<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.aurorastation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tablespoon</id>
	<title>Aurora Information Uplink - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.aurorastation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tablespoon"/>
	<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php/Special:Contributions/Tablespoon"/>
	<updated>2026-05-31T23:11:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=3192</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=3192"/>
		<updated>2016-01-07T22:00:39Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &amp;#039;Irregardless&amp;#039; isn&amp;#039;t a word. Someone pointed this out so I just changed the two instance to &amp;#039;regardless&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Tajara&lt;br /&gt;
 |Scientific = T. Sapiens&lt;br /&gt;
 |Image = Tajara410x320.png&lt;br /&gt;
 |System = S&#039;rand&#039;marr&lt;br /&gt;
 |World = Adhomai&lt;br /&gt;
 |Language = Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
 |Politic = People&#039;s Republic of Adhomai&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Tajara (Tah-jaw-rah both singular and multiple) are a race of humanoids which possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades and padded, digitigrade feet. &lt;br /&gt;
&lt;br /&gt;
To apply to be one of the cat-like Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
Additional information: [[Adhomai|Adhomai]]&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Tajaran can speak a unique language of Siik&#039;Maas. Use this in game by typing say :j&lt;br /&gt;
* All Tajaran have claws, and will scratch with them instead of punching, dealing extra damage.&lt;br /&gt;
* Tajaran can see much better in the dark than humans.&lt;br /&gt;
* Tajaran are less vulnerable to harm from cold due to their fur, but more vulnerable to harm from heat.&lt;br /&gt;
* Tajaran cannot use human gloves or shoes due to their claws and digitigrade limbs. They are only able to wear hardsuits and hardsuit helmets designed/modified for their Tajaran anatomy. They are able to wear &#039;softsuits&#039; (such as non-hardsuit space suits, biosuits, and fire suits).&lt;br /&gt;
* Tajaran command options aboard the Aurora are limited too; Head of Security, Chief Medical Officer, Head of Personnel, Research Director, and Chief Engineer&lt;br /&gt;
* Coloration&lt;br /&gt;
:Hharar group, usual coloration:&lt;br /&gt;
::Beaver Brown (RGB 159, 139, 112)&lt;br /&gt;
::Kochiba (RGB 107, 68, 35)&lt;br /&gt;
::Taupe (RGB 72, 60, 50)&lt;br /&gt;
:Zhan-Khazan group, usual coloration:&lt;br /&gt;
::Blue-Grey (RGB 34, 37, 50)&lt;br /&gt;
::Dark Gray (RGB 30, 30, 30::&lt;br /&gt;
Chocolate (RGB 94, 38, 18)&lt;br /&gt;
:Njarir&#039;Akhran group, usual coloration:&lt;br /&gt;
::Orange (RGB 238, 64, 0)&lt;br /&gt;
::Cinnamon (RGB 160, 82, 45)&lt;br /&gt;
::Ruddy (RGB 138, 54, 15)&lt;br /&gt;
::Cream (RGB 205, 175, 149)&lt;br /&gt;
:M&#039;sai group, usual coloration:&lt;br /&gt;
::White (RGB 238, 223, 204)&lt;br /&gt;
::Ivory (RGB 205, 205, 192)&lt;br /&gt;
::Wheat (RGB 205, 186, 150)&lt;br /&gt;
::Silver (RGB 192, 192, 192)&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Tajaran share many similarities with Earth felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajaran are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat in an efficient manner. There are only a handful of areas where fur is not present, those being on the palm of their paws, the soles of their feet, and a number of various orifices as well as a small area around their eyes.  &lt;br /&gt;
&lt;br /&gt;
Occasionally, the fur around a Tajaran&#039;s neck is known to grow into a shaggy &#039;mane&#039; of sorts, giving them a distinct look not unlike a terran lion. This hair tends to be much stronger and a great deal more wiry than the rest of the fur on a Tajaran&#039;s body. Some Tajaran tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots and most conceivable combinations have been recorded by scientists both Tajaran and human. The mean body weight of a male Tajaran is somewhere between 145 cm and 185 cm in height, while the mean body mass is between 55 kg and 90 kg. Females tend to range between 135 cm and 185 cm in height, with their own weight somewhere around 35 kg to 75 kg. As such, both their body weight and height is roughly comparable to the average human.&lt;br /&gt;
&lt;br /&gt;
===Tajaran Evolution===&lt;br /&gt;
The Tajaran evolved as a predatory, cave-dwelling species upon their home planet of Adhomai, and as a result they have a pair of fairly large, well developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. They have a thin, refractive layer which, while allowing them their low light vision, has the side-effect of appearing illuminated in the dark.&lt;br /&gt;
&lt;br /&gt;
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle, but has since evolved and shifted towards a more omnivorous role. Tajaran have sharp, needle like teeth in the front of their jaw which are quite clearly geared to tear meat; the further along the jaw line one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Atop their heads, Tajaran have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.&lt;br /&gt;
&lt;br /&gt;
===Extremities and Sleep Cycle===&lt;br /&gt;
Tajaran extremities, specifically their hands and feet have five digits, and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajaran employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end in order to allow easy usage of standard human based technology. This is a task that Tajaran tend to do reluctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around on &lt;br /&gt;
&lt;br /&gt;
The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty six and forty eight hours, with a subsequent twenty to twenty eight hours of sleep. Normally, the waking period is spotted with three to four fifteen minute naps in order to keep the Tajaran refreshed and alert. This is universal on all worlds with Tajaran living upon them. Tajaran are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid and disoriented until their circadian rhythm is righted.&lt;br /&gt;
&lt;br /&gt;
===Tajaran Build===&lt;br /&gt;
[[File:Cats.png|400px|thumb|right|An artist sketch of Tajaran dimorphism, builds and general stance.]]&lt;br /&gt;
In comparison to most other known species, the Tajaran body is designed to specifically be more flexible, lithe and slender despite their thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajaran are sexually dimorphic; females have more elongated muzzles, shorter ears, as well as more petite forms, and their distribution of body fat is entirely different than that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. &lt;br /&gt;
&lt;br /&gt;
Tajaran are built for the extremely low temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajaran will dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajaran resign themselves to thin clothing. Those who find themselves confined to  bio suit or radiation suit for extended periods of time will end up feeling extremely uncomfortable and perspiring heavily.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, older Tajaran prefer to take names (whereas young Tajaran are given them at birth) that they find they themselves are able to pronounce and are also phonetically pleasing. For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce. Traditionally, Tajaran names included their clan name, and some Tajaran carry over this tradition and have their &#039;middle&#039; name be their clan name.&lt;br /&gt;
&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities.  Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew.  However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew.  &lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages is Siik’mas and Siik’tajr.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of Tajaran, the &#039;religious&#039; language shared between most Tajaran from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the most common for Tajaran and almost every Tajaran knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Renaissance era and continues to be the most prevalent language on Adhomai since. &lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajaran to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajaran speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajaran ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Devahhi, Ya&#039;ssa and other such languages. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a language traditionally used by farmers. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin characters as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajaran use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajaran have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy, and has made a widespread comeback with increasing literary levels amongst the Tajaran public.&lt;br /&gt;
&lt;br /&gt;
Tajara as a rule tend to roll the “R” sound, extending it.  They also tend to refer to themselves in the third person perspective instead of the traditional first person ( “He has completed his work instead of “I have completed my work) though Tajara who have spent a large amount of their lives in space or among other species may overcome this trait with great difficulty.  Most Tajara will only speak to someone in the first person if it is someone they trust substantially.  The occasional “slip up” can still be expected however, as being surrounded by a mostly Human crew can occasionally confuse them into using first person.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
=== Fashion &amp;amp; Cuisine ===&lt;br /&gt;
[[File:Sillytajdoodle.png|thumb|alt=An example of Tajaran fashion.|An artist&#039;s representation of typical Tajaran fashion.]]&lt;br /&gt;
Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and your standard Tajaran never really cared much for floofy dresses anyway. Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver.&lt;br /&gt;
&lt;br /&gt;
Tajaran typically wear many layers of clothing to protect themselves from the freezing winds of Adhomai. Underwear is long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the inner most insulating layer. Then, a Tajaran will overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks.&lt;br /&gt;
&lt;br /&gt;
Similarly, due to the cold temperatures of Adhomai, Tajaran favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor was the usual meal of a working class Tajaran, coupled with some bread and water or ale.  Pre-industrial Tajaran used to have community meals around bonfires to keep their food from cooling off too much.&lt;br /&gt;
&lt;br /&gt;
However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better heated homes than the peasantry and more leeway was offered towards not having your meat turn blue in front of you.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
Of all arts, music is one of the most highly valued by Tajarans. Stemming from the long-standing ban on most literature in their society, song and dance remained one of the only ways for Tajaran to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajaran, and in place of books the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
 &lt;br /&gt;
Theatre was also equally important in the life of a pre-discovery Tajaran. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Tajaran capital was one and a quarter larger than the seat of government prior to human sanctioned expansions. Dating back to the late Renaissance Era, it was constructed from high quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
 &lt;br /&gt;
However, literature itself - that is to say novels - have never been looked kindly upon by the Tajaran public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajaran as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajaran, given the fact that only the nobility were taught en masse how to read, and that every family had it&#039;s own private expansive library that even learned peasants had to pay out of pocket to access. This led to a widespread destruction of much of historical Tajaran text following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
&lt;br /&gt;
===Nobility and the Ancient Past===&lt;br /&gt;
For as long as most Tajaran care to remember, Adhomai had always been under the rule of nobility. The most dated historical text that still exists in Tajaran possession dates back at least four thousand years and still talks about &#039;serving their masters&#039;, so many historians agree that the trend of blood rule is more deeply-routed in Tajaran existence than was previously considered.&lt;br /&gt;
 &lt;br /&gt;
The ancient past of the Tajaran is poorly documented and historical texts are almost non-existent; meticulous combing and destruction of educational material by millenia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Even top Tajaran scholars in this day and age have only theories of what life was like in ancient Adhomai.&lt;br /&gt;
 &lt;br /&gt;
What is known, however, is that tension had slowly been increasing over a span of thousands of years between the populace and their fellow noble families. Based upon empirical evidence, historians believe that Tajaran were at one point free from the rule of nobility but were a more deeply religious species than now. Ancient relics that survived the annihilation ordered by countless nobles suggest that the current lineage of Tajaran noble families stemmed from religious leaders appointed by primitive clans that were revered as a connection to the Tajaran god, S&#039;rendarr.&lt;br /&gt;
&lt;br /&gt;
===Tensions Rise=== &lt;br /&gt;
However, at some point, these religious leaders clashed and either pitted their followers against one another or amicable clans married and bred until the current leadership had spawned from their efforts. Over time, the nobility as it were slowly began to lose their religious inclination and approximately four thousand years ago Adhomai entered a Renaissance period. Religious devotion amongst Tajaran had been dropping steadily in conjunction with the lower influence it had upon their nobility. It was this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to the current day.&lt;br /&gt;
 &lt;br /&gt;
Literature was heavily regulated from this point forward following &#039;enlightened&#039; publications by individuals  deemed dangerous to the health of noble rule. Scarce few copies of these texts were preserved in the remains of several noble houses. In the place of novels, many famous Tajaran sculptors, musicians, and artists spawned. However, rather than their works being presented for public viewing, they were collected by noble families and only a handful were shown outside of their &#039;palaces&#039; for the peasantry to admire.&lt;br /&gt;
 &lt;br /&gt;
Following this era, tension between the nobility and the peasantry began to steadily increase, believed to have stemmed from increasingly harsh rulers and laws. Thirty years prior to human discovery of Adhomai, the deep-seeded mistrust between peasants and nobles had reached an all time high. The Tajaran species were trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers, seeing themselves in what could be accounted as another &#039;Renaissance&#039; era and result in more &#039;enlightened&#039; individuals straining their already crumbling control over the populace.&lt;br /&gt;
 &lt;br /&gt;
The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajaran was forced into almost twenty hour work days with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previous. This is largely attributed to the fact that rather than having new inventions published for the peasantry, the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
 &lt;br /&gt;
Automobiles are considered one of the best examples of this. Using a combustion engine much like primitive human vehicles with extra anti-freezing measures and a combination of wheels and tracks, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by many older Tajaran to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, regardless of how far away their place of work was.&lt;br /&gt;
 &lt;br /&gt;
Further restricting the rights of the individual Tajaran, legislation was introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwhind of political turmoil, a fresh generation of Tajaran were growing up, deprived of what most humans consider to be &#039;basic rights&#039;. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
&lt;br /&gt;
===Human Discovery===&lt;br /&gt;
This came in the form of human discovery in 2418. A Sol Alliance funded expedition into the Tajaran home system discovered the by comparison primitive species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals remained unharmed by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
&lt;br /&gt;
However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year 2420, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
&lt;br /&gt;
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
&lt;br /&gt;
===The Uprisings===&lt;br /&gt;
It took little more than a year for a formal uprising to be staged. After the nobility had captured one of the original Tajaran that had been shuttled off world, he was sentenced to be publicly hung by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;D&#039;as&#039;ral Massacre&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
&lt;br /&gt;
[[File:Emplacements.jpg|thumb|alt=Gun emplacements.|Wartime photo capture of rebel artillery emplacements.]]&lt;br /&gt;
&lt;br /&gt;
However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves, or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence.&lt;br /&gt;
 &lt;br /&gt;
Among the noble families, the largest and nearly the most powerful was a clan called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
 &lt;br /&gt;
It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and bloodily end their uprising by murdering most of the noble families and whatever soldiers and civilians remained loyal to them. By 2421 the revolution had finally come to an end with a total of more than fourty million casualties, of which more than half were loyalist forces. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles.&lt;br /&gt;
&lt;br /&gt;
===Outcome of the Revolution===&lt;br /&gt;
Following this total upheaval of Tajaran society, rebel leaders met with Hadii noblemen and discussed how to form a government, given that only the Hadii were experienced with ruling. Human corporations took express interest in this; the Hadii were one of the few noble families that saw profit in human stakes on Adhomai, and many back-room deals were made until ultimately the Hadii were placed at the head of Tajaran government, and ushered in a new federal republic. The Tajaran public was markedly distressed by this turn of the events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
 &lt;br /&gt;
Now, NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajaran during the war, holds claim to most of Adhomai and has a monopoly over most of the planet&#039;s valuables. Collaboration between them, the Sol Alliance and the Skrellian Union has resulted in more technological advances in Tajaran society recently than ever before in their recorded history.  Approval ratings for the current leadership have risen in response, and for now all is quiet on Adhomai. However, there are many Tajaran who still believe that revolution is needed again to throw off the corporate shackles; from one slavemaster to the next.&lt;br /&gt;
[[File:Adhomai.png|600px|thumb|right|A map of modern-day Adhomai]]&lt;br /&gt;
&lt;br /&gt;
==Notable Information==&lt;br /&gt;
&lt;br /&gt;
===Politics &amp;amp; Religion===&lt;br /&gt;
There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajaran were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals that ask Messa to spare them from whatever ill tidings she may bring.&lt;br /&gt;
 &lt;br /&gt;
Despite being the majority religion, there exist several others. Namely, the second largest religion is the worship of the Snow God Ma&#039;ta&#039;ke, which dates back to ancient Tajaran times. A figure of legend, Ma&#039;ta&#039;ke is believed to have been the head of a hardy clan of mountain dwellers that regularly came to the aid of another clan who was constantly plagued by bandits and wild animals. He is revered as fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul, for the records of his dealings with other clans show understanding and kindness. Similar to the followers of S&#039;rendarr and Messa, those who believe in the Snow God preach unity and understanding for the betterment and longevity of Tajaran as a species.&lt;br /&gt;
 &lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalits, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajaran would never admit to being, or attempt to defend, a member of this faith.&lt;br /&gt;
 &lt;br /&gt;
Due to the Tajaran&#039;s history as an oppressed species, they have grown to be more open minded and liberal with each other than other races, like humans. Homosexuality amongst Tajaran is as a majority a non-issue, and racial or gender discrimination is mostly nonexistent. Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship amongst the families of most villages, towns, and cities. Regardless of the size of the population, pre-uprising Tajaran were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships amongst families. However, this traditional practice has met with extreme criticism following post-uprising debates.&lt;br /&gt;
 &lt;br /&gt;
As a whole, the Tajaran could be described as a communistic species, given their history of oppression. Proponents of revolution are still present on Adhomai following the puppet government that has been set up, and tensions are still high and heated amongst some prominent factions and the federal government.  However, the Hadii are a clever bunch and have ensured to appease Tajaran not only by entirely overhauling the legal system to bring it in line with other species&#039;, but to pass edicts and other bills that play to the Tajaran&#039;s desire for fair and equal treatment. There are three major political parties on Adhomai; the Loyalist party, which is made up of Hadii members as well as other politicians that support and agree with the federal government, the People&#039;s Party, who contrastingly oppose the federal government due to its overarching nature and liken it to previous times under the nobility, and then Humanist Party, who want to give humanity a greater role in Tajaran politics and even allow them to govern the planet as part of the Sol Union.&lt;br /&gt;
&lt;br /&gt;
===Ethnicities===&lt;br /&gt;
====Hharar====&lt;br /&gt;
Hharar – Highlander&lt;br /&gt;
&lt;br /&gt;
“The Typical Tajara”&lt;br /&gt;
=====Hharar Physiology=====&lt;br /&gt;
Hharar, as the first Tajaran ethnicity who Humanity came in contact with is generally viewed as the &#039;typical Tajaran&#039;, which is reinforced by their numerical superiority over the other groups. Additionally, given their large numbers and capabilities, they most often serve in governmental positions and as ambassadors to other races; this leads to them being taken as the &#039;face&#039; of the Tajaran race, as it were.&lt;br /&gt;
&lt;br /&gt;
Hharar trend towards being the most intellectual of all Tajaran groups, and as such their physical prowess is significantly reduced. On average, they are on par with most humans as far as intelligence and physical strength go. However, in most cases their IQ is slightly lower than your usual human, which is generally attributed to the sub-par schooling and education Tajaran received prior to the Great War. Regardless, many xenophobic groups use this as ammunition in their arguments targeting the Tajaran, when in actuality the Hharar are considered to be extremely creative and innovative.&lt;br /&gt;
&lt;br /&gt;
The Hharar are usually beaver brown, kochiba, or taupe in coloration.&lt;br /&gt;
&lt;br /&gt;
There are variations and of course exceptions to this rule, however Taupe is the darkest a Hharar gets and Beaver is as light as they get. Most Hharar are also spotted with lighter brown or white spots across their upper chest and torso. Some Hharar females can even be calico in rare occasions, this is almost always hereditary on the maternal side, meaning the mother has to also be calico for her daughter to be, though this is not absolute and Calico mothers can have normal brown daughters.&lt;br /&gt;
=====Hharar Culture=====&lt;br /&gt;
Given that the Hharar are the most populous of the Tajaran ethnic groups, their culture is generally the most ubiquitous on Adhomai and in the psyche of the galaxy at large when thinking of &#039;Tajaran society&#039;. The religion involving the worshipping of S&#039;rendarr and Messa is thought to have been propogated by ancient Hharar and the original noble lines to have started from them. This has led to many of the less populous ethnic groups to look down upon the Hharar, with some extremists going so far as to blame them for a lifetime of enslavement.&lt;br /&gt;
&lt;br /&gt;
The Hharar are the stereotypical &#039;worker&#039; Tajaran. This fact is reinforced by their history as the brunt of the workforce used by the plutocracy, as they were easier to control and force into unpleasant conditions than some of the other ethnic groups. As such, they tend to give their respect to superiors easier than other Tajaran might. Most loyalists during the Great War were of Hharar descendence. Further, the familial system of Tajaran clans is also thought to have been a Hharar invention; the structure of clans and the introductions of arranged marriages are traditions started long ago that have encompassed many Tajaran of other ethnic groups marrying into Hharar families.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr are the primary languages descended from the ancient and venerable language of Hhar&#039;Tol. Hhar&#039;Tol or &#039;Hill speak&#039; is a nearly dead language almost never used in modern Tajaran society. The sole remnants of the language can be found in many ruins left in the Highlands of ancient Hharar villages and cities. Some schools created by the Hadii offer Hhar&#039;Tol as an available language for students and attendees to learn.&lt;br /&gt;
&lt;br /&gt;
Since their liberation, the Hharar have been found to hold positions of middle or high wealth, owing to their intellectual capabilities. They are described as loyal workers who are passionate and not afraid to voice their opinions. Given their history as the plutocracy&#039;s major workforce and the largest part of the Tajaran &#039;peasantry&#039;, they are typically well-rounded individuals with more appreciation of older traditions than other Tajaran ethnic groups. &lt;br /&gt;
====Zhan-Khazan====&lt;br /&gt;
Zhan-Khazan - Mountain-Keeper&lt;br /&gt;
&lt;br /&gt;
“The Workhorse”&lt;br /&gt;
=====Zhan-Khazan Physiology=====&lt;br /&gt;
Zhan-Khazan are the second most populous of Tajaran ethnicities, and are considered to be the backbone of the Tajaran workforce. Their history as an ethnicity is one not well documented; very little historical texts describing them were preserved in the wake of the Great War, and archaeological dig sites are difficult to preserve given the climate of Adhomai. What is known, however, is that the Zhan-Khazan were at one point a race of cave-and-mountain dwelling Tajaran that traditionally were entrusted with physical work like mining, farming, ranching, and logging.&lt;br /&gt;
&lt;br /&gt;
Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than their close relatives, the M&#039;sai. Featuring more toned, muscular bodies, thicker fur coats, and a heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. They are by no means less intelligent than the Hharar, but most Zhan-Khazan do not pursue the same type of work. Zhan-Khazan make up a significant amount of Tajaran employed in resource gathering, construction, civil jobs such as law enforcement and even culinary work such as butchering.&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan are usually blue-grey, dark gray, or chocolate in coloration.&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan fur patterns are remarkably simple, usually consisting of only dark solid colors or at the most ticked fur or tabby stripes. They are capable of lighter colors and more varied fur patterns, but these are rare, recessive traits present in pure Zhan-Khazan bloodlines. Those that breed outside of their ethnicity have a higher chance of passing on their dark fur, as their genes are more dominant compared to other ethnic groups. These genes are present in both male and female parents.&lt;br /&gt;
=====Zhan-Khazan Culture=====&lt;br /&gt;
or most of Tajaran history, Zhan-Khazan were tasked with more difficult work as they were more suited to physical labor than their brethren. They were subject to harsher punishments and more repressive mandates as the plutocracy viewed them as lesser to other Tajaran. Faced with work that segregated them from most settlements, the Zhan-Khazan have grown to be incredibly protective of their families and their own and follow traditional family values closely. Things like arranged marriages, inter-clan courting and gift-giving, and clan alliances were and are exceedingly common for Zhan-Khazan, and they support a close family life style. Those who go against their family face exile from their small, tight-knit communities. Zhan-Khazan also hold their co-workers in similar high regard, though not as much as blood ties.&lt;br /&gt;
&lt;br /&gt;
Many Zhan-Khazan worship the Snow God, and scholars believe this faith was invented by this ethnic group. Small shrines are a common sight amongst settlements of or having a high population of Zhan-Khazan, and they hold very active, evangelical services. As such, many Zhan-Khazan take the teachings of the Snow God to heart, including unification amongst Tajaran. They care immensely about the future of their species and most do what they can for the betterment of Tajaran as a whole. Zhan-Khazan are highly valued agricultural and mining experts, and they make up almost seventy percent of the farmer and rancher population of Adhomai.&lt;br /&gt;
&lt;br /&gt;
Like all other Tajaran, Siik&#039;maas and Siik&#039;tajr are the &#039;official&#039; language of the Zhan-Khazan, but they were the inventors of the lesser dialect of Delvahhi. This language is still widely used in religious ceremonies dedicated to the Snow God and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. &lt;br /&gt;
====Njarir’Akhran====&lt;br /&gt;
Njarir’Akhran - Nobleman&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Blood Rulers&amp;quot;&lt;br /&gt;
=====Njarir&#039;Akhran Physiology=====&lt;br /&gt;
The Njarir&#039;Akhran, or simply the Njarir, are the ethnic group that made up the majority of the plutocracy prior to the Great War. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population, though reports see that number reducing slowly between honor killings and hate crimes given their close relation to the Tajaran nobility. Easily identifiable by their large ears, fluffy tails, luxurious fur and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline.&lt;br /&gt;
&lt;br /&gt;
Historically, Njarir comprised almost the entirety of the Tajaran nobility. Efforts were made to keep noble lines purebred, even if it led to inbreeding in clans. Those who married outside of or slept outside of their bloodline were generally disowned by their family and forced into peasant life. This accounts for practically all surviving Njarir outside of those in the Hadii clan, who serve in important parts of the federal government. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards the arts and sciences. Many have fled Adhomai only to be offered cushy jobs elsewhere working for the Alliance, other factions, or transstellar corporations. These individuals are looked down upon even more.&lt;br /&gt;
&lt;br /&gt;
Njarir&#039;Akhran are usually orange, cinnamon, ruddy, or cream in coloration.&lt;br /&gt;
&lt;br /&gt;
In stark contrast to their brethren, Njarir tend toward very bright, colorful fur patterns. Typically, their fur color ranges from reddish browns to cream colors, and they do not generally have dark fur. Siamese patterns as well as tortoiseshell or patched tabby patterns were valued amongst Njarir bloodlines, and those with more intricate fur patterns were revered and admired by their fellow noblemen, and it was considered an attractive trait in a female. Despite all this, these patterns have been shown to be recessive genes in Njarir, and the most common fur pattern is simply stripes.&lt;br /&gt;
=====Njarir&#039;Akhran Culture=====&lt;br /&gt;
Due to their history as the ruling class of Tajaran, many records pertaining to Njarir practices and culture were destroyed in acts of insubordination. This, coupled with the widespread burning of Njarir literature and destruction of castles, villas, and chateaus, has led to a loss of critical information in ancient Njarir practices. What is known, however, is that only a handful of Njarir were ever part of the peasantry. As stated previously, keeping the bloodline pure was almost mandated amongst the noble clans and anyone who broke this rule was exiled to a life as a peasant. Other stipulations were agreed upon to ensure the &#039;nobleness&#039; of a family member. One could not marry a peasant, or involve themselves in peasant affairs unless it proved a problem to productivity. To be seen in public, a nobleman or woman were obligated to wear fanciful clothing to show their status and were discouraged from physical contact with the peasantry.&lt;br /&gt;
&lt;br /&gt;
Following the Great War, almost every noble family was systematically exterminated. The only noble clan still in power is the Hadii, who serve in the Tajaran government. It has proved exceedingly difficult to acquire testimony or records from living Hadii members, who wish not to anger the Tajaran public any further due to the still unstable post-revolution period on Adhomai. Relics recovered from Njarir ruins, however, suggest that at one point they were highly religious, giving credence to the theory that these noble clans evolved from religious leaders.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya&#039;ssa dialect. Presumed to be the traditional language of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient language. Hadii members have been recorded to still use this language, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse and is not taught or provided as a language able to be learned.&lt;br /&gt;
====M’sai====&lt;br /&gt;
M&#039;sai - Hunter&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Soldier&amp;quot;&lt;br /&gt;
=====M&#039;sai Physiology=====&lt;br /&gt;
As the third (though only by a small margin) populous Tajaran ethnic group, the M&#039;sai were at one point the hunters for ancient Tajaran and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. Not all M&#039;sai resign themselves to these positions, however, and enjoy helping Zhan-Khazan on the country farms or performing civil duties in cities from garbage disposal to cargo inspections.&lt;br /&gt;
&lt;br /&gt;
Characterized by their thin, slender forms, the M&#039;sai are deceptively light; by Tajaran standards, they are thin. With less but thicker fur and a thinner layer of body fat, they aren&#039;t as well-insulated against Adhomai&#039;s cold as their brethren. However, this gives them the bonus of being speedier, and their bodies are designed to be aerodynamically compatible with the harsh winds of Adhomai. Where a Zhan-Khazan would stumble as he weathered the winds, a M&#039;sai can easily and quickly sprint through without being affected. The product of millenia of breeding between Zhan-Kazan and Hharar, the M&#039;sai are agile, intelligent, and have quick reaction times, making them ideal for high stress work.&lt;br /&gt;
&lt;br /&gt;
M&#039;sai are usually white, ivory, wheat, or silver in coloration.&lt;br /&gt;
&lt;br /&gt;
M&#039;sai tend toward subtle fur patterns, such as ticked fur or spots. Their lighter colors are dominant genes and usually express themselves in cross-ethnic children, overwriting the parent fur color - except in the case of mating with a Zhan-Khazan. The dark and light colors mix, leading to a diluted shade of the darker fur. As they evolved to be hunters in the snow, dark fur colors tend to be suppressed in their children, as previously stated. &lt;br /&gt;
=====M&#039;sai Culture=====&lt;br /&gt;
M&#039;sai are known to typically be mild-mannered, but can also be prone to more aggression than their brethren. M&#039;sai make up a significant portion of the People&#039;s Army of Adhomai, with a 2454 census giving a total of sixty-two point eight percent of soldiers, airmen, and sailors having been M&#039;sai. They are very loyal to their friends and family, but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with vision adapted to compensation for the heavy blizzards that plague their home planet. They are also great survivalists, and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
Historically, they were employed by the plutocracy to aid in hunting and ranching, though the majority made up the armies and guards of cities, villages, and towns. They also made excellent scouts, and during the Tajaran&#039;s Renaissance period, were part of cartography teams assigned to record and draw maps of then-unexplored territory in the northern regions of the planet. In the town of Davistok, a silver statue of the explorer D&#039;nante was commissioned by its noble family for having discovered the land there the wealthy trade city was built; they were held in higher regard by the nobility who viewed them as closer cousins than the other ethnic groups.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr were always widely used by M&#039;sai, but the body-focused language of Nal&#039;rassan was their creation. Because the mrowling and vocal expressions of Siik&#039;maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and took made use of it for covert discussions and the transmission of highly classified information before and during the Great War.&lt;br /&gt;
&lt;br /&gt;
===Adhomai Today===&lt;br /&gt;
&lt;br /&gt;
[[File:Capital.jpg|thumb|alt=The Tajaran capital.|The Tajaran capital of Nal&#039;tor has seen great developments in recent years.]]&lt;br /&gt;
&lt;br /&gt;
The Tajaran homeworld has suffered plenty in the only three decades since the end of the revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy.&lt;br /&gt;
 &lt;br /&gt;
Many Tajaran villages and even some cities show remnants of war; where many buildings and monuments once stood, rubble and artillery craters are all that remain. Landmines scattered throughout the wilderness are still active and provide dangers to hunting parties or travellers, and abandoned bunkers and artillery emplacements litter the countryside. Trenches and battle sites are still being discovered, and every other week you hear a rumor about how someone had their leg blown off after stumbling into a mine field.&lt;br /&gt;
 &lt;br /&gt;
There is a steady stream of money being fed into the Tajaran government. NanoTrasen, as per it&#039;s agreement with the president, have set up mining and logging operations on Adhomai using the local work force for the most menial of tasks. In return, company funded clinics and schools are slowly being spread out and build in the needy areas. Tajaran resource operations are now all but nonexistent; the buildings that were once part of the nobility&#039;s small gathering efforts have now been refurbished and are being used by NanoTrasen.&lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off world to educate the younger generation of Tajaran. Special establishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
 &lt;br /&gt;
There are still several proponents of revolution that oppose the current government, but in the light of the previous, incredibly bloody war that rocked Adhomai, no armed conflict has been reported as of yet. Calling themselves the &#039;Followers&#039;, this group of revolutionaries are made up of Tajaran from almost every walk of life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim to &#039;free Tajaran from the new shackles imposed upon them by the corporate overlords&#039; and return Adhomai to a &#039;free, prosperous planet like our ancestors dreamed of&#039;.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=1762</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=1762"/>
		<updated>2015-05-02T21:24:05Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their homeworld of [[Earth]], humans proliferated throughout space, expanding hundreds of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, flourishing cities had been established in nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, hundreds of systems would fall under the control of humanity. Outposts on Garden worlds became metropolises in the span of decades, entire asteroids and moons were mined out and hostile worlds were terraformed and subdued.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance conceding  independence to its outer-most systems.&lt;br /&gt;
&lt;br /&gt;
In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others. Any semblance of equilibrium between the mega-corps was shattered with NanoTransen&#039;s discovery of the element plasma.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. Numerous alien races have been discovered in the past 50 years, some peaceful, some hostile and some just plain weird. The brilliant [[Skrell]], the crafty [[Tajara]], the warlike [[Unathi]] and elegant [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to humanity, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
If one thing can be said to unite the various species, it is the drive to control the powerful element plasma, which not only has revitalized space travel but also holds untold capabilities. Humanity, specifically NanoTrasen, has taken control of the vast majority of plasma deposits, drawing the interest of many alien species, extremist cults and even more mysterious forces. Within humanity, a divide has begun to form: What is NanoTrasen&#039;s role not just economically but in human society? Are they the benevolent corporation that keeps the engine of human interstellar civilization alive or are they the greedy suits dedicated to manipulating galactic society through their stranglehold on the plasma market?&lt;br /&gt;
&lt;br /&gt;
Recently the Syndicate has emerged as an organization dedicated to stopping NanoTrasen. Decentralized, secretive and efficient, the Syndicate has attacked NanoTrasen installations, mining outposts and personnel. Some decry them as terrorists, others see them as the only force with a chance to overthrown NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
This age is one of &#039;&#039;&#039;progress&#039;&#039;&#039;, &#039;&#039;&#039;war&#039;&#039;&#039;, and &#039;&#039;&#039;greed&#039;&#039;&#039;. It is the &#039;&#039;&#039;Age of Mankind&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful corporation in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
The home system of humanity, Sol is by far the most populated and, arguably, the most developed system in human space. It has seen great scientific process, prosperity and counties development by also great atrocities and suffering.&lt;br /&gt;
&lt;br /&gt;
At the end of the Second Sol Alliance Civil War, The Sol system was left in ruins. It has slowly rebuilt itself over the past century and is joe considered more or less rebuilt. Earth occupies a place of prestige as humanity&#039;s homeworld and also as a world that is able to support a massive population with innovative, sustainable resource technologies. Luna has become something of a mishmash of galactic society: glittering skyscrapers within pressurized biodomes butt up awkwardly against walled off slums housing the descendants of Earth-refugees. Mars has seen small scale terraforming efforts take hold, with patches of the planet possessing a breathable atmosphere. Mars is still dotted with century old ruins, a consequence of resources forcibly diverted to the Earth recovery effort decades ago.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars is divided into mostly self-governing provinces, while Luna has been directly administered by an elected Sol Alliance representative. Earth is still divided among nation-states, but all are ultimately subject to the Sol Alliance. In practice, most Earth nations are autonomous, with the Alliance only rarely stepping in to resolve severe international disputes.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 27 billion people, with 160 systems with at least 100,000 permanent residents. Six of these systems (including Sol) have populations exceeding one billion. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Warp Gates connecting the most developed systems. Following the Holocaust of 2316, refugees from earth founded colonies in several uninhabited Red Dwarf systems and on the outskirts of many of the more developed systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a combined population of 14 billion, and contains 213 systems with at least 100,000 permanent residents. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, primarily through the use of client states. Following the Great War, several of the larger colonies declared independence. These Independent Powers continue to encroach upon the margins of Sol Alliance space.&lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Warp Gate system means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 3 billion people and contains about 310 systems with at least 100,000 permanent residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie beyond the reach of the Sol Alliance. Instead, the majority of the Outer Sphere is divided into a number of multi-system polities, generally aligned with one of the Great Powers.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least 50 inhabited systems with an estimated, combined population of 500 million, although these numbers are extremely difficult to determine. The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most &#039;governments&#039; are confined to a planet or city-state. &#039;Frontiersmen are born in a hardsuit&#039;, so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Republic of Biesel]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are one of several known races to independently achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Izweski Nation&lt;br /&gt;
&lt;br /&gt;
The Unathi Race is a highly honorbond and clan based spieces. Unathi hail from their homeworld of Moghes and their colony planet Ouere.&lt;br /&gt;
&lt;br /&gt;
Moghean Unathi have regressed to a feudal system of life after the brutal Contact War in 2439, and the planet Ouere is ruled by a colonial administration of the Sol Alliance and Skrellian Alliance. Moghean culture has strict gender guidelines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
Ouerean Unathi number in the high thousands, and are ruled by humans and skrell who funded their initial colonizing of this new world. While the society is more lax, unathi stubbornness prevents true reform from taking place.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers.. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===Vaurca===&lt;br /&gt;
&lt;br /&gt;
[[image:vaurca.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
&lt;br /&gt;
The bipedal, insetoid-like creatures hailing from the moon known as Sedantis I, [[Vaurca]] (Vore-Kah, Vaurca in singular term and Vaurcae in multiple), were discovered after the first Hive-Ship contact in human space, December 21, 2456. They have a complex caste system based on three types, and most even lack sentience. Although barely tolerated on Tau Ceti stations (mostly owned by NanoTrasen) many have found homes on Biesel or New Gibson, whether in isolated and concentrated camps, or actual houses. The Hives themselves are divided, and constantly warring. The largest, and most common hive is the Zo&#039;ra Hive.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Vox Standard&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations, uniquely human entities,  rose to prominence during the advent of space travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], Osiris Atmospherics, [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]], and Eridani NanoTech.&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Minor Human Factions===&lt;br /&gt;
&lt;br /&gt;
These are former colony worlds that declared independence from the Sol Alliance. As the Alliance&#039;s influence has waned over the centuries,, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[Republic of Elyra]], Republic of Biesel, and the Eridani Federation  &lt;br /&gt;
&lt;br /&gt;
The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of a unified Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the inner and mid colonies surrounding it, the Alliance has lost authority over a significant portion of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=1761</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=1761"/>
		<updated>2015-05-02T21:23:34Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their homeworld of [[Earth]], humans proliferated throughout space, expanding hundreds of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, flourishing cities had been established in nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, hundreds of systems would fall under the control of humanity. Outposts on Garden worlds became metropolises in the span of decades, entire asteroids and moons were mined out and hostile worlds were terraformed and subdued.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance conceding  independence to its outer-most systems.&lt;br /&gt;
&lt;br /&gt;
In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others. Any semblance of equilibrium between the mega-corps was shattered with NanoTransen&#039;s discovery of the element plasma.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. Numerous alien races have been discovered in the past 50 years, some peaceful, some hostile and some just plain weird. The brilliant [[Skrell]], the crafty [[Tajara]], the warlike [[Unathi]] and elegant [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to humanity, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
If one thing can be said to unite the various species, it is the drive to control the powerful element plasma, which not only has revitalized space travel but also holds untold capabilities. Humanity, specifically NanoTrasen, has taken control of the vast majority of plasma deposits, drawing the interest of many alien species, extremist cults and even more mysterious forces. Within humanity, a divide has begun to form: What is NanoTrasen&#039;s role not just economically but in human society? Are they the benevolent corporation that keeps the engine of human interstellar civilization alive or are they the greedy suits dedicated to manipulating galactic society through their stranglehold on the plasma market?&lt;br /&gt;
&lt;br /&gt;
Recently the Syndicate has emerged as an organization dedicated to stopping NanoTrasen. Decentralized, secretive and efficient, the Syndicate has attacked NanoTrasen installations, mining outposts and personnel. Some decry them as terrorists, others see them as the only force with a chance to overthrown NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
This age is one of &#039;&#039;&#039;progress&#039;&#039;&#039;, &#039;&#039;&#039;war&#039;&#039;&#039;, and &#039;&#039;&#039;greed&#039;&#039;&#039;. It is the &#039;&#039;&#039;Age of Mankind&#039;&#039;&#039;.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful corporation in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
The home system of humanity, Sol is by far the most populated and, arguably, the most developed system in human space. It has seen great scientific process, prosperity and counties development by also great atrocities and suffering.&lt;br /&gt;
&lt;br /&gt;
At the end of the Second Sol Alliance Civil War, The Sol system was left in ruins. It has slowly rebuilt itself over the past century and is joe considered more or less rebuilt. Earth occupies a place of prestige as humanity&#039;s homeworld and also as a world that is able to support a massive population with innovative, sustainable resource technologies. Luna has become something of a mishmash of galactic society: glittering skyscrapers within pressurized biodomes butt up awkwardly against walled off slums housing the descendants of Earth-refugees. Mars has seen small scale terraforming efforts take hold, with patches of the planet possessing a breathable atmosphere. Mars is still dotted with century old ruins, a consequence of resources forcibly diverted to the Earth recovery effort decades ago.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars is divided into mostly self-governing provinces, while Luna has been directly administered by an elected Sol Alliance representative. Earth is still divided among nation-states, but all are ultimately subject to the Sol Alliance. In practice, most Earth nations are autonomous, with the Alliance only rarely stepping in to resolve severe international disputes.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 27 billion people, with 160 systems with at least 100,000 permanent residents. Six of these systems (including Sol) have populations exceeding one billion. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Warp Gates connecting the most developed systems. Following the Holocaust of 2316, refugees from earth founded colonies in several uninhabited Red Dwarf systems and on the outskirts of many of the more developed systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a combined population of 14 billion, and contains 213 systems with at least 100,000 permanent residents. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, primarily through the use of client states. Following the Great War, several of the larger colonies declared independence. These Independent Powers continue to encroach upon the margins of Sol Alliance space.&lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Warp Gate system means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 3 billion people and contains about 310 systems with at least 100,000 permanent residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie beyond the reach of the Sol Alliance. Instead, the majority of the Outer Sphere is divided into a number of multi-system polities, generally aligned with one of the Great Powers.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least 50 inhabited systems with an estimated, combined population of 500 million, although these numbers are extremely difficult to determine. The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most &#039;governments&#039; are confined to a planet or city-state. &#039;Frontiersmen are born in a hardsuit&#039;, so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Republic of Biesel]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are one of several known races to independently achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Izweski Nation&lt;br /&gt;
&lt;br /&gt;
The Unathi Race is a highly honorbond and clan based spieces. Unathi hail from their homeworld of Moghes and their colony planet Ouere.&lt;br /&gt;
&lt;br /&gt;
Moghean Unathi have regressed to a feudal system of life after the brutal Contact War in 2439, and the planet Ouere is ruled by a colonial administration of the Sol Alliance and Skrellian Alliance. Moghean culture has strict gender guidelines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
Ouerean Unathi number in the high thousands, and are ruled by humans and skrell who funded their initial colonizing of this new world. While the society is more lax, unathi stubbornness prevents true reform from taking place.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers.. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===Vaurca===&lt;br /&gt;
&lt;br /&gt;
[[image:vaurca.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
&lt;br /&gt;
The bipedal, insetoid-like creatures hailing from the moon known as Sedantis I, [[Vaurca]] (Vore-Kah, Vaurca in singular term and Vaurcae in multiple), were discovered after the first Hive-Ship contact in human space, December 21, 2456. They have a complex caste system based on three types, and most even lack sentience. Although barely tolerated on Tau Ceti stations (mostly owned by NanoTrasen) many have found homes on Biesel or New Gibson, whether in isolated and concentrated camps, or actual houses. The Hives themselves are divided, and constantly warring. The largest, and most common hive is the Zo&#039;ra Hive.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Vox Standard&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations, uniquely human entities,  rose to prominence during the advent of space travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], Osiris Atmospherics, [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]], and Eridani NanoTech.&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Minor Human Factions===&lt;br /&gt;
&lt;br /&gt;
These are former colony worlds that declared independence from the Sol Alliance. As the Alliance&#039;s influence has waned over the centuries,, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[Republic of Elyra]], Republic of Biesel, and the Eridani Federation  &lt;br /&gt;
&lt;br /&gt;
The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of a unified Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the inner and mid colonies surrounding it, the Alliance has lost authority over a significant portion of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=1740</id>
		<title>Republic of Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=1740"/>
		<updated>2015-04-25T04:36:33Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&amp;lt;!--{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align:center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;&lt;br /&gt;
|[[Sol Alliance#SAGeneral|General]]&lt;br /&gt;
|[[Sol Alliance#SAEconomics|Economics]]&lt;br /&gt;
|[[Sol Alliance#SASocietal|Societal]]&lt;br /&gt;
|[[Sol Alliance#SAGovernment|Government]]&lt;br /&gt;
|[[Sol Alliance#SAHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Republic of Biesel&#039;&#039;&#039;&lt;br /&gt;
|[[Republic of Biesel#RoBGeneral|General]]&lt;br /&gt;
|[[Republic of Biesel#RoBEconomics|Economics]]&lt;br /&gt;
|[[Republic of Biesel#RoBSocietal|Societal]]&lt;br /&gt;
|[[Republic of Biesel#RoBGovernment|Government]]&lt;br /&gt;
|[[Republic of Biesel#RoBHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Eridani Federation&#039;&#039;&#039;&lt;br /&gt;
|[[Minor Factions#EFGeneral|General]]&lt;br /&gt;
|[[Minor Factions#EFEconomics|Economics]]&lt;br /&gt;
|[[Minor Factions#EFSocietal|Societal]]&lt;br /&gt;
|[[Minor Factions#EFGovernment|Government]]&lt;br /&gt;
|[[Minor Factions#EFHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Republic of Elyra&#039;&#039;&#039;&lt;br /&gt;
|[[Minor Factions#RoEGeneral|General]]&lt;br /&gt;
|[[Minor Factions#RoEEconomics|Economics]]&lt;br /&gt;
|[[Minor Factions#RoESocietal|Societal]]&lt;br /&gt;
|[[Minor Factions#RoEGovernment|Government]]&lt;br /&gt;
|[[Minor Factions#RoEHistory|History]]&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
{{Toc_right}}&lt;br /&gt;
The Republic of Biesel is a Semi-Autonomous System within the [[Sol Alliance]] which is jointly administered with [[Nanotrasen Corporation|NanoTrasen]]. The Republic of Biesel is the de facto government of the [[Tau Ceti]] System, exercising authority over Biesel, New Gibson and all other settlements and installations within Tau Ceti&#039;s gravity well. &lt;br /&gt;
&lt;br /&gt;
It is one of the most populated systems in human space, a financial center, industrial powerhouse and one of the most prestigious systems in the galaxy. However, many cities still bear the scars of riots ignited by the establishment of the &#039;Free Trade Zone&#039; several years ago.&lt;br /&gt;
&lt;br /&gt;
Recently, there are rumors of increased Syndicate activity within the system. However, both NanoTransen and the Republic of Biesel insist that Republic local police, NanoTrasen security and the Sol Alliance Navy are more than capable of thwarting any terrorist plot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RoBGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===General===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Federal Republic of Biesel and the Tau Ceti System&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Mendell City, Biesel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Bieselitte, Cetian, Gibsonian, Sol Citizen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Language(s):&#039;&#039;&#039;  Sol Common, Tau Ceti Common (dialect of Sol Common), 24 additional Recognized Languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
* 2445 Census: 2,709,678,435&lt;br /&gt;
* 2457 Est.: 3,056,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System(s):&#039;&#039;&#039; Tau Ceti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Right&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sol Alliance Military|Military strength]]:&#039;&#039;&#039; Strong, semi-independent police forces supplemented by Sol Alliance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high. Technologically advanced navy revolving around multiple capital/fleet flagships, supported by a multi-role Army capable of ground, atmospheric and orbital operations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RoBEconomics&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Economics===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Union of Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 37.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RoBSocietal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Societal===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 15% Chinese&lt;br /&gt;
* 15% Hindustani&lt;br /&gt;
* 15% European&lt;br /&gt;
* 14% Arab&lt;br /&gt;
* 10% African&lt;br /&gt;
* 30% Other&lt;br /&gt;
&#039;&#039;&#039;Religion(s):&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RoBGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Government===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member State of [[Sol Alliance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Executive Minister of Commerce&lt;br /&gt;
* Executive Minister of the Defence Staff&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&amp;lt;!--====Politics====&lt;br /&gt;
No information for me currently exists--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RoBHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===History===&lt;br /&gt;
----&lt;br /&gt;
Being one of the closest systems to Earth, Tau Ceti was one of the first explored by early interstellar travelers. When Biesel was discovered to possess an Earth-like atmosphere, complete with full-fledged biospheres, the system was flooded with settlers. As Biesel flourished and towns grew into cities, explorers began to survey the nearby planet of New Gibson, and found it metal-rich. Corporations and individuals alike established mining colonies which have grown over the centuries into massive domed cities and industrial parks, mining raw materials and turning them into all manner of goods, then shipping them off to Biesel or outside the system. Biesel, with it&#039;s Earth-like atmosphere, became the financial and agricultural heart of the system while New Gibson was the industrial powerhouse. Around 100 years after it&#039;s first settlers made planet-fall, the Republic of Biesel was formally established as one of the first semi-autonomous states within the Sol Alliance.  &lt;br /&gt;
&lt;br /&gt;
Overtime, the Republic has had an increasingly influential voice in Alliance politics. It was one of the numerous Inner Worlds to fight against Earth forces in the Second Sol Civil War. Tau Ceti was spared widespread destruction, as Kinetic Kill Vehicles (KKVs) caused minor damage and only killed around 10,000 people on Biesel. However, one of the KKVs left a crater on Biesel, which has been turned into a war memorial and is a popular tourist attraction.&lt;br /&gt;
&lt;br /&gt;
Following the discovery of plasma in the sparsely explored Romanovich Cloud at the edge of the system, NanoTrasen began to move it&#039;s corporate assets and bureaucracy onto Biesel. As NanoTrasen became fabulously wealthy, the money trickled down to the Tau Ceti System. Politicians pushed for closer ties with the mega-corporation, and eased anti-monopoly laws for NanoTransen. In 2452, The Republic of Biesel and NanoTransen formed the &amp;quot;Tau Ceti Free Trade Zone&amp;quot;, which gave NanoTransen control of vast swathes of the Romanovich Cloud and granted it near government status, with the right to enforce laws and imprison individuals within areas under their jurisdiction. The announcement was met with both praise and outrage: Some welcomed the money that would flow into the system with NanoTransen able to more effectively mine and distribute plasma, while others claimed that NanoTransen had &#039;bought&#039; the government of Biesel and that an Orwellian future was just around the corner. The resulting riots have left scars throughout the system, and while they have died down, they are still fresh in the minds of natives.&lt;br /&gt;
&lt;br /&gt;
A side effect of NanoTransen&#039;s increased operations in the sector are that employees from outside the system are often &#039;bused&#039; in through the system&#039;s Warp Gate. Many have chosen to settle in the system and are provided corporate housing in numerous &#039;Corporate Enclaves&#039; that have sprung up across New Gibson and Biesel. The system&#039;s population is estimated to be one of the most diverse in Human Space.&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=1709</id>
		<title>Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=1709"/>
		<updated>2015-04-14T00:41:02Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: Undo revision 1708 by Tablespoon (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
==System Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory of [[Sol Alliance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region:&#039;&#039;&#039; Central Administration Zone (CAZ); Center of Inner Colonies &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settled Planets/Planetoids:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Development Level:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Population (est.):&#039;&#039;&#039; 17,534,538,235&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Presence:&#039;&#039;&#039; Heavy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points of Interest:&#039;&#039;&#039; New Concordia Station, Aries Martian Shipyards, Aishwarya Lunar Recreation Arcology, Sol Alliance Civil War Memorials, Earth    &lt;br /&gt;
&lt;br /&gt;
Sol is a stable G-class main-sequence yellow dwarf star classified in the spectral class of G2. It more than 4.5 billion years old, and has eight planets in orbit around it, as well as an asteroid belt, a rocky dwarf planet and a cloud of icy comets. Sol is the home system of Humanity, and Earth is their homeworld. &lt;br /&gt;
&lt;br /&gt;
Most standardized systems of cosmic measurement and timekeeping are based upon the day/night cycle and astronomy visible from Earth. Earth and three other planets in orbit around Sol are rocky and rich in resources, and the remaining four planets are gas giants.&lt;br /&gt;
&lt;br /&gt;
==Planets and Major Bodies==&lt;br /&gt;
&lt;br /&gt;
===Mercury (Sol I)===&lt;br /&gt;
[[Image:Mercury.jpg|thumb|250px|An image taken of Mercury in the year 2443.]]Mercury is the nearest planet in orbit around Sol. It orbits Sol at a periapsis of 0.38 AU and an apoapsis of 0.39 AU. It completes one full revolution around its parent star every 88 standard days, and has a day that is a little more than 58.6 standard days long. It is a small terrestrial planet, being smaller than Earth’s moon. It’s surface is pitted with craters from eons of meteor impacts. The planet has a very thin exosphere composed of mainly oxygen, though it it much too thin to sustain any form of life. Mercury experiences wild variation in terms of surface temperature, with its daytime side reaching temperatures of 430 °C, and the night side dropping to the range of -180 °C. The planet faces constant bombardment from small meteors and solar wind, with no atmosphere thick enough to prevent it. No attempts were ever made to colonize the planet due to its utter lack of resources and extreme conditions. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Venus (Sol II)===&lt;br /&gt;
[[Image:Venus.jpg|thumb|250px|The super dense atmosphere of the planet Venus has caused a runaway greenhouse effect.]]Venus is the second terrestrial planet in the Sol system. It orbits Sol at an average distance of 0.72 AU. A Venusian year lasts 225 standard days, while a Venusian day is longer, at 243 standard days. Venus spins retrograde when compared to the other planets in the Sol system, causing the sun to rise in the west and set in the east in its sky. Venus has an extremely thick and toxic atmosphere, composed of large amounts of carbon dioxide and nitrogen. The rain that falls upon the surface is composed of sulfuric acid. Because of how thick the planet’s atmosphere is, a runaway greenhouse effect has made the planet uninhabitable to all life. The atmosphere is so thick that it exerts massive amounts of pressure on the surface, which has crushed all but the most structurally reinforced of scientific equipment sent to study the planet, while the rest was destroyed by caustic acid rain. The planet hosts massive amounts of volcanic activity, which spew more toxic gases into the atmosphere. Almost no sunlight reaches the surface of the planet, yet temperatures exceed 480 °C. No attempt has ever been made to colonize the planet due to extreme conditions. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===[[Earth|Earth (Sol III)]]===&lt;br /&gt;
[[Image:Earth.jpg|thumb|250px|Earth is the homeworld of humanity. Devastated by the Second Alliance Civil War, it has since made a dramatic recovery]] Earth is the third planet out from Sol. Devastated by the Sol Alliance Civil War a century ago, Earth has since regained it&#039;s status as the jewel of humanity; it&#039;s central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. Humanity&#039;s home world is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
&lt;br /&gt;
Earth is home to a stable 14 billion humans and a small non-human population. The planet suffers from moderate space debris in high-orbit, a consequence of centuries of space travel and the Sol Alliance Civil War. The Alliance maintains a significant naval presence around the planet.&lt;br /&gt;
&lt;br /&gt;
Earth has one moon, Luna, which has developed into a resort hub.&lt;br /&gt;
&lt;br /&gt;
====[[Luna]]====&lt;br /&gt;
[[Image:Luna Biodomes.png|thumb|250px|A photograph of Harmony City and the Harmony Biodome. Luna&#039;s biodomed cities are connected by environmentally sealed roads and railways.]]&lt;br /&gt;
Luna is the sole moon of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. &lt;br /&gt;
&lt;br /&gt;
Luna is something of a mishmash of human society. It&#039;s population is roughly split between descendants of pre-war residents and the descendants of refugees.&lt;br /&gt;
&lt;br /&gt;
Luna, being directly administered by the Alliance, democratically elects it&#039;s leaders; however, due to social tensions, the military has taken over the job of local police and some areas remain under indefinite marshal law. &lt;br /&gt;
&lt;br /&gt;
Luna is also home to a number of human cultural artifacts rescued from Earth, including a significant portion of The Lourve&#039;s collection. Some of these museums have refused to return works of art to their original homes on Earth, a modern controversy.&lt;br /&gt;
&lt;br /&gt;
===[[Mars|Mars (Sol IV)]]===&lt;br /&gt;
[[Image:Mars(2456).jpg|thumb|250px|Mars was developed later than most Inner Colonies, passed over in the early centuries of space exploration in favor of more suitable worlds.]]&lt;br /&gt;
Mars is the fourth planet out from Sol. It orbits Sol at approximately 1.52 AU. A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. It is the outermost terrestrial planet in the Sol system. It is known as the Red Planet, because the iron-rich dust that covers most of the planet’s surface gives it a reddish tinge that was visible to the naked eyes of astronomers on Earth in ancient times. Mars has a relatively thin atmosphere. &lt;br /&gt;
&lt;br /&gt;
Mars was a target of one of the first bodies colonized by humanity. It&#039;s population swelled in the early days of the Second Space Age.&lt;br /&gt;
&lt;br /&gt;
Mars has suffered two catastrophes while colonized: the abrupt failure of its terraforming infrastructure and widespread damage as a result of the Second Sol Alliance Civil War. Mars is home to millions of descendants of refugees, cramped in centuries old bio domes or ruins. Yet Mars has proved resilient and today is one of the most populated worlds in human space with a highly advanced economy. Small pockets of the planet have been terraformed, allowing for massive, open air cities.&lt;br /&gt;
&lt;br /&gt;
The planetary capital of Mars is Olympia, located within the Galle Crater Terraformed Zone, but a majority of senior administration facilities and personnel reside in orbit on New Concordia station along with the highest echelons of Sol Alliance leadership and bureaucracy.&lt;br /&gt;
&lt;br /&gt;
===The Asteroid Belt===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Low-Medium; Extensive Mining Operations&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; None; Under direct jurisdiction of Sol Alliance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Asteroid) Population (est.)&#039;&#039;&#039;: 4,788,382&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 5,165,986&lt;br /&gt;
&lt;br /&gt;
The [[Beltway Asteroids| Asteroid Belt]] is an area around Sol where thousands of rocky bodies, too small to be called planets or even dwarf planets, orbit. The zone encompasses an area between 2.2 AU and 3.2 AU away from Sol. The asteroids in the belt are rich in precious and semi-precious metals, hydrogen and water. The density of asteroids in the zone is relatively low, which was an important factor in allowing asteroid mining companies to establish footholds. The oldest and largest of these asteroid mining companies is the Beltway Mining Company, which has claimed the rights to mine most of the Asteroid Belt. Other fledgeling companies have often been pushed out through strategic economic maneuvers, intimidation, and sometimes force. Beltway has a main base located on the planetoid Ceres, the largest body in the asteroid belt. Over the years, the planetoid has been hollowed out by intensive mining operations, and now serves as a massive complex that the rest of their operations are based out of.&lt;br /&gt;
