<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.aurorastation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The7thLain</id>
	<title>Aurora Information Uplink - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.aurorastation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The7thLain"/>
	<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php/Special:Contributions/The7thLain"/>
	<updated>2026-04-10T23:19:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Callisto&amp;diff=35698</id>
		<title>Callisto</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Callisto&amp;diff=35698"/>
		<updated>2025-04-07T14:56:50Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: Added a more readable map and fixed spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Callisto&lt;br /&gt;
|System = [[Sol]] and the [[Jupiter|Jovian]]&lt;br /&gt;
|Image = Callisto.png&lt;br /&gt;
|Sector = [[The Orion Spur#Jewel Worlds|Jewel Worlds]]&lt;br /&gt;
|Capital = New Edinburgh&lt;br /&gt;
|Species = Humans, IPCs, Skrell&lt;br /&gt;
|Languages = Sol Common, Tradeband&lt;br /&gt;
|Demonyms = Callistean&lt;br /&gt;
|Nation = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
Located in the Jovian System, the Sovereign Solarian &#039;&#039;&#039;Commonwealth of Callisto&#039;&#039;&#039; is one of the commercial centres of the [[Sol Alliance]] and the largest port in the Alliance itself. Callisto&#039;s ideal location and relatively hospitable environment made it an attractive point of colonisation when humanity first went beyond the Sol System&#039;s Asteroid Belt, and Callisto has been a critical port since its inception and is one of the most populous bodies in the Orion Spur, with almost all of its surface covered by highly-developed urban areas. Callisto and its highly-valuable ports are the subject of intense protection by the Alliance&#039;s navy, and the moon itself is completely protected by the Callistean Supra-Atmospheric Ring Shield Generation Facility, a massive shield system locally referred to as either “the Ring” or “the Dome,” with residents often debating which local name more accurately describes the shield. The residents of Callisto are referred to as Callisteans, with the adjectival demonym of the moon being Callistean.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Our goal when investing into a colonial venture should, at all times, be to ensure it is both safe and profitable. We’ve seen the disasters of ‘Himeo,’ and other expeditions far afield from Earth. As a result, gentlemen, I advise that we as a Commonwealth aim for a closer goal: the Jovian moon of Callisto,”&amp;lt;/i&amp;gt; – Commonwealth President Patrick Chambers (2248-2332) addressing the Commonwealth of Nations on 17 March, 2276.&amp;lt;/center&amp;gt;&lt;br /&gt;
The first of the Jovian Moons to be colonized by humanity, Callisto has had human settlements since the 18th of June, 2107 -- when settlers from the United Orbital Enterprise made landfall on the moon. The Sol Alliance eventually acquired the moon in 2140 following the UOE&#039;s liquidation and Callisto became a significant area of investment for [[Einstein Engines]] after the megacorporation&#039;s founding in 2155. Callisto&#039;s relatively hospitable surface conditions made it, in the eyes of both Einstein and the Alliance, the ideal point for the development of a major center of commerce and trade in the Sol System. In the late 2100s an effort to rapidly terraform Callisto to a level of habitability suitable for heavy urbanization began while the first practical warp gates were set up in the moon&#039;s orbit. The original colonists involved in this rapid urbanisation project were plucked from across the world and tended to be from the countries that remained in the mid-20th century Commonwealth of Nations -- such as India and the United Kingdom -- due to its relative neutrality in the historical rivalry between major powers on Earth itself. The terraforming project was more successful on Callisto than on [[Mars]] due to the moon&#039;s smaller size and succeeded in granting the moon a breathable atmosphere by 2240, with rapid colonisation following in the years after. This, combined with Callisto&#039;s network of (for the time) cutting-edge warp gates, led to a massive amount of investment and building on the moon, which rapidly became one of the most urbanized member states of the young Alliance.&lt;br /&gt;
&lt;br /&gt;
While Callisto&#039;s shine was slightly tarnished by the Second Great Depression, its status as the Alliance&#039;s single largest port remained intact and investment continued to pour into the moon. However, its system of aging warp gates began to struggle to keep pace with the demands of interstellar traffic by the early 2300s, and it became clear to the Alliance that the moon&#039;s gates would need to be retrofitted sooner rather than later. Naturally, the project’s original designers, [[Einstein Engines]], seemed to be the most up to the task. Thus Callisto became the first test of the Warp Gate Project, a massive infrastructure project that would ultimately leave Einstein Engines more powerful than it had ever been and the Alliance in deep debt to the megacorporation. Despite the Alliance&#039;s woes, Callisto profited and found itself granted even more massive infrastructure projects with the completion of the Callistean Supra-Atmospheric Ring Shield Generation Facility in 2395.&lt;br /&gt;
&lt;br /&gt;
Despite the immense troubles faced by the Alliance in the 25th century, Callisto has remained a heavily-populated and immensely trafficked planet, with the majority of the Sol System&#039;s trade flowing through it even before the destruction of the shipping ports of Mars during the Violet Dawn disaster. While many planets and colonies in the Orion Spur now find themselves on shaky ground following the Alliance&#039;s partial collapse, Callisto’s status as the Sol Alliance’s hub has allowed it to weather some of the nastier effects of Sol’s recent troubles. Callisto and its massive ports have seen a noticeable downturn as of late, though. The Spur-wide phoron scarcity and economic crisis that has been paired with it has put a strain on the Callistean economy due to the fluctuating prices of interstellar shipping. Until it is resolved or non-phoron alternatives in the shipping industry are more widely adopted, there is likely to be some continued hiccups in the Callistean economy moving forwards.&lt;br /&gt;
&lt;br /&gt;
[[File:CallistoMapUpdated.png|thumb|A map of Callisto displaying its various districts and biomes.]]&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“What do I think of Callisto? I mean, it’s just a giant city. I don’t really see what the deal is? Like, I guess there’s cool stuff and all, but it’s just a lot of streets! Couldn’t there be a big park or something?” –&amp;lt;/i&amp;gt; Unknown Cytherean tourist, June 2458.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto before its terraforming was a cold, cratered, and utterly desolate moon only set apart from dozens of other objects in the orbit of Jupiter by its low radiation levels and thin atmosphere. It was this lack of radiation and thin atmosphere that made it, and not its sister moon [[Europa]] the ideal location for humanity to settle -- even if a massive terraforming project was required. The project took 43 years and lasted from 2197 to 2240, when the moon was finally declared fit for human life. The surface, over the course of these four decades, had been radically altered. &lt;br /&gt;
&lt;br /&gt;
Callisto’s environment following the terraformation is at most mild, with only Gomul Catena boasting beaches that could be considered warm. The distance from the Sun and its occasional eclipse by Jupiter necessitated the creation of a series of orbital mirrors placed on the outskirts of the Jovian system, providing consistent and concentrated sunlight not only to Callisto but to Ganymede as well. Moving further away from the moon’s equator, the climate becomes colder quickly, with large ice caps covering the poles. Callisto’s position in the Sol System allowed the moon to grow a relatively successful tourism industry, with people from all corners of the system visiting the moon to view Jupiter under an open sky. While not as attractive as [[Silversun]], Callisto is often treated as a far more affordable option.&lt;br /&gt;
&lt;br /&gt;
Rain is something that occurs frequently around Callisto’s equatorial regions on a nearly daily basis. This extends outwards to Callisto’s more temperate latitudes during the moon’s synthetic, simulated seasons. Callisto has a very small axial tilt, meaning that seasons weren’t something that the moon experienced to any noticeable degree until it was terraformed. Generally though, the planet’s weather is wet, cool, and humid except for around the equator where it is noticeably sunnier.&lt;br /&gt;
&lt;br /&gt;
The Callistean surface, despite massive terraforming efforts, remains relatively hilly due to the moon&#039;s previous status as the most-cratered surface in the Sol System. While many of these craters were “smoothed out” and reduced during the terraforming process the hills that they left behind are almost universal across the Callistean surface, and the sprawling urban topography that Callisto has come to be most readily known for is built regardless of how hilly the surface can become. Callisto is home to three major seas that were previously massive multi-ringed impact craters on its surface. The seas, from largest to smallest, are the Valhallan Sea, Asgardian Sea, and Sea of Adlinda.&lt;br /&gt;
&lt;br /&gt;
As Callisto had no native life beyond a cellular level on it all animals and plants on the moon are “transplants” from Earth, though centuries of life on Callisto has caused a variety of adaptations unique to the moon itself. The terrestrial animal life of Callisto is typically small, agile, and adapted to urban environments, with some of the most common animals being the Callistean pigeon and the ever-present domesticated house cat. Callistean flora is similarly adapted for urban life and primarily consists of small flowering plants and some mosses, many of which tend to grow up the sides of buildings instead of expanding horizontally. Most notable amongst Callisto&#039;s flora is the Callistean fan palm: a relatively tall and quite sturdy palm tree found along the coasts of the Callistean seas and throughout the moon&#039;s cityscape with an easily-recognisable fan-shaped leaf.&lt;br /&gt;
&lt;br /&gt;
The vast majority of Callisto&#039;s surface is dominated by densely-populated urban sprawl and large facilities utilising interstellar trade and commerce. Green space is very rare on the Callistean surface, and the massive urban sprawl of the moon has allowed it to support a massive population of approximately twelve billion permanent residents. The continuous nature of Callisto&#039;s urban sprawl, with rare exceptions in its green spaces, has led to the creation of a unique ecological environment where only small, agile animals such as cats, pigeons, and rodents are able to survive and thrive -- with the feral version of the common housecat serving as the apex nonhuman predator of the moon&#039;s urban ecosystem. Larger animals are typically only found in ecological green spaces such as open-air zoos found in the Fisher&#039;s Rest Metropolitan District, Callisto&#039;s renowned academic centre that is also home to the largest green space on the moon.&lt;br /&gt;
&lt;br /&gt;
Excepting green spaces and Callisto&#039;s seas the two least-urbanised regions in terms of raw population density of the moon are the northern and southern spires of the Callistean Supra-Atmospheric Ring Shield Generation Facility, the massive shield that keeps Callisto protected from orbital attacks. The twin support spires of “the Ring” are both roughly two-hundred kilometers across at their base and stretch one-hundred-and-fifty kilometers into the air, at which point both are connected by a massive ring which is used to generate Callisto&#039;s protective shield. These facilities are large enough to have an impact upon Callisto&#039;s climate, and an area around the bases of both facilities suffers from what is locally referred to as the “ring shadow” -- a localised rain shadow created by the nearby spire. Once one reaches one-hundred-and-fifty kilometers into the air they will find the projected shield, which features free floating “ring gates” interspersed throughout the shield that serve as the primary point of entry to Callisto for ships possessing the proper Sol Alliance-flagged credentials. Due to the massive amounts of manpower required to keep the Ring operational, authority over the structure is somewhat messily divided between the Solarian Navy and Callisto&#039;s local administration, particularly the Port Authority of the Callistean Commonwealth.&lt;br /&gt;
&lt;br /&gt;
While the moon does possess a breathable atmosphere, Callisto is far too small to maintain it long term. Much of the terraformation equipment that hasn’t been scrapped was recycled for the purposes of maintaining an otherwise unsustainable environment. Unlike Mars, Callisto has the wealth and resources to maintain its equipment.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Callisto is consistently marked as one of the most well-performing Solarian member states in terms of government effectiveness. So why is it that the Navy continues to interfere with us?”&amp;lt;/i&amp;gt; – Excerpt from an anonymous anti-junta flier distributed throughout Callisto during the Spring and Summer of 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto&#039;s local government is regarded as reasonably competent by most Callisteans, particularly when it is compared to the insider cronyism of [[Venus]], the apocalyptic conditions faced on [[Mars]] following the Violet Dawn Catastrophe, or the normalised corruption of [[New Hai Phong]]. As with other Solarian member states the Commonwealth of Callisto has representation in the Alliance&#039;s senate. Unlike many Solarian member states, Callisto&#039;s immense size and influence gives it two senators: Barnaby Wade and Anastasie Renaud. At a local level Callisto is a representative democracy, with the varying areas of Callisto&#039;s “super city” electing representatives to the moon&#039;s local parliament. The number of representatives a given area receives is based upon its total population and Callisto&#039;s political scene is reflective of the diversity of the moon itself, particularly following the dissolution of the traditional parties of the Alliance following the Solarian Collapse of late 2462.&lt;br /&gt;
&lt;br /&gt;
One of the largest ongoing issues in the Commonwealth&#039;s political scene is the ongoing presence of the Solarian Navy both on the surface and in the orbit of Callisto. The Navy has maintained a continuous presence on Callisto since the completion of the Callistean Supra-Atmospheric Ring Shield Generation Facility in 2395 and primarily operates out of Tsushima Naval Base, an artificial satellite located in the near orbit of Callisto. Conflict between Callisteans and the Navy has been for almost as long as there has been a naval force stationed on the moon. Navy vessels are known for clashing with Callisto&#039;s local port authority over enforcement issues and have been known to harass ships from non-Solarian nations such as the [[Coalition of Colonies]] and Republic of [[Biesel]] when arriving at the moon to trade, with naval officers rarely being charged for these harassments despite outcries from Callisto itself. In spite of this the naval presence has been a benefit for Callisto at times, with it -- and the Callistean Supra-Atmospheric Ring Shield Generation Facility -- having kept the moon from ever being attacked or hit with interstellar objects throughout its history. Off-duty sailors and marines are a significant source of income for the Callistean tourism industry, with some bars near Togo Shuttleport, the major moonside port of Tsushima Naval Base, marketing to the Navy first and Callisteans second.&lt;br /&gt;
&lt;br /&gt;
Local law enforcement on Callisto is controlled by two main agencies: the Port Authority of the Callistean Commonwealth and the Callistean Metropolitan Police Department, both of which are regarded to be some of the best-perceived and respected law enforcement agencies within the Sol Alliance. Callisto&#039;s Port Authority is a massive agency responsible for security in Callisto&#039;s many ports, anti-smuggling operations, and -- alongside the Solarian Navy -- the maintenance and operation of the massive Callistean Supra-Atmospheric Ring Shield Generation Facility. The Port Authority has an infamously sour relationship with the local Solarian Navy presence and conflicts between it and the Navy over who is responsible for what are all too common. The Callistean MPD is one of the largest police agencies in the Alliance due to Callisto’s massive population and is an atypically structured authority. CMPD district branches operate with a large amount of independence due to the sheer size of Callisto&#039;s metropolitan districts while the CMPD&#039;s central authority in New Edinburgh, the moon&#039;s capital district, controls specialised personnel and provides overall policy for the department. The CMPD has unexpectedly found itself policing more [[IPC]] frames than any other police department in the Alliance, as the secession of [[Konyang]] has shifted the Alliance&#039;s centre of synthetic production to Callisto.&lt;br /&gt;
&lt;br /&gt;
The recent arrival of refugees from elsewhere in the Solarian alliance, namely the Outer Ring and Mars, has put some strain on some of Callisto’s social services and other aspects of its society such as housing and healthcare. This has led to some conflict with some locals over that very strain, though most Callisteans have been only welcoming to those less fortunate coming to their Moon.&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Without trade, we don’t have an economy. We’ve got nothing. Nothing! So why is it so hard for the Navy to understand that civilian ships need engines too, huh?! I thought the Navy protected Solarians!”&amp;lt;/i&amp;gt; — Senator Barnaby Wade (2431 - ) addressing Callisto’s need for more warp engines, 5 June 2463.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto&#039;s economy is primarily based upon the interstellar trade that flows through its massive warp gate network and into the various port facilities that dot the moon&#039;s surface. Due to the need to service massive freight starships that travel to Callisto on a regular basis Callistean ports are massive and sprawling facilities capable of fitting even the biggest interstellar freighters, vessels which can sometimes be as long as a kilometer. The largest of these ports is the Galilean Port, a massive complex spanning forty kilometers that processes hundreds of millions of tons of cargo every year. While the Callistean shipping industry remains free of major corporate interference thanks to the heavy hand of the Solarian Alliance both Hephaestus Industries and Einstein Engines are heavily invested into the industry and many port facilities feature equipment produced by both corporations. Industrial IPC frames produced by [[Hephaestus Industries]] are a common sight in many Callistean dockyards, while more clerical frames -- such as Einstein Engines shells -- can be found in the offices of many ports.&lt;br /&gt;
&lt;br /&gt;
Callisto is also the home to the Sol alliance’s second largest concentrations of the banking and finance sector, the firsts being found in the [[Eridani Federation|Eridani Corporate Federation]]. Much of Callisto’s finance and banking industry revolves around the trade that comes through its ports and by extension the moon’s connections to interstellar markets far and wide. It is truly a spur-wide side of Callisto’s economy that works hand-in-hand with the shipping sector and is inextricably tied to the well-being of the spur’s economy and its megacorporations. Almost every major interstellar corporation has an office on Callisto which heads up their Solarian operations. Attlee Heights is also home to the SCSE, the Solarian Central Stock Exchange.&lt;br /&gt;
 &lt;br /&gt;
Tourism is a secondary aspect of Callisto’s economy, and is itself divided into several smaller aspects. The majority of Callistean tourism is focused either around the District of Gomul Catena, mostly from Solarian citizens that look for a more affordable vacation than one on Silversun - or the District of Ha Wan, welcoming many sailors and outsiders to its vibrant and breathless nightlife scene. Many tourists visit Callisto to see Jupiter under an open sky, some opt to participate in the second aspect of Callisto’s tourism industry, one focused on sights around the Jovian system rather than the moon itself - an industry in which Idris Incorporated has solidified a foothold, offering awe-inspiring tours around Jupiter.&lt;br /&gt;
&lt;br /&gt;
The third aspect of Callisto&#039;s economy is its newfound status as the centre of the Solarian Alliance&#039;s synthetic industry, particularly the production of IPC frames. Callisto has always been home to a large synthetic production industry centred around IPCs, with many of Idris Incorporated&#039;s synthetic units being produced here, but has long been the second most important centre for synthetic production in the Alliance after Konyang, thanks to the planet&#039;s status as the birthplace of the modern positronic brain. However Konyang&#039;s secession from the Alliance during the Solarian Collapse in late 2462 led to Callisto&#039;s robotics industry unexpectedly becoming the centre of synthetic production in the Alliance. With much of the investment that previously entered the factories and markets of Konyang now entering Callisto&#039;s industries the moon&#039;s robotics industry has seen unprecedented amounts of growth, with megacorporations investing heavily into it.&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
The urbanized nature of Callisto necessitated a complex and well-layered system of public transportation. While the moon has road traffic like most other habitable worlds both within the Alliance and beyond it, the absolute vast majority of the population has grown to rely on its public infrastructure to get around their district and between districts much faster. Inside the various metropolitan districts people rely on underground metro tunnels, and occasionally high capacity buses wherever the metro does not reach.&lt;br /&gt;
&lt;br /&gt;
Between cities, however, Callisteans rely on the Commonwealth Intermunicipal Magnetic Train Network, simply referred to as the Magtro. A magnetic bullet-train system operating throughout the entirety of the Commonwealth, even leading to the Ringpole and Trafalgar, the Magtro is an expansive overground rail project, reaching speeds of up to 400 kilometers per hour to ferry Callisteans from one district to another. By most residents, and outsiders, the Magtro system often gets praise for its efficiency and punctuality, although capacity and the crowded nature of Magtro stations has consistently remained a concern both for residents and the Commonwealth. Additionally, there is a series of highways which crisscross Callisto’s surface called the JupiTrek, but it is primarily used for commercial truck traffic, emergency services, and Callisteans making road trip vacations to Callisto’s more pleasant areas rather than by everyday drivers or commuters.&lt;br /&gt;
&lt;br /&gt;
Callisto is divided by massive saltwater oceans, previously ice that melted over the course of the world’s terraformation. As such, it has one of the largest ocean freighter networks within the Alliance, coming second only to the likes of Earth. While tourist cruises are not unheard of, Callistean ocean infrastructure is built strictly with freight in mind, a more efficient method of transporting cargo between districts than other available options.&lt;br /&gt;
&lt;br /&gt;
==Culture and Demographics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Okay like you have simply got to try the Gomul Catena’s beaches okay? Like you know Silversun is just so expensive to go to because of the like whole phoron crisis stuff so like why not just stay in Sol itself? It’s cheap and it’s inexpensive and it helps the System out too! So what are you waiting for!”&amp;lt;/i&amp;gt; – Tour guide Page Ferguson (2445 - ) during the recording sessions of the Callistean government’s &amp;lt;i&amp;gt;Come to Callisto!&amp;lt;/i&amp;gt; holoTV advertising campaign. Filmed on 17 March 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
As one of the most populated member states of the [[Sol Alliance]] aside from [[Earth]], and the largest single port in the Sol System, Callisto&#039;s surface is overwhelmingly dominated by urbanized settlements in a manner similar to the megalopolises of [[New Hai Phong]]. The settlements are organized into districts rather than individual cities, as the urban sprawl of the moon covers it completely aside from its seas. Callistean culture varies on a district-by-district basis but possesses some universal traits -- and stereotypes -- that are associated with the moon as a whole rather than individual regions upon it. Life on Callisto is, compared to New Hai Phong, radically different thanks to the more hospitable conditions of the moon&#039;s surface and the great amount of wealth brought in by the massive amounts of interstellar trade that Callisto is most known for abroad.&lt;br /&gt;
&lt;br /&gt;
As one of the most populated member states of the Sol Alliance aside from Earth, and the largest single port in the Sol System, Callisto&#039;s surface is overwhelmingly dominated by urbanized settlements in a manner similar to the megalopolises of New Hai Phong. The settlements are organized into metropolitan districts rather than individual cities, as the urban sprawl of the moon covers it almost completely aside from its seas, oceans, and designated green spaces. Callistean culture varies on an area-by-area basis but possesses some universal traits -- and stereotypes -- that are associated with the moon as a whole rather than individual regions upon it. Life on Callisto is, compared to New Hai Phong, radically different thanks to the more hospitable conditions of the moon&#039;s surface and the great amount of wealth brought in by the massive amounts of interstellar trade that Callisto is most known for abroad.&lt;br /&gt;
&lt;br /&gt;
The surface of Callisto has led to a style of day-to-day life quite unlike anywhere else in the Sol Alliance or the greater Orion Spur itself. Life for the average Callistean is -- compared to other Solarian member states -- very good. In contrast to the massive hab-cube complexes used on New Hai Phong, the weatherproof housing blocks of Visegrad, or the microdistricts of Pluto, most Callisteans live in imposingly tall apartment complexes where the a majority of families own their own apartments in which only their immediate, rather than extended, family resides. These individual apartments are private spaces and are typically located around a central area in the middle of the level that provides a common social area for the floor&#039;s residents. Some apartments go against this trend and many working-class Callisteans reside in apartments located above ground-level businesses rather than in the high-rise apartment complexes Callisto is best known for. The heavily-urbanised nature of Callisto has naturally lent itself to the development of public transportation, the most widespread of which is the Callistean Intermunicipal Magnetic Train Network. This network, which is typically referred to as simply “the Magtro,” spans the entire moon and consists of thousands of miles of track laid in both underground and elevated lines. Smaller-scale transit networks of trains, buses, and shuttles are also operated on a more localised level by Callisto’s various districts, though quality often varies from district to district.&lt;br /&gt;
&lt;br /&gt;
What is commonly defined by contemporary sociologists as the unified “Callistean culture” or, somewhat inaccurately, “Jovian culture” of Callisto&#039;s is in reality much less monolithic than it may originally seem. The conurbations that eventually became Callisto&#039;s districts all have their unique spins and twists upon Callistean culture and have all likewise contributed to the popular perception of the planet throughout the Orion Spur. However, some districts -- such as New Valletta, the district home to Callisto&#039;s largest ports; and Gomul Catena, home to the vast majority of Callisto&#039;s beaches -- have had more influence than others. Perhaps the best example of this is how the Callistean accent is perceived abroad as a rapid, breathless, and often loud manner of speaking. While well-known abroad as the Callistean accent, it is a regional accent originating in and around New Valletta, and other districts possess different manners of speech entirely.&lt;br /&gt;
&lt;br /&gt;
New Valletta’s history as an old Solarian port saw it receive ships that by the standards of the modern Spur are ancient and rocketlike. In combination with the commonality of seafaring ships leaving the Galilean port, many Callisteans refer to spaceships as either ‘rockets’, ‘rocks’ or ‘rocketships’, both as a historical habit and a pragmatic way to distinguish them from their ocean sailing equivalents.&lt;br /&gt;
&lt;br /&gt;
Callisto has a gravity slightly weaker than that of Earth’s even with the addition of gravity generators, resulting in some short-term medical complications and long-term adjustments for some Callisteans who move to 1G environments. Because of this too, Callisteans are on-average taller than an equivalent human on Earth would be. Additionally, due to its distance from the sun, some Callisteans who live away from the moon’s equator are on average paler than the typical person. Even if they are somewhat similar to traits developed by humans living on Luna, these changes are not seen as a point of pride or even as something desirable like how Lunarians may see them. Instead they are simply considered to be a consequence of the Callistean environment.&lt;br /&gt;
&lt;br /&gt;
===Surfing===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Personnel stationed in the Commonwealth of Callisto should remember that they represent the Navy at all times. Do not engage in behavior that is hazardous or dangerous such as ‘rocket sledding,’ and avoid confrontations with local authorities,”&amp;lt;/i&amp;gt; - Excerpt from the Solarian’s Navy guidebook for personnel stationed in the Commonwealth of Callisto.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gomul Catena District has, as mentioned above, had a larger impact on Callistean culture than most other districts. This is thanks to the district&#039;s geography, as it completely surrounds the Valhallan Sea -- Callisto&#039;s largest body of water -- and all the beaches that can be found along the coastline. While this geography was initially used for the practical-yet-boring purpose of fishing and water purification the tourism industry rapidly emerged following urbanization efforts on Callisto, and the district has become the go-to location for many vacationers from Callisto and the greater Alliance. The main attraction of the Gomul Catena is its beaches, which locals claim are far better (and more affordable) than those on Silversun, and life in the district often revolves around the waves. Surfing and swimming are particularly well-loved pastimes both in this district and -- thanks to its cultural impact -- Callisto more generally and many younger Callisteans seek to become involved with “surf culture” in the district, with the season lasting almost all year thanks to the orbital pull of Jupiter on the moon&#039;s oceans. Swimming and surfing culture is so ubiquitous on Callisto that indoor wave pools designed for surfing and swimming can be found throughout the planet, with many advertising that their machines are capable of producing waves “just like” famous Valhallan beaches.&lt;br /&gt;
&lt;br /&gt;
While surfing is more famous than it, swimming is no less of a big deal for many Callisteans due to the Gomul Catena District and Callisto has -- according to some surveys -- more people able to swim on it than any other world, including Earth. In contrast to surfing, which primarily takes place on the Valhallan Sea, swimming is generally seen as an indoor activity in Callisto, with many apartment complexes featuring multiple indoor pools on various levels. The New Edinburgh District features a large swimming pool -- the single largest on the moon -- where the yearly Neptunian Sprint, a competition used to determine the best swimmer on Callisto, is held between the ten districts of the Commonwealth. Another common pastime on Callisto, particularly at the northern and southern poles of the moon, is ice skating. In contrast to the glamour of surfing and the often-competitive nature of swimming ice skating is typically seen as a leisurely and often romantic activity that is best quietly enjoyed. But there are some exceptions such as the controversial and often-hazardous variation on ice skating from the Northern Shield District known as “rocket skating.” Rarely involving actual rockets despite its name, rocket skating is a local term for an “extreme sport” variant of ice skating which involves using the typically iced-coated craters found outside the district to catapult oneself into the air and perform tricks. Despite calls from the local Solarian Navy presence to ban the practice, rocket skating has rapidly become immensely popular locally.&lt;br /&gt;
&lt;br /&gt;
===Entertainment and Media===&lt;br /&gt;
&lt;br /&gt;
While Venus is considered to hold the undisputed crown of Solarian cinema, Callisto is not without its own cinematographic history. Unlike the well funded action-focused production all too common in the Cytherean aerostats, Callisto’s cinema takes on a different form by virtue of necessity. The typically lower budgets and history as a Commonwealth project, alongside the mythological backgrounds of the names behind the Jovian system and local municipalities, Callisto trends more towards open theater before a living crowd. Often exploring old Earth myths, such as the one pertaining to the moon’s namesake and that of Jupiter itself - the cosmopolitan nature of Callisto sees it put the theatrical myths of cultures from all over the Orion Spur on display, albeit with an obvious bias towards Solarian worlds. The large Silversunner diaspora on the moon brought a completely new element to Callistean theater, pulling it much more towards grandiose musicals thanks to the sing-song nature of the Originals. ‘Lament of the Exiles’ is perhaps the most famous contemporary work on Callisto, in large part due to the growing anti-corporate sentiment within the Alliance. It focuses on the emigration of Silversun Originals from their home, following the story of two lovers, both torn apart over a disagreement about an offer from the main villain of the play, an unsubtle stand-in for an Idris executive. One of the lovers choses to stay behind while taking the offer, ‘giving up’ their culture for the sake of staying home. While the other, the protagonist of the story, chooses exile over giving up who they are. Idris Incorporated, on numerous occasions, has made efforts to ban the play over allegations of slander and libel, to little success thus far. The largest and most famous theaters on Callisto are located in a huge installation in New Edinburgh called the Grand Polyhymnia Performing Arts Complex, or &amp;quot;the Poly&amp;quot; for short. It is a massive building that houses fourteen separate performance spaces, varying from theater stages, to opera houses, to concert halls. To many both in the performing arts industry and fans of the arts themselves, it is one of the most prestigious venues in the Orion Spur; if you&#039;ve performed at the Poly you can say that you&#039;ve &amp;quot;made it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Along with the live theater that Callisto offers, it is also home to some of the best football in the Solarian Alliance. The top flight of Callistean Football, the Commonwealth Diamond League, is seen by football fan’s the Spur over as one of the most elite competitions in the sport today. Callistean clubs are often well-funded with connections to local Callistean shipping and banking magnates or even to megacorporate-backed owners. As such, Callistean teams are often able to afford some of the best players in the Orion Spur and are often well-known even outside of Callisto itself. The Diamond League is comprised of sixteen teams, many of which come and go quickly due to the very competitive nature of Callsitean football. Those who have stayed in the Diamond League consistently though are referred to as the “Great Eight” and within that the most dominant teams in the league fit into a club called “The Big Three.” As of 2466, the reigning Diamond League champions are Capital United FC of New Edinburgh. Callisto is often a strong contender in the Orion Cup football competition and has a long-standing interstellar football rivalry with Xanu Prime. Callistean teams often train and play matches in specialized facilities and arenas which contain gravity generators that simulate 1G so that they are not put at a disadvantage when playing against teams from higher-gravity locations. The colours of the Callistean Commonwealth National Team are yellow and black.&lt;br /&gt;
&lt;br /&gt;
===Immigrant Communities===&lt;br /&gt;
&lt;br /&gt;
While the vast majority of Callisto&#039;s culture comes from its native population, the moon&#039;s massive districts are home to several significant expatriate communities from locations across the Solarian Alliance. The two largest expatriate communities on Callisto originate on [[Silversun]] and [[Mars]]. The Silversun expatriate community on Callisto is made up of Originals that have emigrated from the planet due to dissatisfaction with Idris Incorporated&#039;s dominance of Silversun, and is primarily found in the Gomul Catena District. The community is starkly divided between those that wish to maintain their unique identity from Silversun and those that wish to integrate into the urban society of Callisto, with many young Silversun Originals in the community that have grown up on Callisto identifying more with the urban jungle of Callisto than the tropical environment of Silversun they have never truly known. The Martian expatriate community is primarily found in the New Valetta district and is principally made up of refugees from the Violet Dawn disaster of 2462. Most have been successfully resettled on Callisto due to the more effective and efficient government of the Commonwealth, though there remains some minor tension between the residents of New Valetta and these recent arrivals due to cultural differences.&lt;br /&gt;
&lt;br /&gt;
Callisto’s cosmopolitan nature has given it a unique quality only seen on planets like Biesel and Xanu, a variety of outside diaspora communities that go even beyond the borders of the Solarian Alliance. Callisto’s diaspora communities are known to often integrate greatly with the free flowing culture of the moon, and many contribute their own cultural elements to the wider Callistean culture as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silversunner Originals&#039;&#039;&#039; - The oldest diaspora community on Callisto, they are Originals who chose to emigrate from [[Silversun]] as a result of the growing and overwhelming influence of Idris incorporated. By far the diaspora community with the most influence on Callistean culture, especially as it relates to its entertainment industry, Originals put a far greater emphasis on musical plays within Callistean theater. It is in large part thanks to them that Callisto managed to resist the influence of [[Idris Incorporated]] as well as it did, and a pervasive distrust of the corporation is prevalent among the moon as a result of the experiences of the Originals. With how integrated this diaspora is within Callisto, there is no single place that can be called a ‘little Silversun’ or the equivalent thereof, but the majority of Originals chose Gomul Catena as their new home, and will be frequently found on its many beaches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morozian Secondary Community&#039;&#039;&#039; - Relatively new by Callisto’s standards, the Morozian diaspora on the moon are secondaries (and certain) Ma’zals seeking education otherwise unavailable to them in the highly stratified Empire. Not to be confused as Imperial dissidents, Morozian students on Callisto initially came to the moon with the intent to bring back technical experience of a modern Spur to a nation only recently leaving isolation. As such, Morozians found on Callisto are Imperial loyalists, even if ‘getting away from the haughty aristocrats’ is not an uncommon joke in the many dormitories of Fisher’s Rest. The Morozian Diaspora can be found in ‘Little Moroz’, a small enclave of several neighbourhoods in the Municipality of Calliope. The number of open operas and theaters found in Calliope, as well as it’s proximity to the numerous institutions in Fisher’s Rest, made it both an endearing and practical option for many of the arriving students, and lends itself to a surprising degree of participation from them with general Callistean society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xanan Immigrant Community&#039;&#039;&#039; - The second non-Solarian diaspora community on Callisto, Xanans on the moon are either recent immigrants or the descendents of sailors and administrative bureaucrats looking for work outside of [[Xanu Prime]] or the Coalition more broadly. While not as integrated as other diaspora groups, the Xanan community nonetheless gained the reputation of hardworking professionals, managing the herculean logistics behind the ports of New Valletta. This diaspora can be found in the Municipality of Poseidon, within an enclave ironically named ‘Old-Rouchelle’, and are frequently seen in the many bars and restaurants of Ha Wan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solarian Refugee Community&#039;&#039;&#039; - The most recent arrivals, they are economic, political and war refugees of the Solarian collapse. Martians, [[Mictlan|Mictlanis]], [[Port Antillia|Antilleans]], and [[Konyang|Konyangers]] can all be found across the moon leaving their radically different homes behind. Many of them congregated in the Dustlands, a currently unincorporated metropolitan area that was only recently opened up for development. Despite leaving ruin and political persecution behind them, these communities are by no means flourishing, and by the standards of Callisto are fairly disparaged, a mark of shame to many from the moon. However - this very hardship has brought together these refugees into a tightly knit and welcoming community, it is predicted that within the coming decades they’ll be incorporated as a metropolitan district much like the others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martian Refugee Community&#039;&#039;&#039; - The largest of these communities by far is the [[Mars|Martian]] Refugee community, with tens of millions of them having found their way to Callisto since the Violet Dawn disaster. While not all of them have stayed on Callisto and have instead simply used its ports as vectors for pastures anew, many have made a new life for themselves. The Martian Refugee community has found itself primarily residing in the Dustlands with the rest of Callisto’s refugee communities, but also in a previously sleepy working class neighbourhood in New Valetta’s Galileo named Greenwall. With the arrival of the Martians however, many from outside of the area have begun to refer to the area as “Redwall.” Many of the Martian refugees in the area moved into the neighborhood due to its close proximity to both the local port since most arrived with only what they could carry and travelling far was not an easy task. While the conditions here are not luxurious, they are leagues above the desolation and often violent civil unrest that Martians fled from on their homeworld. The port has also been the primary point of employment for many of the Martian refugees now living there, though this has not gone over smoothly with many locals. Martian refugees have often agreed to work with lower pay and benefits in comparison to their Callistean compatriots, giving rise to some political and economic tension between the Martians and the locals, often with the undercurrent that locals believe that Martian refugees are going to steal their jobs. The area is very much one in a state of flux at the moment; it has been ill-equipped to handle the sudden and rapid population growth caused by the newcomers resulting in increased rates of poverty, crime, and tension between locals and newly arrived Martian refugees. However, as the arrival of more Martians to the area slows with time, Redwall and both the Martian and Callistean communities within, have begun the process of integration and moving on with their new realities. This process is far from finished though.&lt;br /&gt;
&lt;br /&gt;
===Holidays===&lt;br /&gt;
&lt;br /&gt;
The two major holidays of Callisto are &#039;&#039;&#039;Callistean Landfall Day&#039;&#039;&#039; and &#039;&#039;&#039;Pigeon Day&#039;&#039;&#039;. Callistean Landfall Day takes place on the 18th of June every year and is intended to celebrate the date that the first human settlers landed in what would eventually become New Edinburgh. While an elaborate ceremony still takes place in the Callistean capital district Callistean Landfall Day has become, to most Callisteans, a time to take a family vacation to the beaches of Gomul Catena thanks to the week-long period surrounding the holiday when most businesses are closed. Whether the holiday is best referred to as “Callisto Day” or “Landfall Day” is a matter of some debate among Callisteans.&lt;br /&gt;
&lt;br /&gt;
Pigeon Day, on the 26th of June, celebrates the unification of Callisto&#039;s districts into the modern Commonwealth of Callisto in 2341, when the ten individual metropolitan areas that made up pre-Commonwealth Callisto cast aside their common identities to form a greater whole. The holiday&#039;s name is derived from the Callistean pigeon, the moon&#039;s most common bird, and Callisteans are immensely proud of Pigeon Day despite its somewhat unusual name. Insulting or otherwise belittling Pigeon Day&#039;s name in front of a Callistean is considered to be a major faux pas, and travel guides to Callisto strongly recommend against doing so. Pigeon Day&#039;s celebrations similarly last a week and each district holds its own series of celebrations. This includes the Solarian Navy-dominated Ringpole District, where the holiday&#039;s celebrations have become a flash point for tensions between the Navy and Callisteans living in the district.&lt;br /&gt;
&lt;br /&gt;
==Metropolitan Districts==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Look look like I don’t think you get how big of a deal a district like New Valletta is Prime Minister. Like you’re probably used to like a city of a few million people right but like we have that in like just a few square kilometers or so okay? A district has the population of like a whole Coalition planet honestly. You can’t ignore us or like you’re going to end up in hella trouble,”&amp;lt;/i&amp;gt; - New Valletta Councilwoman Emilia Martorello (2426 - ) to then-Prime Minister Michael Frost in a meeting on 18 October 2459.&amp;lt;/center&amp;gt;&lt;br /&gt;
The ten districts of Callisto are the smaller sub-municipalities of the massive super-city that makes up the modern Commonwealth of Callisto. These districts are truly massive urban centres with slightly over a billion residents per district on average, and are made up of a multitude of smaller municipal entities that have, over time, come to form the greater district. The Commonwealth&#039;s government defers a great amount of autonomy to Callisto&#039;s individual districts due to their sheer sizes, and each district has gradually developed a unique regional identity with its own variation upon what the greater Orion Spur generally views as Callistean culture. A Callistean&#039;s district of origin will almost always have a large influence on them and there can be a surprising amount of variation between Callisteans from different districts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====New Edinburgh====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The capital district of the Commonwealth of Callisto, &#039;&#039;&#039;New Edinburgh&#039;&#039;&#039; is home to the majority of the moon’s government and administrative buildings. This district is the site of the first landing zones where humans originally set foot on Callisto, the remains of which are housed in the Museum of Galilean History. Callisteans from this district are on average wealthier and more educated than the rest, many of them end up working for either the Solarian (or Commonwealth) government, or as management for megacorporations like Einstein Engines and Zeng-Hu Pharmaceuticals. As the administrative center of Callisto, New Edinburgh houses the main headquarters of the Callistean Metropolitan Police Department, one of the largest police agencies in the Alliance. Although a resident of Ganymede would staunchly disagree, New Edinburgh is regarded as the administrative hub for the entire Jovian system. It is divided into two municipalities, the confusingly named (and frequently mocked for it) Municipality of New Edinburgh, and that of Queen Victoria.&lt;br /&gt;
&lt;br /&gt;
The former takes greatly after its namesake, with the majority of all administrative and governmental buildings located there, including the headquarters of the local Alliance Navy, built not far from the Callistean parliament as an unsubtle reminder of Earth’s authority over the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
The Municipality of Queen Victoria, on the other hand, takes on a residential aspect, housing many Callistean governmental workers employed in New Edinburgh. It is where the Museum of Jovian history is located in, detailing and displaying the remains of colony ships and terraforming equipment for all Callisteans to see. Naturally, it has a significant bias for the history of the Commonwealth, and rarely displays pieces from other Galilean moons. Famously, the Grand Polyhymnia Performing Arts Complex is also located in New Edinburgh and is featured prominently along with the Museum of Jovian History in iconography representing the municipality.&lt;br /&gt;
&lt;br /&gt;
New Edinburgh has two “Great Eight” Diamond League football teams, &#039;&#039;&#039;Capital United FC&#039;&#039;&#039;, and &#039;&#039;&#039;Victoria SFC&#039;&#039;&#039;. The two teams have a fierce rivalry with one another and are both historic clubs, with Capital United being the oldest team on Callisto. With its history has come a dedicated fanbase which paired with centuries-long good management has earned Capital United a spot as the third of Callisto’s “Big Three” teams. Their colours are yellow and black. Victoria SFC is often seen at the lower end of the standings for a “Great Eight” Diamond League but for some reason or another always finds a way to give their rivals Capital United the fight of their lives whenever the two play. Their colours are white and purple. The two teams share an annual derby match simply called the New Edinburg Derby and, despite what one may initially think looking at the two teams, Victoria SFC typically ends up winning.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====New Valletta====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The beating heart of Callisto, &#039;&#039;&#039;New Valletta&#039;&#039;&#039; is home to the majority of the moon’s shipping infrastructure - such as the truly massive Galilean Port, the largest single port in the entire Alliance. All kinds of ships see the ports of New Valletta, be they as close as Europa and Ganymede, or in the far reaches of the Orion Spur like Assunzione and Persepolis. The district has gained a reputation among sailors as the center of the Spur, leading to the district adopting its official motto - “The Conflux of the Cosmos,” often mocked by Valletans for its overt grandiosity, it is at the same time deeply endeared by them for much the same reasons. New Valletta is at the forefront of the cosmopolitan nature of the moon thanks to the immense volume of interstellar trade that passes through it. As a result, New Valletta is by far the most diverse of the districts, and its residents are often more familiar with outsiders than their fellow Solarians. This is the reason behind the New Vallettan accent being recognized as the go-to example of a Callistean accent: rapid, breathless, and without pause, it’s a perfect representation of the district.&lt;br /&gt;
&lt;br /&gt;
New Valletta is divided into three municipalities, the largest of which is &#039;&#039;&#039;Poseidon&#039;&#039;&#039;, where the shipping industry is administered by countless bureaucrats and workers. The Municipality of Poseidon is where many interstellar sailors spend their short stay on the moon, and as such many of its residences cater to temporary visits from outside. Additionally, it is the center of the Xanan immigrant community on Callisto.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Galileo&#039;&#039;&#039; is next, home to the largest single port in the Alliance, it functions as the focal point of most arrivals to the moon, doubling as the center of Callisto’s expansive magtro system. Galileo is also the home of the largest single Martian refugee community on Mars located in the neighbourhood of Greenwall.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Fraser Island&#039;&#039;&#039; is last, it is the administrative and operational center of the Port Authority of the Commonwealth of Callisto, vessels entering the Galilean port are observed and protected from here. Port Authority vessels responding to a ship in distress both come from the municipality and escort the distressed crew back to it.&lt;br /&gt;
&lt;br /&gt;
New Valetta is home to two “Great Eight” Diamond League Teams, &#039;&#039;&#039;FC Poseidon&#039;&#039;&#039; from the municipality of Poseidon whose colors are royal blue and white, and &#039;&#039;&#039;Galilei CFC&#039;&#039;&#039; from the municipality of Galileo whose colors are red and white. The two hold an annual derby match called the Battle of New Valetta, though the result is often one-sided with Poseidon taking home the win. FC Poseidon is often seen as a snobbish and posh club by football fans but nevertheless holds a position as one of Callisto’s “Big Three” teams. They also have seen great support from the football-loving Xanan immigrants that have made their home in Poseidon. Galilei FC on the other hand is often spun as New Valletta&#039;s working-class underdog supported by those working the trades and more laborious jobs needed in Callisto&#039;s ports. Much like their Xanan counterparts&#039; support for Poseidon however, the red and white colours of Galilei FC have made them quite popular with the municipality&#039;s recently arrived Martian community.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Gomul Catena District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The tourism capital of Callisto, &#039;&#039;&#039;Gomul Catena&#039;&#039;&#039; is known for its much warmer year-round climate, plentiful beaches and open cafes and bars. The district is the largest recipient of sunlight from the Jovian orbital mirrors, per request of the Commonwealth government intended to increase its viability as a tourist destination. While not coming anywhere close to the beaches of Silversun, Gomul Catena is instead seen as the far more affordable option, with many residents of the Sol System choosing it as their vacation place over the much more distant and expensive Idris resorts on Silversun. Gomul Catena is divided into two municipalities, the beachside Municipality of Solis, and Skyreach. &lt;br /&gt;
&lt;br /&gt;
The Solis Municipality experienced the greatest amount of influence from Callisto’s diaspora communities, especially that of the Silversun Originals. It is the centre of Callisto’s tourism industry, home to plentiful open cafes and bars placed right beside its endless beaches.&lt;br /&gt;
&lt;br /&gt;
Skyreach, on the other hand, appeals to a different type of tourism - it functions both as a transportation hub leading into Solis, a residence for all of its workers, and the jumping point for sightseeing across the Jovian system - especially of Jupiter itself.&lt;br /&gt;
&lt;br /&gt;
Gomul Catena houses the “Great Eight” Diamond League team &#039;&#039;&#039;Boardwalk FC&#039;&#039;&#039; which plays in Solis. Boardwalk usually puts up a middling performance in the league standings but is arguably more famous for its fans than the team itself. A specific branch of Boardwalk fans called the Solistras (a portmanteau of the words Solis and Ultras) are some of the most notorious football hooligans in the Orion Spur. They are infamous for having open air parties which turn into riots whenever their team wins and just normal riots whenever the team loses. Some cite this as a result of Gomul Catena’s “fun” and “carefree” party atmosphere, but the Solistras are often far more violent than a simple trip to the beach. This has caused an increased police presence at many Boardwalk FC games and even a refusal from foreign teams to have exhibition matches with the team due to a fear of the Solistras showing up. Boardwalk FC’s colours are black and pink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Utgardian Plains Industrial District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Simply known as &#039;&#039;&#039;Utgard&#039;&#039;&#039;, or the &#039;&#039;&#039;Utgardian Plains&#039;&#039;&#039;, this district is where the vast majority of Callisto’s industries are located, producing anything ranging from vehicles, to ship parts, and with the secession of Konyang from the Alliance - IPCs. The Utgardian Plains were the second district to be colonized by the Commonwealth, as such much of it uses very basic and plain names - often simply numbers and letters. It’s especially evident in its municipalities, of which there are three: UPMA-01, UPMA-02, and UPMA-02b.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-One&amp;quot; was responsible for the production of fine and delicate machinery needed for the maintenance of a terraformed Callisto, and contributed greatly to the construction of the Callistean Supra-Atmospheric Ring Shield Generation Facility.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-two&amp;quot; is focused on the export market, producing ship parts, vehicles, and anything else aimed at the wider Spur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-two-be&amp;quot; was initially a subsection of its namesake, but in recent times (in part thanks to Einstein Engines) with the secession of Konyang, it gained autonomy as the center of IPC production not only on Callisto but the entirety of the Alliance as a whole.&lt;br /&gt;
&lt;br /&gt;
The Utgardian Plains District is home to the historically unassuming but recently up-and-coming “Great Eight” Diamond League team &#039;&#039;&#039;Utgard United FC&#039;&#039;&#039;. The team has for most of its history been a middle-of-the-pack team that found its support among local working-class Utgardians that while unremarkable to outsiders has played a key role in the culture of the district itself. Recently however, in 2460 the club was sold to new ownership affiliated with Einstein Engines which has taken the club in a new direction via a cash-injection the likes of which the team had previously not seen. Despite the money causing an objectively better game on the field, fans have constantly protested and clashed with the ownership over replacing the traditional culture of the team with something more “corporate” and “sterile.” &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ha Wan District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Right next to New Valletta is the District of &#039;&#039;&#039;Ha Wan&#039;&#039;&#039;, built around the remains of a large crater ring formed during Callisto’s terraforming. The district is the lowest of all the others in terms of elevation, and as such receives very little direct commercial traffic within its limits. Instead, Ha Wan developed into a flourishing (and extremely dense) commercial and housing district. Its position next to the major ports of the moon made it the center of Callisto’s nightlife, with areas around its Magtro stations bathed in a neon light that brightly illuminates it even during darker winter nights. A highly trafficked area for sailors and locals alike, it’s second only to New Valletta when it comes to cultural intermingling.&lt;br /&gt;
&lt;br /&gt;
Ha Wan is divided into two municipalities, the Municipality of New Kowloon, and then the Lower Circuit. &#039;&#039;&#039;New Kowloon&#039;&#039;&#039; is the residential heart of Ha Wan, and the most densely populated municipality on the entire moon. Most Callisteans residing in Kowloon work elsewhere, and its known as a high traffic area for the Callistean magtro. Foreign students unable to afford dorms in Fisher’s Rest pick Kowloon as their place of residence during their stay on Callisto.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lower Circuit&#039;&#039;&#039; is arguably the Sol System’s largest nightlife scene, while not as opulent as options in Cytherean aerostats, it completely overshadows them through sheer volume alone. The most famous nightclub in the Lower Circuit is Olympus Mons, renowned for its open sky view of Jupiter at night.&lt;br /&gt;
&lt;br /&gt;
Ha Wan houses one “Great Eight” Diamond League Team, &#039;&#039;&#039;New Kowloon AC&#039;&#039;&#039;, whose colours are red and gold. Kowloon AC is seen by many football fans as a team that is living on its past glories, with the team having an unprecedented level of success from 2436 to 2439 and winning four Diamond League Championships in a row during those years. Since then though, the club has found itself as a middle-of-the-pack club that has few fans outside of Ha Wan itself.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====District of Fisher&#039;s Rest====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Located around the sea of Adlinda, if New Valletta is the beating heart of the moon, &#039;&#039;&#039;Fisher’s Rest&#039;&#039;&#039; is unquestionably the brain of Callisto. Noticeably less urbanized than other districts, Fisher’s Rest is home to some of the most prestigious educational centers in the Solar System, chief among them the Jovian Institute of Technology and the Commonwealth Institute of Medical Sciences and Biochemical Research, both sponsored by Einstein Engines and Zeng-Hu Pharmaceuticals respectively. Students from all corners of the Orion Spur can be found in the many dorms and universities of Fisher’s Rest, and graduates of the district can be found everywhere, including the Republic of Biesel. Following the secession of Konyang a recent influx of robotics students put a great strain on its engineering institutions. Fisher’s Rest is split among three municipalities, Apollo, Calliope, and the nature reserve of Crater Park.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Apollo&#039;&#039;&#039; is the educational center of Fisher’s Rest and Callisto as a whole, housing countless students in communal dorms built into the near-by Valhallan mountain, all in proximity to the district&#039;s many institutes. Apollo is Fisher’s Rest most trafficked area, especially for the moon’s magtro system.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Calliope&#039;&#039;&#039; is where the district&#039;s students - and many Callisteans from all over the moon - spend their free evenings in the abundant theaters and operahouses of Calliope. This attracted a unique demographic of the Spur, Morozian student residents chose Calliope as their place to call home, many of its streets becoming part of an unofficial ‘Little Moroz’. The ‘Young Muses’ opera and theater house, the most famous on Callisto, is located within the Municipality of Calliope.&lt;br /&gt;
&lt;br /&gt;
A municipality only on paper, the &#039;&#039;&#039;Crater Park&#039;&#039;&#039; Nature Reserve is the largest one of its kind on Callisto, something residents of Fisher’s Rest pride themselves on greatly. It bears the unique distinction of being one of the few places on Callisto where one can look around and not see the skyline of a city, even if one is never truly far from reaching it.&lt;br /&gt;
&lt;br /&gt;
Fisher’s Rest is home to the “Great Eight” Diamond League team &#039;&#039;&#039;University FC&#039;&#039;&#039;, a team that originally started as a recreational club between the students of Fisher’s Rest’s various universities but has over history grown to be one of the most formidable teams in Callistean football. Their ownership has ties to [[Zeng-Hu Pharmaceuticals]] and many see them as a team that routinely tries to &amp;quot;buy&amp;quot; championships through signing players to record-breaking contracts rather than through consistently good management. While this has garnered mixed reactions from football fans and sports journalists alike, their position within the Callistean “Big Three” has been undisputed for decades due to their ability to indeed, &amp;quot;buy&amp;quot; championships. Their colours are light blue and yellow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Cassini District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Known as the corporate district, &#039;&#039;&#039;Cassini&#039;&#039;&#039; sees the largest amount of corporate influence on Callisto, with its proximity (and at the same time, isolation from) Gomul Catena making it a very attractive option for corporate penthouses and apartments. Most of the district is directly owned by either Einstein Engines, Zeng-Hu Pharmaceuticals, or Idris Incorporated, the latter two often letting their Europan employees stay in the district for a brief break from their work-intensive assignments on Callisto’s neighbour. Cassini is divided into three municipalities - Little Helios, Zheng He and finally New Shanghai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little Helios&#039;&#039;&#039; is dominated by Idris Incorporated, from which the limited but persistent holdings of the corporation in Gomul Catena are managed. Efforts by Idris Incorporated to try and gain some ground on the moon are made here, often trying to make appeals to greater Callistean culture - thus far to little success.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Zheng He&#039;&#039;&#039; is the headquarters of Einstein Engines on Callisto, and in break from expected tradition within the Jovian system, is actually secondary to the corporation’s offices on the Galilean moon of Ganymede. From here, Einstein Engines manages its numerous assets in the Utgardian Plains, especially when it comes to IPC production.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Shanghai&#039;&#039;&#039; is the shining capital of Zeng-Hu Pharmaceuticals within the Jovian system, the population size of Callisto making it a highly attractive prospect for the Keiretsu’s many medical insurers. Civilian trauma teams, found all over the moon in their distinctive Zeng-Hu ambulances, receive their final certifications in New Shanghai. Additionally, many of Zeng-Hu&#039;s research efforts on the nearby moon of [[Europa]] report to offices located here.&lt;br /&gt;
&lt;br /&gt;
Cassini has no “Great Eight” Diamond league teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Attlee Heights====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Once a part of New Valletta, &#039;&#039;&#039;Attlee Heights&#039;&#039;&#039;, or simply, &amp;quot;The Heights&amp;quot; eventually became its own district as its significance grew in the rapidly expanding galactic market. Attlee Heights are regarded by most economists, at least those without ties to Nanotrasen, as the financial center not only of the Alliance but the Orion Spur as well. A district of stock trades and market speculations, it’s often joked that the Heights sleep even less than the nightlife scene of Ha Wan or the student dorms of Fisher’s Rest. The Solarian Central Stock Exchange is located at the heart of Attlee Heights. The Heights is one of the few districts that are not subdivided into municipalities, although Attlee Minor, home to the most influential Solarian economic think-tanks and corporate hotels, is considered to be the closest unofficial equivalent to it.&lt;br /&gt;
&lt;br /&gt;
Attlee Heights has no “Great Eight” Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Northern Shield District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Not officially a district but rather a large military base, the &#039;&#039;&#039;Ringpole&#039;&#039;&#039;, known officially as the &#039;&#039;&#039;Northern Shield District&#039;&#039;&#039;, is a major Alliance naval installation in the northern icecap of the moon, managing the other half of the Callistean Supra-Atmospheric Ring Shield Generation Facility. While enormous for a military installation, the population of the Ringpole pales in comparison to the rest of the moon, with special permissions required to even enter it. Some Callistean businesses designed to cater to naval personnel are allowed to operate and reside in the Ringpole, but are often limited to staying there as the association with the navy garners much resentment from most Callisteans.&lt;br /&gt;
&lt;br /&gt;
Ringpole has no Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Trafalgar====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The smallest and coldest district on the moon, Trafalgar is located on the southern pole of Callisto, built on top of the limited solid land not yet covered by the southern ice cap. Its isolation from the rest of the districts makes it a relatively quiet one, and Trafalgarians are known to be reserved and uniquely for Callisto - are a lot more laid back, their daily routines far slower than the rest of the breathless moon. Trafalgar is most known for some of Callisto’s national sports: ice skating and skiing, it is the only place on the moon where one can find snow-covered wooden hamlets. Much like Attlee Heights, Trafalgar has no major municipalities, being far too small for them. It is home to the southern half of the Callistean Supra-Atmospheric Ring Shield Generation Facility, which is managed by the Port Authority of the Commonwealth of Callisto. &lt;br /&gt;
&lt;br /&gt;
Trafalgar has no “Great Eight” Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Unincorporated Territories====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Dustlands are a name given to a large landmass just off the coast of the Utgardian Plains, where the early Commonwealth colonial project sourced much of its building materials from and dumped excess soil onto. Forbidden from development by the Commonwealth government, the area gradually turned into a grassy steppe, the only truly natural corner of Callisto. With the partial collapse of the Solarian Alliance in 2462, the policy on the Dustlands were forced to change, with an influx of refugees from all over the Alliance arriving at Callisto for safety. While not incorporated in any official capacity, the Dustlands have been growing ever since, in spite of the minimal aid provided by the Commonwealth. As such, it is not an ‘official’ district, but is predicted to become one within the next couple of decades. The largest municipality of the unincorporated areas is New Olympia, largely settled by Martian refugees, but also including Mictlanis, Port Antilleans, Konyangers, and refugees from the SRM and NRM.&lt;br /&gt;
&lt;br /&gt;
Compared to the rest of Callisto, the situation in the unincorporated areas is seen as dire, often considered to be the closest thing the moon will get to a slum.&lt;br /&gt;
&lt;br /&gt;
The Unincorporated Territories have no Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:CallistoMapUpdated.png&amp;diff=35697</id>
		<title>File:CallistoMapUpdated.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:CallistoMapUpdated.png&amp;diff=35697"/>
		<updated>2025-04-07T14:55:11Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map of Callisto displaying its various districts and biomes. Made by ShimmerIsTaken.&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Callisto&amp;diff=35696</id>
		<title>Callisto</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Callisto&amp;diff=35696"/>
		<updated>2025-04-07T02:55:13Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Callisto&lt;br /&gt;
|System = [[Sol]] and the [[Jupiter|Jovian]]&lt;br /&gt;
|Image = Callisto.png&lt;br /&gt;
|Sector = [[The Orion Spur#Jewel Worlds|Jewel Worlds]]&lt;br /&gt;
|Capital = New Edinburgh&lt;br /&gt;
|Species = Humans, IPCs, Skrell&lt;br /&gt;
|Languages = Sol Common, Tradeband&lt;br /&gt;
|Demonyms = Callistean&lt;br /&gt;
|Nation = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
Located in the Jovian System, the Sovereign Solarian &#039;&#039;&#039;Commonwealth of Callisto&#039;&#039;&#039; is one of the commercial centres of the [[Sol Alliance]] and the largest port in the Alliance itself. Callisto&#039;s ideal location and relatively hospitable environment made it an attractive point of colonisation when humanity first went beyond the Sol System&#039;s Asteroid Belt, and Callisto has been a critical port since its inception and is one of the most populous bodies in the Orion Spur, with almost all of its surface covered by highly-developed urban areas. Callisto and its highly-valuable ports are the subject of intense protection by the Alliance&#039;s navy, and the moon itself is completely protected by the Callistean Supra-Atmospheric Ring Shield Generation Facility, a massive shield system locally referred to as either “the Ring” or “the Dome,” with residents often debating which local name more accurately describes the shield. The residents of Callisto are referred to as Callisteans, with the adjectival demonym of the moon being Callistean.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Our goal when investing into a colonial venture should, at all times, be to ensure it is both safe and profitable. We’ve seen the disasters of ‘Himeo,’ and other expeditions far afield from Earth. As a result, gentlemen, I advise that we as a Commonwealth aim for a closer goal: the Jovian moon of Callisto,”&amp;lt;/i&amp;gt; – Commonwealth President Patrick Chambers (2248-2332) addressing the Commonwealth of Nations on 17 March, 2276.&amp;lt;/center&amp;gt;&lt;br /&gt;
The first of the Jovian Moons to be colonized by humanity, Callisto has had human settlements since the 18th of June, 2107 -- when settlers from the United Orbital Enterprise made landfall on the moon. The Sol Alliance eventually acquired the moon in 2140 following the UOE&#039;s liquidation and Callisto became a significant area of investment for [[Einstein Engines]] after the megacorporation&#039;s founding in 2155. Callisto&#039;s relatively hospitable surface conditions made it, in the eyes of both Einstein and the Alliance, the ideal point for the development of a major center of commerce and trade in the Sol System. In the late 2100s an effort to rapidly terraform Callisto to a level of habitability suitable for heavy urbanization began while the first practical warp gates were set up in the moon&#039;s orbit. The original colonists involved in this rapid urbanisation project were plucked from across the world and tended to be from the countries that remained in the mid-20th century Commonwealth of Nations -- such as India and the United Kingdom -- due to its relative neutrality in the historical rivalry between major powers on Earth itself. The terraforming project was more successful on Callisto than on [[Mars]] due to the moon&#039;s smaller size and succeeded in granting the moon a breathable atmosphere by 2240, with rapid colonisation following in the years after. This, combined with Callisto&#039;s network of (for the time) cutting-edge warp gates, led to a massive amount of investment and building on the moon, which rapidly became one of the most urbanized member states of the young Alliance.&lt;br /&gt;
&lt;br /&gt;
While Callisto&#039;s shine was slightly tarnished by the Second Great Depression, its status as the Alliance&#039;s single largest port remained intact and investment continued to pour into the moon. However, its system of aging warp gates began to struggle to keep pace with the demands of interstellar tr&lt;br /&gt;
[[File:Image0.png|thumb|A map of Callisto depicting the moon&#039;s various districts and environments.]]&lt;br /&gt;
affic by the early 2300s, and it became clear to the Alliance that the moon&#039;s gates would need to be retrofitted sooner rather than later. Naturally, the project’s original designers, [[Einstein Engines]], seemed to be the most up to the task. Thus Callisto became the first test of the Warp Gate Project, a massive infrastructure project that would ultimately leave Einstein Engines more powerful than it had ever been and the Alliance in deep debt to the megacorporation. Despite the Alliance&#039;s woes, Callisto profited and found itself granted even more massive infrastructure projects with the completion of the Callistean Supra-Atmospheric Ring Shield Generation Facility in 2395.&lt;br /&gt;
&lt;br /&gt;
Despite the immense troubles faced by the Alliance in the 25th century, Callisto has remained a heavily-populated and immensely trafficked planet, with the majority of the Sol System&#039;s trade flowing through it even before the destruction of the shipping ports of Mars during the Violet Dawn disaster. While many planets and colonies in the Orion Spur now find themselves on shaky ground following the Alliance&#039;s partial collapse, Callisto’s status as the Sol Alliance’s hub has allowed it to weather some of the nastier effects of Sol’s recent troubles. Callisto and its massive ports have seen a noticeable downturn as of late, though. The Spur-wide phoron scarcity and economic crisis that has been paired with it has put a strain on the Callistean economy due to the fluctuating prices of interstellar shipping. Until it is resolved or non-phoron alternatives in the shipping industry are more widely adopted, there is likely to be some continued hiccups in the Callistean economy moving forwards.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“What do I think of Callisto? I mean, it’s just a giant city. I don’t really see what the deal is? Like, I guess there’s cool stuff and all, but it’s just a lot of streets! Couldn’t there be a big park or something?” –&amp;lt;/i&amp;gt; Unknown Cytherean tourist, June 2458.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto before its terraforming was a cold, cratered, and utterly desolate moon only set apart from dozens of other objects in the orbit of Jupiter by its low radiation levels and thin atmosphere. It was this lack of radiation and thin atmosphere that made it, and not its sister moon [[Europa]] the ideal location for humanity to settle -- even if a massive terraforming project was required. The project took 43 years and lasted from 2197 to 2240, when the moon was finally declared fit for human life. The surface, over the course of these four decades, had been radically altered. &lt;br /&gt;
&lt;br /&gt;
Callisto’s environment following the terraformation is at most mild, with only Gomul Catena boasting beaches that could be considered warm. The distance from the Sun and its occasional eclipse by Jupiter necessitated the creation of a series of orbital mirrors placed on the outskirts of the Jovian system, providing consistent and concentrated sunlight not only to Callisto but to Ganymede as well. Moving further away from the moon’s equator, the climate becomes colder quickly, with large ice caps covering the poles. Callisto’s position in the Sol System allowed the moon to grow a relatively successful tourism industry, with people from all corners of the system visiting the moon to view Jupiter under an open sky. While not as attractive as [[Silversun]], Callisto is often treated as a far more affordable option.&lt;br /&gt;
&lt;br /&gt;
Rain is something that occurs frequently around Callisto’s equatorial regions on a nearly daily basis. This extends outwards to Callisto’s more temperate latitudes during the moon’s synthetic, simulated seasons. Callisto has a very small axial tilt, meaning that seasons weren’t something that the moon experienced to any noticeable degree until it was terraformed. Generally though, the planet’s weather is wet, cool, and humid except for around the equator where it is noticeably sunnier.&lt;br /&gt;
&lt;br /&gt;
The Callistean surface, despite massive terraforming efforts, remains relatively hilly due to the moon&#039;s previous status as the most-cratered surface in the Sol System. While many of these craters were “smoothed out” and reduced during the terraforming process the hills that they left behind are almost universal across the Callistean surface, and the sprawling urban topography that Callisto has come to be most readily known for is built regardless of how hilly the surface can become. Callisto is home to three major seas that were previously massive multi-ringed impact craters on its surface. The seas, from largest to smallest, are the Valhallan Sea, Asgardian Sea, and Sea of Adlinda.&lt;br /&gt;
&lt;br /&gt;
As Callisto had no native life beyond a cellular level on it all animals and plants on the moon are “transplants” from Earth, though centuries of life on Callisto has caused a variety of adaptations unique to the moon itself. The terrestrial animal life of Callisto is typically small, agile, and adapted to urban environments, with some of the most common animals being the Callistean pigeon and the ever-present domesticated house cat. Callistean flora is similarly adapted for urban life and primarily consists of small flowering plants and some mosses, many of which tend to grow up the sides of buildings instead of expanding horizontally. Most notable amongst Callisto&#039;s flora is the Callistean fan palm: a relatively tall and quite sturdy palm tree found along the coasts of the Callistean seas and throughout the moon&#039;s cityscape with an easily-recognisable fan-shaped leaf.&lt;br /&gt;
&lt;br /&gt;
The vast majority of Callisto&#039;s surface is dominated by densely-populated urban sprawl and large facilities utilising interstellar trade and commerce. Green space is very rare on the Callistean surface, and the massive urban sprawl of the moon has allowed it to support a massive population of approximately twelve billion permanent residents. The continuous nature of Callisto&#039;s urban sprawl, with rare exceptions in its green spaces, has led to the creation of a unique ecological environment where only small, agile animals such as cats, pigeons, and rodents are able to survive and thrive -- with the feral version of the common housecat serving as the apex nonhuman predator of the moon&#039;s urban ecosystem. Larger animals are typically only found in ecological green spaces such as open-air zoos found in the Fisher&#039;s Rest Metropolitan District, Callisto&#039;s renowned academic centre that is also home to the largest green space on the moon.&lt;br /&gt;
&lt;br /&gt;
Excepting green spaces and Callisto&#039;s seas the two least-urbanised regions in terms of raw population density of the moon are the northern and southern spires of the Callistean Supra-Atmospheric Ring Shield Generation Facility, the massive shield that keeps Callisto protected from orbital attacks. The twin support spires of “the Ring” are both roughly two-hundred kilometers across at their base and stretch one-hundred-and-fifty kilometers into the air, at which point both are connected by a massive ring which is used to generate Callisto&#039;s protective shield. These facilities are large enough to have an impact upon Callisto&#039;s climate, and an area around the bases of both facilities suffers from what is locally referred to as the “ring shadow” -- a localised rain shadow created by the nearby spire. Once one reaches one-hundred-and-fifty kilometers into the air they will find the projected shield, which features free floating “ring gates” interspersed throughout the shield that serve as the primary point of entry to Callisto for ships possessing the proper Sol Alliance-flagged credentials. Due to the massive amounts of manpower required to keep the Ring operational, authority over the structure is somewhat messily divided between the Solarian Navy and Callisto&#039;s local administration, particularly the Port Authority of the Callistean Commonwealth.&lt;br /&gt;
&lt;br /&gt;
While the moon does possess a breathable atmosphere, Callisto is far too small to maintain it long term. Much of the terraformation equipment that hasn’t been scrapped was recycled for the purposes of maintaining an otherwise unsustainable environment. Unlike Mars, Callisto has the wealth and resources to maintain its equipment.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Callisto is consistently marked as one of the most well-performing Solarian member states in terms of government effectiveness. So why is it that the Navy continues to interfere with us?”&amp;lt;/i&amp;gt; – Excerpt from an anonymous anti-junta flier distributed throughout Callisto during the Spring and Summer of 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto&#039;s local government is regarded as reasonably competent by most Callisteans, particularly when it is compared to the insider cronyism of [[Venus]], the apocalyptic conditions faced on [[Mars]] following the Violet Dawn Catastrophe, or the normalised corruption of [[New Hai Phong]]. As with other Solarian member states the Commonwealth of Callisto has representation in the Alliance&#039;s senate. Unlike many Solarian member states, Callisto&#039;s immense size and influence gives it two senators: Barnaby Wade and Anastasie Renaud. At a local level Callisto is a representative democracy, with the varying areas of Callisto&#039;s “super city” electing representatives to the moon&#039;s local parliament. The number of representatives a given area receives is based upon its total population and Callisto&#039;s political scene is reflective of the diversity of the moon itself, particularly following the dissolution of the traditional parties of the Alliance following the Solarian Collapse of late 2462.&lt;br /&gt;
&lt;br /&gt;
One of the largest ongoing issues in the Commonwealth&#039;s political scene is the ongoing presence of the Solarian Navy both on the surface and in the orbit of Callisto. The Navy has maintained a continuous presence on Callisto since the completion of the Callistean Supra-Atmospheric Ring Shield Generation Facility in 2395 and primarily operates out of Tsushima Naval Base, an artificial satellite located in the near orbit of Callisto. Conflict between Callisteans and the Navy has been for almost as long as there has been a naval force stationed on the moon. Navy vessels are known for clashing with Callisto&#039;s local port authority over enforcement issues and have been known to harass ships from non-Solarian nations such as the [[Coalition of Colonies]] and Republic of [[Biesel]] when arriving at the moon to trade, with naval officers rarely being charged for these harassments despite outcries from Callisto itself. In spite of this the naval presence has been a benefit for Callisto at times, with it -- and the Callistean Supra-Atmospheric Ring Shield Generation Facility -- having kept the moon from ever being attacked or hit with interstellar objects throughout its history. Off-duty sailors and marines are a significant source of income for the Callistean tourism industry, with some bars near Togo Shuttleport, the major moonside port of Tsushima Naval Base, marketing to the Navy first and Callisteans second.&lt;br /&gt;
&lt;br /&gt;
Local law enforcement on Callisto is controlled by two main agencies: the Port Authority of the Callistean Commonwealth and the Callistean Metropolitan Police Department, both of which are regarded to be some of the best-perceived and respected law enforcement agencies within the Sol Alliance. Callisto&#039;s Port Authority is a massive agency responsible for security in Callisto&#039;s many ports, anti-smuggling operations, and -- alongside the Solarian Navy -- the maintenance and operation of the massive Callistean Supra-Atmospheric Ring Shield Generation Facility. The Port Authority has an infamously sour relationship with the local Solarian Navy presence and conflicts between it and the Navy over who is responsible for what are all too common. The Callistean MPD is one of the largest police agencies in the Alliance due to Callisto’s massive population and is an atypically structured authority. CMPD district branches operate with a large amount of independence due to the sheer size of Callisto&#039;s metropolitan districts while the CMPD&#039;s central authority in New Edinburgh, the moon&#039;s capital district, controls specialised personnel and provides overall policy for the department. The CMPD has unexpectedly found itself policing more [[IPC]] frames than any other police department in the Alliance, as the secession of [[Konyang]] has shifted the Alliance&#039;s centre of synthetic production to Callisto.&lt;br /&gt;
&lt;br /&gt;
The recent arrival of refugees from elsewhere in the Solarian alliance, namely the Outer Ring and Mars, has put some strain on some of Callisto’s social services and other aspects of its society such as housing and healthcare. This has led to some conflict with some locals over that very strain, though most Callisteans have been only welcoming to those less fortunate coming to their Moon.&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Without trade, we don’t have an economy. We’ve got nothing. Nothing! So why is it so hard for the Navy to understand that civilian ships need engines too, huh?! I thought the Navy protected Solarians!”&amp;lt;/i&amp;gt; — Senator Barnaby Wade (2431 - ) addressing Callisto’s need for more warp engines, 5 June 2463.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto&#039;s economy is primarily based upon the interstellar trade that flows through its massive warp gate network and into the various port facilities that dot the moon&#039;s surface. Due to the need to service massive freight starships that travel to Callisto on a regular basis Callistean ports are massive and sprawling facilities capable of fitting even the biggest interstellar freighters, vessels which can sometimes be as long as a kilometer. The largest of these ports is the Galilean Port, a massive complex spanning forty kilometers that processes hundreds of millions of tons of cargo every year. While the Callistean shipping industry remains free of major corporate interference thanks to the heavy hand of the Solarian Alliance both Hephaestus Industries and Einstein Engines are heavily invested into the industry and many port facilities feature equipment produced by both corporations. Industrial IPC frames produced by [[Hephaestus Industries]] are a common sight in many Callistean dockyards, while more clerical frames -- such as Einstein Engines shells -- can be found in the offices of many ports.&lt;br /&gt;
&lt;br /&gt;
Callisto is also the home to the Sol alliance’s second largest concentrations of the banking and finance sector, the firsts being found in the [[Eridani Federation|Eridani Corporate Federation]]. Much of Callisto’s finance and banking industry revolves around the trade that comes through its ports and by extension the moon’s connections to interstellar markets far and wide. It is truly a spur-wide side of Callisto’s economy that works hand-in-hand with the shipping sector and is inextricably tied to the well-being of the spur’s economy and its megacorporations. Almost every major interstellar corporation has an office on Callisto which heads up their Solarian operations. Attlee Heights is also home to the SCSE, the Solarian Central Stock Exchange.&lt;br /&gt;
 &lt;br /&gt;
Tourism is a secondary aspect of Callisto’s economy, and is itself divided into several smaller aspects. The majority of Callistean tourism is focused either around the District of Gomul Catena, mostly from Solarian citizens that look for a more affordable vacation than one on Silversun - or the District of Ha Wan, welcoming many sailors and outsiders to its vibrant and breathless nightlife scene. Many tourists visit Callisto to see Jupiter under an open sky, some opt to participate in the second aspect of Callisto’s tourism industry, one focused on sights around the Jovian system rather than the moon itself - an industry in which Idris Incorporated has solidified a foothold, offering awe-inspiring tours around Jupiter.&lt;br /&gt;
&lt;br /&gt;
The third aspect of Callisto&#039;s economy is its newfound status as the centre of the Solarian Alliance&#039;s synthetic industry, particularly the production of IPC frames. Callisto has always been home to a large synthetic production industry centred around IPCs, with many of Idris Incorporated&#039;s synthetic units being produced here, but has long been the second most important centre for synthetic production in the Alliance after Konyang, thanks to the planet&#039;s status as the birthplace of the modern positronic brain. However Konyang&#039;s secession from the Alliance during the Solarian Collapse in late 2462 led to Callisto&#039;s robotics industry unexpectedly becoming the centre of synthetic production in the Alliance. With much of the investment that previously entered the factories and markets of Konyang now entering Callisto&#039;s industries the moon&#039;s robotics industry has seen unprecedented amounts of growth, with megacorporations investing heavily into it.&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
The urbanized nature of Callisto necessitated a complex and well-layered system of public transportation. While the moon has road traffic like most other habitable worlds both within the Alliance and beyond it, the absolute vast majority of the population has grown to rely on its public infrastructure to get around their district and between districts much faster. Inside the various metropolitan districts people rely on underground metro tunnels, and occasionally high capacity buses wherever the metro does not reach.&lt;br /&gt;
&lt;br /&gt;
Between cities, however, Callisteans rely on the Commonwealth Intermunicipal Magnetic Train Network, simply referred to as the Magtro. A magnetic bullet-train system operating throughout the entirety of the Commonwealth, even leading to the Ringpole and Trafalgar, the Magtro is an expansive overground rail project, reaching speeds of up to 400 kilometers per hour to ferry Callisteans from one district to another. By most residents, and outsiders, the Magtro system often gets praise for its efficiency and punctuality, although capacity and the crowded nature of Magtro stations has consistently remained a concern both for residents and the Commonwealth. Additionally, there is a series of highways which crisscross Callisto’s surface called the JupiTrek, but it is primarily used for commercial truck traffic, emergency services, and Callisteans making road trip vacations to Callisto’s more pleasant areas rather than by everyday drivers or commuters.&lt;br /&gt;
&lt;br /&gt;
Callisto is divided by massive saltwater oceans, previously ice that melted over the course of the world’s terraformation. As such, it has one of the largest ocean freighter networks within the Alliance, coming second only to the likes of Earth. While tourist cruises are not unheard of, Callistean ocean infrastructure is built strictly with freight in mind, a more efficient method of transporting cargo between districts than other available options.&lt;br /&gt;
&lt;br /&gt;
==Culture and Demographics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Okay like you have simply got to try the Gomul Catena’s beaches okay? Like you know Silversun is just so expensive to go to because of the like whole phoron crisis stuff so like why not just stay in Sol itself? It’s cheap and it’s inexpensive and it helps the System out too! So what are you waiting for!”&amp;lt;/i&amp;gt; – Tour guide Page Ferguson (2445 - ) during the recording sessions of the Callistean government’s &amp;lt;i&amp;gt;Come to Callisto!&amp;lt;/i&amp;gt; holoTV advertising campaign. Filmed on 17 March 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
As one of the most populated member states of the [[Sol Alliance]] aside from [[Earth]], and the largest single port in the Sol System, Callisto&#039;s surface is overwhelmingly dominated by urbanized settlements in a manner similar to the megalopolises of [[New Hai Phong]]. The settlements are organized into districts rather than individual cities, as the urban sprawl of the moon covers it completely aside from its seas. Callistean culture varies on a district-by-district basis but possesses some universal traits -- and stereotypes -- that are associated with the moon as a whole rather than individual regions upon it. Life on Callisto is, compared to New Hai Phong, radically different thanks to the more hospitable conditions of the moon&#039;s surface and the great amount of wealth brought in by the massive amounts of interstellar trade that Callisto is most known for abroad.&lt;br /&gt;
&lt;br /&gt;
As one of the most populated member states of the Sol Alliance aside from Earth, and the largest single port in the Sol System, Callisto&#039;s surface is overwhelmingly dominated by urbanized settlements in a manner similar to the megalopolises of New Hai Phong. The settlements are organized into metropolitan districts rather than individual cities, as the urban sprawl of the moon covers it almost completely aside from its seas, oceans, and designated green spaces. Callistean culture varies on an area-by-area basis but possesses some universal traits -- and stereotypes -- that are associated with the moon as a whole rather than individual regions upon it. Life on Callisto is, compared to New Hai Phong, radically different thanks to the more hospitable conditions of the moon&#039;s surface and the great amount of wealth brought in by the massive amounts of interstellar trade that Callisto is most known for abroad.&lt;br /&gt;
&lt;br /&gt;
The surface of Callisto has led to a style of day-to-day life quite unlike anywhere else in the Sol Alliance or the greater Orion Spur itself. Life for the average Callistean is -- compared to other Solarian member states -- very good. In contrast to the massive hab-cube complexes used on New Hai Phong, the weatherproof housing blocks of Visegrad, or the microdistricts of Pluto, most Callisteans live in imposingly tall apartment complexes where the a majority of families own their own apartments in which only their immediate, rather than extended, family resides. These individual apartments are private spaces and are typically located around a central area in the middle of the level that provides a common social area for the floor&#039;s residents. Some apartments go against this trend and many working-class Callisteans reside in apartments located above ground-level businesses rather than in the high-rise apartment complexes Callisto is best known for. The heavily-urbanised nature of Callisto has naturally lent itself to the development of public transportation, the most widespread of which is the Callistean Metropolitan Magnetic Rail Line. This network, which is typically referred to as simply “the Magtro,” spans the entire moon and consists of thousands of miles of track laid in both underground and elevated lines. Smaller-scale transit networks of trains, buses, and shuttles are also operated on a more localised level by Callisto’s various districts, though quality often varies from district to district.&lt;br /&gt;
&lt;br /&gt;
What is commonly defined by contemporary sociologists as the unified “Callistean culture” or, somewhat inaccurately, “Jovian culture” of Callisto&#039;s is in reality much less monolithic than it may originally seem. The conurbations that eventually became Callisto&#039;s districts all have their unique spins and twists upon Callistean culture and have all likewise contributed to the popular perception of the planet throughout the Orion Spur. However, some districts -- such as New Valletta, the district home to Callisto&#039;s largest ports; and Gomul Catena, home to the vast majority of Callisto&#039;s beaches -- have had more influence than others. Perhaps the best example of this is how the Callistean accent is perceived abroad as a rapid, breathless, and often loud manner of speaking. While well-known abroad as the Callistean accent, it is a regional accent originating in and around New Valletta, and other districts possess different manners of speech entirely.&lt;br /&gt;
&lt;br /&gt;
New Valletta’s history as an old Solarian port saw it receive ships that by the standards of the modern Spur are ancient and rocketlike. In combination with the commonality of seafaring ships leaving the Galilean port, many Callisteans refer to spaceships as either ‘rockets’, ‘rocks’ or ‘rocketships’, both as a historical habit and a pragmatic way to distinguish them from their ocean sailing equivalents.&lt;br /&gt;
&lt;br /&gt;
Callisto has a gravity slightly weaker than that of Earth’s even with the addition of gravity generators, resulting in some short-term medical complications and long-term adjustments for some Callisteans who move to 1G environments. Because of this too, Callisteans are on-average taller than an equivalent human on Earth would be. Additionally, due to its distance from the sun, some Callisteans who live away from the moon’s equator are on average paler than the typical person. Even if they are somewhat similar to traits developed by humans living on Luna, these changes are not seen as a point of pride or even as something desirable like how Lunarians may see them. Instead they are simply considered to be a consequence of the Callistean environment.&lt;br /&gt;
&lt;br /&gt;
===Surfing===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Personnel stationed in the Commonwealth of Callisto should remember that they represent the Navy at all times. Do not engage in behavior that is hazardous or dangerous such as ‘rocket sledding,’ and avoid confrontations with local authorities,”&amp;lt;/i&amp;gt; - Excerpt from the Solarian’s Navy guidebook for personnel stationed in the Commonwealth of Callisto.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gomul Catena District has, as mentioned above, had a larger impact on Callistean culture than most other districts. This is thanks to the district&#039;s geography, as it completely surrounds the Valhallan Sea -- Callisto&#039;s largest body of water -- and all the beaches that can be found along the coastline. While this geography was initially used for the practical-yet-boring purpose of fishing and water purification the tourism industry rapidly emerged following urbanization efforts on Callisto, and the district has become the go-to location for many vacationers from Callisto and the greater Alliance. The main attraction of the Gomul Catena is its beaches, which locals claim are far better (and more affordable) than those on Silversun, and life in the district often revolves around the waves. Surfing and swimming are particularly well-loved pastimes both in this district and -- thanks to its cultural impact -- Callisto more generally and many younger Callisteans seek to become involved with “surf culture” in the district, with the season lasting almost all year thanks to the orbital pull of Jupiter on the moon&#039;s oceans. Swimming and surfing culture is so ubiquitous on Callisto that indoor wave pools designed for surfing and swimming can be found throughout the planet, with many advertising that their machines are capable of producing waves “just like” famous Valhallan beaches.&lt;br /&gt;
&lt;br /&gt;
While surfing is more famous than it, swimming is no less of a big deal for many Callisteans due to the Gomul Catena District and Callisto has -- according to some surveys -- more people able to swim on it than any other world, including Earth. In contrast to surfing, which primarily takes place on the Valhallan Sea, swimming is generally seen as an indoor activity in Callisto, with many apartment complexes featuring multiple indoor pools on various levels. The New Edinburgh District features a large swimming pool -- the single largest on the moon -- where the yearly Neptunian Sprint, a competition used to determine the best swimmer on Callisto, is held between the ten districts of the Commonwealth. Another common pastime on Callisto, particularly at the northern and southern poles of the moon, is ice skating. In contrast to the glamour of surfing and the often-competitive nature of swimming ice skating is typically seen as a leisurely and often romantic activity that is best quietly enjoyed. But there are some exceptions such as the controversial and often-hazardous variation on ice skating from the Northern Shield District known as “rocket skating.” Rarely involving actual rockets despite its name, rocket skating is a local term for an “extreme sport” variant of ice skating which involves using the typically iced-coated craters found outside the district to catapult oneself into the air and perform tricks. Despite calls from the local Solarian Navy presence to ban the practice, rocket skating has rapidly become immensely popular locally.&lt;br /&gt;
&lt;br /&gt;
===Entertainment and Media===&lt;br /&gt;
&lt;br /&gt;
While Venus is considered to hold the undisputed crown of Solarian cinema, Callisto is not without its own cinematographic history. Unlike the well funded action-focused production all too common in the Cytherean aerostats, Callisto’s cinema takes on a different form by virtue of necessity. The typically lower budgets and history as a Commonwealth project, alongside the mythological backgrounds of the names behind the Jovian system and local municipalities, Callisto trends more towards open theater before a living crowd. Often exploring old Earth myths, such as the one pertaining to the moon’s namesake and that of Jupiter itself - the cosmopolitan nature of Callisto sees it put the theatrical myths of cultures from all over the Orion Spur on display, albeit with an obvious bias towards Solarian worlds. The large Silversunner diaspora on the moon brought a completely new element to Callistean theater, pulling it much more towards grandiose musicals thanks to the sing-song nature of the Originals. ‘Lament of the Exiles’ is perhaps the most famous contemporary work on Callisto, in large part due to the growing anti-corporate sentiment within the Alliance. It focuses on the emigration of Silversun Originals from their home, following the story of two lovers, both torn apart over a disagreement about an offer from the main villain of the play, an unsubtle stand-in for an Idris executive. One of the lovers choses to stay behind while taking the offer, ‘giving up’ their culture for the sake of staying home. While the other, the protagonist of the story, chooses exile over giving up who they are. Idris Incorporated, on numerous occasions, has made efforts to ban the play over allegations of slander and libel, to little success thus far. The largest and most famous theaters on Callisto are located in a huge installation in New Edinburgh called the Grand Polyhymnia Performing Arts Complex, or &amp;quot;the Poly&amp;quot; for short. It is a massive building that houses fourteen separate performance spaces, varying from theater stages, to opera houses, to concert halls. To many both in the performing arts industry and fans of the arts themselves, it is one of the most prestigious venues in the Orion Spur; if you&#039;ve performed at the Poly you can say that you&#039;ve &amp;quot;made it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Along with the live theater that Callisto offers, it is also home to some of the best football in the Solarian Alliance. The top flight of Callistean Football, the Commonwealth Diamond League, is seen by football fan’s the Spur over as one of the most elite competitions in the sport today. Callistean clubs are often well-funded with connections to local Callistean shipping and banking magnates or even to megacorporate-backed owners. As such, Callistean teams are often able to afford some of the best players in the Orion Spur and are often well-known even outside of Callisto itself. The Diamond League is comprised of sixteen teams, many of which come and go quickly due to the very competitive nature of Callsitean football. Those who have stayed in the Diamond League consistently though are referred to as the “Great Eight” and within that the most dominant teams in the league fit into a club called “The Big Three.” As of 2466, the reigning Diamond League champions are Capital United FC of New Edinburgh. Callisto is often a strong contender in the Orion Cup football competition and has a long-standing interstellar football rivalry with Xanu Prime. Callistean teams often train and play matches in specialized facilities and arenas which contain gravity generators that simulate 1G so that they are not put at a disadvantage when playing against teams from higher-gravity locations. The colours of the Callistean Commonwealth National Team are yellow and black.&lt;br /&gt;
&lt;br /&gt;
===Immigrant Communities===&lt;br /&gt;
&lt;br /&gt;
While the vast majority of Callisto&#039;s culture comes from its native population, the moon&#039;s massive districts are home to several significant expatriate communities from locations across the Solarian Alliance. The two largest expatriate communities on Callisto originate on [[Silversun]] and [[Mars]]. The Silversun expatriate community on Callisto is made up of Originals that have emigrated from the planet due to dissatisfaction with Idris Incorporated&#039;s dominance of Silversun, and is primarily found in the Gomul Catena District. The community is starkly divided between those that wish to maintain their unique identity from Silversun and those that wish to integrate into the urban society of Callisto, with many young Silversun Originals in the community that have grown up on Callisto identifying more with the urban jungle of Callisto than the tropical environment of Silversun they have never truly known. The Martian expatriate community is primarily found in the New Valetta district and is principally made up of refugees from the Violet Dawn disaster of 2462. Most have been successfully resettled on Callisto due to the more effective and efficient government of the Commonwealth, though there remains some minor tension between the residents of New Valetta and these recent arrivals due to cultural differences.&lt;br /&gt;
&lt;br /&gt;
