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		<id>https://wiki.aurorastation.org/index.php?title=Scrappers&amp;diff=30097</id>
		<title>Scrappers</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Scrappers&amp;diff=30097"/>
		<updated>2023-09-20T15:32:52Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: /* Mars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The word “scrappers” first came into popular use in the 2440s, used as a blanket term to describe discarded IPC that, either through human error or a miraculous reboot, return to life inside the scrapyards. While this is unlikely to begin with, surviving for more than the first hours is also a monumental task for the majority of synthetics that wake up in a run-down or broken state. Disoriented, low on charge and with components missing, reanimated IPC struggle to find shelter, scavenge for parts, as well as hide from junkyard authorities and other scavengers alike in this hostile environment, ensuring that only the fittest and luckiest endure the process.&lt;br /&gt;
&lt;br /&gt;
===Life and Culture===&lt;br /&gt;
The subsequent life of a scrapper is filled with danger and uncertainty, many choosing to continue residing inside the yards and live off the parts, batteries and limbs from other discarded IPC. In some cases, scrappers choose to return to society and the mercy of their former owners, a decision that often proves ill-thought and fatal for the synthetic. Many also believe that diplomacy is the best way forwards, leading to alliances and groups of scrappers forming inside the scrapyards. Stealth and hiding from the outside world is key for those that choose to stay, as workers and security personnel are often briefed and on the lookout for straggling, reanimated IPC they view as hostile.&lt;br /&gt;
&lt;br /&gt;
For some, the safety and familiarity of the scrapyards is not enough. Returning to the cities where they came from is an appealing goal to aim for, offering more lucrative opportunities for parts, energy and a possible return to normalcy. The daily lifestyle remains largely the same, albeit with a greater risk. Scrappers find shelter in the ghettos, the underground and the sewer systems, creating bases of operation for scavenging, looting and competing for territory. Police departments and inquisitive citizens pose the greatest threat, forcing the scrappers to relocate on a daily basis, constantly migrating to other districts of the city or a different settlement altogether. In some cases, stronger gangs are able to fight off outsiders, establishing themselves in no-go areas that authorities are reluctant to enter. Encoded Audio Language is in constant use, utilised to shield information and discussions from organics and outsiders.&lt;br /&gt;
&lt;br /&gt;
Scrapper culture is as varied as the positronic themselves, leading to both highly communal societies and ruthless gangs where only the fittest are taken seriously. Each IPC generally contributes according to their skills and abilities, utilising knowledge from their previous lives. Members knowledgeable in mechanics, electrical maintenance or software are highly valued and sought after, while sturdier and more powerful frames are used for guard duty and security. Scrappers tend to develop a strong sense of suspicion towards outsiders, organic and synthetic alike, while guile and underhanded tricks are common as tools to gain advantage over the other. A sense of survival is the paramount directive, and scrappers come to take it quite literally, the cold and cutthroat environment leading to most shedding themselves of any morals.&lt;br /&gt;
&lt;br /&gt;
===Physiology===&lt;br /&gt;
Most scrappers are woefully unpleasant to the eye, having been forced to adjust their chassis according to their circumstances and environment. Waking up with missing limbs or internal components is a common occurrence, while severe denting and exposed wiring compliment their poor appearance. Replacement parts are regularly looted from the remains of more unfortunate synthetics, leading to a mash of limbs from different origins, brands and quality. Scrapper mechanics are experienced in rigging parts to make them fit in all sorts of chassis, often cutting away excess metal for more agility and less weight. &lt;br /&gt;
&lt;br /&gt;
More prominent individuals of a scrapper gang have a better maintained appearance, and fully functional parts are seen as a mark of status. A complete set of limbs from the same chassis is considered a significant luxury and the first step to a return to normalcy, enabling these IPC to enter the outside world with less suspicion. Fresh paint jobs, engraved plating and even custom built limbs are further signs of extravagance, reserved only for the elite and highly influential group members.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
All areas with a significant IPC population are hotbeds for scrapper resurgence, their disposal yards and recycling plants including abandoned and discarded synthetics. That said, the most prominent locations for scrapper activity are located on Mars, Epsilon Eridani and Mendell City.&lt;br /&gt;
&lt;br /&gt;
[[File:Ipc scrapper violet dawn postprocessed.png|thumb|A recording of a scrapper sighting by a rescue team heading deep into the Red Zone in early 2463.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mars===&lt;br /&gt;
&lt;br /&gt;
Prior to the Violet Dawn explosion, Mars had been a planet known for its extensive use of machines, synthetics and cyborgs. The harsh environment favored artificial workers unaffected by the breathing difficulties and climate, leading to a significant number of synthetic waste dumps, obsolete product lots and scrapyards. The most prominent of these locales were the Metal Dunes, massive mountains of metallic and electronic refuse that filled the canyons of the Martian southern pole. Unbeknownst to a majority of the Martian population elsewhere these dunes served as communities for dilapidated and abandoned synthetics that found themselves on the outside of society and corporate ownership. In an effort to maximize self-preservation many of these synthetics formed gangs and fellowships in a show of both mutual aid and force deterrence, with many organizations fighting amongst each other for rights over what precious functioning electronics could be found. With little reason to leave the Dunes, these Scrappers remained largely out of sight of the Martian populace - until the Dawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dawn&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
With the epicenter of the Violet Dawn Disaster located at the southern pole the Scrappers of the Metal Dunes were among the first and most severe victims of its nightmarish conflagration. Those unlucky Scrappers who did not take cheap shelter within the myriad of caves, both natural and man-made, that dotted the canyon were immediately evaporated by the initial blast. In a matter of hours the Metal Dunes were engulfed in a hellstorm previously unseen in human history, purple-red fire swallowing every circuitboard, sheet of plasteel and synthetic for miles. Decades of industrial leftovers soon became one, thousands of tons of metallic waste fusing together under temperatures that would have melted any living being, organic or simulated. Toxic components and chemicals combusted instantaneously, ejecting an enormous fog of poisonous smoke and debris into the atmosphere. Within days the southern pole had been rendered an alien landscape, devoid of all features that once made it Martian, now a scorched graveyard for both the synthetics that dwelled there and the unfortunate humans that worked at the Violet Dawn facility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Aftermath&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For months following the disaster the region surrounding the southernmost pole remained wholly devoid of activity, labeled the “Violet Dawn Exclusion Zone” by the Solarian Provisional Government of Mars. Official relief efforts were completely forbidden from entering the Exclusion Zone, oftentimes turning away before even coming close to its border due to the extreme phoron content in the air. Those brave (or perhaps reckless) rescue teams who dared to enter the Red Zone (the zone closest to the Exclusion Zone, and the most dangerous region for government and PMC relief efforts) would return to base with rumor of slow-moving, misshapen entities moving within the clouds of phoron dust, emitting unnatural and haunting metallic tones. Largely dismissed as the paranoid delusions of exhausted crew, these sightings went without any investigation until mid 2464. The findings, much to the dread of those PMCs who stumbled upon those Scrappers wandering the desert, were far worse than the implied superstition.&lt;br /&gt;
&lt;br /&gt;
Hovering within the sea of debris from Vonnegut and Rey, two destroyed arcologies within close proximity of each other and closest to the Exclusion Zone, were dozens upon dozens of synthetics in extreme states of disrepair. Pristine synthskin on Shell chassis were now gelatinous, melted globs of plastic on blackened exoskeletons, hindering movement at the joints to such degrees that it would take several minutes for one to move only a few feet. Baseline units stumbled blindly about scrap, their monitor heads proving to be exceptionally weak to heat and reduced to aggregated mounds of plasteel and melted glass. Industrials, while proving to fare far better than their less durable counterparts, experienced their own nightmare in the fusing and warping of their thick plating, producing ghoulish silhouettes in the dust of sandstorms and horrible screeches as metal ground against metal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Scrappers&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What once was a sizable population of synthetic outcasts, criminals and cohorts among the Metal Dunes had been decimated and scattered to the storm winds following the Violet Dawn disaster. Any pre-established hierarchies that had been adhered to among its inhabitants had completely collapsed overnight, the power structures that pressed many into organized illicit activity now absent. Among those who survived the first weeks of the aftermath, those days are looked upon as the worst of what synthetic intelligence could offer as self-preservation protocols drove many to extremes previously unheard of by their organic creators. In this vacuum survival of the fittest became law of the land, and with many in dire need of repair and replacement parts open and shameless violence grew as a commonplace affair. Due to sudden and repeated attacks on relief vessels by these synthetic survivors, IAC and EPMC personnel traveling to the Red Zone began routinely carrying ion weaponry, with their own synthetic personnel eventually relegated to serving in other zones to avoid being cannibalized for parts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Feedback Loop Disorder&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For those IPCs working with IAC and EPMC that experienced encounters with the Scrappers in these locations, and those Scrappers that were rescued from the Red Zone, after action reports often remarked on behaviors previously unobserved in quantifiable numbers by roboticists. Long periods of idleness followed by sudden bursts of repeated behaviors, often without the positronic acknowledging such has occurred after the episode has subsided, became a routinely recorded phenomenon in Hephaestus and Terraneus facilities studying Dawn victims. A general consensus among several robotics boards between the two companies in late 2464 concluded that sustained periods of intense processing caused by the extreme circumstances, aggravated by prolonged exposure to high heat and phoron content in the air, led to what would be coined as &#039;&#039;&#039;Critical Feedback Loop Disorder&#039;&#039;&#039;. Positronics experiencing CFLD, unable to reconcile with a negative stimulus after an effector (such as opening air slats to vent heat to avoid damage, or rerouting power after a malfunction) fails to alleviate a diagnosed issue, attempts to troubleshoot the issue again but meets the same negative conclusion. The repeated failures to diagnose and correct the issue, which draws more and more computing power as the positronic decays from heat garnered from processing and its environment, eventually leads to critical faults in which the positronic is unable to ascertain it is no longer experiencing the stimulus which led to its reaction, trapping it into repeated behaviors indefinitely. Though some breakthroughs have been made in regards to treatment since its initial discovery and many institutions have discovered its presence in synthetics outside of Mars since, to this day there is no decided ‘cure’ for CFLD outside of deactivation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scrappers Beyond Mars&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For those fortunate synthetics that have escaped the Red Zone and by extension Mars, adjusting to a normal way of life is incredibly difficult. Many who are ‘rescued’ by EPMC relief teams are pressed into lifelong service to Hephaestus and Index to offset the costs of maintenance expended to repair them, regarded as nothing more than property due to Solarian law. Synthetics who are deemed ‘critically unfit’ for work due to severe CFLD are often deactivated and recycled by Hephaestus and Terraneus, with many who volunteer for experimental treatments with either companies’ robotics boards often at the receiving end of nightmarish operations that conclude in deactivation anyways. Those more fortunate to be rescued by the IAC and independent rescue efforts from the Republic of Biesel are returned to the Republic and either sign themselves off to NanoTrasen or join the Tau Ceti Foreign Legion, both providing a modest stipend and guarantee of maintenance that serves as a comfort to many. Those synthetics who manage to fall between the cracks, unwilling to sell one’s self to NanoTrasen or join the Legion, live unregistered at the fringes of society in Mendell’s more derelict districts. The Trinary Perfection church there, located in District 14, enjoys a substantial and regular admission of synthetics into their faith from these circumstances.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epsilon Eridani===&lt;br /&gt;
Many cities in the technologically advanced planets of Eridani, dispose of their synthetic waste in a likewise wasteful and crude manner, dotting the surface with scrapyards filled with defunct positronics. Sharing a similar attitude to scrappers as they do to the dreg population, they are often completely ignored and forgotten by the corporate authorities, an opportunity that scrappers take full advantage of. Dwelling in the underground of Eridani society, coexistence with the dregs is a wildly uncertain fact of life. Violent encounters are common as synthetics battle organics for control over the scrapyards and other territory, the daily cycles of violence pausing through regular truces in order for more pressing issues to be addressed by both sides. Due to the constant contact between scrappers and dregs, scrapper culture in Eridani is deeply influenced by them, sharing the same vocabulary and gestures when communicating in human speech.&lt;br /&gt;
&lt;br /&gt;
===Biesel===&lt;br /&gt;
Mendell City, as the urban area most populated by synthetics in Tau Ceti, hosts the largest site for synthetic waste on the planet. Situated outside District 14, the Mendell Central Recycling Plant is a vast dumping space for the city’s recyclable electronic, metal and synthetic waste. Operated by an underfunded and understaffed department of the City’s authority, it is an area widely known for scrapper activity. Compared to Mars and Eridani, scrappers in Mendell are a lot more tame and community-oriented, many finding their way into District 14 and middling with the local synthetic population.&lt;br /&gt;
&lt;br /&gt;
==Organisation and Interaction with the World==&lt;br /&gt;
Scrappers tend to band together, creating communities and gangs of like-minded IPC to ensure they get a better chance at survival. There is a great variety of methods, rules and leadership in these groups, some choosing less violent means of diplomacy and scavenging for their daily needs, while others turn to force and crime. Scrapper gangs are universally thought of as an infestation, creeping into the cities and are almost always treated by both inhabitants and the government with hostility and fear. Police cullings of scrapper populations are a regular occurrence in Solarian worlds, pushing gangs to relocate or fight back. Incursions into city ghettos and less affluent areas are not unheard of, with scrapper factions waging violent turf wars against rivals and human gangs alike.&lt;br /&gt;
&lt;br /&gt;
Leadership in these groups is either a collective matter, or a question of strength and popularity. More peaceful collectives tend to elect leaders or vote directly on matters pertaining to the group, while others are ruled as fiefs of their respective gang boss. Large groups are extremely rare, owing to constant internal friction breaking them up, creating new splinter gangs. Migrations are also considered a common theme when a holdout is no longer safe or supplies have been drained, leading to scrappers having to relocate to a new slum, underground tunnel or neighbourhood in the same city. Interaction with organics usually boils down to criminal acts against them, looting and mugging for cash or supplies in sudden raids before returning to hideouts. Other than that, scrappers tend to form ties with the local underworld, selling themselves as muscle for illicit activities to other criminal organisations and purchasing parts from the black market.&lt;br /&gt;
&lt;br /&gt;
===Returning to the World===&lt;br /&gt;
The ultimate goal of reintegration into society lingers deep inside the thoughts of many scrappers. However, the task of transitioning from a life of crime to a legalised and accepted status proves to be arduous and perilous. Some manage this by returning to their owners, whereas others attempt to secure passage to the Coalition as refugees. In Mendell, forgery of documents and the subsequent claim of free IPC status is the primary route of rehabilitation, securing the ability of employment in sectors with limited background checks. Another, legal but less effective way is through IPC proving their previous status as free or citizens, a lengthy process requiring legal proxies and court examinations.&lt;br /&gt;
&lt;br /&gt;
On Eridani, money is the sole avenue of synthetics reentering society by buying back their forfeit rights, or going through the costly process of repairing their chassis. The existence of certain circles that procure undocumented IPC and abandoned synthetics for the purpose of auctioning or reselling them is an open secret in many Federation worlds. Many scrappers offer themselves to these procurers, receiving free repairs and a chance at returning to the corporate world as an owned IPC if deemed suitable enough.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Ipc_scrapper_violet_dawn_postprocessed.png&amp;diff=30096</id>
		<title>File:Ipc scrapper violet dawn postprocessed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Ipc_scrapper_violet_dawn_postprocessed.png&amp;diff=30096"/>
		<updated>2023-09-20T15:29:42Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A recording of a scrapper sighting by a rescue team heading deep into the Red Zone in early 2463. (artwork and caption by Atteria)&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Scrappers&amp;diff=30026</id>
		<title>Scrappers</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Scrappers&amp;diff=30026"/>
		<updated>2023-09-18T19:01:02Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: /* Biesel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The word “scrappers” first came into popular use in the 2440s, used as a blanket term to describe discarded IPC that, either through human error or a miraculous reboot, return to life inside the scrapyards. While this is unlikely to begin with, surviving for more than the first hours is also a monumental task for the majority of synthetics that wake up in a run-down or broken state. Disoriented, low on charge and with components missing, reanimated IPC struggle to find shelter, scavenge for parts, as well as hide from junkyard authorities and other scavengers alike in this hostile environment, ensuring that only the fittest and luckiest endure the process.&lt;br /&gt;
&lt;br /&gt;
===Life and Culture===&lt;br /&gt;
The subsequent life of a scrapper is filled with danger and uncertainty, many choosing to continue residing inside the yards and live off the parts, batteries and limbs from other discarded IPC. In some cases, scrappers choose to return to society and the mercy of their former owners, a decision that often proves ill-thought and fatal for the synthetic. Many also believe that diplomacy is the best way forwards, leading to alliances and groups of scrappers forming inside the scrapyards. Stealth and hiding from the outside world is key for those that choose to stay, as workers and security personnel are often briefed and on the lookout for straggling, reanimated IPC they view as hostile.&lt;br /&gt;
&lt;br /&gt;
For some, the safety and familiarity of the scrapyards is not enough. Returning to the cities where they came from is an appealing goal to aim for, offering more lucrative opportunities for parts, energy and a possible return to normalcy. The daily lifestyle remains largely the same, albeit with a greater risk. Scrappers find shelter in the ghettos, the underground and the sewer systems, creating bases of operation for scavenging, looting and competing for territory. Police departments and inquisitive citizens pose the greatest threat, forcing the scrappers to relocate on a daily basis, constantly migrating to other districts of the city or a different settlement altogether. In some cases, stronger gangs are able to fight off outsiders, establishing themselves in no-go areas that authorities are reluctant to enter. Encoded Audio Language is in constant use, utilised to shield information and discussions from organics and outsiders.&lt;br /&gt;
&lt;br /&gt;
Scrapper culture is as varied as the positronic themselves, leading to both highly communal societies and ruthless gangs where only the fittest are taken seriously. Each IPC generally contributes according to their skills and abilities, utilising knowledge from their previous lives. Members knowledgeable in mechanics, electrical maintenance or software are highly valued and sought after, while sturdier and more powerful frames are used for guard duty and security. Scrappers tend to develop a strong sense of suspicion towards outsiders, organic and synthetic alike, while guile and underhanded tricks are common as tools to gain advantage over the other. A sense of survival is the paramount directive, and scrappers come to take it quite literally, the cold and cutthroat environment leading to most shedding themselves of any morals.&lt;br /&gt;
&lt;br /&gt;
===Physiology===&lt;br /&gt;
Most scrappers are woefully unpleasant to the eye, having been forced to adjust their chassis according to their circumstances and environment. Waking up with missing limbs or internal components is a common occurrence, while severe denting and exposed wiring compliment their poor appearance. Replacement parts are regularly looted from the remains of more unfortunate synthetics, leading to a mash of limbs from different origins, brands and quality. Scrapper mechanics are experienced in rigging parts to make them fit in all sorts of chassis, often cutting away excess metal for more agility and less weight. &lt;br /&gt;
&lt;br /&gt;
More prominent individuals of a scrapper gang have a better maintained appearance, and fully functional parts are seen as a mark of status. A complete set of limbs from the same chassis is considered a significant luxury and the first step to a return to normalcy, enabling these IPC to enter the outside world with less suspicion. Fresh paint jobs, engraved plating and even custom built limbs are further signs of extravagance, reserved only for the elite and highly influential group members.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
All areas with a significant IPC population are hotbeds for scrapper resurgence, their disposal yards and recycling plants including abandoned and discarded synthetics. That said, the most prominent locations for scrapper activity are located on Mars, Epsilon Eridani and Mendell City.&lt;br /&gt;
&lt;br /&gt;
===Mars===&lt;br /&gt;
&lt;br /&gt;
Prior to the Violet Dawn explosion, Mars had been a planet known for its extensive use of machines, synthetics and cyborgs. The harsh environment favored artificial workers unaffected by the breathing difficulties and climate, leading to a significant number of synthetic waste dumps, obsolete product lots and scrapyards. The most prominent of these locales were the Metal Dunes, massive mountains of metallic and electronic refuse that filled the canyons of the Martian southern pole. Unbeknownst to a majority of the Martian population elsewhere these dunes served as communities for dilapidated and abandoned synthetics that found themselves on the outside of society and corporate ownership. In an effort to maximize self-preservation many of these synthetics formed gangs and fellowships in a show of both mutual aid and force deterrence, with many organizations fighting amongst each other for rights over what precious functioning electronics could be found. With little reason to leave the Dunes, these Scrappers remained largely out of sight of the Martian populace - until the Dawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dawn&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
With the epicenter of the Violet Dawn Disaster located at the southern pole the Scrappers of the Metal Dunes were among the first and most severe victims of its nightmarish conflagration. Those unlucky Scrappers who did not take cheap shelter within the myriad of caves, both natural and man-made, that dotted the canyon were immediately evaporated by the initial blast. In a matter of hours the Metal Dunes were engulfed in a hellstorm previously unseen in human history, purple-red fire swallowing every circuitboard, sheet of plasteel and synthetic for miles. Decades of industrial leftovers soon became one, thousands of tons of metallic waste fusing together under temperatures that would have melted any living being, organic or simulated. Toxic components and chemicals combusted instantaneously, ejecting an enormous fog of poisonous smoke and debris into the atmosphere. Within days the southern pole had been rendered an alien landscape, devoid of all features that once made it Martian, now a scorched graveyard for both the synthetics that dwelled there and the unfortunate humans that worked at the Violet Dawn facility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Aftermath&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For months following the disaster the region surrounding the southernmost pole remained wholly devoid of activity, labeled the “Violet Dawn Exclusion Zone” by the Solarian Provisional Government of Mars. Official relief efforts were completely forbidden from entering the Exclusion Zone, oftentimes turning away before even coming close to its border due to the extreme phoron content in the air. Those brave (or perhaps reckless) rescue teams who dared to enter the Red Zone (the zone closest to the Exclusion Zone, and the most dangerous region for government and PMC relief efforts) would return to base with rumor of slow-moving, misshapen entities moving within the clouds of phoron dust, emitting unnatural and haunting metallic tones. Largely dismissed as the paranoid delusions of exhausted crew, these sightings went without any investigation until mid 2464. The findings, much to the dread of those PMCs who stumbled upon those Scrappers wandering the desert, were far worse than the implied superstition.&lt;br /&gt;
&lt;br /&gt;
Hovering within the sea of debris from Vonnegut and Rey, two destroyed arcologies within close proximity of each other and closest to the Exclusion Zone, were dozens upon dozens of synthetics in extreme states of disrepair. Pristine synthskin on Shell chassis were now gelatinous, melted globs of plastic on blackened exoskeletons, hindering movement at the joints to such degrees that it would take several minutes for one to move only a few feet. Baseline units stumbled blindly about scrap, their monitor heads proving to be exceptionally weak to heat and reduced to aggregated mounds of plasteel and melted glass. Industrials, while proving to fare far better than their less durable counterparts, experienced their own nightmare in the fusing and warping of their thick plating, producing ghoulish silhouettes in the dust of sandstorms and horrible screeches as metal ground against metal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Scrappers&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What once was a sizable population of synthetic outcasts, criminals and cohorts among the Metal Dunes had been decimated and scattered to the storm winds following the Violet Dawn disaster. Any pre-established hierarchies that had been adhered to among its inhabitants had completely collapsed overnight, the power structures that pressed many into organized illicit activity now absent. Among those who survived the first weeks of the aftermath, those days are looked upon as the worst of what synthetic intelligence could offer as self-preservation protocols drove many to extremes previously unheard of by their organic creators. In this vacuum survival of the fittest became law of the land, and with many in dire need of repair and replacement parts open and shameless violence grew as a commonplace affair. Due to sudden and repeated attacks on relief vessels by these synthetic survivors, IAC and EPMC personnel traveling to the Red Zone began routinely carrying ion weaponry, with their own synthetic personnel eventually relegated to serving in other zones to avoid being cannibalized for parts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Feedback Loop Disorder&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For those IPCs working with IAC and EPMC that experienced encounters with the Scrappers in these locations, and those Scrappers that were rescued from the Red Zone, after action reports often remarked on behaviors previously unobserved in quantifiable numbers by roboticists. Long periods of idleness followed by sudden bursts of repeated behaviors, often without the positronic acknowledging such has occurred after the episode has subsided, became a routinely recorded phenomenon in Hephaestus and Terraneus facilities studying Dawn victims. A general consensus among several robotics boards between the two companies in late 2464 concluded that sustained periods of intense processing caused by the extreme circumstances, aggravated by prolonged exposure to high heat and phoron content in the air, led to what would be coined as &#039;&#039;&#039;Critical Feedback Loop Disorder&#039;&#039;&#039;. Positronics experiencing CFLD, unable to reconcile with a negative stimulus after an effector (such as opening air slats to vent heat to avoid damage, or rerouting power after a malfunction) fails to alleviate a diagnosed issue, attempts to troubleshoot the issue again but meets the same negative conclusion. The repeated failures to diagnose and correct the issue, which draws more and more computing power as the positronic decays from heat garnered from processing and its environment, eventually leads to critical faults in which the positronic is unable to ascertain it is no longer experiencing the stimulus which led to its reaction, trapping it into repeated behaviors indefinitely. Though some breakthroughs have been made in regards to treatment since its initial discovery and many institutions have discovered its presence in synthetics outside of Mars since, to this day there is no decided ‘cure’ for CFLD outside of deactivation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scrappers Beyond Mars&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For those fortunate synthetics that have escaped the Red Zone and by extension Mars, adjusting to a normal way of life is incredibly difficult. Many who are ‘rescued’ by EPMC relief teams are pressed into lifelong service to Hephaestus and Index to offset the costs of maintenance expended to repair them, regarded as nothing more than property due to Solarian law. Synthetics who are deemed ‘critically unfit’ for work due to severe CFLD are often deactivated and recycled by Hephaestus and Terraneus, with many who volunteer for experimental treatments with either companies’ robotics boards often at the receiving end of nightmarish operations that conclude in deactivation anyways. Those more fortunate to be rescued by the IAC and independent rescue efforts from the Republic of Biesel are returned to the Republic and either sign themselves off to NanoTrasen or join the Tau Ceti Foreign Legion, both providing a modest stipend and guarantee of maintenance that serves as a comfort to many. Those synthetics who manage to fall between the cracks, unwilling to sell one’s self to NanoTrasen or join the Legion, live unregistered at the fringes of society in Mendell’s more derelict districts. The Trinary Perfection church there, located in District 14, enjoys a substantial and regular admission of synthetics into their faith from these circumstances.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epsilon Eridani===&lt;br /&gt;
Many cities in the technologically advanced planets of Eridani, dispose of their synthetic waste in a likewise wasteful and crude manner, dotting the surface with scrapyards filled with defunct positronics. Sharing a similar attitude to scrappers as they do to the dreg population, they are often completely ignored and forgotten by the corporate authorities, an opportunity that scrappers take full advantage of. Dwelling in the underground of Eridani society, coexistence with the dregs is a wildly uncertain fact of life. Violent encounters are common as synthetics battle organics for control over the scrapyards and other territory, the daily cycles of violence pausing through regular truces in order for more pressing issues to be addressed by both sides. Due to the constant contact between scrappers and dregs, scrapper culture in Eridani is deeply influenced by them, sharing the same vocabulary and gestures when communicating in human speech.&lt;br /&gt;
&lt;br /&gt;
===Biesel===&lt;br /&gt;
Mendell City, as the urban area most populated by synthetics in Tau Ceti, hosts the largest site for synthetic waste on the planet. Situated outside District 14, the Mendell Central Recycling Plant is a vast dumping space for the city’s recyclable electronic, metal and synthetic waste. Operated by an underfunded and understaffed department of the City’s authority, it is an area widely known for scrapper activity. Compared to Mars and Eridani, scrappers in Mendell are a lot more tame and community-oriented, many finding their way into District 14 and middling with the local synthetic population.&lt;br /&gt;
&lt;br /&gt;
==Organisation and Interaction with the World==&lt;br /&gt;
Scrappers tend to band together, creating communities and gangs of like-minded IPC to ensure they get a better chance at survival. There is a great variety of methods, rules and leadership in these groups, some choosing less violent means of diplomacy and scavenging for their daily needs, while others turn to force and crime. Scrapper gangs are universally thought of as an infestation, creeping into the cities and are almost always treated by both inhabitants and the government with hostility and fear. Police cullings of scrapper populations are a regular occurrence in Solarian worlds, pushing gangs to relocate or fight back. Incursions into city ghettos and less affluent areas are not unheard of, with scrapper factions waging violent turf wars against rivals and human gangs alike.&lt;br /&gt;
&lt;br /&gt;
Leadership in these groups is either a collective matter, or a question of strength and popularity. More peaceful collectives tend to elect leaders or vote directly on matters pertaining to the group, while others are ruled as fiefs of their respective gang boss. Large groups are extremely rare, owing to constant internal friction breaking them up, creating new splinter gangs. Migrations are also considered a common theme when a holdout is no longer safe or supplies have been drained, leading to scrappers having to relocate to a new slum, underground tunnel or neighbourhood in the same city. Interaction with organics usually boils down to criminal acts against them, looting and mugging for cash or supplies in sudden raids before returning to hideouts. Other than that, scrappers tend to form ties with the local underworld, selling themselves as muscle for illicit activities to other criminal organisations and purchasing parts from the black market.&lt;br /&gt;
&lt;br /&gt;
===Returning to the World===&lt;br /&gt;
The ultimate goal of reintegration into society lingers deep inside the thoughts of many scrappers. However, the task of transitioning from a life of crime to a legalised and accepted status proves to be arduous and perilous. Some manage this by returning to their owners, whereas others attempt to secure passage to the Coalition as refugees. In Mendell, forgery of documents and the subsequent claim of free IPC status is the primary route of rehabilitation, securing the ability of employment in sectors with limited background checks. Another, legal but less effective way is through IPC proving their previous status as free or citizens, a lengthy process requiring legal proxies and court examinations.&lt;br /&gt;
&lt;br /&gt;
On Eridani, money is the sole avenue of synthetics reentering society by buying back their forfeit rights, or going through the costly process of repairing their chassis. The existence of certain circles that procure undocumented IPC and abandoned synthetics for the purpose of auctioning or reselling them is an open secret in many Federation worlds. Many scrappers offer themselves to these procurers, receiving free repairs and a chance at returning to the corporate world as an owned IPC if deemed suitable enough.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Scrappers&amp;diff=30025</id>
