies but also Xanan partisan fighters who link up with the Company and join them on their journey to reconnect with their lines. During this film, Captain Ibrahim has his opinion changed on the women he commands, and he comes to see them as strong soldiers regardless of their gender. The movie ends with the Company and their new partisan compatriots reconnecting with the rest of the Xanan force defending Khairabad.&lt;br /&gt;
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The third installment of the series is not so action packed in comparison to the second one and is mostly centered on the members of Company Y recovering from the events of the first two films and grieving their fallen comrades while integrating the partisans from the second film formally into their ranks and is the only film in the series that does not have an action sequence. It ends with the company being resupplied and ready to once again take the fight to the enemy.&lt;br /&gt;
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The fourth part of the series is often seen as the black sheep of the series and departs from the story of Company Y to instead focus on 6th Company, a Solarian unit from Mars participating on the other side of the Siege of Khairabad. 6th Company is led by Captain Emily Mikkelsen, an embittered veteran of the Interstellar War until this point who is concerned only with ensuring that the troops under her command stay alive and sees victory in the siege as a means to that end. Part 4 shows events from the parts 1 and 2 through the eyes of the Solarians, and goes to great ends in order to humanize them, with members of 6th Company being portrayed as people who believe in the ideal of a united humanity under the Sol Alliance but also as people who don’t see the war as theirs and who want to return home to their lives and families most of all. The film ends with 6th Company preparing to launch an assault against Xanan positions in the ruins of Khairabad.&lt;br /&gt;
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The fifth and final installment of the Count the Days series begins with a dramatic battle sequence between Xanan and Solarian forces, with the attention split equally between Company Y and 6th Company during the fighting. During the carnage however, multiple members of Company Y and 6th Company become separated from their units and run into each other on the battlefield, with many dying to one another in heart-wrenching sequences that brought tears to many a Xanan filmgoers’ eyes. The two captains, Ibrahim and Mikkelsen, also encounter one another, but both having been wounded and exhausted by the fighting decide to sit inside of a bombed out building and try to recover their strength together. The two have a long conversation about their lives before the war and the people under their command, avoiding any conversation about either’s actual thoughts on the conflict and instead just treating each other as people rather than enemies. After further rumination and conversation, Ibrahim comes to the realization that his wounds are mortal and that he will likely die from them if he doesn’t receive medical attention and asks Mikkelsen to kill him so that he might die with honor. Mikkelsen protests at first, finding some difficulty in pulling the trigger on a man she’d just spent the better part of a half-an-hour getting to know, but eventually concedes and agrees, seeing it not as an act of anger, but of mercy for Ibrahim. She shoots him and then begins her trek out of the bombed out building, with the shot lingering on Ibrahim’s corpse for a good long few seconds, only for a team of Xanan medics to enter the building and find Captain Ibrahim’s body, just minutes after his death. The medics transport his corpse back to the Xanan lines where the rest of Company Y has regrouped, and they mourn the loss of their officer and friend in a dramatic, heart-crushing scene. The series ends with Captain Mikkelsen and 6th Company in their camp that night, staring forlornly at a campfire, exhausted from the day’s fighting and failed assault before receiving orders to fall back to the rear of the Solarian force to recover their strength. As they leave, Captain Mikkelsen looks to the Xanan lines and begins to sob as the screen then pans up and fades to black on the smoke-filled night sky.&lt;br /&gt;
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The Count the Days pentalogy is widely regarded as one of the best of the Interfilm genre and is to date the highest-grossing and most-awarded film series in Coalition history and has spawned a die-hard fanbase of supporters. It received a widespread release across the Coalition and Biesel and even saw limited screenings in the Solarian Alliance. The series is regarded by many to be a masterwork of Xanan cinema and a quintessential look into how Xanu Prime views its relationship with the Interstellar War.&lt;br /&gt;
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===Holovision===&lt;br /&gt;
The world of Xanan holovision is the most diverse in the entire Coalition of Colonies. Almost anything can be found on Xanan HV, live sports, dramas, talk shows, news, infomercials, and shows on a wide variety of premises. The quality of Xanan holovision is similarly varied, with some shows having hundreds of millions of credits in budgets while others are very obviously cheap and made to be aired or streamed as quickly as possible. Whatever the case, Xanan holovision programming and shows can be found across the Coalition and Human Frontier and generally has a positive reputation among foreign watchers. By and large, the most popular genres of holovision programming on Xanu Prime are dramas and sitcoms.&lt;br /&gt;
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The most-watched Xanan Holovision program of all is a long-running late-night variety program called &#039;&#039;&#039;Teddy&#039;&#039;&#039;, hosted by comedian and media personality &#039;&#039;&#039;Theodore Llewellyn&#039;&#039;&#039;. The show has been on-air and on popular Xanan and CoC streaming services for nearly twenty years at this point with its first episode having aired in 2447. Theodore Llewellyn is described by many in the Xanan media as “The Lord of Late Night,” due to his dominance over the late-night talk show genre paired with his polite, yet witty interview and conversational style. His show often showcases new musical acts, up-and-coming comedians, and routinely interviews the most talked about figures and celebrities in the Xanan entertainment industry and society at large. He also has been known to host games for his guests and for airing live or pre-recorded comedy sketches for his audience, usually involving himself or his guests as characters. Teddy is not just popular among Xanan audiences though and is watched by fans across the Coalition, both in Xanan Freespeak and in translated dubs of the Coalition’s various languages. He is also a prominent cultural ambassador for Xanu Prime to Himeo and has used his fame to advocate for closer cooperation and harmony between the two planets when off the air. Occasionally, the show will even film episodes on-location on various planets throughout the Coalition for promotional purposes, most often Himeo due to Llewellyn’s Himean heritage, being the child of two Himean immigrants to Xanu Prime. Llewellyn has joked at times about running for President under the Good Neighbor Party, though these jests haven&#039;t manifested in any political campaigns quite yet.&lt;br /&gt;
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For information on Xanan Holovision dramas and sitcoms please read the two entries below.&lt;br /&gt;
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&#039;&#039;&#039;Xanan HV Dramas&#039;&#039;&#039;&lt;br /&gt;
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Much like on film, Xanans have a penchant for HV dramas, however these diverge significantly from the seriousness of their film counterparts. Xanan Holovision Dramas are very popular on the planet and can be separated into two categories: 5-Dramas and 2-Dramas.&lt;br /&gt;
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5-Dramas are aired every day during the week on Xanu’s HV channels during the daytime, and are notorious for their low-production values, often odd, pulpy, and convoluted plots focused around absurd twists, romantic scandals and intrigue, as well as their inexhaustible lifespans, with the most popular of them having gone on for decades. The longest running and most popular of all Xanan 5-Dramas is &#039;&#039;&#039;A Time to Be Alive&#039;&#039;&#039;, a series that has been running for 47 years at this point and has followed the lives and hardships of the fictional Khanna family, a massive upper-middle class extended family from Foy-Niljen. The series has uncountable plotlines and has been criticized for its convoluted and melodramatic writing style by many critics, but audiences still tune in every day of the week across Xanu Prime and the Coalition as a whole to get the newest scoop on what’s been going on with the Khannas and the people around them.&lt;br /&gt;
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2-Dramas in contrast to 5-Dramas however are aired on weekends only during prime-time and are generally seen by critics and audiences alike as the best that Xanan holovision has to offer. 2-Dramas typically have very high production values and rely heavily on the strength of their writing, directing, cinematography, and character acting to succeed. They’re often focused on crime-related or similarly intense, dramatic premises and are usually rather serious in tone, in contrast to the soapy, scandalous mood of most 5-Dramas. Xanan 2-Dramas are considered to be some of the finest programming on Holovision anywhere in the Orion Spur in terms of their writing and acting quality, but they are not for everyone and have drawn criticism from some for being too humorless and inaccessible for those not wanting to become engrossed in painful, often traumatic storylines. One of the most well-known of Xanan 2-Dramas is &#039;&#039;&#039;Suntoucher&#039;&#039;&#039;, a show which focuses on a journalist named Marielle Hollen as she investigates a series of missing persons reports from a town in the Naya Khyber delta called Dharbourg. Her efforts slowly unveil a sickening human-trafficking operation that seeks to abduct and torture its victims in the name of a twisted, hellish cult led by a madman who claims to be both the second coming of Jesus Christ and the next avatar of Vishnu all in one. While investigating as well, Marielle comes into contact with the criminal elements of Dharbourg and becomes their sometimes-friend, sometimes-enemy as she works both with and against them during the course of her investigation. As the cult learns of Marielle’s investigation though, it no longer becomes a mission to expose them for Marielle and the locals working with her, but a fight for their very lives as secret, underground war breaks out between the cult and the largest gang in Dharbourg with Marielle and those working with her caught in the middle. The series ends with Marielle’s investigation materials being delivered to the offices of the Xanan News Service after her death at the hands of the cult after killing its leader, and alludes to the publication of the story by the media giant and subsequent destruction of the cult and imprisoning of Dharbourg’s criminals. The series has six seasons in total and had an original run from 2455 to 2461 and has spawned an obsessive, devoted fanbase in recent years. Rumours are abound of a spin-off show focusing on any number of the series’s well-liked supporting characters being in the works, but there has been no confirmation of this yet.&lt;br /&gt;
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&#039;&#039;&#039;Xanan HV Sitcoms&#039;&#039;&#039;&lt;br /&gt;
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The last major genre of Xanan television is the sitcom, a genre that is usually recorded in front of a live studio audience and relies on whacky or zaney premises mixed with witty writing. Xanan sitcoms also a vehicle by which certain societal issues are explored or made light of in the public mind, and tend to rely a bit more on satire and dark humour than sitcoms from other planets around the spur.&lt;br /&gt;
While not the most popular of Xanan sitcoms in the present day, the show &#039;&#039;&#039;Fated&#039;&#039;&#039; has a strong cult following and has left a bit of an impact on Xanan pop culture. The show follows Gerard Sodhi, a man in his mid-thirties trying to make a living in Nouvelle Rochelle’s stand-up comedy scene while dealing with the pressures of his life and large extended family. On his way home from a show, he and three of his friends, Esha, Georges, and Krasnin, are cursed with bad luck by a homeless woman in a back alley after refusing to give her any money when she asked for some. After suffering from their curse through minor inconveniences and unfortunate, socially awkward situations over the next few days, the four return to where they first encountered the woman only to find her dead, unable to remove the curse. The show then goes on, focusing on the lives of Martin, his friends, and the awkward, absurd situations they then find themselves in. Fated spawned many catch phrases and words used in Xanan pop-culture some examples being: “flarge,” a descriptor used for something both flat and large, “plimpkin,” a word used to describe a person who is short, fat, and annoying, “squickimsh,” a term used in reference to something that is both gross and very sticky in texture like a piece of gum, and “fwoonj,” a noise a person makes when trying to awkwardly avoid saying name of someone whose name they’ve forgotten. The series ran for nine seasons from 2449 to 2458 and is seen as a show emblematic of the Xanan 2450’s.&lt;br /&gt;
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===Music===&lt;br /&gt;
Xanan music is exceptionally diverse and Xanan musicians are known throughout the Coalition and beyond for being some of the most prolific and distinctive in their respective genres. Xanan music usually takes instruments and structure from its Western European and South Asian colonising cultures and puts a modern, stylistic spin on them to best suit whatever genre the musician is aiming for. The most notable genres of Xanan Music are:&lt;br /&gt;
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&#039;&#039;&#039;Xanupop/X-Pop&#039;&#039;&#039;&lt;br /&gt;
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The most popular form of music on Xanu Prime, is predictably, pop music. The Xanan style of pop music, often called &#039;&#039;&#039;Xanupop&#039;&#039;&#039; or simply &#039;&#039;&#039;X-Pop&#039;&#039;&#039;,  is similar to pop music in general, however it tends to eschew EDM-like synth riffs and instead prefers acoustic instrumentals to make the backing track. The genre has its roots in the ballads which emerged during and after the Interstellar War, mostly about home and family. Most modern-day Xanan pop songs focus on the topic of love, whether falling into it, breaking up a relationship because of the loss of it, reminiscing about times when the singer had it, or any other variety of situations about love, Xanu’s pop music has a listener spoiled for choice. While not specifically pop music, songs from Xanu Prime’s largest musical films are often played on pop radio, even if they are not strictly in the pop style. The most popular pop artist in Xanan history is Foy-Niljen native &#039;&#039;&#039;Robert Khatri&#039;&#039;&#039;, a man whose crooning ballads and work with string and brass ensembles cemented him as the definitive voice of the Xanan Renaissance. While subsequent artists have out-sold him since his death in 2387, Khatri’s songs have gone on to be standards within Xanan musical canon and his songs still are known by Xanans far and wide even more than a century since their releases. The most popular active Xanan pop artist is &#039;&#039;&#039;Grace Rose&#039;&#039;&#039;, though less commonly known by her real name Lavani Grace, a woman from Nouvelle Rochelle who has dominated the Xanan pop charts for the last decade and a half with her unique and beautiful vocal style with a signature high belting range perfectly suited for Xanan pop ballads.&lt;br /&gt;
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&#039;&#039;&#039;Xanurock/X-Rock&#039;&#039;&#039;&lt;br /&gt;
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	Rock music is the second most popular form of music on Xanu Prime and is renowned across the Coalition for its funky instrumentals that focus on rhythm primarily rather than melody and unique vocal style that typically moves between being spoken and being sung multiple times throughout each song. Rock songs made in the Xanan style, often called &#039;&#039;&#039;X-Rock&#039;&#039;&#039; or &#039;&#039;&#039;Xanurock&#039;&#039;&#039;, also are often about love, much like their pop counterparts, but it is far from the only thing that Xanan rockers sing about. Common lyrical themes in Xanan rock music focus on personal independence, inner turmoil and depression, social issues, or more poignantly, lost love and ones that got away. A popular band in the X-Rock scene is &#039;&#039;&#039;Weatherland&#039;&#039;&#039;, a group from Himavat City that is renowned for their creative instrumental style that often incorporates unorthodox chord progressions and jazz-like solos from the band&#039;s various members. Another group that has risen in popularity since their founding in the early 2450’s is the band &#039;&#039;&#039;Anti-Gone&#039;&#039;&#039;, a band from Nouvelle-Rochelle that has gained notoriety for their more groovy, riff-driven, gritty, and raw hard-rock production style with songs that focus on personal struggle and often talk about deep, uncomfortable subjects like addiction and abuse. They have beome very popular with Xanan young adults though older rock fans have not been as receptive to their material.&lt;br /&gt;