&lt;br /&gt;
===Jupiter (Sol V)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Moons) Population (est.)&#039;&#039;&#039;: 192,465&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 4,687&lt;br /&gt;
&lt;br /&gt;
Jupiter is the fifth planet out from Sol. It is the largest gas giant in the system and is actually two times larger than all the other planets of the Solar system combined. It is composed of Helium and Hydrogen in similar ratios as Sol itself, suggesting that Jupiter may have been on the road to becoming a dwarf star, but never achieved the mass to ignite. Jupiter orbits Sol at distance ranging from a periapsis of 4.951 AU to an apoapsis of 5.455 AU. A Jovian day lasts approximately 10 standard hours, while a Jovian year is almost 11.9 standard years long. Jupiter is known for the multicolored bands and massive storms that are visible on the top of the planet’s atmosphere. The most well-known feature of Jupiter is its Great Red Spot, a massive hurricane many times the size of Earth that has been raging for centuries. Jupiter has more than 67 moons in total, though only the Galilean moons (Europa, Ganymede, Io, Callisto) are home to outposts that serve more as tourist destinations than actual military installations. Jupiter itself is uninhabitable, due to the superdense atmosphere and high gravity crushing anything that even attempts to enter the planet&#039;s atmosphere. Jupiter is the second largest source of tourism for the Solar system.&lt;br /&gt;
&lt;br /&gt;
===Saturn (Sol VI)===&lt;br /&gt;
[[Image:Saturn.jpg|thumb|250px|The brilliant rings of Saturn are major attractions for tourism.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Titan) Population (est.)&#039;&#039;&#039;: 2,348&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 48,994&lt;br /&gt;
&lt;br /&gt;
Saturn is the sixth planet of Sol, and the second largest gas giant in the system. It is known for the spectacular systems of rings that encircle the planet. It is the second largest gas giant in the system, with a composition similar to Jupiter. It orbits Sol at a distance ranging from 9.023 AU at the periapsis, to 10.050 AU at the apoapsis. A day on Saturn lasts approximately 10.7 standard hours, while it takes almost 29 standard years for it to complete one full revolution around Sol. Saturn has more than 62 moons, but only the largest, Titan, is inhabited. Titan is home to a small tourist complex and colony of 2,348 people. With its hundreds of brilliant rings, Saturn is a major tourist attraction within the Solar system.&lt;br /&gt;
&lt;br /&gt;
===Uranus (Sol VII)===&lt;br /&gt;
[[Image:Uranus.jpg|thumb|250px|Uranus is one of two &amp;quot;ice giants&amp;quot; present in the Sol system.]]&lt;br /&gt;
Uranus is the seventh planet of Sol. It is an ice giant that is tilted on its side so that its equator is at a right angle to its orbit. A day on Uranus lasts approximately 17 standard hours, while its orbital period is approximately 84 standard years long. It orbits Sol with a perapsis of 18.28 AU and an apoapsis of 20.10 AU. The planet has 27 moons, although none of them are inhabited. The planet’s striking blue color is attributed to the high amounts of methane present in the atmosphere, as well as the methane ice crystals and ammonia that makes up the slushy “mantle” of the planet. It has several faint rings around it.&lt;br /&gt;
&lt;br /&gt;
===Neptune (Sol VIII)===&lt;br /&gt;
[[Image:Neptune.jpg|thumb|250px|Neptune is the sister ice giant to Uranus.]]Neptune is the eighth planet of Sol, and the sister ice giant to Uranus. It has a very similar composition, with high amounts of methane present in the atmosphere. Large amounts of water are also present in the planet’s mantle. A Neptunian day lasts approximately 16 standard hours, while a Neptunian year is 165 standard years long. It orbits Sol at a distance ranging from 29.81 AU, to 30.33 AU. Neptune has 17 moons. Triton, the largest, had an active outpost on it at one point in history, but it was abandoned several hundred years ago.&lt;br /&gt;
&lt;br /&gt;
===The Kuiper Belt===&lt;br /&gt;
The Kuiper Belt is the region beyond the orbit of Neptune that is home to tens of thousands of icy bodies, and potentially hundreds of thousands more. The Kuiper Belt encompasses an area from 30 AU to 55 AU away from Sol. Of the icy bodies present in the belt, Pluto and Eris are the most well known. The icy bodies here are rich in hydrogen and water, but lacking in terms of other resources, such as metals. The Kuiper Belt may also be home to up billions of comets too small to be detected.&lt;br /&gt;
&lt;br /&gt;
===The Oort Cloud===&lt;br /&gt;
The Oort Cloud is a spherical area of space that encases the Sol system. It begins where the Kuiper Belt ends, and extends outward until almost 1.5 LY away from Sol. It is estimated that Oort Cloud may contain up to a trillion icy bodies, including planetoids and comets. Unlike the Romanovich Cloud of Tau Ceti, the bodies in the Oort cloud are metal-deficient, making the effort of locating bodies in this region to mine a pointless endeavour.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=1708</id>
		<title>Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=1708"/>
		<updated>2015-04-14T00:34:02Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: Reverted edits by Tablespoon (talk) to last revision by RustySh4ckleford&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sol is a stable G-class main-sequence yellow dwarf star classified in the spectral class of G2. It more than 4.5 billion years old, and has eight planets in orbit around it, as well as an asteroid belt, a rocky dwarf planet and a cloud of icy comets. One of the planets in orbit around Sol is Earth, where Humans first evolved. Most standardized systems of cosmic measurement and timekeeping are based upon Sol and its planet Earth. Earth and three other planets in orbit around Sol are rocky and rich in resources, and the remaining four planets are gas giants.&lt;br /&gt;
&lt;br /&gt;
==Planets and Major Bodies in Orbit==&lt;br /&gt;
&lt;br /&gt;
===Mercury (Sol I)===&lt;br /&gt;
[[Image:Mercury.jpg|thumb|250px|An image taken of Mercury in the year 2443.]]Mercury is the nearest planet in orbit around Sol. It orbits Sol at a periapsis of 0.38 AU and an apoapsis of 0.39 AU. It completes one full revolution around its parent star every 88 standard days, and has a day that is a little more than 58.6 standard days long. It is a small terrestrial planet, being smaller than Earth’s moon. It’s surface is pitted with craters from eons of meteor impacts. The planet has a very thin exosphere composed of mainly oxygen, though it it much too thin to sustain any form of life. Mercury experiences wild variation in terms of surface temperature, with its daytime side reaching temperatures of 430 °C, and the night side dropping to the range of -180 °C. The planet faces constant bombardment from small meteors and solar wind, with no atmosphere thick enough to prevent it. No attempts were ever made to colonize the planet due to its utter lack of resources and extreme conditions. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Venus (Sol II)===&lt;br /&gt;
[[Image:Venus.jpg|thumb|250px|The superdense atmosphere of the planet Venus has caused a runaway greenhouse effect.]]Venus is the second terrestrial planet in the Sol system. It orbits Sol at an average distance of 0.72 AU. A Venusian year lasts 225 standard days, while a Venusian day is longer, at 243 standard days. Venus spins retrograde when compared to the other planets in the Sol system, causing the sun to rise in the west and set in the east in its sky. Venus has an extremely thick and toxic atmosphere, composed of large amounts of carbon dioxide and nitrogen. The rain that falls upon the surface is composed of sulfuric acid. Because of how thick the planet’s atmosphere is, a runaway greenhouse effect has made the planet uninhabitable to all life. The atmosphere is so thick that it exerts massive amounts of pressure on the surface, which has crushed all but the most structurally reinforced of scientific equipment sent to study the planet, while the rest was destroyed by caustic acid rain. The planet hosts massive amounts of volcanic activity, which spew more toxic gases into the atmosphere. Almost no sunlight reaches the surface of the planet, yet temperatures exceed 480 °C. No attempt has ever been made to colonize the planet due to extreme conditions. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Earth (Sol III)===&lt;br /&gt;
[[Image:Earth(2456).jpg|thumb|250px|Earth is the homeworld of humanity and was once home to millions of species. It has since suffered ecological devastation.]]Earth is the third planet out from Sol, and the original homeworld of the species Homo sapiens, or as they’re collectively known, Humanity. Despite being considered irrelevant in human politics in the current age, almost all standardized units of measure were either based on aspects of Earth, or were developed on it. For example, standard years are actually Earth years, and standard days and hours are Earth days and hours. Despite the splintering of humanity along the lines of different political systems, interstellar geography and warring sects, standard units of measure are omnipresent, with the few exceptions being colonies far removed from the core worlds attempting to distance themselves from the past. Earth was originally a Garden world, harboring millions of unique species of flora and fauna. It was extremely diverse in ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface was covered in salt water, although there existed massive lakes of fresh water within continental areas. It was a temperate world before it was polluted and then annihilated with thermonuclear fire. In the modern age, Earth is mostly uninhabitable, with only a few areas having been terraformed and shielded from the rest of the irradiated geosphere. Earth is also the cradle world of humanity. Earth saw tens of thousands of years of human history, from the point at which they first evolved from apes, to the harnessing of fire and simple tools. However, there were not massive effects on the planet and its various ecosystems until humanity began undergoing several “technological revolutions” that allowed them to further change their environment to better fit their needs, and expand, in terms of both territory and population. With each of these revolutions, the population and standard of living for the majority of humanity increased exponentially. However, at the same time, it also increased the deadliness and efficiency of the war machine. Humanity had always been a species divided by political and geographical differences, and factions often went to war with others over disputes. There was always a high cost in human lives, but the results of a war did not become truly catastrophic until the aftermath of the Industrial Revolution. in the early 20th century, humanity’s first “Great War”, or World War I, as it was commonly referred to as, gripped the planet and left millions of humans dead and severely damaged (what was considered at the time) large portions of the planet’s ecosystem. Many hoped this kind of war would not be repeated due to the heavy loss of life inflicted during its course, but it was only two decades later that the Second World War was ignited. During [[Image:Mars(2456).jpg|thumb|250px|Mars was never extensively colonized due to the harsh environment on the surface and thin atmosphere.]]the course of the massive conflict, tens of millions of human lives were extinguished, and many ecosystems across the world damaged. In the aftermath, nation-states banded together in an attempt to avoid another catastrophic war from occurring, but in the so-called “peacetime”, they waged their own costly wars. Then came the Cold War. There were no official casualty numbers, as no human is registered to have officially died in fighting this war, but it was one that threatened the entirety of the human species. Two superpower nation-states had developed massive arsenals of nuclear and thermonuclear weapons. Several times during the half-century standoff did humanity come close to exterminating itself. After the countries agreed to remove their fingers from the nuclear launch buttons and disarm large portions of their arsenals, they population of humanity returned to relative peace. However, they continued to wreak havoc upon the Earth’s ecosystem until a breaking point was reached. Around this time, humanity developed interstellar travel in the form of the [[Bluespace]] drive, and large numbers of humans were able to leave Earth faster than they ever could before, colonizing countless other star systems. What followed was the near complete collapse of Earth’s biosphere after several large-scale nuclear exchanges between warring nation-states, as well as the thermonuclear annihilation of Earth by the [[Union of Sol]], the interstellar government that had arisen in the wake of interstellar travel. In the time that followed, portions of Earth were terraformed and reconstructed, but the majority of the planet is plagued with high levels of radioactivity and is uninhabitable. Approximately 99% of all species that had once called the planet home went extinct, the majority of the biosphere remains to the present day irreparably damaged. Earth has one moon named Luna, which has been converted to a hub for Earth-based salvage operations. Earth itself orbits Sol at an average distance of 1 AU.&lt;br /&gt;
&lt;br /&gt;
====Luna====&lt;br /&gt;
[[Image:Ceres.jpg|thumb|250px|Ceres is a hollowed-out planetoid that serves as the base of operations for the Beltway Mining Company.]]&lt;br /&gt;
Luna is the moon of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. However, after the thermonuclear annihilation of Earth, it became the base for many salvaging operations intent on harvesting and repurposing technology and precious materials left on the surface of the planet in highly irradiated areas. Most of the population living on Luna are part of the salvaging operation, although there are relatively small biodomes dedicated to civilian habitation. The total population on Luna is registered at 34,527.&lt;br /&gt;
&lt;br /&gt;
===Mars (Sol IV)===&lt;br /&gt;
[[Mars Confederate| Mars]] is the fourth planet out from Sol. It orbits Sol at approximately 1.52 AU. A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. It is the outermost terrestrial planet in the Sol system. It is known as the Red Planet, because the iron-rich dust that covers most of the planet’s surface gives it a reddish tinge that was visible to the naked eyes of astronomers on Earth in ancient times. Mars has a relatively thin atmosphere. Before it was terraformed, it used to be composed mostly of carbon dioxide and nitrogen, but now has a similar composition to a pre-industrial Earth, albeit with a slightly higher oxygen content to counter the thinness of the atmosphere. Mars is approximately half the size of Earth, resulting in it having a much lower amount of gravity, only about 37% of Earth’s gravity. Most of the planet is uninhabitable due to severe weather[[Image:Jupiter.jpg|thumb|250px|Jupiter is the largest gas giant in the Sol system.]] conditions and tectonic activity, and the portions that do allow human habitation are still inhospitable. The planet has two moons, Phobos and Deimos, though they are little more than captured asteroids. Mars was the first planet to be colonized by a spacefaring humanity, but was soon overlooked as more hospitable and promising worlds were discovered in other star systems. The effects of interplanetary warfare have taken their toll on the planet and its population, which was relatively small to begin with. Approximately 10 million people in total inhabit Mars. The planetary capital of Mars is Lowell City.&lt;br /&gt;
&lt;br /&gt;
===The Asteroid Belt===&lt;br /&gt;
The [[Beltway Asteroids| Asteroid Belt]] is an area around Sol where thousands of rocky bodies, too small to be called planets or even dwarf planets, orbit. The zone encompasses an area between 2.2 AU and 3.2 AU away from Sol. The asteroids in the belt are rich in precious and semi-precious metals, hydrogen and water. The density of asteroids in the zone is relatively low, which was an important factor in allowing asteroid mining companies to establish footholds. The largest, oldest and most powerful of these asteroid mining companies is the Beltway Mining Company, which has claimed the rights to mine most of the Asteroid Belt. Other fledgeling companies have often been pushed out through either strategic economic maneuvers, intimidation, and sometimes force. Beltway has a main base located on the planetoid Ceres, the largest body in the asteroid belt. Over the years, the planetoid has been hollowed out by intensive mining[[Image:Saturn.jpg|thumb|250px|The brilliant rings of Saturn are major attractions for tourism.]] operations, and now serves as a massive complex that the rest of their operations are based out of.&lt;br /&gt;
&lt;br /&gt;
===Jupiter (Sol V)===&lt;br /&gt;
Jupiter is the fifth planet out from Sol. It is the largest gas giant in the system and is actually two times larger than all the other planets of the Solar system combined. It is composed of Helium and Hydrogen in similar ratios as Sol itself, suggesting that Jupiter may have been on the road to becoming a dwarf star, but never achieved the mass to ignite. Jupiter orbits Sol at distance ranging from a periapsis of 4.951 AU to an apoapsis of 5.455 AU. A Jovian day lasts approximately 10 standard hours, while a Jovian year is almost 11.9 standard years long. Jupiter is known for the multicolored bands and massive storms that are visible on the top of the planet’s atmosphere. The most well-known feature of Jupiter is its Great Red Spot, a massive hurricane many times the size of Earth that has been raging for centuries. Jupiter has more than 67 moons in total, though only the Galilean moons (Europa, Ganymede, Io, Callisto) are home to outposts that serve more as tourist destinations than actual military installations. Jupiter itself is uninhabitable, due to the superdense atmosphere and high gravity crushing anything that even attempts to enter the planet&#039;s atmosphere. Jupiter is the second largest source of tourism for the Solar system.&lt;br /&gt;
&lt;br /&gt;
===Saturn (Sol VI)===&lt;br /&gt;
Saturn is the sixth planet of Sol, and the second largest gas giant in the system. It is known for the spectacular systems of rings that encircle the planet. It is the second largest gas giant[[Image:Uranus.jpg|thumb|250px|Uranus is one of two &amp;quot;ice giants&amp;quot; present in the Sol system.]] in the system, with a composition similar to Jupiter. It orbits Sol at a distance ranging from 9.023 AU at the periapsis, to 10.050 AU at the apoapsis. A day on Saturn lasts approximately 10.7 standard hours, while it takes almost 29 standard years for it to complete one full revolution around Sol. Saturn has more than 62 moons, but the only one that is inhabited is the largest one, Titan. Titan is home to a small outpost and colony that houses a registered population of 2,348. It also serves as a tourist destination. With its hundreds of brilliant rings, Saturn is the largest source of tourism for the Solar system.&lt;br /&gt;
&lt;br /&gt;
===Uranus (Sol VII)===&lt;br /&gt;
Uranus is the seventh planet of Sol. It is an ice giant that is tilted on its side so that its equator is at a right angle to its orbit. A day on Uranus lasts approximately 17 standard hours, while its orbital period is approximately 84 standard years long. It orbits Sol with a perapsis of 18.28 AU and an apoapsis of 20.10 AU. The planet has 27 moons, although none of them are inhabited. The planet’s striking blue color is attributed to the high amounts of methane present in the atmosphere, as well as the methane ice crystals and ammonia that makes up the slushy “mantle” of the planet. It has several faint rings around it.&lt;br /&gt;
&lt;br /&gt;
===Neptune (Sol VIII)===&lt;br /&gt;
[[Image:Neptune.jpg|thumb|250px|Neptune is the sister ice giant to Uranus.]]Neptune is the eighth planet of Sol, and the sister ice giant to Uranus. It has a very similar composition, with high amounts of methane present in the atmosphere. Large amounts of water are also present in the planet’s mantle. A Neptunian day lasts approximately 16 standard hours, while a Neptunian year is 165 standard years long. It orbits Sol at a distance ranging from 29.81 AU, to 30.33 AU. Neptune has 17 moons. Triton, the largest, had an active outpost on it at one point in history, but it was abandoned several hundred years ago.&lt;br /&gt;
&lt;br /&gt;
===The Kuiper Belt===&lt;br /&gt;
The Kuiper Belt is the region beyond the orbit of Neptune that is home to tens of thousands of icy bodies, and potentially hundreds of thousands more. The Kuiper Belt encompasses an area from 30 AU to 55 AU away from Sol. Of the icy bodies present in the belt, Pluto and Eris are the most well known. The icy bodies here are rich in hydrogen and water, but lacking in terms of other resources, such as metals. The Kuiper Belt may also be home to up billions of comets too small to be detected.&lt;br /&gt;
&lt;br /&gt;
===The Oort Cloud===&lt;br /&gt;
The Oort Cloud is a spherical area of space that encases the Sol system. It begins where the Kuiper Belt ends, and extends outward until almost 1.5 LY away from Sol. It is estimated that Oort Cloud may contain up to a trillion icy bodies, including planetoids and comets. Unlike the Romanovich Cloud of Tau Ceti, the bodies in the Oort cloud are metal-deficient, making the effort of locating bodies in this region to mine a pointless endeavour.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=1707</id>
		<title>Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=1707"/>
		<updated>2015-04-13T23:48:31Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* System Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
==System Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory of [[Sol Alliance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region:&#039;&#039;&#039; Central Administration Zone (CAZ); Center of Inner Colonies &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settled Planets/Planetoids:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Development Level:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Population (est.):&#039;&#039;&#039; 17,534,538,235&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Presence:&#039;&#039;&#039; Heavy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points of Interest:&#039;&#039;&#039; New Concordia Station, Aries Martian Shipyards, Aishwarya Lunar Recreation Arcology, Sol Alliance Civil War Memorials, Earth    &lt;br /&gt;
&lt;br /&gt;
Sol is a stable G-class main-sequence yellow dwarf star classified in the spectral class of G2. It more than 4.5 billion years old, and has eight planets in orbit around it, as well as an asteroid belt, a rocky dwarf planet and a cloud of icy comets. Sol is the home system of Humanity, and Earth is their homeworld. &lt;br /&gt;
&lt;br /&gt;
Most standardized systems of cosmic measurement and timekeeping are based upon the day/night cycle and astronomy visible from Earth. Earth and three other planets in orbit around Sol are rocky and rich in resources, and the remaining four planets are gas giants.&lt;br /&gt;
&lt;br /&gt;
==Planets and Major Bodies==&lt;br /&gt;
&lt;br /&gt;
===Mercury (Sol I)===&lt;br /&gt;
[[Image:Mercury.jpg|thumb|250px|An image taken of Mercury in the year 2443.]]Mercury is the nearest planet in orbit around Sol. It orbits Sol at a periapsis of 0.38 AU and an apoapsis of 0.39 AU. It completes one full revolution around its parent star every 88 standard days, and has a day that is a little more than 58.6 standard days long. It is a small terrestrial planet, being smaller than Earth’s moon. It’s surface is pitted with craters from eons of meteor impacts. The planet has a very thin exosphere composed of mainly oxygen, though it it much too thin to sustain any form of life. Mercury experiences wild variation in terms of surface temperature, with its daytime side reaching temperatures of 430 °C, and the night side dropping to the range of -180 °C. The planet faces constant bombardment from small meteors and solar wind, with no atmosphere thick enough to prevent it. No attempts were ever made to colonize the planet due to its utter lack of resources and extreme conditions. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Venus (Sol II)===&lt;br /&gt;
[[Image:Venus.jpg|thumb|250px|The super dense atmosphere of the planet Venus has caused a runaway greenhouse effect.]]Venus is the second terrestrial planet in the Sol system. It orbits Sol at an average distance of 0.72 AU. A Venusian year lasts 225 standard days, while a Venusian day is longer, at 243 standard days. Venus spins retrograde when compared to the other planets in the Sol system, causing the sun to rise in the west and set in the east in its sky. Venus has an extremely thick and toxic atmosphere, composed of large amounts of carbon dioxide and nitrogen. The rain that falls upon the surface is composed of sulfuric acid. Because of how thick the planet’s atmosphere is, a runaway greenhouse effect has made the planet uninhabitable to all life. The atmosphere is so thick that it exerts massive amounts of pressure on the surface, which has crushed all but the most structurally reinforced of scientific equipment sent to study the planet, while the rest was destroyed by caustic acid rain. The planet hosts massive amounts of volcanic activity, which spew more toxic gases into the atmosphere. Almost no sunlight reaches the surface of the planet, yet temperatures exceed 480 °C. No attempt has ever been made to colonize the planet due to extreme conditions. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===[[Earth|Earth (Sol III)]]===&lt;br /&gt;
[[Image:Earth.jpg|thumb|250px|Earth is the homeworld of humanity. Devastated by the Second Alliance Civil War, it has since made a dramatic recovery]] Earth is the third planet out from Sol. Devastated by the Sol Alliance Civil War a century ago, Earth has since regained it&#039;s status as the jewel of humanity; it&#039;s central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. Humanity&#039;s home world is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
&lt;br /&gt;
Earth is home to a stable 14 billion humans and a small non-human population. The planet suffers from moderate space debris in high-orbit, a consequence of centuries of space travel and the Sol Alliance Civil War. The Alliance maintains a significant naval presence around the planet.&lt;br /&gt;
&lt;br /&gt;
Earth has one moon, Luna, which has developed into a resort hub.&lt;br /&gt;
&lt;br /&gt;
====[[Luna]]====&lt;br /&gt;
[[Image:Luna Biodomes.png|thumb|250px|A photograph of Harmony City and the Harmony Biodome. Luna&#039;s biodomed cities are connected by environmentally sealed roads and railways.]]&lt;br /&gt;
Luna is the sole moon of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. &lt;br /&gt;
&lt;br /&gt;
Luna is something of a mishmash of human society. It&#039;s population is roughly split between descendants of pre-war residents and the descendants of refugees.&lt;br /&gt;
&lt;br /&gt;
Luna, being directly administered by the Alliance, democratically elects it&#039;s leaders; however, due to social tensions, the military has taken over the job of local police and some areas remain under indefinite marshal law. &lt;br /&gt;
&lt;br /&gt;
Luna is also home to a number of human cultural artifacts rescued from Earth, including a significant portion of The Lourve&#039;s collection. Some of these museums have refused to return works of art to their original homes on Earth, a modern controversy.&lt;br /&gt;
&lt;br /&gt;
===[[Mars|Mars (Sol IV)]]===&lt;br /&gt;
[[Image:Mars(2456).jpg|thumb|250px|Mars was developed later than most Inner Colonies, passed over in the early centuries of space exploration in favor of more suitable worlds.]]&lt;br /&gt;
Mars is the fourth planet out from Sol. It orbits Sol at approximately 1.52 AU. A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. It is the outermost terrestrial planet in the Sol system. It is known as the Red Planet, because the iron-rich dust that covers most of the planet’s surface gives it a reddish tinge that was visible to the naked eyes of astronomers on Earth in ancient times. Mars has a relatively thin atmosphere. &lt;br /&gt;
&lt;br /&gt;
Mars was a target of one of the first bodies colonized by humanity. It&#039;s population swelled in the early days of the Second Space Age.&lt;br /&gt;
&lt;br /&gt;
Mars has suffered two catastrophes while colonized: the abrupt failure of its terraforming infrastructure and widespread damage as a result of the Second Sol Alliance Civil War. Mars is home to millions of descendants of refugees, cramped in centuries old bio domes or ruins. Yet Mars has proved resilient and today is one of the most populated worlds in human space with a highly advanced economy. Small pockets of the planet have been terraformed, allowing for massive, open air cities.&lt;br /&gt;
&lt;br /&gt;
The planetary capital of Mars is Olympia, located within the Galle Crater Terraformed Zone, but a majority of senior administration facilities and personnel reside in orbit on New Concordia station along with the highest echelons of Sol Alliance leadership and bureaucracy.&lt;br /&gt;
&lt;br /&gt;
===The Asteroid Belt===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Low-Medium; Extensive Mining Operations&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; None; Under direct jurisdiction of Sol Alliance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Asteroid) Population (est.)&#039;&#039;&#039;: 4,788,382&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 5,165,986&lt;br /&gt;
&lt;br /&gt;
The [[Beltway Asteroids| Asteroid Belt]] is an area around Sol where thousands of rocky bodies, too small to be called planets or even dwarf planets, orbit. The zone encompasses an area between 2.2 AU and 3.2 AU away from Sol. The asteroids in the belt are rich in precious and semi-precious metals, hydrogen and water. The density of asteroids in the zone is relatively low, which was an important factor in allowing asteroid mining companies to establish footholds. The oldest and largest of these asteroid mining companies is the Beltway Mining Company, which has claimed the rights to mine most of the Asteroid Belt. Other fledgeling companies have often been pushed out through strategic economic maneuvers, intimidation, and sometimes force. Beltway has a main base located on the planetoid Ceres, the largest body in the asteroid belt. Over the years, the planetoid has been hollowed out by intensive mining operations, and now serves as a massive complex that the rest of their operations are based out of.&lt;br /&gt;
&lt;br /&gt;
===Jupiter (Sol V)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Moons) Population (est.)&#039;&#039;&#039;: 192,465&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 4,687&lt;br /&gt;
&lt;br /&gt;
Jupiter is the fifth planet out from Sol. It is the largest gas giant in the system and is actually two times larger than all the other planets of the Solar system combined. It is composed of Helium and Hydrogen in similar ratios as Sol itself, suggesting that Jupiter may have been on the road to becoming a dwarf star, but never achieved the mass to ignite. Jupiter orbits Sol at distance ranging from a periapsis of 4.951 AU to an apoapsis of 5.455 AU. A Jovian day lasts approximately 10 standard hours, while a Jovian year is almost 11.9 standard years long. Jupiter is known for the multicolored bands and massive storms that are visible on the top of the planet’s atmosphere. The most well-known feature of Jupiter is its Great Red Spot, a massive hurricane many times the size of Earth that has been raging for centuries. Jupiter has more than 67 moons in total, though only the Galilean moons (Europa, Ganymede, Io, Callisto) are home to outposts that serve more as tourist destinations than actual military installations. Jupiter itself is uninhabitable, due to the superdense atmosphere and high gravity crushing anything that even attempts to enter the planet&#039;s atmosphere. Jupiter is the second largest source of tourism for the Solar system.&lt;br /&gt;
&lt;br /&gt;
===Saturn (Sol VI)===&lt;br /&gt;
[[Image:Saturn.jpg|thumb|250px|The brilliant rings of Saturn are major attractions for tourism.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Titan) Population (est.)&#039;&#039;&#039;: 2,348&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 48,994&lt;br /&gt;
&lt;br /&gt;
Saturn is the sixth planet of Sol, and the second largest gas giant in the system. It is known for the spectacular systems of rings that encircle the planet. It is the second largest gas giant in the system, with a composition similar to Jupiter. It orbits Sol at a distance ranging from 9.023 AU at the periapsis, to 10.050 AU at the apoapsis. A day on Saturn lasts approximately 10.7 standard hours, while it takes almost 29 standard years for it to complete one full revolution around Sol. Saturn has more than 62 moons, but only the largest, Titan, is inhabited. Titan is home to a small tourist complex and colony of 2,348 people. With its hundreds of brilliant rings, Saturn is a major tourist attraction within the Solar system.&lt;br /&gt;
&lt;br /&gt;
===Uranus (Sol VII)===&lt;br /&gt;
[[Image:Uranus.jpg|thumb|250px|Uranus is one of two &amp;quot;ice giants&amp;quot; present in the Sol system.]]&lt;br /&gt;
Uranus is the seventh planet of Sol. It is an ice giant that is tilted on its side so that its equator is at a right angle to its orbit. A day on Uranus lasts approximately 17 standard hours, while its orbital period is approximately 84 standard years long. It orbits Sol with a perapsis of 18.28 AU and an apoapsis of 20.10 AU. The planet has 27 moons, although none of them are inhabited. The planet’s striking blue color is attributed to the high amounts of methane present in the atmosphere, as well as the methane ice crystals and ammonia that makes up the slushy “mantle” of the planet. It has several faint rings around it.&lt;br /&gt;
&lt;br /&gt;
===Neptune (Sol VIII)===&lt;br /&gt;
[[Image:Neptune.jpg|thumb|250px|Neptune is the sister ice giant to Uranus.]]Neptune is the eighth planet of Sol, and the sister ice giant to Uranus. It has a very similar composition, with high amounts of methane present in the atmosphere. Large amounts of water are also present in the planet’s mantle. A Neptunian day lasts approximately 16 standard hours, while a Neptunian year is 165 standard years long. It orbits Sol at a distance ranging from 29.81 AU, to 30.33 AU. Neptune has 17 moons. Triton, the largest, had an active outpost on it at one point in history, but it was abandoned several hundred years ago.&lt;br /&gt;
&lt;br /&gt;
===The Kuiper Belt===&lt;br /&gt;
The Kuiper Belt is the region beyond the orbit of Neptune that is home to tens of thousands of icy bodies, and potentially hundreds of thousands more. The Kuiper Belt encompasses an area from 30 AU to 55 AU away from Sol. Of the icy bodies present in the belt, Pluto and Eris are the most well known. The icy bodies here are rich in hydrogen and water, but lacking in terms of other resources, such as metals. The Kuiper Belt may also be home to up billions of comets too small to be detected.&lt;br /&gt;
&lt;br /&gt;
===The Oort Cloud===&lt;br /&gt;
The Oort Cloud is a spherical area of space that encases the Sol system. It begins where the Kuiper Belt ends, and extends outward until almost 1.5 LY away from Sol. It is estimated that Oort Cloud may contain up to a trillion icy bodies, including planetoids and comets. Unlike the Romanovich Cloud of Tau Ceti, the bodies in the Oort cloud are metal-deficient, making the effort of locating bodies in this region to mine a pointless endeavour.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=1706</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=1706"/>
		<updated>2015-04-13T23:47:27Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&amp;lt;!--{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align:center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;&lt;br /&gt;
|[[Sol Alliance#SAGeneral|General]]&lt;br /&gt;
|[[Sol Alliance#SAEconomics|Economics]]&lt;br /&gt;
|[[Sol Alliance#SASocietal|Societal]]&lt;br /&gt;
|[[Sol Alliance#SAGovernment|Government]]&lt;br /&gt;
|[[Sol Alliance#SAHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Republic of Biesel&#039;&#039;&#039;&lt;br /&gt;
|[[Republic of Biesel#RoBGeneral|General]]&lt;br /&gt;
|[[Republic of Biesel#RoBEconomics|Economics]]&lt;br /&gt;
|[[Republic of Biesel#RoBSocietal|Societal]]&lt;br /&gt;
|[[Republic of Biesel#RoBGovernment|Government]]&lt;br /&gt;
|[[Republic of Biesel#RoBHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Eridani Federation&#039;&#039;&#039;&lt;br /&gt;
|[[Minor Factions#EFGeneral|General]]&lt;br /&gt;
|[[Minor Factions#EFEconomics|Economics]]&lt;br /&gt;
|[[Minor Factions#EFSocietal|Societal]]&lt;br /&gt;
|[[Minor Factions#EFGovernment|Government]]&lt;br /&gt;
|[[Minor Factions#EFHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Republic of Elyra&#039;&#039;&#039;&lt;br /&gt;
|[[Minor Factions#RoEGeneral|General]]&lt;br /&gt;
|[[Minor Factions#RoEEconomics|Economics]]&lt;br /&gt;
|[[Minor Factions#RoESocietal|Societal]]&lt;br /&gt;
|[[Minor Factions#RoEGovernment|Government]]&lt;br /&gt;
|[[Minor Factions#RoEHistory|History]]&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
{{Toc_right}}&lt;br /&gt;
The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as SolGov, the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 79 of the Alliance&#039;s dependencies are located within the [[Background summary#Inner Colonies|Inner Colonies]]. The remaining 33 dependencies and all 15 associated states are located within the [[Background summary#Mid Colonies|Mid Colonies]]. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of [[Background summary#Known Space|known space]]. It is arguably the most culturally and linguistically diverse entity within known space, owing primarily to the age of its colonies and its control over the [[Sol|Sol system]] and [[Sol#Earth (Sol III)|Earth]]. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over [[Sol#Mars (Sol IV)|Mars]] in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extra-solar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resulting wars. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===General===&lt;br /&gt;
----&lt;br /&gt;
[[File:Sol_Alliance_Flag.png|250px|thumb|right|Flag of the Sol Alliance]]&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &#039;&#039; &#039;A United Future for all of Humanity.&#039; &#039;&#039; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; ASSN Administrative Station &amp;quot;Nova Concordia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Language(s):&#039;&#039;&#039; Sol Common, Tau Ceti Basic, Spanish, Hindi, 21 additional Recognized Minority Languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
* 2445 Census: 30,835,259,000&lt;br /&gt;
* 2457 Est.: 31,056,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System(s):&#039;&#039;&#039; [[Sol]], Sirius, [[Altair]], Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, [[Epsilon Eridani]], Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, 170 others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; Earth-based governments, [[Republic of Biesel]], [[Eridani Federation]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sol Alliance Military|Military strength]]:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high. Technologically advanced navy revolving around multiple capital/fleet flagships, supported by a multi-role Army capable of ground, atmospheric and orbital operations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAEconomics&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Economics===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Union of Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SASocietal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Societal===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 11% African&lt;br /&gt;
* 31% Other&lt;br /&gt;
&#039;&#039;&#039;Religion(s):&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Government===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Executive Minister of Commerce&lt;br /&gt;
* Executive Minister of the Defense Staff&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
====Politics====&lt;br /&gt;
=====Administrative Divisions=====&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. &lt;br /&gt;
&lt;br /&gt;
Member States are represented in the Alliance Senate and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
=====Institutions of the Sol Alliance=====&lt;br /&gt;
======Alliance Senate======&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 230 seats in the Senate, with each member state sending a delegation of ten senators. Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
*Approval of nominations for the Chairman of the Executive Council&lt;br /&gt;
*Approval of nominations for ministers of the Executive Council&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
======Popular Assembly======&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
The Popular Assembly is the only body able to submit spending bills. It also has the power to nominate a Chairman of the Executive Council, who must then be approved by the senate. &lt;br /&gt;
&lt;br /&gt;
======Executive Council======&lt;br /&gt;
The Executive Council is the executive branch of the Sol Alliance and is responsible for the day-to-day operation of the government. It is headed by the Chairman of the Executive Council, informally known as the Prime Minister. The Prime Minister is selected by the Popular Assembly and is normally the leader of the dominant political coalition. They are in charge of appointing administrators to head the various government agencies, determining the priorities of the government, and overseeing the operation of the various government agencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance Security Council&#039;&#039;&#039;&lt;br /&gt;
The Alliance Security Council (Or ASC) is a body of government officials serving as the primary forum used by the Chairman of the Executive council for considering security and foreign policy matters with his senior security advisers and Cabinet officials.&lt;br /&gt;
&lt;br /&gt;
Attendees of ASC meetings can be sorted into three groups; Statutory Attendees, Regular Attendees and Invited Attendees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statutory Attendee&#039;s:&#039;&#039;&#039; - These members of the government must be in attendance by law.&lt;br /&gt;
* Chairman of the Executive Council&lt;br /&gt;
* Vice Chairman of the Executive Council&lt;br /&gt;
* Executive Minister of Defense&lt;br /&gt;
* Executive Minister of Energy&lt;br /&gt;
* Executive Minister of Commerce&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regular Attendee&#039;s:&#039;&#039;&#039; - Although not required by law, these members customarily attend meetings of the Security Council.&lt;br /&gt;
* Chairman of the Joint Chiefs of Staff - Military Adviser&lt;br /&gt;
* Director of Alliance Intelligence Services - Intelligence Adviser&lt;br /&gt;
* Director of Internal Affairs - Internal Affairs Adviser&lt;br /&gt;
* Foreign Affairs Minister - Foreign Affairs Adviser&lt;br /&gt;
* Alliance Security Adviser - Security Adviser&lt;br /&gt;
* Minister of the Alliance Central Judiciary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional/Invited Attendees&#039;&#039;&#039; - Although not officially members of the security council, these members of government are invited to sit on the security council at the discretion of the Executive council.&lt;br /&gt;
* Assistant to the Chairman for Economic Policy - Economics Adviser&lt;br /&gt;
* Ambassador to the Republic of Biesel&lt;br /&gt;
* Ambassador to the Eridani Federation&lt;br /&gt;
* Ambassador to the Governance of Akhet&lt;br /&gt;
&lt;br /&gt;
======Alliance Central Judiciary======&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===History and Background===&lt;br /&gt;
----&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. Founded early in the recent era, the Sol Alliance represents the combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity.  It is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement. It is a democracy de jure however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of aristocracy, having the largest populations in human space. These inner colonies have exercised unopposed near total control over Alliance politics from the Alliance&#039;s founding. In the last election, however, Salvatore Abbiati from the Jovian moons won in a landslide upsetting the the tradition of inner-world rule. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it garnered enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of rule are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated and influential place is human space but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that the homeworld was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. The populated worlds of the Sol System, including Earth, were extensively damaged during the course of the War, and it has taken more than a century for them all to recover. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society with no specific ethnic group of any kind making up a majority. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in cosmopolitan population centers and a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, and to some extent aliens, not just those citizens of the Alliance. Religious Freedom is also viewed by Solarians as an integral human right, reflected in a secular society where government interference with personal religion is forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically the Sol Alliance is a quagmire. Two centuries of codified laws complicate the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy based primarily in the inner-most worlds which over the centuries has gained a strong, almost fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they typically confined in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are: the leader of the majority/plurality party (Chief Councilor), the Executive Minister of the Defense Staff, and the Executive Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two un-elected officials are viewed as subordinate, though both other councils can together veto an action of the Chief Councilor. Though this method an unstable or otherwise unreliable leader can have their power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of performing their duties if they are not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
Critical to the Alliance&#039;s survival is the Warp-gate network. A Warp Gate is present in low orbit of each and every garden or developed core world.  This network of transit stations is connected to their host-worlds by orbital elevators. Each has anywhere from one to twenty wormhole-gates which can connect to any other gate in the network allowing for cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. &lt;br /&gt;
&lt;br /&gt;
Taking advantage of their superior agricultural and &#039;green&#039; technology, Alliance worlds manage to achieve low population densities despite its massive population, with the notable exception of Earth. Painfully aware of the environmental disasters humanity caused on its homeworld, the Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.   &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with outer, fringe and alien colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma, exotic goods and natural resources.   &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. Sol has set down her border at a roughly 75 ly bubble around Sol.  Its borders are ferociously guarded by its Navy and few rivals has attempted to break through the border. However, an invasion of the Alliance isn&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been slowly but steadily braking away to join various outer-colony empires and conglomerations.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the Minister of the Defense Staff and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliance is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of its core systems.&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=1705</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=1705"/>
		<updated>2015-04-13T23:46:32Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&amp;lt;!--{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align:center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;&lt;br /&gt;
|[[Sol Alliance#SAGeneral|General]]&lt;br /&gt;
|[[Sol Alliance#SAEconomics|Economics]]&lt;br /&gt;
|[[Sol Alliance#SASocietal|Societal]]&lt;br /&gt;
|[[Sol Alliance#SAGovernment|Government]]&lt;br /&gt;
|[[Sol Alliance#SAHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Republic of Biesel&#039;&#039;&#039;&lt;br /&gt;
|[[Republic of Biesel#RoBGeneral|General]]&lt;br /&gt;
|[[Republic of Biesel#RoBEconomics|Economics]]&lt;br /&gt;
|[[Republic of Biesel#RoBSocietal|Societal]]&lt;br /&gt;
|[[Republic of Biesel#RoBGovernment|Government]]&lt;br /&gt;
|[[Republic of Biesel#RoBHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Eridani Federation&#039;&#039;&#039;&lt;br /&gt;
|[[Minor Factions#EFGeneral|General]]&lt;br /&gt;
|[[Minor Factions#EFEconomics|Economics]]&lt;br /&gt;
|[[Minor Factions#EFSocietal|Societal]]&lt;br /&gt;
|[[Minor Factions#EFGovernment|Government]]&lt;br /&gt;
|[[Minor Factions#EFHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Republic of Elyra&#039;&#039;&#039;&lt;br /&gt;
|[[Minor Factions#RoEGeneral|General]]&lt;br /&gt;
|[[Minor Factions#RoEEconomics|Economics]]&lt;br /&gt;
|[[Minor Factions#RoESocietal|Societal]]&lt;br /&gt;
|[[Minor Factions#RoEGovernment|Government]]&lt;br /&gt;
|[[Minor Factions#RoEHistory|History]]&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
{{Toc_right}}&lt;br /&gt;
The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as SolGov, the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 79 of the Alliance&#039;s dependencies are located within the [[Background summary#Inner Colonies|Inner Colonies]]. The remaining 33 dependencies and all 15 associated states are located within the [[Background summary#Mid Colonies|Mid Colonies]]. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of [[Background summary#Known Space|known space]]. It is arguably the most culturally and linguistically diverse entity within known space, owing primarily to the age of its colonies and its control over the [[Sol|Sol system]] and [[Sol#Earth (Sol III)|Earth]]. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over [[Sol#Mars (Sol IV)|Mars]] in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extra-solar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resulting wars. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===General===&lt;br /&gt;
----&lt;br /&gt;
[[File:Sol_Alliance_Flag.png|250px|thumb|right|Flag of the Sol Alliance]]&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &#039;&#039; &#039;A United Future for all of Humanity.&#039; &#039;&#039; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; ASSN Administrative Station &amp;quot;Nova Concordia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Language(s):&#039;&#039;&#039; Sol Common, Tau Ceti Basic, Spanish, Hindi, 21 additional Recognized Minority Languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
* 2445 Census: 30,835,259,000&lt;br /&gt;
* 2457 Est.: 31,056,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System(s):&#039;&#039;&#039; [[Sol]], Sirius, [[Altair]], Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, [[Epsilon Eridani]], Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, 170 others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; Earth-based governments, [[Republic of Biesel]], [[Eridani Federation]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sol Alliance Military|Military strength]]:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high. Technologically advanced navy revolving around multiple capital/fleet flagships, supported by a multi-role Army capable of ground, atmospheric and orbital operations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAEconomics&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Economics===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Union of Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SASocietal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Societal===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 11% African&lt;br /&gt;
* 31% Other&lt;br /&gt;
&#039;&#039;&#039;Religion(s):&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Government===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Executive Minister of Commerce&lt;br /&gt;
* Executive Minister of the Defense Staff&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
====Politics====&lt;br /&gt;
=====Administrative Divisions=====&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. &lt;br /&gt;
&lt;br /&gt;
Member States are represented in the Alliance Senate and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
=====Institutions of the Sol Alliance=====&lt;br /&gt;
======Alliance Senate======&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 230 seats in the Senate, with each member state sending a delegation of ten senators. Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
*Approval of nominations for the Chairman of the Executive Council&lt;br /&gt;
*Approval of nominations for ministers of the Executive Council&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
======Popular Assembly======&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
The Popular Assembly is the only body able to submit spending bills. It also has the power to nominate a Chairman of the Executive Council, who must then be approved by the senate. &lt;br /&gt;
&lt;br /&gt;
======Executive Council======&lt;br /&gt;
The Executive Council is the executive branch of the Sol Alliance and is responsible for the day-to-day operation of the government. It is headed by the Chairman of the Executive Council, informally known as the Prime Minister. The Prime Minister is selected by the Popular Assembly and is normally the leader of the dominant political coalition. They are in charge of appointing administrators to head the various government agencies, determining the priorities of the government, and overseeing the operation of the various government agencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance Security Council&#039;&#039;&#039;&lt;br /&gt;
The Alliance Security Council (Or ASC) is a body of government officials serving as the primary forum used by the Chairman of the Executive council for considering security and foreign policy matters with his senior security advisers and Cabinet officials.&lt;br /&gt;
&lt;br /&gt;
Attendees of ASC meetings can be sorted into three groups; Statutory Attendees, Regular Attendees and Invited Attendees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statutory Attendee&#039;s:&#039;&#039;&#039; - These members of the government must be in attendance by law.&lt;br /&gt;
* Chairman of the Executive Council&lt;br /&gt;
* Vice Chairman of the Executive Council&lt;br /&gt;
* Executive Minister of Defense&lt;br /&gt;
* Executive Minister of Energy&lt;br /&gt;
* Executive Minister of Commerce&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regular Attendee&#039;s:&#039;&#039;&#039; - Although not required by law, these members customarily attend meetings of the Security Council.&lt;br /&gt;
* Chairman of the Joint Chiefs of Staff - Military Adviser&lt;br /&gt;
* Director of Alliance Intelligence Services - Intelligence Adviser&lt;br /&gt;
* Director of Internal Affairs - Internal Affairs Adviser&lt;br /&gt;
* Foreign Affairs Minister - Foreign Affairs Adviser&lt;br /&gt;
* Alliance Security Adviser - Security Adviser&lt;br /&gt;
* Minister of the Alliance Central Judiciary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional/Invited Attendees&#039;&#039;&#039; - Although not officially members of the security council, these members of government are invited to sit on the security council at the discretion of the Executive council.&lt;br /&gt;
* Assistant to the Chairman for Economic Policy - Economics Adviser&lt;br /&gt;
* Ambassador to the Republic of Biesel&lt;br /&gt;
* Ambassador to the Eridani Federation&lt;br /&gt;
* Ambassador to the Governance of Akhet&lt;br /&gt;
&lt;br /&gt;
======Alliance Central Judiciary======&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===History===&lt;br /&gt;
----&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. Founded early in the recent era, the Sol Alliance represents the combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity.  It is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement. It is a democracy de jure however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of aristocracy, having the largest populations in human space. These inner colonies have exercised unopposed near total control over Alliance politics from the Alliance&#039;s founding. In the last election, however, Salvatore Abbiati from the Jovian moons won in a landslide upsetting the the tradition of inner-world rule. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it garnered enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of rule are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated and influential place is human space but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that the homeworld was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. The populated worlds of the Sol System, including Earth, were extensively damaged during the course of the War, and it has taken more than a century for them all to recover. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society with no specific ethnic group of any kind making up a majority. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in cosmopolitan population centers and a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, and to some extent aliens, not just those citizens of the Alliance. Religious Freedom is also viewed by Solarians as an integral human right, reflected in a secular society where government interference with personal religion is forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically the Sol Alliance is a quagmire. Two centuries of codified laws complicate the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy based primarily in the inner-most worlds which over the centuries has gained a strong, almost fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they typically confined in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are: the leader of the majority/plurality party (Chief Councilor), the Executive Minister of the Defense Staff, and the Executive Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two un-elected officials are viewed as subordinate, though both other councils can together veto an action of the Chief Councilor. Though this method an unstable or otherwise unreliable leader can have their power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of performing their duties if they are not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
Critical to the Alliance&#039;s survival is the Warp-gate network. A Warp Gate is present in low orbit of each and every garden or developed core world.  This network of transit stations is connected to their host-worlds by orbital elevators. Each has anywhere from one to twenty wormhole-gates which can connect to any other gate in the network allowing for cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. &lt;br /&gt;
&lt;br /&gt;
Taking advantage of their superior agricultural and &#039;green&#039; technology, Alliance worlds manage to achieve low population densities despite its massive population, with the notable exception of Earth. Painfully aware of the environmental disasters humanity caused on its homeworld, the Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.   &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with outer, fringe and alien colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma, exotic goods and natural resources.   &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. Sol has set down her border at a roughly 75 ly bubble around Sol.  Its borders are ferociously guarded by its Navy and few rivals has attempted to break through the border. However, an invasion of the Alliance isn&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been slowly but steadily braking away to join various outer-colony empires and conglomerations.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the Minister of the Defense Staff and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliance is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of its core systems.&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tau_Ceti&amp;diff=1704</id>
		<title>Tau Ceti</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tau_Ceti&amp;diff=1704"/>
		<updated>2015-04-13T23:07:58Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* Dumas (&amp;amp;#964;Cet i) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:WIP}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
Tau Ceti is a stable G-class main-sequence star located approximately 11.9 LY away from Sol. Tau Ceti is smaller than Sol, at 78% of its mass. However, it is also spectrally similar to Sol. There are several small, rocky planets orbiting Tau Ceti. Most of them are nearly completely metal-deficient. Three of them are within the circumstellar habitable zone of Tau Ceti. There are six main planets orbiting the star. Outside of the main planetary orbits is a large, thick disc composed of dust and rocky material left over from the formation of the planets. This disc is approximately 49.1 AU from Tau Ceti, and extends for another 55.4 AU outward. Due to the high density of relatively large pieces of rocky debris in this disc, the system&amp;amp;rsquo;s outer planets face a threat of regular bombardment. At 236.294 AU, a very small seventh planet is engaged in a nearly circular orbit around the star. Much, much further out from the star, at approximately 0.4 LY, there exists a sphere of debris. The debris in this sphere is composed of much larger pieces than the inner disk. The asteroids orbiting in this sphere are extremely large, many even approaching the size of planetoids. The debris here is rich in hydrogen, frozen water, precious and semi-precious metals, radioactive materials, and plasma. The secondary belt extends from 0.4 LY to 1.2 LY away from Tau Ceti. The materials that are mined from this outer belt is enough to not only sustain the civilizations of inner planets, but to establish them as major exporters of raw materials.&lt;br /&gt;
&lt;br /&gt;
==System Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governed by [[Republic of Biesel]], a semi-autonomous state within the [[Sol Alliance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region:&#039;&#039;&#039; Inner Colonies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settled Planets/Planetoids:&#039;&#039;&#039; 2 major; numerous minor settlements in Romanovich Cloud&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Development Level:&#039;&#039;&#039; Very High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Population (est.):&#039;&#039;&#039; 2,920,261,717&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Presence:&#039;&#039;&#039; Moderate to Heavy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points of Interest:&#039;&#039;&#039; NanoTransen Administrative Corporate Park, Tau Ceti Warp Gate, Alliance Civil War Crater Memorial, Hengsha Arcology, Mendell Space Elevator, Gibson Space Elevator, Arcadia National Park, Biesel-Harper Station, Aaliyah Galleria Super-Mall     &lt;br /&gt;
&lt;br /&gt;
==Planets and Major Bodies in Orbit==&lt;br /&gt;
&lt;br /&gt;
===Caprice (&amp;amp;#964;Cet b)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population (est.)&#039;&#039;&#039;: Uninhabited&lt;br /&gt;
&lt;br /&gt;
Similar to the planet Mercury in orbit around Sol, Caprice is a small world that orbits very close to its parent star. The periapsis and apoapsis of the planet&amp;amp;rsquo;s orbit range from 0.203 AU to 0.291 AU, respectively. The planet&#039;s orbit is also extremely fast, with a Caprician year only lasting approximately 99 standard days. On the other hand, Caprice has very slow revolution speed; a Caprician day lasts around 49 standard days. The planet was named Caprice because of the extreme differences in temperature it experiences, similar to Mercury. The side of Caprice that faces Tau Ceti has temperatures that regularly exceed 500 °C, and the side that faces away experiences temperatures around -180 °C. Caprice is completely inhospitable to organic life of any kind. Even advanced scientific equipment cannot survive in its extreme environment for long without breaking down. Caprice has no detectable atmosphere. With a mass of 257.6E21 Kg, its gravity is too insignificant to trap gases and keep them from being swept away by the solar wind given off by Tau Ceti. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Luthien (&amp;amp;#964;Cet c)===&lt;br /&gt;
&#039;&#039;&#039;Development level:&#039;&#039;&#039; Medium; Biodomes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; 20,346&lt;br /&gt;
&lt;br /&gt;
Luthien is the second planet in the Tau Ceti system. Its orbit ranges from a periapsis of 0.687 AU to an apoapsis of 0.694 AU. Its orbit places it just within the inner reach of Tau Ceti&#039;s habitable zone, and allows liquid water to exist near the poles of the planet. However, most of the planet&#039;s landscape is harsh, uninhabitable desert. The poles of the planet are covered in shallow seas filled with simple algae and single-celled organisms. A Luthienese year lasts for 256 standard days, and a Luthienese day is approximately 22.7 standard hours long. Luthien has a thin atmosphere composed of 65% carbon dioxide, 10% nitrogen, 12% oxygen, 3% water vapor, and the remaining 10% distributed among various trace and noble gases. The atmosphere does not allow unprotected activity on the surface of the planet, and the only human habitation is near the poles in controlled-environment biodomes and research outposts. Temperatures on Luthien can range from 237 °C near the equator, to 89 °C near the poles. Having a mass similar to Mars (627E21 Kg) and being almost completely metal-deficient, Luthien has a relatively low amount of gravity, at 0.510 Earth gravity. Luthien is the site of many testing and research facilities, such as those dedicated to weapons testing, or the development of flora and fauna that are able to adapt to extreme environments.&lt;br /&gt;
&lt;br /&gt;
===Biesel (&amp;amp;#964;Cet d)===&lt;br /&gt;
[[Image:Cityscapes_Mendell_City.jpg|thumb|600px|A downtown view of Mendell City, with Ōbu-Huangshan Harbor District, Tranquility Bay and Presidium Commercial Zone visible in the foreground, left to right.]]&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: High; Open Megacities, Space Stations, Developed Infrastructure&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Mendell City&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 2,485,308,432&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 221,739,109&lt;br /&gt;
&lt;br /&gt;
Biesel is considered something of a rarity in the field of astronomical physics. Not only is it an Earth analog, but its orbit is at a 34° angle to Tau Ceti&#039;s solar plane. This means that unlike the other planets in the Tau Ceti system, it is only at an increased risk for asteroid bombardment when it aligns with the solar plane at two points in its orbit. The orbit of Biesel is a nearly circular 0.857 AU away from its parent star, providing Biesel with a comfortable, mild climate. It is located near the middle of Tau Ceti&#039;s habitable zone, and due to the smaller mass of its parent star and is considerably cooler than Earth. Approximately 56% of the planet&#039;s surface is covered in liquid water, and 28% of it is fresh. A Bieselian day lasts approximately 24.9 standard hours, and a Bieselian year is about 1.2 standard years long. &lt;br /&gt;
&lt;br /&gt;
Biesel is the central population hub for Tau Ceti, with many large cities and a registered surface population of around 2.5 billion. All settlements on Biesel were built with the goal of sustainable development in mind. Biesel is often touted as a prime example of &#039;green development&#039;, able to support billions of people while keeping its natural ecosystems largely intact. Most of the equator of Biesel, with it&#039;s warmer climate, has been set aside for agricultural purposes. &lt;br /&gt;
&lt;br /&gt;
The planetary capital of Biesel is Mendell City, a megalopolis in the southeastern quadrant of the planet. In orbit around Biesel, and its moon Valkyrie, are many multipurpose space stations, including orbital defense platforms and shipyards. In a high orbit around the planet is Nanotrasen&#039;s Tau Ceti Branch Central Command Platform, where bluespace shuttles depart from and return to as they move personnel between the various Nanotrasen installations in orbit around Tau Ceti. The combined population of spacers around Biesel approaches 222 million.&lt;br /&gt;
&lt;br /&gt;
Biesel is a major financial center, with most public companies in known space trading on the Mendell City Stock Market. NanoTransen has established it&#039;s Headquarters in Mendell City in the NanoTransen Administrative Corporate Park, a massive arcology complex where a million employees work and about one hundred thousand live.&lt;br /&gt;
&lt;br /&gt;
As a naturally habitable planet, Biesel boasts a large agricultural industry. Genetically modified strains of crops and livestock as well as vertical agriculture allow the planet to produce far more food than in consumes. Biesel is one of the largest exporters of raw food in the known galaxy. Additionally, tourism is a major source of income. Visitors are drawn to Biesel&#039;s sprawling shopping centers, lively nightlife and serene national parks.&lt;br /&gt;
&lt;br /&gt;
===New Gibson (&amp;amp;#964;Cet e)===&lt;br /&gt;
[[Image:Space_elevator.png|thumb|500px|A view of a space elevator connecting an orbital platform to the Raymer Industrial Complex on New Gibson.]]&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: High; Closed Cities, Space Stations, Industrial Mega-parks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 201,537,001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 11,656,829&lt;br /&gt;
&lt;br /&gt;
New Gibson is the industrial powerhouse of Tau Ceti. It is located just outside the outer edge of the habitable zone of its parent star, and is therefore very cold. The planet&#039;s orbits at a distance of approximately 1.56 AU. There is no liquid water on New Gibson, all of it locked up in permafrost and polar glaciers. The atmosphere is too thin to support life. All inhabitants of New Gibson live inside regulated environments within biodomes. New Gibson revolves very slowly, almost to the point of being tidally locked to Tau Ceti. A day on New Gibson lasts approximately 4.9 standard years, almost as long as a New Gibson year, which is 5 standard years. Due to its distance from its parent star, New Gibson is in a permanent ice age. Temperatures dip down to -194 °C, and do not rise above -65 °C. However, despite being a harsh and unforgiving environment unsuited for organic life, it has a population of about 202 million. The planet&#039;s complete lack of tectonic activity and weathering agents such as rivers and precipitation means that the surface of the planet is extremely flat; New Gibson has no major mountains or valleys except near the poles, where the action of glaciers carves indentations.&lt;br /&gt;
&lt;br /&gt;
The planet is a prime location for industrial development, since minimal terraforming is required, and populations of workers can be sustained in biodomes scattered across the barren landscape. Any activity on the planet&#039;s surface requires EVA equipment, but due to its high level of industrial development, the planet is the largest producer of consumer appliances, ship components, space station modules, and other manufactured goods in Tau Ceti. The planet&amp;amp;rsquo;s gravity is rather weak, at 0.302 Earth gravity. However, this heavily reduces the costs of transportation. New Gibson has three moons, simply designated &amp;amp;#964;Cet eI, &amp;amp;#964;Cet eII, and &amp;amp;#964;Cet eIII. The moons have been transformed into transport hubs for massive cargo ships. Shipments of manufactured components are lifted into orbit around the planet and maneuvered into the transport hubs on the moons, where they are loaded into cargo ships for transportation to other planets and systems. The surface of New Gibson is divided into 127 different districts, all geared towards different industries. &lt;br /&gt;
&lt;br /&gt;
The planetary capital of New Gibson is the Hengsha Arcology, or simply Hengsha, a self-contained complex mimicking the landscape of Biesel, complete with parks, waterfalls and some wildlife. While New Gibson has a complex dedicated to virtually all industries, from personal grooming equipment to advanced AI components, it&#039;s major industries are shipbuilding, construction materials, enterprise-scale medical equipment and electronics. New Gibson is mostly self-sufficient but buys luxury food items from Biesel. Tensions have risen after the establishment of the &#039;Free Trade Zone&#039;, which mandated that NanoTransen be sold at a minimum 10% of New Gibson&#039;s exports across multiple industries (including AI components and construction materials). New Gibson suffers from increased unrest and rising crime rates, where competing pro- and anti-NanoTransen camps are more aggressive and outspoken than on Biesel.&lt;br /&gt;
&lt;br /&gt;
===Reade (&amp;amp;#964;Cet f)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Low to None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: Unknown; suspected in the low hundreds or dozens, likely temporary&lt;br /&gt;
&lt;br /&gt;
Reade is a small, cold ball of rock that orbits Tau Ceti at a distance ranging between 19.523 AU to 23.980 AU. It has no atmosphere to speak of, and is only slightly larger than Pluto, just large enough to call it a planet, rather than a planetoid. It has no moons, no tectonic forces, or any water. It is also completely devoid of useful minerals. The surface temperature can range between -200 °C to -150 °C. A Readen day is very long, lasting nearly 563 standard days. A Readen year is also very long as well, stretching 98 standard years. It is generally ignored by the rest of Tau Ceti, although it is rumored that there are pirate outposts located on the planet. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Chandras (&amp;amp;#964;Cet h)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population&#039;&#039;&#039;: Uninhabited&lt;br /&gt;