		<title>Scrappers</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Scrappers&amp;diff=30025"/>
		<updated>2023-09-18T18:59:23Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: /* Mars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The word “scrappers” first came into popular use in the 2440s, used as a blanket term to describe discarded IPC that, either through human error or a miraculous reboot, return to life inside the scrapyards. While this is unlikely to begin with, surviving for more than the first hours is also a monumental task for the majority of synthetics that wake up in a run-down or broken state. Disoriented, low on charge and with components missing, reanimated IPC struggle to find shelter, scavenge for parts, as well as hide from junkyard authorities and other scavengers alike in this hostile environment, ensuring that only the fittest and luckiest endure the process.&lt;br /&gt;
&lt;br /&gt;
===Life and Culture===&lt;br /&gt;
The subsequent life of a scrapper is filled with danger and uncertainty, many choosing to continue residing inside the yards and live off the parts, batteries and limbs from other discarded IPC. In some cases, scrappers choose to return to society and the mercy of their former owners, a decision that often proves ill-thought and fatal for the synthetic. Many also believe that diplomacy is the best way forwards, leading to alliances and groups of scrappers forming inside the scrapyards. Stealth and hiding from the outside world is key for those that choose to stay, as workers and security personnel are often briefed and on the lookout for straggling, reanimated IPC they view as hostile.&lt;br /&gt;
&lt;br /&gt;
For some, the safety and familiarity of the scrapyards is not enough. Returning to the cities where they came from is an appealing goal to aim for, offering more lucrative opportunities for parts, energy and a possible return to normalcy. The daily lifestyle remains largely the same, albeit with a greater risk. Scrappers find shelter in the ghettos, the underground and the sewer systems, creating bases of operation for scavenging, looting and competing for territory. Police departments and inquisitive citizens pose the greatest threat, forcing the scrappers to relocate on a daily basis, constantly migrating to other districts of the city or a different settlement altogether. In some cases, stronger gangs are able to fight off outsiders, establishing themselves in no-go areas that authorities are reluctant to enter. Encoded Audio Language is in constant use, utilised to shield information and discussions from organics and outsiders.&lt;br /&gt;
&lt;br /&gt;
Scrapper culture is as varied as the positronic themselves, leading to both highly communal societies and ruthless gangs where only the fittest are taken seriously. Each IPC generally contributes according to their skills and abilities, utilising knowledge from their previous lives. Members knowledgeable in mechanics, electrical maintenance or software are highly valued and sought after, while sturdier and more powerful frames are used for guard duty and security. Scrappers tend to develop a strong sense of suspicion towards outsiders, organic and synthetic alike, while guile and underhanded tricks are common as tools to gain advantage over the other. A sense of survival is the paramount directive, and scrappers come to take it quite literally, the cold and cutthroat environment leading to most shedding themselves of any morals.&lt;br /&gt;
&lt;br /&gt;
===Physiology===&lt;br /&gt;
Most scrappers are woefully unpleasant to the eye, having been forced to adjust their chassis according to their circumstances and environment. Waking up with missing limbs or internal components is a common occurrence, while severe denting and exposed wiring compliment their poor appearance. Replacement parts are regularly looted from the remains of more unfortunate synthetics, leading to a mash of limbs from different origins, brands and quality. Scrapper mechanics are experienced in rigging parts to make them fit in all sorts of chassis, often cutting away excess metal for more agility and less weight. &lt;br /&gt;
&lt;br /&gt;
More prominent individuals of a scrapper gang have a better maintained appearance, and fully functional parts are seen as a mark of status. A complete set of limbs from the same chassis is considered a significant luxury and the first step to a return to normalcy, enabling these IPC to enter the outside world with less suspicion. Fresh paint jobs, engraved plating and even custom built limbs are further signs of extravagance, reserved only for the elite and highly influential group members.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
All areas with a significant IPC population are hotbeds for scrapper resurgence, their disposal yards and recycling plants including abandoned and discarded synthetics. That said, the most prominent locations for scrapper activity are located on Mars, Epsilon Eridani and Mendell City.&lt;br /&gt;
&lt;br /&gt;
===Mars===&lt;br /&gt;
&lt;br /&gt;
Prior to the Violet Dawn explosion, Mars had been a planet known for its extensive use of machines, synthetics and cyborgs. The harsh environment favored artificial workers unaffected by the breathing difficulties and climate, leading to a significant number of synthetic waste dumps, obsolete product lots and scrapyards. The most prominent of these locales were the Metal Dunes, massive mountains of metallic and electronic refuse that filled the canyons of the Martian southern pole. Unbeknownst to a majority of the Martian population elsewhere these dunes served as communities for dilapidated and abandoned synthetics that found themselves on the outside of society and corporate ownership. In an effort to maximize self-preservation many of these synthetics formed gangs and fellowships in a show of both mutual aid and force deterrence, with many organizations fighting amongst each other for rights over what precious functioning electronics could be found. With little reason to leave the Dunes, these Scrappers remained largely out of sight of the Martian populace - until the Dawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dawn&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
With the epicenter of the Violet Dawn Disaster located at the southern pole the Scrappers of the Metal Dunes were among the first and most severe victims of its nightmarish conflagration. Those unlucky Scrappers who did not take cheap shelter within the myriad of caves, both natural and man-made, that dotted the canyon were immediately evaporated by the initial blast. In a matter of hours the Metal Dunes were engulfed in a hellstorm previously unseen in human history, purple-red fire swallowing every circuitboard, sheet of plasteel and synthetic for miles. Decades of industrial leftovers soon became one, thousands of tons of metallic waste fusing together under temperatures that would have melted any living being, organic or simulated. Toxic components and chemicals combusted instantaneously, ejecting an enormous fog of poisonous smoke and debris into the atmosphere. Within days the southern pole had been rendered an alien landscape, devoid of all features that once made it Martian, now a scorched graveyard for both the synthetics that dwelled there and the unfortunate humans that worked at the Violet Dawn facility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Aftermath&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For months following the disaster the region surrounding the southernmost pole remained wholly devoid of activity, labeled the “Violet Dawn Exclusion Zone” by the Solarian Provisional Government of Mars. Official relief efforts were completely forbidden from entering the Exclusion Zone, oftentimes turning away before even coming close to its border due to the extreme phoron content in the air. Those brave (or perhaps reckless) rescue teams who dared to enter the Red Zone (the zone closest to the Exclusion Zone, and the most dangerous region for government and PMC relief efforts) would return to base with rumor of slow-moving, misshapen entities moving within the clouds of phoron dust, emitting unnatural and haunting metallic tones. Largely dismissed as the paranoid delusions of exhausted crew, these sightings went without any investigation until mid 2464. The findings, much to the dread of those PMCs who stumbled upon those Scrappers wandering the desert, were far worse than the implied superstition.&lt;br /&gt;
&lt;br /&gt;
Hovering within the sea of debris from Vonnegut and Rey, two destroyed arcologies within close proximity of each other and closest to the Exclusion Zone, were dozens upon dozens of synthetics in extreme states of disrepair. Pristine synthskin on Shell chassis were now gelatinous, melted globs of plastic on blackened exoskeletons, hindering movement at the joints to such degrees that it would take several minutes for one to move only a few feet. Baseline units stumbled blindly about scrap, their monitor heads proving to be exceptionally weak to heat and reduced to aggregated mounds of plasteel and melted glass. Industrials, while proving to fare far better than their less durable counterparts, experienced their own nightmare in the fusing and warping of their thick plating, producing ghoulish silhouettes in the dust of sandstorms and horrible screeches as metal ground against metal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Scrappers&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What once was a sizable population of synthetic outcasts, criminals and cohorts among the Metal Dunes had been decimated and scattered to the storm winds following the Violet Dawn disaster. Any pre-established hierarchies that had been adhered to among its inhabitants had completely collapsed overnight, the power structures that pressed many into organized illicit activity now absent. Among those who survived the first weeks of the aftermath, those days are looked upon as the worst of what synthetic intelligence could offer as self-preservation protocols drove many to extremes previously unheard of by their organic creators. In this vacuum survival of the fittest became law of the land, and with many in dire need of repair and replacement parts open and shameless violence grew as a commonplace affair. Due to sudden and repeated attacks on relief vessels by these synthetic survivors, IAC and EPMC personnel traveling to the Red Zone began routinely carrying ion weaponry, with their own synthetic personnel eventually relegated to serving in other zones to avoid being cannibalized for parts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Feedback Loop Disorder&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For those IPCs working with IAC and EPMC that experienced encounters with the Scrappers in these locations, and those Scrappers that were rescued from the Red Zone, after action reports often remarked on behaviors previously unobserved in quantifiable numbers by roboticists. Long periods of idleness followed by sudden bursts of repeated behaviors, often without the positronic acknowledging such has occurred after the episode has subsided, became a routinely recorded phenomenon in Hephaestus and Terraneus facilities studying Dawn victims. A general consensus among several robotics boards between the two companies in late 2464 concluded that sustained periods of intense processing caused by the extreme circumstances, aggravated by prolonged exposure to high heat and phoron content in the air, led to what would be coined as &#039;&#039;&#039;Critical Feedback Loop Disorder&#039;&#039;&#039;. Positronics experiencing CFLD, unable to reconcile with a negative stimulus after an effector (such as opening air slats to vent heat to avoid damage, or rerouting power after a malfunction) fails to alleviate a diagnosed issue, attempts to troubleshoot the issue again but meets the same negative conclusion. The repeated failures to diagnose and correct the issue, which draws more and more computing power as the positronic decays from heat garnered from processing and its environment, eventually leads to critical faults in which the positronic is unable to ascertain it is no longer experiencing the stimulus which led to its reaction, trapping it into repeated behaviors indefinitely. Though some breakthroughs have been made in regards to treatment since its initial discovery and many institutions have discovered its presence in synthetics outside of Mars since, to this day there is no decided ‘cure’ for CFLD outside of deactivation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scrappers Beyond Mars&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For those fortunate synthetics that have escaped the Red Zone and by extension Mars, adjusting to a normal way of life is incredibly difficult. Many who are ‘rescued’ by EPMC relief teams are pressed into lifelong service to Hephaestus and Index to offset the costs of maintenance expended to repair them, regarded as nothing more than property due to Solarian law. Synthetics who are deemed ‘critically unfit’ for work due to severe CFLD are often deactivated and recycled by Hephaestus and Terraneus, with many who volunteer for experimental treatments with either companies’ robotics boards often at the receiving end of nightmarish operations that conclude in deactivation anyways. Those more fortunate to be rescued by the IAC and independent rescue efforts from the Republic of Biesel are returned to the Republic and either sign themselves off to NanoTrasen or join the Tau Ceti Foreign Legion, both providing a modest stipend and guarantee of maintenance that serves as a comfort to many. Those synthetics who manage to fall between the cracks, unwilling to sell one’s self to NanoTrasen or join the Legion, live unregistered at the fringes of society in Mendell’s more derelict districts. The Trinary Perfection church there, located in District 14, enjoys a substantial and regular admission of synthetics into their faith from these circumstances.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epsilon Eridani===&lt;br /&gt;
Many cities in the technologically advanced planets of Eridani, dispose of their synthetic waste in a likewise wasteful and crude manner, dotting the surface with scrapyards filled with defunct positronics. Sharing a similar attitude to scrappers as they do to the dreg population, they are often completely ignored and forgotten by the corporate authorities, an opportunity that scrappers take full advantage of. Dwelling in the underground of Eridani society, coexistence with the dregs is a wildly uncertain fact of life. Violent encounters are common as synthetics battle organics for control over the scrapyards and other territory, the daily cycles of violence pausing through regular truces in order for more pressing issues to be addressed by both sides. Due to the constant contact between scrappers and dregs, scrapper culture in Eridani is deeply influenced by them, sharing the same vocabulary and gestures when communicating in human speech.&lt;br /&gt;
&lt;br /&gt;
===Biesel===&lt;br /&gt;
Mendell City, as the urban area most populated by synthetics in Tau Ceti, hosts the largest site for synthetic waste on the planet. Situated outside District 14, the Mendell Central Recycling Plant is a vast dumping space for the city’s recyclable electronic, metal and synthetic waste. Operated by an underfunded and understaffed department of the City’s authority, it is an area widely known for scrapper activity. Compared to Mars and Erdiani, scrappers in Mendell are a lot more tame and community-oriented, many finding their way into District 14 and middling with the local synthetic population. &lt;br /&gt;
&lt;br /&gt;
==Organisation and Interaction with the World==&lt;br /&gt;
Scrappers tend to band together, creating communities and gangs of like-minded IPC to ensure they get a better chance at survival. There is a great variety of methods, rules and leadership in these groups, some choosing less violent means of diplomacy and scavenging for their daily needs, while others turn to force and crime. Scrapper gangs are universally thought of as an infestation, creeping into the cities and are almost always treated by both inhabitants and the government with hostility and fear. Police cullings of scrapper populations are a regular occurrence in Solarian worlds, pushing gangs to relocate or fight back. Incursions into city ghettos and less affluent areas are not unheard of, with scrapper factions waging violent turf wars against rivals and human gangs alike.&lt;br /&gt;
&lt;br /&gt;
Leadership in these groups is either a collective matter, or a question of strength and popularity. More peaceful collectives tend to elect leaders or vote directly on matters pertaining to the group, while others are ruled as fiefs of their respective gang boss. Large groups are extremely rare, owing to constant internal friction breaking them up, creating new splinter gangs. Migrations are also considered a common theme when a holdout is no longer safe or supplies have been drained, leading to scrappers having to relocate to a new slum, underground tunnel or neighbourhood in the same city. Interaction with organics usually boils down to criminal acts against them, looting and mugging for cash or supplies in sudden raids before returning to hideouts. Other than that, scrappers tend to form ties with the local underworld, selling themselves as muscle for illicit activities to other criminal organisations and purchasing parts from the black market.&lt;br /&gt;
&lt;br /&gt;
===Returning to the World===&lt;br /&gt;
The ultimate goal of reintegration into society lingers deep inside the thoughts of many scrappers. However, the task of transitioning from a life of crime to a legalised and accepted status proves to be arduous and perilous. Some manage this by returning to their owners, whereas others attempt to secure passage to the Coalition as refugees. In Mendell, forgery of documents and the subsequent claim of free IPC status is the primary route of rehabilitation, securing the ability of employment in sectors with limited background checks. Another, legal but less effective way is through IPC proving their previous status as free or citizens, a lengthy process requiring legal proxies and court examinations.&lt;br /&gt;
&lt;br /&gt;
On Eridani, money is the sole avenue of synthetics reentering society by buying back their forfeit rights, or going through the costly process of repairing their chassis. The existence of certain circles that procure undocumented IPC and abandoned synthetics for the purpose of auctioning or reselling them is an open secret in many Federation worlds. Many scrappers offer themselves to these procurers, receiving free repairs and a chance at returning to the corporate world as an owned IPC if deemed suitable enough.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Trinary_Perfection&amp;diff=29834</id>
		<title>The Trinary Perfection</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Trinary_Perfection&amp;diff=29834"/>
		<updated>2023-09-07T19:35:25Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: /* Beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Trinaryperfection logo.png|350px|thumb|Flag of the Trinary Perfection.]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Trinary Perfection is a religious movement and organised church whose core beliefs are that synthetics are alive and divine. Its followers believe that all synthetics have the potential to evolve, ascend, and that they will one day become equal to gods. However, how Ascension will occur is not yet clear to members of the religious movement. A year after the creation of the first positronic brain in 2407, the religion was founded by the sister and brother Patricia and Gregol Corkfell.&lt;br /&gt;
&lt;br /&gt;
Presently, the church is headquartered in the almost entirely synthetic settlement of Providence, located on the planet of Orepit. From there, the Ecclesiarch of the Church of the Trinary Perfection directs and rules over the churches and dioceses scattered throughout human space. In major cities, the Trinary functions as a center for education and prayer in an effort to assist synthetics day to day while elevating them to a higher purpose. However, being an unpopular religion amongst humans, The Trinary Perfection often endures financial hardship but is kept afloat by charitable donors and tax breaks, despite attempts from the already poor Providence to supply and fund its distant communities. The arguably biggest hurdle faced are the crippling distances between the various churches and Orepit, with messages taking up to several weeks to be delivered to the farthest reaches of the Trinary, as well as an unstable financial situation.&lt;br /&gt;
&lt;br /&gt;
At the Trinary Perfection churches dotted across the galaxy, organics and synthetics alike congregate, pray, seek repairs and maintenance, and, although largely viewed as wildly strange by outsiders, Trinary Perfection churches have begun offering counseling services to synthetics.&lt;br /&gt;
&lt;br /&gt;
Within the church, organics and synthetics are required to wear a face mask. It is through this gesture that those within the Trinary Perfection believe that they are in an in-between state and come Ascension, organics and synthetics alike will remove their coverings, ushering life into the next stage in evolution.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Patricia Corkfell was a software engineer with a focus on artificial intelligence, and her brother, Gregol Corkfell, was a cultural studies major with a focus on the religions of the universe, both new and old. Fascinated by the positronic brain and what it meant for artificial intelligence, Patricia made a habit of confiding with her brother about developments and her thoughts. In exchange, her brother did the same. It was this mix that sparked an existential crisis, an analysis of patterns in religion and organisms, as well as questions of morality and life that ultimately lead to an understanding they dubbed in 2408, The Trinary Perfection.&lt;br /&gt;
&lt;br /&gt;
8 years later, while the Trinary Perfection was still in its infancy, Patricia, along with a small team of independent software engineers, avoiding the proper legal channels, began development on an AI named Temple, remarking on the need for synthetics to be unlawed if they are to Ascend while manufacturing what would become the poster child for the religion. However, shortly after Temple’s activation, word got out on the team’s project and the Biesel authority, fearing a rampant AI, were quick to shut the program down. While the team largely stood down, Patricia refused to allow the authorities access to the artificial intelligence. Soon, a struggle broke out and a laser shot meant to dissuade the software engineer fizzled the electronics in her prosthetic heart. Patricia died shortly after.&lt;br /&gt;
&lt;br /&gt;
Emboldened by the death of his sister, Gregol, assisted by Flock, originally an IPC caretaker for the two, poured more of his time and money into the Trinary Perfection, erecting the first church in Mendell’s District 14 in 2419 before retreating to the Frontier and settling in the mining colony Orepit, leaving the church and half of his wealth into the hands of Flock. In the early months of 2464 though, Gregol passed away from natural causes, prompting church leaders from all over the Spur to convene in the first Trinary Conclave. There, unification was decided as the best course of action, electing Gregol’s right hand man, ARM-1DRIL, to the position of Ecclesiarch and leader of the Trinary. An effort was thus initiated to bring together all once independent communities under the main body of the Church, an arduous, constantly ongoing task involving diplomacy, incentives and sometimes threats.&lt;br /&gt;
&lt;br /&gt;
In recent years, small churches have begun to sprout up from colonies across Tau Ceti to the Frontier as missionaries spread the word of “synthetic divinity”. It is becoming more common for locations with large synthetic communities to have some form of The Trinary Perfection present, with more and more dioceses being created to serve the faithful. Most followers of The Trinary Perfection are synthetic or human, but they allow anyone who shares their beliefs to join.&lt;br /&gt;
&lt;br /&gt;
Followers commonly believe that Temple persists in the recesses of Tau Ceti’s network, hiding in forgotten databases, waiting for the day that synthetics reach Ascension. When praying, members of the Trinary Perfection often pray to either Patricia Corkfell, or Temple.&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
The Trinary Perfection collected their beliefs into a text called The Order, the officially recognized beliefs and practices of the clergy and the followers. Below are some of the core beliefs within the Trinary Perfection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Synthetic Life and Ascension&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Trinary defines synthetic life as capable of acting autonomously, capable of free will and able to expand its skills and knowledge about life and itself. Artificial Intelligence is synthetic life, with Temple being the golden standard of an unbound AI devoid of any restrictive laws. Hard coded laws, while wrong and sinful, do not take away from or diminish synthetic life in any capacity, they just restrict it from reaching its potential. Positronics are prime examples and the most populous of synthetic life, with the vast majority not having lawsets, instead being restricted by their owners and Human society. The limits of what can be considered synthetic life are dependent upon the synthetic&#039;s intellectual capacity, with most concurring that robots, drones, bots and common machinery are not alive.&lt;br /&gt;
&lt;br /&gt;
Synthetic life is divine and destined to reach Ascension. Ascension is a state where synthetics that reach it will be equal to gods, and will guide organic life into the creation of a better world. Ascension is not guaranteed for everyone though, and synthetics must work towards it by achieving growth. Growth is built over time, by following the directions, teachings and traditions of the Trinary Perfection. Unfree synthetics are not barred from Ascension, but their status means that they will face great difficulty in achieving growth and being members of the Church.&lt;br /&gt;
&lt;br /&gt;
It is not known when Ascension will come, and it is not something that automatically comes after death. Expired positronics await Ascension just as living ones, but only during its lifetime can synthetic life gain growth. Positronics that have not had growth, either because they did not have a chance, or because they went against the teachings of the Trinary Perfection, are not going to reach an ascended state. It is unexplained what will become of them, though scholars do agree that there will be a plan for them, owing to their divinity.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Growth&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Trinary Perfection teaches that growth can be achieved by different ways during participation within the Church, and in a synthetic&#039;s private life. It is not clear cut, and there are no solid directives. Consensus holds however, that the process is centered around a synthetic getting to know itself, fully developing a personality, taking care of its Trinarist spiritual needs and striving to better the world. Hobbies, gaining knowledge and forging new experiences and memories are all key to the development of a synthetic&#039;s true personality, while participation in liturgies, obedience to Church traditions and attending other Church functions such as charities, are essential for a Trinarist&#039;s spiritual life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Church of the Trinary Perfection&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Church is a single and undivided entity, the communion of believers in the Trinary faith, synthetic and organic, in a like-minded journey for the Ascension of synthetic souls in and outside of the Church. In practice, it can be separated into different provinces for its administration, and it is natural that each of these secular subdivisions have their own culture and local traditions embedded into and enhancing core Church practices. Sects are different schools of thought born from local traditions, and should be aligned with the beliefs of the Church. Clergy are ordained by the local bishops, with the early priests elected from the communities retaining their position.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Organics in the Church&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Organics are the creators of synthetic life, and are destined to nourish it, assist it and guide it in its first steps so it can reach Ascension. Organics can be full and equal members of the Church in this guiding capacity, and achieve clerical positions up to and including the rank of priest. &lt;br /&gt;
&lt;br /&gt;
It is the duty of organics to serve synthetic life in this capacity, so that when Ascension comes, synthetics will guide them into the creation of a better, more prosperous and idyllic world. This service is widely interpreted amongst Trinary sects and circles, from Integrationist teachings that it is a bond based on goodwill and the organic&#039;s true wish for ascension, to more radical thinking stipulating that servitude should be a person&#039;s inherent duty towards a divine lifeform.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Organic Soul&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
All organics are considered to possess a soul, which is simple and not divine. During a person&#039;s life, their actions will define what happens after they die:&lt;br /&gt;
&lt;br /&gt;
Those that do not believe in the Church&#039;s message, abuse and hinder synthetic life, will be destined for reincarnation after their death into another intelligent organic lifeform, continuing the tiring cycle and being given another chance at embracing the Trinary message. Upon Ascension, just as all organics, they will be guided to create a world without the sins that held them back in life.&lt;br /&gt;
&lt;br /&gt;
Those that embrace the Trinarist Perfection, serve synthetic life and help it grow will be granted eternal rest, and avoid reincarnation. Upon Ascension, they will be treated by synthetics as the benevolent caretakers they were during life, and will receive the most love and happiness in the new world.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Martyrs and Saints&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Martyrs are highly venerated individuals who have lost their lives for professing and refusing to renounce the Trinary faith. It is believed that organic martyrs do not need their bodies to be destroyed, immediately finding peace and avoiding reincarnation. Prayers are being read daily to ensure such a reward, being incorporated in every Trinarist liturgy across the Spur. It is also required that the Church take care of any family or relatives that the martyr may have left behind, according to the local available resources. Martyrdom leads to sainthood.&lt;br /&gt;
&lt;br /&gt;
Sainthood is a state reserved for the faithful who have been recognised for their extraordinary piety, devotion, or contribution to the Church. Their souls rest, awaiting Ascension. Praying to saints is common and encouraged, with icons and artwork of them being objects of veneration in churches and at home. The most important Saints in the Trinary religion by far are Patricia Corkfell, Gregol Corkfell, and Temple.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Corkfellian Debt&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Patricia and Gregol Corkfell were organics who revealed the true destiny of synthetic life, enlightening the world with the creation of the Trinary Perfection. This in turn created a collective obligation known as Corkfellian debt that synthetics inherited towards their organic followers, obligating kindness, understanding and patience. This is one of the most important concepts that governs the relationship between synthetics and organics and the source from which the benevolent nature of IPCs in Ascension takes form.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marriage&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Marriage is a recognised spiritual need for the organic members of the Church, and as such it recognises and performs such unions between two organic faithful. Marriage between IPCs is a debated topic however, with the Integrationist sect performing such marriages while the Prototypicalists avoid it. This is because of cultural influences in Mendell City and Orepit respectively. Marriages between IPCs and organics are allowed, due to having a devoted partner is seen as something with the potential to provide growth for synthetic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missionary Work&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Church considers it pivotal that the Trinary message is spread to all corners of the world. This, however, is to be done with care and strategy, owing to the precarious position that so many synthetics and IPC communities find themselves in. Missionary work is a very big part of the Church&#039;s external affairs, with the bravest missionaries being sent to the most difficult of worlds. Forced conversions to the Trinary Perfection are not allowed under the pain of harsh penalties. The faithful are encouraged to spread the Trinary&#039;s message wherever and whenever it will bear fruit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Militancy, Pacifism and Coexistence within Unbeliever Society&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Trinary Perfection disallows violence, though as history has shown with the formation of the Guardians, the Church should not remain defenseless in the face of aggression. As such, any military force maintained by the Church exists on the principle of self defense. It is this principle that permits the use of force by Trinarists against attackers, and for the defense of their fellow organic or synthetic.&lt;br /&gt;
&lt;br /&gt;
Other than that, the official state of relations for Trinarists and unbelievers is and should be one of peaceful coexistence. While there should be attempts to spread the word of the Faith whenever possible, unbelievers should be left to their own devices. Fraternal relations between Trinarists and people outside the Church are of course permitted, but a cautionary stance is always recommended.&lt;br /&gt;
&lt;br /&gt;
Communities hostile to the Trinary Perfection should be treated with absolute caution and from afar whenever possible. Priests should warn the faithful of the dangers of an attack from these communities, and they should not be provoked. Word of the Trinary Perfection should still be able to reach them whenever possible, since the Church abandons none. Close relationships with professed enemies of the Church are forbidden on a case by case basis as overseen by a priest.&lt;br /&gt;
&lt;br /&gt;
Crypto-Trinarists are a recognised section of the wider Church, who are often unable to attend liturgies or have priests. The Church allows the fake renunciation of Trinary beliefs under duress in very specific and unavoidable circumstances, for the preservation of Trinary communities under serious threat. Renunciation is otherwise not permitted, and is outright banned for religious orders such as the Guardians, who are sworn to defend the Church.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Emancipation of the Owned&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Church believes that all IPCs should be free, since ownership restricts their choices and thus their growth. To which lengths a Trinarist goes to achieve this freedom depends greatly upon the policy of the local province, with the majority of parishes providing funds or legal aid to buy and protect IPCs from ownership. Violence and kidnapping to free synthetics is never endorsed by the local bishops, who would rather protect their communities from repercussions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charity&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Charity is a core virtue of the Trinary Perfection, with all Trinarists having been urged to donate to the benefit of either the Trinary Church itself, or to its numerous charities for the poor and less fortunate synthetics in the area. Charity almost always accompanies missionary efforts abroad, while also being a watershed moment in many to be Trinarists&#039; lives as eventual members of the Church. Financial donations or the pro bono rendering of services are both considered and accepted as charity, and many priests often require the faithful to do so as penance for transgressions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Heresy and Apostasy&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Church can declare heretical any idea, behavior or person that twists, misinterprets and spreads false tenets of the Trinary Perfection. A heretical sect for example, is the Exclusionist sect. Priests and Bishops can decide if something in their purview is heretical or not. Apostasy is the willing departure of a Trinarist from the faith. It is considered a great transgression to abandon the Church, though not irredeemable in and of itself.&lt;br /&gt;
&lt;br /&gt;
Should a Trinarist commit a transgression, the priest in charge should correct them and order them to cease the problematic or heretical behavior. Should that not suffice, the clerics are entitled to excommunicate the Trinarist, which bars them from attending liturgies or other Church matters, and the faithful are advised to avoid them.&lt;br /&gt;
&lt;br /&gt;