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&#039;&#039;&#039;Logmu&#039;&#039;&#039;&lt;br /&gt;
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Folk music, specifically the &#039;&#039;&#039;Logmu&#039;&#039;&#039; style of folk music, has always been very popular on Xanu Prime and does not seem to be going anywhere soon. Logmu, the word being combination of the Hindi word “log” meaning “people” and the French work “musique” meaning “music,” is a genre of music that originally came about during the early stages of Xanu Prime’s colonization as a result of individual, often amateur musicians, from Xanu Prime’s different colonizing countries forming bands with one another and adjusting their styles to fit each band member’s diverse musical preferences. The genre has remained popular through two catastrophic wars, economic depression, along with many other hurdles and looks as if it will keep its popularity far into the future. Logmu ensembles are typically six people large and play music using a vast variety of instruments which date back to the colonization of the planet. For example, a standard six-piece Logmu band will typically have a fiddle, an alto saxophone or nadaswaram, a tabla, a guitar or sarod, an accordion, and a sitar, with at least one of the musicians singing as well, usually the guitar or sarod player. Logmu songs are usually musical stories or poems that follow a protagonist or recount the life experiences of the singer, often in character. They are self-contained dramas or comedies in their own right and have allowed the genre to remain popular for as long as it has because of the simultaneous relatability and dramatism of the plots of the songs. A subset of the Along with being a genre of music in its own right, Logmu also has a distinctive subculture focused on passing the craft down to younger generations, with many musicians in the genre seeing it as their duty to teach their children or other students how to play a Logmu instrument at some point in their lives. A subgenre of Logmu is, &#039;&#039;&#039;Sologmu&#039;&#039;&#039;, a play on words of “Solo” and “Logmu” and is defined by its nature of usually being performed by a single musician who both sings and plays an instrument of their choice, usually a guitar, sarod, accordion, or sitar.&lt;br /&gt;
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The most influential Logmu band of all time is the Kshatrigarh-based band &#039;&#039;&#039;The Air Raid Six&#039;&#039;&#039;, a group of six musicians who had the shared childhood experience of living through the Siege of Khairabad. Once they became adults they saw great success in the fledgling All-Xanu Republic’s music scene singing songs about the Interstellar War and retelling or making up humorous or dramatic stories that occurred during the conflict. During this they pioneered the current six-piece format standard synonymous with modern Logmu music and their songs are still widely performed today. The most popular Logmu band presently is Paastad-based group &#039;&#039;&#039;Six of Hearts&#039;&#039;&#039; which gained popularity during the mid 2450’s and has yet to relinquish it since. The band’s musical style stays relatively close to tradition in the structure of the songs and focus on their stories, but diverges some in terms of the instrumentals used, replacing the normal guitar or sarod with an electric guitar and even playing solos with it, something often not seen in Logmu music. Current popular names in the Sologmu scene include &#039;&#039;&#039;Chloe Sinclair&#039;&#039;&#039;, a young woman from Himavat City that has brought a moodier, more downbeat brand of singing and guitar playing to the genre; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a Vysokan Xanan who has created a niche in the genre for herself by singing in the Xanan style with her broad vocal range and accompanying it with poignant instrumentals played by herself on a morin khuur.&lt;br /&gt;
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&#039;&#039;&#039;Himavat Midnight&#039;&#039;&#039;&lt;br /&gt;
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Breaking from tradition is Himavat Midnight, so called because the underground music shows in Himavat City which saw the genre come into being often didn’t start until midnight. It is the newest genre of music on Xanu Prime to have seen at least some popularity, breaking out of the local Himavat City rock scene in the mid 2450’s. Himavat Midnight is notable for its spacey, monotone vocal style usually accompanied by little more than a bass guitar, an electric guitar, a synthesizer, and a drum machine. Himavat Midnight songs usually are built around a simple bass or guitar riff and typically are simple yet satisfying in their construction. Most songs have either a bridge or an outro where one instrument performs a solo, though these are usually more toned down and not like the more technical skill-showcasing solos found in X-Rock. Lyrically, the songs are moody and often sad, talking about loneliness, lost love, boredom, and other saddening yet seemingly mundane feelings. Some in the Xanan music scene have welcomed the genre as a new form of music that is more emotional and thoughtful than some other songs, while others have dismissed it as &amp;quot;sad music for sad people.&amp;quot; While the genre is still relatively very new relative to all other popular genres of music on Xanu Prime, Himavat Midnight does have a few notable bands. &#039;&#039;&#039;We Are They&#039;&#039;&#039;, a three-piece Himavat City band, is the most popular group of the genre and is the one credited for breaking the genre out of its local confines with their 2457 song, &#039;&#039;Snowflakes in her Hair&#039;&#039;. For now the band is the standard-setter for what Himavat Midnight should sound like.&lt;br /&gt;
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&#039;&#039;&#039;Pataliputra Big House&#039;&#039;&#039;&lt;br /&gt;
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Another genre of music that is notably unique to Xanu Prime is a genre of electronic music that emerged from Pataliputran nightclubs in the 2420’s called Pataliputra Big House. During the Doldrums nightclub owners were having trouble getting patrons to come out and give business to their clubs because of the economic stagnation characteristic of the time period. To solve this, many night clubs began to push their DJs to get creative and blend different musical styles into something new and exciting in order to attract more patrons and thus, Pataliputra Big House was born. The genre was the product of Pataliputran DJ’s mashing together elements from dance-pop and more traditional house music, vocals from R&amp;amp;B, and instrumentals leaning on the more soulful and jazzy sides of Logmu. Songs in this genre incorporate beats which usually are medium tempo, heavy on bass, and have a central riff played on a synthesizer or saxophone which drives the entire song. Vocals are treated like an instrument in themselves in Pataliputra Big House songs and usually have a bevy of effects on them to achieve different listening experiences. The most well-known producer in the Pataliputra Big House scene is &#039;&#039;&#039;Bobby Baas&#039;&#039;&#039;, real name Robert Satti, a Pataliputran native equally famous for his colorful, often patterned suits as he is for his music. He has routinely sold out electronic music festivals across the Coalition for the last decade after achieving local fame in the Pataliputran local scene during the early 2440’s. He is also unique for being one of the only artists from the Coalition of Colonies to have performed in the Sol Alliance, performing a series of sold-out shows called the “Sunrise Tour” in 2456 across the Solarian core. An up-and-comer in the Big House scene however is &#039;&#039;&#039;DJ SinTheTik&#039;&#039;&#039;, real name Sarah Tussaud-Tipnis, a young woman who became a holonet sensation in the early 2460’s for her unique style meshing instruments from classical, symphonic music with the usual sounds of Big House.&lt;br /&gt;
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&#039;&#039;&#039;X-Hop&#039;&#039;&#039;&lt;br /&gt;
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As often happens with strong electronic scenes, a hip-hop movement emerged around the 2430’s shortly after the popularization of Pataliputran Big House. Nearly every major city of Xanu Prime has its own hip hop scene and they all have friendly, if competitive, rivalries with another. While each major city’s scene has its own unique flair and sound, there are some commonalities to Xanan hip hop or &#039;&#039;&#039;X-Hop&#039;&#039;&#039;. Generally, Xanan hip-hop places a great amount of importance on the beat of the song, and as such these beats are typically more complicated and have more elements to them than hip-hop from other places. The rap verses themselves are usually fast and articulate with a lower, almost gravelly vocal tone being definitive for male rappers and a clear, bold tone that can carry over a nightclub crowd holding the same preference among female rappers. Nouvelle Rochelle rapper Abhang van Agteren, stage name &#039;&#039;&#039;AvAtar&#039;&#039;&#039;, is considered by many to be the &amp;quot;King of Xanan hop-hop&amp;quot; and is famous for his smooth lyrical style and frequent collaborations with some of Xanu Prime’s largest producers, most notably Bobby Baas, with a catalogue of hit songs dating back to the 2440’s. His music is a common feature on playlists all around the Coalition and he has been a staple of Xanan popular music for decades, with no sign of his career waning any time soon. The most famous Xanan rap group is the all-female project &#039;&#039;&#039;Girl’s Night&#039;&#039;&#039;, a four-member pop-rap group from Himavat City that first gained notoriety in the mid-2450’s for their lyrical prowess, broad appeal which crossed pop and hip-hop demographics, and anonymous nature. It is unknown what the true identities of Girl’s Night are since the group’s members are never seen in public or on stage without three-faced masks made in the style of hindu deities. The individual names they have given to the public are the letters, R, Y, V, and K.&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Xanan fashion and dress is not characterized by any culturally specific garments or articles of clothing that are uniquely specific to Xanu Prime, but rather by how they style clothes that are seen as generally ubiquitous across human space. That is to say, color and the interplay within a palette in one look are king in Xanan Fashion. Xanans themselves often describe shopping and dressing as a whole as somewhat of a game, in making outfits for themselves which both are colorful, but also not outlandishly so and still manage to look sharp despite their chromatic nature. If a look clashes too much, it looks bad, simply put. Garishness is something that must be avoided in Xanan fashion and many of the planet’s top designers have emphasized that Xanan fashion is a game of balance. As to what colours are used though, there are no official rules or cultural norms, other than outfits which are heavy in their usage of black and white are reserved for funerals or other somber occasions, and similarly, looks with a lot of white or red in their composition should only be worn during weddings, baby showers, or other joyful events. The diversity of Xanu Prime as a planet in both climate and geography however has led to a variety of different fashions popping up across the planet and often fashion choices are left to the individual rather than governed by some collective norm. An exception tho this, however, is that outfits consisting solely of only one color, such as a suit with the same-coloured slacks and jacket or a dress made of only one color of fabric, are seen by many as overly formalistic and are typically only reserved for appearances in court for legal or financial matters. As such, monochrome outfits without much variation in colour are associated with the legal and banking professions. Colors aside, materials are also seen as an important part of Xanan fashion, and many mundane looking pieces of Xanan clothing may be worth thousands due to the craftsmanship and quality of the materials used in their manufacture. Intricate patterns are not uncommon in Xanan looks either, though they are usually associated with festive occasions and places. Accessories are seen as important in Xanan fashion, with neckties and cravats being popular among men and hairpins or bows finding favour among women. Jewlery is common for both men and women, but large pieces should not be worn in a workplace environment and instead should be saved for personal outings or family time.&lt;br /&gt;
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===Sport===&lt;br /&gt;
Professional and amateur sports are both quite popular on Xanu Prime. Cricket and football are tied in popularity, with other sports like basketball, ice hockey, and rugby having some notoriety on the planet as well. Xanan children are encouraged from a young age to participate in team sports which many carry on into their teenage years and adulthoods through amateur club teams. As such, no Xanan town is complete without a cricket oval or football field. Xanu’s sports fans are known the Orion Spur-over for being some of the most passionate and obsessive in Human-inhabited space, with their chants, costumes, and fervent insults being both hated and envied by the planet’s sports rivals. Xanans are exceptionally loyal to their teams, be they national or local, and fights or even riots breaking out after upsets in football or cricket aren’t unheard of in the major cities.&lt;br /&gt;
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The Xausii national teams in both football, commonly referred to as &#039;&#039;&#039;&amp;quot;C.F.X.P&amp;quot;&#039;&#039;&#039; taken from their original French name Club de Foot de Xanu Premier, and cricket, often called the &#039;&#039;&#039;&amp;quot;Crimson Cats&amp;quot;&#039;&#039;&#039; courtesy of their mascot being a crimson-masked polecat, wear colors of green and orange with red accents. When either of the teams win a game, especially if during a high-stakes tournament, the entire planet often turns out to celebrate, clogging streets, overpacking bars, and pressing the Xanu’s police forces to their limits. Famously, when Xanu Prime won the 2454 Orion Cup in a surprise upset 2-1 victory over their longtime rival, the Callistean national team, Hastings Park, C.F.X.P’s home stadium, was deemed to be “The Loudest Place in the Known Universe” by a Martian sports writer. Similarly the stadium was said to have “Rung like bell,” when the Crimson Cats defeated the Port Antillean national team in 2458 to win the T20 Orion Cricket Championship. Individual cities also have their own football and cricket teams which play in a number of professional and semi-professional leagues. The highest level of these are The &#039;&#039;&#039;All-Xanu Ultraleague&#039;&#039;&#039; for football and the &#039;&#039;&#039;Alpha League&#039;&#039;&#039; for Class A cricket.&lt;br /&gt;
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The planet has strong sports rivalries with many others, both within the coalition and without. They have a long-standing football rivalry with Callisto, jokingly called “The Second Interstellar War,” which has had its ups and downs throughout history, with both teams serving each other their most grievous defeats. Highlights include when Xanu defeated Callisto on its own home turf in 2448 to win the Orion Cup, or when the Callistean team duffed out their rivals only four years later in a hotly-contested group-stage match and stopped C.F.X.P from having a chance at defending its title. Xanu also has a hot cricket rivalry with Port Antilia, and the two planets are generally considered to be the best at the sport in the Orion Spur. Recent tension over the Solarian Collapse and Port Antillia’s annexation into the Biesellite CRZ has meant that the two teams haven’t met on an oval in over two years, leading many to believe that their next meeting will be the game of the century for Cricket. Xanu Prime also has a more friendly and lighthearted football rivalry with Himeo that has for most of recent memory been one-sided in favor of Xanu, but the two teams are still nevertheless very competitive and their fans very passionate over the rivalry.&lt;br /&gt;
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==Immigrant and Expat Communities==&lt;br /&gt;
Xanu Prime is host to a number of large immigrant, expat, and diasporic communities, the largest of which can be read about in the entries below. &#039;&#039;&#039;A member of any immigrant or diasporic group who was born on Xanu Prime will select the Xanu Prime origin and accent in character creation.&#039;&#039;&#039;&lt;br /&gt;