&lt;br /&gt;
Chandras is an icy body that orbits Tau Ceti at a distance ranging from 31.233 AU to 35.756 AU. It has no atmosphere, a result of its very low mass (98E21 Kg) and associated low gravity (0.213 Earth gravity). Completely metal deficient, there exists no infrastructure on or around the planet. The surface is completely coated in ice, with scattered lakes of liquid nitrogen. Surface temperatures do not vary much, almost always staying at around -210 °C. Chandras faces an extremely high risk of asteroid bombardment. A Chandran day lasts 34 standard days, and a Chandran year is as long as 112.3 standard years. The planet is ignored by the rest of Tau Ceti. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===The Dust Belt===&lt;br /&gt;
The Dust belt is a thick ring of debris encircling Tau Ceti&#039;s solar plane, and enclosing the inner planets. It has a radius of 55.4 AU, and is composed of debris of various sizes, ranging from microscopic dust particles to large asteroids the size of small moons. The Dust Belt is metal deficient and has proven too dangerous to mine effectively. The lack of materials present in the belt and the danger of rogue asteroids has discouraged further mining operations after the initial forays. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Dumas (&amp;amp;#964;Cet i)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Low to None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: Unknown, suspected in the low hundreds&lt;br /&gt;
&lt;br /&gt;
Dumas is an extremely small rocky body that orbits in a nearly perfect circle around Tau Ceti. It resides at 236.294 AU, and its periapsis and apoapsis differ by only 0.000001 AU. Much of the light from Tau Ceti that would fall upon Dumas is blocked by The Dust Belt, resulting in surface temperatures that approach absolute. Dumas is tidally locked to Tau Ceti and has an orbital period of approximately 283 standard years. Dumas is rumored to have orbital stations used by smugglers to move goods into Tau Ceti. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===The Romanovich Cloud===&lt;br /&gt;
The Romanovich Cloud is a shell of icy, rocky and metallic bodies that orbit Tau Ceti from a distance of 250 AU to a distance of 1.7 LY. The Cloud was discovered by astronomer Solomon Romanovich and was named after him. The Cloud is composed of large pieces of debris left over from the origins of the Tau Ceti system, similar to the Oort Cloud around Sol. It is currently unknown how the Romanovich Cloud formed, since there are no gas giants presently in orbit around Tau Ceti. Several theories suggest that gas giants may have existed in the distant past, and that they either grew to a point that they were crushed under their own gravity and imploded, or gained enough momentum to reach an escape velocity. The Romanovich Cloud is the source of nearly all of the raw materials used in Tau Ceti. The rocky bodies within it are rich in deposits of precious and semi-precious metals, radioactive elements, and the mysterious substance dubbed Plasma. The corporate entity Nanotrasen has claimed most of the plasma deposits in the Romanovich Cloud for itself, erecting mining facilities and patrolling the nearby space with automated drones and FTL capable battleships. Many high-tech Nanotrasen facilities are located in the Romanovich Cloud, such as the NSS Aurora, a cutting-edge science station located above the solar plane of Tau Ceti. The Romanovich Cloud is actually larger than Sol&amp;amp;rsquo;s Oort Cloud. It marks the outer edge of the Tau Ceti system.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tau_Ceti&amp;diff=1703</id>
		<title>Tau Ceti</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tau_Ceti&amp;diff=1703"/>
		<updated>2015-04-13T23:05:58Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* Biesel (&amp;amp;#964;Cet d) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:WIP}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
Tau Ceti is a stable G-class main-sequence star located approximately 11.9 LY away from Sol. Tau Ceti is smaller than Sol, at 78% of its mass. However, it is also spectrally similar to Sol. There are several small, rocky planets orbiting Tau Ceti. Most of them are nearly completely metal-deficient. Three of them are within the circumstellar habitable zone of Tau Ceti. There are six main planets orbiting the star. Outside of the main planetary orbits is a large, thick disc composed of dust and rocky material left over from the formation of the planets. This disc is approximately 49.1 AU from Tau Ceti, and extends for another 55.4 AU outward. Due to the high density of relatively large pieces of rocky debris in this disc, the system&amp;amp;rsquo;s outer planets face a threat of regular bombardment. At 236.294 AU, a very small seventh planet is engaged in a nearly circular orbit around the star. Much, much further out from the star, at approximately 0.4 LY, there exists a sphere of debris. The debris in this sphere is composed of much larger pieces than the inner disk. The asteroids orbiting in this sphere are extremely large, many even approaching the size of planetoids. The debris here is rich in hydrogen, frozen water, precious and semi-precious metals, radioactive materials, and plasma. The secondary belt extends from 0.4 LY to 1.2 LY away from Tau Ceti. The materials that are mined from this outer belt is enough to not only sustain the civilizations of inner planets, but to establish them as major exporters of raw materials.&lt;br /&gt;
&lt;br /&gt;
==System Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governed by [[Republic of Biesel]], a semi-autonomous state within the [[Sol Alliance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region:&#039;&#039;&#039; Inner Colonies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settled Planets/Planetoids:&#039;&#039;&#039; 2 major; numerous minor settlements in Romanovich Cloud&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Development Level:&#039;&#039;&#039; Very High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Population (est.):&#039;&#039;&#039; 2,920,261,717&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Presence:&#039;&#039;&#039; Moderate to Heavy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points of Interest:&#039;&#039;&#039; NanoTransen Administrative Corporate Park, Tau Ceti Warp Gate, Alliance Civil War Crater Memorial, Hengsha Arcology, Mendell Space Elevator, Gibson Space Elevator, Arcadia National Park, Biesel-Harper Station, Aaliyah Galleria Super-Mall     &lt;br /&gt;
&lt;br /&gt;
==Planets and Major Bodies in Orbit==&lt;br /&gt;
&lt;br /&gt;
===Caprice (&amp;amp;#964;Cet b)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population (est.)&#039;&#039;&#039;: Uninhabited&lt;br /&gt;
&lt;br /&gt;
Similar to the planet Mercury in orbit around Sol, Caprice is a small world that orbits very close to its parent star. The periapsis and apoapsis of the planet&amp;amp;rsquo;s orbit range from 0.203 AU to 0.291 AU, respectively. The planet&#039;s orbit is also extremely fast, with a Caprician year only lasting approximately 99 standard days. On the other hand, Caprice has very slow revolution speed; a Caprician day lasts around 49 standard days. The planet was named Caprice because of the extreme differences in temperature it experiences, similar to Mercury. The side of Caprice that faces Tau Ceti has temperatures that regularly exceed 500 °C, and the side that faces away experiences temperatures around -180 °C. Caprice is completely inhospitable to organic life of any kind. Even advanced scientific equipment cannot survive in its extreme environment for long without breaking down. Caprice has no detectable atmosphere. With a mass of 257.6E21 Kg, its gravity is too insignificant to trap gases and keep them from being swept away by the solar wind given off by Tau Ceti. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Luthien (&amp;amp;#964;Cet c)===&lt;br /&gt;
&#039;&#039;&#039;Development level:&#039;&#039;&#039; Medium; Biodomes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; 20,346&lt;br /&gt;
&lt;br /&gt;
Luthien is the second planet in the Tau Ceti system. Its orbit ranges from a periapsis of 0.687 AU to an apoapsis of 0.694 AU. Its orbit places it just within the inner reach of Tau Ceti&#039;s habitable zone, and allows liquid water to exist near the poles of the planet. However, most of the planet&#039;s landscape is harsh, uninhabitable desert. The poles of the planet are covered in shallow seas filled with simple algae and single-celled organisms. A Luthienese year lasts for 256 standard days, and a Luthienese day is approximately 22.7 standard hours long. Luthien has a thin atmosphere composed of 65% carbon dioxide, 10% nitrogen, 12% oxygen, 3% water vapor, and the remaining 10% distributed among various trace and noble gases. The atmosphere does not allow unprotected activity on the surface of the planet, and the only human habitation is near the poles in controlled-environment biodomes and research outposts. Temperatures on Luthien can range from 237 °C near the equator, to 89 °C near the poles. Having a mass similar to Mars (627E21 Kg) and being almost completely metal-deficient, Luthien has a relatively low amount of gravity, at 0.510 Earth gravity. Luthien is the site of many testing and research facilities, such as those dedicated to weapons testing, or the development of flora and fauna that are able to adapt to extreme environments.&lt;br /&gt;
&lt;br /&gt;
===Biesel (&amp;amp;#964;Cet d)===&lt;br /&gt;
[[Image:Cityscapes_Mendell_City.jpg|thumb|600px|A downtown view of Mendell City, with Ōbu-Huangshan Harbor District, Tranquility Bay and Presidium Commercial Zone visible in the foreground, left to right.]]&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: High; Open Megacities, Space Stations, Developed Infrastructure&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Mendell City&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 2,485,308,432&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 221,739,109&lt;br /&gt;
&lt;br /&gt;
Biesel is considered something of a rarity in the field of astronomical physics. Not only is it an Earth analog, but its orbit is at a 34° angle to Tau Ceti&#039;s solar plane. This means that unlike the other planets in the Tau Ceti system, it is only at an increased risk for asteroid bombardment when it aligns with the solar plane at two points in its orbit. The orbit of Biesel is a nearly circular 0.857 AU away from its parent star, providing Biesel with a comfortable, mild climate. It is located near the middle of Tau Ceti&#039;s habitable zone, and due to the smaller mass of its parent star and is considerably cooler than Earth. Approximately 56% of the planet&#039;s surface is covered in liquid water, and 28% of it is fresh. A Bieselian day lasts approximately 24.9 standard hours, and a Bieselian year is about 1.2 standard years long. &lt;br /&gt;
&lt;br /&gt;
Biesel is the central population hub for Tau Ceti, with many large cities and a registered surface population of around 2.5 billion. All settlements on Biesel were built with the goal of sustainable development in mind. Biesel is often touted as a prime example of &#039;green development&#039;, able to support billions of people while keeping its natural ecosystems largely intact. Most of the equator of Biesel, with it&#039;s warmer climate, has been set aside for agricultural purposes. &lt;br /&gt;
&lt;br /&gt;
The planetary capital of Biesel is Mendell City, a megalopolis in the southeastern quadrant of the planet. In orbit around Biesel, and its moon Valkyrie, are many multipurpose space stations, including orbital defense platforms and shipyards. In a high orbit around the planet is Nanotrasen&#039;s Tau Ceti Branch Central Command Platform, where bluespace shuttles depart from and return to as they move personnel between the various Nanotrasen installations in orbit around Tau Ceti. The combined population of spacers around Biesel approaches 222 million.&lt;br /&gt;
&lt;br /&gt;
Biesel is a major financial center, with most public companies in known space trading on the Mendell City Stock Market. NanoTransen has established it&#039;s Headquarters in Mendell City in the NanoTransen Administrative Corporate Park, a massive arcology complex where a million employees work and about one hundred thousand live.&lt;br /&gt;
&lt;br /&gt;
As a naturally habitable planet, Biesel boasts a large agricultural industry. Genetically modified strains of crops and livestock as well as vertical agriculture allow the planet to produce far more food than in consumes. Biesel is one of the largest exporters of raw food in the known galaxy. Additionally, tourism is a major source of income. Visitors are drawn to Biesel&#039;s sprawling shopping centers, lively nightlife and serene national parks.&lt;br /&gt;
&lt;br /&gt;
===New Gibson (&amp;amp;#964;Cet e)===&lt;br /&gt;
[[Image:Space_elevator.png|thumb|500px|A view of a space elevator connecting an orbital platform to the Raymer Industrial Complex on New Gibson.]]&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: High; Closed Cities, Space Stations, Industrial Mega-parks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 201,537,001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 11,656,829&lt;br /&gt;
&lt;br /&gt;
New Gibson is the industrial powerhouse of Tau Ceti. It is located just outside the outer edge of the habitable zone of its parent star, and is therefore very cold. The planet&#039;s orbits at a distance of approximately 1.56 AU. There is no liquid water on New Gibson, all of it locked up in permafrost and polar glaciers. The atmosphere is too thin to support life. All inhabitants of New Gibson live inside regulated environments within biodomes. New Gibson revolves very slowly, almost to the point of being tidally locked to Tau Ceti. A day on New Gibson lasts approximately 4.9 standard years, almost as long as a New Gibson year, which is 5 standard years. Due to its distance from its parent star, New Gibson is in a permanent ice age. Temperatures dip down to -194 °C, and do not rise above -65 °C. However, despite being a harsh and unforgiving environment unsuited for organic life, it has a population of about 202 million. The planet&#039;s complete lack of tectonic activity and weathering agents such as rivers and precipitation means that the surface of the planet is extremely flat; New Gibson has no major mountains or valleys except near the poles, where the action of glaciers carves indentations.&lt;br /&gt;
&lt;br /&gt;
The planet is a prime location for industrial development, since minimal terraforming is required, and populations of workers can be sustained in biodomes scattered across the barren landscape. Any activity on the planet&#039;s surface requires EVA equipment, but due to its high level of industrial development, the planet is the largest producer of consumer appliances, ship components, space station modules, and other manufactured goods in Tau Ceti. The planet&amp;amp;rsquo;s gravity is rather weak, at 0.302 Earth gravity. However, this heavily reduces the costs of transportation. New Gibson has three moons, simply designated &amp;amp;#964;Cet eI, &amp;amp;#964;Cet eII, and &amp;amp;#964;Cet eIII. The moons have been transformed into transport hubs for massive cargo ships. Shipments of manufactured components are lifted into orbit around the planet and maneuvered into the transport hubs on the moons, where they are loaded into cargo ships for transportation to other planets and systems. The surface of New Gibson is divided into 127 different districts, all geared towards different industries. &lt;br /&gt;
&lt;br /&gt;
The planetary capital of New Gibson is the Hengsha Arcology, or simply Hengsha, a self-contained complex mimicking the landscape of Biesel, complete with parks, waterfalls and some wildlife. While New Gibson has a complex dedicated to virtually all industries, from personal grooming equipment to advanced AI components, it&#039;s major industries are shipbuilding, construction materials, enterprise-scale medical equipment and electronics. New Gibson is mostly self-sufficient but buys luxury food items from Biesel. Tensions have risen after the establishment of the &#039;Free Trade Zone&#039;, which mandated that NanoTransen be sold at a minimum 10% of New Gibson&#039;s exports across multiple industries (including AI components and construction materials). New Gibson suffers from increased unrest and rising crime rates, where competing pro- and anti-NanoTransen camps are more aggressive and outspoken than on Biesel.&lt;br /&gt;
&lt;br /&gt;
===Reade (&amp;amp;#964;Cet f)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Low to None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: Unknown; suspected in the low hundreds or dozens, likely temporary&lt;br /&gt;
&lt;br /&gt;
Reade is a small, cold ball of rock that orbits Tau Ceti at a distance ranging between 19.523 AU to 23.980 AU. It has no atmosphere to speak of, and is only slightly larger than Pluto, just large enough to call it a planet, rather than a planetoid. It has no moons, no tectonic forces, or any water. It is also completely devoid of useful minerals. The surface temperature can range between -200 °C to -150 °C. A Readen day is very long, lasting nearly 563 standard days. A Readen year is also very long as well, stretching 98 standard years. It is generally ignored by the rest of Tau Ceti, although it is rumored that there are pirate outposts located on the planet. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Chandras (&amp;amp;#964;Cet h)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population&#039;&#039;&#039;: Uninhabited&lt;br /&gt;
&lt;br /&gt;
Chandras is an icy body that orbits Tau Ceti at a distance ranging from 31.233 AU to 35.756 AU. It has no atmosphere, a result of its very low mass (98E21 Kg) and associated low gravity (0.213 Earth gravity). Completely metal deficient, there exists no infrastructure on or around the planet. The surface is completely coated in ice, with scattered lakes of liquid nitrogen. Surface temperatures do not vary much, almost always staying at around -210 °C. Chandras faces an extremely high risk of asteroid bombardment. A Chandran day lasts 34 standard days, and a Chandran year is as long as 112.3 standard years. The planet is ignored by the rest of Tau Ceti. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===The Dust Belt===&lt;br /&gt;
The Dust belt is a thick ring of debris encircling Tau Ceti&#039;s solar plane, and enclosing the inner planets. It has a radius of 55.4 AU, and is composed of debris of various sizes, ranging from microscopic dust particles to large asteroids the size of small moons. The Dust Belt is metal deficient and has proven too dangerous to mine effectively. The lack of materials present in the belt and the danger of rogue asteroids has discouraged further mining operations after the initial forays. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Dumas (&amp;amp;#964;Cet i)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Low to None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: Unknown, suspected in the low hundreds&lt;br /&gt;
&lt;br /&gt;
Dumas is an extremely small rocky body that orbits in a nearly perfect circle around Tau Ceti. It resides at 236.294 AU, and its periapsis and apoapsis differ by only 0.000001 AU. Much of the light from Tau Ceti that would fall upon Dumas is blocked by The Dust Belt, resulting in the planet being very cold indeed. Temperatures approach absolute zero on the planet. Dumas is tidally locked to Tau Ceti, and has an orbital period of approximately 283 standard years. Dumas is rumored to have stations in orbit around it that are used by smugglers to move goods into Tau Ceti. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===The Romanovich Cloud===&lt;br /&gt;
The Romanovich Cloud is a shell of icy, rocky and metallic bodies that orbit Tau Ceti from a distance of 250 AU to a distance of 1.7 LY. The Cloud was discovered by astronomer Solomon Romanovich and was named after him. The Cloud is composed of large pieces of debris left over from the origins of the Tau Ceti system, similar to the Oort Cloud around Sol. It is currently unknown how the Romanovich Cloud formed, since there are no gas giants presently in orbit around Tau Ceti. Several theories suggest that gas giants may have existed in the distant past, and that they either grew to a point that they were crushed under their own gravity and imploded, or gained enough momentum to reach an escape velocity. The Romanovich Cloud is the source of nearly all of the raw materials used in Tau Ceti. The rocky bodies within it are rich in deposits of precious and semi-precious metals, radioactive elements, and the mysterious substance dubbed Plasma. The corporate entity Nanotrasen has claimed most of the plasma deposits in the Romanovich Cloud for itself, erecting mining facilities and patrolling the nearby space with automated drones and FTL capable battleships. Many high-tech Nanotrasen facilities are located in the Romanovich Cloud, such as the NSS Aurora, a cutting-edge science station located above the solar plane of Tau Ceti. The Romanovich Cloud is actually larger than Sol&amp;amp;rsquo;s Oort Cloud. It marks the outer edge of the Tau Ceti system.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tau_Ceti&amp;diff=1702</id>
		<title>Tau Ceti</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tau_Ceti&amp;diff=1702"/>
		<updated>2015-04-13T21:36:56Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* Biesel (&amp;amp;#964;Cet d) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:WIP}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
Tau Ceti is a stable G-class main-sequence star located approximately 11.9 LY away from Sol. Tau Ceti is smaller than Sol, at 78% of its mass. However, it is also spectrally similar to Sol. There are several small, rocky planets orbiting Tau Ceti. Most of them are nearly completely metal-deficient. Three of them are within the circumstellar habitable zone of Tau Ceti. There are six main planets orbiting the star. Outside of the main planetary orbits is a large, thick disc composed of dust and rocky material left over from the formation of the planets. This disc is approximately 49.1 AU from Tau Ceti, and extends for another 55.4 AU outward. Due to the high density of relatively large pieces of rocky debris in this disc, the system&amp;amp;rsquo;s outer planets face a threat of regular bombardment. At 236.294 AU, a very small seventh planet is engaged in a nearly circular orbit around the star. Much, much further out from the star, at approximately 0.4 LY, there exists a sphere of debris. The debris in this sphere is composed of much larger pieces than the inner disk. The asteroids orbiting in this sphere are extremely large, many even approaching the size of planetoids. The debris here is rich in hydrogen, frozen water, precious and semi-precious metals, radioactive materials, and plasma. The secondary belt extends from 0.4 LY to 1.2 LY away from Tau Ceti. The materials that are mined from this outer belt is enough to not only sustain the civilizations of inner planets, but to establish them as major exporters of raw materials.&lt;br /&gt;
&lt;br /&gt;
==System Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governed by [[Republic of Biesel]], a semi-autonomous state within the [[Sol Alliance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region:&#039;&#039;&#039; Inner Colonies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settled Planets/Planetoids:&#039;&#039;&#039; 2 major; numerous minor settlements in Romanovich Cloud&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Development Level:&#039;&#039;&#039; Very High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Population (est.):&#039;&#039;&#039; 2,920,261,717&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Presence:&#039;&#039;&#039; Moderate to Heavy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points of Interest:&#039;&#039;&#039; NanoTransen Administrative Corporate Park, Tau Ceti Warp Gate, Alliance Civil War Crater Memorial, Hengsha Arcology, Mendell Space Elevator, Gibson Space Elevator, Arcadia National Park, Biesel-Harper Station, Aaliyah Galleria Super-Mall     &lt;br /&gt;
&lt;br /&gt;
==Planets and Major Bodies in Orbit==&lt;br /&gt;
&lt;br /&gt;
===Caprice (&amp;amp;#964;Cet b)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population (est.)&#039;&#039;&#039;: Uninhabited&lt;br /&gt;
&lt;br /&gt;
Similar to the planet Mercury in orbit around Sol, Caprice is a small world that orbits very close to its parent star. The periapsis and apoapsis of the planet&amp;amp;rsquo;s orbit range from 0.203 AU to 0.291 AU, respectively. The planet&#039;s orbit is also extremely fast, with a Caprician year only lasting approximately 99 standard days. On the other hand, Caprice has very slow revolution speed; a Caprician day lasts around 49 standard days. The planet was named Caprice because of the extreme differences in temperature it experiences, similar to Mercury. The side of Caprice that faces Tau Ceti has temperatures that regularly exceed 500 °C, and the side that faces away experiences temperatures around -180 °C. Caprice is completely inhospitable to organic life of any kind. Even advanced scientific equipment cannot survive in its extreme environment for long without breaking down. Caprice has no detectable atmosphere. With a mass of 257.6E21 Kg, its gravity is too insignificant to trap gases and keep them from being swept away by the solar wind given off by Tau Ceti. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Luthien (&amp;amp;#964;Cet c)===&lt;br /&gt;
&#039;&#039;&#039;Development level:&#039;&#039;&#039; Medium; Biodomes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; 20,346&lt;br /&gt;
&lt;br /&gt;
Luthien is the second planet in the Tau Ceti system. Its orbit ranges from a periapsis of 0.687 AU to an apoapsis of 0.694 AU. Its orbit places it just within the inner reach of Tau Ceti&#039;s habitable zone, and allows liquid water to exist near the poles of the planet. However, most of the planet&#039;s landscape is harsh, uninhabitable desert. The poles of the planet are covered in shallow seas filled with simple algae and single-celled organisms. A Luthienese year lasts for 256 standard days, and a Luthienese day is approximately 22.7 standard hours long. Luthien has a thin atmosphere composed of 65% carbon dioxide, 10% nitrogen, 12% oxygen, 3% water vapor, and the remaining 10% distributed among various trace and noble gases. The atmosphere does not allow unprotected activity on the surface of the planet, and the only human habitation is near the poles in controlled-environment biodomes and research outposts. Temperatures on Luthien can range from 237 °C near the equator, to 89 °C near the poles. Having a mass similar to Mars (627E21 Kg) and being almost completely metal-deficient, Luthien has a relatively low amount of gravity, at 0.510 Earth gravity. Luthien is the site of many testing and research facilities, such as those dedicated to weapons testing, or the development of flora and fauna that are able to adapt to extreme environments.&lt;br /&gt;
&lt;br /&gt;
===Biesel (&amp;amp;#964;Cet d)===&lt;br /&gt;
[[Image:Cityscapes_Mendell_City.jpg|thumb|600px|A downtown view of Mendell City, with Ōbu-Huangshan Harbor District, Tranquility Bay and Presidium Commercial Zone visible in the foreground, left to right.]]&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: High; Open Megacities, Space Stations, Developed Infrastructure&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Mendell City&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 2,485,308,432&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 221,739,109&lt;br /&gt;
&lt;br /&gt;
Biesel is considered something of a rarity in the field of astronomical physics. Not only is it an Earth analog, but its orbit is at a 34° angle to Tau Ceti&#039;s solar plane. This means that unlike the other planets in the Tau Ceti system, it is only at an increased risk for asteroid bombardment when it aligns with the solar plane at two points in its orbit. The orbit of Biesel is a nearly circular 0.857 AU away from its parent star, providing Biesel with a comfortable, mild climate. It is located near the middle of Tau Ceti&#039;s habitable zone, and due to the smaller mass of its parent star and is considerably cooler than Earth. Approximately 56% of the planet&#039;s surface is covered in liquid water, and 28% of it is fresh. A Bieselian day lasts approximately 24.9 standard hours, and a Bieselian year is about 1.2 standard years long. &lt;br /&gt;
&lt;br /&gt;
Biesel is the central population hub for Tau Ceti, with many large cities and a registered surface population approaching 2.5 billion. All settlements on Biesel were built with a goal of sustainable development in mind, so the threat of impending environmental disaster due to overpopulation or pollution is relatively nonexistent. Most of the equator of Biesel has been set aside for agricultural purposes, given the mild climate. Genetically modified strains of crops and vertical agriculture make for high amounts of production, allowing the government on Biesel to export excess food as an extra source of income. The planetary capital of Biesel is Mendell City, a megalopolis in the southeastern quadrant of the planet. In orbit around Biesel, and its moon Valkyrie, are many multipurpose space stations, including orbital defense platforms and shipyards In a high orbit around the planet is Nanotrasen&#039;s Tau Ceti Branch Central Command Platform, where bluespace shuttles depart from and return to as they move personnel between the various Nanotrasen installations around Tau Ceti. The combined population of spacers around Biesel approaches 222 million.&lt;br /&gt;
&lt;br /&gt;
Biesel is a major financial center, with most public companies in known space trading on the Mendell City Stock Market. NanoTransen has established it&#039;s Headquarters in Mendell City in the NanoTransen Administrative Corporate Park,a massive arcology complex where a million employees work and 100,000 live.&lt;br /&gt;
&lt;br /&gt;
Biesel is primarily a financial and agricultural center, with most of it&#039;s citizens working in it&#039;s service industry or commuting to New Gibson. Tourism is a major source of income, with visitors being drawn to Biesel&#039;s sprawling shopping centers and national parks alike.&lt;br /&gt;
&lt;br /&gt;
===New Gibson (&amp;amp;#964;Cet e)===&lt;br /&gt;
[[Image:Space_elevator.png|thumb|500px|A view of a space elevator connecting an orbital platform to the Raymer Industrial Complex on New Gibson.]]&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: High; Closed Cities, Space Stations, Industrial Mega-parks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 201,537,001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 11,656,829&lt;br /&gt;
&lt;br /&gt;
New Gibson is the industrial powerhouse of Tau Ceti. It is located just outside the outer edge of the habitable zone of its parent star, and is therefore very cold. The planet&#039;s orbits at a distance of approximately 1.56 AU. There is no liquid water on New Gibson, all of it locked up in permafrost and polar glaciers. The atmosphere is too thin to support life. All inhabitants of New Gibson live inside regulated environments within biodomes. New Gibson revolves very slowly, almost to the point of being tidally locked to Tau Ceti. A day on New Gibson lasts approximately 4.9 standard years, almost as long as a New Gibson year, which is 5 standard years. Due to its distance from its parent star, New Gibson is in a permanent ice age. Temperatures dip down to -194 °C, and do not rise above -65 °C. However, despite being a harsh and unforgiving environment unsuited for organic life, it has a population of about 202 million. The planet&#039;s complete lack of tectonic activity and weathering agents such as rivers and precipitation means that the surface of the planet is extremely flat; New Gibson has no major mountains or valleys except near the poles, where the action of glaciers carves indentations.&lt;br /&gt;
&lt;br /&gt;
The planet is a prime location for industrial development, since minimal terraforming is required, and populations of workers can be sustained in biodomes scattered across the barren landscape. Any activity on the planet&#039;s surface requires EVA equipment, but due to its high level of industrial development, the planet is the largest producer of consumer appliances, ship components, space station modules, and other manufactured goods in Tau Ceti. The planet&amp;amp;rsquo;s gravity is rather weak, at 0.302 Earth gravity. However, this heavily reduces the costs of transportation. New Gibson has three moons, simply designated &amp;amp;#964;Cet eI, &amp;amp;#964;Cet eII, and &amp;amp;#964;Cet eIII. The moons have been transformed into transport hubs for massive cargo ships. Shipments of manufactured components are lifted into orbit around the planet and maneuvered into the transport hubs on the moons, where they are loaded into cargo ships for transportation to other planets and systems. The surface of New Gibson is divided into 127 different districts, all geared towards different industries. &lt;br /&gt;
&lt;br /&gt;
The planetary capital of New Gibson is the Hengsha Arcology, or simply Hengsha, a self-contained complex mimicking the landscape of Biesel, complete with parks, waterfalls and some wildlife. While New Gibson has a complex dedicated to virtually all industries, from personal grooming equipment to advanced AI components, it&#039;s major industries are shipbuilding, construction materials, enterprise-scale medical equipment and electronics. New Gibson is mostly self-sufficient but buys luxury food items from Biesel. Tensions have risen after the establishment of the &#039;Free Trade Zone&#039;, which mandated that NanoTransen be sold at a minimum 10% of New Gibson&#039;s exports across multiple industries (including AI components and construction materials). New Gibson suffers from increased unrest and rising crime rates, where competing pro- and anti-NanoTransen camps are more aggressive and outspoken than on Biesel.&lt;br /&gt;
&lt;br /&gt;
===Reade (&amp;amp;#964;Cet f)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Low to None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: Unknown; suspected in the low hundreds or dozens, likely temporary&lt;br /&gt;
&lt;br /&gt;
Reade is a small, cold ball of rock that orbits Tau Ceti at a distance ranging between 19.523 AU to 23.980 AU. It has no atmosphere to speak of, and is only slightly larger than Pluto, just large enough to call it a planet, rather than a planetoid. It has no moons, no tectonic forces, or any water. It is also completely devoid of useful minerals. The surface temperature can range between -200 °C to -150 °C. A Readen day is very long, lasting nearly 563 standard days. A Readen year is also very long as well, stretching 98 standard years. It is generally ignored by the rest of Tau Ceti, although it is rumored that there are pirate outposts located on the planet. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Chandras (&amp;amp;#964;Cet h)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population&#039;&#039;&#039;: Uninhabited&lt;br /&gt;
&lt;br /&gt;
Chandras is an icy body that orbits Tau Ceti at a distance ranging from 31.233 AU to 35.756 AU. It has no atmosphere, a result of its very low mass (98E21 Kg) and associated low gravity (0.213 Earth gravity). Completely metal deficient, there exists no infrastructure on or around the planet. The surface is completely coated in ice, with scattered lakes of liquid nitrogen. Surface temperatures do not vary much, almost always staying at around -210 °C. Chandras faces an extremely high risk of asteroid bombardment. A Chandran day lasts 34 standard days, and a Chandran year is as long as 112.3 standard years. The planet is ignored by the rest of Tau Ceti. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===The Dust Belt===&lt;br /&gt;
The Dust belt is a thick ring of debris encircling Tau Ceti&#039;s solar plane, and enclosing the inner planets. It has a radius of 55.4 AU, and is composed of debris of various sizes, ranging from microscopic dust particles to large asteroids the size of small moons. The Dust Belt is metal deficient and has proven too dangerous to mine effectively. The lack of materials present in the belt and the danger of rogue asteroids has discouraged further mining operations after the initial forays. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Dumas (&amp;amp;#964;Cet i)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Low to None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: Unknown, suspected in the low hundreds&lt;br /&gt;
&lt;br /&gt;
Dumas is an extremely small rocky body that orbits in a nearly perfect circle around Tau Ceti. It resides at 236.294 AU, and its periapsis and apoapsis differ by only 0.000001 AU. Much of the light from Tau Ceti that would fall upon Dumas is blocked by The Dust Belt, resulting in the planet being very cold indeed. Temperatures approach absolute zero on the planet. Dumas is tidally locked to Tau Ceti, and has an orbital period of approximately 283 standard years. Dumas is rumored to have stations in orbit around it that are used by smugglers to move goods into Tau Ceti. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===The Romanovich Cloud===&lt;br /&gt;
The Romanovich Cloud is a shell of icy, rocky and metallic bodies that orbit Tau Ceti from a distance of 250 AU to a distance of 1.7 LY. The Cloud was discovered by astronomer Solomon Romanovich and was named after him. The Cloud is composed of large pieces of debris left over from the origins of the Tau Ceti system, similar to the Oort Cloud around Sol. It is currently unknown how the Romanovich Cloud formed, since there are no gas giants presently in orbit around Tau Ceti. Several theories suggest that gas giants may have existed in the distant past, and that they either grew to a point that they were crushed under their own gravity and imploded, or gained enough momentum to reach an escape velocity. The Romanovich Cloud is the source of nearly all of the raw materials used in Tau Ceti. The rocky bodies within it are rich in deposits of precious and semi-precious metals, radioactive elements, and the mysterious substance dubbed Plasma. The corporate entity Nanotrasen has claimed most of the plasma deposits in the Romanovich Cloud for itself, erecting mining facilities and patrolling the nearby space with automated drones and FTL capable battleships. Many high-tech Nanotrasen facilities are located in the Romanovich Cloud, such as the NSS Aurora, a cutting-edge science station located above the solar plane of Tau Ceti. The Romanovich Cloud is actually larger than Sol&amp;amp;rsquo;s Oort Cloud. It marks the outer edge of the Tau Ceti system.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Mars&amp;diff=1494</id>
		<title>Mars</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Mars&amp;diff=1494"/>
		<updated>2015-02-01T03:49:48Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Mars(2456).jpg|thumb|250px|Mars was developed later than most Inner Colonies, passed over in the early centuries of space exploration in favor of more suitable worlds.]]&lt;br /&gt;
[[Image:Mars_Biodomes.jpg|thumb|250px|A view of new biodome complexes in Freemont, next to century old ruins from the Sol Civil War. It is not uncommon to see such stark contrasts on Mars, as destroyed settlements are slowly being reclaimed and rebuilt.]]&lt;br /&gt;
&#039;&#039;&#039;Star System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Medium-High; Pockets of Open Metropolises, Biodomes, Large Space Stations, Cramped Slums, Developed Infrastructure&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitals:&#039;&#039;&#039; Olympia (planetside); New/Nova Concordia Station (orbital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 4,592,943,380&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 1,372,248&lt;br /&gt;
&lt;br /&gt;
Mars is the fourth planet out from Sol. It orbits Sol at approximately 1.52 AU. A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. It is the outermost terrestrial planet in the Sol system. It is known as the Red Planet because the iron-rich dust that covers most of the planet’s surface gives it a reddish tinge that was visible to the naked eyes of astronomers on Earth in ancient times. Mars has a relatively thin atmosphere. &lt;br /&gt;
&lt;br /&gt;
Mars was one of the first bodies colonized by humanity. It&#039;s population swelled in the early days of the Second Space Race as prospectors sought to claim their fortune mining the planet to satisfy Earth&#039;s ever-growing need for raw materials. It&#039;s population reached a peak in the 2200&#039;s when one of humanity&#039;s first global terraforming efforts backfired, killing millions as decades of steady environmental changes were undone in seconds. Mars has slowly been recovering since then, but has never quite been able to shake the reputation of being a &#039;massive failed project&#039;. &lt;br /&gt;
&lt;br /&gt;
Suffering extensive damage as a result of the Second Sol Alliance Civil War, Mars was the fortunate recipient of human aid. Small scale terraforming projects allowed for limited zones of habitability within the largest craters. These small pockets saw a boom in development, as people migrated from centuries old biodomes into newly constructed open cities. As with Luna, Mars was flooded with Earth-refugees, who largely took over the old bio domes. In spite of a civil construction surge, housing is a constant problem, as the open cities struggle to support any additional development and those living in the biodomes are subject to cramped spaces and inadequate basic services.&lt;br /&gt;
&lt;br /&gt;
Overall, Mars, like Earth, has made a dramatic recovery, prompting some to call for full, planetary terraforming efforts to turn the planet into a &#039;New Earth&#039;. However, along with it&#039;s housing problems, Mars is riddled with ruins as a result of the Alliance Civil War, which has rendered some areas uninhabitable or even radioactive. There are ongoing efforts to undo this damage by Alliance, local government and private interests, but most estimates claim that Reclamation efforts will take 30 years, at least. It is also estimated that at least 500 million Martians are living in various ruins in deplorable conditions far worse than those in the most overcrowded biodome.&lt;br /&gt;
&lt;br /&gt;
Mars&#039; economy is developed and mixed, with it&#039;s largest industries being orbital construction, mining, salvaging and a small but rapidly growing hydroponics industry. Mars also enjoys being the center of Sol trade, with over 90% of Sol&#039;s trade at some point passing through the planet or one of it&#039;s stations, due in no small part to the Memorial Warp Gate near the planet. &lt;br /&gt;
&lt;br /&gt;
The planetary capital of Mars is Olympia, located within the Galle Crater Terraformed Zone, but a majority of senior administration facilities and personnel reside in orbit on New Concordia station along with the highest echelons of Sol Alliance leadership and bureaucracy.&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Earth&amp;diff=1493</id>
		<title>Earth</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Earth&amp;diff=1493"/>
		<updated>2015-02-01T03:45:17Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Earth.jpg|thumb|250px|Earth is the homeworld of humanity. Devastated by the Second Alliance Civil War, it has since made a dramatic recovery]]&lt;br /&gt;
&#039;&#039;&#039;Star System:&#039;&#039;&#039; [[Sol|Sol System]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon(s)&#039;&#039;&#039;: [[Luna]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Very High; Metropolises, Industrial Centers, Natural Parks, Dozens of Space Elevators&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; None; Each Earth nation possesses it&#039;s own capital&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 14,167,920,012&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 167,875&lt;br /&gt;
&lt;br /&gt;
Earth is the third planet out from Sol. Today, Earth has regained it&#039;s status as the jewel of humanity; it&#039;s central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. In the modern age, Earth is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
&lt;br /&gt;
As humanity&#039;s homeworld, Earth bore witness to tens of thousands of years of human history and development, from the harnessing of fire and simple tools to humanity&#039;s rapid colonization of the stars. The planet&#039;s ecology suffered during the 20th and 21st centuries as a result of haphazard development, industrial accidents and population booms. The exhaustion of native resources eventually forced humanity into the stars. Overtime, Earth came to consume a massive amount of extrasolar resources in order to support it&#039;s billion of citizens.&lt;br /&gt;
&lt;br /&gt;
Earth&#039;s near-demise came during the second Sol Alliance civil war, when intense ground fighting devastated many cities, killed millions and displaced billions of people. Masses of refugees fled to Mars and Luna, where their descendants still live in slum-like conditions.&lt;br /&gt;
&lt;br /&gt;
Earth is home to a stable 14 billion humans, spread across all seven of it&#039;s inhabitable continents. Advances in conservation, recycling and civil planning has allowed Earth to be much less reliant on other planets for food and raw materials, although it is still the largest importer in human space. The planet suffers from mild space debris in high-orbit, a consequence of centuries of space travel and the Sol Alliance Civil War. The Alliance maintains a significant naval presence around the planet.&lt;br /&gt;
&lt;br /&gt;
Earth has one moon, [[Luna]].&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=1492</id>
		<title>Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=1492"/>
		<updated>2015-02-01T03:38:41Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* Earth (Sol III) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
==System Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory of [[Sol Alliance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region:&#039;&#039;&#039; Central Administration Zone (CAZ); Center of Inner Colonies &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settled Planets/Planetoids:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Development Level:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Population (est.):&#039;&#039;&#039; 17,534,538,235&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Presence:&#039;&#039;&#039; Heavy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points of Interest:&#039;&#039;&#039; New Concordia Station, Aries Martian Shipyards, Aishwarya Lunar Recreation Arcology, Sol Alliance Civil War Memorials, Earth Preservation Zones     &lt;br /&gt;
&lt;br /&gt;
Sol is a stable G-class main-sequence yellow dwarf star classified in the spectral class of G2. It more than 4.5 billion years old, and has eight planets in orbit around it, as well as an asteroid belt, a rocky dwarf planet and a cloud of icy comets. Sol is the home system of Humanity, and Earth is their homeworld. &lt;br /&gt;
&lt;br /&gt;
Most standardized systems of cosmic measurement and timekeeping are based upon the day/night cycle and astronomy visible from Earth. Earth and three other planets in orbit around Sol are rocky and rich in resources, and the remaining four planets are gas giants.&lt;br /&gt;
&lt;br /&gt;
==Planets and Major Bodies==&lt;br /&gt;
&lt;br /&gt;
===Mercury (Sol I)===&lt;br /&gt;
[[Image:Mercury.jpg|thumb|250px|An image taken of Mercury in the year 2443.]]Mercury is the nearest planet in orbit around Sol. It orbits Sol at a periapsis of 0.38 AU and an apoapsis of 0.39 AU. It completes one full revolution around its parent star every 88 standard days, and has a day that is a little more than 58.6 standard days long. It is a small terrestrial planet, being smaller than Earth’s moon. It’s surface is pitted with craters from eons of meteor impacts. The planet has a very thin exosphere composed of mainly oxygen, though it it much too thin to sustain any form of life. Mercury experiences wild variation in terms of surface temperature, with its daytime side reaching temperatures of 430 °C, and the night side dropping to the range of -180 °C. The planet faces constant bombardment from small meteors and solar wind, with no atmosphere thick enough to prevent it. No attempts were ever made to colonize the planet due to its utter lack of resources and extreme conditions. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Venus (Sol II)===&lt;br /&gt;
[[Image:Venus.jpg|thumb|250px|The super dense atmosphere of the planet Venus has caused a runaway greenhouse effect.]]Venus is the second terrestrial planet in the Sol system. It orbits Sol at an average distance of 0.72 AU. A Venusian year lasts 225 standard days, while a Venusian day is longer, at 243 standard days. Venus spins retrograde when compared to the other planets in the Sol system, causing the sun to rise in the west and set in the east in its sky. Venus has an extremely thick and toxic atmosphere, composed of large amounts of carbon dioxide and nitrogen. The rain that falls upon the surface is composed of sulfuric acid. Because of how thick the planet’s atmosphere is, a runaway greenhouse effect has made the planet uninhabitable to all life. The atmosphere is so thick that it exerts massive amounts of pressure on the surface, which has crushed all but the most structurally reinforced of scientific equipment sent to study the planet, while the rest was destroyed by caustic acid rain. The planet hosts massive amounts of volcanic activity, which spew more toxic gases into the atmosphere. Almost no sunlight reaches the surface of the planet, yet temperatures exceed 480 °C. No attempt has ever been made to colonize the planet due to extreme conditions. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===[[Earth|Earth (Sol III)]]===&lt;br /&gt;
[[Image:Earth.jpg|thumb|250px|Earth is the homeworld of humanity. Devastated by the Second Alliance Civil War, it has since made a dramatic recovery]] Earth is the third planet out from Sol. Devastated by the Sol Alliance Civil War a century ago, Earth has since regained it&#039;s status as the jewel of humanity; it&#039;s central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. Humanity&#039;s home world is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
&lt;br /&gt;
Earth is home to a stable 14 billion humans and a small non-human population. The planet suffers from moderate space debris in high-orbit, a consequence of centuries of space travel and the Sol Alliance Civil War. The Alliance maintains a significant naval presence around the planet.&lt;br /&gt;
&lt;br /&gt;
Earth has one moon, Luna, which has developed into a resort hub.&lt;br /&gt;
&lt;br /&gt;
====[[Luna]]====&lt;br /&gt;
[[Image:Luna Biodomes.png|thumb|250px|A photograph of Harmony City and the Harmony Biodome. Luna&#039;s biodomed cities are connected by environmentally sealed roads and railways.]]&lt;br /&gt;
Luna is the sole moon of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. &lt;br /&gt;
&lt;br /&gt;
Luna is something of a mishmash of human society. It&#039;s population is roughly split between descendants of pre-war residents and the descendants of refugees.&lt;br /&gt;
&lt;br /&gt;
Luna, being directly administered by the Alliance, democratically elects it&#039;s leaders; however, due to social tensions, the military has taken over the job of local police and some areas remain under indefinite marshal law. &lt;br /&gt;
&lt;br /&gt;
Luna is also home to a number of human cultural artifacts rescued from Earth, including a significant portion of The Lourve&#039;s collection. Some of these museums have refused to return works of art to their original homes on Earth, a modern controversy.&lt;br /&gt;
&lt;br /&gt;
===[[Mars|Mars (Sol IV)]]===&lt;br /&gt;
[[Image:Mars(2456).jpg|thumb|250px|Mars was developed later than most Inner Colonies, passed over in the early centuries of space exploration in favor of more suitable worlds.]]&lt;br /&gt;
Mars is the fourth planet out from Sol. It orbits Sol at approximately 1.52 AU. A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. It is the outermost terrestrial planet in the Sol system. It is known as the Red Planet, because the iron-rich dust that covers most of the planet’s surface gives it a reddish tinge that was visible to the naked eyes of astronomers on Earth in ancient times. Mars has a relatively thin atmosphere. &lt;br /&gt;
&lt;br /&gt;
Mars was a target of one of the first bodies colonized by humanity. It&#039;s population swelled in the early days of the Second Space Age.&lt;br /&gt;
&lt;br /&gt;
Mars has suffered two catastrophes while colonized: the abrupt failure of its terraforming infrastructure and widespread damage as a result of the Second Sol Alliance Civil War. Mars is home to millions of descendants of refugees, cramped in centuries old bio domes or ruins. Yet Mars has proved resilient and today is one of the most populated worlds in human space with a highly advanced economy. Small pockets of the planet have been terraformed, allowing for massive, open air cities.&lt;br /&gt;
&lt;br /&gt;
The planetary capital of Mars is Olympia, located within the Galle Crater Terraformed Zone, but a majority of senior administration facilities and personnel reside in orbit on New Concordia station along with the highest echelons of Sol Alliance leadership and bureaucracy.&lt;br /&gt;
&lt;br /&gt;
===The Asteroid Belt===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Low-Medium; Extensive Mining Operations&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; None; Under direct jurisdiction of Sol Alliance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Asteroid) Population (est.)&#039;&#039;&#039;: 4,788,382&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 5,165,986&lt;br /&gt;
&lt;br /&gt;
The [[Beltway Asteroids| Asteroid Belt]] is an area around Sol where thousands of rocky bodies, too small to be called planets or even dwarf planets, orbit. The zone encompasses an area between 2.2 AU and 3.2 AU away from Sol. The asteroids in the belt are rich in precious and semi-precious metals, hydrogen and water. The density of asteroids in the zone is relatively low, which was an important factor in allowing asteroid mining companies to establish footholds. The oldest and largest of these asteroid mining companies is the Beltway Mining Company, which has claimed the rights to mine most of the Asteroid Belt. Other fledgeling companies have often been pushed out through strategic economic maneuvers, intimidation, and sometimes force. Beltway has a main base located on the planetoid Ceres, the largest body in the asteroid belt. Over the years, the planetoid has been hollowed out by intensive mining operations, and now serves as a massive complex that the rest of their operations are based out of.&lt;br /&gt;
&lt;br /&gt;
===Jupiter (Sol V)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Moons) Population (est.)&#039;&#039;&#039;: 192,465&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 4,687&lt;br /&gt;
&lt;br /&gt;
Jupiter is the fifth planet out from Sol. It is the largest gas giant in the system and is actually two times larger than all the other planets of the Solar system combined. It is composed of Helium and Hydrogen in similar ratios as Sol itself, suggesting that Jupiter may have been on the road to becoming a dwarf star, but never achieved the mass to ignite. Jupiter orbits Sol at distance ranging from a periapsis of 4.951 AU to an apoapsis of 5.455 AU. A Jovian day lasts approximately 10 standard hours, while a Jovian year is almost 11.9 standard years long. Jupiter is known for the multicolored bands and massive storms that are visible on the top of the planet’s atmosphere. The most well-known feature of Jupiter is its Great Red Spot, a massive hurricane many times the size of Earth that has been raging for centuries. Jupiter has more than 67 moons in total, though only the Galilean moons (Europa, Ganymede, Io, Callisto) are home to outposts that serve more as tourist destinations than actual military installations. Jupiter itself is uninhabitable, due to the superdense atmosphere and high gravity crushing anything that even attempts to enter the planet&#039;s atmosphere. Jupiter is the second largest source of tourism for the Solar system.&lt;br /&gt;
&lt;br /&gt;
===Saturn (Sol VI)===&lt;br /&gt;
[[Image:Saturn.jpg|thumb|250px|The brilliant rings of Saturn are major attractions for tourism.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Titan) Population (est.)&#039;&#039;&#039;: 2,348&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 48,994&lt;br /&gt;
&lt;br /&gt;
Saturn is the sixth planet of Sol, and the second largest gas giant in the system. It is known for the spectacular systems of rings that encircle the planet. It is the second largest gas giant in the system, with a composition similar to Jupiter. It orbits Sol at a distance ranging from 9.023 AU at the periapsis, to 10.050 AU at the apoapsis. A day on Saturn lasts approximately 10.7 standard hours, while it takes almost 29 standard years for it to complete one full revolution around Sol. Saturn has more than 62 moons, but only the largest, Titan, is inhabited. Titan is home to a small tourist complex and colony of 2,348 people. With its hundreds of brilliant rings, Saturn is a major tourist attraction within the Solar system.&lt;br /&gt;
&lt;br /&gt;
===Uranus (Sol VII)===&lt;br /&gt;
[[Image:Uranus.jpg|thumb|250px|Uranus is one of two &amp;quot;ice giants&amp;quot; present in the Sol system.]]&lt;br /&gt;
Uranus is the seventh planet of Sol. It is an ice giant that is tilted on its side so that its equator is at a right angle to its orbit. A day on Uranus lasts approximately 17 standard hours, while its orbital period is approximately 84 standard years long. It orbits Sol with a perapsis of 18.28 AU and an apoapsis of 20.10 AU. The planet has 27 moons, although none of them are inhabited. The planet’s striking blue color is attributed to the high amounts of methane present in the atmosphere, as well as the methane ice crystals and ammonia that makes up the slushy “mantle” of the planet. It has several faint rings around it.&lt;br /&gt;
&lt;br /&gt;
===Neptune (Sol VIII)===&lt;br /&gt;
[[Image:Neptune.jpg|thumb|250px|Neptune is the sister ice giant to Uranus.]]Neptune is the eighth planet of Sol, and the sister ice giant to Uranus. It has a very similar composition, with high amounts of methane present in the atmosphere. Large amounts of water are also present in the planet’s mantle. A Neptunian day lasts approximately 16 standard hours, while a Neptunian year is 165 standard years long. It orbits Sol at a distance ranging from 29.81 AU, to 30.33 AU. Neptune has 17 moons. Triton, the largest, had an active outpost on it at one point in history, but it was abandoned several hundred years ago.&lt;br /&gt;
&lt;br /&gt;
===The Kuiper Belt===&lt;br /&gt;
The Kuiper Belt is the region beyond the orbit of Neptune that is home to tens of thousands of icy bodies, and potentially hundreds of thousands more. The Kuiper Belt encompasses an area from 30 AU to 55 AU away from Sol. Of the icy bodies present in the belt, Pluto and Eris are the most well known. The icy bodies here are rich in hydrogen and water, but lacking in terms of other resources, such as metals. The Kuiper Belt may also be home to up billions of comets too small to be detected.&lt;br /&gt;
&lt;br /&gt;
===The Oort Cloud===&lt;br /&gt;
The Oort Cloud is a spherical area of space that encases the Sol system. It begins where the Kuiper Belt ends, and extends outward until almost 1.5 LY away from Sol. It is estimated that Oort Cloud may contain up to a trillion icy bodies, including planetoids and comets. Unlike the Romanovich Cloud of Tau Ceti, the bodies in the Oort cloud are metal-deficient, making the effort of locating bodies in this region to mine a pointless endeavour.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1422</id>
		<title>Stellar Corporate Conglomerate Occupation Qualifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1422"/>
		<updated>2015-01-08T03:22:01Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* IMPORTANT: Applicability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At NanoTrasen, we look to hire the best and brightest in a wide range of fields. Given the vast breadth of known inhabited space and the variety of university, doctorate programs and general experiences potential employees can be subject to, NT HR has come up with these explicit requirements applicants much meet before being hired.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, conditions listed are requirements.&lt;br /&gt;
&lt;br /&gt;
==IMPORTANT: Applicability==&lt;br /&gt;
The following requirements and recommendations are applicable to &#039;&#039;&#039;new hires&#039;&#039;&#039; and &#039;&#039;&#039;current employees applying for a job outside of their department&#039;&#039;&#039; only. For information on in-department paygrade increases and promotions for current employees of NanoTrasen please see [[NanoTrasen Corporate Finances]].&lt;br /&gt;
&lt;br /&gt;
=Standard Requirements=&lt;br /&gt;
&lt;br /&gt;
All potential employees must be able to meet all of the following criteria to be considered for employment by NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
* Must be a citizen or possess a work visa from all applicable governments&lt;br /&gt;
* Must be at least 18 years old (17 years for interns/apprentices)&lt;br /&gt;
* Must be of sound-mind&lt;br /&gt;
** Those with psychological disorders are subject to additional levels of psychological screening&lt;br /&gt;
* Must speak Tau-Ceti Common/Basic unaided by translation devices or software&lt;br /&gt;
* Must have no outstanding warrants or bounties&lt;br /&gt;
&lt;br /&gt;
=Standard Procedure=&lt;br /&gt;
&lt;br /&gt;
All potential employees are subject to the following pre-employment procedures, regardless of species, race, age, nationality and socioeconomic status.&lt;br /&gt;
&lt;br /&gt;
The following are done in the order listed:&lt;br /&gt;
&lt;br /&gt;
* Two-tier background check&lt;br /&gt;
** Employment and Educational History&lt;br /&gt;
** Criminal Record &lt;br /&gt;
* Routine Level-1 Psychological Evaluation&lt;br /&gt;
* Interview(s) with HR and department head(s)&lt;br /&gt;
* Sign binding non-disclosure agreement&lt;br /&gt;
&lt;br /&gt;
=Occupation Specific Requirements=&lt;br /&gt;
&lt;br /&gt;
Certain positions warrant additional requirements and/or screening procedures to ensure only the most skilled and professional people are hired.&lt;br /&gt;
Their requirements and recommendations are listed below, divided into Tiers.&lt;br /&gt;
&lt;br /&gt;
==Tier 2i-m==&lt;br /&gt;
&lt;br /&gt;
Medical Intern &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Medical Degree or Medical Degree in Progress preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 3h==&lt;br /&gt;
&lt;br /&gt;
Cafeteria Chef&amp;lt;br /&amp;gt;&lt;br /&gt;
Hydroponics Botanist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Bachelors Degree in applicable field&lt;br /&gt;
or&lt;br /&gt;
* Pass (75%+) Culinary or Horticulture Aptitude test&lt;br /&gt;
&lt;br /&gt;
==Tier 4s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 1 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Complete NanoTrasen Security Force Bootcamp&lt;br /&gt;
or&lt;br /&gt;
* Complete year long NT Security cadet-ship&lt;br /&gt;
or&lt;br /&gt;
* 2+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* 10+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5c==&lt;br /&gt;
&lt;br /&gt;
Cargo Quartermaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*2 years experience in supply-management related fields&lt;br /&gt;
*Completion of NanoTrasen Introduction to Management Course&lt;br /&gt;
&lt;br /&gt;
==Tier 5m==&lt;br /&gt;
&lt;br /&gt;
Emergency Medical Technician, EMT&amp;lt;br /&amp;gt;&lt;br /&gt;
Nursing Assistant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*Certification from accredited Medical School&lt;br /&gt;
*1 year medical-related experience (academic experience ok)&lt;br /&gt;
*Recommended Medical Degree or 2 years experience as EMT or Nurse in previous occupation(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 6s==&lt;br /&gt;
&lt;br /&gt;
Brig Warden&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective&amp;lt;br /&amp;gt;&lt;br /&gt;
Forensics Technician&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
and&lt;br /&gt;
*Applicable criminal forensics degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in related fields&lt;br /&gt;
**For Warden: Prisoner Management&lt;br /&gt;
** For Others: Criminal Forensics/Investigation&lt;br /&gt;
&lt;br /&gt;
==Tier 6e==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Engineer, Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
*Includes: Maintenance and Engine Technicians&amp;lt;br /&amp;gt;&lt;br /&gt;
Atmospherics Technician, Level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
*Completion of NanoTrasen Engineering or Atmospherics Aptitude Test&lt;br /&gt;
*Applicable Bachelors Degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in Related Fields&lt;br /&gt;
&lt;br /&gt;
==Tier 7m==&lt;br /&gt;
&lt;br /&gt;
General Medical Personnel &lt;br /&gt;
*Includes: Medical Doctor (MD), Surgeon, Pharmacist, Chemist &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 28 years of age&lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For Medical Doctor, Surgeon: Doctorate of Medicine (MD)&lt;br /&gt;
**For Pharmacist, Chemist: Doctorate of Pharmaceuticals (DPh)&lt;br /&gt;
*2 year Residency at accredited hospital or clinic&lt;br /&gt;
*Experience as NanoTrasen Nurse or EMT preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 7r==&lt;br /&gt;
&lt;br /&gt;
Research Personnel, Level 1&lt;br /&gt;
*Includes departments: R&amp;amp;D, Robotics, Plasma Research&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age &lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For R&amp;amp;D, Plasma Researcher: PhD &lt;br /&gt;
**For Robotics: Engineering or Mechatronics or Robotics degree (Masters preferred)&lt;br /&gt;
&lt;br /&gt;
==Tier 8m/r==&lt;br /&gt;
&lt;br /&gt;
Genetics Researcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Virologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenobiologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenoarcheologist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*PhD from accredited university in applicable field&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; at least 5 years experience in related field&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
&lt;br /&gt;
==Tier 9s==&lt;br /&gt;
&lt;br /&gt;
Internal Affairs Agent&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*12 years experience in security and management related fields&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; Bachelors Degree in Business/Management&lt;br /&gt;
&lt;br /&gt;
==Tier 10==&lt;br /&gt;
&lt;br /&gt;
Head of Personnel, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Head of Security, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Engineer, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Research Director,  level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Medical Officer,  level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*Possess department-related degree&lt;br /&gt;
**HoP,HoS: Bachelors (Masters preferred)&lt;br /&gt;
**CMO,RD: PhD (Several preferred)&lt;br /&gt;
**CE: Doctorate of Engineering (or equivalent)&lt;br /&gt;
*10 years experience in department-related field&lt;br /&gt;
*Pass NanoTrasen Upper-Management Aptitude Test&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*(HoS) Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; 5 years management experience&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1418</id>
		<title>Stellar Corporate Conglomerate Occupation Qualifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1418"/>
		<updated>2015-01-03T01:00:24Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At NanoTrasen, we look to hire the best and brightest in a wide range of fields. Given the vast breadth of known inhabited space and the variety of university, doctorate programs and general experiences potential employees can be subject to, NT HR has come up with these explicit requirements applicants much meet before being hired.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, conditions listed are requirements.&lt;br /&gt;
&lt;br /&gt;
==IMPORTANT: Applicability==&lt;br /&gt;
The following requirements and recommendation are applicable to &#039;&#039;&#039;new hires&#039;&#039;&#039; and &#039;&#039;&#039;current employees applying for a job outside of their department&#039;&#039;&#039; only. For information on in-department paygrade increases and promotions for current employees of NanoTrasen please see [[NanoTrasen Corporate Finances]].&lt;br /&gt;
&lt;br /&gt;
=Standard Requirements=&lt;br /&gt;
&lt;br /&gt;
All potential employees must be able to meet all of the following criteria to be considered for employment by NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
* Must be a citizen or possess a work visa from all applicable governments&lt;br /&gt;
* Must be at least 18 years old (17 years for interns/apprentices)&lt;br /&gt;
* Must be of sound-mind&lt;br /&gt;
** Those with psychological disorders are subject to additional levels of psychological screening&lt;br /&gt;
* Must speak Tau-Ceti Common/Basic unaided by translation devices or software&lt;br /&gt;
* Must have no outstanding warrants or bounties&lt;br /&gt;
&lt;br /&gt;
=Standard Procedure=&lt;br /&gt;
&lt;br /&gt;
All potential employees are subject to the following pre-employment procedures, regardless of species, race, age, nationality and socioeconomic status.&lt;br /&gt;
&lt;br /&gt;
The following are done in the order listed:&lt;br /&gt;
&lt;br /&gt;
* Two-tier background check&lt;br /&gt;
** Employment and Educational History&lt;br /&gt;
** Criminal Record &lt;br /&gt;
* Routine Level-1 Psychological Evaluation&lt;br /&gt;
* Interview(s) with HR and department head(s)&lt;br /&gt;
* Sign binding non-disclosure agreement&lt;br /&gt;
&lt;br /&gt;
=Occupation Specific Requirements=&lt;br /&gt;
&lt;br /&gt;
Certain positions warrant additional requirements and/or screening procedures to ensure only the most skilled and professional people are hired.&lt;br /&gt;
Their requirements and recommendations are listed below, divided into Tiers.&lt;br /&gt;
&lt;br /&gt;
==Tier 2i-m==&lt;br /&gt;
&lt;br /&gt;
Medical Intern &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Medical Degree or Medical Degree in Progress preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 3h==&lt;br /&gt;
&lt;br /&gt;
Cafeteria Chef&amp;lt;br /&amp;gt;&lt;br /&gt;
Hydroponics Botanist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Bachelors Degree in applicable field&lt;br /&gt;
or&lt;br /&gt;
* Pass (75%+) Culinary or Horticulture Aptitude test&lt;br /&gt;
&lt;br /&gt;
==Tier 4s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 1 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Complete NanoTrasen Security Force Bootcamp&lt;br /&gt;
or&lt;br /&gt;
* Complete year long NT Security cadet-ship&lt;br /&gt;
or&lt;br /&gt;
* 2+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* 10+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5c==&lt;br /&gt;
&lt;br /&gt;
Cargo Quartermaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*2 years experience in supply-management related fields&lt;br /&gt;
*Completion of NanoTrasen Introduction to Management Course&lt;br /&gt;
&lt;br /&gt;
==Tier 5m==&lt;br /&gt;
&lt;br /&gt;
Emergency Medical Technician, EMT&amp;lt;br /&amp;gt;&lt;br /&gt;
Nursing Assistant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*Certification from accredited Medical School&lt;br /&gt;
*1 year medical-related experience (academic experience ok)&lt;br /&gt;
*Recommended Medical Degree or 2 years experience as EMT or Nurse in previous occupation(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 6s==&lt;br /&gt;
&lt;br /&gt;
Brig Warden&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective&amp;lt;br /&amp;gt;&lt;br /&gt;
Forensics Technician&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
and&lt;br /&gt;
*Applicable criminal forensics degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in related fields&lt;br /&gt;
**For Warden: Prisoner Management&lt;br /&gt;
** For Others: Criminal Forensics/Investigation&lt;br /&gt;
&lt;br /&gt;
==Tier 6e==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Engineer, Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
*Includes: Maintenance and Engine Technicians&amp;lt;br /&amp;gt;&lt;br /&gt;
Atmospherics Technician, Level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
*Completion of NanoTrasen Engineering or Atmospherics Aptitude Test&lt;br /&gt;
*Applicable Bachelors Degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in Related Fields&lt;br /&gt;
&lt;br /&gt;
==Tier 7m==&lt;br /&gt;
&lt;br /&gt;
General Medical Personnel &lt;br /&gt;
*Includes: Medical Doctor (MD), Surgeon, Pharmacist, Chemist &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 28 years of age&lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For Medical Doctor, Surgeon: Doctorate of Medicine (MD)&lt;br /&gt;
**For Pharmacist, Chemist: Doctorate of Pharmaceuticals (DPh)&lt;br /&gt;
*2 year Residency at accredited hospital or clinic&lt;br /&gt;
*Experience as NanoTrasen Nurse or EMT preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 7r==&lt;br /&gt;
&lt;br /&gt;
Research Personnel, Level 1&lt;br /&gt;
*Includes departments: R&amp;amp;D, Robotics, Plasma Research&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age &lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For R&amp;amp;D, Plasma Researcher: PhD &lt;br /&gt;
**For Robotics: Engineering or Mechatronics or Robotics degree (Masters preferred)&lt;br /&gt;
&lt;br /&gt;
==Tier 8m/r==&lt;br /&gt;
&lt;br /&gt;
Genetics Researcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Virologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenobiologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenoarcheologist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*PhD from accredited university in applicable field&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; at least 5 years experience in related field&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
&lt;br /&gt;
==Tier 9s==&lt;br /&gt;
&lt;br /&gt;
Internal Affairs Agent&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*12 years experience in security and management related fields&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; Bachelors Degree in Business/Management&lt;br /&gt;