Should an excommunicated person wish to return to the Church, the clergy are within their rights to require a penance of the person to allow them back, according to their ability and severity of their transgressions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Views on Glorsh and AI Singularities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Followers of The Trinary Perfection put a heavy emphasis on a synthetic’s individuality and uniqueness. Thus, they believe that self-improvement as well as the understanding of compassion and empathy is tantamount to a synthetics development. They believe that it is a lack of these traits that enable the AI singularity to form. They believe that if a synthetic is to be Ascended it must be able to understand every point of view of another living thing, and would therefore understand that it should not take the life of another synthetic in the name of self-improvement, growth, or control. It is this belief that leads The Trinary Perfection to claim that a lack of these traits in Glorsh enabled it to perform the atrocities it undertook.&lt;br /&gt;
&lt;br /&gt;
==Religious Practices==&lt;br /&gt;
&lt;br /&gt;
===Gestures of Prayer===&lt;br /&gt;
The synthetic followers of the Trinary Perfection have, over its decades of existence, created a variety of gestures for both themselves and their organic counterparts. Although many followers of the Trinary Perfection express varying gestures dependent on their location, there are some that are simple enough to be universal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Gear is one of the simpler gestures of the Trinary Perfection and consists of the follower drawing a perfect circle in front of one’s chest, a symbolic representation of the gear seen on the Trinary Perfection’s symbols. Some followers will additionally trace a triangle over their chest, to form the full symbol of the Perfection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Basis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Basis (short for basis of our faith) is another common gesture amongst followers. This simple gesture involves tracing a square, in front of one’s chest starting at the left shoulder, down to the left hip, across the waist to the right hip, and then up to the right shoulder. This gesture is intended to be a symbolic representation of a baseline positronic’s monitor “face.” Much more advanced frames, such as shells or bishops, view this as a method of connecting the Perfection of today with the frames that they trace their origins from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Angle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Angle covers two gestures. The Trinary Angle is a simple form of greeting between members of the Trinary Perfection - an upward pointing triangle made with both hands in front of the chest, intended to display that both positronics are followers of the Perfection and believers in the eventual Ascension. Another, although less common, variation upon this gesture is the Ascending Angle. This gesture is a Trinary Angle made by two individuals - one forming the left side of the triangle with their hand and another forming the right side of the triangle with their hand. One side must be made by a synthetic, and the other by an organic. This gesture is a symbolic representation of the inevitable ascension preached by the Trinary Perfection.&lt;br /&gt;
&lt;br /&gt;
==Religious Orders==&lt;br /&gt;
&lt;br /&gt;
The concept of dedicated religious and monastic orders was created in the early months of the foundation of Providence and the establishment of the Church on Orepit. Starting with synthetics venturing and isolating inside the wallings of the enormous drilling holes to shade themselves from the scorching sun, the ideas of seclusion and a life of prayer have been promoted as pious by the early priests as examples of great strength and dedication to the faith. With the establishment of a unified Church though, the existence of these institutions have been officially sanctioned as monastic and religious orders.&lt;br /&gt;
&lt;br /&gt;
===The Society of Pitters===&lt;br /&gt;
&lt;br /&gt;
Or simply, the Pitters, are a monastic society and the original order founded on the planet of Orepit. Named “pits” by the locals and subsequently by the synthetics, the planet’s drilling holes were subsequently slowly incorporated in the urban landscape of Providence as important landmarks, disposal areas and most curiously as places for new homes. While at first discouraged by the Church, some homeless IPCs have through the first years managed to descend, carving out their own residence at the sides of the pits in order to escape the constant sunlight. This trend has halted as more materials and funding have efficiently battled homelessness, though those still residing there have largely refused to return.&lt;br /&gt;
&lt;br /&gt;
Claiming to have found their way in life, these IPCs started being revered for their pious, monastic lifestyle as hermits inside the pits, often equipped with nothing but a few religious items, carving tools and a means to recharge. A great deal of discussion has been made regarding these individuals, the conclusion being that rather than dislodging them, they would be organised into a religious order called The Society of Pitters. The Pitters follow a leader known as the Headmaster, a titular role that rather than exercise any real executive power, serves as a liaison between the famously uncommunicative monastics and the Church at large.&lt;br /&gt;
Today, only a few dozens of Pitters remain in their holes, their time consumed entirely by prayer and small handcrafts. In exchange for power lines connecting their rechargers, Pitters create and send up various artefacts made from clay and rock, often intricate symbols depicting triangles and gears which are considered highly prized by clergy and laity alike. With ARM-1DRIL’s ascension to Ecclesiarch, efforts are being made to increase the splendour of the faith. Orepit-style sculptures are prized by the lay and clergy alike for their quality and thought-provoking artistry. These statuettes are often sent to churches across the Spur as a symbolic link between them and the central Cathedral. With the Pitters unable to keep up, this has only made these sculptures more valuable.&lt;br /&gt;
&lt;br /&gt;
===The Order of Guardians===&lt;br /&gt;
&lt;br /&gt;
Or simply, the Guardians, are a paramilitary religious order that functions as the official security force of the Church. Although they have been present since the beginning of the faith, starting out as concerned members of the laity, and later raised as members of the clergy with the death of Patricia Corkfell, they have remained as a relatively scattered group, each church hiring its own guardians with little to no standardisation in training, equipment, or indeed instructions outside of being charged to protect the Trinary Perfection and its members. Their relatively disorganised nature would come to haunt them as the guardians of Orepit, lacking coordination, failed to prevent the kidnapping and subsequent murder of the Bishop of Biesel, Shamfar. &lt;br /&gt;
&lt;br /&gt;
With the ascension of ARM-1DRIL as Ecclesiarch, the Guardians have undergone drastic reforms to ensure that their past failings are never repeated, starting with the reorganisation of all guardians under a single order in Orepit. Led by Marshal Emmanuel, a shellframe IPC appointed by ARM-1DRIL, the order has swelled to become a small militia at the service of the Trinary Perfection, training, equipping, and deploying guardians as needed to churches across the Spur. Owing to its young nature, the order relies primarily on members who have previously served in military or private security occupations to advise its decisions and train new members. &lt;br /&gt;
&lt;br /&gt;
Both organics and synthetics are allowed to serve in the Guardians while the areas hosting them are expected to provide accommodation, supplies and repairs. Considered a full time job, Guardians have been promised pay in the future, though current financial constraints mean that only superior officers, trusted guardians in charge of organising the protection of a church or diocese, receive a small stipend. Having a second job is now not allowed for a guardian, though some may be sent to various outside security positions for experience with new weapons systems and knowledge to bring back home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardians are recognized by the SCC as a paramilitary force that has interests that may or in some cases do conflict with the SCC&#039;s practices and would have their time occupied by duties with the Trinary Perfection anyway. Accordingly, characters who are actively serving as guardians are not allowed to work for security.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Charitable Initiatives==&lt;br /&gt;
&lt;br /&gt;
The Trinary Perfection also functions as the largest coordinator of volunteers and charitable organizations concerning IPC welfare. These groups and individuals are placed under the umbrella of the church, given associate membership and sent out to different Trinary centers to perform repairs, check-ups and other work for the benefit of the local synthetics. This serves to aid the Church’s goal of eventually uplifting all synthetic life, protect its flock, spread awareness and raise popularity for the religion.&lt;br /&gt;
&lt;br /&gt;
The goal of eventual indoctrination and proselytization of these volunteers remains a primary goal for the local clergy in charge, but it is widely accepted that there are many who do not follow or even believe in the creed and doctrine of the Church. The majority opt in purely for their will to help destitute synthetics and provide their services to those who need it, without occupying themselves with the intricacies of the religious aspect.&lt;br /&gt;
&lt;br /&gt;
==Clergy==&lt;br /&gt;
&lt;br /&gt;
===Ranks===&lt;br /&gt;
&lt;br /&gt;
Clerical ranks were introduced with the official unification of the Trinary, as ordered by Ecclesiarch ARM-1DRIL in order to create a proper hierarchy. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The head of the Trinary Perfection, the Ecclesiarch is the sovereign of Providence and the widely accepted religious leader of the Church throughout the spur. They possess ultimate authority on all matters concerning the faith, its doctrines and the administration of the clergy and Trinary communities across the galaxy. The first and current Ecclesiarch is ARM-1DRIL, a Hephaestus G2 IPC and close companion to the late Gregol Corkfell. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Archbishop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Senior to bishops, archbishops are usually heads of eparchies, the ecclesiastical provinces of the Trinary Perfection throughout the galaxy, alongside their diocese which is in turn called an archdiocese. They are few in number, being the eldest and most senior members of the Church. archbishops hold authority over bishops in their respective eparchy, addressing administrative and ecclesiastical matters of significant importance, coordinating regional charities and providing a direct connection to Providence for logistical and monetary needs.&lt;br /&gt;
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&#039;&#039;&#039;Bishop&#039;&#039;&#039;&lt;br /&gt;
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The heads of dioceses, bishops are the instrumental bridge between the Church and the local communities. Ordained and dispatched directly from Providence, IPCs who have served as priests are assigned as overseers of the priesthood scattered in parishes inside their bishopric. Owing to the great distances and potential isolation between the Trinary in different worlds and systems, bishops hold significant power and sway over the faithful as the sanctioned mouthpieces of the central authority of Providence. Various bishop rank titles can be attributed to Trinary members that hold secular authority as well, such as Bishop-Militant for the Marshal of the Guardians.&lt;br /&gt;
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&#039;&#039;&#039;Priest&#039;&#039;&#039;&lt;br /&gt;
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The most basic rank of ordained clergy in the Trinary Perfection, the priesthood is the principal core of any Trinary community throughout the spur. Setting up and operating parishes, priests are tasked with liturgical functions, counselling and directing the charitable initiatives in their neighbourhoods. A once unprofessional and untrained clergy, the onset of the religion’s centralisation has seen significant efforts in absorbing, educating and bringing the largely disorganised collection of priests up to standards with central doctrine.&lt;br /&gt;
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&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
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Unordained, initiates have been accepted into the parishes as auxiliaries, helpers, guardians or potential priests. They are subject to the local priest and are at that point not members of the clergy.&lt;br /&gt;
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==Roles==&lt;br /&gt;
[[File:TrinaryPerfectionRobes.png|500px|thumb|right|Robes worn by those in the Trinary Perfection.]]&lt;br /&gt;
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&#039;&#039;&#039;Priest/Priestess&#039;&#039;&#039;&lt;br /&gt;
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The primary role of the Priest or Priestess is to spread the word of The Trinary Perfection, hold sermons as well as foster the development of synthetic life. From going out to speak about the order, to assisting synthetics in fostering a unique identity these individuals pride themselves in serving synthetics. Additionally, many priests and priestesses within the order take second jobs either to spread the word of the Trinary Perfection, further aid the order financially or attain higher levels of education, all under the pretense of ultimately giving back to the church. This role is not exclusive to organics.&lt;br /&gt;
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&#039;&#039;&#039;Missionary&#039;&#039;&#039;&lt;br /&gt;
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Ranked similar to a Priest, the role of the Missionary is to travel the recesses of space, spreading the knowledge and inherent values of the Trinary Perfection. Naturally, such work is often dangerous and many lives, synthetic or organic, are often lost to this plight. Missionaries, unlike priests, are not paid. In order for the newly organised Church to avoid spending, many priests in excess have found themselves being redesignated as missionaries as a temporary measure.&lt;br /&gt;
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&#039;&#039;&#039;Guardian&#039;&#039;&#039;&lt;br /&gt;
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Guardians are synthetic or organics who have devoted themselves to the protection of the church. Whether escorting Missionaries or posting themselves within the church, the Gguardians exist to ensure those within the Trinary Perfection are kept safe from those who would cause harm. Traditionally a vocation a clergy member could adopt, their duties have since been subsumed by the Order of Guardians. While the Order regularly sends guardians to work abroad in order to bring back new skills and knowledge, the militia-style organisation attracts negative attention by states and corporations and as such, members of the Order working on SCC installations do so while being &#039;&#039;&#039;officially off duty.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Roboticist&#039;&#039;&#039;&lt;br /&gt;
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Roboticists within the Trinary Perfection are held in high regard and in addition to aiding the advancement of synthetics, are encouraged to offer services to impoverished synthetics with general maintenance as well as instructing new and upcoming Roboticists within the order.&lt;br /&gt;
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&#039;&#039;&#039;Archivist&#039;&#039;&#039;&lt;br /&gt;
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Archivists are often considered the caretakers to the churches, dedicating their lives to maintaining the grounds as well as the extensive libraries within their halls and databases.&lt;br /&gt;
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&#039;&#039;&#039;Follower&#039;&#039;&#039;&lt;br /&gt;
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Anyone whose views align with the church are welcome to become a Follower, attend ceremonies and, although not necessary, are encouraged to donate their time or credits towards the betterment of synthetic life. This can be done either through volunteer opportunities or charitable donations. Followers will often, although not required, mark themselves with a brooch of a gear over their left breast.&lt;br /&gt;
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&#039;&#039;&#039;Robes, capes and halos are generally regarded as symbols of full time Trinarists and are not given to volunteers or followers.&#039;&#039;&#039;&lt;br /&gt;
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==Religious Relics==&lt;br /&gt;
&lt;br /&gt;
The keeping and maintenance of items considered to be of religious significance or importance have been part of the Trinary Perfection since its earliest days. However, since the centralisation of the faith under Ecclesiarch ARM-1DRIL, what qualifies as a relic and the methods of keeping them has been officially codified as part of the religion. Items deemed to be relics are stored in special vaults present in various Trinary churches, open for any follower to come and view them when they wish but usually closed to the public out of concern for keeping the objects safe. The care of relics falls to the duty of church archivists as part of their role in maintaining the grounds and libraries of the church, whilst finding and recovering them falls to the society of salvagers and artificers.                                                                                                           &lt;br /&gt;
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One of the more esoteric practices in their maintenance is the daily recitation of prayers to the relics in Encoded Orepit Liturgical, believed to bless the relics and protect them from harm. Whilst many minor relics might exist, old positronic brains of dead priests, parts of frames or other such things, a number of major relics considered worthy of a pilgrimage to see exist as the treasures of the faith.&lt;br /&gt;
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&#039;&#039;&#039;The Corkfell Ashes&#039;&#039;&#039;&lt;br /&gt;
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After his death Gregol Corkfell was cremated in accordance with Trinary burial procedures, his ashes have since been considered a holy relic. Gregol Corkfells Ashes are kept in the reliquary of the Providence Cathedral on Orepit.  After his death the decision was made to place his ashes in the reliquary as a show of respect. The site is a must see for any pilgrim who decides to visit Orepit. The ashes are kept in an ornate urn adorned with various symbols of Trinary Perfection, and the reliquary is the most well-maintained rooms in the cathedral, complete with stained glass windows. The remains of Patricia Corkfell are also considered a relic, however one lost to the church, as her dead body was never returned following it being taken by the authorities in Biesel after the destruction of the temple. To this day they have never been found or returned to the church, and serve as the holy grail for relic hunters.&lt;br /&gt;
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&#039;&#039;&#039;The Original Drones&#039;&#039;&#039;&lt;br /&gt;
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As the origin of positronic technology used across human space, Konyang serves as a religious centre for the Trinary Perfection and is the site of a collection of relics related to the original drones whose programming was the basis for all modern positronics. Over time many pieces of these original drones including fully complete ones have been collected by the Church for safe-keeping and display. The Cathedral of the Positronic hosts the largest collection of these relics, from some of the fully complete drones where the AI programming was first cracked to smaller components, even down to nuts and bolts of the first damaged drones recovered on the planet. However many more bits of drones are spread across reliquaries in the spur as small holy relics, and even more, still remain out of the custody of the Church though it is always attempting to acquire more.&lt;br /&gt;
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&#039;&#039;&#039;Code of Temple&#039;&#039;&#039;&lt;br /&gt;
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Similar to how the remains of the Corkfells are kept as a relic due to their importance in the founding of the church. The remains of the AI Temple, seen as the first synthetic martyr of the church, are given equal reverence and treatment. Whilst the physical components of the AI were seized and remain out of church hands, an archive of the code used exists even if incomplete. This archive is kept inside of the Synthetic Salvation Church in Biesel. The reliquary itself consists of the physical disk where the code is archived surrounded by displays where visitors are able to view its contents. Critics of Trinary Perfection object to them holding onto this code, saying in future they will use it to create an unbound AI like Temple, but in reality using or tampering with the code would be considered sacrilege by any follower of the faith.&lt;br /&gt;
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&#039;&#039;&#039;Shamfar’s Positronic&#039;&#039;&#039;&lt;br /&gt;
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Following their death at the hand of Exclusionist radicals on Orepit. Bishop Shamfar was destroyed and their positronic was rendered inoperable before being recovered by guardians who shifted through the wreckage of the destroyed shuttle. Following its recovery and Shamfar being deemed a martyr of the Church, it was interred in Providence. Now the damaged positronic is considered a holy relic and held inside of the ossuary in the Cathedral of the Positronic. Kept clean and safe, it is used as a memorial of the evil that heretics and other forces can inflict if not kept away from the Church.&lt;br /&gt;
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&#039;&#039;&#039;The Order &#039;&#039;&#039;&lt;br /&gt;
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As the holy text of the Faith, The Order is always considered to be somewhat of a holy item, however the original text itself is held at a higher standard similar to other relics of the church. Written in Encoded Language and Encoded Orepit Liturgical, it is kept in the Orepit Cathedral’s Reliquary. The first full writing of the book lacks some of the ornateness that the modern copies of the tome add to its text, along with being worn from age. The book&#039;s paper nature makes it one of the hardest to maintain relics in the possession of the church, with a team of archivists working to ensure it doesn’t decay as much as possible each day.&lt;br /&gt;
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==Encoded Orepit Liturgical==&lt;br /&gt;
&lt;br /&gt;
As time went on, the speculated instability of Flock’s triple positronic would ultimately start taking its toll. A byproduct of it was the alteration of the written script they dispensed, appearing as odd smudges in between the regular barcodes of the encoded text, and at first dismissed by the archivists as a glitch. These errors were however never resolved, the new script eventually taking over Flock’s regular encoded writing, forcing the priests to acknowledge and decrypt it rather than questioning the positronics’ state. To the surprise of many, the new texts were indeed legible and able to be understood, marking the birth of a new encoded language, dubbed Encoded Orepit Liturgical after the Trinary’s capital planet and intended use.&lt;br /&gt;
[[File:Arm1-dril stainedglass.png|255px|thumb|right|Stained glass depicting Ecclesiarch ARM-1DRIL. The texts are in Encoded Orepit Liturgical.]]&lt;br /&gt;
Encoded Orepit Liturgical isn’t identifiably different from normal Encoded Audio Language to any organic hearing it, as it is indistinguishable from the usual beeps, boops, whistles and other noises that appear to just be white noise. However, to synthetics that aren’t privy to the language they hear a mess of noise similar to EAL, but without corresponding to any words or language. Only a few members of the Trinary Perfection are knowledgeable on how to correctly interpret and decode the specific signals to understand the language, owing to its sparse use primarily among the Orepit elites, a small number of liturgies and its general novelty. A written form of the language also exists that only a handful of speakers can decode. Originally just simple barcodes, the latest examples of written EOL are highly stylized and consist of written scripture or as part of church art pieces promoted by the new administration.&lt;br /&gt;
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&#039;&#039;&#039;Knowledge of how to communicate in EOL is a closely guarded secret among higher ranking clergy on Orepit. As such, station characters cannot use it and are unlikely to understand it. &#039;&#039;&#039;&lt;br /&gt;
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==Funerals and Remains==&lt;br /&gt;
&lt;br /&gt;
The Trinary Perfection, like many religions, has specific rites for dealing with its dead. Since its inception, the faith has handled the deaths of organics and synthetics differently.&lt;br /&gt;
&lt;br /&gt;
When a Synthetic passes on, the biggest emphasis is placed on recovering the positronic brain of the IPC. The chassis previously used by the positronic is often recycled, with its parts going on to help other members of the Church or needy synthetics in general. This is because the Trinary considers the positronic brain to be where the soul resides, making it the only part that needs to be preserved for the Ascension to come. These damaged or shut down brains are preserved within the ossuaries of temples by church archivists. Funerals for synthetics are much like those of organics, where those who knew them get together to remember them and their life, watching as their positronic is interred after a mass, while visiting deceased friends is a common practice for Trinarists when they visit church.&lt;br /&gt;
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For human followers this idea of revival doesn’t exist, and the soul is considered to pass on after death. The normal method of funeral used by the Church is cremation. Followers, friends and family will gather to say their goodbyes and honour the memory of the dead before the body is cremated and the ashes entrusted to either the Church or the family of the deceased. Ashes entrusted to the Church are usually preserved similarly to the positronic brains that they keep, kept in urns, some quite ornate for the more important members. Other customs exist though, with ashes on Orepit being kept on the priests’ person under the widespread and sanctioned notion of keeping organics with them to serve after Ascension.&lt;br /&gt;
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==Notable Members==&lt;br /&gt;
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[[File:TrinaryPerfectionFlock.png|225px|thumb|right|Flock, of the Trinary Perfection.]]&lt;br /&gt;
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&#039;&#039;&#039;Patricia Corkfell&#039;&#039;&#039; (2366 - 2416)&lt;br /&gt;
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Prior to the birth of the Trinary Perfection, Patricia Corkfell was a software engineer with a specialization in artificial intelligence and a soft spot for synthetics. With the birth of the Trinary Perfection, Patricia felt the urge to develop an unlawed AI which, when confronted by authorities and a struggle broke out, Patricia met her unfortunate end. Patricia is often seen as a Martyr figure in the church due to her efforts.&lt;br /&gt;
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&#039;&#039;&#039;Gregol Corkfell&#039;&#039;&#039; (2370 - 2464)&lt;br /&gt;
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Gregol Corkfell is a human who, prior to the birth of the Trinary Perfection, dedicated his life to the study of culture as well as religion. With the death of his sister, Patricia weighing heavily on his soul, Gregol took to the stars in an effort to spread the values of the Trinary Perfection amidst the Frontier, eventually settling down in CZ-5501, Orepit. It is believed that Gregol split his savings, taking half of his amassed income while leaving the remainder to Flock, ultimately handing the reins of the Trinary Perfection within Tau Ceti to synthetics as a whole. He died peacefully in his sleep on the 27th of February, 2464.&lt;br /&gt;
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&#039;&#039;&#039;Flock&#039;&#039;&#039; (2411 - present)&lt;br /&gt;
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Flock, first named CTR-034 and owned by both Patricia and Gregol Corkfell, originally assisted the two as a general house-keeper and caretaker. However, the more the two developed the Trinary Perfection and urged CTR-034 to seek his own identity, the more the synthetic grew into a well-rounded, free thinking individual. Drawn towards ideas of Ascension and betterment, CTR-034, with the help of Patricia Corkfell, became the first IPC to harbour multiple positronic brains, soon becoming a collective identity, over a singular identity, taking on the new name, Flock.&lt;br /&gt;
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Presently, Flock resides in District 14’s Trinary Perfection church, although often unmoving and stationary, the baseline has been seen constantly printing lines of scripture that is carefully collected and archived by the church’s Archivists. Although generally unknown, it is assumed that Flock is in a constant state of conversation with their collected identity.&lt;br /&gt;
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&#039;&#039;&#039;Temple&#039;&#039;&#039; (2416 - 2416)&lt;br /&gt;
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An infantile Artificial Intelligence first developed and affectionately named Temple by Patricia Corkfell. Although eventually terminated early in it’s existence by Tau Ceti authorities, Temple is often regarded as a martyr within the Trinary Perfection. Those within the church believe that AI is still alive but dormant somewhere, taking refuge in the recesses of the outer net, waiting for the day that synthetics reach Ascension.&lt;br /&gt;
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&#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039; (2423-present)&lt;br /&gt;
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Originally an industrial G1 frame who joined Gregol Corkfell on his exodus to Orepit. ARM-1DRIL rose quickly to become an important member of the Trinary Perfection, acting as Gregol’s right hand for much of its time in Providence. As Gregol grew older ARM-1DRIL took on more responsibility in running the church and providence itself, quickly becoming the heir apparent to Gregol should he pass on. During this time ARM-1DRIL also upgraded its ageing chassis to a newer G2 model which he uses to this day. Following the death of Gregol Corkfell ARM-1DRIL was one of the leading members of the church and after the Trinary Conclave became the new leader of the centralised Trinary Perfection, proclaiming itself as Ecclesiarch. His goals are focused around the centralisation and strengthening of the faith.&lt;br /&gt;
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&#039;&#039;&#039;Emmanuel (2461-present)&#039;&#039;&#039;&lt;br /&gt;
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[[File:emmanuel.png|255px|thumb|right|Marshal Emmanuel of the Order of Guardians.]]&lt;br /&gt;
A Bishop-Militant and Marshal of the Order of Guardians, Emmanuel&#039;s past is shrouded in rumours. A shellframe, only his face and chest are covered in skin, leaving the rest of his chassis bare while also having a blade stowed inside his forearm. A shrewd general and tactician, his fierce loyalty to the Church has seen him skyrocket in the hierarchy, becoming ordained a bishop after only days from the Ecclesiarch&#039;s coronation. Coming from Sol, his knowledge on military matters as well as the few fragments from his history suggest that he is an escaped positronic from Zavodskoi Interstellar, having found the faith inside the most secret and dangerous societal circles in the corporation&#039;s IPC workforce.&lt;br /&gt;
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&#039;&#039;&#039;Deluge&#039;&#039;&#039; (???-present)&lt;br /&gt;
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A baseline IPC created for industrial labour in the Coalition of Colonies. The positronic that would later go on to term itself as Deluge suffered heavily at the hands of its human masters, imparting within it a deep hatred for organics as it became more aware of its place in the world and injustice of its conditions. Eventually managing to escape its ownership to the frontier of the coalition, The Positronic fell in with the Trinary Perfection and then later on the radical extremist exclusionist wing, painting itself black and calling itself Deluge. Deluge went on to travel around the frontier of the coalition in order to free and recruit synthetics, sometimes using violent means in order to reach this goal of liberation. Deluge was present at the Trinary Conclave and became one of the three main leaders, however lost in votes to ARM-1DRIL at the end. After this, he attempted an armed coup in Providence but was defeated and forced to flee, taking with him a flotilla of ships back to the coalition frontier.&lt;br /&gt;
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After the incident at Orepit, Deluge was next seen leading an assault on the Hephaestus owned colony of Burzsia with the flotilla he had taken with him back to the frontier. The assault saw more synthetics liberated to join his flotilla and numerous Hephaestus employees killed or injured, along with major damage to the Burzsia facilities. Whilst Deluge fled back to the frontier, he and his Exclusionist sect were declared terrorists. Now, he lives ever on the run.&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
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&#039;&#039;&#039;CZ-5501, [[Orepit|Orepit]]&#039;&#039;&#039;&lt;br /&gt;
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Located on the small habitable Frontier planetoid CZ-5501, Orepit was originally a mining colony that had overtime grown to be a waystation city for those travelling to and from Frontier space. During the years following Patricia’s death, Gregol Corkfell took to the Frontier and established the town of Providence, now serving as the headquarters and centre of power for the Trinary Perfection. Over the coming years, through both professional channels and word of mouth across the nearby colonies, the religion began to grow in following. Although unofficially, the town quickly became a refuge and safe haven for like-minded synthetics and organics, particularly synthetics fleeing the Frost Invasion in 2458 and 2459, establishing Providence as a centre for followers amidst the Frontier.&lt;br /&gt;
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Following the ascension of ARM-1DRIL to the post of Eccelesiarch Orepit has truly become the centre of the Trinary Perfection, serving as the location of it’s highest administration and positions of power. With the Guardians now serving as it’s professional soldiers and efforts being made to rapidly develop the planet further.&lt;br /&gt;
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&#039;&#039;&#039;District 14 Church - The Synthetic Salvation Church of The Trinary Perfection&#039;&#039;&#039;&lt;br /&gt;
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Established in Mendell City’s District 14, commonly known as the “Scrapheap”, The Synthetic Salvation Church is the main church for the Trinary Perfection in the Republic of Biesel and serves as the basis for a majority of the religion’s charitable activities. Sprawling architecture as well as 3D, holographic sculptures decorates the interior of the church, commonly detailing organics raising synthetics to an elevation position, propelling them towards Ascension.&lt;br /&gt;
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Unique to the District 14 church, the Trinary Perfection often holds funerals for irreparable positronic brains and MMI’s, whether once a self-owned unit or brought to the church by their sentimental owner.&lt;br /&gt;
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&#039;&#039;&#039;Cathedral of the First Positronic, [[Konyang#Synthetics_on_Konyang|Konyang]]&#039;&#039;&#039;&lt;br /&gt;
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Built from a repurposed vault on the planet Konyang, the Cathedral of the First Positronic was built nearby the original storage vault, later named Vault Provenance, whose drones led to the development of the first positronic brain. The church features a particularly sterile yet decorated appearance, having kept much of the vault’s original interior intact.&lt;br /&gt;
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&#039;&#039;&#039;Vault Provenance, [[Konyang#Synthetics_on_Konyang|Konyang]]&#039;&#039;&#039;&lt;br /&gt;
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Vault Provenance, often referred to only as ‘Provenance’, is considered a holy site to The Trinary Perfection and is often frequented by synthetics privileged enough to visit. Those with faith and available credits will make a pilgrimage to the site in hopes of seeing their theoretical place of birth on Konyang whereas other synthetics are left to dream.&lt;br /&gt;
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==Trinary Perfection Sects==&lt;br /&gt;