Callisto’s cosmopolitan nature has given it a unique quality only seen on planets like Biesel and Xanu, a variety of outside diaspora communities that go even beyond the borders of the Solarian Alliance. Callisto’s diaspora communities are known to often integrate greatly with the free flowing culture of the moon, and many contribute their own cultural elements to the wider Callistean culture as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silversunner Originals&#039;&#039;&#039; - The oldest diaspora community on Callisto, they are Originals who chose to emigrate from [[Silversun]] as a result of the growing and overwhelming influence of Idris incorporated. By far the diaspora community with the most influence on Callistean culture, especially as it relates to its entertainment industry, Originals put a far greater emphasis on musical plays within Callistean theater. It is in large part thanks to them that Callisto managed to resist the influence of [[Idris Incorporated]] as well as it did, and a pervasive distrust of the corporation is prevalent among the moon as a result of the experiences of the Originals. With how integrated this diaspora is within Callisto, there is no single place that can be called a ‘little Silversun’ or the equivalent thereof, but the majority of Originals chose Gomul Catena as their new home, and will be frequently found on its many beaches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morozian Secondary Community&#039;&#039;&#039; - Relatively new by Callisto’s standards, the Morozian diaspora on the moon are secondaries (and certain) Ma’zals seeking education otherwise unavailable to them in the highly stratified Empire. Not to be confused as Imperial dissidents, Morozian students on Callisto initially came to the moon with the intent to bring back technical experience of a modern Spur to a nation only recently leaving isolation. As such, Morozians found on Callisto are Imperial loyalists, even if ‘getting away from the haughty aristocrats’ is not an uncommon joke in the many dormitories of Fisher’s Rest. The Morozian Diaspora can be found in ‘Little Moroz’, a small enclave of several neighbourhoods in the Municipality of Calliope. The number of open operas and theaters found in Calliope, as well as it’s proximity to the numerous institutions in Fisher’s Rest, made it both an endearing and practical option for many of the arriving students, and lends itself to a surprising degree of participation from them with general Callistean society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xanan Immigrant Community&#039;&#039;&#039; - The second non-Solarian diaspora community on Callisto, Xanans on the moon are either recent immigrants or the descendents of sailors and administrative bureaucrats looking for work outside of [[Xanu Prime]] or the Coalition more broadly. While not as integrated as other diaspora groups, the Xanan community nonetheless gained the reputation of hardworking professionals, managing the herculean logistics behind the ports of New Valletta. This diaspora can be found in the Municipality of Poseidon, within an enclave ironically named ‘Old-Rouchelle’, and are frequently seen in the many bars and restaurants of Ha Wan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solarian Refugee Community&#039;&#039;&#039; - The most recent arrivals, they are economic, political and war refugees of the Solarian collapse. Martians, [[Mictlan|Mictlanis]], [[Port Antillia|Antilleans]], and [[Konyang|Konyangers]] can all be found across the moon leaving their radically different homes behind. Many of them congregated in the Dustlands, a currently unincorporated metropolitan area that was only recently opened up for development. Despite leaving ruin and political persecution behind them, these communities are by no means flourishing, and by the standards of Callisto are fairly disparaged, a mark of shame to many from the moon. However - this very hardship has brought together these refugees into a tightly knit and welcoming community, it is predicted that within the coming decades they’ll be incorporated as a metropolitan district much like the others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martian Refugee Community&#039;&#039;&#039; - The largest of these communities by far is the [[Mars|Martian]] Refugee community, with tens of millions of them having found their way to Callisto since the Violet Dawn disaster. While not all of them have stayed on Callisto and have instead simply used its ports as vectors for pastures anew, many have made a new life for themselves. The Martian Refugee community has found itself primarily residing in the Dustlands with the rest of Callisto’s refugee communities, but also in a previously sleepy working class neighbourhood in New Valetta’s Galileo named Greenwall. With the arrival of the Martians however, many from outside of the area have begun to refer to the area as “Redwall.” Many of the Martian refugees in the area moved into the neighborhood due to its close proximity to both the local port since most arrived with only what they could carry and travelling far was not an easy task. While the conditions here are not luxurious, they are leagues above the desolation and often violent civil unrest that Martians fled from on their homeworld. The port has also been the primary point of employment for many of the Martian refugees now living there, though this has not gone over smoothly with many locals. Martian refugees have often agreed to work with lower pay and benefits in comparison to their Callistean compatriots, giving rise to some political and economic tension between the Martians and the locals, often with the undercurrent that locals believe that Martian refugees are going to steal their jobs. The area is very much one in a state of flux at the moment; it has been ill-equipped to handle the sudden and rapid population growth caused by the newcomers resulting in increased rates of poverty, crime, and tension between locals and newly arrived Martian refugees. However, as the arrival of more Martians to the area slows with time, Redwall and both the Martian and Callistean communities within, have begun the process of integration and moving on with their new realities. This process is far from finished though.&lt;br /&gt;
&lt;br /&gt;
===Holidays===&lt;br /&gt;
&lt;br /&gt;
The two major holidays of Callisto are &#039;&#039;&#039;Callistean Landfall Day&#039;&#039;&#039; and &#039;&#039;&#039;Pigeon Day&#039;&#039;&#039;. Callistean Landfall Day takes place on the 18th of June every year and is intended to celebrate the date that the first human settlers landed in what would eventually become New Edinburgh. While an elaborate ceremony still takes place in the Callistean capital district Callistean Landfall Day has become, to most Callisteans, a time to take a family vacation to the beaches of Gomul Catena thanks to the week-long period surrounding the holiday when most businesses are closed. Whether the holiday is best referred to as “Callisto Day” or “Landfall Day” is a matter of some debate among Callisteans.&lt;br /&gt;
&lt;br /&gt;
Pigeon Day, on the 26th of June, celebrates the unification of Callisto&#039;s districts into the modern Commonwealth of Callisto in 2341, when the ten individual metropolitan areas that made up pre-Commonwealth Callisto cast aside their common identities to form a greater whole. The holiday&#039;s name is derived from the Callistean pigeon, the moon&#039;s most common bird, and Callisteans are immensely proud of Pigeon Day despite its somewhat unusual name. Insulting or otherwise belittling Pigeon Day&#039;s name in front of a Callistean is considered to be a major faux pas, and travel guides to Callisto strongly recommend against doing so. Pigeon Day&#039;s celebrations similarly last a week and each district holds its own series of celebrations. This includes the Solarian Navy-dominated Ringpole District, where the holiday&#039;s celebrations have become a flash point for tensions between the Navy and Callisteans living in the district.&lt;br /&gt;
&lt;br /&gt;
==Metropolitan Districts==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Look look like I don’t think you get how big of a deal a district like New Valletta is Prime Minister. Like you’re probably used to like a city of a few million people right but like we have that in like just a few square kilometers or so okay? A district has the population of like a whole Coalition planet honestly. You can’t ignore us or like you’re going to end up in hella trouble,”&amp;lt;/i&amp;gt; - New Valletta Councilwoman Emilia Martorello (2426 - ) to then-Prime Minister Michael Frost in a meeting on 18 October 2459.&amp;lt;/center&amp;gt;&lt;br /&gt;
The ten districts of Callisto are the smaller sub-municipalities of the massive super-city that makes up the modern Commonwealth of Callisto. These districts are truly massive urban centres with slightly over a billion residents per district on average, and are made up of a multitude of smaller municipal entities that have, over time, come to form the greater district. The Commonwealth&#039;s government defers a great amount of autonomy to Callisto&#039;s individual districts due to their sheer sizes, and each district has gradually developed a unique regional identity with its own variation upon what the greater Orion Spur generally views as Callistean culture. A Callistean&#039;s district of origin will almost always have a large influence on them and there can be a surprising amount of variation between Callisteans from different districts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====New Edinburgh====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The capital district of the Commonwealth of Callisto, &#039;&#039;&#039;New Edinburgh&#039;&#039;&#039; is home to the majority of the moon’s government and administrative buildings. This district is the site of the first landing zones where humans originally set foot on Callisto, the remains of which are housed in the Museum of Galilean History. Callisteans from this district are on average wealthier and more educated than the rest, many of them end up working for either the Solarian (or Commonwealth) government, or as management for megacorporations like Einstein Engines and Zeng-Hu Pharmaceuticals. As the administrative center of Callisto, New Edinburgh houses the main headquarters of the Callistean Metropolitan Police Department, one of the largest police agencies in the Alliance. Although a resident of Ganymede would staunchly disagree, New Edinburgh is regarded as the administrative hub for the entire Jovian system. It is divided into two municipalities, the confusingly named (and frequently mocked for it) Municipality of New Edinburgh, and that of Queen Victoria.&lt;br /&gt;
&lt;br /&gt;
The former takes greatly after its namesake, with the majority of all administrative and governmental buildings located there, including the headquarters of the local Alliance Navy, built not far from the Callistean parliament as an unsubtle reminder of Earth’s authority over the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
The Municipality of Queen Victoria, on the other hand, takes on a residential aspect, housing many Callistean governmental workers employed in New Edinburgh. It is where the Museum of Jovian history is located in, detailing and displaying the remains of colony ships and terraforming equipment for all Callisteans to see. Naturally, it has a significant bias for the history of the Commonwealth, and rarely displays pieces from other Galilean moons. Famously, the Grand Polyhymnia Performing Arts Complex is also located in New Edinburgh and is featured prominently along with the Museum of Jovian History in iconography representing the municipality.&lt;br /&gt;
&lt;br /&gt;
New Edinburgh has two “Great Eight” Diamond League football teams, &#039;&#039;&#039;Capital United FC&#039;&#039;&#039;, and &#039;&#039;&#039;Victoria SFC&#039;&#039;&#039;. The two teams have a fierce rivalry with one another and are both historic clubs, with Capital United being the oldest team on Callisto. With its history has come a dedicated fanbase which paired with centuries-long good management has earned Capital United a spot as the third of Callisto’s “Big Three” teams. Their colours are yellow and black. Victoria SFC is often seen at the lower end of the standings for a “Great Eight” Diamond League but for some reason or another always finds a way to give their rivals Capital United the fight of their lives whenever the two play. Their colours are white and purple. The two teams share an annual derby match simply called the New Edinburg Derby and, despite what one may initially think looking at the two teams, Victoria SFC typically ends up winning.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====New Valletta====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The beating heart of Callisto, &#039;&#039;&#039;New Valletta&#039;&#039;&#039; is home to the majority of the moon’s shipping infrastructure - such as the truly massive Galilean Port, the largest single port in the entire Alliance. All kinds of ships see the ports of New Valletta, be they as close as Europa and Ganymede, or in the far reaches of the Orion Spur like Assunzione and Persepolis. The district has gained a reputation among sailors as the center of the Spur, leading to the district adopting its official motto - “The Conflux of the Cosmos,” often mocked by Valletans for its overt grandiosity, it is at the same time deeply endeared by them for much the same reasons. New Valletta is at the forefront of the cosmopolitan nature of the moon thanks to the immense volume of interstellar trade that passes through it. As a result, New Valletta is by far the most diverse of the districts, and its residents are often more familiar with outsiders than their fellow Solarians. This is the reason behind the New Vallettan accent being recognized as the go-to example of a Callistean accent: rapid, breathless, and without pause, it’s a perfect representation of the district.&lt;br /&gt;
&lt;br /&gt;
New Valletta is divided into three municipalities, the largest of which is &#039;&#039;&#039;Poseidon&#039;&#039;&#039;, where the shipping industry is administered by countless bureaucrats and workers. The Municipality of Poseidon is where many interstellar sailors spend their short stay on the moon, and as such many of its residences cater to temporary visits from outside. Additionally, it is the center of the Xanan immigrant community on Callisto.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Galileo&#039;&#039;&#039; is next, home to the largest single port in the Alliance, it functions as the focal point of most arrivals to the moon, doubling as the center of Callisto’s expansive magtro system. Galileo is also the home of the largest single Martian refugee community on Mars located in the neighbourhood of Greenwall.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Fraser Island&#039;&#039;&#039; is last, it is the administrative and operational center of the Port Authority of the Commonwealth of Callisto, vessels entering the Galilean port are observed and protected from here. Port Authority vessels responding to a ship in distress both come from the municipality and escort the distressed crew back to it.&lt;br /&gt;
&lt;br /&gt;
New Valetta is home to two “Great Eight” Diamond League Teams, &#039;&#039;&#039;FC Poseidon&#039;&#039;&#039; from the municipality of Poseidon whose colors are royal blue and white, and &#039;&#039;&#039;Galilei CFC&#039;&#039;&#039; from the municipality of Galileo whose colors are red and white. The two hold an annual derby match called the Battle of New Valetta, though the result is often one-sided with Poseidon taking home the win. FC Poseidon is often seen as a snobbish and posh club by football fans but nevertheless holds a position as one of Callisto’s “Big Three” teams. They also have seen great support from the football-loving Xanan immigrants that have made their home in Poseidon. Galilei FC on the other hand is often spun as New Valletta&#039;s working-class underdog supported by those working the trades and more laborious jobs needed in Callisto&#039;s ports. Much like their Xanan counterparts&#039; support for Poseidon however, the red and white colours of Galilei FC have made them quite popular with the municipality&#039;s recently arrived Martian community.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Gomul Catena District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The tourism capital of Callisto, &#039;&#039;&#039;Gomul Catena&#039;&#039;&#039; is known for its much warmer year-round climate, plentiful beaches and open cafes and bars. The district is the largest recipient of sunlight from the Jovian orbital mirrors, per request of the Commonwealth government intended to increase its viability as a tourist destination. While not coming anywhere close to the beaches of Silversun, Gomul Catena is instead seen as the far more affordable option, with many residents of the Sol System choosing it as their vacation place over the much more distant and expensive Idris resorts on Silversun. Gomul Catena is divided into two municipalities, the beachside Municipality of Solis, and Skyreach. &lt;br /&gt;
&lt;br /&gt;
The Solis Municipality experienced the greatest amount of influence from Callisto’s diaspora communities, especially that of the Silversun Originals. It is the centre of Callisto’s tourism industry, home to plentiful open cafes and bars placed right beside its endless beaches.&lt;br /&gt;
&lt;br /&gt;
Skyreach, on the other hand, appeals to a different type of tourism - it functions both as a transportation hub leading into Solis, a residence for all of its workers, and the jumping point for sightseeing across the Jovian system - especially of Jupiter itself.&lt;br /&gt;
&lt;br /&gt;
Gomul Catena houses the “Great Eight” Diamond League team &#039;&#039;&#039;Boardwalk FC&#039;&#039;&#039; which plays in Solis. Boardwalk usually puts up a middling performance in the league standings but is arguably more famous for its fans than the team itself. A specific branch of Boardwalk fans called the Solistras (a portmanteau of the words Solis and Ultras) are some of the most notorious football hooligans in the Orion Spur. They are infamous for having open air parties which turn into riots whenever their team wins and just normal riots whenever the team loses. Some cite this as a result of Gomul Catena’s “fun” and “carefree” party atmosphere, but the Solistras are often far more violent than a simple trip to the beach. This has caused an increased police presence at many Boardwalk FC games and even a refusal from foreign teams to have exhibition matches with the team due to a fear of the Solistras showing up. Boardwalk FC’s colours are black and pink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Utgardian Plains Industrial District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Simply known as &#039;&#039;&#039;Utgard&#039;&#039;&#039;, or the &#039;&#039;&#039;Utgardian Plains&#039;&#039;&#039;, this district is where the vast majority of Callisto’s industries are located, producing anything ranging from vehicles, to ship parts, and with the secession of Konyang from the Alliance - IPCs. The Utgardian Plains were the second district to be colonized by the Commonwealth, as such much of it uses very basic and plain names - often simply numbers and letters. It’s especially evident in its municipalities, of which there are three: UPMA-01, UPMA-02, and UPMA-02b.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-One&amp;quot; was responsible for the production of fine and delicate machinery needed for the maintenance of a terraformed Callisto, and contributed greatly to the construction of the Callistean Supra-Atmospheric Ring Shield Generation Facility.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-two&amp;quot; is focused on the export market, producing ship parts, vehicles, and anything else aimed at the wider Spur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-two-be&amp;quot; was initially a subsection of its namesake, but in recent times (in part thanks to Einstein Engines) with the secession of Konyang, it gained autonomy as the center of IPC production not only on Callisto but the entirety of the Alliance as a whole.&lt;br /&gt;
&lt;br /&gt;
The Utgardian Plains District is home to the historically unassuming but recently up-and-coming “Great Eight” Diamond League team &#039;&#039;&#039;Utgard United FC&#039;&#039;&#039;. The team has for most of its history been a middle-of-the-pack team that found its support among local working-class Utgardians that while unremarkable to outsiders has played a key role in the culture of the district itself. Recently however, in 2460 the club was sold to new ownership affiliated with Einstein Engines which has taken the club in a new direction via a cash-injection the likes of which the team had previously not seen. Despite the money causing an objectively better game on the field, fans have constantly protested and clashed with the ownership over replacing the traditional culture of the team with something more “corporate” and “sterile.” &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ha Wan District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Right next to New Valletta is the District of &#039;&#039;&#039;Ha Wan&#039;&#039;&#039;, built around the remains of a large crater ring formed during Callisto’s terraforming. The district is the lowest of all the others in terms of elevation, and as such receives very little direct commercial traffic within its limits. Instead, Ha Wan developed into a flourishing (and extremely dense) commercial and housing district. Its position next to the major ports of the moon made it the center of Callisto’s nightlife, with areas around its Magtro stations bathed in a neon light that brightly illuminates it even during darker winter nights. A highly trafficked area for sailors and locals alike, it’s second only to New Valletta when it comes to cultural intermingling.&lt;br /&gt;
&lt;br /&gt;
Ha Wan is divided into two municipalities, the Municipality of New Kowloon, and then the Lower Circuit. &#039;&#039;&#039;New Kowloon&#039;&#039;&#039; is the residential heart of Ha Wan, and the most densely populated municipality on the entire moon. Most Callisteans residing in Kowloon work elsewhere, and its known as a high traffic area for the Callistean magtro. Foreign students unable to afford dorms in Fisher’s Rest pick Kowloon as their place of residence during their stay on Callisto.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lower Circuit&#039;&#039;&#039; is arguably the Sol System’s largest nightlife scene, while not as opulent as options in Cytherean aerostats, it completely overshadows them through sheer volume alone. The most famous nightclub in the Lower Circuit is Olympus Mons, renowned for its open sky view of Jupiter at night.&lt;br /&gt;
&lt;br /&gt;
Ha Wan houses one “Great Eight” Diamond League Team, &#039;&#039;&#039;New Kowloon AC&#039;&#039;&#039;, whose colours are red and gold. Kowloon AC is seen by many football fans as a team that is living on its past glories, with the team having an unprecedented level of success from 2436 to 2439 and winning four Diamond League Championships in a row during those years. Since then though, the club has found itself as a middle-of-the-pack club that has few fans outside of Ha Wan itself.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====District of Fisher&#039;s Rest====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Located around the sea of Adlinda, if New Valletta is the beating heart of the moon, &#039;&#039;&#039;Fisher’s Rest&#039;&#039;&#039; is unquestionably the brain of Callisto. Noticeably less urbanized than other districts, Fisher’s Rest is home to some of the most prestigious educational centers in the Solar System, chief among them the Jovian Institute of Technology and the Commonwealth Institute of Medical Sciences and Biochemical Research, both sponsored by Einstein Engines and Zeng-Hu Pharmaceuticals respectively. Students from all corners of the Orion Spur can be found in the many dorms and universities of Fisher’s Rest, and graduates of the district can be found everywhere, including the Republic of Biesel. Following the secession of Konyang a recent influx of robotics students put a great strain on its engineering institutions. Fisher’s Rest is split among three municipalities, Apollo, Calliope, and the nature reserve of Crater Park.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Apollo&#039;&#039;&#039; is the educational center of Fisher’s Rest and Callisto as a whole, housing countless students in communal dorms built into the near-by Valhallan mountain, all in proximity to the district&#039;s many institutes. Apollo is Fisher’s Rest most trafficked area, especially for the moon’s magtro system.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Calliope&#039;&#039;&#039; is where the district&#039;s students - and many Callisteans from all over the moon - spend their free evenings in the abundant theaters and operahouses of Calliope. This attracted a unique demographic of the Spur, Morozian student residents chose Calliope as their place to call home, many of its streets becoming part of an unofficial ‘Little Moroz’. The ‘Young Muses’ opera and theater house, the most famous on Callisto, is located within the Municipality of Calliope.&lt;br /&gt;
&lt;br /&gt;
A municipality only on paper, the &#039;&#039;&#039;Crater Park&#039;&#039;&#039; Nature Reserve is the largest one of its kind on Callisto, something residents of Fisher’s Rest pride themselves on greatly. It bears the unique distinction of being one of the few places on Callisto where one can look around and not see the skyline of a city, even if one is never truly far from reaching it.&lt;br /&gt;
&lt;br /&gt;
Fisher’s Rest is home to the “Great Eight” Diamond League team &#039;&#039;&#039;University FC&#039;&#039;&#039;, a team that originally started as a recreational club between the students of Fisher’s Rest’s various universities but has over history grown to be one of the most formidable teams in Callistean football. Their ownership has ties to [[Zeng-Hu Pharmaceuticals]] and many see them as a team that routinely tries to &amp;quot;buy&amp;quot; championships through signing players to record-breaking contracts rather than through consistently good management. While this has garnered mixed reactions from football fans and sports journalists alike, their position within the Callistean “Big Three” has been undisputed for decades due to their ability to indeed, &amp;quot;buy&amp;quot; championships. Their colours are light blue and yellow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Cassini District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Known as the corporate district, &#039;&#039;&#039;Cassini&#039;&#039;&#039; sees the largest amount of corporate influence on Callisto, with its proximity (and at the same time, isolation from) Gomul Catena making it a very attractive option for corporate penthouses and apartments. Most of the district is directly owned by either Einstein Engines, Zeng-Hu Pharmaceuticals, or Idris Incorporated, the latter two often letting their Europan employees stay in the district for a brief break from their work-intensive assignments on Callisto’s neighbour. Cassini is divided into three municipalities - Little Helios, Zheng He and finally New Shanghai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little Helios&#039;&#039;&#039; is dominated by Idris Incorporated, from which the limited but persistent holdings of the corporation in Gomul Catena are managed. Efforts by Idris Incorporated to try and gain some ground on the moon are made here, often trying to make appeals to greater Callistean culture - thus far to little success.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Zheng He&#039;&#039;&#039; is the headquarters of Einstein Engines on Callisto, and in break from expected tradition within the Jovian system, is actually secondary to the corporation’s offices on the Galilean moon of Ganymede. From here, Einstein Engines manages its numerous assets in the Utgardian Plains, especially when it comes to IPC production.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Shanghai&#039;&#039;&#039; is the shining capital of Zeng-Hu Pharmaceuticals within the Jovian system, the population size of Callisto making it a highly attractive prospect for the Keiretsu’s many medical insurers. Civilian trauma teams, found all over the moon in their distinctive Zeng-Hu ambulances, receive their final certifications in New Shanghai. Additionally, many of Zeng-Hu&#039;s research efforts on the nearby moon of [[Europa]] report to offices located here.&lt;br /&gt;
&lt;br /&gt;
Cassini has no “Great Eight” Diamond league teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Attlee Heights====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Once a part of New Valletta, &#039;&#039;&#039;Attlee Heights&#039;&#039;&#039;, or simply, &amp;quot;The Heights&amp;quot; eventually became its own district as its significance grew in the rapidly expanding galactic market. Attlee Heights are regarded by most economists, at least those without ties to Nanotrasen, as the financial center not only of the Alliance but the Orion Spur as well. A district of stock trades and market speculations, it’s often joked that the Heights sleep even less than the nightlife scene of Ha Wan or the student dorms of Fisher’s Rest. The Solarian Central Stock Exchange is located at the heart of Attlee Heights. The Heights is one of the few districts that are not subdivided into municipalities, although Attlee Minor, home to the most influential Solarian economic think-tanks and corporate hotels, is considered to be the closest unofficial equivalent to it.&lt;br /&gt;
&lt;br /&gt;
Attlee Heights has no “Great Eight” Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Northern Shield District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Not officially a district but rather a large military base, the &#039;&#039;&#039;Ringpole&#039;&#039;&#039;, known officially as the &#039;&#039;&#039;Northern Shield District&#039;&#039;&#039;, is a major Alliance naval installation in the northern icecap of the moon, managing the other half of the Callistean Supra-Atmospheric Ring Shield Generation Facility. While enormous for a military installation, the population of the Ringpole pales in comparison to the rest of the moon, with special permissions required to even enter it. Some Callistean businesses designed to cater to naval personnel are allowed to operate and reside in the Ringpole, but are often limited to staying there as the association with the navy garners much resentment from most Callisteans.&lt;br /&gt;
&lt;br /&gt;
Ringpole has no Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Trafalgar====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The smallest and coldest district on the moon, Trafalgar is located on the southern pole of Callisto, built on top of the limited solid land not yet covered by the southern ice cap. Its isolation from the rest of the districts makes it a relatively quiet one, and Trafalgarians are known to be reserved and uniquely for Callisto - are a lot more laid back, their daily routines far slower than the rest of the breathless moon. Trafalgar is most known for some of Callisto’s national sports: ice skating and skiing, it is the only place on the moon where one can find snow-covered wooden hamlets. Much like Attlee Heights, Trafalgar has no major municipalities, being far too small for them. It is home to the southern half of the Callistean Supra-Atmospheric Ring Shield Generation Facility, which is managed by the Port Authority of the Commonwealth of Callisto. &lt;br /&gt;
&lt;br /&gt;
Trafalgar has no “Great Eight” Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Unincorporated Territories====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Dustlands are a name given to a large landmass just off the coast of the Utgardian Plains, where the early Commonwealth colonial project sourced much of its building materials from and dumped excess soil onto. Forbidden from development by the Commonwealth government, the area gradually turned into a grassy steppe, the only truly natural corner of Callisto. With the partial collapse of the Solarian Alliance in 2462, the policy on the Dustlands were forced to change, with an influx of refugees from all over the Alliance arriving at Callisto for safety. While not incorporated in any official capacity, the Dustlands have been growing ever since, in spite of the minimal aid provided by the Commonwealth. As such, it is not an ‘official’ district, but is predicted to become one within the next couple of decades. The largest municipality of the unincorporated areas is New Olympia, largely settled by Martian refugees, but also including Mictlanis, Port Antilleans, Konyangers, and refugees from the SRM and NRM.&lt;br /&gt;
&lt;br /&gt;
Compared to the rest of Callisto, the situation in the unincorporated areas is seen as dire, often considered to be the closest thing the moon will get to a slum.&lt;br /&gt;
&lt;br /&gt;
The Unincorporated Territories have no Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Callisto&amp;diff=35695</id>
		<title>Callisto</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Callisto&amp;diff=35695"/>
		<updated>2025-04-07T02:50:10Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Callisto&lt;br /&gt;
|System = [[Sol]] and the [[Jupiter|Jovian]]&lt;br /&gt;
|Image = Callisto.png&lt;br /&gt;
|Sector = [[The Orion Spur#Jewel Worlds|Jewel Worlds]]&lt;br /&gt;
|Capital = New Edinburgh&lt;br /&gt;
|Species = Humans, IPCs, Skrell&lt;br /&gt;
|Languages = Sol Common, Tradeband&lt;br /&gt;
|Demonyms = Callistean&lt;br /&gt;
|Nation = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
Located in the Jovian System, the Sovereign Solarian &#039;&#039;&#039;Commonwealth of Callisto&#039;&#039;&#039; is one of the commercial centres of the [[Sol Alliance]] and the largest port in the Alliance itself. Callisto&#039;s ideal location and relatively hospitable environment made it an attractive point of colonisation when humanity first went beyond the Sol System&#039;s Asteroid Belt, and Callisto has been a critical port since its inception and is one of the most populous bodies in the Orion Spur, with almost all of its surface covered by highly-developed urban areas. Callisto and its highly-valuable ports are the subject of intense protection by the Alliance&#039;s navy, and the moon itself is completely protected by the Callistean Supra-Atmospheric Ring Shield Generation Facility, a massive shield system locally referred to as either “the Ring” or “the Dome,” with residents often debating which local name more accurately describes the shield. The residents of Callisto are referred to as Callisteans, with the adjectival demonym of the moon being Callistean.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Our goal when investing into a colonial venture should, at all times, be to ensure it is both safe and profitable. We’ve seen the disasters of ‘Himeo,’ and other expeditions far afield from Earth. As a result, gentlemen, I advise that we as a Commonwealth aim for a closer goal: the Jovian moon of Callisto,”&amp;lt;/i&amp;gt; – Commonwealth President Patrick Chambers (2248-2332) addressing the Commonwealth of Nations on 17 March, 2276.&amp;lt;/center&amp;gt;&lt;br /&gt;
The first of the Jovian Moons to be colonized by humanity, Callisto has had human settlements since the 18th of June, 2107 -- when settlers from the United Orbital Enterprise made landfall on the moon. The Sol Alliance eventually acquired the moon in 2140 following the UOE&#039;s liquidation and Callisto became a significant area of investment for [[Einstein Engines]] after the megacorporation&#039;s founding in 2155. Callisto&#039;s relatively hospitable surface conditions made it, in the eyes of both Einstein and the Alliance, the ideal point for the development of a major center of commerce and trade in the Sol System. In the late 2100s an effort to rapidly terraform Callisto to a level of habitability suitable for heavy urbanization began while the first practical warp gates were set up in the moon&#039;s orbit. The original colonists involved in this rapid urbanisation project were plucked from across the world and tended to be from the countries that remained in the mid-20th century Commonwealth of Nations -- such as India and the United Kingdom -- due to its relative neutrality in the historical rivalry between major powers on Earth itself. The terraforming project was more successful on Callisto than on [[Mars]] due to the moon&#039;s smaller size and succeeded in granting the moon a breathable atmosphere by 2240, with rapid colonisation following in the years after. This, combined with Callisto&#039;s network of (for the time) cutting-edge warp gates, led to a massive amount of investment and building on the moon, which rapidly became one of the most urbanized member states of the young Alliance.&lt;br /&gt;
&lt;br /&gt;
While Callisto&#039;s shine was slightly tarnished by the Second Great Depression, its status as the Alliance&#039;s single largest port remained intact and investment continued to pour into the moon. However, its system of aging warp gates began to struggle to keep pace with the demands of interstellar tr&lt;br /&gt;
[[File:Image0.png|thumb|A map of Callisto depicting the moon&#039;s various districts and environments.]]&lt;br /&gt;
affic by the early 2300s, and it became clear to the Alliance that the moon&#039;s gates would need to be retrofitted sooner rather than later. Naturally, the project’s original designers, [[Einstein Engines]], seemed to be the most up to the task. Thus Callisto became the first test of the Warp Gate Project, a massive infrastructure project that would ultimately leave Einstein Engines more powerful than it had ever been and the Alliance in deep debt to the megacorporation. Despite the Alliance&#039;s woes, Callisto profited and found itself granted even more massive infrastructure projects with the completion of the Callistean Supra-Atmospheric Ring Shield Generation Facility in 2395.&lt;br /&gt;
&lt;br /&gt;
Despite the immense troubles faced by the Alliance in the 25th century, Callisto has remained a heavily-populated and immensely trafficked planet, with the majority of the Sol System&#039;s trade flowing through it even before the destruction of the shipping ports of Mars during the Violet Dawn disaster. While many planets and colonies in the Orion Spur now find themselves on shaky ground following the Alliance&#039;s partial collapse, Callisto’s status as the Sol Alliance’s hub has allowed it to weather some of the nastier effects of Sol’s recent troubles. Callisto and its massive ports have seen a noticeable downturn as of late, though. The Spur-wide phoron scarcity and economic crisis that has been paired with it has put a strain on the Callistean economy due to the fluctuating prices of interstellar shipping. Until it is resolved or non-phoron alternatives in the shipping industry are more widely adopted, there is likely to be some continued hiccups in the Callistean economy moving forwards.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“What do I think of Callisto? I mean, it’s just a giant city. I don’t really see what the deal is? Like, I guess there’s cool stuff and all, but it’s just a lot of streets! Couldn’t there be a big park or something?” –&amp;lt;/i&amp;gt; Unknown Cytherean tourist, June 2458.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto before its terraforming was a cold, cratered, and utterly desolate moon only set apart from dozens of other objects in the orbit of Jupiter by its low radiation levels and thin atmosphere. It was this lack of radiation and thin atmosphere that made it, and not its sister moon [[Europa]] the ideal location for humanity to settle -- even if a massive terraforming project was required. The project took 43 years and lasted from 2197 to 2240, when the moon was finally declared fit for human life. The surface, over the course of these four decades, had been radically altered. &lt;br /&gt;
&lt;br /&gt;
Callisto’s environment following the terraformation is at most mild, with only Gomul Catena boasting beaches that could be considered warm. The distance from the Sun and its occasional eclipse by Jupiter necessitated the creation of a series of orbital mirrors placed on the outskirts of the Jovian system, providing consistent and concentrated sunlight not only to Callisto but to Ganymede as well. Moving further away from the moon’s equator, the climate becomes colder quickly, with large ice caps covering the poles. Callisto’s position in the Sol System allowed the moon to grow a relatively successful tourism industry, with people from all corners of the system visiting the moon to view Jupiter under an open sky. While not as attractive as [[Silversun]], Callisto is often treated as a far more affordable option.&lt;br /&gt;
&lt;br /&gt;
Rain is something that occurs frequently around Callisto’s equatorial regions on a nearly daily basis. This extends outwards to Callisto’s more temperate latitudes during the moon’s synthetic, simulated seasons. Callisto has a very small axial tilt, meaning that seasons weren’t something that the moon experienced to any noticeable degree until it was terraformed. Generally though, the planet’s weather is wet, cool, and humid except for around the equator where it is noticeably sunnier.&lt;br /&gt;
&lt;br /&gt;
The Callistean surface, despite massive terraforming efforts, remains relatively hilly due to the moon&#039;s previous status as the most-cratered surface in the Sol System. While many of these craters were “smoothed out” and reduced during the terraforming process the hills that they left behind are almost universal across the Callistean surface, and the sprawling urban topography that Callisto has come to be most readily known for is built regardless of how hilly the surface can become. Callisto is home to three major seas that were previously massive multi-ringed impact craters on its surface. The seas, from largest to smallest, are the Valhallan Sea, Asgardian Sea, and Sea of Adlinda.&lt;br /&gt;
&lt;br /&gt;
As Callisto had no native life beyond a cellular level on it all animals and plants on the moon are “transplants” from Earth, though centuries of life on Callisto has caused a variety of adaptations unique to the moon itself. The terrestrial animal life of Callisto is typically small, agile, and adapted to urban environments, with some of the most common animals being the Callistean pigeon and the ever-present domesticated house cat. Callistean flora is similarly adapted for urban life and primarily consists of small flowering plants and some mosses, many of which tend to grow up the sides of buildings instead of expanding horizontally. Most notable amongst Callisto&#039;s flora is the Callistean fan palm: a relatively tall and quite sturdy palm tree found along the coasts of the Callistean seas and throughout the moon&#039;s cityscape with an easily-recognisable fan-shaped leaf.&lt;br /&gt;
&lt;br /&gt;
The vast majority of Callisto&#039;s surface is dominated by densely-populated urban sprawl and large facilities utilising interstellar trade and commerce. Green space is very rare on the Callistean surface, and the massive urban sprawl of the moon has allowed it to support a massive population of approximately twelve billion permanent residents. The continuous nature of Callisto&#039;s urban sprawl, with rare exceptions in its green spaces, has led to the creation of a unique ecological environment where only small, agile animals such as cats, pigeons, and rodents are able to survive and thrive -- with the feral version of the common housecat serving as the apex nonhuman predator of the moon&#039;s urban ecosystem. Larger animals are typically only found in ecological green spaces such as open-air zoos found in the Fisher&#039;s Rest Metropolitan District, Callisto&#039;s renowned academic centre that is also home to the largest green space on the moon.&lt;br /&gt;
&lt;br /&gt;
Excepting green spaces and Callisto&#039;s seas the two least-urbanised regions in terms of raw population density of the moon are the northern and southern spires of the Callistean Supra-Atmospheric Ring Shield Generation Facility, the massive shield that keeps Callisto protected from orbital attacks. The twin support spires of “the Ring” are both roughly two-hundred kilometers across at their base and stretch one-hundred-and-fifty kilometers into the air, at which point both are connected by a massive ring which is used to generate Callisto&#039;s protective shield. These facilities are large enough to have an impact upon Callisto&#039;s climate, and an area around the bases of both facilities suffers from what is locally referred to as the “ring shadow” -- a localised rain shadow created by the nearby spire. Once one reaches one-hundred-and-fifty kilometers into the air they will find the projected shield, which features free floating “ring gates” interspersed throughout the shield that serve as the primary point of entry to Callisto for ships possessing the proper Sol Alliance-flagged credentials. Due to the massive amounts of manpower required to keep the Ring operational, authority over the structure is somewhat messily divided between the Solarian Navy and Callisto&#039;s local administration, particularly the Port Authority of the Callistean Commonwealth.&lt;br /&gt;
&lt;br /&gt;
While the moon does possess a breathable atmosphere, Callisto is far too small to maintain it long term. Much of the terraformation equipment that hasn’t been scrapped was recycled for the purposes of maintaining an otherwise unsustainable environment. Unlike Mars, Callisto has the wealth and resources to maintain its equipment.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Callisto is consistently marked as one of the most well-performing Solarian member states in terms of government effectiveness. So why is it that the Navy continues to interfere with us?”&amp;lt;/i&amp;gt; – Excerpt from an anonymous anti-junta flier distributed throughout Callisto during the Spring and Summer of 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto&#039;s local government is regarded as reasonably competent by most Callisteans, particularly when it is compared to the insider cronyism of [[Venus]], the apocalyptic conditions faced on [[Mars]] following the Violet Dawn Catastrophe, or the normalised corruption of [[New Hai Phong]]. As with other Solarian member states the Commonwealth of Callisto has representation in the Alliance&#039;s senate. Unlike many Solarian member states, Callisto&#039;s immense size and influence gives it two senators: Barnaby Wade and Anastasie Renaud. At a local level Callisto is a representative democracy, with the varying areas of Callisto&#039;s “super city” electing representatives to the moon&#039;s local parliament. The number of representatives a given area receives is based upon its total population and Callisto&#039;s political scene is reflective of the diversity of the moon itself, particularly following the dissolution of the traditional parties of the Alliance following the Solarian Collapse of late 2462.&lt;br /&gt;
&lt;br /&gt;
One of the largest ongoing issues in the Commonwealth&#039;s political scene is the ongoing presence of the Solarian Navy both on the surface and in the orbit of Callisto. The Navy has maintained a continuous presence on Callisto since the completion of the Callistean Supra-Atmospheric Ring Shield Generation Facility in 2395 and primarily operates out of Tsushima Naval Base, an artificial satellite located in the near orbit of Callisto. Conflict between Callisteans and the Navy has been for almost as long as there has been a naval force stationed on the moon. Navy vessels are known for clashing with Callisto&#039;s local port authority over enforcement issues and have been known to harass ships from non-Solarian nations such as the [[Coalition of Colonies]] and Republic of [[Biesel]] when arriving at the moon to trade, with naval officers rarely being charged for these harassments despite outcries from Callisto itself. In spite of this the naval presence has been a benefit for Callisto at times, with it -- and the Callistean Supra-Atmospheric Ring Shield Generation Facility -- having kept the moon from ever being attacked or hit with interstellar objects throughout its history. Off-duty sailors and marines are a significant source of income for the Callistean tourism industry, with some bars near Togo Shuttleport, the major moonside port of Tsushima Naval Base, marketing to the Navy first and Callisteans second.&lt;br /&gt;
&lt;br /&gt;
Local law enforcement on Callisto is controlled by two main agencies: the Port Authority of the Callistean Commonwealth and the Callistean Metropolitan Police Department, both of which are regarded to be some of the best-perceived and respected law enforcement agencies within the Sol Alliance. Callisto&#039;s Port Authority is a massive agency responsible for security in Callisto&#039;s many ports, anti-smuggling operations, and -- alongside the Solarian Navy -- the maintenance and operation of the massive Callistean Supra-Atmospheric Ring Shield Generation Facility. The Port Authority has an infamously sour relationship with the local Solarian Navy presence and conflicts between it and the Navy over who is responsible for what are all too common. The Callistean MPD is one of the largest police agencies in the Alliance due to Callisto’s massive population and is an atypically structured authority. CMPD district branches operate with a large amount of independence due to the sheer size of Callisto&#039;s metropolitan districts while the CMPD&#039;s central authority in New Edinburgh, the moon&#039;s capital district, controls specialised personnel and provides overall policy for the department. The CMPD has unexpectedly found itself policing more [[IPC]] frames than any other police department in the Alliance, as the secession of [[Konyang]] has shifted the Alliance&#039;s centre of synthetic production to Callisto.&lt;br /&gt;
&lt;br /&gt;
The recent arrival of refugees from elsewhere in the Solarian alliance, namely the Outer Ring and Mars, has put some strain on some of Callisto’s social services and other aspects of its society such as housing and healthcare. This has led to some conflict with some locals over that very strain, though most Callisteans have been only welcoming to those less fortunate coming to their Moon.&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Without trade, we don’t have an economy. We’ve got nothing. Nothing! So why is it so hard for the Navy to understand that civilian ships need engines too, huh?! I thought the Navy protected Solarians!”&amp;lt;/i&amp;gt; — Senator Barnaby Wade (2431 - ) addressing Callisto’s need for more warp engines, 5 June 2463.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto&#039;s economy is primarily based upon the interstellar trade that flows through its massive warp gate network and into the various port facilities that dot the moon&#039;s surface. Due to the need to service massive freight starships that travel to Callisto on a regular basis Callistean ports are massive and sprawling facilities capable of fitting even the biggest interstellar freighters, vessels which can sometimes be as long as a kilometer. The largest of these ports is the Galilean Port, a massive complex spanning forty kilometers that processes hundreds of millions of tons of cargo every year. While the Callistean shipping industry remains free of major corporate interference thanks to the heavy hand of the Solarian Alliance both Hephaestus Industries and Einstein Engines are heavily invested into the industry and many port facilities feature equipment produced by both corporations. Industrial IPC frames produced by [[Hephaestus Industries]] are a common sight in many Callistean dockyards, while more clerical frames -- such as Einstein Engines shells -- can be found in the offices of many ports.&lt;br /&gt;
&lt;br /&gt;
Callisto is also the home to the Sol alliance’s second largest concentrations of the banking and finance sector, the firsts being found in the [[Eridani Federation|Eridani Corporate Federation]]. Much of Callisto’s finance and banking industry revolves around the trade that comes through its ports and by extension the moon’s connections to interstellar markets far and wide. It is truly a spur-wide side of Callisto’s economy that works hand-in-hand with the shipping sector and is inextricably tied to the well-being of the spur’s economy and its megacorporations. Almost every major interstellar corporation has an office on Callisto which heads up their Solarian operations. Attlee Heights is also home to the SCSE, the Solarian Central Stock Exchange.&lt;br /&gt;
 &lt;br /&gt;
Tourism is a secondary aspect of Callisto’s economy, and is itself divided into several smaller aspects. The majority of Callistean tourism is focused either around the District of Gomul Catena, mostly from Solarian citizens that look for a more affordable vacation than one on Silversun - or the District of Ha Wan, welcoming many sailors and outsiders to its vibrant and breathless nightlife scene. Many tourists visit Callisto to see Jupiter under an open sky, some opt to participate in the second aspect of Callisto’s tourism industry, one focused on sights around the Jovian system rather than the moon itself - an industry in which Idris Incorporated has solidified a foothold, offering awe-inspiring tours around Jupiter.&lt;br /&gt;
&lt;br /&gt;
The third aspect of Callisto&#039;s economy is its newfound status as the centre of the Solarian Alliance&#039;s synthetic industry, particularly the production of IPC frames. Callisto has always been home to a large synthetic production industry centred around IPCs, with many of Idris Incorporated&#039;s synthetic units being produced here, but has long been the second most important centre for synthetic production in the Alliance after Konyang, thanks to the planet&#039;s status as the birthplace of the modern positronic brain. However Konyang&#039;s secession from the Alliance during the Solarian Collapse in late 2462 led to Callisto&#039;s robotics industry unexpectedly becoming the centre of synthetic production in the Alliance. With much of the investment that previously entered the factories and markets of Konyang now entering Callisto&#039;s industries the moon&#039;s robotics industry has seen unprecedented amounts of growth, with megacorporations investing heavily into it.&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
The urbanized nature of Callisto necessitated a complex and well-layered system of public transportation. While the moon has road traffic like most other habitable worlds both within the Alliance and beyond it, the absolute vast majority of the population has grown to rely on its public infrastructure to get around their district and between districts much faster. Inside the various metropolitan districts people rely on underground metro tunnels, and occasionally high capacity buses wherever the metro does not reach.&lt;br /&gt;
&lt;br /&gt;
Between cities, however, Callisteans rely on the Commonwealth Intermunicipal Magnetic Train Network, simply referred to as the Magtro. A magnetic bullet-train system operating throughout the entirety of the Commonwealth, even leading to the Ringpole and Trafalgar, the Magtro is an expansive overground rail project, reaching speeds of up to 400 kilometers per hour to ferry Callisteans from one district to another. By most residents, and outsiders, the Magtro system often gets praise for its efficiency and punctuality, although capacity and the crowded nature of Magtro stations has consistently remained a concern both for residents and the Commonwealth. Additionally, there is a series of highways which crisscross Callisto’s surface called the JupiTrek, but it is primarily used for commercial truck traffic, emergency services, and Callisteans making road trip vacations to Callisto’s more pleasant areas rather than by everyday drivers or commuters.&lt;br /&gt;
&lt;br /&gt;
Callisto is divided by massive saltwater oceans, previously ice that melted over the course of the world’s terraformation. As such, it has one of the largest ocean freighter networks within the Alliance, coming second only to the likes of Earth. While tourist cruises are not unheard of, Callistean ocean infrastructure is built strictly with freight in mind, a more efficient method of transporting cargo between districts than other available options.&lt;br /&gt;
&lt;br /&gt;
==Culture and Demographics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Okay like you have simply got to try the Gomul Catena’s beaches okay? Like you know Silversun is just so expensive to go to because of the like whole phoron crisis stuff so like why not just stay in Sol itself? It’s cheap and it’s inexpensive and it helps the System out too! So what are you waiting for!”&amp;lt;/i&amp;gt; – Tour guide Page Ferguson (2445 - ) during the recording sessions of the Callistean government’s &amp;lt;i&amp;gt;Come to Callisto!&amp;lt;/i&amp;gt; holoTV advertising campaign. Filmed on 17 March 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
As one of the most populated member states of the [[Sol Alliance]] aside from [[Earth]], and the largest single port in the Sol System, Callisto&#039;s surface is overwhelmingly dominated by urbanized settlements in a manner similar to the megalopolises of [[New Hai Phong]]. The settlements are organized into districts rather than individual cities, as the urban sprawl of the moon covers it completely aside from its seas. Callistean culture varies on a district-by-district basis but possesses some universal traits -- and stereotypes -- that are associated with the moon as a whole rather than individual regions upon it. Life on Callisto is, compared to New Hai Phong, radically different thanks to the more hospitable conditions of the moon&#039;s surface and the great amount of wealth brought in by the massive amounts of interstellar trade that Callisto is most known for abroad.&lt;br /&gt;
&lt;br /&gt;
As one of the most populated member states of the Sol Alliance aside from Earth, and the largest single port in the Sol System, Callisto&#039;s surface is overwhelmingly dominated by urbanized settlements in a manner similar to the megalopolises of New Hai Phong. The settlements are organized into metropolitan districts rather than individual cities, as the urban sprawl of the moon covers it almost completely aside from its seas, oceans, and designated green spaces. Callistean culture varies on an area-by-area basis but possesses some universal traits -- and stereotypes -- that are associated with the moon as a whole rather than individual regions upon it. Life on Callisto is, compared to New Hai Phong, radically different thanks to the more hospitable conditions of the moon&#039;s surface and the great amount of wealth brought in by the massive amounts of interstellar trade that Callisto is most known for abroad.&lt;br /&gt;
&lt;br /&gt;
The surface of Callisto has led to a style of day-to-day life quite unlike anywhere else in the Sol Alliance or the greater Orion Spur itself. Life for the average Callistean is -- compared to other Solarian member states -- very good. In contrast to the massive hab-cube complexes used on New Hai Phong, the weatherproof housing blocks of Visegrad, or the microdistricts of Pluto, most Callisteans live in imposingly tall apartment complexes where the a majority of families own their own apartments in which only their immediate, rather than extended, family resides. These individual apartments are private spaces and are typically located around a central area in the middle of the level that provides a common social area for the floor&#039;s residents. Some apartments go against this trend and many working-class Callisteans reside in apartments located above ground-level businesses rather than in the high-rise apartment complexes Callisto is best known for. The heavily-urbanised nature of Callisto has naturally lent itself to the development of public transportation, the most widespread of which is the Callistean Metropolitan Magnetic Rail Line. This network, which is typically referred to as simply “the Magtro,” spans the entire moon and consists of thousands of miles of track laid in both underground and elevated lines. Smaller-scale transit networks of trains, buses, and shuttles are also operated on a more localised level by Callisto’s various districts, though quality often varies from district to district.&lt;br /&gt;
&lt;br /&gt;
What is commonly defined by contemporary sociologists as the unified “Callistean culture” or, somewhat inaccurately, “Jovian culture” of Callisto&#039;s is in reality much less monolithic than it may originally seem. The conurbations that eventually became Callisto&#039;s districts all have their unique spins and twists upon Callistean culture and have all likewise contributed to the popular perception of the planet throughout the Orion Spur. However, some districts -- such as New Valletta, the district home to Callisto&#039;s largest ports; and Gomul Catena, home to the vast majority of Callisto&#039;s beaches -- have had more influence than others. Perhaps the best example of this is how the Callistean accent is perceived abroad as a rapid, breathless, and often loud manner of speaking. While well-known abroad as the Callistean accent, it is a regional accent originating in and around New Valletta, and other districts possess different manners of speech entirely.&lt;br /&gt;
&lt;br /&gt;
New Valletta’s history as an old Solarian port saw it receive ships that by the standards of the modern Spur are ancient and rocketlike. In combination with the commonality of seafaring ships leaving the Galilean port, many Callisteans refer to spaceships as either ‘rockets’, ‘rocks’ or ‘rocketships’, both as a historical habit and a pragmatic way to distinguish them from their ocean sailing equivalents.&lt;br /&gt;
&lt;br /&gt;
Callisto has a gravity slightly weaker than that of Earth’s even with the addition of gravity generators, resulting in some short-term medical complications and long-term adjustments for some Callisteans who move to 1G environments. Because of this too, Callisteans are on-average taller than an equivalent human on Earth would be. Additionally, due to its distance from the sun, some Callisteans who live away from the moon’s equator are on average paler than the typical person. Even if they are somewhat similar to traits developed by humans living on Luna, these changes are not seen as a point of pride or even as something desirable like how Lunarians may see them. Instead they are simply considered to be a consequence of the Callistean environment.&lt;br /&gt;
&lt;br /&gt;
===Surfing===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Personnel stationed in the Commonwealth of Callisto should remember that they represent the Navy at all times. Do not engage in behavior that is hazardous or dangerous such as ‘rocket sledding,’ and avoid confrontations with local authorities,”&amp;lt;/i&amp;gt; - Excerpt from the Solarian’s Navy guidebook for personnel stationed in the Commonwealth of Callisto.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gomul Catena District has, as mentioned above, had a larger impact on Callistean culture than most other districts. This is thanks to the district&#039;s geography, as it completely surrounds the Valhallan Sea -- Callisto&#039;s largest body of water -- and all the beaches that can be found along the coastline. While this geography was initially used for the practical-yet-boring purpose of fishing and water purification the tourism industry rapidly emerged following urbanization efforts on Callisto, and the district has become the go-to location for many vacationers from Callisto and the greater Alliance. The main attraction of the Gomul Catena is its beaches, which locals claim are far better (and more affordable) than those on Silversun, and life in the district often revolves around the waves. Surfing and swimming are particularly well-loved pastimes both in this district and -- thanks to its cultural impact -- Callisto more generally and many younger Callisteans seek to become involved with “surf culture” in the district, with the season lasting almost all year thanks to the orbital pull of Jupiter on the moon&#039;s oceans. Swimming and surfing culture is so ubiquitous on Callisto that indoor wave pools designed for surfing and swimming can be found throughout the planet, with many advertising that their machines are capable of producing waves “just like” famous Valhallan beaches.&lt;br /&gt;
&lt;br /&gt;
While surfing is more famous than it, swimming is no less of a big deal for many Callisteans due to the Gomul Catena District and Callisto has -- according to some surveys -- more people able to swim on it than any other world, including Earth. In contrast to surfing, which primarily takes place on the Valhallan Sea, swimming is generally seen as an indoor activity in Callisto, with many apartment complexes featuring multiple indoor pools on various levels. The New Edinburgh District features a large swimming pool -- the single largest on the moon -- where the yearly Neptunian Sprint, a competition used to determine the best swimmer on Callisto, is held between the ten districts of the Commonwealth. Another common pastime on Callisto, particularly at the northern and southern poles of the moon, is ice skating. In contrast to the glamour of surfing and the often-competitive nature of swimming ice skating is typically seen as a leisurely and often romantic activity that is best quietly enjoyed. But there are some exceptions such as the controversial and often-hazardous variation on ice skating from the Northern Shield District known as “rocket skating.” Rarely involving actual rockets despite its name, rocket skating is a local term for an “extreme sport” variant of ice skating which involves using the typically iced-coated craters found outside the district to catapult oneself into the air and perform tricks. Despite calls from the local Solarian Navy presence to ban the practice, rocket skating has rapidly become immensely popular locally.&lt;br /&gt;
&lt;br /&gt;
===Entertainment and Media===&lt;br /&gt;
&lt;br /&gt;
While Venus is considered to hold the undisputed crown of Solarian cinema, Callisto is not without its own cinematographic history. Unlike the well funded action-focused production all too common in the Cytherean aerostats, Callisto’s cinema takes on a different form by virtue of necessity. The typically lower budgets and history as a Commonwealth project, alongside the mythological backgrounds of the names behind the Jovian system and local municipalities, Callisto trends more towards open theater before a living crowd. Often exploring old Earth myths, such as the one pertaining to the moon’s namesake and that of Jupiter itself - the cosmopolitan nature of Callisto sees it put the theatrical myths of cultures from all over the Orion Spur on display, albeit with an obvious bias towards Solarian worlds. The large Silversunner diaspora on the moon brought a completely new element to Callistean theater, pulling it much more towards grandiose musicals thanks to the sing-song nature of the Originals. ‘Lament of the Exiles’ is perhaps the most famous contemporary work on Callisto, in large part due to the growing anti-corporate sentiment within the Alliance. It focuses on the emigration of Silversun Originals from their home, following the story of two lovers, both torn apart over a disagreement about an offer from the main villain of the play, an unsubtle stand-in for an Idris executive. One of the lovers choses to stay behind while taking the offer, ‘giving up’ their culture for the sake of staying home. While the other, the protagonist of the story, chooses exile over giving up who they are. Idris Incorporated, on numerous occasions, has made efforts to ban the play over allegations of slander and libel, to little success thus far. The largest and most famous theaters on Callisto are located in a huge installation in New Edinburgh called the Grand Dionysus Performing Arts Complex. It is a massive building that houses fourteen separate performance spaces, varying from theater stages, to opera houses, to concert halls. To many both in the performing arts industry and fans of the arts themselves, it is one of the most prestigious venues in the Orion Spur; if you&#039;ve performed at the Dionysus you can say that you&#039;ve &amp;quot;made it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Along with the live theater that Callisto offers, it is also home to some of the best football in the Solarian Alliance. The top flight of Callistean Football, the Commonwealth Diamond League, is seen by football fan’s the Spur over as one of the most elite competitions in the sport today. Callistean clubs are often well-funded with connections to local Callistean shipping and banking magnates or even to megacorporate-backed owners. As such, Callistean teams are often able to afford some of the best players in the Orion Spur and are often well-known even outside of Callisto itself. The Diamond League is comprised of sixteen teams, many of which come and go quickly due to the very competitive nature of Callsitean football. Those who have stayed in the Diamond League consistently though are referred to as the “Great Eight” and within that the most dominant teams in the league fit into a club called “The Big Three.” As of 2466, the reigning Diamond League champions are Capital United FC of New Edinburgh. Callisto is often a strong contender in the Orion Cup football competition and has a long-standing interstellar football rivalry with Xanu Prime. Callistean teams often train and play matches in specialized facilities and arenas which contain gravity generators that simulate 1G so that they are not put at a disadvantage when playing against teams from higher-gravity locations. The colours of the Callistean Commonwealth National Team are yellow and black.&lt;br /&gt;
&lt;br /&gt;
===Immigrant Communities===&lt;br /&gt;
&lt;br /&gt;
While the vast majority of Callisto&#039;s culture comes from its native population, the moon&#039;s massive districts are home to several significant expatriate communities from locations across the Solarian Alliance. The two largest expatriate communities on Callisto originate on [[Silversun]] and [[Mars]]. The Silversun expatriate community on Callisto is made up of Originals that have emigrated from the planet due to dissatisfaction with Idris Incorporated&#039;s dominance of Silversun, and is primarily found in the Gomul Catena District. The community is starkly divided between those that wish to maintain their unique identity from Silversun and those that wish to integrate into the urban society of Callisto, with many young Silversun Originals in the community that have grown up on Callisto identifying more with the urban jungle of Callisto than the tropical environment of Silversun they have never truly known. The Martian expatriate community is primarily found in the New Valetta district and is principally made up of refugees from the Violet Dawn disaster of 2462. Most have been successfully resettled on Callisto due to the more effective and efficient government of the Commonwealth, though there remains some minor tension between the residents of New Valetta and these recent arrivals due to cultural differences.&lt;br /&gt;
&lt;br /&gt;
Callisto’s cosmopolitan nature has given it a unique quality only seen on planets like Biesel and Xanu, a variety of outside diaspora communities that go even beyond the borders of the Solarian Alliance. Callisto’s diaspora communities are known to often integrate greatly with the free flowing culture of the moon, and many contribute their own cultural elements to the wider Callistean culture as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silversunner Originals&#039;&#039;&#039; - The oldest diaspora community on Callisto, they are Originals who chose to emigrate from [[Silversun]] as a result of the growing and overwhelming influence of Idris incorporated. By far the diaspora community with the most influence on Callistean culture, especially as it relates to its entertainment industry, Originals put a far greater emphasis on musical plays within Callistean theater. It is in large part thanks to them that Callisto managed to resist the influence of [[Idris Incorporated]] as well as it did, and a pervasive distrust of the corporation is prevalent among the moon as a result of the experiences of the Originals. With how integrated this diaspora is within Callisto, there is no single place that can be called a ‘little Silversun’ or the equivalent thereof, but the majority of Originals chose Gomul Catena as their new home, and will be frequently found on its many beaches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morozian Secondary Community&#039;&#039;&#039; - Relatively new by Callisto’s standards, the Morozian diaspora on the moon are secondaries (and certain) Ma’zals seeking education otherwise unavailable to them in the highly stratified Empire. Not to be confused as Imperial dissidents, Morozian students on Callisto initially came to the moon with the intent to bring back technical experience of a modern Spur to a nation only recently leaving isolation. As such, Morozians found on Callisto are Imperial loyalists, even if ‘getting away from the haughty aristocrats’ is not an uncommon joke in the many dormitories of Fisher’s Rest. The Morozian Diaspora can be found in ‘Little Moroz’, a small enclave of several neighbourhoods in the Municipality of Calliope. The number of open operas and theaters found in Calliope, as well as it’s proximity to the numerous institutions in Fisher’s Rest, made it both an endearing and practical option for many of the arriving students, and lends itself to a surprising degree of participation from them with general Callistean society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xanan Immigrant Community&#039;&#039;&#039; - The second non-Solarian diaspora community on Callisto, Xanans on the moon are either recent immigrants or the descendents of sailors and administrative bureaucrats looking for work outside of [[Xanu Prime]] or the Coalition more broadly. While not as integrated as other diaspora groups, the Xanan community nonetheless gained the reputation of hardworking professionals, managing the herculean logistics behind the ports of New Valletta. This diaspora can be found in the Municipality of Poseidon, within an enclave ironically named ‘Old-Rouchelle’, and are frequently seen in the many bars and restaurants of Ha Wan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solarian Refugee Community&#039;&#039;&#039; - The most recent arrivals, they are economic, political and war refugees of the Solarian collapse. Martians, [[Mictlan|Mictlanis]], [[Port Antillia|Antilleans]], and [[Konyang|Konyangers]] can all be found across the moon leaving their radically different homes behind. Many of them congregated in the Dustlands, a currently unincorporated metropolitan area that was only recently opened up for development. Despite leaving ruin and political persecution behind them, these communities are by no means flourishing, and by the standards of Callisto are fairly disparaged, a mark of shame to many from the moon. However - this very hardship has brought together these refugees into a tightly knit and welcoming community, it is predicted that within the coming decades they’ll be incorporated as a metropolitan district much like the others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martian Refugee Community&#039;&#039;&#039; - The largest of these communities by far is the [[Mars|Martian]] Refugee community, with tens of millions of them having found their way to Callisto since the Violet Dawn disaster. While not all of them have stayed on Callisto and have instead simply used its ports as vectors for pastures anew, many have made a new life for themselves. The Martian Refugee community has found itself primarily residing in the Dustlands with the rest of Callisto’s refugee communities, but also in a previously sleepy working class neighbourhood in New Valetta’s Galileo named Greenwall. With the arrival of the Martians however, many from outside of the area have begun to refer to the area as “Redwall.” Many of the Martian refugees in the area moved into the neighborhood due to its close proximity to both the local port since most arrived with only what they could carry and travelling far was not an easy task. While the conditions here are not luxurious, they are leagues above the desolation and often violent civil unrest that Martians fled from on their homeworld. The port has also been the primary point of employment for many of the Martian refugees now living there, though this has not gone over smoothly with many locals. Martian refugees have often agreed to work with lower pay and benefits in comparison to their Callistean compatriots, giving rise to some political and economic tension between the Martians and the locals, often with the undercurrent that locals believe that Martian refugees are going to steal their jobs. The area is very much one in a state of flux at the moment; it has been ill-equipped to handle the sudden and rapid population growth caused by the newcomers resulting in increased rates of poverty, crime, and tension between locals and newly arrived Martian refugees. However, as the arrival of more Martians to the area slows with time, Redwall and both the Martian and Callistean communities within, have begun the process of integration and moving on with their new realities. This process is far from finished though.&lt;br /&gt;
&lt;br /&gt;
===Holidays===&lt;br /&gt;
&lt;br /&gt;
The two major holidays of Callisto are &#039;&#039;&#039;Callistean Landfall Day&#039;&#039;&#039; and &#039;&#039;&#039;Pigeon Day&#039;&#039;&#039;. Callistean Landfall Day takes place on the 18th of June every year and is intended to celebrate the date that the first human settlers landed in what would eventually become New Edinburgh. While an elaborate ceremony still takes place in the Callistean capital district Callistean Landfall Day has become, to most Callisteans, a time to take a family vacation to the beaches of Gomul Catena thanks to the week-long period surrounding the holiday when most businesses are closed. Whether the holiday is best referred to as “Callisto Day” or “Landfall Day” is a matter of some debate among Callisteans.&lt;br /&gt;
&lt;br /&gt;
Pigeon Day, on the 26th of June, celebrates the unification of Callisto&#039;s districts into the modern Commonwealth of Callisto in 2341, when the ten individual metropolitan areas that made up pre-Commonwealth Callisto cast aside their common identities to form a greater whole. The holiday&#039;s name is derived from the Callistean pigeon, the moon&#039;s most common bird, and Callisteans are immensely proud of Pigeon Day despite its somewhat unusual name. Insulting or otherwise belittling Pigeon Day&#039;s name in front of a Callistean is considered to be a major faux pas, and travel guides to Callisto strongly recommend against doing so. Pigeon Day&#039;s celebrations similarly last a week and each district holds its own series of celebrations. This includes the Solarian Navy-dominated Ringpole District, where the holiday&#039;s celebrations have become a flash point for tensions between the Navy and Callisteans living in the district.&lt;br /&gt;
&lt;br /&gt;
==Metropolitan Districts==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Look look like I don’t think you get how big of a deal a district like New Valletta is Prime Minister. Like you’re probably used to like a city of a few million people right but like we have that in like just a few square kilometers or so okay? A district has the population of like a whole Coalition planet honestly. You can’t ignore us or like you’re going to end up in hella trouble,”&amp;lt;/i&amp;gt; - New Valletta Councilwoman Emilia Martorello (2426 - ) to then-Prime Minister Michael Frost in a meeting on 18 October 2459.&amp;lt;/center&amp;gt;&lt;br /&gt;
The ten districts of Callisto are the smaller sub-municipalities of the massive super-city that makes up the modern Commonwealth of Callisto. These districts are truly massive urban centres with slightly over a billion residents per district on average, and are made up of a multitude of smaller municipal entities that have, over time, come to form the greater district. The Commonwealth&#039;s government defers a great amount of autonomy to Callisto&#039;s individual districts due to their sheer sizes, and each district has gradually developed a unique regional identity with its own variation upon what the greater Orion Spur generally views as Callistean culture. A Callistean&#039;s district of origin will almost always have a large influence on them and there can be a surprising amount of variation between Callisteans from different districts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====New Edinburgh====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The capital district of the Commonwealth of Callisto, &#039;&#039;&#039;New Edinburgh&#039;&#039;&#039; is home to the majority of the moon’s government and administrative buildings. This district is the site of the first landing zones where humans originally set foot on Callisto, the remains of which are housed in the Museum of Galilean History. Callisteans from this district are on average wealthier and more educated than the rest, many of them end up working for either the Solarian (or Commonwealth) government, or as management for megacorporations like Einstein Engines and Zeng-Hu Pharmaceuticals. As the administrative center of Callisto, New Edinburgh houses the main headquarters of the Callistean Metropolitan Police Department, one of the largest police agencies in the Alliance. Although a resident of Ganymede would staunchly disagree, New Edinburgh is regarded as the administrative hub for the entire Jovian system. It is divided into two municipalities, the confusingly named (and frequently mocked for it) Municipality of New Edinburgh, and that of Queen Victoria.&lt;br /&gt;
&lt;br /&gt;
The former takes greatly after its namesake, with the majority of all administrative and governmental buildings located there, including the headquarters of the local Alliance Navy, built not far from the Callistean parliament as an unsubtle reminder of Earth’s authority over the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
The Municipality of Queen Victoria, on the other hand, takes on a residential aspect, housing many Callistean governmental workers employed in New Edinburgh. It is where the Museum of Jovian history is located in, detailing and displaying the remains of colony ships and terraforming equipment for all Callisteans to see. Naturally, it has a significant bias for the history of the Commonwealth, and rarely displays pieces from other Galilean moons. Famously, the Grand Dionysus Performing Arts Complex is also located in New Edinburgh and is featured prominently along with the Museum of Jovian History in iconography representing the municipality.&lt;br /&gt;
&lt;br /&gt;
New Edinburgh has two “Great Eight” Diamond League football teams, &#039;&#039;&#039;Capital United FC&#039;&#039;&#039;, and &#039;&#039;&#039;Victoria SFC&#039;&#039;&#039;. The two teams have a fierce rivalry with one another and are both historic clubs, with Capital United being the oldest team on Callisto. With its history has come a dedicated fanbase which paired with centuries-long good management has earned Capital United a spot as the third of Callisto’s “Big Three” teams. Their colours are yellow and black. Victoria SFC is often seen at the lower end of the standings for a “Great Eight” Diamond League but for some reason or another always finds a way to give their rivals Capital United the fight of their lives whenever the two play. Their colours are white and purple. The two teams share an annual derby match simply called the New Edinburg Derby and, despite what one may initially think looking at the two teams, Victoria SFC typically ends up winning.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====New Valletta====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The beating heart of Callisto, &#039;&#039;&#039;New Valletta&#039;&#039;&#039; is home to the majority of the moon’s shipping infrastructure - such as the truly massive Galilean Port, the largest single port in the entire Alliance. All kinds of ships see the ports of New Valletta, be they as close as Europa and Ganymede, or in the far reaches of the Orion Spur like Assunzione and Persepolis. The district has gained a reputation among sailors as the center of the Spur, leading to the district adopting its official motto - “The Conflux of the Cosmos,” often mocked by Valletans for its overt grandiosity, it is at the same time deeply endeared by them for much the same reasons. New Valletta is at the forefront of the cosmopolitan nature of the moon thanks to the immense volume of interstellar trade that passes through it. As a result, New Valletta is by far the most diverse of the districts, and its residents are often more familiar with outsiders than their fellow Solarians. This is the reason behind the New Vallettan accent being recognized as the go-to example of a Callistean accent: rapid, breathless, and without pause, it’s a perfect representation of the district.&lt;br /&gt;
&lt;br /&gt;
New Valletta is divided into three municipalities, the largest of which is &#039;&#039;&#039;Poseidon&#039;&#039;&#039;, where the shipping industry is administered by countless bureaucrats and workers. The Municipality of Poseidon is where many interstellar sailors spend their short stay on the moon, and as such many of its residences cater to temporary visits from outside. Additionally, it is the center of the Xanan immigrant community on Callisto.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Galileo&#039;&#039;&#039; is next, home to the largest single port in the Alliance, it functions as the focal point of most arrivals to the moon, doubling as the center of Callisto’s expansive magtro system. Galileo is also the home of the largest single Martian refugee community on Mars located in the neighbourhood of Greenwall.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Fraser Island&#039;&#039;&#039; is last, it is the administrative and operational center of the Port Authority of the Commonwealth of Callisto, vessels entering the Galilean port are observed and protected from here. Port Authority vessels responding to a ship in distress both come from the municipality and escort the distressed crew back to it.&lt;br /&gt;
&lt;br /&gt;
New Valetta is home to two “Great Eight” Diamond League Teams, &#039;&#039;&#039;FC Poseidon&#039;&#039;&#039; from the municipality of Poseidon whose colors are royal blue and white, and &#039;&#039;&#039;Galilei CFC&#039;&#039;&#039; from the municipality of Galileo whose colors are red and white. The two hold an annual derby match called the Battle of New Valetta, though the result is often one-sided with Poseidon taking home the win. FC Poseidon is often seen as a snobbish and posh club by football fans but nevertheless holds a position as one of Callisto’s “Big Three” teams. They also have seen great support from the football-loving Xanan immigrants that have made their home in Poseidon. Galilei FC on the other hand is often spun as New Valletta&#039;s working-class underdog supported by those working the trades and more laborious jobs needed in Callisto&#039;s ports. Much like their Xanan counterparts&#039; support for Poseidon however, the red and white colours of Galilei FC have made them quite popular with the municipality&#039;s recently arrived Martian community.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Gomul Catena District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The tourism capital of Callisto, &#039;&#039;&#039;Gomul Catena&#039;&#039;&#039; is known for its much warmer year-round climate, plentiful beaches and open cafes and bars. The district is the largest recipient of sunlight from the Jovian orbital mirrors, per request of the Commonwealth government intended to increase its viability as a tourist destination. While not coming anywhere close to the beaches of Silversun, Gomul Catena is instead seen as the far more affordable option, with many residents of the Sol System choosing it as their vacation place over the much more distant and expensive Idris resorts on Silversun. Gomul Catena is divided into two municipalities, the beachside Municipality of Solis, and Skyreach. &lt;br /&gt;
&lt;br /&gt;
The Solis Municipality experienced the greatest amount of influence from Callisto’s diaspora communities, especially that of the Silversun Originals. It is the centre of Callisto’s tourism industry, home to plentiful open cafes and bars placed right beside its endless beaches.&lt;br /&gt;
&lt;br /&gt;
Skyreach, on the other hand, appeals to a different type of tourism - it functions both as a transportation hub leading into Solis, a residence for all of its workers, and the jumping point for sightseeing across the Jovian system - especially of Jupiter itself.&lt;br /&gt;
&lt;br /&gt;
Gomul Catena houses the “Great Eight” Diamond League team &#039;&#039;&#039;Boardwalk FC&#039;&#039;&#039; which plays in Solis. Boardwalk usually puts up a middling performance in the league standings but is arguably more famous for its fans than the team itself. A specific branch of Boardwalk fans called the Solistras (a portmanteau of the words Solis and Ultras) are some of the most notorious football hooligans in the Orion Spur. They are infamous for having open air parties which turn into riots whenever their team wins and just normal riots whenever the team loses. Some cite this as a result of Gomul Catena’s “fun” and “carefree” party atmosphere, but the Solistras are often far more violent than a simple trip to the beach. This has caused an increased police presence at many Boardwalk FC games and even a refusal from foreign teams to have exhibition matches with the team due to a fear of the Solistras showing up. Boardwalk FC’s colours are black and pink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Utgardian Plains Industrial District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Simply known as &#039;&#039;&#039;Utgard&#039;&#039;&#039;, or the &#039;&#039;&#039;Utgardian Plains&#039;&#039;&#039;, this district is where the vast majority of Callisto’s industries are located, producing anything ranging from vehicles, to ship parts, and with the secession of Konyang from the Alliance - IPCs. The Utgardian Plains were the second district to be colonized by the Commonwealth, as such much of it uses very basic and plain names - often simply numbers and letters. It’s especially evident in its municipalities, of which there are three: UPMA-01, UPMA-02, and UPMA-02b.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-One&amp;quot; was responsible for the production of fine and delicate machinery needed for the maintenance of a terraformed Callisto, and contributed greatly to the construction of the Callistean Supra-Atmospheric Ring Shield Generation Facility.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-two&amp;quot; is focused on the export market, producing ship parts, vehicles, and anything else aimed at the wider Spur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-two-be&amp;quot; was initially a subsection of its namesake, but in recent times (in part thanks to Einstein Engines) with the secession of Konyang, it gained autonomy as the center of IPC production not only on Callisto but the entirety of the Alliance as a whole.&lt;br /&gt;
&lt;br /&gt;
The Utgardian Plains District is home to the historically unassuming but recently up-and-coming “Great Eight” Diamond League team &#039;&#039;&#039;Utgard United FC&#039;&#039;&#039;. The team has for most of its history been a middle-of-the-pack team that found its support among local working-class Utgardians that while unremarkable to outsiders has played a key role in the culture of the district itself. Recently however, in 2460 the club was sold to new ownership affiliated with Einstein Engines which has taken the club in a new direction via a cash-injection the likes of which the team had previously not seen. Despite the money causing an objectively better game on the field, fans have constantly protested and clashed with the ownership over replacing the traditional culture of the team with something more “corporate” and “sterile.” &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ha Wan District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Right next to New Valletta is the District of &#039;&#039;&#039;Ha Wan&#039;&#039;&#039;, built around the remains of a large crater ring formed during Callisto’s terraforming. The district is the lowest of all the others in terms of elevation, and as such receives very little direct commercial traffic within its limits. Instead, Ha Wan developed into a flourishing (and extremely dense) commercial and housing district. Its position next to the major ports of the moon made it the center of Callisto’s nightlife, with areas around its Magtro stations bathed in a neon light that brightly illuminates it even during darker winter nights. A highly trafficked area for sailors and locals alike, it’s second only to New Valletta when it comes to cultural intermingling.&lt;br /&gt;
&lt;br /&gt;
Ha Wan is divided into two municipalities, the Municipality of New Kowloon, and then the Lower Circuit. &#039;&#039;&#039;New Kowloon&#039;&#039;&#039; is the residential heart of Ha Wan, and the most densely populated municipality on the entire moon. Most Callisteans residing in Kowloon work elsewhere, and its known as a high traffic area for the Callistean magtro. Foreign students unable to afford dorms in Fisher’s Rest pick Kowloon as their place of residence during their stay on Callisto.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lower Circuit&#039;&#039;&#039; is arguably the Sol System’s largest nightlife scene, while not as opulent as options in Cytherean aerostats, it completely overshadows them through sheer volume alone. The most famous nightclub in the Lower Circuit is Olympus Mons, renowned for its open sky view of Jupiter at night.&lt;br /&gt;
&lt;br /&gt;
Ha Wan houses one “Great Eight” Diamond League Team, &#039;&#039;&#039;New Kowloon AC&#039;&#039;&#039;, whose colours are red and gold. Kowloon AC is seen by many football fans as a team that is living on its past glories, with the team having an unprecedented level of success from 2436 to 2439 and winning four Diamond League Championships in a row during those years. Since then though, the club has found itself as a middle-of-the-pack club that has few fans outside of Ha Wan itself.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====District of Fisher&#039;s Rest====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Located around the sea of Adlinda, if New Valletta is the beating heart of the moon, &#039;&#039;&#039;Fisher’s Rest&#039;&#039;&#039; is unquestionably the brain of Callisto. Noticeably less urbanized than other districts, Fisher’s Rest is home to some of the most prestigious educational centers in the Solar System, chief among them the Jovian Institute of Technology and the Commonwealth Institute of Medical Sciences and Biochemical Research, both sponsored by Einstein Engines and Zeng-Hu Pharmaceuticals respectively. Students from all corners of the Orion Spur can be found in the many dorms and universities of Fisher’s Rest, and graduates of the district can be found everywhere, including the Republic of Biesel. Following the secession of Konyang a recent influx of robotics students put a great strain on its engineering institutions. Fisher’s Rest is split among three municipalities, Apollo, Calliope, and the nature reserve of Crater Park.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Apollo&#039;&#039;&#039; is the educational center of Fisher’s Rest and Callisto as a whole, housing countless students in communal dorms built into the near-by Valhallan mountain, all in proximity to the district&#039;s many institutes. Apollo is Fisher’s Rest most trafficked area, especially for the moon’s magtro system.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Calliope&#039;&#039;&#039; is where the district&#039;s students - and many Callisteans from all over the moon - spend their free evenings in the abundant theaters and operahouses of Calliope. This attracted a unique demographic of the Spur, Morozian student residents chose Calliope as their place to call home, many of its streets becoming part of an unofficial ‘Little Moroz’. The ‘Young Muses’ opera and theater house, the most famous on Callisto, is located within the Municipality of Calliope.&lt;br /&gt;
&lt;br /&gt;
A municipality only on paper, the &#039;&#039;&#039;Crater Park&#039;&#039;&#039; Nature Reserve is the largest one of its kind on Callisto, something residents of Fisher’s Rest pride themselves on greatly. It bears the unique distinction of being one of the few places on Callisto where one can look around and not see the skyline of a city, even if one is never truly far from reaching it.&lt;br /&gt;
&lt;br /&gt;
Fisher’s Rest is home to the “Great Eight” Diamond League team &#039;&#039;&#039;University FC&#039;&#039;&#039;, a team that originally started as a recreational club between the students of Fisher’s Rest’s various universities but has over history grown to be one of the most formidable teams in Callistean football. Their ownership has ties to [[Zeng-Hu Pharmaceuticals]] and many see them as a team that routinely tries to &amp;quot;buy&amp;quot; championships through signing players to record-breaking contracts rather than through consistently good management. While this has garnered mixed reactions from football fans and sports journalists alike, their position within the Callistean “Big Three” has been undisputed for decades due to their ability to indeed, &amp;quot;buy&amp;quot; championships. Their colours are light blue and yellow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Cassini District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Known as the corporate district, &#039;&#039;&#039;Cassini&#039;&#039;&#039; sees the largest amount of corporate influence on Callisto, with its proximity (and at the same time, isolation from) Gomul Catena making it a very attractive option for corporate penthouses and apartments. Most of the district is directly owned by either Einstein Engines, Zeng-Hu Pharmaceuticals, or Idris Incorporated, the latter two often letting their Europan employees stay in the district for a brief break from their work-intensive assignments on Callisto’s neighbour. Cassini is divided into three municipalities - Little Helios, Zheng He and finally New Shanghai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little Helios&#039;&#039;&#039; is dominated by Idris Incorporated, from which the limited but persistent holdings of the corporation in Gomul Catena are managed. Efforts by Idris Incorporated to try and gain some ground on the moon are made here, often trying to make appeals to greater Callistean culture - thus far to little success.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Zheng He&#039;&#039;&#039; is the headquarters of Einstein Engines on Callisto, and in break from expected tradition within the Jovian system, is actually secondary to the corporation’s offices on the Galilean moon of Ganymede. From here, Einstein Engines manages its numerous assets in the Utgardian Plains, especially when it comes to IPC production.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Shanghai&#039;&#039;&#039; is the shining capital of Zeng-Hu Pharmaceuticals within the Jovian system, the population size of Callisto making it a highly attractive prospect for the Keiretsu’s many medical insurers. Civilian trauma teams, found all over the moon in their distinctive Zeng-Hu ambulances, receive their final certifications in New Shanghai. Additionally, many of Zeng-Hu&#039;s research efforts on the nearby moon of [[Europa]] report to offices located here.&lt;br /&gt;
&lt;br /&gt;
Cassini has no “Great Eight” Diamond league teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Attlee Heights====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Once a part of New Valletta, &#039;&#039;&#039;Attlee Heights&#039;&#039;&#039;, or simply, &amp;quot;The Heights&amp;quot; eventually became its own district as its significance grew in the rapidly expanding galactic market. Attlee Heights are regarded by most economists, at least those without ties to Nanotrasen, as the financial center not only of the Alliance but the Orion Spur as well. A district of stock trades and market speculations, it’s often joked that the Heights sleep even less than the nightlife scene of Ha Wan or the student dorms of Fisher’s Rest. The Solarian Central Stock Exchange is located at the heart of Attlee Heights. The Heights is one of the few districts that are not subdivided into municipalities, although Attlee Minor, home to the most influential Solarian economic think-tanks and corporate hotels, is considered to be the closest unofficial equivalent to it.&lt;br /&gt;
&lt;br /&gt;
Attlee Heights has no “Great Eight” Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Northern Shield District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Not officially a district but rather a large military base, the &#039;&#039;&#039;Ringpole&#039;&#039;&#039;, known officially as the &#039;&#039;&#039;Northern Shield District&#039;&#039;&#039;, is a major Alliance naval installation in the northern icecap of the moon, managing the other half of the Callistean Supra-Atmospheric Ring Shield Generation Facility. While enormous for a military installation, the population of the Ringpole pales in comparison to the rest of the moon, with special permissions required to even enter it. Some Callistean businesses designed to cater to naval personnel are allowed to operate and reside in the Ringpole, but are often limited to staying there as the association with the navy garners much resentment from most Callisteans.&lt;br /&gt;
&lt;br /&gt;
Ringpole has no Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Trafalgar====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The smallest and coldest district on the moon, Trafalgar is located on the southern pole of Callisto, built on top of the limited solid land not yet covered by the southern ice cap. Its isolation from the rest of the districts makes it a relatively quiet one, and Trafalgarians are known to be reserved and uniquely for Callisto - are a lot more laid back, their daily routines far slower than the rest of the breathless moon. Trafalgar is most known for some of Callisto’s national sports: ice skating and skiing, it is the only place on the moon where one can find snow-covered wooden hamlets. Much like Attlee Heights, Trafalgar has no major municipalities, being far too small for them. It is home to the southern half of the Callistean Supra-Atmospheric Ring Shield Generation Facility, which is managed by the Port Authority of the Commonwealth of Callisto. &lt;br /&gt;
&lt;br /&gt;
Trafalgar has no “Great Eight” Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Unincorporated Territories====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Dustlands are a name given to a large landmass just off the coast of the Utgardian Plains, where the early Commonwealth colonial project sourced much of its building materials from and dumped excess soil onto. Forbidden from development by the Commonwealth government, the area gradually turned into a grassy steppe, the only truly natural corner of Callisto. With the partial collapse of the Solarian Alliance in 2462, the policy on the Dustlands were forced to change, with an influx of refugees from all over the Alliance arriving at Callisto for safety. While not incorporated in any official capacity, the Dustlands have been growing ever since, in spite of the minimal aid provided by the Commonwealth. As such, it is not an ‘official’ district, but is predicted to become one within the next couple of decades. The largest municipality of the unincorporated areas is New Olympia, largely settled by Martian refugees, but also including Mictlanis, Port Antilleans, Konyangers, and refugees from the SRM and NRM.&lt;br /&gt;
&lt;br /&gt;
Compared to the rest of Callisto, the situation in the unincorporated areas is seen as dire, often considered to be the closest thing the moon will get to a slum.&lt;br /&gt;
&lt;br /&gt;
The Unincorporated Territories have no Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Callisto&amp;diff=35694</id>
		<title>Callisto</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Callisto&amp;diff=35694"/>
		<updated>2025-04-07T02:43:46Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Callisto&lt;br /&gt;
|System = [[Sol]] and the [[Jupiter|Jovian]]&lt;br /&gt;
|Image = Callisto.png&lt;br /&gt;
|Sector = [[The Orion Spur#Jewel Worlds|Jewel Worlds]]&lt;br /&gt;
|Capital = New Edinburgh&lt;br /&gt;
|Species = Humans, IPCs, Skrell&lt;br /&gt;
|Languages = Sol Common, Tradeband&lt;br /&gt;
|Demonyms = Callistean&lt;br /&gt;
|Nation = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
Located in the Jovian System, the Sovereign Solarian &#039;&#039;&#039;Commonwealth of Callisto&#039;&#039;&#039; is one of the commercial centres of the [[Sol Alliance]] and the largest port in the Alliance itself. Callisto&#039;s ideal location and relatively hospitable environment made it an attractive point of colonisation when humanity first went beyond the Sol System&#039;s Asteroid Belt, and Callisto has been a critical port since its inception and is one of the most populous bodies in the Orion Spur, with almost all of its surface covered by highly-developed urban areas. Callisto and its highly-valuable ports are the subject of intense protection by the Alliance&#039;s navy, and the moon itself is completely protected by the Callistean Supra-Atmospheric Ring Shield Generation Facility, a massive shield system locally referred to as either “the Ring” or “the Dome,” with residents often debating which local name more accurately describes the shield. The residents of Callisto are referred to as Callisteans, with the adjectival demonym of the moon being Callistean.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Our goal when investing into a colonial venture should, at all times, be to ensure it is both safe and profitable. We’ve seen the disasters of ‘Himeo,’ and other expeditions far afield from Earth. As a result, gentlemen, I advise that we as a Commonwealth aim for a closer goal: the Jovian moon of Callisto,”&amp;lt;/i&amp;gt; – Commonwealth President Patrick Chambers (2248-2332) addressing the Commonwealth of Nations on 17 March, 2276.&amp;lt;/center&amp;gt;&lt;br /&gt;
The first of the Jovian Moons to be colonized by humanity, Callisto has had human settlements since the 18th of June, 2107 -- when settlers from the United Orbital Enterprise made landfall on the moon. The Sol Alliance eventually acquired the moon in 2140 following the UOE&#039;s liquidation and Callisto became a significant area of investment for [[Einstein Engines]] after the megacorporation&#039;s founding in 2155. Callisto&#039;s relatively hospitable surface conditions made it, in the eyes of both Einstein and the Alliance, the ideal point for the development of a major center of commerce and trade in the Sol System. In the late 2100s an effort to rapidly terraform Callisto to a level of habitability suitable for heavy urbanization began while the first practical warp gates were set up in the moon&#039;s orbit. The original colonists involved in this rapid urbanisation project were plucked from across the world and tended to be from the countries that remained in the mid-20th century Commonwealth of Nations -- such as India and the United Kingdom -- due to its relative neutrality in the historical rivalry between major powers on Earth itself. The terraforming project was more successful on Callisto than on [[Mars]] due to the moon&#039;s smaller size and succeeded in granting the moon a breathable atmosphere by 2240, with rapid colonisation following in the years after. This, combined with Callisto&#039;s network of (for the time) cutting-edge warp gates, led to a massive amount of investment and building on the moon, which rapidly became one of the most urbanized member states of the young Alliance.&lt;br /&gt;
&lt;br /&gt;
While Callisto&#039;s shine was slightly tarnished by the Second Great Depression, its status as the Alliance&#039;s single largest port remained intact and investment continued to pour into the moon. However, its system of aging warp gates began to struggle to keep pace with the demands of interstellar tr&lt;br /&gt;
[[File:Image0.png|thumb|A map of Callisto depicting the moon&#039;s various districts and environments.]]&lt;br /&gt;
affic by the early 2300s, and it became clear to the Alliance that the moon&#039;s gates would need to be retrofitted sooner rather than later. Naturally, the project’s original designers, [[Einstein Engines]], seemed to be the most up to the task. Thus Callisto became the first test of the Warp Gate Project, a massive infrastructure project that would ultimately leave Einstein Engines more powerful than it had ever been and the Alliance in deep debt to the megacorporation. Despite the Alliance&#039;s woes, Callisto profited and found itself granted even more massive infrastructure projects with the completion of the Callistean Supra-Atmospheric Ring Shield Generation Facility in 2395.&lt;br /&gt;
&lt;br /&gt;
Despite the immense troubles faced by the Alliance in the 25th century, Callisto has remained a heavily-populated and immensely trafficked planet, with the majority of the Sol System&#039;s trade flowing through it even before the destruction of the shipping ports of Mars during the Violet Dawn disaster. While many planets and colonies in the Orion Spur now find themselves on shaky ground following the Alliance&#039;s partial collapse, Callisto’s status as the Sol Alliance’s hub has allowed it to weather some of the nastier effects of Sol’s recent troubles. Callisto and its massive ports have seen a noticeable downturn as of late, though. The Spur-wide phoron scarcity and economic crisis that has been paired with it has put a strain on the Callistean economy due to the fluctuating prices of interstellar shipping. Until it is resolved or non-phoron alternatives in the shipping industry are more widely adopted, there is likely to be some continued hiccups in the Callistean economy moving forwards.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“What do I think of Callisto? I mean, it’s just a giant city. I don’t really see what the deal is? Like, I guess there’s cool stuff and all, but it’s just a lot of streets! Couldn’t there be a big park or something?” –&amp;lt;/i&amp;gt; Unknown Cytherean tourist, June 2458.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto before its terraforming was a cold, cratered, and utterly desolate moon only set apart from dozens of other objects in the orbit of Jupiter by its low radiation levels and thin atmosphere. It was this lack of radiation and thin atmosphere that made it, and not its sister moon [[Europa]] the ideal location for humanity to settle -- even if a massive terraforming project was required. The project took 43 years and lasted from 2197 to 2240, when the moon was finally declared fit for human life. The surface, over the course of these four decades, had been radically altered. &lt;br /&gt;