&lt;br /&gt;
==Tier 10==&lt;br /&gt;
&lt;br /&gt;
Head of Personnel, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Head of Security, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Engineer, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Research Director,  level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Medical Officer,  level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*Possess department-related degree&lt;br /&gt;
**HoP,HoS: Bachelors (Masters preferred)&lt;br /&gt;
**CMO,RD: PhD (Several preferred)&lt;br /&gt;
**CE: Doctorate of Engineering (or equivalent)&lt;br /&gt;
*10 years experience in department-related field&lt;br /&gt;
*Pass NanoTrasen Upper-Management Aptitude Test&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*(HoS) Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; 5 years management experience&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=1416</id>
		<title>NanoTrasen Corporation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=1416"/>
		<updated>2015-01-03T00:58:05Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&amp;quot;Nanotrasen is the leader in all things plasma...and more! Across the galaxy we provide the finest plasma-combustion generators and plasma by-prudicts. We continue to make significant advances in other major fields ranging from the hydroponics to genetic research. As a proud employee of our corporation, we encourage you to take active part in continuing to advance our our scientific knowledge for the good of the human race, and your pay check!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen is the corporation the player works for, an ostensible biotech research company gone super-corp after the advent of plasma.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; Nanotrasen Corporation, Nanotrasen Corporate Conglomerate&lt;br /&gt;
* Nano&#039;&#039;&#039;t&#039;&#039;&#039;rasen,Nano&#039;&#039;&#039;T&#039;&#039;&#039;rasen, Nano&#039;&#039;&#039;tran&#039;&#039;&#039;sen  used interchangeably, all trademarked&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; Mendell City, Biesel, Tau Ceti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Sol Common, Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Force:&#039;&#039;&#039; (2453 Financial Audit Report)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;31,348,392 - Total Number of Employees&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
31,050,092 - Civilian Employees&lt;br /&gt;
&lt;br /&gt;
54,000 - Merchant Officers&lt;br /&gt;
&lt;br /&gt;
244,300 - Merchant Sailors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tau Ceti - Jointly administered with Republic of Biesel per terms of contract with Alliance; HQ located at Mendell City, Biesel&lt;br /&gt;
&lt;br /&gt;
Sol - Mining operations&lt;br /&gt;
&lt;br /&gt;
Outer Systems - De Facto administrator of several systems&lt;br /&gt;
&lt;br /&gt;
Fringe - Research outposts, Deep space scanners&lt;br /&gt;
&lt;br /&gt;
* NanoTransen maintains a direct presence (manufacturing sectors, R&amp;amp;D, HR, orbital facilities) in over 75% of human states.&lt;br /&gt;
==Departments==&lt;br /&gt;
*[[NanoTrasen Corporate Finances|Department of Finances]]&lt;br /&gt;
*[[NanoTrasen Occupation Qualifications|Human Resources]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Formed in 2346, Nanotrasen Biomedical, now the Nanotrasen Corporation, is a leading trans-stellar research corporation specialising in Genetic Engineering and Material research.&lt;br /&gt;
&lt;br /&gt;
Nanotrasen started out as a small company, whose research was mostly based around gene-therapy in the heart of human space, Mars. This was shortly prior to the series of scandals over cloning being reserved to the rich rather than being provided to industrialist fodder in the most prosperous part of Sol - Nanotrasen was effective at patenting methods that lead to more cost effective coverage plans for business use, primarily through aggressive business tactics than personal research brilliance- Many minor bio/med research facilities ended up on the unpleasant end of Xavier Trasen&#039;s desire to make a name for himself and shark-like approach, and were bought out and taken apart for his company&#039;s capitalization. By the end of the decade, Nanotrasen became a trans-stellar entity.&lt;br /&gt;
&lt;br /&gt;
At the turning point of the 26th Century, Plasma was discovered. Nanotrasen was, naturally, the foremost corporation in attempting to exploit this valuable new resource, and they set up numerous stations and factories around the Plasma Giants in order to exploit the resource. This jump-started the economy, and the so-called Orange Rush began, with all of the corporations attempting to replicate NT&#039;s (dubiously) patented and highly secretive plasma refining technique. Research facilities, stations, ships and other installations were being built faster than ever. Nanotrasen, capitalizing on it&#039;s newfound wealth managed to bankrupt and absorb many other companies on a larger scale that ever before. Many feel Nanotrasen&#039;s only defining ability is in capitalizing upon other&#039;s hard work- And not an entirely untrue assumption. Nonetheless, this only further increased Nanotrasen&#039;s power and scope, ratcheting it up to the status of a true super-corporation, the most powerful business-empire in the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==Stations, Merchant Fleet and the Fleet Security Force.==&lt;br /&gt;
The Nanotrasen corporation maintains a large fleet of ships and stations for varying purposes ranging from research to transport to medical to exploration. Known as the Merchant Fleet these ships form the backbone of Nanotrasens financing transporting personnel, cargo and research from system to system, planet to planet and back again.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to its commercial fleet the Nanotrasen Corporation maintains a Fleet Security Force which provides 75 ships for the purpose of fleet escort and emergency response, these vessels are Bluespace capable and moderately armed and range from small frigates up to small drone carriers. The FSF is a civilian department which maintains controls of all space-born operations with the Nanotrasen Security Division.&lt;br /&gt;
OOC NOTE: THE FSF IS THE NT NAVY.&lt;br /&gt;
&lt;br /&gt;
The FSF whilst good at its job of fleet protection and other defensive operations, is very poor at power projection in offensive operations, commonly relying on the support of Planetary Governments and other TSC&#039;s where possible. As it stands currently the FSF maintains an almost impeccable service record&lt;br /&gt;
&lt;br /&gt;
Occasionally, the FSF will send out a representative to an installation in space or planetside. There &#039;Navy Representatives&#039; are typically high ranking civilian bureaucrats or administrators  possessing the authority above the captain. In spite of their &#039;Navy&#039; moniker, they are not related to any military force. &lt;br /&gt;
&lt;br /&gt;
Some of it&#039;s largest and/or most expensive holdings are listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Corporate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Prefix&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Name&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Role&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Odin&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Baldr&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command &lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Research Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Exodus&lt;br /&gt;
| Station&lt;br /&gt;
| Plasma Research and Mining Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Aurora&lt;br /&gt;
| Station&lt;br /&gt;
| Plasma Research and Mining Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Redemption&lt;br /&gt;
| Station&lt;br /&gt;
| Biochemical Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Antlia&lt;br /&gt;
| Station&lt;br /&gt;
| Xenobiological Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Apus&lt;br /&gt;
| Station&lt;br /&gt;
| Xenobiological Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Ara&lt;br /&gt;
| Station&lt;br /&gt;
| Defence Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Clark&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Asimov&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Von Braun&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Archimedes&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Amundsen&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Armstrong&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Anchieta&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Baudin&lt;br /&gt;
| Ship&lt;br /&gt;
| Probe Carrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | BioMedical Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canes Venatici&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Major&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Minor&lt;br /&gt;
| Station&lt;br /&gt;
| Medical School and Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Carina&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Pheonix&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Tesla&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Maxwell&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Curie&lt;br /&gt;
| Ship&lt;br /&gt;
| Cryostasis Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Security Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Centaurus&lt;br /&gt;
| Station&lt;br /&gt;
| Prison Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Cephus&lt;br /&gt;
| Station&lt;br /&gt;
| Processing Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Murphy&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Cato&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Patton&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Brooke&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Icarus&lt;br /&gt;
| Ship&lt;br /&gt;
| Drone Carrier&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Oceanus&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Poseidon&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Apollonius&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Gloria Verdantes&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Sierra Ontago&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Xavier Trasen&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Vern Clerk&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Gelligaer&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Glynneath&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Paladin&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Telecommunication Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Orion&lt;br /&gt;
| Satellite&lt;br /&gt;
| Interstellar Communications Array&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Volans&lt;br /&gt;
| Ship&lt;br /&gt;
| Repair Freighter&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fleet Ranks===&lt;br /&gt;
&amp;lt;small&amp;gt; &#039;&#039;&#039;Bold&#039;&#039;&#039;= Officer, Nonbold = Rating&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Captain/Master&#039;&#039;&#039; - Acts on behalf of the vessels owner (Nanotrasen Corporation)&lt;br /&gt;
====Deck Department====&lt;br /&gt;
&#039;&#039;&#039;Chief Officer&#039;&#039;&#039; - Head of the deck department and second in command of the vessel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Second Officer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third Officer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deck Cadet&#039;&#039;&#039;&#039;&#039; - Trainee Deck Officer, is not certified to man a watch but is on-board to observe and learn.&amp;lt;br&amp;gt;&lt;br /&gt;
Deck Hands - Unlicensed personnel assisting the deck officers in the carrying out of their duties.&lt;br /&gt;
====Engineering/Technical Department====&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; - Senior Officer incharge of the engineering department.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Electrotechnical Officer&#039;&#039;&#039; - Engineering Officer incharge of the ships electronic equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Atmospherics Officer&#039;&#039;&#039; - Engineering Officer incharge of the ships atmospherics equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Second Engineer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third Engineer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fourth Engineer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Engineering Cadet&#039;&#039;&#039;&#039;&#039; - Trainee Engineer, typically assigned to and reports to the second engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering Technicians&lt;br /&gt;
====Stewards Department====&lt;br /&gt;
&#039;&#039;&#039;Chief Steward&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First Steward&amp;lt;br&amp;gt;&lt;br /&gt;
Second Steward&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Cook&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First Cook&amp;lt;br&amp;gt;&lt;br /&gt;
Second Cook&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emergency Response Team==&lt;br /&gt;
Primarily focused within Tau Ceti, the Emergency Response Team (ERT) are specially trained personnel employed by Nanotrasen to protect and assist corporate assets in emergencies, be it security, medical or engineering related.&lt;br /&gt;
&lt;br /&gt;
The current commanding officer of the Emergency Response Team is Captain James Cromwell, who after 30 years serving in the Fleet Security Force, transferred into the ERT as a replacement Commander and then took over as Captain in 2450.&lt;br /&gt;
===ERT SECTION PHOENIX:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 1-3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 147&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Marcus Kaplan.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section PHOENIX is most renowned for their extremely fast response times. The first section established, it definitely has the most training and are generally respected. They have won most section based competitions, including last years. PHOENIX has large roles in protecting research stations, including the NSS Aurora, the NSS Audilias, and the NSS Astrid. They are disdained for overall poor firing accuracy, or tendency to lose morale, due to being generally compromised of new recruits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION HYDRA:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 4-6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 123&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 24&amp;lt;br&amp;gt;&lt;br /&gt;
Sub Officers: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Commander: Volksis Geroiz.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section HYDRA is most renowned for their lowest casualty and injury rate. The latest section established, HYDRA is mostly composed of transferred units from PHOENIX and JUGGERNAUT. It has a main base located in Sector 6, and operates generally independently from Central Command due to the massive distance. Still receives orders from Captain Cromwell. They have large roles in protecting City Stations, such as, the SSS Atlantis, and the NSS Substantial. They are disdained for a tendency to retreat and name situations impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION SHARK:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 7-9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 137&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 24&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Audalan Hemrali.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section SHARK is most renowned for their extreme efficient use of tactics and execution of protocol. The second section established, SHARK is comprised of cadets and ensigns from Biesel&#039;s academies. Due to its relative closeness to Central Command, SHARK is able to operate using the facilities large bays. They are regarded from Captain Cromwell as being courageous and one of, if not the, best Sections. They have large roles in protecting trade and civilian ships going to and fro Biesel. They are disdained for their tendency to take extreme risks and general in-acknowledgement of superior orders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION JUGGERNAUT:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 10 (Outer Rim)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 97&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Jacob Sinclair&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section JUGGERNAUT is most renowned for having the lowest deployment rates in all sectors, thus also having the most down time. In charge of protecting and managing the outer rim, JUGGERNAUT has members in every outpost and on Central Command in order to provide quick response to any SOS or similar messages coming from the part of space labelled the &#039;outer rim.&#039; They are disdained for their very slow response times, although this may be a factor of sheer distance rather than quickness of the troopers themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION GROUNDHOG:===&lt;br /&gt;
&#039;&#039;&#039;Sector:&#039;&#039;&#039; Biesel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 328&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 58&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 21&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Sean Trenningham&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section GROUNDHOG is most renowned for being the largest section. In charge of enforcing law and order on Biesel&#039;s surface and low orbit, ERT Section GROUNDHOG has seven land bases on Biesel&#039;s surface, three ocean based, and two low orbit based outposts. They assist Biesel&#039;s law enforcement with the law and order of Biesel&#039;s populace, as well as secure NanoTrasen assets in privately owned property on certain spots on the surface. Biesel government/NanoTrasen ERT hybrids are named Enforcers, and are often seen in the streets of Lowell as well as other major population centers. Acting as police, Enforcers are equipped with standard issue NanoTrasen security gear.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Corporations]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=1415</id>
		<title>NanoTrasen Corporation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=1415"/>
		<updated>2015-01-03T00:57:24Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&amp;quot;Nanotrasen is the leader in all things plasma...and more! Across the galaxy we provide the finest plasma-combustion generators and plasma by-prudicts. We continue to make significant advances in other major fields ranging from the hydroponics to genetic research. As a proud employee of our corporation, we encourage you to take active part in continuing to advance our our scientific knowledge for the good of the human race, and your pay check!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen is the corporation the player works for, an ostensible biotech research company gone super-corp after the advent of plasma.&lt;br /&gt;
&lt;br /&gt;
The following requirements and recommendation are applicable to &#039;&#039;&#039;in-department paygrade increases and promotions for &#039;&#039;current&#039;&#039; employees of NanoTrasen&#039;&#039;&#039; only. For information on &#039;&#039;&#039;new hires&#039;&#039;&#039; and &#039;&#039;&#039;current employees applying for a job outside of their department&#039;&#039;&#039; please see [[NanoTrasen Occupation Qualifications]].&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; Nanotrasen Corporation, Nanotrasen Corporate Conglomerate&lt;br /&gt;
* Nano&#039;&#039;&#039;t&#039;&#039;&#039;rasen,Nano&#039;&#039;&#039;T&#039;&#039;&#039;rasen, Nano&#039;&#039;&#039;tran&#039;&#039;&#039;sen  used interchangeably, all trademarked&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; Mendell City, Biesel, Tau Ceti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Sol Common, Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Force:&#039;&#039;&#039; (2453 Financial Audit Report)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;31,348,392 - Total Number of Employees&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
31,050,092 - Civilian Employees&lt;br /&gt;
&lt;br /&gt;
54,000 - Merchant Officers&lt;br /&gt;
&lt;br /&gt;
244,300 - Merchant Sailors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tau Ceti - Jointly administered with Republic of Biesel per terms of contract with Alliance; HQ located at Mendell City, Biesel&lt;br /&gt;
&lt;br /&gt;
Sol - Mining operations&lt;br /&gt;
&lt;br /&gt;
Outer Systems - De Facto administrator of several systems&lt;br /&gt;
&lt;br /&gt;
Fringe - Research outposts, Deep space scanners&lt;br /&gt;
&lt;br /&gt;
* NanoTransen maintains a direct presence (manufacturing sectors, R&amp;amp;D, HR, orbital facilities) in over 75% of human states.&lt;br /&gt;
==Departments==&lt;br /&gt;
*[[NanoTrasen Corporate Finances|Department of Finances]]&lt;br /&gt;
*[[NanoTrasen Occupation Qualifications|Human Resources]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Formed in 2346, Nanotrasen Biomedical, now the Nanotrasen Corporation, is a leading trans-stellar research corporation specialising in Genetic Engineering and Material research.&lt;br /&gt;
&lt;br /&gt;
Nanotrasen started out as a small company, whose research was mostly based around gene-therapy in the heart of human space, Mars. This was shortly prior to the series of scandals over cloning being reserved to the rich rather than being provided to industrialist fodder in the most prosperous part of Sol - Nanotrasen was effective at patenting methods that lead to more cost effective coverage plans for business use, primarily through aggressive business tactics than personal research brilliance- Many minor bio/med research facilities ended up on the unpleasant end of Xavier Trasen&#039;s desire to make a name for himself and shark-like approach, and were bought out and taken apart for his company&#039;s capitalization. By the end of the decade, Nanotrasen became a trans-stellar entity.&lt;br /&gt;
&lt;br /&gt;
At the turning point of the 26th Century, Plasma was discovered. Nanotrasen was, naturally, the foremost corporation in attempting to exploit this valuable new resource, and they set up numerous stations and factories around the Plasma Giants in order to exploit the resource. This jump-started the economy, and the so-called Orange Rush began, with all of the corporations attempting to replicate NT&#039;s (dubiously) patented and highly secretive plasma refining technique. Research facilities, stations, ships and other installations were being built faster than ever. Nanotrasen, capitalizing on it&#039;s newfound wealth managed to bankrupt and absorb many other companies on a larger scale that ever before. Many feel Nanotrasen&#039;s only defining ability is in capitalizing upon other&#039;s hard work- And not an entirely untrue assumption. Nonetheless, this only further increased Nanotrasen&#039;s power and scope, ratcheting it up to the status of a true super-corporation, the most powerful business-empire in the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==Stations, Merchant Fleet and the Fleet Security Force.==&lt;br /&gt;
The Nanotrasen corporation maintains a large fleet of ships and stations for varying purposes ranging from research to transport to medical to exploration. Known as the Merchant Fleet these ships form the backbone of Nanotrasens financing transporting personnel, cargo and research from system to system, planet to planet and back again.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to its commercial fleet the Nanotrasen Corporation maintains a Fleet Security Force which provides 75 ships for the purpose of fleet escort and emergency response, these vessels are Bluespace capable and moderately armed and range from small frigates up to small drone carriers. The FSF is a civilian department which maintains controls of all space-born operations with the Nanotrasen Security Division.&lt;br /&gt;
OOC NOTE: THE FSF IS THE NT NAVY.&lt;br /&gt;
&lt;br /&gt;
The FSF whilst good at its job of fleet protection and other defensive operations, is very poor at power projection in offensive operations, commonly relying on the support of Planetary Governments and other TSC&#039;s where possible. As it stands currently the FSF maintains an almost impeccable service record&lt;br /&gt;
&lt;br /&gt;
Occasionally, the FSF will send out a representative to an installation in space or planetside. There &#039;Navy Representatives&#039; are typically high ranking civilian bureaucrats or administrators  possessing the authority above the captain. In spite of their &#039;Navy&#039; moniker, they are not related to any military force. &lt;br /&gt;
&lt;br /&gt;
Some of it&#039;s largest and/or most expensive holdings are listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Corporate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Prefix&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Name&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Role&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Odin&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Baldr&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command &lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Research Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Exodus&lt;br /&gt;
| Station&lt;br /&gt;
| Plasma Research and Mining Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Aurora&lt;br /&gt;
| Station&lt;br /&gt;
| Plasma Research and Mining Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Redemption&lt;br /&gt;
| Station&lt;br /&gt;
| Biochemical Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Antlia&lt;br /&gt;
| Station&lt;br /&gt;
| Xenobiological Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Apus&lt;br /&gt;
| Station&lt;br /&gt;
| Xenobiological Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Ara&lt;br /&gt;
| Station&lt;br /&gt;
| Defence Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Clark&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Asimov&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Von Braun&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Archimedes&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Amundsen&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Armstrong&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Anchieta&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Baudin&lt;br /&gt;
| Ship&lt;br /&gt;
| Probe Carrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | BioMedical Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canes Venatici&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Major&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Minor&lt;br /&gt;
| Station&lt;br /&gt;
| Medical School and Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Carina&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Pheonix&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Tesla&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Maxwell&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Curie&lt;br /&gt;
| Ship&lt;br /&gt;
| Cryostasis Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Security Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Centaurus&lt;br /&gt;
| Station&lt;br /&gt;
| Prison Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Cephus&lt;br /&gt;
| Station&lt;br /&gt;
| Processing Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Murphy&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Cato&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Patton&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Brooke&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Icarus&lt;br /&gt;
| Ship&lt;br /&gt;
| Drone Carrier&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Oceanus&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Poseidon&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Apollonius&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Gloria Verdantes&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Sierra Ontago&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Xavier Trasen&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Vern Clerk&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Gelligaer&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Glynneath&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Paladin&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Telecommunication Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Orion&lt;br /&gt;
| Satellite&lt;br /&gt;
| Interstellar Communications Array&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Volans&lt;br /&gt;
| Ship&lt;br /&gt;
| Repair Freighter&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fleet Ranks===&lt;br /&gt;
&amp;lt;small&amp;gt; &#039;&#039;&#039;Bold&#039;&#039;&#039;= Officer, Nonbold = Rating&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Captain/Master&#039;&#039;&#039; - Acts on behalf of the vessels owner (Nanotrasen Corporation)&lt;br /&gt;
====Deck Department====&lt;br /&gt;
&#039;&#039;&#039;Chief Officer&#039;&#039;&#039; - Head of the deck department and second in command of the vessel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Second Officer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third Officer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deck Cadet&#039;&#039;&#039;&#039;&#039; - Trainee Deck Officer, is not certified to man a watch but is on-board to observe and learn.&amp;lt;br&amp;gt;&lt;br /&gt;
Deck Hands - Unlicensed personnel assisting the deck officers in the carrying out of their duties.&lt;br /&gt;
====Engineering/Technical Department====&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; - Senior Officer incharge of the engineering department.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Electrotechnical Officer&#039;&#039;&#039; - Engineering Officer incharge of the ships electronic equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Atmospherics Officer&#039;&#039;&#039; - Engineering Officer incharge of the ships atmospherics equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Second Engineer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third Engineer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fourth Engineer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Engineering Cadet&#039;&#039;&#039;&#039;&#039; - Trainee Engineer, typically assigned to and reports to the second engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering Technicians&lt;br /&gt;
====Stewards Department====&lt;br /&gt;
&#039;&#039;&#039;Chief Steward&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First Steward&amp;lt;br&amp;gt;&lt;br /&gt;
Second Steward&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Cook&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First Cook&amp;lt;br&amp;gt;&lt;br /&gt;
Second Cook&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emergency Response Team==&lt;br /&gt;
Primarily focused within Tau Ceti, the Emergency Response Team (ERT) are specially trained personnel employed by Nanotrasen to protect and assist corporate assets in emergencies, be it security, medical or engineering related.&lt;br /&gt;
&lt;br /&gt;
The current commanding officer of the Emergency Response Team is Captain James Cromwell, who after 30 years serving in the Fleet Security Force, transferred into the ERT as a replacement Commander and then took over as Captain in 2450.&lt;br /&gt;
===ERT SECTION PHOENIX:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 1-3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 147&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Marcus Kaplan.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section PHOENIX is most renowned for their extremely fast response times. The first section established, it definitely has the most training and are generally respected. They have won most section based competitions, including last years. PHOENIX has large roles in protecting research stations, including the NSS Aurora, the NSS Audilias, and the NSS Astrid. They are disdained for overall poor firing accuracy, or tendency to lose morale, due to being generally compromised of new recruits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION HYDRA:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 4-6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 123&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 24&amp;lt;br&amp;gt;&lt;br /&gt;
Sub Officers: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Commander: Volksis Geroiz.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section HYDRA is most renowned for their lowest casualty and injury rate. The latest section established, HYDRA is mostly composed of transferred units from PHOENIX and JUGGERNAUT. It has a main base located in Sector 6, and operates generally independently from Central Command due to the massive distance. Still receives orders from Captain Cromwell. They have large roles in protecting City Stations, such as, the SSS Atlantis, and the NSS Substantial. They are disdained for a tendency to retreat and name situations impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION SHARK:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 7-9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 137&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 24&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Audalan Hemrali.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section SHARK is most renowned for their extreme efficient use of tactics and execution of protocol. The second section established, SHARK is comprised of cadets and ensigns from Biesel&#039;s academies. Due to its relative closeness to Central Command, SHARK is able to operate using the facilities large bays. They are regarded from Captain Cromwell as being courageous and one of, if not the, best Sections. They have large roles in protecting trade and civilian ships going to and fro Biesel. They are disdained for their tendency to take extreme risks and general in-acknowledgement of superior orders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION JUGGERNAUT:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 10 (Outer Rim)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 97&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Jacob Sinclair&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section JUGGERNAUT is most renowned for having the lowest deployment rates in all sectors, thus also having the most down time. In charge of protecting and managing the outer rim, JUGGERNAUT has members in every outpost and on Central Command in order to provide quick response to any SOS or similar messages coming from the part of space labelled the &#039;outer rim.&#039; They are disdained for their very slow response times, although this may be a factor of sheer distance rather than quickness of the troopers themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION GROUNDHOG:===&lt;br /&gt;
&#039;&#039;&#039;Sector:&#039;&#039;&#039; Biesel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 328&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 58&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 21&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Sean Trenningham&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section GROUNDHOG is most renowned for being the largest section. In charge of enforcing law and order on Biesel&#039;s surface and low orbit, ERT Section GROUNDHOG has seven land bases on Biesel&#039;s surface, three ocean based, and two low orbit based outposts. They assist Biesel&#039;s law enforcement with the law and order of Biesel&#039;s populace, as well as secure NanoTrasen assets in privately owned property on certain spots on the surface. Biesel government/NanoTrasen ERT hybrids are named Enforcers, and are often seen in the streets of Lowell as well as other major population centers. Acting as police, Enforcers are equipped with standard issue NanoTrasen security gear.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Corporations]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1402</id>
		<title>Stellar Corporate Conglomerate Occupation Qualifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1402"/>
		<updated>2014-12-30T00:19:55Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* Tier 9s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At NanoTrasen, we look to hire the best and brightest in a wide range of fields. Given the vast breadth of known inhabited space and the variety of university, doctorate programs and general experiences potential employees can be subject to, NT HR has come up with these explicit requirements applicants much meet before being hired.&lt;br /&gt;
&lt;br /&gt;
The following requirements and recommendation are applicable to &#039;&#039;&#039;new hires&#039;&#039;&#039; and &#039;&#039;&#039;current employees applying for a job outside of their department&#039;&#039;&#039; only. For information on in-department paygrade increases and promotions for current employees of NanoTrasen please see [[NanoTrasen Corporate Finances]].&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, conditions listed are requirements.&lt;br /&gt;
&lt;br /&gt;
=Standard Requirements=&lt;br /&gt;
&lt;br /&gt;
All potential employees must be able to meet all of the following criteria to be considered for employment by NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
* Must be a citizen or possess a work visa from all applicable governments&lt;br /&gt;
* Must be at least 18 years old (17 years for interns/apprentices)&lt;br /&gt;
* Must be of sound-mind&lt;br /&gt;
** Those with psychological disorders are subject to additional levels of psychological screening&lt;br /&gt;
* Must speak Tau-Ceti Common/Basic unaided by translation devices or software&lt;br /&gt;
* Must have no outstanding warrants or bounties&lt;br /&gt;
&lt;br /&gt;
=Standard Procedure=&lt;br /&gt;
&lt;br /&gt;
All potential employees are subject to the following pre-employment procedures, regardless of species, race, age, nationality and socioeconomic status.&lt;br /&gt;
&lt;br /&gt;
The following are done in the order listed:&lt;br /&gt;
&lt;br /&gt;
* Two-tier background check&lt;br /&gt;
** Employment and Educational History&lt;br /&gt;
** Criminal Record &lt;br /&gt;
* Routine Level-1 Psychological Evaluation&lt;br /&gt;
* Interview(s) with HR and department head(s)&lt;br /&gt;
* Sign binding non-disclosure agreement&lt;br /&gt;
&lt;br /&gt;
=Occupation Specific Requirements=&lt;br /&gt;
&lt;br /&gt;
Certain positions warrant additional requirements and/or screening procedures to ensure only the most skilled and professional people are hired.&lt;br /&gt;
Their requirements and recommendations are listed below, divided into Tiers.&lt;br /&gt;
&lt;br /&gt;
==Tier 2i-m==&lt;br /&gt;
&lt;br /&gt;
Medical Intern &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Medical Degree or Medical Degree in Progress preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 3h==&lt;br /&gt;
&lt;br /&gt;
Cafeteria Chef&amp;lt;br /&amp;gt;&lt;br /&gt;
Hydroponics Botanist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Bachelors Degree in applicable field&lt;br /&gt;
or&lt;br /&gt;
* Pass (75%+) Culinary or Horticulture Aptitude test&lt;br /&gt;
&lt;br /&gt;
==Tier 4s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 1 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Complete NanoTrasen Security Force Bootcamp&lt;br /&gt;
or&lt;br /&gt;
* Complete year long NT Security cadet-ship&lt;br /&gt;
or&lt;br /&gt;
* 2+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* 10+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5c==&lt;br /&gt;
&lt;br /&gt;
Cargo Quartermaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*2 years experience in supply-management related fields&lt;br /&gt;
*Completion of NanoTrasen Introduction to Management Course&lt;br /&gt;
&lt;br /&gt;
==Tier 5m==&lt;br /&gt;
&lt;br /&gt;
Emergency Medical Technician, EMT&amp;lt;br /&amp;gt;&lt;br /&gt;
Nursing Assistant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*Certification from accredited Medical School&lt;br /&gt;
*1 year medical-related experience (academic experience ok)&lt;br /&gt;
*Recommended Medical Degree or 2 years experience as EMT or Nurse in previous occupation(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 6s==&lt;br /&gt;
&lt;br /&gt;
Brig Warden&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective&amp;lt;br /&amp;gt;&lt;br /&gt;
Forensics Technician&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
and&lt;br /&gt;
*Applicable criminal forensics degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in related fields&lt;br /&gt;
**For Warden: Prisoner Management&lt;br /&gt;
** For Others: Criminal Forensics/Investigation&lt;br /&gt;
&lt;br /&gt;
==Tier 6e==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Engineer, Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
*Includes: Maintenance and Engine Technicians&amp;lt;br /&amp;gt;&lt;br /&gt;
Atmospherics Technician, Level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
*Completion of NanoTrasen Engineering or Atmospherics Aptitude Test&lt;br /&gt;
*Applicable Bachelors Degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in Related Fields&lt;br /&gt;
&lt;br /&gt;
==Tier 7m==&lt;br /&gt;
&lt;br /&gt;
General Medical Personnel &lt;br /&gt;
*Includes: Medical Doctor (MD), Surgeon, Pharmacist, Chemist &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 28 years of age&lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For Medical Doctor, Surgeon: Doctorate of Medicine (MD)&lt;br /&gt;
**For Pharmacist, Chemist: Doctorate of Pharmaceuticals (DPh)&lt;br /&gt;
*2 year Residency at accredited hospital or clinic&lt;br /&gt;
*Experience as NanoTrasen Nurse or EMT preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 7r==&lt;br /&gt;
&lt;br /&gt;
Research Personnel, Level 1&lt;br /&gt;
*Includes departments: R&amp;amp;D, Robotics, Plasma Research&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age &lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For R&amp;amp;D, Plasma Researcher: PhD &lt;br /&gt;
**For Robotics: Engineering or Mechatronics or Robotics degree (Masters preferred)&lt;br /&gt;
&lt;br /&gt;
==Tier 8m/r==&lt;br /&gt;
&lt;br /&gt;
Genetics Researcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Virologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenobiologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenoarcheologist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*PhD from accredited university in applicable field&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; at least 5 years experience in related field&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
&lt;br /&gt;
==Tier 9s==&lt;br /&gt;
&lt;br /&gt;
Internal Affairs Agent&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*12 years experience in security and management related fields&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; Bachelors Degree in Business/Management&lt;br /&gt;
&lt;br /&gt;
==Tier 10==&lt;br /&gt;
&lt;br /&gt;
Head of Personnel, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Head of Security, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Engineer, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Research Director,  level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Medical Officer,  level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*Possess department-related degree&lt;br /&gt;
**HoP,HoS: Bachelors (Masters preferred)&lt;br /&gt;
**CMO,RD: PhD (Several preferred)&lt;br /&gt;
**CE: Doctorate of Engineering (or equivalent)&lt;br /&gt;
*10 years experience in department-related field&lt;br /&gt;
*Pass NanoTrasen Upper-Management Aptitude Test&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*(HoS) Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; 5 years management experience&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1401</id>
		<title>Stellar Corporate Conglomerate Occupation Qualifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1401"/>
		<updated>2014-12-30T00:19:45Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* Tier 9s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At NanoTrasen, we look to hire the best and brightest in a wide range of fields. Given the vast breadth of known inhabited space and the variety of university, doctorate programs and general experiences potential employees can be subject to, NT HR has come up with these explicit requirements applicants much meet before being hired.&lt;br /&gt;
&lt;br /&gt;
The following requirements and recommendation are applicable to &#039;&#039;&#039;new hires&#039;&#039;&#039; and &#039;&#039;&#039;current employees applying for a job outside of their department&#039;&#039;&#039; only. For information on in-department paygrade increases and promotions for current employees of NanoTrasen please see [[NanoTrasen Corporate Finances]].&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, conditions listed are requirements.&lt;br /&gt;
&lt;br /&gt;
=Standard Requirements=&lt;br /&gt;
&lt;br /&gt;
All potential employees must be able to meet all of the following criteria to be considered for employment by NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
* Must be a citizen or possess a work visa from all applicable governments&lt;br /&gt;
* Must be at least 18 years old (17 years for interns/apprentices)&lt;br /&gt;
* Must be of sound-mind&lt;br /&gt;
** Those with psychological disorders are subject to additional levels of psychological screening&lt;br /&gt;
* Must speak Tau-Ceti Common/Basic unaided by translation devices or software&lt;br /&gt;
* Must have no outstanding warrants or bounties&lt;br /&gt;
&lt;br /&gt;
=Standard Procedure=&lt;br /&gt;
&lt;br /&gt;
All potential employees are subject to the following pre-employment procedures, regardless of species, race, age, nationality and socioeconomic status.&lt;br /&gt;
&lt;br /&gt;
The following are done in the order listed:&lt;br /&gt;
&lt;br /&gt;
* Two-tier background check&lt;br /&gt;
** Employment and Educational History&lt;br /&gt;
** Criminal Record &lt;br /&gt;
* Routine Level-1 Psychological Evaluation&lt;br /&gt;
* Interview(s) with HR and department head(s)&lt;br /&gt;
* Sign binding non-disclosure agreement&lt;br /&gt;
&lt;br /&gt;
=Occupation Specific Requirements=&lt;br /&gt;
&lt;br /&gt;
Certain positions warrant additional requirements and/or screening procedures to ensure only the most skilled and professional people are hired.&lt;br /&gt;
Their requirements and recommendations are listed below, divided into Tiers.&lt;br /&gt;
&lt;br /&gt;
==Tier 2i-m==&lt;br /&gt;
&lt;br /&gt;
Medical Intern &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Medical Degree or Medical Degree in Progress preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 3h==&lt;br /&gt;
&lt;br /&gt;
Cafeteria Chef&amp;lt;br /&amp;gt;&lt;br /&gt;
Hydroponics Botanist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Bachelors Degree in applicable field&lt;br /&gt;
or&lt;br /&gt;
* Pass (75%+) Culinary or Horticulture Aptitude test&lt;br /&gt;
&lt;br /&gt;
==Tier 4s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 1 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Complete NanoTrasen Security Force Bootcamp&lt;br /&gt;
or&lt;br /&gt;
* Complete year long NT Security cadet-ship&lt;br /&gt;
or&lt;br /&gt;
* 2+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* 10+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5c==&lt;br /&gt;
&lt;br /&gt;
Cargo Quartermaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*2 years experience in supply-management related fields&lt;br /&gt;
*Completion of NanoTrasen Introduction to Management Course&lt;br /&gt;
&lt;br /&gt;
==Tier 5m==&lt;br /&gt;
&lt;br /&gt;
Emergency Medical Technician, EMT&amp;lt;br /&amp;gt;&lt;br /&gt;
Nursing Assistant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*Certification from accredited Medical School&lt;br /&gt;
*1 year medical-related experience (academic experience ok)&lt;br /&gt;
*Recommended Medical Degree or 2 years experience as EMT or Nurse in previous occupation(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 6s==&lt;br /&gt;
&lt;br /&gt;
Brig Warden&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective&amp;lt;br /&amp;gt;&lt;br /&gt;
Forensics Technician&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
and&lt;br /&gt;
*Applicable criminal forensics degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in related fields&lt;br /&gt;
**For Warden: Prisoner Management&lt;br /&gt;
** For Others: Criminal Forensics/Investigation&lt;br /&gt;
&lt;br /&gt;
==Tier 6e==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Engineer, Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
*Includes: Maintenance and Engine Technicians&amp;lt;br /&amp;gt;&lt;br /&gt;
Atmospherics Technician, Level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
*Completion of NanoTrasen Engineering or Atmospherics Aptitude Test&lt;br /&gt;
*Applicable Bachelors Degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in Related Fields&lt;br /&gt;
&lt;br /&gt;
==Tier 7m==&lt;br /&gt;
&lt;br /&gt;
General Medical Personnel &lt;br /&gt;
*Includes: Medical Doctor (MD), Surgeon, Pharmacist, Chemist &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 28 years of age&lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For Medical Doctor, Surgeon: Doctorate of Medicine (MD)&lt;br /&gt;
**For Pharmacist, Chemist: Doctorate of Pharmaceuticals (DPh)&lt;br /&gt;
*2 year Residency at accredited hospital or clinic&lt;br /&gt;
*Experience as NanoTrasen Nurse or EMT preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 7r==&lt;br /&gt;
&lt;br /&gt;
Research Personnel, Level 1&lt;br /&gt;
*Includes departments: R&amp;amp;D, Robotics, Plasma Research&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age &lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For R&amp;amp;D, Plasma Researcher: PhD &lt;br /&gt;
**For Robotics: Engineering or Mechatronics or Robotics degree (Masters preferred)&lt;br /&gt;
&lt;br /&gt;
==Tier 8m/r==&lt;br /&gt;
&lt;br /&gt;
Genetics Researcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Virologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenobiologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenoarcheologist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*PhD from accredited university in applicable field&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; at least 5 years experience in related field&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
&lt;br /&gt;
==Tier 9s==&lt;br /&gt;
&lt;br /&gt;
Internal Affairs Agent&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*12 years experience in security and management related fields&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; Bachelors Degree in Business/Mangement&lt;br /&gt;
&lt;br /&gt;
==Tier 10==&lt;br /&gt;
&lt;br /&gt;
Head of Personnel, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Head of Security, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Engineer, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Research Director,  level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Medical Officer,  level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*Possess department-related degree&lt;br /&gt;
**HoP,HoS: Bachelors (Masters preferred)&lt;br /&gt;
**CMO,RD: PhD (Several preferred)&lt;br /&gt;
**CE: Doctorate of Engineering (or equivalent)&lt;br /&gt;
*10 years experience in department-related field&lt;br /&gt;
*Pass NanoTrasen Upper-Management Aptitude Test&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*(HoS) Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; 5 years management experience&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1400</id>
		<title>Stellar Corporate Conglomerate Occupation Qualifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1400"/>
		<updated>2014-12-30T00:19:26Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* Tier 8m/r */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At NanoTrasen, we look to hire the best and brightest in a wide range of fields. Given the vast breadth of known inhabited space and the variety of university, doctorate programs and general experiences potential employees can be subject to, NT HR has come up with these explicit requirements applicants much meet before being hired.&lt;br /&gt;
&lt;br /&gt;
The following requirements and recommendation are applicable to &#039;&#039;&#039;new hires&#039;&#039;&#039; and &#039;&#039;&#039;current employees applying for a job outside of their department&#039;&#039;&#039; only. For information on in-department paygrade increases and promotions for current employees of NanoTrasen please see [[NanoTrasen Corporate Finances]].&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, conditions listed are requirements.&lt;br /&gt;
&lt;br /&gt;
=Standard Requirements=&lt;br /&gt;
&lt;br /&gt;
All potential employees must be able to meet all of the following criteria to be considered for employment by NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
* Must be a citizen or possess a work visa from all applicable governments&lt;br /&gt;
* Must be at least 18 years old (17 years for interns/apprentices)&lt;br /&gt;
* Must be of sound-mind&lt;br /&gt;
** Those with psychological disorders are subject to additional levels of psychological screening&lt;br /&gt;
* Must speak Tau-Ceti Common/Basic unaided by translation devices or software&lt;br /&gt;
* Must have no outstanding warrants or bounties&lt;br /&gt;
&lt;br /&gt;
=Standard Procedure=&lt;br /&gt;
&lt;br /&gt;
All potential employees are subject to the following pre-employment procedures, regardless of species, race, age, nationality and socioeconomic status.&lt;br /&gt;
&lt;br /&gt;
The following are done in the order listed:&lt;br /&gt;
&lt;br /&gt;
* Two-tier background check&lt;br /&gt;
** Employment and Educational History&lt;br /&gt;
** Criminal Record &lt;br /&gt;
* Routine Level-1 Psychological Evaluation&lt;br /&gt;
* Interview(s) with HR and department head(s)&lt;br /&gt;
* Sign binding non-disclosure agreement&lt;br /&gt;
&lt;br /&gt;
=Occupation Specific Requirements=&lt;br /&gt;
&lt;br /&gt;
Certain positions warrant additional requirements and/or screening procedures to ensure only the most skilled and professional people are hired.&lt;br /&gt;
Their requirements and recommendations are listed below, divided into Tiers.&lt;br /&gt;
&lt;br /&gt;
==Tier 2i-m==&lt;br /&gt;
&lt;br /&gt;
Medical Intern &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Medical Degree or Medical Degree in Progress preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 3h==&lt;br /&gt;
&lt;br /&gt;
Cafeteria Chef&amp;lt;br /&amp;gt;&lt;br /&gt;
Hydroponics Botanist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Bachelors Degree in applicable field&lt;br /&gt;
or&lt;br /&gt;
* Pass (75%+) Culinary or Horticulture Aptitude test&lt;br /&gt;
&lt;br /&gt;
==Tier 4s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 1 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Complete NanoTrasen Security Force Bootcamp&lt;br /&gt;
or&lt;br /&gt;
* Complete year long NT Security cadet-ship&lt;br /&gt;
or&lt;br /&gt;
* 2+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* 10+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5c==&lt;br /&gt;
&lt;br /&gt;
Cargo Quartermaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*2 years experience in supply-management related fields&lt;br /&gt;
*Completion of NanoTrasen Introduction to Management Course&lt;br /&gt;
&lt;br /&gt;
==Tier 5m==&lt;br /&gt;
&lt;br /&gt;
Emergency Medical Technician, EMT&amp;lt;br /&amp;gt;&lt;br /&gt;
Nursing Assistant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*Certification from accredited Medical School&lt;br /&gt;
*1 year medical-related experience (academic experience ok)&lt;br /&gt;
*Recommended Medical Degree or 2 years experience as EMT or Nurse in previous occupation(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 6s==&lt;br /&gt;
&lt;br /&gt;
Brig Warden&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective&amp;lt;br /&amp;gt;&lt;br /&gt;
Forensics Technician&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
and&lt;br /&gt;
*Applicable criminal forensics degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in related fields&lt;br /&gt;
**For Warden: Prisoner Management&lt;br /&gt;
** For Others: Criminal Forensics/Investigation&lt;br /&gt;
&lt;br /&gt;
==Tier 6e==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Engineer, Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
*Includes: Maintenance and Engine Technicians&amp;lt;br /&amp;gt;&lt;br /&gt;
Atmospherics Technician, Level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
*Completion of NanoTrasen Engineering or Atmospherics Aptitude Test&lt;br /&gt;
*Applicable Bachelors Degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in Related Fields&lt;br /&gt;
&lt;br /&gt;
==Tier 7m==&lt;br /&gt;
&lt;br /&gt;
General Medical Personnel &lt;br /&gt;
*Includes: Medical Doctor (MD), Surgeon, Pharmacist, Chemist &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 28 years of age&lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For Medical Doctor, Surgeon: Doctorate of Medicine (MD)&lt;br /&gt;
**For Pharmacist, Chemist: Doctorate of Pharmaceuticals (DPh)&lt;br /&gt;
*2 year Residency at accredited hospital or clinic&lt;br /&gt;
*Experience as NanoTrasen Nurse or EMT preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 7r==&lt;br /&gt;
&lt;br /&gt;
Research Personnel, Level 1&lt;br /&gt;
*Includes departments: R&amp;amp;D, Robotics, Plasma Research&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age &lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For R&amp;amp;D, Plasma Researcher: PhD &lt;br /&gt;
**For Robotics: Engineering or Mechatronics or Robotics degree (Masters preferred)&lt;br /&gt;
&lt;br /&gt;
==Tier 8m/r==&lt;br /&gt;
&lt;br /&gt;
Genetics Researcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Virologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenobiologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenoarcheologist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*PhD from accredited university in applicable field&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; at least 5 years experience in related field&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
&lt;br /&gt;
==Tier 9s==&lt;br /&gt;
&lt;br /&gt;
Internal Affairs Agent&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*12 years experience in security and management related fields&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; Bachelors Degree in Business  &lt;br /&gt;
&lt;br /&gt;
==Tier 10==&lt;br /&gt;
&lt;br /&gt;
Head of Personnel, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Head of Security, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Engineer, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Research Director,  level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Medical Officer,  level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*Possess department-related degree&lt;br /&gt;
**HoP,HoS: Bachelors (Masters preferred)&lt;br /&gt;
**CMO,RD: PhD (Several preferred)&lt;br /&gt;
**CE: Doctorate of Engineering (or equivalent)&lt;br /&gt;
*10 years experience in department-related field&lt;br /&gt;
*Pass NanoTrasen Upper-Management Aptitude Test&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*(HoS) Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; 5 years management experience&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1399</id>
		<title>Stellar Corporate Conglomerate Occupation Qualifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1399"/>
		<updated>2014-12-30T00:18:40Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* Tier 7r */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At NanoTrasen, we look to hire the best and brightest in a wide range of fields. Given the vast breadth of known inhabited space and the variety of university, doctorate programs and general experiences potential employees can be subject to, NT HR has come up with these explicit requirements applicants much meet before being hired.&lt;br /&gt;
&lt;br /&gt;
The following requirements and recommendation are applicable to &#039;&#039;&#039;new hires&#039;&#039;&#039; and &#039;&#039;&#039;current employees applying for a job outside of their department&#039;&#039;&#039; only. For information on in-department paygrade increases and promotions for current employees of NanoTrasen please see [[NanoTrasen Corporate Finances]].&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, conditions listed are requirements.&lt;br /&gt;
&lt;br /&gt;
=Standard Requirements=&lt;br /&gt;
&lt;br /&gt;
All potential employees must be able to meet all of the following criteria to be considered for employment by NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
* Must be a citizen or possess a work visa from all applicable governments&lt;br /&gt;
* Must be at least 18 years old (17 years for interns/apprentices)&lt;br /&gt;
* Must be of sound-mind&lt;br /&gt;
** Those with psychological disorders are subject to additional levels of psychological screening&lt;br /&gt;
* Must speak Tau-Ceti Common/Basic unaided by translation devices or software&lt;br /&gt;
* Must have no outstanding warrants or bounties&lt;br /&gt;
&lt;br /&gt;
=Standard Procedure=&lt;br /&gt;
&lt;br /&gt;
All potential employees are subject to the following pre-employment procedures, regardless of species, race, age, nationality and socioeconomic status.&lt;br /&gt;
&lt;br /&gt;
The following are done in the order listed:&lt;br /&gt;
&lt;br /&gt;
* Two-tier background check&lt;br /&gt;
** Employment and Educational History&lt;br /&gt;
** Criminal Record &lt;br /&gt;
* Routine Level-1 Psychological Evaluation&lt;br /&gt;
* Interview(s) with HR and department head(s)&lt;br /&gt;
* Sign binding non-disclosure agreement&lt;br /&gt;
&lt;br /&gt;
=Occupation Specific Requirements=&lt;br /&gt;
&lt;br /&gt;
Certain positions warrant additional requirements and/or screening procedures to ensure only the most skilled and professional people are hired.&lt;br /&gt;
Their requirements and recommendations are listed below, divided into Tiers.&lt;br /&gt;
&lt;br /&gt;
==Tier 2i-m==&lt;br /&gt;
&lt;br /&gt;
Medical Intern &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Medical Degree or Medical Degree in Progress preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 3h==&lt;br /&gt;
&lt;br /&gt;
Cafeteria Chef&amp;lt;br /&amp;gt;&lt;br /&gt;
Hydroponics Botanist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Bachelors Degree in applicable field&lt;br /&gt;
or&lt;br /&gt;
* Pass (75%+) Culinary or Horticulture Aptitude test&lt;br /&gt;
&lt;br /&gt;
==Tier 4s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 1 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Complete NanoTrasen Security Force Bootcamp&lt;br /&gt;
or&lt;br /&gt;
* Complete year long NT Security cadet-ship&lt;br /&gt;
or&lt;br /&gt;
* 2+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* 10+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5c==&lt;br /&gt;
&lt;br /&gt;
Cargo Quartermaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*2 years experience in supply-management related fields&lt;br /&gt;
*Completion of NanoTrasen Introduction to Management Course&lt;br /&gt;
&lt;br /&gt;
==Tier 5m==&lt;br /&gt;
&lt;br /&gt;
Emergency Medical Technician, EMT&amp;lt;br /&amp;gt;&lt;br /&gt;
Nursing Assistant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*Certification from accredited Medical School&lt;br /&gt;
*1 year medical-related experience (academic experience ok)&lt;br /&gt;
*Recommended Medical Degree or 2 years experience as EMT or Nurse in previous occupation(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 6s==&lt;br /&gt;
&lt;br /&gt;
Brig Warden&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective&amp;lt;br /&amp;gt;&lt;br /&gt;
Forensics Technician&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
and&lt;br /&gt;
*Applicable criminal forensics degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in related fields&lt;br /&gt;
**For Warden: Prisoner Management&lt;br /&gt;
** For Others: Criminal Forensics/Investigation&lt;br /&gt;
&lt;br /&gt;
==Tier 6e==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Engineer, Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
*Includes: Maintenance and Engine Technicians&amp;lt;br /&amp;gt;&lt;br /&gt;
Atmospherics Technician, Level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
*Completion of NanoTrasen Engineering or Atmospherics Aptitude Test&lt;br /&gt;
*Applicable Bachelors Degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in Related Fields&lt;br /&gt;
&lt;br /&gt;
==Tier 7m==&lt;br /&gt;
&lt;br /&gt;
General Medical Personnel &lt;br /&gt;
*Includes: Medical Doctor (MD), Surgeon, Pharmacist, Chemist &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 28 years of age&lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For Medical Doctor, Surgeon: Doctorate of Medicine (MD)&lt;br /&gt;
**For Pharmacist, Chemist: Doctorate of Pharmaceuticals (DPh)&lt;br /&gt;
*2 year Residency at accredited hospital or clinic&lt;br /&gt;
*Experience as NanoTrasen Nurse or EMT preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 7r==&lt;br /&gt;
&lt;br /&gt;
Research Personnel, Level 1&lt;br /&gt;
*Includes departments: R&amp;amp;D, Robotics, Plasma Research&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age &lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For R&amp;amp;D, Plasma Researcher: PhD &lt;br /&gt;
**For Robotics: Engineering or Mechatronics or Robotics degree (Masters preferred)&lt;br /&gt;
&lt;br /&gt;
==Tier 8m/r==&lt;br /&gt;
&lt;br /&gt;
Genetics Researcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Virologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenobiologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenoarcheologist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*PhD from accredited university in applicable field&lt;br /&gt;
*Preferred at least 5 years experience in related field&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
&lt;br /&gt;
==Tier 9s==&lt;br /&gt;
&lt;br /&gt;
Internal Affairs Agent&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*12 years experience in security and management related fields&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; Bachelors Degree in Business  &lt;br /&gt;
&lt;br /&gt;
==Tier 10==&lt;br /&gt;
&lt;br /&gt;
Head of Personnel, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Head of Security, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Engineer, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Research Director,  level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Medical Officer,  level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*Possess department-related degree&lt;br /&gt;
**HoP,HoS: Bachelors (Masters preferred)&lt;br /&gt;
**CMO,RD: PhD (Several preferred)&lt;br /&gt;
**CE: Doctorate of Engineering (or equivalent)&lt;br /&gt;
*10 years experience in department-related field&lt;br /&gt;
*Pass NanoTrasen Upper-Management Aptitude Test&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*(HoS) Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; 5 years management experience&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1398</id>
		<title>Stellar Corporate Conglomerate Occupation Qualifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1398"/>
		<updated>2014-12-30T00:16:55Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* Tier 6e */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At NanoTrasen, we look to hire the best and brightest in a wide range of fields. Given the vast breadth of known inhabited space and the variety of university, doctorate programs and general experiences potential employees can be subject to, NT HR has come up with these explicit requirements applicants much meet before being hired.&lt;br /&gt;
&lt;br /&gt;
The following requirements and recommendation are applicable to &#039;&#039;&#039;new hires&#039;&#039;&#039; and &#039;&#039;&#039;current employees applying for a job outside of their department&#039;&#039;&#039; only. For information on in-department paygrade increases and promotions for current employees of NanoTrasen please see [[NanoTrasen Corporate Finances]].&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, conditions listed are requirements.&lt;br /&gt;
&lt;br /&gt;
=Standard Requirements=&lt;br /&gt;
&lt;br /&gt;
All potential employees must be able to meet all of the following criteria to be considered for employment by NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
* Must be a citizen or possess a work visa from all applicable governments&lt;br /&gt;
* Must be at least 18 years old (17 years for interns/apprentices)&lt;br /&gt;
* Must be of sound-mind&lt;br /&gt;
** Those with psychological disorders are subject to additional levels of psychological screening&lt;br /&gt;
* Must speak Tau-Ceti Common/Basic unaided by translation devices or software&lt;br /&gt;
* Must have no outstanding warrants or bounties&lt;br /&gt;
&lt;br /&gt;
=Standard Procedure=&lt;br /&gt;
&lt;br /&gt;
All potential employees are subject to the following pre-employment procedures, regardless of species, race, age, nationality and socioeconomic status.&lt;br /&gt;
&lt;br /&gt;
The following are done in the order listed:&lt;br /&gt;
&lt;br /&gt;
* Two-tier background check&lt;br /&gt;
** Employment and Educational History&lt;br /&gt;
** Criminal Record &lt;br /&gt;
* Routine Level-1 Psychological Evaluation&lt;br /&gt;
* Interview(s) with HR and department head(s)&lt;br /&gt;
* Sign binding non-disclosure agreement&lt;br /&gt;
&lt;br /&gt;
=Occupation Specific Requirements=&lt;br /&gt;
&lt;br /&gt;
Certain positions warrant additional requirements and/or screening procedures to ensure only the most skilled and professional people are hired.&lt;br /&gt;
Their requirements and recommendations are listed below, divided into Tiers.&lt;br /&gt;
&lt;br /&gt;
==Tier 2i-m==&lt;br /&gt;
&lt;br /&gt;
Medical Intern &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Medical Degree or Medical Degree in Progress preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 3h==&lt;br /&gt;
&lt;br /&gt;
Cafeteria Chef&amp;lt;br /&amp;gt;&lt;br /&gt;
Hydroponics Botanist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Bachelors Degree in applicable field&lt;br /&gt;
or&lt;br /&gt;
* Pass (75%+) Culinary or Horticulture Aptitude test&lt;br /&gt;
&lt;br /&gt;
==Tier 4s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 1 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Complete NanoTrasen Security Force Bootcamp&lt;br /&gt;
or&lt;br /&gt;
* Complete year long NT Security cadet-ship&lt;br /&gt;
or&lt;br /&gt;
* 2+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* 10+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5c==&lt;br /&gt;
&lt;br /&gt;
Cargo Quartermaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*2 years experience in supply-management related fields&lt;br /&gt;
*Completion of NanoTrasen Introduction to Management Course&lt;br /&gt;
&lt;br /&gt;
==Tier 5m==&lt;br /&gt;
&lt;br /&gt;
Emergency Medical Technician, EMT&amp;lt;br /&amp;gt;&lt;br /&gt;
Nursing Assistant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*Certification from accredited Medical School&lt;br /&gt;
*1 year medical-related experience (academic experience ok)&lt;br /&gt;
*Recommended Medical Degree or 2 years experience as EMT or Nurse in previous occupation(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 6s==&lt;br /&gt;
&lt;br /&gt;
Brig Warden&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective&amp;lt;br /&amp;gt;&lt;br /&gt;
Forensics Technician&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
and&lt;br /&gt;
*Applicable criminal forensics degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in related fields&lt;br /&gt;
**For Warden: Prisoner Management&lt;br /&gt;
** For Others: Criminal Forensics/Investigation&lt;br /&gt;
&lt;br /&gt;
==Tier 6e==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Engineer, Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
*Includes: Maintenance and Engine Technicians&amp;lt;br /&amp;gt;&lt;br /&gt;
Atmospherics Technician, Level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
*Completion of NanoTrasen Engineering or Atmospherics Aptitude Test&lt;br /&gt;
*Applicable Bachelors Degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in Related Fields&lt;br /&gt;
&lt;br /&gt;
==Tier 7m==&lt;br /&gt;
&lt;br /&gt;
General Medical Personnel &lt;br /&gt;
*Includes: Medical Doctor (MD), Surgeon, Pharmacist, Chemist &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 28 years of age&lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For Medical Doctor, Surgeon: Doctorate of Medicine (MD)&lt;br /&gt;
**For Pharmacist, Chemist: Doctorate of Pharmaceuticals (DPh)&lt;br /&gt;
*2 year Residency at accredited hospital or clinic&lt;br /&gt;
*Experience as NanoTrasen Nurse or EMT preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 7r==&lt;br /&gt;
&lt;br /&gt;
Research Personnel, Level 1&lt;br /&gt;
*Includes departments: R&amp;amp;D, Robotics, Plasma Research&lt;br /&gt;
----&lt;br /&gt;
*At least 28 years of age&lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For R&amp;amp;D, Plasma Researcher: PhD &lt;br /&gt;
**For Robotics: Engineering or Mechatronics or Robotics degree (Masters preferred)&lt;br /&gt;
&lt;br /&gt;
==Tier 8m/r==&lt;br /&gt;
&lt;br /&gt;
Genetics Researcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Virologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenobiologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenoarcheologist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*PhD from accredited university in applicable field&lt;br /&gt;
*Preferred at least 5 years experience in related field&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
&lt;br /&gt;
==Tier 9s==&lt;br /&gt;
&lt;br /&gt;
Internal Affairs Agent&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*12 years experience in security and management related fields&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; Bachelors Degree in Business  &lt;br /&gt;
&lt;br /&gt;
==Tier 10==&lt;br /&gt;
&lt;br /&gt;
Head of Personnel, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Head of Security, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Engineer, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Research Director,  level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Medical Officer,  level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*Possess department-related degree&lt;br /&gt;
**HoP,HoS: Bachelors (Masters preferred)&lt;br /&gt;
**CMO,RD: PhD (Several preferred)&lt;br /&gt;
**CE: Doctorate of Engineering (or equivalent)&lt;br /&gt;
*10 years experience in department-related field&lt;br /&gt;