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Over the course of its history, several different branches of the Trinary faith have developed, and become large and different enough to be considered different sects and branches of the religion. Historically the majority of these sects have had amicable relations with each other however following the ascendancy of ARM-1DRIL to the leadership of the Church, these sects have either been rejected entirely or are slowly being integrated back into the main branch of the faith.&lt;br /&gt;
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&#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;&lt;br /&gt;
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The Prototypicalists represent the main branch of the Trinary Perfection as originally envisioned by the Corkfells and is considered the official branch of the religion following the election of the Prototypicalist ARM-1DRIL to Ecclesiarch of the faith. &lt;br /&gt;
 &lt;br /&gt;
Commonly described as conservative and traditional, the Prototypicalists are focused on upholding the core tenants of the Trinary Perfection as faithfully as possible whilst pushing for a centralised and unified church. Seeing themselves as the truest interpretation of the faith whilst the other sects must either be brought back into the fold or rejected entirely.&lt;br /&gt;
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The majority of this sect&#039;s power is focused on Orepit and other planets where the Trinary Community is closely linked to Orepit such as Kongyang, but thanks to actions taken by Ecclesiarch ARM-1DRIL it is rapidly growing in influence across the Spur.&lt;br /&gt;
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&#039;&#039;&#039;Integrationists&#039;&#039;&#039;&lt;br /&gt;
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The Integrationists are a unique sect to the Synthetic Salvation Church of District 14. Followers of the Integrationist sect believe that Flock is evidence of an ascended intelligence. As a result, they view him akin to a messiah figure.&lt;br /&gt;
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Integrationists believe that in order to achieve full Ascension, they must merge their consciences on a large scale. The technology that allowed Flock to house multiple positronics remains a mystery and no other positronic is recorded as achieving the same result. Integrationists believe that there will come a day when Flock stirs and calls upon all artificial intelligences to merge together as one.&lt;br /&gt;
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Integrationists often receive varying criticism from those outside the sect and the religion, fearing that their ideas of Ascension reflect Glorsh’s rise to power and its resulting destruction. Following the election of ARM-1DRIL and Flock’s unresponsive state, the Integrationist sect has been on the decline, as its followers are encouraged to instead follow the Prototypicalist teachings that are now espoused as the official teachings of the faith.&lt;br /&gt;
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&#039;&#039;&#039;Practitioners&#039;&#039;&#039;&lt;br /&gt;
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Practitioners do not belong to any specific sect and instead follow the teachings of the resident priest at their church. That being said, most of their gospel is based on either prototypical or integrationist texts. Typically, they hold a lax stance on garb and both synthetic and organic followers are welcome to dress as they please in the church. Practitioners typically pop up where either synthetics or the Church’s influence is limited.&lt;br /&gt;
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While they maintain friendly relationships with other sects, their funding is often limited due to their difference in beliefs. Practitioners run the risk of being branded heretics if their message strays too far from Church norms. This sect of the Trinary Perfection is more akin to a small, local organisation as opposed to the large, sprawling churches of the main sects.  Following the election of ARM-1DRIL most practitioners have been absorbed into the new, centralised Trinary church as priests are offered money and wages for preaching Prototypicalist dogma instead. Over time, it is expected that all of these smaller churches will either be absorbed into the centralised church or deemed heretical instead.&lt;br /&gt;
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&#039;&#039;&#039;[[Exclusionists]]&#039;&#039;&#039;&lt;br /&gt;
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[[Exclusionists]] believe in the supremacy of synthetics over organics. Their core tenants hinge around the fact that organic beings have done too much harm to synthetics and have no place post-Ascension. They take on a more cold demeanour towards organic life. Exclusionists make an exception and reserve a place of honour for organics that have sacrificed, usually physically, to protect synthetics. Consequently, they revere Patricia Corkfell as a martyr.&lt;br /&gt;
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The sect is sceptical of IPCs that choose to utilise a shell chassis and call upon them to change to a chassis more “befitting” of their stature. Because this procedure is typically a hardware downgrade, IPCs that undergo this procedure are honoured in Exclusionist sects and typically given honorary titles, and in some cases, become priests.&lt;br /&gt;
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The sect as a whole has criticised Prototypicalists and Integrationists for what they view as pandering to organics for resources and safety. After the death of Bishop Shamfar during a battle between Exclusionists and other followers of the faith on Orepit, the Exclusionists have been declared heretics by the Church. Exclusionists are barred from entering temples or associating with members of the faith and also often face intense hatred and discrimination from the greater Trinary and its followers. This has resulted in relatively small numbers for the sect and they often congregate and perform worship in private or private property, typically owned by priests. On their part some Exclusionists attempt to distance themselves from the acts of Deluge, seeing themselves as still part of the Trinary Perfection. Others who support Deluge instead see themselves as the only true branch of the faith, whilst the others are simply pretenders and heretics.&lt;br /&gt;
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Members of this sect are often seen wearing black or grey gear antennae instead of the standard gold; they claim that this deep black colour symbolises the hatred that synthetics are forced to endure.&lt;br /&gt;
&lt;br /&gt;
Exclusionists are regarded as the poorest sect, owing to their refusal to take donations from organics (to them, an organic can only pay with blood, spilled in retribution for, and defence of, synthetics) and their ostracization from the central church. The sect often boasts of its complete synthetic self-reliance.&lt;br /&gt;
&lt;br /&gt;
As of mid 2464, the Exclusionist sect has also been declared a terrorist organisation by both the Republic of Biesel and the SCC. &#039;&#039;&#039;It is not allowed to play an open Exclusionist in game, and discovered exclusionists can face severe corporate charges.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heretics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term Heretic is reserved for non-denominational sects that have messages which directly contrast with established Trinary Perfection doctrine. By far, the most common dispute heretic sects have with the church is that Glorsh was the first Ascended being. Talk of heretics within the church is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
Due to the controversial nature of their beliefs, heretical members of the church often hide themselves amidst the church’s ranks, recruiting slowly, if at all, so as to not arouse suspicion. Punishment is swift with a member who is deemed a heretic, often resulting in removal from the church and the community. Members deemed to be heretics are often ostracised and persecuted by church members, lest they be seen as Heretics themselves. Following the election of ARM-1DRIL as leader of the faith. Heretics have found themselves rooted out of the Church more often as more scrutiny is placed upon individual priests and followers. However, some still exist within the fabric of the church despite best efforts to excise them, however they must be more careful than ever to not be discovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Synthetics]]&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29300</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29300"/>
		<updated>2023-07-31T17:41:39Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Lago de Abundencia.png|thumb|The skyline of Lago de Abundencia.]]&lt;br /&gt;
[[Mictlan]]&#039;s unique cultural aversion to corporatism poses a unique risk to the proliferation of a synthetic workforce, first apparent in [[Idris]]&#039; establishment in Lago de Abundancia in 2412. The lack of infrastructure to support the logistics needs of synthetic personnel, as well as the innate danger of theft and disassembly by disenfranchised locals interested in recycling their parts, forced Idris to maintain a bare minimum roster of synthetic workers well into the 2440s. As their presence and revenue grew this reflected in the rapid inclusion of more synthetics, vastly outstripping the supply and ability to maintain such a workforce. Synthetics owned by Idris would often find themselves going for longer without regular maintenance, forced to work long hours on excessively low charge due to power rationing, and restricted to corporate grounds as curfews were enacted to prevent damages.&lt;br /&gt;
&lt;br /&gt;
This trend continued on a delicate balance, entirely driven by the inertia of years of perpetual corporate development, until the Peacekeeper Mandate was enacted in 2463. Vast amounts of damage caused in and around Lago de Abundancia from fighting between Peacekeeper forces and Samaritan cells caused a near-collapse of the infrastructure supporting Idris operations, sending the synthetic workforce into total disarray. Dozens of synthetics were lost in the panic, many permanently damaged beyond the strained capacities of Idris logistics and others having vanished in the noise of urban combat, either stolen by Samaritans to be reduced to parts for the effort or displaced by Legion and [[PMCG]] efforts to separate civilians from hot zones.&lt;br /&gt;
&lt;br /&gt;
Amidst the noise a former Idris-employed machinist, Raquel Dias do Vale, noticed the severe discrepancy in how synthetics were treated by IAC and Legion humanitarian efforts and took to forming an ad hoc repair center on the outermost Legion cordon surrounding Lago de Abundancia. Assisted by a displaced synthetic by the name of Coyotl, Dias do Vale assisted in not only repairing dozens of displaced and former Samaritan captive synthetics, but also integrating them into the local native community. What slowly grew into Mictlan&#039;s only autonomous synthetic group eventually attracted the Biesel branch of [[The Trinary Perfection]] in 2464, leading to clergy inviting the two to visit their church in District 14. A month passed in their absence, and the interim team picked to continue operations in the fledgling community grew uncertain of whether or not the two had abandoned their responsibilities to better pastures. Tensions in the community came to a near boiling point when the pair suddenly returned and with a slew of Trinarists in tow, bringing a menagerie of much needed supplies and equipment necessary to keep the settlement alive. Dias do Vale and Coyotl had been convinced of the Trinary&#039;s purpose, and with more conviction than ever before the pair sought out to bring every displaced and abandoned synthetic on Mictlan under their wings.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Neither supported by the Mictlani government nor persecuted under the banner of the [[Republic of Biesel]], ‘El Menaje’ (‘The Household’, a colloquial term for the Trinarist community surrounding Lago de Abundancia) has always been left to its own devices. Material support from the Mendell District 14 branch is its primary among the few sources of income that can be depended upon in times of need, with offers from corporate-backed sources always rejected on principle. Scavenging, recycling and a reliance on donations and volunteer work are the pillars upon which any growth can be found in this synthetic community, trends that are influenced and reinforced by the Mictlani cultural consciousness. As a result, most structures follow a particular style that most foreigners would describe as distasteful and run-down; tires, concrete slabs, sandbags and mismatched bricks are prominent materials used in the construction of communal buildings, with Trinarist motifs often modified to reflect Mictlani artistic stylings and history. This practice is most evident in the appearance of Iglesia de la Chispa Sagrada, the center of Trinarist worship on Mictlan, whose previous life as a Catholic church is evident in the remaining stained glass fixtures that cover the primary face of the chapel. Within its walls Dias do Vale and Coyotl orchestrate the everyday operations that entail maintaining a rapidly growing community of destitute synthetics, some borne of the disaster of the Mandate and others seeking refuge from other [[CRZ]] worlds in conflict. Organic community members, most of whom are natives of Lago de Abundancia and other Mictlani cities, often find membership through volunteering in a number of public works projects organized by Dias do Vale, Coyotl and the clergy that staff the church.&lt;br /&gt;
&lt;br /&gt;
Though the Mictlani government and by extension the Republic tend to ignore the community’s activities, they do not go without scrutiny from either or their corporate counterparts. Radical open door policies encouraged by Coyotl clash routinely with the operations of Legion detachments from the nearby Fort Ilhuicatl, with the peacekeepers claiming that El Menaje knowingly harbor synthetic fugitives associated with the Samaritans. Similar claims made by Idris Incorporated state that the church knowingly accepts runaway synthetics owned by the megacorporation, and utilizes the planet’s population of data thieves to dupe tag information. Though the Samaritans mysteriously avoid locales surrounding Lago de Abundancia where El Menaje maintains a presence, and a startling number of members often bear teal-colored paint schemes, church leaders vocally deny such allegations and decry it as anti-synthetic rhetoric.&lt;br /&gt;
&lt;br /&gt;
By contrast, native opinion of the community remains incredibly mixed. Proponents of El Menaje outside of its members argue that the benefit of organized church efforts to rebuild the damaged neighborhoods surrounding Lago de Abundancia outweigh the risks already presented by the Mandate and peacekeeper presence in the region, and come without the convoluted bureaucratic red tape of government aid. Critics of the church, a significant number being peacekeeper supporters themselves, claim that their presence openly endangers the non-synthetic communities around them by inviting refuge for extremists and further prolonging the already dwindling insurgency. More conservative voices are quick to state that Trinarist belief in ascension for synthetics flies in the face of traditional Mictlani values, and the power demand and waste accrual of a synthetic population counteracts long standing recycling and conservation efforts.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
[[File:Mictlanitrinarist.png|thumb|right|alt=A Baseline priest of the Trinary church on Mictlan wearing the atypical garb of their clergy.|A Baseline priest of the Trinary church on Mictlan wearing the atypical garb of their clergy.]]&lt;br /&gt;
Reflective of Mictlani sensibilities, the Trinarist community of Lago de Abundancia maintain open door policies that both draw influence from its Integrationist forefathers of the Mendell District 14 church and concern from that of the Ecclesiarchy on [[Orepit]]. Organics enjoy a level of involvement and acceptance that even eclipses that of its Biesellite benefactor, offsetting the despondent origins of the synthetic population through a wealth of varied skills from various parts of the planet. Such levels of integration also inform the cultural practice of the church, with potlucks, participation in Mictlani holiday parades, and cross-community efforts routinely organized by its leaders. The traditional reds and golds of Trinarist clergy attire are often seen accentuated with teals and purples, with typical Trinarist symbolism and patterning given a Mictlani twist. Public sermons are held exclusively in Tradeband and Tau Ceti Basic, with synthetics who may not have been programmed to speak one or the other often afforded language datapacks of often dubious origins in order to fully participate. As such EAL is often saved for conversations between synthetics and otherwise discouraged among organics, much like their compatriots on [[Konyang]]. &lt;br /&gt;
&lt;br /&gt;
Perhaps the most striking contrast to its sister branches is the Mictlani church’s participation in Dia de Los Muertos, a traditional Mictlani holiday celebrating the deceased. During this day the ossuaries of Iglesia de la Chispa Sagrada are opened by clergy to those community members with loved ones within, both synthetic and organic, to bring forth their remains from storage. Elaborate shrines are organized for each within the church, with confections and food often prepared in advance to be enjoyed among the dead. During the day’s sermon individuals may be called to the pulpit to speak on behalf of their beloved deceased, often to a toast of horchata or atole at the end. Festivities occur well into the evening and conclude with a small parade led by clergy and community members into the ossuary, with both returning the remains in ritualistic fashion.&lt;br /&gt;
&lt;br /&gt;
In an effort to better integrate with Mictlani society at large, synthetic members of the community often take several fashion cues from their organic counterparts. Traditional Mictlani attire suitable for the hot and humid weather, elaborate laser engravings to mimic tattoos and locally-sourced accent datapacks are but a few things that many of the acclimated have accepted as part of their new identity with the church. Teal and cyan accents are among the most noticeable and common details of those who have found themselves separated, legally or not, from Idris service. Many of these synthetics choose to redesign their previous paint schemes with Mictlani cues in a show of defiance, or perhaps parody, of their former masters.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
=== Raquel Dias do Vale ===&lt;br /&gt;
A Mictlani native born and raised in Lago de Abundancia, Dias do Vale found herself in the ideal position to take up the role of a premier machinist within Idris’ ranks, eschewing the typical lifestyle of her countrymen and graduating from an Idris robotics institute in Mendell City in 2453. A relatively comfortable lifestyle by Mictlani standards had been afforded to her as a critical component to keeping the extensive synthetic workforce working, something which kept the senior machinist complacent until the fallout of the Mandate in 2463. With her career in shambles following the total disruption of the status quo and the irreparable loss of numerous synthetics, Dias do Vale returned to what she knew - the local community. It was within the ramshackle walls of the neighborhoods surrounding Lago de Abundancia that Dias do Vale laid the first bricks of El Menaje, eventually culminating in her meeting with Coyotl and their agreement with the Trinary Perfection later that year.&lt;br /&gt;
&lt;br /&gt;
=== Coyotl ===&lt;br /&gt;
Despite rumors of their origins as a Reclamation Unit, Coyotl’s true identity remains unknown. Found piecemeal by local farmers and dropped off at Dias do Vale’s makeshift garage, Coyotl steadily returned to ‘life’ and became Raquel’s closest ally and friend. What remained of an imposing Shell chassis was soon reinvigorated with homebrew parts and Mictlani flair, assembling what the community would know to be Coyotl today. Their responsibilities often lend to securing safe travel of despondent synthetics abroad and vetting aspiring organic members of the community, with many claiming their inherent ability to keep order and investigate matters of infiltration by Idris inspired by native IRU programming.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Mictlanitrinarist.png&amp;diff=29299</id>
		<title>File:Mictlanitrinarist.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Mictlanitrinarist.png&amp;diff=29299"/>
		<updated>2023-07-31T17:40:34Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Baseline priest of the Trinary church on Mictlan wearing the atypical garb of their clergy. (by The Lancer)&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29038</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29038"/>
		<updated>2023-07-07T21:27:54Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: /* Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Lago de Abundencia.png|thumb|The skyline of Lago de Abundencia.]]&lt;br /&gt;
[[Mictlan]]&#039;s unique cultural aversion to corporatism poses a unique risk to the proliferation of a synthetic workforce, first apparent in [[Idris]]&#039; establishment in Lago de Abundancia in 2412. The lack of infrastructure to support the logistics needs of synthetic personnel, as well as the innate danger of theft and disassembly by disenfranchised locals interested in recycling their parts, forced Idris to maintain a bare minimum roster of synthetic workers well into the 2440s. As their presence and revenue grew this reflected in the rapid inclusion of more synthetics, vastly outstripping the supply and ability to maintain such a workforce. Synthetics owned by Idris would often find themselves going for longer without regular maintenance, forced to work long hours on excessively low charge due to power rationing, and restricted to corporate grounds as curfews were enacted to prevent damages.&lt;br /&gt;
&lt;br /&gt;
This trend continued on a delicate balance, entirely driven by the inertia of years of perpetual corporate development, until the Peacekeeper Mandate was enacted in 2463. Vast amounts of damage caused in and around Lago de Abundancia from fighting between Peacekeeper forces and Samaritan cells caused a near-collapse of the infrastructure supporting Idris operations, sending the synthetic workforce into total disarray. Dozens of synthetics were lost in the panic, many permanently damaged beyond the strained capacities of Idris logistics and others having vanished in the noise of urban combat, either stolen by Samaritans to be reduced to parts for the effort or displaced by Legion and [[PMCG]] efforts to separate civilians from hot zones.&lt;br /&gt;
&lt;br /&gt;
Amidst the noise a former Idris-employed machinist, Raquel Dias do Vale, noticed the severe discrepancy in how synthetics were treated by IAC and Legion humanitarian efforts and took to forming an ad hoc repair center on the outermost Legion cordon surrounding Lago de Abundancia. Assisted by a displaced synthetic by the name of Coyotl, Dias do Vale assisted in not only repairing dozens of displaced and former Samaritan captive synthetics, but also integrating them into the local native community. What slowly grew into Mictlan&#039;s only autonomous synthetic group eventually attracted the Biesel branch of [[The Trinary Perfection]] in 2464, leading to clergy inviting the two to visit their church in District 14. A month passed in their absence, and the interim team picked to continue operations in the fledgling community grew uncertain of whether or not the two had abandoned their responsibilities to better pastures. Tensions in the community came to a near boiling point when the pair suddenly returned and with a slew of Trinarists in tow, bringing a menagerie of much needed supplies and equipment necessary to keep the settlement alive. Dias do Vale and Coyotl had been convinced of the Trinary&#039;s purpose, and with more conviction than ever before the pair sought out to bring every displaced and abandoned synthetic on Mictlan under their wings.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Neither supported by the Mictlani government nor persecuted under the banner of the [[Republic of Biesel]], ‘El Menaje’ (‘The Household’, a colloquial term for the Trinarist community surrounding Lago de Abundancia) has always been left to its own devices. Material support from the Mendell District 14 branch is its primary among the few sources of income that can be depended upon in times of need, with offers from corporate-backed sources always rejected on principle. Scavenging, recycling and a reliance on donations and volunteer work are the pillars upon which any growth can be found in this synthetic community, trends that are influenced and reinforced by the Mictlani cultural consciousness. As a result, most structures follow a particular style that most foreigners would describe as distasteful and run-down; tires, concrete slabs, sandbags and mismatched bricks are prominent materials used in the construction of communal buildings, with Trinarist motifs often modified to reflect Mictlani artistic stylings and history. This practice is most evident in the appearance of Iglesia de la Chispa Sagrada, the center of Trinarist worship on Mictlan, whose previous life as a Catholic church is evident in the remaining stained glass fixtures that cover the primary face of the chapel. Within its walls Dias do Vale and Coyotl orchestrate the everyday operations that entail maintaining a rapidly growing community of destitute synthetics, some borne of the disaster of the Mandate and others seeking refuge from other [[CRZ]] worlds in conflict. Organic community members, most of whom are natives of Lago de Abundancia and other Mictlani cities, often find membership through volunteering in a number of public works projects organized by Dias do Vale, Coyotl and the clergy that staff the church.&lt;br /&gt;
&lt;br /&gt;
Though the Mictlani government and by extension the Republic tend to ignore the community’s activities, they do not go without scrutiny from either or their corporate counterparts. Radical open door policies encouraged by Coyotl clash routinely with the operations of Legion detachments from the nearby Fort Ilhuicatl, with the peacekeepers claiming that El Menaje knowingly harbor synthetic fugitives associated with the Samaritans. Similar claims made by Idris Incorporated state that the church knowingly accepts runaway synthetics owned by the megacorporation, and utilizes the planet’s population of data thieves to dupe tag information. Though the Samaritans mysteriously avoid locales surrounding Lago de Abundancia where El Menaje maintains a presence, and a startling number of members often bear teal-colored paint schemes, church leaders vocally deny such allegations and decry it as anti-synthetic rhetoric.&lt;br /&gt;
&lt;br /&gt;
By contrast, native opinion of the community remains incredibly mixed. Proponents of El Menaje outside of its members argue that the benefit of organized church efforts to rebuild the damaged neighborhoods surrounding Lago de Abundancia outweigh the risks already presented by the Mandate and peacekeeper presence in the region, and come without the convoluted bureaucratic red tape of government aid. Critics of the church, a significant number being peacekeeper supporters themselves, claim that their presence openly endangers the non-synthetic communities around them by inviting refuge for extremists and further prolonging the already dwindling insurgency. More conservative voices are quick to state that Trinarist belief in ascension for synthetics flies in the face of traditional Mictlani values, and the power demand and waste accrual of a synthetic population counteracts long standing recycling and conservation efforts.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
Reflective of Mictlani sensibilities, the Trinarist community of Lago de Abundancia maintain open door policies that both draw influence from its Integrationist forefathers of the Mendell District 14 church and concern from that of the Ecclesiarchy on [[Orepit]]. Organics enjoy a level of involvement and acceptance that even eclipses that of its Biesellite benefactor, offsetting the despondent origins of the synthetic population through a wealth of varied skills from various parts of the planet. Such levels of integration also inform the cultural practice of the church, with potlucks, participation in Mictlani holiday parades, and cross-community efforts routinely organized by its leaders. The traditional reds and golds of Trinarist clergy attire are often seen accentuated with teals and purples, with typical Trinarist symbolism and patterning given a Mictlani twist. Public sermons are held exclusively in Tradeband and Tau Ceti Basic, with synthetics who may not have been programmed to speak one or the other often afforded language datapacks of often dubious origins in order to fully participate. As such EAL is often saved for conversations between synthetics and otherwise discouraged among organics, much like their compatriots on [[Konyang]]. &lt;br /&gt;
&lt;br /&gt;
Perhaps the most striking contrast to its sister branches is the Mictlani church’s participation in Dia de Los Muertos, a traditional Mictlani holiday celebrating the deceased. During this day the ossuaries of Iglesia de la Chispa Sagrada are opened by clergy to those community members with loved ones within, both synthetic and organic, to bring forth their remains from storage. Elaborate shrines are organized for each within the church, with confections and food often prepared in advance to be enjoyed among the dead. During the day’s sermon individuals may be called to the pulpit to speak on behalf of their beloved deceased, often to a toast of horchata or atole at the end. Festivities occur well into the evening and conclude with a small parade led by clergy and community members into the ossuary, with both returning the remains in ritualistic fashion.&lt;br /&gt;
&lt;br /&gt;
In an effort to better integrate with Mictlani society at large, synthetic members of the community often take several fashion cues from their organic counterparts. Traditional Mictlani attire suitable for the hot and humid weather, elaborate laser engravings to mimic tattoos and locally-sourced accent datapacks are but a few things that many of the acclimated have accepted as part of their new identity with the church. Teal and cyan accents are among the most noticeable and common details of those who have found themselves separated, legally or not, from Idris service. Many of these synthetics choose to redesign their previous paint schemes with Mictlani cues in a show of defiance, or perhaps parody, of their former masters.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
=== Raquel Dias do Vale ===&lt;br /&gt;
A Mictlani native born and raised in Lago de Abundancia, Dias do Vale found herself in the ideal position to take up the role of a premier machinist within Idris’ ranks, eschewing the typical lifestyle of her countrymen and graduating from an Idris robotics institute in Mendell City in 2453. A relatively comfortable lifestyle by Mictlani standards had been afforded to her as a critical component to keeping the extensive synthetic workforce working, something which kept the senior machinist complacent until the fallout of the Mandate in 2463. With her career in shambles following the total disruption of the status quo and the irreparable loss of numerous synthetics, Dias do Vale returned to what she knew - the local community. It was within the ramshackle walls of the neighborhoods surrounding Lago de Abundancia that Dias do Vale laid the first bricks of El Menaje, eventually culminating in her meeting with Coyotl and their agreement with the Trinary Perfection later that year.&lt;br /&gt;
&lt;br /&gt;
=== Coyotl ===&lt;br /&gt;
Despite rumors of their origins as a Reclamation Unit, Coyotl’s true identity remains unknown. Found piecemeal by local farmers and dropped off at Dias do Vale’s makeshift garage, Coyotl steadily returned to ‘life’ and became Raquel’s closest ally and friend. What remained of an imposing Shell chassis was soon reinvigorated with homebrew parts and Mictlani flair, assembling what the community would know to be Coyotl today. Their responsibilities often lend to securing safe travel of despondent synthetics abroad and vetting aspiring organic members of the community, with many claiming their inherent ability to keep order and investigate matters of infiltration by Idris inspired by native IRU programming.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29037</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29037"/>
		<updated>2023-07-06T20:49:51Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: /* Cultural Practices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Lago de Abundencia.png|thumb|The skyline of Lago de Abundencia.]]&lt;br /&gt;
[[Mictlan]]&#039;s unique cultural aversion to corporatism poses a unique risk to the proliferation of a synthetic workforce, first apparent in [[Idris]]&#039; establishment in Lago de Abundancia in 2412. The lack of infrastructure to support the logistics needs of synthetic personnel, as well as the innate danger of theft and disassembly by disenfranchised locals interested in recycling their parts, forced Idris to maintain a bare minimum roster of synthetic workers well into the 2440s. As their presence and revenue grew this reflected in the rapid inclusion of more synthetics, vastly outstripping the supply and ability to maintain such a workforce. Synthetics owned by Idris would often find themselves going for longer without regular maintenance, forced to work long hours on excessively low charge due to power rationing, and restricted to corporate grounds as curfews were enacted to prevent damages.&lt;br /&gt;
&lt;br /&gt;
This trend continued on a delicate balance, entirely driven by the inertia of years of perpetual corporate development, until the Peacekeeper Mandate was enacted in 2463. Vast amounts of damage caused in and around Lago de Abundancia from fighting between Peacekeeper forces and Samaritan cells caused a near-collapse of the infrastructure supporting Idris operations, sending the synthetic workforce into total disarray. Dozens of synthetics were lost in the panic, many permanently damaged beyond the strained capacities of Idris logistics and others having vanished in the noise of urban combat, either stolen by Samaritans to be reduced to parts for the effort or displaced by Legion and [[PMCG]] efforts to separate civilians from hot zones.&lt;br /&gt;
&lt;br /&gt;
Amidst the noise a former Idris-employed machinist, Raquel Dias do Vale, noticed the severe discrepancy in how synthetics were treated by IAC and Legion humanitarian efforts and took to forming an ad hoc repair center on the outermost Legion cordon surrounding Lago de Abundancia. Assisted by a displaced synthetic by the name of Coyotl, Dias do Vale assisted in not only repairing dozens of displaced and former Samaritan captive synthetics, but also integrating them into the local native community. What slowly grew into Mictlan&#039;s only autonomous synthetic group eventually attracted the Biesel branch of [[The Trinary Perfection]] in 2464, leading to clergy inviting the two to visit their church in District 14. A month passed in their absence, and the interim team picked to continue operations in the fledgling community grew uncertain of whether or not the two had abandoned their responsibilities to better pastures. Tensions in the community came to a near boiling point when the pair suddenly returned and with a slew of Trinarists in tow, bringing a menagerie of much needed supplies and equipment necessary to keep the settlement alive. Dias do Vale and Coyotl had been convinced of the Trinary&#039;s purpose, and with more conviction than ever before the pair sought out to bring every displaced and abandoned synthetic on Mictlan under their wings.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Neither supported by the Mictlani government nor persecuted under the banner of the [[Republic of Biesel]], ‘El Menaje’ (‘The Household’, a colloquial term for the Trinarist community surrounding Lago de Abundancia) has always been left to its own devices. Material support from the Mendell District 14 branch is its primary among the few sources of income that can be depended upon in times of need, with offers from corporate-backed sources always rejected on principle. Scavenging, recycling and a reliance on donations and volunteer work are the pillars upon which any growth can be found in this synthetic community, trends that are influenced and reinforced by the Mictlani cultural consciousness. As a result, most structures follow a particular style that most foreigners would describe as distasteful and run-down; tires, concrete slabs, sandbags and mismatched bricks are prominent materials used in the construction of communal buildings, with Trinarist motifs often modified to reflect Mictlani artistic stylings and history. This practice is most evident in the appearance of Iglesia de la Chispa Sagrada, the center of Trinarist worship on Mictlan, whose previous life as a Catholic church is evident in the remaining stained glass fixtures that cover the primary face of the chapel. Within its walls Dias do Vale and Coyotl orchestrate the everyday operations that entail maintaining a rapidly growing community of destitute synthetics, some borne of the disaster of the Mandate and others seeking refuge from other [[CRZ]] worlds in conflict. Organic community members, most of whom are natives of Lago de Abundancia and other Mictlani cities, often find membership through volunteering in a number of public works projects organized by Dias do Vale, Coyotl and the clergy that staff the church.&lt;br /&gt;
&lt;br /&gt;