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===Himean Xanans===&lt;br /&gt;
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The largest diasporic community on Xanu Prime, the Himean Xanan community has been on Xanu Prime for nearly as long as the Republic itself has existed. Himeans first came to Xanu Prime in the millions during the aftermath of the Interstellar War, often as workers and supporting staff helping to rebuild Xanu’s many broken and battered cities. A significant number of these Himeans remained on Xanu afterwards, established their own families and communities, and joined Xanan society. Most of the Himeans that came to Xanu during what is called the “First Wave of Himean Immigration” (2288-2310) dropped Himean customs and traditions in favor of broader assimilation into what many of them saw as a prosperous, growing, free Xanu Prime where their children could grow. A significant minority of Xanu’s population can trace at least part of their ancestry back to this first wave of immigrants from Himeo, and it’s quite common for the average Xanusan to have at least one or two Himean ancestors that came to Xanu during this period even if the person themselves doesn’t look Himean or have a Himean sounding name.&lt;br /&gt;
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While immigration from Himeo continued in low levels throughout the 24th century, there was a great uptick from 2367 to 2390, a period called “The Second Wave of Himean Immigration” and less commonly, “The Paasstad Exodus.” Much like earlier Himean immigrants, those in the Second Wave came to the planet for work, but instead instead of reconstruction, they were taking part in the Paasstad Megaproject, an ambitious engineering initiative with the goal of raising the entire Xanan city of Paasstad above the marshy ground upon which it sat. The project was long and intensive, but was complete by 2389 and the numbers of Himeans immigrating to Xanu decreased shortly after the project was complete. In contrast to the First Wave, Himeans coming to the planet during the Second Wave mostly just immigrated to the city of Paasstad, and as such, their community became very unified and tightly knit. A district of the city, often just called Little Himeo, is where the present-day Himean Xanan community has its symbolic heart. Many Himean customs and traditions are still practiced here, Himean Common is spoken throughout the district, though with a noticeable Xanan Accent, and one can find many Himean products and authentic Himean food here. While there has not been an influx of Himean immigrants since the Second Wave, many Himeans looking to move their lives and to Xanu Prime find themselves in Little Himeo or one of the smaller Xanan Himean communities in other cities. Himean communities are very diverse politically, given that many Himean Xanans have assimilated into Xanu’s society and taken on new beliefs, however the Good Neighbor Party is particularly popular in Little Himeo and it often markets itself as the party for Himean Xanans. A majority of Himean Xanans are not first-generation immigrants, but were born on the planet as third or fourth generation Himeans.&lt;br /&gt;
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Himean Xanans, whether their ancestors were part of the first or second waves, have broadly flourished on Xanu Prime and can be found in all walks of Xanan society. Notable Himean Xanans include &#039;&#039;&#039;Aukusti Staudenmaier&#039;&#039;&#039;, member of the National Parliament and leader of the Good Neighbor Party, &#039;&#039;&#039;Lennox Sibelius&#039;&#039;&#039;, Minister of the Economy and Finance under the Mukhopadhyay Government and man responsible for the implementation of the Mukhopadhyay Plan, &#039;&#039;&#039;Sara Knox&#039;&#039;&#039;, current CEO of d.N.A. Defense and Aerospace, and Theodore Llewellyn, host of the popular Xanan late night holovision talk program, Teddy.&lt;br /&gt;
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===Vysokan Xanans===&lt;br /&gt;
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The Vysokan Xanan community is Xanu Prime’s second largest and fastest growing immigrant and diasporic demographic;  many see the planet as coming off of the first large wave of Vysokan immigrants it has ever experienced. Many Vysokans immigrated to Xanu starting in the 2440’s after the Mukhophadhay Plan began revitalizing the Xanan economy. In response, many Vysokans looking to better their lives and provide a stable income for their families traveled to Xanu Prime looking for work or simply looking to start new lives. This wave of immigration abruptly stopped in 2462 when the Orion Spur was gripped by phoron scarcity causing space flight costs to soar, but even now after that, some Vysokans still find their way to Xanu Prime.&lt;br /&gt;
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Culture shock has been something consistent throughout the Vysokan Xanan community: Societally, Xanu Prime is to many Vysokan immigrants, especially those who grew up in the rural regions of Vysoka, a night and day difference. Because of this, along with the differing norms between Xanan and Vysokan cultures, many Vysokan immigrants have been slow to integrate and assimilate into Xanu Prime’s society and most live in close proximity to one another in majority-Vysokan neighborhoods and districts. Many in the Vysokan Xanan community are not wealthy, with most being in the working lower-middle class. Because of their recent increase in population, their unfamiliarity with Xanan systems and the fact that they are often poorer than the average Xanan, Vysokan Xanan communities often have difficult times accessing social services for healthcare or financial assistance, are less policed, and have higher than average rates of crime. Many Vysokan Xanans have found employment in Xanu’s agricultural and heavy industry sectors with their skills from home translating very well to those lines of work. Additionally, many have found themselves in the All-Xanu Armed Forces in hopes of learning skills there which they can then carry over into a civilian job after being discharged. The largest Vysokan Xanan community on Xanu Prime is the Little Vysoka district of Nouvelle-Rochelle.&lt;br /&gt;
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	Vysokan Xanan communities often try to recreate things from Vysoka itself, the most common of these being Stolitist spirit houses and shrines. Vysokan Xanans are majority-Stolitist in their religious practices, and many Vysokan Xanan communities celebrate Stolitist religious festivals. Vysokan Xanan practices are not identical to their Vysokan counterparts however. Many in Vysokan Xanan communities have eschewed travelling, nomadic shamans in favour of more congregationally-styled practices, with houses of worship and assembly taking influence from Christian churches and Muslim mosques in layout often being built to surround Stolitist shrines and spirit houses. These “Stolitchurches” are a uniquely Vysokan Xanan creation and often function as the cultural, spiritual, and symbolic centers of Vysokan Xanan communities. Other aspects of Vysokan culture which have in some way translated to Xanu Prime is the Vysokan penchant for athleticism; since the immigration, many young Vysokans have made a name for themselves and their community as professional athletes. Many even make the annual trip back to Vysoka for the Velhalktai. Host culture has not made the jump and the hosts in general is something that is begrudgingly dismissed by many Vysokan Xanans because they believe that Host culture affirms a stereotype among Xanussians that Vysokans are criminals. Politically, opinions are diverse for Vysokan Xanans, but many have voted for the Free Falcon Party in recent years due to the party’s Vysokan Xanan origin and stance on many immigrant issues.&lt;br /&gt;
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	Notable Vysokan Xanans include &#039;&#039;&#039;Aynan Zhergotov&#039;&#039;&#039;, professional footballer and captain of the Nouvelle-Rochelle football club A.S. Olympique-Saraswati; &#039;&#039;&#039;Doctor Kaarchaana Tuskullanova&#039;&#039;&#039;, member of the National Parliament, leader of the Free Falcon Party, and formerly practicing medical doctor; &#039;&#039;&#039;Yekheren Bolkhadarov&#039;&#039;&#039;, goalkeeper for the All-Xanu National Football Team; and &#039;&#039;&#039;Turakina Khadagova&#039;&#039;&#039;, a second-generation Vysokan Xanan singer who has seen recent popularity in Xanu’s Logmu music scene by combining Xanan-styled singing with Vysokan-inspired instrumentals.&lt;br /&gt;
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===Assunzionii Xanans===&lt;br /&gt;
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The Assunzionii Xanan community is the third largest diaspora on Xanu Prime and is one that has managed to strike a strong balance between preserving their own original culture and embracing Xanu’s own. Most of Xanu Prime’s Assunzionii population moved to Xanu Prime during the 2370’s and 2380’s in response to Xanu’s burgeoning economy, with a smaller wave coming in the 2450’s. As such a majority of the Assunzionii Xanan population are third or fourth generation immigrants, with the new arrivals in 2450 being first-generation. Most Assunzionii Xanans live in the middle class, with some having advanced into the upper classes through employment or their businesses. Throughout Xanu Prime, many Assunzionii people have found themselves in two primary industries: entertainment and engineering. The former came about when many Assunzionii immigrants were hired on by nightclubs and other entertainment venues for their expertise in electrical lighting systems. As they were employed more, some of these immigrants figured that they would instead start their own clubs which they could run and style as they pleased. Gaining traction for their exceptional light shows and very exotic atmospheres, Assunzionii Xanan-owned and staffed clubs, bars, theaters, and even film studios became very successful across Xanu prime in the 2400’s and have remained that way since, with some of the largest and most exclusive entertainment establishments on the planet being owned by Assunzionii Xanusians. Some of these immigrants also found themselves in engineering and went on to work in Xanu’s shipbuilding and logistics sector; their skills being perfect for designing and servicing electrical systems on ships. Many of their descendants still work in these fields today&lt;br /&gt;
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	Culturally, there are some distinct differences between Assunzionii Xanans and people from Assunzionne proper. Exposure to outside cultures and removal from the Luceism-centered domes of light has made many Assunzionii Xanusians less religious than their Assunzionii counterparts. Most still identify as Luceist and do practice, but the faith on Xanu Prime has become more casual and cultural to the local community rather than something more dogmatic and omnipresent. Simply put, Luceism isn’t as important to multi-generational Assunzionii Xanusians as it is to those back home on Assunzione or those who have just arrived from the planet, even if it is present in their lives. Despite this more lax attitude, there are large cathedrals of light in many Assunzionii Xanan communities, the largest being in the Little Assunzione district of Nouvelle-Rochelle, and they see frequent attendance. Most Assunzionii Xanusians are Structuralist Luceists and their churches function as large community centers and meeting places along with being used as houses of worship. Other aspects of Assunzionii culture have stuck around in the community as well, such as illumination. Assunzionii Xanan neighborhoods are very well lit, with more street lamps than average and more lights on houses as well, and this, along with the communal and tight-knit nature of many Assunzionii Xanan families, make their neighborhoods some of the safest on Xanu Prime.&lt;br /&gt;
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	Notable Assunzionii Xanusians include &#039;&#039;&#039;Sabine Venturino&#039;&#039;&#039;, a third-generation Assunzionii Xanusian and one of the largest directorial names in Xanan film industry; &#039;&#039;&#039;Suleiman Kateb&#039;&#039;&#039;, a second-generation Assunzionii Xanusian and current Minister of Energy for the Afzal government; and &#039;&#039;&#039;Hristos Santolaria&#039;&#039;&#039;, a first-generation Assunzionii Xanan and current Chief Operations Officer for Markhor Interstellar Logistics Group.&lt;br /&gt;
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===Fisanduhian Xanans===&lt;br /&gt;
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The Fisanduhian story on Xanu Prime is a strange one that started in 2386. In that year, the Xanan government agreed to host the remnants of the Fisanduh Freedom Front (3F) as a gesture of solidarity between two countries against tyranny. This arrangement created the modern Fisanduhian government-in-exile as it exists today with its seat in the Greentree neighbourhood of Nouvelle Rochelle.  Of those few countries that recognise the existence of an independent Fisanduh, those being the Republic of Elyra and a vast majority of Coalition of Colonies members, see the Fisanduhian government-in-exile, also commonly called the “Greentree Government,” as the legitimate government of Fisanduh. The Empire of Dominia sees the Greentree Government as the political arm of the 3F, a rebel militia to some and a terrorist group to others, and therefore considers Xanu Prime and by extension the Coalition of Colonies to be a state sponsor of terrorism for giving the government sanctuary. The Sol Alliance and Republic of Biesel do not recognise the Fisanduhian government-in-exile as the legitimate government of Fisanduh and have no relations with it.&lt;br /&gt;
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Xanu Prime’s long-standing positive relationship with the Fisanduhian government has made it a very popular destination for Fisanduhian refugees, though its geographic distance from Moroz often makes traveling to the planet difficult for some. Fisanduhian refugees typically do not come in waves like other immigrant demographics, but arrive sporadically and often in small cohorts that were trafficked out of Fisanduh at the same time. This distance and trouble with travel cuts both ways: it isn’t just difficult for Fisanduhians to arrive on Xanu but much of the Fisanduhian Xanan community (aside from the aforementioned refugees) have never even been to Fisanduh, with their only ties to the Morozian region being ethnic and cultural. Religion is also something that sets Fisanduhian Xanans apart from other Xanans, with most being adherents to some strain of Reformed Morozian Tribunalism which rejects the authority of the Morozian Clergy and the Dominian Emperor as the divinely ordained head of the “Goddess’s Tribunal,” a term that the Goddess’s Holy Diocese of Xanu Prime Some however have given up this faith and have either become irreligious or have taken on one of Xanu Prime’s dominant religions (Christianity, Hinduism, Islam) as their own. Despite this, it is common for many Fisanduhian Xanans to celebrate Tribunalist religious holidays even if they themselves are not adherent to the faith since many see these days as part of their own distinctive culture. All Tribunalist churches on Xanu Prime have eschewed the use of traditional Morozian Holy Tribunal uniforms and religious symbols connected with the Dominian Emperor, viewing them as unnecessarily dogmatic and relics of an oppressive, Dominian, past.&lt;br /&gt;
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Economically, most Fisanduhian Xanans are poorer than the average Xanan, with almost all being either refugees who arrived on the planet with nothing or their descendants. They lack the generational wealth of other demographics in Xanan society, and most are not educated to the standards demanded by the Xanan economy. As such, most can usually be found in industrial and service jobs, the All-Xanu Armed Forces or other working-class positions. Because of this disadvantageous economic position, many of the better-off Fisanduhian Xanans have been known to host refugee families and provide them with housing and food until they find employment and can secure housing of their own.&lt;br /&gt;
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Despite the hardship the demographic has found, the Fisanduhian Xanan community has found a home for itself in Xanan society. Most Fisanduhian Xanans have assimilated and integrated themselves into broader Xanan society and adopted their norms and culture, but generally live in areas with other Fisanduhian Xanans. Some subsets of the group take this to the extreme, maintaining their own communities and living together in nearly all-Fisanduhian neighborhoods which preserve the native Fisanduhian culture and social systems. These communities are usually suspicious of outsiders and such attitudes have occasionally led negative attention from the media for allegations of xenophobia and exclusionism. There is a stereotype among Xanans that Fisanduhian Xanans are all rabidly politically active and pursue jobs in politics and government especially in order to aid the Fisanduhian Government-in-Exile, and while most Fisanduhian Xanans very supportive of the Greentree government, their involvement is often falsely overstated. In reality, Fisanduhian Xanans hold a variety of political views about Xanu Prime and the 3F government, with most being split into two camps: the Irredentists and the Second Homelanders.&lt;br /&gt;