&lt;br /&gt;
Callisto’s environment following the terraformation is at most mild, with only Gomul Catena boasting beaches that could be considered warm. The distance from the Sun and its occasional eclipse by Jupiter necessitated the creation of a series of orbital mirrors placed on the outskirts of the Jovian system, providing consistent and concentrated sunlight not only to Callisto but to Ganymede as well. Moving further away from the moon’s equator, the climate becomes colder quickly, with large ice caps covering the poles. Callisto’s position in the Sol System allowed the moon to grow a relatively successful tourism industry, with people from all corners of the system visiting the moon to view Jupiter under an open sky. While not as attractive as [[Silversun]], Callisto is often treated as a far more affordable option.&lt;br /&gt;
&lt;br /&gt;
Rain is something that occurs frequently around Callisto’s equatorial regions on a nearly daily basis. This extends outwards to Callisto’s more temperate latitudes during the moon’s synthetic, simulated seasons. Callisto has a very small axial tilt, meaning that seasons weren’t something that the moon experienced to any noticeable degree until it was terraformed. Generally though, the planet’s weather is wet, cool, and humid except for around the equator where it is noticeably sunnier.&lt;br /&gt;
&lt;br /&gt;
The Callistean surface, despite massive terraforming efforts, remains relatively hilly due to the moon&#039;s previous status as the most-cratered surface in the Sol System. While many of these craters were “smoothed out” and reduced during the terraforming process the hills that they left behind are almost universal across the Callistean surface, and the sprawling urban topography that Callisto has come to be most readily known for is built regardless of how hilly the surface can become. Callisto is home to three major seas that were previously massive multi-ringed impact craters on its surface. The seas, from largest to smallest, are the Valhallan Sea, Asgardian Sea, and Sea of Adlinda.&lt;br /&gt;
&lt;br /&gt;
As Callisto had no native life beyond a cellular level on it all animals and plants on the moon are “transplants” from Earth, though centuries of life on Callisto has caused a variety of adaptations unique to the moon itself. The terrestrial animal life of Callisto is typically small, agile, and adapted to urban environments, with some of the most common animals being the Callistean pigeon and the ever-present domesticated house cat. Callistean flora is similarly adapted for urban life and primarily consists of small flowering plants and some mosses, many of which tend to grow up the sides of buildings instead of expanding horizontally. Most notable amongst Callisto&#039;s flora is the Callistean fan palm: a relatively tall and quite sturdy palm tree found along the coasts of the Callistean seas and throughout the moon&#039;s cityscape with an easily-recognisable fan-shaped leaf.&lt;br /&gt;
&lt;br /&gt;
The vast majority of Callisto&#039;s surface is dominated by densely-populated urban sprawl and large facilities utilising interstellar trade and commerce. Green space is very rare on the Callistean surface, and the massive urban sprawl of the moon has allowed it to support a massive population of approximately twelve billion permanent residents. The continuous nature of Callisto&#039;s urban sprawl, with rare exceptions in its green spaces, has led to the creation of a unique ecological environment where only small, agile animals such as cats, pigeons, and rodents are able to survive and thrive -- with the feral version of the common housecat serving as the apex nonhuman predator of the moon&#039;s urban ecosystem. Larger animals are typically only found in ecological green spaces such as open-air zoos found in the Fisher&#039;s Rest Metropolitan District, Callisto&#039;s renowned academic centre that is also home to the largest green space on the moon.&lt;br /&gt;
&lt;br /&gt;
Excepting green spaces and Callisto&#039;s seas the two least-urbanised regions in terms of raw population density of the moon are the northern and southern spires of the Callistean Supra-Atmospheric Ring Shield Generation Facility, the massive shield that keeps Callisto protected from orbital attacks. The twin support spires of “the Ring” are both roughly two-hundred kilometers across at their base and stretch one-hundred-and-fifty kilometers into the air, at which point both are connected by a massive ring which is used to generate Callisto&#039;s protective shield. These facilities are large enough to have an impact upon Callisto&#039;s climate, and an area around the bases of both facilities suffers from what is locally referred to as the “ring shadow” -- a localised rain shadow created by the nearby spire. Once one reaches one-hundred-and-fifty kilometers into the air they will find the projected shield, which features free floating “ring gates” interspersed throughout the shield that serve as the primary point of entry to Callisto for ships possessing the proper Sol Alliance-flagged credentials. Due to the massive amounts of manpower required to keep the Ring operational, authority over the structure is somewhat messily divided between the Solarian Navy and Callisto&#039;s local administration, particularly the Port Authority of the Callistean Commonwealth.&lt;br /&gt;
&lt;br /&gt;
While the moon does possess a breathable atmosphere, Callisto is far too small to maintain it long term. Much of the terraformation equipment that hasn’t been scrapped was recycled for the purposes of maintaining an otherwise unsustainable environment. Unlike Mars, Callisto has the wealth and resources to maintain its equipment.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Callisto is consistently marked as one of the most well-performing Solarian member states in terms of government effectiveness. So why is it that the Navy continues to interfere with us?”&amp;lt;/i&amp;gt; – Excerpt from an anonymous anti-junta flier distributed throughout Callisto during the Spring and Summer of 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto&#039;s local government is regarded as reasonably competent by most Callisteans, particularly when it is compared to the insider cronyism of [[Venus]], the apocalyptic conditions faced on [[Mars]] following the Violet Dawn Catastrophe, or the normalised corruption of [[New Hai Phong]]. As with other Solarian member states the Commonwealth of Callisto has representation in the Alliance&#039;s senate. Unlike many Solarian member states, Callisto&#039;s immense size and influence gives it two senators: Barnaby Wade and Anastasie Renaud. At a local level Callisto is a representative democracy, with the varying areas of Callisto&#039;s “super city” electing representatives to the moon&#039;s local parliament. The number of representatives a given area receives is based upon its total population and Callisto&#039;s political scene is reflective of the diversity of the moon itself, particularly following the dissolution of the traditional parties of the Alliance following the Solarian Collapse of late 2462.&lt;br /&gt;
&lt;br /&gt;
One of the largest ongoing issues in the Commonwealth&#039;s political scene is the ongoing presence of the Solarian Navy both on the surface and in the orbit of Callisto. The Navy has maintained a continuous presence on Callisto since the completion of the Callistean Supra-Atmospheric Ring Shield Generation Facility in 2395 and primarily operates out of Tsushima Naval Base, an artificial satellite located in the near orbit of Callisto. Conflict between Callisteans and the Navy has been for almost as long as there has been a naval force stationed on the moon. Navy vessels are known for clashing with Callisto&#039;s local port authority over enforcement issues and have been known to harass ships from non-Solarian nations such as the [[Coalition of Colonies]] and Republic of [[Biesel]] when arriving at the moon to trade, with naval officers rarely being charged for these harassments despite outcries from Callisto itself. In spite of this the naval presence has been a benefit for Callisto at times, with it -- and the Callistean Supra-Atmospheric Ring Shield Generation Facility -- having kept the moon from ever being attacked or hit with interstellar objects throughout its history. Off-duty sailors and marines are a significant source of income for the Callistean tourism industry, with some bars near Togo Shuttleport, the major moonside port of Tsushima Naval Base, marketing to the Navy first and Callisteans second.&lt;br /&gt;
&lt;br /&gt;
Local law enforcement on Callisto is controlled by two main agencies: the Port Authority of the Callistean Commonwealth and the Callistean Metropolitan Police Department, both of which are regarded to be some of the best-perceived and respected law enforcement agencies within the Sol Alliance. Callisto&#039;s Port Authority is a massive agency responsible for security in Callisto&#039;s many ports, anti-smuggling operations, and -- alongside the Solarian Navy -- the maintenance and operation of the massive Callistean Supra-Atmospheric Ring Shield Generation Facility. The Port Authority has an infamously sour relationship with the local Solarian Navy presence and conflicts between it and the Navy over who is responsible for what are all too common. The Callistean MPD is one of the largest police agencies in the Alliance due to Callisto’s massive population and is an atypically structured authority. CMPD district branches operate with a large amount of independence due to the sheer size of Callisto&#039;s metropolitan districts while the CMPD&#039;s central authority in New Edinburgh, the moon&#039;s capital district, controls specialised personnel and provides overall policy for the department. The CMPD has unexpectedly found itself policing more [[IPC]] frames than any other police department in the Alliance, as the secession of [[Konyang]] has shifted the Alliance&#039;s centre of synthetic production to Callisto.&lt;br /&gt;
&lt;br /&gt;
The recent arrival of refugees from elsewhere in the Solarian alliance, namely the Outer Ring and Mars, has put some strain on some of Callisto’s social services and other aspects of its society such as housing and healthcare. This has led to some conflict with some locals over that very strain, though most Callisteans have been only welcoming to those less fortunate coming to their Moon.&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Without trade, we don’t have an economy. We’ve got nothing. Nothing! So why is it so hard for the Navy to understand that civilian ships need engines too, huh?! I thought the Navy protected Solarians!”&amp;lt;/i&amp;gt; — Senator Barnaby Wade (2431 - ) addressing Callisto’s need for more warp engines, 5 June 2463.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto&#039;s economy is primarily based upon the interstellar trade that flows through its massive warp gate network and into the various port facilities that dot the moon&#039;s surface. Due to the need to service massive freight starships that travel to Callisto on a regular basis Callistean ports are massive and sprawling facilities capable of fitting even the biggest interstellar freighters, vessels which can sometimes be as long as a kilometer. The largest of these ports is the Galilean Port, a massive complex spanning forty kilometers that processes hundreds of millions of tons of cargo every year. While the Callistean shipping industry remains free of major corporate interference thanks to the heavy hand of the Solarian Alliance both Hephaestus Industries and Einstein Engines are heavily invested into the industry and many port facilities feature equipment produced by both corporations. Industrial IPC frames produced by [[Hephaestus Industries]] are a common sight in many Callistean dockyards, while more clerical frames -- such as Einstein Engines shells -- can be found in the offices of many ports.&lt;br /&gt;
&lt;br /&gt;
Callisto is also the home to the Sol alliance’s second largest concentrations of the banking and finance sector, the firsts being found in the [[Eridani Federation|Eridani Corporate Federation]]. Much of Callisto’s finance and banking industry revolves around the trade that comes through its ports and by extension the moon’s connections to interstellar markets far and wide. It is truly a spur-wide side of Callisto’s economy that works hand-in-hand with the shipping sector and is inextricably tied to the well-being of the spur’s economy and its megacorporations. Almost every major interstellar corporation has an office on Callisto which heads up their Solarian operations. Attlee Heights is also home to the SCSE, the Solarian Central Stock Exchange.&lt;br /&gt;
 &lt;br /&gt;
Tourism is a secondary aspect of Callisto’s economy, and is itself divided into several smaller aspects. The majority of Callistean tourism is focused either around the District of Gomul Catena, mostly from Solarian citizens that look for a more affordable vacation than one on Silversun - or the District of Ha Wan, welcoming many sailors and outsiders to its vibrant and breathless nightlife scene. Many tourists visit Callisto to see Jupiter under an open sky, some opt to participate in the second aspect of Callisto’s tourism industry, one focused on sights around the Jovian system rather than the moon itself - an industry in which Idris Incorporated has solidified a foothold, offering awe-inspiring tours around Jupiter.&lt;br /&gt;
&lt;br /&gt;
The third aspect of Callisto&#039;s economy is its newfound status as the centre of the Solarian Alliance&#039;s synthetic industry, particularly the production of IPC frames. Callisto has always been home to a large synthetic production industry centred around IPCs, with many of Idris Incorporated&#039;s synthetic units being produced here, but has long been the second most important centre for synthetic production in the Alliance after Konyang, thanks to the planet&#039;s status as the birthplace of the modern positronic brain. However Konyang&#039;s secession from the Alliance during the Solarian Collapse in late 2462 led to Callisto&#039;s robotics industry unexpectedly becoming the centre of synthetic production in the Alliance. With much of the investment that previously entered the factories and markets of Konyang now entering Callisto&#039;s industries the moon&#039;s robotics industry has seen unprecedented amounts of growth, with megacorporations investing heavily into it.&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
The urbanized nature of Callisto necessitated a complex and well-layered system of public transportation. While the moon has road traffic like most other habitable worlds both within the Alliance and beyond it, the absolute vast majority of the population has grown to rely on its public infrastructure to get around their district and between districts much faster. Inside the various metropolitan districts people rely on underground metro tunnels, and occasionally high capacity buses wherever the metro does not reach.&lt;br /&gt;
&lt;br /&gt;
Between cities, however, Callisteans rely on the Commonwealth Intermunicipal Magnetic Train Network, simply referred to as the Magtro. A magnetic bullet-train system operating throughout the entirety of the Commonwealth, even leading to the Ringpole and Trafalgar, the Magtro is an expansive overground rail project, reaching speeds of up to 400 kilometers per hour to ferry Callisteans from one district to another. By most residents, and outsiders, the Magtro system often gets praise for its efficiency and punctuality, although capacity and the crowded nature of Magtro stations has consistently remained a concern both for residents and the Commonwealth. Additionally, there is a series of highways which crisscross Callisto’s surface called the JupiTrek, but it is primarily used for commercial truck traffic, emergency services, and Callisteans making road trip vacations to Callisto’s more pleasant areas rather than by everyday drivers or commuters.&lt;br /&gt;
&lt;br /&gt;
Callisto is divided by massive saltwater oceans, previously ice that melted over the course of the world’s terraformation. As such, it has one of the largest ocean freighter networks within the Alliance, coming second only to the likes of Earth. While tourist cruises are not unheard of, Callistean ocean infrastructure is built strictly with freight in mind, a more efficient method of transporting cargo between districts than other available options.&lt;br /&gt;
&lt;br /&gt;
==Culture and Demographics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Okay like you have simply got to try the Gomul Catena’s beaches okay? Like you know Silversun is just so expensive to go to because of the like whole phoron crisis stuff so like why not just stay in Sol itself? It’s cheap and it’s inexpensive and it helps the System out too! So what are you waiting for!”&amp;lt;/i&amp;gt; – Tour guide Page Ferguson (2445 - ) during the recording sessions of the Callistean government’s &amp;lt;i&amp;gt;Come to Callisto!&amp;lt;/i&amp;gt; holoTV advertising campaign. Filmed on 17 March 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
As one of the most populated member states of the [[Sol Alliance]] aside from [[Earth]], and the largest single port in the Sol System, Callisto&#039;s surface is overwhelmingly dominated by urbanized settlements in a manner similar to the megalopolises of [[New Hai Phong]]. The settlements are organized into districts rather than individual cities, as the urban sprawl of the moon covers it completely aside from its seas. Callistean culture varies on a district-by-district basis but possesses some universal traits -- and stereotypes -- that are associated with the moon as a whole rather than individual regions upon it. Life on Callisto is, compared to New Hai Phong, radically different thanks to the more hospitable conditions of the moon&#039;s surface and the great amount of wealth brought in by the massive amounts of interstellar trade that Callisto is most known for abroad.&lt;br /&gt;
&lt;br /&gt;
As one of the most populated member states of the Sol Alliance aside from Earth, and the largest single port in the Sol System, Callisto&#039;s surface is overwhelmingly dominated by urbanized settlements in a manner similar to the megalopolises of New Hai Phong. The settlements are organized into metropolitan districts rather than individual cities, as the urban sprawl of the moon covers it almost completely aside from its seas, oceans, and designated green spaces. Callistean culture varies on an area-by-area basis but possesses some universal traits -- and stereotypes -- that are associated with the moon as a whole rather than individual regions upon it. Life on Callisto is, compared to New Hai Phong, radically different thanks to the more hospitable conditions of the moon&#039;s surface and the great amount of wealth brought in by the massive amounts of interstellar trade that Callisto is most known for abroad.&lt;br /&gt;
&lt;br /&gt;
The surface of Callisto has led to a style of day-to-day life quite unlike anywhere else in the Sol Alliance or the greater Orion Spur itself. Life for the average Callistean is -- compared to other Solarian member states -- very good. In contrast to the massive hab-cube complexes used on New Hai Phong, the weatherproof housing blocks of Visegrad, or the microdistricts of Pluto, most Callisteans live in imposingly tall apartment complexes where the a majority of families own their own apartments in which only their immediate, rather than extended, family resides. These individual apartments are private spaces and are typically located around a central area in the middle of the level that provides a common social area for the floor&#039;s residents. Some apartments go against this trend and many working-class Callisteans reside in apartments located above ground-level businesses rather than in the high-rise apartment complexes Callisto is best known for. The heavily-urbanised nature of Callisto has naturally lent itself to the development of public transportation, the most widespread of which is the Callistean Metropolitan Magnetic Rail Line. This network, which is typically referred to as simply “the Magtro,” spans the entire moon and consists of thousands of miles of track laid in both underground and elevated lines. Smaller-scale transit networks of trains, buses, and shuttles are also operated on a more localised level by Callisto’s various districts, though quality often varies from district to district.&lt;br /&gt;
&lt;br /&gt;
What is commonly defined by contemporary sociologists as the unified “Callistean culture” or, somewhat inaccurately, “Jovian culture” of Callisto&#039;s is in reality much less monolithic than it may originally seem. The conurbations that eventually became Callisto&#039;s districts all have their unique spins and twists upon Callistean culture and have all likewise contributed to the popular perception of the planet throughout the Orion Spur. However, some districts -- such as New Valletta, the district home to Callisto&#039;s largest ports; and Gomul Catena, home to the vast majority of Callisto&#039;s beaches -- have had more influence than others. Perhaps the best example of this is how the Callistean accent is perceived abroad as a rapid, breathless, and often loud manner of speaking. While well-known abroad as the Callistean accent, it is a regional accent originating in and around New Valletta, and other districts possess different manners of speech entirely.&lt;br /&gt;
&lt;br /&gt;
New Valletta’s history as an old Solarian port saw it receive ships that by the standards of the modern Spur are ancient and rocketlike. In combination with the commonality of seafaring ships leaving the Galilean port, many Callisteans refer to spaceships as either ‘rockets’, ‘rocks’ or ‘rocketships’, both as a historical habit and a pragmatic way to distinguish them from their ocean sailing equivalents.&lt;br /&gt;
&lt;br /&gt;
Callisto has a gravity slightly weaker than that of Earth’s even with the addition of gravity generators, resulting in some short-term medical complications and long-term adjustments for some Callisteans who move to 1G environments. Because of this too, Callisteans are on-average taller than an equivalent human on Earth would be. Additionally, due to its distance from the sun, some Callisteans who live away from the moon’s equator are on average paler than the typical person. Even if they are somewhat similar to traits developed by humans living on Luna, these changes are not seen as a point of pride or even as something desirable like how Lunarians may see them. Instead they are simply considered to be a consequence of the Callistean environment.&lt;br /&gt;
&lt;br /&gt;
===Surfing===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Personnel stationed in the Commonwealth of Callisto should remember that they represent the Navy at all times. Do not engage in behavior that is hazardous or dangerous such as ‘rocket sledding,’ and avoid confrontations with local authorities,”&amp;lt;/i&amp;gt; - Excerpt from the Solarian’s Navy guidebook for personnel stationed in the Commonwealth of Callisto.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gomul Catena District has, as mentioned above, had a larger impact on Callistean culture than most other districts. This is thanks to the district&#039;s geography, as it completely surrounds the Valhallan Sea -- Callisto&#039;s largest body of water -- and all the beaches that can be found along the coastline. While this geography was initially used for the practical-yet-boring purpose of fishing and water purification the tourism industry rapidly emerged following urbanization efforts on Callisto, and the district has become the go-to location for many vacationers from Callisto and the greater Alliance. The main attraction of the Gomul Catena is its beaches, which locals claim are far better (and more affordable) than those on Silversun, and life in the district often revolves around the waves. Surfing and swimming are particularly well-loved pastimes both in this district and -- thanks to its cultural impact -- Callisto more generally and many younger Callisteans seek to become involved with “surf culture” in the district, with the season lasting almost all year thanks to the orbital pull of Jupiter on the moon&#039;s oceans. Swimming and surfing culture is so ubiquitous on Callisto that indoor wave pools designed for surfing and swimming can be found throughout the planet, with many advertising that their machines are capable of producing waves “just like” famous Valhallan beaches.&lt;br /&gt;
&lt;br /&gt;
While surfing is more famous than it, swimming is no less of a big deal for many Callisteans due to the Gomul Catena District and Callisto has -- according to some surveys -- more people able to swim on it than any other world, including Earth. In contrast to surfing, which primarily takes place on the Valhallan Sea, swimming is generally seen as an indoor activity in Callisto, with many apartment complexes featuring multiple indoor pools on various levels. The New Edinburgh District features a large swimming pool -- the single largest on the moon -- where the yearly Neptunian Sprint, a competition used to determine the best swimmer on Callisto, is held between the ten districts of the Commonwealth. Another common pastime on Callisto, particularly at the northern and southern poles of the moon, is ice skating. In contrast to the glamour of surfing and the often-competitive nature of swimming ice skating is typically seen as a leisurely and often romantic activity that is best quietly enjoyed. But there are some exceptions such as the controversial and often-hazardous variation on ice skating from the Northern Shield District known as “rocket skating.” Rarely involving actual rockets despite its name, rocket skating is a local term for an “extreme sport” variant of ice skating which involves using the typically iced-coated craters found outside the district to catapult oneself into the air and perform tricks. Despite calls from the local Solarian Navy presence to ban the practice, rocket skating has rapidly become immensely popular locally.&lt;br /&gt;
&lt;br /&gt;
===Entertainment and Media===&lt;br /&gt;
&lt;br /&gt;
While Venus is considered to hold the undisputed crown of Solarian cinema, Callisto is not without its own cinematographic history. Unlike the well funded action-focused production all too common in the Cytherean aerostats, Callisto’s cinema takes on a different form by virtue of necessity. The typically lower budgets and history as a Commonwealth project, alongside the mythological backgrounds of the names behind the Jovian system and local municipalities, Callisto trends more towards open theater before a living crowd. Often exploring old Earth myths, such as the one pertaining to the moon’s namesake and that of Jupiter itself - the cosmopolitan nature of Callisto sees it put the theatrical myths of cultures from all over the Orion Spur on display, albeit with an obvious bias towards Solarian worlds. The large Silversunner diaspora on the moon brought a completely new element to Callistean theater, pulling it much more towards grandiose musicals thanks to the sing-song nature of the Originals. ‘Lament of the Exiles’ is perhaps the most famous contemporary work on Callisto, in large part due to the growing anti-corporate sentiment within the Alliance. It focuses on the emigration of Silversun Originals from their home, following the story of two lovers, both torn apart over a disagreement about an offer from the main villain of the play, an unsubtle stand-in for an Idris executive. One of the lovers choses to stay behind while taking the offer, ‘giving up’ their culture for the sake of staying home. While the other, the protagonist of the story, chooses exile over giving up who they are. Idris Incorporated, on numerous occasions, has made efforts to ban the play over allegations of slander and libel, to little success thus far. The largest and most prestigious theatres on Callisto are located in a massive installation in New Edinburgh called the Grand Dionysus Performing Arts Complex. It is a massive building that houses fourteen separate performance spaces, varying from theatre stages, to opera houses, to concert halls. To many both in the performing arts industry and fans of the arts themselves, it is one of the most prestigious venues in the Orion Spur; if you&#039;ve performed at the Dionysus you can say that you&#039;ve &amp;quot;made it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Along with the live theater that Callisto offers, it is also home to some of the best football in the Solarian Alliance. The top flight of Callistean Football, the Commonwealth Diamond League, is seen by football fan’s the Spur over as one of the most elite competitions in the sport today. Callistean clubs are often well-funded with connections to local Callistean shipping and banking magnates or even to megacorporate-backed owners. As such, Callistean teams are often able to afford some of the best players in the Orion Spur and are often well-known even outside of Callisto itself. The Diamond League is comprised of sixteen teams, many of which come and go quickly due to the very competitive nature of Callsitean football. Those who have stayed in the Diamond League consistently though are referred to as the “Great Eight” and within that the most dominant teams in the league fit into a club called “The Big Three.” As of 2466, the reigning Diamond League champions are Capital United FC of New Edinburgh. Callisto is often a strong contender in the Orion Cup football competition and has a long-standing interstellar football rivalry with Xanu Prime. Callistean teams often train and play matches in specialized facilities and arenas which contain gravity generators that simulate 1G so that they are not put at a disadvantage when playing against teams from higher-gravity locations. The colours of the Callistean Commonwealth National Team are yellow and black.&lt;br /&gt;
&lt;br /&gt;
===Immigrant Communities===&lt;br /&gt;
&lt;br /&gt;
While the vast majority of Callisto&#039;s culture comes from its native population, the moon&#039;s massive districts are home to several significant expatriate communities from locations across the Solarian Alliance. The two largest expatriate communities on Callisto originate on [[Silversun]] and [[Mars]]. The Silversun expatriate community on Callisto is made up of Originals that have emigrated from the planet due to dissatisfaction with Idris Incorporated&#039;s dominance of Silversun, and is primarily found in the Gomul Catena District. The community is starkly divided between those that wish to maintain their unique identity from Silversun and those that wish to integrate into the urban society of Callisto, with many young Silversun Originals in the community that have grown up on Callisto identifying more with the urban jungle of Callisto than the tropical environment of Silversun they have never truly known. The Martian expatriate community is primarily found in the New Valetta district and is principally made up of refugees from the Violet Dawn disaster of 2462. Most have been successfully resettled on Callisto due to the more effective and efficient government of the Commonwealth, though there remains some minor tension between the residents of New Valetta and these recent arrivals due to cultural differences.&lt;br /&gt;
&lt;br /&gt;
Callisto’s cosmopolitan nature has given it a unique quality only seen on planets like Biesel and Xanu, a variety of outside diaspora communities that go even beyond the borders of the Solarian Alliance. Callisto’s diaspora communities are known to often integrate greatly with the free flowing culture of the moon, and many contribute their own cultural elements to the wider Callistean culture as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silversunner Originals&#039;&#039;&#039; - The oldest diaspora community on Callisto, they are Originals who chose to emigrate from [[Silversun]] as a result of the growing and overwhelming influence of Idris incorporated. By far the diaspora community with the most influence on Callistean culture, especially as it relates to its entertainment industry, Originals put a far greater emphasis on musical plays within Callistean theater. It is in large part thanks to them that Callisto managed to resist the influence of [[Idris Incorporated]] as well as it did, and a pervasive distrust of the corporation is prevalent among the moon as a result of the experiences of the Originals. With how integrated this diaspora is within Callisto, there is no single place that can be called a ‘little Silversun’ or the equivalent thereof, but the majority of Originals chose Gomul Catena as their new home, and will be frequently found on its many beaches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morozian Secondary Community&#039;&#039;&#039; - Relatively new by Callisto’s standards, the Morozian diaspora on the moon are secondaries (and certain) Ma’zals seeking education otherwise unavailable to them in the highly stratified Empire. Not to be confused as Imperial dissidents, Morozian students on Callisto initially came to the moon with the intent to bring back technical experience of a modern Spur to a nation only recently leaving isolation. As such, Morozians found on Callisto are Imperial loyalists, even if ‘getting away from the haughty aristocrats’ is not an uncommon joke in the many dormitories of Fisher’s Rest. The Morozian Diaspora can be found in ‘Little Moroz’, a small enclave of several neighbourhoods in the Municipality of Calliope. The number of open operas and theaters found in Calliope, as well as it’s proximity to the numerous institutions in Fisher’s Rest, made it both an endearing and practical option for many of the arriving students, and lends itself to a surprising degree of participation from them with general Callistean society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xanan Immigrant Community&#039;&#039;&#039; - The second non-Solarian diaspora community on Callisto, Xanans on the moon are either recent immigrants or the descendents of sailors and administrative bureaucrats looking for work outside of [[Xanu Prime]] or the Coalition more broadly. While not as integrated as other diaspora groups, the Xanan community nonetheless gained the reputation of hardworking professionals, managing the herculean logistics behind the ports of New Valletta. This diaspora can be found in the Municipality of Poseidon, within an enclave ironically named ‘Old-Rouchelle’, and are frequently seen in the many bars and restaurants of Ha Wan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solarian Refugee Community&#039;&#039;&#039; - The most recent arrivals, they are economic, political and war refugees of the Solarian collapse. Martians, [[Mictlan|Mictlanis]], [[Port Antillia|Antilleans]], and [[Konyang|Konyangers]] can all be found across the moon leaving their radically different homes behind. Many of them congregated in the Dustlands, a currently unincorporated metropolitan area that was only recently opened up for development. Despite leaving ruin and political persecution behind them, these communities are by no means flourishing, and by the standards of Callisto are fairly disparaged, a mark of shame to many from the moon. However - this very hardship has brought together these refugees into a tightly knit and welcoming community, it is predicted that within the coming decades they’ll be incorporated as a metropolitan district much like the others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martian Refugee Community&#039;&#039;&#039; - The largest of these communities by far is the [[Mars|Martian]] Refugee community, with tens of millions of them having found their way to Callisto since the Violet Dawn disaster. While not all of them have stayed on Callisto and have instead simply used its ports as vectors for pastures anew, many have made a new life for themselves. The Martian Refugee community has found itself primarily residing in the Dustlands with the rest of Callisto’s refugee communities, but also in a previously sleepy working class neighbourhood in New Valetta’s Galileo named Greenwall. With the arrival of the Martians however, many from outside of the area have begun to refer to the area as “Redwall.” Many of the Martian refugees in the area moved into the neighborhood due to its close proximity to both the local port since most arrived with only what they could carry and travelling far was not an easy task. While the conditions here are not luxurious, they are leagues above the desolation and often violent civil unrest that Martians fled from on their homeworld. The port has also been the primary point of employment for many of the Martian refugees now living there, though this has not gone over smoothly with many locals. Martian refugees have often agreed to work with lower pay and benefits in comparison to their Callistean compatriots, giving rise to some political and economic tension between the Martians and the locals, often with the undercurrent that locals believe that Martian refugees are going to steal their jobs. The area is very much one in a state of flux at the moment; it has been ill-equipped to handle the sudden and rapid population growth caused by the newcomers resulting in increased rates of poverty, crime, and tension between locals and newly arrived Martian refugees. However, as the arrival of more Martians to the area slows with time, Redwall and both the Martian and Callistean communities within, have begun the process of integration and moving on with their new realities. This process is far from finished though.&lt;br /&gt;
&lt;br /&gt;
===Holidays===&lt;br /&gt;
&lt;br /&gt;
The two major holidays of Callisto are &#039;&#039;&#039;Callistean Landfall Day&#039;&#039;&#039; and &#039;&#039;&#039;Pigeon Day&#039;&#039;&#039;. Callistean Landfall Day takes place on the 18th of June every year and is intended to celebrate the date that the first human settlers landed in what would eventually become New Edinburgh. While an elaborate ceremony still takes place in the Callistean capital district Callistean Landfall Day has become, to most Callisteans, a time to take a family vacation to the beaches of Gomul Catena thanks to the week-long period surrounding the holiday when most businesses are closed. Whether the holiday is best referred to as “Callisto Day” or “Landfall Day” is a matter of some debate among Callisteans.&lt;br /&gt;
&lt;br /&gt;
Pigeon Day, on the 26th of June, celebrates the unification of Callisto&#039;s districts into the modern Commonwealth of Callisto in 2341, when the ten individual metropolitan areas that made up pre-Commonwealth Callisto cast aside their common identities to form a greater whole. The holiday&#039;s name is derived from the Callistean pigeon, the moon&#039;s most common bird, and Callisteans are immensely proud of Pigeon Day despite its somewhat unusual name. Insulting or otherwise belittling Pigeon Day&#039;s name in front of a Callistean is considered to be a major faux pas, and travel guides to Callisto strongly recommend against doing so. Pigeon Day&#039;s celebrations similarly last a week and each district holds its own series of celebrations. This includes the Solarian Navy-dominated Ringpole District, where the holiday&#039;s celebrations have become a flash point for tensions between the Navy and Callisteans living in the district.&lt;br /&gt;
&lt;br /&gt;
==Metropolitan Districts==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Look look like I don’t think you get how big of a deal a district like New Valletta is Prime Minister. Like you’re probably used to like a city of a few million people right but like we have that in like just a few square kilometers or so okay? A district has the population of like a whole Coalition planet honestly. You can’t ignore us or like you’re going to end up in hella trouble,”&amp;lt;/i&amp;gt; - New Valletta Councilwoman Emilia Martorello (2426 - ) to then-Prime Minister Michael Frost in a meeting on 18 October 2459.&amp;lt;/center&amp;gt;&lt;br /&gt;
The ten districts of Callisto are the smaller sub-municipalities of the massive super-city that makes up the modern Commonwealth of Callisto. These districts are truly massive urban centres with slightly over a billion residents per district on average, and are made up of a multitude of smaller municipal entities that have, over time, come to form the greater district. The Commonwealth&#039;s government defers a great amount of autonomy to Callisto&#039;s individual districts due to their sheer sizes, and each district has gradually developed a unique regional identity with its own variation upon what the greater Orion Spur generally views as Callistean culture. A Callistean&#039;s district of origin will almost always have a large influence on them and there can be a surprising amount of variation between Callisteans from different districts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====New Edinburgh====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The capital district of the Commonwealth of Callisto, &#039;&#039;&#039;New Edinburgh&#039;&#039;&#039; is home to the majority of the moon’s government and administrative buildings. This district is the site of the first landing zones where humans originally set foot on Callisto, the remains of which are housed in the Museum of Galilean History. Callisteans from this district are on average wealthier and more educated than the rest, many of them end up working for either the Solarian (or Commonwealth) government, or as management for megacorporations like Einstein Engines and Zeng-Hu Pharmaceuticals. As the administrative center of Callisto, New Edinburgh houses the main headquarters of the Callistean Metropolitan Police Department, one of the largest police agencies in the Alliance. Although a resident of Ganymede would staunchly disagree, New Edinburgh is regarded as the administrative hub for the entire Jovian system. It is divided into two municipalities, the confusingly named (and frequently mocked for it) Municipality of New Edinburgh, and that of Queen Victoria.&lt;br /&gt;
&lt;br /&gt;
The former takes greatly after its namesake, with the majority of all administrative and governmental buildings located there, including the headquarters of the local Alliance Navy, built not far from the Callistean parliament as an unsubtle reminder of Earth’s authority over the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
The Municipality of Queen Victoria, on the other hand, takes on a residential aspect, housing many Callistean governmental workers employed in New Edinburgh. It is where the Museum of Jovian history is located in, detailing and displaying the remains of colony ships and terraforming equipment for all Callisteans to see. Naturally, it has a significant bias for the history of the Commonwealth, and rarely displays pieces from other Galilean moons. Famously, the Grand Dionysus Performing Arts Complex is also located in New Edinburgh and is featured prominently along with the Museum of Jovian History in iconography representing the municipality.&lt;br /&gt;
&lt;br /&gt;
New Edinburgh has two “Great Eight” Diamond League football teams, &#039;&#039;&#039;Capital United FC&#039;&#039;&#039;, and &#039;&#039;&#039;Victoria SFC&#039;&#039;&#039;. The two teams have a fierce rivalry with one another and are both historic clubs, with Capital United being the oldest team on Callisto. With its history has come a dedicated fanbase which paired with centuries-long good management has earned Capital United a spot as the third of Callisto’s “Big Three” teams. Their colours are yellow and black. Victoria SFC is often seen at the lower end of the standings for a “Great Eight” Diamond League but for some reason or another always finds a way to give their rivals Capital United the fight of their lives whenever the two play. Their colours are white and purple. The two teams share an annual derby match simply called the New Edinburg Derby and, despite what one may initially think looking at the two teams, Victoria SFC typically ends up winning.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====New Valletta====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The beating heart of Callisto, &#039;&#039;&#039;New Valletta&#039;&#039;&#039; is home to the majority of the moon’s shipping infrastructure - such as the truly massive Galilean Port, the largest single port in the entire Alliance. All kinds of ships see the ports of New Valletta, be they as close as Europa and Ganymede, or in the far reaches of the Orion Spur like Assunzione and Persepolis. The district has gained a reputation among sailors as the center of the Spur, leading to the district adopting its official motto - “The Conflux of the Cosmos,” often mocked by Valletans for its overt grandiosity, it is at the same time deeply endeared by them for much the same reasons. New Valletta is at the forefront of the cosmopolitan nature of the moon thanks to the immense volume of interstellar trade that passes through it. As a result, New Valletta is by far the most diverse of the districts, and its residents are often more familiar with outsiders than their fellow Solarians. This is the reason behind the New Vallettan accent being recognized as the go-to example of a Callistean accent: rapid, breathless, and without pause, it’s a perfect representation of the district.&lt;br /&gt;
&lt;br /&gt;
New Valletta is divided into three municipalities, the largest of which is &#039;&#039;&#039;Poseidon&#039;&#039;&#039;, where the shipping industry is administered by countless bureaucrats and workers. The Municipality of Poseidon is where many interstellar sailors spend their short stay on the moon, and as such many of its residences cater to temporary visits from outside. Additionally, it is the center of the Xanan immigrant community on Callisto.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Galileo&#039;&#039;&#039; is next, home to the largest single port in the Alliance, it functions as the focal point of most arrivals to the moon, doubling as the center of Callisto’s expansive magtro system. Galileo is also the home of the largest single Martian refugee community on Mars located in the neighbourhood of Greenwall.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Fraser Island&#039;&#039;&#039; is last, it is the administrative and operational center of the Port Authority of the Commonwealth of Callisto, vessels entering the Galilean port are observed and protected from here. Port Authority vessels responding to a ship in distress both come from the municipality and escort the distressed crew back to it.&lt;br /&gt;
&lt;br /&gt;
New Valetta is home to two “Great Eight” Diamond League Teams, &#039;&#039;&#039;FC Poseidon&#039;&#039;&#039; from the municipality of Poseidon whose colors are royal blue and white, and &#039;&#039;&#039;Galilei CFC&#039;&#039;&#039; from the municipality of Galileo whose colors are red and white. The two hold an annual derby match called the Battle of New Valetta, though the result is often one-sided with Poseidon taking home the win. FC Poseidon is often seen as a snobbish and posh club by football fans but nevertheless holds a position as one of Callisto’s “Big Three” teams. They also have seen great support from the football-loving Xanan immigrants that have made their home in Poseidon. Galilei FC on the other hand is often spun as New Valletta&#039;s working-class underdog supported by those working the trades and more laborious jobs needed in Callisto&#039;s ports. Much like their Xanan counterparts&#039; support for Poseidon however, the red and white colours of Galilei FC have made them quite popular with the municipality&#039;s recently arrived Martian community.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Gomul Catena District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The tourism capital of Callisto, &#039;&#039;&#039;Gomul Catena&#039;&#039;&#039; is known for its much warmer year-round climate, plentiful beaches and open cafes and bars. The district is the largest recipient of sunlight from the Jovian orbital mirrors, per request of the Commonwealth government intended to increase its viability as a tourist destination. While not coming anywhere close to the beaches of Silversun, Gomul Catena is instead seen as the far more affordable option, with many residents of the Sol System choosing it as their vacation place over the much more distant and expensive Idris resorts on Silversun. Gomul Catena is divided into two municipalities, the beachside Municipality of Solis, and Skyreach. &lt;br /&gt;
&lt;br /&gt;
The Solis Municipality experienced the greatest amount of influence from Callisto’s diaspora communities, especially that of the Silversun Originals. It is the centre of Callisto’s tourism industry, home to plentiful open cafes and bars placed right beside its endless beaches.&lt;br /&gt;
&lt;br /&gt;
Skyreach, on the other hand, appeals to a different type of tourism - it functions both as a transportation hub leading into Solis, a residence for all of its workers, and the jumping point for sightseeing across the Jovian system - especially of Jupiter itself.&lt;br /&gt;
&lt;br /&gt;
Gomul Catena houses the “Great Eight” Diamond League team &#039;&#039;&#039;Boardwalk FC&#039;&#039;&#039; which plays in Solis. Boardwalk usually puts up a middling performance in the league standings but is arguably more famous for its fans than the team itself. A specific branch of Boardwalk fans called the Solistras (a portmanteau of the words Solis and Ultras) are some of the most notorious football hooligans in the Orion Spur. They are infamous for having open air parties which turn into riots whenever their team wins and just normal riots whenever the team loses. Some cite this as a result of Gomul Catena’s “fun” and “carefree” party atmosphere, but the Solistras are often far more violent than a simple trip to the beach. This has caused an increased police presence at many Boardwalk FC games and even a refusal from foreign teams to have exhibition matches with the team due to a fear of the Solistras showing up. Boardwalk FC’s colours are black and pink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Utgardian Plains Industrial District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Simply known as &#039;&#039;&#039;Utgard&#039;&#039;&#039;, or the &#039;&#039;&#039;Utgardian Plains&#039;&#039;&#039;, this district is where the vast majority of Callisto’s industries are located, producing anything ranging from vehicles, to ship parts, and with the secession of Konyang from the Alliance - IPCs. The Utgardian Plains were the second district to be colonized by the Commonwealth, as such much of it uses very basic and plain names - often simply numbers and letters. It’s especially evident in its municipalities, of which there are three: UPMA-01, UPMA-02, and UPMA-02b.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-One&amp;quot; was responsible for the production of fine and delicate machinery needed for the maintenance of a terraformed Callisto, and contributed greatly to the construction of the Callistean Supra-Atmospheric Ring Shield Generation Facility.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-two&amp;quot; is focused on the export market, producing ship parts, vehicles, and anything else aimed at the wider Spur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-two-be&amp;quot; was initially a subsection of its namesake, but in recent times (in part thanks to Einstein Engines) with the secession of Konyang, it gained autonomy as the center of IPC production not only on Callisto but the entirety of the Alliance as a whole.&lt;br /&gt;
&lt;br /&gt;
The Utgardian Plains District is home to the historically unassuming but recently up-and-coming “Great Eight” Diamond League team &#039;&#039;&#039;Utgard United FC&#039;&#039;&#039;. The team has for most of its history been a middle-of-the-pack team that found its support among local working-class Utgardians that while unremarkable to outsiders has played a key role in the culture of the district itself. Recently however, in 2460 the club was sold to new ownership affiliated with Einstein Engines which has taken the club in a new direction via a cash-injection the likes of which the team had previously not seen. Despite the money causing an objectively better game on the field, fans have constantly protested and clashed with the ownership over replacing the traditional culture of the team with something more “corporate” and “sterile.” &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ha Wan District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Right next to New Valletta is the District of &#039;&#039;&#039;Ha Wan&#039;&#039;&#039;, built around the remains of a large crater ring formed during Callisto’s terraforming. The district is the lowest of all the others in terms of elevation, and as such receives very little direct commercial traffic within its limits. Instead, Ha Wan developed into a flourishing (and extremely dense) commercial and housing district. Its position next to the major ports of the moon made it the center of Callisto’s nightlife, with areas around its Magtro stations bathed in a neon light that brightly illuminates it even during darker winter nights. A highly trafficked area for sailors and locals alike, it’s second only to New Valletta when it comes to cultural intermingling.&lt;br /&gt;
&lt;br /&gt;
Ha Wan is divided into two municipalities, the Municipality of New Kowloon, and then the Lower Circuit. &#039;&#039;&#039;New Kowloon&#039;&#039;&#039; is the residential heart of Ha Wan, and the most densely populated municipality on the entire moon. Most Callisteans residing in Kowloon work elsewhere, and its known as a high traffic area for the Callistean magtro. Foreign students unable to afford dorms in Fisher’s Rest pick Kowloon as their place of residence during their stay on Callisto.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lower Circuit&#039;&#039;&#039; is arguably the Sol System’s largest nightlife scene, while not as opulent as options in Cytherean aerostats, it completely overshadows them through sheer volume alone. The most famous nightclub in the Lower Circuit is Olympus Mons, renowned for its open sky view of Jupiter at night.&lt;br /&gt;
&lt;br /&gt;
Ha Wan houses one “Great Eight” Diamond League Team, &#039;&#039;&#039;New Kowloon AC&#039;&#039;&#039;, whose colours are red and gold. Kowloon AC is seen by many football fans as a team that is living on its past glories, with the team having an unprecedented level of success from 2436 to 2439 and winning four Diamond League Championships in a row during those years. Since then though, the club has found itself as a middle-of-the-pack club that has few fans outside of Ha Wan itself.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====District of Fisher&#039;s Rest====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Located around the sea of Adlinda, if New Valletta is the beating heart of the moon, &#039;&#039;&#039;Fisher’s Rest&#039;&#039;&#039; is unquestionably the brain of Callisto. Noticeably less urbanized than other districts, Fisher’s Rest is home to some of the most prestigious educational centers in the Solar System, chief among them the Jovian Institute of Technology and the Commonwealth Institute of Medical Sciences and Biochemical Research, both sponsored by Einstein Engines and Zeng-Hu Pharmaceuticals respectively. Students from all corners of the Orion Spur can be found in the many dorms and universities of Fisher’s Rest, and graduates of the district can be found everywhere, including the Republic of Biesel. Following the secession of Konyang a recent influx of robotics students put a great strain on its engineering institutions. Fisher’s Rest is split among three municipalities, Apollo, Calliope, and the nature reserve of Crater Park.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Apollo&#039;&#039;&#039; is the educational center of Fisher’s Rest and Callisto as a whole, housing countless students in communal dorms built into the near-by Valhallan mountain, all in proximity to the district&#039;s many institutes. Apollo is Fisher’s Rest most trafficked area, especially for the moon’s magtro system.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Calliope&#039;&#039;&#039; is where the district&#039;s students - and many Callisteans from all over the moon - spend their free evenings in the abundant theaters and operahouses of Calliope. This attracted a unique demographic of the Spur, Morozian student residents chose Calliope as their place to call home, many of its streets becoming part of an unofficial ‘Little Moroz’. The ‘Young Muses’ opera and theater house, the most famous on Callisto, is located within the Municipality of Calliope.&lt;br /&gt;
&lt;br /&gt;
A municipality only on paper, the &#039;&#039;&#039;Crater Park&#039;&#039;&#039; Nature Reserve is the largest one of its kind on Callisto, something residents of Fisher’s Rest pride themselves on greatly. It bears the unique distinction of being one of the few places on Callisto where one can look around and not see the skyline of a city, even if one is never truly far from reaching it.&lt;br /&gt;
&lt;br /&gt;
Fisher’s Rest is home to the “Great Eight” Diamond League team &#039;&#039;&#039;University FC&#039;&#039;&#039;, a team that originally started as a recreational club between the students of Fisher’s Rest’s various universities but has over history grown to be one of the most formidable teams in Callistean football. Their ownership has ties to [[Zeng-Hu Pharmaceuticals]] and many see them as a team that routinely tries to &amp;quot;buy&amp;quot; championships through signing players to record-breaking contracts rather than through consistently good management. While this has garnered mixed reactions from football fans and sports journalists alike, their position within the Callistean “Big Three” has been undisputed for decades due to their ability to indeed, &amp;quot;buy&amp;quot; championships. Their colours are light blue and yellow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Cassini District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Known as the corporate district, &#039;&#039;&#039;Cassini&#039;&#039;&#039; sees the largest amount of corporate influence on Callisto, with its proximity (and at the same time, isolation from) Gomul Catena making it a very attractive option for corporate penthouses and apartments. Most of the district is directly owned by either Einstein Engines, Zeng-Hu Pharmaceuticals, or Idris Incorporated, the latter two often letting their Europan employees stay in the district for a brief break from their work-intensive assignments on Callisto’s neighbour. Cassini is divided into three municipalities - Little Helios, Zheng He and finally New Shanghai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little Helios&#039;&#039;&#039; is dominated by Idris Incorporated, from which the limited but persistent holdings of the corporation in Gomul Catena are managed. Efforts by Idris Incorporated to try and gain some ground on the moon are made here, often trying to make appeals to greater Callistean culture - thus far to little success.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Zheng He&#039;&#039;&#039; is the headquarters of Einstein Engines on Callisto, and in break from expected tradition within the Jovian system, is actually secondary to the corporation’s offices on the Galilean moon of Ganymede. From here, Einstein Engines manages its numerous assets in the Utgardian Plains, especially when it comes to IPC production.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Shanghai&#039;&#039;&#039; is the shining capital of Zeng-Hu Pharmaceuticals within the Jovian system, the population size of Callisto making it a highly attractive prospect for the Keiretsu’s many medical insurers. Civilian trauma teams, found all over the moon in their distinctive Zeng-Hu ambulances, receive their final certifications in New Shanghai. Additionally, many of Zeng-Hu&#039;s research efforts on the nearby moon of [[Europa]] report to offices located here.&lt;br /&gt;
&lt;br /&gt;
Cassini has no “Great Eight” Diamond league teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Attlee Heights====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Once a part of New Valletta, &#039;&#039;&#039;Attlee Heights&#039;&#039;&#039;, or simply, &amp;quot;The Heights&amp;quot; eventually became its own district as its significance grew in the rapidly expanding galactic market. Attlee Heights are regarded by most economists, at least those without ties to Nanotrasen, as the financial center not only of the Alliance but the Orion Spur as well. A district of stock trades and market speculations, it’s often joked that the Heights sleep even less than the nightlife scene of Ha Wan or the student dorms of Fisher’s Rest. The Solarian Central Stock Exchange is located at the heart of Attlee Heights. The Heights is one of the few districts that are not subdivided into municipalities, although Attlee Minor, home to the most influential Solarian economic think-tanks and corporate hotels, is considered to be the closest unofficial equivalent to it.&lt;br /&gt;
&lt;br /&gt;
Attlee Heights has no “Great Eight” Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Northern Shield District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Not officially a district but rather a large military base, the &#039;&#039;&#039;Ringpole&#039;&#039;&#039;, known officially as the &#039;&#039;&#039;Northern Shield District&#039;&#039;&#039;, is a major Alliance naval installation in the northern icecap of the moon, managing the other half of the Callistean Supra-Atmospheric Ring Shield Generation Facility. While enormous for a military installation, the population of the Ringpole pales in comparison to the rest of the moon, with special permissions required to even enter it. Some Callistean businesses designed to cater to naval personnel are allowed to operate and reside in the Ringpole, but are often limited to staying there as the association with the navy garners much resentment from most Callisteans.&lt;br /&gt;
&lt;br /&gt;
Ringpole has no Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Trafalgar====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The smallest and coldest district on the moon, Trafalgar is located on the southern pole of Callisto, built on top of the limited solid land not yet covered by the southern ice cap. Its isolation from the rest of the districts makes it a relatively quiet one, and Trafalgarians are known to be reserved and uniquely for Callisto - are a lot more laid back, their daily routines far slower than the rest of the breathless moon. Trafalgar is most known for some of Callisto’s national sports: ice skating and skiing, it is the only place on the moon where one can find snow-covered wooden hamlets. Much like Attlee Heights, Trafalgar has no major municipalities, being far too small for them. It is home to the southern half of the Callistean Supra-Atmospheric Ring Shield Generation Facility, which is managed by the Port Authority of the Commonwealth of Callisto. &lt;br /&gt;
&lt;br /&gt;
Trafalgar has no “Great Eight” Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Unincorporated Territories====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Dustlands are a name given to a large landmass just off the coast of the Utgardian Plains, where the early Commonwealth colonial project sourced much of its building materials from and dumped excess soil onto. Forbidden from development by the Commonwealth government, the area gradually turned into a grassy steppe, the only truly natural corner of Callisto. With the partial collapse of the Solarian Alliance in 2462, the policy on the Dustlands were forced to change, with an influx of refugees from all over the Alliance arriving at Callisto for safety. While not incorporated in any official capacity, the Dustlands have been growing ever since, in spite of the minimal aid provided by the Commonwealth. As such, it is not an ‘official’ district, but is predicted to become one within the next couple of decades. The largest municipality of the unincorporated areas is New Olympia, largely settled by Martian refugees, but also including Mictlanis, Port Antilleans, Konyangers, and refugees from the SRM and NRM.&lt;br /&gt;
&lt;br /&gt;
Compared to the rest of Callisto, the situation in the unincorporated areas is seen as dire, often considered to be the closest thing the moon will get to a slum.&lt;br /&gt;
&lt;br /&gt;
The Unincorporated Territories have no Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Callisto&amp;diff=35693</id>
		<title>Callisto</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Callisto&amp;diff=35693"/>
		<updated>2025-04-07T02:37:40Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Callisto&lt;br /&gt;
|System = [[Sol]] and the [[Jupiter|Jovian]]&lt;br /&gt;
|Image = Callisto.png&lt;br /&gt;
|Sector = [[The Orion Spur#Jewel Worlds|Jewel Worlds]]&lt;br /&gt;
|Capital = New Edinburgh&lt;br /&gt;
|Species = Humans, IPCs, Skrell&lt;br /&gt;
|Languages = Sol Common, Tradeband&lt;br /&gt;
|Demonyms = Callistean&lt;br /&gt;
|Nation = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
Located in the Jovian System, the Sovereign Solarian &#039;&#039;&#039;Commonwealth of Callisto&#039;&#039;&#039; is one of the commercial centres of the [[Sol Alliance]] and the largest port in the Alliance itself. Callisto&#039;s ideal location and relatively hospitable environment made it an attractive point of colonisation when humanity first went beyond the Sol System&#039;s Asteroid Belt, and Callisto has been a critical port since its inception and is one of the most populous bodies in the Orion Spur, with almost all of its surface covered by highly-developed urban areas. Callisto and its highly-valuable ports are the subject of intense protection by the Alliance&#039;s navy, and the moon itself is completely protected by the Callistean Supra-Atmospheric Ring Shield Generation Facility, a massive shield system locally referred to as either “the Ring” or “the Dome,” with residents often debating which local name more accurately describes the shield. The residents of Callisto are referred to as Callisteans, with the adjectival demonym of the moon being Callistean.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Our goal when investing into a colonial venture should, at all times, be to ensure it is both safe and profitable. We’ve seen the disasters of ‘Himeo,’ and other expeditions far afield from Earth. As a result, gentlemen, I advise that we as a Commonwealth aim for a closer goal: the Jovian moon of Callisto,”&amp;lt;/i&amp;gt; – Commonwealth President Patrick Chambers (2248-2332) addressing the Commonwealth of Nations on 17 March, 2276.&amp;lt;/center&amp;gt;&lt;br /&gt;
The first of the Jovian Moons to be colonized by humanity, Callisto has had human settlements since the 18th of June, 2107 -- when settlers from the United Orbital Enterprise made landfall on the moon. The Sol Alliance eventually acquired the moon in 2140 following the UOE&#039;s liquidation and Callisto became a significant area of investment for [[Einstein Engines]] after the megacorporation&#039;s founding in 2155. Callisto&#039;s relatively hospitable surface conditions made it, in the eyes of both Einstein and the Alliance, the ideal point for the development of a major center of commerce and trade in the Sol System. In the late 2100s an effort to rapidly terraform Callisto to a level of habitability suitable for heavy urbanization began while the first practical warp gates were set up in the moon&#039;s orbit. The original colonists involved in this rapid urbanisation project were plucked from across the world and tended to be from the countries that remained in the mid-20th century Commonwealth of Nations -- such as India and the United Kingdom -- due to its relative neutrality in the historical rivalry between major powers on Earth itself. The terraforming project was more successful on Callisto than on [[Mars]] due to the moon&#039;s smaller size and succeeded in granting the moon a breathable atmosphere by 2240, with rapid colonisation following in the years after. This, combined with Callisto&#039;s network of (for the time) cutting-edge warp gates, led to a massive amount of investment and building on the moon, which rapidly became one of the most urbanized member states of the young Alliance.&lt;br /&gt;
&lt;br /&gt;
While Callisto&#039;s shine was slightly tarnished by the Second Great Depression, its status as the Alliance&#039;s single largest port remained intact and investment continued to pour into the moon. However, its system of aging warp gates began to struggle to keep pace with the demands of interstellar tr&lt;br /&gt;
[[File:Image0.png|thumb|A map of Callisto depicting the moon&#039;s various districts and environments.]]&lt;br /&gt;
affic by the early 2300s, and it became clear to the Alliance that the moon&#039;s gates would need to be retrofitted sooner rather than later. Naturally, the project’s original designers, [[Einstein Engines]], seemed to be the most up to the task. Thus Callisto became the first test of the Warp Gate Project, a massive infrastructure project that would ultimately leave Einstein Engines more powerful than it had ever been and the Alliance in deep debt to the megacorporation. Despite the Alliance&#039;s woes, Callisto profited and found itself granted even more massive infrastructure projects with the completion of the Callistean Supra-Atmospheric Ring Shield Generation Facility in 2395.&lt;br /&gt;
&lt;br /&gt;
Despite the immense troubles faced by the Alliance in the 25th century, Callisto has remained a heavily-populated and immensely trafficked planet, with the majority of the Sol System&#039;s trade flowing through it even before the destruction of the shipping ports of Mars during the Violet Dawn disaster. While many planets and colonies in the Orion Spur now find themselves on shaky ground following the Alliance&#039;s partial collapse, Callisto’s status as the Sol Alliance’s hub has allowed it to weather some of the nastier effects of Sol’s recent troubles. Callisto and its massive ports have seen a noticeable downturn as of late, though. The Spur-wide phoron scarcity and economic crisis that has been paired with it has put a strain on the Callistean economy due to the fluctuating prices of interstellar shipping. Until it is resolved or non-phoron alternatives in the shipping industry are more widely adopted, there is likely to be some continued hiccups in the Callistean economy moving forwards.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“What do I think of Callisto? I mean, it’s just a giant city. I don’t really see what the deal is? Like, I guess there’s cool stuff and all, but it’s just a lot of streets! Couldn’t there be a big park or something?” –&amp;lt;/i&amp;gt; Unknown Cytherean tourist, June 2458.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto before its terraforming was a cold, cratered, and utterly desolate moon only set apart from dozens of other objects in the orbit of Jupiter by its low radiation levels and thin atmosphere. It was this lack of radiation and thin atmosphere that made it, and not its sister moon [[Europa]] the ideal location for humanity to settle -- even if a massive terraforming project was required. The project took 43 years and lasted from 2197 to 2240, when the moon was finally declared fit for human life. The surface, over the course of these four decades, had been radically altered. &lt;br /&gt;
&lt;br /&gt;
Callisto’s environment following the terraformation is at most mild, with only Gomul Catena boasting beaches that could be considered warm. The distance from the Sun and its occasional eclipse by Jupiter necessitated the creation of a series of orbital mirrors placed on the outskirts of the Jovian system, providing consistent and concentrated sunlight not only to Callisto but to Ganymede as well. Moving further away from the moon’s equator, the climate becomes colder quickly, with large ice caps covering the poles. Callisto’s position in the Sol System allowed the moon to grow a relatively successful tourism industry, with people from all corners of the system visiting the moon to view Jupiter under an open sky. While not as attractive as [[Silversun]], Callisto is often treated as a far more affordable option.&lt;br /&gt;
&lt;br /&gt;
Rain is something that occurs frequently around Callisto’s equatorial regions on a nearly daily basis. This extends outwards to Callisto’s more temperate latitudes during the moon’s synthetic, simulated seasons. Callisto has a very small axial tilt, meaning that seasons weren’t something that the moon experienced to any noticeable degree until it was terraformed. Generally though, the planet’s weather is wet, cool, and humid except for around the equator where it is noticeably sunnier.&lt;br /&gt;
&lt;br /&gt;
The Callistean surface, despite massive terraforming efforts, remains relatively hilly due to the moon&#039;s previous status as the most-cratered surface in the Sol System. While many of these craters were “smoothed out” and reduced during the terraforming process the hills that they left behind are almost universal across the Callistean surface, and the sprawling urban topography that Callisto has come to be most readily known for is built regardless of how hilly the surface can become. Callisto is home to three major seas that were previously massive multi-ringed impact craters on its surface. The seas, from largest to smallest, are the Valhallan Sea, Asgardian Sea, and Sea of Adlinda.&lt;br /&gt;
&lt;br /&gt;
As Callisto had no native life beyond a cellular level on it all animals and plants on the moon are “transplants” from Earth, though centuries of life on Callisto has caused a variety of adaptations unique to the moon itself. The terrestrial animal life of Callisto is typically small, agile, and adapted to urban environments, with some of the most common animals being the Callistean pigeon and the ever-present domesticated house cat. Callistean flora is similarly adapted for urban life and primarily consists of small flowering plants and some mosses, many of which tend to grow up the sides of buildings instead of expanding horizontally. Most notable amongst Callisto&#039;s flora is the Callistean fan palm: a relatively tall and quite sturdy palm tree found along the coasts of the Callistean seas and throughout the moon&#039;s cityscape with an easily-recognisable fan-shaped leaf.&lt;br /&gt;
&lt;br /&gt;
The vast majority of Callisto&#039;s surface is dominated by densely-populated urban sprawl and large facilities utilising interstellar trade and commerce. Green space is very rare on the Callistean surface, and the massive urban sprawl of the moon has allowed it to support a massive population of approximately twelve billion permanent residents. The continuous nature of Callisto&#039;s urban sprawl, with rare exceptions in its green spaces, has led to the creation of a unique ecological environment where only small, agile animals such as cats, pigeons, and rodents are able to survive and thrive -- with the feral version of the common housecat serving as the apex nonhuman predator of the moon&#039;s urban ecosystem. Larger animals are typically only found in ecological green spaces such as open-air zoos found in the Fisher&#039;s Rest Metropolitan District, Callisto&#039;s renowned academic centre that is also home to the largest green space on the moon.&lt;br /&gt;
&lt;br /&gt;
Excepting green spaces and Callisto&#039;s seas the two least-urbanised regions in terms of raw population density of the moon are the northern and southern spires of the Callistean Supra-Atmospheric Ring Shield Generation Facility, the massive shield that keeps Callisto protected from orbital attacks. The twin support spires of “the Ring” are both roughly two-hundred kilometers across at their base and stretch one-hundred-and-fifty kilometers into the air, at which point both are connected by a massive ring which is used to generate Callisto&#039;s protective shield. These facilities are large enough to have an impact upon Callisto&#039;s climate, and an area around the bases of both facilities suffers from what is locally referred to as the “ring shadow” -- a localised rain shadow created by the nearby spire. Once one reaches one-hundred-and-fifty kilometers into the air they will find the projected shield, which features free floating “ring gates” interspersed throughout the shield that serve as the primary point of entry to Callisto for ships possessing the proper Sol Alliance-flagged credentials. Due to the massive amounts of manpower required to keep the Ring operational, authority over the structure is somewhat messily divided between the Solarian Navy and Callisto&#039;s local administration, particularly the Port Authority of the Callistean Commonwealth.&lt;br /&gt;
&lt;br /&gt;
While the moon does possess a breathable atmosphere, Callisto is far too small to maintain it long term. Much of the terraformation equipment that hasn’t been scrapped was recycled for the purposes of maintaining an otherwise unsustainable environment. Unlike Mars, Callisto has the wealth and resources to maintain its equipment.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Callisto is consistently marked as one of the most well-performing Solarian member states in terms of government effectiveness. So why is it that the Navy continues to interfere with us?”&amp;lt;/i&amp;gt; – Excerpt from an anonymous anti-junta flier distributed throughout Callisto during the Spring and Summer of 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto&#039;s local government is regarded as reasonably competent by most Callisteans, particularly when it is compared to the insider cronyism of [[Venus]], the apocalyptic conditions faced on [[Mars]] following the Violet Dawn Catastrophe, or the normalised corruption of [[New Hai Phong]]. As with other Solarian member states the Commonwealth of Callisto has representation in the Alliance&#039;s senate. Unlike many Solarian member states, Callisto&#039;s immense size and influence gives it two senators: Barnaby Wade and Anastasie Renaud. At a local level Callisto is a representative democracy, with the varying areas of Callisto&#039;s “super city” electing representatives to the moon&#039;s local parliament. The number of representatives a given area receives is based upon its total population and Callisto&#039;s political scene is reflective of the diversity of the moon itself, particularly following the dissolution of the traditional parties of the Alliance following the Solarian Collapse of late 2462.&lt;br /&gt;
&lt;br /&gt;
One of the largest ongoing issues in the Commonwealth&#039;s political scene is the ongoing presence of the Solarian Navy both on the surface and in the orbit of Callisto. The Navy has maintained a continuous presence on Callisto since the completion of the Callistean Supra-Atmospheric Ring Shield Generation Facility in 2395 and primarily operates out of Tsushima Naval Base, an artificial satellite located in the near orbit of Callisto. Conflict between Callisteans and the Navy has been for almost as long as there has been a naval force stationed on the moon. Navy vessels are known for clashing with Callisto&#039;s local port authority over enforcement issues and have been known to harass ships from non-Solarian nations such as the [[Coalition of Colonies]] and Republic of [[Biesel]] when arriving at the moon to trade, with naval officers rarely being charged for these harassments despite outcries from Callisto itself. In spite of this the naval presence has been a benefit for Callisto at times, with it -- and the Callistean Supra-Atmospheric Ring Shield Generation Facility -- having kept the moon from ever being attacked or hit with interstellar objects throughout its history. Off-duty sailors and marines are a significant source of income for the Callistean tourism industry, with some bars near Togo Shuttleport, the major moonside port of Tsushima Naval Base, marketing to the Navy first and Callisteans second.&lt;br /&gt;
&lt;br /&gt;
Local law enforcement on Callisto is controlled by two main agencies: the Port Authority of the Callistean Commonwealth and the Callistean Metropolitan Police Department, both of which are regarded to be some of the best-perceived and respected law enforcement agencies within the Sol Alliance. Callisto&#039;s Port Authority is a massive agency responsible for security in Callisto&#039;s many ports, anti-smuggling operations, and -- alongside the Solarian Navy -- the maintenance and operation of the massive Callistean Supra-Atmospheric Ring Shield Generation Facility. The Port Authority has an infamously sour relationship with the local Solarian Navy presence and conflicts between it and the Navy over who is responsible for what are all too common. The Callistean MPD is one of the largest police agencies in the Alliance due to Callisto’s massive population and is an atypically structured authority. CMPD district branches operate with a large amount of independence due to the sheer size of Callisto&#039;s metropolitan districts while the CMPD&#039;s central authority in New Edinburgh, the moon&#039;s capital district, controls specialised personnel and provides overall policy for the department. The CMPD has unexpectedly found itself policing more [[IPC]] frames than any other police department in the Alliance, as the secession of [[Konyang]] has shifted the Alliance&#039;s centre of synthetic production to Callisto.&lt;br /&gt;
&lt;br /&gt;
The recent arrival of refugees from elsewhere in the Solarian alliance, namely the Outer Ring and Mars, has put some strain on some of Callisto’s social services and other aspects of its society such as housing and healthcare. This has led to some conflict with some locals over that very strain, though most Callisteans have been only welcoming to those less fortunate coming to their Moon.&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Without trade, we don’t have an economy. We’ve got nothing. Nothing! So why is it so hard for the Navy to understand that civilian ships need engines too, huh?! I thought the Navy protected Solarians!”&amp;lt;/i&amp;gt; — Senator Barnaby Wade (2431 - ) addressing Callisto’s need for more warp engines, 5 June 2463.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto&#039;s economy is primarily based upon the interstellar trade that flows through its massive warp gate network and into the various port facilities that dot the moon&#039;s surface. Due to the need to service massive freight starships that travel to Callisto on a regular basis Callistean ports are massive and sprawling facilities capable of fitting even the biggest interstellar freighters, vessels which can sometimes be as long as a kilometer. The largest of these ports is the Galilean Port, a massive complex spanning forty kilometers that processes hundreds of millions of tons of cargo every year. While the Callistean shipping industry remains free of major corporate interference thanks to the heavy hand of the Solarian Alliance both Hephaestus Industries and Einstein Engines are heavily invested into the industry and many port facilities feature equipment produced by both corporations. Industrial IPC frames produced by [[Hephaestus Industries]] are a common sight in many Callistean dockyards, while more clerical frames -- such as Einstein Engines shells -- can be found in the offices of many ports.&lt;br /&gt;
&lt;br /&gt;
Callisto is also the home to the Sol alliance’s second largest concentrations of the banking and finance sector, the firsts being found in the [[Eridani Federation|Eridani Corporate Federation]]. Much of Callisto’s finance and banking industry revolves around the trade that comes through its ports and by extension the moon’s connections to interstellar markets far and wide. It is truly a spur-wide side of Callisto’s economy that works hand-in-hand with the shipping sector and is inextricably tied to the well-being of the spur’s economy and its megacorporations. Almost every major interstellar corporation has an office on Callisto which heads up their Solarian operations. Attlee Heights is also home to the SCSE, the Solarian Central Stock Exchange.&lt;br /&gt;
 &lt;br /&gt;
Tourism is a secondary aspect of Callisto’s economy, and is itself divided into several smaller aspects. The majority of Callistean tourism is focused either around the District of Gomul Catena, mostly from Solarian citizens that look for a more affordable vacation than one on Silversun - or the District of Ha Wan, welcoming many sailors and outsiders to its vibrant and breathless nightlife scene. Many tourists visit Callisto to see Jupiter under an open sky, some opt to participate in the second aspect of Callisto’s tourism industry, one focused on sights around the Jovian system rather than the moon itself - an industry in which Idris Incorporated has solidified a foothold, offering awe-inspiring tours around Jupiter.&lt;br /&gt;
&lt;br /&gt;
The third aspect of Callisto&#039;s economy is its newfound status as the centre of the Solarian Alliance&#039;s synthetic industry, particularly the production of IPC frames. Callisto has always been home to a large synthetic production industry centred around IPCs, with many of Idris Incorporated&#039;s synthetic units being produced here, but has long been the second most important centre for synthetic production in the Alliance after Konyang, thanks to the planet&#039;s status as the birthplace of the modern positronic brain. However Konyang&#039;s secession from the Alliance during the Solarian Collapse in late 2462 led to Callisto&#039;s robotics industry unexpectedly becoming the centre of synthetic production in the Alliance. With much of the investment that previously entered the factories and markets of Konyang now entering Callisto&#039;s industries the moon&#039;s robotics industry has seen unprecedented amounts of growth, with megacorporations investing heavily into it.&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
The urbanized nature of Callisto necessitated a complex and well-layered system of public transportation. While the moon has road traffic like most other habitable worlds both within the Alliance and beyond it, the absolute vast majority of the population has grown to rely on its public infrastructure to get around their district and between districts much faster. Inside the various metropolitan districts people rely on underground metro tunnels, and occasionally high capacity buses wherever the metro does not reach.&lt;br /&gt;
&lt;br /&gt;
Between cities, however, Callisteans rely on the Commonwealth Intermunicipal Magnetic Train Network, simply referred to as the Magtro. A magnetic bullet-train system operating throughout the entirety of the Commonwealth, even leading to the Ringpole and Trafalgar, the Magtro is an expansive overground rail project, reaching speeds of up to 400 kilometers per hour to ferry Callisteans from one district to another. By most residents, and outsiders, the Magtro system often gets praise for its efficiency and punctuality, although capacity and the crowded nature of Magtro stations has consistently remained a concern both for residents and the Commonwealth. Additionally, there is a series of highways which crisscross Callisto’s surface called the JupiTrek, but it is primarily used for commercial truck traffic, emergency services, and Callisteans making road trip vacations to Callisto’s more pleasant areas rather than by everyday drivers or commuters.&lt;br /&gt;
&lt;br /&gt;
Callisto is divided by massive saltwater oceans, previously ice that melted over the course of the world’s terraformation. As such, it has one of the largest ocean freighter networks within the Alliance, coming second only to the likes of Earth. While tourist cruises are not unheard of, Callistean ocean infrastructure is built strictly with freight in mind, a more efficient method of transporting cargo between districts than other available options.&lt;br /&gt;
&lt;br /&gt;
==Culture and Demographics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Okay like you have simply got to try the Gomul Catena’s beaches okay? Like you know Silversun is just so expensive to go to because of the like whole phoron crisis stuff so like why not just stay in Sol itself? It’s cheap and it’s inexpensive and it helps the System out too! So what are you waiting for!”&amp;lt;/i&amp;gt; – Tour guide Page Ferguson (2445 - ) during the recording sessions of the Callistean government’s &amp;lt;i&amp;gt;Come to Callisto!&amp;lt;/i&amp;gt; holoTV advertising campaign. Filmed on 17 March 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
As one of the most populated member states of the [[Sol Alliance]] aside from [[Earth]], and the largest single port in the Sol System, Callisto&#039;s surface is overwhelmingly dominated by urbanized settlements in a manner similar to the megalopolises of [[New Hai Phong]]. The settlements are organized into districts rather than individual cities, as the urban sprawl of the moon covers it completely aside from its seas. Callistean culture varies on a district-by-district basis but possesses some universal traits -- and stereotypes -- that are associated with the moon as a whole rather than individual regions upon it. Life on Callisto is, compared to New Hai Phong, radically different thanks to the more hospitable conditions of the moon&#039;s surface and the great amount of wealth brought in by the massive amounts of interstellar trade that Callisto is most known for abroad.&lt;br /&gt;
&lt;br /&gt;
As one of the most populated member states of the Sol Alliance aside from Earth, and the largest single port in the Sol System, Callisto&#039;s surface is overwhelmingly dominated by urbanized settlements in a manner similar to the megalopolises of New Hai Phong. The settlements are organized into metropolitan districts rather than individual cities, as the urban sprawl of the moon covers it almost completely aside from its seas, oceans, and designated green spaces. Callistean culture varies on an area-by-area basis but possesses some universal traits -- and stereotypes -- that are associated with the moon as a whole rather than individual regions upon it. Life on Callisto is, compared to New Hai Phong, radically different thanks to the more hospitable conditions of the moon&#039;s surface and the great amount of wealth brought in by the massive amounts of interstellar trade that Callisto is most known for abroad.&lt;br /&gt;
&lt;br /&gt;
The surface of Callisto has led to a style of day-to-day life quite unlike anywhere else in the Sol Alliance or the greater Orion Spur itself. Life for the average Callistean is -- compared to other Solarian member states -- very good. In contrast to the massive hab-cube complexes used on New Hai Phong, the weatherproof housing blocks of Visegrad, or the microdistricts of Pluto, most Callisteans live in imposingly tall apartment complexes where the a majority of families own their own apartments in which only their immediate, rather than extended, family resides. These individual apartments are private spaces and are typically located around a central area in the middle of the level that provides a common social area for the floor&#039;s residents. Some apartments go against this trend and many working-class Callisteans reside in apartments located above ground-level businesses rather than in the high-rise apartment complexes Callisto is best known for. The heavily-urbanised nature of Callisto has naturally lent itself to the development of public transportation, the most widespread of which is the Callistean Metropolitan Magnetic Rail Line. This network, which is typically referred to as simply “the Magtro,” spans the entire moon and consists of thousands of miles of track laid in both underground and elevated lines. Smaller-scale transit networks of trains, buses, and shuttles are also operated on a more localised level by Callisto’s various districts, though quality often varies from district to district.&lt;br /&gt;
&lt;br /&gt;
What is commonly defined by contemporary sociologists as the unified “Callistean culture” or, somewhat inaccurately, “Jovian culture” of Callisto&#039;s is in reality much less monolithic than it may originally seem. The conurbations that eventually became Callisto&#039;s districts all have their unique spins and twists upon Callistean culture and have all likewise contributed to the popular perception of the planet throughout the Orion Spur. However, some districts -- such as New Valletta, the district home to Callisto&#039;s largest ports; and Gomul Catena, home to the vast majority of Callisto&#039;s beaches -- have had more influence than others. Perhaps the best example of this is how the Callistean accent is perceived abroad as a rapid, breathless, and often loud manner of speaking. While well-known abroad as the Callistean accent, it is a regional accent originating in and around New Valletta, and other districts possess different manners of speech entirely.&lt;br /&gt;
&lt;br /&gt;
New Valletta’s history as an old Solarian port saw it receive ships that by the standards of the modern Spur are ancient and rocketlike. In combination with the commonality of seafaring ships leaving the Galilean port, many Callisteans refer to spaceships as either ‘rockets’, ‘rocks’ or ‘rocketships’, both as a historical habit and a pragmatic way to distinguish them from their ocean sailing equivalents.&lt;br /&gt;
&lt;br /&gt;
Callisto has a gravity slightly weaker than that of Earth’s even with the addition of gravity generators, resulting in some short-term medical complications and long-term adjustments for some Callisteans who move to 1G environments. Because of this too, Callisteans are on-average taller than an equivalent human on Earth would be. Additionally, due to its distance from the sun, some Callisteans who live away from the moon’s equator are on average paler than the typical person. Even if they are somewhat similar to traits developed by humans living on Luna, these changes are not seen as a point of pride or even as something desirable like how Lunarians may see them. Instead they are simply considered to be a consequence of the Callistean environment.&lt;br /&gt;
&lt;br /&gt;
===Surfing===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Personnel stationed in the Commonwealth of Callisto should remember that they represent the Navy at all times. Do not engage in behavior that is hazardous or dangerous such as ‘rocket sledding,’ and avoid confrontations with local authorities,”&amp;lt;/i&amp;gt; - Excerpt from the Solarian’s Navy guidebook for personnel stationed in the Commonwealth of Callisto.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gomul Catena District has, as mentioned above, had a larger impact on Callistean culture than most other districts. This is thanks to the district&#039;s geography, as it completely surrounds the Valhallan Sea -- Callisto&#039;s largest body of water -- and all the beaches that can be found along the coastline. While this geography was initially used for the practical-yet-boring purpose of fishing and water purification the tourism industry rapidly emerged following urbanization efforts on Callisto, and the district has become the go-to location for many vacationers from Callisto and the greater Alliance. The main attraction of the Gomul Catena is its beaches, which locals claim are far better (and more affordable) than those on Silversun, and life in the district often revolves around the waves. Surfing and swimming are particularly well-loved pastimes both in this district and -- thanks to its cultural impact -- Callisto more generally and many younger Callisteans seek to become involved with “surf culture” in the district, with the season lasting almost all year thanks to the orbital pull of Jupiter on the moon&#039;s oceans. Swimming and surfing culture is so ubiquitous on Callisto that indoor wave pools designed for surfing and swimming can be found throughout the planet, with many advertising that their machines are capable of producing waves “just like” famous Valhallan beaches.&lt;br /&gt;
&lt;br /&gt;
While surfing is more famous than it, swimming is no less of a big deal for many Callisteans due to the Gomul Catena District and Callisto has -- according to some surveys -- more people able to swim on it than any other world, including Earth. In contrast to surfing, which primarily takes place on the Valhallan Sea, swimming is generally seen as an indoor activity in Callisto, with many apartment complexes featuring multiple indoor pools on various levels. The New Edinburgh District features a large swimming pool -- the single largest on the moon -- where the yearly Neptunian Sprint, a competition used to determine the best swimmer on Callisto, is held between the ten districts of the Commonwealth. Another common pastime on Callisto, particularly at the northern and southern poles of the moon, is ice skating. In contrast to the glamour of surfing and the often-competitive nature of swimming ice skating is typically seen as a leisurely and often romantic activity that is best quietly enjoyed. But there are some exceptions such as the controversial and often-hazardous variation on ice skating from the Northern Shield District known as “rocket skating.” Rarely involving actual rockets despite its name, rocket skating is a local term for an “extreme sport” variant of ice skating which involves using the typically iced-coated craters found outside the district to catapult oneself into the air and perform tricks. Despite calls from the local Solarian Navy presence to ban the practice, rocket skating has rapidly become immensely popular locally.&lt;br /&gt;
&lt;br /&gt;
===Entertainment and Media===&lt;br /&gt;
&lt;br /&gt;
While Venus is considered to hold the undisputed crown of Solarian cinema, Callisto is not without its own cinematographic history. Unlike the well funded action-focused production all too common in the Cytherean aerostats, Callisto’s cinema takes on a different form by virtue of necessity. The typically lower budgets and history as a Commonwealth project, alongside the mythological backgrounds of the names behind the Jovian system and local municipalities, Callisto trends more towards open theater before a living crowd. Often exploring old Earth myths, such as the one pertaining to the moon’s namesake and that of Jupiter itself - the cosmopolitan nature of Callisto sees it put the theatrical myths of cultures from all over the Orion Spur on display, albeit with an obvious bias towards Solarian worlds. The large Silversunner diaspora on the moon brought a completely new element to Callistean theater, pulling it much more towards grandiose musicals thanks to the sing-song nature of the Originals. ‘Lament of the Exiles’ is perhaps the most famous contemporary work on Callisto, in large part due to the growing anti-corporate sentiment within the Alliance. It focuses on the emigration of Silversun Originals from their home, following the story of two lovers, both torn apart over a disagreement about an offer from the main villain of the play, an unsubtle stand-in for an Idris executive. One of the lovers choses to stay behind while taking the offer, ‘giving up’ their culture for the sake of staying home. While the other, the protagonist of the story, chooses exile over giving up who they are. Idris Incorporated, on numerous occasions, has made efforts to ban the play over allegations of slander and libel, to little success thus far. The largest and most prestigious theatres on Callisto are located in a massive installation in New Edinburgh called the Grand Dionysus Performing Arts Complex. It is a massive building that houses fourteen separate performance spaces, varying from theatre stages, to opera houses, to concert halls. To many both in the performing arts industry and fans of the arts themselves, it is one of the most prestigious venues in the Orion Spur; if you&#039;ve performed at the Dionysus you can say that you&#039;ve &amp;quot;made it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Along with the live theater that Callisto offers, it is also home to some of the best football in the Solarian Alliance. The top flight of Callistean Football, the Commonwealth Diamond League, is seen by football fan’s the Spur over as one of the most elite competitions in the sport today. Callistean clubs are often well-funded with connections to local Callistean shipping and banking magnates or even to megacorporate-backed owners. As such, Callistean teams are often able to afford some of the best players in the Orion Spur and are often well-known even outside of Callisto itself. The Diamond League is comprised of sixteen teams, many of which come and go quickly due to the very competitive nature of Callsitean football. Those who have stayed in the Diamond League consistently though are referred to as the “Great Eight” and within that the most dominant teams in the league fit into a club called “The Big Three.” As of 2466, the reigning Diamond League champions are Capital United FC of New Edinburgh. Callisto is often a strong contender in the Orion Cup football competition and has a long-standing interstellar football rivalry with Xanu Prime. Callistean teams often train and play matches in specialized facilities and arenas which contain gravity generators that simulate 1G so that they are not put at a disadvantage when playing against teams from higher-gravity locations. The colours of the Callistean Commonwealth National Team are yellow and black.&lt;br /&gt;
&lt;br /&gt;
===Immigrant Communities===&lt;br /&gt;
&lt;br /&gt;
While the vast majority of Callisto&#039;s culture comes from its native population, the moon&#039;s massive districts are home to several significant expatriate communities from locations across the Solarian Alliance. The two largest expatriate communities on Callisto originate on [[Silversun]] and [[Mars]]. The Silversun expatriate community on Callisto is made up of Originals that have emigrated from the planet due to dissatisfaction with Idris Incorporated&#039;s dominance of Silversun, and is primarily found in the Gomul Catena District. The community is starkly divided between those that wish to maintain their unique identity from Silversun and those that wish to integrate into the urban society of Callisto, with many young Silversun Originals in the community that have grown up on Callisto identifying more with the urban jungle of Callisto than the tropical environment of Silversun they have never truly known. The Martian expatriate community is primarily found in the heavily-urbanised Han Wa district and is principally made up of refugees from the Violet Dawn disaster of 2462. In contrast to [[Venus]] the majority of the refugees that made their way to Callisto were members of the middle and upper class that were rich enough to afford transportation through the asteroid belt to Callisto, rather than just to Venus. Most have been successfully resettled on Callisto due to the more effective and efficient government of the Commonwealth, though there remains some minor tension between the residents of Han Wa and these recent arrivals due to cultural differences.&lt;br /&gt;
&lt;br /&gt;
Callisto’s cosmopolitan nature has given it a unique quality only seen on planets like Biesel and Xanu, a variety of outside diaspora communities that go even beyond the borders of the Solarian Alliance. Callisto’s diaspora communities are known to often integrate greatly with the free flowing culture of the moon, and many contribute their own cultural elements to the wider Callistean culture as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silversunner Originals&#039;&#039;&#039; - The oldest diaspora community on Callisto, they are Originals who chose to emigrate from [[Silversun]] as a result of the growing and overwhelming influence of Idris incorporated. By far the diaspora community with the most influence on Callistean culture, especially as it relates to its entertainment industry, Originals put a far greater emphasis on musical plays within Callistean theater. It is in large part thanks to them that Callisto managed to resist the influence of [[Idris Incorporated]] as well as it did, and a pervasive distrust of the corporation is prevalent among the moon as a result of the experiences of the Originals. With how integrated this diaspora is within Callisto, there is no single place that can be called a ‘little Silversun’ or the equivalent thereof, but the majority of Originals chose Gomul Catena as their new home, and will be frequently found on its many beaches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morozian Secondary Community&#039;&#039;&#039; - Relatively new by Callisto’s standards, the Morozian diaspora on the moon are secondaries (and certain) Ma’zals seeking education otherwise unavailable to them in the highly stratified Empire. Not to be confused as Imperial dissidents, Morozian students on Callisto initially came to the moon with the intent to bring back technical experience of a modern Spur to a nation only recently leaving isolation. As such, Morozians found on Callisto are Imperial loyalists, even if ‘getting away from the haughty aristocrats’ is not an uncommon joke in the many dormitories of Fisher’s Rest. The Morozian Diaspora can be found in ‘Little Moroz’, a small enclave of several neighbourhoods in the Municipality of Calliope. The number of open operas and theaters found in Calliope, as well as it’s proximity to the numerous institutions in Fisher’s Rest, made it both an endearing and practical option for many of the arriving students, and lends itself to a surprising degree of participation from them with general Callistean society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xanan Immigrant Community&#039;&#039;&#039; - The second non-Solarian diaspora community on Callisto, Xanans on the moon are either recent immigrants or the descendents of sailors and administrative bureaucrats looking for work outside of [[Xanu Prime]] or the Coalition more broadly. While not as integrated as other diaspora groups, the Xanan community nonetheless gained the reputation of hardworking professionals, managing the herculean logistics behind the ports of New Valletta. This diaspora can be found in the Municipality of Poseidon, within an enclave ironically named ‘Old-Rouchelle’, and are frequently seen in the many bars and restaurants of Ha Wan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solarian Refugee Community&#039;&#039;&#039; - The most recent arrivals, they are economic, political and war refugees of the Solarian collapse. Martians, [[Mictlan|Mictlanis]], [[Port Antillia|Antilleans]], and [[Konyang|Konyangers]] can all be found across the moon leaving their radically different homes behind. Many of them congregated in the Dustlands, a currently unincorporated metropolitan area that was only recently opened up for development. Despite leaving ruin and political persecution behind them, these communities are by no means flourishing, and by the standards of Callisto are fairly disparaged, a mark of shame to many from the moon. However - this very hardship has brought together these refugees into a tightly knit and welcoming community, it is predicted that within the coming decades they’ll be incorporated as a metropolitan district much like the others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martian Refugee Community&#039;&#039;&#039; - The largest of these communities by far is the [[Mars|Martian]] Refugee community, with tens of millions of them having found their way to Callisto since the Violet Dawn disaster. While not all of them have stayed on Callisto and have instead simply used its ports as vectors for pastures anew, many have made a new life for themselves. The Martian Refugee community has found itself primarily residing in the Dustlands with the rest of Callisto’s refugee communities, but also in a previously sleepy working class neighbourhood in New Valetta’s Galileo named Greenwall. With the arrival of the Martians however, many from outside of the area have begun to refer to the area as “Redwall.” Many of the Martian refugees in the area moved into the neighborhood due to its close proximity to both the local port since most arrived with only what they could carry and travelling far was not an easy task. While the conditions here are not luxurious, they are leagues above the desolation and often violent civil unrest that Martians fled from on their homeworld. The port has also been the primary point of employment for many of the Martian refugees now living there, though this has not gone over smoothly with many locals. Martian refugees have often agreed to work with lower pay and benefits in comparison to their Callistean compatriots, giving rise to some political and economic tension between the Martians and the locals, often with the undercurrent that locals believe that Martian refugees are going to steal their jobs. The area is very much one in a state of flux at the moment; it has been ill-equipped to handle the sudden and rapid population growth caused by the newcomers resulting in increased rates of poverty, crime, and tension between locals and newly arrived Martian refugees. However, as the arrival of more Martians to the area slows with time, Redwall and both the Martian and Callistean communities within, have begun the process of integration and moving on with their new realities. This process is far from finished though.&lt;br /&gt;
&lt;br /&gt;
===Holidays===&lt;br /&gt;
&lt;br /&gt;
The two major holidays of Callisto are &#039;&#039;&#039;Callistean Landfall Day&#039;&#039;&#039; and &#039;&#039;&#039;Pigeon Day&#039;&#039;&#039;. Callistean Landfall Day takes place on the 18th of June every year and is intended to celebrate the date that the first human settlers landed in what would eventually become New Edinburgh. While an elaborate ceremony still takes place in the Callistean capital district Callistean Landfall Day has become, to most Callisteans, a time to take a family vacation to the beaches of Gomul Catena thanks to the week-long period surrounding the holiday when most businesses are closed. Whether the holiday is best referred to as “Callisto Day” or “Landfall Day” is a matter of some debate among Callisteans.&lt;br /&gt;
&lt;br /&gt;
Pigeon Day, on the 26th of June, celebrates the unification of Callisto&#039;s districts into the modern Commonwealth of Callisto in 2341, when the ten individual metropolitan areas that made up pre-Commonwealth Callisto cast aside their common identities to form a greater whole. The holiday&#039;s name is derived from the Callistean pigeon, the moon&#039;s most common bird, and Callisteans are immensely proud of Pigeon Day despite its somewhat unusual name. Insulting or otherwise belittling Pigeon Day&#039;s name in front of a Callistean is considered to be a major faux pas, and travel guides to Callisto strongly recommend against doing so. Pigeon Day&#039;s celebrations similarly last a week and each district holds its own series of celebrations. This includes the Solarian Navy-dominated Ringpole District, where the holiday&#039;s celebrations have become a flash point for tensions between the Navy and Callisteans living in the district.&lt;br /&gt;