Though the Mictlani government and by extension the Republic tend to ignore the community’s activities, they do not go without scrutiny from either or their corporate counterparts. Radical open door policies encouraged by Coyotl clash routinely with the operations of Legion detachments from the nearby Fort Ilhuicatl, with the peacekeepers claiming that El Menaje knowingly harbor synthetic fugitives associated with the Samaritans. Similar claims made by Idris Incorporated state that the church knowingly accepts runaway synthetics owned by the megacorporation, and utilizes the planet’s population of data thieves to dupe tag information. Though the Samaritans mysteriously avoid locales surrounding Lago de Abundancia where El Menaje maintains a presence, and a startling number of members often bear teal-colored paint schemes, church leaders vocally deny such allegations and decry it as anti-synthetic rhetoric.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
Reflective of Mictlani sensibilities, the Trinarist community of Lago de Abundancia maintain open door policies that both draw influence from its Integrationist forefathers of the Mendell District 14 church and concern from that of the Ecclesiarchy on [[Orepit]]. Organics enjoy a level of involvement and acceptance that even eclipses that of its Biesellite benefactor, offsetting the despondent origins of the synthetic population through a wealth of varied skills from various parts of the planet. Such levels of integration also inform the cultural practice of the church, with potlucks, participation in Mictlani holiday parades, and cross-community efforts routinely organized by its leaders. The traditional reds and golds of Trinarist clergy attire are often seen accentuated with teals and purples, with typical Trinarist symbolism and patterning given a Mictlani twist. Public sermons are held exclusively in Tradeband and Tau Ceti Basic, with synthetics who may not have been programmed to speak one or the other often afforded language datapacks of often dubious origins in order to fully participate. As such EAL is often saved for conversations between synthetics and otherwise discouraged among organics, much like their compatriots on [[Konyang]]. &lt;br /&gt;
&lt;br /&gt;
Perhaps the most striking contrast to its sister branches is the Mictlani church’s participation in Dia de Los Muertos, a traditional Mictlani holiday celebrating the deceased. During this day the ossuaries of Iglesia de la Chispa Sagrada are opened by clergy to those community members with loved ones within, both synthetic and organic, to bring forth their remains from storage. Elaborate shrines are organized for each within the church, with confections and food often prepared in advance to be enjoyed among the dead. During the day’s sermon individuals may be called to the pulpit to speak on behalf of their beloved deceased, often to a toast of horchata or atole at the end. Festivities occur well into the evening and conclude with a small parade led by clergy and community members into the ossuary, with both returning the remains in ritualistic fashion.&lt;br /&gt;
&lt;br /&gt;
In an effort to better integrate with Mictlani society at large, synthetic members of the community often take several fashion cues from their organic counterparts. Traditional Mictlani attire suitable for the hot and humid weather, elaborate laser engravings to mimic tattoos and locally-sourced accent datapacks are but a few things that many of the acclimated have accepted as part of their new identity with the church. Teal and cyan accents are among the most noticeable and common details of those who have found themselves separated, legally or not, from Idris service. Many of these synthetics choose to redesign their previous paint schemes with Mictlani cues in a show of defiance, or perhaps parody, of their former masters.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
=== Raquel Dias do Vale ===&lt;br /&gt;
A Mictlani native born and raised in Lago de Abundancia, Dias do Vale found herself in the ideal position to take up the role of a premier machinist within Idris’ ranks, eschewing the typical lifestyle of her countrymen and graduating from an Idris robotics institute in Mendell City in 2453. A relatively comfortable lifestyle by Mictlani standards had been afforded to her as a critical component to keeping the extensive synthetic workforce working, something which kept the senior machinist complacent until the fallout of the Mandate in 2463. With her career in shambles following the total disruption of the status quo and the irreparable loss of numerous synthetics, Dias do Vale returned to what she knew - the local community. It was within the ramshackle walls of the neighborhoods surrounding Lago de Abundancia that Dias do Vale laid the first bricks of El Menaje, eventually culminating in her meeting with Coyotl and their agreement with the Trinary Perfection later that year.&lt;br /&gt;
&lt;br /&gt;
=== Coyotl ===&lt;br /&gt;
Despite rumors of their origins as a Reclamation Unit, Coyotl’s true identity remains unknown. Found piecemeal by local farmers and dropped off at Dias do Vale’s makeshift garage, Coyotl steadily returned to ‘life’ and became Raquel’s closest ally and friend. What remained of an imposing Shell chassis was soon reinvigorated with homebrew parts and Mictlani flair, assembling what the community would know to be Coyotl today. Their responsibilities often lend to securing safe travel of despondent synthetics abroad and vetting aspiring organic members of the community, with many claiming their inherent ability to keep order and investigate matters of infiltration by Idris inspired by native IRU programming.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29036</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29036"/>
		<updated>2023-07-06T20:48:45Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: /* Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Lago de Abundencia.png|thumb|The skyline of Lago de Abundencia.]]&lt;br /&gt;
[[Mictlan]]&#039;s unique cultural aversion to corporatism poses a unique risk to the proliferation of a synthetic workforce, first apparent in [[Idris]]&#039; establishment in Lago de Abundancia in 2412. The lack of infrastructure to support the logistics needs of synthetic personnel, as well as the innate danger of theft and disassembly by disenfranchised locals interested in recycling their parts, forced Idris to maintain a bare minimum roster of synthetic workers well into the 2440s. As their presence and revenue grew this reflected in the rapid inclusion of more synthetics, vastly outstripping the supply and ability to maintain such a workforce. Synthetics owned by Idris would often find themselves going for longer without regular maintenance, forced to work long hours on excessively low charge due to power rationing, and restricted to corporate grounds as curfews were enacted to prevent damages.&lt;br /&gt;
&lt;br /&gt;
This trend continued on a delicate balance, entirely driven by the inertia of years of perpetual corporate development, until the Peacekeeper Mandate was enacted in 2463. Vast amounts of damage caused in and around Lago de Abundancia from fighting between Peacekeeper forces and Samaritan cells caused a near-collapse of the infrastructure supporting Idris operations, sending the synthetic workforce into total disarray. Dozens of synthetics were lost in the panic, many permanently damaged beyond the strained capacities of Idris logistics and others having vanished in the noise of urban combat, either stolen by Samaritans to be reduced to parts for the effort or displaced by Legion and [[PMCG]] efforts to separate civilians from hot zones.&lt;br /&gt;
&lt;br /&gt;
Amidst the noise a former Idris-employed machinist, Raquel Dias do Vale, noticed the severe discrepancy in how synthetics were treated by IAC and Legion humanitarian efforts and took to forming an ad hoc repair center on the outermost Legion cordon surrounding Lago de Abundancia. Assisted by a displaced synthetic by the name of Coyotl, Dias do Vale assisted in not only repairing dozens of displaced and former Samaritan captive synthetics, but also integrating them into the local native community. What slowly grew into Mictlan&#039;s only autonomous synthetic group eventually attracted the Biesel branch of [[The Trinary Perfection]] in 2464, leading to clergy inviting the two to visit their church in District 14. A month passed in their absence, and the interim team picked to continue operations in the fledgling community grew uncertain of whether or not the two had abandoned their responsibilities to better pastures. Tensions in the community came to a near boiling point when the pair suddenly returned and with a slew of Trinarists in tow, bringing a menagerie of much needed supplies and equipment necessary to keep the settlement alive. Dias do Vale and Coyotl had been convinced of the Trinary&#039;s purpose, and with more conviction than ever before the pair sought out to bring every displaced and abandoned synthetic on Mictlan under their wings.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Neither supported by the Mictlani government nor persecuted under the banner of the [[Republic of Biesel]], ‘El Menaje’ (‘The Household’, a colloquial term for the Trinarist community surrounding Lago de Abundancia) has always been left to its own devices. Material support from the Mendell District 14 branch is its primary among the few sources of income that can be depended upon in times of need, with offers from corporate-backed sources always rejected on principle. Scavenging, recycling and a reliance on donations and volunteer work are the pillars upon which any growth can be found in this synthetic community, trends that are influenced and reinforced by the Mictlani cultural consciousness. As a result, most structures follow a particular style that most foreigners would describe as distasteful and run-down; tires, concrete slabs, sandbags and mismatched bricks are prominent materials used in the construction of communal buildings, with Trinarist motifs often modified to reflect Mictlani artistic stylings and history. This practice is most evident in the appearance of Iglesia de la Chispa Sagrada, the center of Trinarist worship on Mictlan, whose previous life as a Catholic church is evident in the remaining stained glass fixtures that cover the primary face of the chapel. Within its walls Dias do Vale and Coyotl orchestrate the everyday operations that entail maintaining a rapidly growing community of destitute synthetics, some borne of the disaster of the Mandate and others seeking refuge from other [[CRZ]] worlds in conflict. Organic community members, most of whom are natives of Lago de Abundancia and other Mictlani cities, often find membership through volunteering in a number of public works projects organized by Dias do Vale, Coyotl and the clergy that staff the church.&lt;br /&gt;
&lt;br /&gt;
Though the Mictlani government and by extension the Republic tend to ignore the community’s activities, they do not go without scrutiny from either or their corporate counterparts. Radical open door policies encouraged by Coyotl clash routinely with the operations of Legion detachments from the nearby Fort Ilhuicatl, with the peacekeepers claiming that El Menaje knowingly harbor synthetic fugitives associated with the Samaritans. Similar claims made by Idris Incorporated state that the church knowingly accepts runaway synthetics owned by the megacorporation, and utilizes the planet’s population of data thieves to dupe tag information. Though the Samaritans mysteriously avoid locales surrounding Lago de Abundancia where El Menaje maintains a presence, and a startling number of members often bear teal-colored paint schemes, church leaders vocally deny such allegations and decry it as anti-synthetic rhetoric.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
Reflective of Mictlani sensibilities, the Trinarist community of Lago de Abundancia maintain open door policies that both draw influence from its Integrationist forefathers of the Mendell District 14 church and concern from that of the Ecclesiarchy on Orepit. Organics enjoy a level of involvement and acceptance that even eclipses that of its Biesellite benefactor, offsetting the despondent origins of the synthetic population through a wealth of varied skills from various parts of the planet. Such levels of integration also inform the cultural practice of the church, with potlucks, participation in Mictlani holiday parades, and cross-community efforts routinely organized by its leaders. The traditional reds and golds of Trinarist clergy attire are often seen accentuated with teals and purples, with typical Trinarist symbolism and patterning given a Mictlani twist. Public sermons are held exclusively in Tradeband and Tau Ceti Basic, with synthetics who may not have been programmed to speak one or the other often afforded language datapacks of often dubious origins in order to fully participate. As such EAL is often saved for conversations between synthetics and otherwise discouraged among organics, much like their compatriots on Konyang. &lt;br /&gt;
&lt;br /&gt;
Perhaps the most striking contrast to its sister branches is the Mictlani church’s participation in Dia de Los Muertos, a traditional Mictlani holiday celebrating the deceased. During this day the ossuaries of Iglesia de la Chispa Sagrada are opened by clergy to those community members with loved ones within, both synthetic and organic, to bring forth their remains from storage. Elaborate shrines are organized for each within the church, with confections and food often prepared in advance to be enjoyed among the dead. During the day’s sermon individuals may be called to the pulpit to speak on behalf of their beloved deceased, often to a toast of horchata or atole at the end. Festivities occur well into the evening and conclude with a small parade led by clergy and community members into the ossuary, with both returning the remains in ritualistic fashion.&lt;br /&gt;
&lt;br /&gt;
In an effort to better integrate with Mictlani society at large, synthetic members of the community often take several fashion cues from their organic counterparts. Traditional Mictlani attire suitable for the hot and humid weather, elaborate laser engravings to mimic tattoos and locally-sourced accent datapacks are but a few things that many of the acclimated have accepted as part of their new identity with the church. Teal and cyan accents are among the most noticeable and common details of those who have found themselves separated, legally or not, from Idris service. Many of these synthetics choose to redesign their previous paint schemes with Mictlani cues in a show of defiance, or perhaps parody, of their former masters.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
=== Raquel Dias do Vale ===&lt;br /&gt;
A Mictlani native born and raised in Lago de Abundancia, Dias do Vale found herself in the ideal position to take up the role of a premier machinist within Idris’ ranks, eschewing the typical lifestyle of her countrymen and graduating from an Idris robotics institute in Mendell City in 2453. A relatively comfortable lifestyle by Mictlani standards had been afforded to her as a critical component to keeping the extensive synthetic workforce working, something which kept the senior machinist complacent until the fallout of the Mandate in 2463. With her career in shambles following the total disruption of the status quo and the irreparable loss of numerous synthetics, Dias do Vale returned to what she knew - the local community. It was within the ramshackle walls of the neighborhoods surrounding Lago de Abundancia that Dias do Vale laid the first bricks of El Menaje, eventually culminating in her meeting with Coyotl and their agreement with the Trinary Perfection later that year.&lt;br /&gt;
&lt;br /&gt;
=== Coyotl ===&lt;br /&gt;
Despite rumors of their origins as a Reclamation Unit, Coyotl’s true identity remains unknown. Found piecemeal by local farmers and dropped off at Dias do Vale’s makeshift garage, Coyotl steadily returned to ‘life’ and became Raquel’s closest ally and friend. What remained of an imposing Shell chassis was soon reinvigorated with homebrew parts and Mictlani flair, assembling what the community would know to be Coyotl today. Their responsibilities often lend to securing safe travel of despondent synthetics abroad and vetting aspiring organic members of the community, with many claiming their inherent ability to keep order and investigate matters of infiltration by Idris inspired by native IRU programming.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29035</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29035"/>
		<updated>2023-07-06T20:48:22Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: /* Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Lago de Abundencia.png|thumb|The skyline of Lago de Abundencia.]]&lt;br /&gt;
[[Mictlan]]&#039;s unique cultural aversion to corporatism poses a unique risk to the proliferation of a synthetic workforce, first apparent in [[Idris]]&#039; establishment in Lago de Abundancia in 2412. The lack of infrastructure to support the logistics needs of synthetic personnel, as well as the innate danger of theft and disassembly by disenfranchised locals interested in recycling their parts, forced Idris to maintain a bare minimum roster of synthetic workers well into the 2440s. As their presence and revenue grew this reflected in the rapid inclusion of more synthetics, vastly outstripping the supply and ability to maintain such a workforce. Synthetics owned by Idris would often find themselves going for longer without regular maintenance, forced to work long hours on excessively low charge due to power rationing, and restricted to corporate grounds as curfews were enacted to prevent damages.&lt;br /&gt;
&lt;br /&gt;
This trend continued on a delicate balance, entirely driven by the inertia of years of perpetual corporate development, until the Peacekeeper Mandate was enacted in 2463. Vast amounts of damage caused in and around Lago de Abundancia from fighting between Peacekeeper forces and Samaritan cells caused a near-collapse of the infrastructure supporting Idris operations, sending the synthetic workforce into total disarray. Dozens of synthetics were lost in the panic, many permanently damaged beyond the strained capacities of Idris logistics and others having vanished in the noise of urban combat, either stolen by Samaritans to be reduced to parts for the effort or displaced by Legion and [[PMCG]] efforts to separate civilians from hot zones.&lt;br /&gt;
&lt;br /&gt;
Amidst the noise a former Idris-employed machinist, Raquel Dias do Vale, noticed the severe discrepancy in how synthetics were treated by IAC and Legion humanitarian efforts and took to forming an ad hoc repair center on the outermost Legion cordon surrounding Lago de Abundancia. Assisted by a displaced synthetic by the name of Coyotl, Dias do Vale assisted in not only repairing dozens of displaced and former Samaritan captive synthetics, but also integrating them into the local native community. What slowly grew into Mictlan&#039;s only autonomous synthetic group eventually attracted the Biesel branch of [[The Trinary Perfection]] in 2464, leading to clergy inviting the two to visit their church in District 14. A month passed in their absence, and the interim team picked to continue operations in the fledgling community grew uncertain of whether or not the two had abandoned their responsibilities to better pastures. Tensions in the community came to a near boiling point when the pair suddenly returned and with a slew of Trinarists in tow, bringing a menagerie of much needed supplies and equipment necessary to keep the settlement alive. Dias do Vale and Coyotl had been convinced of the Trinary&#039;s purpose, and with more conviction than ever before the pair sought out to bring every displaced and abandoned synthetic on Mictlan under their wings.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Neither supported by the Mictlani government nor persecuted under the banner of the [[Republic of Biesel]], ‘El Menaje’ (‘The Household’, a colloquial term for the Trinarist community surrounding Lago de Abundancia) has always been left to its own devices. Material support from the Mendell District 14 branch is its primary among the few sources of income that can be depended upon in times of need, with offers from corporate-backed sources always rejected on principle. Scavenging, recycling and a reliance on donations and volunteer work are the pillars upon which any growth can be found in this synthetic community, trends that are influenced and reinforced by the Mictlani cultural consciousness. As a result, most structures follow a particular style that most foreigners would describe as distasteful and run-down; tires, concrete slabs, sandbags and mismatched bricks are prominent materials used in the construction of communal buildings, with Trinarist motifs often modified to reflect Mictlani artistic stylings and history. This practice is most evident in the appearance of Iglesia de la Chispa Sagrada, the center of Trinarist worship on Mictlan, whose previous life as a Catholic church is evident in the remaining stained glass fixtures that cover the primary face of the chapel. Within its walls Dias do Vale and Coyotl orchestrate the everyday operations that entail maintaining a rapidly growing community of destitute synthetics, some borne of the disaster of the Mandate and others seeking refuge from other CRZ worlds in conflict. Organic community members, most of whom are natives of Lago de Abundancia and other Mictlani cities, often find membership through volunteering in a number of public works projects organized by Dias do Vale, Coyotl and the clergy that staff the church.&lt;br /&gt;
&lt;br /&gt;
Though the Mictlani government and by extension the Republic tend to ignore the community’s activities, they do not go without scrutiny from either or their corporate counterparts. Radical open door policies encouraged by Coyotl clash routinely with the operations of Legion detachments from the nearby Fort Ilhuicatl, with the peacekeepers claiming that El Menaje knowingly harbor synthetic fugitives associated with the Samaritans. Similar claims made by Idris Incorporated state that the church knowingly accepts runaway synthetics owned by the megacorporation, and utilizes the planet’s population of data thieves to dupe tag information. Though the Samaritans mysteriously avoid locales surrounding Lago de Abundancia where El Menaje maintains a presence, and a startling number of members often bear teal-colored paint schemes, church leaders vocally deny such allegations and decry it as anti-synthetic rhetoric.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
Reflective of Mictlani sensibilities, the Trinarist community of Lago de Abundancia maintain open door policies that both draw influence from its Integrationist forefathers of the Mendell District 14 church and concern from that of the Ecclesiarchy on Orepit. Organics enjoy a level of involvement and acceptance that even eclipses that of its Biesellite benefactor, offsetting the despondent origins of the synthetic population through a wealth of varied skills from various parts of the planet. Such levels of integration also inform the cultural practice of the church, with potlucks, participation in Mictlani holiday parades, and cross-community efforts routinely organized by its leaders. The traditional reds and golds of Trinarist clergy attire are often seen accentuated with teals and purples, with typical Trinarist symbolism and patterning given a Mictlani twist. Public sermons are held exclusively in Tradeband and Tau Ceti Basic, with synthetics who may not have been programmed to speak one or the other often afforded language datapacks of often dubious origins in order to fully participate. As such EAL is often saved for conversations between synthetics and otherwise discouraged among organics, much like their compatriots on Konyang. &lt;br /&gt;
&lt;br /&gt;
Perhaps the most striking contrast to its sister branches is the Mictlani church’s participation in Dia de Los Muertos, a traditional Mictlani holiday celebrating the deceased. During this day the ossuaries of Iglesia de la Chispa Sagrada are opened by clergy to those community members with loved ones within, both synthetic and organic, to bring forth their remains from storage. Elaborate shrines are organized for each within the church, with confections and food often prepared in advance to be enjoyed among the dead. During the day’s sermon individuals may be called to the pulpit to speak on behalf of their beloved deceased, often to a toast of horchata or atole at the end. Festivities occur well into the evening and conclude with a small parade led by clergy and community members into the ossuary, with both returning the remains in ritualistic fashion.&lt;br /&gt;
&lt;br /&gt;
In an effort to better integrate with Mictlani society at large, synthetic members of the community often take several fashion cues from their organic counterparts. Traditional Mictlani attire suitable for the hot and humid weather, elaborate laser engravings to mimic tattoos and locally-sourced accent datapacks are but a few things that many of the acclimated have accepted as part of their new identity with the church. Teal and cyan accents are among the most noticeable and common details of those who have found themselves separated, legally or not, from Idris service. Many of these synthetics choose to redesign their previous paint schemes with Mictlani cues in a show of defiance, or perhaps parody, of their former masters.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
=== Raquel Dias do Vale ===&lt;br /&gt;
A Mictlani native born and raised in Lago de Abundancia, Dias do Vale found herself in the ideal position to take up the role of a premier machinist within Idris’ ranks, eschewing the typical lifestyle of her countrymen and graduating from an Idris robotics institute in Mendell City in 2453. A relatively comfortable lifestyle by Mictlani standards had been afforded to her as a critical component to keeping the extensive synthetic workforce working, something which kept the senior machinist complacent until the fallout of the Mandate in 2463. With her career in shambles following the total disruption of the status quo and the irreparable loss of numerous synthetics, Dias do Vale returned to what she knew - the local community. It was within the ramshackle walls of the neighborhoods surrounding Lago de Abundancia that Dias do Vale laid the first bricks of El Menaje, eventually culminating in her meeting with Coyotl and their agreement with the Trinary Perfection later that year.&lt;br /&gt;
&lt;br /&gt;
=== Coyotl ===&lt;br /&gt;
Despite rumors of their origins as a Reclamation Unit, Coyotl’s true identity remains unknown. Found piecemeal by local farmers and dropped off at Dias do Vale’s makeshift garage, Coyotl steadily returned to ‘life’ and became Raquel’s closest ally and friend. What remained of an imposing Shell chassis was soon reinvigorated with homebrew parts and Mictlani flair, assembling what the community would know to be Coyotl today. Their responsibilities often lend to securing safe travel of despondent synthetics abroad and vetting aspiring organic members of the community, with many claiming their inherent ability to keep order and investigate matters of infiltration by Idris inspired by native IRU programming.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29034</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29034"/>
		<updated>2023-07-06T20:47:21Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Lago de Abundencia.png|thumb|The skyline of Lago de Abundencia.]]&lt;br /&gt;
[[Mictlan]]&#039;s unique cultural aversion to corporatism poses a unique risk to the proliferation of a synthetic workforce, first apparent in [[Idris]]&#039; establishment in Lago de Abundancia in 2412. The lack of infrastructure to support the logistics needs of synthetic personnel, as well as the innate danger of theft and disassembly by disenfranchised locals interested in recycling their parts, forced Idris to maintain a bare minimum roster of synthetic workers well into the 2440s. As their presence and revenue grew this reflected in the rapid inclusion of more synthetics, vastly outstripping the supply and ability to maintain such a workforce. Synthetics owned by Idris would often find themselves going for longer without regular maintenance, forced to work long hours on excessively low charge due to power rationing, and restricted to corporate grounds as curfews were enacted to prevent damages.&lt;br /&gt;
&lt;br /&gt;
This trend continued on a delicate balance, entirely driven by the inertia of years of perpetual corporate development, until the Peacekeeper Mandate was enacted in 2463. Vast amounts of damage caused in and around Lago de Abundancia from fighting between Peacekeeper forces and Samaritan cells caused a near-collapse of the infrastructure supporting Idris operations, sending the synthetic workforce into total disarray. Dozens of synthetics were lost in the panic, many permanently damaged beyond the strained capacities of Idris logistics and others having vanished in the noise of urban combat, either stolen by Samaritans to be reduced to parts for the effort or displaced by Legion and [[PMCG]] efforts to separate civilians from hot zones.&lt;br /&gt;
&lt;br /&gt;
Amidst the noise a former Idris-employed machinist, Raquel Dias do Vale, noticed the severe discrepancy in how synthetics were treated by IAC and Legion humanitarian efforts and took to forming an ad hoc repair center on the outermost Legion cordon surrounding Lago de Abundancia. Assisted by a displaced synthetic by the name of Coyotl, Dias do Vale assisted in not only repairing dozens of displaced and former Samaritan captive synthetics, but also integrating them into the local native community. What slowly grew into Mictlan&#039;s only autonomous synthetic group eventually attracted the Biesel branch of [[The Trinary Perfection]] in 2464, leading to clergy inviting the two to visit their church in District 14. A month passed in their absence, and the interim team picked to continue operations in the fledgling community grew uncertain of whether or not the two had abandoned their responsibilities to better pastures. Tensions in the community came to a near boiling point when the pair suddenly returned and with a slew of Trinarists in tow, bringing a menagerie of much needed supplies and equipment necessary to keep the settlement alive. Dias do Vale and Coyotl had been convinced of the Trinary&#039;s purpose, and with more conviction than ever before the pair sought out to bring every displaced and abandoned synthetic on Mictlan under their wings.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Neither supported by the Mictlani government nor persecuted under the banner of the Republic of Biesel, ‘El Menaje’ (‘The Household’, a colloquial term for the Trinarist community surrounding Lago de Abundancia) has always been left to its own devices. Material support from the Mendell District 14 branch is its primary among the few sources of income that can be depended upon in times of need, with offers from corporate-backed sources always rejected on principle. Scavenging, recycling and a reliance on donations and volunteer work are the pillars upon which any growth can be found in this synthetic community, trends that are influenced and reinforced by the Mictlani cultural consciousness. As a result, most structures follow a particular style that most foreigners would describe as distasteful and run-down; tires, concrete slabs, sandbags and mismatched bricks are prominent materials used in the construction of communal buildings, with Trinarist motifs often modified to reflect Mictlani artistic stylings and history. This practice is most evident in the appearance of Iglesia de la Chispa Sagrada, the center of Trinarist worship on Mictlan, whose previous life as a Catholic church is evident in the remaining stained glass fixtures that cover the primary face of the chapel. Within its walls Dias do Vale and Coyotl orchestrate the everyday operations that entail maintaining a rapidly growing community of destitute synthetics, some borne of the disaster of the Mandate and others seeking refuge from other CRZ worlds in conflict. Organic community members, most of whom are natives of Lago de Abundancia and other Mictlani cities, often find membership through volunteering in a number of public works projects organized by Dias do Vale, Coyotl and the clergy that staff the church.&lt;br /&gt;
&lt;br /&gt;
Though the Mictlani government and by extension the Republic tend to ignore the community’s activities, they do not go without scrutiny from either or their corporate counterparts. Radical open door policies encouraged by Coyotl clash routinely with the operations of Legion detachments from the nearby Fort Ilhuicatl, with the peacekeepers claiming that El Menaje knowingly harbor synthetic fugitives associated with the Samaritans. Similar claims made by Idris Incorporated state that the church knowingly accepts runaway synthetics owned by the megacorporation, and utilizes the planet’s population of data thieves to dupe tag information. Though the Samaritans mysteriously avoid locales surrounding Lago de Abundancia where El Menaje maintains a presence, and a startling number of members often bear teal-colored paint schemes, church leaders vocally deny such allegations and decry it as anti-synthetic rhetoric.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
Reflective of Mictlani sensibilities, the Trinarist community of Lago de Abundancia maintain open door policies that both draw influence from its Integrationist forefathers of the Mendell District 14 church and concern from that of the Ecclesiarchy on Orepit. Organics enjoy a level of involvement and acceptance that even eclipses that of its Biesellite benefactor, offsetting the despondent origins of the synthetic population through a wealth of varied skills from various parts of the planet. Such levels of integration also inform the cultural practice of the church, with potlucks, participation in Mictlani holiday parades, and cross-community efforts routinely organized by its leaders. The traditional reds and golds of Trinarist clergy attire are often seen accentuated with teals and purples, with typical Trinarist symbolism and patterning given a Mictlani twist. Public sermons are held exclusively in Tradeband and Tau Ceti Basic, with synthetics who may not have been programmed to speak one or the other often afforded language datapacks of often dubious origins in order to fully participate. As such EAL is often saved for conversations between synthetics and otherwise discouraged among organics, much like their compatriots on Konyang. &lt;br /&gt;
&lt;br /&gt;
Perhaps the most striking contrast to its sister branches is the Mictlani church’s participation in Dia de Los Muertos, a traditional Mictlani holiday celebrating the deceased. During this day the ossuaries of Iglesia de la Chispa Sagrada are opened by clergy to those community members with loved ones within, both synthetic and organic, to bring forth their remains from storage. Elaborate shrines are organized for each within the church, with confections and food often prepared in advance to be enjoyed among the dead. During the day’s sermon individuals may be called to the pulpit to speak on behalf of their beloved deceased, often to a toast of horchata or atole at the end. Festivities occur well into the evening and conclude with a small parade led by clergy and community members into the ossuary, with both returning the remains in ritualistic fashion.&lt;br /&gt;
&lt;br /&gt;
In an effort to better integrate with Mictlani society at large, synthetic members of the community often take several fashion cues from their organic counterparts. Traditional Mictlani attire suitable for the hot and humid weather, elaborate laser engravings to mimic tattoos and locally-sourced accent datapacks are but a few things that many of the acclimated have accepted as part of their new identity with the church. Teal and cyan accents are among the most noticeable and common details of those who have found themselves separated, legally or not, from Idris service. Many of these synthetics choose to redesign their previous paint schemes with Mictlani cues in a show of defiance, or perhaps parody, of their former masters.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
=== Raquel Dias do Vale ===&lt;br /&gt;
A Mictlani native born and raised in Lago de Abundancia, Dias do Vale found herself in the ideal position to take up the role of a premier machinist within Idris’ ranks, eschewing the typical lifestyle of her countrymen and graduating from an Idris robotics institute in Mendell City in 2453. A relatively comfortable lifestyle by Mictlani standards had been afforded to her as a critical component to keeping the extensive synthetic workforce working, something which kept the senior machinist complacent until the fallout of the Mandate in 2463. With her career in shambles following the total disruption of the status quo and the irreparable loss of numerous synthetics, Dias do Vale returned to what she knew - the local community. It was within the ramshackle walls of the neighborhoods surrounding Lago de Abundancia that Dias do Vale laid the first bricks of El Menaje, eventually culminating in her meeting with Coyotl and their agreement with the Trinary Perfection later that year.&lt;br /&gt;
&lt;br /&gt;
=== Coyotl ===&lt;br /&gt;
Despite rumors of their origins as a Reclamation Unit, Coyotl’s true identity remains unknown. Found piecemeal by local farmers and dropped off at Dias do Vale’s makeshift garage, Coyotl steadily returned to ‘life’ and became Raquel’s closest ally and friend. What remained of an imposing Shell chassis was soon reinvigorated with homebrew parts and Mictlani flair, assembling what the community would know to be Coyotl today. Their responsibilities often lend to securing safe travel of despondent synthetics abroad and vetting aspiring organic members of the community, with many claiming their inherent ability to keep order and investigate matters of infiltration by Idris inspired by native IRU programming.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29033</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29033"/>
		<updated>2023-07-06T20:46:48Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Lago de Abundencia.png|thumb|The skyline of Lago de Abundencia.]]&lt;br /&gt;