Simply put, the Irredentists and Second Homelanders diverge on their priorities relating to the Fisanduhian Insurgency. The Irredentist camp of the Fisanduhian Xanan population places the government-in-exile’s backing of the 3F and other resistance groups in Fisanduh through sending them aid, equipment, and money above all else, in hopes of one day returning to an independent Fisanduh. The Second Homelanders instead want the government-in-exile to create a “second homeland&#039;&#039; for the Fisanduhian people on Xanu Prime in cooperation with the Xanan government and often push for the government-in-exile to leverage its official and unofficial influence in Xanan society to provide better resources for the Fisanduhian Xanan community. The two groups, while different in their priorities, are not enemies to one another and often work together in both the Fisanduhian government-in-exile and the unofficial representative of that government in Xanan Politics, the Universal Liberty Party. Historically, the Irredentist camp has been a majority in the Fisanduhian Xanan population, but as Fisanduhian Xanans have adjusted more to Xanan society and their needs have become more pronounced, the Second Homeland movement has grown considerably, especially among the demographic’s younger generations who see themselves as more Xanan than Fisanduhian. As the older generations of Fisanduhian Xanans die, it is predicted that the Second Homeland movement will soon hold a majority over Fisanduhian Xanan political discourse unless a serious shift occurs in the currently-stalemated Fisanduhian Insurgency.&lt;br /&gt;
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Morozian Fisanduhians have mixed opinions of Fisanduhian Xanans. On one hand the sentiments of support and occasional aid shipment that make it to the region past the Dominian blockades are often appreciated, but on the other, most see the Fisanduhian Xanan population as too far away to make a difference in anything actually happening in Fisanduh besides giving a place for more refugees to flee to. Because of this, most Morozian Fisanduhians treat their Xanan cousins as people who are all talk and no action in regards to actually winning the insurgency.&lt;br /&gt;
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Notable Fisanduhian Xanans include &#039;&#039;&#039;Erick Alexis&#039;&#039;&#039;, current Vice-President of the All-Xanu Republic; &#039;&#039;&#039;Aaron Izmirlian&#039;&#039;&#039;, Prime Minister of the Fisanduhian Government-in-Exile; &#039;&#039;&#039;Ekaitz Azarola&#039;&#039;&#039;, leader of the Universal Liberty Party and member of the National Parliament; and &#039;&#039;&#039;Elaena Chatfield&#039;&#039;&#039;, a prolific if aging novelist often considered to be one of the greatest writers Xanu Prime has ever produced.&lt;br /&gt;
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===Gadpathurian Exiles===&lt;br /&gt;
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Xanan Gadpathurian Exiles and their community are a small but notable immigrant demographic on Xanu Prime. They are almost exclusively concentrated in Pataliputra, it being the spot where most of them arrive on the planet after being ejected from their home world. Gadpathurian Exiles are known to be highly assimilationist and often make no effort to show that they are even in fact Gadpathurian at all, many too ashamed by their exile status to try and make others know of it. Some however have taken the identity and embraced it as part of who they are in Xanan society. Gadpathurian Exiles who do make a point of their heritage do not have their own distinctive architecture or cuisine, but instead hold much of their culture in their community structures and businesses. Gadpathurian Exile-owned businesses which embrace the identity are known to be pseudo-support groups for Gadpathurian Exiles themselves and often provide employment, housing, and other necessities to newly arrived fellow-exiles to ensure that they do not become homeless or starve. Xanan Gadpathurian Exile families similarly have been known to welcome fellow exiles into their houses to take care of them in a similar way to how Fisanduhian Xanans do, however Gadpathurian Exiles take this a step further and have been known to formally adopt entirely unrelated people into their families permanently. This has led to some Gadpathurian Exile families on Xanu Prime to become comically large, with the largest on record, the Mokammel family, having over 1,400 current members. The Mokammels mostly live in the Kuenoi neighborhood of Pataliputra, though this area has come to be known coloquially as “Mokammelbad” in popular parlance. Most Gadpathurian Exiles on Xanu Prime are irreligious or have converted to one of the planet’s three major religions, Christianity, Hinduism, and Islam.&lt;br /&gt;
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Gadpathurian Exiles often have an advantage over other immigrants not in terms of their wealth, as most arrive to the planet positively destitute, but in terms of their educations. Most Gadpathurians were taught skills during their military service on Gadpathur, and even if they’ve now been exiled from their homeworlds, many retain their skills and have found lucrative work as tradespeople (plumbers, electricians, HVAC specialists, and welders to name a few). Of course, many have also joined the All-Xanu Armed Forces and usually find success there too, either as soldiers, specialists, or occasionally even officers, though this is somewhat rare as the Gadpathurian leadership style is usually inconsistent with Xanan doctrine and practices. It is seen as shameful in Exile society to take aid from the government, and there is a societal norm of redemption through achievement as a way to prove the decision to exile the person in question as wrong. As such, Gadpathurian Exiles on Xanu Prime emphasize values of individual responsibility and cooperation with others trying to achieve. Politically, Gadpathurian Exiles on Xanu Prime typically vote either for the Free Falcon Party of All-Xanu Freedom League.&lt;br /&gt;
&lt;br /&gt;
Notable Gadpathurian Exiles Xanans include &#039;&#039;&#039;Chandi Mokammel&#039;&#039;&#039;, a first-generation Gadpathurian Exile, head of the massive Gadpathurian Exile family the Mokammels and celebrity within the Gadpathurian Exile community, and &#039;&#039;&#039;Sri Afzal&#039;&#039;&#039;, a second-generation Gadpathuri Exile, formerly a professor of law at Saraswati College, and wife to the current All-Xanu President Jacques Afzal.&lt;br /&gt;
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==Holidays==&lt;br /&gt;
&lt;br /&gt;
Xanu Prime has many holidays much like almost anywhere else in the Spur, however the foremost of these are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;January 1st - New Year’s Day&#039;&#039;&#039; - A celebration of the ushering in of a new year. This holiday is marked by fireworks, loud music, and the mass consumption of alcohol. It is officially recognised as a holiday.&lt;br /&gt;
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*&#039;&#039;&#039;January 2nd - Founding Day&#039;&#039;&#039; - This is the day where Xanans celebrate the original colonization of their world by the Solarian Alliance. People get the day off work and festivities are held in communities across the planet to celebrate Xanu. Many consider this to be a toned down version of Xanan Independence Day, or simply a day to recoup and recover from the partying and subsequent hangovers brought on by New Year’s. Alternatively, some simply use the day to have a two-day long New Year’s celebration.&lt;br /&gt;
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*&#039;&#039;&#039;March 28th - All-Xanu Peace Day&#039;&#039;&#039; - This is a holiday that commemorates the anniversary of the end of the Xanan Civil war. It is a rather low-key holiday where people are encouraged to reflect on the peace that they enjoy and spend it with their families. Xanan citizens get the day off of work, though because the war is such a distant memory, many just use this as a convenient day off of work or three-day weekend rather than a time to celebrate its original intended purpose.&lt;br /&gt;
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*&#039;&#039;&#039;July 1st - Election Day&#039;&#039;&#039; - This day is less of a holiday and more a bureaucratic necessity. On June 1st, all Xanans vote in elections, local, province-wide, or national. Everyone gets the day off work so they can vote if they so choose. The holiday still applies to jurisdictions where no elections are taking place that year, so many often take it as a free day off of work.&lt;br /&gt;
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*&#039;&#039;&#039;August 13th - Xanan Independence Day&#039;&#039;&#039; - This day celebrates the secession of Xanu Prime and the Coalition of Colonies from the Solarian Alliance and is the largest holiday of the year. Parades, fireworks, cookouts, sporting events, and musical performances often occur on this day. The entire planet parties hard on this holiday and it is observed by Xanan expats living elsewhere in the Orion Spur as well. Xanans get the day off of work on August 13th.&lt;br /&gt;
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*&#039;&#039;&#039;October 1st - Victory Day&#039;&#039;&#039; - Victory Day, as it may be implied, is the day where Xanans celebrate the victory of their country over the Solarian Alliance in the Interstellar War. It is marked by parades, and other celebrations that honor the sacrifice of the soldiers and civilians who died in the conflict and the freedoms that they died for. It has a more solemn and reverent atmosphere than other Xanan national holidays. Xanans get the day off work on Victory Day.&lt;br /&gt;
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*&#039;&#039;&#039;November 18th - Kulkarni Day&#039;&#039;&#039; - Kulkarni Day, also called Diversity Day (no relation to the Eridanian Holiday), is a holiday where Xanans celebrate their diversity and ethic of unity, coming together to unite as one strong and diverse society. It is held on the birthday of once planetary governor Gaspard Kulkarni to honor his vision for what a united yet diverse Xanan society could be. The day is celebrated widely across the planet and is a day where the various communities of Xanu prime go out of their way to share their cultures with those of different cultures and celebrate how they find strength in diversity. It is an official holiday and Xanan citizens get the day off of work on Diversity Day.&lt;br /&gt;
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*&#039;&#039;&#039;December 25th - Christmas&#039;&#039;&#039; - A Christian religious holiday that celebrates the birth of Jesus Christ. Despite its religious origins, it has long been a festivity that has spread across cultures and demographics regardless of religious affiliation, and as such it is an official holiday on Xanu Prime. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Easter&#039;&#039;&#039; - A Christian religious holiday that celebrates the resurrection of Jesus Christ. It was brought to Xanu Prime by the Christian colonists from France and the BeNeLux countries. This holiday follows the lunar cycle and therefore is held on different days annually, though it is always on a Sunday, typically in April or March. It is not officially a holiday recognised by the Xanan State, but many observant Christians celebrate it.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Ramadan&#039;&#039;&#039; - A Muslim religious holiday that is observed for nearly a month by Xanu Prime’s muslim population. It includes the holiday of Eid al-Fitr, on which was recognised as an official Xanan holiday in 2334 after the festivities of feasting, partying, and parades became so widespread across Xanu Prime’s population that it could no longer be interpreted as a strictly religious celebration. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Eid al-Adha&#039;&#039;&#039; - A Muslim religious holiday which that honors the willingness of the prophet Abraham to sacrifice his son Ishmael as Allah commanded of him. It is not an official Xanan holiday, but many observant muslims take the day off from work and celebrate. The holiday abides by the Muslim lunar calendar and therefore is observed on different dates every year. This holiday was brought to Xanu Prime by its original Pakistani and Indian Muslim colonists.&lt;br /&gt;
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*&#039;&#039;&#039;Varying Dates - Diwali&#039;&#039;&#039; - A Hindu, Buddhist, Jain, and Sikh, religious holiday which lasts for five days and celebrates the triumph of good over evil, originally brought to Xanu Prime by Hindu and Sikh colonists from India. It is typically marked by fireworks, the lighting of lamps, brightly vibrant lights, and other festivities which embody light triumphing over the dark. The third day of the holiday, Lakshmi Puja, is the most colorful of the holiday, and Xanans who observe it usually take the day off work, though it is not an official holiday. While not Hindus, the local Assunzionii expat population also has begun to celebrate this holiday recently as well, tying it into their own beliefs of light triumphing over the darkness. Diwali is determined by the Hindu lunar-solar calendar, and therefore falls on different dates annually.&lt;br /&gt;
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		<id>https://wiki.aurorastation.org/index.php?title=Xanan_Government_and_Politics&amp;diff=29625</id>
		<title>Xanan Government and Politics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanan_Government_and_Politics&amp;diff=29625"/>
		<updated>2023-08-15T03:44:00Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: Created the page, featuring Xanu Prime&amp;#039;s government structure, political parties, and foreign relations. Written by TheBurninSherman, edited by NewOriginalSchwann and BoryaTheSlayer.&lt;/p&gt;
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The All Xanu-Republic is a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial,that operates as a unitary state. It is often described as having a strong executive and weak legislative branch and moderate-levels of local self-governance, with a large part of political power in the Xanan system being held by the Office of the President.&lt;br /&gt;
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[[File:Xanancrest.png|thumb|The Xanan Feather, a national symbol of the All-Xanu Republic featured on their flag symbolic of the Republic itself and the country&#039;s government.]]&lt;br /&gt;
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==Branches of Government==&lt;br /&gt;
===Executive Branch===&lt;br /&gt;
The &#039;&#039;&#039;Executive Branch&#039;&#039;&#039; consists of the office of the head of state, the &#039;&#039;&#039;President&#039;&#039;&#039;, the agencies that serve under the President&#039;s office, and the national government headed by the &#039;&#039;&#039;Prime Minister&#039;&#039;&#039; and their cabinet. The President has strong executive powers in foreign policy and trade matters, including interactions with the Coalition of Colonies and military affairs, but also in oversight of the legislative and judicial branch. The Xanan President must approve all laws passed by the National Congress before they are made law and can veto legislation. They may appoint heads of government ministries and national courts above the Department level. though these appointments must be confirmed by the National Congress. The President also has the ability to dissolve the National Congress and call for new elections at any time, though presidents that do this regularly often do not remain in office for long. They have the authority to enact emergency measures in times of crisis which give the President broad, sweeping powers to protect functioning constitutional governance. Xanu’s President must obtain a majority of the vote to be elected and this process is ensured through a run-off system. Each party is only allowed to nominate a single candidate and independent candidates are permitted. Xanan Presidents are limited to two-terms of five years each, consecutive or otherwise. There are only two ways in which a Xanan President may be removed from office without an election. The first is if they are convicted of a treasonous crime, the charges of which are brought by the All-Xanu National Congress to the All-Xanu Supreme Court. The second way which a Xanan President may be removed is by national popular referendum, the process of which must be initiated by the All-Xanu National Congress by a supermajority of 2/3rds. All government ministries and offices, the military, and the national police, are considered to be part of the Executive Branch.&lt;br /&gt;
&lt;br /&gt;