&lt;br /&gt;
==Metropolitan Districts==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Look look like I don’t think you get how big of a deal a district like New Valletta is Prime Minister. Like you’re probably used to like a city of a few million people right but like we have that in like just a few square kilometers or so okay? A district has the population of like a whole Coalition planet honestly. You can’t ignore us or like you’re going to end up in hella trouble,”&amp;lt;/i&amp;gt; - New Valletta Councilwoman Emilia Martorello (2426 - ) to then-Prime Minister Michael Frost in a meeting on 18 October 2459.&amp;lt;/center&amp;gt;&lt;br /&gt;
The ten districts of Callisto are the smaller sub-municipalities of the massive super-city that makes up the modern Commonwealth of Callisto. These districts are truly massive urban centres with slightly over a billion residents per district on average, and are made up of a multitude of smaller municipal entities that have, over time, come to form the greater district. The Commonwealth&#039;s government defers a great amount of autonomy to Callisto&#039;s individual districts due to their sheer sizes, and each district has gradually developed a unique regional identity with its own variation upon what the greater Orion Spur generally views as Callistean culture. A Callistean&#039;s district of origin will almost always have a large influence on them and there can be a surprising amount of variation between Callisteans from different districts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====New Edinburgh====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The capital district of the Commonwealth of Callisto, &#039;&#039;&#039;New Edinburgh&#039;&#039;&#039; is home to the majority of the moon’s government and administrative buildings. This district is the site of the first landing zones where humans originally set foot on Callisto, the remains of which are housed in the Museum of Galilean History. Callisteans from this district are on average wealthier and more educated than the rest, many of them end up working for either the Solarian (or Commonwealth) government, or as management for megacorporations like Einstein Engines and Zeng-Hu Pharmaceuticals. As the administrative center of Callisto, New Edinburgh houses the main headquarters of the Callistean Metropolitan Police Department, one of the largest police agencies in the Alliance. Although a resident of Ganymede would staunchly disagree, New Edinburgh is regarded as the administrative hub for the entire Jovian system. It is divided into two municipalities, the confusingly named (and frequently mocked for it) Municipality of New Edinburgh, and that of Queen Victoria.&lt;br /&gt;
&lt;br /&gt;
The former takes greatly after its namesake, with the majority of all administrative and governmental buildings located there, including the headquarters of the local Alliance Navy, built not far from the Callistean parliament as an unsubtle reminder of Earth’s authority over the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
The Municipality of Queen Victoria, on the other hand, takes on a residential aspect, housing many Callistean governmental workers employed in New Edinburgh. It is where the Museum of Jovian history is located in, detailing and displaying the remains of colony ships and terraforming equipment for all Callisteans to see. Naturally, it has a significant bias for the history of the Commonwealth, and rarely displays pieces from other Galilean moons. Famously, the Grand Dionysus Performing Arts Complex is also located in New Edinburgh and is featured prominently along with the Museum of Jovian History in iconography representing the municipality.&lt;br /&gt;
&lt;br /&gt;
New Edinburgh has two “Great Eight” Diamond League football teams, &#039;&#039;&#039;Capital United FC&#039;&#039;&#039;, and &#039;&#039;&#039;Victoria SFC&#039;&#039;&#039;. The two teams have a fierce rivalry with one another and are both historic clubs, with Capital United being the oldest team on Callisto. With its history has come a dedicated fanbase which paired with centuries-long good management has earned Capital United a spot as the third of Callisto’s “Big Three” teams. Their colours are yellow and black. Victoria SFC is often seen at the lower end of the standings for a “Great Eight” Diamond League but for some reason or another always finds a way to give their rivals Capital United the fight of their lives whenever the two play. Their colours are white and purple. The two teams share an annual derby match simply called the New Edinburg Derby and, despite what one may initially think looking at the two teams, Victoria SFC typically ends up winning.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====New Valletta====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The beating heart of Callisto, &#039;&#039;&#039;New Valletta&#039;&#039;&#039; is home to the majority of the moon’s shipping infrastructure - such as the truly massive Galilean Port, the largest single port in the entire Alliance. All kinds of ships see the ports of New Valletta, be they as close as Europa and Ganymede, or in the far reaches of the Orion Spur like Assunzione and Persepolis. The district has gained a reputation among sailors as the center of the Spur, leading to the district adopting its official motto - “The Conflux of the Cosmos,” often mocked by Valletans for its overt grandiosity, it is at the same time deeply endeared by them for much the same reasons. New Valletta is at the forefront of the cosmopolitan nature of the moon thanks to the immense volume of interstellar trade that passes through it. As a result, New Valletta is by far the most diverse of the districts, and its residents are often more familiar with outsiders than their fellow Solarians. This is the reason behind the New Vallettan accent being recognized as the go-to example of a Callistean accent: rapid, breathless, and without pause, it’s a perfect representation of the district.&lt;br /&gt;
&lt;br /&gt;
New Valletta is divided into three municipalities, the largest of which is &#039;&#039;&#039;Poseidon&#039;&#039;&#039;, where the shipping industry is administered by countless bureaucrats and workers. The Municipality of Poseidon is where many interstellar sailors spend their short stay on the moon, and as such many of its residences cater to temporary visits from outside. Additionally, it is the center of the Xanan immigrant community on Callisto.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Galileo&#039;&#039;&#039; is next, home to the largest single port in the Alliance, it functions as the focal point of most arrivals to the moon, doubling as the center of Callisto’s expansive magtro system. Galileo is also the home of the largest single Martian refugee community on Mars located in the neighbourhood of Greenwall.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Fraser Island&#039;&#039;&#039; is last, it is the administrative and operational center of the Port Authority of the Commonwealth of Callisto, vessels entering the Galilean port are observed and protected from here. Port Authority vessels responding to a ship in distress both come from the municipality and escort the distressed crew back to it.&lt;br /&gt;
&lt;br /&gt;
New Valetta is home to two “Great Eight” Diamond League Teams, &#039;&#039;&#039;FC Poseidon&#039;&#039;&#039; from the municipality of Poseidon whose colors are royal blue and white, and &#039;&#039;&#039;Galilei CFC&#039;&#039;&#039; from the municipality of Galileo whose colors are red and white. The two hold an annual derby match called the Battle of New Valetta, though the result is often one-sided with Poseidon taking home the win. FC Poseidon is often seen as a snobbish and posh club by football fans but nevertheless holds a position as one of Callisto’s “Big Three” teams. They also have seen great support from the football-loving Xanan immigrants that have made their home in Poseidon. Galilei FC on the other hand is often spun as New Valletta&#039;s working-class underdog supported by those working the trades and more laborious jobs needed in Callisto&#039;s ports. Much like their Xanan counterparts&#039; support for Poseidon however, the red and white colours of Galilei FC have made them quite popular with the municipality&#039;s recently arrived Martian community.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Gomul Catena District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The tourism capital of Callisto, &#039;&#039;&#039;Gomul Catena&#039;&#039;&#039; is known for its much warmer year-round climate, plentiful beaches and open cafes and bars. The district is the largest recipient of sunlight from the Jovian orbital mirrors, per request of the Commonwealth government intended to increase its viability as a tourist destination. While not coming anywhere close to the beaches of Silversun, Gomul Catena is instead seen as the far more affordable option, with many residents of the Sol System choosing it as their vacation place over the much more distant and expensive Idris resorts on Silversun. Gomul Catena is divided into two municipalities, the beachside Municipality of Solis, and Skyreach. &lt;br /&gt;
&lt;br /&gt;
The Solis Municipality experienced the greatest amount of influence from Callisto’s diaspora communities, especially that of the Silversun Originals. It is the centre of Callisto’s tourism industry, home to plentiful open cafes and bars placed right beside its endless beaches.&lt;br /&gt;
&lt;br /&gt;
Skyreach, on the other hand, appeals to a different type of tourism - it functions both as a transportation hub leading into Solis, a residence for all of its workers, and the jumping point for sightseeing across the Jovian system - especially of Jupiter itself.&lt;br /&gt;
&lt;br /&gt;
Gomul Catena houses the “Great Eight” Diamond League team &#039;&#039;&#039;Boardwalk FC&#039;&#039;&#039; which plays in Solis. Boardwalk usually puts up a middling performance in the league standings but is arguably more famous for its fans than the team itself. A specific branch of Boardwalk fans called the Solistras (a portmanteau of the words Solis and Ultras) are some of the most notorious football hooligans in the Orion Spur. They are infamous for having open air parties which turn into riots whenever their team wins and just normal riots whenever the team loses. Some cite this as a result of Gomul Catena’s “fun” and “carefree” party atmosphere, but the Solistras are often far more violent than a simple trip to the beach. This has caused an increased police presence at many Boardwalk FC games and even a refusal from foreign teams to have exhibition matches with the team due to a fear of the Solistras showing up. Boardwalk FC’s colours are black and pink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Utgardian Plains Industrial District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Simply known as &#039;&#039;&#039;Utgard&#039;&#039;&#039;, or the &#039;&#039;&#039;Utgardian Plains&#039;&#039;&#039;, this district is where the vast majority of Callisto’s industries are located, producing anything ranging from vehicles, to ship parts, and with the secession of Konyang from the Alliance - IPCs. The Utgardian Plains were the second district to be colonized by the Commonwealth, as such much of it uses very basic and plain names - often simply numbers and letters. It’s especially evident in its municipalities, of which there are three: UPMA-01, UPMA-02, and UPMA-02b.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-One&amp;quot; was responsible for the production of fine and delicate machinery needed for the maintenance of a terraformed Callisto, and contributed greatly to the construction of the Callistean Supra-Atmospheric Ring Shield Generation Facility.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-two&amp;quot; is focused on the export market, producing ship parts, vehicles, and anything else aimed at the wider Spur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-two-be&amp;quot; was initially a subsection of its namesake, but in recent times (in part thanks to Einstein Engines) with the secession of Konyang, it gained autonomy as the center of IPC production not only on Callisto but the entirety of the Alliance as a whole.&lt;br /&gt;
&lt;br /&gt;
The Utgardian Plains District is home to the historically unassuming but recently up-and-coming “Great Eight” Diamond League team &#039;&#039;&#039;Utgard United FC&#039;&#039;&#039;. The team has for most of its history been a middle-of-the-pack team that found its support among local working-class Utgardians that while unremarkable to outsiders has played a key role in the culture of the district itself. Recently however, in 2460 the club was sold to new ownership affiliated with Einstein Engines which has taken the club in a new direction via a cash-injection the likes of which the team had previously not seen. Despite the money causing an objectively better game on the field, fans have constantly protested and clashed with the ownership over replacing the traditional culture of the team with something more “corporate” and “sterile.” &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ha Wan District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Right next to New Valletta is the District of &#039;&#039;&#039;Ha Wan&#039;&#039;&#039;, built around the remains of a large crater ring formed during Callisto’s terraforming. The district is the lowest of all the others in terms of elevation, and as such receives very little direct commercial traffic within its limits. Instead, Ha Wan developed into a flourishing (and extremely dense) commercial and housing district. Its position next to the major ports of the moon made it the center of Callisto’s nightlife, with areas around its Magtro stations bathed in a neon light that brightly illuminates it even during darker winter nights. A highly trafficked area for sailors and locals alike, it’s second only to New Valletta when it comes to cultural intermingling.&lt;br /&gt;
&lt;br /&gt;
Ha Wan is divided into two municipalities, the Municipality of New Kowloon, and then the Lower Circuit. &#039;&#039;&#039;New Kowloon&#039;&#039;&#039; is the residential heart of Ha Wan, and the most densely populated municipality on the entire moon. Most Callisteans residing in Kowloon work elsewhere, and its known as a high traffic area for the Callistean magtro. Foreign students unable to afford dorms in Fisher’s Rest pick Kowloon as their place of residence during their stay on Callisto.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lower Circuit&#039;&#039;&#039; is arguably the Sol System’s largest nightlife scene, while not as opulent as options in Cytherean aerostats, it completely overshadows them through sheer volume alone. The most famous nightclub in the Lower Circuit is Olympus Mons, renowned for its open sky view of Jupiter at night.&lt;br /&gt;
&lt;br /&gt;
Ha Wan houses one “Great Eight” Diamond League Team, &#039;&#039;&#039;New Kowloon AC&#039;&#039;&#039;, whose colours are red and gold. Kowloon AC is seen by many football fans as a team that is living on its past glories, with the team having an unprecedented level of success from 2436 to 2439 and winning four Diamond League Championships in a row during those years. Since then though, the club has found itself as a middle-of-the-pack club that has few fans outside of Ha Wan itself.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====District of Fisher&#039;s Rest====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Located around the sea of Adlinda, if New Valletta is the beating heart of the moon, &#039;&#039;&#039;Fisher’s Rest&#039;&#039;&#039; is unquestionably the brain of Callisto. Noticeably less urbanized than other districts, Fisher’s Rest is home to some of the most prestigious educational centers in the Solar System, chief among them the Jovian Institute of Technology and the Commonwealth Institute of Medical Sciences and Biochemical Research, both sponsored by Einstein Engines and Zeng-Hu Pharmaceuticals respectively. Students from all corners of the Orion Spur can be found in the many dorms and universities of Fisher’s Rest, and graduates of the district can be found everywhere, including the Republic of Biesel. Following the secession of Konyang a recent influx of robotics students put a great strain on its engineering institutions. Fisher’s Rest is split among three municipalities, Apollo, Calliope, and the nature reserve of Crater Park.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Apollo&#039;&#039;&#039; is the educational center of Fisher’s Rest and Callisto as a whole, housing countless students in communal dorms built into the near-by Valhallan mountain, all in proximity to the district&#039;s many institutes. Apollo is Fisher’s Rest most trafficked area, especially for the moon’s magtro system.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Calliope&#039;&#039;&#039; is where the district&#039;s students - and many Callisteans from all over the moon - spend their free evenings in the abundant theaters and operahouses of Calliope. This attracted a unique demographic of the Spur, Morozian student residents chose Calliope as their place to call home, many of its streets becoming part of an unofficial ‘Little Moroz’. The ‘Young Muses’ opera and theater house, the most famous on Callisto, is located within the Municipality of Calliope.&lt;br /&gt;
&lt;br /&gt;
A municipality only on paper, the &#039;&#039;&#039;Crater Park&#039;&#039;&#039; Nature Reserve is the largest one of its kind on Callisto, something residents of Fisher’s Rest pride themselves on greatly. It bears the unique distinction of being one of the few places on Callisto where one can look around and not see the skyline of a city, even if one is never truly far from reaching it.&lt;br /&gt;
&lt;br /&gt;
Fisher’s Rest is home to the “Great Eight” Diamond League team &#039;&#039;&#039;University FC&#039;&#039;&#039;, a team that originally started as a recreational club between the students of Fisher’s Rest’s various universities but has over history grown to be one of the most formidable teams in Callistean football. Their ownership has ties to [[Zeng-Hu Pharmaceuticals]] and many see them as a team that routinely tries to &amp;quot;buy&amp;quot; championships through signing players to record-breaking contracts rather than through consistently good management. While this has garnered mixed reactions from football fans and sports journalists alike, their position within the Callistean “Big Three” has been undisputed for decades due to their ability to indeed, &amp;quot;buy&amp;quot; championships. Their colours are light blue and yellow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Cassini District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Known as the corporate district, &#039;&#039;&#039;Cassini&#039;&#039;&#039; sees the largest amount of corporate influence on Callisto, with its proximity (and at the same time, isolation from) Gomul Catena making it a very attractive option for corporate penthouses and apartments. Most of the district is directly owned by either Einstein Engines, Zeng-Hu Pharmaceuticals, or Idris Incorporated, the latter two often letting their Europan employees stay in the district for a brief break from their work-intensive assignments on Callisto’s neighbour. Cassini is divided into three municipalities - Little Helios, Zheng He and finally New Shanghai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little Helios&#039;&#039;&#039; is dominated by Idris Incorporated, from which the limited but persistent holdings of the corporation in Gomul Catena are managed. Efforts by Idris Incorporated to try and gain some ground on the moon are made here, often trying to make appeals to greater Callistean culture - thus far to little success.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Zheng He&#039;&#039;&#039; is the headquarters of Einstein Engines on Callisto, and in break from expected tradition within the Jovian system, is actually secondary to the corporation’s offices on the Galilean moon of Ganymede. From here, Einstein Engines manages its numerous assets in the Utgardian Plains, especially when it comes to IPC production.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Shanghai&#039;&#039;&#039; is the shining capital of Zeng-Hu Pharmaceuticals within the Jovian system, the population size of Callisto making it a highly attractive prospect for the Keiretsu’s many medical insurers. Civilian trauma teams, found all over the moon in their distinctive Zeng-Hu ambulances, receive their final certifications in New Shanghai. Additionally, many of Zeng-Hu&#039;s research efforts on the nearby moon of [[Europa]] report to offices located here.&lt;br /&gt;
&lt;br /&gt;
Cassini has no “Great Eight” Diamond league teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Attlee Heights====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Once a part of New Valletta, &#039;&#039;&#039;Attlee Heights&#039;&#039;&#039;, or simply, &amp;quot;The Heights&amp;quot; eventually became its own district as its significance grew in the rapidly expanding galactic market. Attlee Heights are regarded by most economists, at least those without ties to Nanotrasen, as the financial center not only of the Alliance but the Orion Spur as well. A district of stock trades and market speculations, it’s often joked that the Heights sleep even less than the nightlife scene of Ha Wan or the student dorms of Fisher’s Rest. The Solarian Central Stock Exchange is located at the heart of Attlee Heights. The Heights is one of the few districts that are not subdivided into municipalities, although Attlee Minor, home to the most influential Solarian economic think-tanks and corporate hotels, is considered to be the closest unofficial equivalent to it.&lt;br /&gt;
&lt;br /&gt;
Attlee Heights has no “Great Eight” Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Northern Shield District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Not officially a district but rather a large military base, the &#039;&#039;&#039;Ringpole&#039;&#039;&#039;, known officially as the &#039;&#039;&#039;Northern Shield District&#039;&#039;&#039;, is a major Alliance naval installation in the northern icecap of the moon, managing the other half of the Callistean Supra-Atmospheric Ring Shield Generation Facility. While enormous for a military installation, the population of the Ringpole pales in comparison to the rest of the moon, with special permissions required to even enter it. Some Callistean businesses designed to cater to naval personnel are allowed to operate and reside in the Ringpole, but are often limited to staying there as the association with the navy garners much resentment from most Callisteans.&lt;br /&gt;
&lt;br /&gt;
Ringpole has no Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Trafalgar====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The smallest and coldest district on the moon, Trafalgar is located on the southern pole of Callisto, built on top of the limited solid land not yet covered by the southern ice cap. Its isolation from the rest of the districts makes it a relatively quiet one, and Trafalgarians are known to be reserved and uniquely for Callisto - are a lot more laid back, their daily routines far slower than the rest of the breathless moon. Trafalgar is most known for some of Callisto’s national sports: ice skating and skiing, it is the only place on the moon where one can find snow-covered wooden hamlets. Much like Attlee Heights, Trafalgar has no major municipalities, being far too small for them. It is home to the southern half of the Callistean Supra-Atmospheric Ring Shield Generation Facility, which is managed by the Port Authority of the Commonwealth of Callisto. &lt;br /&gt;
&lt;br /&gt;
Trafalgar has no “Great Eight” Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Unincorporated Territories====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Dustlands are a name given to a large landmass just off the coast of the Utgardian Plains, where the early Commonwealth colonial project sourced much of its building materials from and dumped excess soil onto. Forbidden from development by the Commonwealth government, the area gradually turned into a grassy steppe, the only truly natural corner of Callisto. With the partial collapse of the Solarian Alliance in 2462, the policy on the Dustlands were forced to change, with an influx of refugees from all over the Alliance arriving at Callisto for safety. While not incorporated in any official capacity, the Dustlands have been growing ever since, in spite of the minimal aid provided by the Commonwealth. As such, it is not an ‘official’ district, but is predicted to become one within the next couple of decades. The largest municipality of the unincorporated areas is New Olympia, largely settled by Martian refugees, but also including Mictlanis, Port Antilleans, Konyangers, and refugees from the SRM and NRM.&lt;br /&gt;
&lt;br /&gt;
Compared to the rest of Callisto, the situation in the unincorporated areas is seen as dire, often considered to be the closest thing the moon will get to a slum.&lt;br /&gt;
&lt;br /&gt;
The Unincorporated Territories have no Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Callisto&amp;diff=35692</id>
		<title>Callisto</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Callisto&amp;diff=35692"/>
		<updated>2025-04-07T02:33:14Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Callisto&lt;br /&gt;
|System = [[Sol]] and the [[Jupiter|Jovian]]&lt;br /&gt;
|Image = Callisto.png&lt;br /&gt;
|Sector = [[The Orion Spur#Jewel Worlds|Jewel Worlds]]&lt;br /&gt;
|Capital = New Edinburgh&lt;br /&gt;
|Species = Humans, IPCs, Skrell&lt;br /&gt;
|Languages = Sol Common, Tradeband&lt;br /&gt;
|Demonyms = Callistean&lt;br /&gt;
|Nation = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
Located in the Jovian System, the Sovereign Solarian &#039;&#039;&#039;Commonwealth of Callisto&#039;&#039;&#039; is one of the commercial centres of the [[Sol Alliance]] and the largest port in the Alliance itself. Callisto&#039;s ideal location and relatively hospitable environment made it an attractive point of colonisation when humanity first went beyond the Sol System&#039;s Asteroid Belt, and Callisto has been a critical port since its inception and is one of the most populous bodies in the Orion Spur, with almost all of its surface covered by highly-developed urban areas. Callisto and its highly-valuable ports are the subject of intense protection by the Alliance&#039;s navy, and the moon itself is completely protected by the Callistean Supra-Atmospheric Ring Shield Generation Facility, a massive shield system locally referred to as either “the Ring” or “the Dome,” with residents often debating which local name more accurately describes the shield. The residents of Callisto are referred to as Callisteans, with the adjectival demonym of the moon being Callistean.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Our goal when investing into a colonial venture should, at all times, be to ensure it is both safe and profitable. We’ve seen the disasters of ‘Himeo,’ and other expeditions far afield from Earth. As a result, gentlemen, I advise that we as a Commonwealth aim for a closer goal: the Jovian moon of Callisto,”&amp;lt;/i&amp;gt; – Commonwealth President Patrick Chambers (2248-2332) addressing the Commonwealth of Nations on 17 March, 2276.&amp;lt;/center&amp;gt;&lt;br /&gt;
The first of the Jovian Moons to be colonized by humanity, Callisto has had human settlements since the 18th of June, 2107 -- when settlers from the United Orbital Enterprise made landfall on the moon. The Sol Alliance eventually acquired the moon in 2140 following the UOE&#039;s liquidation and Callisto became a significant area of investment for [[Einstein Engines]] after the megacorporation&#039;s founding in 2155. Callisto&#039;s relatively hospitable surface conditions made it, in the eyes of both Einstein and the Alliance, the ideal point for the development of a major center of commerce and trade in the Sol System. In the late 2100s an effort to rapidly terraform Callisto to a level of habitability suitable for heavy urbanization began while the first practical warp gates were set up in the moon&#039;s orbit. The original colonists involved in this rapid urbanisation project were plucked from across the world and tended to be from the countries that remained in the mid-20th century Commonwealth of Nations -- such as India and the United Kingdom -- due to its relative neutrality in the historical rivalry between major powers on Earth itself. The terraforming project was more successful on Callisto than on [[Mars]] due to the moon&#039;s smaller size and succeeded in granting the moon a breathable atmosphere by 2240, with rapid colonisation following in the years after. This, combined with Callisto&#039;s network of (for the time) cutting-edge warp gates, led to a massive amount of investment and building on the moon, which rapidly became one of the most urbanized member states of the young Alliance.&lt;br /&gt;
&lt;br /&gt;
While Callisto&#039;s shine was slightly tarnished by the Second Great Depression, its status as the Alliance&#039;s single largest port remained intact and investment continued to pour into the moon. However, its system of aging warp gates began to struggle to keep pace with the demands of interstellar tr&lt;br /&gt;
[[File:Image0.png|thumb|A map of Callisto depicting the moon&#039;s various districts and environments.]]&lt;br /&gt;
affic by the early 2300s, and it became clear to the Alliance that the moon&#039;s gates would need to be retrofitted sooner rather than later. Naturally, the project’s original designers, [[Einstein Engines]], seemed to be the most up to the task. Thus Callisto became the first test of the Warp Gate Project, a massive infrastructure project that would ultimately leave Einstein Engines more powerful than it had ever been and the Alliance in deep debt to the megacorporation. Despite the Alliance&#039;s woes, Callisto profited and found itself granted even more massive infrastructure projects with the completion of the Callistean Supra-Atmospheric Ring Shield Generation Facility in 2395.&lt;br /&gt;
&lt;br /&gt;
Despite the immense troubles faced by the Alliance in the 25th century, Callisto has remained a heavily-populated and immensely trafficked planet, with the majority of the Sol System&#039;s trade flowing through it even before the destruction of the shipping ports of Mars during the Violet Dawn disaster. While many planets and colonies in the Orion Spur now find themselves on shaky ground following the Alliance&#039;s partial collapse, Callisto’s status as the Sol Alliance’s hub has allowed it to weather some of the nastier effects of Sol’s recent troubles. Callisto and its massive ports have seen a noticeable downturn as of late, though. The Spur-wide phoron scarcity and economic crisis that has been paired with it has put a strain on the Callistean economy due to the fluctuating prices of interstellar shipping. Until it is resolved or non-phoron alternatives in the shipping industry are more widely adopted, there is likely to be some continued hiccups in the Callistean economy moving forwards.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“What do I think of Callisto? I mean, it’s just a giant city. I don’t really see what the deal is? Like, I guess there’s cool stuff and all, but it’s just a lot of streets! Couldn’t there be a big park or something?” –&amp;lt;/i&amp;gt; Unknown Cytherean tourist, June 2458.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto before its terraforming was a cold, cratered, and utterly desolate moon only set apart from dozens of other objects in the orbit of Jupiter by its low radiation levels and thin atmosphere. It was this lack of radiation and thin atmosphere that made it, and not its sister moon [[Europa]] the ideal location for humanity to settle -- even if a massive terraforming project was required. The project took 43 years and lasted from 2197 to 2240, when the moon was finally declared fit for human life. The surface, over the course of these four decades, had been radically altered. &lt;br /&gt;
&lt;br /&gt;
Callisto’s environment following the terraformation is at most mild, with only Gomul Catena boasting beaches that could be considered warm. The distance from the Sun and its occasional eclipse by Jupiter necessitated the creation of a series of orbital mirrors placed on the outskirts of the Jovian system, providing consistent and concentrated sunlight not only to Callisto but to Ganymede as well. Moving further away from the moon’s equator, the climate becomes colder quickly, with large ice caps covering the poles. Callisto’s position in the Sol System allowed the moon to grow a relatively successful tourism industry, with people from all corners of the system visiting the moon to view Jupiter under an open sky. While not as attractive as [[Silversun]], Callisto is often treated as a far more affordable option.&lt;br /&gt;
&lt;br /&gt;
Rain is something that occurs frequently around Callisto’s equatorial regions on a nearly daily basis. This extends outwards to Callisto’s more temperate latitudes during the moon’s synthetic, simulated seasons. Callisto has a very small axial tilt, meaning that seasons weren’t something that the moon experienced to any noticeable degree until it was terraformed. Generally though, the planet’s weather is wet, cool, and humid except for around the equator where it is noticeably sunnier.&lt;br /&gt;
&lt;br /&gt;
The Callistean surface, despite massive terraforming efforts, remains relatively hilly due to the moon&#039;s previous status as the most-cratered surface in the Sol System. While many of these craters were “smoothed out” and reduced during the terraforming process the hills that they left behind are almost universal across the Callistean surface, and the sprawling urban topography that Callisto has come to be most readily known for is built regardless of how hilly the surface can become. Callisto is home to three major seas that were previously massive multi-ringed impact craters on its surface. The seas, from largest to smallest, are the Valhallan Sea, Asgardian Sea, and Sea of Adlinda.&lt;br /&gt;
&lt;br /&gt;
As Callisto had no native life beyond a cellular level on it all animals and plants on the moon are “transplants” from Earth, though centuries of life on Callisto has caused a variety of adaptations unique to the moon itself. The terrestrial animal life of Callisto is typically small, agile, and adapted to urban environments, with some of the most common animals being the Callistean pigeon and the ever-present domesticated house cat. Callistean flora is similarly adapted for urban life and primarily consists of small flowering plants and some mosses, many of which tend to grow up the sides of buildings instead of expanding horizontally. Most notable amongst Callisto&#039;s flora is the Callistean fan palm: a relatively tall and quite sturdy palm tree found along the coasts of the Callistean seas and throughout the moon&#039;s cityscape with an easily-recognisable fan-shaped leaf.&lt;br /&gt;
&lt;br /&gt;
The vast majority of Callisto&#039;s surface is dominated by densely-populated urban sprawl and large facilities utilising interstellar trade and commerce. Green space is very rare on the Callistean surface, and the massive urban sprawl of the moon has allowed it to support a massive population of approximately twelve billion permanent residents. The continuous nature of Callisto&#039;s urban sprawl, with rare exceptions in its green spaces, has led to the creation of a unique ecological environment where only small, agile animals such as cats, pigeons, and rodents are able to survive and thrive -- with the feral version of the common housecat serving as the apex nonhuman predator of the moon&#039;s urban ecosystem. Larger animals are typically only found in ecological green spaces such as open-air zoos found in the Fisher&#039;s Rest Metropolitan District, Callisto&#039;s renowned academic centre that is also home to the largest green space on the moon.&lt;br /&gt;
&lt;br /&gt;
Excepting green spaces and Callisto&#039;s seas the two least-urbanised regions in terms of raw population density of the moon are the northern and southern spires of the Callistean Supra-Atmospheric Ring Shield Generation Facility, the massive shield that keeps Callisto protected from orbital attacks. The twin support spires of “the Ring” are both roughly two-hundred kilometers across at their base and stretch one-hundred-and-fifty kilometers into the air, at which point both are connected by a massive ring which is used to generate Callisto&#039;s protective shield. These facilities are large enough to have an impact upon Callisto&#039;s climate, and an area around the bases of both facilities suffers from what is locally referred to as the “ring shadow” -- a localised rain shadow created by the nearby spire. Once one reaches one-hundred-and-fifty kilometers into the air they will find the projected shield, which features free floating “ring gates” interspersed throughout the shield that serve as the primary point of entry to Callisto for ships possessing the proper Sol Alliance-flagged credentials. Due to the massive amounts of manpower required to keep the Ring operational, authority over the structure is somewhat messily divided between the Solarian Navy and Callisto&#039;s local administration, particularly the Port Authority of the Callistean Commonwealth.&lt;br /&gt;
&lt;br /&gt;
While the moon does possess a breathable atmosphere, Callisto is far too small to maintain it long term. Much of the terraformation equipment that hasn’t been scrapped was recycled for the purposes of maintaining an otherwise unsustainable environment. Unlike Mars, Callisto has the wealth and resources to maintain its equipment.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Callisto is consistently marked as one of the most well-performing Solarian member states in terms of government effectiveness. So why is it that the Navy continues to interfere with us?”&amp;lt;/i&amp;gt; – Excerpt from an anonymous anti-junta flier distributed throughout Callisto during the Spring and Summer of 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto&#039;s local government is regarded as reasonably competent by most Callisteans, particularly when it is compared to the insider cronyism of [[Venus]], the apocalyptic conditions faced on [[Mars]] following the Violet Dawn Catastrophe, or the normalised corruption of [[New Hai Phong]]. As with other Solarian member states the Commonwealth of Callisto has representation in the Alliance&#039;s senate. Unlike many Solarian member states, Callisto&#039;s immense size and influence gives it two senators: Barnaby Wade and Anastasie Renaud. At a local level Callisto is a representative democracy, with the varying areas of Callisto&#039;s “super city” electing representatives to the moon&#039;s local parliament. The number of representatives a given area receives is based upon its total population and Callisto&#039;s political scene is reflective of the diversity of the moon itself, particularly following the dissolution of the traditional parties of the Alliance following the Solarian Collapse of late 2462.&lt;br /&gt;
&lt;br /&gt;
One of the largest ongoing issues in the Commonwealth&#039;s political scene is the ongoing presence of the Solarian Navy both on the surface and in the orbit of Callisto. The Navy has maintained a continuous presence on Callisto since the completion of the Callistean Supra-Atmospheric Ring Shield Generation Facility in 2395 and primarily operates out of Tsushima Naval Base, an artificial satellite located in the near orbit of Callisto. Conflict between Callisteans and the Navy has been for almost as long as there has been a naval force stationed on the moon. Navy vessels are known for clashing with Callisto&#039;s local port authority over enforcement issues and have been known to harass ships from non-Solarian nations such as the [[Coalition of Colonies]] and Republic of [[Biesel]] when arriving at the moon to trade, with naval officers rarely being charged for these harassments despite outcries from Callisto itself. In spite of this the naval presence has been a benefit for Callisto at times, with it -- and the Callistean Supra-Atmospheric Ring Shield Generation Facility -- having kept the moon from ever being attacked or hit with interstellar objects throughout its history. Off-duty sailors and marines are a significant source of income for the Callistean tourism industry, with some bars near Togo Shuttleport, the major moonside port of Tsushima Naval Base, marketing to the Navy first and Callisteans second.&lt;br /&gt;
&lt;br /&gt;
Local law enforcement on Callisto is controlled by two main agencies: the Port Authority of the Callistean Commonwealth and the Callistean Metropolitan Police Department, both of which are regarded to be some of the best-perceived and respected law enforcement agencies within the Sol Alliance. Callisto&#039;s Port Authority is a massive agency responsible for security in Callisto&#039;s many ports, anti-smuggling operations, and -- alongside the Solarian Navy -- the maintenance and operation of the massive Callistean Supra-Atmospheric Ring Shield Generation Facility. The Port Authority has an infamously sour relationship with the local Solarian Navy presence and conflicts between it and the Navy over who is responsible for what are all too common. The Callistean MPD is one of the largest police agencies in the Alliance due to Callisto’s massive population and is an atypically structured authority. CMPD district branches operate with a large amount of independence due to the sheer size of Callisto&#039;s metropolitan districts while the CMPD&#039;s central authority in New Edinburgh, the moon&#039;s capital district, controls specialised personnel and provides overall policy for the department. The CMPD has unexpectedly found itself policing more [[IPC]] frames than any other police department in the Alliance, as the secession of [[Konyang]] has shifted the Alliance&#039;s centre of synthetic production to Callisto.&lt;br /&gt;
&lt;br /&gt;
The recent arrival of refugees from elsewhere in the Solarian alliance, namely the Outer Ring and Mars, has put some strain on some of Callisto’s social services and other aspects of its society such as housing and healthcare. This has led to some conflict with some locals over that very strain, though most Callisteans have been only welcoming to those less fortunate coming to their Moon.&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Without trade, we don’t have an economy. We’ve got nothing. Nothing! So why is it so hard for the Navy to understand that civilian ships need engines too, huh?! I thought the Navy protected Solarians!”&amp;lt;/i&amp;gt; — Senator Barnaby Wade (2431 - ) addressing Callisto’s need for more warp engines, 5 June 2463.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto&#039;s economy is primarily based upon the interstellar trade that flows through its massive warp gate network and into the various port facilities that dot the moon&#039;s surface. Due to the need to service massive freight starships that travel to Callisto on a regular basis Callistean ports are massive and sprawling facilities capable of fitting even the biggest interstellar freighters, vessels which can sometimes be as long as a kilometer. The largest of these ports is the Galilean Port, a massive complex spanning forty kilometers that processes hundreds of millions of tons of cargo every year. While the Callistean shipping industry remains free of major corporate interference thanks to the heavy hand of the Solarian Alliance both Hephaestus Industries and Einstein Engines are heavily invested into the industry and many port facilities feature equipment produced by both corporations. Industrial IPC frames produced by [[Hephaestus Industries]] are a common sight in many Callistean dockyards, while more clerical frames -- such as Einstein Engines shells -- can be found in the offices of many ports.&lt;br /&gt;
&lt;br /&gt;
Callisto is also the home to the Sol alliance’s second largest concentrations of the banking and finance sector, the firsts being found in the [[Eridani Federation|Eridani Corporate Federation]]. Much of Callisto’s finance and banking industry revolves around the trade that comes through its ports and by extension the moon’s connections to interstellar markets far and wide. It is truly a spur-wide side of Callisto’s economy that works hand-in-hand with the shipping sector and is inextricably tied to the well-being of the spur’s economy and its megacorporations. Almost every major interstellar corporation has an office on Callisto which heads up their Solarian operations. Attlee Heights is also home to the SCSE, the Solarian Central Stock Exchange.&lt;br /&gt;
 &lt;br /&gt;
Tourism is a secondary aspect of Callisto’s economy, and is itself divided into several smaller aspects. The majority of Callistean tourism is focused either around the District of Gomul Catena, mostly from Solarian citizens that look for a more affordable vacation than one on Silversun - or the District of Ha Wan, welcoming many sailors and outsiders to its vibrant and breathless nightlife scene. Many tourists visit Callisto to see Jupiter under an open sky, some opt to participate in the second aspect of Callisto’s tourism industry, one focused on sights around the Jovian system rather than the moon itself - an industry in which Idris Incorporated has solidified a foothold, offering awe-inspiring tours around Jupiter.&lt;br /&gt;
&lt;br /&gt;
The third aspect of Callisto&#039;s economy is its newfound status as the centre of the Solarian Alliance&#039;s synthetic industry, particularly the production of IPC frames. Callisto has always been home to a large synthetic production industry centred around IPCs, with many of Idris Incorporated&#039;s synthetic units being produced here, but has long been the second most important centre for synthetic production in the Alliance after Konyang, thanks to the planet&#039;s status as the birthplace of the modern positronic brain. However Konyang&#039;s secession from the Alliance during the Solarian Collapse in late 2462 led to Callisto&#039;s robotics industry unexpectedly becoming the centre of synthetic production in the Alliance. With much of the investment that previously entered the factories and markets of Konyang now entering Callisto&#039;s industries the moon&#039;s robotics industry has seen unprecedented amounts of growth, with megacorporations investing heavily into it.&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
The urbanized nature of Callisto necessitated a complex and well-layered system of public transportation. While the moon has road traffic like most other habitable worlds both within the Alliance and beyond it, the absolute vast majority of the population has grown to rely on its public infrastructure to get around their district and between districts much faster. Inside the various metropolitan districts people rely on underground metro tunnels, and occasionally high capacity buses wherever the metro does not reach.&lt;br /&gt;
&lt;br /&gt;
Between cities, however, Callisteans rely on the Commonwealth Intermunicipal Magnetic Train Network, simply referred to as the Magtro. A magnetic bullet-train system operating throughout the entirety of the Commonwealth, even leading to the Ringpole and Trafalgar, the Magtro is an expansive overground rail project, reaching speeds of up to 400 kilometers per hour to ferry Callisteans from one district to another. By most residents, and outsiders, the Magtro system often gets praise for its efficiency and punctuality, although capacity and the crowded nature of Magtro stations has consistently remained a concern both for residents and the Commonwealth. Additionally, there is a series of highways which crisscross Callisto’s surface called the JupiTrek, but it is primarily used for commercial truck traffic, emergency services, and Callisteans making road trip vacations to Callisto’s more pleasant areas rather than by everyday drivers or commuters.&lt;br /&gt;
&lt;br /&gt;
Callisto is divided by massive saltwater oceans, previously ice that melted over the course of the world’s terraformation. As such, it has one of the largest ocean freighter networks within the Alliance, coming second only to the likes of Earth. While tourist cruises are not unheard of, Callistean ocean infrastructure is built strictly with freight in mind, a more efficient method of transporting cargo between districts than other available options.&lt;br /&gt;
&lt;br /&gt;
==Culture and Demographics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Okay like you have simply got to try the Gomul Catena’s beaches okay? Like you know Silversun is just so expensive to go to because of the like whole phoron crisis stuff so like why not just stay in Sol itself? It’s cheap and it’s inexpensive and it helps the System out too! So what are you waiting for!”&amp;lt;/i&amp;gt; – Tour guide Page Ferguson (2445 - ) during the recording sessions of the Callistean government’s &amp;lt;i&amp;gt;Come to Callisto!&amp;lt;/i&amp;gt; holoTV advertising campaign. Filmed on 17 March 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
As one of the most populated member states of the [[Sol Alliance]] aside from [[Earth]], and the largest single port in the Sol System, Callisto&#039;s surface is overwhelmingly dominated by urbanized settlements in a manner similar to the megalopolises of [[New Hai Phong]]. The settlements are organized into districts rather than individual cities, as the urban sprawl of the moon covers it completely aside from its seas. Callistean culture varies on a district-by-district basis but possesses some universal traits -- and stereotypes -- that are associated with the moon as a whole rather than individual regions upon it. Life on Callisto is, compared to New Hai Phong, radically different thanks to the more hospitable conditions of the moon&#039;s surface and the great amount of wealth brought in by the massive amounts of interstellar trade that Callisto is most known for abroad.&lt;br /&gt;
&lt;br /&gt;
As one of the most populated member states of the Sol Alliance aside from Earth, and the largest single port in the Sol System, Callisto&#039;s surface is overwhelmingly dominated by urbanized settlements in a manner similar to the megalopolises of New Hai Phong. The settlements are organized into metropolitan districts rather than individual cities, as the urban sprawl of the moon covers it almost completely aside from its seas, oceans, and designated green spaces. Callistean culture varies on an area-by-area basis but possesses some universal traits -- and stereotypes -- that are associated with the moon as a whole rather than individual regions upon it. Life on Callisto is, compared to New Hai Phong, radically different thanks to the more hospitable conditions of the moon&#039;s surface and the great amount of wealth brought in by the massive amounts of interstellar trade that Callisto is most known for abroad.&lt;br /&gt;
&lt;br /&gt;
The surface of Callisto has led to a style of day-to-day life quite unlike anywhere else in the Sol Alliance or the greater Orion Spur itself. Life for the average Callistean is -- compared to other Solarian member states -- very good. In contrast to the massive hab-cube complexes used on New Hai Phong, the weatherproof housing blocks of Visegrad, or the microdistricts of Pluto, most Callisteans live in imposingly tall apartment complexes where the a majority of families own their own apartments in which only their immediate, rather than extended, family resides. These individual apartments are private spaces and are typically located around a central area in the middle of the level that provides a common social area for the floor&#039;s residents. Some apartments go against this trend and many working-class Callisteans reside in apartments located above ground-level businesses rather than in the high-rise apartment complexes Callisto is best known for. The heavily-urbanised nature of Callisto has naturally lent itself to the development of public transportation, the most widespread of which is the Callistean Metropolitan Magnetic Rail Line. This network, which is typically referred to as simply “the Magtro,” spans the entire moon and consists of thousands of miles of track laid in both underground and elevated lines. Smaller-scale transit networks of trains, buses, and shuttles are also operated on a more localised level by Callisto’s various districts, though quality often varies from district to district.&lt;br /&gt;
&lt;br /&gt;
What is commonly defined by contemporary sociologists as the unified “Callistean culture” or, somewhat inaccurately, “Jovian culture” of Callisto&#039;s is in reality much less monolithic than it may originally seem. The conurbations that eventually became Callisto&#039;s districts all have their unique spins and twists upon Callistean culture and have all likewise contributed to the popular perception of the planet throughout the Orion Spur. However, some districts -- such as New Valletta, the district home to Callisto&#039;s largest ports; and Gomul Catena, home to the vast majority of Callisto&#039;s beaches -- have had more influence than others. Perhaps the best example of this is how the Callistean accent is perceived abroad as a rapid, breathless, and often loud manner of speaking. While well-known abroad as the Callistean accent, it is a regional accent originating in and around New Valletta, and other districts possess different manners of speech entirely.&lt;br /&gt;
&lt;br /&gt;
New Valletta’s history as an old Solarian port saw it receive ships that by the standards of the modern Spur are ancient and rocketlike. In combination with the commonality of seafaring ships leaving the Galilean port, many Callisteans refer to spaceships as either ‘rockets’, ‘rocks’ or ‘rocketships’, both as a historical habit and a pragmatic way to distinguish them from their ocean sailing equivalents.&lt;br /&gt;
&lt;br /&gt;
Callisto has a gravity slightly weaker than that of Earth’s even with the addition of gravity generators, resulting in some short-term medical complications and long-term adjustments for some Callisteans who move to 1G environments. Because of this too, Callisteans are on-average taller than an equivalent human on Earth would be. Additionally, due to its distance from the sun, some Callisteans who live away from the moon’s equator are on average paler than the typical person. Even if they are somewhat similar to traits developed by humans living on Luna, these changes are not seen as a point of pride or even as something desirable like how Lunarians may see them. Instead they are simply considered to be a consequence of the Callistean environment.&lt;br /&gt;
&lt;br /&gt;
===Surfing===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Personnel stationed in the Commonwealth of Callisto should remember that they represent the Navy at all times. Do not engage in behavior that is hazardous or dangerous such as ‘rocket sledding,’ and avoid confrontations with local authorities,”&amp;lt;/i&amp;gt; - Excerpt from the Solarian’s Navy guidebook for personnel stationed in the Commonwealth of Callisto.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gomul Catena District has, as mentioned above, had a larger impact on Callistean culture than most other districts. This is thanks to the district&#039;s geography, as it completely surrounds the Valhallan Sea -- Callisto&#039;s largest body of water -- and all the beaches that can be found along the coastline. While this geography was initially used for the practical-yet-boring purpose of fishing and water purification the tourism industry rapidly emerged following urbanization efforts on Callisto, and the district has become the go-to location for many vacationers from Callisto and the greater Alliance. The main attraction of the Gomul Catena is its beaches, which locals claim are far better (and more affordable) than those on Silversun, and life in the district often revolves around the waves. Surfing and swimming are particularly well-loved pastimes both in this district and -- thanks to its cultural impact -- Callisto more generally and many younger Callisteans seek to become involved with “surf culture” in the district, with the season lasting almost all year thanks to the orbital pull of Jupiter on the moon&#039;s oceans. Swimming and surfing culture is so ubiquitous on Callisto that indoor wave pools designed for surfing and swimming can be found throughout the planet, with many advertising that their machines are capable of producing waves “just like” famous Valhallan beaches.&lt;br /&gt;
&lt;br /&gt;
While surfing is more famous than it, swimming is no less of a big deal for many Callisteans due to the Gomul Catena District and Callisto has -- according to some surveys -- more people able to swim on it than any other world, including Earth. In contrast to surfing, which primarily takes place on the Valhallan Sea, swimming is generally seen as an indoor activity in Callisto, with many apartment complexes featuring multiple indoor pools on various levels. The New Edinburgh District features a large swimming pool -- the single largest on the moon -- where the yearly Neptunian Sprint, a competition used to determine the best swimmer on Callisto, is held between the ten districts of the Commonwealth. Another common pastime on Callisto, particularly at the northern and southern poles of the moon, is ice skating. In contrast to the glamour of surfing and the often-competitive nature of swimming ice skating is typically seen as a leisurely and often romantic activity that is best quietly enjoyed. But there are some exceptions such as the controversial and often-hazardous variation on ice skating from the Northern Shield District known as “rocket skating.” Rarely involving actual rockets despite its name, rocket skating is a local term for an “extreme sport” variant of ice skating which involves using the typically iced-coated craters found outside the district to catapult oneself into the air and perform tricks. Despite calls from the local Solarian Navy presence to ban the practice, rocket skating has rapidly become immensely popular locally.&lt;br /&gt;
&lt;br /&gt;
===Entertainment and Media===&lt;br /&gt;
&lt;br /&gt;
While Venus is considered to hold the undisputed crown of Solarian cinema, Callisto is not without its own cinematographic history. Unlike the well funded action-focused production all too common in the Cytherean aerostats, Callisto’s cinema takes on a different form by virtue of necessity. The typically lower budgets and history as a Commonwealth project, alongside the mythological backgrounds of the names behind the Jovian system and local municipalities, Callisto trends more towards open theater before a living crowd. Often exploring old Earth myths, such as the one pertaining to the moon’s namesake and that of Jupiter itself - the cosmopolitan nature of Callisto sees it put the theatrical myths of cultures from all over the Orion Spur on display, albeit with an obvious bias towards Solarian worlds. The large Silversunner diaspora on the moon brought a completely new element to Callistean theater, pulling it much more towards grandiose musicals thanks to the sing-song nature of the Originals. ‘Lament of the Exiles’ is perhaps the most famous contemporary work on Callisto, in large part due to the growing anti-corporate sentiment within the Alliance. It focuses on the emigration of Silversun Originals from their home, following the story of two lovers, both torn apart over a disagreement about an offer from the main villain of the play, an unsubtle stand-in for an Idris executive. One of the lovers choses to stay behind while taking the offer, ‘giving up’ their culture for the sake of staying home. While the other, the protagonist of the story, chooses exile over giving up who they are. Idris Incorporated, on numerous occasions, has made efforts to ban the play over allegations of slander and libel, to little success thus far. The largest and most prestigious theatres on Callisto are located in a massive installation in New Edinburgh called the Grand Dionysus Performing Arts Complex. It is a massive building that houses fourteen separate performance spaces, varying from theatre stages, to opera houses, to concert halls. To many both in the performing arts industry and fans of the arts themselves, it is one of the most prestigious venues in the Orion Spur; if you&#039;ve performed at the Dionysus you can say that you&#039;ve &amp;quot;made it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Along with the live theater that Callisto offers, it is also home to some of the best football in the Solarian Alliance. The top flight of Callistean Football, the Commonwealth Diamond League, is seen by football fan’s the Spur over as one of the most elite competitions in the sport today. Callistean clubs are often well-funded with connections to local Callistean shipping and banking magnates or even to megacorporate-backed owners. As such, Callistean teams are often able to afford some of the best players in the Orion Spur and are often well-known even outside of Callisto itself. The Diamond League is comprised of sixteen teams, many of which come and go quickly due to the very competitive nature of Callsitean football. Those who have stayed in the Diamond League consistently though are referred to as the “Great Eight” and within that the most dominant teams in the league fit into a club called “The Big Three.” As of 2466, the reigning Diamond League champions are Capital United FC of New Edinburgh. Callisto is often a strong contender in the Orion Cup football competition and has a long-standing interstellar football rivalry with Xanu Prime. Callistean teams often train and play matches in specialized facilities and arenas which contain gravity generators that simulate 1G so that they are not put at a disadvantage when playing against teams from higher-gravity locations. The colours of the Callistean Commonwealth National Team are yellow and black.&lt;br /&gt;
&lt;br /&gt;
===Immigrant Communities===&lt;br /&gt;
&lt;br /&gt;
While the vast majority of Callisto&#039;s culture comes from its native population, the moon&#039;s massive districts are home to several significant expatriate communities from locations across the Solarian Alliance. The two largest expatriate communities on Callisto originate on [[Silversun]] and [[Mars]]. The Silversun expatriate community on Callisto is made up of Originals that have emigrated from the planet due to dissatisfaction with Idris Incorporated&#039;s dominance of Silversun, and is primarily found in the Gomul Catena District. The community is starkly divided between those that wish to maintain their unique identity from Silversun and those that wish to integrate into the urban society of Callisto, with many young Silversun Originals in the community that have grown up on Callisto identifying more with the urban jungle of Callisto than the tropical environment of Silversun they have never truly known. The Martian expatriate community is primarily found in the heavily-urbanised Han Wa district and is principally made up of refugees from the Violet Dawn disaster of 2462. In contrast to [[Venus]] the majority of the refugees that made their way to Callisto were members of the middle and upper class that were rich enough to afford transportation through the asteroid belt to Callisto, rather than just to Venus. Most have been successfully resettled on Callisto due to the more effective and efficient government of the Commonwealth, though there remains some minor tension between the residents of Han Wa and these recent arrivals due to cultural differences.&lt;br /&gt;
&lt;br /&gt;
Callisto’s cosmopolitan nature has given it a unique quality only seen on planets like Biesel and Xanu, a variety of outside diaspora communities that go even beyond the borders of the Solarian Alliance. Callisto’s diaspora communities are known to often integrate greatly with the free flowing culture of the moon, and many contribute their own cultural elements to the wider Callistean culture as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silversunner Originals&#039;&#039;&#039; - The oldest diaspora community on Callisto, they are Originals who chose to emigrate from [[Silversun]] as a result of the growing and overwhelming influence of Idris incorporated. By far the diaspora community with the most influence on Callistean culture, especially as it relates to its entertainment industry, Originals put a far greater emphasis on musical plays within Callistean theater. It is in large part thanks to them that Callisto managed to resist the influence of [[Idris Incorporated]] as well as it did, and a pervasive distrust of the corporation is prevalent among the moon as a result of the experiences of the Originals. With how integrated this diaspora is within Callisto, there is no single place that can be called a ‘little Silversun’ or the equivalent thereof, but the majority of Originals chose Gomul Catena as their new home, and will be frequently found on its many beaches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morozian Secondary Community&#039;&#039;&#039; - Relatively new by Callisto’s standards, the Morozian diaspora on the moon are secondaries (and certain) Ma’zals seeking education otherwise unavailable to them in the highly stratified Empire. Not to be confused as Imperial dissidents, Morozian students on Callisto initially came to the moon with the intent to bring back technical experience of a modern Spur to a nation only recently leaving isolation. As such, Morozians found on Callisto are Imperial loyalists, even if ‘getting away from the haughty aristocrats’ is not an uncommon joke in the many dormitories of Fisher’s Rest. The Morozian Diaspora can be found in ‘Little Moroz’, a small enclave of several neighbourhoods in the Municipality of Calliope. The number of open operas and theaters found in Calliope, as well as it’s proximity to the numerous institutions in Fisher’s Rest, made it both an endearing and practical option for many of the arriving students, and lends itself to a surprising degree of participation from them with general Callistean society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xanan Immigrant Community&#039;&#039;&#039; - The second non-Solarian diaspora community on Callisto, Xanans on the moon are either recent immigrants or the descendents of sailors and administrative bureaucrats looking for work outside of [[Xanu Prime]] or the Coalition more broadly. While not as integrated as other diaspora groups, the Xanan community nonetheless gained the reputation of hardworking professionals, managing the herculean logistics behind the ports of New Valletta. This diaspora can be found in the Municipality of Poseidon, within an enclave ironically named ‘Old-Rouchelle’, and are frequently seen in the many bars and restaurants of Ha Wan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solarian Refugee Community&#039;&#039;&#039; - The most recent arrivals, they are economic, political and war refugees of the Solarian collapse. Martians, [[Mictlan|Mictlanis]], [[Port Antillia|Antilleans]], and [[Konyang|Konyangers]] can all be found across the moon leaving their radically different homes behind. Many of them congregated in the Dustlands, a currently unincorporated metropolitan area that was only recently opened up for development. Despite leaving ruin and political persecution behind them, these communities are by no means flourishing, and by the standards of Callisto are fairly disparaged, a mark of shame to many from the moon. However - this very hardship has brought together these refugees into a tightly knit and welcoming community, it is predicted that within the coming decades they’ll be incorporated as a metropolitan district much like the others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martian Refugee Community&#039;&#039;&#039; - The largest of these communities by far is the [[Mars|Martian]] Refugee community, with tens of millions of them having found their way to Callisto since the Violet Dawn disaster. While not all of them have stayed on Callisto and have instead simply used its ports as vectors for pastures anew, many have made a new life for themselves. The Martian Refugee community has found itself primarily residing in the Dustlands with the rest of Callisto’s refugee communities, but also in a previously sleepy working class neighbourhood in New Valetta’s Galileo named Greenwall. With the arrival of the Martians however, many from outside of the area have begun to refer to the area as “Redwall.” Many of the Martian refugees in the area moved into the neighbourhood due to its close proximity to both the local port since most arrived with only what they could carry and travelling far was not an easy task. The port has also been the primary point of employment for many of the Martian refugees now living there, though this has not gone over smoothly with many locals. Martian refugees have often agreed to work with lower pay and benefits in comparison to their Callistean compatriots, giving rise to some political and economic tension between the Martians and the locals, often with the undercurrent that locals believe that Martian refugees are going to steal their jobs. The area is very much one in a state of flux at the moment; it has been ill-equipped to handle the sudden and rapid population growth caused by the newcomers resulting in increased rates of poverty, crime, and tension between locals and newly arrived Martian refugees. However, as the arrival of more Martians to the area slows with time, Redwall and both the Martian and Callistean communities within, have begun the process of integration and moving on with their new realities. This process is far from finished though.&lt;br /&gt;
&lt;br /&gt;
===Holidays===&lt;br /&gt;
&lt;br /&gt;
The two major holidays of Callisto are &#039;&#039;&#039;Callistean Landfall Day&#039;&#039;&#039; and &#039;&#039;&#039;Pigeon Day&#039;&#039;&#039;. Callistean Landfall Day takes place on the 18th of June every year and is intended to celebrate the date that the first human settlers landed in what would eventually become New Edinburgh. While an elaborate ceremony still takes place in the Callistean capital district Callistean Landfall Day has become, to most Callisteans, a time to take a family vacation to the beaches of Gomul Catena thanks to the week-long period surrounding the holiday when most businesses are closed. Whether the holiday is best referred to as “Callisto Day” or “Landfall Day” is a matter of some debate among Callisteans.&lt;br /&gt;
&lt;br /&gt;
Pigeon Day, on the 26th of June, celebrates the unification of Callisto&#039;s districts into the modern Commonwealth of Callisto in 2341, when the ten individual metropolitan areas that made up pre-Commonwealth Callisto cast aside their common identities to form a greater whole. The holiday&#039;s name is derived from the Callistean pigeon, the moon&#039;s most common bird, and Callisteans are immensely proud of Pigeon Day despite its somewhat unusual name. Insulting or otherwise belittling Pigeon Day&#039;s name in front of a Callistean is considered to be a major faux pas, and travel guides to Callisto strongly recommend against doing so. Pigeon Day&#039;s celebrations similarly last a week and each district holds its own series of celebrations. This includes the Solarian Navy-dominated Ringpole District, where the holiday&#039;s celebrations have become a flash point for tensions between the Navy and Callisteans living in the district.&lt;br /&gt;
&lt;br /&gt;
==Metropolitan Districts==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Look look like I don’t think you get how big of a deal a district like New Valletta is Prime Minister. Like you’re probably used to like a city of a few million people right but like we have that in like just a few square kilometers or so okay? A district has the population of like a whole Coalition planet honestly. You can’t ignore us or like you’re going to end up in hella trouble,”&amp;lt;/i&amp;gt; - New Valletta Councilwoman Emilia Martorello (2426 - ) to then-Prime Minister Michael Frost in a meeting on 18 October 2459.&amp;lt;/center&amp;gt;&lt;br /&gt;
The ten districts of Callisto are the smaller sub-municipalities of the massive super-city that makes up the modern Commonwealth of Callisto. These districts are truly massive urban centres with slightly over a billion residents per district on average, and are made up of a multitude of smaller municipal entities that have, over time, come to form the greater district. The Commonwealth&#039;s government defers a great amount of autonomy to Callisto&#039;s individual districts due to their sheer sizes, and each district has gradually developed a unique regional identity with its own variation upon what the greater Orion Spur generally views as Callistean culture. A Callistean&#039;s district of origin will almost always have a large influence on them and there can be a surprising amount of variation between Callisteans from different districts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====New Edinburgh====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The capital district of the Commonwealth of Callisto, &#039;&#039;&#039;New Edinburgh&#039;&#039;&#039; is home to the majority of the moon’s government and administrative buildings. This district is the site of the first landing zones where humans originally set foot on Callisto, the remains of which are housed in the Museum of Galilean History. Callisteans from this district are on average wealthier and more educated than the rest, many of them end up working for either the Solarian (or Commonwealth) government, or as management for megacorporations like Einstein Engines and Zeng-Hu Pharmaceuticals. As the administrative center of Callisto, New Edinburgh houses the main headquarters of the Callistean Metropolitan Police Department, one of the largest police agencies in the Alliance. Although a resident of Ganymede would staunchly disagree, New Edinburgh is regarded as the administrative hub for the entire Jovian system. It is divided into two municipalities, the confusingly named (and frequently mocked for it) Municipality of New Edinburgh, and that of Queen Victoria.&lt;br /&gt;
&lt;br /&gt;
The former takes greatly after its namesake, with the majority of all administrative and governmental buildings located there, including the headquarters of the local Alliance Navy, built not far from the Callistean parliament as an unsubtle reminder of Earth’s authority over the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
The Municipality of Queen Victoria, on the other hand, takes on a residential aspect, housing many Callistean governmental workers employed in New Edinburgh. It is where the Museum of Jovian history is located in, detailing and displaying the remains of colony ships and terraforming equipment for all Callisteans to see. Naturally, it has a significant bias for the history of the Commonwealth, and rarely displays pieces from other Galilean moons. Famously, the Grand Dionysus Performing Arts Complex is also located in New Edinburgh and is featured prominently along with the Museum of Jovian History in iconography representing the municipality.&lt;br /&gt;
&lt;br /&gt;
New Edinburgh has two “Great Eight” Diamond League football teams, &#039;&#039;&#039;Capital United FC&#039;&#039;&#039;, and &#039;&#039;&#039;Victoria SFC&#039;&#039;&#039;. The two teams have a fierce rivalry with one another and are both historic clubs, with Capital United being the oldest team on Callisto. With its history has come a dedicated fanbase which paired with centuries-long good management has earned Capital United a spot as the third of Callisto’s “Big Three” teams. Their colours are yellow and black. Victoria SFC is often seen at the lower end of the standings for a “Great Eight” Diamond League but for some reason or another always finds a way to give their rivals Capital United the fight of their lives whenever the two play. Their colours are white and purple. The two teams share an annual derby match simply called the New Edinburg Derby and, despite what one may initially think looking at the two teams, Victoria SFC typically ends up winning.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====New Valletta====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The beating heart of Callisto, &#039;&#039;&#039;New Valletta&#039;&#039;&#039; is home to the majority of the moon’s shipping infrastructure - such as the truly massive Galilean Port, the largest single port in the entire Alliance. All kinds of ships see the ports of New Valletta, be they as close as Europa and Ganymede, or in the far reaches of the Orion Spur like Assunzione and Persepolis. The district has gained a reputation among sailors as the center of the Spur, leading to the district adopting its official motto - “The Conflux of the Cosmos,” often mocked by Valletans for its overt grandiosity, it is at the same time deeply endeared by them for much the same reasons. New Valletta is at the forefront of the cosmopolitan nature of the moon thanks to the immense volume of interstellar trade that passes through it. As a result, New Valletta is by far the most diverse of the districts, and its residents are often more familiar with outsiders than their fellow Solarians. This is the reason behind the New Vallettan accent being recognized as the go-to example of a Callistean accent: rapid, breathless, and without pause, it’s a perfect representation of the district.&lt;br /&gt;
&lt;br /&gt;
New Valletta is divided into three municipalities, the largest of which is &#039;&#039;&#039;Poseidon&#039;&#039;&#039;, where the shipping industry is administered by countless bureaucrats and workers. The Municipality of Poseidon is where many interstellar sailors spend their short stay on the moon, and as such many of its residences cater to temporary visits from outside. Additionally, it is the center of the Xanan immigrant community on Callisto.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Galileo&#039;&#039;&#039; is next, home to the largest single port in the Alliance, it functions as the focal point of most arrivals to the moon, doubling as the center of Callisto’s expansive magtro system. Galileo is also the home of the largest single Martian refugee community on Mars located in the neighbourhood of Greenwall.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Fraser Island&#039;&#039;&#039; is last, it is the administrative and operational center of the Port Authority of the Commonwealth of Callisto, vessels entering the Galilean port are observed and protected from here. Port Authority vessels responding to a ship in distress both come from the municipality and escort the distressed crew back to it.&lt;br /&gt;
&lt;br /&gt;
New Valetta is home to two “Great Eight” Diamond League Teams, &#039;&#039;&#039;FC Poseidon&#039;&#039;&#039; from the municipality of Poseidon whose colors are royal blue and white, and &#039;&#039;&#039;Galilei CFC&#039;&#039;&#039; from the municipality of Galileo whose colors are red and white. The two hold an annual derby match called the Battle of New Valetta, though the result is often one-sided with Poseidon taking home the win. FC Poseidon is often seen as a snobbish and posh club by football fans but nevertheless holds a position as one of Callisto’s “Big Three” teams. They also have seen great support from the football-loving Xanan immigrants that have made their home in Poseidon. Galilei FC on the other hand is often spun as New Valletta&#039;s working-class underdog supported by those working the trades and more laborious jobs needed in Callisto&#039;s ports. Much like their Xanan counterparts&#039; support for Poseidon however, the red and white colours of Galilei FC have made them quite popular with the municipality&#039;s recently arrived Martian community.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Gomul Catena District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The tourism capital of Callisto, &#039;&#039;&#039;Gomul Catena&#039;&#039;&#039; is known for its much warmer year-round climate, plentiful beaches and open cafes and bars. The district is the largest recipient of sunlight from the Jovian orbital mirrors, per request of the Commonwealth government intended to increase its viability as a tourist destination. While not coming anywhere close to the beaches of Silversun, Gomul Catena is instead seen as the far more affordable option, with many residents of the Sol System choosing it as their vacation place over the much more distant and expensive Idris resorts on Silversun. Gomul Catena is divided into two municipalities, the beachside Municipality of Solis, and Skyreach. &lt;br /&gt;
&lt;br /&gt;
The Solis Municipality experienced the greatest amount of influence from Callisto’s diaspora communities, especially that of the Silversun Originals. It is the centre of Callisto’s tourism industry, home to plentiful open cafes and bars placed right beside its endless beaches.&lt;br /&gt;
&lt;br /&gt;
Skyreach, on the other hand, appeals to a different type of tourism - it functions both as a transportation hub leading into Solis, a residence for all of its workers, and the jumping point for sightseeing across the Jovian system - especially of Jupiter itself.&lt;br /&gt;
&lt;br /&gt;
Gomul Catena houses the “Great Eight” Diamond League team &#039;&#039;&#039;Boardwalk FC&#039;&#039;&#039; which plays in Solis. Boardwalk usually puts up a middling performance in the league standings but is arguably more famous for its fans than the team itself. A specific branch of Boardwalk fans called the Solistras (a portmanteau of the words Solis and Ultras) are some of the most notorious football hooligans in the Orion Spur. They are infamous for having open air parties which turn into riots whenever their team wins and just normal riots whenever the team loses. Some cite this as a result of Gomul Catena’s “fun” and “carefree” party atmosphere, but the Solistras are often far more violent than a simple trip to the beach. This has caused an increased police presence at many Boardwalk FC games and even a refusal from foreign teams to have exhibition matches with the team due to a fear of the Solistras showing up. Boardwalk FC’s colours are black and pink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Utgardian Plains Industrial District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Simply known as &#039;&#039;&#039;Utgard&#039;&#039;&#039;, or the &#039;&#039;&#039;Utgardian Plains&#039;&#039;&#039;, this district is where the vast majority of Callisto’s industries are located, producing anything ranging from vehicles, to ship parts, and with the secession of Konyang from the Alliance - IPCs. The Utgardian Plains were the second district to be colonized by the Commonwealth, as such much of it uses very basic and plain names - often simply numbers and letters. It’s especially evident in its municipalities, of which there are three: UPMA-01, UPMA-02, and UPMA-02b.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-One&amp;quot; was responsible for the production of fine and delicate machinery needed for the maintenance of a terraformed Callisto, and contributed greatly to the construction of the Callistean Supra-Atmospheric Ring Shield Generation Facility.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-two&amp;quot; is focused on the export market, producing ship parts, vehicles, and anything else aimed at the wider Spur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-two-be&amp;quot; was initially a subsection of its namesake, but in recent times (in part thanks to Einstein Engines) with the secession of Konyang, it gained autonomy as the center of IPC production not only on Callisto but the entirety of the Alliance as a whole.&lt;br /&gt;
&lt;br /&gt;
The Utgardian Plains District is home to the historically unassuming but recently up-and-coming “Great Eight” Diamond League team &#039;&#039;&#039;Utgard United FC&#039;&#039;&#039;. The team has for most of its history been a middle-of-the-pack team that found its support among local working-class Utgardians that while unremarkable to outsiders has played a key role in the culture of the district itself. Recently however, in 2460 the club was sold to new ownership affiliated with Einstein Engines which has taken the club in a new direction via a cash-injection the likes of which the team had previously not seen. Despite the money causing an objectively better game on the field, fans have constantly protested and clashed with the ownership over replacing the traditional culture of the team with something more “corporate” and “sterile.” &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ha Wan District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Right next to New Valletta is the District of &#039;&#039;&#039;Ha Wan&#039;&#039;&#039;, built around the remains of a large crater ring formed during Callisto’s terraforming. The district is the lowest of all the others in terms of elevation, and as such receives very little direct commercial traffic within its limits. Instead, Ha Wan developed into a flourishing (and extremely dense) commercial and housing district. Its position next to the major ports of the moon made it the center of Callisto’s nightlife, with areas around its Magtro stations bathed in a neon light that brightly illuminates it even during darker winter nights. A highly trafficked area for sailors and locals alike, it’s second only to New Valletta when it comes to cultural intermingling.&lt;br /&gt;
&lt;br /&gt;
Ha Wan is divided into two municipalities, the Municipality of New Kowloon, and then the Lower Circuit. &#039;&#039;&#039;New Kowloon&#039;&#039;&#039; is the residential heart of Ha Wan, and the most densely populated municipality on the entire moon. Most Callisteans residing in Kowloon work elsewhere, and its known as a high traffic area for the Callistean magtro. Foreign students unable to afford dorms in Fisher’s Rest pick Kowloon as their place of residence during their stay on Callisto.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lower Circuit&#039;&#039;&#039; is arguably the Sol System’s largest nightlife scene, while not as opulent as options in Cytherean aerostats, it completely overshadows them through sheer volume alone. The most famous nightclub in the Lower Circuit is Olympus Mons, renowned for its open sky view of Jupiter at night.&lt;br /&gt;
&lt;br /&gt;
Ha Wan houses one “Great Eight” Diamond League Team, &#039;&#039;&#039;New Kowloon AC&#039;&#039;&#039;, whose colours are red and gold. Kowloon AC is seen by many football fans as a team that is living on its past glories, with the team having an unprecedented level of success from 2436 to 2439 and winning four Diamond League Championships in a row during those years. Since then though, the club has found itself as a middle-of-the-pack club that has few fans outside of Ha Wan itself.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====District of Fisher&#039;s Rest====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Located around the sea of Adlinda, if New Valletta is the beating heart of the moon, &#039;&#039;&#039;Fisher’s Rest&#039;&#039;&#039; is unquestionably the brain of Callisto. Noticeably less urbanized than other districts, Fisher’s Rest is home to some of the most prestigious educational centers in the Solar System, chief among them the Jovian Institute of Technology and the Commonwealth Institute of Medical Sciences and Biochemical Research, both sponsored by Einstein Engines and Zeng-Hu Pharmaceuticals respectively. Students from all corners of the Orion Spur can be found in the many dorms and universities of Fisher’s Rest, and graduates of the district can be found everywhere, including the Republic of Biesel. Following the secession of Konyang a recent influx of robotics students put a great strain on its engineering institutions. Fisher’s Rest is split among three municipalities, Apollo, Calliope, and the nature reserve of Crater Park.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Apollo&#039;&#039;&#039; is the educational center of Fisher’s Rest and Callisto as a whole, housing countless students in communal dorms built into the near-by Valhallan mountain, all in proximity to the district&#039;s many institutes. Apollo is Fisher’s Rest most trafficked area, especially for the moon’s magtro system.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Calliope&#039;&#039;&#039; is where the district&#039;s students - and many Callisteans from all over the moon - spend their free evenings in the abundant theaters and operahouses of Calliope. This attracted a unique demographic of the Spur, Morozian student residents chose Calliope as their place to call home, many of its streets becoming part of an unofficial ‘Little Moroz’. The ‘Young Muses’ opera and theater house, the most famous on Callisto, is located within the Municipality of Calliope.&lt;br /&gt;
&lt;br /&gt;
A municipality only on paper, the &#039;&#039;&#039;Crater Park&#039;&#039;&#039; Nature Reserve is the largest one of its kind on Callisto, something residents of Fisher’s Rest pride themselves on greatly. It bears the unique distinction of being one of the few places on Callisto where one can look around and not see the skyline of a city, even if one is never truly far from reaching it.&lt;br /&gt;
&lt;br /&gt;
Fisher’s Rest is home to the “Great Eight” Diamond League team &#039;&#039;&#039;University FC&#039;&#039;&#039;, a team that originally started as a recreational club between the students of Fisher’s Rest’s various universities but has over history grown to be one of the most formidable teams in Callistean football. Their ownership has ties to [[Zeng-Hu Pharmaceuticals]] and many see them as a team that routinely tries to &amp;quot;buy&amp;quot; championships through signing players to record-breaking contracts rather than through consistently good management. While this has garnered mixed reactions from football fans and sports journalists alike, their position within the Callistean “Big Three” has been undisputed for decades due to their ability to indeed, &amp;quot;buy&amp;quot; championships. Their colours are light blue and yellow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Cassini District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Known as the corporate district, &#039;&#039;&#039;Cassini&#039;&#039;&#039; sees the largest amount of corporate influence on Callisto, with its proximity (and at the same time, isolation from) Gomul Catena making it a very attractive option for corporate penthouses and apartments. Most of the district is directly owned by either Einstein Engines, Zeng-Hu Pharmaceuticals, or Idris Incorporated, the latter two often letting their Europan employees stay in the district for a brief break from their work-intensive assignments on Callisto’s neighbour. Cassini is divided into three municipalities - Little Helios, Zheng He and finally New Shanghai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little Helios&#039;&#039;&#039; is dominated by Idris Incorporated, from which the limited but persistent holdings of the corporation in Gomul Catena are managed. Efforts by Idris Incorporated to try and gain some ground on the moon are made here, often trying to make appeals to greater Callistean culture - thus far to little success.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Zheng He&#039;&#039;&#039; is the headquarters of Einstein Engines on Callisto, and in break from expected tradition within the Jovian system, is actually secondary to the corporation’s offices on the Galilean moon of Ganymede. From here, Einstein Engines manages its numerous assets in the Utgardian Plains, especially when it comes to IPC production.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Shanghai&#039;&#039;&#039; is the shining capital of Zeng-Hu Pharmaceuticals within the Jovian system, the population size of Callisto making it a highly attractive prospect for the Keiretsu’s many medical insurers. Civilian trauma teams, found all over the moon in their distinctive Zeng-Hu ambulances, receive their final certifications in New Shanghai. Additionally, many of Zeng-Hu&#039;s research efforts on the nearby moon of [[Europa]] report to offices located here.&lt;br /&gt;
&lt;br /&gt;
Cassini has no “Great Eight” Diamond league teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Attlee Heights====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Once a part of New Valletta, &#039;&#039;&#039;Attlee Heights&#039;&#039;&#039;, or simply, &amp;quot;The Heights&amp;quot; eventually became its own district as its significance grew in the rapidly expanding galactic market. Attlee Heights are regarded by most economists, at least those without ties to Nanotrasen, as the financial center not only of the Alliance but the Orion Spur as well. A district of stock trades and market speculations, it’s often joked that the Heights sleep even less than the nightlife scene of Ha Wan or the student dorms of Fisher’s Rest. The Solarian Central Stock Exchange is located at the heart of Attlee Heights. The Heights is one of the few districts that are not subdivided into municipalities, although Attlee Minor, home to the most influential Solarian economic think-tanks and corporate hotels, is considered to be the closest unofficial equivalent to it.&lt;br /&gt;
&lt;br /&gt;
Attlee Heights has no “Great Eight” Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Northern Shield District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Not officially a district but rather a large military base, the &#039;&#039;&#039;Ringpole&#039;&#039;&#039;, known officially as the &#039;&#039;&#039;Northern Shield District&#039;&#039;&#039;, is a major Alliance naval installation in the northern icecap of the moon, managing the other half of the Callistean Supra-Atmospheric Ring Shield Generation Facility. While enormous for a military installation, the population of the Ringpole pales in comparison to the rest of the moon, with special permissions required to even enter it. Some Callistean businesses designed to cater to naval personnel are allowed to operate and reside in the Ringpole, but are often limited to staying there as the association with the navy garners much resentment from most Callisteans.&lt;br /&gt;
&lt;br /&gt;
Ringpole has no Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Trafalgar====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The smallest and coldest district on the moon, Trafalgar is located on the southern pole of Callisto, built on top of the limited solid land not yet covered by the southern ice cap. Its isolation from the rest of the districts makes it a relatively quiet one, and Trafalgarians are known to be reserved and uniquely for Callisto - are a lot more laid back, their daily routines far slower than the rest of the breathless moon. Trafalgar is most known for some of Callisto’s national sports: ice skating and skiing, it is the only place on the moon where one can find snow-covered wooden hamlets. Much like Attlee Heights, Trafalgar has no major municipalities, being far too small for them. It is home to the southern half of the Callistean Supra-Atmospheric Ring Shield Generation Facility, which is managed by the Port Authority of the Commonwealth of Callisto. &lt;br /&gt;
&lt;br /&gt;
Trafalgar has no “Great Eight” Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Unincorporated Territories====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Dustlands are a name given to a large landmass just off the coast of the Utgardian Plains, where the early Commonwealth colonial project sourced much of its building materials from and dumped excess soil onto. Forbidden from development by the Commonwealth government, the area gradually turned into a grassy steppe, the only truly natural corner of Callisto. With the partial collapse of the Solarian Alliance in 2462, the policy on the Dustlands were forced to change, with an influx of refugees from all over the Alliance arriving at Callisto for safety. While not incorporated in any official capacity, the Dustlands have been growing ever since, in spite of the minimal aid provided by the Commonwealth. As such, it is not an ‘official’ district, but is predicted to become one within the next couple of decades. The largest municipality of the unincorporated areas is New Olympia, largely settled by Martian refugees, but also including Mictlanis, Port Antilleans, Konyangers, and refugees from the SRM and NRM.&lt;br /&gt;
&lt;br /&gt;
Compared to the rest of Callisto, the situation in the unincorporated areas is seen as dire, often considered to be the closest thing the moon will get to a slum.&lt;br /&gt;
&lt;br /&gt;
The Unincorporated Territories have no Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Callisto&amp;diff=35691</id>
		<title>Callisto</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Callisto&amp;diff=35691"/>
		<updated>2025-04-07T02:30:35Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: Added in the canonisation application from ShimmerIsTaken. Additionally expanded the Callsitean economy, modified the entry blurb to reflect scarcity effects, the Martian refugee community, a small expansion to Callistean politics, and added in Callistean football stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Callisto&lt;br /&gt;
|System = [[Sol]] and the [[Jupiter|Jovian]]&lt;br /&gt;
|Image = Callisto.png&lt;br /&gt;
|Sector = [[The Orion Spur#Jewel Worlds|Jewel Worlds]]&lt;br /&gt;
|Capital = New Edinburgh&lt;br /&gt;
|Species = Humans, IPCs, Skrell&lt;br /&gt;
|Languages = Sol Common, Tradeband&lt;br /&gt;
|Demonyms = Callistean&lt;br /&gt;
|Nation = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
Located in the Jovian System, the Sovereign Solarian &#039;&#039;&#039;Commonwealth of Callisto&#039;&#039;&#039; is one of the commercial centres of the [[Sol Alliance]] and the largest port in the Alliance itself. Callisto&#039;s ideal location and relatively hospitable environment made it an attractive point of colonisation when humanity first went beyond the Sol System&#039;s Asteroid Belt, and Callisto has been a critical port since its inception and is one of the most populous bodies in the Orion Spur, with almost all of its surface covered by highly-developed urban areas. Callisto and its highly-valuable ports are the subject of intense protection by the Alliance&#039;s navy, and the moon itself is completely protected by the Callistean Supra-Atmospheric Ring Shield Generation Facility, a massive shield system locally referred to as either “the Ring” or “the Dome,” with residents often debating which local name more accurately describes the shield. The residents of Callisto are referred to as Callisteans, with the adjectival demonym of the moon being Callistean.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Our goal when investing into a colonial venture should, at all times, be to ensure it is both safe and profitable. We’ve seen the disasters of ‘Himeo,’ and other expeditions far afield from Earth. As a result, gentlemen, I advise that we as a Commonwealth aim for a closer goal: the Jovian moon of Callisto,”&amp;lt;/i&amp;gt; – Commonwealth President Patrick Chambers (2248-2332) addressing the Commonwealth of Nations on 17 March, 2276.&amp;lt;/center&amp;gt;&lt;br /&gt;
The first of the Jovian Moons to be colonized by humanity, Callisto has had human settlements since the 18th of June, 2107 -- when settlers from the United Orbital Enterprise made landfall on the moon. The Sol Alliance eventually acquired the moon in 2140 following the UOE&#039;s liquidation and Callisto became a significant area of investment for [[Einstein Engines]] after the megacorporation&#039;s founding in 2155. Callisto&#039;s relatively hospitable surface conditions made it, in the eyes of both Einstein and the Alliance, the ideal point for the development of a major center of commerce and trade in the Sol System. In the late 2100s an effort to rapidly terraform Callisto to a level of habitability suitable for heavy urbanization began while the first practical warp gates were set up in the moon&#039;s orbit. The original colonists involved in this rapid urbanisation project were plucked from across the world and tended to be from the countries that remained in the mid-20th century Commonwealth of Nations -- such as India and the United Kingdom -- due to its relative neutrality in the historical rivalry between major powers on Earth itself. The terraforming project was more successful on Callisto than on [[Mars]] due to the moon&#039;s smaller size and succeeded in granting the moon a breathable atmosphere by 2240, with rapid colonisation following in the years after. This, combined with Callisto&#039;s network of (for the time) cutting-edge warp gates, led to a massive amount of investment and building on the moon, which rapidly became one of the most urbanized member states of the young Alliance.&lt;br /&gt;
&lt;br /&gt;
While Callisto&#039;s shine was slightly tarnished by the Second Great Depression, its status as the Alliance&#039;s single largest port remained intact and investment continued to pour into the moon. However, its system of aging warp gates began to struggle to keep pace with the demands of interstellar tr&lt;br /&gt;
[[File:Image0.png|thumb|A map of Callisto depicting the moon&#039;s various districts and environments.]]&lt;br /&gt;
affic by the early 2300s, and it became clear to the Alliance that the moon&#039;s gates would need to be retrofitted sooner rather than later. Naturally, the project’s original designers, [[Einstein Engines]], seemed to be the most up to the task. Thus Callisto became the first test of the Warp Gate Project, a massive infrastructure project that would ultimately leave Einstein Engines more powerful than it had ever been and the Alliance in deep debt to the megacorporation. Despite the Alliance&#039;s woes, Callisto profited and found itself granted even more massive infrastructure projects with the completion of the Callistean Supra-Atmospheric Ring Shield Generation Facility in 2395.&lt;br /&gt;
&lt;br /&gt;
Despite the immense troubles faced by the Alliance in the 25th century, Callisto has remained a heavily-populated and immensely trafficked planet, with the majority of the Sol System&#039;s trade flowing through it even before the destruction of the shipping ports of Mars during the Violet Dawn disaster. While many planets and colonies in the Orion Spur now find themselves on shaky ground following the Alliance&#039;s partial collapse, Callisto’s status as the Sol Alliance’s hub has allowed it to weather some of the nastier effects of Sol’s recent troubles. Callisto and its massive ports have seen a noticeable downturn as of late, though. The Spur-wide phoron scarcity and economic crisis that has been paired with it has put a strain on the Callistean economy due to the fluctuating prices of interstellar shipping. Until it is resolved or non-phoron alternatives in the shipping industry are more widely adopted, there is likely to be some continued hiccups in the Callistean economy moving forwards.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“What do I think of Callisto? I mean, it’s just a giant city. I don’t really see what the deal is? Like, I guess there’s cool stuff and all, but it’s just a lot of streets! Couldn’t there be a big park or something?” –&amp;lt;/i&amp;gt; Unknown Cytherean tourist, June 2458.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto before its terraforming was a cold, cratered, and utterly desolate moon only set apart from dozens of other objects in the orbit of Jupiter by its low radiation levels and thin atmosphere. It was this lack of radiation and thin atmosphere that made it, and not its sister moon [[Europa]] the ideal location for humanity to settle -- even if a massive terraforming project was required. The project took 43 years and lasted from 2197 to 2240, when the moon was finally declared fit for human life. The surface, over the course of these four decades, had been radically altered. &lt;br /&gt;
&lt;br /&gt;
Callisto’s environment following the terraformation is at most mild, with only Gomul Catena boasting beaches that could be considered warm. The distance from the Sun and its occasional eclipse by Jupiter necessitated the creation of a series of orbital mirrors placed on the outskirts of the Jovian system, providing consistent and concentrated sunlight not only to Callisto but to Ganymede as well. Moving further away from the moon’s equator, the climate becomes colder quickly, with large ice caps covering the poles. Callisto’s position in the Sol System allowed the moon to grow a relatively successful tourism industry, with people from all corners of the system visiting the moon to view Jupiter under an open sky. While not as attractive as [[Silversun]], Callisto is often treated as a far more affordable option.&lt;br /&gt;
&lt;br /&gt;
Rain is something that occurs frequently around Callisto’s equatorial regions on a nearly daily basis. This extends outwards to Callisto’s more temperate latitudes during the moon’s synthetic, simulated seasons. Callisto has a very small axial tilt, meaning that seasons weren’t something that the moon experienced to any noticeable degree until it was terraformed. Generally though, the planet’s weather is wet, cool, and humid except for around the equator where it is noticeably sunnier.&lt;br /&gt;
&lt;br /&gt;
The Callistean surface, despite massive terraforming efforts, remains relatively hilly due to the moon&#039;s previous status as the most-cratered surface in the Sol System. While many of these craters were “smoothed out” and reduced during the terraforming process the hills that they left behind are almost universal across the Callistean surface, and the sprawling urban topography that Callisto has come to be most readily known for is built regardless of how hilly the surface can become. Callisto is home to three major seas that were previously massive multi-ringed impact craters on its surface. The seas, from largest to smallest, are the Valhallan Sea, Asgardian Sea, and Sea of Adlinda.&lt;br /&gt;
&lt;br /&gt;
As Callisto had no native life beyond a cellular level on it all animals and plants on the moon are “transplants” from Earth, though centuries of life on Callisto has caused a variety of adaptations unique to the moon itself. The terrestrial animal life of Callisto is typically small, agile, and adapted to urban environments, with some of the most common animals being the Callistean pigeon and the ever-present domesticated house cat. Callistean flora is similarly adapted for urban life and primarily consists of small flowering plants and some mosses, many of which tend to grow up the sides of buildings instead of expanding horizontally. Most notable amongst Callisto&#039;s flora is the Callistean fan palm: a relatively tall and quite sturdy palm tree found along the coasts of the Callistean seas and throughout the moon&#039;s cityscape with an easily-recognisable fan-shaped leaf.&lt;br /&gt;
&lt;br /&gt;
The vast majority of Callisto&#039;s surface is dominated by densely-populated urban sprawl and large facilities utilising interstellar trade and commerce. Green space is very rare on the Callistean surface, and the massive urban sprawl of the moon has allowed it to support a massive population of approximately twelve billion permanent residents. The continuous nature of Callisto&#039;s urban sprawl, with rare exceptions in its green spaces, has led to the creation of a unique ecological environment where only small, agile animals such as cats, pigeons, and rodents are able to survive and thrive -- with the feral version of the common housecat serving as the apex nonhuman predator of the moon&#039;s urban ecosystem. Larger animals are typically only found in ecological green spaces such as open-air zoos found in the Fisher&#039;s Rest Metropolitan District, Callisto&#039;s renowned academic centre that is also home to the largest green space on the moon.&lt;br /&gt;
&lt;br /&gt;
Excepting green spaces and Callisto&#039;s seas the two least-urbanised regions in terms of raw population density of the moon are the northern and southern spires of the Callistean Supra-Atmospheric Ring Shield Generation Facility, the massive shield that keeps Callisto protected from orbital attacks. The twin support spires of “the Ring” are both roughly two-hundred kilometers across at their base and stretch one-hundred-and-fifty kilometers into the air, at which point both are connected by a massive ring which is used to generate Callisto&#039;s protective shield. These facilities are large enough to have an impact upon Callisto&#039;s climate, and an area around the bases of both facilities suffers from what is locally referred to as the “ring shadow” -- a localised rain shadow created by the nearby spire. Once one reaches one-hundred-and-fifty kilometers into the air they will find the projected shield, which features free floating “ring gates” interspersed throughout the shield that serve as the primary point of entry to Callisto for ships possessing the proper Sol Alliance-flagged credentials. Due to the massive amounts of manpower required to keep the Ring operational, authority over the structure is somewhat messily divided between the Solarian Navy and Callisto&#039;s local administration, particularly the Port Authority of the Callistean Commonwealth.&lt;br /&gt;
&lt;br /&gt;
While the moon does possess a breathable atmosphere, Callisto is far too small to maintain it long term. Much of the terraformation equipment that hasn’t been scrapped was recycled for the purposes of maintaining an otherwise unsustainable environment. Unlike Mars, Callisto has the wealth and resources to maintain its equipment.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Callisto is consistently marked as one of the most well-performing Solarian member states in terms of government effectiveness. So why is it that the Navy continues to interfere with us?”&amp;lt;/i&amp;gt; – Excerpt from an anonymous anti-junta flier distributed throughout Callisto during the Spring and Summer of 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto&#039;s local government is regarded as reasonably competent by most Callisteans, particularly when it is compared to the insider cronyism of [[Venus]], the apocalyptic conditions faced on [[Mars]] following the Violet Dawn Catastrophe, or the normalised corruption of [[New Hai Phong]]. As with other Solarian member states the Commonwealth of Callisto has representation in the Alliance&#039;s senate. Unlike many Solarian member states, Callisto&#039;s immense size and influence gives it two senators: Barnaby Wade and Anastasie Renaud. At a local level Callisto is a representative democracy, with the varying areas of Callisto&#039;s “super city” electing representatives to the moon&#039;s local parliament. The number of representatives a given area receives is based upon its total population and Callisto&#039;s political scene is reflective of the diversity of the moon itself, particularly following the dissolution of the traditional parties of the Alliance following the Solarian Collapse of late 2462.&lt;br /&gt;