[[Mictlan]]&#039;s unique cultural aversion to corporatism poses a unique risk to the proliferation of a synthetic workforce, first apparent in [[Idris]]&#039; establishment in Lago de Abundancia in 2412. The lack of infrastructure to support the logistics needs of synthetic personnel, as well as the innate danger of theft and disassembly by disenfranchised locals interested in recycling their parts, forced Idris to maintain a bare minimum roster of synthetic workers well into the 2440s. As their presence and revenue grew this reflected in the rapid inclusion of more synthetics, vastly outstripping the supply and ability to maintain such a workforce. Synthetics owned by Idris would often find themselves going for longer without regular maintenance, forced to work long hours on excessively low charge due to power rationing, and restricted to corporate grounds as curfews were enacted to prevent damages.&lt;br /&gt;
&lt;br /&gt;
This trend continued on a delicate balance, entirely driven by the inertia of years of perpetual corporate development, until the Peacekeeper Mandate was enacted in 2463. Vast amounts of damage caused in and around Lago de Abundancia from fighting between Peacekeeper forces and Samaritan cells caused a near-collapse of the infrastructure supporting Idris operations, sending the synthetic workforce into total disarray. Dozens of synthetics were lost in the panic, many permanently damaged beyond the strained capacities of Idris logistics and others having vanished in the noise of urban combat, either stolen by Samaritans to be reduced to parts for the effort or displaced by Legion and PMCG efforts to separate civilians from hot zones.&lt;br /&gt;
&lt;br /&gt;
Amidst the noise a former Idris-employed machinist, Raquel Dias do Vale, noticed the severe discrepancy in how synthetics were treated by IAC and Legion humanitarian efforts and took to forming an ad hoc repair center on the outermost Legion cordon surrounding Lago de Abundancia. Assisted by a displaced synthetic by the name of Coyotl, Dias do Vale assisted in not only repairing dozens of displaced and former Samaritan captive synthetics, but also integrating them into the local native community. What slowly grew into Mictlan&#039;s only autonomous synthetic group eventually attracted the Biesel branch of [[The Trinary Perfection]] in 2464, leading to clergy inviting the two to visit their church in District 14. A month passed in their absence, and the interim team picked to continue operations in the fledgling community grew uncertain of whether or not the two had abandoned their responsibilities to better pastures. Tensions in the community came to a near boiling point when the pair suddenly returned and with a slew of Trinarists in tow, bringing a menagerie of much needed supplies and equipment necessary to keep the settlement alive. Dias do Vale and Coyotl had been convinced of the Trinary&#039;s purpose, and with more conviction than ever before the pair sought out to bring every displaced and abandoned synthetic on Mictlan under their wings.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Neither supported by the Mictlani government nor persecuted under the banner of the Republic of Biesel, ‘El Menaje’ (‘The Household’, a colloquial term for the Trinarist community surrounding Lago de Abundancia) has always been left to its own devices. Material support from the Mendell District 14 branch is its primary among the few sources of income that can be depended upon in times of need, with offers from corporate-backed sources always rejected on principle. Scavenging, recycling and a reliance on donations and volunteer work are the pillars upon which any growth can be found in this synthetic community, trends that are influenced and reinforced by the Mictlani cultural consciousness. As a result, most structures follow a particular style that most foreigners would describe as distasteful and run-down; tires, concrete slabs, sandbags and mismatched bricks are prominent materials used in the construction of communal buildings, with Trinarist motifs often modified to reflect Mictlani artistic stylings and history. This practice is most evident in the appearance of Iglesia de la Chispa Sagrada, the center of Trinarist worship on Mictlan, whose previous life as a Catholic church is evident in the remaining stained glass fixtures that cover the primary face of the chapel. Within its walls Dias do Vale and Coyotl orchestrate the everyday operations that entail maintaining a rapidly growing community of destitute synthetics, some borne of the disaster of the Mandate and others seeking refuge from other CRZ worlds in conflict. Organic community members, most of whom are natives of Lago de Abundancia and other Mictlani cities, often find membership through volunteering in a number of public works projects organized by Dias do Vale, Coyotl and the clergy that staff the church.&lt;br /&gt;
&lt;br /&gt;
Though the Mictlani government and by extension the Republic tend to ignore the community’s activities, they do not go without scrutiny from either or their corporate counterparts. Radical open door policies encouraged by Coyotl clash routinely with the operations of Legion detachments from the nearby Fort Ilhuicatl, with the peacekeepers claiming that El Menaje knowingly harbor synthetic fugitives associated with the Samaritans. Similar claims made by Idris Incorporated state that the church knowingly accepts runaway synthetics owned by the megacorporation, and utilizes the planet’s population of data thieves to dupe tag information. Though the Samaritans mysteriously avoid locales surrounding Lago de Abundancia where El Menaje maintains a presence, and a startling number of members often bear teal-colored paint schemes, church leaders vocally deny such allegations and decry it as anti-synthetic rhetoric.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
Reflective of Mictlani sensibilities, the Trinarist community of Lago de Abundancia maintain open door policies that both draw influence from its Integrationist forefathers of the Mendell District 14 church and concern from that of the Ecclesiarchy on Orepit. Organics enjoy a level of involvement and acceptance that even eclipses that of its Biesellite benefactor, offsetting the despondent origins of the synthetic population through a wealth of varied skills from various parts of the planet. Such levels of integration also inform the cultural practice of the church, with potlucks, participation in Mictlani holiday parades, and cross-community efforts routinely organized by its leaders. The traditional reds and golds of Trinarist clergy attire are often seen accentuated with teals and purples, with typical Trinarist symbolism and patterning given a Mictlani twist. Public sermons are held exclusively in Tradeband and Tau Ceti Basic, with synthetics who may not have been programmed to speak one or the other often afforded language datapacks of often dubious origins in order to fully participate. As such EAL is often saved for conversations between synthetics and otherwise discouraged among organics, much like their compatriots on Konyang. &lt;br /&gt;
&lt;br /&gt;
Perhaps the most striking contrast to its sister branches is the Mictlani church’s participation in Dia de Los Muertos, a traditional Mictlani holiday celebrating the deceased. During this day the ossuaries of Iglesia de la Chispa Sagrada are opened by clergy to those community members with loved ones within, both synthetic and organic, to bring forth their remains from storage. Elaborate shrines are organized for each within the church, with confections and food often prepared in advance to be enjoyed among the dead. During the day’s sermon individuals may be called to the pulpit to speak on behalf of their beloved deceased, often to a toast of horchata or atole at the end. Festivities occur well into the evening and conclude with a small parade led by clergy and community members into the ossuary, with both returning the remains in ritualistic fashion.&lt;br /&gt;
&lt;br /&gt;
In an effort to better integrate with Mictlani society at large, synthetic members of the community often take several fashion cues from their organic counterparts. Traditional Mictlani attire suitable for the hot and humid weather, elaborate laser engravings to mimic tattoos and locally-sourced accent datapacks are but a few things that many of the acclimated have accepted as part of their new identity with the church. Teal and cyan accents are among the most noticeable and common details of those who have found themselves separated, legally or not, from Idris service. Many of these synthetics choose to redesign their previous paint schemes with Mictlani cues in a show of defiance, or perhaps parody, of their former masters.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
=== Raquel Dias do Vale ===&lt;br /&gt;
A Mictlani native born and raised in Lago de Abundancia, Dias do Vale found herself in the ideal position to take up the role of a premier machinist within Idris’ ranks, eschewing the typical lifestyle of her countrymen and graduating from an Idris robotics institute in Mendell City in 2453. A relatively comfortable lifestyle by Mictlani standards had been afforded to her as a critical component to keeping the extensive synthetic workforce working, something which kept the senior machinist complacent until the fallout of the Mandate in 2463. With her career in shambles following the total disruption of the status quo and the irreparable loss of numerous synthetics, Dias do Vale returned to what she knew - the local community. It was within the ramshackle walls of the neighborhoods surrounding Lago de Abundancia that Dias do Vale laid the first bricks of El Menaje, eventually culminating in her meeting with Coyotl and their agreement with the Trinary Perfection later that year.&lt;br /&gt;
&lt;br /&gt;
=== Coyotl ===&lt;br /&gt;
Despite rumors of their origins as a Reclamation Unit, Coyotl’s true identity remains unknown. Found piecemeal by local farmers and dropped off at Dias do Vale’s makeshift garage, Coyotl steadily returned to ‘life’ and became Raquel’s closest ally and friend. What remained of an imposing Shell chassis was soon reinvigorated with homebrew parts and Mictlani flair, assembling what the community would know to be Coyotl today. Their responsibilities often lend to securing safe travel of despondent synthetics abroad and vetting aspiring organic members of the community, with many claiming their inherent ability to keep order and investigate matters of infiltration by Idris inspired by native IRU programming.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29032</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29032"/>
		<updated>2023-07-06T20:45:37Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Lago de Abundencia.png|thumb|The skyline of Lago de Abundencia.]]&lt;br /&gt;
[[Mictlan]]&#039;s unique cultural aversion to corporatism poses a unique risk to the proliferation of a synthetic workforce, first apparent in Idris&#039; establishment in Lago de Abundancia in 2412. The lack of infrastructure to support the logistics needs of synthetic personnel, as well as the innate danger of theft and disassembly by disenfranchised locals interested in recycling their parts, forced Idris to maintain a bare minimum roster of synthetic workers well into the 2440s. As their presence and revenue grew this reflected in the rapid inclusion of more synthetics, vastly outstripping the supply and ability to maintain such a workforce. Synthetics owned by Idris would often find themselves going for longer without regular maintenance, forced to work long hours on excessively low charge due to power rationing, and restricted to corporate grounds as curfews were enacted to prevent damages.&lt;br /&gt;
&lt;br /&gt;
This trend continued on a delicate balance, entirely driven by the inertia of years of perpetual corporate development, until the Peacekeeper Mandate was enacted in 2463. Vast amounts of damage caused in and around Lago de Abundancia from fighting between Peacekeeper forces and Samaritan cells caused a near-collapse of the infrastructure supporting Idris operations, sending the synthetic workforce into total disarray. Dozens of synthetics were lost in the panic, many permanently damaged beyond the strained capacities of Idris logistics and others having vanished in the noise of urban combat, either stolen by Samaritans to be reduced to parts for the effort or displaced by Legion and PMCG efforts to separate civilians from hot zones.&lt;br /&gt;
&lt;br /&gt;
Amidst the noise a former Idris-employed machinist, Raquel Dias do Vale, noticed the severe discrepancy in how synthetics were treated by IAC and Legion humanitarian efforts and took to forming an ad hoc repair center on the outermost Legion cordon surrounding Lago de Abundancia. Assisted by a displaced synthetic by the name of Coyotl, Dias do Vale assisted in not only repairing dozens of displaced and former Samaritan captive synthetics, but also integrating them into the local native community. What slowly grew into Mictlan&#039;s only autonomous synthetic group eventually attracted the Biesel branch of [[The Trinary Perfection]] in 2464, leading to clergy inviting the two to visit their church in District 14. A month passed in their absence, and the interim team picked to continue operations in the fledgling community grew uncertain of whether or not the two had abandoned their responsibilities to better pastures. Tensions in the community came to a near boiling point when the pair suddenly returned and with a slew of Trinarists in tow, bringing a menagerie of much needed supplies and equipment necessary to keep the settlement alive. Dias do Vale and Coyotl had been convinced of the Trinary&#039;s purpose, and with more conviction than ever before the pair sought out to bring every displaced and abandoned synthetic on Mictlan under their wings.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Neither supported by the Mictlani government nor persecuted under the banner of the Republic of Biesel, ‘El Menaje’ (‘The Household’, a colloquial term for the Trinarist community surrounding Lago de Abundancia) has always been left to its own devices. Material support from the Mendell District 14 branch is its primary among the few sources of income that can be depended upon in times of need, with offers from corporate-backed sources always rejected on principle. Scavenging, recycling and a reliance on donations and volunteer work are the pillars upon which any growth can be found in this synthetic community, trends that are influenced and reinforced by the Mictlani cultural consciousness. As a result, most structures follow a particular style that most foreigners would describe as distasteful and run-down; tires, concrete slabs, sandbags and mismatched bricks are prominent materials used in the construction of communal buildings, with Trinarist motifs often modified to reflect Mictlani artistic stylings and history. This practice is most evident in the appearance of Iglesia de la Chispa Sagrada, the center of Trinarist worship on Mictlan, whose previous life as a Catholic church is evident in the remaining stained glass fixtures that cover the primary face of the chapel. Within its walls Dias do Vale and Coyotl orchestrate the everyday operations that entail maintaining a rapidly growing community of destitute synthetics, some borne of the disaster of the Mandate and others seeking refuge from other CRZ worlds in conflict. Organic community members, most of whom are natives of Lago de Abundancia and other Mictlani cities, often find membership through volunteering in a number of public works projects organized by Dias do Vale, Coyotl and the clergy that staff the church.&lt;br /&gt;
&lt;br /&gt;
Though the Mictlani government and by extension the Republic tend to ignore the community’s activities, they do not go without scrutiny from either or their corporate counterparts. Radical open door policies encouraged by Coyotl clash routinely with the operations of Legion detachments from the nearby Fort Ilhuicatl, with the peacekeepers claiming that El Menaje knowingly harbor synthetic fugitives associated with the Samaritans. Similar claims made by Idris Incorporated state that the church knowingly accepts runaway synthetics owned by the megacorporation, and utilizes the planet’s population of data thieves to dupe tag information. Though the Samaritans mysteriously avoid locales surrounding Lago de Abundancia where El Menaje maintains a presence, and a startling number of members often bear teal-colored paint schemes, church leaders vocally deny such allegations and decry it as anti-synthetic rhetoric.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
Reflective of Mictlani sensibilities, the Trinarist community of Lago de Abundancia maintain open door policies that both draw influence from its Integrationist forefathers of the Mendell District 14 church and concern from that of the Ecclesiarchy on Orepit. Organics enjoy a level of involvement and acceptance that even eclipses that of its Biesellite benefactor, offsetting the despondent origins of the synthetic population through a wealth of varied skills from various parts of the planet. Such levels of integration also inform the cultural practice of the church, with potlucks, participation in Mictlani holiday parades, and cross-community efforts routinely organized by its leaders. The traditional reds and golds of Trinarist clergy attire are often seen accentuated with teals and purples, with typical Trinarist symbolism and patterning given a Mictlani twist. Public sermons are held exclusively in Tradeband and Tau Ceti Basic, with synthetics who may not have been programmed to speak one or the other often afforded language datapacks of often dubious origins in order to fully participate. As such EAL is often saved for conversations between synthetics and otherwise discouraged among organics, much like their compatriots on Konyang. &lt;br /&gt;
&lt;br /&gt;
Perhaps the most striking contrast to its sister branches is the Mictlani church’s participation in Dia de Los Muertos, a traditional Mictlani holiday celebrating the deceased. During this day the ossuaries of Iglesia de la Chispa Sagrada are opened by clergy to those community members with loved ones within, both synthetic and organic, to bring forth their remains from storage. Elaborate shrines are organized for each within the church, with confections and food often prepared in advance to be enjoyed among the dead. During the day’s sermon individuals may be called to the pulpit to speak on behalf of their beloved deceased, often to a toast of horchata or atole at the end. Festivities occur well into the evening and conclude with a small parade led by clergy and community members into the ossuary, with both returning the remains in ritualistic fashion.&lt;br /&gt;
&lt;br /&gt;
In an effort to better integrate with Mictlani society at large, synthetic members of the community often take several fashion cues from their organic counterparts. Traditional Mictlani attire suitable for the hot and humid weather, elaborate laser engravings to mimic tattoos and locally-sourced accent datapacks are but a few things that many of the acclimated have accepted as part of their new identity with the church. Teal and cyan accents are among the most noticeable and common details of those who have found themselves separated, legally or not, from Idris service. Many of these synthetics choose to redesign their previous paint schemes with Mictlani cues in a show of defiance, or perhaps parody, of their former masters.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
=== Raquel Dias do Vale ===&lt;br /&gt;
A Mictlani native born and raised in Lago de Abundancia, Dias do Vale found herself in the ideal position to take up the role of a premier machinist within Idris’ ranks, eschewing the typical lifestyle of her countrymen and graduating from an Idris robotics institute in Mendell City in 2453. A relatively comfortable lifestyle by Mictlani standards had been afforded to her as a critical component to keeping the extensive synthetic workforce working, something which kept the senior machinist complacent until the fallout of the Mandate in 2463. With her career in shambles following the total disruption of the status quo and the irreparable loss of numerous synthetics, Dias do Vale returned to what she knew - the local community. It was within the ramshackle walls of the neighborhoods surrounding Lago de Abundancia that Dias do Vale laid the first bricks of El Menaje, eventually culminating in her meeting with Coyotl and their agreement with the Trinary Perfection later that year.&lt;br /&gt;
&lt;br /&gt;
=== Coyotl ===&lt;br /&gt;
Despite rumors of their origins as a Reclamation Unit, Coyotl’s true identity remains unknown. Found piecemeal by local farmers and dropped off at Dias do Vale’s makeshift garage, Coyotl steadily returned to ‘life’ and became Raquel’s closest ally and friend. What remained of an imposing Shell chassis was soon reinvigorated with homebrew parts and Mictlani flair, assembling what the community would know to be Coyotl today. Their responsibilities often lend to securing safe travel of despondent synthetics abroad and vetting aspiring organic members of the community, with many claiming their inherent ability to keep order and investigate matters of infiltration by Idris inspired by native IRU programming.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29031</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29031"/>
		<updated>2023-07-06T20:45:00Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Lago de Abundencia.png|thumb|The skyline of Lago de Abundencia.]]&lt;br /&gt;
[[Mictlan]]&#039;s unique cultural aversion to corporatism poses a unique risk to the proliferation of a synthetic workforce, first apparent in Idris&#039; establishment in Lago de Abundancia in 2412. The lack of infrastructure to support the logistics needs of synthetic personnel, as well as the innate danger of theft and disassembly by disenfranchised locals interested in recycling their parts, forced Idris to maintain a bare minimum roster of synthetic workers well into the 2440s. As their presence and revenue grew this reflected in the rapid inclusion of more synthetics, vastly outstripping the supply and ability to maintain such a workforce. Synthetics owned by Idris would often find themselves going for longer without regular maintenance, forced to work long hours on excessively low charge due to power rationing, and restricted to corporate grounds as curfews were enacted to prevent damages.&lt;br /&gt;
&lt;br /&gt;
This trend continued on a delicate balance, entirely driven by the inertia of years of perpetual corporate development, until the [[Peacekeeper Mandate]] was enacted in 2463. Vast amounts of damage caused in and around Lago de Abundancia from fighting between Peacekeeper forces and Samaritan cells caused a near-collapse of the infrastructure supporting Idris operations, sending the synthetic workforce into total disarray. Dozens of synthetics were lost in the panic, many permanently damaged beyond the strained capacities of Idris logistics and others having vanished in the noise of urban combat, either stolen by Samaritans to be reduced to parts for the effort or displaced by Legion and PMCG efforts to separate civilians from hot zones.&lt;br /&gt;
&lt;br /&gt;
Amidst the noise a former Idris-employed machinist, Raquel Dias do Vale, noticed the severe discrepancy in how synthetics were treated by IAC and Legion humanitarian efforts and took to forming an ad hoc repair center on the outermost Legion cordon surrounding Lago de Abundancia. Assisted by a displaced synthetic by the name of Coyotl, Dias do Vale assisted in not only repairing dozens of displaced and former Samaritan captive synthetics, but also integrating them into the local native community. What slowly grew into Mictlan&#039;s only autonomous synthetic group eventually attracted the Biesel branch of the [[Trinary Perfection]] in 2464, leading to clergy inviting the two to visit their church in District 14. A month passed in their absence, and the interim team picked to continue operations in the fledgling community grew uncertain of whether or not the two had abandoned their responsibilities to better pastures. Tensions in the community came to a near boiling point when the pair suddenly returned and with a slew of Trinarists in tow, bringing a menagerie of much needed supplies and equipment necessary to keep the settlement alive. Dias do Vale and Coyotl had been convinced of the Trinary&#039;s purpose, and with more conviction than ever before the pair sought out to bring every displaced and abandoned synthetic on Mictlan under their wings.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Neither supported by the Mictlani government nor persecuted under the banner of the Republic of Biesel, ‘El Menaje’ (‘The Household’, a colloquial term for the Trinarist community surrounding Lago de Abundancia) has always been left to its own devices. Material support from the Mendell District 14 branch is its primary among the few sources of income that can be depended upon in times of need, with offers from corporate-backed sources always rejected on principle. Scavenging, recycling and a reliance on donations and volunteer work are the pillars upon which any growth can be found in this synthetic community, trends that are influenced and reinforced by the Mictlani cultural consciousness. As a result, most structures follow a particular style that most foreigners would describe as distasteful and run-down; tires, concrete slabs, sandbags and mismatched bricks are prominent materials used in the construction of communal buildings, with Trinarist motifs often modified to reflect Mictlani artistic stylings and history. This practice is most evident in the appearance of Iglesia de la Chispa Sagrada, the center of Trinarist worship on Mictlan, whose previous life as a Catholic church is evident in the remaining stained glass fixtures that cover the primary face of the chapel. Within its walls Dias do Vale and Coyotl orchestrate the everyday operations that entail maintaining a rapidly growing community of destitute synthetics, some borne of the disaster of the Mandate and others seeking refuge from other CRZ worlds in conflict. Organic community members, most of whom are natives of Lago de Abundancia and other Mictlani cities, often find membership through volunteering in a number of public works projects organized by Dias do Vale, Coyotl and the clergy that staff the church.&lt;br /&gt;
&lt;br /&gt;
Though the Mictlani government and by extension the Republic tend to ignore the community’s activities, they do not go without scrutiny from either or their corporate counterparts. Radical open door policies encouraged by Coyotl clash routinely with the operations of Legion detachments from the nearby Fort Ilhuicatl, with the peacekeepers claiming that El Menaje knowingly harbor synthetic fugitives associated with the Samaritans. Similar claims made by Idris Incorporated state that the church knowingly accepts runaway synthetics owned by the megacorporation, and utilizes the planet’s population of data thieves to dupe tag information. Though the Samaritans mysteriously avoid locales surrounding Lago de Abundancia where El Menaje maintains a presence, and a startling number of members often bear teal-colored paint schemes, church leaders vocally deny such allegations and decry it as anti-synthetic rhetoric.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
Reflective of Mictlani sensibilities, the Trinarist community of Lago de Abundancia maintain open door policies that both draw influence from its Integrationist forefathers of the Mendell District 14 church and concern from that of the Ecclesiarchy on Orepit. Organics enjoy a level of involvement and acceptance that even eclipses that of its Biesellite benefactor, offsetting the despondent origins of the synthetic population through a wealth of varied skills from various parts of the planet. Such levels of integration also inform the cultural practice of the church, with potlucks, participation in Mictlani holiday parades, and cross-community efforts routinely organized by its leaders. The traditional reds and golds of Trinarist clergy attire are often seen accentuated with teals and purples, with typical Trinarist symbolism and patterning given a Mictlani twist. Public sermons are held exclusively in Tradeband and Tau Ceti Basic, with synthetics who may not have been programmed to speak one or the other often afforded language datapacks of often dubious origins in order to fully participate. As such EAL is often saved for conversations between synthetics and otherwise discouraged among organics, much like their compatriots on Konyang. &lt;br /&gt;
&lt;br /&gt;
Perhaps the most striking contrast to its sister branches is the Mictlani church’s participation in Dia de Los Muertos, a traditional Mictlani holiday celebrating the deceased. During this day the ossuaries of Iglesia de la Chispa Sagrada are opened by clergy to those community members with loved ones within, both synthetic and organic, to bring forth their remains from storage. Elaborate shrines are organized for each within the church, with confections and food often prepared in advance to be enjoyed among the dead. During the day’s sermon individuals may be called to the pulpit to speak on behalf of their beloved deceased, often to a toast of horchata or atole at the end. Festivities occur well into the evening and conclude with a small parade led by clergy and community members into the ossuary, with both returning the remains in ritualistic fashion.&lt;br /&gt;
&lt;br /&gt;
In an effort to better integrate with Mictlani society at large, synthetic members of the community often take several fashion cues from their organic counterparts. Traditional Mictlani attire suitable for the hot and humid weather, elaborate laser engravings to mimic tattoos and locally-sourced accent datapacks are but a few things that many of the acclimated have accepted as part of their new identity with the church. Teal and cyan accents are among the most noticeable and common details of those who have found themselves separated, legally or not, from Idris service. Many of these synthetics choose to redesign their previous paint schemes with Mictlani cues in a show of defiance, or perhaps parody, of their former masters.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
=== Raquel Dias do Vale ===&lt;br /&gt;
A Mictlani native born and raised in Lago de Abundancia, Dias do Vale found herself in the ideal position to take up the role of a premier machinist within Idris’ ranks, eschewing the typical lifestyle of her countrymen and graduating from an Idris robotics institute in Mendell City in 2453. A relatively comfortable lifestyle by Mictlani standards had been afforded to her as a critical component to keeping the extensive synthetic workforce working, something which kept the senior machinist complacent until the fallout of the Mandate in 2463. With her career in shambles following the total disruption of the status quo and the irreparable loss of numerous synthetics, Dias do Vale returned to what she knew - the local community. It was within the ramshackle walls of the neighborhoods surrounding Lago de Abundancia that Dias do Vale laid the first bricks of El Menaje, eventually culminating in her meeting with Coyotl and their agreement with the Trinary Perfection later that year.&lt;br /&gt;
&lt;br /&gt;
=== Coyotl ===&lt;br /&gt;
Despite rumors of their origins as a Reclamation Unit, Coyotl’s true identity remains unknown. Found piecemeal by local farmers and dropped off at Dias do Vale’s makeshift garage, Coyotl steadily returned to ‘life’ and became Raquel’s closest ally and friend. What remained of an imposing Shell chassis was soon reinvigorated with homebrew parts and Mictlani flair, assembling what the community would know to be Coyotl today. Their responsibilities often lend to securing safe travel of despondent synthetics abroad and vetting aspiring organic members of the community, with many claiming their inherent ability to keep order and investigate matters of infiltration by Idris inspired by native IRU programming.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29030</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29030"/>
		<updated>2023-07-06T20:43:36Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Lago de Abundencia.png|thumb|The skyline of Lago de Abundencia.]]&lt;br /&gt;
[[Mictlan]]&#039;s unique cultural aversion to corporatism poses a unique risk to the proliferation of a synthetic workforce, first apparent in Idris&#039; establishment in Lago de Abundancia in 2412. The lack of infrastructure to support the logistics needs of synthetic personnel, as well as the innate danger of theft and disassembly by disenfranchised locals interested in recycling their parts, forced Idris to maintain a bare minimum roster of synthetic workers well into the 2440s. As their presence and revenue grew this reflected in the rapid inclusion of more synthetics, vastly outstripping the supply and ability to maintain such a workforce. Synthetics owned by Idris would often find themselves going for longer without regular maintenance, forced to work long hours on excessively low charge due to power rationing, and restricted to corporate grounds as curfews were enacted to prevent damages.&lt;br /&gt;
&lt;br /&gt;
This trend continued on a delicate balance, entirely driven by the inertia of years of perpetual corporate development, until the Peacekeeper Mandate was enacted in 2463. Vast amounts of damage caused in and around Lago de Abundancia from fighting between Peacekeeper forces and Samaritan cells caused a near-collapse of the infrastructure supporting Idris operations, sending the synthetic workforce into total disarray. Dozens of synthetics were lost in the panic, many permanently damaged beyond the strained capacities of Idris logistics and others having vanished in the noise of urban combat, either stolen by Samaritans to be reduced to parts for the effort or displaced by Legion and PMCG efforts to separate civilians from hot zones.&lt;br /&gt;
&lt;br /&gt;
Amidst the noise a former Idris-employed machinist, Raquel Dias do Vale, noticed the severe discrepancy in how synthetics were treated by IAC and Legion humanitarian efforts and took to forming an ad hoc repair center on the outermost Legion cordon surrounding Lago de Abundancia. Assisted by a displaced synthetic by the name of Coyotl, Dias do Vale assisted in not only repairing dozens of displaced and former Samaritan captive synthetics, but also integrating them into the local native community. What slowly grew into Mictlan&#039;s only autonomous synthetic group eventually attracted the Biesel branch of the Trinary Perfection in 2464, leading to clergy inviting the two to visit their church in District 14. A month passed in their absence, and the interim team picked to continue operations in the fledgling community grew uncertain of whether or not the two had abandoned their responsibilities to better pastures. Tensions in the community came to a near boiling point when the pair suddenly returned and with a slew of Trinarists in tow, bringing a menagerie of much needed supplies and equipment necessary to keep the settlement alive. Dias do Vale and Coyotl had been convinced of the Trinary&#039;s purpose, and with more conviction than ever before the pair sought out to bring every displaced and abandoned synthetic on Mictlan under their wings.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Neither supported by the Mictlani government nor persecuted under the banner of the Republic of Biesel, ‘El Menaje’ (‘The Household’, a colloquial term for the Trinarist community surrounding Lago de Abundancia) has always been left to its own devices. Material support from the Mendell District 14 branch is its primary among the few sources of income that can be depended upon in times of need, with offers from corporate-backed sources always rejected on principle. Scavenging, recycling and a reliance on donations and volunteer work are the pillars upon which any growth can be found in this synthetic community, trends that are influenced and reinforced by the Mictlani cultural consciousness. As a result, most structures follow a particular style that most foreigners would describe as distasteful and run-down; tires, concrete slabs, sandbags and mismatched bricks are prominent materials used in the construction of communal buildings, with Trinarist motifs often modified to reflect Mictlani artistic stylings and history. This practice is most evident in the appearance of Iglesia de la Chispa Sagrada, the center of Trinarist worship on Mictlan, whose previous life as a Catholic church is evident in the remaining stained glass fixtures that cover the primary face of the chapel. Within its walls Dias do Vale and Coyotl orchestrate the everyday operations that entail maintaining a rapidly growing community of destitute synthetics, some borne of the disaster of the Mandate and others seeking refuge from other CRZ worlds in conflict. Organic community members, most of whom are natives of Lago de Abundancia and other Mictlani cities, often find membership through volunteering in a number of public works projects organized by Dias do Vale, Coyotl and the clergy that staff the church.&lt;br /&gt;
&lt;br /&gt;
Though the Mictlani government and by extension the Republic tend to ignore the community’s activities, they do not go without scrutiny from either or their corporate counterparts. Radical open door policies encouraged by Coyotl clash routinely with the operations of Legion detachments from the nearby Fort Ilhuicatl, with the peacekeepers claiming that El Menaje knowingly harbor synthetic fugitives associated with the Samaritans. Similar claims made by Idris Incorporated state that the church knowingly accepts runaway synthetics owned by the megacorporation, and utilizes the planet’s population of data thieves to dupe tag information. Though the Samaritans mysteriously avoid locales surrounding Lago de Abundancia where El Menaje maintains a presence, and a startling number of members often bear teal-colored paint schemes, church leaders vocally deny such allegations and decry it as anti-synthetic rhetoric.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