*Pass NanoTrasen Upper-Management Aptitude Test&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*(HoS) Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; 5 years management experience&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1372</id>
		<title>Stellar Corporate Conglomerate Occupation Qualifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=1372"/>
		<updated>2014-12-29T02:31:12Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* Tier 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At NanoTrasen, we look to hire the best and brightest in a wide range of fields. Given the vast breadth of known inhabited space and the variety of university, doctorate programs and general experiences potential employees can be subject to, NT HR has come up with these explicit requirements applicants much meet before being hired.&lt;br /&gt;
&lt;br /&gt;
The following requirements and recommendation are applicable to &#039;&#039;&#039;new hires&#039;&#039;&#039; and &#039;&#039;&#039;current employees applying for a job outside of their department&#039;&#039;&#039; only. For information on in-department paygrade increases and promotions for current employees of NanoTrasen please see [[NanoTrasen Corporate Finances]].&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, conditions listed are requirements.&lt;br /&gt;
&lt;br /&gt;
=Standard Requirements=&lt;br /&gt;
&lt;br /&gt;
All potential employees must be able to meet all of the following criteria to be considered for employment by NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
* Must be a citizen or possess a work visa from all applicable governments&lt;br /&gt;
* Must be at least 18 years old (17 years for interns/apprentices)&lt;br /&gt;
* Must be of sound-mind&lt;br /&gt;
** Those with psychological disorders are subject to additional levels of psychological screening&lt;br /&gt;
* Must speak Tau-Ceti Common/Basic unaided by translation devices or software&lt;br /&gt;
* Must have no outstanding warrants or bounties&lt;br /&gt;
&lt;br /&gt;
=Standard Procedure=&lt;br /&gt;
&lt;br /&gt;
All potential employees are subject to the following pre-employment procedures, regardless of species, race, age, nationality and socioeconomic status.&lt;br /&gt;
&lt;br /&gt;
The following are done in the order listed:&lt;br /&gt;
&lt;br /&gt;
* Two-tier background check&lt;br /&gt;
** Employment and Educational History&lt;br /&gt;
** Criminal Record &lt;br /&gt;
* Routine Level-1 Psychological Evaluation&lt;br /&gt;
* Interview(s) with HR and department head(s)&lt;br /&gt;
* Sign binding non-disclosure agreement&lt;br /&gt;
&lt;br /&gt;
=Occupation Specific Requirements=&lt;br /&gt;
&lt;br /&gt;
Certain positions warrant additional requirements and/or screening procedures to ensure only the most skilled and professional people are hired.&lt;br /&gt;
Their requirements and recommendations are listed below, divided into Tiers.&lt;br /&gt;
&lt;br /&gt;
==Tier 2i-m==&lt;br /&gt;
&lt;br /&gt;
Medical Intern &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Medical Degree or Medical Degree in Progress preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 3h==&lt;br /&gt;
&lt;br /&gt;
Cafeteria Chef&amp;lt;br /&amp;gt;&lt;br /&gt;
Hydroponics Botanist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Bachelors Degree in applicable field&lt;br /&gt;
or&lt;br /&gt;
* Pass (75%+) Culinary or Horticulture Aptitude test&lt;br /&gt;
&lt;br /&gt;
==Tier 4s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 1 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Complete NanoTrasen Security Force Bootcamp&lt;br /&gt;
or&lt;br /&gt;
* Complete year long NT Security cadet-ship&lt;br /&gt;
or&lt;br /&gt;
* 2+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* 10+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5c==&lt;br /&gt;
&lt;br /&gt;
Cargo Quartermaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*2 years experience in supply-management related fields&lt;br /&gt;
*Completion of NanoTrasen Introduction to Management Course&lt;br /&gt;
&lt;br /&gt;
==Tier 5m==&lt;br /&gt;
&lt;br /&gt;
Emergency Medical Technician, EMT&amp;lt;br /&amp;gt;&lt;br /&gt;
Nursing Assistant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*Certification from accredited Medical School&lt;br /&gt;
*1 year medical-related experience (academic experience ok)&lt;br /&gt;
*Recommended Medical Degree or 2 years experience as EMT or Nurse in previous occupation(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 6s==&lt;br /&gt;
&lt;br /&gt;
Brig Warden&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective&amp;lt;br /&amp;gt;&lt;br /&gt;
Forensics Technician&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
and&lt;br /&gt;
*Applicable criminal forensics degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in related fields&lt;br /&gt;
**For Warden: Prisoner Management&lt;br /&gt;
** For Others: Criminal Forensics/Investigation&lt;br /&gt;
&lt;br /&gt;
==Tier 6e==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Engineer, Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
*Includes: Maintenance and Engine Technicians&amp;lt;br /&amp;gt;&lt;br /&gt;
Atmospherics Technician, Level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 27 years of age&lt;br /&gt;
*Completion of NanoTrasen Engineering or Atmospherics Aptitude Test&lt;br /&gt;
*Applicable Bachelors Degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in Related Fields&lt;br /&gt;
&lt;br /&gt;
==Tier 7m==&lt;br /&gt;
&lt;br /&gt;
General Medical Personnel &lt;br /&gt;
*Includes: Medical Doctor (MD), Surgeon, Pharmacist, Chemist &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 28 years of age&lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For Medical Doctor, Surgeon: Doctorate of Medicine (MD)&lt;br /&gt;
**For Pharmacist, Chemist: Doctorate of Pharmaceuticals (DPh)&lt;br /&gt;
*2 year Residency at accredited hospital or clinic&lt;br /&gt;
*Experience as NanoTrasen Nurse or EMT preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 7r==&lt;br /&gt;
&lt;br /&gt;
Research Personnel, Level 1&lt;br /&gt;
*Includes departments: R&amp;amp;D, Robotics, Plasma Research&lt;br /&gt;
----&lt;br /&gt;
*At least 28 years of age&lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For R&amp;amp;D, Plasma Researcher: PhD &lt;br /&gt;
**For Robotics: Engineering or Mechatronics or Robotics degree (Masters preferred)&lt;br /&gt;
&lt;br /&gt;
==Tier 8m/r==&lt;br /&gt;
&lt;br /&gt;
Genetics Researcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Virologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenobiologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenoarcheologist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*PhD from accredited university in applicable field&lt;br /&gt;
*Preferred at least 5 years experience in related field&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
&lt;br /&gt;
==Tier 9s==&lt;br /&gt;
&lt;br /&gt;
Internal Affairs Agent&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*12 years experience in security and management related fields&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; Bachelors Degree in Business  &lt;br /&gt;
&lt;br /&gt;
==Tier 10==&lt;br /&gt;
&lt;br /&gt;
Head of Personnel, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Head of Security, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Engineer, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Research Director,  level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Medical Officer,  level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*Possess department-related degree&lt;br /&gt;
**HoP,HoS: Bachelors (Masters preferred)&lt;br /&gt;
**CMO,RD: PhD (Several preferred)&lt;br /&gt;
**CE: Doctorate of Engineering (or equivalent)&lt;br /&gt;
*10 years experience in department-related field&lt;br /&gt;
*Pass NanoTrasen Upper-Management Aptitude Test&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*(HoS) Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; 5 years management experience&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Earth&amp;diff=1331</id>
		<title>Earth</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Earth&amp;diff=1331"/>
		<updated>2014-12-23T23:52:11Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Earth.jpg|thumb|250px|Earth is the homeworld of humanity. Devastated by the Second Alliance Civil War, it has since made a dramatic recovery]]&lt;br /&gt;
&#039;&#039;&#039;Star System:&#039;&#039;&#039; [[Sol|Sol System]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon(s)&#039;&#039;&#039;: [[Luna]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Very High; Metropolises, Industrial Centers, Natural Parks, Dozens of Space Elevators&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; None; Each Earth nation possesses it&#039;s own capital&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 14,167,920,012&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 167,875&lt;br /&gt;
&lt;br /&gt;
Earth is the third planet out from Sol. Today, Earth has regained it&#039;s status as the jewel of humanity; it&#039;s central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. In the modern age, Earth is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
&lt;br /&gt;
As humanity&#039;s homeworld, Earth bore witness to tens of thousands of years of human history and development, from the harnessing of fire and simple tools to humanity&#039;s rapid colonization of the stars. As the planet entered the 20th and 21st centuries, it&#039;s ecology suffered as a result of haphazard development, industrial accidents and population booms. As natural resources dried up, humanity was forced into the stars. Overtime, Earth came to consume a massive amount of extrasolar resources in order to support it&#039;s billion of citizens.&lt;br /&gt;
&lt;br /&gt;
Earth&#039;s near-demise came during the second Sol Alliance civil war, when intense ground fighting devastated many cities, killed millions and displaced billions of people. Masses of refugees fled to Mars and Luna, where their descendants still live in slum-like conditions.&lt;br /&gt;
&lt;br /&gt;
Earth is home to a stable 14 billion humans, spread across all seven of it&#039;s inhabitable continents. The planet suffers from mild space debris in high-orbit, a consequence of centuries of space travel and the Sol Alliance Civil War. The Alliance maintains a significant naval presence around the planet.&lt;br /&gt;
&lt;br /&gt;
Earth has one moon, [[Luna]].&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Earth&amp;diff=1330</id>
		<title>Earth</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Earth&amp;diff=1330"/>
		<updated>2014-12-23T23:51:58Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Earth.jpg|thumb|250px|Earth is the homeworld of humanity. Devastated by the Second Alliance Civil War, it has since made a dramatic recovery]]&lt;br /&gt;
&#039;&#039;&#039;Star System:&#039;&#039;&#039; [[Sol|Sol System]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon(s)&#039;&#039;: [[Luna]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Very High; Metropolises, Industrial Centers, Natural Parks, Dozens of Space Elevators&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; None; Each Earth nation possesses it&#039;s own capital&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 14,167,920,012&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 167,875&lt;br /&gt;
&lt;br /&gt;
Earth is the third planet out from Sol. Today, Earth has regained it&#039;s status as the jewel of humanity; it&#039;s central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. In the modern age, Earth is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
&lt;br /&gt;
As humanity&#039;s homeworld, Earth bore witness to tens of thousands of years of human history and development, from the harnessing of fire and simple tools to humanity&#039;s rapid colonization of the stars. As the planet entered the 20th and 21st centuries, it&#039;s ecology suffered as a result of haphazard development, industrial accidents and population booms. As natural resources dried up, humanity was forced into the stars. Overtime, Earth came to consume a massive amount of extrasolar resources in order to support it&#039;s billion of citizens.&lt;br /&gt;
&lt;br /&gt;
Earth&#039;s near-demise came during the second Sol Alliance civil war, when intense ground fighting devastated many cities, killed millions and displaced billions of people. Masses of refugees fled to Mars and Luna, where their descendants still live in slum-like conditions.&lt;br /&gt;
&lt;br /&gt;
Earth is home to a stable 14 billion humans, spread across all seven of it&#039;s inhabitable continents. The planet suffers from mild space debris in high-orbit, a consequence of centuries of space travel and the Sol Alliance Civil War. The Alliance maintains a significant naval presence around the planet.&lt;br /&gt;
&lt;br /&gt;
Earth has one moon, [[Luna]].&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Earth&amp;diff=1329</id>
		<title>Earth</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Earth&amp;diff=1329"/>
		<updated>2014-12-23T23:50:24Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Earth.jpg|thumb|250px|Earth is the homeworld of humanity. Devastated by the Second Alliance Civil War, it has since made a dramatic recovery]]&lt;br /&gt;
&#039;&#039;&#039;Star System:&#039;&#039;&#039; [[Sol|Sol System]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Very High; Metropolises, Industrial Centers, Natural Parks, Dozens of Space Elevators&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; None; Each Earth nation possesses it&#039;s own capital&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 14,167,920,012&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 167,875&lt;br /&gt;
&lt;br /&gt;
Earth is the third planet out from Sol. Today, Earth has regained it&#039;s status as the jewel of humanity; it&#039;s central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. In the modern age, Earth is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
&lt;br /&gt;
As humanity&#039;s homeworld, Earth bore witness to tens of thousands of years of human history and development, from the harnessing of fire and simple tools to humanity&#039;s rapid colonization of the stars. As the planet entered the 20th and 21st centuries, it&#039;s ecology suffered as a result of haphazard development, industrial accidents and population booms. As natural resources dried up, humanity was forced into the stars. Overtime, Earth came to consume a massive amount of extrasolar resources in order to support it&#039;s billion of citizens.&lt;br /&gt;
&lt;br /&gt;
Earth&#039;s near-demise came during the second Sol Alliance civil war, when intense ground fighting devastated many cities, killed millions and displaced billions of people. Masses of refugees fled to Mars and Luna, where their descendants still live in slum-like conditions.&lt;br /&gt;
&lt;br /&gt;
Earth is home to a stable 14 billion humans, spread across all seven of it&#039;s inhabitable continents. The planet suffers from mild space debris in high-orbit, a consequence of centuries of space travel and the Sol Alliance Civil War. The Alliance maintains a significant naval presence around the planet.&lt;br /&gt;
&lt;br /&gt;
Earth has one moon, [[Luna]].&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=1327</id>
		<title>Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=1327"/>
		<updated>2014-12-23T20:45:47Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
==System Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory of [[Sol Alliance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region:&#039;&#039;&#039; Central Administration Zone (CAZ); Center of Inner Colonies &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settled Planets/Planetoids:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Development Level:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Population (est.):&#039;&#039;&#039; 17,534,538,235&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Presence:&#039;&#039;&#039; Heavy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points of Interest:&#039;&#039;&#039; New Concordia Station, Aries Martian Shipyards, Aishwarya Lunar Recreation Arcology, Sol Alliance Civil War Memorials, Earth Preservation Zones     &lt;br /&gt;
&lt;br /&gt;
Sol is a stable G-class main-sequence yellow dwarf star classified in the spectral class of G2. It more than 4.5 billion years old, and has eight planets in orbit around it, as well as an asteroid belt, a rocky dwarf planet and a cloud of icy comets. Sol is the home system of Humanity, and Earth is their homeworld. &lt;br /&gt;
&lt;br /&gt;
Most standardized systems of cosmic measurement and timekeeping are based upon the day/night cycle and astronomy visible from Earth. Earth and three other planets in orbit around Sol are rocky and rich in resources, and the remaining four planets are gas giants.&lt;br /&gt;
&lt;br /&gt;
==Planets and Major Bodies==&lt;br /&gt;
&lt;br /&gt;
===Mercury (Sol I)===&lt;br /&gt;
[[Image:Mercury.jpg|thumb|250px|An image taken of Mercury in the year 2443.]]Mercury is the nearest planet in orbit around Sol. It orbits Sol at a periapsis of 0.38 AU and an apoapsis of 0.39 AU. It completes one full revolution around its parent star every 88 standard days, and has a day that is a little more than 58.6 standard days long. It is a small terrestrial planet, being smaller than Earth’s moon. It’s surface is pitted with craters from eons of meteor impacts. The planet has a very thin exosphere composed of mainly oxygen, though it it much too thin to sustain any form of life. Mercury experiences wild variation in terms of surface temperature, with its daytime side reaching temperatures of 430 °C, and the night side dropping to the range of -180 °C. The planet faces constant bombardment from small meteors and solar wind, with no atmosphere thick enough to prevent it. No attempts were ever made to colonize the planet due to its utter lack of resources and extreme conditions. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Venus (Sol II)===&lt;br /&gt;
[[Image:Venus.jpg|thumb|250px|The super dense atmosphere of the planet Venus has caused a runaway greenhouse effect.]]Venus is the second terrestrial planet in the Sol system. It orbits Sol at an average distance of 0.72 AU. A Venusian year lasts 225 standard days, while a Venusian day is longer, at 243 standard days. Venus spins retrograde when compared to the other planets in the Sol system, causing the sun to rise in the west and set in the east in its sky. Venus has an extremely thick and toxic atmosphere, composed of large amounts of carbon dioxide and nitrogen. The rain that falls upon the surface is composed of sulfuric acid. Because of how thick the planet’s atmosphere is, a runaway greenhouse effect has made the planet uninhabitable to all life. The atmosphere is so thick that it exerts massive amounts of pressure on the surface, which has crushed all but the most structurally reinforced of scientific equipment sent to study the planet, while the rest was destroyed by caustic acid rain. The planet hosts massive amounts of volcanic activity, which spew more toxic gases into the atmosphere. Almost no sunlight reaches the surface of the planet, yet temperatures exceed 480 °C. No attempt has ever been made to colonize the planet due to extreme conditions. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===[[Earth|Earth (Sol III)]]===&lt;br /&gt;
[[Image:Earth.jpg|thumb|250px|Earth is the homeworld of humanity. Devastated by the Second Alliance Civil War, it has since made a dramatic recovery]] Earth is the third planet out from Sol. Today, Earth has regained it&#039;s status as the jewel of humanity; it&#039;s central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. In the modern age, Earth is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
&lt;br /&gt;
Earth is home to a stable 14 billion humans, spread across the entire world. The planet suffers from moderate space debris in high-orbit, a consequence of centuries of space travel and the Sol Alliance Civil War. The Alliance maintains a significant naval presence around the planet.&lt;br /&gt;
&lt;br /&gt;
Earth has one moon, Luna, which has developed into a resort hub.&lt;br /&gt;
&lt;br /&gt;
====[[Luna]]====&lt;br /&gt;
[[Image:Luna Biodomes.png|thumb|250px|A photograph of Harmony City and the Harmony Biodome. Luna&#039;s biodomed cities are connected by environmentally sealed roads and railways.]]&lt;br /&gt;
Luna is the sole moon of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. &lt;br /&gt;
&lt;br /&gt;
Luna is something of a mishmash of human society. It&#039;s population is roughly split between descendants of pre-war residents and the descendants of refugees.&lt;br /&gt;
&lt;br /&gt;
Luna, being directly administered by the Alliance, democratically elects it&#039;s leaders; however, due to social tensions, the military has taken over the job of local police and some areas remain under indefinite marshal law. &lt;br /&gt;
&lt;br /&gt;
Luna is also home to a number of human cultural artifacts rescued from Earth, including a significant portion of The Lourve&#039;s collection. Some of these museums have refused to return works of art to their original homes on Earth, a modern controversy.&lt;br /&gt;
&lt;br /&gt;
===[[Mars|Mars (Sol IV)]]===&lt;br /&gt;
[[Image:Mars(2456).jpg|thumb|250px|Mars was developed later than most Inner Colonies, passed over in the early centuries of space exploration in favor of more suitable worlds.]]&lt;br /&gt;
Mars is the fourth planet out from Sol. It orbits Sol at approximately 1.52 AU. A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. It is the outermost terrestrial planet in the Sol system. It is known as the Red Planet, because the iron-rich dust that covers most of the planet’s surface gives it a reddish tinge that was visible to the naked eyes of astronomers on Earth in ancient times. Mars has a relatively thin atmosphere. &lt;br /&gt;
&lt;br /&gt;
Mars was a target of one of the first bodies colonized by humanity. It&#039;s population swelled in the early days of the Second Space Age.&lt;br /&gt;
&lt;br /&gt;
Mars has suffered two catastrophes while colonized: the abrupt failure of its terraforming infrastructure and widespread damage as a result of the Second Sol Alliance Civil War. Mars is home to millions of descendants of refugees, cramped in centuries old bio domes or ruins. Yet Mars has proved resilient and today is one of the most populated worlds in human space with a highly advanced economy. Small pockets of the planet have been terraformed, allowing for massive, open air cities.&lt;br /&gt;
&lt;br /&gt;
The planetary capital of Mars is Olympia, located within the Galle Crater Terraformed Zone, but a majority of senior administration facilities and personnel reside in orbit on New Concordia station along with the highest echelons of Sol Alliance leadership and bureaucracy.&lt;br /&gt;
&lt;br /&gt;
===The Asteroid Belt===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Low-Medium; Extensive Mining Operations&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; None; Under direct jurisdiction of Sol Alliance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Asteroid) Population (est.)&#039;&#039;&#039;: 4,788,382&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 5,165,986&lt;br /&gt;
&lt;br /&gt;
The [[Beltway Asteroids| Asteroid Belt]] is an area around Sol where thousands of rocky bodies, too small to be called planets or even dwarf planets, orbit. The zone encompasses an area between 2.2 AU and 3.2 AU away from Sol. The asteroids in the belt are rich in precious and semi-precious metals, hydrogen and water. The density of asteroids in the zone is relatively low, which was an important factor in allowing asteroid mining companies to establish footholds. The oldest and largest of these asteroid mining companies is the Beltway Mining Company, which has claimed the rights to mine most of the Asteroid Belt. Other fledgeling companies have often been pushed out through strategic economic maneuvers, intimidation, and sometimes force. Beltway has a main base located on the planetoid Ceres, the largest body in the asteroid belt. Over the years, the planetoid has been hollowed out by intensive mining operations, and now serves as a massive complex that the rest of their operations are based out of.&lt;br /&gt;
&lt;br /&gt;
===Jupiter (Sol V)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Moons) Population (est.)&#039;&#039;&#039;: 192,465&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 4,687&lt;br /&gt;
&lt;br /&gt;
Jupiter is the fifth planet out from Sol. It is the largest gas giant in the system and is actually two times larger than all the other planets of the Solar system combined. It is composed of Helium and Hydrogen in similar ratios as Sol itself, suggesting that Jupiter may have been on the road to becoming a dwarf star, but never achieved the mass to ignite. Jupiter orbits Sol at distance ranging from a periapsis of 4.951 AU to an apoapsis of 5.455 AU. A Jovian day lasts approximately 10 standard hours, while a Jovian year is almost 11.9 standard years long. Jupiter is known for the multicolored bands and massive storms that are visible on the top of the planet’s atmosphere. The most well-known feature of Jupiter is its Great Red Spot, a massive hurricane many times the size of Earth that has been raging for centuries. Jupiter has more than 67 moons in total, though only the Galilean moons (Europa, Ganymede, Io, Callisto) are home to outposts that serve more as tourist destinations than actual military installations. Jupiter itself is uninhabitable, due to the superdense atmosphere and high gravity crushing anything that even attempts to enter the planet&#039;s atmosphere. Jupiter is the second largest source of tourism for the Solar system.&lt;br /&gt;
&lt;br /&gt;
===Saturn (Sol VI)===&lt;br /&gt;
[[Image:Saturn.jpg|thumb|250px|The brilliant rings of Saturn are major attractions for tourism.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Titan) Population (est.)&#039;&#039;&#039;: 2,348&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 48,994&lt;br /&gt;
&lt;br /&gt;
Saturn is the sixth planet of Sol, and the second largest gas giant in the system. It is known for the spectacular systems of rings that encircle the planet. It is the second largest gas giant in the system, with a composition similar to Jupiter. It orbits Sol at a distance ranging from 9.023 AU at the periapsis, to 10.050 AU at the apoapsis. A day on Saturn lasts approximately 10.7 standard hours, while it takes almost 29 standard years for it to complete one full revolution around Sol. Saturn has more than 62 moons, but only the largest, Titan, is inhabited. Titan is home to a small tourist complex and colony of 2,348 people. With its hundreds of brilliant rings, Saturn is a major tourist attraction within the Solar system.&lt;br /&gt;
&lt;br /&gt;
===Uranus (Sol VII)===&lt;br /&gt;
[[Image:Uranus.jpg|thumb|250px|Uranus is one of two &amp;quot;ice giants&amp;quot; present in the Sol system.]]&lt;br /&gt;
Uranus is the seventh planet of Sol. It is an ice giant that is tilted on its side so that its equator is at a right angle to its orbit. A day on Uranus lasts approximately 17 standard hours, while its orbital period is approximately 84 standard years long. It orbits Sol with a perapsis of 18.28 AU and an apoapsis of 20.10 AU. The planet has 27 moons, although none of them are inhabited. The planet’s striking blue color is attributed to the high amounts of methane present in the atmosphere, as well as the methane ice crystals and ammonia that makes up the slushy “mantle” of the planet. It has several faint rings around it.&lt;br /&gt;
&lt;br /&gt;
===Neptune (Sol VIII)===&lt;br /&gt;
[[Image:Neptune.jpg|thumb|250px|Neptune is the sister ice giant to Uranus.]]Neptune is the eighth planet of Sol, and the sister ice giant to Uranus. It has a very similar composition, with high amounts of methane present in the atmosphere. Large amounts of water are also present in the planet’s mantle. A Neptunian day lasts approximately 16 standard hours, while a Neptunian year is 165 standard years long. It orbits Sol at a distance ranging from 29.81 AU, to 30.33 AU. Neptune has 17 moons. Triton, the largest, had an active outpost on it at one point in history, but it was abandoned several hundred years ago.&lt;br /&gt;
&lt;br /&gt;
===The Kuiper Belt===&lt;br /&gt;
The Kuiper Belt is the region beyond the orbit of Neptune that is home to tens of thousands of icy bodies, and potentially hundreds of thousands more. The Kuiper Belt encompasses an area from 30 AU to 55 AU away from Sol. Of the icy bodies present in the belt, Pluto and Eris are the most well known. The icy bodies here are rich in hydrogen and water, but lacking in terms of other resources, such as metals. The Kuiper Belt may also be home to up billions of comets too small to be detected.&lt;br /&gt;
&lt;br /&gt;
===The Oort Cloud===&lt;br /&gt;
The Oort Cloud is a spherical area of space that encases the Sol system. It begins where the Kuiper Belt ends, and extends outward until almost 1.5 LY away from Sol. It is estimated that Oort Cloud may contain up to a trillion icy bodies, including planetoids and comets. Unlike the Romanovich Cloud of Tau Ceti, the bodies in the Oort cloud are metal-deficient, making the effort of locating bodies in this region to mine a pointless endeavour.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=1325</id>
		<title>Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=1325"/>
		<updated>2014-12-23T20:42:09Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
==System Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory of [[Sol Alliance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region:&#039;&#039;&#039; Central Administration Zone (CAZ); Center of Inner Colonies &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settled Planets/Planetoids:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Development Level:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Population (est.):&#039;&#039;&#039; 17,534,538,235&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Presence:&#039;&#039;&#039; Heavy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points of Interest:&#039;&#039;&#039; New Concordia Station, Aries Martian Shipyards, Aishwarya Lunar Recreation Arcology, Sol Alliance Civil War Memorials, Earth Preservation Zones     &lt;br /&gt;
&lt;br /&gt;
Sol is a stable G-class main-sequence yellow dwarf star classified in the spectral class of G2. It more than 4.5 billion years old, and has eight planets in orbit around it, as well as an asteroid belt, a rocky dwarf planet and a cloud of icy comets. Sol is the home system of Humanity, and Earth is their homeworld. &lt;br /&gt;
&lt;br /&gt;
Most standardized systems of cosmic measurement and timekeeping are based upon the day/night cycle and astronomy visible from Earth. Earth and three other planets in orbit around Sol are rocky and rich in resources, and the remaining four planets are gas giants.&lt;br /&gt;
&lt;br /&gt;
==Planets and Major Bodies==&lt;br /&gt;
&lt;br /&gt;
===Mercury (Sol I)===&lt;br /&gt;
[[Image:Mercury.jpg|thumb|250px|An image taken of Mercury in the year 2443.]]Mercury is the nearest planet in orbit around Sol. It orbits Sol at a periapsis of 0.38 AU and an apoapsis of 0.39 AU. It completes one full revolution around its parent star every 88 standard days, and has a day that is a little more than 58.6 standard days long. It is a small terrestrial planet, being smaller than Earth’s moon. It’s surface is pitted with craters from eons of meteor impacts. The planet has a very thin exosphere composed of mainly oxygen, though it it much too thin to sustain any form of life. Mercury experiences wild variation in terms of surface temperature, with its daytime side reaching temperatures of 430 °C, and the night side dropping to the range of -180 °C. The planet faces constant bombardment from small meteors and solar wind, with no atmosphere thick enough to prevent it. No attempts were ever made to colonize the planet due to its utter lack of resources and extreme conditions. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Venus (Sol II)===&lt;br /&gt;
[[Image:Venus.jpg|thumb|250px|The super dense atmosphere of the planet Venus has caused a runaway greenhouse effect.]]Venus is the second terrestrial planet in the Sol system. It orbits Sol at an average distance of 0.72 AU. A Venusian year lasts 225 standard days, while a Venusian day is longer, at 243 standard days. Venus spins retrograde when compared to the other planets in the Sol system, causing the sun to rise in the west and set in the east in its sky. Venus has an extremely thick and toxic atmosphere, composed of large amounts of carbon dioxide and nitrogen. The rain that falls upon the surface is composed of sulfuric acid. Because of how thick the planet’s atmosphere is, a runaway greenhouse effect has made the planet uninhabitable to all life. The atmosphere is so thick that it exerts massive amounts of pressure on the surface, which has crushed all but the most structurally reinforced of scientific equipment sent to study the planet, while the rest was destroyed by caustic acid rain. The planet hosts massive amounts of volcanic activity, which spew more toxic gases into the atmosphere. Almost no sunlight reaches the surface of the planet, yet temperatures exceed 480 °C. No attempt has ever been made to colonize the planet due to extreme conditions. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===[[Earth|Earth (Sol III)]]===&lt;br /&gt;
[[Image:Earth.jpg|thumb|250px|Earth is the homeworld of humanity. Devastated by the Second Alliance Civil War, it has since made a dramatic recovery]] Earth is the third planet out from Sol. Today, Earth has regained it&#039;s status as the jewel of humanity; it&#039;s central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. In the modern age, Earth is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
&lt;br /&gt;
Earth is home to a stable 14 billion humans, spread across the entire world. The planet suffers from moderate space debris in high-orbit, a consequence of centuries of space travel and the Sol Alliance Civil War. The Alliance maintains a significant naval presence around the planet.&lt;br /&gt;
&lt;br /&gt;
Earth has one moon, Luna, which has developed into a resort hub.&lt;br /&gt;
&lt;br /&gt;
====[[Luna]]====&lt;br /&gt;
[[Image:Luna Biodomes.png|thumb|250px|A photograph of Harmony City and the Harmony Biodome. Luna&#039;s biodomed cities are connected by environmentally sealed roads and railways.]]&lt;br /&gt;
Luna is the sole moon of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. &lt;br /&gt;
&lt;br /&gt;
Luna is something of a mishmash of human society. It&#039;s population is roughly split between descendants of pre-war residents and the descendants of refugees.&lt;br /&gt;
&lt;br /&gt;
Luna, being directly administered by the Alliance, democratically elects it&#039;s leaders; however, due to social tensions, the military has taken over the job of local police and some areas remain under indefinite marshal law. &lt;br /&gt;
&lt;br /&gt;
Luna is also home to a number of human cultural artifacts rescued from Earth, including a significant portion of The Lourve&#039;s collection. Some of these museums have refused to return works of art to their original homes on Earth, a modern controversy.&lt;br /&gt;
&lt;br /&gt;
===[[Mars|Mars (Sol IV)]]===&lt;br /&gt;
[[Image:Mars(2456).jpg|thumb|250px|Mars was developed later than most Inner Colonies, passed over in the early centuries of space exploration in favor of more suitable worlds.]]&lt;br /&gt;
Mars is the fourth planet out from Sol. It orbits Sol at approximately 1.52 AU. A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. It is the outermost terrestrial planet in the Sol system. It is known as the Red Planet, because the iron-rich dust that covers most of the planet’s surface gives it a reddish tinge that was visible to the naked eyes of astronomers on Earth in ancient times. Mars has a relatively thin atmosphere. &lt;br /&gt;
&lt;br /&gt;
Mars was a target of one of the first bodies colonized by humanity. It&#039;s population swelled in the early days of the Second Space Age.&lt;br /&gt;
&lt;br /&gt;
Mars has suffered two catastrophes while colonized: the abrupt failure of its terraforming infrastructure and widespread damage as a result of the Second Sol Alliance Civil War. Mars is home to millions of descendants of refugees, cramped in centuries old bio domes or ruins. Yet Mars has proved resilient and today is one of the most populated worlds in human space with a highly advanced economy. Small pockets of the planet have been terraformed, allowing for massive, open air cities.&lt;br /&gt;
&lt;br /&gt;
The planetary capital of Mars is Olympia, located within the Galle Crater Terraformed Zone, but a majority of senior administration facilities and personnel reside in orbit on New Concordia station along with the highest echelons of Sol Alliance leadership and bureaucracy.&lt;br /&gt;
&lt;br /&gt;
===The Asteroid Belt===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Low-Medium; Extensive Mining Operations&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; None; Under direct jurisdiction of Sol Alliance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Asteroid) Population (est.)&#039;&#039;&#039;: 4,788,382&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 5,165,986&lt;br /&gt;
&lt;br /&gt;
The [[Beltway Asteroids| Asteroid Belt]] is an area around Sol where thousands of rocky bodies, too small to be called planets or even dwarf planets, orbit. The zone encompasses an area between 2.2 AU and 3.2 AU away from Sol. The asteroids in the belt are rich in precious and semi-precious metals, hydrogen and water. The density of asteroids in the zone is relatively low, which was an important factor in allowing asteroid mining companies to establish footholds. The oldest and largest of these asteroid mining companies is the Beltway Mining Company, which has claimed the rights to mine most of the Asteroid Belt. Other fledgeling companies have often been pushed out through strategic economic maneuvers, intimidation, and sometimes force. Beltway has a main base located on the planetoid Ceres, the largest body in the asteroid belt. Over the years, the planetoid has been hollowed out by intensive mining operations, and now serves as a massive complex that the rest of their operations are based out of.&lt;br /&gt;
&lt;br /&gt;
===Jupiter (Sol V)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Moons) Population (est.)&#039;&#039;&#039;: 192,465&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 4,687&lt;br /&gt;
&lt;br /&gt;
Jupiter is the fifth planet out from Sol. It is the largest gas giant in the system and is actually two times larger than all the other planets of the Solar system combined. It is composed of Helium and Hydrogen in similar ratios as Sol itself, suggesting that Jupiter may have been on the road to becoming a dwarf star, but never achieved the mass to ignite. Jupiter orbits Sol at distance ranging from a periapsis of 4.951 AU to an apoapsis of 5.455 AU. A Jovian day lasts approximately 10 standard hours, while a Jovian year is almost 11.9 standard years long. Jupiter is known for the multicolored bands and massive storms that are visible on the top of the planet’s atmosphere. The most well-known feature of Jupiter is its Great Red Spot, a massive hurricane many times the size of Earth that has been raging for centuries. Jupiter has more than 67 moons in total, though only the Galilean moons (Europa, Ganymede, Io, Callisto) are home to outposts that serve more as tourist destinations than actual military installations. Jupiter itself is uninhabitable, due to the superdense atmosphere and high gravity crushing anything that even attempts to enter the planet&#039;s atmosphere. Jupiter is the second largest source of tourism for the Solar system.&lt;br /&gt;
&lt;br /&gt;
===Saturn (Sol VI)===&lt;br /&gt;
[[Image:Saturn.jpg|thumb|250px|The brilliant rings of Saturn are major attractions for tourism.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Titan) Population (est.)&#039;&#039;&#039;: 2,348&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 48,994&lt;br /&gt;
&lt;br /&gt;
Saturn is the sixth planet of Sol, and the second largest gas giant in the system. It is known for the spectacular systems of rings that encircle the planet. It is the second largest gas giant in the system, with a composition similar to Jupiter. It orbits Sol at a distance ranging from 9.023 AU at the periapsis, to 10.050 AU at the apoapsis. A day on Saturn lasts approximately 10.7 standard hours, while it takes almost 29 standard years for it to complete one full revolution around Sol. Saturn has more than 62 moons, but only the largest, Titan, is inhabited. Titan is home to a small tourist complex and colony of 2,348 people. With its hundreds of brilliant rings, Saturn is a major tourist attraction within the Solar system.&lt;br /&gt;
&lt;br /&gt;
===Uranus (Sol VII)===&lt;br /&gt;
[[Image:Uranus.jpg|thumb|250px|Uranus is one of two &amp;quot;ice giants&amp;quot; present in the Sol system.]]&lt;br /&gt;
Uranus is the seventh planet of Sol. It is an ice giant that is tilted on its side so that its equator is at a right angle to its orbit. A day on Uranus lasts approximately 17 standard hours, while its orbital period is approximately 84 standard years long. It orbits Sol with a perapsis of 18.28 AU and an apoapsis of 20.10 AU. The planet has 27 moons, although none of them are inhabited. The planet’s striking blue color is attributed to the high amounts of methane present in the atmosphere, as well as the methane ice crystals and ammonia that makes up the slushy “mantle” of the planet. It has several faint rings around it.&lt;br /&gt;
&lt;br /&gt;
===Neptune (Sol VIII)===&lt;br /&gt;
[[Image:Neptune.jpg|thumb|250px|Neptune is the sister ice giant to Uranus.]]Neptune is the eighth planet of Sol, and the sister ice giant to Uranus. It has a very similar composition, with high amounts of methane present in the atmosphere. Large amounts of water are also present in the planet’s mantle. A Neptunian day lasts approximately 16 standard hours, while a Neptunian year is 165 standard years long. It orbits Sol at a distance ranging from 29.81 AU, to 30.33 AU. Neptune has 17 moons. Triton, the largest, had an active outpost on it at one point in history, but it was abandoned several hundred years ago.&lt;br /&gt;
&lt;br /&gt;
===The Kuiper Belt===&lt;br /&gt;
The Kuiper Belt is the region beyond the orbit of Neptune that is home to tens of thousands of icy bodies, and potentially hundreds of thousands more. The Kuiper Belt encompasses an area from 30 AU to 55 AU away from Sol. Of the icy bodies present in the belt, Pluto and Eris are the most well known. The icy bodies here are rich in hydrogen and water, but lacking in terms of other resources, such as metals. The Kuiper Belt may also be home to up billions of comets too small to be detected.&lt;br /&gt;
&lt;br /&gt;
===The Oort Cloud===&lt;br /&gt;
The Oort Cloud is a spherical area of space that encases the Sol system. It begins where the Kuiper Belt ends, and extends outward until almost 1.5 LY away from Sol. It is estimated that Oort Cloud may contain up to a trillion icy bodies, including planetoids and comets. Unlike the Romanovich Cloud of Tau Ceti, the bodies in the Oort cloud are metal-deficient, making the effort of locating bodies in this region to mine a pointless endeavour.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tau_Ceti&amp;diff=1324</id>
		<title>Tau Ceti</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tau_Ceti&amp;diff=1324"/>
		<updated>2014-12-23T20:42:04Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:WIP}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
Tau Ceti is a stable G-class main-sequence star located approximately 11.9 LY away from Sol. Tau Ceti is smaller than Sol, at 78% of its mass. However, it is also spectrally similar to Sol. There are several small, rocky planets orbiting Tau Ceti. Most of them are nearly completely metal-deficient. Three of them are within the circumstellar habitable zone of Tau Ceti. There are six main planets orbiting the star. Outside of the main planetary orbits is a large, thick disc composed of dust and rocky material left over from the formation of the planets. This disc is approximately 49.1 AU from Tau Ceti, and extends for another 55.4 AU outward. Due to the high density of relatively large pieces of rocky debris in this disc, the system&amp;amp;rsquo;s outer planets face a threat of regular bombardment. At 236.294 AU, a very small seventh planet is engaged in a nearly circular orbit around the star. Much, much further out from the star, at approximately 0.4 LY, there exists a sphere of debris. The debris in this sphere is composed of much larger pieces than the inner disk. The asteroids orbiting in this sphere are extremely large, many even approaching the size of planetoids. The debris here is rich in hydrogen, frozen water, precious and semi-precious metals, radioactive materials, and plasma. The secondary belt extends from 0.4 LY to 1.2 LY away from Tau Ceti. The materials that are mined from this outer belt is enough to not only sustain the civilizations of inner planets, but to establish them as major exporters of raw materials.&lt;br /&gt;
&lt;br /&gt;
==System Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governed by [[Republic of Biesel]], a semi-autonomous state within the [[Sol Alliance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region:&#039;&#039;&#039; Inner Colonies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settled Planets/Planetoids:&#039;&#039;&#039; 2 major; numerous minor settlements in Romanovich Cloud&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Development Level:&#039;&#039;&#039; Very High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Population (est.):&#039;&#039;&#039; 2,920,261,717&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Presence:&#039;&#039;&#039; Moderate to Heavy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points of Interest:&#039;&#039;&#039; NanoTransen Administrative Corporate Park, Tau Ceti Warp Gate, Alliance Civil War Crater Memorial, Hengsha Arcology, Mendell Space Elevator, Gibson Space Elevator, Arcadia National Park, Biesel-Harper Station, Aaliyah Galleria Super-Mall     &lt;br /&gt;
&lt;br /&gt;
==Planets and Major Bodies in Orbit==&lt;br /&gt;
&lt;br /&gt;
===Caprice (&amp;amp;#964;Cet b)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population (est.)&#039;&#039;&#039;: Uninhabited&lt;br /&gt;
&lt;br /&gt;
Similar to the planet Mercury in orbit around Sol, Caprice is a small world that orbits very close to its parent star. The periapsis and apoapsis of the planet&amp;amp;rsquo;s orbit range from 0.203 AU to 0.291 AU, respectively. The planet&#039;s orbit is also extremely fast, with a Caprician year only lasting approximately 99 standard days. On the other hand, Caprice has very slow revolution speed; a Caprician day lasts around 49 standard days. The planet was named Caprice because of the extreme differences in temperature it experiences, similar to Mercury. The side of Caprice that faces Tau Ceti has temperatures that regularly exceed 500 °C, and the side that faces away experiences temperatures around -180 °C. Caprice is completely inhospitable to organic life of any kind. Even advanced scientific equipment cannot survive in its extreme environment for long without breaking down. Caprice has no detectable atmosphere. With a mass of 257.6E21 Kg, its gravity is too insignificant to trap gases and keep them from being swept away by the solar wind given off by Tau Ceti. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Luthien (&amp;amp;#964;Cet c)===&lt;br /&gt;
&#039;&#039;&#039;Development level:&#039;&#039;&#039; Medium; Biodomes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; 20,346&lt;br /&gt;
&lt;br /&gt;
Luthien is the second planet in the Tau Ceti system. Its orbit ranges from a periapsis of 0.687 AU to an apoapsis of 0.694 AU. Its orbit places it just within the inner reach of Tau Ceti&#039;s habitable zone, and allows liquid water to exist near the poles of the planet. However, most of the planet&#039;s landscape is harsh, uninhabitable desert. The poles of the planet are covered in shallow seas filled with simple algae and single-celled organisms. A Luthienese year lasts for 256 standard days, and a Luthienese day is approximately 22.7 standard hours long. Luthien has a thin atmosphere composed of 65% carbon dioxide, 10% nitrogen, 12% oxygen, 3% water vapor, and the remaining 10% distributed among various trace and noble gases. The atmosphere does not allow unprotected activity on the surface of the planet, and the only human habitation is near the poles in controlled-environment biodomes and research outposts. Temperatures on Luthien can range from 237 °C near the equator, to 89 °C near the poles. Having a mass similar to Mars (627E21 Kg) and being almost completely metal-deficient, Luthien has a relatively low amount of gravity, at 0.510 Earth gravity. Luthien is the site of many testing and research facilities, such as those dedicated to weapons testing, or the development of flora and fauna that are able to adapt to extreme environments.&lt;br /&gt;
&lt;br /&gt;
===Biesel (&amp;amp;#964;Cet d)===&lt;br /&gt;
[[Image:Cityscapes_Mendell_City.jpg|thumb|600px|A downtown view of Mendell City, with Ōbu-Huangshan Harbor District, Tranquility Bay and Presidium Commercial Zone visible in the foreground, left to right.]]&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: High; Open Megacities, Space Stations, Developed Infrastructure&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Mendell City&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 2,485,308,432&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 221,739,109&lt;br /&gt;
&lt;br /&gt;
Biesel is considered something of a rarity in the field of astronomical physics. Not only is it an Earth analog, but its orbit is at a 34° angle to Tau Ceti&#039;s solar plane. This means that unlike the other planets in the Tau Ceti system, it is only at an increased risk for asteroid bombardment when it aligns with the solar plane at two points in its orbit. The orbit of Biesel is a nearly circular 0.857 AU away from its parent star, providing Biesel with a comfortable, mild climate. It is located near the middle of Tau Ceti&#039;s habitable zone, and due to the smaller mass of its parent star, it is considerably cooler than Earth was while it was still habitable. Approximately 56% of the planet&#039;s surface is covered in liquid water, and 28% of it is fresh. A Bieselian day lasts approximately 24.9 standard hours, and a Bieselian year is about 1.2 standard years long. &lt;br /&gt;
&lt;br /&gt;
Biesel is the central population hub for Tau Ceti, with many large cities and a registered surface population approaching 2.5 billion. All settlements on Biesel were built with a goal of sustainable development in mind, so the threat of impending environmental disaster due to overpopulation or pollution is relatively nonexistent. Most of the equator of Biesel has been set aside for agricultural purposes, given the mild climate. Genetically modified strains of crops and vertical agriculture make for high amounts of production, allowing the government on Biesel to export excess food as an extra source of income. The planetary capital of Biesel is Mendell City, a megalopolis in the southeastern quadrant of the planet. In orbit around Biesel, and its moon Valkyrie, are many multipurpose space stations, including orbital defense platforms and shipyards In a high orbit around the planet is Nanotrasen&#039;s Tau Ceti Branch Central Command Platform, where bluespace shuttles depart from and return to as they move personnel between the various Nanotrasen installations around Tau Ceti. The combined population of spacers around Biesel approaches 222 million.&lt;br /&gt;
&lt;br /&gt;
Biesel is a major financial center, with most public companies in known space trading on the Mendell City Stock Market. NanoTransen has established it&#039;s Headquarters in Mendell City in the NanoTransen Administrative Corporate Park,a massive arcology complex where a million employees work and 100,000 live.&lt;br /&gt;
&lt;br /&gt;
Biesel is primarily a financial and agricultural center, with most of it&#039;s citizens working in it&#039;s service industry or commuting to New Gibson. Tourism is a major source of income, with visitors being drawn to Biesel&#039;s sprawling shopping centers and national parks alike.&lt;br /&gt;
&lt;br /&gt;
===New Gibson (&amp;amp;#964;Cet e)===&lt;br /&gt;
[[Image:Space_elevator.png|thumb|500px|A view of a space elevator connecting an orbital platform to the Raymer Industrial Complex on New Gibson.]]&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: High; Closed Cities, Space Stations, Industrial Mega-parks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 201,537,001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 11,656,829&lt;br /&gt;
&lt;br /&gt;
New Gibson is the industrial powerhouse of Tau Ceti. It is located just outside the outer edge of the habitable zone of its parent star, and is therefore very cold. The planet&#039;s orbits at a distance of approximately 1.56 AU. There is no liquid water on New Gibson, all of it locked up in permafrost and polar glaciers. The atmosphere is too thin to support life. All inhabitants of New Gibson live inside regulated environments within biodomes. New Gibson revolves very slowly, almost to the point of being tidally locked to Tau Ceti. A day on New Gibson lasts approximately 4.9 standard years, almost as long as a New Gibson year, which is 5 standard years. Due to its distance from its parent star, New Gibson is in a permanent ice age. Temperatures dip down to -194 °C, and do not rise above -65 °C. However, despite being a harsh and unforgiving environment unsuited for organic life, it has a population of about 202 million. The planet&#039;s complete lack of tectonic activity and weathering agents such as rivers and precipitation means that the surface of the planet is extremely flat; New Gibson has no major mountains or valleys except near the poles, where the action of glaciers carves indentations.&lt;br /&gt;
&lt;br /&gt;
The planet is a prime location for industrial development, since minimal terraforming is required, and populations of workers can be sustained in biodomes scattered across the barren landscape. Any activity on the planet&#039;s surface requires EVA equipment, but due to its high level of industrial development, the planet is the largest producer of consumer appliances, ship components, space station modules, and other manufactured goods in Tau Ceti. The planet&amp;amp;rsquo;s gravity is rather weak, at 0.302 Earth gravity. However, this heavily reduces the costs of transportation. New Gibson has three moons, simply designated &amp;amp;#964;Cet eI, &amp;amp;#964;Cet eII, and &amp;amp;#964;Cet eIII. The moons have been transformed into transport hubs for massive cargo ships. Shipments of manufactured components are lifted into orbit around the planet and maneuvered into the transport hubs on the moons, where they are loaded into cargo ships for transportation to other planets and systems. The surface of New Gibson is divided into 127 different districts, all geared towards different industries. &lt;br /&gt;
&lt;br /&gt;
The planetary capital of New Gibson is the Hengsha Arcology, or simply Hengsha, a self-contained complex mimicking the landscape of Biesel, complete with parks, waterfalls and some wildlife. While New Gibson has a complex dedicated to virtually all industries, from personal grooming equipment to advanced AI components, it&#039;s major industries are shipbuilding, construction materials, enterprise-scale medical equipment and electronics. New Gibson is mostly self-sufficient but buys luxury food items from Biesel. Tensions have risen after the establishment of the &#039;Free Trade Zone&#039;, which mandated that NanoTransen be sold at a minimum 10% of New Gibson&#039;s exports across multiple industries (including AI components and construction materials). New Gibson suffers from increased unrest and rising crime rates, where competing pro- and anti-NanoTransen camps are more aggressive and outspoken than on Biesel.&lt;br /&gt;
&lt;br /&gt;
===Reade (&amp;amp;#964;Cet f)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Low to None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: Unknown; suspected in the low hundreds or dozens, likely temporary&lt;br /&gt;
&lt;br /&gt;
Reade is a small, cold ball of rock that orbits Tau Ceti at a distance ranging between 19.523 AU to 23.980 AU. It has no atmosphere to speak of, and is only slightly larger than Pluto, just large enough to call it a planet, rather than a planetoid. It has no moons, no tectonic forces, or any water. It is also completely devoid of useful minerals. The surface temperature can range between -200 °C to -150 °C. A Readen day is very long, lasting nearly 563 standard days. A Readen year is also very long as well, stretching 98 standard years. It is generally ignored by the rest of Tau Ceti, although it is rumored that there are pirate outposts located on the planet. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Chandras (&amp;amp;#964;Cet h)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population&#039;&#039;&#039;: Uninhabited&lt;br /&gt;
&lt;br /&gt;
Chandras is an icy body that orbits Tau Ceti at a distance ranging from 31.233 AU to 35.756 AU. It has no atmosphere, a result of its very low mass (98E21 Kg) and associated low gravity (0.213 Earth gravity). Completely metal deficient, there exists no infrastructure on or around the planet. The surface is completely coated in ice, with scattered lakes of liquid nitrogen. Surface temperatures do not vary much, almost always staying at around -210 °C. Chandras faces an extremely high risk of asteroid bombardment. A Chandran day lasts 34 standard days, and a Chandran year is as long as 112.3 standard years. The planet is ignored by the rest of Tau Ceti. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===The Dust Belt===&lt;br /&gt;
The Dust belt is a thick ring of debris encircling Tau Ceti&#039;s solar plane, and enclosing the inner planets. It has a radius of 55.4 AU, and is composed of debris of various sizes, ranging from microscopic dust particles to large asteroids the size of small moons. The Dust Belt is metal deficient and has proven too dangerous to mine effectively. The lack of materials present in the belt and the danger of rogue asteroids has discouraged further mining operations after the initial forays. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Dumas (&amp;amp;#964;Cet i)===&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Low to None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: Unknown, suspected in the low hundreds&lt;br /&gt;
&lt;br /&gt;
Dumas is an extremely small rocky body that orbits in a nearly perfect circle around Tau Ceti. It resides at 236.294 AU, and its periapsis and apoapsis differ by only 0.000001 AU. Much of the light from Tau Ceti that would fall upon Dumas is blocked by The Dust Belt, resulting in the planet being very cold indeed. Temperatures approach absolute zero on the planet. Dumas is tidally locked to Tau Ceti, and has an orbital period of approximately 283 standard years. Dumas is rumored to have stations in orbit around it that are used by smugglers to move goods into Tau Ceti. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===The Romanovich Cloud===&lt;br /&gt;
The Romanovich Cloud is a shell of icy, rocky and metallic bodies that orbit Tau Ceti from a distance of 250 AU to a distance of 1.7 LY. The Cloud was discovered by astronomer Solomon Romanovich and was named after him. The Cloud is composed of large pieces of debris left over from the origins of the Tau Ceti system, similar to the Oort Cloud around Sol. It is currently unknown how the Romanovich Cloud formed, since there are no gas giants presently in orbit around Tau Ceti. Several theories suggest that gas giants may have existed in the distant past, and that they either grew to a point that they were crushed under their own gravity and imploded, or gained enough momentum to reach an escape velocity. The Romanovich Cloud is the source of nearly all of the raw materials used in Tau Ceti. The rocky bodies within it are rich in deposits of precious and semi-precious metals, radioactive elements, and the mysterious substance dubbed Plasma. The corporate entity Nanotrasen has claimed most of the plasma deposits in the Romanovich Cloud for itself, erecting mining facilities and patrolling the nearby space with automated drones and FTL capable battleships. Many high-tech Nanotrasen facilities are located in the Romanovich Cloud, such as the NSS Aurora, a cutting-edge science station located above the solar plane of Tau Ceti. The Romanovich Cloud is actually larger than Sol&amp;amp;rsquo;s Oort Cloud. It marks the outer edge of the Tau Ceti system.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Timeline&amp;diff=1321</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Timeline&amp;diff=1321"/>
		<updated>2014-12-23T20:41:57Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
While [[History of Man| Human history]] is long and diverse, with multiple perspectives and a myriad of details that vary between accounts, here is a more succint summary of the more recent events in the history of mankind.&lt;br /&gt;
&lt;br /&gt;
==The Second Space Age==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2045&#039;&#039;&#039;: After a period of decline in American power, a number of Great Powers form: the United States, the European Union, the People&#039;s Republic of China, and the Republic of India. A number of regional powers also rise, including Russia, Brazil, Nigeria, Indonesia, Mexico, and Korea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2075&#039;&#039;&#039;: Research into viable space travel yields results. Slightly faster than conventional space travel through the use of practical nuclear engines.&lt;br /&gt;
Earth pop: 9.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2085&#039;&#039;&#039;: Human settlements on Luna and Mars established, low populations.&lt;br /&gt;
Earth pop: 9.55 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2100&#039;&#039;&#039;: Stream of Earth-based resources begin to trickle. Governments begin to subsidize off-world colonization efforts. Large-scale colonization/mining operations on Luna, Mars, other near Earth bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2125&#039;&#039;&#039;: Earth’s resources begin to be stretched to the breaking point. Luna and Mars populations reach the millions, steady stream of resources back to Earth keep the nations there afloat. Resource shortages cause the worst economic crisis on Earth since the Great Depression. &lt;br /&gt;
Earth pop: 10 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2130&#039;&#039;&#039;: Scientists discover Warp Technology, marking the start of the Interstellar Era. Spurred by fears of resource collapse and anarchy on Earth probes are sent out to perform in-depth charting nearest systems. Luna and Mars see large population increases. &lt;br /&gt;
Earth pop: 10.01 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2140&#039;&#039;&#039;: Hundreds of probes are sent to survey nearby star systems and potential candidates for colonization. The Sol Alliance, individual nations and private interests quickly organize colonization missions to these worlds. United Nations convene and form the Sol Alliance, a supranational body “to oversee the colonization and development of Solar and Extrasolar bodies”. There was moderate opposition to the measure, mainly stemming from general anti-United Nations sentiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2147&#039;&#039;&#039;: Biesel is discovered in Tau Ceti by Sol Alliance probes; a medium sized terracompatible world, efforts to colonise it begin quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2152&#039;&#039;&#039;: A second garden world is discovered in the Epsilon Eridani system, along with a number of near-compatible worlds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2155&#039;&#039;&#039;: Garden worlds closest to Earth see massive population increases as colony ships make round trips between the settlements and Sol. Einstein Engines becomes the first Transstellar corporation, specializing in producing Warp engines and supplying colonists with cheap colonization modules. Several earth governments enforce rationing, while tensions rise over resource use. Several disputes escalate into border skirmishes. The Sol Alliance, lacking any authority over Earth itself, is unable to intervene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185&#039;&#039;&#039;: Earth begins to stabilize as birth rates are kept in check and people continue to leave for garden worlds. Earth relies on Mars, Luna, and the most developed garden worlds for resources. Earth enters a period of political stability. Due to Earth’s dependence upon imported extrasolar resources, the nations of Earth sign the Treaty of Mumbai, giving the Sol Alliance the authority a degree of authority over the extrasolar affairs of individual nations. Sol Alliance is afforded more power over Earth affairs, as a result of its direct control of the Colonies Earth depends on for resources.&lt;br /&gt;
Earth pop: 10.2 billion. Total pop: 12 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2200&#039;&#039;&#039;: The Martian Terraforming Project begins, leading to a boom in martian immigration. The largest extrasolar garden world attain populations in the hundreds of millions.The Sol Alliance forms the Central Administrative Zone (CAZ), giving it formal authority over Earth itself. The CAZ represents an attempt to end the anarchic system of international relations and act as a moderator between the nations of Earth. In conjunction with the formation of the CAZ, the Sol Alliance issues the Sol Credit, the official currency of humanity. Although initially intended for use on the various extrasolar colonies, it would eventually start to displace the national currencies as Earth becomes more economically homogenous.&lt;br /&gt;
Earth pop: 10.75 billion. Total pop: 14 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2215&#039;&#039;&#039;: Second wave of scouting operations map systems further out from the existing extra-solar colonies. Second wave of colonization efforts.The first-wave colony worlds begin to reach economic maturity, with many achieving a standard of living rivalling or exceeding that of Earth. The Martian terraforming project fails, and millions die in rapid environmental degradation. Massive waves of immigrants leave Earth and Mars for the inner colonies. In many systems, corporations have established extensive asteroid mining operations. In the face of increased piracy and lawlessness in the outer colonies, the Solarian Unified Command forms for the purpose of maintaining order in Sol Alliance space.&lt;br /&gt;
Earth pop: 9.5 billion. Total pop: 13.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2250&#039;&#039;&#039;: New garden worlds discovered, Earth still dependent on resources from other planets. Depopulation of Earth leads to massive abandoned sections of cities. Colony worlds continue to grow exponentially, spurred on by cheap cost of colonization.&lt;br /&gt;
Earth Pop: 13 billion. Total Pop: 16.9 billion.&lt;br /&gt;
&lt;br /&gt;
==The First Interstellar War - First Sol Alliance Civil War ==&lt;br /&gt;
&#039;&#039;&#039;2260&#039;&#039;&#039;: Sol Alliance levy taxes on Earth for disproportionate use of resources (import a bunch, export little luxury resources). Earth-based ‘planetism’ increases. Sol Alliance stresses unity. Fringe elements in outer-most colonies begin to openly revolt against Sol Alliance administration, seen as the ‘Shackle of Earth-based oppression’.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2270&#039;&#039;&#039;: Developing colonies better able to census planets populations: discovered that in total; billions of colonists exist spread across roughly 100 colonized worlds (besides Earth). Steadily improving habitation, agriculture and infrastructure technologies pave way for quick, efficient colonization. Earth population and politicians begin to look on with envy and disgust, Sol Alliance attempts to represent the ‘unifying’ force in human space.&lt;br /&gt;
Earth pop: 14 billion. Total pop: 19.8 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275&#039;&#039;&#039;: Open hostilities break out in fringe systems (what are now the mid to outer colonies), spurred on by extremist elements and anti-Alliance sentiments. Sol Alliance is slow to respond, paralyzed by confusion and uncertainty. As a result, other Colonies on the fringe begin to break away, seeing the Alliance as ineffective at supporting them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278&#039;&#039;&#039;: First Interstellar War breaks out. Most radical fringe worlds declare war on Alliance, attacking Alliance military garrisons and ships. Hit and run tactics are used, with the occasional suicide attack. Alliance forces are overwhelmed and in disarray. Political gridlock as Earth urges Alliance to completely annihilate rebels as more moderate inner colonies stress restraint. Earth resents ‘Its colonies’ for disagreeing with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285&#039;&#039;&#039;: More ‘outer’ but not ‘fringe’ colonies break away as Alliance proves ineffective in dealing with rebel threat. Rebels begin attacking each other, more extremist factions fighting more moderate ones. The present day outer systems becomes very dangerous place. Several large coalitions in the ‘outer colonies’ officially declare independence (they were already practically independent), and begin fighting rebels elements who venture into their space. Sol, Inner and Mid Colonies remain with the Sol Alliance. Outer colonies are mostly independent.&lt;br /&gt;
Earth pop: 14.2 billion. Total pop: 21.1 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2286&#039;&#039;&#039;: Many Megacorporations profit from the war, selling arms to one or both sides, trading in dangerous systems and staking claims in otherwise dangerous locations. Earth convinces Sol Alliance to begin wiping out extremist factions in the frontier to ‘eradicate the anarchists that threaten our peace’. The Earth is satisfied and the Colonies are largely horrified.  The Sol Alliance is dominated by ‘Hawkish’ politicians, which issue proclamations that extremist and rebellious colonists will not be tolerated. ‘Independent’ outer colonies build up their militaries in response.&lt;br /&gt;
&lt;br /&gt;
==The Resource Wars==&lt;br /&gt;
&#039;&#039;&#039;2290:&#039;&#039;&#039; Colonies continue to see pop increases. Earth continues to suffer from resource shortages. Earth feels effects of almost three centuries of continued colonization efforts, with the colonies starting to be unable to support it. Radical elements come to power in Earth-governments. Age old national rivalries are revived. Sol Alliance begins to shift its power-base off Earth.&lt;br /&gt;
Earth pop: 14.3 billion. Human pop: 22.6 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2300:&#039;&#039;&#039; The administration of the Sol Alliance is moved to the newly constructed Unity City, a space station in Earth orbit. The new capital is intended to increase ease of access while also better reflecting the Alliance’s stated mission to represent all of humanity, not just any single nation. Meanwhile, Earth continues to use the Alliance to exploit its colonies.&lt;br /&gt;
Earth pop: 14.4 billion. Total pop: 24 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2310:&#039;&#039;&#039; As the population of Earth grows, it begins to drain more and more resources from the colonies. The inner colonies experience massive trade deficits with Earth, enforced by special laws exempting Earth goods from local taxes. This hamstrings the development of local industry in the colonies. Several colonies petition for increased autonomy within the Sol Alliance, and unrest develops on several worlds. Earth enacts sanctions against the more rebellious colonies.&lt;br /&gt;
&lt;br /&gt;
==The Fall of Earth - The Great War==&lt;br /&gt;
&#039;&#039;&#039;2314:&#039;&#039;&#039; Several of the largest inner colonies petition the Earth-dominated Alliance government for increased autonomy and decreased trade restrictions. Earth gives only token concessions to these colonies, causing widespread unrest which many colonial authorities refuse to quell. Several colonies refuse to enforce trade restrictions, causing Earth to declare martial law in these systems and send Sol Alliance fleets to restore order. Many of these fleets mutiny and refuse to follow orders. Within a month, the Alliance military is split along Earth and Inner-Colony lines. &lt;br /&gt;
&lt;br /&gt;
A coalition of inner colonies form the Provisonal Government of the Alliance of Solarian Colonies (PGASC), which declares itself the legitimate government of the Sol Alliance. This event marks the beginning of the Great War.&lt;br /&gt;
&lt;br /&gt;
Earth pop: 14.5 billion. Total pop: 26 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2315:&#039;&#039;&#039; Following an initial period of confused fighting, the Earth forces withdraw to Sol and several nearby minor star systems, threatening to unleash Kinetic Kill Vehicles (KKV&#039;s) should PGASC forces enter the Sol System. The various colonial navies rush to manufacture their own KKV&#039;s. A cold war of sorts begins. Cut off from outside trade, the Sol system&#039;s economy begins to implode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2316:&#039;&#039;&#039; PGASC ground forces establish footholds on Luna, Mars and Earth. Months of intense fighting leave millions dead on both sides. KKV&#039;s are used sparingly, and none of fired (directly) at cities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2317:&#039;&#039;&#039; The PGASC captures Mars and brings the brunt of it&#039;s forces to Earth and Luna. Many cities including Los Angeles, Shanghai, Cairo, London and Cape Town are heavily damaged by intense fighting. Several Space Elevators are destroyed. The two sides continue to jokey for control over pockets of space above Earth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2318:&#039;&#039;&#039; The PGASC manages to destroy Unity City space station, crippling Alliance forces. The Alliance and Earth based governments surrender to the PGASC. The Sol Alliance is reworked, granting the inner colonies much more independence and power within the government. The Sol System is in tatters. Humanity rebuilds. &lt;br /&gt;
&lt;br /&gt;
Earth population: 12.9 billion. Total human population: 22.1 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2330:&#039;&#039;&#039; Refugees continue to leave Earth for slightly better off Mars and Luna. The Terran economy is reworked with sustainability and resource-conservation in mind.&lt;br /&gt;