&lt;br /&gt;
One of the largest ongoing issues in the Commonwealth&#039;s political scene is the ongoing presence of the Solarian Navy both on the surface and in the orbit of Callisto. The Navy has maintained a continuous presence on Callisto since the completion of the Callistean Supra-Atmospheric Ring Shield Generation Facility in 2395 and primarily operates out of Tsushima Naval Base, an artificial satellite located in the near orbit of Callisto. Conflict between Callisteans and the Navy has been for almost as long as there has been a naval force stationed on the moon. Navy vessels are known for clashing with Callisto&#039;s local port authority over enforcement issues and have been known to harass ships from non-Solarian nations such as the [[Coalition of Colonies]] and Republic of [[Biesel]] when arriving at the moon to trade, with naval officers rarely being charged for these harassments despite outcries from Callisto itself. In spite of this the naval presence has been a benefit for Callisto at times, with it -- and the Callistean Supra-Atmospheric Ring Shield Generation Facility -- having kept the moon from ever being attacked or hit with interstellar objects throughout its history. Off-duty sailors and marines are a significant source of income for the Callistean tourism industry, with some bars near Togo Shuttleport, the major moonside port of Tsushima Naval Base, marketing to the Navy first and Callisteans second.&lt;br /&gt;
&lt;br /&gt;
Local law enforcement on Callisto is controlled by two main agencies: the Port Authority of the Callistean Commonwealth and the Callistean Metropolitan Police Department, both of which are regarded to be some of the best-perceived and respected law enforcement agencies within the Sol Alliance. Callisto&#039;s Port Authority is a massive agency responsible for security in Callisto&#039;s many ports, anti-smuggling operations, and -- alongside the Solarian Navy -- the maintenance and operation of the massive Callistean Supra-Atmospheric Ring Shield Generation Facility. The Port Authority has an infamously sour relationship with the local Solarian Navy presence and conflicts between it and the Navy over who is responsible for what are all too common. The Callistean MPD is one of the largest police agencies in the Alliance due to Callisto’s massive population and is an atypically structured authority. CMPD district branches operate with a large amount of independence due to the sheer size of Callisto&#039;s metropolitan districts while the CMPD&#039;s central authority in New Edinburgh, the moon&#039;s capital district, controls specialised personnel and provides overall policy for the department. The CMPD has unexpectedly found itself policing more [[IPC]] frames than any other police department in the Alliance, as the secession of [[Konyang]] has shifted the Alliance&#039;s centre of synthetic production to Callisto.&lt;br /&gt;
&lt;br /&gt;
The recent arrival of refugees from elsewhere in the Solarian alliance, namely the Outer Ring and Mars, has put some strain on some of Callisto’s social services and other aspects of its society such as housing and healthcare. This has led to some conflict with some locals over that very strain, though most Callisteans have been only welcoming to those less fortunate coming to their Moon.&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Without trade, we don’t have an economy. We’ve got nothing. Nothing! So why is it so hard for the Navy to understand that civilian ships need engines too, huh?! I thought the Navy protected Solarians!”&amp;lt;/i&amp;gt; — Senator Barnaby Wade (2431 - ) addressing Callisto’s need for more warp engines, 5 June 2463.&amp;lt;/center&amp;gt;&lt;br /&gt;
Callisto&#039;s economy is primarily based upon the interstellar trade that flows through its massive warp gate network and into the various port facilities that dot the moon&#039;s surface. Due to the need to service massive freight starships that travel to Callisto on a regular basis Callistean ports are massive and sprawling facilities capable of fitting even the biggest interstellar freighters, vessels which can sometimes be as long as a kilometer. The largest of these ports is the Galilean Port, a massive complex spanning forty kilometers that processes hundreds of millions of tons of cargo every year. While the Callistean shipping industry remains free of major corporate interference thanks to the heavy hand of the Solarian Alliance both Hephaestus Industries and Einstein Engines are heavily invested into the industry and many port facilities feature equipment produced by both corporations. Industrial IPC frames produced by [[Hephaestus Industries]] are a common sight in many Callistean dockyards, while more clerical frames -- such as Einstein Engines shells -- can be found in the offices of many ports.&lt;br /&gt;
&lt;br /&gt;
Callisto is also the home to the Sol alliance’s second largest concentrations of the banking and finance sector, the firsts being found in the [[Eridani Federation|Eridani Corporate Federation]]. Much of Callisto’s finance and banking industry revolves around the trade that comes through its ports and by extension the moon’s connections to interstellar markets far and wide. It is truly a spur-wide side of Callisto’s economy that works hand-in-hand with the shipping sector and is inextricably tied to the well-being of the spur’s economy and its megacorporations. Almost every major interstellar corporation has an office on Callisto which heads up their Solarian operations. Attlee Heights is also home to the SCSE, the Solarian Central Stock Exchange.&lt;br /&gt;
 &lt;br /&gt;
Tourism is a secondary aspect of Callisto’s economy, and is itself divided into several smaller aspects. The majority of Callistean tourism is focused either around the District of Gomul Catena, mostly from Solarian citizens that look for a more affordable vacation than one on Silversun - or the District of Ha Wan, welcoming many sailors and outsiders to its vibrant and breathless nightlife scene. Many tourists visit Callisto to see Jupiter under an open sky, some opt to participate in the second aspect of Callisto’s tourism industry, one focused on sights around the Jovian system rather than the moon itself - an industry in which Idris Incorporated has solidified a foothold, offering awe-inspiring tours around Jupiter.&lt;br /&gt;
&lt;br /&gt;
The third aspect of Callisto&#039;s economy is its newfound status as the centre of the Solarian Alliance&#039;s synthetic industry, particularly the production of IPC frames. Callisto has always been home to a large synthetic production industry centred around IPCs, with many of Idris Incorporated&#039;s synthetic units being produced here, but has long been the second most important centre for synthetic production in the Alliance after Konyang, thanks to the planet&#039;s status as the birthplace of the modern positronic brain. However Konyang&#039;s secession from the Alliance during the Solarian Collapse in late 2462 led to Callisto&#039;s robotics industry unexpectedly becoming the centre of synthetic production in the Alliance. With much of the investment that previously entered the factories and markets of Konyang now entering Callisto&#039;s industries the moon&#039;s robotics industry has seen unprecedented amounts of growth, with megacorporations investing heavily into it.&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
The urbanized nature of Callisto necessitated a complex and well-layered system of public transportation. While the moon has road traffic like most other habitable worlds both within the Alliance and beyond it, the absolute vast majority of the population has grown to rely on its public infrastructure to get around their district and between districts much faster. Inside the various metropolitan districts people rely on underground metro tunnels, and occasionally high capacity buses wherever the metro does not reach.&lt;br /&gt;
&lt;br /&gt;
Between cities, however, Callisteans rely on the Commonwealth Intermunicipal Magnetic Train Network, simply referred to as the Magtro. A magnetic bullet-train system operating throughout the entirety of the Commonwealth, even leading to the Ringpole and Trafalgar, the Magtro is an expansive overground rail project, reaching speeds of up to 400 kilometers per hour to ferry Callisteans from one district to another. By most residents, and outsiders, the Magtro system often gets praise for its efficiency and punctuality, although capacity and the crowded nature of Magtro stations has consistently remained a concern both for residents and the Commonwealth. Additionally, there is a series of highways which crisscross Callisto’s surface called the JupiTrek, but it is primarily used for commercial truck traffic, emergency services, and Callisteans making road trip vacations to Callisto’s more pleasant areas rather than by everyday drivers or commuters.&lt;br /&gt;
&lt;br /&gt;
Callisto is divided by massive saltwater oceans, previously ice that melted over the course of the world’s terraformation. As such, it has one of the largest ocean freighter networks within the Alliance, coming second only to the likes of Earth. While tourist cruises are not unheard of, Callistean ocean infrastructure is built strictly with freight in mind, a more efficient method of transporting cargo between districts than other available options.&lt;br /&gt;
&lt;br /&gt;
==Culture and Demographics==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Okay like you have simply got to try the Gomul Catena’s beaches okay? Like you know Silversun is just so expensive to go to because of the like whole phoron crisis stuff so like why not just stay in Sol itself? It’s cheap and it’s inexpensive and it helps the System out too! So what are you waiting for!”&amp;lt;/i&amp;gt; – Tour guide Page Ferguson (2445 - ) during the recording sessions of the Callistean government’s &amp;lt;i&amp;gt;Come to Callisto!&amp;lt;/i&amp;gt; holoTV advertising campaign. Filmed on 17 March 2464.&amp;lt;/center&amp;gt;&lt;br /&gt;
As one of the most populated member states of the [[Sol Alliance]] aside from [[Earth]], and the largest single port in the Sol System, Callisto&#039;s surface is overwhelmingly dominated by urbanized settlements in a manner similar to the megalopolises of [[New Hai Phong]]. The settlements are organized into districts rather than individual cities, as the urban sprawl of the moon covers it completely aside from its seas. Callistean culture varies on a district-by-district basis but possesses some universal traits -- and stereotypes -- that are associated with the moon as a whole rather than individual regions upon it. Life on Callisto is, compared to New Hai Phong, radically different thanks to the more hospitable conditions of the moon&#039;s surface and the great amount of wealth brought in by the massive amounts of interstellar trade that Callisto is most known for abroad.&lt;br /&gt;
&lt;br /&gt;
As one of the most populated member states of the Sol Alliance aside from Earth, and the largest single port in the Sol System, Callisto&#039;s surface is overwhelmingly dominated by urbanized settlements in a manner similar to the megalopolises of New Hai Phong. The settlements are organized into metropolitan districts rather than individual cities, as the urban sprawl of the moon covers it almost completely aside from its seas, oceans, and designated green spaces. Callistean culture varies on an area-by-area basis but possesses some universal traits -- and stereotypes -- that are associated with the moon as a whole rather than individual regions upon it. Life on Callisto is, compared to New Hai Phong, radically different thanks to the more hospitable conditions of the moon&#039;s surface and the great amount of wealth brought in by the massive amounts of interstellar trade that Callisto is most known for abroad.&lt;br /&gt;
&lt;br /&gt;
The surface of Callisto has led to a style of day-to-day life quite unlike anywhere else in the Sol Alliance or the greater Orion Spur itself. Life for the average Callistean is -- compared to other Solarian member states -- very good. In contrast to the massive hab-cube complexes used on New Hai Phong, the weatherproof housing blocks of Visegrad, or the microdistricts of Pluto, most Callisteans live in imposingly tall apartment complexes where the a majority of families own their own apartments in which only their immediate, rather than extended, family resides. These individual apartments are private spaces and are typically located around a central area in the middle of the level that provides a common social area for the floor&#039;s residents. Some apartments go against this trend and many working-class Callisteans reside in apartments located above ground-level businesses rather than in the high-rise apartment complexes Callisto is best known for. The heavily-urbanised nature of Callisto has naturally lent itself to the development of public transportation, the most widespread of which is the Callistean Metropolitan Magnetic Rail Line. This network, which is typically referred to as simply “the Magtro,” spans the entire moon and consists of thousands of miles of track laid in both underground and elevated lines. Smaller-scale transit networks of trains, buses, and shuttles are also operated on a more localised level by Callisto’s various districts, though quality often varies from district to district.&lt;br /&gt;
&lt;br /&gt;
What is commonly defined by contemporary sociologists as the unified “Callistean culture” or, somewhat inaccurately, “Jovian culture” of Callisto&#039;s is in reality much less monolithic than it may originally seem. The conurbations that eventually became Callisto&#039;s districts all have their unique spins and twists upon Callistean culture and have all likewise contributed to the popular perception of the planet throughout the Orion Spur. However, some districts -- such as New Valletta, the district home to Callisto&#039;s largest ports; and Gomul Catena, home to the vast majority of Callisto&#039;s beaches -- have had more influence than others. Perhaps the best example of this is how the Callistean accent is perceived abroad as a rapid, breathless, and often loud manner of speaking. While well-known abroad as the Callistean accent, it is a regional accent originating in and around New Valletta, and other districts possess different manners of speech entirely.&lt;br /&gt;
&lt;br /&gt;
New Valletta’s history as an old Solarian port saw it receive ships that by the standards of the modern Spur are ancient and rocketlike. In combination with the commonality of seafaring ships leaving the Galilean port, many Callisteans refer to spaceships as either ‘rockets’, ‘rocks’ or ‘rocketships’, both as a historical habit and a pragmatic way to distinguish them from their ocean sailing equivalents.&lt;br /&gt;
&lt;br /&gt;
Callisto has a gravity slightly weaker than that of Earth’s even with the addition of gravity generators, resulting in some short-term medical complications and long-term adjustments for some Callisteans who move to 1G environments. Because of this too, Callisteans are on-average taller than an equivalent human on Earth would be. Additionally, due to its distance from the sun, some Callisteans who live away from the moon’s equator are on average paler than the typical person. Even if they are somewhat similar to traits developed by humans living on Luna, these changes are not seen as a point of pride or even as something desirable like how Lunarians may see them. Instead they are simply considered to be a consequence of the Callistean environment.&lt;br /&gt;
&lt;br /&gt;
===Surfing===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Personnel stationed in the Commonwealth of Callisto should remember that they represent the Navy at all times. Do not engage in behavior that is hazardous or dangerous such as ‘rocket sledding,’ and avoid confrontations with local authorities,”&amp;lt;/i&amp;gt; - Excerpt from the Solarian’s Navy guidebook for personnel stationed in the Commonwealth of Callisto.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gomul Catena District has, as mentioned above, had a larger impact on Callistean culture than most other districts. This is thanks to the district&#039;s geography, as it completely surrounds the Valhallan Sea -- Callisto&#039;s largest body of water -- and all the beaches that can be found along the coastline. While this geography was initially used for the practical-yet-boring purpose of fishing and water purification the tourism industry rapidly emerged following urbanization efforts on Callisto, and the district has become the go-to location for many vacationers from Callisto and the greater Alliance. The main attraction of the Gomul Catena is its beaches, which locals claim are far better (and more affordable) than those on Silversun, and life in the district often revolves around the waves. Surfing and swimming are particularly well-loved pastimes both in this district and -- thanks to its cultural impact -- Callisto more generally and many younger Callisteans seek to become involved with “surf culture” in the district, with the season lasting almost all year thanks to the orbital pull of Jupiter on the moon&#039;s oceans. Swimming and surfing culture is so ubiquitous on Callisto that indoor wave pools designed for surfing and swimming can be found throughout the planet, with many advertising that their machines are capable of producing waves “just like” famous Valhallan beaches.&lt;br /&gt;
&lt;br /&gt;
While surfing is more famous than it, swimming is no less of a big deal for many Callisteans due to the Gomul Catena District and Callisto has -- according to some surveys -- more people able to swim on it than any other world, including Earth. In contrast to surfing, which primarily takes place on the Valhallan Sea, swimming is generally seen as an indoor activity in Callisto, with many apartment complexes featuring multiple indoor pools on various levels. The New Edinburgh District features a large swimming pool -- the single largest on the moon -- where the yearly Neptunian Sprint, a competition used to determine the best swimmer on Callisto, is held between the ten districts of the Commonwealth. Another common pastime on Callisto, particularly at the northern and southern poles of the moon, is ice skating. In contrast to the glamour of surfing and the often-competitive nature of swimming ice skating is typically seen as a leisurely and often romantic activity that is best quietly enjoyed. But there are some exceptions such as the controversial and often-hazardous variation on ice skating from the Northern Shield District known as “rocket skating.” Rarely involving actual rockets despite its name, rocket skating is a local term for an “extreme sport” variant of ice skating which involves using the typically iced-coated craters found outside the district to catapult oneself into the air and perform tricks. Despite calls from the local Solarian Navy presence to ban the practice, rocket skating has rapidly become immensely popular locally.&lt;br /&gt;
&lt;br /&gt;
===Entertainment and Media===&lt;br /&gt;
&lt;br /&gt;
While Venus is considered to hold the undisputed crown of Solarian cinema, Callisto is not without its own cinematographic history. Unlike the well funded action-focused production all too common in the Cytherean aerostats, Callisto’s cinema takes on a different form by virtue of necessity. The typically lower budgets and history as a Commonwealth project, alongside the mythological backgrounds of the names behind the Jovian system and local municipalities, Callisto trends more towards open theater before a living crowd. Often exploring old Earth myths, such as the one pertaining to the moon’s namesake and that of Jupiter itself - the cosmopolitan nature of Callisto sees it put the theatrical myths of cultures from all over the Orion Spur on display, albeit with an obvious bias towards Solarian worlds. The large Silversunner diaspora on the moon brought a completely new element to Callistean theater, pulling it much more towards grandiose musicals thanks to the sing-song nature of the Originals. ‘Lament of the Exiles’ is perhaps the most famous contemporary work on Callisto, in large part due to the growing anti-corporate sentiment within the Alliance. It focuses on the emigration of Silversun Originals from their home, following the story of two lovers, both torn apart over a disagreement about an offer from the main villain of the play, an unsubtle stand-in for an Idris executive. One of the lovers choses to stay behind while taking the offer, ‘giving up’ their culture for the sake of staying home. While the other, the protagonist of the story, chooses exile over giving up who they are. Idris Incorporated, on numerous occasions, has made efforts to ban the play over allegations of slander and libel, to little success thus far. The largest and most prestigious theatres on Callisto are located in a massive installation in New Edinburgh called the Grand Dionysus Performing Arts Complex. It is a massive building that houses fourteen separate performance spaces, varying from theatre stages, to opera houses, to concert halls. To many both in the performing arts industry and fans of the arts themselves, it is one of the most prestigious venues in the Orion Spur; if you&#039;ve performed at the Dionysus you can say that you&#039;ve &amp;quot;made it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Along with the live theater that Callisto offers, it is also home to some of the best football in the Solarian Alliance. The top flight of Callistean Football, the Commonwealth Diamond League, is seen by football fan’s the Spur over as one of the most elite competitions in the sport today. Callistean clubs are often well-funded with connections to local Callistean shipping and banking magnates or even to megacorporate-backed owners. As such, Callistean teams are often able to afford some of the best players in the Orion Spur and are often well-known even outside of Callisto itself. The Diamond League is comprised of sixteen teams, many of which come and go quickly due to the very competitive nature of Callsitean football. Those who have stayed in the Diamond League consistently though are referred to as the “Great Eight” and within that the most dominant teams in the league fit into a club called “The Big Three.” As of 2466, the reigning Diamond League champions are Capital United FC of New Edinburgh. Callisto is often a strong contender in the Orion Cup football competition and has a long-standing interstellar football rivalry with Xanu Prime. Callistean teams often train and play matches in specialized facilities and arenas which contain gravity generators that simulate 1G so that they are not put at a disadvantage when playing against teams from higher-gravity locations. The colours of the Callistean Commonwealth National Team are yellow and black.&lt;br /&gt;
&lt;br /&gt;
===Immigrant Communities===&lt;br /&gt;
&lt;br /&gt;
While the vast majority of Callisto&#039;s culture comes from its native population, the moon&#039;s massive districts are home to several significant expatriate communities from locations across the Solarian Alliance. The two largest expatriate communities on Callisto originate on [[Silversun]] and [[Mars]]. The Silversun expatriate community on Callisto is made up of Originals that have emigrated from the planet due to dissatisfaction with Idris Incorporated&#039;s dominance of Silversun, and is primarily found in the Gomul Catena District. The community is starkly divided between those that wish to maintain their unique identity from Silversun and those that wish to integrate into the urban society of Callisto, with many young Silversun Originals in the community that have grown up on Callisto identifying more with the urban jungle of Callisto than the tropical environment of Silversun they have never truly known. The Martian expatriate community is primarily found in the heavily-urbanised Han Wa district and is principally made up of refugees from the Violet Dawn disaster of 2462. In contrast to [[Venus]] the majority of the refugees that made their way to Callisto were members of the middle and upper class that were rich enough to afford transportation through the asteroid belt to Callisto, rather than just to Venus. Most have been successfully resettled on Callisto due to the more effective and efficient government of the Commonwealth, though there remains some minor tension between the residents of Han Wa and these recent arrivals due to cultural differences.&lt;br /&gt;
&lt;br /&gt;
Callisto’s cosmopolitan nature has given it a unique quality only seen on planets like Biesel and Xanu, a variety of outside diaspora communities that go even beyond the borders of the Solarian Alliance. Callisto’s diaspora communities are known to often integrate greatly with the free flowing culture of the moon, and many contribute their own cultural elements to the wider Callistean culture as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silversunner Originals&#039;&#039;&#039; - The oldest diaspora community on Callisto, they are Originals who chose to emigrate from [[Silversun]] as a result of the growing and overwhelming influence of Idris incorporated. By far the diaspora community with the most influence on Callistean culture, especially as it relates to its entertainment industry, Originals put a far greater emphasis on musical plays within Callistean theater. It is in large part thanks to them that Callisto managed to resist the influence of [[Idris Incorporated]] as well as it did, and a pervasive distrust of the corporation is prevalent among the moon as a result of the experiences of the Originals. With how integrated this diaspora is within Callisto, there is no single place that can be called a ‘little Silversun’ or the equivalent thereof, but the majority of Originals chose Gomul Catena as their new home, and will be frequently found on its many beaches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morozian Secondary Community&#039;&#039;&#039; - Relatively new by Callisto’s standards, the Morozian diaspora on the moon are secondaries (and certain) Ma’zals seeking education otherwise unavailable to them in the highly stratified Empire. Not to be confused as Imperial dissidents, Morozian students on Callisto initially came to the moon with the intent to bring back technical experience of a modern Spur to a nation only recently leaving isolation. As such, Morozians found on Callisto are Imperial loyalists, even if ‘getting away from the haughty aristocrats’ is not an uncommon joke in the many dormitories of Fisher’s Rest. The Morozian Diaspora can be found in ‘Little Moroz’, a small enclave of several neighbourhoods in the Municipality of Calliope. The number of open operas and theaters found in Calliope, as well as it’s proximity to the numerous institutions in Fisher’s Rest, made it both an endearing and practical option for many of the arriving students, and lends itself to a surprising degree of participation from them with general Callistean society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xanan Immigrant Community&#039;&#039;&#039; - The second non-Solarian diaspora community on Callisto, Xanans on the moon are either recent immigrants or the descendents of sailors and administrative bureaucrats looking for work outside of [[Xanu Prime]] or the Coalition more broadly. While not as integrated as other diaspora groups, the Xanan community nonetheless gained the reputation of hardworking professionals, managing the herculean logistics behind the ports of New Valletta. This diaspora can be found in the Municipality of Poseidon, within an enclave ironically named ‘Old-Rouchelle’, and are frequently seen in the many bars and restaurants of Ha Wan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solarian Refugee Community&#039;&#039;&#039; - The most recent arrivals, they are economic, political and war refugees of the Solarian collapse. Martians, [[Mictlan|Mictlanis]], [[Port Antillia|Antilleans]], and [[Konyang|Konyangers]] can all be found across the moon leaving their radically different homes behind. Many of them congregated in the Dustlands, a currently unincorporated metropolitan area that was only recently opened up for development. Despite leaving ruin and political persecution behind them, these communities are by no means flourishing, and by the standards of Callisto are fairly disparaged, a mark of shame to many from the moon. However - this very hardship has brought together these refugees into a tightly knit and welcoming community, it is predicted that within the coming decades they’ll be incorporated as a metropolitan district much like the others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martian Refugee Community&#039;&#039;&#039; - The largest of these communities by far is the [[Mars|Martian]] Refugee community, with tens of millions of them having found their way to Callisto since the Violet Dawn disaster. While not all of them have stayed on Callisto and have instead simply used its ports as vectors for pastures anew, many have made a new life for themselves. The Martian Refugee community has found itself primarily residing in the Dustlands with the rest of Callisto’s refugee communities, but also in a previously sleepy working class neighbourhood in New Valetta’s Galileo named Greenwall. With the arrival of the Martians however, many from outside of the area have begun to refer to the area as “Redwall.” Many of the Martian refugees in the area moved into the neighbourhood due to its close proximity to both the local port since most arrived with only what they could carry and travelling far was not an easy task. The port has also been the primary point of employment for many of the Martian refugees now living there, though this has not gone over smoothly with many locals. Martian refugees have often agreed to work with lower pay and benefits in comparison to their Callistean compatriots, giving rise to some political and economic tension between the Martians and the locals, often with the undercurrent that locals believe that Martian refugees are going to steal their jobs. The area is very much one in a state of flux at the moment; it has been ill-equipped to handle the sudden and rapid population growth caused by the newcomers resulting in increased rates of poverty, crime, and tension between locals and newly arrived Martian refugees. However, as the arrival of more Martians to the area slows with time, Redwall and both the Martian and Callistean communities within, have begun the process of integration and moving on with their new realities. This process is far from finished though.&lt;br /&gt;
&lt;br /&gt;
===Holidays===&lt;br /&gt;
&lt;br /&gt;
The two major holidays of Callisto are &#039;&#039;&#039;Callistean Landfall Day&#039;&#039;&#039; and &#039;&#039;&#039;Pigeon Day&#039;&#039;&#039;. Callistean Landfall Day takes place on the 18th of June every year and is intended to celebrate the date that the first human settlers landed in what would eventually become New Edinburgh. While an elaborate ceremony still takes place in the Callistean capital district Callistean Landfall Day has become, to most Callisteans, a time to take a family vacation to the beaches of Gomul Catena thanks to the week-long period surrounding the holiday when most businesses are closed. Whether the holiday is best referred to as “Callisto Day” or “Landfall Day” is a matter of some debate among Callisteans.&lt;br /&gt;
&lt;br /&gt;
Pigeon Day, on the 26th of June, celebrates the unification of Callisto&#039;s districts into the modern Commonwealth of Callisto in 2341, when the ten individual metropolitan areas that made up pre-Commonwealth Callisto cast aside their common identities to form a greater whole. The holiday&#039;s name is derived from the Callistean pigeon, the moon&#039;s most common bird, and Callisteans are immensely proud of Pigeon Day despite its somewhat unusual name. Insulting or otherwise belittling Pigeon Day&#039;s name in front of a Callistean is considered to be a major faux pas, and travel guides to Callisto strongly recommend against doing so. Pigeon Day&#039;s celebrations similarly last a week and each district holds its own series of celebrations. This includes the Solarian Navy-dominated Ringpole District, where the holiday&#039;s celebrations have become a flash point for tensions between the Navy and Callisteans living in the district.&lt;br /&gt;
&lt;br /&gt;
==Districts==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Look look like I don’t think you get how big of a deal a district like New Valletta is Prime Minister. Like you’re probably used to like a city of a few million people right but like we have that in like just a few square kilometers or so okay? A district has the population of like a whole Coalition planet honestly. You can’t ignore us or like you’re going to end up in hella trouble,”&amp;lt;/i&amp;gt; - New Valletta Councilwoman Emilia Martorello (2426 - ) to then-Prime Minister Michael Frost in a meeting on 18 October 2459.&amp;lt;/center&amp;gt;&lt;br /&gt;
The ten districts of Callisto are the smaller sub-municipalities of the massive super-city that makes up the modern Commonwealth of Callisto. These districts are truly massive urban centres with slightly over a billion residents per district on average, and are made up of a multitude of smaller municipal entities that have, over time, come to form the greater district. The Commonwealth&#039;s government defers a great amount of autonomy to Callisto&#039;s individual districts due to their sheer sizes, and each district has gradually developed a unique regional identity with its own variation upon what the greater Orion Spur generally views as Callistean culture. A Callistean&#039;s district of origin will almost always have a large influence on them and there can be a surprising amount of variation between Callisteans from different districts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====New Edinburgh====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The capital district of the Commonwealth of Callisto, &#039;&#039;&#039;New Edinburgh&#039;&#039;&#039; is home to the majority of the moon’s government and administrative buildings. This district is the site of the first landing zones where humans originally set foot on Callisto, the remains of which are housed in the Museum of Galilean History. Callisteans from this district are on average wealthier and more educated than the rest, many of them end up working for either the Solarian (or Commonwealth) government, or as management for megacorporations like Einstein Engines and Zeng-Hu Pharmaceuticals. As the administrative center of Callisto, New Edinburgh houses the main headquarters of the Callistean Metropolitan Police Department, one of the largest police agencies in the Alliance. Although a resident of Ganymede would staunchly disagree, New Edinburgh is regarded as the administrative hub for the entire Jovian system. It is divided into two municipalities, the confusingly named (and frequently mocked for it) Municipality of New Edinburgh, and that of Queen Victoria.&lt;br /&gt;
&lt;br /&gt;
The former takes greatly after its namesake, with the majority of all administrative and governmental buildings located there, including the headquarters of the local Alliance Navy, built not far from the Callistean parliament as an unsubtle reminder of Earth’s authority over the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
The Municipality of Queen Victoria, on the other hand, takes on a residential aspect, housing many Callistean governmental workers employed in New Edinburgh. It is where the Museum of Jovian history is located in, detailing and displaying the remains of colony ships and terraforming equipment for all Callisteans to see. Naturally, it has a significant bias for the history of the Commonwealth, and rarely displays pieces from other Galilean moons. Famously, the Grand Dionysus Performing Arts Complex is also located in New Edinburgh and is featured prominently along with the Museum of Jovian History in iconography representing the municipality.&lt;br /&gt;
&lt;br /&gt;
New Edinburgh has two “Great Eight” Diamond League football teams, &#039;&#039;&#039;Capital United FC&#039;&#039;&#039;, and &#039;&#039;&#039;Victoria SFC&#039;&#039;&#039;. The two teams have a fierce rivalry with one another and are both historic clubs, with Capital United being the oldest team on Callisto. With its history has come a dedicated fanbase which paired with centuries-long good management has earned Capital United a spot as the third of Callisto’s “Big Three” teams. Their colours are yellow and black. Victoria SFC is often seen at the lower end of the standings for a “Great Eight” Diamond League but for some reason or another always finds a way to give their rivals Capital United the fight of their lives whenever the two play. Their colours are white and purple. The two teams share an annual derby match simply called the New Edinburg Derby and, despite what one may initially think looking at the two teams, Victoria SFC typically ends up winning.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====New Valletta====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The beating heart of Callisto, &#039;&#039;&#039;New Valletta&#039;&#039;&#039; is home to the majority of the moon’s shipping infrastructure - such as the truly massive Galilean Port, the largest single port in the entire Alliance. All kinds of ships see the ports of New Valletta, be they as close as Europa and Ganymede, or in the far reaches of the Orion Spur like Assunzione and Persepolis. The district has gained a reputation among sailors as the center of the Spur, leading to the district adopting its official motto - “The Conflux of the Cosmos,” often mocked by Valletans for its overt grandiosity, it is at the same time deeply endeared by them for much the same reasons. New Valletta is at the forefront of the cosmopolitan nature of the moon thanks to the immense volume of interstellar trade that passes through it. As a result, New Valletta is by far the most diverse of the districts, and its residents are often more familiar with outsiders than their fellow Solarians. This is the reason behind the New Vallettan accent being recognized as the go-to example of a Callistean accent: rapid, breathless, and without pause, it’s a perfect representation of the district.&lt;br /&gt;
&lt;br /&gt;
New Valletta is divided into three municipalities, the largest of which is &#039;&#039;&#039;Poseidon&#039;&#039;&#039;, where the shipping industry is administered by countless bureaucrats and workers. The Municipality of Poseidon is where many interstellar sailors spend their short stay on the moon, and as such many of its residences cater to temporary visits from outside. Additionally, it is the center of the Xanan immigrant community on Callisto.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Galileo&#039;&#039;&#039; is next, home to the largest single port in the Alliance, it functions as the focal point of most arrivals to the moon, doubling as the center of Callisto’s expansive magtro system. Galileo is also the home of the largest single Martian refugee community on Mars located in the neighbourhood of Greenwall.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Fraser Island&#039;&#039;&#039; is last, it is the administrative and operational center of the Port Authority of the Commonwealth of Callisto, vessels entering the Galilean port are observed and protected from here. Port Authority vessels responding to a ship in distress both come from the municipality and escort the distressed crew back to it.&lt;br /&gt;
&lt;br /&gt;
New Valetta is home to two “Great Eight” Diamond League Teams, &#039;&#039;&#039;FC Poseidon&#039;&#039;&#039; from the municipality of Poseidon whose colors are royal blue and white, and &#039;&#039;&#039;Galilei CFC&#039;&#039;&#039; from the municipality of Galileo whose colors are red and white. The two hold an annual derby match called the Battle of New Valetta, though the result is often one-sided with Poseidon taking home the win. FC Poseidon is often seen as a snobbish and posh club by football fans but nevertheless holds a position as one of Callisto’s “Big Three” teams. They also have seen great support from the football-loving Xanan immigrants that have made their home in Poseidon. Galilei FC on the other hand is often spun as New Valletta&#039;s working-class underdog supported by those working the trades and more laborious jobs needed in Callisto&#039;s ports. Much like their Xanan counterparts&#039; support for Poseidon however, the red and white colours of Galilei FC have made them quite popular with the municipality&#039;s recently arrived Martian community.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Gomul Catena District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The tourism capital of Callisto, &#039;&#039;&#039;Gomul Catena&#039;&#039;&#039; is known for its much warmer year-round climate, plentiful beaches and open cafes and bars. The district is the largest recipient of sunlight from the Jovian orbital mirrors, per request of the Commonwealth government intended to increase its viability as a tourist destination. While not coming anywhere close to the beaches of Silversun, Gomul Catena is instead seen as the far more affordable option, with many residents of the Sol System choosing it as their vacation place over the much more distant and expensive Idris resorts on Silversun. Gomul Catena is divided into two municipalities, the beachside Municipality of Solis, and Skyreach. &lt;br /&gt;
&lt;br /&gt;
The Solis Municipality experienced the greatest amount of influence from Callisto’s diaspora communities, especially that of the Silversun Originals. It is the centre of Callisto’s tourism industry, home to plentiful open cafes and bars placed right beside its endless beaches.&lt;br /&gt;
&lt;br /&gt;
Skyreach, on the other hand, appeals to a different type of tourism - it functions both as a transportation hub leading into Solis, a residence for all of its workers, and the jumping point for sightseeing across the Jovian system - especially of Jupiter itself.&lt;br /&gt;
&lt;br /&gt;
Gomul Catena houses the “Great Eight” Diamond League team &#039;&#039;&#039;Boardwalk FC&#039;&#039;&#039; which plays in Solis. Boardwalk usually puts up a middling performance in the league standings but is arguably more famous for its fans than the team itself. A specific branch of Boardwalk fans called the Solistras (a portmanteau of the words Solis and Ultras) are some of the most notorious football hooligans in the Orion Spur. They are infamous for having open air parties which turn into riots whenever their team wins and just normal riots whenever the team loses. Some cite this as a result of Gomul Catena’s “fun” and “carefree” party atmosphere, but the Solistras are often far more violent than a simple trip to the beach. This has caused an increased police presence at many Boardwalk FC games and even a refusal from foreign teams to have exhibition matches with the team due to a fear of the Solistras showing up. Boardwalk FC’s colours are black and pink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Utgardian Plains Industrial District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Simply known as &#039;&#039;&#039;Utgard&#039;&#039;&#039;, or the &#039;&#039;&#039;Utgardian Plains&#039;&#039;&#039;, this district is where the vast majority of Callisto’s industries are located, producing anything ranging from vehicles, to ship parts, and with the secession of Konyang from the Alliance - IPCs. The Utgardian Plains were the second district to be colonized by the Commonwealth, as such much of it uses very basic and plain names - often simply numbers and letters. It’s especially evident in its municipalities, of which there are three: UPMA-01, UPMA-02, and UPMA-02b.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-One&amp;quot; was responsible for the production of fine and delicate machinery needed for the maintenance of a terraformed Callisto, and contributed greatly to the construction of the Callistean Supra-Atmospheric Ring Shield Generation Facility.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-two&amp;quot; is focused on the export market, producing ship parts, vehicles, and anything else aimed at the wider Spur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh-two-be&amp;quot; was initially a subsection of its namesake, but in recent times (in part thanks to Einstein Engines) with the secession of Konyang, it gained autonomy as the center of IPC production not only on Callisto but the entirety of the Alliance as a whole.&lt;br /&gt;
&lt;br /&gt;
The Utgardian Plains District is home to the historically unassuming but recently up-and-coming “Great Eight” Diamond League team &#039;&#039;&#039;Utgard United FC&#039;&#039;&#039;. The team has for most of its history been a middle-of-the-pack team that found its support among local working-class Utgardians that while unremarkable to outsiders has played a key role in the culture of the district itself. Recently however, in 2460 the club was sold to new ownership affiliated with Einstein Engines which has taken the club in a new direction via a cash-injection the likes of which the team had previously not seen. Despite the money causing an objectively better game on the field, fans have constantly protested and clashed with the ownership over replacing the traditional culture of the team with something more “corporate” and “sterile.” &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ha Wan District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Right next to New Valletta is the District of &#039;&#039;&#039;Ha Wan&#039;&#039;&#039;, built around the remains of a large crater ring formed during Callisto’s terraforming. The district is the lowest of all the others in terms of elevation, and as such receives very little direct commercial traffic within its limits. Instead, Ha Wan developed into a flourishing (and extremely dense) commercial and housing district. Its position next to the major ports of the moon made it the center of Callisto’s nightlife, with areas around its Magtro stations bathed in a neon light that brightly illuminates it even during darker winter nights. A highly trafficked area for sailors and locals alike, it’s second only to New Valletta when it comes to cultural intermingling.&lt;br /&gt;
&lt;br /&gt;
Ha Wan is divided into two municipalities, the Municipality of New Kowloon, and then the Lower Circuit. &#039;&#039;&#039;New Kowloon&#039;&#039;&#039; is the residential heart of Ha Wan, and the most densely populated municipality on the entire moon. Most Callisteans residing in Kowloon work elsewhere, and its known as a high traffic area for the Callistean magtro. Foreign students unable to afford dorms in Fisher’s Rest pick Kowloon as their place of residence during their stay on Callisto.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lower Circuit&#039;&#039;&#039; is arguably the Sol System’s largest nightlife scene, while not as opulent as options in Cytherean aerostats, it completely overshadows them through sheer volume alone. The most famous nightclub in the Lower Circuit is Olympus Mons, renowned for its open sky view of Jupiter at night.&lt;br /&gt;
&lt;br /&gt;
Ha Wan houses one “Great Eight” Diamond League Team, &#039;&#039;&#039;New Kowloon AC&#039;&#039;&#039;, whose colours are red and gold. Kowloon AC is seen by many football fans as a team that is living on its past glories, with the team having an unprecedented level of success from 2436 to 2439 and winning four Diamond League Championships in a row during those years. Since then though, the club has found itself as a middle-of-the-pack club that has few fans outside of Ha Wan itself.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====District of Fisher&#039;s Rest====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Located around the sea of Adlinda, if New Valletta is the beating heart of the moon, &#039;&#039;&#039;Fisher’s Rest&#039;&#039;&#039; is unquestionably the brain of Callisto. Noticeably less urbanized than other districts, Fisher’s Rest is home to some of the most prestigious educational centers in the Solar System, chief among them the Jovian Institute of Technology and the Commonwealth Institute of Medical Sciences and Biochemical Research, both sponsored by Einstein Engines and Zeng-Hu Pharmaceuticals respectively. Students from all corners of the Orion Spur can be found in the many dorms and universities of Fisher’s Rest, and graduates of the district can be found everywhere, including the Republic of Biesel. Following the secession of Konyang a recent influx of robotics students put a great strain on its engineering institutions. Fisher’s Rest is split among three municipalities, Apollo, Calliope, and the nature reserve of Crater Park.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Apollo&#039;&#039;&#039; is the educational center of Fisher’s Rest and Callisto as a whole, housing countless students in communal dorms built into the near-by Valhallan mountain, all in proximity to the district&#039;s many institutes. Apollo is Fisher’s Rest most trafficked area, especially for the moon’s magtro system.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Calliope&#039;&#039;&#039; is where the district&#039;s students - and many Callisteans from all over the moon - spend their free evenings in the abundant theaters and operahouses of Calliope. This attracted a unique demographic of the Spur, Morozian student residents chose Calliope as their place to call home, many of its streets becoming part of an unofficial ‘Little Moroz’. The ‘Young Muses’ opera and theater house, the most famous on Callisto, is located within the Municipality of Calliope.&lt;br /&gt;
&lt;br /&gt;
A municipality only on paper, the &#039;&#039;&#039;Crater Park&#039;&#039;&#039; Nature Reserve is the largest one of its kind on Callisto, something residents of Fisher’s Rest pride themselves on greatly. It bears the unique distinction of being one of the few places on Callisto where one can look around and not see the skyline of a city, even if one is never truly far from reaching it.&lt;br /&gt;
&lt;br /&gt;
Fisher’s Rest is home to the “Great Eight” Diamond League team &#039;&#039;&#039;University FC&#039;&#039;&#039;, a team that originally started as a recreational club between the students of Fisher’s Rest’s various universities but has over history grown to be one of the most formidable teams in Callistean football. Their ownership has ties to [[Zeng-Hu Pharmaceuticals]] and many see them as a team that routinely tries to &amp;quot;buy&amp;quot; championships through signing players to record-breaking contracts rather than through consistently good management. While this has garnered mixed reactions from football fans and sports journalists alike, their position within the Callistean “Big Three” has been undisputed for decades due to their ability to indeed, &amp;quot;buy&amp;quot; championships. Their colours are light blue and yellow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Cassini District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Known as the corporate district, &#039;&#039;&#039;Cassini&#039;&#039;&#039; sees the largest amount of corporate influence on Callisto, with its proximity (and at the same time, isolation from) Gomul Catena making it a very attractive option for corporate penthouses and apartments. Most of the district is directly owned by either Einstein Engines, Zeng-Hu Pharmaceuticals, or Idris Incorporated, the latter two often letting their Europan employees stay in the district for a brief break from their work-intensive assignments on Callisto’s neighbour. Cassini is divided into three municipalities - Little Helios, Zheng He and finally New Shanghai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little Helios&#039;&#039;&#039; is dominated by Idris Incorporated, from which the limited but persistent holdings of the corporation in Gomul Catena are managed. Efforts by Idris Incorporated to try and gain some ground on the moon are made here, often trying to make appeals to greater Callistean culture - thus far to little success.&lt;br /&gt;
&lt;br /&gt;
The Municipality of &#039;&#039;&#039;Zheng He&#039;&#039;&#039; is the headquarters of Einstein Engines on Callisto, and in break from expected tradition within the Jovian system, is actually secondary to the corporation’s offices on the Galilean moon of Ganymede. From here, Einstein Engines manages its numerous assets in the Utgardian Plains, especially when it comes to IPC production.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Shanghai&#039;&#039;&#039; is the shining capital of Zeng-Hu Pharmaceuticals within the Jovian system, the population size of Callisto making it a highly attractive prospect for the Keiretsu’s many medical insurers. Civilian trauma teams, found all over the moon in their distinctive Zeng-Hu ambulances, receive their final certifications in New Shanghai. Additionally, many of Zeng-Hu&#039;s research efforts on the nearby moon of [[Europa]] report to offices located here.&lt;br /&gt;
&lt;br /&gt;
Cassini has no “Great Eight” Diamond league teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Attlee Heights====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Once a part of New Valletta, &#039;&#039;&#039;Attlee Heights&#039;&#039;&#039;, or simply, &amp;quot;The Heights&amp;quot; eventually became its own district as its significance grew in the rapidly expanding galactic market. Attlee Heights are regarded by most economists, at least those without ties to Nanotrasen, as the financial center not only of the Alliance but the Orion Spur as well. A district of stock trades and market speculations, it’s often joked that the Heights sleep even less than the nightlife scene of Ha Wan or the student dorms of Fisher’s Rest. The Solarian Central Stock Exchange is located at the heart of Attlee Heights. The Heights is one of the few districts that are not subdivided into municipalities, although Attlee Minor, home to the most influential Solarian economic think-tanks and corporate hotels, is considered to be the closest unofficial equivalent to it.&lt;br /&gt;
&lt;br /&gt;
Attlee Heights has no “Great Eight” Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Northern Shield District====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Not officially a district but rather a large military base, the &#039;&#039;&#039;Ringpole&#039;&#039;&#039;, known officially as the &#039;&#039;&#039;Northern Shield District&#039;&#039;&#039;, is a major Alliance naval installation in the northern icecap of the moon, managing the other half of the Callistean Supra-Atmospheric Ring Shield Generation Facility. While enormous for a military installation, the population of the Ringpole pales in comparison to the rest of the moon, with special permissions required to even enter it. Some Callistean businesses designed to cater to naval personnel are allowed to operate and reside in the Ringpole, but are often limited to staying there as the association with the navy garners much resentment from most Callisteans.&lt;br /&gt;
&lt;br /&gt;
Ringpole has no Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Trafalgar====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The smallest and coldest district on the moon, Trafalgar is located on the southern pole of Callisto, built on top of the limited solid land not yet covered by the southern ice cap. Its isolation from the rest of the districts makes it a relatively quiet one, and Trafalgarians are known to be reserved and uniquely for Callisto - are a lot more laid back, their daily routines far slower than the rest of the breathless moon. Trafalgar is most known for some of Callisto’s national sports: ice skating and skiing, it is the only place on the moon where one can find snow-covered wooden hamlets. Much like Attlee Heights, Trafalgar has no major municipalities, being far too small for them. It is home to the southern half of the Callistean Supra-Atmospheric Ring Shield Generation Facility, which is managed by the Port Authority of the Commonwealth of Callisto. &lt;br /&gt;
&lt;br /&gt;
Trafalgar has no “Great Eight” Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Unincorporated Territories====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Dustlands are a name given to a large landmass just off the coast of the Utgardian Plains, where the early Commonwealth colonial project sourced much of its building materials from and dumped excess soil onto. Forbidden from development by the Commonwealth government, the area gradually turned into a grassy steppe, the only truly natural corner of Callisto. With the partial collapse of the Solarian Alliance in 2462, the policy on the Dustlands were forced to change, with an influx of refugees from all over the Alliance arriving at Callisto for safety. While not incorporated in any official capacity, the Dustlands have been growing ever since, in spite of the minimal aid provided by the Commonwealth. As such, it is not an ‘official’ district, but is predicted to become one within the next couple of decades. The largest municipality of the unincorporated areas is New Olympia, largely settled by Martian refugees, but also including Mictlanis, Port Antilleans, Konyangers, and refugees from the SRM and NRM.&lt;br /&gt;
&lt;br /&gt;
Compared to the rest of Callisto, the situation in the unincorporated areas is seen as dire, often considered to be the closest thing the moon will get to a slum.&lt;br /&gt;
&lt;br /&gt;
The Unincorporated Territories have no Diamond League teams.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Image0.png&amp;diff=35690</id>
		<title>File:Image0.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Image0.png&amp;diff=35690"/>
		<updated>2025-04-07T02:23:38Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map of Callisto depicting the moon&#039;s various districts and environments.&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=35678</id>
		<title>Xanu Prime</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=35678"/>
		<updated>2025-04-04T04:02:25Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Xanu}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Xansan pixel.png|700px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Xanu Prime&lt;br /&gt;
|System = Xanu&lt;br /&gt;
|Image = Xanu.png&lt;br /&gt;
|Sector = Liberty&#039;s Cradle&lt;br /&gt;
|Capital = Nouvelle-Rochelle&lt;br /&gt;
|Species = Humans, IPCs&lt;br /&gt;
|Languages = Freespeak, Tradeband&lt;br /&gt;
|Demonyms = Xanan&lt;br /&gt;
|Nation = [[Coalition of Colonies]]&lt;br /&gt;
|Former = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
&lt;br /&gt;
The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
&lt;br /&gt;
It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
&lt;br /&gt;
The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
&lt;br /&gt;
While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
 &lt;br /&gt;
The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
&lt;br /&gt;
Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Old Xanu Flag.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
&lt;br /&gt;
Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
&lt;br /&gt;
For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
&lt;br /&gt;
In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
&lt;br /&gt;
By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
&lt;br /&gt;
The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
&lt;br /&gt;
	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
&lt;br /&gt;
Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
&lt;br /&gt;
	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our fellows, brothers, and sisters saved our homeworld during the Interstellar War. We as Xanans must ensure that the same pain and suffering that befell us never is inflicted upon our neighbors. Our allies protected us, and we will repay the favor to not just they, but their children, and their children&#039;s children. We are the richest world in our beautiful Coalition even now, and we must ensure that our wealth grows but more importantly is put to good use. We have the means to make war but instead we will ensure peace for our people and all those of the Coalition. We are a republic built on the beliefs of liberty, democracy, equality, and goodwill, and we will proliferate these principles across the stars.”&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Nralakk Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
&lt;br /&gt;
President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
&lt;br /&gt;
During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
&lt;br /&gt;
	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
&lt;br /&gt;
The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
&lt;br /&gt;
	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
&lt;br /&gt;
	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
&lt;br /&gt;
The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
&lt;br /&gt;
Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
 &lt;br /&gt;
Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
&lt;br /&gt;
Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
&lt;br /&gt;
A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
&lt;br /&gt;
===Biosphere===&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crimson-Masked Polecat&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
&lt;br /&gt;
Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
[[File:Xanuprimeflag.png|thumb|left|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afzal of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
&lt;br /&gt;
The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
&lt;br /&gt;
	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
&lt;br /&gt;
	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, Bangla, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
&lt;br /&gt;
==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great importance on the family unit. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
&lt;br /&gt;
	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
&lt;br /&gt;
	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
&lt;br /&gt;
	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
&lt;br /&gt;
	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
&lt;br /&gt;
===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Polaris Holdings - &amp;quot;Heavenly Guidance&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
&lt;br /&gt;
Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
&lt;br /&gt;
Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
&lt;br /&gt;
The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
&lt;br /&gt;
Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Siddhartha Systems Incorporated - &amp;quot;Enlightenment Made Material&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====d.N.A. Defense &amp;amp; Aerospace - &amp;quot;Excellence is in our d.N.A.&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Markhor Interstellar Logistics Group - &amp;quot;Move Mountains with Markhor!&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Boelens &amp;amp; Vaeghts Chemical Corporation - &amp;quot;The Chemistry of Progress&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Paastad and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===All-Xanu Grand Army===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===All-Xanu Air Corps===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===All-Xanu Spacefleet===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
&lt;br /&gt;
The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===All-Xanu Maritime Patrol===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===All-Xanu National Militia===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
&lt;br /&gt;
Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
&lt;br /&gt;
Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Nouvelle-Rochelle===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2994 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
&lt;br /&gt;
Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities live here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, New Columbia is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
&lt;br /&gt;
There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, Bangladeshi, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
&lt;br /&gt;
Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
&lt;br /&gt;
Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
&lt;br /&gt;
Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Pataliputra===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
&lt;br /&gt;
Pataliputra is also the site of the &#039;&#039;&#039;Patali-Ram Temple&#039;&#039;&#039;, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people, regardless of religion.&lt;br /&gt;
&lt;br /&gt;
Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
&lt;br /&gt;
Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s &#039;&#039;&#039;Neon District&#039;&#039;&#039; has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated &#039;&#039;&#039;Seventh Heaven&#039;&#039;&#039; and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is &#039;&#039;&#039;Umbrella Row&#039;&#039;&#039;, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as &#039;&#039;&#039;“Pataliwood.”&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the &#039;&#039;&#039;All-Xanu Interstellar Naval College&#039;&#039;&#039;, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the &#039;&#039;&#039;“Whiskey Circle”&#039;&#039;&#039; by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap. Another standout district neighboring the Admiralty District is the &#039;&#039;&#039;Bamdha District&#039;&#039;&#039;, also known as Mokammeljela, a small yet densely populated area of the city mostly inhabited by Gadpathurian Exiles and their descendants.  &lt;br /&gt;
&lt;br /&gt;
The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Foy-Niljen===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
&lt;br /&gt;
At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
&lt;br /&gt;
The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
&lt;br /&gt;
Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
&lt;br /&gt;
The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
&lt;br /&gt;
Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Kshatragarh===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
&lt;br /&gt;
What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
&lt;br /&gt;
The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
&lt;br /&gt;
Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
&lt;br /&gt;
Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Paastad===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
&lt;br /&gt;
After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
&lt;br /&gt;
Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
&lt;br /&gt;
Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
&lt;br /&gt;
A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
&lt;br /&gt;
Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Himavat City===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
&lt;br /&gt;
The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
&lt;br /&gt;
Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
&lt;br /&gt;
Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
&lt;br /&gt;
Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Xanu}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=35537</id>
		<title>Xanu Prime</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=35537"/>
		<updated>2025-02-28T02:09:09Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Xanu}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Xansan pixel.png|700px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Xanu Prime&lt;br /&gt;
|System = Xanu&lt;br /&gt;
|Image = Xanu.png&lt;br /&gt;
|Sector = Liberty&#039;s Cradle&lt;br /&gt;
|Capital = Nouvelle-Rochelle&lt;br /&gt;
|Species = Humans, IPCs&lt;br /&gt;
|Languages = Freespeak, Tradeband&lt;br /&gt;
|Demonyms = Xanan&lt;br /&gt;
|Nation = [[Coalition of Colonies]]&lt;br /&gt;
|Former = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
&lt;br /&gt;
The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
&lt;br /&gt;
It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
&lt;br /&gt;
The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
&lt;br /&gt;
While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
 &lt;br /&gt;
The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
&lt;br /&gt;
Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Old Xanu Flag.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
&lt;br /&gt;
Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
&lt;br /&gt;
For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
&lt;br /&gt;
In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
&lt;br /&gt;
By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
&lt;br /&gt;
The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
&lt;br /&gt;
	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
&lt;br /&gt;
Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
&lt;br /&gt;
	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our fellows, brothers, and sisters saved our homeworld during the Interstellar War. We as Xanans must ensure that the same pain and suffering that befell us never is inflicted upon our neighbors. Our allies protected us, and we will repay the favor to not just they, but their children, and their children&#039;s children. We are the richest world in our beautiful Coalition even now, and we must ensure that our wealth grows but more importantly is put to good use. We have the means to make war but instead we will ensure peace for our people and all those of the Coalition. We are a republic built on the beliefs of liberty, democracy, equality, and goodwill, and we will proliferate these principles across the stars.”&#039;&#039;&amp;lt;/center.&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Nralakk Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
&lt;br /&gt;
President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
&lt;br /&gt;
During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
&lt;br /&gt;
	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
&lt;br /&gt;
The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
&lt;br /&gt;
	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
&lt;br /&gt;
	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
&lt;br /&gt;
The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
&lt;br /&gt;
Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
 &lt;br /&gt;
Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
&lt;br /&gt;
Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
&lt;br /&gt;
A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
&lt;br /&gt;
===Biosphere===&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crimson-Masked Polecat&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
&lt;br /&gt;
Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
[[File:Xanuprimeflag.png|thumb|left|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afzal of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
&lt;br /&gt;
The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
&lt;br /&gt;
	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
&lt;br /&gt;
	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, Bangla, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
&lt;br /&gt;
==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great importance on the family unit. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
&lt;br /&gt;
	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
&lt;br /&gt;
	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
&lt;br /&gt;
	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
&lt;br /&gt;
	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
&lt;br /&gt;
===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Polaris Holdings - &amp;quot;Heavenly Guidance&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
&lt;br /&gt;
Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
&lt;br /&gt;
Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
&lt;br /&gt;
The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
&lt;br /&gt;
Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Siddhartha Systems Incorporated - &amp;quot;Enlightenment Made Material&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====d.N.A. Defense &amp;amp; Aerospace - &amp;quot;Excellence is in our d.N.A.&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Markhor Interstellar Logistics Group - &amp;quot;Move Mountains with Markhor!&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Boelens &amp;amp; Vaeghts Chemical Corporation - &amp;quot;The Chemistry of Progress&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Pataliputra and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===All-Xanu Grand Army===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===All-Xanu Air Corps===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===All-Xanu Spacefleet===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
&lt;br /&gt;
The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===All-Xanu Maritime Patrol===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===All-Xanu National Militia===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
&lt;br /&gt;
Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
&lt;br /&gt;
Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Nouvelle-Rochelle===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2994 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
&lt;br /&gt;
Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities live here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, New Columbia is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
&lt;br /&gt;
There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, Bangladeshi, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
&lt;br /&gt;
Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
&lt;br /&gt;
Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
&lt;br /&gt;
Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Pataliputra===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
&lt;br /&gt;
Pataliputra is also the site of the &#039;&#039;&#039;Patali-Ram Temple&#039;&#039;&#039;, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people, regardless of religion.&lt;br /&gt;
&lt;br /&gt;
Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
&lt;br /&gt;
Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s &#039;&#039;&#039;Neon District&#039;&#039;&#039; has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated &#039;&#039;&#039;Seventh Heaven&#039;&#039;&#039; and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is &#039;&#039;&#039;Umbrella Row&#039;&#039;&#039;, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as &#039;&#039;&#039;“Pataliwood.”&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the &#039;&#039;&#039;All-Xanu Interstellar Naval College&#039;&#039;&#039;, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the &#039;&#039;&#039;“Whiskey Circle”&#039;&#039;&#039; by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap. Another standout district neighboring the Admiralty District is the &#039;&#039;&#039;Bamdha District&#039;&#039;&#039;, also known as Mokammeljela, a small yet densely populated area of the city mostly inhabited by Gadpathurian Exiles and their descendants.  &lt;br /&gt;
&lt;br /&gt;
The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Foy-Niljen===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
&lt;br /&gt;
At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
&lt;br /&gt;
The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
&lt;br /&gt;
Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
&lt;br /&gt;
The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
&lt;br /&gt;
Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Kshatragarh===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
&lt;br /&gt;
What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
&lt;br /&gt;
The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
&lt;br /&gt;
Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
&lt;br /&gt;
Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Paastad===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
&lt;br /&gt;
After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
&lt;br /&gt;
Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
&lt;br /&gt;
Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
&lt;br /&gt;
A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
&lt;br /&gt;
Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Himavat City===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
&lt;br /&gt;
The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
&lt;br /&gt;
Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
&lt;br /&gt;
Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
&lt;br /&gt;
Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Xanu}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Republic_of_Elyra&amp;diff=34707</id>
		<title>Republic of Elyra</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Republic_of_Elyra&amp;diff=34707"/>
		<updated>2024-11-04T20:33:34Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Elyran&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Elyra417x372.png&lt;br /&gt;
 |System = Tabiti&lt;br /&gt;
 |World  = Persepolis&lt;br /&gt;
 |Language = Elyran Standard&lt;br /&gt;
 |Politic = The Serene Republic of Elyra&lt;br /&gt;
 }}&lt;br /&gt;
[[File:Elyra_Flag.png|thumb|The flag of the Serene Republic of Elyra]]&lt;br /&gt;
[[File:Perispolis2.png|Persepolis seen from orbit.|thumb|left]]&lt;br /&gt;
[[File:Bursa.png|Bursa itself viewed from orbit, displaying a snow-white tundra encompassing the world. |thumb|left]]&lt;br /&gt;
[[File:Aemaq.png|Aemaq seen from orbit, the purple coloration of the chemical water stretching across the globe apparent. |thumb|left]]&lt;br /&gt;
The &#039;&#039;&#039;Republic of Elyra&#039;&#039;&#039;, or more officially the Serene Republic of Elyra, is among the more prosperous nations in known space. One of the few locations in the [[Orion Spur]] that phoron can be naturally found, the element is the cornerstone of the growing Republic’s economy. It is loosely allied to both the [[Republic of Biesel]] and the [[Coalition of Colonies]], all three being products of Solarian colonization efforts which gained independence and self-governance, even if each has taken wildly different directions from each other. Elyra is seen as one of the most developed nations in the Orion Spur, boasting high levels of technological achievement and living standards for its citizen population. This is partly due to its well-planned, heavily funded government effort from the wealthiest nations of the time when its first colonists were sent out. The discovery of phoron in Elyran space has seen the Republic’s industry rise to Olympian heights and given it a place on the interstellar stage of geopolitics.&lt;br /&gt;
&lt;br /&gt;
Much of modern Elyran culture draws influence from its founding nations; the United Arab Republic, the Free Republic of Iran, and the Republic of Turkey. Elyra is largely isolated from interstellar travel, having very harsh customs and monumental requirements for those seeking citizenship. Despite this, the citizens within are far from locked inside, the Republic itself heavily funding foreign exchange programs to further cement its place as an interstellar leader in technology and phoron technology.&lt;br /&gt;
&lt;br /&gt;
In recent years, regional skirmishes with the [[Izweski Nation]] and the [[Empire of Dominia]] have led to increased funding and emphasis on regional defence. Most notably, the [[Lii&#039;dra|Lii&#039;draic Incursion]] of the planet Bursa has sparked a newfound effort of modernization and advancement in the Republican military, though the Republic&#039;s forces remain the smallest of any human nation in the Spur. While their relations with the Izweski have begun to cool and normalize, the [[Vaurca]] of the galaxy are often seen as a foremost threat to many Elyrans. The ever-expanding Empire of Dominia is also a regional rival that many in the Republic remain wary of.&lt;br /&gt;
&lt;br /&gt;
The Republic of Elyra is a parliamentary democracy with a prime minister who serves as its head of state. Currently the prime minister is Rashid Nouzari of the Republican Revolutionary Society who has held the office since 2456.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elyra&#039;s historic isolationism has made it nearly impossible for outsiders to become Elyran citizens. Elyran citizens must have names and appearances consistent with the people of the modern day Middle-East, North Africa, Anatolia, and Persia. Only native Elyran citizens or Elyran made IPCs may take the Elyran accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
Elyra has a plethora of inhabited planets, moons, and locations within its boundaries.&lt;br /&gt;
===[[Persepolis]]===&lt;br /&gt;
The capital planet &#039;&#039;&#039;Persepolis&#039;&#039;&#039;, in the Tabiti star system, has roughly 15 billion residents. The planet was originally an arid planet with a modest atmosphere and stubborn native ecosystems already present. Original Alliance-funded terraforming efforts transformed the planet into an Earth-like planet within a decade which allowed the population to flourish before and after independence. Commercial and service sector jobs remain the highest employer, second only to refineries processing phoron and other minerals transported to the planet&#039;s orbit. This is among the primary locations in Elyra where phoron can be found in abundance.&lt;br /&gt;
Persepolis is known for its incredible luster, the soil giving the vast treelines a unique shade of amethyst that may be confused for a vast sea from space. Contrasting this are vast swaths of sand deserts filled with crystalized phoron which, despite efforts, poisons the soil and prevents any plant life from growing. However, these phoron crystals jutting out of the ground provide Persepolis with its most lucrative export.&lt;br /&gt;
The planet holds host to the Tabitian Jewel, an orbital shipyard and drydock connected by space elevator. From here the majority of the Republic’s finest space-faring vessels are made, civilian or otherwise. It is located in the planet’s capital city Uthma among sandy dunes and extends to low orbit of the planet.&lt;br /&gt;
===[[New Suez]]===&lt;br /&gt;
Often referred to as the “Persepolian Sapphire,” because of its unique natural blue colour, &#039;&#039;&#039;New Suez&#039;&#039;&#039; is Persepolis’ only moon and is home to only 500 million permanent residents. Though because of its status as not just Persepolis’ biggest port, but Elyra’s, and a hub for the retail and luxury goods industries of Elyra, it often can have up to three times its population on its surface due to the number of visitors or tourists. New Suez has a crucial role in the economy, being the center of the New Suez Free Trade Zone, the only area of Elyra where foreign megacorporations can operate while unbound by most of the otherwise incredibly strict regulations placed on them by the government. The largest stock exchange in Elyra is also located here and many financial services corporations are based from this moon. New Suez is also notable for having the largest number of non-citizen residents as part of its population relative to the number of citizens living there and is one of the only places in the Republic where citizens are a minority.&lt;br /&gt;
===[[Damascus II]]===&lt;br /&gt;
The former capital of Elyra and the only inhabitable world in the al-Rashid system, &#039;&#039;&#039;Damascus II&#039;&#039;&#039; is the second most populated planet in Elyra with a population of around 2.5 billion inhabitants. Its climate is Mediterranean on the coastlines of its single large continental landmass and becomes more temperate the further inland one travels. Damascus II is most notable for its historical and cultural significance in Elyran society as it was the first planet settled in what is the present-day Republic of Elyra. It has a very long and storied history relative to the rest of the country, houses the finest universities in all of Elyra, and is often referred to as “The Heart of Elyra” for its role in forming the Elyran identity and being the planet on which the Elyran Revolution began. The planet’s economy revolves primarily around agriculture, and provides an overwhelming majority of the Republic’s food. &lt;br /&gt;
===[[Medina]]===&lt;br /&gt;
With 1.3 billion people, &#039;&#039;&#039;Medina&#039;&#039;&#039; resides in the binary star system of Jedeed Isfahan and is one of the most unique of Elyran worlds. The planet has a thin yet breathable atmosphere which makes prolonged physical effort difficult without respiratory gear. However, the planet is incredibly rich with mineral wealth due to its active geological history. Settlements on the planet are built to compensate for the high frequency of earthquakes, the most prevalent of which are massive floating cities kept aloft by Elyran hover technology. The planet’s economy is focused on phoron extraction and the technology sector. Along with being a producer of phoron, it is also one of the foremost centres of applied phoronics, the field of science which focuses on finding new uses and applications for phoron in everything from hover tech, to energy, to pharmaceuticals, to weaponry.&lt;br /&gt;
===[[Aemaq]]===&lt;br /&gt;
&#039;&#039;&#039;Aemaq&#039;&#039;&#039; is a hot, chemical waterworld in outer Republic space with a population just shy of 1 billion. The settlements on the world are made up of flotillas dotting the waters of the planet. The water itself is non-potable but high in exotic volatile organic compounds, leading to the largest chemical industry in Elyra being on this planet. The water and phoron refining industries are a large part of the economy here as well. Aemaq’s unique position as a world with unparalleled chemical expertise make it home to some of the largest phoron refineries in Elyra and final stop for most of the raw phoron mined in Elyra’s outer rim.&lt;br /&gt;
===Bursa===&lt;br /&gt;
&#039;&#039;&#039;Bursa&#039;&#039;&#039; is an arctic planet within the Alaz-Khan star system, with a population of roughly 700 million. The planet sits further out from the star than usual and thus has a predominately frigid climate year-round. Paradoxically, shipyard companies remain the highest employer on the planet with hydroponics industries coming in close behind. Several Elyran Armed Forces bases also dot the surface to take advantage of the harsh winters for wilderness survival training.&lt;br /&gt;
&lt;br /&gt;
Bursa was the site of the Lii’dra hiveship’s planetary landing, and it is still shaken by the 40,000 dead after the ensuing conflict. In an initiative conducted in 2458 by the Elyran Parliament, the Bursa Memorial was constructed to honor the dead of the Lii&#039;draic Incursion. The memorial itself sits several miles outside of the capital city of New İzmir, and is separated into walls of different sizes also divided into different sections. Section A is reserved to the Republican Army, B for the National Guard reservists, C for the Republican Navy, and D for civilians. An honor guard is perpetually posted here, to honor those who laid down their lives in service of the Republic.&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
The Serene Republic of Elyra&#039;s official currency is the &#039;&#039;&#039;Elyran Pound&#039;&#039;&#039; (پوند), and it does not accept the Solarian Standard Credit within its borders. The Elyran Pound is more valuable than the Biesel Standard Credit, and because of its value it can be occasionally seen used in the [[Coalition of Colonies]].&lt;br /&gt;
&lt;br /&gt;
Elyra has a modern service economy with strong resource extraction sectors, namely the phoron sector, which is one of the largest employers in the Republic. Tabiti in particular is home to several major financial corporations, mostly domestic banking services or wealth management firms.&lt;br /&gt;
&lt;br /&gt;
The heavy industry sector of the Republic has been seeing large increases with demands for domestic manufacturing of weapons, vehicles, and ships after the Lii&#039;draic Incursion. With the high education standards pushed by several governing coalitions in recent decades, engineering and mathematical fields have seen higher-than-average growth, and the Republic producing highly trained engineers and doctors who are desirable across human space for their skill and proficiency is the result. Curiously, there are no major private military contractor companies based out of the Republic of Elyra due to the state’s centralized control over the most assets— those most worth protecting— in the country. This economic growth, seen as a testament to their hardy spirit, is not seen as unambiguously positive by all in the Republic; Elyran society has seen increasing levels of economic stratification, even among those in the country with citizenship, and growing income disparity. Some parties are calling for social policies to combat what they see as an unwelcome change.&lt;br /&gt;
&lt;br /&gt;
Due to Elyra&#039;s location, they sit with some of the largest reserves of phoron in their area. [[NanoTrasen]] was quick to notice this, and for the better part of a decade, the company has been fighting tooth and nail to press claims on the deposits. However, the Elyran state maintains a monopoly on phoron extraction in the country and is fiercely protective of both its deposits and its businesses. Recently, because of a spur-wide scarcity of phoron, Elyra cut off phoron sales to foreign companies and corporations, deeming the element as a resource of importance to national security. This move, while securing Elyra’s phoron deposits, caused a slow-down in much of the Elyran economy along with some of Elyra’s own phoron deposits, mostly extraterrestrial, becoming smaller and smaller. This has compounded into an economic recession, which the Elyran government is trying to remedy this with excessive stimulus spending on the economy and attempting to subsidise the areas of the economy unrelated to phoron to better diversify the country.&lt;br /&gt;
&lt;br /&gt;
Foreign megacorporations are allowed to operate in Elyra, however they must do so under strict regulations as described in the New Suez Protocol of 2381. This piece of legislation defines the parameters of how foreign corporations must conduct themselves in Elyran space, the key tenets of which are as follows:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The New Suez Protocol of 2381===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Any foreign corporate venture in Elyran space must be done in cooperation with the Elyran State or an Elyran-based business approved of by the Elyran Ministry of Economics, Revenue, and Commerce, which will have a controlling interest over all joint-operations in Elyran space.&lt;br /&gt;
* Foreign corporations must invest at least a third of their profits derived from their Elyran ventures back into those ventures and must have a notable majority of their workforce for their Elyran operations either be Elyran citizens or Elyran non-citizen residents.&lt;br /&gt;
* Each corporation must submit a detailed annual report of all of their operations and finances to the Elyran Ministry of Economics, Revenue, and Commerce and be prepared to answer for discrepancies if any are found.&lt;br /&gt;
* Foreign corporations are not permitted to make donations to any electoral campaigns for any Elyran citizen running for office, nor are they allowed to buy majority shares in Elyran businesses.&lt;br /&gt;
* The Elyran State reserves the right to halt any foreign corporate operation as they see fit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Elyran Megacorporations===&lt;br /&gt;
Elyran megacorporations dominate the Elyran economy; they are incredibly well protected by both the New Suez Protocol and the numerous subsidies and other benefits given to them by the Elyran government. Without the protection of the Elyran state, most if not all Elyran corporations would be outcompeted by the Stellar Corporate Conglomerate or Einstein Engines and become defunct. While small businesses do exist in Elyra, there are some  largest companies of note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elco&#039;&#039;&#039; - Elco, often abbreviated to L-Co, is a phoron-based corporation owned by the Elyran state which by law has an absolute monopoly on all phoron extraction, refinement, and research operations in the Republic of Elyra. It is by far the largest company in Elyra both by revenue and number of employees, and it is just by itself responsible for a majority of Elyra’s GDP. From its Perseopolian headquarters, the company is massive in its influence on many aspects of Elyran everyday life. It affects almost every other industry in the country both from its size and its pivotal role in the administration and controlling of Elyran phoron and has operations or offices on nearly every planet in Elyran space. It is managed by the Elyran Ministry of Phoron Management and has worked jointly with foreign corporations in the past, most notably Nanotrasen, in negotiating joint-extraction agreements and the sale of Elyran phoron to foreigners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suezbank&#039;&#039;&#039; -  Suezbank is a publicly traded bank based on the Persepolian moon of New Suez. It is the largest bank in the republic and is routinely used as the bank of choice for not just ordinary Elyran citizens but also other Elyran corporations and even foreign megacorps operating in Elyra. It has majority ownership over the New Suez Stock Exchange and is the premier player in Elyra’s financial services industry. The bank has a long history of working with Idris Incorporated with a partnership primarily centred around Idris providing Elyrans living outside of Elyra with access to their Suezbank assets and Suezbank doing the same for foreigners, including non-citizen residents, living in Elyra in giving them access to Idris financial services and banking. The bank is also known to routinely employ contracted IRUs on loan from Idris for asset reclamation services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jewel Aerospace&#039;&#039;&#039; - Persepolis’ Jewel Aerospace is the largest aircraft and spacecraft manufacturer in the Republic of Elyra with an extensive product line. Everything from small prop planes to planetary shuttles, to freighters, to even warships for the Elyran navy are produced by this company. The Tabitian Jewel, for which the corporation named after itself, is the largest facility operated by the company. Because of its prominence in the Elyran shipbuilding sector, Jewel Aerospace has cooperated with Hephaestus Industries and Einstein Engines in the past for many of its designs and also has a history of buying or co-developing naval weapons systems with Zavodskoi Interstellar for its more military-focused projects. Perhaps the biggest achievement to their prowess as expert vehicle manufacturers is the company’s proficiency in manufacturing the specialised sea-scoops used for chemical extraction on the planet Aemaq. The company also operates Jewel Starlines, the national spaceline of Elyra and Jewel AstroCaravan, the largest interstellar shipping company in Elyran space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Osman Electric Industries (OEI)&#039;&#039;&#039; - Founded by the Osman family and headquartered on Medina, Osman Electric Industries has been responsible for some of the largest developments in electrical engineering since its inception in the mid 2370’s; it has since expanded to include the areas of tech and applied phoronics as well. OEI is at the cutting edge of Virtual Reality simulation technology, something that has led to a very lucrative partnership between itself and Idris. Its primary claim to fame, however, is the pioneering of Elyran magpulse hovertech, something which has influenced Elyran society greatly and has brought the company a wealth of joint-contracts from Hephaestus Industries and Einstein Engines. Additionally, it has made great strides in the field of plasma technology and remains one of the largest contractors of the Elyran military for this reason. Additionally, Zavodskoi Interstellar has worked with OEI in the past in cooperative projects allowing the megacorp to sell plasma-based weaponry outside of Elyra. Osman Electric Industries is also the largest manufacturer of Integrated Positronic Chassis in Elyra. The company is its most advanced AI programmer as well, being responsible for programming a majority of Elyran QQ’s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yazmani Holdings&#039;&#039;&#039; - The oldest of the Elyran corporations, tracing its history back to before the Elyran Republic was even proclaimed, the Damascus II-based Yazmani Holdings occupies a few fields in the Elyran economy in an umbrella over its various subdivisions. Its agricultural division, Yazmani Agricultural Services, is owned and managed by the Ministry of Agriculture and Environmental Protection, and holds a monopoly over food production, distribution, and price setting throughout the country. Many farmers work with this division of the company. Its other sectors however, Yazmani Wellness and its retail branch Yazmarket, are privately owned by the Yazmani family. Yazmani Wellness is the largest biomedical corporation in Elyra and is based on the planet of Aemaq, making a name for itself by using the planet’s unique chemicals to make new pharmaceutical medications for sale. Zeng-Hu Pharmaceuticals has cooperated in the past with Yazmani Wellness to develop new medications and continues to do so to this day. Yazmarket is the largest retail, e-commerce, and video streaming company in Elyra and has its head offices on Persepolis. It has a history of working with NanoTrasen and Idris Incorporated, running special holiday promotions or sales of NT consumer goods and Idris luxury goods that would otherwise be inaccessible to ordinary Elyrans. Yazmani Holdings also owns the subsidiary Yazmani Communications, a broadcasting conglomerate and holonet service provider which also has joint-ownership over the Elyran News Network, the most consumed news source in the republic, with the Elyran government.&lt;br /&gt;
&lt;br /&gt;
==Politics and Government==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Elyran Government and Politics]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Republic of Elyra describes itself most often as a “Revolutionary Parliamentary Democracy,” and true to its self-labelling, the power of the country sits with the parliament. The Republican Assembly is the unicameral legislature of the Republic of Elyra and is responsible for proposing and passing legislation that runs the country. The Republican Assembly also elects the prime minister of Elyra, an office currently held by Rashid Nouzari of the Republican Revolutionary Society. The Republic also has a series of courts to check the power of the parliament.&lt;br /&gt;
&lt;br /&gt;
The governance of Elyra is mostly pyramidal in structure, with the Assembly and Prime Minister making decisions that often affect the entire country. Bills, amendments, and laws are put into place by the planetary and regional governments. Localities such as planets or moons are awarded autonomy to some degree; they are ruled over by planetary and lunar governors, with the exceptions of Damascus II and New Suez which is ruled over by its unique Damascene Captain and High Commissioner, respectively.&lt;br /&gt;
&lt;br /&gt;
Elyra has an incredibly developed and wide-ranging healthcare system along with its other social support networks for parents and the financially disadvantaged. Most Elyran citizens have to pay very little, if any credits, to access treatment. Complex medications such as dexalin and peridaxon are easily-available due to Elyra’s phoron reserves, and though doctors and surgeons are paid somewhat less than they might be in other parts of the Spur, there is little shortage of medical personnel. It should be noted that this well-funded healthcare system is more-or-less exclusively available to citizens of Elyra; non-citizen persons have basic emergency treatments paid for by the state, but can rarely access long-term or specialized treatment.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Pre-Colonisation and the Elyran Coalition ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Before the Republic of Elyra came into its present state, the country was known as the Elyran Coalition, a collection of Solarian colonies settled by the peoples of the United Arab Republic, Free Republic of Iran, and Republic of Turkey. Prior to its official founding, these countries, sitting on some of the largest petroleum reserves in the world, would come together to partner in co-authored colonization efforts so that they could compete with the likes of the United States, EU, Commonwealth of Nations, and the USSR plus its Warsaw Pact allies. Not only was this a smart economic move by the three countries, but it was one that was key to ensuring the continued competitiveness of the three countries by stimulating their economies with colonial resources. Efforts to explore the area of space now known as the Badlands and Valley Hale began in the early 2100’s, but colonization would not take place until 2153, when the first colony of the three nations, Al-Rashid III (though soon renamed to Damascus II) was settled. The colony of Damascus II was a robust, self-sustaining venture that soon became an administrative, agricultural, and educational hub in the far off reaches of what would become Elyran space, but it lacked the wealth of resources— more specifically, precious metals and minerals that those back on Earth were hoping for. Even so, smaller ventures were undertaken, usually in close proximity to Damascus II as a hub.  with smaller colonies now bringing in mining materiel back to Earth and the solar system, the Elyran project had only broke even and was barely profitable. This all changed however with the discovery of Tabiti IV, the planet that would soon come to be known as Persepolis.&lt;br /&gt;
&lt;br /&gt;
Surveys returned reports of precious metals and other natural resources in previously unheard of quantities, and efforts began to see who could get there first among the various regions of Earth. There was not much of a contest as the U.A.R, Iran, and Turkey were quick to use their existing colony in the region of Damascus II to settle Persepolis and begin excavations of its great mineral wealth. This started not only a golden age for their economies, but is when the idea of the Elyran Coalition was brought into being. Before Persepolis was settled, all efforts to colonize the region were centred around Damascus II as being in the area made it so that colonies were limited by their ability to keep their supply lines connected to that hub. The Persepolian Miracle facilitated an unprecedented level of investment in the Valley Hale Colonies, almost unilaterally leading to a need for a more localised administration that could better run the burgeoning economies of the region. To meet this need, the Elyran Coalition was officially proclaimed as a Solarian Colonial Administration in 2229, ten years after the settlement of Persepolis, with Damascus II as its capital. For the next thirty years, the Elyran Coalition saw steady economic growth along with the continued settlement of various, smaller scale mining and industrial colonies— the Persepolian moon of New Suez being among them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Second Great Depression and Elyran Revolution===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Second Great Depression of 2260 hit the Elyran Coalition like everywhere else in known Human Space, but for the first nearly two decades in the Coalition, the colonies were able to stave off a complete collapse by using the funds they’d accrued in the previous good years to invest in themselves. This effort wouldn’t last. By 2280, the Elyran economy had run out of reserves and had been reduced to a shell of collapsing mining colonies and millions leaving their worlds in retreats to the Solarian Core or the Elyran hubs of Damascus II and Persepolis. What made these times even worse for the Elyrans though was the increased demand of exports from the Solarian Core to prop up the economies of the core systems. These demands impacted Persepolis especially hard, and caused the economy of the planet to contract drastically for five years. Economically, the Elyran experiment had been a failure, with only Damascus II still even maintaining a semblance of economic stability from its consistent agricultural sector. Outcry from the colonies to the Solarian Core grew and grew, but they met deaf ears. What began as a small regional conflict in the frontier in 2279, the Interstellar War was now growing to be something that threatened to tear the Sol Alliance apart, and all Solarian authorities were focused on stopping, and more importantly winning, this far off conflict. The Elyran Coalition was ignored aside from the bare minimum of interactions, and separatist sentiments began to grow on the two hub worlds of Damascus II and Persepolis as the Coalition increasingly invested in itself rather than looking to the Solarian Core to halt a descent into lawlessness and disarray.&lt;br /&gt;
&lt;br /&gt;
The kettle that was the Elyran Coalition boiled over in 2301, when a student protest on Damascus II against the continued lack of economic assistance from the Solarian Core was violently broken up by colonial soldiers, leaving hundreds dead. Soon after, the population erupted in resistance, with masses of Elyran civilians and soldiers alike marching to the seat of Elyran governance and forcing the resignation of the governor. The Elyran Revolution had begun, and in a desperate attempt to avoid being defeated so early on, the Damascene revolutionaries sent a transmission to Persepolis, urging its citizens to join them in the creation of an independent country. Many feared a violent, bloody war like what had been gripping the frontier for the past decades, but luckily Elyra was spared from such a tragedy. General Abd Al-Hamid, the commander of Persepolis’ garrison and the fleet orbiting the planet also heard this transmission. He was an Elyran Persepolian native who sympathised with the rebels, and after weighing his options with his staff, declared his allegiance to the Elyran revolution and stated that any Solarian efforts to retake either Persepolis or Damascus II would be met with armed resistance. Following the fall of both hub worlds of the Elyran Coalition, the rest of the garrisons left across the region surrendered with little to no resistance. A weary Solarian Alliance, exhausted from an already decades-long and monumentally costly war with what would become the Frontier Alliance, made little effort to reclaim the Elyran Coalition, only sending a fleet to evacuate important diplomatic figures and some civilians wanting to remain as Solarian citizens. After control by the new revolutionary government was centralised, the Serene Republic of Elyra was officially proclaimed on January 1st, 2302, inheriting Damascus II as its capital and installing General Al-Hamid as its first prime minister. What began afterwards was what many historians call “the Elyran Century,” in reference to a speech made by Prime Minister Al-Hamid in 2320.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Elyran Century===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Thankfully being spared from the destruction of the Interstellar War, the Elyran Republic was slow to take off after its independence, not having the economic quagmire of reconstruction and death of human capital that the Coalition of Colonies had, but still having a quite literally bankrupted economy to fix. Without the restraints of forced exports to the Solarian Alliance however, the Elyran economy could focus almost exclusively on itself, focusing first on restarting the colonies abandoned during the Second Great Depression. This endeavour took a few years, and in the meantime the Persepolian economy slowly recovered from its slump, curiously spearheaded by the Elyran moon of [[New Suez]] off of its shipping industry now tying the fledgling republic together. By 2316, Persepolis was once again the largest economy in Elyra and once more saw a steady flow of immigrants from across Elyra to the purple planet looking for ways to better themselves. The troubles brought on by foreign demands and the conflict at the beginning of the century cast a long shadow across Elyran society, leading to a withdrawn, isolationist attitude among many Elyrans in the government, military, and civilian society that led to the country closing itself off from foreign trade almost entirely in the year of 2320 with Prime Minister Abd Al-Hamid declaring a perpetual policy of “an Elyran Century of economic self-reliance.” The mineral wealth of not just Persepolis, but what was Elyran space as a whole, proved to be a reliable and enriching source of income, providing the Elyran economy with a surplus of resources it used to reinvest in more colonies, both old and new. The Elyran mining colony of [[Medina]] was settled during this time, officially obtaining its charter in 2337, and [[Aemaq]] soon followed with a charter in 2351. &lt;br /&gt;
The country saw significant strides in the realm of governance as well, holding its first nation-wide elections in the year 2324 after the death of Prime Minister Al-Hamid from age. He was 84. These elections signalled the Republic’s transition from essentially a despotic provisional military regime to a truly democratic republic with the Republican Revolutionary Society winning a majority government. Two years after this, the Constitution of the Republic was drafted by the Republican Assembly and passed by a strong majority, officially being ratified on November 11th, 2326.&lt;br /&gt;
&lt;br /&gt;
Aside from the economic prosperity which Elyra obtained during this time, the most lasting impacts from the Elyran Century were the cultural golden age of the first half, with some of the most influential and lasting works in Elyran literature, music, architecture, theatre, and film coming from the 2330’s and 2340’s, most from Damascus II. It is argued that these two decades are those in which the “Elyran” cultural identity fully took shape, though this is something still disputed even to this day with some scholars citing the Damascene settlement as its impetus and others being the full shift to Persepolis as the definitive centre of the Elyran nation. This shift took place officially 2380, by which time Perseoplis had become not just the largest economy in Elyra by far, but also the most populated planet in the country, having surpassed Damascus II in numbers nearly two decades prior. From then onwards, Persepolis was the capital of the Republic of Elyra.&lt;br /&gt;