The Prime Minister is elected by the All-Xanu National Congress, typically from the National Parliament, though some Prime Ministers have come from the Assembly of Departments in the past. A hopeful Prime Minister must be confirmed by both houses of the National Congress. The Prime Minister’s responsibilities mostly entail implementing the laws of Xanu Prime throughout the country and overseeing its civil service and administrative agencies while also acting as a liaison between the President and the All-Xanu National Congress, given that he or she is in a sense part of both the Executive and Legislative branches. The Prime Minister is often described as a “behind the curtain” role that while essential in the Xanan state, is not as powerful or public as the President. Each of Xanu Prime’s second-level administrative divisions, the Departments, each have a Prime Minister elected by their respective Departmental Parliaments who is responsible for the implementation of National and Departmental law within their departments, the proposal of departmental budgets, and proposal of departmental court judges for approval by these parliaments. Xanan Prime Ministers can hold the office for as long as they can maintain the confidence of the National Parliament.&lt;br /&gt;
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This system at times leads to the President and Prime Minister being from different parties, causing intra-executive negotiations and conflicts within the branch in an arrangement that Xanans often colloquially refer to as “splitting the bill.”&lt;br /&gt;
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===Legislative Branch===&lt;br /&gt;
The &#039;&#039;&#039;Legislative Branch&#039;&#039;&#039; manifests at a national level in the &#039;&#039;&#039;All-Xanu National Congress&#039;&#039;&#039;, a two-chamber national legislative body. The legislative branch is responsible for the creation of laws, approving cabinet and judicial nominations made by the President, and the provisioning of the national budget, along with the apportionment of funds received by Xanu Prime from the Coalition of Colonies. The legislative branch also has the duty of ratifying non-Coalition of Colonies-involved international treaties involving Xanu Prime and has the power to declare war.&lt;br /&gt;
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The first chamber, called the &#039;&#039;&#039;National Parliament&#039;&#039;&#039;, consists of 4,000 representatives directly elected by the people from all over Xanu Prime in single-member districts spread across the planet regardless of administrative region. Each Department has its own Parliament, collectively referred to as Departmental Parliaments, which has members who are elected directly by the people to their positions in Department-specific districts, like the National Parliament, but on a smaller scale. Departments vary in geographical size, some large cities are departments in themselves, while Xanu’s largest Department, Himavatia Department, is the size of an entire continent due to the area&#039;s sparse population. Every ten years, the Xanan Census is taken and Parliamentary districts for both the National Parliament and Departmental Parliaments are reapportioned, with some districts being created from or merged with others each year. The National Parliament has the role of drafting laws and launching inquiries into the Executive and Judicial systems if they believe the law has been breached. &lt;br /&gt;
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The second house, called the &#039;&#039;&#039;National Assembly of Departments&#039;&#039;&#039;, is a proportionally elected assembly of 201 representatives elected by the various regional parliaments across Xanu Prime’s 100 Departments. The Assembly of Departments has the power to approve or reject laws approved by the National Parliament and can also call upon the All-Xanu Supreme Court to review the constitutionality of proposed legislation before it is sent to the President for final approval. The Assembly of Departments also has the role of breaking tied votes in the National Parliament, though this rarely occurs.&lt;br /&gt;
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Only once both houses and the President have approved a law may it be enacted. Members of either house can be elected as Prime Minister, and while both houses must give majority approval to a candidate before they can be elected Prime Minister, only the National Parliament can call a vote of no-confidence in the current Prime Minister. Any vote of no-confidence against a sitting Prime Minister must pass by a supermajority of 2/3rds.&lt;br /&gt;
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===Judicial Branch===&lt;br /&gt;
The Xanan Judicial branch is a hierarchical, civil law judicial system which reaches its administrative height in the &#039;&#039;&#039;All-Xanu Supreme Court&#039;&#039;&#039; and the &#039;&#039;&#039;All-Xanu High Court of Petitions&#039;&#039;&#039;. The All-Xanu Supreme Court is one of two of the highest courts on Xanu Prime and reviews disputes and grievances between Xanu Prime’s state entities or between private Xanan citizens and the state. The All-Xanu Supreme Court has the power to check the constitutionality of laws passed by the legislature, actions undertaken by the President and Prime Minister. It also maintains the authority to rule against actions undertaken by Xanan military, government agencies, and law enforcement. Their rulings are incontestable and final. Eleven judges appointed by the President called Supreme Justices compose the Xanan Supreme Court. Each Supreme Justice serves for a life-long term.&lt;br /&gt;
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The All-Xanu High Court of Petitions is the highest court of appeals in Xanu Prime and handles both criminal and civil appeals under Xanan or Coalition of Colonies law brought between citizens of Xanu Prime, companies who operate within Xanu Prime’s territory, or between the state of Xanu Prime and the previous two parties. The High Court of Petitions is composed of seventeen judges appointed by the President who are titled as High Magistrates. Each High Magistrate serves a 15 year long term and cannot serve more than one term. Beneath the All-Xanu High Court of Petitions are ten &#039;&#039;&#039;High Precinct Courts&#039;&#039;&#039;, each composed of nine justices. A High Precinct court, as the name implies, presides over a National Precinct, a judicial construction which holds under it an allotment of ten Departments. Each department also has their own Court of Petitions and is free to choose how many or how few justices sit on its panel, and beneath these further are Local Courts centered around cities and towns. If a case is appealed to the All-Xanu High Court of Petitions, it must first be appealed from a Local Court decision and then to a Departmental Court of Appeals, and then escalates to a National Precinct Court, and then finally gets to the All-Xanu High Court of Appeals. Xanu Prime does not have jury trials and instead has Magisterial Panels which consist of three to five judges each, though parties in a case may petition to be granted a jury trial with a jury consisting of 15 jurors. Along with the judiciary, localities, departments, and Xanu Prime also have their own prosecutors who operate under the auspices of their respective attorney generals. Xanu’s law is uniform at the Precinct level and above, meaning that a decision made by a High Precinct Court is binding to all the Departments under the Precinct, and all decisions made by the All-Xanu High Court of Appeals are binding for all courts on the planet.&lt;br /&gt;
&lt;br /&gt;
==Political Parties==&lt;br /&gt;
Xanu Prime’s political system is filled with numerous parties, with many coming and going during each election season. Currently though, Xanu’s politics can be divided into two groups, the “Big 4” parties which have been consistently successful to at least some degree in Xanu Prime’s politics for years and then the Minor Parties which are often parties for ethnic minorities, niche interest groups, or single-issue causes.&lt;br /&gt;
===Big 4 Parties===&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Free League (FL) - &#039;&#039;“Our People - Our Liberty - Our Xanu”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Free League&#039;&#039;&#039; is the oldest political party on Xanu Prime and can trace its roots back to Gaspard Kulkarni’s movement [of the same name] oriented towards ending the Xanan Civil War. The party has been present in Xanan politics since the immediate aftermath of the Xanu Civil War and has historically been the most successful party in catering to the desires of the Xanan population. They are also widely considered by many outside observers to be the dominant party of Xanu Prime, winning seven of the last ten presidential elections and holding a parliamentary majority or being part of a majority coalition for the last 27 years straight. The party sources much of its ideological heritage from the Christian Democracy movement, though the party itself has officially been secular since its founding. The party is economically liberal and takes credit for building much of Xanu’s existing welfare and universal healthcare system, crediting a belief that the state should stand in solidarity with the less fortunate of society. The party routinely pushes for policies that make the access to government financing for commercial projects and artistic initiatives undertaken by Xanan citizens easier and often supports policies which expand Xanu Prime’s ability to trade abroad. They believe that megacorporations should be able to freely operate within Xanu Prime’s territory and economy, but only under regulatory supervision by the Xanan government. These regulations are not to the extent that Republic of Elyra or the Sol Alliance have but they are more stringent than the Republic of Biesel and mainly manifest themselves in transparency laws mandating that megacorporations must disclose information on a wide variety of operations to the Xanan government before they are allowed to operate in the country. The party has also been successful in passing anti-monopoly laws in the past and is a regular supporter of organized labor in the country. The Free League recently implemented a new package of social services including a state-backed monthly payment to the poorest 15% of Xanan citizens. This proposal was lauded by the party’s supporters as a true step forward in the fight against inequality in the country, though the party’s detractors have criticized the decision as too limited to have a meaningful impact. &lt;br /&gt;
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Socially, the All-Xanu Free League is more conservative on some issues and liberal on others. The Free League is strongly opposed to legalizing hard drugs and has been a champion of Xanu Prime&#039;s anti-drug movement. They often voice their support for empowering parents to decide matters for their children rather than for the state to do so unless these decisions are “objectively harmful and destructive to the well-being of the child.” In a similar vein, the party emphasizes the importance of the family in society and stresses that the Xanan nation and culture of unity was created from good, moral families who raised responsible and moral citizens who could solve problems without resorting to violence and that Xanu’s people should continue to hold these ideals close to heart. To this end, the party has been successful in enacting legislation that provides tax credits to families who have many children, with each child equating to a percentage of lowered income tax for that household and a lump sum paid to the family whenever one of their children reaches eighteen years of age. The Free League has also passed legislation that allows for free state-funded childcare and early education up to the age of four years old. The party is strongly against illegal immigration and the easing of laws around that subject, though they have also invested much in the creation of social services which better allow for legal immigrants to Xanu to better integrate into Xanan society while encouraging immigrants to retain some aspects of their original cultural identities. The All-Xanu Free League abolished the death penalty on Xanu Prime in 2314 under the Sneijders government and helped to create a criminal justice system that is rehabilitative for minor offenses but hands out harsh, punitive punishments for major offenses such as murder, rape, terrorism, drug distribution, and kidnapping. The FL views Xanu Prime’s recent drug problem as a two-pronged issue relating to both crime and public health and as such they’ve proposed parallel expansions to both the Public Security and Health Offices in confronting this issue and certain members have argued for a mandatory life-sentence for those caught trafficking drugs on Xanu Prime. The Free League is supportive of the status-quo on IPC and alien rights on Xanu Prime.&lt;br /&gt;
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The party is in favor of military expansion, but espouses a defensive military policy that refuses to consider aggressive military force as an option to achieve political goals, instead citing that the military exists to preserve the safety of Xanu Prime and other worlds within the Coalition of Colonies. The Free League sees Xanu Prime as the most powerful country in the Coalition and follows a doctrine in which they see Xanu as the unofficial leader of the organization. To this end, they support deepening ties with the Coalition of Colonies, though also routinely attempt to levy Xanu Prime&#039;s economic and diplomatic weight in the organization to ensure that CoC legislation benefits Xanu Prime and incrementally increases its power. In other foreign policy matters, the Free League has shown unwavering support for the Fisanduhian cause in the Fisanduhian Insurgency, showcased most prominently by their party agreeing to host the Fisanduhian government-in-exile all the way back in 2386. The party’s policy towards Fisanduh is broadly responsible for Xanu Prime’s, and in part the Coalition of Colonies’ anti-Dominia foreign policy. The current All-Xanu President, Jaques Afzal, and Prime Minister, Fabian Chatterjee, are both members of the All-Xanu Free League. The party currently has 1,532 seats in the National Congress and 65 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Popular Democratic Party of Xanu Prime (PDP) - &#039;&#039;“Sunlight shines on a new Xanu!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Popular Democratic Party&#039;&#039;&#039; of Xanu Prime or PDP is the second most-popular political party on Xanu Prime and holds a center-left position on most issues. Economically, the PDP is in favor of free-market policies and supports initiatives that empower Xanu Prime’s ability to conduct foreign trade and enrich itself in foreign markets. They are in favor of progressive taxation programs, are skeptical of megacorporations, and are known for proposing legislation that imposes further regulations on corporate enterprises in the country, though they are not in favor of megacorporate expulsion or nationalization. The most unique of these regulatory initiatives is something that the party refers to as a “revenue ceiling,” which states that after a megacorporation makes a certain amount of money in Xanu’s territory, all subsequent income for that year would be subject to a tax regimen that would increase exponentially with the profits earned by the corporation. The PDP has routinely called for the further expansion of Xanu Prime’s welfare services and often advocates for redistributive wealth measures to achieve this goal and have pushed for more state control over the Xanan healthcare industry to better direct medical resources to those who need them most.. They have proposed efforts for medical administrative cooperation with the Coalition of Colonies in order to better integrate Xanu Prime’s healthcare system with that of other CoC worlds. They are broadly supportive of further Coalition of Colonies integration in general, and see Xanu Prime as one of the many equal partners in the Coalition rather than the leader of it. They oppose the expansion of the military except in cases of emergency or unless a threat to Xanu Prime is evident and have voiced their support in the past for the downsizing of the Xanan military while encouraging that other worlds in the CoC bear more of the burden for protecting the Coalition. Their foreign policy refuses to consider aggressive military force as an option when resolving political disputes with other nations and has pushed initiatives with the goal of reforming the Xanan military into a strictly defensive force but this has seen limited success.&lt;br /&gt;