&lt;br /&gt;
==Tensions within the Sol Alliance==&lt;br /&gt;
===Formation of Nanotrasen===&lt;br /&gt;
&#039;&#039;&#039;2346:&#039;&#039;&#039; Formation of Nanotrasen by Xavier Trasen. Initially specializes in advanced gen therapey. It eventually becomes a scientific company, rivaling Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
===The Warp Gate Project and the Secession Crisis===&lt;br /&gt;
&#039;&#039;&#039;2355:&#039;&#039;&#039; The [[Bluespace|Warp Gate project]] begins with the goal of connecting the most populated inner colonies via permanent orbital gates, allowing for instantaneous transportation between them. The work itself is contracted out to a number of trans-stellar corporations, with the Sol Alliance shouldering most of the cost. Trans-stellars help rebuild Sol Alliance fleets. Military ‘indebted’ to Trans-stellars. Sol Alliance establishes formal relations with outer colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2365:&#039;&#039;&#039; Earth regains it symbolic status as Humanity&#039;s homeworld. A new breed of Terran politicians reject Earth-centrism in favor of harmony. Whether a genuine change of heart of a PR stunt, aid is diverted from Luna and Mars towards Earth, accelerating reconstruction. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;2370:&#039;&#039;&#039; Warp Gate project financially drains Sol Alliance. Support for project decreases, some inner-colonies (mostly those not receiving a warp gate in their system) riot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2376:&#039;&#039;&#039; A number of inner colonies secede from the Sol Alliance, in protest of the Warp Gate Project&#039;s exorbitant cost. Many within these colonies are suspicious of the Sol Alliance, which they see as an insider meddling in their affairs and draining them of funds. The fleets of local governments engage Sol Alliance ships in contested systems. Minimal loss of life on surface of planets: Fleets and orbital installations are the primary targets. However, the war causes a major disruption in trade, causing considerable damage to the Alliance&#039;s economy. The Warp Gate project is put on hold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2379:&#039;&#039;&#039; Many outer colonies, emboldened by a surge in nationalism and the disorder within the Sol Alliance, war among themselves for land and resources. Low-intensity warfare breaks out between several of the larger empires, with a handful of systems changing hands and further encroachment upon Sol Alliance space. A few large-scale atrocities occur, with whole cities and even planets being bombarded from orbit. By this time, a majority of the secessionist forces have been defeated and most of them have already surrendered. Peace talks begin with the remaining Secessionist forces. Construction resumes on the Warp Gate project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2384:&#039;&#039;&#039; The Warp Gate Project is completed; The Secession War ends with casualties in the tens of millions. A number of concessions are made to secessionist states in order to secure a lasting peace, although Anti-alliance sentiment still lingers in many areas. Outer colonies continue to war with each other, but the extent of the conflict is scaled back. As they expanded operations on the largely lawless frontier, Trans-stellars were forced to arm themselves and either contracted or bought mercenary services to protect their cargo. These same mercenary services would later diversify their operations, offering their services to various interstellar governments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390:&#039;&#039;&#039; The Warp Gates bring an influx of wealth to the inner-colonies closest to them, but disrupt several established trade routes, leading to economic decline in several systems. The Sol Alliance, largely bankrupt from the Warp Gate project and the Secession War, is forced to grant independence to a number of border systems. These worlds quickly join various outer colony nations. These new holdings of the outer colony empires greatly boost their economies (these worlds were built up by the Sol Alliance before seceding, and have on average larger populations and more developed infrastructure than their outer colony cousins).&lt;br /&gt;
Earth Pop: 12.99 billion. Human pop: 29 billion.&lt;br /&gt;
&lt;br /&gt;
==The Rise of Nanotrasen==&lt;br /&gt;
===Advancement of Trans-stellars===&lt;br /&gt;
&#039;&#039;&#039;2400:&#039;&#039;&#039; Some of the most ‘inner’ colony worlds of the Alliance reach population as high as the several billions. War in the outer colonies die down. Resentment towards the central government persists in several Alliance systems. Trans-stellars capitalize on immense profits from the past decades, diversifying to a great degree. Some begin swearing allegiances to these corporations, sick of the outer colonies’ wars and/or the Sol Alliance’s slow decay.&lt;br /&gt;
Human pop: 31 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2403:&#039;&#039;&#039; NanoTransen acquires the mining rights to the Romanovich Cloud in the Tau Ceti system (an Inner-inner colony system).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2410:&#039;&#039;&#039; Trans-stellars begin more heavy duty Sol Alliance lobbying efforts. In the outer colonies, Trans-stellar begin to bully some smaller nations, threatening to cut off military, resource, supply and/or financial support unless they give in to demands. All Trans-stellars are of roughly equal power, having established a sort of ‘stability’ between themselves, specializing in distinct fields.&lt;br /&gt;
&lt;br /&gt;
Sol Alliance begins to stagnate; Intra-Alliance trade tapers off as more systems become self-sufficient. Potentially more profitable trade routes from inner to developing outer colonies (which are proving more profitable than intra-Alliance trade) are expensive and fuel intensive. Energy crises develop on several worlds as supplies of energy resources along with centuries old power generating techniques (fusion, traditional combustion) prove insufficient to deal with rising energy demand.&lt;br /&gt;
Human pop: 32 billion&lt;br /&gt;
&lt;br /&gt;
===The First Contact===&lt;br /&gt;
&#039;&#039;&#039;2413:&#039;&#039;&#039; First contact with Skrell people. Sends shockwaves throughout human space. Skrellians have an established ‘confederacy of systems’ spread out over dozens of star systems. Sol Alliance and Skrellian Confederacy quickly draft a cooperation treaty. Skrell and Alliance begin conducting joint research projects and colonization efforts. Human, Skrell populations intermingle. Combining their research into FTL travel, Skrell and Human scientists co-develop Bluespace drivers, which have a much longer range and are much faster than traditional warp drives. However, a large amount of traditional fuel sources are required to jump-start bluespace drivers.&lt;br /&gt;
&lt;br /&gt;
===Discovery of Plasma===&lt;br /&gt;
&#039;&#039;&#039;2417:&#039;&#039;&#039; In the Romanovich Cloud in the outer edges of Tau Ceti, NT discovers the resource ‘plasma’. Its extremely energy efficient properties alleviate the growing energy crises on several worlds. Plasma quickly becomes the prefered fuel and energy generating commodity. NT becomes excessively wealthy; Trans-stellar ‘stability’ shattered as NT quickly patents and monopolizes ‘plasma refining’ technique. Other transtellars petition Sol Alliance for sanctions, but are ignored. Foundation for the Syndicate forms in furious trans-stellars and the Alliance Senators that support them. Bluespace drives and the extremely profitable Inner-colony to outer colony trade routes made viable by plasma. Inner-colonies provide outer-colonies with luxury goods for massive profits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2420:&#039;&#039;&#039; The last reconstruction efforts are finished on Earth. Earth&#039; economy now focuses on selling sophisticated and luxury items to all human colonies. The introdcution of plasma greatly eases it&#039;s electricity issues. Some Earth-centrism remains, but Humanity&#039;s homeworld is once again respected throughout human space.&lt;br /&gt;
&lt;br /&gt;
Human Pop: 35 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2425:&#039;&#039;&#039; Bluespace Link gates begin to pop-up in the most developed systems across Human and Skrell space. The Alliance Sol Warp Gates are upgraded with Bluespace technology, greatly increasing their efficiency.&lt;br /&gt;
&lt;br /&gt;
==The Discovery of New Sentients==&lt;br /&gt;
===The Tajara===&lt;br /&gt;
&#039;&#039;&#039;2432:&#039;&#039;&#039; First contact with Tajaran people. NT scouts discover the Tajaran homeworld and people just beginning to explore their solar system. NT greets them as ‘representatives of humanity’. Over the course of the next few decades, NT ‘uplifts’ the Tajaran people by building a series of factories on their homeworld, employing numerous Tajarans and helping propel them into space. Tajarans become reliant on NT and subservient to them. Seen as 2nd class citizens somewhat by a portion of humanity. &lt;br /&gt;
&lt;br /&gt;
===The Uneth===&lt;br /&gt;
&#039;&#039;&#039;2433:&#039;&#039;&#039; An exploration mission to an uncharted desert planet uncovers the Unathi, a highly aggressive race that apparently survived a self-destructive nuclear war. With their homeworld ruled by various small tribes, many Unathi are ‘picked up’ from their homeworld by various governments and corporations and ‘employed’. Some are granted citizenship. They enjoy a higher degree of respect then the Tajara, but are still looked upon with suspicion and distrust.&lt;br /&gt;
&lt;br /&gt;
==The Syndicate==&lt;br /&gt;
&#039;&#039;&#039;2440:&#039;&#039;&#039; NT leverages its plasma monopoly to effectively take-over several systems in the outer colonies. NT begins increasing the size of its merchant navy and security forces, while &#039;convincing&#039; more local governments to grant protection to NT holdings. Sol Alliance supports NT despite growing public outrage. Talk of NT buying Senators. Resentment of NT grows in some systems across human space. Extremist elements in fringe systems recruited by burgeoning Syndicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2445:&#039;&#039;&#039; Medical and cloning technological advances cause population boom.  Syndicate begins staging small scale assaults using sleeper cells against NT across space; targeting anything NT from plasma refinement centers to orbital corporate habitation complexes. NT uses this as pretext to continue to expand its security forces. NT begins to heavily lobby the local governments of Tau Ceti, their chief plasma mining system.&lt;br /&gt;
Human pop: 41 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450:&#039;&#039;&#039; Tau Ceti local government ‘extremely’ pro-NT. Allegations of bribery largely ignored or swept under the rug. Syndicate operations steadily increase in intensity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2452:&#039;&#039;&#039; Fringe systems flare up as ‘terrorists’ (e.g. Syndicate) attacks NT corporate interests there. Outer and Inner Systems also see an increase in Syndicate operations, but on a more covert scale. NT and Tau Ceti Local Government ‘Republic of Biesel’ petition Sol Alliance for establishment of ‘Tau Ceti Free Trade Zone’, jointly administered by the two. Sol Alliance reluctantly establishes the Free Trade Zone, giving NT a foothold in the center of Alliance Space. Riots break out over accusations of NT essentially ‘buying the Republic of Beisel’. NT puts down the riots quickly and effectively. Syndicate begins active recruitment of discontent Tau Ceti Citizens. NT institutes Loyalty Implanting requirements for all executives, a ‘voluntarily and painless’ process. Implants are also used to quell the most radical opposition to NT rule, all kept hush-hush, though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2454:&#039;&#039;&#039; NT establishes a series of orbital mixed-used stations in Tau Ceti to act as R&amp;amp;D, Medical, Population and command and Control hubs. Among these are the research/mining station NSS Aurora in the Romanovich Cloud and the new Command Hub of NT: the Odin, aka ‘CentComm’ or ‘Central Command’. Tau Ceti administered by a combination of Republic of Biesel and NanoTransen Tau Ceti Advisory Committee, but both are ultimately subject to Sol Alliance laws (in theory).&lt;br /&gt;
&lt;br /&gt;
==Present Day==&lt;br /&gt;
&#039;&#039;&#039;2456:&#039;&#039;&#039; Current Date. NT is an economic powerhouse which the Sol Alliance relies on for plasma to keep its trade routes to the outer colonies alive and satisfy the energy needs of its largest colonies. Anti-NT sentiment grows in Tau Ceti, but many others continue to support the megacorporation keeping the gears of the (human) galactic economy going.&lt;br /&gt;
&lt;br /&gt;
However, the Syndicate continues to position itself to strike back against the NT on a larger scale; and many more exotic, fantastical elements of the universe such as the Vox, undiscovered alien life, extremists, even ancient powers beyond comprehension may be moving to strike at arguably the most powerful organization in human space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Human population: 47.5 billion&#039;&#039;&#039;&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Languages&amp;diff=1319</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Languages&amp;diff=1319"/>
		<updated>2014-12-23T20:41:53Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
The languages of the known Galaxy are diverse. While many regional languages exist, there are few major languages which are of particular note for their large number of native speakers and status as official administrative and official species languages by governments and transtellars.&lt;br /&gt;
&lt;br /&gt;
==Human languages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol Common&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
An agglomeration and blending of Mandarin Chinese, English, Spanish, Hindi and Russian with hints of Arabic, Portuguese and Japanese&lt;br /&gt;
*est. 35.3 billion native speakers, 41.5 billion total speakers.&lt;br /&gt;
*Gained Sol Alliance recognized status in 2105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tau Ceti Basic/Common&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An offshoot of Sol Common, which incorporates stronger elements  of English, Japanese, Cantonese, Bengali and Arabic, with some French influences.&lt;br /&gt;
*est. 43.6 billion native speakers, 49.9 billion total speakers.&lt;br /&gt;
*Gained Sol Alliance recognized status in 2146&lt;br /&gt;
*The most common language in human space and the official language of commerce in the Sol Alliance and numerous systems &lt;br /&gt;
*Heavily promoted in non-human business schools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tradeband&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An offshoot of Tau Ceti Basic, which incorporates stronger French, Spanish, Portuguese, Cantonese and Swiss elements, with some Belgian, Italian and Latin influences&lt;br /&gt;
*est. 14.1 billion native speakers, 17.3 billion total speakers&lt;br /&gt;
*Gained Sol Alliance recognized legal status in 2317&lt;br /&gt;
*A &#039;flowery, elegant&#039; language, Tradeband is thought to have evolved out of a dialect of Tau Ceti Basic which traders used when bargaining for goods and negotiating prices amongst each other &lt;br /&gt;
*Prominent in systems that have historically been major centers of trade &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gutter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An offshoot of Sol Common, which incorporates stronger English, Russian, Punjabi and Hindi elements, with some hints of Swahili&lt;br /&gt;
*est. 15.2 billion native speakers, 17.5 billion total speakers&lt;br /&gt;
*Recognized by Sol Alliance as a spoken language in 2321&lt;br /&gt;
*A &#039;rough, informal&#039; language, Gutter is believed to have evolved in Martian slums, quickly spreading throughout the Galaxy&lt;br /&gt;
*Prominent in working class settlements across human space, also prominent in regions with high English, Russian, Mandarin and/or Hindi speaking populations&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terran Languages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over 100 languages native to Earth; relatively unchanged since the 21st and 22nd centuries&lt;br /&gt;
* est. 10.4 billion combined native speakers, 11.2 billion total speakers&lt;br /&gt;
** Mandarin: 1.3 billion &lt;br /&gt;
** English: 985 million&lt;br /&gt;
** Spanish: 876 million&lt;br /&gt;
** Russian: 729 million&lt;br /&gt;
* Prominent in ethnic enclaves and regions with relatively homogeneous populations&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Bluespace&amp;diff=1318</id>
		<title>Bluespace</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Bluespace&amp;diff=1318"/>
		<updated>2014-12-23T20:41:51Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Bluespace is a form of pocket dimension that was discovered in 2413 by Doctor Samantha Tigard and an anonymous Skrellian research team, who at the time was conducting a theoretical physics experiment to test the probability of a resonance cascade scenario, in which a portal to an alternate dimension would be opened. Tigard&#039;s experiments, when coupled with some theoretical models contributed by the Skrell, discovered Bluespace. She latter went on the pioneer the first Enhanced Warp-Bluespace Drive. Powering the drive proved difficult until the discovery of plasma in 2417, which could easily power a bluespace crystal compared to more traditional power sources.&lt;br /&gt;
&lt;br /&gt;
The first drone sent into Bluespace was constructed by the Einstein Engines corporation, and traveled to the edge of the Alpha Centauri system in less than ten minutes. However, using Doctor Tigard&#039;s experimental &#039;drive&#039; system would not work for tradition travel, as it could not be focused and it was only large enough for objects smaller than the average human. Selling her designs for a record 234,000,000 standard Credits to the Einstein Engines corporation, the first Bluespace Gate began construction in 2420. Finished in 2425, the first Bluespace Gate, orbiting Mars, spanned the size of fifty meters, and had seven fusion reactors built into it. The existing Warp Gates were quickly converted into Bluespace-Warp Gates (but retained their old name), allowing them to be powered much more efficiently.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
&lt;br /&gt;
Bluespace is a very strange form of pocket dimension, that is largely unpredictable and completely unexplored. While there is speculation about the possibility of celestial bodies existing in Bluespace, it is highly unlikely. Travelling in the Bluespace dimension without a proper gate or simulated Bluespace drive of sufficient size can result in either no control of exiting location, or unknown death. Travelling in the Bluespace dimension, depending on the power of the gate entered, varies from 10x the speed of light, to 1000x the speed of light.&lt;br /&gt;
&lt;br /&gt;
==Bluespace Gates==&lt;br /&gt;
&lt;br /&gt;
===Bluespace Link Gates===&lt;br /&gt;
&lt;br /&gt;
Link gates are generally used for intersystem trasportation. Link gates, generally around 150 by 150 meters, are ring-shaped with projectors facing inwards. Generally Equipped with two fusion reactors, eighteen particle accelerator cannons, and five missile racks, Link gates are completely automated, and activated with a transmission to the gate&#039;s communication system. In this communication, you must include your ship ID, faction, and intended location. Link gates will refuse to open for wanted personas, and will alert the closest authority if attempted to be accessed. Link gates will do the same for unregistered ships. Link gates link to other Link gates within a given area, as well as feed into a Star gate, if one is in range. Link gates are used by virtually all ships without their own bluespace drives. Link gates are placed near important areas, such as populated planets, large scale orbital installations, mining fields, and occassionally areas of high pirate activity for police to have easy access. Most link gates are constructed by a subsidiary of NanoTrasen corporation, &#039;GaTech inc.&#039; NanoTrasen charges a small fee for each use of a Link gate, 20 standard credits.&lt;br /&gt;
&lt;br /&gt;
===Bluespace Star Gates===&lt;br /&gt;
&lt;br /&gt;
Star gates, the updated version of traditional Warp Gates, are the bigger, more expensive cousins of the much more common link gates, and are generally used for interstellar transportation. Star gates are usually the size of Battleships, and are ring shaped, with projections, similar to their close cousins, the Link gates. Equipped with Seven fusion reactors, fifty particle accelerator cannons, and twenty missile racks, also generally with a few frigates stationed around them, Star gates are heavily defended. Star gates are crewed by fifteen members, with most being officials from the System&#039;s owner. A star gate is continousley open, and does not close unless forced to. A star gate can take days to turn back on, however, so this action is generally ill advised. Star Gates link to other Star Gates that are pre-programmed into the gate itself. The maximum range of a Star Gate is 200 ly, however there are only 15 total connecting the 15 most developed and populated colonies of the Sol Alliance. Star Gates were constructed by the same &#039;GaTech inc.&#039;, a subsidiary of NanoTrasen. Having a Star Gate increases immigration and revenue rates by, on average, 80%, so they are a venture most governments and corporation strive for, but very few can afford. NanoTrasen charges a medium sized fee for usage of a Star Gate, of 100 credits.&lt;br /&gt;
&lt;br /&gt;
==Bluespace Drives==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
Bluespace drives are generally reserved for Military ships, or for civilian ships that have the luxury of affording a drive. Bluespace drives are limited by the size of any given vessel, and require Bluespace Crystals to function. Each bluespace Crystal provides a certain amount of &#039;jumps&#039; per type of drive. It is NOT recommended to use a Bluespace drive to jump to any place not sustained by a Star gate, Link gate, or an established &#039;jump point&#039; or &#039;jump port&#039; (such as those seen on the NSS Aurora used by arrival, departure and supply shuttles). Ships that fail to jump to the appropriate points or fail to log a jump flight path with a traffic controller run the risk of colliding with another object at the exit point. On rare occasions, two objects become &#039;entangled&#039; upon exiting bluespace at the same location, causing the two bodies to meld in bizarre ways. &lt;br /&gt;
&lt;br /&gt;
Bluespace Drives project a field around a certain meter distance around the ship itself, encompassing the ship, and then forwarding it to a designated location or gate. Drives can be used to plot coordinates and jump to any location within range, but as stated, it is extremely dangerous. High Quality drives can generate &#039;temporary&#039; gates, that can be used for virtually any place to travel with minimal risk. Bluespace crystals are used as fuel for all drives, and cost 500 each.&lt;br /&gt;
&lt;br /&gt;
===Bluespace Standard Drives===&lt;br /&gt;
&lt;br /&gt;
Standard bluespace drives allow for jumps at a maximum of 10 ly. Standard drives are inexpensive and small, favored by traders, minor military or police ship, and wealthy individuals. Their price can range from 10,000 credits, to 100,000 credits depending on the quality of the drive, the size of the drive, and the size of the ship it is being installed in. Standard drives use 1 crystal for 5 jumps, giving them a range of 50 ly per crystal. For reference, this is about half the radius of the inner colony sphere, centered around the Sol system.&lt;br /&gt;
&lt;br /&gt;
===Bluespace Star Drives===&lt;br /&gt;
&lt;br /&gt;
Star Drives are similar to their Star Gate siblings, in that they have the ability to jump to any position within 25 ly or connect to any Star Gate from a distance of up to 27 ly. Used for interstellar travel, Star Drives are generally reserved for large military ships, although medium to mega-class freighters have been known to use them. Their price can range from 100,000 credits to 1,000,000 credits, depending on the quality of the drive, the size of the drive, and the size of the ship it is being installed in. A Star Drive can only be outfitted on a Cruiser sized ship or above. A standard Star Drive uses 1 Bluespace Crystal for about 3 jumps.&lt;br /&gt;
&lt;br /&gt;
===Bluespace Hyper Drives===&lt;br /&gt;
&lt;br /&gt;
Hyper Drives are experimental drives able to travel hundreds of light years in one jump. Hyper Drives are reserved only for Titan sized carriers and warships due to their sheer size. They do not have a market price, as currently only governments have been able to fabricate a working Hyper Drive system. A Hyper Drive typically use 1 crystal for 1 jump, regardless of the distance&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Republic_of_Elyra&amp;diff=1317</id>
		<title>Republic of Elyra</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Republic_of_Elyra&amp;diff=1317"/>
		<updated>2014-12-23T20:39:06Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; The Serene Republic of Elrya&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &lt;br /&gt;
*“For Greatness, We Strive”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Persepolis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Elyran&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039;Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 1,523,343,800&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 1,704,452,210&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039;&lt;br /&gt;
Jedeed Isfahan, New Ankara, Cairo United, Serene Riyadh&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Right&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planets in respective systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Ankara - Perspolis&lt;br /&gt;
&lt;br /&gt;
Jedeed Isfahan - Medina&lt;br /&gt;
&lt;br /&gt;
Cairo United - Bursa&lt;br /&gt;
&lt;br /&gt;
Serene Riyadh - Edirne&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Populations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Perspolis: 1 billion&lt;br /&gt;
&lt;br /&gt;
Medina: 250 million&lt;br /&gt;
&lt;br /&gt;
Bursa: 200 million&lt;br /&gt;
&lt;br /&gt;
Edirne: 50 million&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Parliamentary Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Executive:&#039;&#039;&#039; Prime Minister&lt;br /&gt;
*&#039;&#039;&#039;Current Prime Minister:&#039;&#039;&#039;&lt;br /&gt;
Rasheed Tatenda&lt;br /&gt;
* &#039;&#039;&#039;Minister of the Army&#039;&#039;&#039;&lt;br /&gt;
Tau Kwadwo&lt;br /&gt;
* &#039;&#039;&#039;Minister of the Navy&#039;&#039;&#039;&lt;br /&gt;
Daniyah Latifah&lt;br /&gt;
* &#039;&#039;&#039;Minister of Diplomatic Affairs&#039;&#039;&#039;&lt;br /&gt;
Andile Nabil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legislature:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Upper House:&#039;&#039;&#039; High Parliament&lt;br /&gt;
** 550 Representatives; Two for every territory; unicameral legislature &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; High Court of Tranqulity&lt;br /&gt;
* 8 Seats; Serve for life&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Advanced, volunteer based Army; Small sized fleet&lt;br /&gt;
&lt;br /&gt;
Navy [Wip]&lt;br /&gt;
1 Carrier&lt;br /&gt;
4 Cruisers&lt;br /&gt;
5 Destroyers&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Colonial Dollar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Union of Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Medium, with growing economic stratification and disparity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 44% Colonial Arabic (Human descended from Inhabitants of Arabia)&lt;br /&gt;
* 31% Colonial North African (Human descended from Inhabitants of North Africa)&lt;br /&gt;
* 12% Colonial Persian (Humans descended from Persia - Iranian)&lt;br /&gt;
* 11.3% Other (Humans of other heritage)&lt;br /&gt;
* 2% Alien (Skrell, Tajara, Dionea, Other)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
= History [WIP] =&lt;br /&gt;
&lt;br /&gt;
The Republic of Elyra was formed during a large scale colonization and emigration effort from south western asia (Middle East) and northern africa during the early years of space colonization. Sitting on some of the largest petroleum reserves in the world, nations of Arabia and northern africa found uncommon cooperation between one another to push their own space programs. This economic and scientific partnership soon encompassed even the nations in west africa with little or no petroleum reserves, as it gave them a competitive edge to the West. This was a matter of necessity and survival, as it was clear that the powers of the West would not willingly share resources that they were raking in from their advances into the resource rich final frontier.&lt;br /&gt;
&lt;br /&gt;
So the loose coalition of nations formed their own faction within the Sol Alliance, but as with most of the nations of Earth developed the insatiable hunger for resources that began to exploit the colonists they had sent out. During the civil war with Earth, the colonies of Libya, Saudi Arabia, Iran, Jordan, Egypt, United Arab Emirates, and Kuwait all declared their independence, storming understaffed Sol Alliance garrisons and outposts and seizing the ships and equipment. These planets and systems formed together out of necessity, creating the Coalition of Elyra. This name was taken from the elyra moth, which had been introduced to planets within the Coalition and bred exponentially, making it an extremely common sight in the colonies, and one of their shared characteristics.&lt;br /&gt;
&lt;br /&gt;
== After the Civil War with Earth ==&lt;br /&gt;
&lt;br /&gt;
Due to their distance, being farther out than most other factions, the Coalition was spared from most of the fighting. There were minor skirmishes, but for the most part the Coalition was left alone.&lt;br /&gt;
&lt;br /&gt;
This left the colonies time to develop and observe, with many of the highest ranking Coalition officials noting the tactics and outcomes resulting from the conflict raging between the Sol Alliance and independent systems. General Abd Al-Hamid was one of these men: he called for the Coalition to transform into a Republic, claiming that no matter how the war ended, the Coalition would have to walk its own path. There was resistance to this notion, mostly from the old guard of colonists who had been born on Earth or were influenced heavily by those that were. It took three years and two constitutions being dissolved, but on December 1st, 2399, the Republic of Elyra that exists to the present day ratified its constitution. The constitution was broad sweeping, forming the basis of the government and Elyran society. It adopted the Westminister system of government, with a unitary parliament and a Prime Minister being the head of government as well as head of state. Prime Minister Fadl Hasim was the first to be appointed by his party, the Liberal Reform Party. Voting was briefly made compulsary, but the extreme resentment this carried had the plan being abolished a decade after it was instituted. The consequences of this are higher levels of political apathy, a problem that has began to show signs of giving power to major hard-line factions with the Elyran government.&lt;br /&gt;
&lt;br /&gt;
== Current Times ==&lt;br /&gt;
&lt;br /&gt;
Elyra today is a modern, progressive nation struggling with identity. It carries neo-Islamic undercurrents in society and this religion remains the dominant faith - Sunni&#039;s, Shia&#039;s, and other sects are mixed in society as well as the other major religions of humanity. This mix of faiths has generally lead to a society of tolerance - this translates only in the major, progressive cities where there is a large educated middle class. Outside these cities where social investment is lower, religious and ethnic tensions exist that periodically erupt into violence. Domestically, the Republic is stable, enjoying positive economic growth in part due to its liberal policies and generally favourable relations with other independent factions. However, this growth is fueling the higher classes moreso than the lower classes - there is a growing trend of economic disparity beginning to rise, with the largest cities reaping most of the benefits at the expense of smaller cities and towns.&lt;br /&gt;
&lt;br /&gt;
== Relations with Trans-Stellar Corporations ==&lt;br /&gt;
&lt;br /&gt;
Due to Elyra&#039;s location, they sit with some of the largest reserves of plasma in their systems. Nanotrasen was quick to notice this, and for the better part of a decade has been fighting tooth and nail to press claims on the deposits. The smaller systems that had initially depended on plasma mining and refinement found themselves muscled out by Nanotrasen, leading to a rising unemployment level and growing discontent about Nanotrasen policies in Elyran space. The Liberal Reform Party has attempted to pass tough legislation punishing Nanotrasen, but the Progressive party, in a coalition with the Workers of Elyra party, block these bills. There are rumours that Nanotrasen has many members of these parties in its pockets, and there have been some whistleblowers warning that Nanotrasen is corrupting Elyran democratic processes.&lt;br /&gt;
&lt;br /&gt;
This has lead to sour relations with Nanotrasen, and Elyran military vessels repeatedly harass Nanotrasen shipping, attempting to either intimidate them or goad them into a confrontation to make it impossible to be politically viable to support Nanotrasen.&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=1316</id>
		<title>Eridani Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=1316"/>
		<updated>2014-12-23T20:38:52Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; The Eridani Corporate Federation (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;For the Prosperity of all Eridanians&amp;quot; (SC)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039;Oran, Epsilon Eridani V&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Eridanian, Epsilonian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Sol Common, Tradeband&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 843,765,790&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 845,947,357&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Epsilon Eridani]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Right&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Member of [[Sol Alliance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Semi-Autonomous Corporate-Representative Federal Republic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Executive:&#039;&#039;&#039; Board of Five&lt;br /&gt;
* 5 seats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legislature:&#039;&#039;&#039; Corporate Interests Group &lt;br /&gt;
*145 seats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Regulations Committee&lt;br /&gt;
*25 seats&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Medium, Mercenary Army; Medium Navy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Federation Credit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Union of Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 57.6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Varies from Low to High; Heavy economic disparity between low and middle/upper classes&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 73.8% Eridanians&lt;br /&gt;
* 23.3% Other (Humans of other heritage)&lt;br /&gt;
* 3.9% Alien (Skrell, Tajara, Dionea, Other)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Agnostic/Atheist leanings&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Eridani Corporate Federation is an Inner-System local government in charge of most of the system of Epsilon Eridani, about 10 Ly&#039;s from Sol. While a member of the Sol Alliance, the Eridani Federation has been granted a large degree of independence.  &lt;br /&gt;
&lt;br /&gt;
The Eridani Corporate Federation is an extremely privatized state, currently residing in the  Eridani system and is a major supporter of NT through both trade and political support. An oddity arises from the fact that the military forces of the state are separate from the government, sometimes acting of their own volition, and enforcing the laws should the civil government fail to do so.&lt;br /&gt;
&lt;br /&gt;
The Eridani Corporate Federation began as a major colonization operation undertaken by a multitude of private corporations with the goal of exploiting several of planets strong resource deposits. The system was settled in 2105 and steadily built itself up over the next 250 years. The system managed to remain under the control of the corporations, even as the population swelled in the 2200&#039;s, and eventually the Sol Alliance officially granted the corporations, together, the right to govern the planets under their control. By the year 2257, a loose coalition of corporations was formed under the banner of the Eridani Corporate Conglomerate, which controlled colonies on Eridani 4, 5, and the moons of Eridani 4 and 7. Following a terrorist attack in 2361, which rendered  Eridani 4 uninhabitable, the Eridani Federation was formed from the politically and economically collapsed Conglomerate.&lt;br /&gt;
&lt;br /&gt;
The most descriptive factor of the Eridani Corporate Federation’s society is the economic divide that exists between the middle class and lower class. The middle and upper class enjoy relative safety and state support, while the lower class are relegated to the lower levels of the state’s cities, and are often despised by citizens living on the higher levels of the cities.&lt;br /&gt;
&lt;br /&gt;
The Eridani Corporate Federation favors an extremely open market approach, with state interference staying at a very low level. The state and military will only interfere when the minimal laws applied to free trade are broken, otherwise, the two forces governing the Eridani Corporate Federation provide the corporations and citizens with an extreme amount of freedom. This leaves the state’s economy greatly attached to the open market, and susceptible to the tides present.&lt;br /&gt;
&lt;br /&gt;
The Eridani Federal Military is a force largely removed from government control, a Board of High Commanders being in control of any and all actions undertaken by the Eridani Federal Military forces. This creates an odd relationship between the civil and military governments, one that can result in a lot of strain and potential conflict. The Board of Five are able to recommend actions to the High Commanders, however, the High Commanders are not required to adhere. However, due to the military’s own unwillingness to involve themselves in civil affairs, the High Commanders take little issue with listening to the Board of Five.&lt;br /&gt;
&lt;br /&gt;
A second oddity would be the autonomy provided to the Eridani Federal Military. The Eridani Federal Army can be held responsible for multiple assassinations and detentions of Eridani Federal Citizens suspected to be involved in anti-national activities. These actions can be carried out without approval from the civil government.&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=1315</id>
		<title>Republic of Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=1315"/>
		<updated>2014-12-23T20:38:38Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
The Republic of Biesel is a Semi-Autonomous System within the [[Sol Alliance]] which is jointly administered with [[Nanotrasen Corporation|NanoTrasen]]. The Republic of Biesel is the de facto government of the [[Tau Ceti]] System, exercising authority over Biesel, New Gibson and all other settlements and installations within Tau Ceti&#039;s gravity well. &lt;br /&gt;
&lt;br /&gt;
It is one of the most populated systems in human space, a financial center, industrial powerhouse and one of the most prestigious systems in the galaxy. However, many cities still bear the scars of riots ignited by the establishment of the &#039;Free Trade Zone&#039; several years ago.&lt;br /&gt;
&lt;br /&gt;
Recently, there are rumors of increased Syndicate activity within the system. However, both NanoTransen and the Republic of Biesel insist that Republic local police, NanoTrasen security and the Sol Alliance Navy are more than capable of thwarting any terrorist plot.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Federal Republic of Biesel and the Tau Ceti System&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Mendell City, Biesel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Bieselitte, Cetian, Gibsonian, Sol Citizen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039; Sol Common, Tau Ceti Common (dialect of Sol Common), 24 additional Recognized Languages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 2,709,678,435&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 2,920,261,717&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; Tau Ceti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member State of [[Sol Alliance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Right&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democratic Republic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chancellor of Biesel and Tau Ceti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Tau Ceti State Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Tau Ceti Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Republic Superior Court (part of Sol Alliance Judicial System)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Strong, semi-independent police forces supplemented by Sol Alliance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superlarge/Dreadnaught class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large/Capitol class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvette class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 37.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 15% Chinese&lt;br /&gt;
* 15% Hindustani&lt;br /&gt;
* 15% European&lt;br /&gt;
* 14% Arab&lt;br /&gt;
* 10% African&lt;br /&gt;
* 30% Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Being one of the closest systems to Earth, Tau Ceti was one of the first explored by early interstellar travelers. When Biesel was discovered to possess an Earth-like atmosphere, complete with full-fledged biospheres, the system was flooded with settlers. As Biesel flourished and towns grew into cities, explorers began to survey the nearby planet of New Gibson, and found it metal-rich. Corporations and individuals alike established mining colonies which have grown over the centuries into massive domed cities and industrial parks, mining raw materials and turning them into all manner of goods, then shipping them off to Biesel or outside the system. Biesel, with it&#039;s Earth-like atmosphere, became the financial and agricultural heart of the system while New Gibson was the industrial powerhouse. Around 100 years after it&#039;s first settlers made planet-fall, the Republic of Biesel was formally established as one of the first semi-autonomous states within the Sol Alliance.  &lt;br /&gt;
&lt;br /&gt;
Overtime, the Republic has had an increasingly influential voice in Alliance politics. It was one of the numerous Inner Worlds to fight against Earth forces in the Second Sol Civil War. Tau Ceti was spared widespread destruction, as Kinetic Kill Vehicles (KKVs) caused minor damage and only killed around 10,000 people on Biesel. However, one of the KKVs left a crater on Biesel, which has been turned into a war memorial and is a popular tourist attraction.&lt;br /&gt;
&lt;br /&gt;
Following the discovery of plasma in the sparsely explored Romanovich Cloud at the edge of the system, NanoTrasen began to move it&#039;s corporate assets and bureaucracy onto Biesel. As NanoTrasen became fabulously wealthy, the money trickled down to the Tau Ceti System. Politicians pushed for closer ties with the mega-corporation, and eased anti-monopoly laws for NanoTransen. In 2452, The Republic of Biesel and NanoTransen formed the &amp;quot;Tau Ceti Free Trade Zone&amp;quot;, which gave NanoTransen control of vast swathes of the Romanovich Cloud and granted it near government status, with the right to enforce laws and imprison individuals within areas under their jurisdiction. The announcement was met with both praise and outrage: Some welcomed the money that would flow into the system with NanoTransen able to more effectively mine and distribute plasma, while others claimed that NanoTransen had &#039;bought&#039; the government of Biesel and that an Orwellian future was just around the corner. The resulting riots have left scars throughout the system, and while they have died down, they are still fresh in the minds of natives.&lt;br /&gt;
&lt;br /&gt;
A side effect of NanoTransen&#039;s increased operations in the sector are that employees from outside the system are often &#039;bused&#039; in through the system&#039;s Warp Gate. Many have chosen to settle in the system and are provided corporate housing in numerous &#039;Corporate Enclaves&#039; that have sprung up across New Gibson and Biesel. The system&#039;s population is estimated to be one of the most diverse in Human Space.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=1314</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=1314"/>
		<updated>2014-12-23T20:38:28Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as SolGov, the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 79 of the Alliance&#039;s dependencies are located within the [[Background summary#Inner Colonies|Inner Colonies]]. The remaining 33 dependencies and all 15 associated states are located within the [[Background summary#Mid Colonies|Mid Colonies]]. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of [[Background summary#Known Space|known space]]. It is arguably the most culturally and linguistically diverse entity within known space, owing primarily to the age of its colonies and its control over the [[Sol|Sol system]] and [[Sol#Earth (Sol III)|Earth]]. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over [[Sol#Mars (Sol IV)|Mars]] in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extrasolar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resulting wars. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;A United Future for all of Humanity&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; ASSN Administrative Station &amp;quot;Nova Concordia&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039; Sol Common, Tau Ceti Common, Spanish, Hindi, 21 additional Recognized Minority Languages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 30,835,259,000&lt;br /&gt;
*&#039;&#039;&#039;2455 Est.:&#039;&#039;&#039; 31,056,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; [[Sol]], Sirius, [[Altair]], Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, [[Epsilon Eridani]], Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, 170 others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; Earth-based governments, [[Republic of Biesel]], [[Eridani Federation]], [[Governance of Stormswrath]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Executive Minister of Commerce&lt;br /&gt;
* Executive Minister of the Defence Staff&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Politics&#039;&#039;&#039; ==&lt;br /&gt;
===Administrative Divisions===&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. &lt;br /&gt;
&lt;br /&gt;
Member States are represented in the Alliance Senate and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
===Institutions of the Sol Alliance===&lt;br /&gt;
====Alliance Senate====&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 230 seats in the Senate, with each member state sending a delegation of ten senators. Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
*Approval of nominations for the Chairman of the Executive Council&lt;br /&gt;
*Approval of nominations for ministers of the Executive Council&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
====Popular Assembly====&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
The Popular Assembly is the only body able to submit spending bills. It also has the power to nominate a Chairman of the Executive Council, who must then be approved by the senate. &lt;br /&gt;
&lt;br /&gt;
====Executive Council====&lt;br /&gt;
The Executive Council is the executive branch of the Sol Alliance and is responsible for the day-to-day operation of the government. It is headed by the Chairman of the Executive Council, informally known as the Prime Minister. The Prime Minister is selected by the Popular Assembly and is normally the leader of the dominant political coalition. They are in charge of appointing administrators to head the various government agencies, determining the priorities of the government, and overseeing the operation of the various government agencies.&lt;br /&gt;
&lt;br /&gt;
======Alliance Security Council======&lt;br /&gt;
The Alliance Security Council (Or ASC) is a body of government officials serving as the primary forum used by the Chairman of the Executive council for considering security and foreign policy matters with his senior security advisors and Cabinet officials.&lt;br /&gt;
&lt;br /&gt;
Attendees of ASC meetings can be sorted into three groups; Statutory Attendees, Regular Attendees and Invited Attendees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statutory Attendee&#039;s:&#039;&#039;&#039; - These members of the government must be in attendance by law.&lt;br /&gt;
* Chairman of the Executive Council&lt;br /&gt;
* Vice Chairman of the Executive Council&lt;br /&gt;
* Executive Minister of Defense&lt;br /&gt;
* Executive Minister of Energy&lt;br /&gt;
* Executive Minister of Commerce&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regular Attendee&#039;s:&#039;&#039;&#039; - Although not required by law, these members customarily attend meetings of the Security Council.&lt;br /&gt;
* Chairman of the Joint Chiefs of Staff - Military Adviser&lt;br /&gt;
* Director of Alliance Intelligence Services - Intelligence Adviser&lt;br /&gt;
* Director of Internal Affairs - Internal Affairs Adviser&lt;br /&gt;
* Foreign Affairs Minister - Foreign Affairs Adviser&lt;br /&gt;
* Alliance Security Adviser - Security Adviser&lt;br /&gt;
* Minister of the Alliance Central Judiciary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional/Invited Attendees&#039;&#039;&#039; - Although not officially members of the security council, these members of government are invited to sit on the security council at the discretion of the Executive council.&lt;br /&gt;
* Assistant to the Chairman for Economic Policy - Economics Adviser&lt;br /&gt;
* Ambassador to the Republic of Biesel&lt;br /&gt;
* Ambassador to the Eridani Federation&lt;br /&gt;
* Ambassador to the Governance of Stormswrath&lt;br /&gt;
&lt;br /&gt;
====Alliance Central Judiciary====&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Sol Alliance Military |&#039;&#039;&#039;Military&#039;&#039;&#039;]] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high. Technologically advanced navy revolving around multiple capital/fleet flagships, supported by a multi-role Army capable of ground, atmospheric and orbital operations.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 11% African&lt;br /&gt;
* 31% Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. It is a democracy de jure, however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of aristocracy, having the largest populations in human space after Earth was bombarded. Until recently, these inner colonies have held power nearly since the Alliance&#039;s founding. However, in the last election Salvatore Abbiati from the Jovian moons won in a landslide. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it gained enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of Alliance rules are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated place is human space, but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that Earth was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. The populated worlds of the Sol System, including Earth, were extensively damaged as a result of the War, and it has taken more than a century for them all to recover. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society, with no specific ethnic group of any kind making up a majority, at most holding a plurality. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in major population centers and in a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, not just those citizens of the Alliance. The Alliance is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement.  Religious Freedom is also viewed by Solarians as being integral to Human rights, and as such Sol is a secular society where government interference with personal religion is not just frowned upon, but outright forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically, the Sol Alliance is a quagmire. With two centuries of codified laws complicating the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy from the inner-most worlds which over the centuries has gained a fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they usually are found in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are, the leader of the majority/plurality party (Chief Councilor), The Executive Minister of the Defense Staff, and the Executive Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two unelected officials are viewed as subordinate, though both other councils can, together, veto an action of the Chief Councilor. Though this method, an unstable or otherwise unreliable leader can have his power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of doing his duties if he is not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
The Sol Alliance is the most advanced and technologically sophisticated entity in Human space, with possibly only the Skrell exceeding them in their technological advancement.  A specific piece of technology that is critical to what the Alliance is today is the Warp-gate network present in low orbit of each and every garden or developed core world.  This network of transit stations connected to their host-worlds by orbital elevators. Each has anywhere from one, to twenty wormhole-gates which can connect to any other gate in the network allowing for near-instantaneous travel to any other gate.  These gates are roughly 3 meters tall and 3 meters wide, with a small tram and rails connected into its horizon. Allowing a tram of 20 people to cross 60 light years from one side of the Alliance to the other in mere moments  &lt;br /&gt;
&lt;br /&gt;
The wormhole network is integral to how the Alliance is today.  With this invention, cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. An average trip through the gate costing less than 100Cr. Taking advantage of their superior agricultural technology, Alliance worlds manage to achieve low population densities despite its massive population. The Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.  The relative peace and prosperity of humanity&#039;s most powerful nation was the main factor allowing the development and creation of these wonders of modern technology, as they are far too expensive, advanced, and tempting a target in the less-developed outer-colonies.  &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with both the outer and fringe colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma and other natural resources.   &lt;br /&gt;
&lt;br /&gt;
The Alliance was founded early in the recent era, as a combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity. &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. The Alliance has set down her border at a roughly 75 ly bubble around Sol.  Its borders are ferociously guarded by elements of the Alliance Navy and few rival navies has attempted to brake the border. However, an invasion of the Alliance isn&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been braking away, joining various outer-colony empires.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the Minister of the Defense Staff and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliance is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of its core systems.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Hephaestus_Industries&amp;diff=1313</id>
		<title>Hephaestus Industries</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Hephaestus_Industries&amp;diff=1313"/>
		<updated>2014-12-23T20:38:13Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
Hephaestus Industries is an industrial conglomerate that focuses mainly on the production of FTL spacecraft for both civilian and military applications.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; Hephaestus Industries, Hephaestus Heavy Industries, Hephaestus Shipbuilding Incorporated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &#039;&#039;Et nos vobis magis ad astra.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; Government District 7, New Gibson, Tau Ceti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Sol Common, Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Force:&#039;&#039;&#039; (2450 Investor Audit Report)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;340,000 - Total Number of Employees (Estimated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
312,000 - Industrial Technicians (Estimated)&lt;br /&gt;
&lt;br /&gt;
14,000 - Industrial Overseers (Estimated)&lt;br /&gt;
&lt;br /&gt;
8,000 - Public Relations (Estimated)&lt;br /&gt;
&lt;br /&gt;
5,000 - Acquisitions (Estimated)&lt;br /&gt;
&lt;br /&gt;
1,000 - Investor Assurance Specialists (Estimated)&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tau Ceti:&#039;&#039;&#039; Granted jurisdiction by the Republic of Biesel over Fabrication Districts 12, 23, 32, 55, 67 and 74 on the planet of New Gibson; HQ located in Government District 7 on New Gibson.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol:&#039;&#039;&#039; Several industrial megacomplexes located approximately 35 km outside of Lowell City, Mars; 2 assembly plants located on Luna.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally founded in the year 2137, seven years after the advent of Warp technology allowed for the first instances of FTL travel, Hephaestus Aeronautics was formed from the conglomeration of several failing aerospace companies, and was able to dig itself out of its economic hole by becoming a subsidiary of Einstein Engines. Hephaestus Aeronautics produced the Warp-enabled probes that scouted nearby star systems from the early to mid-2100&#039;s, and also manufactured many large components for the assembly of Einstein Engines&#039; colony ships. While initially a very profitable subsidiary of Einstein Engines, Hephaestus Aeronautics faced severe budget cuts and downsizing after Einstein Engines found a new source of even cheaper labor in the form of newly established colony worlds in the outer systems. Hephaestus Aerospace became little more than an administrative division, with most of the industrial process of building starships taken out of their hands.&lt;br /&gt;
&lt;br /&gt;
However, in 2404, a board of independent investors bought Hephaestus Aeronautics from Einstein Engines, transforming it into Hephaestus Industries. Using newly patented industrial techniques, Hephaestus Industries began once again producing spacecraft components much more efficiently and inexpensively than its competitors, driving up its market share. Following first contact with the Skrell in 2413, the company&#039;s market share exploded after the board of directors was able to convince Skrellian scientists to help them develop and patent even more efficient industrial techniques. Now rapidly growing, Hephaestus Industries had to expand. Through several adept political maneuvers, Hephaestus Industries was granted the rights of jurisdiction over several fabrication districts on New Gibson by the Republic of Biesel. With a massive source of extremely cheap labor at their disposal, Hephaestus Industries was not just able to forge the components for starships, but was also able to assemble them as well and brand them under unique patents.&lt;br /&gt;
&lt;br /&gt;
Some years after Nanotrasen&#039;s rise due to the discovery and refinement of Plasma, Hephaestus Industries entered into an economic partnership with Nanotrasen, offering up its services to both manufacture the components for Bluespace drives and to fit those drives onto the ships that they produced, granting royalties to Nanotrasen for the right to do so. This &amp;quot;alliance of shared interests&amp;quot; has persevered into the present day. Today, Hephaestus Industries produces the battleships used by Nanotrasen to defend their corporate interests. Approximately 38% of all registered spacecraft are produced by Hephaestus Industries.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Corporations]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=1312</id>
		<title>NanoTrasen Corporation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=1312"/>
		<updated>2014-12-23T20:37:57Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&amp;quot;Nanotrasen is the leader in all things plasma...and more! Across the galaxy we provide the finest plasma-combustion generators and plasma by-prudicts. We continue to make significant advances in other major fields ranging from the hydroponics to genetic research. As a proud employee of our corporation, we encourage you to take active part in continuing to advance our our scientific knowledge for the good of the human race, and your pay check!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen is the corporation the player works for, an ostensible biotech research company gone super-corp after the advent of plasma.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; Nanotrasen Corporation, Nanotrasen Corporate Conglomerate&lt;br /&gt;
* Nano&#039;&#039;&#039;t&#039;&#039;&#039;rasen,Nano&#039;&#039;&#039;T&#039;&#039;&#039;rasen, Nano&#039;&#039;&#039;tran&#039;&#039;&#039;sen  used interchangeably, all trademarked&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; Mendell City, Biesel, Tau Ceti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Sol Common, Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Force:&#039;&#039;&#039; (2453 Financial Audit Report)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;31,348,392 - Total Number of Employees&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
31,050,092 - Civilian Employees&lt;br /&gt;
&lt;br /&gt;
54,000 - Merchant Officers&lt;br /&gt;
&lt;br /&gt;
244,300 - Merchant Sailors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tau Ceti - Jointly administered with Republic of Biesel per terms of contract with Alliance; HQ located at Mendell City, Biesel&lt;br /&gt;
&lt;br /&gt;
Sol - Mining operations&lt;br /&gt;
&lt;br /&gt;
Outer Systems - De Facto administrator of several systems&lt;br /&gt;
&lt;br /&gt;
Fringe - Research outposts, Deep space scanners&lt;br /&gt;
&lt;br /&gt;
* NanoTransen maintains a direct presence (manufacturing sectors, R&amp;amp;D, HR, orbital facilities) in over 75% of human states.&lt;br /&gt;
==Departments==&lt;br /&gt;
*[[NanoTrasen Corporate Finances|Department of Finances]]&lt;br /&gt;
*[[NanoTrasen Occupation Qualifications|Human Resources]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Formed in 2346, Nanotrasen Biomedical, now the Nanotrasen Corporation, is a leading trans-stellar research corporation specialising in Genetic Engineering and Material research.&lt;br /&gt;
&lt;br /&gt;
Nanotrasen started out as a small company, whose research was mostly based around gene-therapy in the heart of human space, Mars. This was shortly prior to the series of scandals over cloning being reserved to the rich rather than being provided to industrialist fodder in the most prosperous part of Sol - Nanotrasen was effective at patenting methods that lead to more cost effective coverage plans for business use, primarily through aggressive business tactics than personal research brilliance- Many minor bio/med research facilities ended up on the unpleasant end of Xavier Trasen&#039;s desire to make a name for himself and shark-like approach, and were bought out and taken apart for his company&#039;s capitalization. By the end of the decade, Nanotrasen became a trans-stellar entity.&lt;br /&gt;
&lt;br /&gt;
At the turning point of the 26th Century, Plasma was discovered. Nanotrasen was, naturally, the foremost corporation in attempting to exploit this valuable new resource, and they set up numerous stations and factories around the Plasma Giants in order to exploit the resource. This jump-started the economy, and the so-called Orange Rush began, with all of the corporations attempting to replicate NT&#039;s (dubiously) patented and highly secretive plasma refining technique. Research facilities, stations, ships and other installations were being built faster than ever. Nanotrasen, capitalizing on it&#039;s newfound wealth managed to bankrupt and absorb many other companies on a larger scale that ever before. Many feel Nanotrasen&#039;s only defining ability is in capitalizing upon other&#039;s hard work- And not an entirely untrue assumption. Nonetheless, this only further increased Nanotrasen&#039;s power and scope, ratcheting it up to the status of a true super-corporation, the most powerful business-empire in the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==Stations, Merchant Fleet and the Fleet Security Force.==&lt;br /&gt;
The Nanotrasen corporation maintains a large fleet of ships and stations for varying purposes ranging from research to transport to medical to exploration. Known as the Merchant Fleet these ships form the backbone of Nanotrasens financing transporting personnel, cargo and research from system to system, planet to planet and back again.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to its commercial fleet the Nanotrasen Corporation maintains a Fleet Security Force which provides 75 ships for the purpose of fleet escort and emergency response, these vessels are Bluespace capable and moderately armed and range from small frigates up to small drone carriers. The FSF is a civilian department which maintains controls of all space-born operations with the Nanotrasen Security Division.&lt;br /&gt;
OOC NOTE: THE FSF IS THE NT NAVY.&lt;br /&gt;
&lt;br /&gt;
The FSF whilst good at its job of fleet protection and other defensive operations, is very poor at power projection in offensive operations, commonly relying on the support of Planetary Governments and other TSC&#039;s where possible. As it stands currently the FSF maintains an almost impeccable service record&lt;br /&gt;
&lt;br /&gt;
Occasionally, the FSF will send out a representative to an installation in space or planetside. There &#039;Navy Representatives&#039; are typically high ranking civilian bureaucrats or administrators  possessing the authority above the captain. In spite of their &#039;Navy&#039; moniker, they are not related to any military force. &lt;br /&gt;
&lt;br /&gt;
Some of it&#039;s largest and/or most expensive holdings are listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Corporate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Prefix&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Name&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Role&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Odin&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Baldr&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command &lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Research Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Exodus&lt;br /&gt;
| Station&lt;br /&gt;
| Plasma Research and Mining Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Aurora&lt;br /&gt;
| Station&lt;br /&gt;
| Plasma Research and Mining Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Redemption&lt;br /&gt;
| Station&lt;br /&gt;
| Biochemical Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Antlia&lt;br /&gt;
| Station&lt;br /&gt;
| Xenobiological Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Apus&lt;br /&gt;
| Station&lt;br /&gt;
| Xenobiological Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Ara&lt;br /&gt;
| Station&lt;br /&gt;
| Defence Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Clark&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Asimov&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Von Braun&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Archimedes&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Amundsen&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Armstrong&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Anchieta&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Baudin&lt;br /&gt;
| Ship&lt;br /&gt;
| Probe Carrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | BioMedical Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canes Venatici&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Major&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Minor&lt;br /&gt;
| Station&lt;br /&gt;
| Medical School and Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Carina&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Pheonix&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Tesla&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Maxwell&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Curie&lt;br /&gt;
| Ship&lt;br /&gt;
| Cryostasis Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Security Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Centaurus&lt;br /&gt;
| Station&lt;br /&gt;
| Prison Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Cephus&lt;br /&gt;
| Station&lt;br /&gt;
| Processing Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Murphy&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Cato&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Patton&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Brooke&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Icarus&lt;br /&gt;
| Ship&lt;br /&gt;
| Drone Carrier&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Oceanus&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Poseidon&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Apollonius&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Gloria Verdantes&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Sierra Ontago&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Xavier Trasen&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Vern Clerk&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Gelligaer&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Glynneath&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Paladin&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Telecommunication Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Orion&lt;br /&gt;
| Satellite&lt;br /&gt;
| Interstellar Communications Array&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Volans&lt;br /&gt;
| Ship&lt;br /&gt;
| Repair Freighter&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fleet Ranks===&lt;br /&gt;
&amp;lt;small&amp;gt; &#039;&#039;&#039;Bold&#039;&#039;&#039;= Officer, Nonbold = Rating&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Captain/Master&#039;&#039;&#039; - Acts on behalf of the vessels owner (Nanotrasen Corporation)&lt;br /&gt;
====Deck Department====&lt;br /&gt;
&#039;&#039;&#039;Chief Officer&#039;&#039;&#039; - Head of the deck department and second in command of the vessel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Second Officer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third Officer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deck Cadet&#039;&#039;&#039;&#039;&#039; - Trainee Deck Officer, is not certified to man a watch but is on-board to observe and learn.&amp;lt;br&amp;gt;&lt;br /&gt;
Deck Hands - Unlicensed personnel assisting the deck officers in the carrying out of their duties.&lt;br /&gt;
====Engineering/Technical Department====&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; - Senior Officer incharge of the engineering department.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Electrotechnical Officer&#039;&#039;&#039; - Engineering Officer incharge of the ships electronic equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Atmospherics Officer&#039;&#039;&#039; - Engineering Officer incharge of the ships atmospherics equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Second Engineer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third Engineer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fourth Engineer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Engineering Cadet&#039;&#039;&#039;&#039;&#039; - Trainee Engineer, typically assigned to and reports to the second engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering Technicians&lt;br /&gt;
====Stewards Department====&lt;br /&gt;
&#039;&#039;&#039;Chief Steward&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First Steward&amp;lt;br&amp;gt;&lt;br /&gt;
Second Steward&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Cook&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First Cook&amp;lt;br&amp;gt;&lt;br /&gt;
Second Cook&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emergency Response Team==&lt;br /&gt;
Primarily focused within Tau Ceti, the Emergency Response Team (ERT) are specially trained personnel employed by Nanotrasen to protect and assist corporate assets in emergencies, be it security, medical or engineering related.&lt;br /&gt;
&lt;br /&gt;
The current commanding officer of the Emergency Response Team is Captain James Cromwell, who after 30 years serving in the Fleet Security Force, transferred into the ERT as a replacement Commander and then took over as Captain in 2450.&lt;br /&gt;
===ERT SECTION PHOENIX:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 1-3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 147&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Marcus Kaplan.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section PHOENIX is most renowned for their extremely fast response times. The first section established, it definitely has the most training and are generally respected. They have won most section based competitions, including last years. PHOENIX has large roles in protecting research stations, including the NSS Aurora, the NSS Audilias, and the NSS Astrid. They are disdained for overall poor firing accuracy, or tendency to lose morale, due to being generally compromised of new recruits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION HYDRA:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 4-6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 123&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 24&amp;lt;br&amp;gt;&lt;br /&gt;