&lt;br /&gt;
Elyran magpulse, or “hover-tech,” was pioneered in this century as well, being tested on Medina in 2380 after its invention by the team of &amp;quot;Project Hubris&amp;quot;, an Osman Electronics-funded venture to . Originally, the technology was very limited in its scope, barely being able to support substantial amounts of weight and only reaching the heights it reaches now (literally, in the case of Medina’s floating cities) through the usage of applied phoronics that would be discovered in the early 25th century.&lt;br /&gt;
&lt;br /&gt;
By the 2380s Elyra was a stable, peaceful, and still prosperous country, but its economy had been experiencing a gradual slow-down since the 2370’s as its domestic production and import substitution reached a standstill. The Elyran economy had stagnated, not growing nor shrinking. While Elyra had never reached the levels of the Sol Alliance or Coalition of Colonies, in terms of economic output, the threat of a recession caused a change in national leadership to the pro-foreign trade League of United Republicans. Shortly after their election, the Elyran Government organised the New Suez Protocol of 2381, ending the republic’s economic isolation from the rest of the Spur and allowing foreign megacorporations into the country with the New Suez Free Trade Zone, albeit with numerous restrictions. The Elyran Century of economic self-reliance ended nearly twenty years early with this legislation. This caused the Elyran economy to pick up once more and push high growth numbers yet again, ensuring nearly twenty-five years of dominance by the League of United Republicans over Elyran politics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Golden Age and Its End - Current Times===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The discovery of the nearly-infinite possibilities of phoron in 2417 led Elyra to new heights, to what truly was the Elyran Golden Age, a time most historians consider to be the time period between 2417 and 2457. Development of things like the modern iterations of hover-tech and plasma weaponry were pioneered in Elyra at this time, the applications of which have changed Elyra immeasurably. The largest example of this was the creation of the hovering cities of Medina, an entire planet being kept afloat, both metaphorically and literally by phoronic magpulse technology. The Republic soon found itself sitting on the largest known reserves of phoron in the Orion Spur, exploding upwards in a huge state-sponsored campaign to exploit and develop these resources. This growth led to the average standards of living of Elyran citizens to be some of the highest in the Orion Spur, only rivalled (and just barely) by the wealthy worlds in the Solarian Core, the planet of Biesel, or the lives of the Dominian Primaries. Despite the Elyran economy still being the 4th largest in the Spur, it has the highest wealth per capita for those in the country that have citizenship.&lt;br /&gt;
&lt;br /&gt;
The darker side of this phoron boom however has been the creation of a second class of those living in Elyra: non-citizen migrant workers. These people are mostly from the poorer classes of the Coalition of Colonies or the non-coalition Frontier wanting to make a living working in the burgeoning Elyran economy. This trend started to occur in the mid 2420’s, though by the late 2430’s was in full swing. In contrast to their citizen counterparts, “non-citizen persons,” as they are officially called, often are only in the republic to work, live in low standards, with things like education, legal representation, and housing not being provided for by the Elyran government but instead being services that are paid for out of pocket. However, the labour of non-citizen persons is certainly something that has multiplied the growth of the Elyran economy in the 25th century, their contributions allowing for the phoron mining industry in particular to develop far faster than it would have otherwise.&lt;br /&gt;
 &lt;br /&gt;
Despite the position of Elyra stepping onto the interstellar stage as more than just a closed-off pariah, the Republic has seen more turbulence in recent years than it has in any other period in its history, barring the Elyran Revolution. Skirmishing with its neighbours, the Izweski Hegemony and the Empire of Dominia, became common in the past two decades, as both tried to further assert themselves in the region of the Sparring Sea, the Elyran Naval Self-Defense Force doing its best to protect Elyran claims in the region, especially phoron deposits. The growing number of non-citizen persons has caused some internal turmoil in the country as the question of what changes should be made to the Elyran system of citizenship and welfare. Questions of what Elyra’s place in the Orion Spur should be also are up in the air, with different political parties holding different ideas for how Elyra should engage with interstellar politics.&lt;br /&gt;
 &lt;br /&gt;
More recently however, Elyra has experienced two crises that have made great waves in the country. The first was the Lii’dra Incursion of 2457, a gruesome ambush on the planet of Bursa by the Lii’dra hive of Vaurca. Although Elyra was victorious, this tragedy signalled to many in the republic the inadequacy of the current state of the Elyran Self-Defense Force. Outcry from the Elyran public and many in its politics has led to a massive overhaul, reorganization, and upgrading of the military since the incursion. The second crisis has been the recent Orion Spur-wide phoron shortage. While Elyran reserves have been more or less unaffected by the shortage affecting all other nations in the Spur, the decision by the Elyran government to halt the sale of phoron to foreign countries and corporations on the principle of national security has caused a slow down in the Elyran economy, nullifying a significant stream of revenue into the country’s primary industry. Some in the country have exclaimed this as an example of why Elyra should have remained closed off to the greater Spur economically and letting the rest of the galaxy sort out its own problems, with others arguing that this is an opportunity for the country to assert itself on the galactic stage with its vast reserves of phoron and advanced technology as leverage. The majority opinion currently is that Elyra should just wait the crisis out and then resume the status-quo once it has been resolved. &lt;br /&gt;
&lt;br /&gt;
In the late summer of 2464, the largest protests in the Elyran capital city of Uthma&#039;s history broke out in response to rising phoron prices brought on by the continued economic stagnation of the Phoron Scarcity crisis. The protests started small, originally calling for government amnesty for the phoron expenditures of citizens, but rapidly grew into something far larger in scope that completely occupied al-Hamid Square, the central square of Uthma. Alleged reports of an Elyran Extraterrestrial Brigade team interdicting and then dying upon the SCC Horizon for leverage against the phoron-seeking company struck a chord with the protestors even though the Elyran government denied it even happened. The protests ground to a halt in the coming weeks, with nearly 30,000 protestors entrenching themselves in the square surrounded by Elyran law enforcement. Negotiations between protestors and the government began, but were soon dashed by the Ministry of Defense and Ministry of the Interior who claimed they were in possession of evidence that showed Dominian involvement in plotting and leading the protests as a measure to destabilize their regional rival. The Dominians denied this outright, however the Elyran government gave a strong response to what it saw as a national security threat.&lt;br /&gt;
&lt;br /&gt;
Overnight, nearly two-thirds of protestors left the square in fear of a formal, military response to the protests. The next day, Elyran police, armed forces reservists, and the counter-terrorist Special Threat Service stormed the square with military equipment and thousands of personnel. The &amp;quot;Battle of al-Hamid Square&amp;quot; lasted over two hours and was the single-deadliest armed exchange on Elyran soil since the Lii&#039;dra incursion. Hundreds died, and nearly nine-thousand were injured, these figures being comprised of both protestors, dubbed &amp;quot;terrorist sympathisers&amp;quot; by the Elyran Government, and law enforcement casualties. After the square was retaken by Elyran government forces, they uncovered alleged Dominian documents instructing protest leaders how to proceed and maps of the square in High Morozi showing where to fortify and how to make formations to stop police attacks. The Dominian foreign minister denied the authenticity of these documents and contested that they were planted evidence painting Dominia as a scapegoat for Elyran failings, though the Elyran government reaffirmed their position and held that the protests were the result of Dominian foreign interference. As a result, Dominia expelled the Elyran ambassador from its capital and recalled their own from Elyra. The two have yet to re-establish formal diplomatic relations. Elyra&#039;s current prime minister, Rashid Nouzari of the Republican Revolutionary Society, saw a dip in popularity during the protests, however after they were alleged to be the product of a foreign, Dominian, conspiracy, he has seen rising popularity among Elyra&#039;s citizens as a defender of the nation against an underhanded imperialist foe. &lt;br /&gt;
&lt;br /&gt;
Many suspect that the coming years will usher in a new era of Elyran history whatever happens further, though it&#039;s unknown where the republic will go or what direction it may head in.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Culture and Demographics==&lt;br /&gt;
&#039;&#039;See also: [[Elyran Culture, Law, and Society]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elyran culture is a rich and unique one among the powers of the Orion Spur and expresses itself through many different facets. Elyran culture has its roots in the cultures from which it was founded, those of the Middle East, North Africa, Persia, and Anatolia. Because of this, it shares many traits of those but also has some noted differences and unique, “Elyran” twists on it.&lt;br /&gt;
&lt;br /&gt;
Elyran culture is multifaceted and is deeply interwoven into the nation itself, through art, architecture, attitudes and customs, and laws. Because of this complexity and depth, Elyran culture has its own page devoted to the topic which can be found above.&lt;br /&gt;
===[[Languages]]===&lt;br /&gt;
Elyran Standard, so-called because it was the language created to be the standardised method of communication across the Elyran Republic after its revolution, is the official language of the Republic of Elyra. It was created by the Ministry of Education shortly after the Elyran Revolution at the behest of Prime Minister Abd Al-Hamid for the purposes of giving his new republic a single language that could be used for government, law, military organization, and trade. Many in the Republic praised this initiative as they saw it as either the practical thing to do or saw it as just another step in the Elyran Revolution, creating a new language that was untainted by Solarian influence. A large mass-education and literacy program began in 2317 to educate the Elyran people on this new language, to a point where the government banned the teaching of old Earth languages, such as in public schools, though still allowed them to be taught and used in higher education and religious institutions. The program was completed in 2336, with almost all of the Elyran population being fluent in the new language created by taking influences and grammar from Arabic, Turkish, and Farsi. &lt;br /&gt;
&lt;br /&gt;
To this day, Elyran Standard is the most prevalent language in the Elyran Republic, with everything from legal documentation to public broadcasting being in this language. It is also unique to Elyra, with no other country using it as an official or accepted language in government or business. For this reason, it is rarely spoken outside of Elyra proper. All Elyrans learn it in school as part of their general curriculum. Starting in year 7 of their schooling, Elyrans are also given the opportunity to study Tradeband, Freespeak, or Tau Ceti Basic. Freespeak is spoken as the majority language among Elyra’s largely frontier-dominated non-citizen person population. Sol Common is taught by the military, higher education (such as universities) and diplomatic services; however, it is not taught in Elyran public schools, stemming from the government’s historic position that speaking Sol Common as an Elyran citizen was unpatriotic and anti-Elyran. While the government no longer holds this position, openly speaking Sol Common is still looked down upon by many Elyrans, especially those who harbor more nationalist or patriotic viewpoints. &lt;br /&gt;
===Elyran Citizens and Non-Citizen Persons===&lt;br /&gt;
The Republic of Elyra has a somewhat unique way in which its society is structured as it is broken up between official Elyran Citizens and what are officially referred to as “Non-Citizen Persons.” Elyran citizens make-up the majority of Elyra’s population, at slightly more than two-thirds and are the recipients of things such as Elyran state healthcare (or repair services in the case of positronics); a legal defense free of charge in the event one gets brought to court; a state-funded retirement pension, voting rights, free temporary housing if one loses their home to eviction or disaster, access to Elyran consular services abroad, and the ability to attend most of Elyra’s universities, including the most prestigious, with little to no charge if one passes the respective university’s stringent entrance exams. Being a citizen of Elyra provides one with unquestionably helpful benefits, but this is not a status that some in Elyra hold. To be born into citizenship, both of an individual’s parents must be Elyran citizens who are married at the time of the child’s birth. Additionally, if two married Elyran citizens adopt a child, even if this child is foreign, they become an Elyran citizen. Currently, only Humans and IPCs can hold Elyran citizenship.&lt;br /&gt;
&lt;br /&gt;
Obtaining Elyran citizenship is an infamously difficult process for those who do not have it from birth. A lengthy period of 10 years of residency and labour in Elyra is first required and one’s criminal record must be immaculate without even the slightest infraction. An applicant must also be fluent in Elyran Standard and must take a lengthy exam on Elyran culture and history that even most Elyran citizens would most likely fail. Every applicant is subject to review by the Ministry of the Interior for the applicability of their skills and achievements as well, with the Ministry often rejecting applicants who do not have graduate or postgraduate degrees, or similarly highly regarded credentials. Additionally, an applicant must be sponsored by at least four current Elyran citizens who can vouch for their credibility and integrity as a potential citizen. Finally though, and for some most worryingly, the Elyran Ministry of the Interior can reject any applicant for any reason they see fit and are not legally required to give an explanation. It is perhaps for this reason why it is nearly impossible citizens of the Empire of Dominia, Eridani Federation, or Solarian Alliance to obtain Elyran citizenship even if all other requirements are met, for the simple reason of Elyra’s geopolitical disposition against these states. Marriage to an Elyran citizen does not qualify the foreigner as a citizen, and many suspect this is an indirect measure by the state to encourage Elyrans to marry other Elyrans rather than foreigners. Only humans can apply to be citizens in Elyra, as applications from foreign IPCs and other other species are not accepted by the country’s incredibly isolationist government.&lt;br /&gt;
&lt;br /&gt;
“Non-Citizen Persons,” (NCPs) as they are officially called, make-up approximately one-third of the total population of the Republic Elyra.  Most of these people are poor migrant labourers from the less wealthy planets in the Coalition of Colonies or the stateless Human Frontier. They are often unskilled and undereducated, coming to Elyra in order to make enough money to send back home as remittances to their families, or alternatively to save up enough money to return to their homeworlds with enough cash to make their lives there.&lt;br /&gt;
&lt;br /&gt;
Life as an NCP is far from a comfortable one, however. Typically non-citizen persons are put in either the most menial or most dangerous of tasks by their Elyran employers, with a large portion of them working in the infamously hazardous phoron extraction industry or low-skill service positions. Because NCPs are not citizens, their employers are not subject to minimum wage laws when paying their incomes, and so they are paid drastically less than their citizen counterparts. Additionally, their lack of citizenship shuts them out of the Elyran public health and education systems, and grossly restricts the amount of influences they have on Elyran society, having little to no legal representation in most courts of law either. They cannot vote and are not provided with any of the other benefits that the average Elyran citizens enjoys. Because of this, NCPs often live together in tightly knit communities or neighbourhoods in Elyran localities, with almost every major Elyran city having an “NCP Town,” where non-citizen persons coalesce and live often in lower standards when compared to their citizenship-holding counterparts. Despite these realities though, frontier-dwelling outsiders flock to Elyra for the promise of an income that can sustain them and their families, as even the reduced wages they receive in Elyra are more than they would ever receive on their homeworlds.&lt;br /&gt;
===Elyran Synthetics and Citizenship===&lt;br /&gt;
Elyra’s relationship with Integrated Positronic Chassis is an interesting one that has rapidly evolved since Elyra’s creation of their own indigenous [[IPC|IPCs]] in 2423. At first, the legal status of positronics was relegated to them being merely property of their owners, much like everywhere else in the Orion Spur. This however changed in 2428. The League of United Republicans had been put into power for the first time since the 2380’s and were desperate to hang on to their majority in the Elyran parliament. In order to do this, the party and their prime minister at the time, Abu Bakr Al-Hossein, pushed a proposition through the Elyran National Assembly granting citizenship to a large number of currently owned IPCs in the country. The logic was this: if the party granted citizenship to IPCs, these IPCs would be sure votes for the League, and therefore the party could artificially inflate their votes. This attempt was partially successful, in that nearly all newly freed IPCs voted for the League of United Republicans, however it backfired horribly by causing those who were already in the party’s voting base to leave. This occurred because many Elyran citizens did not, and to this day still do not, see IPCs as equal to humans in any way, leading to the League’s loss in the election to their long standing political rivals, The Republican Revolutionary Society. The new prime minister, Majedah Al-Haddad, was then left with a rather big quandary, being the new head of state of the first country in the Orion Spur to grant citizenship to IPCs, despite it being wildly unpopular. Simply revoking citizenship from IPCs was not something that would look good or be popular among these new citizens, so instead she came to the decision that the IPCs that had citizenship currently could keep it. However, there would be new restrictions put in place on how citizenship among IPCs was handled. In 2429, the Synthetic Citizen Act was passed, the provisions of which can be found in the drop-down menu below.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Synthetic Citizenship Act===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# A quota of citizenships are to be allotted to IPC manufacturers annually. They are to not exceed nor fail to meet the quota. The quota is to be adjusted annually.&lt;br /&gt;
# The number of IPC citizens in the republic of Elyra is to never exceed 10% of the total citizen population. If it does, allotment of citizenship to IPCs at the point of manufacture is to be halted until further notice.&lt;br /&gt;
# An IPC that wishes to be freed by its owner must go through a citizenship attainment process similar to an immigration application. Service in the Elyran armed forces does not make an owned IPC eligible for citizenship.&lt;br /&gt;
# Elyran IPC citizens are entitled to the full allotment of rights that their organic counterparts enjoy. They are entirely equal under the law.&lt;br /&gt;
# No foreign-manufactured IPCs are to be granted Elyran citizenship under any circumstance.&lt;br /&gt;
# Social services such as repair and maintenance duties will be cared for by the Elyran welfare system.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
For owned IPCs, when an Elyran integrated positronic chassis is manufactured, their ownership largely falls under the megacorporation that built them. During this period, maintenance and repairs are offered as a part of their ownership to the company. The process by which an owned synthetic becomes a free one is long, extensive, and incredibly bureaucratic, much like the process of a foreigner wishing to immigrate to Elyra. Similarly, it has a small success rate with the majority of free Elyran IPCs being manufactured as from their creation. Elyran IPC manufacturers are free to allot citizenship however they please, so long as they do not exceed or fall behind the target given to them by the Elyran government. For this reason, it is very arbitrary among Elyran synthetics as to which ones become citizens and which do not. &lt;br /&gt;
&lt;br /&gt;
A deep-seated paranoia in synthetics manufactured from different systems trying to infiltrate Elyran society has meant that non-Elyran synthetics seeking refuge in the republic are outright turned away, sent back to their fleeing star systems or, if volatile, decommissioned outright. This doesn’t stop synthetics from attempting covert operations of forging documentation. As a result, Elyran synthetics have a tiny phoron inlaid engraving on their tag, denoting their original make as Elyran-made synthetics.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&#039;&#039;See also: [[Elyra Military]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the inception of the country, the &#039;&#039;&#039;Elyran Armed Forces&#039;&#039;&#039; have been an integral part of the Serene Republic. The country’s military has its origins in the garrisons of Persepolis and Damascus II that rebelled against the Solarian colonial authority and sided with the revolutionaries during the Elyran revolution, who, without the help of these defecting soldiers, would not have been liberated from Solarian rule. The EAF has a pivotal role in the nation’s politics as the last line of defense against internal threats. As written in the Elyran constitution, the EAF has the right and responsibility to dissolve parliament and depose the current ruling party if the Elyran Joint Command Staff believes there to be a violation of the constitution. This has never happened in the entire history of the Republic, but it is still a function the military serves, despite calls from some in the government to revise the constitution so as to revoke that power.&lt;br /&gt;
&lt;br /&gt;
Despite its importance to the historical narrative of the Elyran Revolution though, for most of its history the EAF was primarily a second-rate self-defense force that primarily focused itself on two things: its versatility on one hand, and defense on the other. The military often engaged in tasks relating to territorial defense, policing, anti-piracy, and disaster relief throughout the Badlands and Valley Hale regions as well as within the territory of the Republic itself. The EAF was usually decades behind the leading militaries in the Orion Spur in terms of both technological prowess and strategic largess, though this often did not matter as Elyra had not been involved in a war between itself and another interstellar power aside from its progenitating revolution.&lt;br /&gt;
&lt;br /&gt;
This trend abruptly changed in 2457 however as the EAF was caught off-guard and humiliated by the Lii’dra’s incursion force surrounding Bursa. After two weeks of fighting, the EAF was able to repel the Vaurca invaders, but tens of thousands of Elyrans had died, and the military had received almost unilateral criticism across all political parties of the country for its poor planning and handling of the situation. This also spurred a similar cry for modernization of the EAF; the transformation of the institution from a small, outdated, coast guard-esque force to a respectable, modern, and defensive military capable of protecting the Republic of Elyra and its citizens. For this reason, the Elyran Armed Forces are currently in a state of transition, with new cutting edge plasma weaponry and hover-vehicles often working alongside decades-old lasers and mechs. The EAF aims to be fully modernised by 2470, though the troubles caused in the country’s economy by the spur-wide phoron shortage have slowed down many modernization efforts.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
The technological advancements in the Republic, which can be owed to its rich deposits of phoron and high economic standing, are the foundations on which Elyra is built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magpulse drives:&#039;&#039;&#039; Developed over the course of twenty years during efforts to colonize [[Medina]], the magpulse drive consists of magnetized phoron-based materials that over a century, have become the primary mode of transportation within the Republic. Because of the magpulse drive&#039;s proliferation, ground traffic elements that are not light rail trains, foot paths, or bicycles are more or less disregarded. Instead of parking lots are landing pads, and most indicators used to control traffic are left to heads-up-displays found within hovercars via helmets, screen projectors, and other means. Travel to and from any point within any Elyran territory as a result is usually fast, reliable and easy as hover-vehicles are fully capable of flying well above and beyond any obstacles or landscapes. The average commercial flying car would be able to sustain flight at nearly fifty meters over ground.&lt;br /&gt;
&lt;br /&gt;
The most prominent example of magpulse drives is on the surface of Medina, where entire cities are suspended above the perpetually-shifting ground on the backs of magpulse platforms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual reality and simulation technology:&#039;&#039;&#039; Elyran virtual reality is considered among the best in the Spur, and the best that humanity can offer. Owing to a complex series of processors, lights, and in some cases headsets and equipment used to simulate touch and scent, the technology is both incredibly immersive and typically accessible (though expensive) to the average citizen. Collaborations between Osman Electronics and [[Idris Incorporated]] on VR exist as public-access &amp;quot;VR plazas&amp;quot;, where a room can be rented and enjoyed by one or more people. Private terminals can also be commissioned which are considerably more advanced and intricate, though these can cost hundreds of thousands of credits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma technology:&#039;&#039;&#039; Utilized exclusively in the military field, high-end plasma technology is the most apparent indicator of Elyran presence in any given combat situation. They are the only faction to utilize superheated plasma in this sense, able to penetrate and combust foes from the inside out with horrifying results. The ethics behind using such weapons are questionable, yet their effectiveness is without doubt. This was pioneered after the Lii’dra incursion to Bursa as part of the Elyran military’s modernization initiative.&lt;br /&gt;
&lt;br /&gt;
=== Underdeveloped areas ===&lt;br /&gt;
&lt;br /&gt;
By and large, Elyran technological progress is on average fairly advanced, mostly due to its status as the Spur-wide leader in applied phoronics and virtual reality simulation technology only rivalled by that of the Vaurca. Despite this, there are areas of the sciences where Elyra is noticeably behind in technological development.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robotics:&#039;&#039;&#039; The posibrain as a piece of technology was never bought by any Elyran corporation or the Elyran state— as in any such transaction the Republic felt that it would have had to make unnecessarily large economic concessions to an outside party. Instead, a supply of Einstein Engines posibrains made their way into Elyran hands through uncertain, though almost certainly clandestine methods. After years of work with numerous setbacks, Elyran scientists reverse engineered a posibrain in 2423 that would become the basis of all future Elyran positronic development. Since then, Elyran scientists have focused much more on the artificial intelligence aspect of positronics rather than the “integrated,” chassis-focused aspect seen in other states. While producers of advanced AIs, they are notably behind in robotic development when compared to other nations in the Orion Spur such as the [[Sol Alliance]], [[Republic of Biesel]], and [[Coalition of Colonies]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerospace:&#039;&#039;&#039; Historically the Elyran aerospace industry has been rather inactive in the area of technological advancement as Elyra has experienced almost no conflicts with the outside world that would have inspired pressure on the Elyran aerospace industry to innovate relative to their competitors. Due to the Lii’dra invasion, this was changed.  The Elyran military now bankrolls extensive aerospace research to become on par with other nations, and most importantly militaries, in the Spur, with a focus on maintaining parity with the Empire of Dominia to the Republic’s galactic southwest. The Elyran aerospace community is making fast advances in this field and its estimated that they will be on par with the rest of the developed nations of the Spur, if not surpassed them, within the lifetime of an average human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genetics:&#039;&#039;&#039; Genetic research, at least in animals and humans, has seen little progress in Elyra as well in recent years. Most of the scientific focus in Elyra has transitioned to phoron-based studies since the early 22nd century, where genetic research took a back seat to the newer, and much more profitable, science of phoron. One notable exception is that Elyra has kept up in the agricultural side of genetics and is even seen as a leader in the field. Recently, Elyra has attempted to rekindle the full spectrum of genetics research in order to compete with their geopolitical rival the Empire of Dominia, a Spur-wide leader in genetic modification research. The gains from this initiative have been negligible.&lt;br /&gt;
 &lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Elyra_Military&amp;diff=34706</id>
		<title>Elyra Military</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Elyra_Military&amp;diff=34706"/>
		<updated>2024-11-04T20:32:59Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
[[File:Elyra_Flag.png|thumb|The flag of the Serene Republic of Elyra]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Guardians of the Revolution.”&#039;&#039; - Elyran Armed Forces motto&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Elyran Armed Forces&#039;&#039;&#039; is the military of the Serene Republic of Elyra. It has three operating branches; the Republican Navy, the Republican Army, and the Republican National Guard. The current Commander-in-Chief is Rashid Nouzari, prime minister of Elyra, and its current General is Zayd al-Zakara Ibrahim. The EAF was established at the inception of Elyra’s independence in 2302, and was organized largely by Abd Al-Hamid, the first prime minister and former general of the Elyran Colonial Army.&lt;br /&gt;
&lt;br /&gt;
Both currently and historically, the EAF has focused on a doctrine of versatility and mobility, with the defense of Elyra’s borders and people within as its number one priority. This approach has led Elyra’s armed forces to be much smaller than their contemporaries, and funded less in comparison to other state ventures. The EAF is primarily used within the borders of Elyra in support of disaster relief, search and rescue, and evacuations; border defense and patrol operations are secondary yet still prominent. The EAF is mostly concerned with national defense rather than power projection, and service members have largely garnered a reputation as humble defenders of Elyran liberty and democracy. A state holiday in Elyra is Veteran’s Day on January 5th, where soldiers are usually honored with remembrances and state speeches. On the planets of Bursa and [[Damascus II]], there is the annual Veteran’s Day Parade in the capital cities of New İzmir and Uthma.&lt;br /&gt;
&lt;br /&gt;
As what would become the Armed Forces was founded by driving out Solarian influence from the systems during the Elyran Revolution, the military is entrusted to be the last line of defense from internal tyranny in the Republic. The Armed Forces have the authorization to remove the Prime Minister and dissolve the Republican Assembly while setting up new elections if they believe that unconstitutional or tyrannical powers have taken hold of the government, though this has never happened in Elyra’s history as a nation.&lt;br /&gt;
&lt;br /&gt;
Within the EAF itself, service members are broadly divided between career soldiers and mandatory conscripts. Once an Elyran citizen reaches eighteen, the age of majority, they are expected to serve in the military for between six months and three years, depending on their education and physical ability (as determined by assessment). Branch is largely personal choice, though conscripts with particular skills (such as proficiency in another language or prior experience in mechanics) may be pushed into a certain branch that requires them. It is popular for young Elyrans going into trade fields or the medical profession to gain a certain amount of hands-on experience while serving in the military, and later proceed to higher education or enter the workforce; certain specialist professions in the military can even provide credits that count towards a degree. Only once has Elyra called conscripts into frontline service, during the Lii&#039;draic Incursion. The resulting astoundingly high casualty rates among Elyran conscripts in the conflict has ruled out the possibility to many that Elyra will ever pursue this kind of strategy in the future.&lt;br /&gt;
&lt;br /&gt;
Career soldiers, on the other hand, have signed on to serve terms starting at three years and increasing upwards. They are front-line soldiers and combat-capable, typically being stationed in the more remote areas of Elyran space, the edges of the Badlands, and Valley Hale. After a career soldier finishes their term, they are given the opportunity to renew their contract with the EAF, often with the incentive of promotion, or can instead resume civilian life while spending limited service in the Elyran Republican National Guard for at least three years. Both conscripts and career soldiers can become NCO&#039;s, however only professional soldiers are granted commissions.&lt;br /&gt;
&lt;br /&gt;
Because of this system of both conscription and volunteer service, the Elyran Armed Forces have a large number of personnel available to them for relief, humanitarian, and support functions, yet their number of troops that are sufficiently trained and equipped to participate in combat actions are the smallest of any majority-human nation in the Orion Spur. Aside from the initial skirmishes of the Elyran Revolution, the Elyran Armed Forces have never fought in an officially declared war and is broadly considered to be the least experienced armed forces of all the human powers in the Orion Spur. The EAF is also currently trying to rebuild its prestige internationally after being humiliated by the Lii’draic Incursion of 2457, a conflict which killed roughly forty-thousand Elyrans in just two weeks.&lt;br /&gt;
&lt;br /&gt;
==Elyran Army==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Steadfast towards greatness.”&#039;&#039; - Elyran Army motto&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Elyran Republican Army&#039;&#039;&#039; is the planetside-based force of the EAF, and focuses on mechanized and motorized formations to permit swift reactions to hostile elements on planets in the Serene Republic. Their main task is to garrison Elyran territory and to be ready to mobilize at a moment&#039;s notice. In theory, they are expected to maintain communication and a mutual relationship with the Elyran Republican Navy in the event of a large-scale invasion of the nation, though this has only happened once.&lt;br /&gt;
&lt;br /&gt;
Elyran divisions are organized on a planetary basis. Army soldiers will serve on their own planet, being rarely stationed elsewhere. During times of crisis or war, units may be deployed to wherever the Elyran high command needs them. A notable example of an Elyran Army formation would be the 2nd Bursa Army Corp, also called “the Shield Corp,” in honor of their stand alongside the National Guard against a vicious assault on Bursa during the 2457 Lii’dra incursion.&lt;br /&gt;
&lt;br /&gt;
The Army also boasts their own branch of the special forces, the Elyran Special Operations Task Force. The ESOTF conducts special operations both at home and abroad, usually performing intelligence operations and reconnaissance and occasionally, being sent to support Navy operations. A notable example of their acts was their reconnaissance work during the Lii’dra incursion, where small formations were deployed to gather intelligence on enemy positions and weaknesses, and conduct precision strikes with the aim of halting or at the very least slowing their advance to marginal success. ESOTF has recently been involved in counter-intelligence operations against the [[Empire of Dominia]]. These counter-intelligence operations range from raiding Imperial outposts, code-breaking, and securing information on military equipment. To ensure plausible deniability, ESOTF exclusively uses weapons made in the [[Republic of Biesel]] during these raids. Analysts credit them with evening the odds against the far more well-equipped and expansive Imperial Fleet. Perhaps unsurprisingly, the relationship between Elyra and [[Zavodskoi Interstellar]] has suffered somewhat, as Dominian weapons blueprints are usually the armament secrets of Zavodskoi.&lt;br /&gt;
&lt;br /&gt;
==Elyran Navy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Duty among the stars.&amp;quot;&#039;&#039; - Elyran Navy motto&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Elyran Republican Navy&#039;&#039;&#039; is the first line of defence against threats to the nation. It is mostly composed of patrol to frigate-sized ships tasked with anti-piracy, anti-smuggling, and supporting the efforts of both the Army and the National Guard across Elyran space. Navy vessels are recognizable by their identify friend or foe (IFF) tag of EMV, Elyran Military Vessel.&lt;br /&gt;
&lt;br /&gt;
In the past, skirmishes with the [[Izweski Nation|Izweski Hegemony]], Empire of Dominia, and the losses suffered during the Lii’dra conflict have led to the Navy calling for modernization, an increase of its capabilities, and raising the tonnage of its ships. This has seen them reach out to Elyran corporations, and since the warming of relations between Elyra and the Izweski Hegemony, [[Hephaestus Industries]] has also begun quietly supplying the Republic with ship outfittings, munitions, and weaponry.&lt;br /&gt;
&lt;br /&gt;
In recent years, the Navy has fielded Eagle-class strike crafts, which are most commonly found in the Badlands. They are compact yet fast, with their crew usually fielding flak launchers and rotary guns to deadly effect against unshielded or unsuspecting pirates. &lt;br /&gt;
&lt;br /&gt;
As the Empire of Dominia continues to assert itself to Elyra’s interstellar south, the Elyran Navy has gained continued importance in defence policy. The Navy is responsible for manning a plethora of outposts throughout Elyran space, the net of which is named GIBREEL. GIBREEL outposts are designed for intelligence and defence, and in the aftermath of the Lii’dra invasion act as a distant early warning system to the Republic.&lt;br /&gt;
&lt;br /&gt;
=== Elyran Naval Infantry ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Will, resolve, tenacity.”&#039;&#039; - Elyran Naval Infantry motto&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Navy has their own amphibious forces, the &#039;&#039;&#039;Elyran Naval Infantry&#039;&#039;&#039;, which are specialized in planetfall operations and usually serve the purpose of establishing landing zones for the Army. They are skilled in boarding and counter-boarding operations, and are present on almost every Elyran Navy vessel. They have a special forces branch, called the Elyran Extraterrestrial Brigade (EEB), with a focus on special operations in the void of space and covert military operations outside of Elyran logistical networks. The EEB is notable for their joint operation with a Synthetic Liberation Front cell, in which President Dorn was rescued from the Solarian Navy during Admiral Frost’s 2459 invasion of Biesel. &lt;br /&gt;
&lt;br /&gt;
== Elyran National Guard ==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The sun never sets.”&#039;&#039; - Elyran National Guard motto&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Elyran Republican National Guard&#039;&#039;&#039; acts as the planetary reserve force of the EAF, and the force that is used to patrol seas, airspace, and act as military police and disaster relief. Their duties are largely maintaining the safety of the planets they are assigned to, and operating in conjunction with Elyran police and the Army to ensure national safety. Reservists are often former soldiers and sailors of the Elyran Army and Navy who wish to serve on a part-time basis after having completed their mandated conscripted service or a longer, semi-professional career in the military.&lt;br /&gt;
&lt;br /&gt;
Owing to their reservist status, soldiers of the National Guard are typically older than the average conscript, with the most common range of ages being from 30-55. While reservist status has always been casual, with the hours usually remaining part-time, the National Guard is the most active branch in the EAF as they patrol the chemical seas of [[Aemaq]], guard the national heritage sites on [[Persepolis]] and Damascus, and carry out rescue missions from the mountains of Bursa. On [[Medina]], the National Guard also typically accompanies state-corporation mining expeditions, serving as a deterrent for less scrupulous seekers of Medina’s mineral wealth. While being far from equipped to slug it out on the frontlines against Elyra&#039;s enemies, the National Guard serves as a flexible armed force tooled for a variety of tasks.&lt;br /&gt;
&lt;br /&gt;
The National Guard is quite popular with the general populace of Elyra, particularly on Bursa after the Lii’draic Invasion. They were primarily responsible for evacuating the population centers of Crete and Tawûsî during the Lii’draic Incursion, and proceeded to mount a defense against the horde in Tawûsî until the full forces of the Republican Army and Navy could drive off Lii’draic forces. Many stories from the Incursion have achieved an urban legend status within the National Guard. These range from tales of the 14th Battlegroup who held Tawusi along with the Bursan Shield Corps, to more humorous stories and in-jokes about “First Sergeant Umar”. “First Sergeant Umar” is meant to be either a teasing caricature of a high-ranking enlisted or a hypermasculine destroyer of Imperial Fleet soldiers, who in these jokes are also exaggerated into half-starved, disease-ridden, illiterate peasants.&lt;br /&gt;
&lt;br /&gt;
==Technology and Modernization==&lt;br /&gt;
&lt;br /&gt;
The Elyran military is currently in a period of transition and upgrading. In the aftermath of the Lii’draic Incursion, it was agreed upon that despite the myriad communication difficulties discovered during the invasion, the technology fielded against the enemy was a major factor in Elyra’s heavy losses. Beginning in the late 2450s, Elyra began to modernize its technology, replacing older, outdated vessels, radar, and weaponry with cutting edge technology manufactured by Elyra’s state-run corporations, such as Osman Electronics and Elco. The modernization program was expected to finish by 2470, but the phoron shortage beginning in 2462 has slowed down if not temporarily stopped the various programs in the country’s military during the government’s rationing of phoron. Many now estimate that the program could complete by the mid-2470s, though even later estimates are also believable.&lt;br /&gt;
&lt;br /&gt;
An area where Elyra is less dependent on technology for an advantage is in the retraining of its fighting forces. After 2457’s Lii’dra incursion, the military realized that it needed to sufficiently increase not just the number of its combat troops, but the capabilities of those forces as well. Since then, the EAF has raised pay for professional soldier contracts so as to incentivise more Elyran citizens to join the military professionally rather than just as conscripts. This has been marginally successful with the EAF seeing more professional soldiers since its instatement, but numbers of active combat soldiers are still below targets set by the Ministry of Defense.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Elyran military has worked hard to develop new and more effective exercises for all of its branches so that it can better train its soldiers to fight in a modern battlefield. These measures have been successful in retraining the troops, though the EAF still lacks real combat experience aside from the two-week-long Lii’dra Incursion of 2457, limited deployments to Tau Ceti during the Invasion of the 35th Solarian Fleet in 2462, and various skirmishes with the Izweski Hegemony and the Empire of Dominia.&lt;br /&gt;
&lt;br /&gt;
At the moment, the Elyran military is a mix of old and new technology. Cutting edge plasma weaponry is seen alongside decades old hyper-lasers and cannons. High-tech hardsuits and rigs serve in tandem with old ineffective modular armor systems and bulky shield generators. New, state-of-the-art stealth cruisers travel in the same fleets as ships made only just after the beginning of Elyra’s phoron boom. It is unknown when the Elyran military will ever fully modernize so long as the effects of the spur-wide phoron shortage continues to grip the Republic’s economy. Abroad, the reputation of the Elyran military is still in question, with many counting it among the weakest among the human powers in the [[Orion Spur]], an image that the EAF is continually working to change as the country becomes more and more involved with interstellar affairs.&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Humanity]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Elyra_Military&amp;diff=34705</id>
		<title>Elyra Military</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Elyra_Military&amp;diff=34705"/>
		<updated>2024-11-04T20:30:54Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
[[File:Elyra_Flag.png|thumb|The flag of the Serene Republic of Elyra]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Guardians of the Revolution.”&#039;&#039; - Elyran Armed Forces motto&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Elyran Armed Forces&#039;&#039;&#039; is the military of the Serene Republic of Elyra. It has three operating branches; the Republican Navy, the Republican Army, and the Republican National Guard. The current Commander-in-Chief is Rasheed Nouzari, prime minister of Elyra, and its current General is Zayd al-Zakara Ibrahim. The EAF was established at the inception of Elyra’s independence in 2302, and was organized largely by Abd Al-Hamid, the first prime minister and former general of the Elyran Colonial Army.&lt;br /&gt;
&lt;br /&gt;
Both currently and historically, the EAF has focused on a doctrine of versatility and mobility, with the defense of Elyra’s borders and people within as its number one priority. This approach has led Elyra’s armed forces to be much smaller than their contemporaries, and funded less in comparison to other state ventures. The EAF is primarily used within the borders of Elyra in support of disaster relief, search and rescue, and evacuations; border defense and patrol operations are secondary yet still prominent. The EAF is mostly concerned with national defense rather than power projection, and service members have largely garnered a reputation as humble defenders of Elyran liberty and democracy. A state holiday in Elyra is Veteran’s Day on January 5th, where soldiers are usually honored with remembrances and state speeches. On the planets of Bursa and [[Damascus II]], there is the annual Veteran’s Day Parade in the capital cities of New İzmir and Uthma.&lt;br /&gt;
&lt;br /&gt;
As what would become the Armed Forces was founded by driving out Solarian influence from the systems during the Elyran Revolution, the military is entrusted to be the last line of defense from internal tyranny in the Republic. The Armed Forces have the authorization to remove the Prime Minister and dissolve the Republican Assembly while setting up new elections if they believe that unconstitutional or tyrannical powers have taken hold of the government, though this has never happened in Elyra’s history as a nation.&lt;br /&gt;
&lt;br /&gt;
Within the EAF itself, service members are broadly divided between career soldiers and mandatory conscripts. Once an Elyran citizen reaches eighteen, the age of majority, they are expected to serve in the military for between six months and three years, depending on their education and physical ability (as determined by assessment). Branch is largely personal choice, though conscripts with particular skills (such as proficiency in another language or prior experience in mechanics) may be pushed into a certain branch that requires them. It is popular for young Elyrans going into trade fields or the medical profession to gain a certain amount of hands-on experience while serving in the military, and later proceed to higher education or enter the workforce; certain specialist professions in the military can even provide credits that count towards a degree. Only once has Elyra called conscripts into frontline service, during the Lii&#039;draic Incursion. The resulting astoundingly high casualty rates among Elyran conscripts in the conflict has ruled out the possibility to many that Elyra will ever pursue this kind of strategy in the future.&lt;br /&gt;
&lt;br /&gt;
Career soldiers, on the other hand, have signed on to serve terms starting at three years and increasing upwards. They are front-line soldiers and combat-capable, typically being stationed in the more remote areas of Elyran space, the edges of the Badlands, and Valley Hale. After a career soldier finishes their term, they are given the opportunity to renew their contract with the EAF, often with the incentive of promotion, or can instead resume civilian life while spending limited service in the Elyran Republican National Guard for at least three years. Both conscripts and career soldiers can become NCO&#039;s, however only professional soldiers are granted commissions.&lt;br /&gt;
&lt;br /&gt;
Because of this system of both conscription and volunteer service, the Elyran Armed Forces have a large number of personnel available to them for relief, humanitarian, and support functions, yet their number of troops that are sufficiently trained and equipped to participate in combat actions are the smallest of any majority-human nation in the Orion Spur. Aside from the initial skirmishes of the Elyran Revolution, the Elyran Armed Forces have never fought in an officially declared war and is broadly considered to be the least experienced armed forces of all the human powers in the Orion Spur. The EAF is also currently trying to rebuild its prestige internationally after being humiliated by the Lii’draic Incursion of 2457, a conflict which killed roughly forty-thousand Elyrans in just two weeks.&lt;br /&gt;
&lt;br /&gt;
==Elyran Army==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Steadfast towards greatness.”&#039;&#039; - Elyran Army motto&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Elyran Republican Army&#039;&#039;&#039; is the planetside-based force of the EAF, and focuses on mechanized and motorized formations to permit swift reactions to hostile elements on planets in the Serene Republic. Their main task is to garrison Elyran territory and to be ready to mobilize at a moment&#039;s notice. In theory, they are expected to maintain communication and a mutual relationship with the Elyran Republican Navy in the event of a large-scale invasion of the nation, though this has only happened once.&lt;br /&gt;
&lt;br /&gt;
Elyran divisions are organized on a planetary basis. Army soldiers will serve on their own planet, being rarely stationed elsewhere. During times of crisis or war, units may be deployed to wherever the Elyran high command needs them. A notable example of an Elyran Army formation would be the 2nd Bursa Army Corp, also called “the Shield Corp,” in honor of their stand alongside the National Guard against a vicious assault on Bursa during the 2457 Lii’dra incursion.&lt;br /&gt;
&lt;br /&gt;
The Army also boasts their own branch of the special forces, the Elyran Special Operations Task Force. The ESOTF conducts special operations both at home and abroad, usually performing intelligence operations and reconnaissance and occasionally, being sent to support Navy operations. A notable example of their acts was their reconnaissance work during the Lii’dra incursion, where small formations were deployed to gather intelligence on enemy positions and weaknesses, and conduct precision strikes with the aim of halting or at the very least slowing their advance to marginal success. ESOTF has recently been involved in counter-intelligence operations against the [[Empire of Dominia]]. These counter-intelligence operations range from raiding Imperial outposts, code-breaking, and securing information on military equipment. To ensure plausible deniability, ESOTF exclusively uses weapons made in the [[Republic of Biesel]] during these raids. Analysts credit them with evening the odds against the far more well-equipped and expansive Imperial Fleet. Perhaps unsurprisingly, the relationship between Elyra and [[Zavodskoi Interstellar]] has suffered somewhat, as Dominian weapons blueprints are usually the armament secrets of Zavodskoi.&lt;br /&gt;
&lt;br /&gt;
==Elyran Navy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Duty among the stars.&amp;quot;&#039;&#039; - Elyran Navy motto&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Elyran Republican Navy&#039;&#039;&#039; is the first line of defence against threats to the nation. It is mostly composed of patrol to frigate-sized ships tasked with anti-piracy, anti-smuggling, and supporting the efforts of both the Army and the National Guard across Elyran space. Navy vessels are recognizable by their identify friend or foe (IFF) tag of EMV, Elyran Military Vessel.&lt;br /&gt;
&lt;br /&gt;
In the past, skirmishes with the [[Izweski Nation|Izweski Hegemony]], Empire of Dominia, and the losses suffered during the Lii’dra conflict have led to the Navy calling for modernization, an increase of its capabilities, and raising the tonnage of its ships. This has seen them reach out to Elyran corporations, and since the warming of relations between Elyra and the Izweski Hegemony, [[Hephaestus Industries]] has also begun quietly supplying the Republic with ship outfittings, munitions, and weaponry.&lt;br /&gt;
&lt;br /&gt;
In recent years, the Navy has fielded Eagle-class strike crafts, which are most commonly found in the Badlands. They are compact yet fast, with their crew usually fielding flak launchers and rotary guns to deadly effect against unshielded or unsuspecting pirates. &lt;br /&gt;
&lt;br /&gt;
As the Empire of Dominia continues to assert itself to Elyra’s interstellar south, the Elyran Navy has gained continued importance in defence policy. The Navy is responsible for manning a plethora of outposts throughout Elyran space, the net of which is named GIBREEL. GIBREEL outposts are designed for intelligence and defence, and in the aftermath of the Lii’dra invasion act as a distant early warning system to the Republic.&lt;br /&gt;
&lt;br /&gt;
=== Elyran Naval Infantry ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Will, resolve, tenacity.”&#039;&#039; - Elyran Naval Infantry motto&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Navy has their own amphibious forces, the &#039;&#039;&#039;Elyran Naval Infantry&#039;&#039;&#039;, which are specialized in planetfall operations and usually serve the purpose of establishing landing zones for the Army. They are skilled in boarding and counter-boarding operations, and are present on almost every Elyran Navy vessel. They have a special forces branch, called the Elyran Extraterrestrial Brigade (EEB), with a focus on special operations in the void of space and covert military operations outside of Elyran logistical networks. The EEB is notable for their joint operation with a Synthetic Liberation Front cell, in which President Dorn was rescued from the Solarian Navy during Admiral Frost’s 2459 invasion of Biesel. &lt;br /&gt;
&lt;br /&gt;
== Elyran National Guard ==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The sun never sets.”&#039;&#039; - Elyran National Guard motto&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Elyran Republican National Guard&#039;&#039;&#039; acts as the planetary reserve force of the EAF, and the force that is used to patrol seas, airspace, and act as military police and disaster relief. Their duties are largely maintaining the safety of the planets they are assigned to, and operating in conjunction with Elyran police and the Army to ensure national safety. Reservists are often former soldiers and sailors of the Elyran Army and Navy who wish to serve on a part-time basis after having completed their mandated conscripted service or a longer, semi-professional career in the military.&lt;br /&gt;
&lt;br /&gt;
Owing to their reservist status, soldiers of the National Guard are typically older than the average conscript, with the most common range of ages being from 30-55. While reservist status has always been casual, with the hours usually remaining part-time, the National Guard is the most active branch in the EAF as they patrol the chemical seas of [[Aemaq]], guard the national heritage sites on [[Persepolis]] and Damascus, and carry out rescue missions from the mountains of Bursa. On [[Medina]], the National Guard also typically accompanies state-corporation mining expeditions, serving as a deterrent for less scrupulous seekers of Medina’s mineral wealth. While being far from equipped to slug it out on the frontlines against Elyra&#039;s enemies, the National Guard serves as a flexible armed force tooled for a variety of tasks.&lt;br /&gt;
&lt;br /&gt;
The National Guard is quite popular with the general populace of Elyra, particularly on Bursa after the Lii’draic Invasion. They were primarily responsible for evacuating the population centers of Crete and Tawûsî during the Lii’draic Incursion, and proceeded to mount a defense against the horde in Tawûsî until the full forces of the Republican Army and Navy could drive off Lii’draic forces. Many stories from the Incursion have achieved an urban legend status within the National Guard. These range from tales of the 14th Battlegroup who held Tawusi along with the Bursan Shield Corps, to more humorous stories and in-jokes about “First Sergeant Umar”. “First Sergeant Umar” is meant to be either a teasing caricature of a high-ranking enlisted or a hypermasculine destroyer of Imperial Fleet soldiers, who in these jokes are also exaggerated into half-starved, disease-ridden, illiterate peasants.&lt;br /&gt;
&lt;br /&gt;
==Technology and Modernization==&lt;br /&gt;
&lt;br /&gt;
The Elyran military is currently in a period of transition and upgrading. In the aftermath of the Lii’draic Incursion, it was agreed upon that despite the myriad communication difficulties discovered during the invasion, the technology fielded against the enemy was a major factor in Elyra’s heavy losses. Beginning in the late 2450s, Elyra began to modernize its technology, replacing older, outdated vessels, radar, and weaponry with cutting edge technology manufactured by Elyra’s state-run corporations, such as Osman Electronics and Elco. The modernization program was expected to finish by 2470, but the phoron shortage beginning in 2462 has slowed down if not temporarily stopped the various programs in the country’s military during the government’s rationing of phoron. Many now estimate that the program could complete by the mid-2470s, though even later estimates are also believable.&lt;br /&gt;
&lt;br /&gt;
An area where Elyra is less dependent on technology for an advantage is in the retraining of its fighting forces. After 2457’s Lii’dra incursion, the military realized that it needed to sufficiently increase not just the number of its combat troops, but the capabilities of those forces as well. Since then, the EAF has raised pay for professional soldier contracts so as to incentivise more Elyran citizens to join the military professionally rather than just as conscripts. This has been marginally successful with the EAF seeing more professional soldiers since its instatement, but numbers of active combat soldiers are still below targets set by the Ministry of Defense.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Elyran military has worked hard to develop new and more effective exercises for all of its branches so that it can better train its soldiers to fight in a modern battlefield. These measures have been successful in retraining the troops, though the EAF still lacks real combat experience aside from the two-week-long Lii’dra Incursion of 2457, limited deployments to Tau Ceti during the Invasion of the 35th Solarian Fleet in 2462, and various skirmishes with the Izweski Hegemony and the Empire of Dominia.&lt;br /&gt;
&lt;br /&gt;
At the moment, the Elyran military is a mix of old and new technology. Cutting edge plasma weaponry is seen alongside decades old hyper-lasers and cannons. High-tech hardsuits and rigs serve in tandem with old ineffective modular armor systems and bulky shield generators. New, state-of-the-art stealth cruisers travel in the same fleets as ships made only just after the beginning of Elyra’s phoron boom. It is unknown when the Elyran military will ever fully modernize so long as the effects of the spur-wide phoron shortage continues to grip the Republic’s economy. Abroad, the reputation of the Elyran military is still in question, with many counting it among the weakest among the human powers in the [[Orion Spur]], an image that the EAF is continually working to change as the country becomes more and more involved with interstellar affairs.&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Humanity]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Republic_of_Elyra&amp;diff=34704</id>
		<title>Republic of Elyra</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Republic_of_Elyra&amp;diff=34704"/>
		<updated>2024-11-04T20:30:22Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Elyran&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Elyra417x372.png&lt;br /&gt;
 |System = Tabiti&lt;br /&gt;
 |World  = Persepolis&lt;br /&gt;
 |Language = Elyran Standard&lt;br /&gt;
 |Politic = The Serene Republic of Elyra&lt;br /&gt;
 }}&lt;br /&gt;
[[File:Elyra_Flag.png|thumb|The flag of the Serene Republic of Elyra]]&lt;br /&gt;
[[File:Perispolis2.png|Persepolis seen from orbit.|thumb|left]]&lt;br /&gt;
[[File:Bursa.png|Bursa itself viewed from orbit, displaying a snow-white tundra encompassing the world. |thumb|left]]&lt;br /&gt;
[[File:Aemaq.png|Aemaq seen from orbit, the purple coloration of the chemical water stretching across the globe apparent. |thumb|left]]&lt;br /&gt;
The &#039;&#039;&#039;Republic of Elyra&#039;&#039;&#039;, or more officially the Serene Republic of Elyra, is among the more prosperous nations in known space. One of the few locations in the [[Orion Spur]] that phoron can be naturally found, the element is the cornerstone of the growing Republic’s economy. It is loosely allied to both the [[Republic of Biesel]] and the [[Coalition of Colonies]], all three being products of Solarian colonization efforts which gained independence and self-governance, even if each has taken wildly different directions from each other. Elyra is seen as one of the most developed nations in the Orion Spur, boasting high levels of technological achievement and living standards for its citizen population. This is partly due to its well-planned, heavily funded government effort from the wealthiest nations of the time when its first colonists were sent out. The discovery of phoron in Elyran space has seen the Republic’s industry rise to Olympian heights and given it a place on the interstellar stage of geopolitics.&lt;br /&gt;
&lt;br /&gt;
Much of modern Elyran culture draws influence from its founding nations; the United Arab Republic, the Free Republic of Iran, and the Republic of Turkey. Elyra is largely isolated from interstellar travel, having very harsh customs and monumental requirements for those seeking citizenship. Despite this, the citizens within are far from locked inside, the Republic itself heavily funding foreign exchange programs to further cement its place as an interstellar leader in technology and phoron technology.&lt;br /&gt;
&lt;br /&gt;
In recent years, regional skirmishes with the [[Izweski Nation]] and the [[Empire of Dominia]] have led to increased funding and emphasis on regional defence. Most notably, the [[Lii&#039;dra|Lii&#039;draic Incursion]] of the planet Bursa has sparked a newfound effort of modernization and advancement in the Republican military, though the Republic&#039;s forces remain the smallest of any human nation in the Spur. While their relations with the Izweski have begun to cool and normalize, the [[Vaurca]] of the galaxy are often seen as a foremost threat to many Elyrans. The ever-expanding Empire of Dominia is also a regional rival that many in the Republic remain wary of.&lt;br /&gt;
&lt;br /&gt;
The Republic of Elyra is a parliamentary democracy with a prime minister who serves as its head of state. Currently the prime minister is Rasheed Nouzari of the Republican Revolutionary Society who has held the office since 2456.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elyra&#039;s historic isolationism has made it nearly impossible for outsiders to become Elyran citizens. Elyran citizens must have names and appearances consistent with the people of the modern day Middle-East, North Africa, Anatolia, and Persia. Only native Elyran citizens or Elyran made IPCs may take the Elyran accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
Elyra has a plethora of inhabited planets, moons, and locations within its boundaries.&lt;br /&gt;
===[[Persepolis]]===&lt;br /&gt;
The capital planet &#039;&#039;&#039;Persepolis&#039;&#039;&#039;, in the Tabiti star system, has roughly 15 billion residents. The planet was originally an arid planet with a modest atmosphere and stubborn native ecosystems already present. Original Alliance-funded terraforming efforts transformed the planet into an Earth-like planet within a decade which allowed the population to flourish before and after independence. Commercial and service sector jobs remain the highest employer, second only to refineries processing phoron and other minerals transported to the planet&#039;s orbit. This is among the primary locations in Elyra where phoron can be found in abundance.&lt;br /&gt;
Persepolis is known for its incredible luster, the soil giving the vast treelines a unique shade of amethyst that may be confused for a vast sea from space. Contrasting this are vast swaths of sand deserts filled with crystalized phoron which, despite efforts, poisons the soil and prevents any plant life from growing. However, these phoron crystals jutting out of the ground provide Persepolis with its most lucrative export.&lt;br /&gt;
The planet holds host to the Tabitian Jewel, an orbital shipyard and drydock connected by space elevator. From here the majority of the Republic’s finest space-faring vessels are made, civilian or otherwise. It is located in the planet’s capital city Uthma among sandy dunes and extends to low orbit of the planet.&lt;br /&gt;
===[[New Suez]]===&lt;br /&gt;
Often referred to as the “Persepolian Sapphire,” because of its unique natural blue colour, &#039;&#039;&#039;New Suez&#039;&#039;&#039; is Persepolis’ only moon and is home to only 500 million permanent residents. Though because of its status as not just Persepolis’ biggest port, but Elyra’s, and a hub for the retail and luxury goods industries of Elyra, it often can have up to three times its population on its surface due to the number of visitors or tourists. New Suez has a crucial role in the economy, being the center of the New Suez Free Trade Zone, the only area of Elyra where foreign megacorporations can operate while unbound by most of the otherwise incredibly strict regulations placed on them by the government. The largest stock exchange in Elyra is also located here and many financial services corporations are based from this moon. New Suez is also notable for having the largest number of non-citizen residents as part of its population relative to the number of citizens living there and is one of the only places in the Republic where citizens are a minority.&lt;br /&gt;
===[[Damascus II]]===&lt;br /&gt;
The former capital of Elyra and the only inhabitable world in the al-Rashid system, &#039;&#039;&#039;Damascus II&#039;&#039;&#039; is the second most populated planet in Elyra with a population of around 2.5 billion inhabitants. Its climate is Mediterranean on the coastlines of its single large continental landmass and becomes more temperate the further inland one travels. Damascus II is most notable for its historical and cultural significance in Elyran society as it was the first planet settled in what is the present-day Republic of Elyra. It has a very long and storied history relative to the rest of the country, houses the finest universities in all of Elyra, and is often referred to as “The Heart of Elyra” for its role in forming the Elyran identity and being the planet on which the Elyran Revolution began. The planet’s economy revolves primarily around agriculture, and provides an overwhelming majority of the Republic’s food. &lt;br /&gt;
===[[Medina]]===&lt;br /&gt;
With 1.3 billion people, &#039;&#039;&#039;Medina&#039;&#039;&#039; resides in the binary star system of Jedeed Isfahan and is one of the most unique of Elyran worlds. The planet has a thin yet breathable atmosphere which makes prolonged physical effort difficult without respiratory gear. However, the planet is incredibly rich with mineral wealth due to its active geological history. Settlements on the planet are built to compensate for the high frequency of earthquakes, the most prevalent of which are massive floating cities kept aloft by Elyran hover technology. The planet’s economy is focused on phoron extraction and the technology sector. Along with being a producer of phoron, it is also one of the foremost centres of applied phoronics, the field of science which focuses on finding new uses and applications for phoron in everything from hover tech, to energy, to pharmaceuticals, to weaponry.&lt;br /&gt;
===[[Aemaq]]===&lt;br /&gt;
&#039;&#039;&#039;Aemaq&#039;&#039;&#039; is a hot, chemical waterworld in outer Republic space with a population just shy of 1 billion. The settlements on the world are made up of flotillas dotting the waters of the planet. The water itself is non-potable but high in exotic volatile organic compounds, leading to the largest chemical industry in Elyra being on this planet. The water and phoron refining industries are a large part of the economy here as well. Aemaq’s unique position as a world with unparalleled chemical expertise make it home to some of the largest phoron refineries in Elyra and final stop for most of the raw phoron mined in Elyra’s outer rim.&lt;br /&gt;
===Bursa===&lt;br /&gt;
&#039;&#039;&#039;Bursa&#039;&#039;&#039; is an arctic planet within the Alaz-Khan star system, with a population of roughly 700 million. The planet sits further out from the star than usual and thus has a predominately frigid climate year-round. Paradoxically, shipyard companies remain the highest employer on the planet with hydroponics industries coming in close behind. Several Elyran Armed Forces bases also dot the surface to take advantage of the harsh winters for wilderness survival training.&lt;br /&gt;
&lt;br /&gt;
Bursa was the site of the Lii’dra hiveship’s planetary landing, and it is still shaken by the 40,000 dead after the ensuing conflict. In an initiative conducted in 2458 by the Elyran Parliament, the Bursa Memorial was constructed to honor the dead of the Lii&#039;draic Incursion. The memorial itself sits several miles outside of the capital city of New İzmir, and is separated into walls of different sizes also divided into different sections. Section A is reserved to the Republican Army, B for the National Guard reservists, C for the Republican Navy, and D for civilians. An honor guard is perpetually posted here, to honor those who laid down their lives in service of the Republic.&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
The Serene Republic of Elyra&#039;s official currency is the &#039;&#039;&#039;Elyran Pound&#039;&#039;&#039; (پوند), and it does not accept the Solarian Standard Credit within its borders. The Elyran Pound is more valuable than the Biesel Standard Credit, and because of its value it can be occasionally seen used in the [[Coalition of Colonies]].&lt;br /&gt;
&lt;br /&gt;
Elyra has a modern service economy with strong resource extraction sectors, namely the phoron sector, which is one of the largest employers in the Republic. Tabiti in particular is home to several major financial corporations, mostly domestic banking services or wealth management firms.&lt;br /&gt;
&lt;br /&gt;
The heavy industry sector of the Republic has been seeing large increases with demands for domestic manufacturing of weapons, vehicles, and ships after the Lii&#039;draic Incursion. With the high education standards pushed by several governing coalitions in recent decades, engineering and mathematical fields have seen higher-than-average growth, and the Republic producing highly trained engineers and doctors who are desirable across human space for their skill and proficiency is the result. Curiously, there are no major private military contractor companies based out of the Republic of Elyra due to the state’s centralized control over the most assets— those most worth protecting— in the country. This economic growth, seen as a testament to their hardy spirit, is not seen as unambiguously positive by all in the Republic; Elyran society has seen increasing levels of economic stratification, even among those in the country with citizenship, and growing income disparity. Some parties are calling for social policies to combat what they see as an unwelcome change.&lt;br /&gt;
&lt;br /&gt;
Due to Elyra&#039;s location, they sit with some of the largest reserves of phoron in their area. [[NanoTrasen]] was quick to notice this, and for the better part of a decade, the company has been fighting tooth and nail to press claims on the deposits. However, the Elyran state maintains a monopoly on phoron extraction in the country and is fiercely protective of both its deposits and its businesses. Recently, because of a spur-wide scarcity of phoron, Elyra cut off phoron sales to foreign companies and corporations, deeming the element as a resource of importance to national security. This move, while securing Elyra’s phoron deposits, caused a slow-down in much of the Elyran economy along with some of Elyra’s own phoron deposits, mostly extraterrestrial, becoming smaller and smaller. This has compounded into an economic recession, which the Elyran government is trying to remedy this with excessive stimulus spending on the economy and attempting to subsidise the areas of the economy unrelated to phoron to better diversify the country.&lt;br /&gt;
&lt;br /&gt;
Foreign megacorporations are allowed to operate in Elyra, however they must do so under strict regulations as described in the New Suez Protocol of 2381. This piece of legislation defines the parameters of how foreign corporations must conduct themselves in Elyran space, the key tenets of which are as follows:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The New Suez Protocol of 2381===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Any foreign corporate venture in Elyran space must be done in cooperation with the Elyran State or an Elyran-based business approved of by the Elyran Ministry of Economics, Revenue, and Commerce, which will have a controlling interest over all joint-operations in Elyran space.&lt;br /&gt;
* Foreign corporations must invest at least a third of their profits derived from their Elyran ventures back into those ventures and must have a notable majority of their workforce for their Elyran operations either be Elyran citizens or Elyran non-citizen residents.&lt;br /&gt;
* Each corporation must submit a detailed annual report of all of their operations and finances to the Elyran Ministry of Economics, Revenue, and Commerce and be prepared to answer for discrepancies if any are found.&lt;br /&gt;
* Foreign corporations are not permitted to make donations to any electoral campaigns for any Elyran citizen running for office, nor are they allowed to buy majority shares in Elyran businesses.&lt;br /&gt;
* The Elyran State reserves the right to halt any foreign corporate operation as they see fit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Elyran Megacorporations===&lt;br /&gt;
Elyran megacorporations dominate the Elyran economy; they are incredibly well protected by both the New Suez Protocol and the numerous subsidies and other benefits given to them by the Elyran government. Without the protection of the Elyran state, most if not all Elyran corporations would be outcompeted by the Stellar Corporate Conglomerate or Einstein Engines and become defunct. While small businesses do exist in Elyra, there are some  largest companies of note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elco&#039;&#039;&#039; - Elco, often abbreviated to L-Co, is a phoron-based corporation owned by the Elyran state which by law has an absolute monopoly on all phoron extraction, refinement, and research operations in the Republic of Elyra. It is by far the largest company in Elyra both by revenue and number of employees, and it is just by itself responsible for a majority of Elyra’s GDP. From its Perseopolian headquarters, the company is massive in its influence on many aspects of Elyran everyday life. It affects almost every other industry in the country both from its size and its pivotal role in the administration and controlling of Elyran phoron and has operations or offices on nearly every planet in Elyran space. It is managed by the Elyran Ministry of Phoron Management and has worked jointly with foreign corporations in the past, most notably Nanotrasen, in negotiating joint-extraction agreements and the sale of Elyran phoron to foreigners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suezbank&#039;&#039;&#039; -  Suezbank is a publicly traded bank based on the Persepolian moon of New Suez. It is the largest bank in the republic and is routinely used as the bank of choice for not just ordinary Elyran citizens but also other Elyran corporations and even foreign megacorps operating in Elyra. It has majority ownership over the New Suez Stock Exchange and is the premier player in Elyra’s financial services industry. The bank has a long history of working with Idris Incorporated with a partnership primarily centred around Idris providing Elyrans living outside of Elyra with access to their Suezbank assets and Suezbank doing the same for foreigners, including non-citizen residents, living in Elyra in giving them access to Idris financial services and banking. The bank is also known to routinely employ contracted IRUs on loan from Idris for asset reclamation services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jewel Aerospace&#039;&#039;&#039; - Persepolis’ Jewel Aerospace is the largest aircraft and spacecraft manufacturer in the Republic of Elyra with an extensive product line. Everything from small prop planes to planetary shuttles, to freighters, to even warships for the Elyran navy are produced by this company. The Tabitian Jewel, for which the corporation named after itself, is the largest facility operated by the company. Because of its prominence in the Elyran shipbuilding sector, Jewel Aerospace has cooperated with Hephaestus Industries and Einstein Engines in the past for many of its designs and also has a history of buying or co-developing naval weapons systems with Zavodskoi Interstellar for its more military-focused projects. Perhaps the biggest achievement to their prowess as expert vehicle manufacturers is the company’s proficiency in manufacturing the specialised sea-scoops used for chemical extraction on the planet Aemaq. The company also operates Jewel Starlines, the national spaceline of Elyra and Jewel AstroCaravan, the largest interstellar shipping company in Elyran space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Osman Electric Industries (OEI)&#039;&#039;&#039; - Founded by the Osman family and headquartered on Medina, Osman Electric Industries has been responsible for some of the largest developments in electrical engineering since its inception in the mid 2370’s; it has since expanded to include the areas of tech and applied phoronics as well. OEI is at the cutting edge of Virtual Reality simulation technology, something that has led to a very lucrative partnership between itself and Idris. Its primary claim to fame, however, is the pioneering of Elyran magpulse hovertech, something which has influenced Elyran society greatly and has brought the company a wealth of joint-contracts from Hephaestus Industries and Einstein Engines. Additionally, it has made great strides in the field of plasma technology and remains one of the largest contractors of the Elyran military for this reason. Additionally, Zavodskoi Interstellar has worked with OEI in the past in cooperative projects allowing the megacorp to sell plasma-based weaponry outside of Elyra. Osman Electric Industries is also the largest manufacturer of Integrated Positronic Chassis in Elyra. The company is its most advanced AI programmer as well, being responsible for programming a majority of Elyran QQ’s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yazmani Holdings&#039;&#039;&#039; - The oldest of the Elyran corporations, tracing its history back to before the Elyran Republic was even proclaimed, the Damascus II-based Yazmani Holdings occupies a few fields in the Elyran economy in an umbrella over its various subdivisions. Its agricultural division, Yazmani Agricultural Services, is owned and managed by the Ministry of Agriculture and Environmental Protection, and holds a monopoly over food production, distribution, and price setting throughout the country. Many farmers work with this division of the company. Its other sectors however, Yazmani Wellness and its retail branch Yazmarket, are privately owned by the Yazmani family. Yazmani Wellness is the largest biomedical corporation in Elyra and is based on the planet of Aemaq, making a name for itself by using the planet’s unique chemicals to make new pharmaceutical medications for sale. Zeng-Hu Pharmaceuticals has cooperated in the past with Yazmani Wellness to develop new medications and continues to do so to this day. Yazmarket is the largest retail, e-commerce, and video streaming company in Elyra and has its head offices on Persepolis. It has a history of working with NanoTrasen and Idris Incorporated, running special holiday promotions or sales of NT consumer goods and Idris luxury goods that would otherwise be inaccessible to ordinary Elyrans. Yazmani Holdings also owns the subsidiary Yazmani Communications, a broadcasting conglomerate and holonet service provider which also has joint-ownership over the Elyran News Network, the most consumed news source in the republic, with the Elyran government.&lt;br /&gt;
&lt;br /&gt;
==Politics and Government==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Elyran Government and Politics]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Republic of Elyra describes itself most often as a “Revolutionary Parliamentary Democracy,” and true to its self-labelling, the power of the country sits with the parliament. The Republican Assembly is the unicameral legislature of the Republic of Elyra and is responsible for proposing and passing legislation that runs the country. The Republican Assembly also elects the prime minister of Elyra, an office currently held by Rasheed Nouzari of the Republican Revolutionary Society. The Republic also has a series of courts to check the power of the parliament.&lt;br /&gt;
&lt;br /&gt;
The governance of Elyra is mostly pyramidal in structure, with the Assembly and Prime Minister making decisions that often affect the entire country. Bills, amendments, and laws are put into place by the planetary and regional governments. Localities such as planets or moons are awarded autonomy to some degree; they are ruled over by planetary and lunar governors, with the exceptions of Damascus II and New Suez which is ruled over by its unique Damascene Captain and High Commissioner, respectively.&lt;br /&gt;
&lt;br /&gt;
Elyra has an incredibly developed and wide-ranging healthcare system along with its other social support networks for parents and the financially disadvantaged. Most Elyran citizens have to pay very little, if any credits, to access treatment. Complex medications such as dexalin and peridaxon are easily-available due to Elyra’s phoron reserves, and though doctors and surgeons are paid somewhat less than they might be in other parts of the Spur, there is little shortage of medical personnel. It should be noted that this well-funded healthcare system is more-or-less exclusively available to citizens of Elyra; non-citizen persons have basic emergency treatments paid for by the state, but can rarely access long-term or specialized treatment.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Pre-Colonisation and the Elyran Coalition ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Before the Republic of Elyra came into its present state, the country was known as the Elyran Coalition, a collection of Solarian colonies settled by the peoples of the United Arab Republic, Free Republic of Iran, and Republic of Turkey. Prior to its official founding, these countries, sitting on some of the largest petroleum reserves in the world, would come together to partner in co-authored colonization efforts so that they could compete with the likes of the United States, EU, Commonwealth of Nations, and the USSR plus its Warsaw Pact allies. Not only was this a smart economic move by the three countries, but it was one that was key to ensuring the continued competitiveness of the three countries by stimulating their economies with colonial resources. Efforts to explore the area of space now known as the Badlands and Valley Hale began in the early 2100’s, but colonization would not take place until 2153, when the first colony of the three nations, Al-Rashid III (though soon renamed to Damascus II) was settled. The colony of Damascus II was a robust, self-sustaining venture that soon became an administrative, agricultural, and educational hub in the far off reaches of what would become Elyran space, but it lacked the wealth of resources— more specifically, precious metals and minerals that those back on Earth were hoping for. Even so, smaller ventures were undertaken, usually in close proximity to Damascus II as a hub.  with smaller colonies now bringing in mining materiel back to Earth and the solar system, the Elyran project had only broke even and was barely profitable. This all changed however with the discovery of Tabiti IV, the planet that would soon come to be known as Persepolis.&lt;br /&gt;
&lt;br /&gt;
Surveys returned reports of precious metals and other natural resources in previously unheard of quantities, and efforts began to see who could get there first among the various regions of Earth. There was not much of a contest as the U.A.R, Iran, and Turkey were quick to use their existing colony in the region of Damascus II to settle Persepolis and begin excavations of its great mineral wealth. This started not only a golden age for their economies, but is when the idea of the Elyran Coalition was brought into being. Before Persepolis was settled, all efforts to colonize the region were centred around Damascus II as being in the area made it so that colonies were limited by their ability to keep their supply lines connected to that hub. The Persepolian Miracle facilitated an unprecedented level of investment in the Valley Hale Colonies, almost unilaterally leading to a need for a more localised administration that could better run the burgeoning economies of the region. To meet this need, the Elyran Coalition was officially proclaimed as a Solarian Colonial Administration in 2229, ten years after the settlement of Persepolis, with Damascus II as its capital. For the next thirty years, the Elyran Coalition saw steady economic growth along with the continued settlement of various, smaller scale mining and industrial colonies— the Persepolian moon of New Suez being among them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Second Great Depression and Elyran Revolution===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Second Great Depression of 2260 hit the Elyran Coalition like everywhere else in known Human Space, but for the first nearly two decades in the Coalition, the colonies were able to stave off a complete collapse by using the funds they’d accrued in the previous good years to invest in themselves. This effort wouldn’t last. By 2280, the Elyran economy had run out of reserves and had been reduced to a shell of collapsing mining colonies and millions leaving their worlds in retreats to the Solarian Core or the Elyran hubs of Damascus II and Persepolis. What made these times even worse for the Elyrans though was the increased demand of exports from the Solarian Core to prop up the economies of the core systems. These demands impacted Persepolis especially hard, and caused the economy of the planet to contract drastically for five years. Economically, the Elyran experiment had been a failure, with only Damascus II still even maintaining a semblance of economic stability from its consistent agricultural sector. Outcry from the colonies to the Solarian Core grew and grew, but they met deaf ears. What began as a small regional conflict in the frontier in 2279, the Interstellar War was now growing to be something that threatened to tear the Sol Alliance apart, and all Solarian authorities were focused on stopping, and more importantly winning, this far off conflict. The Elyran Coalition was ignored aside from the bare minimum of interactions, and separatist sentiments began to grow on the two hub worlds of Damascus II and Persepolis as the Coalition increasingly invested in itself rather than looking to the Solarian Core to halt a descent into lawlessness and disarray.&lt;br /&gt;
&lt;br /&gt;
The kettle that was the Elyran Coalition boiled over in 2301, when a student protest on Damascus II against the continued lack of economic assistance from the Solarian Core was violently broken up by colonial soldiers, leaving hundreds dead. Soon after, the population erupted in resistance, with masses of Elyran civilians and soldiers alike marching to the seat of Elyran governance and forcing the resignation of the governor. The Elyran Revolution had begun, and in a desperate attempt to avoid being defeated so early on, the Damascene revolutionaries sent a transmission to Persepolis, urging its citizens to join them in the creation of an independent country. Many feared a violent, bloody war like what had been gripping the frontier for the past decades, but luckily Elyra was spared from such a tragedy. General Abd Al-Hamid, the commander of Persepolis’ garrison and the fleet orbiting the planet also heard this transmission. He was an Elyran Persepolian native who sympathised with the rebels, and after weighing his options with his staff, declared his allegiance to the Elyran revolution and stated that any Solarian efforts to retake either Persepolis or Damascus II would be met with armed resistance. Following the fall of both hub worlds of the Elyran Coalition, the rest of the garrisons left across the region surrendered with little to no resistance. A weary Solarian Alliance, exhausted from an already decades-long and monumentally costly war with what would become the Frontier Alliance, made little effort to reclaim the Elyran Coalition, only sending a fleet to evacuate important diplomatic figures and some civilians wanting to remain as Solarian citizens. After control by the new revolutionary government was centralised, the Serene Republic of Elyra was officially proclaimed on January 1st, 2302, inheriting Damascus II as its capital and installing General Al-Hamid as its first prime minister. What began afterwards was what many historians call “the Elyran Century,” in reference to a speech made by Prime Minister Al-Hamid in 2320.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Elyran Century===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Thankfully being spared from the destruction of the Interstellar War, the Elyran Republic was slow to take off after its independence, not having the economic quagmire of reconstruction and death of human capital that the Coalition of Colonies had, but still having a quite literally bankrupted economy to fix. Without the restraints of forced exports to the Solarian Alliance however, the Elyran economy could focus almost exclusively on itself, focusing first on restarting the colonies abandoned during the Second Great Depression. This endeavour took a few years, and in the meantime the Persepolian economy slowly recovered from its slump, curiously spearheaded by the Elyran moon of [[New Suez]] off of its shipping industry now tying the fledgling republic together. By 2316, Persepolis was once again the largest economy in Elyra and once more saw a steady flow of immigrants from across Elyra to the purple planet looking for ways to better themselves. The troubles brought on by foreign demands and the conflict at the beginning of the century cast a long shadow across Elyran society, leading to a withdrawn, isolationist attitude among many Elyrans in the government, military, and civilian society that led to the country closing itself off from foreign trade almost entirely in the year of 2320 with Prime Minister Abd Al-Hamid declaring a perpetual policy of “an Elyran Century of economic self-reliance.” The mineral wealth of not just Persepolis, but what was Elyran space as a whole, proved to be a reliable and enriching source of income, providing the Elyran economy with a surplus of resources it used to reinvest in more colonies, both old and new. The Elyran mining colony of [[Medina]] was settled during this time, officially obtaining its charter in 2337, and [[Aemaq]] soon followed with a charter in 2351. &lt;br /&gt;
The country saw significant strides in the realm of governance as well, holding its first nation-wide elections in the year 2324 after the death of Prime Minister Al-Hamid from age. He was 84. These elections signalled the Republic’s transition from essentially a despotic provisional military regime to a truly democratic republic with the Republican Revolutionary Society winning a majority government. Two years after this, the Constitution of the Republic was drafted by the Republican Assembly and passed by a strong majority, officially being ratified on November 11th, 2326.&lt;br /&gt;
&lt;br /&gt;
Aside from the economic prosperity which Elyra obtained during this time, the most lasting impacts from the Elyran Century were the cultural golden age of the first half, with some of the most influential and lasting works in Elyran literature, music, architecture, theatre, and film coming from the 2330’s and 2340’s, most from Damascus II. It is argued that these two decades are those in which the “Elyran” cultural identity fully took shape, though this is something still disputed even to this day with some scholars citing the Damascene settlement as its impetus and others being the full shift to Persepolis as the definitive centre of the Elyran nation. This shift took place officially 2380, by which time Perseoplis had become not just the largest economy in Elyra by far, but also the most populated planet in the country, having surpassed Damascus II in numbers nearly two decades prior. From then onwards, Persepolis was the capital of the Republic of Elyra.&lt;br /&gt;
&lt;br /&gt;
Elyran magpulse, or “hover-tech,” was pioneered in this century as well, being tested on Medina in 2380 after its invention by the team of &amp;quot;Project Hubris&amp;quot;, an Osman Electronics-funded venture to . Originally, the technology was very limited in its scope, barely being able to support substantial amounts of weight and only reaching the heights it reaches now (literally, in the case of Medina’s floating cities) through the usage of applied phoronics that would be discovered in the early 25th century.&lt;br /&gt;
&lt;br /&gt;
By the 2380s Elyra was a stable, peaceful, and still prosperous country, but its economy had been experiencing a gradual slow-down since the 2370’s as its domestic production and import substitution reached a standstill. The Elyran economy had stagnated, not growing nor shrinking. While Elyra had never reached the levels of the Sol Alliance or Coalition of Colonies, in terms of economic output, the threat of a recession caused a change in national leadership to the pro-foreign trade League of United Republicans. Shortly after their election, the Elyran Government organised the New Suez Protocol of 2381, ending the republic’s economic isolation from the rest of the Spur and allowing foreign megacorporations into the country with the New Suez Free Trade Zone, albeit with numerous restrictions. The Elyran Century of economic self-reliance ended nearly twenty years early with this legislation. This caused the Elyran economy to pick up once more and push high growth numbers yet again, ensuring nearly twenty-five years of dominance by the League of United Republicans over Elyran politics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Golden Age and Its End - Current Times===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The discovery of the nearly-infinite possibilities of phoron in 2417 led Elyra to new heights, to what truly was the Elyran Golden Age, a time most historians consider to be the time period between 2417 and 2457. Development of things like the modern iterations of hover-tech and plasma weaponry were pioneered in Elyra at this time, the applications of which have changed Elyra immeasurably. The largest example of this was the creation of the hovering cities of Medina, an entire planet being kept afloat, both metaphorically and literally by phoronic magpulse technology. The Republic soon found itself sitting on the largest known reserves of phoron in the Orion Spur, exploding upwards in a huge state-sponsored campaign to exploit and develop these resources. This growth led to the average standards of living of Elyran citizens to be some of the highest in the Orion Spur, only rivalled (and just barely) by the wealthy worlds in the Solarian Core, the planet of Biesel, or the lives of the Dominian Primaries. Despite the Elyran economy still being the 4th largest in the Spur, it has the highest wealth per capita for those in the country that have citizenship.&lt;br /&gt;
&lt;br /&gt;
The darker side of this phoron boom however has been the creation of a second class of those living in Elyra: non-citizen migrant workers. These people are mostly from the poorer classes of the Coalition of Colonies or the non-coalition Frontier wanting to make a living working in the burgeoning Elyran economy. This trend started to occur in the mid 2420’s, though by the late 2430’s was in full swing. In contrast to their citizen counterparts, “non-citizen persons,” as they are officially called, often are only in the republic to work, live in low standards, with things like education, legal representation, and housing not being provided for by the Elyran government but instead being services that are paid for out of pocket. However, the labour of non-citizen persons is certainly something that has multiplied the growth of the Elyran economy in the 25th century, their contributions allowing for the phoron mining industry in particular to develop far faster than it would have otherwise.&lt;br /&gt;
 &lt;br /&gt;
Despite the position of Elyra stepping onto the interstellar stage as more than just a closed-off pariah, the Republic has seen more turbulence in recent years than it has in any other period in its history, barring the Elyran Revolution. Skirmishing with its neighbours, the Izweski Hegemony and the Empire of Dominia, became common in the past two decades, as both tried to further assert themselves in the region of the Sparring Sea, the Elyran Naval Self-Defense Force doing its best to protect Elyran claims in the region, especially phoron deposits. The growing number of non-citizen persons has caused some internal turmoil in the country as the question of what changes should be made to the Elyran system of citizenship and welfare. Questions of what Elyra’s place in the Orion Spur should be also are up in the air, with different political parties holding different ideas for how Elyra should engage with interstellar politics.&lt;br /&gt;
 &lt;br /&gt;
More recently however, Elyra has experienced two crises that have made great waves in the country. The first was the Lii’dra Incursion of 2457, a gruesome ambush on the planet of Bursa by the Lii’dra hive of Vaurca. Although Elyra was victorious, this tragedy signalled to many in the republic the inadequacy of the current state of the Elyran Self-Defense Force. Outcry from the Elyran public and many in its politics has led to a massive overhaul, reorganization, and upgrading of the military since the incursion. The second crisis has been the recent Orion Spur-wide phoron shortage. While Elyran reserves have been more or less unaffected by the shortage affecting all other nations in the Spur, the decision by the Elyran government to halt the sale of phoron to foreign countries and corporations on the principle of national security has caused a slow down in the Elyran economy, nullifying a significant stream of revenue into the country’s primary industry. Some in the country have exclaimed this as an example of why Elyra should have remained closed off to the greater Spur economically and letting the rest of the galaxy sort out its own problems, with others arguing that this is an opportunity for the country to assert itself on the galactic stage with its vast reserves of phoron and advanced technology as leverage. The majority opinion currently is that Elyra should just wait the crisis out and then resume the status-quo once it has been resolved. &lt;br /&gt;
&lt;br /&gt;
In the late summer of 2464, the largest protests in the Elyran capital city of Uthma&#039;s history broke out in response to rising phoron prices brought on by the continued economic stagnation of the Phoron Scarcity crisis. The protests started small, originally calling for government amnesty for the phoron expenditures of citizens, but rapidly grew into something far larger in scope that completely occupied al-Hamid Square, the central square of Uthma. Alleged reports of an Elyran Extraterrestrial Brigade team interdicting and then dying upon the SCC Horizon for leverage against the phoron-seeking company struck a chord with the protestors even though the Elyran government denied it even happened. The protests ground to a halt in the coming weeks, with nearly 30,000 protestors entrenching themselves in the square surrounded by Elyran law enforcement. Negotiations between protestors and the government began, but were soon dashed by the Ministry of Defense and Ministry of the Interior who claimed they were in possession of evidence that showed Dominian involvement in plotting and leading the protests as a measure to destabilize their regional rival. The Dominians denied this outright, however the Elyran government gave a strong response to what it saw as a national security threat.&lt;br /&gt;
&lt;br /&gt;
Overnight, nearly two-thirds of protestors left the square in fear of a formal, military response to the protests. The next day, Elyran police, armed forces reservists, and the counter-terrorist Special Threat Service stormed the square with military equipment and thousands of personnel. The &amp;quot;Battle of al-Hamid Square&amp;quot; lasted over two hours and was the single-deadliest armed exchange on Elyran soil since the Lii&#039;dra incursion. Hundreds died, and nearly nine-thousand were injured, these figures being comprised of both protestors, dubbed &amp;quot;terrorist sympathisers&amp;quot; by the Elyran Government, and law enforcement casualties. After the square was retaken by Elyran government forces, they uncovered alleged Dominian documents instructing protest leaders how to proceed and maps of the square in High Morozi showing where to fortify and how to make formations to stop police attacks. The Dominian foreign minister denied the authenticity of these documents and contested that they were planted evidence painting Dominia as a scapegoat for Elyran failings, though the Elyran government reaffirmed their position and held that the protests were the result of Dominian foreign interference. As a result, Dominia expelled the Elyran ambassador from its capital and recalled their own from Elyra. The two have yet to re-establish formal diplomatic relations. Elyra&#039;s current prime minister, Rasheed Nouzari of the Republican Revolutionary Society, saw a dip in popularity during the protests, however after they were alleged to be the product of a foreign, Dominian, conspiracy, he has seen rising popularity among Elyra&#039;s citizens as a defender of the nation against an underhanded imperialist foe. &lt;br /&gt;
&lt;br /&gt;
Many suspect that the coming years will usher in a new era of Elyran history whatever happens further, though it&#039;s unknown where the republic will go or what direction it may head in.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Culture and Demographics==&lt;br /&gt;
&#039;&#039;See also: [[Elyran Culture, Law, and Society]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elyran culture is a rich and unique one among the powers of the Orion Spur and expresses itself through many different facets. Elyran culture has its roots in the cultures from which it was founded, those of the Middle East, North Africa, Persia, and Anatolia. Because of this, it shares many traits of those but also has some noted differences and unique, “Elyran” twists on it.&lt;br /&gt;
&lt;br /&gt;
Elyran culture is multifaceted and is deeply interwoven into the nation itself, through art, architecture, attitudes and customs, and laws. Because of this complexity and depth, Elyran culture has its own page devoted to the topic which can be found above.&lt;br /&gt;
===[[Languages]]===&lt;br /&gt;
Elyran Standard, so-called because it was the language created to be the standardised method of communication across the Elyran Republic after its revolution, is the official language of the Republic of Elyra. It was created by the Ministry of Education shortly after the Elyran Revolution at the behest of Prime Minister Abd Al-Hamid for the purposes of giving his new republic a single language that could be used for government, law, military organization, and trade. Many in the Republic praised this initiative as they saw it as either the practical thing to do or saw it as just another step in the Elyran Revolution, creating a new language that was untainted by Solarian influence. A large mass-education and literacy program began in 2317 to educate the Elyran people on this new language, to a point where the government banned the teaching of old Earth languages, such as in public schools, though still allowed them to be taught and used in higher education and religious institutions. The program was completed in 2336, with almost all of the Elyran population being fluent in the new language created by taking influences and grammar from Arabic, Turkish, and Farsi. &lt;br /&gt;
&lt;br /&gt;
To this day, Elyran Standard is the most prevalent language in the Elyran Republic, with everything from legal documentation to public broadcasting being in this language. It is also unique to Elyra, with no other country using it as an official or accepted language in government or business. For this reason, it is rarely spoken outside of Elyra proper. All Elyrans learn it in school as part of their general curriculum. Starting in year 7 of their schooling, Elyrans are also given the opportunity to study Tradeband, Freespeak, or Tau Ceti Basic. Freespeak is spoken as the majority language among Elyra’s largely frontier-dominated non-citizen person population. Sol Common is taught by the military, higher education (such as universities) and diplomatic services; however, it is not taught in Elyran public schools, stemming from the government’s historic position that speaking Sol Common as an Elyran citizen was unpatriotic and anti-Elyran. While the government no longer holds this position, openly speaking Sol Common is still looked down upon by many Elyrans, especially those who harbor more nationalist or patriotic viewpoints. &lt;br /&gt;
===Elyran Citizens and Non-Citizen Persons===&lt;br /&gt;