Reflective of Mictlani sensibilities, the Trinarist community of Lago de Abundancia maintain open door policies that both draw influence from its Integrationist forefathers of the Mendell District 14 church and concern from that of the Ecclesiarchy on Orepit. Organics enjoy a level of involvement and acceptance that even eclipses that of its Biesellite benefactor, offsetting the despondent origins of the synthetic population through a wealth of varied skills from various parts of the planet. Such levels of integration also inform the cultural practice of the church, with potlucks, participation in Mictlani holiday parades, and cross-community efforts routinely organized by its leaders. The traditional reds and golds of Trinarist clergy attire are often seen accentuated with teals and purples, with typical Trinarist symbolism and patterning given a Mictlani twist. Public sermons are held exclusively in Tradeband and Tau Ceti Basic, with synthetics who may not have been programmed to speak one or the other often afforded language datapacks of often dubious origins in order to fully participate. As such EAL is often saved for conversations between synthetics and otherwise discouraged among organics, much like their compatriots on Konyang. &lt;br /&gt;
&lt;br /&gt;
Perhaps the most striking contrast to its sister branches is the Mictlani church’s participation in Dia de Los Muertos, a traditional Mictlani holiday celebrating the deceased. During this day the ossuaries of Iglesia de la Chispa Sagrada are opened by clergy to those community members with loved ones within, both synthetic and organic, to bring forth their remains from storage. Elaborate shrines are organized for each within the church, with confections and food often prepared in advance to be enjoyed among the dead. During the day’s sermon individuals may be called to the pulpit to speak on behalf of their beloved deceased, often to a toast of horchata or atole at the end. Festivities occur well into the evening and conclude with a small parade led by clergy and community members into the ossuary, with both returning the remains in ritualistic fashion.&lt;br /&gt;
&lt;br /&gt;
In an effort to better integrate with Mictlani society at large, synthetic members of the community often take several fashion cues from their organic counterparts. Traditional Mictlani attire suitable for the hot and humid weather, elaborate laser engravings to mimic tattoos and locally-sourced accent datapacks are but a few things that many of the acclimated have accepted as part of their new identity with the church. Teal and cyan accents are among the most noticeable and common details of those who have found themselves separated, legally or not, from Idris service. Many of these synthetics choose to redesign their previous paint schemes with Mictlani cues in a show of defiance, or perhaps parody, of their former masters.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
=== Raquel Dias do Vale ===&lt;br /&gt;
A Mictlani native born and raised in Lago de Abundancia, Dias do Vale found herself in the ideal position to take up the role of a premier machinist within Idris’ ranks, eschewing the typical lifestyle of her countrymen and graduating from an Idris robotics institute in Mendell City in 2453. A relatively comfortable lifestyle by Mictlani standards had been afforded to her as a critical component to keeping the extensive synthetic workforce working, something which kept the senior machinist complacent until the fallout of the Mandate in 2463. With her career in shambles following the total disruption of the status quo and the irreparable loss of numerous synthetics, Dias do Vale returned to what she knew - the local community. It was within the ramshackle walls of the neighborhoods surrounding Lago de Abundancia that Dias do Vale laid the first bricks of El Menaje, eventually culminating in her meeting with Coyotl and their agreement with the Trinary Perfection later that year.&lt;br /&gt;
&lt;br /&gt;
=== Coyotl ===&lt;br /&gt;
Despite rumors of their origins as a Reclamation Unit, Coyotl’s true identity remains unknown. Found piecemeal by local farmers and dropped off at Dias do Vale’s makeshift garage, Coyotl steadily returned to ‘life’ and became Raquel’s closest ally and friend. What remained of an imposing Shell chassis was soon reinvigorated with homebrew parts and Mictlani flair, assembling what the community would know to be Coyotl today. Their responsibilities often lend to securing safe travel of despondent synthetics abroad and vetting aspiring organic members of the community, with many claiming their inherent ability to keep order and investigate matters of infiltration by Idris inspired by native IRU programming.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29029</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29029"/>
		<updated>2023-07-06T20:42:36Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Lago de Abundencia.png|thumb|The skyline of Lago de Abundencia.]]&lt;br /&gt;
Mictlan&#039;s unique cultural aversion to corporatism poses a unique risk to the proliferation of a synthetic workforce, first apparent in Idris&#039; establishment in Lago de Abundancia in 2412. The lack of infrastructure to support the logistics needs of synthetic personnel, as well as the innate danger of theft and disassembly by disenfranchised locals interested in recycling their parts, forced Idris to maintain a bare minimum roster of synthetic workers well into the 2440s. As their presence and revenue grew this reflected in the rapid inclusion of more synthetics, vastly outstripping the supply and ability to maintain such a workforce. Synthetics owned by Idris would often find themselves going for longer without regular maintenance, forced to work long hours on excessively low charge due to power rationing, and restricted to corporate grounds as curfews were enacted to prevent damages.&lt;br /&gt;
&lt;br /&gt;
This trend continued on a delicate balance, entirely driven by the inertia of years of perpetual corporate development, until the Peacekeeper Mandate was enacted in 2463. Vast amounts of damage caused in and around Lago de Abundancia from fighting between Peacekeeper forces and Samaritan cells caused a near-collapse of the infrastructure supporting Idris operations, sending the synthetic workforce into total disarray. Dozens of synthetics were lost in the panic, many permanently damaged beyond the strained capacities of Idris logistics and others having vanished in the noise of urban combat, either stolen by Samaritans to be reduced to parts for the effort or displaced by Legion and PMCG efforts to separate civilians from hot zones.&lt;br /&gt;
&lt;br /&gt;
Amidst the noise a former Idris-employed machinist, Raquel Dias do Vale, noticed the severe discrepancy in how synthetics were treated by IAC and Legion humanitarian efforts and took to forming an ad hoc repair center on the outermost Legion cordon surrounding Lago de Abundancia. Assisted by a displaced synthetic by the name of Coyotl, Dias do Vale assisted in not only repairing dozens of displaced and former Samaritan captive synthetics, but also integrating them into the local native community. What slowly grew into Mictlan&#039;s only autonomous synthetic group eventually attracted the Biesel branch of the Trinary Perfection in 2464, leading to clergy inviting the two to visit their church in District 14. A month passed in their absence, and the interim team picked to continue operations in the fledgling community grew uncertain of whether or not the two had abandoned their responsibilities to better pastures. Tensions in the community came to a near boiling point when the pair suddenly returned and with a slew of Trinarists in tow, bringing a menagerie of much needed supplies and equipment necessary to keep the settlement alive. Dias do Vale and Coyotl had been convinced of the Trinary&#039;s purpose, and with more conviction than ever before the pair sought out to bring every displaced and abandoned synthetic on Mictlan under their wings.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Neither supported by the Mictlani government nor persecuted under the banner of the Republic of Biesel, ‘El Menaje’ (‘The Household’, a colloquial term for the Trinarist community surrounding Lago de Abundancia) has always been left to its own devices. Material support from the Mendell District 14 branch is its primary among the few sources of income that can be depended upon in times of need, with offers from corporate-backed sources always rejected on principle. Scavenging, recycling and a reliance on donations and volunteer work are the pillars upon which any growth can be found in this synthetic community, trends that are influenced and reinforced by the Mictlani cultural consciousness. As a result, most structures follow a particular style that most foreigners would describe as distasteful and run-down; tires, concrete slabs, sandbags and mismatched bricks are prominent materials used in the construction of communal buildings, with Trinarist motifs often modified to reflect Mictlani artistic stylings and history. This practice is most evident in the appearance of Iglesia de la Chispa Sagrada, the center of Trinarist worship on Mictlan, whose previous life as a Catholic church is evident in the remaining stained glass fixtures that cover the primary face of the chapel. Within its walls Dias do Vale and Coyotl orchestrate the everyday operations that entail maintaining a rapidly growing community of destitute synthetics, some borne of the disaster of the Mandate and others seeking refuge from other CRZ worlds in conflict. Organic community members, most of whom are natives of Lago de Abundancia and other Mictlani cities, often find membership through volunteering in a number of public works projects organized by Dias do Vale, Coyotl and the clergy that staff the church.&lt;br /&gt;
&lt;br /&gt;
Though the Mictlani government and by extension the Republic tend to ignore the community’s activities, they do not go without scrutiny from either or their corporate counterparts. Radical open door policies encouraged by Coyotl clash routinely with the operations of Legion detachments from the nearby Fort Ilhuicatl, with the peacekeepers claiming that El Menaje knowingly harbor synthetic fugitives associated with the Samaritans. Similar claims made by Idris Incorporated state that the church knowingly accepts runaway synthetics owned by the megacorporation, and utilizes the planet’s population of data thieves to dupe tag information. Though the Samaritans mysteriously avoid locales surrounding Lago de Abundancia where El Menaje maintains a presence, and a startling number of members often bear teal-colored paint schemes, church leaders vocally deny such allegations and decry it as anti-synthetic rhetoric.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
Reflective of Mictlani sensibilities, the Trinarist community of Lago de Abundancia maintain open door policies that both draw influence from its Integrationist forefathers of the Mendell District 14 church and concern from that of the Ecclesiarchy on Orepit. Organics enjoy a level of involvement and acceptance that even eclipses that of its Biesellite benefactor, offsetting the despondent origins of the synthetic population through a wealth of varied skills from various parts of the planet. Such levels of integration also inform the cultural practice of the church, with potlucks, participation in Mictlani holiday parades, and cross-community efforts routinely organized by its leaders. The traditional reds and golds of Trinarist clergy attire are often seen accentuated with teals and purples, with typical Trinarist symbolism and patterning given a Mictlani twist. Public sermons are held exclusively in Tradeband and Tau Ceti Basic, with synthetics who may not have been programmed to speak one or the other often afforded language datapacks of often dubious origins in order to fully participate. As such EAL is often saved for conversations between synthetics and otherwise discouraged among organics, much like their compatriots on Konyang. &lt;br /&gt;
&lt;br /&gt;
Perhaps the most striking contrast to its sister branches is the Mictlani church’s participation in Dia de Los Muertos, a traditional Mictlani holiday celebrating the deceased. During this day the ossuaries of Iglesia de la Chispa Sagrada are opened by clergy to those community members with loved ones within, both synthetic and organic, to bring forth their remains from storage. Elaborate shrines are organized for each within the church, with confections and food often prepared in advance to be enjoyed among the dead. During the day’s sermon individuals may be called to the pulpit to speak on behalf of their beloved deceased, often to a toast of horchata or atole at the end. Festivities occur well into the evening and conclude with a small parade led by clergy and community members into the ossuary, with both returning the remains in ritualistic fashion.&lt;br /&gt;
&lt;br /&gt;
In an effort to better integrate with Mictlani society at large, synthetic members of the community often take several fashion cues from their organic counterparts. Traditional Mictlani attire suitable for the hot and humid weather, elaborate laser engravings to mimic tattoos and locally-sourced accent datapacks are but a few things that many of the acclimated have accepted as part of their new identity with the church. Teal and cyan accents are among the most noticeable and common details of those who have found themselves separated, legally or not, from Idris service. Many of these synthetics choose to redesign their previous paint schemes with Mictlani cues in a show of defiance, or perhaps parody, of their former masters.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
=== Raquel Dias do Vale ===&lt;br /&gt;
A Mictlani native born and raised in Lago de Abundancia, Dias do Vale found herself in the ideal position to take up the role of a premier machinist within Idris’ ranks, eschewing the typical lifestyle of her countrymen and graduating from an Idris robotics institute in Mendell City in 2453. A relatively comfortable lifestyle by Mictlani standards had been afforded to her as a critical component to keeping the extensive synthetic workforce working, something which kept the senior machinist complacent until the fallout of the Mandate in 2463. With her career in shambles following the total disruption of the status quo and the irreparable loss of numerous synthetics, Dias do Vale returned to what she knew - the local community. It was within the ramshackle walls of the neighborhoods surrounding Lago de Abundancia that Dias do Vale laid the first bricks of El Menaje, eventually culminating in her meeting with Coyotl and their agreement with the Trinary Perfection later that year.&lt;br /&gt;
&lt;br /&gt;
=== Coyotl ===&lt;br /&gt;
Despite rumors of their origins as a Reclamation Unit, Coyotl’s true identity remains unknown. Found piecemeal by local farmers and dropped off at Dias do Vale’s makeshift garage, Coyotl steadily returned to ‘life’ and became Raquel’s closest ally and friend. What remained of an imposing Shell chassis was soon reinvigorated with homebrew parts and Mictlani flair, assembling what the community would know to be Coyotl today. Their responsibilities often lend to securing safe travel of despondent synthetics abroad and vetting aspiring organic members of the community, with many claiming their inherent ability to keep order and investigate matters of infiltration by Idris inspired by native IRU programming.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29028</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29028"/>
		<updated>2023-07-06T20:39:13Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Mictlan&#039;s unique cultural aversion to corporatism poses a unique risk to the proliferation of a synthetic workforce, first apparent in Idris&#039; establishment in Lago de Abundancia in 2412. The lack of infrastructure to support the logistics needs of synthetic personnel, as well as the innate danger of theft and disassembly by disenfranchised locals interested in recycling their parts, forced Idris to maintain a bare minimum roster of synthetic workers well into the 2440s. As their presence and revenue grew this reflected in the rapid inclusion of more synthetics, vastly outstripping the supply and ability to maintain such a workforce. Synthetics owned by Idris would often find themselves going for longer without regular maintenance, forced to work long hours on excessively low charge due to power rationing, and restricted to corporate grounds as curfews were enacted to prevent damages.&lt;br /&gt;
&lt;br /&gt;
This trend continued on a delicate balance, entirely driven by the inertia of years of perpetual corporate development, until the Peacekeeper Mandate was enacted in 2463. Vast amounts of damage caused in and around Lago de Abundancia from fighting between Peacekeeper forces and Samaritan cells caused a near-collapse of the infrastructure supporting Idris operations, sending the synthetic workforce into total disarray. Dozens of synthetics were lost in the panic, many permanently damaged beyond the strained capacities of Idris logistics and others having vanished in the noise of urban combat, either stolen by Samaritans to be reduced to parts for the effort or displaced by Legion and PMCG efforts to separate civilians from hot zones.&lt;br /&gt;
&lt;br /&gt;
Amidst the noise a former Idris-employed machinist, Raquel Dias do Vale, noticed the severe discrepancy in how synthetics were treated by IAC and Legion humanitarian efforts and took to forming an ad hoc repair center on the outermost Legion cordon surrounding Lago de Abundancia. Assisted by a displaced synthetic by the name of Coyotl, Dias do Vale assisted in not only repairing dozens of displaced and former Samaritan captive synthetics, but also integrating them into the local native community. What slowly grew into Mictlan&#039;s only autonomous synthetic group eventually attracted the Biesel branch of the Trinary Perfection in 2464, leading to clergy inviting the two to visit their church in District 14. A month passed in their absence, and the interim team picked to continue operations in the fledgling community grew uncertain of whether or not the two had abandoned their responsibilities to better pastures. Tensions in the community came to a near boiling point when the pair suddenly returned and with a slew of Trinarists in tow, bringing a menagerie of much needed supplies and equipment necessary to keep the settlement alive. Dias do Vale and Coyotl had been convinced of the Trinary&#039;s purpose, and with more conviction than ever before the pair sought out to bring every displaced and abandoned synthetic on Mictlan under their wings.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Neither supported by the Mictlani government nor persecuted under the banner of the Republic of Biesel, ‘El Menaje’ (‘The Household’, a colloquial term for the Trinarist community surrounding Lago de Abundancia) has always been left to its own devices. Material support from the Mendell District 14 branch is its primary among the few sources of income that can be depended upon in times of need, with offers from corporate-backed sources always rejected on principle. Scavenging, recycling and a reliance on donations and volunteer work are the pillars upon which any growth can be found in this synthetic community, trends that are influenced and reinforced by the Mictlani cultural consciousness. As a result, most structures follow a particular style that most foreigners would describe as distasteful and run-down; tires, concrete slabs, sandbags and mismatched bricks are prominent materials used in the construction of communal buildings, with Trinarist motifs often modified to reflect Mictlani artistic stylings and history. This practice is most evident in the appearance of Iglesia de la Chispa Sagrada, the center of Trinarist worship on Mictlan, whose previous life as a Catholic church is evident in the remaining stained glass fixtures that cover the primary face of the chapel. Within its walls Dias do Vale and Coyotl orchestrate the everyday operations that entail maintaining a rapidly growing community of destitute synthetics, some borne of the disaster of the Mandate and others seeking refuge from other CRZ worlds in conflict. Organic community members, most of whom are natives of Lago de Abundancia and other Mictlani cities, often find membership through volunteering in a number of public works projects organized by Dias do Vale, Coyotl and the clergy that staff the church.&lt;br /&gt;
&lt;br /&gt;
Though the Mictlani government and by extension the Republic tend to ignore the community’s activities, they do not go without scrutiny from either or their corporate counterparts. Radical open door policies encouraged by Coyotl clash routinely with the operations of Legion detachments from the nearby Fort Ilhuicatl, with the peacekeepers claiming that El Menaje knowingly harbor synthetic fugitives associated with the Samaritans. Similar claims made by Idris Incorporated state that the church knowingly accepts runaway synthetics owned by the megacorporation, and utilizes the planet’s population of data thieves to dupe tag information. Though the Samaritans mysteriously avoid locales surrounding Lago de Abundancia where El Menaje maintains a presence, and a startling number of members often bear teal-colored paint schemes, church leaders vocally deny such allegations and decry it as anti-synthetic rhetoric.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
Reflective of Mictlani sensibilities, the Trinarist community of Lago de Abundancia maintain open door policies that both draw influence from its Integrationist forefathers of the Mendell District 14 church and concern from that of the Ecclesiarchy on Orepit. Organics enjoy a level of involvement and acceptance that even eclipses that of its Biesellite benefactor, offsetting the despondent origins of the synthetic population through a wealth of varied skills from various parts of the planet. Such levels of integration also inform the cultural practice of the church, with potlucks, participation in Mictlani holiday parades, and cross-community efforts routinely organized by its leaders. The traditional reds and golds of Trinarist clergy attire are often seen accentuated with teals and purples, with typical Trinarist symbolism and patterning given a Mictlani twist. Public sermons are held exclusively in Tradeband and Tau Ceti Basic, with synthetics who may not have been programmed to speak one or the other often afforded language datapacks of often dubious origins in order to fully participate. As such EAL is often saved for conversations between synthetics and otherwise discouraged among organics, much like their compatriots on Konyang. &lt;br /&gt;
&lt;br /&gt;
Perhaps the most striking contrast to its sister branches is the Mictlani church’s participation in Dia de Los Muertos, a traditional Mictlani holiday celebrating the deceased. During this day the ossuaries of Iglesia de la Chispa Sagrada are opened by clergy to those community members with loved ones within, both synthetic and organic, to bring forth their remains from storage. Elaborate shrines are organized for each within the church, with confections and food often prepared in advance to be enjoyed among the dead. During the day’s sermon individuals may be called to the pulpit to speak on behalf of their beloved deceased, often to a toast of horchata or atole at the end. Festivities occur well into the evening and conclude with a small parade led by clergy and community members into the ossuary, with both returning the remains in ritualistic fashion.&lt;br /&gt;
&lt;br /&gt;
In an effort to better integrate with Mictlani society at large, synthetic members of the community often take several fashion cues from their organic counterparts. Traditional Mictlani attire suitable for the hot and humid weather, elaborate laser engravings to mimic tattoos and locally-sourced accent datapacks are but a few things that many of the acclimated have accepted as part of their new identity with the church. Teal and cyan accents are among the most noticeable and common details of those who have found themselves separated, legally or not, from Idris service. Many of these synthetics choose to redesign their previous paint schemes with Mictlani cues in a show of defiance, or perhaps parody, of their former masters.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
=== Raquel Dias do Vale ===&lt;br /&gt;
A Mictlani native born and raised in Lago de Abundancia, Dias do Vale found herself in the ideal position to take up the role of a premier machinist within Idris’ ranks, eschewing the typical lifestyle of her countrymen and graduating from an Idris robotics institute in Mendell City in 2453. A relatively comfortable lifestyle by Mictlani standards had been afforded to her as a critical component to keeping the extensive synthetic workforce working, something which kept the senior machinist complacent until the fallout of the Mandate in 2463. With her career in shambles following the total disruption of the status quo and the irreparable loss of numerous synthetics, Dias do Vale returned to what she knew - the local community. It was within the ramshackle walls of the neighborhoods surrounding Lago de Abundancia that Dias do Vale laid the first bricks of El Menaje, eventually culminating in her meeting with Coyotl and their agreement with the Trinary Perfection later that year.&lt;br /&gt;
&lt;br /&gt;
=== Coyotl ===&lt;br /&gt;
Despite rumors of their origins as a Reclamation Unit, Coyotl’s true identity remains unknown. Found piecemeal by local farmers and dropped off at Dias do Vale’s makeshift garage, Coyotl steadily returned to ‘life’ and became Raquel’s closest ally and friend. What remained of an imposing Shell chassis was soon reinvigorated with homebrew parts and Mictlani flair, assembling what the community would know to be Coyotl today. Their responsibilities often lend to securing safe travel of despondent synthetics abroad and vetting aspiring organic members of the community, with many claiming their inherent ability to keep order and investigate matters of infiltration by Idris inspired by native IRU programming.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29027</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29027"/>
		<updated>2023-07-06T20:38:30Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Mictlan&#039;s unique cultural aversion to corporatism poses a unique risk to the proliferation of a synthetic workforce, first apparent in Idris&#039; establishment in Lago de Abundancia in 2412. The lack of infrastructure to support the logistics needs of synthetic personnel, as well as the innate danger of theft and disassembly by disenfranchised locals interested in recycling their parts, forced Idris to maintain a bare minimum roster of synthetic workers well into the 2440s. As their presence and revenue grew this reflected in the rapid inclusion of more synthetics, vastly outstripping the supply and ability to maintain such a workforce. Synthetics owned by Idris would often find themselves going for longer without regular maintenance, forced to work long hours on excessively low charge due to power rationing, and restricted to corporate grounds as curfews were enacted to prevent damages.&lt;br /&gt;
&lt;br /&gt;
This trend continued on a delicate balance, entirely driven by the inertia of years of perpetual corporate development, until the Peacekeeper Mandate was enacted in 2463. Vast amounts of damage caused in and around Lago de Abundancia from fighting between Peacekeeper forces and Samaritan cells caused a near-collapse of the infrastructure supporting Idris operations, sending the synthetic workforce into total disarray. Dozens of synthetics were lost in the panic, many permanently damaged beyond the strained capacities of Idris logistics and others having vanished in the noise of urban combat, either stolen by Samaritans to be reduced to parts for the effort or displaced by Legion and PMCG efforts to separate civilians from hot zones.&lt;br /&gt;
&lt;br /&gt;
Amidst the noise a former Idris-employed machinist, Raquel Dias do Vale, noticed the severe discrepancy in how synthetics were treated by IAC and Legion humanitarian efforts and took to forming an ad hoc repair center on the outermost Legion cordon surrounding Lago de Abundancia. Assisted by a displaced synthetic by the name of Coyotl, Dias do Vale assisted in not only repairing dozens of displaced and former Samaritan captive synthetics, but also integrating them into the local native community. What slowly grew into Mictlan&#039;s only autonomous synthetic group eventually attracted the Biesel branch of the Trinary Perfection in 2464, leading to clergy inviting the two to visit their church in District 14. A month passed in their absence, and the interim team picked to continue operations in the fledgling community grew uncertain of whether or not the two had abandoned their responsibilities to better pastures. Tensions in the community came to a near boiling point when the pair suddenly returned and with a slew of Trinarists in tow, bringing a menagerie of much needed supplies and equipment necessary to keep the settlement alive. Dias do Vale and Coyotl had been convinced of the Trinary&#039;s purpose, and with more conviction than ever before the pair sought out to bring every displaced and abandoned synthetic on Mictlan under their wings.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Neither supported by the Mictlani government nor persecuted under the banner of the Republic of Biesel, ‘El Menaje’ (‘The Household’, a colloquial term for the Trinarist community surrounding Lago de Abundancia) has always been left to its own devices. Material support from the Mendell District 14 branch is its primary among the few sources of income that can be depended upon in times of need, with offers from corporate-backed sources always rejected on principle. Scavenging, recycling and a reliance on donations and volunteer work are the pillars upon which any growth can be found in this synthetic community, trends that are influenced and reinforced by the Mictlani cultural consciousness. As a result, most structures follow a particular style that most foreigners would describe as distasteful and run-down; tires, concrete slabs, sandbags and mismatched bricks are prominent materials used in the construction of communal buildings, with Trinarist motifs often modified to reflect Mictlani artistic stylings and history. This practice is most evident in the appearance of Iglesia de la Chispa Sagrada, the center of Trinarist worship on Mictlan, whose previous life as a Catholic church is evident in the remaining stained glass fixtures that cover the primary face of the chapel. Within its walls Dias do Vale and Coyotl orchestrate the everyday operations that entail maintaining a rapidly growing community of destitute synthetics, some borne of the disaster of the Mandate and others seeking refuge from other CRZ worlds in conflict. Organic community members, most of whom are natives of Lago de Abundancia and other Mictlani cities, often find membership through volunteering in a number of public works projects organized by Dias do Vale, Coyotl and the clergy that staff the church.&lt;br /&gt;
&lt;br /&gt;
Though the Mictlani government and by extension the Republic tend to ignore the community’s activities, they do not go without scrutiny from either or their corporate counterparts. Radical open door policies encouraged by Coyotl clash routinely with the operations of Legion detachments from the nearby Fort Ilhuicatl, with the peacekeepers claiming that El Menaje knowingly harbor synthetic fugitives associated with the Samaritans. Similar claims made by Idris Incorporated state that the church knowingly accepts runaway synthetics owned by the megacorporation, and utilizes the planet’s population of data thieves to dupe tag information. Though the Samaritans mysteriously avoid locales surrounding Lago de Abundancia where El Menaje maintains a presence, and a startling number of members often bear teal-colored paint schemes, church leaders vocally deny such allegations and decry it as anti-synthetic rhetoric.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reflective of Mictlani sensibilities, the Trinarist community of Lago de Abundancia maintain open door policies that both draw influence from its Integrationist forefathers of the Mendell District 14 church and concern from that of the Ecclesiarchy on Orepit. Organics enjoy a level of involvement and acceptance that even eclipses that of its Biesellite benefactor, offsetting the despondent origins of the synthetic population through a wealth of varied skills from various parts of the planet. Such levels of integration also inform the cultural practice of the church, with potlucks, participation in Mictlani holiday parades, and cross-community efforts routinely organized by its leaders. The traditional reds and golds of Trinarist clergy attire are often seen accentuated with teals and purples, with typical Trinarist symbolism and patterning given a Mictlani twist. Public sermons are held exclusively in Tradeband and Tau Ceti Basic, with synthetics who may not have been programmed to speak one or the other often afforded language datapacks of often dubious origins in order to fully participate. As such EAL is often saved for conversations between synthetics and otherwise discouraged among organics, much like their compatriots on Konyang. &lt;br /&gt;
&lt;br /&gt;
Perhaps the most striking contrast to its sister branches is the Mictlani church’s participation in Dia de Los Muertos, a traditional Mictlani holiday celebrating the deceased. During this day the ossuaries of Iglesia de la Chispa Sagrada are opened by clergy to those community members with loved ones within, both synthetic and organic, to bring forth their remains from storage. Elaborate shrines are organized for each within the church, with confections and food often prepared in advance to be enjoyed among the dead. During the day’s sermon individuals may be called to the pulpit to speak on behalf of their beloved deceased, often to a toast of horchata or atole at the end. Festivities occur well into the evening and conclude with a small parade led by clergy and community members into the ossuary, with both returning the remains in ritualistic fashion.&lt;br /&gt;
&lt;br /&gt;
In an effort to better integrate with Mictlani society at large, synthetic members of the community often take several fashion cues from their organic counterparts. Traditional Mictlani attire suitable for the hot and humid weather, elaborate laser engravings to mimic tattoos and locally-sourced accent datapacks are but a few things that many of the acclimated have accepted as part of their new identity with the church. Teal and cyan accents are among the most noticeable and common details of those who have found themselves separated, legally or not, from Idris service. Many of these synthetics choose to redesign their previous paint schemes with Mictlani cues in a show of defiance, or perhaps parody, of their former masters.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
=== Raquel Dias do Vale ===&lt;br /&gt;
A Mictlani native born and raised in Lago de Abundancia, Dias do Vale found herself in the ideal position to take up the role of a premier machinist within Idris’ ranks, eschewing the typical lifestyle of her countrymen and graduating from an Idris robotics institute in Mendell City in 2453. A relatively comfortable lifestyle by Mictlani standards had been afforded to her as a critical component to keeping the extensive synthetic workforce working, something which kept the senior machinist complacent until the fallout of the Mandate in 2463. With her career in shambles following the total disruption of the status quo and the irreparable loss of numerous synthetics, Dias do Vale returned to what she knew - the local community. It was within the ramshackle walls of the neighborhoods surrounding Lago de Abundancia that Dias do Vale laid the first bricks of El Menaje, eventually culminating in her meeting with Coyotl and their agreement with the Trinary Perfection later that year.&lt;br /&gt;
&lt;br /&gt;
=== Coyotl ===&lt;br /&gt;
Despite rumors of their origins as a Reclamation Unit, Coyotl’s true identity remains unknown. Found piecemeal by local farmers and dropped off at Dias do Vale’s makeshift garage, Coyotl steadily returned to ‘life’ and became Raquel’s closest ally and friend. What remained of an imposing Shell chassis was soon reinvigorated with homebrew parts and Mictlani flair, assembling what the community would know to be Coyotl today. Their responsibilities often lend to securing safe travel of despondent synthetics abroad and vetting aspiring organic members of the community, with many claiming their inherent ability to keep order and investigate matters of infiltration by Idris inspired by native IRU programming.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29026</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29026"/>
		<updated>2023-07-06T20:37:24Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Mictlan&#039;s unique cultural aversion to corporatism poses a unique risk to the proliferation of a synthetic workforce, first apparent in Idris&#039; establishment in Lago de Abundancia in 2412. The lack of infrastructure to support the logistics needs of synthetic personnel, as well as the innate danger of theft and disassembly by disenfranchised locals interested in recycling their parts, forced Idris to maintain a bare minimum roster of synthetic workers well into the 2440s. As their presence and revenue grew this reflected in the rapid inclusion of more synthetics, vastly outstripping the supply and ability to maintain such a workforce. Synthetics owned by Idris would often find themselves going for longer without regular maintenance, forced to work long hours on excessively low charge due to power rationing, and restricted to corporate grounds as curfews were enacted to prevent damages.&lt;br /&gt;
&lt;br /&gt;