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On social issues, the PDP is also varied. They support the status quo on immigration laws but have regularly bashed the Xanan government for some of its shortcomings in supporting immigrants, particularly in providing them housing. They have advocated for expansions to immigrant protections and view immigrant integration into Xanan society as a priority. They support a liberalization of social policy including reducing criminal penalties across all offenses, decriminalizing some recreational drugs, and lowering the tax credits put in place by the Free League for having children in favor of granting state-funding to large families. The PDP is also often critical of the All-Xanu Public Safety Office and have proposed bills to curtail their authority in the past and reduce the power they can wield in prosecuting defendants. In the PDP’s view society is built by motivated individuals in charge of their own destinies rather than by the family unit and as such they often support programs which give individuals state grants and funding instead of pushing state support to the household. The Popular Democratic Party sees Xanu’s rising drug problem as more of a public health issue rather than a crime problem and have advocated for the decriminalization of even the most destructive of drugs found on Xanu Prime so that they can “integrate users into the healthcare system, not the prison system,” and have criticised the expansion of funding to the Public Safety Office as “money that could be better spent elsewhere.” They support further secularization of the state and have lobbied in the past to have religiously influenced holidays, such as Christmas, Eid al-Fitr, and Diwali, be delisted from Xanu Prime’s official holiday list. Furthermore, they believe that education on religious history should be lessened in Xanan educational curriculum and often insist that the state should not give tax credits or rebates to families which choose to send their children to private religious schools rather than public schools. This aggressively secular position has drawn criticism from Xanu Prime’s more religious citizens and the party is often labeled by its opponents as “anti-religion” meanwhile the party itself describes its views as “preventing undue religious influence on the state.” They are in support of the status-quo on IPC and Alien rights. In foreign policy, the PDP is generally pro-Coalition of Colonies and anti-Dominia, but the PDP lacks the fiery support for Fisanduh that the All-Xanu Free League does, with some members of the party refusing to endorse a movement they see as blatantly terrorist.&lt;br /&gt;
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The Popular Democratic Party is currently led by Murali Delacroix, a long-time member of the National Parliament and former mayor of Pataliputra. The popular democratic party has 864 seats in the National Congress and 35 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Socialist Union (AXSU) - &#039;&#039;“Hand in hand, we work together”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Socialist Union&#039;&#039;&#039; is the face of the left and far-left sides of the political-economic spectrum in Xanan national politics. The Socialist Union was founded in the immediate aftermath of the Interstellar War originally on a platform of pressuring the government to put as many resources as it could into the reconstruction of Xanu Prime’s working class communities and industries during Xanu’s period of recovery from the conflict. After the planet’s cities and industries were rebuilt however, the Union shifted its platform to instead be one that advocated for the needs and desires of the Xanan working class more broadly. The Union has historically been very opposed to the Coalition of Colonies as it believes that the organization’s economic policies incentivise Xanan companies to find ways to outsource labor and resources to other worlds in the Coalition, rather than keeping them on Xanu and ensuring that the Xanan working class is provided for. To this end, the party routinely opposes the further integration of Xanu into the Coalition of Colonies and has advocated for the country to leave the organization since the party sees it as yet another institution that will become corrupted by megacorporate interests. As an extension of this philosophy, the Socialist Union is doggedly anti-corporate in its platform and has advocated for the full nationalization twinned with expulsion of foreign megacorporations in a similar fashion to how the Sol Alliance did in the aftermath of the Solarian Collapse of 2462. They say that a nationalization of these assets would further allow for Xanu to provide for its welfare and state healthcare systems, both of which the Socialist Union have proposed numerous expansions for in the past. The Union are supporters of military expansion and believe that Xanu’s strength as a nation both economically and militarily can allow it to stand up against corporate interests which threaten itself or its neighbors, citing the Sol Alliance as an example of this phenomenon.&lt;br /&gt;
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The All-Xanu Socialist Union varies on its positions on social issues. The party has proposed the decriminalization of some drug offenses in the past and lessening the sentences of minor offenses in the Xanan criminal justice system, but maintains the position that harsh sentences should be brought upon those who are convicted of major offenses. The party believes that tax credits for having children should be eliminated and that instead the state should provide entirely free childcare up until a child begins their first year in primary school. Perhaps rather counterintuitively but in accordance with the AXSU’s ideology, the party has opposed certain expansions to Xanan state benefits proposed by the FL and PDP due to the party viewing these efforts as not comprehensive enough and refusing to offer their support unless the measures are expanded. The party’s critics say that this attitude is only making Xanu Prime’s growing wealth inequality problem grow even more, though the party itself has rebuked these claims and said that the problem is not it’s own refusal to cooperate with other parties, but the other parties’ refusal to implement measures that will push real societal change. The AXSU has advocated that Xanan state messages should better emphasize how class unity makes a society great rather than notions of individuals or families. The party sees Xanu Prime’s rising drug usage rates as symptomatic of economic issues associated with a “late-stage capitalist system” and has advocated for more spending on government healthcare and the nationalization of some of Xanu Prime’s industries in order to secure greater government control over the economy and help “fight the problem at its source.” The Union subscribes to a historical materialist view of history and believes this perspective should be taught in the Xanan educational system. The party is most active through its proposition of new labor protection laws, infrastructure projects, and wealth redistribution plans, but sees limited success in achieving all of its stated goals. The party is vocally anti-Dominia in its foreign policy, but does not expressly support the Fisanduhian government-in-exile nor any specific faction in the Fisanduh conflict.&lt;br /&gt;
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They are currently led by Oscar Durrani, a labor organizer and member of the National Parliament. The AXSU has 499 seats in the National Congress and 26 seats in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Invincible Xanu Party (IXP) - &#039;&#039;“One Xanu: Invincible and Legendary”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Invincible Xanu Party&#039;&#039;&#039; has long been a force in Xanu’s politics though they have never reached the heights of success that some of the other Big Four Xanan political parties have. The party found its origins in the first days of the Interstellar War and originally began as a group of citizens and soldiers who wanted to push the Xanan government to be more militarized and committed to the war effort, especially once the First Solarian Invasion of Xanu occurred. After the war however, they continued to maintain an attitude and ideology that placed preserving Xanan society and culture at the forefront of their agenda. To that end, they are Xanu’s stalwart national conservatives. Their rhetoric often is combative and places Xanan culture at odds with “enemies,” throughout the Orion Spur, such as the Empire of Dominia or Solarian Alliance. The IXP has distanced themselves from far-right extremist anti-immigrant groups in the past and have routinely said that extremism of any kind threatens Xanan society and its people. Speaking to this, they have insisted that extremism be added to the list of Xanu’s &amp;quot;harsh punishment&amp;quot; crimes while insisting that criminal punishments be generally harsher across all offenses. The party is strongly opposed to the legalization of recreational drugs and often holds a “law and order” stance that has historically been in favor of expanding the authority of the All-Xanu Public Security Office. They are skeptical of the Coalition of Colonies and think that Xanu Prime should be influenced less by the organization and should separate itself from more of the CoC’s institutions, though they do not hold the position that Xanu should leave the Coalition. They are in favor of more economic flexibility for Xanan citizens and businesses and a general reduction of Xanu’s welfare state in favor of bolstering state support for Xanu-based private enterprises. They have advocated for widespread tax reform in the form of incentivising certain behaviors like obtaining higher education, getting married, and joining the military, so as to ensure less wealth inequality throughout Xanu’s society. The party wishes to further exercise Xanu Prime’s economic might within the Coalition and elsewhere in order to build up the planet’s wealth further so as to “insulate” it from the ongoing phoron scarcity and have advocated for aggressive foreign trade policies as a result. The IXP is one of the strongest supporters of cultural and arts funding and cites the fact that Xanusii culture is the bedrock of the Xanan state and therefore it must be preserved and supported by the state. They believe the military should only expand as threats in the Spur need it to, but are widely supportive of the military in their rhetoric. Recently they have advocated for further military expansion to combat the potential threat of Dominian Privateers and incursions from the Solarian Warlord States while insisting that the military be used only for defensive actions or humanitarian interventions.&lt;br /&gt;
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The IXP has advocated for a raising of the standards needed for a person to immigrate to Xanu Prime in the past but does not describe this as an anti-immigrant stance. The party says that only the best people, those with academic degrees, large amounts of capital, sufficient artistic achievements, or proven experience and steady work in any number of important fields like engineering, research, or healthcare, should be allowed to immigrate, as it is these people who would best serve Xanan society after they arrive. The party’s immigration policy is also preferential to families rather than single individuals and they have constantly pushed to expand the restrictions on Xanan immigration policy for those with criminal records. On other social issues, the IXP has emphasized the importance of the family in Xanan society and has routinely proposed expansions of state welfare benefits to families with many children in particular and state aid for childcare of any given family’s choice. The IXP has opposed any legislation banning arranged marriages. They have also pushed for the Xanan educational curriculum to give less weight to the importance of the Coalition of Colonies and more to Xanu Prime in the history sections within it. They support the All-Xanu Freedom League’s tax credits for children, and have pushed for government rebates or tax breaks for families wishing to send their children to private schools. They are supportive of the current status-quo on IPC and Alien rights on Xanu Prime. The IXP views Xanu Prime’s recent drug crisis as a problem that can be pinned on immigrants with criminal histories or affiliations with organized crime groups that have been allowed to slip through the cracks of Xanu’s immigration screening and have advocated for higher police funding and tighter immigrant screening as a solution. The party’s members have also advocated for the reinstatement of the death penalty for those convicted of drug trafficking offenses. The party is extremely anti-megacorporate and routinely rails against the SCC and Einstein Engines alike in addresses to parliament, describing megacorps as, “Foreign agents that wish to do nothing more than to enslave our society for a quick credit,” and adopting the slogan, “If megacorps are going to be in Xanu, they need to work for Xanu.” They have advocated for massively increased regulations on corporations and limiting their activities geographically in a manner similar to what the Republic of Elyra has done. The IXP is anti-Dominian in its foreign policy and supports the Fisanduhian Government-In-Exile. While always marginally popular, the IXP has seen its membership numbers jump in the wake of the phoron scarcity. Some experts attribute this to its hardline anti-corporate, nationalist stance.&lt;br /&gt;
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The Invincible Xanu Party is currently led by Raphaëlle Begam, a former political activist, Captain in the All-Xanu Spacefleet, and current member of the National Parliament. The IXP has 596 seats in the National Congress and 27 in the National Assembly of Departments.&lt;br /&gt;
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===Minor Political Parties===&lt;br /&gt;
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&#039;&#039;&#039;Good Neighbor Party (GNP) - &#039;&#039;“Everyone needs a Good Neighbor.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Good Neighbor Party&#039;&#039;&#039; is a party that was founded by Himean immigrants on Xanu Prime to help represent their interests in the government. Rather than a single issue, the party is described to be single-motive, that motive being to do whatever is best for the Himean Xanan community. The party officially has a syndicalist ideology, however their policies and actions are usually divorced from this doctrine and instead focus on simply finding ways to better provide resources and services to the Himean Xanan population and advocate for issues their base sees as important. They are proponents of closer diplomatic, economic, and military ties with the Coalition of Colonies and with Himeo especially. An initiative they have consistently advocated for is the use of Himean Common as an alternative language for government documents and forms, and have seen some marginal success with this in some departments. They have also been lobbying for the Himean Common language to be taught in Xanan schools as a national mandatory second language similar to how Himean schools teach Freespeak, though they have not been successful in achieving this. The GNP is very skeptical of megacorporations, especially Hephaestus Industries, and has a strong anti-Dominia foreign policy. It has seen great popularity and success in districts with high Himean Xanan populations and has recently seen some small success in the wake of the phoron scarcity outside of majority Himean Xanan areas due to its staunch anti-corporate stance. The GNP is not officially connected to any Himean policial party or syndicate, but it maintains a close working relationship with all of Himeo’s political parties aside from the National Himean Workers’ Vanguard, and often hosts visits of Himean political figures to Xanu. It similarly lobbies the Xanan National Government for its members to visit Himeo on diplomatic missions or cultural exchanges. It is currently led by Aukusti Staudenmaier, a first-generation Himean immigrant from the city of Dorshafen. They have 180 seats in the National Congress and 19 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Kick! Party (KP) - &#039;&#039;“Kick the CoC to the curb!