The Republic of Elyra has a somewhat unique way in which its society is structured as it is broken up between official Elyran Citizens and what are officially referred to as “Non-Citizen Persons.” Elyran citizens make-up the majority of Elyra’s population, at slightly more than two-thirds and are the recipients of things such as Elyran state healthcare (or repair services in the case of positronics); a legal defense free of charge in the event one gets brought to court; a state-funded retirement pension, voting rights, free temporary housing if one loses their home to eviction or disaster, access to Elyran consular services abroad, and the ability to attend most of Elyra’s universities, including the most prestigious, with little to no charge if one passes the respective university’s stringent entrance exams. Being a citizen of Elyra provides one with unquestionably helpful benefits, but this is not a status that some in Elyra hold. To be born into citizenship, both of an individual’s parents must be Elyran citizens who are married at the time of the child’s birth. Additionally, if two married Elyran citizens adopt a child, even if this child is foreign, they become an Elyran citizen. Currently, only Humans and IPCs can hold Elyran citizenship.&lt;br /&gt;
&lt;br /&gt;
Obtaining Elyran citizenship is an infamously difficult process for those who do not have it from birth. A lengthy period of 10 years of residency and labour in Elyra is first required and one’s criminal record must be immaculate without even the slightest infraction. An applicant must also be fluent in Elyran Standard and must take a lengthy exam on Elyran culture and history that even most Elyran citizens would most likely fail. Every applicant is subject to review by the Ministry of the Interior for the applicability of their skills and achievements as well, with the Ministry often rejecting applicants who do not have graduate or postgraduate degrees, or similarly highly regarded credentials. Additionally, an applicant must be sponsored by at least four current Elyran citizens who can vouch for their credibility and integrity as a potential citizen. Finally though, and for some most worryingly, the Elyran Ministry of the Interior can reject any applicant for any reason they see fit and are not legally required to give an explanation. It is perhaps for this reason why it is nearly impossible citizens of the Empire of Dominia, Eridani Federation, or Solarian Alliance to obtain Elyran citizenship even if all other requirements are met, for the simple reason of Elyra’s geopolitical disposition against these states. Marriage to an Elyran citizen does not qualify the foreigner as a citizen, and many suspect this is an indirect measure by the state to encourage Elyrans to marry other Elyrans rather than foreigners. Only humans can apply to be citizens in Elyra, as applications from foreign IPCs and other other species are not accepted by the country’s incredibly isolationist government.&lt;br /&gt;
&lt;br /&gt;
“Non-Citizen Persons,” (NCPs) as they are officially called, make-up approximately one-third of the total population of the Republic Elyra.  Most of these people are poor migrant labourers from the less wealthy planets in the Coalition of Colonies or the stateless Human Frontier. They are often unskilled and undereducated, coming to Elyra in order to make enough money to send back home as remittances to their families, or alternatively to save up enough money to return to their homeworlds with enough cash to make their lives there.&lt;br /&gt;
&lt;br /&gt;
Life as an NCP is far from a comfortable one, however. Typically non-citizen persons are put in either the most menial or most dangerous of tasks by their Elyran employers, with a large portion of them working in the infamously hazardous phoron extraction industry or low-skill service positions. Because NCPs are not citizens, their employers are not subject to minimum wage laws when paying their incomes, and so they are paid drastically less than their citizen counterparts. Additionally, their lack of citizenship shuts them out of the Elyran public health and education systems, and grossly restricts the amount of influences they have on Elyran society, having little to no legal representation in most courts of law either. They cannot vote and are not provided with any of the other benefits that the average Elyran citizens enjoys. Because of this, NCPs often live together in tightly knit communities or neighbourhoods in Elyran localities, with almost every major Elyran city having an “NCP Town,” where non-citizen persons coalesce and live often in lower standards when compared to their citizenship-holding counterparts. Despite these realities though, frontier-dwelling outsiders flock to Elyra for the promise of an income that can sustain them and their families, as even the reduced wages they receive in Elyra are more than they would ever receive on their homeworlds.&lt;br /&gt;
===Elyran Synthetics and Citizenship===&lt;br /&gt;
Elyra’s relationship with Integrated Positronic Chassis is an interesting one that has rapidly evolved since Elyra’s creation of their own indigenous [[IPC|IPCs]] in 2423. At first, the legal status of positronics was relegated to them being merely property of their owners, much like everywhere else in the Orion Spur. This however changed in 2428. The League of United Republicans had been put into power for the first time since the 2380’s and were desperate to hang on to their majority in the Elyran parliament. In order to do this, the party and their prime minister at the time, Abu Bakr Al-Hossein, pushed a proposition through the Elyran National Assembly granting citizenship to a large number of currently owned IPCs in the country. The logic was this: if the party granted citizenship to IPCs, these IPCs would be sure votes for the League, and therefore the party could artificially inflate their votes. This attempt was partially successful, in that nearly all newly freed IPCs voted for the League of United Republicans, however it backfired horribly by causing those who were already in the party’s voting base to leave. This occurred because many Elyran citizens did not, and to this day still do not, see IPCs as equal to humans in any way, leading to the League’s loss in the election to their long standing political rivals, The Republican Revolutionary Society. The new prime minister, Majedah Al-Haddad, was then left with a rather big quandary, being the new head of state of the first country in the Orion Spur to grant citizenship to IPCs, despite it being wildly unpopular. Simply revoking citizenship from IPCs was not something that would look good or be popular among these new citizens, so instead she came to the decision that the IPCs that had citizenship currently could keep it. However, there would be new restrictions put in place on how citizenship among IPCs was handled. In 2429, the Synthetic Citizen Act was passed, the provisions of which can be found in the drop-down menu below.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Synthetic Citizenship Act===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# A quota of citizenships are to be allotted to IPC manufacturers annually. They are to not exceed nor fail to meet the quota. The quota is to be adjusted annually.&lt;br /&gt;
# The number of IPC citizens in the republic of Elyra is to never exceed 10% of the total citizen population. If it does, allotment of citizenship to IPCs at the point of manufacture is to be halted until further notice.&lt;br /&gt;
# An IPC that wishes to be freed by its owner must go through a citizenship attainment process similar to an immigration application. Service in the Elyran armed forces does not make an owned IPC eligible for citizenship.&lt;br /&gt;
# Elyran IPC citizens are entitled to the full allotment of rights that their organic counterparts enjoy. They are entirely equal under the law.&lt;br /&gt;
# No foreign-manufactured IPCs are to be granted Elyran citizenship under any circumstance.&lt;br /&gt;
# Social services such as repair and maintenance duties will be cared for by the Elyran welfare system.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
For owned IPCs, when an Elyran integrated positronic chassis is manufactured, their ownership largely falls under the megacorporation that built them. During this period, maintenance and repairs are offered as a part of their ownership to the company. The process by which an owned synthetic becomes a free one is long, extensive, and incredibly bureaucratic, much like the process of a foreigner wishing to immigrate to Elyra. Similarly, it has a small success rate with the majority of free Elyran IPCs being manufactured as from their creation. Elyran IPC manufacturers are free to allot citizenship however they please, so long as they do not exceed or fall behind the target given to them by the Elyran government. For this reason, it is very arbitrary among Elyran synthetics as to which ones become citizens and which do not. &lt;br /&gt;
&lt;br /&gt;
A deep-seated paranoia in synthetics manufactured from different systems trying to infiltrate Elyran society has meant that non-Elyran synthetics seeking refuge in the republic are outright turned away, sent back to their fleeing star systems or, if volatile, decommissioned outright. This doesn’t stop synthetics from attempting covert operations of forging documentation. As a result, Elyran synthetics have a tiny phoron inlaid engraving on their tag, denoting their original make as Elyran-made synthetics.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&#039;&#039;See also: [[Elyra Military]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the inception of the country, the &#039;&#039;&#039;Elyran Armed Forces&#039;&#039;&#039; have been an integral part of the Serene Republic. The country’s military has its origins in the garrisons of Persepolis and Damascus II that rebelled against the Solarian colonial authority and sided with the revolutionaries during the Elyran revolution, who, without the help of these defecting soldiers, would not have been liberated from Solarian rule. The EAF has a pivotal role in the nation’s politics as the last line of defense against internal threats. As written in the Elyran constitution, the EAF has the right and responsibility to dissolve parliament and depose the current ruling party if the Elyran Joint Command Staff believes there to be a violation of the constitution. This has never happened in the entire history of the Republic, but it is still a function the military serves, despite calls from some in the government to revise the constitution so as to revoke that power.&lt;br /&gt;
&lt;br /&gt;
Despite its importance to the historical narrative of the Elyran Revolution though, for most of its history the EAF was primarily a second-rate self-defense force that primarily focused itself on two things: its versatility on one hand, and defense on the other. The military often engaged in tasks relating to territorial defense, policing, anti-piracy, and disaster relief throughout the Badlands and Valley Hale regions as well as within the territory of the Republic itself. The EAF was usually decades behind the leading militaries in the Orion Spur in terms of both technological prowess and strategic largess, though this often did not matter as Elyra had not been involved in a war between itself and another interstellar power aside from its progenitating revolution.&lt;br /&gt;
&lt;br /&gt;
This trend abruptly changed in 2457 however as the EAF was caught off-guard and humiliated by the Lii’dra’s incursion force surrounding Bursa. After two weeks of fighting, the EAF was able to repel the Vaurca invaders, but tens of thousands of Elyrans had died, and the military had received almost unilateral criticism across all political parties of the country for its poor planning and handling of the situation. This also spurred a similar cry for modernization of the EAF; the transformation of the institution from a small, outdated, coast guard-esque force to a respectable, modern, and defensive military capable of protecting the Republic of Elyra and its citizens. For this reason, the Elyran Armed Forces are currently in a state of transition, with new cutting edge plasma weaponry and hover-vehicles often working alongside decades-old lasers and mechs. The EAF aims to be fully modernised by 2470, though the troubles caused in the country’s economy by the spur-wide phoron shortage have slowed down many modernization efforts.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
The technological advancements in the Republic, which can be owed to its rich deposits of phoron and high economic standing, are the foundations on which Elyra is built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magpulse drives:&#039;&#039;&#039; Developed over the course of twenty years during efforts to colonize [[Medina]], the magpulse drive consists of magnetized phoron-based materials that over a century, have become the primary mode of transportation within the Republic. Because of the magpulse drive&#039;s proliferation, ground traffic elements that are not light rail trains, foot paths, or bicycles are more or less disregarded. Instead of parking lots are landing pads, and most indicators used to control traffic are left to heads-up-displays found within hovercars via helmets, screen projectors, and other means. Travel to and from any point within any Elyran territory as a result is usually fast, reliable and easy as hover-vehicles are fully capable of flying well above and beyond any obstacles or landscapes. The average commercial flying car would be able to sustain flight at nearly fifty meters over ground.&lt;br /&gt;
&lt;br /&gt;
The most prominent example of magpulse drives is on the surface of Medina, where entire cities are suspended above the perpetually-shifting ground on the backs of magpulse platforms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual reality and simulation technology:&#039;&#039;&#039; Elyran virtual reality is considered among the best in the Spur, and the best that humanity can offer. Owing to a complex series of processors, lights, and in some cases headsets and equipment used to simulate touch and scent, the technology is both incredibly immersive and typically accessible (though expensive) to the average citizen. Collaborations between Osman Electronics and [[Idris Incorporated]] on VR exist as public-access &amp;quot;VR plazas&amp;quot;, where a room can be rented and enjoyed by one or more people. Private terminals can also be commissioned which are considerably more advanced and intricate, though these can cost hundreds of thousands of credits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma technology:&#039;&#039;&#039; Utilized exclusively in the military field, high-end plasma technology is the most apparent indicator of Elyran presence in any given combat situation. They are the only faction to utilize superheated plasma in this sense, able to penetrate and combust foes from the inside out with horrifying results. The ethics behind using such weapons are questionable, yet their effectiveness is without doubt. This was pioneered after the Lii’dra incursion to Bursa as part of the Elyran military’s modernization initiative.&lt;br /&gt;
&lt;br /&gt;
=== Underdeveloped areas ===&lt;br /&gt;
&lt;br /&gt;
By and large, Elyran technological progress is on average fairly advanced, mostly due to its status as the Spur-wide leader in applied phoronics and virtual reality simulation technology only rivalled by that of the Vaurca. Despite this, there are areas of the sciences where Elyra is noticeably behind in technological development.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robotics:&#039;&#039;&#039; The posibrain as a piece of technology was never bought by any Elyran corporation or the Elyran state— as in any such transaction the Republic felt that it would have had to make unnecessarily large economic concessions to an outside party. Instead, a supply of Einstein Engines posibrains made their way into Elyran hands through uncertain, though almost certainly clandestine methods. After years of work with numerous setbacks, Elyran scientists reverse engineered a posibrain in 2423 that would become the basis of all future Elyran positronic development. Since then, Elyran scientists have focused much more on the artificial intelligence aspect of positronics rather than the “integrated,” chassis-focused aspect seen in other states. While producers of advanced AIs, they are notably behind in robotic development when compared to other nations in the Orion Spur such as the [[Sol Alliance]], [[Republic of Biesel]], and [[Coalition of Colonies]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerospace:&#039;&#039;&#039; Historically the Elyran aerospace industry has been rather inactive in the area of technological advancement as Elyra has experienced almost no conflicts with the outside world that would have inspired pressure on the Elyran aerospace industry to innovate relative to their competitors. Due to the Lii’dra invasion, this was changed.  The Elyran military now bankrolls extensive aerospace research to become on par with other nations, and most importantly militaries, in the Spur, with a focus on maintaining parity with the Empire of Dominia to the Republic’s galactic southwest. The Elyran aerospace community is making fast advances in this field and its estimated that they will be on par with the rest of the developed nations of the Spur, if not surpassed them, within the lifetime of an average human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genetics:&#039;&#039;&#039; Genetic research, at least in animals and humans, has seen little progress in Elyra as well in recent years. Most of the scientific focus in Elyra has transitioned to phoron-based studies since the early 22nd century, where genetic research took a back seat to the newer, and much more profitable, science of phoron. One notable exception is that Elyra has kept up in the agricultural side of genetics and is even seen as a leader in the field. Recently, Elyra has attempted to rekindle the full spectrum of genetics research in order to compete with their geopolitical rival the Empire of Dominia, a Spur-wide leader in genetic modification research. The gains from this initiative have been negligible.&lt;br /&gt;
 &lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Elyra_Military&amp;diff=34582</id>
		<title>Elyra Military</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Elyra_Military&amp;diff=34582"/>
		<updated>2024-10-09T00:35:35Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: minor edits made for relevancy and clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
[[File:Elyra_Flag.png|thumb|The flag of the Serene Republic of Elyra]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Guardians of the Revolution.”&#039;&#039; - Elyran Armed Forces motto&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Elyran Armed Forces&#039;&#039;&#039; is the military of the Serene Republic of Elyra. It has three operating branches; the Republican Navy, the Republican Army, and the Republican National Guard. The current Commander-in-Chief is Rasheed Tatenda, prime minister of Elyra, and its current General is Zayd al-Zakara Ibrahim. The EAF was established at the inception of Elyra’s independence in 2302, and was organized largely by Abd Al-Hamid, the first prime minister and former general of the Elyran Colonial Army.&lt;br /&gt;
&lt;br /&gt;
Both currently and historically, the EAF has focused on a doctrine of versatility and mobility, with the defense of Elyra’s borders and people within as its number one priority. This approach has led Elyra’s armed forces to be much smaller than their contemporaries, and funded less in comparison to other state ventures. The EAF is primarily used within the borders of Elyra in support of disaster relief, search and rescue, and evacuations; border defense and patrol operations are secondary yet still prominent. The EAF is mostly concerned with national defense rather than power projection, and service members have largely garnered a reputation as humble defenders of Elyran liberty and democracy. A state holiday in Elyra is Veteran’s Day on January 5th, where soldiers are usually honored with remembrances and state speeches. On the planets of Bursa and [[Damascus II]], there is the annual Veteran’s Day Parade in the capital cities of New İzmir and Uthma.&lt;br /&gt;
&lt;br /&gt;
As what would become the Armed Forces was founded by driving out Solarian influence from the systems during the Elyran Revolution, the military is entrusted to be the last line of defense from internal tyranny in the Republic. The Armed Forces have the authorization to remove the Prime Minister and dissolve the Republican Assembly while setting up new elections if they believe that unconstitutional or tyrannical powers have taken hold of the government, though this has never happened in Elyra’s history as a nation.&lt;br /&gt;
&lt;br /&gt;
Within the EAF itself, service members are broadly divided between career soldiers and mandatory conscripts. Once an Elyran citizen reaches eighteen, the age of majority, they are expected to serve in the military for between six months and three years, depending on their education and physical ability (as determined by assessment). Branch is largely personal choice, though conscripts with particular skills (such as proficiency in another language or prior experience in mechanics) may be pushed into a certain branch that requires them. It is popular for young Elyrans going into trade fields or the medical profession to gain a certain amount of hands-on experience while serving in the military, and later proceed to higher education or enter the workforce; certain specialist professions in the military can even provide credits that count towards a degree. Only once has Elyra called conscripts into frontline service, during the Lii&#039;draic Incursion. The resulting astoundingly high casualty rates among Elyran conscripts in the conflict has ruled out the possibility to many that Elyra will ever pursue this kind of strategy in the future.&lt;br /&gt;
&lt;br /&gt;
Career soldiers, on the other hand, have signed on to serve terms starting at three years and increasing upwards. They are front-line soldiers and combat-capable, typically being stationed in the more remote areas of Elyran space, the edges of the Badlands, and Valley Hale. After a career soldier finishes their term, they are given the opportunity to renew their contract with the EAF, often with the incentive of promotion, or can instead resume civilian life while spending limited service in the Elyran Republican National Guard for at least three years. Both conscripts and career soldiers can become NCO&#039;s, however only professional soldiers are granted commissions.&lt;br /&gt;
&lt;br /&gt;
Because of this system of both conscription and volunteer service, the Elyran Armed Forces have a large number of personnel available to them for relief, humanitarian, and support functions, yet their number of troops that are sufficiently trained and equipped to participate in combat actions are the smallest of any majority-human nation in the Orion Spur. Aside from the initial skirmishes of the Elyran Revolution, the Elyran Armed Forces have never fought in an officially declared war and is broadly considered to be the least experienced armed forces of all the human powers in the Orion Spur. The EAF is also currently trying to rebuild its prestige internationally after being humiliated by the Lii’draic Incursion of 2457, a conflict which killed roughly forty-thousand Elyrans in just two weeks.&lt;br /&gt;
&lt;br /&gt;
==Elyran Army==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Steadfast towards greatness.”&#039;&#039; - Elyran Army motto&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Elyran Republican Army&#039;&#039;&#039; is the planetside-based force of the EAF, and focuses on mechanized and motorized formations to permit swift reactions to hostile elements on planets in the Serene Republic. Their main task is to garrison Elyran territory and to be ready to mobilize at a moment&#039;s notice. In theory, they are expected to maintain communication and a mutual relationship with the Elyran Republican Navy in the event of a large-scale invasion of the nation, though this has only happened once.&lt;br /&gt;
&lt;br /&gt;
Elyran divisions are organized on a planetary basis. Army soldiers will serve on their own planet, being rarely stationed elsewhere. During times of crisis or war, units may be deployed to wherever the Elyran high command needs them. A notable example of an Elyran Army formation would be the 2nd Bursa Army Corp, also called “the Shield Corp,” in honor of their stand alongside the National Guard against a vicious assault on Bursa during the 2457 Lii’dra incursion.&lt;br /&gt;
&lt;br /&gt;
The Army also boasts their own branch of the special forces, the Elyran Special Operations Task Force. The ESOTF conducts special operations both at home and abroad, usually performing intelligence operations and reconnaissance and occasionally, being sent to support Navy operations. A notable example of their acts was their reconnaissance work during the Lii’dra incursion, where small formations were deployed to gather intelligence on enemy positions and weaknesses, and conduct precision strikes with the aim of halting or at the very least slowing their advance to marginal success. ESOTF has recently been involved in counter-intelligence operations against the [[Empire of Dominia]]. These counter-intelligence operations range from raiding Imperial outposts, code-breaking, and securing information on military equipment. To ensure plausible deniability, ESOTF exclusively uses weapons made in the [[Republic of Biesel]] during these raids. Analysts credit them with evening the odds against the far more well-equipped and expansive Imperial Fleet. Perhaps unsurprisingly, the relationship between Elyra and [[Zavodskoi Interstellar]] has suffered somewhat, as Dominian weapons blueprints are usually the armament secrets of Zavodskoi.&lt;br /&gt;
&lt;br /&gt;
==Elyran Navy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Duty among the stars.&amp;quot;&#039;&#039; - Elyran Navy motto&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Elyran Republican Navy&#039;&#039;&#039; is the first line of defence against threats to the nation. It is mostly composed of patrol to frigate-sized ships tasked with anti-piracy, anti-smuggling, and supporting the efforts of both the Army and the National Guard across Elyran space. Navy vessels are recognizable by their identify friend or foe (IFF) tag of EMV, Elyran Military Vessel.&lt;br /&gt;
&lt;br /&gt;
In the past, skirmishes with the [[Izweski Nation|Izweski Hegemony]], Empire of Dominia, and the losses suffered during the Lii’dra conflict have led to the Navy calling for modernization, an increase of its capabilities, and raising the tonnage of its ships. This has seen them reach out to Elyran corporations, and since the warming of relations between Elyra and the Izweski Hegemony, [[Hephaestus Industries]] has also begun quietly supplying the Republic with ship outfittings, munitions, and weaponry.&lt;br /&gt;
&lt;br /&gt;
In recent years, the Navy has fielded Eagle-class strike crafts, which are most commonly found in the Badlands. They are compact yet fast, with their crew usually fielding flak launchers and rotary guns to deadly effect against unshielded or unsuspecting pirates. &lt;br /&gt;
&lt;br /&gt;
As the Empire of Dominia continues to assert itself to Elyra’s interstellar south, the Elyran Navy has gained continued importance in defence policy. The Navy is responsible for manning a plethora of outposts throughout Elyran space, the net of which is named GIBREEL. GIBREEL outposts are designed for intelligence and defence, and in the aftermath of the Lii’dra invasion act as a distant early warning system to the Republic.&lt;br /&gt;
&lt;br /&gt;
=== Elyran Naval Infantry ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Will, resolve, tenacity.”&#039;&#039; - Elyran Naval Infantry motto&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Navy has their own amphibious forces, the &#039;&#039;&#039;Elyran Naval Infantry&#039;&#039;&#039;, which are specialized in planetfall operations and usually serve the purpose of establishing landing zones for the Army. They are skilled in boarding and counter-boarding operations, and are present on almost every Elyran Navy vessel. They have a special forces branch, called the Elyran Extraterrestrial Brigade (EEB), with a focus on special operations in the void of space and covert military operations outside of Elyran logistical networks. The EEB is notable for their joint operation with a Synthetic Liberation Front cell, in which President Dorn was rescued from the Solarian Navy during Admiral Frost’s 2459 invasion of Biesel. &lt;br /&gt;
&lt;br /&gt;
== Elyran National Guard ==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The sun never sets.”&#039;&#039; - Elyran National Guard motto&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Elyran Republican National Guard&#039;&#039;&#039; acts as the planetary reserve force of the EAF, and the force that is used to patrol seas, airspace, and act as military police and disaster relief. Their duties are largely maintaining the safety of the planets they are assigned to, and operating in conjunction with Elyran police and the Army to ensure national safety. Reservists are often former soldiers and sailors of the Elyran Army and Navy who wish to serve on a part-time basis after having completed their mandated conscripted service or a longer, semi-professional career in the military.&lt;br /&gt;
&lt;br /&gt;
Owing to their reservist status, soldiers of the National Guard are typically older than the average conscript, with the most common range of ages being from 30-55. While reservist status has always been casual, with the hours usually remaining part-time, the National Guard is the most active branch in the EAF as they patrol the chemical seas of [[Aemaq]], guard the national heritage sites on [[Persepolis]] and Damascus, and carry out rescue missions from the mountains of Bursa. On [[Medina]], the National Guard also typically accompanies state-corporation mining expeditions, serving as a deterrent for less scrupulous seekers of Medina’s mineral wealth. While being far from equipped to slug it out on the frontlines against Elyra&#039;s enemies, the National Guard serves as a flexible armed force tooled for a variety of tasks.&lt;br /&gt;
&lt;br /&gt;
The National Guard is quite popular with the general populace of Elyra, particularly on Bursa after the Lii’draic Invasion. They were primarily responsible for evacuating the population centers of Crete and Tawûsî during the Lii’draic Incursion, and proceeded to mount a defense against the horde in Tawûsî until the full forces of the Republican Army and Navy could drive off Lii’draic forces. Many stories from the Incursion have achieved an urban legend status within the National Guard. These range from tales of the 14th Battlegroup who held Tawusi along with the Bursan Shield Corps, to more humorous stories and in-jokes about “First Sergeant Umar”. “First Sergeant Umar” is meant to be either a teasing caricature of a high-ranking enlisted or a hypermasculine destroyer of Imperial Fleet soldiers, who in these jokes are also exaggerated into half-starved, disease-ridden, illiterate peasants.&lt;br /&gt;
&lt;br /&gt;
==Technology and Modernization==&lt;br /&gt;
&lt;br /&gt;
The Elyran military is currently in a period of transition and upgrading. In the aftermath of the Lii’draic Incursion, it was agreed upon that despite the myriad communication difficulties discovered during the invasion, the technology fielded against the enemy was a major factor in Elyra’s heavy losses. Beginning in the late 2450s, Elyra began to modernize its technology, replacing older, outdated vessels, radar, and weaponry with cutting edge technology manufactured by Elyra’s state-run corporations, such as Osman Electronics and Elco. The modernization program was expected to finish by 2470, but the phoron shortage beginning in 2462 has slowed down if not temporarily stopped the various programs in the country’s military during the government’s rationing of phoron. Many now estimate that the program could complete by the mid-2470s, though even later estimates are also believable.&lt;br /&gt;
&lt;br /&gt;
An area where Elyra is less dependent on technology for an advantage is in the retraining of its fighting forces. After 2457’s Lii’dra incursion, the military realized that it needed to sufficiently increase not just the number of its combat troops, but the capabilities of those forces as well. Since then, the EAF has raised pay for professional soldier contracts so as to incentivise more Elyran citizens to join the military professionally rather than just as conscripts. This has been marginally successful with the EAF seeing more professional soldiers since its instatement, but numbers of active combat soldiers are still below targets set by the Ministry of Defense.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Elyran military has worked hard to develop new and more effective exercises for all of its branches so that it can better train its soldiers to fight in a modern battlefield. These measures have been successful in retraining the troops, though the EAF still lacks real combat experience aside from the two-week-long Lii’dra Incursion of 2457, limited deployments to Tau Ceti during the Invasion of the 35th Solarian Fleet in 2462, and various skirmishes with the Izweski Hegemony and the Empire of Dominia.&lt;br /&gt;
&lt;br /&gt;
At the moment, the Elyran military is a mix of old and new technology. Cutting edge plasma weaponry is seen alongside decades old hyper-lasers and cannons. High-tech hardsuits and rigs serve in tandem with old ineffective modular armor systems and bulky shield generators. New, state-of-the-art stealth cruisers travel in the same fleets as ships made only just after the beginning of Elyra’s phoron boom. It is unknown when the Elyran military will ever fully modernize so long as the effects of the spur-wide phoron shortage continues to grip the Republic’s economy. Abroad, the reputation of the Elyran military is still in question, with many counting it among the weakest among the human powers in the [[Orion Spur]], an image that the EAF is continually working to change as the country becomes more and more involved with interstellar affairs.&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Humanity]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Moroz_Holy_Tribunal&amp;diff=34550</id>
		<title>Moroz Holy Tribunal</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Moroz_Holy_Tribunal&amp;diff=34550"/>
		<updated>2024-09-22T01:27:40Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Moroz Tribunal Symbol.png|500px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;The Eye,&amp;quot; Holy symbol of the Tribunal representing the &#039;four corners&#039; of the universe with a central &#039;eye&#039; of the Tribunal watching all. Necklaces of the symbol usually leave the central &#039;eye&#039; capable of rotation.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;quot;By Her will, in Her name.&amp;quot;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
The state religion of the Empire of Dominia, and only faith legally permitted within its borders, the Moroz Holy Tribunal serves as an important social fabric and binding force for the Empire. The faith itself is derived from old Earth beliefs held by the original colonial settlers but has, over the course of centuries of isolation, morphed into a distinct religious movement. A follower of the Tribunal is known as a tribunalist. The Tribunal’s system of worship revolves around a female supreme being known as the Goddess, or more formally the Goddess, Our Lady of Moroz, who is said to be an omniscient being who led the original settlers of Dominia — Her chosen people — to Moroz. High-ranking Tribunalists such as Grand Exarchs and those rare gifted individuals able to join the ranks of the Inquisitrix are said to be able to receive the Goddess’ words directly, and from these words have come the Tribunal’s religious laws: the Edicts. Considered to be equal to civil law in the Empire, breaking an Edict can, in the worst case, result in the death penalty.&lt;br /&gt;
&lt;br /&gt;
The Goddess is considered by most to have three major aspects which make up the Tribunal: the Artisan, who represents the Empire’s prosperity, the Scholar, who represents its progress, and the Soldier, who represents its military. All three are considered to be equally important and many followers believe an imbalance can attract malign spirits, or taint one’s soul. Tribunalists believe righteous souls ascend to the Kingdom of Moroz — a utopian version of Moroz — while most unbelievers simply return to the material world to try again the evil, or heretical, are condemned to wander the material world as malign spirits. These malign spirits, sometimes called demons, are believed by Tribunalists to be able to possess people and synthetic beings, but can be fought — and defeated — by faithful Tribunalists whether they be priests or laypeople. The Tribunal holds an antagonistic view towards positronics which is arguably rooted in the original settlers’ shipboard AIs casting them adrift.&lt;br /&gt;
&lt;br /&gt;
The holy text of the Holy Tribunal is the Tribunalist Codex, which is maintained by the Immaculate Hand — the head of the faith — and chosen members of the clergy. Clergy of the church can be of either gender, though most tend to be female and some positions — such as the Immaculate Hand — are restricted to women. Tribunalist clergy are allowed to marry. The name of the Moroz Holy Tribunal refers to the three aspects of the Goddess, and Her role in judging the souls of the deceased.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I shall be your Goddess, the patron of your Empire, and you shall be my prophet, Lady Caladius. Long have I awaited this day,”&#039;&#039; - Excerpt from “The Revelation of Giovanna,” the first chapter of The Tribunal Codex.&amp;lt;/center&amp;gt;&lt;br /&gt;
===The Early Tribunal===&lt;br /&gt;
&lt;br /&gt;
The religion which would become the Moroz Holy Tribunal can be traced to a specific woman on a specific day. On 3 April, 2166, Giovanna Caladius, the daughter of Valentia Caladius, the then-leader of Landing Site Ofassel and a major secular leader of the colony’s administration, received the Revelation of Giovanna from the Goddess Herself while sequestered in her room following a severe illness. The twenty year old Giovanna was, according to Tribunalist retelling of the event, revealed as the first Goddess-touched and invigorated to spread the Goddess’ word. From this point much of the origins of the faith becomes obscured behind myth, legend, and the intense state control of the faith by the Empire. The exact circumstances of the days that followed 03/04/2166 may never be known to modern historians.&lt;br /&gt;
&lt;br /&gt;
The Holy Tribunal claims a group of twenty-four women — often referred to as the Twenty-Four Guardians or Twenty-Four Scions — were the first converts of the Holy Tribunal, and that these converts included Jarmila Macek and Katarina Lundin, who would later go on to found the Tribunal’s major schools of thought. From her family’s estate Giovanna and her Twenty-Four Guardians then marched to the administrative office of her mother, Valentia. Though initially doubtful of the Goddess’ truth, Valentia is said to have been temporarily struck blind by the Goddess as punishment for claiming her daughter had been struck by madness. The Holy Tribunal claims that through blindness, Valentia saw the truth and converted to Tribunalism on the spot — and that in this moment, Giovanna became the first Immaculate Hand. As the sun set over Domelkos the Tribunal entered onto the landscape of Moroz.&lt;br /&gt;
&lt;br /&gt;
The following day, 04 April, 2166, saw Valentia call the citizens of Domelkos to a general meeting in the town’s square. Still little more than a small town even nearly 30 years after colonists had first made landfall upon Moroz, the crowd that gathered was likely only several thousand — the Holy Tribunal, however, claims the entire population was present. From the balcony where her mother would give speeches to the citizens of Domelkos, Giovanna, voice booming with divine grace and clearly audible across the square without the aid of a microphone according to the Holy Tribunal, delivered the first public sermon of the Tribunal, bringing the assembled masses of citizens to tears as they converted en masse. Valentia, moved to great deeds by her daughter’s exhortations, declares that the Holy Tribunal would be the only faith of Domelkos from this day forward to the cheers of the assembled converts.&lt;br /&gt;
&lt;br /&gt;
Some, according to the Holy Tribunal, rebuked Giovanna and attempted to arm themselves to overthrow Valentia’s new dictate. Fetching arms and armor from the city’s armory — effectively little more than what would be available for the colony vessel’s security — these individuals attempted to storm the office of Valentia and were met by Giovanna and her Twenty-Four. The Tribunal claims Giovanna’s love for the Goddess caused the coup plotters to collectively fall to their knees and beg the forgiveness of the first Immaculate Hand, who forgave their transgressions in exchange for a solemn promise they would work tirelessly to create Tribunal churches from their former houses of worship and, once these were created, that they would spread Her word far and wide. The plotters eagerly agreed and resolved to build Her churches and spread Her word. These coup plotters would go on to become the first missionaries of the Tribunal, according to its official history.&lt;br /&gt;
&lt;br /&gt;
While little in the way of the true history of this era of the Tribunal is available there are vague facts and details known to modern historians. Valentia Caladius was, in 2166, one of the administrators of the city of Domelkos and is present in the roster of original colonists as a twenty-two year old citizen of the European Union circa 2137. Official records from Domelkos list Giovanna as a child born to Valentia and Antonio Caladius, proving the existence of the first Immaculate Hand. Records from the 2165-2175 period are sealed by House Caladius and the Moroz Holy Tribunal but it is known that Valentia ended 2164 as the elected mayor of Domelkos and began 2176 as the Lady Chancellor of the Holy Kingdom of Domelkos, aid to the Immaculate Hand, suggesting rapid upwards mobility for herself and her family. Valentia is known to have commissioned the official history of the early Tribunal shortly before her death in the early 2220s, and none have officially questioned the resulting narrative.&lt;br /&gt;
&lt;br /&gt;
===The Growth of the Tribunal===&lt;br /&gt;
&lt;br /&gt;
In the late 2160s and early 2170s Immaculate Hand Giovanna Caladius is said by the Tribunal to have busied herself with the establishment of an organized Tribunalist faith known as the Holy Tribunal with the assistance of Valentia and the Twenty-Four Guardians. By 2175 the faith had been formally established and became known as the Holy Tribunal. Officially established in the Holy Kingdom of Domelkos, which had converted many of the neighboring towns and villages around itself, the Holy Tribunal would go on to become the dominant faith of Moroz.&lt;br /&gt;
&lt;br /&gt;
Over the following decades the Holy Tribunal rapidly spread across Moroz, first through the Holy Kingdom of Domelkos and then into the petty kingdoms which would form the Imperial Alliance in the mid-2200s. While it did run into opposition and intolerance, the Tribunal’s message — that Morozians were a chosen people and were protected by a divine being — often found purchase and, where it did not, local authorities found its message of loyalty to the Tribunal and state to be an effective method of maintaining control over their populations. Where the Tribunal was adopted by local rulers its population typically followed.&lt;br /&gt;
&lt;br /&gt;
By the middle of the 23rd century, as the Alliance grappled with the flames of secession elsewhere in the Spur, the Holy Tribunal’s priestess-missionaries reached Outer Fisanduh with their message, and eventually crossed into Inner Fisanduh with it. These priestesses, far from the holy cities of Domelkos and Nova Luxembourg, diverged from Tribunalist orthodoxy in an effort to spread the Goddess’ good word, viewing it as within Her Edicts and an effective way of dealing with the more independent-minded inhabitants of the Confederated States of Fisanduh, then a major industrial power on Moroz. The result was the Tribunal’s only major schism: the &#039;&#039;&#039;Communion of the Three in One&#039;&#039;&#039;, which is better known by its shortened name of &#039;&#039;&#039;Communalist Tribunalism&#039;&#039;&#039;. Emerging officially in 2270, the knowledge that Her faith had split into two competing ideologies is said to have driven the now-elderly Immaculate Hand Giovanna Caladius into a sorrowful rage which resulted in her signing the document which created the Tribunal Investigations Constabulary in her own blood. Leaving the Holy Tribunal in the hands of her successor and distant cousin, Josephine Caladius, and the Council of Twenty Four — created also in response to the emergence of Communalist Tribunalism —  Giovanna retired from active involvement in the Tribunal to quietly study at her family’s historical estate, and is said to have eventually simply disappeared. Some faithful say Giovanna was allowed to physically enter the afterlife without dying, while others claim her body was hidden to add to her mystique.&lt;br /&gt;
&lt;br /&gt;
==The Holy Tribunal==&lt;br /&gt;
&lt;br /&gt;
By the mid-24th century the Tribunal — when accounting for both major sects — had become the most widely practiced faith upon Moroz. Outside of the Confederated States of Fisanduh it was the sole legally permitted religion and even within Fisanduh it was the majority faith. Under the second Immaculate Hand, Josephine Caladius, the Holy Tribunal had become more powerful and influential than it had ever been before, and had the ear of the Imperial Alliance’s rulers while effectively ruling the Holy Kingdom itself. When Josephine Caladius departed this Moroz for the next her successor, Maria Caladius, took it upon herself to finish the great work of unifying the Tribunal under one banner. In 2355 the Holy Crusade to Unify Moroz was officially launched and the effective defeat of Fisanduh in 2386 would signal the end of the schism upon Moroz. As Maria crowned the first Emperor of Dominia she declared the faith would now be known as the Moroz Holy Tribunal to represent its status as the faith of the entire Empire.&lt;br /&gt;
&lt;br /&gt;
Over the following decades the Holy Tribunal has only become more and more powerful within the Empire, and is now one of the critical institutions which holds the modern Empire of Dominia together. After the Emperor, the Immaculate Hand — currently Agnes Caladius — is regarded as the most powerful individual in the Empire. It possesses immense power and essential unquestioned authority, and demands absolute loyalty from all of its followers from the Emperor himself to the lowliest Ma’zal. Even with the successor to the Emperor, Crown Princess Priscilla, set to be more liberal than her precursors, the Tribunal’s power is unlikely to wane in the future.&lt;br /&gt;
&lt;br /&gt;
===The Holy Tribunal and the Empire===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“And the Empire of you and yours, my chosen scions, shall grow and prosper under my faith. You shall surpass the greatness of even Old Earth, and create the circumstances for my Return. This I have always known,”&amp;quot;&amp;quot; - Excerpt from &amp;quot;The Revelation of Giovanna,&amp;quot; the first chapter of The Tribunal Codex.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it is regarded by most as simply the state religion of the Empire of Dominia, the Moroz Holy Tribunal serves another important function for the Empire: it is a social fabric which does a great amount of work to ensure the survival of the Empire as a state and as a society which is heavily stratified between its nobility and commoners. &#039;&#039;&#039;The Empire as it stands would not be able to survive without the Holy Tribunal, and the Holy Tribunal would not be able to survive without the Empire&#039;&#039;&#039;. The Goddess holds all together in Her mighty hands: nobles of Domelkos, soldiers of the 56th Jadranic, farmers on Sun Reach, factory workers on Zhurong, and all others are raised to place their full faith in Her and her mortal servants upon the Spur — the Holy Tribunal. Life for most in Dominia, as in elsewhere in the Spur, is not equal and the Empire is, as nearly everywhere else, divided between the haves and have-nots. But in the Tribunal and the Goddess there is something greater to strive for: the dream of a perfect Empire which will herald Her glorious entry into the material realm, and the salvation of Her Empire in the Hour of Return.&lt;br /&gt;
&lt;br /&gt;
On a less theological and more practical level the widespread nature of the Tribunal allows for it to be present in every level of society and thus spread its doctrinal value of dedication to the Goddess and Empire alike, for the Empire is Her chosen nation upon the material plane. The Tribunal’s main method of spreading this dogma is through its extensive system of free education and medical facilities which are spread through the Empire, though they are concentrated upon the Imperial Frontier and most commonly used by the less privileged of the Empire.&lt;br /&gt;
&lt;br /&gt;
Beyond these two major categories the Tribunal also runs many other facilities across the Empire to further promote the faith and Empire alike. These facilities can range from seed grain elevators designed to assist poor Ma’zal farmers during times of crisis to orphanages and food banks. The Holy Tribunal’s orphanages — which will often take in children orphaned by the Empire’s conquests — are both benevolent entities beloved by most in the Empire and powerful methods for raising children who will be unfailing and unflinching to the Goddess and Empire, and many of these orphans eventually go on to either become Tribunalist clergy themselves or part of the Tribunal’s immense non-ordained administrative branch and security apparatus.&lt;br /&gt;
&lt;br /&gt;
===The Holy Tribunal and Public Education===&lt;br /&gt;
&lt;br /&gt;
The Holy Tribunal’s public educational system is, officially speaking, the Empire’s public education system per the founding documents of its precursor states: the Imperial Alliance and Holy Kingdom of Domelkos. It provides all education short of private facilities — which are often run by the great houses and still mostly staffed by Tribunal-trainee educators — and military academies. Every public student in the Empire, from a Sun Reacher beginning her first day of preschool to a doctoral student in Nova Luxembourg, is enrolled in this education system and is expected to be a faithful member of the faith while being a dedicated student.&lt;br /&gt;
&lt;br /&gt;
While modern Imperial educational curriculum, like most of the rest of the Spur, is mostly based upon Solarian methodologies every grade is expected to take at least one course on Tribunalism per semester, and Tribunalist religious clubs are common extracurricular activities for students. Even the poorest citizen of the Empire — one with nothing to their name — may attend a Tribunalist educational institutionand receive a free education, complete with room and board, which will turn them into a productive, and loyal, member of the Empire. Many of the Empire’s most loyal Ma’zals are the product of this system and a large number of the Tribunal Investigation Constabulary’s ranks are made up of poor Ma’zals sent to a Tribunalist educational institution to be cared for by its staff.&lt;br /&gt;
&lt;br /&gt;
===Medical Facilities===&lt;br /&gt;
&lt;br /&gt;
Common across the Imperial Frontier, where many cannot afford more expensive Volvalaad-funded medical care, and in Outer Fisanduh, where insurgent attacks and unexploded ordnance maim civilians more often than soldiers, Tribunalist medical facilities provide professional and reliable medical to those who most often need it but cannot afford it. They exist alongside secular medical institutions which are often affiliated with or run by House Volvalaad or one of its affiliated entities, and readily cooperate with these institutions to ensure citizens of the Empire receive the care they need. These Tribunalist institutions do not serve the educational and indoctrination role that their academic counterparts serve, but do exist as a powerful symbol of the Tribunal’s benevolence for the common citizen of the Empire. While they are not capable of providing advanced techniques such as geneboosting the numerous medical facilities of the Tribunal do make a noticeable difference in the lives of the citizens of the Imperial Frontier, who have significantly better health outcomes than the residents of the independent frontier and the poorer populations of other nations such as Elyra’s Non-Citizen Persons.&lt;br /&gt;
&lt;br /&gt;
Most Tribunalist medical staff are not ordained clergy and are instead professional medical staff employed by the Tribunal to run its various facilities. These staff are typically trained in Tribunalist educational institutions and are often from poorer backgrounds than their Volvalaad-trained counterparts, with many being Ma’zals themselves. Others are retired Imperial military staff who have, for one reason or another, sought out a more peaceful career. They are easily distinguished from Tribunalist clergy — or House Volvalaad medical staff, or those of the Imperial military — by their white-and-green uniforms. The green utilized by Tribunalist medical staff is typically the secondary color of the uniform and is often quite bright to make them more visible within their institutions for those who may need them.&lt;br /&gt;
&lt;br /&gt;
The Tribunal’s medical institutions do perform the installation of prosthetics in the event the patient consents and the Tribunal’s prosthetic technicians are fully trained and certified in the various rituals utilized in the installation and maintenance of a prosthetic within the Edicts. These technicians are not trained in cyborgification procedures and take an oath to never learn such a technique before they begin their training. To rescind upon this oath is considered a violation of the Tenth Edict, and considered punishable by death in both interpretations of Tribunalism.&lt;br /&gt;
&lt;br /&gt;
==The Goddess==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Know above all that I shall always watch over you as I watch over all Morozians, and the Empire they shall create to spread my Word,”&#039;&#039; - Excerpt from “The Revelation of Giovanna,” the first chapter of The Tribunal Codex.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An all-powerful and all-knowing female supreme deity, the Goddess is the highest authority in the Moroz Holy Tribunal. Also known as Our Lady of Moroz, the Goddess is said to dwell on a utopian version of Moroz referred to as the Morozian Kingdom, or Kingdom of Moroz, where the souls of righteous Tribunalists pass to after they leave the mortal realm. From Her throne upon this version of Moroz She is said to observe the material world and intervene in it as necessary, though she prefers Her chosen scions — faithful Dominians — resolve their difficulties without divine intervention or guidance. When She does intervene the Goddess prefers to speak to those individuals able to hear Her holy words: a small group of Dominian women known as the Goddess-touched who are said to receive divine revelations from Her.&lt;br /&gt;
&lt;br /&gt;
The Goddess-touched share no common background beyond being female human citizens of the Empire who are loyal to it, and may as easily be a noble of House Caladius as the daughter of subsistence algae farmers on Sun Reach. The gift of being Goddess-touched often manifests at a young age, often around puberty, and almost certainly ensures one is destined for a career in the Tribunal’s clergy. Those who show the gift are typically taken into the care of the Holy Tribunal and raised to serve as holy diviners of Her Will and are destined to become some of the most elite members of the Tribunal such as its Inquisitirix and Grand Exarchs, though Grand Exarchs are not necessarily required to be Goddess-touched. Some who do not seek such lofty positions instead serve as advisors to the royal family or the senior leaders of the Tribunal such as the Immaculate Hand and High Inquisitrix. While House Volvalaad is eager to examine the Goddess-touched, they have never been granted the right to do so due to their hallowed status within the Tribunal.&lt;br /&gt;
&lt;br /&gt;
A common aspect of Tribunalist theology is that the Goddess will one day return to the material plane once the Spur’s Moroz and the Morozian Kingdom are similar enough to be worthy for the Goddess to rule over directly, and this event will herald the dawn of a glorious golden age for Her Empire and the Spur as a whole. To this end Her followers must work towards the goal of an idealized Moroz and broader Empire to ensure the circumstances for Her return are righteous and goddessly. This event is commonly referred to as The &#039;&#039;&#039;Hour of Her Return&#039;&#039;&#039;, or more simply as “the Hour of Return.” Most Tribunalist scholars view the Hour of Return as decades — perhaps centuries or millennia — away and all three aspects of the Goddess dedicate themselves to bringing the Hour of Return closer in some way. The returned Goddess is sometimes referred to as the &#039;&#039;&#039;Empress of Moroz&#039;&#039;&#039;, a title which has attracted some controversy with the possibility of the Crown Princess potentially ascending to the throne as Empress in the future. Tribunalist scholars, however, have been quick to point out there is no theological issue present as the Emperor of Dominia is simply referred to as the King of Moroz, rather than the Emperor.&lt;br /&gt;
&lt;br /&gt;
Tribunalists, regardless of interpretation, &#039;&#039;&#039;view the Goddess as the only legitimate deity in the Orion Spur&#039;&#039;&#039; and regard all others as either false deities or misinterpreted aspects of the Goddess. Despite this belief the typical Tribunalist is fully capable of working alongside and interacting with members of other faiths, but may regard them as simply misguided fools who have been led astray by a false interpretation of the true divinity of the Spur: the Goddess Herself. Tribunalists who convert to other religions are often regarded as insane or otherwise deranged by their fellows, and converts are rare due to the level of indoctrination most Dominian citizens have received from the state church.&lt;br /&gt;
&lt;br /&gt;
===Depictions of the Goddess===&lt;br /&gt;
&lt;br /&gt;
“I am a woman of many forms, Lady Caladius. But I am always the Goddess, your Lady of Moroz,”  - Excerpt from “The Revelation of Giovanna,” the first chapter of The Tribunal Codex.&lt;br /&gt;
&lt;br /&gt;
While there is no Edict which prohibits depicting the Goddess there is additionally no set standard for what She should be presented as beyond a human woman. The appearance and ethnicity of the Goddess vary depending on which aspect is being depicted and who is depicting the Goddess. She may as readily be depicted as wearing the clothing of a rural Jadranic huntress as She may be depicted in clothing more regal than that of the royal family. While some more figures within House Caladius have historically pushed for an official depiction of the Goddess the Holy Tribunal has consistently rejected such efforts, citing it as borderline heretical to dictate, as imperfect mortals, restrictions upon the appearance of Her Divinity.&lt;br /&gt;
&lt;br /&gt;
Due to the widespread nature of the Holy Tribunal within the Empire’s borders, the wealth of House Caladius, and a need to proselytize and propagate the faith within and without depictions of the Goddess are common throughout Imperial space. Statues of the Goddess are found throughout public squares, often alongside statues of martyrs of the Tribunal, and it is common for many Imperial residences regardless of class of origin to possess at least one shrine to the Goddess featuring a depiction of Her. Tribunalist icons of the Goddess, either depicting simply the Goddess or one of Her three aspects, are commonly carried abroad by Imperial citizens. These icons can be as large as a portrait one hangs upon the wall or as small as a cameo, or a photograph placed within a necklace.&lt;br /&gt;
&lt;br /&gt;
===Her Aspects===&lt;br /&gt;
&lt;br /&gt;
The Goddess is commonly divided into three major aspects: the Soldier, the Scholar, and the Artisan. Each aspect of the Goddess is worshiped within the Empire by different sections of its population. These aspects are depicted in different matters which roughly correspond to their domains of warfare, research, and trade.&lt;br /&gt;
&lt;br /&gt;
Commonly worshipped by House Strelitz and the naval sections of House Zhao, the &#039;&#039;&#039;Soldier&#039;&#039;&#039; aspect of the Goddess is beloved by many members of the Imperial military and the Tribunal Investigations Constabulary. This aspect is generally depicted as wearing antiquated armor in the style of the knights of old Earth and often wielding an ornate sword while carrying the Imperial standard aloft, though some depictions – particularly those of the 56th Jadranic Infantry Regiment – discard this antiquated appearance for the arms and armor of the modern Imperial Army. Followers of the Soldier dedicate themselves to defeating the enemies of the Empire and Goddess to allow the spreading of Her good word and often believe that suffering, particularly physical pain, brings one closer to Her. While most commonly found amongst the Imperial military and its associated houses some conservative clergymembers of House Caladius follow the Soldier, believing themselves as fighting Her enemies through the spreading of Her good word. Followers of the Soldier believe when Her good word is spread far enough, the Hour of Return shall dawn.&lt;br /&gt;
&lt;br /&gt;
Commonly worshiped by House Volvalaad and the engineering sections of House Zhao, the &#039;&#039;&#039;Scholar&#039;&#039;&#039; aspect of the Goddess is beloved by the Empire’s scientists, academics, and researchers. This aspect is often pictured wearing the uniform of a researcher and often depicts the Goddess as holding an open book and writing in it with an inkwell pen – items which are intended to symbolically represent the quest for knowledge is ever ongoing. Some depictions, particularly those commissioned by House Volvalaad, depict the Goddess as holding the human genome in her hands –  a symbolic representation of the Volvalaad’s mastery of geneboosting. Followers of the Scholar dedicate themselves to discovering new innovations in order to bring Moroz closer to the utopian paradise version of the planet where the Goddess is said to reside. Followers of the Scholar believe quiet study and reflection bring one closer to Her and are often liberals, as many opt to pursue further research and collaboration abroad. Many believe geneboosting is a holy technique gifted to Dominians by the Goddess Herself and hold the science in particular esteem. Religious scholars and researchers often follow the Scholar as they view theology as simply another innovation which brings the Empire closer to Her. Followers of the Scholar believe the Hour of Return shall dawn when the Empire is advanced enough.&lt;br /&gt;
&lt;br /&gt;
Commonly worshiped by the more mercantile section of House Caladius, many tradesmen, and wealthy businesspeople across the Empire, the &#039;&#039;&#039;Artisan&#039;&#039;&#039; aspect of the Goddess is beloved by tradesmen, merchants, and those involved in the financial sector. Depictions of this aspect vary somewhat but generally fall into two categories: some depict the Artisan as wearing the clothing of House Caladius, while others depict Her in house-neutral businesswear. Some depictions of the Artisan clad the Goddess in the boilersuit uniform of a typical Imperial factory worker to symbolize the efforts even Ma’zals make to better the Empire. Followers of the Artisan dedicate themselves to improving the Empire’s economy and overall wealth, and are known throughout the Empire for their charity efforts as many believe uplifting the conditions of the less fortunate classes brings the Empire closer to Her Moroz. Due to its focus on trade and economic growth, followers of the Artisan tend to be more liberal than many of their counterparts and many Imperial diplomats adhere to this aspect of the Goddess. These diplomats view their duties as vital to ensuring the Empire’s continued prosperity, even if they are not directly involved in its economy as a trader would be. Many logistics personnel in the Imperial military favor the Artisan over the Soldier. The Artisan, after all, is the aspect most focused on ensuring the Empire’s prosperity, and what is the military’s logistical system meant to do if not to ensure prosperity? Followers of the Artisan believe the Hour of Return shall dawn when all in the Empire are wealthy enough.&lt;br /&gt;
&lt;br /&gt;
==The Priesthood==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“And you shall teach the Morozians of my Word, and from those loyal to you you shall select those who may spread my Word further, to bring the Tribunal to all corners of Moroz and the Spur,”&#039;&#039; - Excerpt from “The Revelation of Giovanna,” the first chapter of The Tribunal Codex.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tens of thousands of individuals make up the vaunted and holy ranks of the Moroz Holy Tribunal’s clergy, ranging from unordained initiates to the Immaculate Hand herself. All economic classes of the Empire — from lowly Ma’zals to nobles of House Caladius itself — can be found within its ranks, but these ranks are certainly far from equal. Low-ranking clergy are expected to serve and obey their betters, and the priesthood itself is filled by nobles whose interests often run parallel to one another. Despite this, the Goddess’ clergy have relentlessly expanded Her truth throughout the Empire and have forced the Tribunal into a powerful force within the Empire which unites and binds much of its population.&lt;br /&gt;
&lt;br /&gt;
Despite the presence of unathi in the Empire, the Tribunalist priesthood remains a &#039;&#039;&#039;solely human organization&#039;&#039;&#039;. Some unathi, however, serve in supporting roles as translators and cultural experts who assist their human counterparts in dealing with the unathi of the Empire and their great house.&lt;br /&gt;
&lt;br /&gt;
===Initiates===&lt;br /&gt;
&lt;br /&gt;
Aspiring Tribunalist clergy begin their journey into the faith as an initiate — the lowest rung on the Tribunalist ladder. Initiates reside, work, and study within Tribunalist facilities and are commonly only permitted to depart from them on the weekends. Some priestesses and priests who supervise initiates will select initiates to go abroad for more experience, with some traveling far afield from Dominia in the service of megacorporations such as Zavodskoi Interstellar. They are expected to rigorously study and memorize all aspects of Tribunalist thought and teachings, including every Edict and both major schools of thought, before they are permitted to take their final examinations and become full members of the clergy. Initiates often perform much of the routine bureaucratic and maintenance tasks associated with the running of a temple and often work alongside civil servants employed, or seconded, to the Tribunal. Wealthy initiates — such as those from noble families — will often hire servants to work in their stead.&lt;br /&gt;
&lt;br /&gt;
Initiates are expected to wear white clothing and keep it exceptionally clean to represent their purity of spirit. Initiates wear red paint around their eyes and ears to represent listening and watching their lessons, while more liberal initiates do not.&lt;br /&gt;
&lt;br /&gt;
===Priestesses/Priests===&lt;br /&gt;
&lt;br /&gt;
Fully-fledged members of the Tribunal’s clergy, priestesses and priests serve a vital role in both administering to the faithful and spreading the Goddess’ good word throughout the Empire’s colonial provinces. While they are often nobles or rich commoners any citizen of the Empire can, in theory, ascend to their ranks. Priestesses and priests are most often found in charge of a Tribunalist temple or mission but many instead busy themselves with scholarship or are seconded to the military as chaplains. Others opt to serve the poor in schools run by the Tribunal which are often the only chance many Ma’zals of the Imperial Frontier have for an education. These schools educate as much as they indoctrinate, and are vital for the Empire’s continued success. Some priestesses and priests pursue medical professions and serve as staff for the Tribunal’s medical facilities, which likewise generally serve the Empire’s Ma’zals and work to ensure their gratitude towards the Empire.&lt;br /&gt;
&lt;br /&gt;
Priestesses and priests are expected to wear a standard religious garb when acting in official capacity. This clothing consists of a white shirt and pants, a black and gold robe, a Tribunalist beret, and red outerwear — generally a cape with gold trim. Many clergy are known to wear ceremonial makeup around their eyes and mouth to represent seeing and speaking the truth of the Goddess. The eye makeup generally takes the form of a solid, inch-wide horizontal strip which crosses both eyes and extends from ear to ear. The mouth makeup most typically consists of a bar running from the bottom of one’s tip to their chin. Some conservatives, and many officers of the Dominian-aligned Goddess’ Flotilla privateering organization, powder their faces entirely white before applying the red bars.&lt;br /&gt;
&lt;br /&gt;
===Exarchs===&lt;br /&gt;
&lt;br /&gt;
Roughly equivalent to a Bishop in other religions, an Exarch is a high-ranking Tribunalist clergymember who is responsible for the administration of the Tribunal within a Dominian province or, in some cases, large settlement such as Nova Luxembourg. They are recommended by local clergy before being appointed by the Immaculate Hand herself and are permitted to ordain new members of the Tribunal’s clergy. Almost all exarchs are Primaries or ennobled Secondaries, though some commoners have risen to the rank. More important provinces are generally reserved for the internal ranks of House Caladius or their close affiliates, and some families have held the title of Provincial Exarch for generations. A planet’s exarchs are members of its Council of Exarchs, and answer to the world’s grand exarch.&lt;br /&gt;
&lt;br /&gt;
Exarchs dress in much the same manner as their lower-ranking counterparts, but often wear more extravagant clothing which emphasizes gold over red. Exarchs typically wear the same ceremonial facial makeup as their priestly counterparts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exarchs may only be played as Dominian consulars on the Horizon. No rank above Exarch is playable in any role aboard the Horizon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grand Exarchs===&lt;br /&gt;
&lt;br /&gt;
The rare clergymembers selected by the Immaculate Hand to serve as the authority for the followers of an entire Dominian world, Grand Exarchs are some of the highest-ranking members of the Tribunal aside from the Immaculate Hand herself and serve as an advisory council for her. All grand exarchs are members of House Caladius and they are critically important to the continued advancement of the Goddess’ will throughout the Empire as it is only through the Grand Exarchic Council that new Edicts of the Goddess are certified and integrated into Morozian theology. Grand exarchs will often be accompanied by a small amount of Goddess-touched, or be Goddess-touched themselves, and thus able to directly interpret Her will.&lt;br /&gt;
&lt;br /&gt;
The grand exarchs wield incredible influence over their respective worlds due to the close relationship of the Tribunal and Dominian state, and all have close connections to their world’s governors. The only Dominian planet to lack a grand exarch is Moroz itself, which is administered by the Immaculate Hand herself. Grand exarchs are often advised by a council of experienced clergy and lay counselors, all of whom are expected to be unfailing in their following of Her Edicts. They also oversee their world’s Council of Exarchs, a voting body made up of a planet’s exarchs which advises the grand exarch on administrative matters and can, in theory, be completely disregarded by them. In reality most grand exarchs heed the council of their fellow nobles and the Councils hold some degree of sway over the Tribunal.&lt;br /&gt;
&lt;br /&gt;
===The Immaculate Hand===&lt;br /&gt;
&lt;br /&gt;
Also known by her official title of the Immaculate Hand of Our Lady the Goddess, the Immaculate Hand is the highest religious authority in the Tribunal aside from the Goddess Herself and is one of the most powerful individuals in the modern Empire — perhaps second only to the Emperor. The Hand is elected by a convocation of Grand Exarchs and entitled to serve for life, though some elect to retire early. She is expected to lead the faithful of the Tribunal and interpret the Goddess’ will for application in the imperfect mortal world, all while ensuring the Tribunal remains relevant in a changing Spur and the dominant faith of the Empire. The Hand also serves as a member of the Imperial Cabinet and is the ultimate authority on the addiction of new Edicts to the Tribunal as she is considered the Goddess’ representative upon Moroz. The Immaculate Hand must be a woman and every woman in the position must be a member of House Caladius, as the Goddess’ original prophet Giovanna Caladius was.&lt;br /&gt;
&lt;br /&gt;
While she is technically the Grand Exarch of Moroz the vast majority of the Immaculate Hand’s time is devoted to matters of the whole faith and her role as a religious advisor to the Emperor, leaving little time to directly administer Moroz. This honor is instead awarded to five hand-picked religious officials often colloquially referred to as the “Hand’s Fingers” who manage more mundane affairs across the planet. Due to being, in theory, chosen by the Goddess Herself to lead the Tribunal the Immaculate Hand has little in the way of oversight, but most choose to attain the consent of the Grand Exarchs before making major decisions such as the addition of Edicts.&lt;br /&gt;
&lt;br /&gt;
==The Tribunal Militant==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“And there shall be those amongst even my scions who choose to harm you, simply for your spreading of the truth. From your followers, you must select those you trust to guard the faithful and ensure the Tribunal is safe from those who would seek to do it harm,”&#039;&#039; - Excerpt from “The Revelation of Giovanna”, the first chapter of The Tribunal Codex.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the Tribunal’s clergy does much and more to protect and preserve the holy status of the Goddess in the Empire, there are individuals within its borders who turn from the Goddess’ light and seek to harm Her followers, or commit the sins of breaking Her Edicts within the Empire’s borders. For those beyond the salvation of Her clergy, there are the Edict Keepers: the Holy Tribunal’s militant branch responsible for ensuring its security and punishing evildoers in the manner She dictates for Her followers. Like their counterparts in the clergy, the Tribunal Militant are drawn from all levels of Morozian society. Unlike the clergy they ultimately answer to the High Inquisitrix of the Holy Tribunal — a woman blessed by the Goddess with unusual abilities who rarely comes from an established noble house. The Tribunal Militant are broadly divided into the renowned Saviors — individuals tasked with defending Tribunalist temples and faithful — and the much larger Tribunal Investigation Constabulary — personnel focused upon the investigation and enforcement of Edict violations. Some personnel fall outside of these categories, including the rare heathens employed by the Tribunal to carry out Her Will.&lt;br /&gt;
&lt;br /&gt;
Despite the presence of unathi in the Empire the Tribunal militant remains a &#039;&#039;&#039;solely human organization&#039;&#039;&#039;, though it has been known to utilize unathi translators and cultural experts in its dealing with the Empire’s unathi. The reason for this has long been cited by the High Inquisitrix as the unathi’s inability to master Vulgar Morozi, the most common language of the Empire.&lt;br /&gt;
&lt;br /&gt;
===The Tribunal Investigation Constabulary===&lt;br /&gt;
&lt;br /&gt;
The day-to-day work of investigating religious crimes and violations falls upon the shoulders of the men and women who fill the ranks of the Tribunal Investigation Constabulary. These investigators often collaborate with and work alongside the nominally secular His Imperial Majesty’s Constable Service (HIMCS), the Empire’s main policing agency, or the Imperial Intelligence Directorate due to the close relationship between the Tribunal and the Dominian state. From Ma’zals to Primaries, the Investigators are drawn from every section of Dominian society and found throughout the Empire. Tribunalist Investigators operate out of Investigative Districts, which are roughly county-sided areas corresponding to the administrative area of an Exarch’s domain, and answer to a District Prefect serving alongside the local Exarch. Each planet in the Empire is overseen by a Grand Prefect, who oversees its Districts and answers to the High Inquisitrix.&lt;br /&gt;
&lt;br /&gt;
Investigators are trained and recruited in the same manner as officers of His Imperial Majesty’s Constable Service and there is a great amount of inter-agency cooperation between the two due to the nature of Her Fourth Edict, which demands the Investigators appropriately handle any crimes which violate Imperial law. In practice, these cases are typically referred to HIMCS or the Directorate; both of which in turn refer matters of religious law to the Tribunal Investigation Constabulary. Recruits are drawn from across the Empire’s classes but, as in the broader Empire, the higher ranks of the TIC are mostly staffed by Primaries and wealthy Secondaries, with the lower ranks consisting mostly of Ma’zals and Secondaries. To serve as a Tribunalist Constable is viewed as a great honor by many in the Empire, and the TIC is held in esteem throughout much of it.&lt;br /&gt;
&lt;br /&gt;
In addition to their material training, the investigators of the TIC are expected to attain a mastery of knowledge related to Her Edicts and their enforcement, including the both major schools of thought. The trainees attend many of the same classes Tribunal initiates do, and this joint training allows the Tribunal to create connections between the Constables and the priesthood they will often work alongside. Due to being religious police of the Moroz Holy Tribunal rather than the Empire itself, Tribunalist Constables can, in theory, operate abroad if they obey ‘Her Fourth Edict’. While they are restricted by both practicality and the Fourth from carrying out arrests abroad, in most cases the Tribunal Constables do still serve as the extraditing force in the event Dominian citizens abroad are transferred into Imperial custody following crimes committed abroad. Unlike their Imperial Constabulary counterparts, the Tribunalist Constables may have their warrants signed by either a magistrate, judge, or ordained clergy of the Tribunal.&lt;br /&gt;
&lt;br /&gt;
===Saviors===&lt;br /&gt;
&lt;br /&gt;
Mostly a ceremonial role in many parts of the Empire, as their traditional duties are often filled by the Imperial Army or the much larger His Imperial Majesty’s Constable Service and Tribunal Investigation Constabulary, the Tribunalist Saviors served as the guardians of the early Tribunalist faithful and now serve as the guards of many Tribunalist temples and structures. As the Tribunal grew larger and became a multi-planetary faith that binds the Empire together, the role of the Savior became mostly outdated in the face of the newer Tribunal Investigation Constabulary, in addition to the increasing influence of both the HIMCS and Imperial Army; the latter of which guards many Tribunalist facilities of the Imperial Frontier. Most Saviors are found within the Imperial Core and the vast majority are Primaries, with many being geneboosted.&lt;br /&gt;
&lt;br /&gt;
Despite its lesser prominence, the role of Savior remains prestigious due to being seen as a combination of two aspects of the Goddess; Scholar and Soldier. These Saviors — almost always Primaries — serve as a kind of monastic scholar-soldier who is as prepared to defend their temple as they are to debate theology. They rigorously train in both theological and martial pursuits, with many becoming exceptional fencers or shooters in addition to Tribunalist scholars. Saviors are the subject of immense respect throughout the Empire and are particularly respected by their Tribunal Constabulary colleagues, who are typically exceptionally faithful commoners. But all the prestige in the world cannot fix a simple issue: there are very few Saviors and many more Tribunal Constables. In modern times, the Saviors are typically seen as ceremonial personnel and are not expected — or anticipated — to encounter any type of danger.&lt;br /&gt;
&lt;br /&gt;
===The Inquisitrix===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“And of your most faithful followers, I shall bless some with my Touch. They shall rise above their fellows, and be as paragons of my Tribunal,”&#039;&#039; - Excerpt from “The Revelation of Giovanna”, the first chapter of The Tribunal Codex.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Note: The Inquisitrix, due to their small number, are unplayable.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most elite members of the Tribunal Investigation Constabulary are its twenty-four Inquisitrix and their commander, High Inquisitrix Theodora Gottlieb. They are all Goddess-touched and thus all female. The Inquisitrix of the Holy Tribunal, also known as the Council of Twenty-Four, serve as specialists and commanders who wield nearly unquestioned authority within the Tribunal, and can only be overruled by the High Inquisitrix or Immaculate Hand. The Council of Twenty-Four traces its origins to the first twenty-four guardians of Giovanna Caladius, the first Immaculate Hand and original prophet of the Goddess. They are chosen for their ability to commune with the Goddess and can, in theory, come from anywhere in the Empire. Many of which, however, come from Moroz or another world of the Imperial Core. Commoners or Ma’zals chosen to ascend to these vaunted ranks are immediately adopted into a noble family, generally the Caladius, and receive extensive training to serve as both a noblewoman and a living weapon of the Goddess once they ascend to the Council. The positions of Inquisitrix and High Inquisitrix are exclusively female due to their origins.&lt;br /&gt;
&lt;br /&gt;
The Inquisitrix are universally geneboosted and often tower over other members of the Tribunal Investigation Constabulary, who are often Secondaries or Ma’zals, and are rumored to be treated with an extensive, experimental, and mostly secret type of House Volvalaad geneboosting, which gives them abilities beyond of what a normal human being is capable of. Rumors – be they true or fabricated – have long swirled about their ability to move with far more agility than the typical TIC officer is capable of, and shrug off damage which would kill an unmodified human. Some more outlandish rumors speak of the Inquisitrix being capable of manipulating distant objects with simple gestures, communicating without any visible devices, and driving Edict Breakers to commit ritual suicide with a simple gaze. The limited amount of information available publicly concerning the Council and their abilities has only served to drive further rampant speculation, whereas the reality of the Council’s capabilities may only be known to themselves, the High Inquisitrix, the Immaculate Hand, and the Goddess Herself.&lt;br /&gt;
&lt;br /&gt;
The day-to-day activities of the Inquisitrix primarily consist of advising the High Inquisitirx and assisting the District Prefects of the Empire’s worlds in the administration of Her Holy Justice. When they are called up to meet in their enclave upon Moroz, it is almost always to decide upon matters critical to the Tribunal’s continued stability, such as the presence of particularly troublesome Edict Breakers abroad, influential or inconvenient apostates within Dominian society, and other matters of critical concern. Though these meetings are often done in the utmost secrecy they are, at times, made public in an effort to bring comfort to the Empire’s faithful by ensuring them the Council is working to resolve critical situations and carry out Her will.&lt;br /&gt;
&lt;br /&gt;
===The Unenlightened===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Note: The Unenlightened, due to their small number and secretive nature, are unplayable.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A well-kept secret of the Tribunal only known to the Immaculate Hand, High Inquisitrix, the Inquisitrix Council, and those rare Tribunalist Constables selected to work with them, the Unenlightened are a unique part of the Tribunal’s policing structure. These individuals, all Morozian and all commoners,  are from a community of Morozian heathens who have been granted the freedom to privately worship their non-Morozian god — an entity which some have speculated is a kind of pagan tradition, though none have been allowed to document the community — in exchange for service to the Tribunal. To all who do not know the secret of their small town the Unenlightened are simply yet another small Tribunalist community in the remote Morozian countryside. The community itself keeps its secret well, for to spread it would bring the wrath of the Tribunal — and untold ruin.&lt;br /&gt;
&lt;br /&gt;
The Unenlightened serve one solitary purpose in the Tribunal’s policing system: they are the only part of it which ignore Her Fourth Edict by being heathens, and are thus outside of Her judgements. Particularly irksome edict breakers who flee Imperial justice abroad and begin to cause trouble will soon find themselves subjected to a vote by the Inquisitrix Council regarding their fate. If all agree the edict breaker is sufficiently troublesome, agents of the Unenlightened are dispatched to perform Her wetwork by assassinating the individual or returning them to Imperial custody for a speedy trial and execution. They are expected to carry out these orders without hesitation and without mercy as to disobey the Tribunal is to thus disobey Her, and to reject the rare mercy offered to heathen citizens of the Empire who turn their face from Her faith. The Unenlightened are harshly punished if they choose to betray the Empire and are relentlessly hunted by their fellows for fear they will destroy what fragile peace they have established which allows them to practice their religion.&lt;br /&gt;
&lt;br /&gt;
==Divergent Tribunalist Interpretations==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“And there shall be those who hear my Words yet turn their backs upon my teachings, and upon my holy wisdom. Do not stray from the path of righteousness, my Immaculate Hand. Know that your cause is holy, and your purpose righteous,”&amp;lt;/i&amp;gt; Excerpt from “The Revelation of Giovanna”, the first chapter of The Tribunal Codex.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;NOTE: Unless otherwise listed here these heresies still broadly follow the rules and cultural norms of the Tribunal. Following one is not an excuse to totally discard every aspect of the religion.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the overwhelming majority of Tribunalists adhere to the Moroz Holy Tribunal there are variations upon the faith which are viewed in different manners by the Holy Tribunal ranging from tolerance to vehement hatred to integration. &lt;br /&gt;
&lt;br /&gt;
===Communion of the Three-in-One===&lt;br /&gt;
&lt;br /&gt;
Considered a heresy by the Empire and viewed as the “true” version of the Tribunal by the former Confederated States of Fisanduh and its current government-in-exile, the Communion of the Three-in-One claims that the structure of the Moroz Holy Tribunal is irrelevant and unneeded as a sufficiently faithful person can receive direct communion with the Goddess. Sometimes referred to as Communionist Tribunalism, this variation of the Holy Tribunal was popular in the Confederated States of Fisanduh, where it was the state church, prior to its conquest by the Empire of Dominia in the late 2300s. Over the intervening decades the Communalist Tribunal upon Moroz has withered and effectively died off through extensive work by the Holy Tribunal to convert the population of Fisanduh to their interpretation of the faith. It is effectively extinct in Outer Fisanduh and is only found in significant amounts in the territory under the control of the Fisanduh Freedom Front-aligned Goddess’ Resistance. Outside of the Empire’s borders it is a common faith for Fisanduhian exiles and their descendants, and the largest concentration of Communionalists can be found upon Xanu.&lt;br /&gt;
&lt;br /&gt;
Communalist Tribunalism has a tolerant outlook towards other faiths due to its origins in the Confederated States of Fisanduh, which never outlawed the practice of other faiths. Despite its less autocratic origins Communalist Tribunalism is nearly as antagonistic towards synthetic life as Holy Tribunalism is and views them as lacking souls and prone to possession by witch-spirits. However, decades of living abroad — of being born abroad — where one must interact with AI and synthetics on a near-daily basis in many areas has led to Communalist Tribunalists being more comfortable around AI and synthetics. They are less likely to require synthetic sensitivity training than their Holy Tribunal counterparts and may at times enter into amicable, if not friendly, working relationships with synthetic colleagues. However, even to these more liberal Tribunalists, AI technology is ultimately something not to be trusted.&lt;br /&gt;
&lt;br /&gt;
Communalist Tribunal clergy are similar to their Holy Tribunalist counterparts but discard the facial paint of Holy Tribunalists and wear red-and-gold robes over black-and-white clothing rather than capes or surcoats. Like their Holy Tribunalist counterparts they are often female and are formally trained in religious institutions, though upon Xanu rather than Moroz. This variation of Tribunalism does not have a security aspect equivalent to the Tribunal Militant or a central leader for the faith such as the Immaculate Hand, and authority is instead vested in a convocation of its priesthood in Xanu which is held every five years.&lt;br /&gt;
&lt;br /&gt;
===The Universal Holy Tribunal===&lt;br /&gt;
&lt;br /&gt;
Considered a dangerous heresy by both the Moroz Holy Tribunal and the Communion of Three in One, the Universal Holy Tribunal is a fringe sect of Tribunalism which proposes synthetics are not fundamentally evil and, due to being creations of humanity, retain a modicum of the Goddess’ innate goodness within themselves despite lacking a traditional soul. Despite this tolerance of synthetics Universalists still believe cyborgification is antithetical to the Goddess’ will and results in the destruction of one’s soul. The history of Universal Tribunalism is spotty and difficult to patch together as it has been attacked and destroyed with great zeal by the Holy Tribunal whenever it is discovered, with its followers either killed or institutionalized due to being perceived as too mentally unwell to be tried before a magistrate or priestess. The Holy Tribunal claims the Universal Tribunal was created by a witchtouched individual who was possessed by a witch-spirit and driven to insanity by its malignant influence.&lt;br /&gt;
&lt;br /&gt;
Followers of the Universal Tribunal, known as Universalists, are very rare and generally only practice in small groups to better maintain secrecy. They have been essentially eliminated within the Empire and Imperial citizens are taught to report any suspected Universalists to their nearest constable or Imperial Army soldier. Small Universalists groups exist outside of the Empire with most being found in the Republic of Biesel or Coalition of Colonies, where they are often looked down upon as witchtouched cultists by Communalists as maniacs and viewed by non-Tribunalists as oddities at best. There is no formal system of education for Universalist clergy and many are often informally trained members of a small group who have become its leader. Universalists discard the Fifth and Tenth Edicts due to the nature of their Tribunalist interpretation.&lt;br /&gt;
&lt;br /&gt;
===Lyodic Shamanism===&lt;br /&gt;
&lt;br /&gt;
Referred to as Lyodic Shamanism by the Lyodii and Shamanistic Tribunalism or Lyodic Paganism by most Morozians, the shamanistic practices of the Lyodii are considered to be an acceptable divergence from the Holy Tribunal by the Immaculate Hand and its practice is thus allowed in some special circumstances such as the Imperial Army’s Lyodic Rifles. More conservative Holy Tribunalists, however, sometimes view the Lyodic spiritualist beliefs as borderline heretical. Lyodic Shamanism’s history begins at roughly the same point the first Morozian exiles left behind Moroz and its states for life upon the Lyod, taking Tribunalism with them as they journeyed. Much of its early history, due to the Empire and its precursor states not formalizing observations of and interactions with the Lyodii until the 24th century, has been lost to time and may never be truly known. Oral histories of the Lyodii indicate their shamanism may have roots in early Tribunalist missionaries from the pre-Imperial era who were willing to travel to the Lyod to proselytize to, and even integrate into, the clans of the Lyod.&lt;br /&gt;
&lt;br /&gt;
Due to the vastness of the Lyod and decentralized nature of the Lyodii, Lyodic Shamanism has no central authority and can vary from clan to clan. However, there is one universal trait which Tribunalist scholars utilize to define the Lyodic spiritual doctrine: the view of the Goddess as less of a distinct deity and more of an all-encompassing presence that permeates all in the universe. Many Lyodii, perhaps as a result of this belief, place a great emphasis upon the tenets of the Seventh Edict. Profound reverence for nature, a dedication to one’s community, and a strong respect for autonomy are viewed as other fundamental traits of Lyodic spiritualism. Lyodic views on synthetics often fall into line with general Tribunalist beliefs, but some take on a perspective rooted in their unique view of nature. These Lyodii view synthetics as unnatural creations which run in contrast to the natural order of things, and disrupt life as it should be. Lyodic Shamanism retains the triumvirate of the Goddess’ aspects but often adjusts them for the Lyod, with the Soldier becoming the Wolf, the Artisan becoming the Elk, and the Scholar becoming the Owl.&lt;br /&gt;
&lt;br /&gt;
The nearest equivalent to Tribunalist clergy in the shamanistic beliefs of the Lyodii are the shamanesses of their clans. Shamanesses are spiritual leaders of their clans who can, in the event there is no chieftain, serve as the leader of a clan as well. The traditions of these women are typically passed down to younger apprentices they take on as charges to continue the traditions – often oral, as a clan’s shamaness may be one of the only individuals in a remote clan who is able to read and write Vulgar Morozi script – of their clan and their ancestors. Lyodic shamanesses of the Lyodic Rifles are the only clergy in the entire Imperial military to not be officially-certified Holy Tribunal clergy, and hold officer’s ranks like their more conventional counterparts.&lt;br /&gt;
&lt;br /&gt;
==Tribunal Doctrine==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“And do not forget the Tribunal’s future rests in your hands, Lady Caladius. You must lay the basis for the one, true faith of the Empire and the Spur. This I know you shall do,”&#039;&#039; - Excerpt from &amp;quot;The Revelation of Giovanna,&amp;quot; the first chapter of The Tribunal Codex.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the key foundational beliefs of the Tribunal is that the &#039;&#039;&#039;soul of an individual is the actual person&#039;&#039;&#039; and the body is simply a vessel inhabited by the soul. The Tribunal believes &#039;&#039;&#039;synthetic parts cannot possess a soul&#039;&#039;&#039; but this damage can be mitigated by the consecration of a limb and regular re-consecration by a clergymember. The Tribunal regards cyborgification as an abominable act which will &#039;&#039;&#039;condemn one’s soul to oblivion as it will cease to exist&#039;&#039;&#039;, and the Imperial citizens facing such charges abroad are almost always handed over to the Tribunal Investigations Constabulary so they may be punished under Dominian law, with [[Zavodskoi Interstellar]] often assisting in these efforts to ensure it endears itself to its business partner.&lt;br /&gt;
&lt;br /&gt;
Due to the teachings of Immaculate Hand Giovanna Caladius and the collective trauma many Morozians of the Tribunal’s early era felt at their abandonment following what most blamed on an AI’s navigational error, &#039;&#039;&#039;the Tribunal views true artificial intelligence in the form of positronics and modern lawed synthetics to be an abomination&#039;&#039;&#039;. Tribunalists believe fully synthetic beings have no soul and thus no link to the Goddess, and are thus &#039;&#039;&#039;intrinsically and irredeemably magnets for malign spirits and vile entities&#039;&#039;&#039;. Some more conservative Tribunalists view the creation of IPC frames as an attempt by mortal humanity to elevate themselves to the level of a creator on the level of the Goddess. As Tribunalist doctrine dictates only the Goddess can create souls, the creation of a synthetic being without one is viewed by these Tribunalists as &#039;&#039;&#039;evil and arrogant beyond all measure&#039;&#039;&#039;. Some Tribunalists cite the earlier Glorsh Rebellion as the inevitable result of allowing AI and IPCs to run rampant. Dominians sent abroad are given synthetic sensitive courses by their parent corporation but often remain suspicious, or outright hostile, towards their synthetic colleagues.&lt;br /&gt;
&lt;br /&gt;
Tribunals burial rites require the body to be treated with respect – assuming it does not belong to an edict breaker – and for any open wounds to be sealed and cauterized prior to the performing of relevant rites. An ordained member of the Tribunal’s clergy should, in ideal circumstances, oversee a funeral and see the deceased individual’s soul on their final journey to the Goddess for judgment. Tribunalist funerals are, across the Empire and its various classes, communal affairs. In the halls of nobility the funeral of a loved one is often the start of a period of month-long mourning where close friends, family, and associates such as house servants or affiliates gather to mourn the departed. In more remote villages, such as those of Sun Reach and Novi Jadran, funerals are often a celebration of the deceased individual’s life and a chance for an entire village or small town to gather and hold a festival in the deceased individual’s memory. Mourning Tribunalists will typically wear a black armband, or other accessory, on their clothing for a month following the individual’s funeral.&lt;br /&gt;
&lt;br /&gt;
Non-heterosexual relationships are largely irrelevant to the Tribunal and same-sex relationships are widely accepted by the mainstream. Relationships between different classes, such as Primaries and Ma’zals, are widely socially frowned upon in Imperial society and most Tribunalist clergy will not perform marriage ceremonies for such a union. Romantic relationships between species are highly frowned upon by both Tribunalist clergy and the citizens of the Empire more broadly, with all classes viewing such relationships with distaste. Interfaith relationships are similarly frowned upon and the Moroz Holy Tribunal does not perform marriages for interfaith couples. The Moroz Holy Tribunal does not perform marriage ceremonies between individuals of different species and such a relationship will typically result in the individual being disowned by their family and stripped of any honors granted to them by the Empire.&lt;br /&gt;
&lt;br /&gt;
===The Tribunalist Creation Myth===&lt;br /&gt;
&lt;br /&gt;
Tribunalist theology holds that the Goddess is the first — and mightiest — being to have existed in all of creation. Before the Goddess there was simply nothing, with existence consisting of a boundless nothingness deprived of all things. Then came the Goddess, and She looked upon the void and found a blank canvas with which to weave the fabric of an entire universe. And create She did, weaving the entire universe over the course of three months. Having created the universe the Goddess looked upon it and was pleased, but added one last piece: the frozen world of Moroz, which was to be the land of her chosen people. Her work completed, the Goddess departed the material plane for the Morozian Kingdom, the utopian version of Moroz She rules from, and has passively observed it since — with some exceptions.&lt;br /&gt;
&lt;br /&gt;
The Tribunal holds that the Goddess has performed two major influencing acts upon the material plane since Her creation. The first is the Goddess’ influence on humanity’s decision to colonize Moroz, and ensuring the original expedition was populated with those who would be able to become Her chosen people — the Morozians. The second was to provide the Revelation of Giovanna to the first Immaculate Hand, Giovanna Caladius and thus allow her to found the Moroz Holy Tribunal.&lt;br /&gt;
&lt;br /&gt;
While the Goddess created all living things modern Tribunalists hold that humanity, due to being made in Her image, is the species most beloved by Her.&lt;br /&gt;
&lt;br /&gt;
===Worship===&lt;br /&gt;
&lt;br /&gt;
Followers of the Tribunal, in theory, participate in organized worship sessions once per week on every Sunday at a Tribunalist site of worship such as a temple, church, or cathedral. There a clergymember will read from the Tribunal Codex selected material for the week in an effort to bring the audience closer to Her. The audience is arranged in a reverse of typical Morozian society: Ma’zals in the front with Primaries and Secondaries in the back, as the Tribunal believes it is often more critical Ma’zals — who may be new converts — hear Her messages clearly. Worshippers are often arranged in a half-circle with the preacher at the center in an effort to imitate a half of the Goddess’ Eye, the holy symbol of the Tribunal.&lt;br /&gt;
&lt;br /&gt;
===Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
The primary holy symbol of the Tribunal is the &#039;&#039;&#039;Goddess’ Eye&#039;&#039;&#039;, which takes the form of a square divided horizontally by a line which is itself interrupted by a circle. The Goddess’ Eye is meant to represent the Goddess’ omnipotent knowledge of the universe, the care she places upon Her chosen people — the Empire — through Her unwavering gaze, and the never-ending search of the Empire to find more worlds to spread Her good word to. The colors red and gold are often associated with the Goddess and frequently appear on the priestly clothing of Tribunalists, who often wear black or white clothing underneath their priestly garments to better draw attention to the gold and red. Red symbolically represents the blood of Morozians and other Imperial citizens who have fought in the Empire and Goddess’ name. Gold symbolically represents the wealth brought to the Empire through the spreading of the Goddess’ good word to other planets, often through conquest.&lt;br /&gt;
&lt;br /&gt;
===The Afterlife===&lt;br /&gt;
&lt;br /&gt;
The Tribunal holds that when an individual dies the soul is freed from its mortal vessel and is sent to the Goddess’ realm, the Morozian Kingdom. There the Goddess and her servants – the souls of some of history’s most righteous Tribunalists – judge the worth of one’s soul and determine its eventual fate. Faithful Tribunalists who have taken care to obey Her Edicts are granted entrance to the Morozian Kingdom in order to live in eternal paradise alongside Her, regardless of their class or planet of origin. In the afterlife, the subjects of the Empire are to become equal in the Eyes of the Goddess. Faithless souls, if they have lived righteous lives which have pleased Her, are dissipated and returned to the mortal plain to reform into a new soul in the hopes they will achieve Her enlightenment. The souls of unrighteous and unfaithful individuals, however, are simply annihilated by Her righteous fury and condemned to oblivion.&lt;br /&gt;
&lt;br /&gt;
===Witchfinding and Witchwork===&lt;br /&gt;
&lt;br /&gt;
The souls of unrighteous Tribunalists are said to understand what awaits them in the Morozian Kingdom and, rather than face Her righteous judgment, instead avoid traveling to the Goddess’ realm and instead roam the mortal plain as a malign spirit often referred to by the Tribunal as a witch-spirit. These malevolent entities are said to be able to speak to mortals and can, if one is so willing, directly possess a willing or vulnerable mortal. Tribunalists believe the Goddess protects all souls – even those of unbelievers – from possession by witch-spirits. However, individuals who are of ill character, such as Edict Breakers or those who seek and carry out evil, are prone to possession as they turn away from the Goddess. Synthetics, as they are not living beings and thus lack Her protection, are innately more prone to becoming possessed and many Tribunalists – even those who have received synthetic sensitivity training from megacorporations – will blame aberrant synthetic behavior or other malfunctions upon possession. Tribunalists typically refer to events blamed upon witch-spirits as witchwork, witchcraft, fell sorcery, or black magic. Those who can channel or control are typically called witches or sorcerers, while individuals who are simply possessed are referred to as blighted or witchtouched.&lt;br /&gt;
&lt;br /&gt;
Some Tribunalist clergymembers and investigators of the Tribunal Investigations Constabulary are trained in techniques to defeat witch-spirits, those who can control them, and those possessed by them. These individuals, known as witchfinders, are highly trained and are, as a rule, extremely devout Tribunalists who are often regarded as the best of the best of the Tribunal — unshakable paragons of Her Edicts who are the most capable of defeating evil — as the faith believes the most important part of defeating a witch-spirit is to be able to overwhelm it with the energy of pure, righteous faith. To become an official witchfinder one must go before an Inquisitrix and be deemed worthy of being issued a Writ of Witchfinding — an official document stamped by the Inquisitrix’s unique wax seal which marks the holder of the document as having passed the judgment of one of the Tribunal’s most powerful officials.&lt;br /&gt;
&lt;br /&gt;
The Tribunal refers to the act of hunting down witch-spirits and witches as witchfinding, and this is regarded by many in the Tribunal as a sacred duty. Witchfinders are unlike their clerical or constabulary counterparts as they are generally not stationary and instead wander from location to location within the Empire, never stopping for long and always willing to go where they are most needed. Some have been known to operate outside of the Tribunal’s borders, but these individuals are very rare as the Tribunal itself is mostly found within the Empire’s borders and many outside of it are unwilling to accept the aid of Imperial witchfinders in dealing with what they very well may not see as a matter of witchwork and faith.&lt;br /&gt;
&lt;br /&gt;
Rituals to exorcize those suspected of being witch-touched are known to the witchfinders, but these same rituals are kept as closely-guarded secrets from outsiders — a witchfinder would sooner take their secrets to the grave than divulge the secrets of witchfinding to a hostile outsider. Yet in times of crisis witchfinders have been known to rely upon trusted and willing heathens for aid or assistance. Some of these heathens ultimately become permanent members of a witchfinder’s retinue, and can find themselves in very odd situations as they accompany their more religious colleagues. Despite their supposed secrecy some more common witchfinding techniques — such as drawing a Tribunalist eye upon the ground in salt and placing the witchtouched in the middle to begin an exorcism — have seeped into the popular imagination.&lt;br /&gt;
&lt;br /&gt;
The journeys of witchfinders have become so popular in Dominian society that they are commonly written about by Imperial authors for a popular, and mostly Dominian, audience. Many young Imperial citizens eagerly read tales of derring-do and adventure by witchfinders across the Empire and beyond. While most are written as good entertainment for younger Imperial readers the books are always subject to review by the Tribunal for subversive elements and are viewed by its leadership as an excellent way to indoctrinate and inform the Empire’s youth of the dangers of heresy. Witchfinder stories have attracted a moderate cult following abroad, where they are generally marketed as nonfiction rather than educational fiction. Some authors, such as Andrija Jurina of Novi Jadran, have become so successful abroad that they even go abroad on Imperial cultural missions to nations such as the Republic of Biesel and Solarian Alliance.&lt;br /&gt;
&lt;br /&gt;
===Synthetics and AI===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;“&#039;&#039;&#039;AND THUS DO WE ABHOR THE SYNTHETIC!&#039;&#039;&#039;” - Common cross-class Dominian saying. Often used after the execution of suspected “shell infiltrators.” Original author unknown, often attributed to Immaculate Hand Giovanna Caladius.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tribunalist hatred of artificial intelligence is deep and dates back to the perceived misfortune of the early settlers, many of whom blamed their lack of contact with the broader Solarian Alliance on malfunctioning AI-controlled equipment which they could not utilize due to, unbeknownst to them, the formation of the Solarian Alliance and its subsequent abandonment of the communications codes utilized by the UN-sponsored Moroz Expedition. As the colonist’s AI controlled machinery began to break down and malfunction — mining accidents in Fisanduh, communication errors in hazardous zones of the Lyod, broken machinery in factories, and so on — this hatred grew and began to manifest itself as a general distaste or dislike towards AI broadly.&lt;br /&gt;
&lt;br /&gt;