Sub Officers: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Commander: Volksis Geroiz.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section HYDRA is most renowned for their lowest casualty and injury rate. The latest section established, HYDRA is mostly composed of transferred units from PHOENIX and JUGGERNAUT. It has a main base located in Sector 6, and operates generally independently from Central Command due to the massive distance. Still receives orders from Captain Cromwell. They have large roles in protecting City Stations, such as, the SSS Atlantis, and the NSS Substantial. They are disdained for a tendency to retreat and name situations impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION SHARK:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 7-9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 137&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 24&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Audalan Hemrali.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section SHARK is most renowned for their extreme efficient use of tactics and execution of protocol. The second section established, SHARK is comprised of cadets and ensigns from Biesel&#039;s academies. Due to its relative closeness to Central Command, SHARK is able to operate using the facilities large bays. They are regarded from Captain Cromwell as being courageous and one of, if not the, best Sections. They have large roles in protecting trade and civilian ships going to and fro Biesel. They are disdained for their tendency to take extreme risks and general in-acknowledgement of superior orders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION JUGGERNAUT:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 10 (Outer Rim)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 97&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Jacob Sinclair&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section JUGGERNAUT is most renowned for having the lowest deployment rates in all sectors, thus also having the most down time. In charge of protecting and managing the outer rim, JUGGERNAUT has members in every outpost and on Central Command in order to provide quick response to any SOS or similar messages coming from the part of space labelled the &#039;outer rim.&#039; They are disdained for their very slow response times, although this may be a factor of sheer distance rather than quickness of the troopers themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION GROUNDHOG:===&lt;br /&gt;
&#039;&#039;&#039;Sector:&#039;&#039;&#039; Biesel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 328&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 58&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 21&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Sean Trenningham&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section GROUNDHOG is most renowned for being the largest section. In charge of enforcing law and order on Biesel&#039;s surface and low orbit, ERT Section GROUNDHOG has seven land bases on Biesel&#039;s surface, three ocean based, and two low orbit based outposts. They assist Biesel&#039;s law enforcement with the law and order of Biesel&#039;s populace, as well as secure NanoTrasen assets in privately owned property on certain spots on the surface. Biesel government/NanoTrasen ERT hybrids are named Enforcers, and are often seen in the streets of Lowell as well as other major population centers. Acting as police, Enforcers are equipped with standard issue NanoTrasen security gear.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Corporations]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=1311</id>
		<title>Skrell</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=1311"/>
		<updated>2014-12-23T20:35:23Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Erik Tiber}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
===Mechanics: ===&lt;br /&gt;
&lt;br /&gt;
Skrell have their own language that can be used by typing :k before anything you say, and can also be used over the radio.&lt;br /&gt;
Skrell lack teeth and instead have hardened gums and this leads to them being big advocates on soft foods such as bread, or liquid foods such as soup. Due to their herbivore nature, the Skrell cannot process meat correctly. &lt;br /&gt;
Skrell have large heads with protruding head tails and due to this they cannot wear normal hardsuit helmets but instead need to wear Skrell Hardsuits helmets (found in EVA) their head tails also make it uncomfortable to wear normal headwear such as hats so most Skrell opt out of that. However Skrell can wear normal Hardsuits due to their body being very similar to a human one.&lt;br /&gt;
Skrell have the ability to breathe underwater due to them being amphibious. But due to lacking game mechanics this won&#039;t be tested, although it can be role played.&lt;br /&gt;
&lt;br /&gt;
The Skrell have been allies with humanity longer than any other race aboard Aurora has, and as such Skrell workers are some of the most reliable and famed workers for Nanotrasen, their similarities to humans and their larger brains mean they can fill any role aboard the station.&lt;br /&gt;
&lt;br /&gt;
Skrell lack articulate tongues and as such they have trouble pronouncing words in English, the words often become slurred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biology===&lt;br /&gt;
Skrell have an average height that ranges from 4’5”-5’1” for males, and 4’5”-5’5” for females. Skrellian skin looks gelatinous but in fact has a second layer of a less translucent flesh under the surface, their skin secretes a slightly sticky mucus when frightened or in a dangerous situation, similar to the humans adrenal boost, only it helps sooth the Skrell and allows them to think more rationally, a counter of sorts to a potentially irrational  fight or flight response. This does not however mean Skrell will not fight or flee, but it does mean they can examine a situation logically  if they choose not to. However, this &#039;rational&#039; response can also lead to Skrell unwittingly walking into a challenge they can&#039;t win or being engulfed by some sort of disaster while trying to reason out the problem, a phenomenon dubbed &#039;thinking them self to death&#039; by humans. As a result of this &#039;rational&#039; ability, skrell are often seen as being more calm and collected; however they are more than capable of bursts of emotion and passion.&lt;br /&gt;
&lt;br /&gt;
====Unathi==== &lt;br /&gt;
Build up an incredible bloodthirst with a rage and strength to match, Unath war lords have been known to ship the substance around for use by their men in dire situations.&lt;br /&gt;
&lt;br /&gt;
====Tajaran==== &lt;br /&gt;
The Skrellian mucus has an even worse effect on Tajara as it causes an almost paralytic fear in the consumer, though the consumers natural submissiveness may be a variable to be taken into account when discussing the level of fear, though scientists believe this to be only a myth.&lt;br /&gt;
&lt;br /&gt;
====Human====&lt;br /&gt;
Humans only get nausea and digestive problems(Diarrhea and vomiting) a similar reaction as the Harkesh, possibly due to humans&#039; predatory nature, although not confirmed. &lt;br /&gt;
&lt;br /&gt;
====Kocasslanian====&lt;br /&gt;
A Kocasslani consuming the mucus would result in vivid audial and visual hallucinations, along with incredibly painful migraines afterwards. Many Kocasslani treat the slime as a holy substance that induces spirit dreams, though this is only rumour as no one has actually observed the reaction inside the Kocasslani homeworld.&lt;br /&gt;
&lt;br /&gt;
====Dionaea====&lt;br /&gt;
Due to the Dionaea’s long lasting alliance with the Skrellian leadership, the Dionaea full grown  have been figured to be completely immune to any effects of the Skrellian mucus, however the Nymphs can take high levels of nutrients from the mucus and it can cause flash regeneration of their cells. Most Skrell biologists presume that the effect is similar on most plant life, as bodies of Skrell have been found with dense vegetation around them, where previously there was none, this has led to the Skrell saying of  “They’re feeding us” as a way to say someone is deceased without actually saying it, the saying references to Ancient Skrell eating the plants that the Skrellian dead mucus has grown.&lt;br /&gt;
&lt;br /&gt;
====Slimes====&lt;br /&gt;
The common Slime is effected by the Skrellian mucus quite severly, the mucus can often cause the Slime to sieze up and be paralysed for a moment, no one is really sure of why this effect happens when Slimes consume the mucus, but it has led to many Skrell not having fear of the common Slime.&lt;br /&gt;
&lt;br /&gt;
====Skrellian====&lt;br /&gt;
No effects.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The colour of the Skrellian skin often depends on a lot of variables, including ancestry and environment, usually those with ancestors originating from the colder places on Aliose are greens and blues though they tend to be lighter shades of the respective colours. Whereas those living in hotter places on Jargon IV(Qerrbalak), tend to have pink, yellor or orange skin. &lt;br /&gt;
&lt;br /&gt;
Skrell faces are quite plain and their eyes are completely black, leaving it incredibly difficult to tell how a Skrell feels and what emotions are present. The eyes however, allow them to see much more clearly underwater, and while they do have lungs to breathe oxygen they spend most of their childhood underwater, which is the source of their amphibian nature. The hands and feet of the Skrell are very similar to that of humans except they lack nails and have strong webbing in between each finger and toe. Due to their herbivorous nature the Skrell lack any real teeth and instead have hardened gum lines for the consumption of their food. What a human might call a nose is infact just two slits in the middle of a Skrell’s face used for retrieving the smell of things. Due to the nature of their digestive system, Skrell have a hard time consuming meat. Soup and blended foodstuffs are a Skrell’s favourite, although others will suffice. It is notable that due to the semi-porous nature of Skrell skin, finely-blended nutrients can be absorbed through any part of the skin, entering into their internal fluids and being slowly broken down normally. However, most Skrell tend to use their ‘mouths’ simply to avoid offending other species.&lt;br /&gt;
&lt;br /&gt;
It is theorized that the Skrell evolved from something similar to the Earth born Salamander, but the Skrell bare tentacles. These tentacles have no real muscle tissue in them and cannot be controlled, instead they hang down over a Skrell’s shoulders and tend to kee&lt;br /&gt;
&lt;br /&gt;
===Emotional===&lt;br /&gt;
While many people believe the Skrell are heartless and have no emotions, it is actually quite the contrary, the Skrell convey emotions the same way humans do, through movement, tone of voice and language used.&lt;br /&gt;
But due to Humans limited audial receptors, the many tones a Skrell can project are lost to all those who are not Skrell, and thus Skrell have a very difficult time expressing emotion to Non-Skrell, though when matched with another of their kind the other Skrell is able to almost tell what the other is thinking, just because of the multitude of vocal tones. &lt;br /&gt;
The most common Racial slurs that are used against Skrell are, “Salamander”, ‘Squid head”, “water boy” and various other creatures that have aquatic relation. Skrell tend not to react to these insults however, not because they do not care, but because Skrell are often prideful and would prefer not to lose face with a confrontation, this kind of emotional reaction is quite common in Skrell, and they have earned a reputation for it, most Skrell would not engage in a fight or a challenge that they could not win, this has led to the Skrell military having the best victory-defeat ratio in the Galaxy. However not all Skrell are like this, it just depends on where they are raised and how. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
The Skrell language can be best described as a series of hums, warbles, or croaks, while they would not make sense to other species it can display a wide variety of emotion and meaning that English cannot. When learning other languages, Skrell tend to quickly assimilate grammatical structure and written form, but take much longer in learning enunciation. Their lack of teeth and articulate tongues leaves them with great difficulty in creating inflections typical of other races, while accents are completely out of the question for them.  Though a mainly scientific species, Skrell have interest in other forms of culture. Artists are fairly prevelant, as well unique fighting styles from the more physical. Skrellian arts often(but not always) focus on the mind. A recent movement focuses on how the mind interacts with the world around them. It is notable that two Skrell conversing in their own language can communicate perfectly underwater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Political===&lt;br /&gt;
By the time Skrell had discovered interstellar travel(2016) the population was peaking at around 30,000,000,000 on Jargon IV(Qerrbalak) and as such they were looking to find other planets to sustain their growth rate, so their first expedition was to the solar system of Epsilon Ursae Minoris. And to the explorers luck they found a planet that was highly vegitated and fit the habitat margain, EUAIII, the explorers were ecstatic and boarded their ship to take the 3 year journey back to Jargon IV(Qerrbalak). But much to the explorers dismay they had noticed a giant plant life had attached itself to their bluespace drive in just the few hours they had been gone. As they tried to remove the plant it started showing signs of being sentient, and in within just a few days, it was confirmed, the Captain of the ship was called Weriu Tup, and is remembered as a hero of both the Diona and Skrell, he decided to stay on the planet, knowing he would not be able to return to his home for nine years at the quickest, but he wanted to learn more about the Dionae, the ship left but when it returned in five years, Weriu Tup was dead, killed by poisonous vegetation, but his heroism is remembered even now four hundred years after, the Diona revere him more than the Skrell do, but both Skrell and Diona children are often given the name Tup as a way to give the child strength. The Diona are the Skrell’s closest allies and the two share technology freely, many Skrell have an almost reverence for the Diona and see it as an honour to meet one.&lt;br /&gt;
The Skrell were the first sentient race to come into contact with the humans and just under fifty years ago, the Skrellian government however does not trade with all Humans, only members of the Union of Sol and the Nanotrasen corporation, as they prefer to do business with people they consider trustworthy. Their mistrust of humanity is due to the rise of xenophobia in the Union which has caused many incidents such as the bombing of the Skrell embassy in Alpha centauri-b by the ‘Humanitarian sector’, an  anti-alien human group.&lt;br /&gt;
The Skrell also trade in minor proportions with the Tajara and Unath, the Kocasslani however have been trade embargoed for their hostility towards the Skrell. &lt;br /&gt;
The Skrell were about two hundred years ahead, technology wise when they first encountered humans, but since sharing their technology, their research is only fifty years ahead.&lt;br /&gt;
The Skrell seemed to skip the feudalistic political state that many of the sentient species have experienced and instead formed small councils even in early Skrell history. While some claim otherwise, the Skrell have never had a true monarchy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
While the Skrell seem less mercantile than the other races of the Milky way, they in fact consider themselves some of the best tradesmen in the galaxy, but of course this isn’t always true. Before first contact with humans the Skrell Confederation used Butya, small square pieces of silver embellished with notable Skrell on them. The ‘notable Skrell’ are Skrell who have made true contributions to the Skrellian species, among their ranks are Weriu Tup the captain of the Epsilon mission(Diona First Contact), Chulash Yue the pioneer scientist of Bluespace drives, Rinoi Laush the brave Skrell general that defended Yuerbelak(The Largest continent on Jargon IV(Qerrbalak)) against the Eridish Regime in 1782, and many others. Following the first contact with Humans, Credits were accepted as a legitimate currency in the Skrell Confederation and in less than twenty years it was the primary currency used in Skrell space.&lt;br /&gt;
The Skrell are most well known for their confectionery, medicines and implants. The most famous Skrell confectionery is Yewerie a sweet cake coated in a sugary icing that is laced with minute amounts of Riehsi, this being because the Skrell carry a natural partial-immunity to the mushroom and just see it as a flavouring rather than a recreational drug, this cake has been banned from numerous worlds in the Union and Sol, and is more openly accepted on the frontier worlds due to the lack of true law. &lt;br /&gt;
Skrell medicines and implants are some of the most expensive and sought after pieces of medical technology in the civilised galaxy the human suited  implants include: Regeneration implants that force the cells of a human body to overclock regenerate at incredible speed rates, these implants are priced at just 40,000 Union of Sol credits, although many side effects have been uncovered including impotence and internal bleeding due to cells overcompensating and regenerating internal organs that aren’t needed. Adrenal implants that trigger when the user wishes, giving increased strength and physical ability to the user, these implants have been abused in the past causing brain hemorrhages and cardiac arrests these implants are only priced at 2,500 credits and can be purchased and implanted at many clinics in Union of Sol space.&lt;br /&gt;
The Skrell have been highly sexualised in Human culture due to strange sexual fetishes, this has led to many Skrell, male and female, turning to small roles in Human erotic movies and posters. The most successful part of the Skrell sex industry is ‘wetskrell.net’ &lt;br /&gt;
WetSkrell.nt is neither as perverse or indecent as one would seem, and simply depicts Skrell of various ages and colours in sexually suggestive positions. The Skrell’s lax attitude towards sexuality and the  lack of sexual organs  has led to many Skrell agreeing to such a deal, both male and female,without hesitation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
The Skrell religions are too vast and numerous to name them all, but the most notable are-&lt;br /&gt;
&lt;br /&gt;
====Altariser====&lt;br /&gt;
The Altariser are the most prominent religious faction in Skrell space due to the less mystic views that they have. The Altariser religion is considered a way to better oneself as their main goal is to reach a higher state of being where they can learn the secrets of the universe. They believe the way to reach this state is through physical and mental improvement, humans have compared the religion to Buddhism but the religion is far more selfish than the ancient oriental religion that it’s compared to.&lt;br /&gt;
The Altariser makes up for 47% of all of Skrell and even has been taken up by the other sentient races. Many people have theorised that the religion was invented to push Skrell to be the best, or give them comfort near death. The argument to this is that just because we don’t see the Skrell ‘evolve’ doesn’t mean they don’t, the people that argue this point also state that it is possible that there are certain rules for an evolved one, such as no sharing the knowledge and power with lesser beings, although again this is all theory as no scientist from any race has been able to prove or disprove this religion. This religion has been around since Skrell history was recorded and as such is considered one of the oldest religions in the known Galaxy.&lt;br /&gt;
&lt;br /&gt;
====Dienabi====&lt;br /&gt;
The Dienabi are best described as Diona worshippers, their religion bases itself around the idea that the Diona are gods, every last one of them and that all the good fortune the Skrell have had since discovering them has come as a reward for the Skrell treatment of the Dionae. The religion teaches that Weiru Tup, the Captain of the famous Epsilon mission did not infact die due to poisonous vegetation but instead was transformed into a mystical Diona as a reward for his kindness to the strange species and he is often referred to as the first Dienabi(In the Skrell language Dienabi means ‘Tree child’) and is revered as the savior of the Skrell species. The only beings that the Dienabi revere more than Weiru Tup are the Dionae themselves, the members of the religion are often fanatic about their protection of the species and it is not too much of a stretch that they would die for the ones they consider gods, hoping that in turn they will be granted a place of immortality beside them as The First Dienabi was. This religion is one of the youngest Skrell religions and has only been around for about three centuries  it only encompasses a minor amount of Skrell 6% in total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Eloish====&lt;br /&gt;
Eloish is the most controversial of religions in Skrellian space and by many Skrell it is considered a black stain on the Skrell history  and is often used to wound many proud Skrell. The religion was first founded by it’s namesake Elois Guf a general in the Qerrballak Yuer(A proud country that followed the lead of one man ,Yuer Iu,) Army and is considered one of the greatest warriors to ever walk the Skrell homeworld. Elois Guf was a powerful general and due to the Qerrballak Yuer’s war with the Skrellian Tumpat(The Tumpat was a coalition of independent city states that formed due to increasing tension from Yuer),  Elois was leading many attacks on the independent city states which was quite common for him as he had a reputation as a very blood thirsty man, but all the killing changed him and led to him seeing himself as a god, mainly due to the men following him seeing him as such. &lt;br /&gt;
After twenty years of bloody war the Yuer decided to sign a treaty with the Tumpat which enraged Elois, he had fought and bled for his people and he felt like they had in turn betrayed him, he considered the Yuer a coward and declared a one man war against both the Tumpat and the Yuer. It wasn’t long before his one man raids and battles inspired men to join him and before long he had thousands behind him, he started taking villages, both Tumpat and Yuer. And recruited their people into his army, he made it a point to have his soldiers burn anyone that didn’t see him as their true god and so, many millions of Skrell died. After four years Elois was finally closing into the Yuer capital, Warufsh, and planned to take it, he had the manpower and the drive. But as the battle commenced unexpectedly the Tumpat had sent aid in the way of General Rinoi Laush, he commanded fifty thousand men into battle against Elois and it is said that General Laush was forced to fight Elois with an energy axe,  removing his head from his body.&lt;br /&gt;
Today all that remains of this religion are remnants and it is a religion mainly followed by old warriors and descendants of Elois’ troops.&lt;br /&gt;
&lt;br /&gt;
===Geography===&lt;br /&gt;
The Majority of the planets in Skrell space have been terraformed to suit their nature, the typical planets are covered in swamps and jungles and occasionally large bodies of water. Though on planets where this kind of extreme terraformation is not possible, the Skrell construct large bio-domes and habitat structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
Skrell cities are often considered less ornate than human ones, usually consisting of tall white skyscrapers that stand from the swamps, although it should be said that these buildings are usually covered in moss and other vegetation due to their building enviroments, the Skrell have never enjoyed living underground and as such there is a distinct lack of underground buildings when Skrell outposts are concerned. The Skrell are famous for their underwater cities, that can span huge areas under water and that are majorly constructed from glass, the secret to these cities however is not super strong glass but instead, immensely powerful shields that are powered by multiple super matter engines somewhere inside the city. The largest underwater city constructed by the Skrell is on Laush V(Laush is the second closest star system to the Skrellian home system Jargon) the city on Laush V known only as Eriuyish has an area of 17822 miles and requires seven super matter engines to power the 420 shield emitters located around the city.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
The most common misconception about the Skrell Confederation is that their military is almost non-existent, however the opposite is true. While The Skrell Confederation Navy is only two thirds the size of the Union of Sol&#039;s, the Skrell&#039;s incredible technological advances mean their military is the most effective in the known galaxy. See; &amp;quot;Combat technology&amp;quot; for information.&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Unathi&amp;diff=1309</id>
		<title>Unathi</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Unathi&amp;diff=1309"/>
		<updated>2014-12-23T20:34:41Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
==Biology==&lt;br /&gt;
The Unathi are a race of tall humanoid reptiles standing from six to seven feet tall on average, with females slightly smaller in stature. They possess a mixture of snake-like and crocodile-like features, resulting in hard and plate-like scales, excluding the ones on the belly, armpits and groin. Again, the females differ from the males in that they generally have a shorter and more rounded snout. Both sexes stand on plantigrade legs, jointed backwards, and have clawed feet and hands. Their average life expectancy is around seventy years, with those with access to more advanced medical care living for much longer. As a cold-blooded species, they suffer fatigue and even short comas when exposed to extremely low temperatures. Their hearts have two valves that are spread across their chest, which makes it sound as if they have two heartbeats at once. Unlike humans, their ribs are in armor-like plates that interlock under their chest, protecting their vital organs expertly.&lt;br /&gt;
&lt;br /&gt;
They also have very long tongues, which may stretch up to a foot and a half long, forked just like a serpent&#039;s. In much the same manner as snakes, the Unathi can sample the air around them using their tongue. This tongue is usually black or an extremely dark red, extremely long, and very resilient to physical harm. The Unathi as a species are born into one of four major scale color catergories Red, Black, Orange-brown (read as sand colored) and Green. Biologically the Unathi of Moghes and Ouere are identical. &lt;br /&gt;
&lt;br /&gt;
Since they are carnivorous species, their diet mostly consists of meat, though they do have a tolerance to plants and fruits. However, they do not get any nutrition from plants, so they are mostly used as garnish or decoration.&lt;br /&gt;
&lt;br /&gt;
The reproductive system of a Unathi is very similar to that of Earth reptiles. Females lay eggs, with the average clutch being somewhere between one and three. They have a six month gestation period, after which they are laid in a humid, warm area. After two to three weeks, the fetus is fully developed and hatches from the egg, ready to start the cycle anew.&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Unathi scale pigment/color includes medium-dark to dark green, gray to black, red to brownish-yellow (a &#039;rust-esque&#039; color). Albino Unathi are not known to exist.&lt;br /&gt;
&lt;br /&gt;
==Society and Culture==&lt;br /&gt;
&lt;br /&gt;
===Moghean===&lt;br /&gt;
It is a social faux-pas to use a Unathi&#039;s first if not blood-brethren or clutch mates to the Unathi in question., to touch their tail, or to touch them at all before introductions are undertaken. When speaking to superiors, it is considered formal and respectful to refer to them by the extended name of their command. A clan leader would be referred to by the name of their clan, a squad leader by the name of their squad. Intimate gestures between Unathi include twining necks, twining tails, and touching foreheads/muzzles. Hugging is usually considered something done by children, avoided by adults. In moments of privacy, when speaking to a very intimate other, a Unathi might refer to them by their own name. Baring the throat is the single most meaningful expression of trust in a lover or superior, often used as shows of extreme trust, compassion or admittance of shame, and within honourable contexts, clawing or biting the exposed throat is perfectly allowed.&lt;br /&gt;
&lt;br /&gt;
Relationships for Unathi are, suffice to say, not one of equality, but responsibility. Males who request and admit attraction to a female will go to the male who is responsible for their well-being (Father, brother, or the head of their clan) and tell them this. Boasting or offering tributes to the female&#039;s caretaker may make this process go more smoothly. To ignore this ritual and directly try to claim said female would greatly upset her caretaker, and not only will their clan look poorly on them for attempting so, but they will likely be challenged to a bane.&lt;br /&gt;
&lt;br /&gt;
Pets are not entirely unheard of in Unathi society, but they are based upon their worth as an assistant to their owner rather than a simple companion. Threshbeasts are common and easily tamed if the owner is responsible and smart. Putting down pets is much easier to Unathi simply because they are not fuzzy, adorable friends, but rather work beasts that would have their lives cut short the moment they bite someone they weren&#039;t ordered to.&lt;br /&gt;
===Ouerean===&lt;br /&gt;
It is a social faux-pas to use a Unathi&#039;s first if not blood-brethren or clutchmates to the Unathi in question., to touch their tail, or to touch them at all before introductions are undertaken. When speaking to superiors, it is considered formal and respectful to refer to them by the extended name of their command. A clan leader would be referred to by the name of their clan, a squad leader by the name of their squad. Intimate gestures between Unathi include twining necks, twining tails, and touching foreheads/muzzles. Hugging is usually considered something done by children, avoided by adults. In moments of privacy, when speaking to a very intimate other, a Unathi might refer to them by their own name. Baring the throat is the single most meaningful expression of trust in a lover or superior, often used as shows of extreme trust, compassion or admittance of shame, and within honourable contexts, clawing or biting the exposed throat is perfectly allowed.&lt;br /&gt;
While the Unathi of Ouere fallow most of the same social beliefs as their Moghean counterparts, they tend to be less volatile towards outsiders who are ignorant of their customs. However unlike the Unathi of their home world, they do not approve of the highly feudal system specifically its belief that women are inferior. They instead focus on an Unathi’s ability to benefit the group, when an Unathi is viewed as weak and worthless, they are assigned to tend to shops or packs of Threshbeats that are bred for conflict and food. &lt;br /&gt;
==Emotional State==&lt;br /&gt;
Emotions displayed by the Unathi race vary wildly, but are often akin to those [[History of Man|humans]] feel, but with different visual and audio displays. Irritation or heightened emotion is expressed by thumping the tail against the ground. Verbal exclamations are also common, as are short barks, rattling of the throat, or &#039;chuffing&#039; (forceful exhalations of air from low in the throat). Anxious or worried Unathi might sway (similar to snakes), rattle the heavy scaling on their neck, hiss, or sample air more often than necessary. When cold, Unathi will usually bristle their scales in a manner analogous to human goosebumps. When overly warm, Unathi usually become sluggish and drowsy.&lt;br /&gt;
&lt;br /&gt;
==Architecture==&lt;br /&gt;
Unathi homes are constructed out of sturdy sandstone and most, if not all, have special chambers that are called &#039;Sun Gardens&#039;. They act much like living rooms do for humans; they are the face of the home. Guests will most often visit this room first, and if it is poorly kept or decorated, it reflects badly on the clan. Common decorations include wall trophies, carvings in the wall consisting of symbols or hieroglyphs detailing the clan&#039;s history (which may instead be supplemented by a mural), colorful rocks, and exotic or good-looking common plants. Wealthier homes will also have humid baths to enjoy, although most settlements have public, communal baths for all to enjoy.&lt;br /&gt;
&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Unathi dishes are mostly, or all made up of meat, eggs, and fish, as they are a carnivorous species. Vegetables in meals are often just for decoration or flavor, but by no means ever make up the majority of the dish. Unathi do not take any nutritional value from plant matter, only from meat. Desert flowers may also be placed on the plate to make it seem well presented, and are also edible. The tools Unathi use to eat are very unorthodox to humans. Important meals like dinner and breakfast are meant to be consumed while surrounded by family, and as such there are no designated utensils. Food will be cut and picked up in strips or portions with their claws, or even daggers that some often carry around. Meals are, as expected, prepared by females, or by the hunting party that had killed and gathered the meaty animal. They&#039;ll often prefer to drag it in the front gate as a show of pride for their kill, and if they have time, cook it themselves. Otherwise, the duty falls to the women to handle cooking.&lt;br /&gt;
&lt;br /&gt;
The fruits and vegetables used are either farmed where there&#039;s ample land to do so (which is usually outside of the settlement walls, or not far from it, where it may be quickly defended in the event of a raid or thief) or gathered by hunters from where it naturally grows in the desert. Fruits harvested from Oases are usually tangy and favored by higher castes as garnish or as a condiment, since they are quite rarely found.&lt;br /&gt;
&lt;br /&gt;
Meat may be cooked, or left raw and bleeding, as it depends on an individual&#039;s taste and not worry of bacteria or infection. Eggs are most often left as they are, though they may also be hard boiled or poached as fancy sunny-side up and scrambled recipes are simply too messy to eat. Fish is more often than not prepared the same way as meat.&lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
===Moghean===&lt;br /&gt;
The Moghean political system is made up of a group of high councils, ranging between 15-20, who dictate the laws of Moghes. They are also in charge of conducting any sort of major trials, such as a threat to a country or the planet itself. A council is made up of an Elder ((estimated to be around the age of 60+)) and a handful of lords and advisories. An Elder would select around 3-4 lords and advisories to attend a council meeting ((whether it be internal or planetary)). After a meeting, lords and advisories would relay this information to necessary bodies, to whom it would concern. Lords would generally tell alphas in their control. Advisories would simply record the meeting and archive it.&lt;br /&gt;
&lt;br /&gt;
There are two different kind of major lifestyles on Moghes. There is the city, which is ran by a small council of advisories, known as a lesser council, who own different sub-clans within a city. Sub-clans present are typically security, welfare, currency and supply. Though this can vary between cities to suit its need. Cities are generally a group of clans who have formed together to create a city. Doing so provides more protection to each other. The other lifestyle is the traditional system. The traditional system is seen as a much harsher lifestyle due to how strict it can be, though those who choose this way are considered more honorable and can reap greater rewards. A clan can range from 50 - 150 in population which is controlled by a single Alpha male. Larger clans generally have broodmothers to look after the large population. If the population is below 50 the group would be considered a tribe.&lt;br /&gt;
&lt;br /&gt;
Moghean Unathi have a cast system where females are considered as high value property and typically have no rank. Other than that, they would carry out basic duties such as archiving clan history, nurturing the young and helping out with manual labor. The lowest ranking are the laborers. Laborers consist of fishermen, hunters, gatherers, warriors, etc. Laborers commit their lives to completing general day tasks to keep the clan surviving. If a clan has them, the next ranking would be a broodmother. Broodmothers are females who are exceptionally talented. A broodmother is not a position of leadership, however they overlook the clan and act as a pair of eyes and ears for the alpha male. Finally comes the alpha male. An alpha male is considered the most talented and typically strongest Unathi within a clan. They are in charge of leading the clan and ensuring the clans survivability.&lt;br /&gt;
&lt;br /&gt;
Lords are Unathi who no longer uphold duties of maintaining a clan. The duty of a lord is strictly to work with their Elder. Lords serve as honor guards to their Elders and uphold duties such as maintaining the law and overlooking their assigned region.&lt;br /&gt;
&lt;br /&gt;
Elders are the highest ranking in Moghean society. They are considered extremely wise. Elders are part of a high council whose duty is to run Moghes.&lt;br /&gt;
===Ouerean===&lt;br /&gt;
The Ouerean Government is made up of a high council, who is in charge of both creating and altering laws as well as overseeing any trials that may be required. The High Council is made up of Elders, Unathi of at least 65 years of age, from both the scientific, militaristic and civilian populations.&lt;br /&gt;
&lt;br /&gt;
The Ouerean law system is a hybrid of the Ancient Honor Code and a traditional legal system  found throughout the known Universe.&lt;br /&gt;
&lt;br /&gt;
In addition to the high council, Three of the eldest Unathi ((traditionally female)) are in charge of the groups history, this is done in the form of a history Skein or web. The Skeins are formed using knotted grasses and flax, shaped into a tapestry to tell the story from before the fled Mouges to present. In recent years, they have begun to transfer their history into a written form or into a computerized data record, however, They still keep the skein updated out of historical respect.&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
Unathi use a currency system similar to the human system of credits.&lt;br /&gt;
&lt;br /&gt;
==‘Guwandi’==&lt;br /&gt;
In the event that a Unathi becomes mortally ill, or finds themselves lacking the pride or honor to continue to live, or simply become tired of their existence undergo a ritualistic suicide and take the title of &#039;Guwandi&#039; (which is translated to Gladiator/Galdium). They will give up their possessions to their alpha and make their journey into the Moghes desert. The only things they keep are their weapons which they use to fight animals or other Unathi so that they may die in honorable combat. In the event that two of these Guwandi meet, they will first draw their weapons and adopt a passive stance, which is followed by them telling each other their stories in turn, as well as the reasons behind their choice of adopting the mantle of &#039;Guwandi&#039; and how they wish their remains to be dealt with. When both sides understand the other, combat will begin with a mutual wish of luck that the more worthy of death lose with pride. The winner of the battle is responsible for taking care of the corpse in the way they were instructed to. Renouncing the deathseeking life of Guwandi isn&#039;t easy. Some may wish to return after having been granted a second outlook, or hope, after they had spent time wandering and risking their life. Their clan may see their decision as cowardly and refuse to accept them, or be overjoyed they had learned a lesson in their time.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
Battles for Unathi vary greatly depending on who is fighting who. The armed forces of most settlements stick to the honor codes regarding melee combat. When in an engagement with other armies, the formation will consist of battle lines. Shieldmen will be in front, and breakers behind and in between to try and overpower the defense of their enemy. Should these lines fall, the ones behind them will attempt to fill in the gaps. Located near the rear of the lines are officers and commanders, as well as the drummers who will convey and scream orders. Combat also varies depending on the region of the settlements at war. Soldiers who hail from the equator will often break their lines to seek a single kill, whereas those who live in the temperate north will, if at all possible, try to make non-lethal blows or try and make their lethal blows quick and painless. Those nearer to the poles do not adhere so much to the melee code many Unathi follow, and have no qualms in using ranged or laser weapons in battles. Fights with, or between outcasts or refugee groups are fought with a value on survival over killing their enemies. Rather than taking part in lines and formations, these groups fight their battles in a hit and run style, favoring terrain advantages and guerrilla warfare against both other outcasts or refugees, as well as the disciplined settlement militaries. Unarmed combat styles for Unathi vary by clan and settlement, but most focus on the usage of claws as well as grappling to disable an enemy, headbutting, and an overall goal to expose the neck for biting.&lt;br /&gt;
&lt;br /&gt;
Most battles are fought by simple infantry, as mounted units are something uncommon. When they do show up, they are usually feared by their enemies, unless they have a lot of polearms in their possession. They function like typical human cavalry, using their mount to run into the enemy formation and swipe at heads or necks. They may also come equipped with lances instead, which are used to power through enemy defenses. Animals used as mounts are typically threshbeasts or specifically bred scale-cattle meant to be fast on their legs. However, raising and training these animals takes patience and a few years, which is why the sight of mounted infantry is so infrequent.&lt;br /&gt;
&lt;br /&gt;
==Date and Timing==&lt;br /&gt;
Unathi in general tend not to record global history like humans or [[Skrell]] have done. Rather, they focus on clan or territorial history, though most keep a basic calendar system to track days and years. Their seasons are Moto and Jua, which are the equivalent of Terran summer and winter respectively. Temperature changes are mostly felt nearer to the poles, but even in the desert the length of days will still be affected, becoming shorter or longer depending on the season. Each of the two seasons last roughly two hundred days, so when the two hundredth day of Jua passes, it would be considered a new year. For example, to predict or recall a certain date, one would phrase it in a way such as &amp;quot;The twelfth day of Jua, five years ago.&amp;quot; or something similar. Unsurprisingly, the Unathi keep time tracked loosely by sundials. These primitive yet effective clocks are split up into four quarters. Rather than use numeral digits like humans, they instead pay attention to the slant of the shadow. When it is facing zero degrees, then it is considered dawn, a new day, even if it is before sunrise. At ninety, breakfast should be over with and Unathi should be starting to prepare for their work day. One hundred and eighty degrees is midday, most commonly seen as a trading rush-hour or a time for large, friendly lunches. And when the slant is at two hundred and seven degrees, the work day begins to wind down and the Unathi return home to their clans for their evening meals.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=1308</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=1308"/>
		<updated>2014-12-23T20:34:34Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Susan}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
The Tajara (Tah-jaw-rah both singular and multiple) are a race of humanoids which possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades and padded, digitigrade feet. &lt;br /&gt;
&lt;br /&gt;
To apply to be one of the cat-like Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
Additional information: [[Ahdomai]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*Cunabula: Ahdomaris&lt;br /&gt;
*Kingdom: Animalia&lt;br /&gt;
*Phylum: Chordate&lt;br /&gt;
*Class: Mammalia&lt;br /&gt;
*Subclass: Eutheria&lt;br /&gt;
*Order: Primacreodonta&lt;br /&gt;
*Family: Coetidae&lt;br /&gt;
*Genus: Tajara&lt;br /&gt;
*Species: T. Sapiens&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
&lt;br /&gt;
===Nobility and the Ancient Past===&lt;br /&gt;
&lt;br /&gt;
For as long as most Tajaran care to remember, Adhomai had always been under the rule of nobility. The most dated historical text that still exists in Tajaran possession dates back at least four thousand years and still talks about &#039;serving their masters&#039;, so many historians agree that the trend of blood rule is more deeply-routed in Tajaran existence than was previously considered.&lt;br /&gt;
 &lt;br /&gt;
The ancient past of the Tajaran is poorly documented and historical texts are almost non-existent; meticulous combing and destruction of educational material by millenia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Even top Tajaran scholars in this day and age have only theories of what life was like in ancient Adhomai.&lt;br /&gt;
 &lt;br /&gt;
What is known, however, is that tension had slowly been increasing over a span of thousands of years between the populace and their fellow noble families. Based upon empirical evidence, historians believe that Tajaran were at one point free from the rule of nobility but were a more deeply religious species than now. Ancient relics that survived the annihilation ordered by countless nobles suggest that the current lineage of Tajaran noble families stemmed from religious leaders appointed by primitive clans that were revered as a connection to the Tajaran god, S&#039;rendarr.&lt;br /&gt;
&lt;br /&gt;
===Tensions Rise=== &lt;br /&gt;
However, at some point, these religious leaders clashed and either pitted their followers against one another or amicable clans married and bred until the current leadership had spawned from their efforts. Over time, the nobility as it were slowly began to lose their religious inclination and approximately four thousand years ago Adhomai entered a Renaissance period. Religious devotion amongst Tajaran had been dropping steadily in conjunction with the lower influence it had upon their nobility. It was this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to the current day.&lt;br /&gt;
 &lt;br /&gt;
Literature was heavily regulated from this point forward following &#039;enlightened&#039; publications by individuals  deemed dangerous to the health of noble rule. Scarce few copies of these texts were preserved in the remains of several noble houses. In the place of novels, many famous Tajaran sculptors, musicians, and artists spawned. However, rather than their works being presented for public viewing, they were collected by noble families and only a handful were shown outside of their &#039;palaces&#039; for the peasantry to admire.&lt;br /&gt;
 &lt;br /&gt;
Following this era, tension between the nobility and the peasantry began to steadily increase, believed to have stemmed from increasingly harsh rulers and laws. Thirty years prior to human discovery of Adhomai, the deep-seeded mistrust between peasants and nobles had reached an all time high. The Tajaran species were trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers, seeing themselves in what could be accounted as another &#039;Renaissance&#039; era and result in more &#039;enlightened&#039; individuals straining their already crumbling control over the populace.&lt;br /&gt;
 &lt;br /&gt;
The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajaran was forced into almost twenty hour work days with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previous. This is largely attributed to the fact that rather than having new inventions published for the peasantry, the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
 &lt;br /&gt;
Automobiles are considered one of the best examples of this. Using a combustion engine much like primitive human vehicles with extra anti-freezing measures and a combination of wheels and tracks, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by many older Tajaran to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, regardless of how far away their place of work was.&lt;br /&gt;
 &lt;br /&gt;
Further restricting the rights of the individual Tajaran, legislation was introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwhind of political turmoil, a fresh generation of Tajaran were growing up, deprived of what most humans consider to be &#039;basic rights&#039;. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
===Human Discovery===&lt;br /&gt;
This came in the form of human discovery. A Sol Alliance funded expedition into the Tajaran home system discovered the by comparison primitive species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals  remained unharmed by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
 &lt;br /&gt;
However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year 2416, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
 &lt;br /&gt;
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
 &lt;br /&gt;
===The Uprisings===&lt;br /&gt;
It took little more than a year for a formal uprising to be staged. After the nobility had captured one of the original Tajaran that had been shuttled off world, he was sentenced to be publically hung by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;D&#039;as&#039;ral Massacre&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
&lt;br /&gt;
[[File:Emplacements.jpg|thumb|alt=Gun emplacements.|Wartime photo capture of rebel artillery emplacements.]]&lt;br /&gt;
 &lt;br /&gt;
However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves, or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence.&lt;br /&gt;
 &lt;br /&gt;
Among the noble families, the largest and nearly the most powerful was a clan called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
 &lt;br /&gt;
It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and bloodily end their uprising by murdering most of the noble families and whatever soldiers and civilians remained loyal to them. By 2421 the revolution had finally come to an end with a total of more than fourty million casualties, of which more than half were loyalist forces. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles.&lt;br /&gt;
 &lt;br /&gt;
===Outcome of the Revolution===&lt;br /&gt;
&lt;br /&gt;
Following this total upheaval of Tajaran society, rebel leaders met with Hadii noblemen and discussed how to form a government, given that only the Hadii were experienced with ruling. Human corporations took express interest in this; the Hadii were one of the few noble families that saw profit in human stakes on Adhomai, and many back-room deals were made until ultimately the Hadii were placed at the head of Tajaran government, and ushered in a new federal republic. The Tajaran public was markedly distressed by this turn of the events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
 &lt;br /&gt;
Now, NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajaran during the war, holds claim to most of Adhomai and has a monopoly over most of the planet&#039;s valuables. Collaboration between them, the Sol Alliance and the Skrellian Union has resulted in more technological advances in Tajaran society recently than ever before in their recorded history.  Approval ratings for the current leadership have risen in response, and for now all is quiet on Adhomai. However, there are many Tajaran who still believe that revolution is needed again to throw off the corporate shackles; from one slavemaster to the next.&lt;br /&gt;
&lt;br /&gt;
=Biology=&lt;br /&gt;
&lt;br /&gt;
To the average human, the Tajaran share many similarities with Earth felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajaran are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat in an efficient manner. There are only a handful of areas where fur is not present, those being on the palm of their paws, the soles of their feet, and a number of various orifices as well as a small area around their eyes.  &lt;br /&gt;
&lt;br /&gt;
Occasionally, the fur around a Tajaran&#039;s neck is known to grow into a shaggy &#039;mane&#039; of sorts, giving them a distinct look not unlike a terran lion. This hair tends to be much stronger and a great deal more wiry than the rest of the fur on a Tajaran&#039;s body. Some Tajaran tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots and most conceivable combinations have been recorded by scientists both Tajaran and human. The mean body weight of a male Tajaran is somewhere between 145 cm and 185 cm in height, while the mean body mass is between 55 kg and 90 kg. Females tend to range between 135 cm and 185 cm in height, with their own weight somewhere around 35 kg to 75 kg. As such, both their body weight and height is roughly comparable to the average human.&lt;br /&gt;
&lt;br /&gt;
===Tajaran Evolution===&lt;br /&gt;
&lt;br /&gt;
The Tajaran evolved as a predatory, cave-dwelling species upon their home planet of Adhomai, and as a result they have a pair of fairly large, well developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. They have a thin, refractive layer which, while allowing them their low light vision, has the side-effect of appearing illuminated in the dark.&lt;br /&gt;
&lt;br /&gt;
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle, but has since evolved and shifted towards a more omnivorous role. Tajaran have sharp, needle like teeth in the front of their jaw which are quite clearly geared to tear meat; the further along the jaw line one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Atop their heads, Tajaran have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.&lt;br /&gt;
&lt;br /&gt;
=== Extremities and Sleep Cycle===&lt;br /&gt;
&lt;br /&gt;
Tajaran extremities, specifically their hands and feet have five digits, and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajaran employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end in order to allow easy usage of standard human based technology. This is a task that Tajaran tend to do relunctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around on &lt;br /&gt;
&lt;br /&gt;
The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty six and fourty eight hours, with a subsequent twenty to twenty eight hours of sleep. Normally, the waking period is spotted with three to four fifteen minute naps in order to keep the Tajaran refreshed and alert. This is universal on all worlds with Tajaran living upon them. Tajaran are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid and disoriented until their circadian rhythm is righted.&lt;br /&gt;
&lt;br /&gt;
=== Tajaran Build ===&lt;br /&gt;
In comparison to most other known species, the Tajaran body is designed to specifically be more flexible, lithe and slender despite their thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajaran are sexually dimorphic; females have more elongated muzzles, shorter ears, as well as more petite forms, and their distribution of body fat is entirely different than that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. &lt;br /&gt;
&lt;br /&gt;
Tajaran are built for the extremely low temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajaran will dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajaran resign themselves to thin clothing. Those who find themselves confined to  bio suit or radiation suit for extended periods of time will end up feeling extremely uncomfortable and perspiring heavily.&lt;br /&gt;
&lt;br /&gt;
= Culture =&lt;br /&gt;
&lt;br /&gt;
=== Fashion &amp;amp; Cuisine ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sillytajdoodle.png|thumb|alt=An example of Tajaran fashion.|An artist&#039;s representation of typical Tajaran fashion.]]&lt;br /&gt;
&lt;br /&gt;
Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and your standard Tajaran never really cared much for floofy dresses anyway. Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver.&lt;br /&gt;
&lt;br /&gt;
Tajaran typically wear many layers of clothing to protect themselves from the freezing winds of Adhomai. Underwear is long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the inner most insulating layer. Then, a Tajaran will overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks.&lt;br /&gt;
&lt;br /&gt;
Similarly, due to the cold temperatures of Adhomai, Tajaran favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor was the usual meal of a working class Tajaran, coupled with some bread and water or ale.  Pre-industrial Tajaran used to have community meals around bonfires to keep their food from cooling off too much.&lt;br /&gt;
&lt;br /&gt;
However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better heated homes than the peasantry and more leeway was offered towards not having your meat turn blue in front of you.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
&lt;br /&gt;
Of all arts, music is one of the most highly valued by Tajarans. Stemming from the long-standing ban on most literature in their society, song and dance remained one of the only ways for Tajaran to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajaran, and in place of books the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
 &lt;br /&gt;
Theatre was also equally important in the life of a pre-discovery Tajaran. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Tajaran capital was one and a quarter larger than the seat of government prior to human sanctioned expansions. Dating back to the late Renaissance Era, it was constructed from high quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
 &lt;br /&gt;
However, literature itself - that is to say novels - have never been looked kindly upon by the Tajaran public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajaran as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajaran, given the fact that only the nobility were taught en masse how to read, and that every family had it&#039;s own private expansive library that even learned peasants had to pay out of pocket to access. This led to a widespread destruction of much of historical Tajaran text following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
&lt;br /&gt;
=Politics &amp;amp; Religion=&lt;br /&gt;
&lt;br /&gt;
There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajaran were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals that ask Messa to spare them from whatever ill tidings she may bring.&lt;br /&gt;
 &lt;br /&gt;
Despite being the majority religion, there exist several others. Namely, the second largest religion is the worship of the Snow God Ma&#039;ta&#039;ke, which dates back to ancient Tajaran times. A figure of legend, Ma&#039;ta&#039;ke is believed to have been the head of a hardy clan of mountain dwellers that regularly came to the aid of another clan who was constantly plagued by bandits and wild animals. He is revered as fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul, for the records of his dealings with other clans show understanding and kindness. Similar to the followers of S&#039;rendarr and Messa, those who believe in the Snow God preach unity and understanding for the betterment and longevity of Tajaran as a species.&lt;br /&gt;
 &lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalits, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajaran would never admit to being, or attempt to defend, a member of this faith.&lt;br /&gt;
 &lt;br /&gt;
Due to the Tajaran&#039;s history as an oppressed species, they have grown to be more open minded and liberal with each other than other races, like humans. Homosexuality amongst Tajaran is as a majority a non-issue, and racial or gender descrimination is mostly nonexistant. Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship amongst the families of most villages, towns, and cities. Irregardless of the size of the population, pre-uprising Tajaran were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships amongst families. However, this traditional practice has met with extreme criticism following post-uprising debates.&lt;br /&gt;
 &lt;br /&gt;
As a whole, the Tajaran could be described as a communistic species, given their history of oppression. Proponents of revolution are still present on Adhomai following the puppet government that has been set up, and tensions are still high and heated amongst some prominent factions and the federal government.  However, the Hadii are a clever bunch and have ensured to appease Tajaran not only by entirely overhauling the legal system to bring it in line with other species&#039;, but to pass edicts and other bills that play to the Tajaran&#039;s desire for fair and equal treatment. There are three major political parties on Adhomai; the Loyalist party, which is made up of Hadii members as well as other politicians that support and agree with the federal government, the People&#039;s Party, who contrastingly oppose the federal government due to its overarching nature and liken it to previous times under the nobility, and then Humanist Party, who want to give humanity a greater role in Tajaran politics and even allow them to govern the planet as part of the Sol Union.&lt;br /&gt;
&lt;br /&gt;
=Language &amp;amp; Naming=&lt;br /&gt;
&lt;br /&gt;
Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, older Tajaran prefer to take names (whereas young Tajaran are given them at birth) that they find they themselves are able to pronounce and are also phonetically pleasing. For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce. Traditionally, Tajaran names included their clan name, and some Tajaran carry over this tradition and have their &#039;middle&#039; name be their clan name.&lt;br /&gt;
&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities.  Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew.  However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew.  &lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages is Siik’mas and Siik’tajr.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of Tajaran, the &#039;religious&#039; language shared between most Tajaran from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the most common for Tajaran and almost every Tajaran knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Renaissance era and continues to be the most prevalent language on Adhomai since. &lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajaran to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajaran speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajaran ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Devahhi, Ya&#039;ssa and other such languages. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a language traditionally used by farmers. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin characters as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajaran use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajaran have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy, and has made a widespread comeback with increasing literary levels amongst the Tajaran public.&lt;br /&gt;
&lt;br /&gt;
Tajara as a rule tend to roll the “R” sound, extending it.  They also tend to refer to themselves in the third person perspective instead of the traditional first person ( “He has completed his work instead of “I have completed my work) though Tajara who have spent a large amount of their lives in space or among other species may overcome this trait with great difficulty.  Most Tajara will only speak to someone in the first person if it is someone they trust substantially.  The occasional “slip up” can still be expected however, as being surrounded by a mostly Human crew can occasionally confuse them into using first person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ethnicities=&lt;br /&gt;
&lt;br /&gt;
===Hharar===&lt;br /&gt;
Hharar – Highlander&lt;br /&gt;
&lt;br /&gt;
“The Typical Tajara”&lt;br /&gt;
&lt;br /&gt;
====Hharar Physiology====&lt;br /&gt;
&lt;br /&gt;
Hharar, as the first Tajaran ethnicity who Humanity came in contact with is generally viewed as the &#039;typical Tajaran&#039;, which is reinforced by their numerical superiority over the other groups. Additionally, given their large numbers and capabilities, they most often serve in governmental positions and as ambassadors to other races; this leads to them being taken as the &#039;face&#039; of the Tajaran race, as it were.&lt;br /&gt;
&lt;br /&gt;
Hharar trend towards being the most intellectual of all Tajaran groups, and as such their physical prowess is significantly reduced. On average, they are on par with most humans as far as intelligence and physical strength go. However, in most cases their IQ is slightly lower than your usual human, which is generally attributed to the sub-par schooling and education Tajaran received prior to the Great War. Irregardless, many xenophobic groups use this as ammunition in their arguments targeting the Tajaran, when in actuality the Hharar are considered to be extremely creative and innovative.&lt;br /&gt;
&lt;br /&gt;
The Hharar as a group are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Beaver Brown (RGB 159, 139, 112)&lt;br /&gt;
Kochiba (RGB 107, 68, 35)&lt;br /&gt;
Taupe (RGB 72, 60, 50)&lt;br /&gt;
&lt;br /&gt;
There are variations and of course exceptions to this rule, however Taupe is the darkest a Hharar gets and Beaver is as light as they get. Most Hharar are also spotted with lighter brown or white spots across their upper chest and torso. Some Hharar females can even be calico in rare occasions, this is almost always hereditary on the maternal side, meaning the mother has to also be calico for her daughter to be, though this is not absolute and Calico mothers can have normal brown daughters.&lt;br /&gt;
&lt;br /&gt;
====Hharar Culture====&lt;br /&gt;
&lt;br /&gt;
Given that the Hharar are the most populous of the Tajaran ethnic groups, their culture is generally the most ubiquitous on Adhomai and in the psyche of the galaxy at large when thinking of &#039;Tajaran society&#039;. The religion involving the worshipping of S&#039;rendarr and Messa is thought to have been propogated by ancient Hharar and the original noble lines to have started from them. This has led to many of the less populous ethnic groups to look down upon the Hharar, with some extremists going so far as to blame them for a lifetime of enslavement.&lt;br /&gt;
&lt;br /&gt;
The Hharar are the stereotypical &#039;worker&#039; Tajaran. This fact is reinforced by their history as the brunt of the workforce used by the plutocracy, as they were easier to control and force into unpleasant conditions than some of the other ethnic groups. As such, they tend to give their respect to superiors easier than other Tajaran might. Most loyalists during the Great War were of Hharar descendence. Further, the familial system of Tajaran clans is also thought to have been a Hharar invention; the structure of clans and the introductions of arranged marriages are traditions started long ago that have encompassed many Tajaran of other ethnic groups marrying into Hharar families.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr are the primary languages descended from the ancient and venerable language of Hhar&#039;Tol. Hhar&#039;Tol or &#039;Hill speak&#039; is a nearly dead language almost never used in modern Tajaran society. The sole remnants of the language can be found in many ruins left in the Highlands of ancient Hharar villages and cities. Some schools created by the Hadii offer Hhar&#039;Tol as an available language for students and attendees to learn.&lt;br /&gt;
&lt;br /&gt;
Since their liberation, the Hharar have been found to hold positions of middle or high wealth, owing to their intellectual capabilities. They are described as loyal workers who are passionate and not afraid to voice their opinions. Given their history as the plutocracy&#039;s major workforce and the largest part of the Tajaran &#039;peasantry&#039;, they are typically well-rounded individuals with more appreciation of older traditions than other Tajaran ethnic groups. &lt;br /&gt;
&lt;br /&gt;
===Zhan-Khazan===&lt;br /&gt;
Zhan-Khazan - Mountain-Keeper&lt;br /&gt;
&lt;br /&gt;
“The Workhorse”&lt;br /&gt;
&lt;br /&gt;
====Zhan-Khazan Physiology====&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan are the second most populous of Tajaran ethnicities, and are considered to be the backbone of the Tajaran workforce. Their history as an ethnicity is one not well documented; very little historical texts describing them were preserved in the wake of the Great War, and archaeological dig sites are difficult to preserve given the climate of Adhomai. What is known, however, is that the Zhan-Khazan were at one point a race of cave-and-mountain dwelling Tajaran that traditionally were entrusted with physical work like mining, farming, ranching, and logging.&lt;br /&gt;
&lt;br /&gt;
Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than their close relatives, the M&#039;sai. Featuring more toned, muscular bodies, thicker fur coats, and a heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. They are by no means less intelligent than the Hharar, but most Zhan-Khazan do not pursue the same type of work. Zhan-Khazan make up a significant amount of Tajaran employed in resource gathering, construction, civil jobs such as law enforcement and even culinary work such as butchering.&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan as a group are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Blue-Grey (RGB 34, 37, 50)&lt;br /&gt;
Dark Gray (RGB 30, 30, 30)&lt;br /&gt;
Chocolate (RGB 94, 38, 18)&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan fur patterns are remarkably simple, usually consisting of only dark solid colors or at the most ticked fur or tabby stripes. They are capable of lighter colors and more varied fur patterns, but these are rare, recessive traits present in pure Zhan-Khazan bloodlines. Those that breed outside of their ethnicity have a higher chance of passing on their dark fur, as their genes are more dominant compared to other ethnic groups. These genes are present in both male and female parents.&lt;br /&gt;
&lt;br /&gt;
====Zhan-Khazan Culture====&lt;br /&gt;
&lt;br /&gt;
For most of Tajaran history, Zhan-Khazan were tasked with more difficult work as they were more suited to physical labor than their brethren. They were subject to harsher punishments and more repressive mandates as the plutocracy viewed them as lesser to other Tajaran. Faced with work that segregated them from most settlements, the Zhan-Khazan have grown to be incredibly protective of their families and their own and follow traditional family values closely. Things like arranged marriages, inter-clan courting and gift-giving, and clan alliances were and are exceedingly common for Zhan-Khazan, and they support a close family life style. Those who go against their family face exile from their small, tight-knit communities. Zhan-Khazan also hold their co-workers in similar high regard, though not as much as blood ties.&lt;br /&gt;
&lt;br /&gt;
Many Zhan-Khazan worship the Snow God, and scholars believe this faith was invented by this ethnic group. Small shrines are a common sight amongst settlements of or having a high population of Zhan-Khazan, and they hold very active, evangelical services. As such, many Zhan-Khazan take the teachings of the Snow God to heart, including unification amongst Tajaran. They care immensely about the future of their species and most do what they can for the betterment of Tajaran as a whole. Zhan-Khazan are highly valued agricultural and mining experts, and they make up almost seventy percent of the farmer and rancher population of Adhomai.&lt;br /&gt;
&lt;br /&gt;
Like all other Tajaran, Siik&#039;maas and Siik&#039;tajr are the &#039;official&#039; language of the Zhan-Khazan, but they were the inventors of the lesser dialect of Delvahhi. This language is still widely used in religious ceremonies dedicated to the Snow God and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. &lt;br /&gt;
&lt;br /&gt;
===Njarir’Akhran===&lt;br /&gt;
Njarir’Akhran - Nobleman&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Blood Rulers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Physiology====&lt;br /&gt;
&lt;br /&gt;
The Njarir&#039;Akhran, or simply the Njarir, are the ethnic group that made up the majority of the plutocracy prior to the Great War. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population, though reports see that number reducing slowly between honor killings and hate crimes given their close relation to the Tajaran nobility. Easily identifiable by their large ears, fluffy tails, luxurious fur and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline.&lt;br /&gt;
&lt;br /&gt;
Historically, Njarir comprised almost the entirety of the Tajaran nobility. Efforts were made to keep noble lines purebred, even if it led to inbreeding in clans. Those who married outside of or slept outside of their bloodline were generally disowned by their family and forced into peasant life. This accounts for practically all surviving Njarir outside of those in the Hadii clan, who serve in important parts of the federal government. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards the arts and sciences. Many have fled Adhomai only to be offered cushy jobs elsewhere working for the Alliance, other factions, or transstellar corporations. These individuals are looked down upon even more.&lt;br /&gt;
&lt;br /&gt;
Njarir&#039;Akhran are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Orange (RGB 238, 64, 0)&lt;br /&gt;
Cinnamon (RGB 160, 82, 45)&lt;br /&gt;
Ruddy (RGB 138, 54, 15)&lt;br /&gt;
Cream (RGB 205, 175, 149)&lt;br /&gt;
&lt;br /&gt;