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Kick! Party&#039;&#039;&#039; is a single-issue party devoted to ensuring that Xanu Prime leaves the Coalition of Colonies. It is relatively unpopular, but markets itself as the choice for a voter who is skeptical of the Coalition of Colonies but who does not agree with the national conservative policies of the Invincible Xanu Party. It is opposed to Xanu’s continued membership of the Coalition of Colonies on the grounds that CoC membership makes Xanu economically, politically, and militarily responsible for the actions and consequences of other worlds and that such an arrangement is inherently unfair to Xanu and its people. The party has no positions on any issues aside from Xanu Prime’s membership in the Coalition of Colonies and has declared that if it was to ever succeed in its goal of making Xanu Prime “kick the Coalition to the curb” it would dissolve itself. Detractors of the party have alleged that it receives significant amounts of funding from the Republic of Biesel and Sol Alliance, but the party denies this. It is currently led by Ivonne Khandhari, a businesswoman and shipping magnate from Pataliputra. They have 72 seats in the National Congress and 6 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;Free Falcon Party (FFP) - &#039;&#039;“Fly Free Together”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Free Falcon Party&#039;&#039;&#039; was founded by Vysokan migrants to Xanu Prime wishing to represent their unique interests. The party’s primary platform revolves around bolstering the systems in place for immigrant integration into Xanan society and also lowering the requirements for legal immigration and providing ways for illegal immigrants to legally immigrate to the country. They are pro-CoC and wish to see further integration with the organization. Additionally, the Free Falcon Party has lobbied heavily for the histories of Stolitism and Luceism to be added to the Xanan educational curriculum for history classes in Xanu’s public school system alongside the history of other religions like Christianity, Islam, and Hinduism. This measure has broadly been successful. The Free Falcon Party has also advocated for an expansion of Xanu Prime’s welfare system to better provide for disenfranchised immigrants. The biggest success of the FFP however has been the 2458 Future-Xanans’ Protection Act, a wide-reaching piece of legislation written in cooperation with the Good Neighbour Party and Universal Liberty Party which amended the Xanan legal code to offer special protections to non-citizen immigrants, specifically against employment discrimination while emboldening the legal punishments for anti-immigrant hate crimes. Other issues that the FFP has pushed for betray the party’s Vysokan ancestry: a relaxation of firearm ownership laws, less barriers to parents who wish to homeschool their children, and a preservation of the institution of arranged marriage. Naturally, the party is most popular in Vysokan Xanan areas, but has also seen popularity among other immigrant demographics, namely in Assunzionii Xanan communities. has also taken on the role of the niche interest group party for rural Xananans in the agricultural sector. The FFP has been successful in passing farmer-focused subsidies and protectionist measures in the past and styles itself as the party which best represents the interests of Xanu&#039;s farmers. The Free Falcon party has been a leader among Xanu Prime’s minor parties in proposing legislation that has increased sobriety and addiction treatment resources available to Xanu Prime’s immigrant and rural communities, some of the most heavily hit by the planet’s recent drug problem. They’ve eyed Public Safety Office expansion with mixed support, seeing it as both beneficial to their base in stopping the flow of drugs into their communities but also have cautioned that a more robust police force may empower “bad actors” within the Public Safety Office to target immigrants more easily. The party is sceptical of foreign megacorporations but does not have a hard stance on how they wish to restrict them. The party is anti-Dominian in its foreign policy and supports Fisanduh. The Free Falcon Party is currently led by Doctor Kaarchaana Tuskullanova, a first generation Vysokan Xanan, member of the National Parliament, and former doctor in Xanu Prime’s state healthcare system. They have 156 seats in the National Congress and 15 in the National Assembly of Deputies.&lt;br /&gt;
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&#039;&#039;&#039;Universal Liberty Party (ULP) - &#039;&#039;“For the freedom of all peoples”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Despite being officially separate from the Fisanduhian government-in-exile, the &#039;&#039;&#039;Universal Liberty Party&#039;&#039;&#039; is seen by many as the unofficial vehicle by which the Fisanduhian government interacts with the Xanan political process. The party is relatively single-minded and is solely devoted to enacting policies within the Xanan government that are anti-Dominian and pro-Fisanduhian in both the foreign and domestic spheres. The party has never been widely popular, but despite their small size, they have historically been very successful in accomplishing their stated goals, often pursued in cooperation with the All-Xanu Free League. The party has two subsets, an Irredentist branch which is more focused on an aggressively pro-Fisanduh foreign policy, and a New Homelander branch which is much more focused on securing better state welfare arrangements which would benefit the often poor Fisanduhian Xanan community and provide more help to recently-arrived Fisanduhian refugees. While sometimes opposed, these two subgroups of the party are known to be very good at compromising with one another. The ULP has very few stated official positions on issues outside of Fisanduh-related topics, and when questioned on what their beliefs are on these affairs, they usually fall in-line with All-Xanu Freedom League positions. The party operates several online news sites, blogs, in both Freespeak and Vulgar Morozi, and even a holovision news channel and related service called Our Voice Network, all of which are devoted to broadcasting anti-Dominia, pro-Fisanduh, and pro-Xanu Prime content. The ULP also operates a charity for poverty relief, hunger relief, water programs, and infrastructure reconstruction in Fisanduh called the Universal Liberty Foundation for War Relief. The Universal Liberty Foundation and Universal Liberty Party have both been designated as terrorist groups by the Dominian Government for their alleged supplying of funds to Fisanduh Freedom Front resistance cells, but the charity and its parent political party deny these accusations. Furthermore a 2451 Xanan parliamentary inquiry into these allegations similarly found no evidence of the actions alleged by the Dominian government against the ULP or its charity. The Universal Liberty Party is naturally very popular among Fisanduhian immigrant and refugee communities, and typically dominates even over major parties in districts with high Fishanuhian-Xansuii populations but has never recorded any electoral success in districts without Fisanduhian Xanan majorities. It is currently led by Ekaitz Azarola, former Chief Liaison to the Fisanduhian Government-in-Exile, member of the National Parliament, and second generation Fisanduhian Xanan. They have 104 seats in the National Congress and 7 in the National Assembly of Departments.&lt;br /&gt;
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&#039;&#039;&#039;All-Xanu Beer Lovers League (BLL) - &#039;&#039;“Cheers!”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Beer Lovers League&#039;&#039;&#039; or the BLL for short is a joke party that has existed for decades but only recently has found a seat in parliament. The party’s platform is nonsensical and revolves around loosening restrictions on access to beer, lowering beer prices, and lowering taxes on beer. They also have vowed to abolish mandatory closing times for bars and to outlaw foreign-made beers in Xanu Prime. The BLL have stated their intentions to institute a buyback program for all foreign beer in Xanu, claiming that Xanan beer stemming from the Belgian tradition of its original colonists is the best in the Orion Spur. The BLL values infrastructure improvements too and says that if they are able to govern the country they would install a beer tap centrally linked to &amp;quot;water pipes but for beer&amp;quot; in every Xanan citizen&#039;s home if the household wanted one. They wish to decriminalize public drunkenness as a crime in favor of making anyone caught drunk in public attend substance abuse counselling. The party has also stated that Xanu should raise its standards for water cleanliness across the entire planet, due to the fact that cleaner water makes better beer. The party dislikes megacorporations and alleges that, “In the history of humankind, there has never been any corporate-made beer-flavoured piss water that anyone has ever liked.” The party supports Fisanduh over Dominia in the conflict between the two, but has said that they believe that the Fisanduh-Dominia conflict could be solved if the Dominian Emperor and Fisanduhian Prime Minister went out drinking, “for a night or two.” They have advocated for Xanu to continue maintaining its strong economic presence abroad because of its ability to further spread, “the best beer in the Spur to more thirsty beer lovers like you and me.” The Beer Lovers League has historically just been a joke party or protest vote party, however in the last parliamentary election after an incumbent member of parliament unexpectedly died in a district in Foy-Nijlen, no party could field a strong candidate in time for the election. As a result, by default, the All-Xanu Beer Lover’s League won its first seat in parliament due to the number of voters who were unsatisfied with all the choices from the other parties in the district. Historically, any donations that the party has received from the public have been re-donated to charities dedicated to the treatment of alcoholism and drug addiction. The party is currently led by Jaques Smit, a bar-owner, brewer, and unexpected member of parliament from Foy-Nijlen. Mister Smit is by his own admission totally unprepared for his position and was &amp;quot;as surprised as anyone else,&amp;quot; when he was elected. Despite his self-confessed unpreparedness, he has vowed to make good on his appointment by sticking with the spirit of his party’s platform with a focus on public health and bettering addiction treatment options in the Xanan healthcare system as a priority. Though, jokingly, in the character of of the party, he’s stated, “Who needs smack when you drink responsibly?” when asked about his thoughts on Xanu Prime&#039;s rising levels of illegal drug use. The party has one seat in the National Congress and no seats in the National Assembly of Departments.&lt;br /&gt;
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==Foreign Relations==&lt;br /&gt;
	Despite the myriad of opinions on the topic of foreign relations between the various political parties of Xanu Prime, the country generally has a few constants in terms of its international relations in both the CoC and beyond.&lt;br /&gt;
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===[[Himeo|United Syndicates of Himeo]]===&lt;br /&gt;
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	Himeo and Xanu Prime have a storied and historic relationship of cooperation and competition that stretches back to before the Coalition of Colonies’s founding. Often cooperators, sometimes rivals, Xanu Prime and Himeo are often described by the press as “sisters” or “cousins” within the Coalition due to their status as the predominant economic and political powers within the alliance. Politically, the two often find themselves aligned with one another and only occasionally have disputes. Both are proponents of ensuring democratic governance throughout the Coalition of Colonies and beyond, both broadly want to expand the Coalition of Colonies to include new members, and both are committed to ensuring positive, and peaceful relationships between CoC members. The two sometime have differed on issues, such as supplying the [League of Independent Corporate-Free Systems] with aid, something Himeo supported while Xanu Prime did not. Economically, however, the two are often cutthroat rivals with one another as they want to make money for themselves in Coalition markets. In other ways the struggle is also ideological: the Xanan free-market model versus the Himean syndicalist model. Some consider the struggle to be already won, with Xanu Prime being the predominant economy of the Coalition, but Himeo’s unmatchable industrial might and dominance over the Coalition’s mining sector will always give the competition between the two a dramatic flair. Himean syndicates and Xanan corporations often compete with one another when new contracts are announced by Coalition governments or when new trade opportunities arise, and this routine and repeated contest between the two has bred a sense of friendly competition between the two countries. Militarily the two are close cooperators. Xanu Prime’s status as the foremost military in the Coalition and Himeo’s position as the third-strongest along with the two’s deep historical ties reaching back to the Interstellar War have ensured that cooperation between the two is near-constant. The Himean military uses many Xanan-designed weapons they have built themselves under license, and a good portion of the ship’s in Xanu Prime’s spacefleet were built in Himean shipyards. Culturally, Xanu Prime and Himeo are perhaps the most connected planets in the Coalition and have ties that run very deep. Xanu Prime and Himeo were the first two planets to secede from the Sol Alliance and see each other as kindred spirits in a freedom-seeking sort of way. Their people both fought side-by-side with each other throughout the conflict and it cannot be denied that Himean industry is one of the things that allowed Xanu Prime’s economy and society to recover as quickly as it did during the aftermath of the war. Their peoples have many shared experiences too; thousands of Himeans who went to Xanu to participate in its rebuilding after the Interstellar War stayed on Xanu Prime and made families for themselves there. It is no surprise then that aside from Himeo, the planet with the most Himeans is Xanu Prime, and aside from Xanu Prime, the planet with the most Xanan is Himeo. Furthermore, the largest immigrant demographic on Xanu Prime by numbers are Himean Xanan and that Xanu Prime is the most popular tourist destination for Himeans. The two countries exchange music, film, and literature with each other often and it is not an overstatement to say that their cultures are to some degree, integrated. The average Xanan interacts with dozens of Himean-made products every day and the average Himean often has their salaries paid with money that started off as Xanan trade credits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===[[Vysoka|Free System of Vysoka]]===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
	Xanu Prime’s relations with Vysoka have been broadly characterized by mutual cooperation throughout history. Even before the Coalition of Colonies was formed, Xanans ate food often made with Vysokan-grown ingredients and Vysokans lived their lives with Xanan-made goods. This didn’t change after the Interstellar War either, and to this day Xanu Prime is still Vysoka’s largest trading partner. While Xanu does indeed grow its own food, mainly out of a concern for its own food-security, Vysokan-grown food is typically cheaper and feeds both a large portion of Xanan citizens and the Coalition at large. Vysoka generously donated large shipments of food to Xanu Prime during its rebuilding process and in return the Xanan people have ensured that its companies have brought their business to Vysoka. Xanan firms have invested heavily into Vysokan heavy industry and agriculture which has given these Vysokan firms capital that they otherwise could have only dreamed of. Diplomatically Xanu Prime maintains close relations with Vysoka and sees them as not only a developing economy within the Coalition, but also a key ally in ensuring peace in the Human Frontier. Xanan police and military advisors have been sent to Vysoka, both to train the planet’s militaries in fighting forces abroad, but also in ensuring that Vysoka’s many armies are ready for any potential conflict with the various hosts which move around Vysoka’s vast surface. Xanu Prime has also, at times, acted as a mediator when disputes between Vysokan city-states arise, something it says helps keep the peace, though those critical of the government say that this is but further evidence of Xanan meddling in the affairs of foreign nations. Culturally, Xanan-Vysokan relations are going through a transformative period at the moment. For nearly the past twenty years, Vysokan immigrants have been arriving in Xanu Prime in numbers never seen before, something which is making its mark on Xanan society. Xanan Vysokans are finding success on the planet and have made a name for themselves there, and this bond has been a source of both pride and income in the form of remittances sent back home for Vysoka and Vysokans. Historically, Xanu Prime has also treated Vysoka as a political battleground with its often-friend, often-rival Himeo, as both countries have tried in various ways to woo the Vysokans and jockey their influence over the steppe-planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===[[Assunzione|Republic of Assunzione]]===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