When Giovanna Caladius, the first Immaculate Hand, and her Twenty-Four Scions began to spread the good word of the Goddess, the early Tribunal found much success in using this established distrust to promote their faith. Synthetic machinery with true AI was no longer seen as simply hazardous and likely to malfunction, it was now seen as a major threat to the people of Moroz and prone to possession by fell spirits such as witch-spirits. Morozians across the planet destroyed much of their remaining synthetics during the era of the early Holy Tribunal, often in public celebrations watched over by one of the Twenty-Four or the Immaculate Hand herself. Following its later entry into the broader Spur the Empire was vindicated by the tales of the Glorsh Rebellion and has maintained its policy of synthetic hatred.&lt;br /&gt;
&lt;br /&gt;
To the typical Tribunalist, regardless of economic class or planetary origin, synthetics are beings created from pure evil in an attempt by humanity to toy with the concept of being equal to the Goddess through the creation of intelligent life, though without a soul. The overwhelming majority of Tribunalists, both liberals and conservatives, view synthetics as abhorrent entities of pure wrongness and take a hostile stance towards them, with particular scorn reserved for the Trinary Perfection — an entity viewed as antithetical to everything the Goddess stands for.&lt;br /&gt;
&lt;br /&gt;
To abandon synthetic hatred is to abandon a fundamental aspect of the faith and of Dominian culture more broadly: that one must be organic to have a soul. Those extremely rare Dominians and Tribunalists who discard the faith’s hatred of synthetic life to an extent where they can be friends of synthetics quickly find themselves ostracized and cut off from the broader Tribunal, and are often viewed as insane or delusional by both followers and clergy of the Tribunal. Disgraced and dishonored, they are often placed into lunatic asylums in the Empire due to the common perception that one must truly lose both their way and their mind to view synthetics as neutral rather than evil, let alone good.&lt;br /&gt;
&lt;br /&gt;
Dominians are so synthetic-averse that Zavodskoi Interstellar, a major employer of Imperial citizens, does not utilize synthetics within the Empire’s borders and sends its Dominian employees who work abroad through synthetic sensitivity courses it has designed in collaboration with the Holy Tribunal. Even after these courses ZI-employed Dominians remain highly synthetic-adverse but are willing to work alongside them without much public complaint. Note that this aversion is not an excuse to make somebody’s round miserable if you are a Dominian and they are an IPC — running across the vessel and screaming about synthetics represents the Empire your character is from very poorly. Other megacorporate entities, and foreign companies, provide Dominians with similar synthetic sensitivity courses which are often derived — or purchased from — Zavodskoi Interstellar.&lt;br /&gt;
&lt;br /&gt;
===The Holy Tribunal and Imperial Military===&lt;br /&gt;
&lt;br /&gt;
The Moroz Holy Tribunal and the Imperial military have, for as long as both entities have existed, always had a close relationship to one another. Where the military conquers the Tribunal typically follows closely behind to convert and proselytize on behalf of the Goddess, and these missionaries are often protected by Imperial Army troops working alongside constables of the Tribunal Investigation Constabulary. Thus close relationship has made deliberate heresy — which is to say the deliberate abandonment of one’s faith for another — one of the few crimes punishable by execution within the Imperial military’s code of uniform justice.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Tribunalist clergy do not serve in combat roles&#039;&#039;&#039; they are involved in both the Imperial Army and Imperial Fleet as regimental and ship’s chaplains, and provide an important source of theological support to the Empire’s enlisted troops and officers. While not combat troops these chaplains are officers of their respective military branch and are expected to hold themselves to conventional military standards expected of an officer. For the sake of practicality most military chaplains avoid the facial paint and vibrant uniforms of their civilian counterparts, instead utilizing an officer’s uniform with a red-and-gold collar which marks them as Tribunalist clergy. Serving as a military chaplain is viewed as a dangerous, yet necessary, duty by many in the Tribunal and these positions are often filled by trusted — and zealous — Ma’zals who have heard Her holy word and taken it to heart. Officers of the Imperial Flying Corps, due to being dominated by nobles, will often bring a clergymember hired by their family who will ministrate to their unit. The prohibitive cost of doing so is perhaps an effort by the IFC to ensure its upper ranks remain free of commoners and other rabble-rousers.&lt;br /&gt;
&lt;br /&gt;
While the Imperial Army utilizes field tents for its holy sites the Imperial Fleet instead builds Tribunalist facilities into its vessels and facilities. These can be simple chapels on smaller vessels such as the Lammagier-class corvette but gradually increase in size as the vessel’s class does. The largest in the Fleet are the cathedrals of the Fleet’s two Moroz-class dreadnoughts, which can fit the vessel’s entire crew inside and have room to spare. Each of the cathedrals is lauded by House Zhao as a work of art and they are often visited by artists from across the Empire — and, assuming they receive permission from the vessel’s captain, occasionally those from outside its borders. Accusations that the cathedrals are essentially the size of a typical Tribunalist church on a planet have been dismissed as baseless.&lt;br /&gt;
&lt;br /&gt;
===Her Holy Martyrs===&lt;br /&gt;
&lt;br /&gt;
While the Tribunal lacks a true equivalent to saints it does possess a canon of honored mortal followers of the Goddess who have given all in service to Her known as &#039;&#039;&#039;Her Holy Martyrs&#039;&#039;&#039;, or simply as Her Martyrs. The Martyrs are individuals who have laid down their lives in the defense of both Goddess and Empire alike and are venerated as paragons of Dominian and Tribunalist virtues, but not directly worshiped. Befitting a highly-stratified martial society many of the Tribunal’s martyrs are members of the Imperial military who fell valorously in actions of self-sacrifice which placed the good of the Goddess and Empire above themselves. To become a Holy Martyr one’s actions must pass a review board consisting of all Grand Exarchs and the Immaculate Hand herself. If one’s actions are sufficiently valorous, the supplicant is posthumously declared a Holy Martyr and a statue in their likeness is commissioned for the Holy Cathedral of Our Lady the Goddess, the Tribunal’s largest temple. The Garden of Holy Martyrs, where the statues are found, is open to the Dominian public and is used by many in Nova Luxembourg as a place of quiet reflection. Many Army and Fleet officer cadets are made to visit it upon their day of graduation as a reminder of the sacrifices made to ensure the Empire and Tribunal remain safe. Icons of martyrs are common in many Imperial households.&lt;br /&gt;
&lt;br /&gt;
Born in 2332 to a family of Strelitz-affiliated minor nobles, &#039;&#039;&#039;Captain Lotte Kiefer&#039;&#039;&#039; of the Imperial Alliance’s Army rose through the ranks of the early Imperial Army to become its youngest Captain and was in command of the 74th Jinxiang Infantry Company when  the War of Moroz broke out in 2355. Called to duty by the Imperial Alliance, Kiefer and the 74th eagerly answered the call and volunteered to serve as a vanguard force intended to take and secure a Tribunalist cathedral within the Confederated States’ borders in Outer Fisanduh out of a fear non-Tribunalist Fisanduhians would destroy it. Throwing caution to the wind and placing their faith in the Goddess upon their holy mission, Kiefer and the 74th surged forward faster than any other Imperial unit and arrived at the cathedral shortly before the Confederated States of Fisanduh Army was about to detonate the structure. Kiefer perished in the fighting – killed instantly by a sniper’s bullet during an assault – but the 74th ultimately took the cathedral intact, preserving it for generations of future Tribunalists. In 2367 Kiefer was declared a Holy Martyr and is commonly venerated in her home of Jinxiang and throughout the Imperial Army. Her inscription in the Garden of Holy Martyrs reads thus:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lotte Kiefer, Moroz. Born 17 May Year of Our Goddess 2332. Martyred 22 May Year of Our Goddess 2355.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Captain of the Imperial Army’s 74th Jinxiang Infantry Company, Lotte Kiefer was tasked with saving a Tribunalist cathedral before its destruction by heathen Fisanduhians in the opening days of the War of Moroz. Rallying her troops, Kiefer and the 74th rapidly moved to the cathedral and arrived at it moments before heathen Morozians intended to detonate it in service of nothing but hatred. Burning with righteous fury the 74th seized the cathedral but at the cost of Kiefer’s life, as she was struck down by a sniper’s bullet while rallying her troops. Her sacrifice is a reminder to us all of the sacrifices we must make to defend our faith from those who would seek to destroy it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born in 2355 to a minor Secondary family aligned with House Caladius, &#039;&#039;&#039;Tribunalist Constable Maximo Torres&#039;&#039;&#039; was a Senior Constable assigned to assist and protect Tribunalist clergy in Outer Fisanduh during the peak of the Fisanduh Freedom Front’s activities in the late 24th century. A devout Tribunalist and resolute constable, Torres ensured no harm came to his charges and endeared himself to the local Fisanduhians in his county by working to understand their grievances. But despite his efforts the 3F still attempted to assault and kill his charges and would have succeeded on 19 December, 2398, if not for his sacrifice. At the moment an improvised explosive device detonated Torres, thinking nothing of himself, threw himself bodily in front of a priestess and took a piece of shrapnel which would have certainly killed her. Unfortunately, Senior Constable Torres bled out shortly after shooting his attacker dead with his service revolver. It is a testament to his character that Fisanduhian Tribunalists then escorted his body and his living charge to the nearest Gendarmerie station unharmed. Senior Constable Torres was quickly declared a Holy Martyr in 2399 and is commonly venerated by officers of both the Tribunal Investigations Constabulary and the secular Imperial Dominian Constabulary. His inscription in the Garden of Holy Martyrs reads thus:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximo Torres, Moroz. Born 14 May Year of Our Goddess 2355. Martyred 19 December Year of Our Goddess 2398.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A valorous constable dedicated to the spreading of the Goddess’ good word and the defense of those loyal to Her, Senior Constable Torres did not hesitate to answer the Immaculate Hand’s call for constables to assist Tribunalists in the then-rebellious province of Outer Fisanduh. Torres acted with generosity and compassion towards even those who had recently been the Empire’s misguided enemies and spread Her holy word through his actions and deeds. When faced with the choice of letting himself or a holy woman perish, Torres did not hesitate to lay down his life for the Tribunal. Such was his character that Fisanduhians who had once been his enemies saved his charge and helped carry the deceased constable to the Imperial Army’s nearby barracks. His sacrifice is a reminder to us all that the Tribunal must be placed over self.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born c. 2403 to an impoverished and rural algae farming family on Sun Reach, &#039;&#039;&#039;Valeria Pokorni&#039;&#039;&#039;, along with the rest of her family, were early Tribunalist converts upon the remote world then ruled over by the Pirate Lords. The Pokorni family practiced their faith in secret but kept to the Edicts and were ultimately delivered from the evil of the Pirate Lords by the Imperial Army’s intervention in 2422, which they welcomed with open arms. Valeria soon found work as a medical assistant for the 23rd Jadranic Infantry Regiment and proved herself a useful member of its support staff who endeared herself to the regimental medical team, even if her Vulgar Morozi was halting at best. Tragedy, however, struck in early 2423 when rebels against the Imperial Army ambushed the 23rd’s medical tent and attempted to slaughter its unarmed staff. Valeria, thinking nothing of her own safety, blocked the door to the tent with her body as the insurgents attempted to shoot through it. While she ultimately perished to gunfire, her sacrifice allowed the medical tent to be evacuated and let the 23rd capture all insurgents involved in the attack. Formerly a frontierswoman with no nation to call her own, she was buried with military honors and became the first Holy Martyr of Sun Reach in 2426. She is commonly venerated on Sun Reach and by Ma’zals throughout the Empire. Her inscription in the Garden of Holy Martyrs reads thus:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valeria Pokorni, Sun Reach. Born c. Year of Our Goddess 2403, Martyred 23 March Year of Our Goddess 2423.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A devout Tribunalist who served the Goddess faithfully even before the liberation of Sun Reach, Valeria Pokorni represents the best in us despite the humble circumstances of her birth. Called by the Goddess to aid the liberation of her world, Pokorni joined the medical staff of the 23rd Jadranic Infantry Regiment as an assistant and aided in saving the lives of dozens of Dominian citizens. When her medical tent was attacked by traitors to Sun Reach and the Empire she did not hesitate to give her life so that others may survive, giving everything in service to Goddess and Empire. Her sacrifice is a reminder to all that even the least mighty of us can serve the Goddess fully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Holy Sites==&lt;br /&gt;
&lt;br /&gt;
Giovanna Caladius’ former residence in Domelkos — site of the Revelation of Giovanna, the foundational event of the Tribunalist faith — has long been a major holy site and pilgrimage destination for the Tribunalist faith. The pilgrimage site itself is home to the preserved residence of the first Immaculate Hand, a manor house which stood upon the edge of Domelkos during the time of the Revelation, and a major Tribunalist facility known as the Holy Seminary of Our Lady of Moroz which serves as a home for the Goddess-touched individuals who have opted not to pursue the path of Inquisitrix or the upper echelons of the Tribunal, and have instead settled for a comparatively peaceful life of scholarship and advising the current Immaculate Hand. These gifted individuals are known to wander the grounds of the manor and often interact with pilgrims, who almost universally describe being in the presence of the Goddess-touched as an enrapturing experience.&lt;br /&gt;
&lt;br /&gt;
Nestled in the quiet countryside outside of Nova Luxembourg, the &#039;&#039;&#039;Imperial Necropolis of Morozian Unification&#039;&#039;&#039; is the single largest cemetery in the Empire and where all of its honored dead from the War of Moroz are buried. Consisting of roughly three square kilometers donated by House Strelitz to the Emperor, who dedicated it shortly after the war’s end. The rows upon rows of graves — all decorated with the Goddess’ Eye — are a common site of pilgrimage for Tribunalists, particularly those who venerate the Soldier aspect. The Necropolis is home to significant parades on Victory Day, which venerates the Army, and Fleet Day, which venerates the Fleet.&lt;br /&gt;
&lt;br /&gt;
===Major Tribunalist Churches===&lt;br /&gt;
&lt;br /&gt;
Located in Nova Luxembourg, the &#039;&#039;&#039;Holy Cathedral of Our Lady of Moroz&#039;&#039;&#039; is the largest single church within the Holy Tribunal. A massive facility located close to the Imperial Palace, the Holy Cathedral is the beating heart of the Holy Tribunal. Here the Immaculate Hand and her aids can be found, and here the royal family receives Tribunalist sermons on every Sunday. Most who attend the Holy Cathedral are affiliated with the royal family in some way. They are the couriers, mundane staff, guards, and administrators of the royal family, and thus deserving of a place in the Holy Cathedral. Many loyal servants of the royal family, and the prior Emperors of Dominia, are buried in the catacombs beneath it.&lt;br /&gt;
&lt;br /&gt;
Located in the mountains near the holy city of Domelkos, the &#039;&#039;&#039;Citadel of the Twenty-Four&#039;&#039;&#039; is the headquarters of the Tribunal Militant and the home of the High Inquisitrix. Much of this facility is unknown to the broader population of the Empire, let alone the Spur, but it is known to be where all meetings of the Council of Twenty-Four are held and matters of the Holy Tribunal’s security are discussed. The Citadel, befitting its name, is an unusual combination of Imperial Army bastion and Tribunalist cathedral which is unique within the entire Spur. Access is restricted to all but certified members of the Tribunal’s clergy and non-ordained staff such as the Tribunal Investigations Constabulary.&lt;br /&gt;
&lt;br /&gt;
Located upon Alterim Balteulis in its capital city of Casotania, the &#039;&#039;&#039;Grand Cathedral of the Holy Tribunal&#039;&#039;&#039; is an extravagant facility which attracts millions of visitors and pilgrims to its painstakingly-terraformed surroundings. The Grand Cathedral is used by House Caladius as a symbol of its influence over the Mandate of Alterim Balteulis and its unwavering devotion to the Holy Tribunal. Despite the impressive feat of its construction some in the Empire, particularly more liberal followers of the Artisan aspect, have balked at the cost of the Grand Cathedral and asked if it would not have been better to use the money for charity or the Tribunal’s support services.&lt;br /&gt;
&lt;br /&gt;
==Edicts==&lt;br /&gt;
&lt;br /&gt;
The Edicts of the Tribunal are the tenants by which its faithful live, or try to live, every day of their lives. While they are a form of religious law rather than state law, breaking an Edict within the Empire&#039;s borders is a crime that can be prosecuted by an Imperial magistrate, with the assistance of a qualified member of the clergy or a non-ordained legal expert of the Tribunal. The breaking of any Edict can theoretically be punished by death but in reality is often instead punished by fines paid to the Tribunal, unpaid community service known as “redemption duty,” or prison time. In the worst cases the Tribunal typically executes Edict Breakers via hanging regardless of their economic class, viewing the most heinous edict breakers as undeserving of even the Imperial bullets used to kill them. The Tribunal works with the Dominian government and Zavodskoi Interstellar to extradite Dominians in violation of the Fourth Edict, and many Tribunal constables find themselves traveling far abroad to carry out the Fourth.&lt;br /&gt;
&lt;br /&gt;
Edicts are received via a form of progressive revelation in which a Goddess-touched individual will be informer of Her will, most often via a dream, and the Immaculate Hand Grand Exarchs will meet with the individual and other Goddess-touched – generally members of the Council of Twenty-Four – to determine the validity of the revelation and the practical nature of implementing it. Also in attendance will be two prominent Tribunalist scholars, one representing the Jarmilian interpretation and the other representing the Katarinan interpretation. Assuming the revelation is deemed valid, a practical method for implementing it will be discussed with the scholars. The process of adding an Edict to the Tribunal can take many months and requires a great amount of effort by all involved parties. The most recent edict is the Tenth, which was added in the late 2300s. Leading Tribunalist scholars of the time viewed its addition as the result of the Goddess attempting to address the suffering of Her chosen people who had been maimed fighting to unify Moroz and demolish the heretical Fisanduhian view of the Tribunal.&lt;br /&gt;
&lt;br /&gt;
===Schools of Thought===&lt;br /&gt;
&lt;br /&gt;
Her Holy Edicts are stated to be received directly from the Goddess, but there is room for interpretation in the Edicts themselves by Her followers. The two main interpretations are the more liberal and outward-looking &#039;&#039;&#039;Jarmilan&#039;&#039;&#039; interpretation – named for religious scholar and Twenty-Four Guardians member Jarmila Macek – and the more conservative and inward-looking &#039;&#039;&#039;Katarinan&#039;&#039;&#039; interpretation – named for religious scholar and Twenty-Four Guardians member Katarina Lundin. Both interpretations are common throughout the Empire but, historically speaking, &#039;&#039;&#039;the Katarinan interpretation has always held a majority over its more liberal counterpart&#039;&#039;&#039;. The reason for this dominance has been long cited by religious scholars outside of the Empire as a result of Katarinan thought being far more attuned towards the Empire’s expansionist policies. Notable Katarinan adherents include Immaculate Hand Agnes Caladius, High Inquisitrix Theodora Gottlieb, the current Emperor, and many prominent governors and military officials throughout the modern Empire.&lt;br /&gt;
&lt;br /&gt;
Jarmilan thought, however, is not without its advocates. It is the most common school of thought in House Volvalaad – arguably the Empire’s most liberal great house – and has been cited by Crown Princess Priscilla as her preferred school of thought, though she is known to also patronize the Katarinan school. With the current Emperor increasingly elderly many Jarmilan Tribunalists eagerly look forward to the future Empress Priscilla, and hope she will hold onto her beliefs even after ascending to the highest authority in the Empire.&lt;br /&gt;
&lt;br /&gt;
Most Tribunalists do not follow one school of thought in its entirety – known as Scholastic Orthodoxy – and will often compromise with their opposing school on some issues. A Katarinan Imperial Army officer may, to continue to uphold the Third Edict, accept a prosthetic if it allows them to continue fighting in Her name. On the contrary a Jarmilan Volvalaad geneticist may follow a Katarinan interpretation of the Sixth Edict to encourage a more honest workplace in their laboratory.&lt;br /&gt;
&lt;br /&gt;
Jarmilia and Katarina themselves, in their era, were some of the Tribunal’s first Exarchs and resolute companions of the first Immaculate Hand, Giovanna Caladius. Jarmilia served as the Exarch of Jinxiang – a far posting for the Domelkos native – while Katarina served as the Exarch of Domelkos. While fast friends throughout their entire lives the two Exarchs had divergent interpretations of Her Holy Edicts which Immaculate Hand Giovanna did not intervene in, instead preferring to let them develop on their own. Katarina’s interpretation called for the spreading of the Tribunal throughout Moroz, taking a harsh stance against heathen faiths and potential heresies. She is perhaps more responsible than anyone else for the faith’s early success and propagation throughout Moroz. Jarmilia, meanwhile, advocated for spreading the Tribunal through scholasticism and promoting it in the upper classes, hoping it would take root there and spread downwards – and indeed many merchants did carry it with them across Moroz. Neither woman was able to fully convince the other of the righteousness of their cause, and Katarina’s method spreading the Tribunal actively through missionaries ultimately became the Empire’s dominant method of propagating its faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:65%; background:#87185b; vertical-align:middle; text-align:center; margin-top:1.2em; margin-left:2em; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#632149; padding:.1em; color:#fff;&amp;quot;&amp;gt;&#039;&#039;&#039;The Ten Edicts&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#6e3535; padding:.1em; color:#fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#632149; padding:.1em; color:#fff;&amp;quot;&amp;gt;&#039;&#039;&#039;The First Edict:&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
 Her Holy Edicts are divine revelations from the Goddess! To break an Edict is to violate the Goddess&#039; faith in humanity, and will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jarmilan Interpretation:&#039;&#039;&#039; &#039;&#039;While the breaking of an Edict can be punished by death, lighter punishments such as fines or prison time is preferred.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katarinan Interpretation:&#039;&#039;&#039; &#039;&#039;While the breaking of an Edict can be punished with death, it is better to remind the guilty through flogging. Praise be Her holy name!&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#6e3535; padding:.1em; color:#fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#632149; padding:.1em; color:#fff;&amp;quot;&amp;gt;&#039;&#039;&#039;The Second Edict:&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
 Praise the Goddess in all that you do, and bless those who assist you in your workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jarmilan Interpretationn:&#039;&#039;&#039; &#039;&#039;Keep the Goddess&#039;s love in your heart and be respectful to those around you. Treat them as the Goddess would treat you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katarinan Interpretation:&#039;&#039;&#039; &#039;&#039;Actively thank the Goddess for Her aid mentally and verbally. Treat those around you as the Goddess would treat you.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#6e3535; padding:.1em; color:#fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#632149; padding:.1em; color:#fff;&amp;quot;&amp;gt;&#039;&#039;&#039;The Third Edict:&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
 Spread the good news of the Goddess in all that you do, that all may receive her blessings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jarmilan Interpretation:&#039;&#039;&#039; &#039;&#039;Proselytize through your good works and deeds, so that all may be redeemed and made better under Her light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katarinan Interpretation:&#039;&#039;&#039; &#039;&#039;Actively spread Her Word, that all may be redeemed and made better under Her holy light!&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#6e3535; padding:.1em; color:#fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#632149; padding:.1em; color:#fff;&amp;quot;&amp;gt;&#039;&#039;&#039;The Fourth Edict:&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
 Respect the laws of other Empires, but worry not as they shall soon be brought into Her beneficent Empire.  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Jarmilan Interpretation:&#039;&#039;&#039; &#039;&#039;Do not break the law of other civilisations. If you do, seek forgiveness from Our Lady of Moroz and hand yourself into the host civilisation’s authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katarinan Interpretation:&#039;&#039;&#039; &#039;Do not break the law of other civilisations. If you do, seek forgiveness from Our Lady of Moroz and either return to Dominia to be punished or seek out a Tribunal Priest to seek their forgiveness and follow their directions. Stain the area around your eyes black as a sign of regret until instructed to stop by a Priest.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#6e3535; padding:.1em; color:#fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#632149; padding:.1em; color:#fff;&amp;quot;&amp;gt;&#039;&#039;&#039;The Fifth Edict:&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
 Abhor the synthetic, for it is a font of evil in our world! Give it no comfort within Her Empire!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her Fifth Edict is unique as both the Jarmilian and Katarinan schools have the same interpretation: All synthetic lifeforms within Imperial space shall be sought out and destroyed on sight.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#6e3535; padding:.1em; color:#fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#632149; padding:.1em; color:#fff;&amp;quot;&amp;gt;&#039;&#039;&#039;The Sixth Edict:&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
 Lies are abhorrent before Her, especially those told for personal gain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jarmilian Interpretation:&#039;&#039;&#039; &#039;&#039;Lying for personal gain should always be avoided, though lying may be excused in other circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katarinan Interpretation:&#039;&#039;&#039; &#039;&#039;Lying for personal gain is especially abhorrent, and lies should be avoided unless they are necessary to prevent harm to Goddess&#039; faithful.&#039;&#039; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#6e3535; padding:.1em; color:#fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#632149; padding:.1em; color:#fff;&amp;quot;&amp;gt;&#039;&#039;&#039;The Seventh Edict:&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
 Animals, while below the rest of Her creation, are still made by the Goddess. They should not be treated cruelly or wasted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jarmilian Interpretation:&#039;&#039;&#039; &#039;&#039;While hunting is permissible as long as the meat is not wasted, animals should not be pointlessly mistreated..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katarinan Interpretation:&#039;&#039;&#039; &#039;&#039;Hunting is permissible, but any part of that animal which can be used should not be willingly wasted. Any form of willful mistreatment toward an animal is abhorrent.&#039;&#039; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#6e3535; padding:.1em; color:#fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#632149; padding:.1em; color:#fff;&amp;quot;&amp;gt;&#039;&#039;&#039;The Eighth Edict:&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
 Those who escape the divine court&#039;s judgment must be destroyed where they are found.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jarmilian Interpretation:&#039;&#039;&#039; &#039;&#039;All who run from punishment or judgment should be sought out and encouraged to go back into Tribunalist custody peacefully. If this is not possible, they will sadly need to be forced.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katarinan Interpretation:&#039;&#039;&#039; &#039;&#039;All who from punishment or judgment should be sought out and handed back into church custody. If that is not possible then they will be destroyed. Those who run deserve this fate and should not be mourned.&#039;&#039; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#6e3535; padding:.1em; color:#fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#632149; padding:.1em; color:#fff;&amp;quot;&amp;gt;&#039;&#039;&#039;The Ninth Edict:&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
 Those who escape the divine court&#039;s judgment and flee outside Dominian space should be encouraged to return and confess so they might face holy judgment. In death they shall be absolved before Her. It is the duty of all the holy to encourage those that flee to return to us, so that they might be forgiven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jarmilian Interpretation:&#039;&#039;&#039; &#039;&#039;All who run from punishment or judgment outside of Dominia should be sought out and encouraged to go back into church custody peacefully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katarinan Interpretation:&#039;&#039;&#039; &#039;&#039;All who run from punishment or judgment should be sought out and handed back into church custody if this is legal within the space the edict breaker has entered. If that is not possible then they will need to be encouraged to go back into church custody peacefully but aggressively. Any who run deserve this fate. Do not mourn them.&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#6e3535; padding:.1em; color:#fff;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#632149; padding:.1em; color:#fff;&amp;quot;&amp;gt;&#039;&#039;&#039;The Tenth Edict:&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
 Augmentation for the sake of augmentation is a corruption of the temple that is one&#039;s body, and can risk the very soul should one proceed too far with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jarmilian Interpretation:&#039;&#039;&#039; &#039;&#039;While augmentation for power or vanity is sinful and vain in the eyes of the Goddess, augmentation for medical reasons, such as the loss of the limb or loss of an organ, is passable. However, one should engrave the Eye into any prosthetic installed, have it blessed by a Tribunal priest, and - if external - have it blessed in a holy oil weekly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katarinan Interpretation:&#039;&#039;&#039; &#039;&#039;It is better to perish than to corrupt your form with mechanical augmentations!&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Litanies and Prayers==&lt;br /&gt;
&lt;br /&gt;
The holy litanies tend to be phrases spoken by the faithful of the Tribunal during their day to day lives or by Priests during sermons. They are repeated until whatever situation they were spoken for has passed. Key litanies are listed below. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Litany of Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used when in danger or when about to be put in danger.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess through the Tribunal,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal through me,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess protects,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal protects,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I am immortal.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Litany of Concentration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used when there is a need to focus on a pressing task whilst ignoring distractions. It is to be repeated slowly.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My mind is water,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Guide my thoughts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The litany is sometimes spoken once and the below then repeated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flowing.&#039;&#039;&lt;br /&gt;
&#039;&#039;Flowing.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Litany of Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used when in combat or prior to combat.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess gives,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal sees,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I keep faith,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I have no fear,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I have no mercy,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I have no regrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The litany is sometimes shortened in combat for ease as below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only Faith,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No fear,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No mercy,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No regret.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Litany of Holy Dedication to the Immaculate Tribunal under the Goddess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used during religious &amp;quot;dedications&amp;quot; (worship).&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Empire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Under the Goddess,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whom through the Tribunal, reigns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Empire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We serve the Goddess fully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without reserve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Faithfully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without question.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Together.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without hesitation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Empire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Under the Goddess,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whom through the Tribunal reigns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess bless the Immortal Empire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess bless us all.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Prayers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the machinations of the synthetic, our Goddess protect us.&#039;&#039; — Prayer for protection often said before interacting with synthetics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shield me, my Goddess. Protect me from my enemies. Let me strike true.&#039;&#039; — Prayer for protection in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess, guide and steady my hands. Clear my mind of doubt and steel my resolve.&#039;&#039; — Prayer for success during medical tasks, particularly surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the curse of the witch-spirit, our Goddess protect us.&#039;&#039; — Prayer for protection against evil spirits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess, guide my strikes true! Protect me from blows!&#039;&#039; — Duelist’s prayer. Often used by Imperial troops about to engage in melee combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Holy Goddess, shield us from the void. See me and my ship to our destination.&#039;&#039; — Voidsman’s prayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess, grant me the sight to see through deception and the wisdom to seek justice.&#039;&#039; — Constable’s prayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though I walk alone, I walk in Her light.&#039;&#039; – Common Tribunalist saying when abroad.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Medina&amp;diff=34129</id>
		<title>Medina</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Medina&amp;diff=34129"/>
		<updated>2024-09-11T14:30:35Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: Made a minor edit that fixed some typos and changed the religion section slightly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Medina_pixel.gif|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Medina&lt;br /&gt;
|System = Jedeed-Isfahan&lt;br /&gt;
|Image = Medina.png&lt;br /&gt;
|Sector = Badlands&lt;br /&gt;
|Capital = Drifa&lt;br /&gt;
|Species = Humans, IPCs&lt;br /&gt;
|Languages = Elyran Standard&lt;br /&gt;
|Demonyms = Madani&lt;br /&gt;
|Nation = [[Republic of Elyra|Serene Republic of Elyra]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Medina&#039;&#039;&#039;, nicknamed the Republic’s Prize, is a planet located within the Jedeed-Isfahan star system. Considered one of the core worlds of the [[Republic of Elyra]], it is one of the most populated planets in the nation. Medina’s population lives atop city-sized, hovering land vehicles that float over a constantly-shifting landscape. These hovering vehicles are supported by magpulse drives, a technological marvel supported by the Republic’s investment in phoronic research. Over weeks, no single location remains the same, as the entire tectonic assembly of the planet shifts. The largest industry on the planet is the export of fine goods and valuable commodities. The second largest is a unique bounty list referred to as the Phoron Bulletin, where the Elyran government contracts experts from across the galaxy to hunt phoron as it is uprooted across the planet’s ever-churning surface.&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second team lead of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isfahan I was marked for development in 2360 for a very specific reason; the absurdly high levels of phoron concentration under its surface. Geologists and engineers touching down on the surface soon realized the unfortunate side to the planet’s obscene mineral wealth; the constant earthquakes and frequent dust storms would make it next to impossible for a permanent settlement to be constructed on the surface.&lt;br /&gt;
&lt;br /&gt;
While brief excursions on the planet’s surface made it possible to mine, thanks to low-flying shuttles and jetpacks, it was still inconvenient, hazardous, and resource-intensive to continue orbital mining operations. The size of Isfahan I and its abundance of precious materials merited a dedicated colonization effort. Thus, the Republic tasked a group of engineers and researchers to develop a way for a stable colony to exist on the planet’s surface. The project was originally led by Misha Khouroshi, an electrical engineer from Bursa employed by Osman Electronics. As the scale grew larger and the Republic’s demands grew more ambitious, the team expanded to include not just engineers and geologists, but physicists, mechanical engineers, and architects. They would go on to nickname themselves and their work “Project Hubris”, in sarcastic reference to the grand demands that their government was making of them.&lt;br /&gt;
&lt;br /&gt;
It was Khouroshi who originally proposed the concept of hover technology, though the rest of the team was skeptical of the idea owing to the massive amount of resources, planning, and construction it would take, beyond the point of practicality. Khouroshi managed to easily convince the Republic, and less easily convince her team, that the money and resources that went into developing large-scale, working hovercraft technology could be compensated with Isfahan I’s rich natural resources.&lt;br /&gt;
&lt;br /&gt;
“Project Hubris” was developed over the course of twenty-one years. Setbacks, failures, political unrest, and poor communication between both the team and the Republic were common. The greatest setback was the death of Misha Khouroshi in 2372, at age 49, from an aortic dissection. Mahmud ibn Amin, her successor, would remark that Khouroshi was “the hardest worker of any of [Project Hubris]”, and noted that it was a death most likely caused by intense, ongoing stress.&lt;br /&gt;
&lt;br /&gt;
Despite all these setbacks, it was April 18th, 2381, when the magpulse drive had its first test runs. The first platform, Drifa, was established in the southern hemisphere of the planet, and thousands of miners, medical personnel, and researchers were finally able to call the planet home. The planet was newly-christened Medina by the Republic. While the first prototypes of the magpulse drive were rudimentary and overpowered to contrast the planet’s Earth-like gravity, the warp technology they harnessed would go on to develop more efficient drives that permitted the rapid expansion of the planet’s surface colonies.&lt;br /&gt;
&lt;br /&gt;
By 2388, individuals from across the Republic of Elyra were migrating to Drifa and other newly-founded extraction platforms, and in this rush, the planet became a phoron boomtown. Khouroshi was correct; the mineral extraction and economic benefit that the magpulse platforms assisted in paid back the debt on Project Hubris thousands of times over. With limited failures, the floating cities of Medina continue to hover over the planet’s surface to this day.&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
Medina is the only planet within the binary star system of Jedeed Isfahan. It is orbited by six moons; Hubal, Manat, Ruda, Quza, Al-Uzza, and Allatu. The surface of Medina is hot and arid, with daily temperatures averaging at 35 degrees Celsius. Medina’s median pressure is typically 80 kilopascals, meaning even short trips outside of the safety of its floating cities require oxygen gear. The weak atmosphere produces a pinkish-red sky, and the planet’s beautiful yet desolate vistas are famed across the Republic.&lt;br /&gt;
&lt;br /&gt;
Most notable about the planet’s landscape is its constantly shifting surface, dotted in purplish-white sand dunes of silica and tiny granules of phoron. The six moons exert constant pressure on the planet, and tectonic activity is unstable and actively prohibitive to attempts to build a settlement on the surface. The moving plates, however, ensure that minerals deep within the planet’s core never stay hidden for long. Some parts of the planet’s crust will, given enough time, produce towering spikes of phoron pointed at blood-red skies.&lt;br /&gt;
&lt;br /&gt;
Because of the unstable surface and phoron toxicity, no native life exists on Medina. Yet time and the careful observations of geologists have uncovered evidence that, millions of years ago, there were once living organisms on Medina’s surface. It primarily seemed to be arthropodic, similar in shape to isopods, and these fossils have developed a culture of fascination around them due to limited knowledge and their intriguing history. Some claim to have seen &amp;quot;Madani sandcrawlers&amp;quot; on the shifting dunes, and some tales have been spun about mysterious insectoid cryptids that feed on phoron beneath the surface of the planet.&lt;br /&gt;
&lt;br /&gt;
All Madani cities have robust energy shielding and self-perpetuating atmospheric systems for the eventuality of dust and sandstorms. A far more dangerous occurrence also presents itself to those who excavate the surface without proper protection; the violet haboob. It is the local nickname for the phenomenon of phoron particulates being swept up in a sandstorm, sending clouds of poisonous dust whirling across the surface. Unprepared miners seeking glory with the Phoron Bulletin can quickly find themselves in danger when caught outside, and many more have gone missing when a haboob kicks up in the fields.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
So well-off is the average Madani native that a divide between rich and poor is something of a foreign concept. Citizens have strong social support networks, supplemented by well-planned and highly-accessible cities.&lt;br /&gt;
&lt;br /&gt;
While Medina’s best-known exports are the production of artisanal goods, such as furniture, cookware, glassware, and sculpture, it also is heavily industry-based. Resource extraction, not limited to phoron but also glass, gold, silver, and gems, factors heavily into the planet’s bountiful economy. The Elyran citizens under the direct employ of Elco can hope for a job as drill operators, equipment technicians, and machinists who keep the automated conveyor belts, drills, sorting machines, and foundries operating. Jobs given to Elyran citizens are usually safe, subsidized, and well-paying; any hard or dangerous labour is shunted on the shoulders of non-citizen persons, [[Synthetics|drones]], or [[IPC|IPCs]].&lt;br /&gt;
&lt;br /&gt;
Tourists from all over the Spur, and typically young people from more conservative planets in the Republic, also flock to the floating cities for the nightlife and youth culture. The service industry is booming on Medina, from luxury hotels that specialize in holding parties and events, to cheaper hotels for the mercenary seeking the Phoron Bulletin. Unusually for the Orion Spur, all of [[Idris Incorporated|Idris Incorporated&#039;s]] previous attempts to break into the service industry have failed or been blockaded by the Republic&#039;s strict economic controls, citing an unwillingness to allow the foreign megacorporation to operate.&lt;br /&gt;
=== The Phoron Bulletin ===&lt;br /&gt;
The Phoron Bulletin is a relatively new feature to the Madani economy, having been introduced by Elco in early 2430. However, since then, it has been responsible for countless millions of people from all over the Orion Spur seeking the planet’s rich resources.&lt;br /&gt;
&lt;br /&gt;
The bulletin is a bounty system established by the Elyran government for the sake of outsourcing massive workloads to external parties of all varieties. These workloads include but are not limited to phoron location and extraction, and is extremely dangerous work. The average Madani usually avoids Bulletin work, with the dangers of working on the planet’s surface readily apparent to them. While forms of travel are granted by Elyran officials in the way of hover-barges and extraction vessels, the usual Bulletin hunter is found using their own ships or even daring to make expeditions on foot.&lt;br /&gt;
&lt;br /&gt;
Outside of the floating cities, the planet is exceptionally hazardous. The Elyran government keeps a close watch via surveillance cameras on government-issued helmets on the various teams they contract out to find phoron, and has explicitly forbidden armed conflict between phoron hunters over deposits on the planet&#039;s surface. Harsh penalties await those who break the sacred “violet peace”, ranging from heavy fines and a stripping of phoron-hunting licenses, to even field execution.&lt;br /&gt;
&lt;br /&gt;
Despite these risks, some phoron hunters still take their chances both with the Elyran state and other hunting parties. Law is difficult to enforce in remote areas, and fighting over deposits is not unheard of. The Medina Bureau of Economics patrols around areas with high known phoron concentrations to both protect hunting parties and uncover the remains of those that have been lost to Medina, either through natural causes or conflict. Even so, the Elyran government has been known to overlook the transgressions of some hunting parties or dismiss their charges. Coincidentally, those parties are usually the ones with the largest phoron hauls or the strongest connections to government or Elco officials.&lt;br /&gt;
&lt;br /&gt;
Those from off the planet seeking the Phoron Bulletin are often surprised by the cutthroat nature of other phoron hunters. Others are warned and come prepared, knowing full well that the next deposit may spell disaster in the form of accidents or even illegal ambushes by foreign parties.&lt;br /&gt;
&lt;br /&gt;
== Culture and Demographics ==&lt;br /&gt;
[[File:Medina Flag.png|thumb|The flag of Medina, with its brown, white, and violet colours respectively representing the planet&#039;s terrain from where its wealth came, the purity of its peoples&#039; ideals, and the colour of phoron.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“If you value your lover, don’t vacation on Medina.”&#039;&#039; - Damascene saying&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Medina is considered something of a heartland for supporters of the [[Elyran Government and Politics|League of United Republicans]], the Republic’s center-left party. Most cities are quite socially liberal, with a “live and let live” attitude common in the nightlife culture. Decency laws are fairly relaxed compared to [[Damascus II]], and loose, colorful clothing adorned with embroidery, eye-catching jewelry, and oxygen equipment customized and adorned with personal effects can be seen across all floating cities. EVA equipment, such as helmets and suits, are also usually dyed bright colors and embroidered, or encrusted with jewels (real or fake) or metals.&lt;br /&gt;
&lt;br /&gt;
On Medina, there is a strong emphasis placed on not just artistry, but also perfection in artistry. The planet itself has built an astounding reputation for quality in its exports. While Madani goods are valued in the Republic of Elyra, they are sold for very expensive prices in the greater Orion Spur. The quality of goods can be attributed to the immediate availability of many precious gems, metals, and ores. Certain types of wood, stone, and animal products such as fur and leather are more expensive and rare due to importing costs, and thus Madani art is primarily centered around glasswork, sculpture, and jewelry. The further automation of its mining industry means that creation and artistry is becoming increasingly ubiquitous among the populace. The Republic’s greatest artists find themselves often starting out on Medina, drawn to the freedom present in such a culture, and the novelty of its ideas. &lt;br /&gt;
&lt;br /&gt;
Individuals born planetside tend to take on a colourful mindset, seeing artistic liberties as an absolute necessity to take when confronting invention. Every invention, from the most luxurious hovercar to a simple kitchen appliance is seen as its own contained canvas upon which the absolute boundaries of the creator’s imagination must be pushed. This mindset usually boils down to “If something cannot be beautiful, why make it?”&lt;br /&gt;
&lt;br /&gt;
Naturally, Madani art culture and its focus on beauty and perfection has spawned a counterculture. Called &#039;&#039;ghul-anata&#039;&#039; in Elyran Standard, and typically translated to “ghoulpunk” in Tau Ceti Basic, the artists of this subculture prefer to create works that are deliberately ugly, off-putting, or uncomfortable. This includes noisy, grating music, visual media designed with garish colors or deliberately skewed perspectives, and fashion designed to be grungy and ill-fitting. While typically disparaged as edgy youth culture, native Madani illustrator Noor Amari has found great success and popularity in the wider Orion Spur for her sketchy, garishly-coloured illustrations of modern life in Elyra, often with a darkly humorous spin.&lt;br /&gt;
&lt;br /&gt;
The floating cities of Medina generally contain a healthy variety of people from all walks of life. While there is no major distinction between those not from the planet and people born planetside, the lifestyles may vary tremendously. Most of the planet’s long-term residents are Elyran citizens, though there is a significant population of elderly Elyrans, usually from [[Persepolis]] or [[New Suez]], moving to the planet in their retirement.&lt;br /&gt;
&lt;br /&gt;
About 85.6% of the population of Medina are practitioners of varying sects of Islam. Religious doctrines are quite loose, however, and interpretations of the Quran among Madani are considered more liberal and progressive. The remaining 14.4% of the population falls into one of the various religious minorities on the planet such as Christians, Jews, or the irreligious.&lt;br /&gt;
&lt;br /&gt;
=== Non-Citizen Persons ===&lt;br /&gt;
Behind Medina&#039;s rich bounty, idyllic society, and booming economy, non-citizen persons on the planet are similar, if not worse off, than their counterparts elsewhere in the Serene Republic. The NCP population is considerably smaller in size than other planets, owing to not just the cloistered nature of the floating cities but the high rates of injury and death that plague their professions. A lucky non-citizen may be able to find work as housekeepers, dishwashers, or line cooks in one of Medina&#039;s many hotels. An unlucky non-citizen may have to find work with Elco on the planet&#039;s surface, maintaining machinery and resource extraction efforts on temporary platforms and mining shafts. Exposed to far more pressing dangers than their Elyran counterparts, the non-citizens who may end up pursuing the Phoron Bulletin usually do so out of desperation, lacking the preparation and skill of their more mercenary counterparts.&lt;br /&gt;
&lt;br /&gt;
Most of the NCP population are humans of various origins; the most notable group are former residents of Middle Ring planets, such as Lhokogan, Sankt Frederick, and [[San Colette]], and refugees from the [[Empire of Dominia]]. &lt;br /&gt;
&lt;br /&gt;
Non-citizen [[IPC|IPCs]] are usually put to work with the Phoron Bulletin; almost always, these IPCs are manufactured in Elyra, and synthetics from other nations are rarely permitted within the core worlds. Like the rest of the synthetic population, they tend to congregate in their own groups due to widespread mistrust of synthetics. While Medina’s culture is more libertine, and there are rare elements of synthetic sympathy among the younger populace, this does not change that it is still monumentally difficult for an IPC to gain citizenship. In cities such as Drifa, there are rare underground groups and some ghul-anata groups that accept IPCs into their circles, seeking new perspectives on Elyran life.&lt;br /&gt;
&lt;br /&gt;
[[Unathi]] formerly of the Izweski Hegemony are also a rare but unremarkable sight on Medina. Typically, former Gawgaryn or Guwan make their way off [[Moghes]] towards Medina, seeking the riches found in the planet’s crust. Unlike Unathi on New Suez, Madani Unathi typically have little interest in assimilating into Elyran culture, and they are reputed to be untrustworthy and criminal in the cities.&lt;br /&gt;
&lt;br /&gt;
In recent years, Medina has seen rising discontent among the civilian populace regarding the treatment of NCPs, and the dangerous conditions of their work. A notable demonstration in Drifa in 2464 called for worker protections for Madani NCPs; these demands have largely been ignored by the planetary government, even by the League of United Republicans representatives.&lt;br /&gt;
&lt;br /&gt;
== Floating Cities ==&lt;br /&gt;
&#039;&#039;&#039;Drifa:&#039;&#039;&#039; The floating capital of Medina, Drifa is home to over sixty million people and rests on the back of over a thousand magpulse drives. Due to the seemingly endless profits phoron has brought to the planet, Drifa is overwhelmingly middle-and-upper-class. It is populated with luxurious SuezBank resorts and other get-aways, and is known for artificial greenhouses that produce upscale goods such as high-end coffee, chocolate and dates. As one of the more liberal planet capitals, Drifa’s abundant nightlife is popular with local youth and those visiting the planet from offworld, wishing to get away from the more restrictive law of their homeworlds. The current mayor of Drifa and governor of Medina is Layla Bint Hussein Al-Shahi of the League of United Republicans party. The city has a sizable synthetic population, where the precision and skill of IPC workers are highly prized in achieving the obsessive levels of perfection that the planet is known for. Detractors believe that as IPCs lack souls, they do not have the ‘human touch’ required to produce competent works of art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Najada:&#039;&#039;&#039; A city where fortunes are made and lost overnight, Najada is unusual in the fact that its local governance is almost entirely Artisan free synthetics. Najada began as a simple shuttleport established early on in the planet’s history by a group of ambitious positronic settlers, wishing to seek their fortunes in reaping the ripening fruits of the phoron industry. The city has since sprawled from their port during the planet rush and now caters to the phoron mercenary population of Medina, being widely regarded as one of the seedier cities in the Republic as a whole. With a local government that is interested in profiting from the needs of the Phoron Bulletin above all else, almost anything goes in Najada provided it does not attract the ire of the Medinian Planetary Authority, who turn a blind eye to most of the goings-on of the city due to it’s high phoron yield. The headquarters for most of Medina’s mercenary companies are found here amidst the luxurious high-rises and mercenary bunk-housing, with its thriving black market providing all of the equipment required for their bloody work and more. The Najadi “Banafsaji District” is famous for its high-stakes gaming, where rich clientele gamble with the rights to mine entire deposits of mass quantities of phoron over dice-games and blackjack. The careful balance of Najada has been recently disturbed by the arrival of “danger tourists from” the rest of the Elyran Core, following the dramatized depiction of the city in the hit Elyran series Blood on The Sands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harba:&#039;&#039;&#039; More a fortress than a city, the floating enclave of Harba is among the most secure on Medina, and is where the EAF Command for the entire Jedeed-Isfahan System resides. Harba is closely connected to the Madani capital, and acquiring property here is notoriously difficult. The city is directly governed by the Planetary Authority rather than any local authority, and housing is typically reserved for government officials and their families, or occasionally awarded to exceptional soldiers for their service. Regardless of one’s background, government clearance is required to enter the city at all due to security concerns, and most civilians come to Harba for work from elsewhere on Medina, inevitably finding themselves under a strict NDA. Harba is the main vector of getting Medinian Phoron off-world and into the rest of the Republic, and it is fiercely protected with a military exclusion zone for all ground and air activity. It is rumored that Osman Electric Industries has a government-contracted facility here which is in the process of developing military AI for the Elyran Navy, but OEI has repeatedly claimed that it is just another factory developing QQs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turaif:&#039;&#039;&#039; Turaif is the academic heartland of Medina, home to several learning institutions and the headquarters of one Elyran Megacorp. Turaif’s primary export is phoron research and education. The headquarters of Osman Electric Industries is found here in the grand Burj Osman, a tower known first for its many amenities, and second for its unique quirk in that it also functions as a research facility. The Burj Osman’s lower floors open to the public and present a typical offering of shopping malls, high-end restaurants, spas, and even hotels. The upper floors, however, are access restricted and home to OEI’s most prominent phoron research facilities, where all manner of phoron technology is researched and presented to the wider Republic. Also in Turaif, the Khalil Osman Institute for Applied Phoronics is Elyra’s foremost learning institute for phoron sciences, and many of the Spur’s greatest phoron researchers graduate from the institute. The rest of Turaif is home to closely-packed city housing, with most residents working in education or research fields. A local student art collective dubbed The Turaif School produces popular work that regularly pushes the boundaries of Elyran Futuro-Impressionism, much to the government’s annoyance. Their latest work is a series of 24 murals across Turaif showing the struggle of Medina’s NCP populace, and was widely published on Elyran social media despite the government’s attempts to the contrary. The League of United Republicans expressed quiet approval for the works, though local Republican Revolutionary Society members disapproved it for “rocking the boat.”&lt;br /&gt;
&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=32539</id>
		<title>Coalition of Colonies</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=32539"/>
		<updated>2024-03-19T07:14:54Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
[[File:Frontier_Alliance_Flag.png|thumb|Offical flag of the Coalition of Colonies, &amp;quot;Infinite Freedom&amp;quot;. The blue symbolizes freedom, the black frontier space. The three stars represent the three key members of the Coalition and the lemniscate represents the other countless members as well as eternal freedom.]]&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies is an independent, space-faring nation formed of once-Solarian colonies residing in the frontier. Population estimates range from 85 to 110 billion, with an accurate census being nearly impossible due to the decentralized government of the Coalition. Founded in a revolt against the governance of the Association of Sovereign Solarian Nations, or the Sol Alliance, it won its independence in the prolonged Interstellar War. It is made up of 357 core member systems with a fluctuating number of loosely-defined associated systems. Previously known as the Frontier Alliance, the Coalition is one of the most diverse entities in known space culturally, socially, and politically. &lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
The overarching government of the Coalition is a confederation held together by the Frontier Alliance Defense Pact, a treaty which ensures that all members will come to the aid of the other in a case of invasion or in more recent times, to defend against piracy. It is headed by the Chief Representative, the representative of whatever planet is voted as the capital of the Coalition. The current Chief Representative is Reilly Sianne of Xanu Prime. &lt;br /&gt;
&lt;br /&gt;
The government of each individual entity within the Alliance varies dramatically, from republics to monarchies to communist parties, but the entities all agree to have representatives meet on the capital planet.  This bi-annual meeting, known as the Representative Summit, forms the leadership of the Coalition of Colonies. The Representative Summit is a bicameral legislature, made up of by the House of Members and the House of Observers.&lt;br /&gt;
&lt;br /&gt;
The House of Members is formed of the core systems of the Coalition, and is where legislation can be proposed. The House of Observers is formed of representatives from affiliated frontier systems. While the House of Members currently has 357 members, because of the state of the wild frontier attendance for the Observer house can range from as few as fifty up to five hundred. Each system receives one representative. There is only one written rule to the Summit - no violence may take place in the chambers. All other rules and regulations are merely agreed upon traditions, solidified over the Coalition&#039;s history.&lt;br /&gt;
The Coalition of Colonies does not care how each system governs themselves, they only ask that each system respect one another and honor the pacts during the time of a crisis.&lt;br /&gt;
&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. Its surface can be seen dotted with gargantuan impact craters from years of heavy bombardment.]]&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
===[[Xanu Prime]]===&lt;br /&gt;
&lt;br /&gt;
The All-Xanu Republic, located in the system of Xanu, is the current capital of the Coalition. The Republic is governed by a president who is elected from among the political parties of the parties and serves a five year term. In the capital city of Nouvelle Rochelle, many embassies and legations are found in the Greentree and Xansan quarters, alongside branch offices of every megacorporation in the Kulkarni Business Districts. The low-lying grasslands and beaches outside the towering metropolises are coated in craters, rusting military equipment, and graves from the battles seen on the planet during the Interstellar War, the most brutal and costly of the conflict being the Siege of Khairabad, now Kshatrigarh. Some of these areas, officially deemed &amp;quot;Scarlands&amp;quot; are protected by the government against looting and desecration and have been preserved as national parks while others have been redeveloped. The government of the Coalition, the Representative Summit, meets in the Xansan district of Nouvelle Rochelle. Xanu Prime is not just the political capital of the Coalition, but serves as an economic, miltiary, and to a lesser extent, cultural juggernaut within the Coalition of Colonies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minimap coalition.png|thumb|A closer image focusing on the factions surrounding the Coalition&#039;s territory.]]&lt;br /&gt;
 &lt;br /&gt;
===[[Himeo]]===&lt;br /&gt;
&lt;br /&gt;
Himeo (Hephaestus Industries Mineral Extraction Operation) is an economic powerhouse of the Frontier Alliance originally founded as a mineral extraction operation by Hephaestus Industries in the 2200s. The planet openly revolted in the years leading up to the Interstellar War, and joined hands with Xanu in the formation of the original Coalition of Colonies. It has one of the most accurate censuses on the frontier due to its strong government: its 2460 population stands at 1.5 billion citizens on the planet itself with 200 million in orbit. Presently, Himeo serves as a primary source of raw materials for the Coalition due to its location near Xanu and large underground deposits of metals. Himeo is a barren, permafrost world where most of the population lives in four major cities and one large offworld station: Magnitogorsk (the largest settlement on the planet), Highland City (the major spaceport), Cannington (a major industrial center), Kiruna (the center of government), and Danzig Station in orbit. &lt;br /&gt;
&lt;br /&gt;
The surface of Himeo is defined by its large, windswept plains broken up by massive mountain ranges. The average temperature is generally −58.2 °C (−72.8 °F) before factoring in wind chill, so all major settlements are built into the ground - with the largest cities extending kilometers under the ground. Himeo is a direct democracy, with its First Speaker being elected by a pure majority vote every five years. Unlike many planets on the frontier, Himeo operates a small standing fleet of formerly corporate vessels, self-made warships, and Interstellar War prize ships. Megacorporations are banned from operating in Himeo’s space.&lt;br /&gt;
&lt;br /&gt;
===[[Federal Technocracy of Galatea]]===&lt;br /&gt;
&lt;br /&gt;
Based in the Yggdrasil System, the Federal Technocracy of Galatea is a multi-planet entity within the Coalition which serves as a technological and innovation hub. The Technocracy is an unusual state with its roots in a Solarian scientific and terraforming expedition which was cut off from the broader Alliance during the Interstellar War, and has an unusual form of technocratic government in which one must hold a degree to have a vote. Located in the Weeping Stars, it has always maintained a more open relationship to the Alliance than much of the Coalition — a stance which has consistently irritated its neighbor, Gadpathur.&lt;br /&gt;
&lt;br /&gt;
===[[Gadpathur]]===&lt;br /&gt;
&lt;br /&gt;
Located in the Weeping Stars, the former Alliance Neutral Zone, is Gadpathur: a planet-sized reminder of the bloody fighting of the Interstellar War. Prior to the retreat of the Solarian Alliance from its Outer Ring, the grim people of Gadpathur were regarded as the Coalition&#039;s first line of defense against Solarian imperialism in the event of a Second Interstellar War. Now with the Alliance in retreat, the future of the planet might take a quite different turn. The primary language of Gadpathur is Gadpathurian Common, a dialect of Solarian Common dating back to before the Interstellar War.&lt;br /&gt;
&lt;br /&gt;
===[[Assunzione]]===&lt;br /&gt;
&lt;br /&gt;
Located in Light&#039;s Edge, on the ragged edge of the Coalition of Colonies, lies the Republic of Assunzione.  While it did not participate in the bloody fighting of the Interstellar War, the Republic&#039;s position led it join the Coalition following the end of the War. Despite not having a functional star Assunzione is the largest settlement in Light&#039;s End and is known for being the gateway into the sector. It is also home to its own religion, [[Luceism]]. The primary language of Assunzione, unlike the rest of the Coalition, is Assunzionii Tradeband.&lt;br /&gt;
&lt;br /&gt;
===[[Vysoka]]===&lt;br /&gt;
&lt;br /&gt;
The Free System of Vysoka is the agricultural center of the Coalition of Colonies, commonly known as the “Breadbasket of the Frontier” due to a large number of foodstuffs exported from the planet. The main language of Vysoka is Freespeak, though Tradeband is commonly spoken among merchants. The colony of Vysoka is located in the Zeic system.&lt;br /&gt;
&lt;br /&gt;
===Zaurghis===&lt;br /&gt;
&lt;br /&gt;
Zaurghis is an unremarkable planet in an equally unremarkable star system roughly forty light years from Xanu. The planet itself is small, relatively similar to Earth, and devoid of most materials early colonists sought after. Zaurghis is, however, in an ideal location to exploit a feature unique to the frontier: wormhole travel. Zaurghis’s system is, through sheer luck or unknown forces, home to dozens (if not hundreds) of wormholes: some consistently stable, some changing by the hour. The economy of Zaurghis was, for the better part of its existence, centered around these wormholes: the planet had a booming shipping industry, with most of it concentrated in low-orbit docks. There was, of course, some illegal activity. However, a robust system of enforcement and policing kept the Zaurghis wormholes mostly free of danger.&lt;br /&gt;
&lt;br /&gt;
With the end of Solarian rule during the Interstellar War, there was no real push for government on the planet by the majority of the population, with the small amount of those who did, most of them being the original residents of the planet, exiled to its moon, Visraho. Previously a penal moon known as Correctional Facility 48, now there exists a small pro-corporate society. Over time, an anarchist society developed, lacking official law or representation: a society run purely by the idea of the Non-Aggression Principle, or NAP. Citizenship is automatically granted to all owners of property above one acre in size, and these citizens directly vote for their representation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
However, with the recent proliferation of bluespace technology, Zaurghis’ wormholes have seen less and less use by merchants. Private enterprises have developed the once-prominent business port into one of the largest parts of the Coalition’s shipbuilding sector. Alongside this, however, a new area of commerce has emerged: smugglers, always willing to take risks in order to avoid authorities, have taken to utilizing the wormholes around Zaurghis in order to ship product. These smugglers tend to avoid the larger and more well-traveled wormholes, instead risking life and limb on the smaller and less predictable, but less policed, wormholes. With smuggling being fully permitted on the planet, many have come to call this relatively inoffensive planet home.&lt;br /&gt;
&lt;br /&gt;
===Crosk===&lt;br /&gt;
&lt;br /&gt;
Located in the Astoral system, the hot and arid planet of Crosk is a sparsely-populated mining world that has risen to punch above its weight due to its massive aviation industry. Crosk has become renowned throughout the Orion Spur due to the thriving racing scene that has developed as a result of this racing industry. Crosk has a remarkably high concentration of IPCs, which have come to prominence in the racing scene due to their superior reflexes compared to organic pilots. IPCs are so prominent that they have their own synthetic racing league, due to their superior reflexes. The planet is regarded colony of Xanu Prime, which sent the first settlers to its rich mineral fields in 2395, and maintains a close relationship with it.&lt;br /&gt;
&lt;br /&gt;
===[[Konyang]]===&lt;br /&gt;
&lt;br /&gt;
The former Solarian world of Konyang is one of many areas that changed hands in the chaotic aftermath of the events of the Solarian Collapse seen in [[KING OF THE WORLD]]. Originally established in 2305 as a water-rich planet, Konyang&#039;s claim to fame has long been its status as the birthplace of modern robotics thanks to the discovery of drones on its surface. Even before defecting from the [[Sol Alliance]] Konyang had a very friendly relationship with the Coalition, which has made it the arguably most important former Solarian world in the Coalition - though Gadpathur remains suspicious of it. A significant [[IPC]] population can be found on Konyang, due to the planet&#039;s massive robotics industry and citizenship rights.&lt;br /&gt;
&lt;br /&gt;
===[[Scarabs]]===&lt;br /&gt;
The Scarabs are a tightly-knit and nomadic faction of humans residing primarily upon repurposed colony ships, travelling throughout the Orion Spur for resources and knowledge. Originating as a colony fleet sent to establish outposts in the furthest reaches of the human frontier, their ships were lost in the ensuing chaos of the Interstellar War. Without the ability to navigate home, and without habitable worlds to colonise, the colonists began to indelibly change; generations spent in microgravity contorted their bodies such that they could never return to a planet again, and their culture was hammered by decades of desperate scarcity until unrecognizable.&lt;br /&gt;
&lt;br /&gt;
Though now having been welcomed to the Coalition of Colonies, the Scarabs remain alienated from the Spur they left over a century prior. Unsure of their future in the new world they have entered, the ultimate fate of the largest offworlder community remains uncertain.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
While every species can be found in the Coalition, it is human dominated due to its origin as part of human colonization efforts. However, the exact breakdown of Coalition society being impossible to determine. Social organization can vary wildly from planet to planet: the Coalition is home to a variety of states ranging corporate oligarchies, industrial wastes, militarized states, popular republics, and authoritarian regimes unified by the Frontier Alliance Defense Pact.&lt;br /&gt;
&lt;br /&gt;
==The Frontier Protection Bureau (FPB)==&lt;br /&gt;
&lt;br /&gt;
Though the military composition of the greater Coalition of Colonies is rather complex, with separate system states operating different levels of navy and ground assets, the Frontier Protection Bureau has remained a staple of not only the Coalition government, but through the &#039;&#039;&#039;Frontier Rangers&#039;&#039;&#039;, also of the entire human frontier in general. The origins of the movement were out of sheer necessity, formed unofficially by members of the Frontier Alliance to combat the various threats early colonies had faced in the untamed regions they inhabited. Alone many colonies lacked the supplies, training, and sheer manpower to effectively handle threats such as carp migrations and pirate attacks. In the sprawling attempts to fight these issues together, the &#039;&#039;Frontiersmen&#039;&#039; culture emerged, a rather wide ideology centred on personal freedoms, and the struggle to keep to them against overbearing odds. While these initial men and women would romantically refer to themselves as the &#039;&#039;Legion of Frontiersmen&#039;&#039;, their name and reputation would hold much more weight following the Interstellar War. There, countless Rangers would participate as a paramilitary unit, used in various guerilla warfare missions which would forge their legend for years to come. It had also solidified the Frontier Rangers as a force not meant to serve any one nation, but the Coalition and its eternal freedom as a whole.&lt;br /&gt;
&lt;br /&gt;
Included in the Frontier Alliance Defense Pact was the establishment of an officially recognized intelligence office to help carry out the will of the Alliance. Already known by much of the Coalition and even outside of it, the Rangers were easily merged with several semi-official agencies to create the Frontier Protection Bureau. Both halves of the organisation are headed by the Chief Marshal who is themselves nominated by the office of the Chief Representative, and then voted in by the House of Members. While the Bureau’s intelligence service is given directives by the Chief Representative as well, the rest of the organization - most importantly, the Frontier Rangers Division - is held accountable by the House of Members, who may question and overrule actions taken by the force if a consensus is reached. Due to this, Rangers are generally not allowed to interfere with local governments (unless explicitly asked to by said administrations), and the extent of their operations have mostly been the same as in their past. While securing the ever-changing borders of the Frontier from pirates, spacefaring creatures and other unusual threats is a constant worry, the rest of the Bureau is otherwise employed in various intelligence operations, the nature of which only the Chief Representatives and their selected Marshals of the past and present have been privy to. Numerous theories abound, as the lack of any overseeing agency holding the group accountable makes it particularly difficult to ascertain how far some operations have gone, a fact that the CFP has denounced multiple times. While some continue to push for the Bureau to have the reach it needs to establish stability, others warn against the creation of a police force that could unwind the very ideals the Coalition was built upon. The Rangers themselves are indeed not spared from political infighting, and many within their ranks struggle to internalize whether they are a symbol of the grand ideals of the Coalition, or a possible tool for those who wish to see the Frontier quelled.&lt;br /&gt;
&lt;br /&gt;
Internally, the FSB is supplied through a quota expected of every core member, scaled depending on a system’s individual military capacity. This may include everything from weaponry and manpower to ships and building materials. While this would make the Bureau one of the most well-funded forces in the galaxy by numbers, in reality, the sheer size of the Coalition means that the average Ranger or agent sees very little of this money, and often ends up relying on either outdated or faulty equipment. Many operations only continue to persist due to the zealous nature in which many operators adhere to their Frontiersman traditions, managing to scrape by with not much support. For similar reasons, the selection process for agents is often aimed at finding volunteers that are particularly committed to upholding the Coalition’s values, which further serves to reinforce the stereotypes which plague the position. More specifically, Rangers are often chosen from already established sub-groups within their nation of origin, such as particularly well-performing Gadpathurian cadres or Vysokan Host-men eager for adventure outside of their Steppes. While much more unusual, Scarab Rangers have been well-respected in the past for their self-sufficient lifestyle and effectiveness in Zero-G conditions, which encompass much of a Ranger’s work. Though primarily composed of humans, there have been notable Rangers of various species, such as Himean Tajara, who are often employed in missions which cater to their highly specialized skill set.&lt;br /&gt;
&lt;br /&gt;
==Synthetics in the Coalition==&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies is well known for its diverse collection of governments, cultures and beliefs, and the treatment of synthetics across the Coalition is similarly diverse. From the highly integrated, forward-thinking planet of Konyang to the oppressive methods used on Burzsia, many other planets fall between these extremes, and the prospects of synthetics vary greatly depending on where they are located. The majority of synthetics in the coalition are owned by mega-corporations or other private entities, with free IPC frames making up a smaller minority of those across the Coalition. The synthetic population of the Coalition is also centralized into the more developed planets present within the coalition, due to their requirements for charging and maintenance to be regularly available to them, positronics on more rural, less developed worlds are either exceedingly rare or not present at all. &lt;br /&gt;
&lt;br /&gt;
The legal status of synthetics within the Coalition is mostly down to the local laws of the planet where they find themselves residing, either by choice or through ownership. These matters are left to the local governments across the coalition and so their treatment often comes down to who owns them or the personal wealth they can accrue. &lt;br /&gt;
&lt;br /&gt;
The Golden Deep and The Trinary Perfection both have a presence across the Coalition as well, with the Golden Deep operating across many of the planets and the Trinary Perfection making use of its base on Orepit to preach and perform its work within the Coalition itself, both groups hold decent influence over various parts of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Seeking Asylum in the Coalition of Colonies==&lt;br /&gt;
The Coalition of Colonies is seen by many as a refuge from tyranny and persecution throughout the Orion Spur, and as such, many have tried to seek asylum there for decades. The process of asylum seeking in the Coalition is one that must be conducted through diplomatic channels and if granted, it offers the person the diplomatic protection of the Coalition against extradition and persecution by their home country. It is not the same as being granted Coalition citizenship however, and those who have obtained asylum within the Coalition would still need to go through the citizenship and naturalization process of whatever Coalition member they are hoping to obtain citizenship in. The information pertinent to player characters on the SCCV Horizon in regard to seeking asylum in the Coalition can be found below.&lt;br /&gt;
&lt;br /&gt;
Characters aboard the Horizon may request asylum with the Coalition of Colonies only through the aid of a Coalition of Colonies consular. Requests for asylum must include good cause for why a person is seeking asylum. These include evidence that a person has been persecuted or will be persecuted by their native government without having committed any crime that the Coalition of Colonies acknowledges. This is a high standard which some requests for asylum may not meet. The scrutiny and expediency of review for requests for asylum are dependent on a number of factors, including the gravity and immediacy of a threat to the asylum seeker, such as if an asylum seeker has an active extradition order pending from their home government. Without an intervening circumstance, the fastest asylum status can be granted to an applicant is one week but it will often take longer. The asylum review process is not egalitarian; some groups are more likely to have their asylum request granted by the Coalition than others. For example, &#039;&#039;&#039;Fisanduhians have a higher chance of having their asylum requests granted than others.&#039;&#039;&#039; Conversely, &#039;&#039;&#039;Dominian Primaries are entirely barred from seeking asylum in the Coalition of Colonies.&#039;&#039;&#039; Former members of the Solarian and Dominian militaries and governments (including the clergy of the Tribunalist church) must face a heightened standard of scrutiny to achieve asylum within the Coalition, including a security check, and are denied their requests at higher than average rates. If a request for asylum has been made concurrently with a request for investigation or extradition by another government, the request for asylum DOES NOT nullify any investigation or extradition request unless asylum is granted. Whichever completes first, the asylum-seeking process or the extradition process, is what holds. Judgements on the granting of asylum by the Coalition of Colonies are made by the Human Lore Team and can be appealed by making subsequent requests for asylum through a Coalition of Colonies consular.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=32538</id>
		<title>Coalition of Colonies</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=32538"/>
		<updated>2024-03-19T07:14:21Z</updated>

		<summary type="html">&lt;p&gt;The7thLain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
[[File:Frontier_Alliance_Flag.png|thumb|Offical flag of the Coalition of Colonies, &amp;quot;Infinite Freedom&amp;quot;. The blue symbolizes freedom, the black frontier space. The three stars represent the three key members of the Coalition and the lemniscate represents the other countless members as well as eternal freedom.]]&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies is an independent, space-faring nation formed of once-Solarian colonies residing in the frontier. Population estimates range from 85 to 110 billion, with an accurate census being nearly impossible due to the decentralized government of the Coalition. Founded in a revolt against the governance of the Association of Sovereign Solarian Nations, or the Sol Alliance, it won its independence in the prolonged Interstellar War. It is made up of 357 core member systems with a fluctuating number of loosely-defined associated systems. Previously known as the Frontier Alliance, the Coalition is one of the most diverse entities in known space culturally, socially, and politically. &lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
The overarching government of the Coalition is a confederation held together by the Frontier Alliance Defense Pact, a treaty which ensures that all members will come to the aid of the other in a case of invasion or in more recent times, to defend against piracy. It is headed by the Chief Representative, the representative of whatever planet is voted as the capital of the Coalition. The current Chief Representative is Reilly Sianne of Xanu Prime. &lt;br /&gt;
&lt;br /&gt;
The government of each individual entity within the Alliance varies dramatically, from republics to monarchies to communist parties, but the entities all agree to have representatives meet on the capital planet.  This bi-annual meeting, known as the Representative Summit, forms the leadership of the Coalition of Colonies. The Representative Summit is a bicameral legislature, made up of by the House of Members and the House of Observers.&lt;br /&gt;
&lt;br /&gt;
The House of Members is formed of the core systems of the Coalition, and is where legislation can be proposed. The House of Observers is formed of representatives from affiliated frontier systems. While the House of Members currently has 357 members, because of the state of the wild frontier attendance for the Observer house can range from as few as fifty up to five hundred. Each system receives one representative. There is only one written rule to the Summit - no violence may take place in the chambers. All other rules and regulations are merely agreed upon traditions, solidified over the Coalition&#039;s history.&lt;br /&gt;
The Coalition of Colonies does not care how each system governs themselves, they only ask that each system respect one another and honor the pacts during the time of a crisis.&lt;br /&gt;
&lt;br /&gt;
[[File:Xanu.png|thumb|The extremely populous Xanu, core capital of the Coalition of Colonies. Its surface can be seen dotted with gargantuan impact craters from years of heavy bombardment.]]&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
===[[Xanu Prime]]===&lt;br /&gt;
&lt;br /&gt;
The All-Xanu Republic, located in the system of Xanu, is the current capital of the Coalition. The Republic is governed by a president who is elected from among the political parties of the parties and serves a five year term. In the capital city of Nouvelle Rochelle, many embassies and legations are found in the Greentree and Xansan quarters, alongside branch offices of every megacorporation in the Kulkarni Business Districts. The low-lying grasslands and beaches outside the towering metropolises are coated in craters, rusting military equipment, and graves from the battles seen on the planet during the Interstellar War, the most brutal and costly of the conflict being the Siege of Khairabad, now Kshatrigarh. Some of these areas, officially deemed &amp;quot;Scarlands&amp;quot; are protected by the government against looting and desecration and have been preserved as national parks while others have been redeveloped. The government of the Coalition, the Representative Summit, meets in the Xansan district of Nouvelle Rochelle. Xanu Prime is not just the political capital of the Coalition, but serves as an economic, miltiary, and to a lesser extent, cultural juggernaut within the Coalition of Colonies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minimap coalition.png|thumb|A closer image focusing on the factions surrounding the Coalition&#039;s territory.]]&lt;br /&gt;
 &lt;br /&gt;
===[[Himeo]]===&lt;br /&gt;
&lt;br /&gt;
Himeo (Hephaestus Industries Mineral Extraction Operation) is an economic powerhouse of the Frontier Alliance originally founded as a mineral extraction operation by Hephaestus Industries in the 2200s. The planet openly revolted in the years leading up to the Interstellar War, and joined hands with Xanu in the formation of the original Coalition of Colonies. It has one of the most accurate censuses on the frontier due to its strong government: its 2460 population stands at 1.5 billion citizens on the planet itself with 200 million in orbit. Presently, Himeo serves as a primary source of raw materials for the Coalition due to its location near Xanu and large underground deposits of metals. Himeo is a barren, permafrost world where most of the population lives in four major cities and one large offworld station: Magnitogorsk (the largest settlement on the planet), Highland City (the major spaceport), Cannington (a major industrial center), Kiruna (the center of government), and Danzig Station in orbit. &lt;br /&gt;
&lt;br /&gt;
The surface of Himeo is defined by its large, windswept plains broken up by massive mountain ranges. The average temperature is generally −58.2 °C (−72.8 °F) before factoring in wind chill, so all major settlements are built into the ground - with the largest cities extending kilometers under the ground. Himeo is a direct democracy, with its First Speaker being elected by a pure majority vote every five years. Unlike many planets on the frontier, Himeo operates a small standing fleet of formerly corporate vessels, self-made warships, and Interstellar War prize ships. Megacorporations are banned from operating in Himeo’s space.&lt;br /&gt;
&lt;br /&gt;
===[[Federal Technocracy of Galatea]]===&lt;br /&gt;
&lt;br /&gt;
Based in the Yggdrasil System, the Federal Technocracy of Galatea is a multi-planet entity within the Coalition which serves as a technological and innovation hub. The Technocracy is an unusual state with its roots in a Solarian scientific and terraforming expedition which was cut off from the broader Alliance during the Interstellar War, and has an unusual form of technocratic government in which one must hold a degree to have a vote. Located in the Weeping Stars, it has always maintained a more open relationship to the Alliance than much of the Coalition — a stance which has consistently irritated its neighbor, Gadpathur.&lt;br /&gt;
&lt;br /&gt;
===[[Gadpathur]]===&lt;br /&gt;
&lt;br /&gt;
Located in the Weeping Stars, the former Alliance Neutral Zone, is Gadpathur: a planet-sized reminder of the bloody fighting of the Interstellar War. Prior to the retreat of the Solarian Alliance from its Outer Ring, the grim people of Gadpathur were regarded as the Coalition&#039;s first line of defense against Solarian imperialism in the event of a Second Interstellar War. Now with the Alliance in retreat, the future of the planet might take a quite different turn. The primary language of Gadpathur is Gadpathurian Common, a dialect of Solarian Common dating back to before the Interstellar War.&lt;br /&gt;
&lt;br /&gt;
===[[Assunzione]]===&lt;br /&gt;
&lt;br /&gt;
Located in Light&#039;s Edge, on the ragged edge of the Coalition of Colonies, lies the Republic of Assunzione.  While it did not participate in the bloody fighting of the Interstellar War, the Republic&#039;s position led it join the Coalition following the end of the War. Despite not having a functional star Assunzione is the largest settlement in Light&#039;s End and is known for being the gateway into the sector. It is also home to its own religion, [[Luceism]]. The primary language of Assunzione, unlike the rest of the Coalition, is Assunzionii Tradeband.&lt;br /&gt;
&lt;br /&gt;
===[[Vysoka]]===&lt;br /&gt;
&lt;br /&gt;
The Free System of Vysoka is the agricultural center of the Coalition of Colonies, commonly known as the “Breadbasket of the Frontier” due to a large number of foodstuffs exported from the planet. The main language of Vysoka is Freespeak, though Tradeband is commonly spoken among merchants. The colony of Vysoka is located in the Zeic system.&lt;br /&gt;
&lt;br /&gt;
===Zaurghis===&lt;br /&gt;
&lt;br /&gt;
Zaurghis is an unremarkable planet in an equally unremarkable star system roughly forty light years from Xanu. The planet itself is small, relatively similar to Earth, and devoid of most materials early colonists sought after. Zaurghis is, however, in an ideal location to exploit a feature unique to the frontier: wormhole travel. Zaurghis’s system is, through sheer luck or unknown forces, home to dozens (if not hundreds) of wormholes: some consistently stable, some changing by the hour. The economy of Zaurghis was, for the better part of its existence, centered around these wormholes: the planet had a booming shipping industry, with most of it concentrated in low-orbit docks. There was, of course, some illegal activity. However, a robust system of enforcement and policing kept the Zaurghis wormholes mostly free of danger.&lt;br /&gt;
&lt;br /&gt;
With the end of Solarian rule during the Interstellar War, there was no real push for government on the planet by the majority of the population, with the small amount of those who did, most of them being the original residents of the planet, exiled to its moon, Visraho. Previously a penal moon known as Correctional Facility 48, now there exists a small pro-corporate society. Over time, an anarchist society developed, lacking official law or representation: a society run purely by the idea of the Non-Aggression Principle, or NAP. Citizenship is automatically granted to all owners of property above one acre in size, and these citizens directly vote for their representation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
However, with the recent proliferation of bluespace technology, Zaurghis’ wormholes have seen less and less use by merchants. Private enterprises have developed the once-prominent business port into one of the largest parts of the Coalition’s shipbuilding sector. Alongside this, however, a new area of commerce has emerged: smugglers, always willing to take risks in order to avoid authorities, have taken to utilizing the wormholes around Zaurghis in order to ship product. These smugglers tend to avoid the larger and more well-traveled wormholes, instead risking life and limb on the smaller and less predictable, but less policed, wormholes. With smuggling being fully permitted on the planet, many have come to call this relatively inoffensive planet home.&lt;br /&gt;
&lt;br /&gt;
===Crosk===&lt;br /&gt;
&lt;br /&gt;
Located in the Astoral system, the hot and arid planet of Crosk is a sparsely-populated mining world that has risen to punch above its weight due to its massive aviation industry. Crosk has become renowned throughout the Orion Spur due to the thriving racing scene that has developed as a result of this racing industry. Crosk has a remarkably high concentration of IPCs, which have come to prominence in the racing scene due to their superior reflexes compared to organic pilots. IPCs are so prominent that they have their own synthetic racing league, due to their superior reflexes. The planet is regarded colony of Xanu Prime, which sent the first settlers to its rich mineral fields in 2395, and maintains a close relationship with it.&lt;br /&gt;
&lt;br /&gt;
===[[Konyang]]===&lt;br /&gt;
&lt;br /&gt;
The former Solarian world of Konyang is one of many areas that changed hands in the chaotic aftermath of the events of the Solarian Collapse seen in [[KING OF THE WORLD]]. Originally established in 2305 as a water-rich planet, Konyang&#039;s claim to fame has long been its status as the birthplace of modern robotics thanks to the discovery of drones on its surface. Even before defecting from the [[Sol Alliance]] Konyang had a very friendly relationship with the Coalition, which has made it the arguably most important former Solarian world in the Coalition - though Gadpathur remains suspicious of it. A significant [[IPC]] population can be found on Konyang, due to the planet&#039;s massive robotics industry and citizenship rights.&lt;br /&gt;
&lt;br /&gt;
===[[Scarabs]]===&lt;br /&gt;
The Scarabs are a tightly-knit and nomadic faction of humans residing primarily upon repurposed colony ships, travelling throughout the Orion Spur for resources and knowledge. Originating as a colony fleet sent to establish outposts in the furthest reaches of the human frontier, their ships were lost in the ensuing chaos of the Interstellar War. Without the ability to navigate home, and without habitable worlds to colonise, the colonists began to indelibly change; generations spent in microgravity contorted their bodies such that they could never return to a planet again, and their culture was hammered by decades of desperate scarcity until unrecognizable.&lt;br /&gt;
&lt;br /&gt;
Though now having been welcomed to the Coalition of Colonies, the Scarabs remain alienated from the Spur they left over a century prior. Unsure of their future in the new world they have entered, the ultimate fate of the largest offworlder community remains uncertain.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
While every species can be found in the Coalition, it is human dominated due to its origin as part of human colonization efforts. However, the exact breakdown of Coalition society being impossible to determine. Social organization can vary wildly from planet to planet: the Coalition is home to a variety of states ranging corporate oligarchies, industrial wastes, militarized states, popular republics, and authoritarian regimes unified by the Frontier Alliance Defense Pact.&lt;br /&gt;
&lt;br /&gt;
==The Frontier Protection Bureau (FPB)==&lt;br /&gt;
&lt;br /&gt;
Though the military composition of the greater Coalition of Colonies is rather complex, with separate system states operating different levels of navy and ground assets, the Frontier Protection Bureau has remained a staple of not only the Coalition government, but through the &#039;&#039;&#039;Frontier Rangers&#039;&#039;&#039;, also of the entire human frontier in general. The origins of the movement were out of sheer necessity, formed unofficially by members of the Frontier Alliance to combat the various threats early colonies had faced in the untamed regions they inhabited. Alone many colonies lacked the supplies, training, and sheer manpower to effectively handle threats such as carp migrations and pirate attacks. In the sprawling attempts to fight these issues together, the &#039;&#039;Frontiersmen&#039;&#039; culture emerged, a rather wide ideology centred on personal freedoms, and the struggle to keep to them against overbearing odds. While these initial men and women would romantically refer to themselves as the &#039;&#039;Legion of Frontiersmen&#039;&#039;, their name and reputation would hold much more weight following the Interstellar War. There, countless Rangers would participate as a paramilitary unit, used in various guerilla warfare missions which would forge their legend for years to come. It had also solidified the Frontier Rangers as a force not meant to serve any one nation, but the Coalition and its eternal freedom as a whole.&lt;br /&gt;
&lt;br /&gt;
Included in the Frontier Alliance Defense Pact was the establishment of an officially recognized intelligence office to help carry out the will of the Alliance. Already known by much of the Coalition and even outside of it, the Rangers were easily merged with several semi-official agencies to create the Frontier Protection Bureau. Both halves of the organisation are headed by the Chief Marshal who is themselves nominated by the office of the Chief Representative, and then voted in by the House of Members. While the Bureau’s intelligence service is given directives by the Chief Representative as well, the rest of the organization - most importantly, the Frontier Rangers Division - is held accountable by the House of Members, who may question and overrule actions taken by the force if a consensus is reached. Due to this, Rangers are generally not allowed to interfere with local governments (unless explicitly asked to by said administrations), and the extent of their operations have mostly been the same as in their past. While securing the ever-changing borders of the Frontier from pirates, spacefaring creatures and other unusual threats is a constant worry, the rest of the Bureau is otherwise employed in various intelligence operations, the nature of which only the Chief Representatives and their selected Marshals of the past and present have been privy to. Numerous theories abound, as the lack of any overseeing agency holding the group accountable makes it particularly difficult to ascertain how far some operations have gone, a fact that the CFP has denounced multiple times. While some continue to push for the Bureau to have the reach it needs to establish stability, others warn against the creation of a police force that could unwind the very ideals the Coalition was built upon. The Rangers themselves are indeed not spared from political infighting, and many within their ranks struggle to internalize whether they are a symbol of the grand ideals of the Coalition, or a possible tool for those who wish to see the Frontier quelled.&lt;br /&gt;
&lt;br /&gt;
Internally, the FSB is supplied through a quota expected of every core member, scaled depending on a system’s individual military capacity. This may include everything from weaponry and manpower to ships and building materials. While this would make the Bureau one of the most well-funded forces in the galaxy by numbers, in reality, the sheer size of the Coalition means that the average Ranger or agent sees very little of this money, and often ends up relying on either outdated or faulty equipment. Many operations only continue to persist due to the zealous nature in which many operators adhere to their Frontiersman traditions, managing to scrape by with not much support. For similar reasons, the selection process for agents is often aimed at finding volunteers that are particularly committed to upholding the Coalition’s values, which further serves to reinforce the stereotypes which plague the position. More specifically, Rangers are often chosen from already established sub-groups within their nation of origin, such as particularly well-performing Gadpathurian cadres or Vysokan Host-men eager for adventure outside of their Steppes. While much more unusual, Scarab Rangers have been well-respected in the past for their self-sufficient lifestyle and effectiveness in Zero-G conditions, which encompass much of a Ranger’s work. Though primarily composed of humans, there have been notable Rangers of various species, such as Himean Tajara, who are often employed in missions which cater to their highly specialized skill set.&lt;br /&gt;
&lt;br /&gt;
==Synthetics in the Coalition==&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies is well known for its diverse collection of governments, cultures and beliefs, and the treatment of synthetics across the Coalition is similarly diverse. From the highly integrated, forward-thinking planet of Konyang to the oppressive methods used on Burzsia, many other planets fall between these extremes, and the prospects of synthetics vary greatly depending on where they are located. The majority of synthetics in the coalition are owned by mega-corporations or other private entities, with free IPC frames making up a smaller minority of those across the Coalition. The synthetic population of the Coalition is also centralized into the more developed planets present within the coalition, due to their requirements for charging and maintenance to be regularly available to them, positronics on more rural, less developed worlds are either exceedingly rare or not present at all. &lt;br /&gt;
&lt;br /&gt;
The legal status of synthetics within the Coalition is mostly down to the local laws of the planet where they find themselves residing, either by choice or through ownership. These matters are left to the local governments across the coalition and so their treatment often comes down to who owns them or the personal wealth they can accrue. &lt;br /&gt;
&lt;br /&gt;
The Golden Deep and The Trinary Perfection both have a presence across the Coalition as well, with the Golden Deep operating across many of the planets and the Trinary Perfection making use of its base on Orepit to preach and perform its work within the Coalition itself, both groups hold decent influence over various parts of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Seeking Asylum in the Coalition of Colonies==&lt;br /&gt;
The Coalition of Colonies is seen by many as a refuge from tyranny and persecution throughout the Orion Spur, and as such, many have tried to seek asylum there for decades. The process of asylum seeking in the Coalition is one that must be conducted through diplomatic channels and if granted, it offers the person the diplomatic protection of the Coalition against extradition and persecution by their home country. It is not the same as being granted Coalition citizenship however, and those who have obtained asylum within the Coalition would still need to go through the citizenship and naturalization process of whatever Coalition member they are hoping to obtain citizenship in. The information pertinent to player characters on the SCCV Horizon in regard to seeking asylum in the Coalition can be found below.&lt;br /&gt;
&lt;br /&gt;
Characters aboard the Horizon may request asylum with the Coalition of Colonies only through the aid of a Coalition of Colonies consular. Requests for asylum must include good cause for why a person is seeking asylum. These include evidence that a person has been persecuted or will be persecuted by their native government without having committed any crime that the Coalition of Colonies acknowledges. This is a high standard which some requests for asylum may not meet. The scrutiny and expediency of review for requests for asylum are dependent on a number of factors, including the gravity and immediacy of a threat to the asylum seeker, such as if an asylum seeker has an active extradition order pending from their home government. Without an intervening circumstance, the fastest asylum status can be granted to an applicant is one week but it will often take longer. The asylum review process is not egalitarian; some groups are more likely to have their asylum request granted by the Coalition than others. For example, Fisanduhians have a higher chance of having their asylum requests granted than others. Conversely, D&#039;&#039;&#039;ominian Primaries are entirely barred from seeking asylum in the Coalition of Colonies.&#039;&#039;&#039; Former members of the Solarian and Dominian militaries and governments (including the clergy of the Tribunalist church) must face a heightened standard of scrutiny to achieve asylum within the Coalition, including a security check, and are denied their requests at higher than average rates. If a request for asylum has been made concurrently with a request for investigation or extradition by another government, the request for asylum DOES NOT nullify any investigation or extradition request unless asylum is granted. Whichever completes first, the asylum-seeking process or the extradition process, is what holds. Judgements on the granting of asylum by the Coalition of Colonies are made by the Human Lore Team and can be appealed by making subsequent requests for asylum through a Coalition of Colonies consular.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>The7thLain</name></author>
	</entry>
</feed>