In stark contrast to their brethren, Njarir tend toward very bright, colorful fur patterns. Typically, their fur color ranges from reddish browns to cream colors, and they do not generally have dark fur. Siamese patterns as well as tortoiseshell or patched tabby patterns were valued amongst Njarir bloodlines, and those with more intricate fur patterns were revered and admired by their fellow noblemen, and it was considered an attractive trait in a female. Despite all this, these patterns have been shown to be recessive genes in Njarir, and the most common fur pattern is simply stripes.&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Culture====&lt;br /&gt;
&lt;br /&gt;
Due to their history as the ruling class of Tajaran, many records pertaining to Njarir practices and culture were destroyed in acts of insubordination. This, coupled with the widespread burning of Njarir literature and destruction of castles, villas, and chateaus, has led to a loss of critical information in ancient Njarir practices. What is known, however, is that only a handful of Njarir were ever part of the peasantry. As stated previously, keeping the bloodline pure was almost mandated amongst the noble clans and anyone who broke this rule was exiled to a life as a peasant. Other stipulations were agreed upon to ensure the &#039;nobleness&#039; of a family member. One could not marry a peasant, or involve themselves in peasant affairs unless it proved a problem to productivity. To be seen in public, a nobleman or woman were obligated to wear fanciful clothing to show their status and were discouraged from physical contact with the peasantry.&lt;br /&gt;
&lt;br /&gt;
Following the Great War, almost every noble family was systematically exterminated. The only noble clan still in power is the Hadii, who serve in the Tajaran government. It has proved exceedingly difficult to acquire testimony or records from living Hadii members, who wish not to anger the Tajaran public any further due to the still unstable post-revolution period on Adhomai. Relics recovered from Njarir ruins, however, suggest that at one point they were highly religious, giving credence to the theory that these noble clans evolved from religious leaders.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya&#039;ssa dialect. Presumed to be the traditional language of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient language. Hadii members have been recorded to still use this language, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse and is not taught or provided as a language able to be learned.&lt;br /&gt;
&lt;br /&gt;
===M’sai===&lt;br /&gt;
M&#039;sai - Hunter&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Soldier&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====M&#039;sai Physiology====&lt;br /&gt;
&lt;br /&gt;
As the third (though only by a small margin) populous Tajaran ethnic group, the M&#039;sai were at one point the hunters for ancient Tajaran and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. Not all M&#039;sai resign themselves to these positions, however, and enjoy helping Zhan-Khazan on the country farms or performing civil duties in cities from garbage disposal to cargo inspections.&lt;br /&gt;
&lt;br /&gt;
Characterized by their thin, slender forms, the M&#039;sai are deceptively light; by Tajaran standards, they are thin. With less but thicker fur and a thinner layer of body fat, they aren&#039;t as well-insulated against Adhomai&#039;s cold as their brethren. However, this gives them the bonus of being speedier, and their bodies are designed to be aerodynamically compatible with the harsh winds of Adhomai. Where a Zhan-Khazan would stumble as he weathered the winds, a M&#039;sai can easily and quickly sprint through without being affected. The product of millenia of breeding between Zhan-Kazan and Hharar, the M&#039;sai are agile, intelligent, and have quick reaction times, making them ideal for high stress work.&lt;br /&gt;
&lt;br /&gt;
M&#039;sai are usually the following colors&lt;br /&gt;
&lt;br /&gt;
White (RGB 238,	223, 204)&lt;br /&gt;
Ivory (RGB 205, 205, 192)&lt;br /&gt;
Wheat (RGB 205, 186, 150)&lt;br /&gt;
Silver (RGB 192, 192, 192)&lt;br /&gt;
&lt;br /&gt;
M&#039;sai tend toward subtle fur patterns, such as ticked fur or spots. Their lighter colors are dominant genes and usually express themselves in cross-ethnic children, overwriting the parent fur color - except in the case of mating with a Zhan-Khazan. The dark and light colors mix, leading to a diluted shade of the darker fur. As they evolved to be hunters in the snow, dark fur colors tend to be suppressed in their children, as previously stated. &lt;br /&gt;
&lt;br /&gt;
====M&#039;sai Culture====&lt;br /&gt;
&lt;br /&gt;
M&#039;sai are known to typically be mild-mannered, but can also be prone to more aggression than their brethren. M&#039;sai make up a significant portion of the People&#039;s Army of Adhomai, with a 2454 census giving a total of sixty-two point eight percent of soldiers, airmen, and sailors having been M&#039;sai. They are very loyal to their friends and family, but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with vision adapted to compensation for the heavy blizzards that plague their home planet. They are also great survivalists, and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
Historically, they were employed by the plutocracy to aid in hunting and ranching, though the majority made up the armies and guards of cities, villages, and towns. They also made excellent scouts, and during the Tajaran&#039;s Renaissance period, were part of cartography teams assigned to record and draw maps of then-unexplored territory in the northern regions of the planet. In the town of Davistok, a silver statue of the explorer D&#039;nante was commissioned by its noble family for having discovered the land there the wealthy trade city was built; they were held in higher regard by the nobility who viewed them as closer cousins than the other ethnic groups.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr were always widely used by M&#039;sai, but the body-focused language of Nal&#039;rassan was their creation. Because the mrowling and vocal expressions of Siik&#039;maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and took made use of it for covert discussions and the transmission of highly classified information before and during the Great War.&lt;br /&gt;
 &lt;br /&gt;
=Adhomai Today=&lt;br /&gt;
&lt;br /&gt;
[[File:Capital.jpg|thumb|alt=The Tajaran capital.|The Tajaran capital of Nal&#039;tor has seen great developments in recent years.]]&lt;br /&gt;
&lt;br /&gt;
The Tajaran homeworld has suffered plenty in the only three decades since the end of the revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy.&lt;br /&gt;
 &lt;br /&gt;
Many Tajaran villages and even some cities show remnants of war; where many buildings and monuments once stood, rubble and artrillery craters are all that remain. Landmines scattered throughout the wilderness are still active and provide dangers to hunting parties or travellers, and abandoned bunkers and artillery emplacements litter the countryside. Trenches and battle sites are still being discovered, and every other week you hear a rumor about how someone had their leg blown off after stumbling into a mine field.&lt;br /&gt;
 &lt;br /&gt;
There is a steady stream of money being fed into the Tajaran government. NanoTrasen, as per it&#039;s agreement with the president, have set up mining and logging operations on Adhomai using the local work force for the most menial of tasks. In return, company funded clinics and schools are slowly being spread out and build in the needy areas. Tajaran resource operations are now all but nonexistant; the buildings that were once part of the nobility&#039;s small gathering efforts have now been refurbished and are being used by NanoTrasen.&lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off world to educate the younger generation of Tajaran. Special estbalishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significanti nterest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
 &lt;br /&gt;
There are still several proponents of revolution that oppose the current government, but in the light of the previous, incredibly bloody war that rocked Adhomai, no armed conflict has been reported as of yet. Calling themselves the &#039;Followers&#039;, this group of revolutionaries are made up of Tajaran from almost every walk of life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim to &#039;free Tajaran from the new shackles imposed upon them by the corproate overlords&#039; and return Adhomai to a &#039;free, prospoerous planet like our ancestors dreamed of&#039;.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Dionae&amp;diff=1307</id>
		<title>Dionae</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Dionae&amp;diff=1307"/>
		<updated>2014-12-23T20:34:09Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
Credited to Baystation Wiki, in particular, the users Asanadas, Kilakk, Zuhayr, and a number of other users.&lt;br /&gt;
&lt;br /&gt;
Dionaea, Diona for singular, are sentient plant-like creatures that have a three stage life process. Seed, nymph, and adult. Seeds grow into Diona Nymphs, which eventually evolve into adults. They are not a race meant for science experimentation, and killing one is considered to be murder.&lt;br /&gt;
&lt;br /&gt;
* Take note that a Diona Nymph is not legally recognized as a person, unlike the adults. Killing one is not to be regarded as murder. Random killings will violate OOC server rules.&lt;br /&gt;
* In order to apply to join in as an adult Diona, please visit the forums and make a whitelist application: http://aurorastation.org/forums/index.php&lt;br /&gt;
&lt;br /&gt;
Observers may set a preference to join in as a Diona Nymph if one is created, this does not require any whitelisting at this time.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
* :q To talk in the Dionaea language.&lt;br /&gt;
&lt;br /&gt;
* Dionaea must be in lit areas to survive. Darkness will cause damage and eventually death. However, light increases nutrition and nutrition is consumed to heal brute and toxins damage.&lt;br /&gt;
&lt;br /&gt;
* Radiation will also increase Diona nutrition without ill effects.&lt;br /&gt;
&lt;br /&gt;
* Dionaea Nymphs are grown in hydroponics trays in botany.&lt;br /&gt;
&lt;br /&gt;
* A Diona Nymph must steal blood in order to progress. Stealing blood helps them understand languages being spoken, and will eventually let them evolve into an adult if they also consume enough food.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
The dionaea are a group of omnivorous, slow-metabolism plantlike organisms that are in fact clusters of individual, smaller organisms. They exhibit a high degree of structural flexibility, and come in a wide variety of shapes and colours to reflect the intelligence of each individual creature.&lt;br /&gt;
&lt;br /&gt;
An adolescent diona, known as a diona nymph, will take genetic material, usually blood, from a variety of sources. On human stations this has earned them a reputation for being &#039;bitey&#039;, as they will often and without warning steal a droplet from some interesting individual to encorporate into their emerging gestalt.&lt;br /&gt;
&lt;br /&gt;
Dionaea have no planets, government, or society. The diona reproductive cycle eventually results in the humanoid diona, in their &#039;seed&#039; or &#039;samen&#039; state, making a pilgrimage of sorts to a communally agreed-upon site - either a gas giant or a star, depending on the &#039;strain&#039; of the individuals. Once there, they interlink their bodies and enter an orbit around the celestial body, fusing and merging into a fledgeling superorganism that will eventually grow to the size of a space station. The gestalt feeds on the gasses and emissions of the star or planet, converting them into myriad useful forms or storing them in sacs and bladders for buoyancy in atmosphere, or in recent years, for trade with interested bodies.&lt;br /&gt;
&lt;br /&gt;
Prior to this transformation, the dionaea spread their samen throughout the galaxy. They do so by imitating the forms and modes of speech of the races that they encounter, picking facts and thoughts from minds and using them to shape ambassadors. The trade of energy and rare matter from stars and gas giants is used to facilitate the dispersal of the seeds throughout cultures, and the seeds will gather as much information as they can, developing into wildly unique and interesting individuals to bring as much variation as possible to the gestalt when they merge. They will also collect scientific information on bioengineering, genetics, chemistry and biological science in order to improve their gestalt state and therefore the seeds that will eventually be produced.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
Roughly 300 years prior to the present day, Skrellian exploratory craft came across the system known to human astronomers as Epsilon Ursae Minoris during routine scouting patrols. They dutifully flagged it for review, as it was a ternary system with a triad of stars, and went on their way, noting a few strange readings from the upper photosphere of the system&#039;s core bodies.&lt;br /&gt;
&lt;br /&gt;
Only when the mining fleets of a Skrell industrial consortium arrived in 2294 did the readings become explained. A thick belt of drifting matter was slung in a wide arc around the three central stars, held in place by the machinations of ancient energy-patterning machines. The ruins were ancient and devoid of anything remarkable, and the patterning node technology both inefficient, aesthetically ugly, -dangerously- radioactive and a decade behind modern tech.&lt;br /&gt;
&lt;br /&gt;
Far more interesting to the surveyors were the odd readings from the photospheres. Investigations stalled when attempting to delve into the immense heat and hard radiation rising from the stars, but eventually an odd comms contact was made. Preliminary analysis of the data had the scientists in fits of excitement. It seemed that the stars were sentient. Secondary analysis was less exciting but slightly more bizarre: something in the upper photosphere, not the sun itself, was very pleased to meet the surveyor ships.&lt;br /&gt;
&lt;br /&gt;
Over the next several decades, science vessels were brought in and the strange electromagnetic language of the creatures that came to be called Dionaea was painstakingly decrypted. The scientists learned that the strange, immense structures were conglomerates of plantlike creatures, buoyed on rare and unstable gasses and fuelled by hard radiation, asteroid impacts and a kind of complex internal fusion. &lt;br /&gt;
&lt;br /&gt;
Eventually - over several years, due to the slow speed of thought of the Dionaea gestalts - an agreement was reached. The scientists would take from the Dionaea several samples and seeds, and sow them in other systems that the Dionaea could not reach. In exchange, the gestalts would allow the surveyors and miners to establish habitation modules on and in the bodies of the gestalts, allowing them to refine and export the rare gasses and elements only available to creatures living in the bosom of a star.&lt;br /&gt;
&lt;br /&gt;
==Relationships with Other Species==&lt;br /&gt;
&lt;br /&gt;
Dionaea are for the most part entirely peaceful and compatible with all know interstellar cultures. Their preferred habitat is completely uninhabitable, being in the upper reaches of a hellish inferno, and since they have little to no use for money and a fondness for interaction with other intelligent races, they serve as excellent emergency berths for ships lost in unfriendly and underpopulated space. &lt;br /&gt;
&lt;br /&gt;
The Vox primalis and armalis treat them with an almost superstitious respect and awe, likely due to their similarity to the apex. &lt;br /&gt;
&lt;br /&gt;
NT maintains a good working relationship with the gestalts, exchanging star maps, planetary settlement rights and bluespace comms and FTL engines for various services, and many of the younger Diona have actually formed their bodies around starship components and hab modules to enable them to journey across all manner of inhabited systems.&lt;br /&gt;
&lt;br /&gt;
The Skrell and the Dionaea have several scientific and exploratory contracts, and at least one Diona gestalt has converted itself to a simulacrum of the Skrell homeworld, been fitted with FTL engines, and hosted explorer parties as they warble across the cosmos.&lt;br /&gt;
&lt;br /&gt;
The Unathi are for the most part uninvolved with the Dionaea due to their relative lack of space travel, but some adherents of various reforestation religions on Moghes consider the creatures as proof that if the heart of a sodding SUN can support life, the sand wastes are certainly up for it.&lt;br /&gt;
&lt;br /&gt;
The Tajara have no documented contact with the Dionaea.&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
&lt;br /&gt;
While smaller Dionaea are capable of vocalizing languages from all manner of other races, thanks to their fluid form, they tend to do so in a monotone or as a series of heavy bass rumbles or grinds. They come across as very slow and not very smart in Siik&#039;tajr due to the relative slowness of their &#039;ear&#039; and &#039;tail&#039; growths, but communicate very well in Sinta&#039;unathi. They cannot speak Skrellian at all due to the pitch variations required.&lt;br /&gt;
&lt;br /&gt;
Their own language, colloquially called Rootsong, is based predominantly on the emission of radio and heat waves and as such is very very difficult to speak without several hundred kilograms of specialized machinery. Luckily, a diona nymph can harvest the rudiments of language from blood samples and communication is rarely an issue.&lt;br /&gt;
&lt;br /&gt;
==Mentality==&lt;br /&gt;
&lt;br /&gt;
Dionae are highly curious, intelligent (if slow) and passive. They feel pain of a sort, though in a very different manner to humans, but are only able to emulate emotion. An &#039;adolescent&#039; diona will generally take on observed traits of the entities around it as a side-effect of the instinctive information-gathering and hoarding that each diona conducts.&lt;br /&gt;
&lt;br /&gt;
They do not have names as such, and when asked for one by other races will often supply an excessively long and poetic description of a memory they consider fundamental to their makeup ex. &#039;the spatter of starlight across the face of the iron mountain and the deep note of the planetsong&#039;. This has been known to make Heads of Personnel need to go have a lie down when filling out ID cards.&lt;br /&gt;
&lt;br /&gt;
They have no concept of personal or mental space, and those who are new to human culture tend to be excessively touchy-feely or invasive of privacy.&lt;br /&gt;
&lt;br /&gt;
Dionaea have nothing resembling government. They speak about the chorus or song of a group in the same manner that one would talk about teamwork or membership in a group.&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=1306</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=1306"/>
		<updated>2014-12-23T20:33:26Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding hundreds of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, flourishing cities had been established in nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, hundreds of systems would fall under the control of humanity. Outposts on Garden worlds became metropolises in the span of decades, entire asteroids and moons were mined out and hostile worlds were terraformed and subdued.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance conceding  independence to its outer-most systems.&lt;br /&gt;
&lt;br /&gt;
In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others. Any semblance of equilibrium between the mega-corps was shattered with NanoTransen&#039;s discovery of the element plasma.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. Numerous alien races have been discovered in the past 50 years, some peaceful, some hostile and some just plain weird. The brilliant [[Skrell]], the crafty [[Tajara]], the warlike [[Unathi]] and elegant [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to humanity, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
If one thing can be said to unite the various species, it is the drive to control the powerful element plasma, which not only has revitalized space travel but also holds untold capabilities. Humanity, specifically NanoTrasen, has taken control of the vast majority of plasma deposits, drawing the interest of many alien species, extremist cults and even more mysterious forces. Within humanity, a divide has begun to form: What is NanoTrasen&#039;s role not just economically but in human society? Are they the benevolent corporation that keeps the engine of human interstellar civilization alive or are they the greedy suits dedicated to manipulating galactic society through their stranglehold on the plasma market?&lt;br /&gt;
&lt;br /&gt;
Recently the Syndicate has emerged as an organization dedicated to stopping NanoTrasen. Decentralized, secretive and efficient, the Syndicate has attacked NanoTrasen installations, mining outposts and personnel. Some decry them as terrorists, others see them as the only force with a chance to overthrown NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
This age is one of &#039;&#039;&#039;progress&#039;&#039;&#039;, &#039;&#039;&#039;war&#039;&#039;&#039;, and &#039;&#039;&#039;greed&#039;&#039;&#039;. It is the &#039;&#039;&#039;Age of Mankind&#039;&#039;&#039;.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful corporation in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
The home system of humanity, Sol is by far the most populated and, arguably, the most developed system in human space. It has seen great scientific process, prosperity and counties development by also great atrocities and suffering.&lt;br /&gt;
&lt;br /&gt;
At the end of the Second Sol Alliance Civil War, The Sol system was left in ruins. It has slowly rebuilt itself over the past century and is joe considered more or less rebuilt. Earth occupies a place of prestige as humanity&#039;s homeworld and also as a world that is able to support a massive population with innovative, sustainable resource technologies. Luna has become something of a mishmash of galactic society: glittering skyscrapers within pressurized biodomes butt up awkwardly against walled off slums housing the descendants of Earth-refugees. Mars has seen small scale terraforming efforts take hold, with patches of the planet possessing a breathable atmosphere. Mars is still dotted with century old ruins, a consequence of resources forcibly diverted to the Earth recovery effort decades ago.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars is divided into mostly self-governing provinces, while Luna has been directly administered by an elected Sol Alliance representative. Earth is still divided among nation-states, but all are ultimately subject to the Sol Alliance. In practice, most Earth nations are autonomous, with the Alliance only rarely stepping in to resolve severe international disputes.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 27 billion people, with 160 systems with at least 100,000 permanent residents. Six of these systems (including Sol) have populations exceeding one billion. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Warp Gates connecting the most developed systems. Following the Holocaust of 2316, refugees from earth founded colonies in several uninhabited Red Dwarf systems and on the outskirts of many of the more developed systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a combined population of 14 billion, and contains 213 systems with at least 100,000 permanent residents. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, primarily through the use of client states. Following the Great War, several of the larger colonies declared independence. These Independent Powers continue to encroach upon the margins of Sol Alliance space.&lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Warp Gate system means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 3 billion people and contains about 310 systems with at least 100,000 permanent residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie beyond the reach of the Sol Alliance. Instead, the majority of the Outer Sphere is divided into a number of multi-system polities, generally aligned with one of the Great Powers.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least 50 inhabited systems with an estimated, combined population of 500 million, although these numbers are extremely difficult to determine. The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most &#039;governments&#039; are confined to a planet or city-state. &#039;Frontiersmen are born in a hardsuit&#039;, so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Republic of Biesel]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are one of several known races to independently achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The Unathi Race is a highly honorbond and clan based spieces. Unathi hail from Moghes, their homeworld, and Ouere but lack independent settlements outside their homesystem. &lt;br /&gt;
&lt;br /&gt;
Moghean Unathi have shown signs of technological regression since the nuclear disaster just over a century ago. Moghean culture has strict gender guidelines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
Ouerean Unathi have stagnated since there split from Moghes, and have not set into the stars despite having the technology to do so. They tend to be less rigid in social and gender roles than their Moghean counterparts.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers.. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Vox Standard&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations, uniquely human entities,  rose to prominence during the advent of space travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]], and [[Eridani NanoTech]].&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Independent Systems===&lt;br /&gt;
&lt;br /&gt;
Independent systems are the former colony worlds that declared independence from the Sol Alliance. As the Alliance&#039;s influence has waned over the centuries,, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the[[Republic of Elyra]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of a unified Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the inner and mid colonies surrounding it, the Alliance has lost authority over a significant portion of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=1305</id>
		<title>Template:Navbox Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=1305"/>
		<updated>2014-12-23T20:28:10Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#C0C0C0&amp;quot; | [[:Category:Lore|Quick Navigation]] &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Background_summary#Main_Spacefaring_Races|Races]] &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Background_summary#Humanity|Humanity]] · [[Skrell|Skrell]] · [[Tajara]] · [[Unathi]] · [[Dionaea]] · [[Vox]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Corporations|Corporations]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Nanotrasen Corporation]] · [[Hephaestus Industries]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Factions|Factions]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; |[[Sol Alliance]] · [[Republic of Biesel]] · [[Eridani Federation]] · [[Republic of Elyra]] &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Planets and Systems|Planets and Systems]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Epsilon Eridani]] · [[Sol]] · [[Tau Ceti]] · [[Altair]] · [[Trimurti_%28Gliese_581%29|Trimurti]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Misc|Miscellaneous]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Timeline]] · [[Economy]] · [[Languages]] · [[Bluespace]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DO NOT EDIT THIS PAGE WITHOUT TESTING FIRST!!!!&#039;&#039;&#039;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=1243</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=1243"/>
		<updated>2014-12-19T16:23:10Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* Sol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding hundreds of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, flourishing cities had been established in nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, hundreds of systems would fall under the control of humanity. Outposts on Garden worlds became metropolises in the span of decades, entire asteroids and moons were mined out and hostile worlds were terraformed and subdued.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance conceding  independence to its outer-most systems.&lt;br /&gt;
&lt;br /&gt;
In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others. Any semblance of equilibrium between the mega-corps was shattered with NanoTransen&#039;s discovery of the element plasma.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. Numerous alien races have been discovered in the past 50 years, some peaceful, some hostile and some just plain weird. The brilliant [[Skrell]], the crafty [[Tajara]], the warlike [[Unathi]] and elegant [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to humanity, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
If one thing can be said to unite the various species, it is the drive to control the powerful element plasma, which not only has revitalized space travel but also holds untold capabilities. Humanity, specifically NanoTrasen, has taken control of the vast majority of plasma deposits, drawing the interest of many alien species, extremist cults and even more mysterious forces. Within humanity, a divide has begun to form: What is NanoTrasen&#039;s role not just economically but in human society? Are they the benevolent corporation that keeps the engine of human interstellar civilization alive or are they the greedy suits dedicated to manipulating galactic society through their stranglehold on the plasma market?&lt;br /&gt;
&lt;br /&gt;
Recently the Syndicate has emerged as an organization dedicated to stopping NanoTrasen. Decentralized, secretive and efficient, the Syndicate has attacked NanoTrasen installations, mining outposts and personnel. Some decry them as terrorists, others see them as the only force with a chance to overthrown NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
This age is one of &#039;&#039;&#039;progress&#039;&#039;&#039;, &#039;&#039;&#039;war&#039;&#039;&#039;, and &#039;&#039;&#039;greed&#039;&#039;&#039;. It is the &#039;&#039;&#039;Age of Mankind&#039;&#039;&#039;.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful corporation in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
The home system of humanity, Sol is by far the most populated and, arguably, the most developed system in human space. It has seen great scientific process, prosperity and counties development by also great atrocities and suffering.&lt;br /&gt;
&lt;br /&gt;
At the end of the Second Sol Alliance Civil War, The Sol system was left in ruins. It has slowly rebuilt itself over the past century and is joe considered more or less rebuilt. Earth occupies a place of prestige as humanity&#039;s homeworld and also as a world that is able to support a massive population with innovative, sustainable resource technologies. Luna has become something of a mishmash of galactic society: glittering skyscrapers within pressurized biodomes butt up awkwardly against walled off slums housing the descendants of Earth-refugees. Mars has seen small scale terraforming efforts take hold, with patches of the planet possessing a breathable atmosphere. Mars is still dotted with century old ruins, a consequence of resources forcibly diverted to the Earth recovery effort decades ago.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars is divided into mostly self-governing provinces, while Luna has been directly administered by an elected Sol Alliance representative. Earth is still divided among nation-states, but all are ultimately subject to the Sol Alliance. In practice, most Earth nations are autonomous, with the Alliance only rarely stepping in to resolve severe international disputes.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 27 billion people, with 160 systems with at least 100,000 permanent residents. Six of these systems (including Sol) have populations exceeding one billion. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Warp Gates connecting the most developed systems. Following the Holocaust of 2316, refugees from earth founded colonies in several uninhabited Red Dwarf systems and on the outskirts of many of the more developed systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a combined population of 14 billion, and contains 213 systems with at least 100,000 permanent residents. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, primarily through the use of client states. Following the Great War, several of the larger colonies declared independence. These Independent Powers continue to encroach upon the margins of Sol Alliance space.&lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Warp Gate system means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 3 billion people and contains about 310 systems with at least 100,000 permanent residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie beyond the reach of the Sol Alliance. Instead, the majority of the Outer Sphere is divided into a number of multi-system polities, generally aligned with one of the Great Powers.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least 50 inhabited systems with an estimated, combined population of 500 million, although these numbers are extremely difficult to determine. The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most &#039;governments&#039; are confined to a planet or city-state. &#039;Frontiersmen are born in a hardsuit&#039;, so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Republic of Biesel]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are one of several known races to independently achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The Unathi Race is a highly honorbond and clan based spieces. Unathi hail from Moghes, their homeworld, and Ouere but lack independent settlements outside their homesystem. &lt;br /&gt;
&lt;br /&gt;
Moghean Unathi have shown signs of technological regression since the nuclear disaster just over a century ago. Moghean culture has strict gender guidelines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
Ouerean Unathi have stagnated since there split from Moghes, and have not set into the stars despite having the technology to do so. They tend to be less rigid in social and gender roles than their Moghean counterparts.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers.. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Vox Standard&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations, uniquely human entities,  rose to prominence during the advent of space travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]], and [[Eridani NanoTech]].&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Independent Systems===&lt;br /&gt;
&lt;br /&gt;
Independent systems are the former colony worlds that declared independence from the Sol Alliance. As the Alliance&#039;s influence has waned over the centuries,, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the[[Republic of Elyra]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of a unified Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the inner and mid colonies surrounding it, the Alliance has lost authority over a significant portion of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=1242</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=1242"/>
		<updated>2014-12-19T14:53:47Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* Sol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding hundreds of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, flourishing cities had been established in nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, hundreds of systems would fall under the control of humanity. Outposts on Garden worlds became metropolises in the span of decades, entire asteroids and moons were mined out and hostile worlds were terraformed and subdued.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance conceding  independence to its outer-most systems.&lt;br /&gt;
&lt;br /&gt;
In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others. Any semblance of equilibrium between the mega-corps was shattered with NanoTransen&#039;s discovery of the element plasma.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. Numerous alien races have been discovered in the past 50 years, some peaceful, some hostile and some just plain weird. The brilliant [[Skrell]], the crafty [[Tajara]], the warlike [[Unathi]] and elegant [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to humanity, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
If one thing can be said to unite the various species, it is the drive to control the powerful element plasma, which not only has revitalized space travel but also holds untold capabilities. Humanity, specifically NanoTrasen, has taken control of the vast majority of plasma deposits, drawing the interest of many alien species, extremist cults and even more mysterious forces. Within humanity, a divide has begun to form: What is NanoTrasen&#039;s role not just economically but in human society? Are they the benevolent corporation that keeps the engine of human interstellar civilization alive or are they the greedy suits dedicated to manipulating galactic society through their stranglehold on the plasma market?&lt;br /&gt;
&lt;br /&gt;
Recently the Syndicate has emerged as an organization dedicated to stopping NanoTrasen. Decentralized, secretive and efficient, the Syndicate has attacked NanoTrasen installations, mining outposts and personnel. Some decry them as terrorists, others see them as the only force with a chance to overthrown NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
This age is one of &#039;&#039;&#039;progress&#039;&#039;&#039;, &#039;&#039;&#039;war&#039;&#039;&#039;, and &#039;&#039;&#039;greed&#039;&#039;&#039;. It is the &#039;&#039;&#039;Age of Mankind&#039;&#039;&#039;.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful corporation in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
The home system of humanity , Sol is by far the most populated system in human space. It has seen great scientific process, prosperity and counties development by also great atrocities and suffering.&lt;br /&gt;
&lt;br /&gt;
At the end of the Second Sol Alliance Civil War, The Sol system was left in ruins. It has slowly rebuilt itself over the past century and is joe considered more or less rebuilt. Earth occupies a place of prestige as humanity&#039;s homeworld and also as a world that is able to support a massive population with innovative, sustainable resource technologies. Luna has become something of a mishmash of galactic society: glittering skyscrapers within pressurized biodomes butt up awkwardly against walled off slums housing the descendants of Earth-refugees. Mars has seen small scale terraforming efforts take hold, with patches of the planet possessing a breathable atmosphere. Mars is still dotted with century old ruins, a consequence of resources forcibly diverted to the Earth recovery effort decades ago.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars is divided into mostly self-governing provinces, while Luna has been directly administered by an elected Sol Alliance representative. Earth is still divided among nation-states, but all are ultimately subject to the Sol Alliance. In practice, most Earth nations are autonomous, with the Alliance only rarely stepping in to resolve severe international disputes.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 27 billion people, with 160 systems with at least 100,000 permanent residents. Six of these systems (including Sol) have populations exceeding one billion. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Warp Gates connecting the most developed systems. Following the Holocaust of 2316, refugees from earth founded colonies in several uninhabited Red Dwarf systems and on the outskirts of many of the more developed systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a combined population of 14 billion, and contains 213 systems with at least 100,000 permanent residents. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, primarily through the use of client states. Following the Great War, several of the larger colonies declared independence. These Independent Powers continue to encroach upon the margins of Sol Alliance space.&lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Warp Gate system means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 3 billion people and contains about 310 systems with at least 100,000 permanent residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie beyond the reach of the Sol Alliance. Instead, the majority of the Outer Sphere is divided into a number of multi-system polities, generally aligned with one of the Great Powers.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least 50 inhabited systems with an estimated, combined population of 500 million, although these numbers are extremely difficult to determine. The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most &#039;governments&#039; are confined to a planet or city-state. &#039;Frontiersmen are born in a hardsuit&#039;, so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Republic of Biesel]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are one of several known races to independently achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The Unathi Race is a highly honorbond and clan based spieces. Unathi hail from Moghes, their homeworld, and Ouere but lack independent settlements outside their homesystem. &lt;br /&gt;
&lt;br /&gt;
Moghean Unathi have shown signs of technological regression since the nuclear disaster just over a century ago. Moghean culture has strict gender guidelines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
Ouerean Unathi have stagnated since there split from Moghes, and have not set into the stars despite having the technology to do so. They tend to be less rigid in social and gender roles than their Moghean counterparts.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers.. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Vox Standard&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations, uniquely human entities,  rose to prominence during the advent of space travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]], and [[Eridani NanoTech]].&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Independent Systems===&lt;br /&gt;
&lt;br /&gt;
Independent systems are the former colony worlds that declared independence from the Sol Alliance. As the Alliance&#039;s influence has waned over the centuries,, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the[[Republic of Elyra]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of a unified Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the inner and mid colonies surrounding it, the Alliance has lost authority over a significant portion of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=1238</id>
		<title>NanoTrasen Corporation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=1238"/>
		<updated>2014-12-16T15:14:15Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: Reverted edits by SgtSammac (talk) to last revision by Tablespoon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;quot;Nanotrasen is the leading space corporation in the research and practical uses of plasma! Across the galaxy we provide the finest plasma-combustion generators among other quality products. We continue to make significant advances in other major fields ranging from the hydroponics to genetic research. As a proud employee of our corporation we encourage you to take active part in the advances of our scientific knowledge for the good of the human race, and your pay check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen is the corporation the player works for, an ostensible biotech research company gone super-corp after the advent of plasma.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; Nanotrasen Corporation, Nanotrasen Corporate Conglomerate&lt;br /&gt;
* Nano&#039;&#039;&#039;t&#039;&#039;&#039;rasen,Nano&#039;&#039;&#039;T&#039;&#039;&#039;rasen, Nano&#039;&#039;&#039;tran&#039;&#039;&#039;sen  used interchangeably, all trademarked&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; Mendell City, Biesel, Tau Ceti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Sol Common, Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Force:&#039;&#039;&#039; (2453 Financial Audit Report)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;31,348,392 - Total Number of Employees&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
31,050,092 - Civilian Employees&lt;br /&gt;
&lt;br /&gt;
54,000 - Merchant Officers&lt;br /&gt;
&lt;br /&gt;
244,300 - Merchant Sailors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tau Ceti - Jointly administered with Republic of Biesel per terms of contract with Alliance; HQ located at Mendell City, Biesel&lt;br /&gt;
&lt;br /&gt;
Sol - Mining operations&lt;br /&gt;
&lt;br /&gt;
Outer Systems - De Facto administrator of several systems&lt;br /&gt;
&lt;br /&gt;
Fringe - Research outposts, Deep space scanners&lt;br /&gt;
&lt;br /&gt;
* NanoTransen maintains a direct presence (manufacturing sectors, R&amp;amp;D, HR, orbital facilities) in over 75% of human states.&lt;br /&gt;
==Departments==&lt;br /&gt;
*[[NanoTrasen Corporate Finances|Department of Finances]]&lt;br /&gt;
*[[NanoTrasen Occupation Qualifications|Human Resources]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Formed in 2346, Nanotrasen Biomedical, now the Nanotrasen Corporation, is a leading trans-stellar research corporation specialising in Genetic Engineering and Material research.&lt;br /&gt;
&lt;br /&gt;
Nanotrasen started out as a small company, whose research was mostly based around gene-therapy in the heart of human space, Mars. This was shortly prior to the series of scandals over cloning being reserved to the rich rather than being provided to industrialist fodder in the most prosperous part of Sol - Nanotrasen was effective at patenting methods that lead to more cost effective coverage plans for business use, primarily through aggressive business tactics than personal research brilliance- Many minor bio/med research facilities ended up on the unpleasant end of Xavier Trasen&#039;s desire to make a name for himself and shark-like approach, and were bought out and taken apart for his company&#039;s capitalization. By the end of the decade, Nanotrasen became a trans-stellar entity.&lt;br /&gt;
&lt;br /&gt;
At the turning point of the 26th Century, Plasma was discovered. Nanotrasen was, naturally, the foremost corporation in attempting to exploit this valuable new resource, and they set up numerous stations and factories around the Plasma Giants in order to exploit the resource. This jump-started the economy, and the so-called Orange Rush began, with all of the corporations attempting to replicate NT&#039;s (dubiously) patented and highly secretive plasma refining technique. Research facilities, stations, ships and other installations were being built faster than ever. Nanotrasen, capitalizing on it&#039;s newfound wealth managed to bankrupt and absorb many other companies on a larger scale that ever before. Many feel Nanotrasen&#039;s only defining ability is in capitalizing upon other&#039;s hard work- And not an entirely untrue assumption. Nonetheless, this only further increased Nanotrasen&#039;s power and scope, ratcheting it up to the status of a true super-corporation, the most powerful business-empire in the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==Stations, Merchant Fleet and the Fleet Security Force.==&lt;br /&gt;
The Nanotrasen corporation maintains a large fleet of ships and stations for varying purposes ranging from research to transport to medical to exploration. Known as the Merchant Fleet these ships form the backbone of Nanotrasens financing transporting personnel, cargo and research from system to system, planet to planet and back again.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to its commercial fleet the Nanotrasen Corporation maintains a Fleet Security Force which provides 75 ships for the purpose of fleet escort and emergency response, these vessels are Bluespace capable and moderately armed and range from small frigates up to small drone carriers. The FSF is a civilian department which maintains controls of all space-born operations with the Nanotrasen Security Division.&lt;br /&gt;
OOC NOTE: THE FSF IS THE NT NAVY.&lt;br /&gt;
&lt;br /&gt;
The FSF whilst good at its job of fleet protection and other defensive operations, is very poor at power projection in offensive operations, commonly relying on the support of Planetary Governments and other TSC&#039;s where possible. As it stands currently the FSF maintains an almost impeccable service record&lt;br /&gt;
&lt;br /&gt;
Occasionally, the FSF will send out a representative to an installation in space or planetside. There &#039;Navy Representatives&#039; are typically high ranking civilian bureaucrats or administrators  possessing the authority above the captain. In spite of their &#039;Navy&#039; moniker, they are not related to any military force. &lt;br /&gt;
&lt;br /&gt;
Some of it&#039;s largest and/or most expensive holdings are listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Corporate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Prefix&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Name&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Role&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Odin&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Baldr&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command &lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Research Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Exodus&lt;br /&gt;
| Station&lt;br /&gt;
| Plasma Research and Mining Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Aurora&lt;br /&gt;
| Station&lt;br /&gt;
| Plasma Research and Mining Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Redemption&lt;br /&gt;
| Station&lt;br /&gt;
| Biochemical Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Antlia&lt;br /&gt;
| Station&lt;br /&gt;
| Xenobiological Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Apus&lt;br /&gt;
| Station&lt;br /&gt;
| Xenobiological Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Ara&lt;br /&gt;
| Station&lt;br /&gt;
| Defence Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Clark&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Asimov&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Von Braun&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Archimedes&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Amundsen&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Armstrong&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Anchieta&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Baudin&lt;br /&gt;
| Ship&lt;br /&gt;
| Probe Carrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | BioMedical Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canes Venatici&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Major&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Minor&lt;br /&gt;
| Station&lt;br /&gt;
| Medical School and Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Carina&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Pheonix&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Tesla&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Maxwell&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Curie&lt;br /&gt;
| Ship&lt;br /&gt;
| Cryostasis Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Security Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Centaurus&lt;br /&gt;
| Station&lt;br /&gt;
| Prison Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Cephus&lt;br /&gt;
| Station&lt;br /&gt;
| Processing Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Murphy&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Cato&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Patton&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Brooke&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Icarus&lt;br /&gt;
| Ship&lt;br /&gt;
| Drone Carrier&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Oceanus&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Poseidon&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Apollonius&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Gloria Verdantes&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Sierra Ontago&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Xavier Trasen&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Vern Clerk&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Gelligaer&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Glynneath&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Paladin&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Telecommunication Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Orion&lt;br /&gt;
| Satellite&lt;br /&gt;
| Interstellar Communications Array&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Volans&lt;br /&gt;
| Ship&lt;br /&gt;
| Repair Freighter&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fleet Ranks===&lt;br /&gt;
&amp;lt;small&amp;gt; &#039;&#039;&#039;Bold&#039;&#039;&#039;= Officer, Nonbold = Rating&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Captain/Master&#039;&#039;&#039; - Acts on behalf of the vessels owner (Nanotrasen Corporation)&lt;br /&gt;
====Deck Department====&lt;br /&gt;
&#039;&#039;&#039;Chief Officer&#039;&#039;&#039; - Head of the deck department and second in command of the vessel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Second Officer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third Officer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deck Cadet&#039;&#039;&#039;&#039;&#039; - Trainee Deck Officer, is not certified to man a watch but is on-board to observe and learn.&amp;lt;br&amp;gt;&lt;br /&gt;
Deck Hands - Unlicensed personnel assisting the deck officers in the carrying out of their duties.&lt;br /&gt;
====Engineering/Technical Department====&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; - Senior Officer incharge of the engineering department.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Electrotechnical Officer&#039;&#039;&#039; - Engineering Officer incharge of the ships electronic equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Atmospherics Officer&#039;&#039;&#039; - Engineering Officer incharge of the ships atmospherics equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Second Engineer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third Engineer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fourth Engineer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Engineering Cadet&#039;&#039;&#039;&#039;&#039; - Trainee Engineer, typically assigned to and reports to the second engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering Technicians&lt;br /&gt;
====Stewards Department====&lt;br /&gt;
&#039;&#039;&#039;Chief Steward&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First Steward&amp;lt;br&amp;gt;&lt;br /&gt;
Second Steward&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Cook&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First Cook&amp;lt;br&amp;gt;&lt;br /&gt;
Second Cook&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emergency Response Team==&lt;br /&gt;
Primarily focused within Tau Ceti, the Emergency Response Team (ERT) are specially trained personnel employed by Nanotrasen to protect and assist corporate assets in emergencies, be it security, medical or engineering related.&lt;br /&gt;
&lt;br /&gt;
The current commanding officer of the Emergency Response Team is Captain James Cromwell, who after 30 years serving in the Fleet Security Force, transferred into the ERT as a replacement Commander and then took over as Captain in 2450.&lt;br /&gt;
===ERT SECTION PHOENIX:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 1-3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 147&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Marcus Kaplan.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section PHOENIX is most renowned for their extremely fast response times. The first section established, it definitely has the most training and are generally respected. They have won most section based competitions, including last years. PHOENIX has large roles in protecting research stations, including the NSS Aurora, the NSS Audilias, and the NSS Astrid. They are disdained for overall poor firing accuracy, or tendency to lose morale, due to being generally compromised of new recruits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION HYDRA:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 4-6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 123&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 24&amp;lt;br&amp;gt;&lt;br /&gt;
Sub Officers: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Commander: Volksis Geroiz.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section HYDRA is most renowned for their lowest casualty and injury rate. The latest section established, HYDRA is mostly composed of transferred units from PHOENIX and JUGGERNAUT. It has a main base located in Sector 6, and operates generally independently from Central Command due to the massive distance. Still receives orders from Captain Cromwell. They have large roles in protecting City Stations, such as, the SSS Atlantis, and the NSS Substantial. They are disdained for a tendency to retreat and name situations impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION SHARK:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 7-9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 137&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 24&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Audalan Hemrali.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section SHARK is most renowned for their extreme efficient use of tactics and execution of protocol. The second section established, SHARK is comprised of cadets and ensigns from Biesel&#039;s academies. Due to its relative closeness to Central Command, SHARK is able to operate using the facilities large bays. They are regarded from Captain Cromwell as being courageous and one of, if not the, best Sections. They have large roles in protecting trade and civilian ships going to and fro Biesel. They are disdained for their tendency to take extreme risks and general in-acknowledgement of superior orders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION JUGGERNAUT:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 10 (Outer Rim)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 97&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Jacob Sinclair&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section JUGGERNAUT is most renowned for having the lowest deployment rates in all sectors, thus also having the most down time. In charge of protecting and managing the outer rim, JUGGERNAUT has members in every outpost and on Central Command in order to provide quick response to any SOS or similar messages coming from the part of space labelled the &#039;outer rim.&#039; They are disdained for their very slow response times, although this may be a factor of sheer distance rather than quickness of the troopers themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION GROUNDHOG:===&lt;br /&gt;
&#039;&#039;&#039;Sector:&#039;&#039;&#039; Biesel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 328&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 58&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 21&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Sean Trenningham&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section GROUNDHOG is most renowned for being the largest section. In charge of enforcing law and order on Biesel&#039;s surface and low orbit, ERT Section GROUNDHOG has seven land bases on Biesel&#039;s surface, three ocean based, and two low orbit based outposts. They assist Biesel&#039;s law enforcement with the law and order of Biesel&#039;s populace, as well as secure NanoTrasen assets in privately owned property on certain spots on the surface. Biesel government/NanoTrasen ERT hybrids are named Enforcers, and are often seen in the streets of Lowell as well as other major population centers. Acting as police, Enforcers are equipped with standard issue NanoTrasen security gear.&lt;br /&gt;
[[Category:Corporations]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=1209</id>
		<title>Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=1209"/>
		<updated>2014-12-12T03:13:37Z</updated>

		<summary type="html">&lt;p&gt;Tablespoon: /* System Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==System Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory of [[Sol Alliance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region:&#039;&#039;&#039; Central Administration Zone (CAZ); Center of Inner Colonies &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settled Planets/Planetoids:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Development Level:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Population (est.):&#039;&#039;&#039; 17,534,538,235&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Presence:&#039;&#039;&#039; Heavy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points of Interest:&#039;&#039;&#039; New Concordia Station, Aries Martian Shipyards, Aishwarya Lunar Recreation Arcology, Sol Alliance Civil War Memorials, Earth Preservation Zones     &lt;br /&gt;
&lt;br /&gt;
Sol is a stable G-class main-sequence yellow dwarf star classified in the spectral class of G2. It more than 4.5 billion years old, and has eight planets in orbit around it, as well as an asteroid belt, a rocky dwarf planet and a cloud of icy comets. Sol is the home system of Humanity, and Earth is their homeworld. &lt;br /&gt;
&lt;br /&gt;
Most standardized systems of cosmic measurement and timekeeping are based upon the day/night cycle and astronomy visible from Earth. Earth and three other planets in orbit around Sol are rocky and rich in resources, and the remaining four planets are gas giants.&lt;br /&gt;
&lt;br /&gt;
==Planets and Major Bodies==&lt;br /&gt;
&lt;br /&gt;
===Mercury (Sol I)===&lt;br /&gt;
[[Image:Mercury.jpg|thumb|250px|An image taken of Mercury in the year 2443.]]Mercury is the nearest planet in orbit around Sol. It orbits Sol at a periapsis of 0.38 AU and an apoapsis of 0.39 AU. It completes one full revolution around its parent star every 88 standard days, and has a day that is a little more than 58.6 standard days long. It is a small terrestrial planet, being smaller than Earth’s moon. It’s surface is pitted with craters from eons of meteor impacts. The planet has a very thin exosphere composed of mainly oxygen, though it it much too thin to sustain any form of life. Mercury experiences wild variation in terms of surface temperature, with its daytime side reaching temperatures of 430 °C, and the night side dropping to the range of -180 °C. The planet faces constant bombardment from small meteors and solar wind, with no atmosphere thick enough to prevent it. No attempts were ever made to colonize the planet due to its utter lack of resources and extreme conditions. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===Venus (Sol II)===&lt;br /&gt;
[[Image:Venus.jpg|thumb|250px|The super dense atmosphere of the planet Venus has caused a runaway greenhouse effect.]]Venus is the second terrestrial planet in the Sol system. It orbits Sol at an average distance of 0.72 AU. A Venusian year lasts 225 standard days, while a Venusian day is longer, at 243 standard days. Venus spins retrograde when compared to the other planets in the Sol system, causing the sun to rise in the west and set in the east in its sky. Venus has an extremely thick and toxic atmosphere, composed of large amounts of carbon dioxide and nitrogen. The rain that falls upon the surface is composed of sulfuric acid. Because of how thick the planet’s atmosphere is, a runaway greenhouse effect has made the planet uninhabitable to all life. The atmosphere is so thick that it exerts massive amounts of pressure on the surface, which has crushed all but the most structurally reinforced of scientific equipment sent to study the planet, while the rest was destroyed by caustic acid rain. The planet hosts massive amounts of volcanic activity, which spew more toxic gases into the atmosphere. Almost no sunlight reaches the surface of the planet, yet temperatures exceed 480 °C. No attempt has ever been made to colonize the planet due to extreme conditions. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===[[Earth|Earth (Sol III)]]===&lt;br /&gt;
[[Image:Earth.jpg|thumb|250px|Earth is the homeworld of humanity. Devastated by the Second Alliance Civil War, it has since made a dramatic recovery]] Earth is the third planet out from Sol. Today, Earth has regained it&#039;s status as the jewel of humanity; it&#039;s central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. In the modern age, Earth is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
&lt;br /&gt;
Earth is home to a stable 14 billion humans, spread across the entire world. The planet suffers from moderate space debris in high-orbit, a consequence of centuries of space travel and the Sol Alliance Civil War. The Alliance maintains a significant naval presence around the planet.&lt;br /&gt;
&lt;br /&gt;
Earth has one moon, Luna, which has developed into a resort hub.&lt;br /&gt;
&lt;br /&gt;
====[[Luna]]====&lt;br /&gt;
[[Image:Luna Biodomes.png|thumb|250px|A photograph of Harmony City and the Harmony Biodome. Luna&#039;s biodomed cities are connected by environmentally sealed roads and railways.]]&lt;br /&gt;
Luna is the sole moon of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. &lt;br /&gt;
&lt;br /&gt;
Luna is something of a mishmash of human society. It&#039;s population is roughly split between descendants of pre-war residents and the descendants of refugees.&lt;br /&gt;
&lt;br /&gt;
Luna, being directly administered by the Alliance, democratically elects it&#039;s leaders; however, due to social tensions, the military has taken over the job of local police and some areas remain under indefinite marshal law. &lt;br /&gt;
&lt;br /&gt;
Luna is also home to a number of human cultural artifacts rescued from Earth, including a significant portion of The Lourve&#039;s collection. Some of these museums have refused to return works of art to their original homes on Earth, a modern controversy.&lt;br /&gt;
&lt;br /&gt;
===[[Mars|Mars (Sol IV)]]===&lt;br /&gt;
[[Image:Mars(2456).jpg|thumb|250px|Mars was developed later than most Inner Colonies, passed over in the early centuries of space exploration in favor of more suitable worlds.]]&lt;br /&gt;
Mars is the fourth planet out from Sol. It orbits Sol at approximately 1.52 AU. A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. It is the outermost terrestrial planet in the Sol system. It is known as the Red Planet, because the iron-rich dust that covers most of the planet’s surface gives it a reddish tinge that was visible to the naked eyes of astronomers on Earth in ancient times. Mars has a relatively thin atmosphere. &lt;br /&gt;
&lt;br /&gt;
Mars was a target of one of the first bodies colonized by humanity. It&#039;s population swelled in the early days of the Second Space Age.&lt;br /&gt;
&lt;br /&gt;
Mars has suffered two catastrophes while colonized: the abrupt failure of its terraforming infrastructure and widespread damage as a result of the Second Sol Alliance Civil War. Mars is home to millions of descendants of refugees, cramped in centuries old bio domes or ruins. Yet Mars has proved resilient and today is one of the most populated worlds in human space with a highly advanced economy. Small pockets of the planet have been terraformed, allowing for massive, open air cities.&lt;br /&gt;
&lt;br /&gt;
The planetary capital of Mars is Olympia, located within the Galle Crater Terraformed Zone, but a majority of senior administration facilities and personnel reside in orbit on New Concordia station along with the highest echelons of Sol Alliance leadership and bureaucracy.&lt;br /&gt;
&lt;br /&gt;
===The Asteroid Belt===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development level&#039;&#039;&#039;: Low-Medium; Extensive Mining Operations&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; None; Under direct jurisdiction of Sol Alliance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Asteroid) Population (est.)&#039;&#039;&#039;: 4,788,382&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 5,165,986&lt;br /&gt;
&lt;br /&gt;
The [[Beltway Asteroids| Asteroid Belt]] is an area around Sol where thousands of rocky bodies, too small to be called planets or even dwarf planets, orbit. The zone encompasses an area between 2.2 AU and 3.2 AU away from Sol. The asteroids in the belt are rich in precious and semi-precious metals, hydrogen and water. The density of asteroids in the zone is relatively low, which was an important factor in allowing asteroid mining companies to establish footholds. The oldest and largest of these asteroid mining companies is the Beltway Mining Company, which has claimed the rights to mine most of the Asteroid Belt. Other fledgeling companies have often been pushed out through strategic economic maneuvers, intimidation, and sometimes force. Beltway has a main base located on the planetoid Ceres, the largest body in the asteroid belt. Over the years, the planetoid has been hollowed out by intensive mining operations, and now serves as a massive complex that the rest of their operations are based out of.&lt;br /&gt;
&lt;br /&gt;
===Jupiter (Sol V)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Moons) Population (est.)&#039;&#039;&#039;: 192,465&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 4,687&lt;br /&gt;
&lt;br /&gt;
Jupiter is the fifth planet out from Sol. It is the largest gas giant in the system and is actually two times larger than all the other planets of the Solar system combined. It is composed of Helium and Hydrogen in similar ratios as Sol itself, suggesting that Jupiter may have been on the road to becoming a dwarf star, but never achieved the mass to ignite. Jupiter orbits Sol at distance ranging from a periapsis of 4.951 AU to an apoapsis of 5.455 AU. A Jovian day lasts approximately 10 standard hours, while a Jovian year is almost 11.9 standard years long. Jupiter is known for the multicolored bands and massive storms that are visible on the top of the planet’s atmosphere. The most well-known feature of Jupiter is its Great Red Spot, a massive hurricane many times the size of Earth that has been raging for centuries. Jupiter has more than 67 moons in total, though only the Galilean moons (Europa, Ganymede, Io, Callisto) are home to outposts that serve more as tourist destinations than actual military installations. Jupiter itself is uninhabitable, due to the superdense atmosphere and high gravity crushing anything that even attempts to enter the planet&#039;s atmosphere. Jupiter is the second largest source of tourism for the Solar system.&lt;br /&gt;
&lt;br /&gt;
===Saturn (Sol VI)===&lt;br /&gt;
[[Image:Saturn.jpg|thumb|250px|The brilliant rings of Saturn are major attractions for tourism.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial (Titan) Population (est.)&#039;&#039;&#039;: 2,348&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 48,994&lt;br /&gt;
&lt;br /&gt;
Saturn is the sixth planet of Sol, and the second largest gas giant in the system. It is known for the spectacular systems of rings that encircle the planet. It is the second largest gas giant in the system, with a composition similar to Jupiter. It orbits Sol at a distance ranging from 9.023 AU at the periapsis, to 10.050 AU at the apoapsis. A day on Saturn lasts approximately 10.7 standard hours, while it takes almost 29 standard years for it to complete one full revolution around Sol. Saturn has more than 62 moons, but only the largest, Titan, is inhabited. Titan is home to a small tourist complex and colony of 2,348 people. With its hundreds of brilliant rings, Saturn is a major tourist attraction within the Solar system.&lt;br /&gt;
&lt;br /&gt;
===Uranus (Sol VII)===&lt;br /&gt;
[[Image:Uranus.jpg|thumb|250px|Uranus is one of two &amp;quot;ice giants&amp;quot; present in the Sol system.]]&lt;br /&gt;
Uranus is the seventh planet of Sol. It is an ice giant that is tilted on its side so that its equator is at a right angle to its orbit. A day on Uranus lasts approximately 17 standard hours, while its orbital period is approximately 84 standard years long. It orbits Sol with a perapsis of 18.28 AU and an apoapsis of 20.10 AU. The planet has 27 moons, although none of them are inhabited. The planet’s striking blue color is attributed to the high amounts of methane present in the atmosphere, as well as the methane ice crystals and ammonia that makes up the slushy “mantle” of the planet. It has several faint rings around it.&lt;br /&gt;
&lt;br /&gt;
===Neptune (Sol VIII)===&lt;br /&gt;
[[Image:Neptune.jpg|thumb|250px|Neptune is the sister ice giant to Uranus.]]Neptune is the eighth planet of Sol, and the sister ice giant to Uranus. It has a very similar composition, with high amounts of methane present in the atmosphere. Large amounts of water are also present in the planet’s mantle. A Neptunian day lasts approximately 16 standard hours, while a Neptunian year is 165 standard years long. It orbits Sol at a distance ranging from 29.81 AU, to 30.33 AU. Neptune has 17 moons. Triton, the largest, had an active outpost on it at one point in history, but it was abandoned several hundred years ago.&lt;br /&gt;
&lt;br /&gt;
===The Kuiper Belt===&lt;br /&gt;
The Kuiper Belt is the region beyond the orbit of Neptune that is home to tens of thousands of icy bodies, and potentially hundreds of thousands more. The Kuiper Belt encompasses an area from 30 AU to 55 AU away from Sol. Of the icy bodies present in the belt, Pluto and Eris are the most well known. The icy bodies here are rich in hydrogen and water, but lacking in terms of other resources, such as metals. The Kuiper Belt may also be home to up billions of comets too small to be detected.&lt;br /&gt;
&lt;br /&gt;
===The Oort Cloud===&lt;br /&gt;
The Oort Cloud is a spherical area of space that encases the Sol system. It begins where the Kuiper Belt ends, and extends outward until almost 1.5 LY away from Sol. It is estimated that Oort Cloud may contain up to a trillion icy bodies, including planetoids and comets. Unlike the Romanovich Cloud of Tau Ceti, the bodies in the Oort cloud are metal-deficient, making the effort of locating bodies in this region to mine a pointless endeavour.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>Tablespoon</name></author>
	</entry>
</feed>