	Xanu Prime and Assunzione’s relationship has been friendly but largely uneventful since Assunzione’s admission into the Coalition of Colonies in the early 2330’s. Xanu Prime maintains steady trade relations with Assunzione and Xanan companies have become large employers on the planet as well. Xanan firms have invested large amounts of credits into further exploring Light’s Edge, and with recent capital flowing into the country for the same purpose from the NanoTrasen corporation as well, hopes are high on both Xanu and Assunzione that more of Light’s Edge and beyond can be explored. The two countries have positive political relations, with both seeing each other as well-functioning, free-market democracies, though some on Xanu are critical over the influence that Luceism has over Assunzionii society. As one may expect, Xanu Prime is also one of the foremost suppliers of arms and military equipment to Assunzionne, and their two militaries have cooperated in anti-piracy operations in the past throughout the Light’s Edge region. Culturally, Xanu Prime and Assunzione have an almost century-long bond with one another that dates back to the first waves of immigration from Assunzione to Xanu Prime in the 2370’s. Xanu Prime has the largest number of Assunzionii people outside of Xanu Prime and the unique identity of Assunzionii Xanans that has been created in the wake of immigration to Xanu Prime since has been a source of friendship between the two planets.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===[[Konyang|Republic of Konyang]]===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Until late 2462, Xanu Prime-Konyang relations did not officially exist outside of a few trade deals. Since then the fledgeling relationship between the two planets has blossomed into a burgeoning diplomatic, economic, and military relationship. From the onset of Konyang’s secession from the Solarian Alliance Xanu Prime was the most vocal supporter within the CoC of admitting the newly-independent country into the Coalition of Colonies as a member. Since Konyang’s admittance into the Coalition Xanu’s relationship with the planet has grown only stronger. The Xanan government has been broadly supportive of Konyang’s democratization and has sent advisors and officials to the planet in order to both better integrate Konyang’s government into the CoC but also to help combat more entrenched elements of “Solarian” influence and corruption found in Konyang’s institutions. This has been met with mixed enthusiasm by some Konyangers however, as what to some Xanans may seem to be relics of a Solarian past are to many Konyangers just the way of life on their world. Others however are happy to ditch their old Solarian systems and work towards greater Coalition integration and see Xanan advisors as a step towards their country’s new future. Xanan firms have eyed the new Konyanger market with optimistic eyes and many have invested significant amounts of capital into opening new ventures on the Coalition’s newest member, with those involved in the IPC industry in particular moving many of their operations to Konyang. On the other side of things too, Konyanger companies and megacorp branches have been more than happy to take advantage of the Coalition’s very friendly trade policies, something that arguably would not have been possible without Xanan support. Xanan defense manufacturers have also been interested in selling arms and materiel to the Konyang Armed Forces, both to integrate the newcomer into the Coalition military logistics system but also to better arm it for potential future conflicts against rogue Solarian warlords. On the military front as well, Xanu Prime has affirmed its commitment to preserving Konyang’s sovereignty against Solarian forces, warlord or otherwise, and has stationed an Expeditionary Fleet in the planet’s vicinity to back up this claim. By and large, Xanu Prime sees Konyang as a rising star within the Coalition of Colonies and wants to both support its growth while getting in on the ground floor of the planet’s coalition integration to reap the benefits of a positive future partnership.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===[[Gadpathur|United Planetary Defense Council of Gadpathur]]===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
	The Xanan-Gadpathurian relationship is one of great contrasts. On one hand, Xanu Prime is the largest trade partner of Gadpathur and is crucially the largest supplier of foreign military equipment and materiel to the planet, which the Gadpathurian armed forces use in conjunction with their own indigenously-made weapons. On the other hand Xanu Prime is generally unsupportive of Gadpathur’s rampant authoritarianism and the two often clash on Coalition policy, with Gadpathur being a proponent of security and military policy above all else and Xanu Prime often favoring legislation which promotes greater trade. Xanans are often critical of what they consider to be unnecessarily aggressive and hawkish Gadpahturian military positions however and often disagree with them on what direction the Coalition’s military should take. Despite these differences, Xanu Prime is often willing to compromise its views on the planet’s government and its agendas in order to ensure that that Gadpathurian military remains a strong component of the Coalition of Colonies’ united armed forces, especially with the current threat of ex-Solarian warlords and Dominian-backed pirates raiding Coalition of Colonies territory. As such, Xanu Prime is the largest foreign supplier of military equipment to Gadpathur. Due to this bond and their statuses as the two most dominant militaries in the Coalition, Xanan and Gadpathurian forces routinely conduct training exercises with one another and their militaries hold friendly opinions of each other. Xanu Prime has some cultural connections to Gadpathur as well. It was the largest donor of foreign aid to the ravaged planet during the aftermath of the bombing of Gadpathur, depite being in its own reconstruction, and is the primary destination for Gadpathurian exiles. Xanu Prime also often acts as a mediator between Gadpathur and the Federal Technocracy of Galatea when the two planets come to blows diplomatically or threaten to do so more materially, much to the chagrin of the Xanan foreign office.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Federal Technocracy of Galatea===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
	Xanu Prime’s relationship with Galatea has historically been a friendly one. Economically the two have had strong ties since before the Interstellar War, with Galatea being one of Xansu Prime’s primary trading partners even during the time when both were under Solarian rule. This relationship has endured since then and many on the Xanan side see the Galatean contributions to cleaning up areas of Xanu Prime that were contaminated by chemical weapons during the Interstellar War, courtesy of the Federation’s terraforming technology. Since the war, the two have continued to be good business partners, with Galateans being quite happy to buy products and services from Xanan businesses ranging from industrial equipment, to cheaper pharmaceuticals, to weaponry and spacecraft, many of which they often modify and augment to suit their own needs once purchased. Diplomatically, however, the two have been less involved with each other, occasionally disagreeing on political matters, though they are still friendly and maintain close cooperation in military matters due to the Technocracy’s position in the Weeping Stars. Galatea and Xanu do not have a large number of initiatives between one another that are not strictly related to trade or defense, however Xanu Prime does often play the role of mediator between Galatea and Gadpathur whenever the two have one of their disputes with another. Its economic leverage with Galatea and diplomatic rapport with Gadpathur allows it to usually quell these quarrels whenever they occur, though many Xanan diplomats still see Galatean-Gadpathurian relations as a headache that never truly goes away.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===[[Assunzione|Republic of Assunzione]]===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Assunzione and Xanu Prime have been longtime cooperators on economic and diplomatic matters. Since Assunzione&#039;s accession to the Coalition of Colonies, Xanu Prime has been the primary trading partner of the Republic and the two have steadily cooperated on various developmental initiatives in the human frontier and co-sponsored similar humanitarian causes. Assunzione, along with Xanu Prime, were the leading voices in urging the Coalition to Provide aid to Elyra during the aftermath of the Lii&#039;dra incursion, and the two countries have only grown closer politically since. Xanu Prime is also home to the largest population of Assunzionii people outside of Assunzione itself, and as such, the two planets have extensive cultural ties which bind them close together. Xanu Prime&#039;s military routinely trains with their Assunzionii counterparts and is by far the largest supplier of military equipment to the far-flung world.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===[[Scarabs|Scarab Fleets]]===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
	The Scarab-Xanu Prime relationship has been one that could be considered as one that is “on-again, off-again” due to both the factors of geography and temperamental interest. Since the Scarabs’s return to civilized space, Xanu Prime has been one of their largest supporters, brokering a deal to get them admitted to the Coalition of Colonies while also promoting trade between themselves and the Scarabs. Due to the ever-changing position of the Scarab Fleets throughout space though, consistent trade and relations have been hard to maintain. Scarab suspicion of outsiders has not made this any easier, and the fleet has only recently started to purchase Xanu-designed, Himean-made vessels to add to their fleets. Instead of maintaining a traditional diplomatic relationship though, the Xanans and Scarabs have adopted a policy of aid-for-info, in which the Scarabs will provide the Xanan military and state with information they acquire during their travels on things like potential new markets to expand business, hazards, locations of known pirates, and other things like sightings of foreign military vessels and in exchange the Scarabs receive aid in the form of medical supplies, food, weaponry, and other things the fleet might need. The two aren’t close allies per se, but they are routine, if distant, cooperators.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===[[Republic of Biesel]]===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
	Xanu Prime sees Biesel as its closest contemporary in the Orion Spur, and while the relationship may not have that characterisation both ways, Xanu Prime looks to Biesel with both aspiration and caution. Xanu Prime is, by the numbers, the planet with the fifth largest economy in human space, the four above it being Biesel, Eridani I, Earth, and Callisto in that order, though its people, government, and companies only want to grow further. Economically, many in Xanu’s business world and government wish that it was able to wield influence comparable to Biesel, though for now Xanu only has such control over economic matters within the Coalition. Despite this aspiration though, many Xanans see Biesel as a cautionary tale of sorts, as while the economic prosperity is promising, the question of just how much influence corporations should have over society is one that is under constant debate. Generally, Xanu Prime has comparatively strict regulatory practices on businesses that operate in its territory and this is lauded by Xaunsiians the world-over as a good measure to prevent corporate control over the government as many Xanans say has happened in Biesel. Despite this caution expressed towards mega corporate influence, the two countries have had warm relations, and Xanu Prime sees Biesel as a fellow ex-Solarian democracy, something it emphasized greatly when it, along with the rest of the Coalition of Colonies, sent its fleets into Biesellite territory to repel the invasion of Biesel by the 35th Solarian Fleet in 2462. It also recognises the Corporate Reconstruction Zone as Biesellite territory as opposed to Solarian space. These actions have further warmed relations between the two countries, and the recent opening of the Corporate Reconstruction has led some Xanu-based companies to look to the newly acquired Biesellite territory as potential new customers for Xanan goods and services.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===[[Republic of Elyra|Serene Republic of Elyra]]===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
	Xanu-Elrya relations have historically been cordial and professional, with not much beyond that. Xanu Prime was from the onset of the New Suez Protocols of 2381 a common foreign trade partner of Elyra, with many of its biggest companies having a presence on New Suez. Xanu Prime routinely bought phoron from Elyra after the country’s Phoron boom starting in the 2400’s and the Elyran decision to stop foreign shipments of the material after the ongoing Phoron shortage struck the Orion Spur significantly soured the trade partnership between the two countries and sent Xanu Prime-Elyra relations to an all-time low which has only now just begun to recover as the Xanan economy rallies from the initial shock of the shortage. Aside from this recent turmoil though, Xanu Prime and Elyra have participated in anti-piracy operations with one another and Xanu Prime was the single-largest donor of foreign aid to Elyra during the aftermath of the Lii’dra incursion on Busra, a status which has created a warm cultural relationship between the two nations.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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===[[Sol Alliance|Alliance of Sovereign Solarian Nations]]===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
	Sol and Xanu Prime were for a long time, old enemies. After the Interstellar War the two wanted nothing to do with each other; Xanu was preoccupied over rebuilding itself and Sol was tasked with holding onto the remains of its territory after the secession of both the Coalition of Colonies and Serene Republic of Elyra. After the initial shock of the post-war years wore off the two were quite cold with one another and it was not until the beginning of the Flohimont Thaw in the 2360’s that the two nations began to normalize their relations with one another. From then until the 2460’s the two had been politically ambivalent and militarily guarded towards one another while engaging in a relationship of limited, but growing trade. After the ATLAS party seized power in Sol in 2461 however, many Xanan companies pulled their trade from Solarian territory over fears that the party’s Xenophobic nature could impact their business. The wake of the Solarian Collapse of 2462 however has brought about a variety of opinions on how Xanan-Solarian relations should proceed. Some in the Republic argue that Xanu Prime should stay out of Solarian affairs and let the Solarians sort their own issues out, while others have advocated for direct Xanan involvement in the Human Wildlands to halt what appears to be a growing humanitarian disaster. What’s even more surprising is that a surprising minority of Xanans support Xanu Prime giving aid and support to the Solarian government itself, with the rationale being that if Sol can stabilize its old territory once again, the violence and constant warring in those regions will stop and have less of a chance of spilling over into Coalition-controlled space. Much like other things relating to Sol though, Xanu Prime-Sol relations are in a state of flux, with Xanan leadership being cautious to make any long-term deals with the Sol Alliance at present given the rapid changes the country has gone through recently. The official position of the Xanan government on the recent re-capturing of the Human wildlands by the Sol Alliance being that Sol was preserving its territorial integrity and restoring law to areas lost to &amp;quot;mercenaryism&amp;quot;, while also affirming Konyang’s succession from the Sol Alliance and the planet’s membership in the Coalition of Colonies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===[[Empire of Dominia]]===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
	The Empire of Dominia and All-Xanu Republic have never been friends and if the current trajectory of their relationship holds, they never will be. To many on Xanu Prime, the Empire of Dominia stands as the antithesis of what they stand for, more than even their old colonial overlords and once-interstellar adversaries, the Sol Alliance. For decades, Xananan governments have bashed the Empire of Dominia for its warmongering on the human frontier, an area which Xanu and the Coalition of Colonies considers to be in many ways just a step-removed from its own territory, and and their treatment of the situation in Fisanduh. From the other direction, Dominia sees their diplomatic situation with Xanu Prime as untenable due to Xanu’s continued hosting of the Fisanduhian government-in-exile and the country’s support for the 3F, a group which Xanu Prime considers to be the military arm of the rightful Fisanduhian government, while the Empire has long thought of the 3F as a terrorist threat. Xanu Prime has decried Dominian privateering practices as barbaric and has routinely assured both the Empire and the Spur at large that they will not hesitate to fire upon vessels engaging in pirate activity with, “no consideration being given to the vessel’s country of origin.”&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Xanancrest.png&amp;diff=29614</id>
		<title>File:Xanancrest.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Xanancrest.png&amp;diff=29614"/>
		<updated>2023-08-15T02:15:31Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Xanan Feather, a national symbol of the All-Xanu Republic.&lt;/div&gt;</summary>
		<author><name>TheBurninSherman</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Xanuarmedforceslogo.png&amp;diff=29613</id>
		<title>File:Xanuarmedforceslogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Xanuarmedforceslogo.png&amp;diff=29613"/>
		<updated>2023-08-14T23:29:11Z</updated>

		<summary type="html">&lt;p&gt;TheBurninSherman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The insignia of the All-Xanu Armed Forces.&lt;/div&gt;</summary>
		<author><name>TheBurninSherman</name></author>
	</entry>
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