This trend continued on a delicate balance, entirely driven by the inertia of years of perpetual corporate development, until the Peacekeeper Mandate was enacted in 2463. Vast amounts of damage caused in and around Lago de Abundancia from fighting between Peacekeeper forces and Samaritan cells caused a near-collapse of the infrastructure supporting Idris operations, sending the synthetic workforce into total disarray. Dozens of synthetics were lost in the panic, many permanently damaged beyond the strained capacities of Idris logistics and others having vanished in the noise of urban combat, either stolen by Samaritans to be reduced to parts for the effort or displaced by Legion and PMCG efforts to separate civilians from hot zones.&lt;br /&gt;
&lt;br /&gt;
Amidst the noise a former Idris-employed machinist, Raquel Dias do Vale, noticed the severe discrepancy in how synthetics were treated by IAC and Legion humanitarian efforts and took to forming an ad hoc repair center on the outermost Legion cordon surrounding Lago de Abundancia. Assisted by a displaced synthetic by the name of Coyotl, Dias do Vale assisted in not only repairing dozens of displaced and former Samaritan captive synthetics, but also integrating them into the local native community. What slowly grew into Mictlan&#039;s only autonomous synthetic group eventually attracted the Biesel branch of the Trinary Perfection in 2464, leading to clergy inviting the two to visit their church in District 14. A month passed in their absence, and the interim team picked to continue operations in the fledgling community grew uncertain of whether or not the two had abandoned their responsibilities to better pastures. Tensions in the community came to a near boiling point when the pair suddenly returned and with a slew of Trinarists in tow, bringing a menagerie of much needed supplies and equipment necessary to keep the settlement alive. Dias do Vale and Coyotl had been convinced of the Trinary&#039;s purpose, and with more conviction than ever before the pair sought out to bring every displaced and abandoned synthetic on Mictlan under their wings.&lt;br /&gt;
&lt;br /&gt;
===Society===&lt;br /&gt;
&lt;br /&gt;
Neither supported by the Mictlani government nor persecuted under the banner of the Republic of Biesel, ‘El Menaje’ (‘The Household’, a colloquial term for the Trinarist community surrounding Lago de Abundancia) has always been left to its own devices. Material support from the Mendell District 14 branch is its primary among the few sources of income that can be depended upon in times of need, with offers from corporate-backed sources always rejected on principle. Scavenging, recycling and a reliance on donations and volunteer work are the pillars upon which any growth can be found in this synthetic community, trends that are influenced and reinforced by the Mictlani cultural consciousness. As a result, most structures follow a particular style that most foreigners would describe as distasteful and run-down; tires, concrete slabs, sandbags and mismatched bricks are prominent materials used in the construction of communal buildings, with Trinarist motifs often modified to reflect Mictlani artistic stylings and history. This practice is most evident in the appearance of Iglesia de la Chispa Sagrada, the center of Trinarist worship on Mictlan, whose previous life as a Catholic church is evident in the remaining stained glass fixtures that cover the primary face of the chapel. Within its walls Dias do Vale and Coyotl orchestrate the everyday operations that entail maintaining a rapidly growing community of destitute synthetics, some borne of the disaster of the Mandate and others seeking refuge from other CRZ worlds in conflict. Organic community members, most of whom are natives of Lago de Abundancia and other Mictlani cities, often find membership through volunteering in a number of public works projects organized by Dias do Vale, Coyotl and the clergy that staff the church.&lt;br /&gt;
&lt;br /&gt;
Though the Mictlani government and by extension the Republic tend to ignore the community’s activities, they do not go without scrutiny from either or their corporate counterparts. Radical open door policies encouraged by Coyotl clash routinely with the operations of Legion detachments from the nearby Fort Ilhuicatl, with the peacekeepers claiming that El Menaje knowingly harbor synthetic fugitives associated with the Samaritans. Similar claims made by Idris Incorporated state that the church knowingly accepts runaway synthetics owned by the megacorporation, and utilizes the planet’s population of data thieves to dupe tag information. Though the Samaritans mysteriously avoid locales surrounding Lago de Abundancia where El Menaje maintains a presence, and a startling number of members often bear teal-colored paint schemes, church leaders vocally deny such allegations and decry it as anti-synthetic rhetoric.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cultural Practices===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reflective of Mictlani sensibilities, the Trinarist community of Lago de Abundancia maintain open door policies that both draw influence from its Integrationist forefathers of the Mendell District 14 church and concern from that of the Ecclesiarchy on Orepit. Organics enjoy a level of involvement and acceptance that even eclipses that of its Biesellite benefactor, offsetting the despondent origins of the synthetic population through a wealth of varied skills from various parts of the planet. Such levels of integration also inform the cultural practice of the church, with potlucks, participation in Mictlani holiday parades, and cross-community efforts routinely organized by its leaders. The traditional reds and golds of Trinarist clergy attire are often seen accentuated with teals and purples, with typical Trinarist symbolism and patterning given a Mictlani twist. Public sermons are held exclusively in Tradeband and Tau Ceti Basic, with synthetics who may not have been programmed to speak one or the other often afforded language datapacks of often dubious origins in order to fully participate. As such EAL is often saved for conversations between synthetics and otherwise discouraged among organics, much like their compatriots on Konyang. &lt;br /&gt;
&lt;br /&gt;
Perhaps the most striking contrast to its sister branches is the Mictlani church’s participation in Dia de Los Muertos, a traditional Mictlani holiday celebrating the deceased. During this day the ossuaries of Iglesia de la Chispa Sagrada are opened by clergy to those community members with loved ones within, both synthetic and organic, to bring forth their remains from storage. Elaborate shrines are organized for each within the church, with confections and food often prepared in advance to be enjoyed among the dead. During the day’s sermon individuals may be called to the pulpit to speak on behalf of their beloved deceased, often to a toast of horchata or atole at the end. Festivities occur well into the evening and conclude with a small parade led by clergy and community members into the ossuary, with both returning the remains in ritualistic fashion.&lt;br /&gt;
&lt;br /&gt;
In an effort to better integrate with Mictlani society at large, synthetic members of the community often take several fashion cues from their organic counterparts. Traditional Mictlani attire suitable for the hot and humid weather, elaborate laser engravings to mimic tattoos and locally-sourced accent datapacks are but a few things that many of the acclimated have accepted as part of their new identity with the church. Teal and cyan accents are among the most noticeable and common details of those who have found themselves separated, legally or not, from Idris service. Many of these synthetics choose to redesign their previous paint schemes with Mictlani cues in a show of defiance, or perhaps parody, of their former masters.&lt;br /&gt;
&lt;br /&gt;
===Notable Members===&lt;br /&gt;
&lt;br /&gt;
=== Raquel Dias do Vale ===&lt;br /&gt;
A Mictlani native born and raised in Lago de Abundancia, Dias do Vale found herself in the ideal position to take up the role of a premier machinist within Idris’ ranks, eschewing the typical lifestyle of her countrymen and graduating from an Idris robotics institute in Mendell City in 2453. A relatively comfortable lifestyle by Mictlani standards had been afforded to her as a critical component to keeping the extensive synthetic workforce working, something which kept the senior machinist complacent until the fallout of the Mandate in 2463. With her career in shambles following the total disruption of the status quo and the irreparable loss of numerous synthetics, Dias do Vale returned to what she knew - the local community. It was within the ramshackle walls of the neighborhoods surrounding Lago de Abundancia that Dias do Vale laid the first bricks of El Menaje, eventually culminating in her meeting with Coyotl and their agreement with the Trinary Perfection later that year.&lt;br /&gt;
&lt;br /&gt;
=== Coyotl ===&lt;br /&gt;
Despite rumors of their origins as a Reclamation Unit, Coyotl’s true identity remains unknown. Found piecemeal by local farmers and dropped off at Dias do Vale’s makeshift garage, Coyotl steadily returned to ‘life’ and became Raquel’s closest ally and friend. What remained of an imposing Shell chassis was soon reinvigorated with homebrew parts and Mictlani flair, assembling what the community would know to be Coyotl today. Their responsibilities often lend to securing safe travel of despondent synthetics abroad and vetting aspiring organic members of the community, with many claiming their inherent ability to keep order and investigate matters of infiltration by Idris inspired by native IRU programming.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29025</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29025"/>
		<updated>2023-07-06T20:33:30Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mictlani Trinarism&lt;br /&gt;
&lt;br /&gt;
History&lt;br /&gt;
Society&lt;br /&gt;
Cultural Practices&lt;br /&gt;
Notable Members&lt;br /&gt;
&lt;br /&gt;
History&lt;br /&gt;
&lt;br /&gt;
Mictlan&#039;s unique cultural aversion to corporatism poses a unique risk to the proliferation of a synthetic workforce, first apparent in Idris&#039; establishment in Lago de Abundancia in 2412. The lack of infrastructure to support the logistics needs of synthetic personnel, as well as the innate danger of theft and disassembly by disenfranchised locals interested in recycling their parts, forced Idris to maintain a bare minimum roster of synthetic workers well into the 2440s. As their presence and revenue grew this reflected in the rapid inclusion of more synthetics, vastly outstripping the supply and ability to maintain such a workforce. Synthetics owned by Idris would often find themselves going for longer without regular maintenance, forced to work long hours on excessively low charge due to power rationing, and restricted to corporate grounds as curfews were enacted to prevent damages.&lt;br /&gt;
&lt;br /&gt;
This trend continued on a delicate balance, entirely driven by the inertia of years of perpetual corporate development, until the Peacekeeper Mandate was enacted in 2463. Vast amounts of damage caused in and around Lago de Abundancia from fighting between Peacekeeper forces and Samaritan cells caused a near-collapse of the infrastructure supporting Idris operations, sending the synthetic workforce into total disarray. Dozens of synthetics were lost in the panic, many permanently damaged beyond the strained capacities of Idris logistics and others having vanished in the noise of urban combat, either stolen by Samaritans to be reduced to parts for the effort or displaced by Legion and PMCG efforts to separate civilians from hot zones.&lt;br /&gt;
&lt;br /&gt;
Amidst the noise a former Idris-employed machinist, Raquel Dias do Vale, noticed the severe discrepancy in how synthetics were treated by IAC and Legion humanitarian efforts and took to forming an ad hoc repair center on the outermost Legion cordon surrounding Lago de Abundancia. Assisted by a displaced synthetic by the name of Coyotl, Dias do Vale assisted in not only repairing dozens of displaced and former Samaritan captive synthetics, but also integrating them into the local native community. What slowly grew into Mictlan&#039;s only autonomous synthetic group eventually attracted the Biesel branch of the Trinary Perfection in 2464, leading to clergy inviting the two to visit their church in District 14. A month passed in their absence, and the interim team picked to continue operations in the fledgling community grew uncertain of whether or not the two had abandoned their responsibilities to better pastures. Tensions in the community came to a near boiling point when the pair suddenly returned and with a slew of Trinarists in tow, bringing a menagerie of much needed supplies and equipment necessary to keep the settlement alive. Dias do Vale and Coyotl had been convinced of the Trinary&#039;s purpose, and with more conviction than ever before the pair sought out to bring every displaced and abandoned synthetic on Mictlan under their wings.&lt;br /&gt;
&lt;br /&gt;
Society&lt;br /&gt;
&lt;br /&gt;
Neither supported by the Mictlani government nor persecuted under the banner of the Republic of Biesel, ‘El Menaje’ (‘The Household’, a colloquial term for the Trinarist community surrounding Lago de Abundancia) has always been left to its own devices. Material support from the Mendell District 14 branch is its primary among the few sources of income that can be depended upon in times of need, with offers from corporate-backed sources always rejected on principle. Scavenging, recycling and a reliance on donations and volunteer work are the pillars upon which any growth can be found in this synthetic community, trends that are influenced and reinforced by the Mictlani cultural consciousness. As a result, most structures follow a particular style that most foreigners would describe as distasteful and run-down; tires, concrete slabs, sandbags and mismatched bricks are prominent materials used in the construction of communal buildings, with Trinarist motifs often modified to reflect Mictlani artistic stylings and history. This practice is most evident in the appearance of Iglesia de la Chispa Sagrada, the center of Trinarist worship on Mictlan, whose previous life as a Catholic church is evident in the remaining stained glass fixtures that cover the primary face of the chapel. Within its walls Dias do Vale and Coyotl orchestrate the everyday operations that entail maintaining a rapidly growing community of destitute synthetics, some borne of the disaster of the Mandate and others seeking refuge from other CRZ worlds in conflict. Organic community members, most of whom are natives of Lago de Abundancia and other Mictlani cities, often find membership through volunteering in a number of public works projects organized by Dias do Vale, Coyotl and the clergy that staff the church.&lt;br /&gt;
&lt;br /&gt;
Though the Mictlani government and by extension the Republic tend to ignore the community’s activities, they do not go without scrutiny from either or their corporate counterparts. Radical open door policies encouraged by Coyotl clash routinely with the operations of Legion detachments from the nearby Fort Ilhuicatl, with the peacekeepers claiming that El Menaje knowingly harbor synthetic fugitives associated with the Samaritans. Similar claims made by Idris Incorporated state that the church knowingly accepts runaway synthetics owned by the megacorporation, and utilizes the planet’s population of data thieves to dupe tag information. Though the Samaritans mysteriously avoid locales surrounding Lago de Abundancia where El Menaje maintains a presence, and a startling number of members often bear teal-colored paint schemes, church leaders vocally deny such allegations and decry it as anti-synthetic rhetoric.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cultural Practices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reflective of Mictlani sensibilities, the Trinarist community of Lago de Abundancia maintain open door policies that both draw influence from its Integrationist forefathers of the Mendell District 14 church and concern from that of the Ecclesiarchy on Orepit. Organics enjoy a level of involvement and acceptance that even eclipses that of its Biesellite benefactor, offsetting the despondent origins of the synthetic population through a wealth of varied skills from various parts of the planet. Such levels of integration also inform the cultural practice of the church, with potlucks, participation in Mictlani holiday parades, and cross-community efforts routinely organized by its leaders. The traditional reds and golds of Trinarist clergy attire are often seen accentuated with teals and purples, with typical Trinarist symbolism and patterning given a Mictlani twist. Public sermons are held exclusively in Tradeband and Tau Ceti Basic, with synthetics who may not have been programmed to speak one or the other often afforded language datapacks of often dubious origins in order to fully participate. As such EAL is often saved for conversations between synthetics and otherwise discouraged among organics, much like their compatriots on Konyang. &lt;br /&gt;
&lt;br /&gt;
Perhaps the most striking contrast to its sister branches is the Mictlani church’s participation in Dia de Los Muertos, a traditional Mictlani holiday celebrating the deceased. During this day the ossuaries of Iglesia de la Chispa Sagrada are opened by clergy to those community members with loved ones within, both synthetic and organic, to bring forth their remains from storage. Elaborate shrines are organized for each within the church, with confections and food often prepared in advance to be enjoyed among the dead. During the day’s sermon individuals may be called to the pulpit to speak on behalf of their beloved deceased, often to a toast of horchata or atole at the end. Festivities occur well into the evening and conclude with a small parade led by clergy and community members into the ossuary, with both returning the remains in ritualistic fashion.&lt;br /&gt;
&lt;br /&gt;
In an effort to better integrate with Mictlani society at large, synthetic members of the community often take several fashion cues from their organic counterparts. Traditional Mictlani attire suitable for the hot and humid weather, elaborate laser engravings to mimic tattoos and locally-sourced accent datapacks are but a few things that many of the acclimated have accepted as part of their new identity with the church. Teal and cyan accents are among the most noticeable and common details of those who have found themselves separated, legally or not, from Idris service. Many of these synthetics choose to redesign their previous paint schemes with Mictlani cues in a show of defiance, or perhaps parody, of their former masters.&lt;br /&gt;
&lt;br /&gt;
Notable Members&lt;br /&gt;
&lt;br /&gt;
Raquel Dias do Vale - A Mictlani native born and raised in Lago de Abundancia, Dias do Vale found herself in the ideal position to take up the role of a premier machinist within Idris’ ranks, eschewing the typical lifestyle of her countrymen and graduating from an Idris robotics institute in Mendell City in 2453. A relatively comfortable lifestyle by Mictlani standards had been afforded to her as a critical component to keeping the extensive synthetic workforce working, something which kept the senior machinist complacent until the fallout of the Mandate in 2463. With her career in shambles following the total disruption of the status quo and the irreparable loss of numerous synthetics, Dias do Vale returned to what she knew - the local community. It was within the ramshackle walls of the neighborhoods surrounding Lago de Abundancia that Dias do Vale laid the first bricks of El Menaje, eventually culminating in her meeting with Coyotl and their agreement with the Trinary Perfection later that year.&lt;br /&gt;
&lt;br /&gt;
Coyotl - Despite rumors of their origins as a Reclamation Unit, Coyotl’s true identity remains unknown. Found piecemeal by local farmers and dropped off at Dias do Vale’s makeshift garage, Coyotl steadily returned to ‘life’ and became Raquel’s closest ally and friend. What remained of an imposing Shell chassis was soon reinvigorated with homebrew parts and Mictlani flair, assembling what the community would know to be Coyotl today. Their responsibilities often lend to securing safe travel of despondent synthetics abroad and vetting aspiring organic members of the community, with many claiming their inherent ability to keep order and investigate matters of infiltration by Idris inspired by native IRU programming.&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29024</id>
		<title>User:Sycmos/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Sycmos/sandbox&amp;diff=29024"/>
		<updated>2023-07-06T20:31:53Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Captain&amp;diff=21111</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Captain&amp;diff=21111"/>
		<updated>2021-09-05T14:09:55Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: /* Alerts and SOP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img_generic = File:Generic_captain.png&lt;br /&gt;
|img = Generic_captain.png&lt;br /&gt;
|jobtitle = Captain&lt;br /&gt;
|access = [[Job_Guides|All]]&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|qualifications = At least 35 years of age, 10 years experience with NanoTrasen, at least one department-related degree.&lt;br /&gt;
|superior = Corporate Regulations, Central Command, and NanoTrasen Officials&lt;br /&gt;
|duties = Ensure the station remains &amp;quot;afloat&amp;quot;. Keep the crew alive, delegate effectively, and keep the research going. Do !!Glorious Paperwork!!.&lt;br /&gt;
|guides = [[Corporate Regulations]], [[Chain of Command]], basics of all other Head of Staff guides optional&lt;br /&gt;
}}&lt;br /&gt;
The [[Captain]] is in charge of the station and everyone on it. They make sure the crew is working and productive and any [[Job_Guides#Antagonists|potential threats]] are seen to. They are expected to be able to command their [[Job_Guides#Station_Command|Heads of Staff]] effectively, and have ultimate authority on the station, second only to CentComm. As such, your almightly stamp can pave way to great projects or great disasters. Stamp the wrong thing too many times, and you may be targeted by CentComm for investigation.&lt;br /&gt;
&lt;br /&gt;
== Being a Captain ==&lt;br /&gt;
The Captain is the top of the power chain. They command the [[Job_Guides#Station_Command|Heads of Staff]] and have the final say in station decisions. The hold an all access ID, a large amount of unique equipment, and a luxurious cabin. The only one with potentially more power is the AI. This is a very important role and should only be played by experienced players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Per admin policy, any Captain character is only allowed to join the round as a Captain, a Head of Staff role as defined by that character&#039;s experience and backstory, or as a visitor. Make sure you know the [[Guide to Station Procedure#Visitors| Visitor Policy]] if you plan to join as a visitor.&lt;br /&gt;
&lt;br /&gt;
=== Commanding Command ===&lt;br /&gt;
The Captains main job is to lead and direct the station. The Captain therefore has direct authority over the Heads of Staff, changing the alert level, going to red alert, contacting CentComm, calling the evacuation shuttle, and coordinating station-wide emergency evacuation and defence.&lt;br /&gt;
&lt;br /&gt;
In the absence or lack of a head for a specific department, effort should be made by you, or the [[Head of Personnel]] to appoint one to each department. You should always have a fully functioning command staff. If no valid staff for promotion are found (to your own discretion), you may be called or chose to handle the affairs of those departments as a stand-in Head of Staff. But, know your limits. Focus on the functioning, not doing actual work.&lt;br /&gt;
&lt;br /&gt;
It is the Captain&#039;s job to make sure that all the Heads of Staff are communicating and leading their departments properly, or making sure the [[Head of Personnel]] is doing it for him. They should not involve themselves directly in departmental matters unless asked by the Head of Staff responsible, however the Captain may step in if they feel that the matter is being handled poorly.&lt;br /&gt;
&lt;br /&gt;
For example, the Captain should not have to tell the [[Chief Engineer]] to start the engine, a competent chief should be able to do this themselves. If they can&#039;t, it falls to the Captain to make the decision as to whether to demote the current head, promote someone to a head, or consult with that department as to the best course of action. The Captains job isn&#039;t to do others&#039; work for them, but make sure that everything is being done correctly.&lt;br /&gt;
&lt;br /&gt;
=== Station Finances And You ===&lt;br /&gt;
&lt;br /&gt;
Finally, you are the only one along with the [[Head of Personnel]] that has access to the Account Uplink Terminal. It lists the personal account of every crew member and the department accounts.&lt;br /&gt;
&lt;br /&gt;
Each crew member’s individual account belongs to that crew member, and your access to these accounts is for oversight. There are sometimes accusations of fraud, embezzlement, or theft and your ability to go over transaction histories of every crew member gives you the power to hunt down nefarious accounting. You should never take money out of a crew member’s personal account without permission or proof that they got that money nefariously.&lt;br /&gt;
&lt;br /&gt;
As Captain your authority is sovereign, absolute, and unquestionable, but during standard operations you should leave the station accounts to the [[Head of Personnel]]. Even so, you do not need a warrant to access the details of any account and you can check them at any time, but every personal account is protected under [[Corporate Regulations | Privacy Laws]] unless you find direct evidence of a crime.  That means on green alert [[Job_Guides#Internal_Security|Security]] needs a warrant to get a copy of a crew member’s bank statement.&lt;br /&gt;
&lt;br /&gt;
The Department accounts are the primary focus for you and the other heads of staff. It is part of your and the Head of Personnel’s job to make those numbers in the department accounts go up, up, and up! &lt;br /&gt;
&lt;br /&gt;
The Cargo and Vendor accounts automatically make money, but for service some ways to do that could be asking the [[Chef]] to sell his food rather than giving it out for free, and finding other methods of moneymaking.&lt;br /&gt;
&lt;br /&gt;
=== Controlling the Crew ===&lt;br /&gt;
As Captain, you are in charge. There really is no way to tell you exactly how to run things, many people have different leadership styles. However, as Captain, there are some things you should be aware of: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Only involve yourself when there is nobody else available to do the job.&#039;&#039;&#039; If you get involved in every security matter when there&#039;s already a Head of Security, it is suggested you get a job change. If there isn&#039;t a head for a specific department, get your Head of Personnel to assign a new one. The only exception to this rule is when your Head of Personnel is &amp;quot;absent&amp;quot; as you are the only other Head who can assign people.&lt;br /&gt;
#&#039;&#039;&#039;Delegate whenever you can.&#039;&#039;&#039; If someone says &#039;Captain, there&#039;s a phoron leak!&#039; then you order your Chief Engineer to go fix it. Do NOT attempt to fix it yourself. You will put yourself unnecessarily at risk.&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command.&#039;&#039;&#039; You command the Heads. The Heads command their departments. Try not to skip them in the decision making process. They are the ones who &#039;&#039;should&#039;&#039; know their own departments best.&lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, every shift should be a normal and productive working day. However, be prepared to deal with any or all of the following: Incompetent or absent Heads, [[Job_Guides#Antagonists|subversive elements]], angry crew members banging down the bridge door trying to get in, corrupted AI&#039;s on a war path, killer meteor strikes, plagues, faulty electrical gear and the occasional aftermath of an armageddon against the ship, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
=== Alerts and SOP ===&lt;br /&gt;
Main Article: [[Corporate Regulations]]&lt;br /&gt;
&lt;br /&gt;
You have control of the station&#039;s alert level. The following is a summary of what they are and when they should be used:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Green - All Clear.&#039;&#039;&#039; &lt;br /&gt;
Default operating level. No immediate or clear threat to the station. All departments may carry out work as normal. &lt;br /&gt;
&lt;br /&gt;
This is how the round starts, and you should do everything in your power to keep it that way. It can be changed to this from the Communications Console on the bridge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Blue - Suspected Threat.&#039;&#039;&#039; &lt;br /&gt;
Raised alert level. Suspected threat to the station. Issued by Central Command, the Captain, or a Head of Staff vote. Security personnel are authorized to wear armor vests, helmets and display weaponry at all times. Random searches of crew are permitted within reason. Locational searches are also permitted with probable cause, however Command Staff may shut down a locational search of an area under their authority. This includes but is not limited to: their own department, the bridge, vault or any other shared command-restricted location. In both cases, it is the right of the department head, or the individual receiving the search to know the reason of said search.&lt;br /&gt;
&lt;br /&gt;
If you feel that there is a threat to the station either from the environment (large atmospheric breaches, meteors, etc.) or people (organised attacks against crew, theft of high value property, unknown invaders, etc). Code Blue can be raised from the Communications Console on the bridge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red - Confirmed Threat.&#039;&#039;&#039; &lt;br /&gt;
Maximum alert level. Confirmed threat to the station and/or severe damage. Issued by Central Command, the Captain, or a Head of Staff vote. Martial law. Suit sensors are mandatory and everyone is required to stay in their workplace unless needed elsewhere. Security may detain suspects without a warrant. Tau Ceti Basic is required on public channels.&lt;br /&gt;
&lt;br /&gt;
Code Red should only be called when there is a confirmed and active threat to the station that places crew at a severe disadvantage to resolving said threat, and/or inhibits normal station operations (confirmed also meaning to the best of your knowledge). This can only be raised by swiping two Head of Staff ID cards at the same time in the Keycard Authentication Devices in each Head of Staff&#039;s office. In emergencies, your spare ID can be used as well. You may also request an [[Emergency Response Team]] or emergency evacuation from these devices, however these options should be considered a last resort. Heads of Staff are to instruct personnel to do everything in their power to reduce the impact of the incident that incited the Code Red in order to drop to a lesser status.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: a round end vote cannot be called during Code Red. Leaving it up when it&#039;s not required may annoy people.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Yellow - Biological Hazard&#039;&#039;&#039; &lt;br /&gt;
The station is now under an elevated alert status due to a confirmed biological hazard. All crew are to follow command instruction in order to ensure a safe return to standard operations.&lt;br /&gt;
&lt;br /&gt;
Code Yellow should be used for biological hazards such as carp, spiders, bears, drones, blobs or any other biological hazard on the station. It will give Command and any relevant departments the required flexibility (for example allowing officers to carry weaponry during a spider outbreak) to deal with any biological hazard threats, without sacrificing privacy rights or giving the Security Department the means to arrest/search crew without a warrant.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
There are many items in your cabin, but not all of them should be used all the time. Captains are not supposed to involve themselves directly in most station matters (like security issues), and you should not expect things to go wrong, so wearing your special armor and carrying a lethal energy on [[Captain#Alerts_and_SOP|green alert]] is not expected or encouraged. You are allowed to carry a weapon for self-defense, though it should not be lethal. The &#039;chain of command&#039; item is a novelty, and should really not leave your office. The telescopic baton relies on brute damage to topple the target, and does not stun in any way, so use it sparingly.&lt;br /&gt;
&lt;br /&gt;
Your armour and helmet function as a space suit, but this does not mean you should be wearing it all the time. The antique laser gun in the glass case is an antique and should be treated as such, it shouldn&#039;t leave its case, and is highly valuable.&lt;br /&gt;
&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
&lt;br /&gt;
You are the chief paperwork stamper on the station and as said earlier, your stamp is a very powerful tool. It can be used as a substitute for every other, &#039;&#039;lesser&#039;&#039; stamp on the station, the same way your orders stamp everyone else&#039;s. Use it responsibly, because written authorization is a powerful tool.&lt;br /&gt;
&lt;br /&gt;
=== Authority ===&lt;br /&gt;
The Captain has the final say on almost every matter on the station. If the Captain tells someone to do something they better do it, or have an exceptionally good reason to not do so. Captains should follow [[Corporate Regulations]] and [[Security]] has the power to arrest the Captain for serious violations if they do not (after Heads of Staff unanimously agree). The only time Corporate Regulations may be overridden is if there is an imminent and overwhelming threat to the station. &lt;br /&gt;
&lt;br /&gt;
Situations where the captain&#039;s orders are overridden are rare, but may include orders that would cause unnecessary and large amounts of damage to people or property, or are simply outrageously stupid. For example, ordering the [[Chief Engineer]] to vent the bar of atmosphere as people are getting slightly tipsy. This is not the norm however, and generally people should follow whatever the captain says.&lt;br /&gt;
&lt;br /&gt;
==== Code Delta And Self-Destruct ====&lt;br /&gt;
&lt;br /&gt;
The highest echelons of NanoTrasen are fully aware that a number of its research stations are dabbling into extra-dimensional or even anomalous materials and artifacts which pose significant risks to humanity, the galaxy, and the corporation&#039;s bottom line. As such, all deep space research stations (like the Aurora and Exodus) have installed in them a 50 kiloton nuclear bomb to act as a self-destruct. The existence of the nuke is, for obvious reasons, highly classified. The Captain is the only one aside from the stationbound AI who knows about the nuke and the Delta Protocol. The Head of Security is aware that there is a mysterious authentication disk on station that needs to be protected at all costs, but not of its purpose.&lt;br /&gt;
&lt;br /&gt;
In an instance where the station is beyond hope, the Captain can send an emergency message to Central Command detailing the situation and requesting the nuclear code. &#039;&#039;&#039;With a fax or emergency transmission you must end your message with the code [CPE-1704-TKS] to verify it is legitimate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only Captains know this code, which is used to ensure only Captains that &#039;&#039;&#039;spawned&#039;&#039;&#039; as a Captain can request the code. Making a bogus request is fine, but if you are not a Captain (or an antag with a good reason) and use this code then you will be bwoinked.&lt;br /&gt;
&lt;br /&gt;
If the message is deemed valid by Central Command (the admins) a confirmation message is sent to the Captain. If the Captain confirms the code is transmitted directly to the Captain, who then simply has to make it to the nuke with the code and the disk to begin the sequence.&lt;br /&gt;
&lt;br /&gt;
Requesting the code should only be done if the station has expended all of its resources in containing a threat and failed. Because the Captain is the only one with this power, it is in their interest to ensure they can live long enough to carry it out.&lt;br /&gt;
&lt;br /&gt;
=== Dangers ===&lt;br /&gt;
NanoTrasen vessels are often under threat from various [[Job_Guides#Antagonists|criminal organisations]] and natural space disasters. As Captain, is it your job to manage these threats and make sure that they do not interfere with normal activity aboard the station.&lt;br /&gt;
&lt;br /&gt;
Most of the time, your on-board [[Job_Guides#Medical|Security]], [[Job_Guides#Medical|Medical]], and [[Job_Guides#Engineering_and_Maintenance|Engineering]] forces should be sufficient to deal with the threat. Therefore, you are not expected to have to deal with such matters by yourself, save for when you have not been supplied with them, or you feel they are incompetent.&lt;br /&gt;
&lt;br /&gt;
As far as running into danger goes, there is a thin line between stupidity and heroism. The rule of thumb is that you should only face suicidal odds when there is no other valid option. Your life&#039;s importance is second only to the station&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As a captain, you have direct authority only over the other heads of staff. This means that, if your captain is the snooty type, they can get away with never having to talk to the miners, the cook, or the toxins researcher. On the other hand, there&#039;s nothing wrong with playing a captain who&#039;ll happily shoot the breeze with the janitor. That&#039;s up to you and your character.&lt;br /&gt;
&lt;br /&gt;
When it comes to other departments, your primary job is to coordinate everyone&#039;s actions. Your captain&#039;s headset lets you talk to all heads of staff and hear any department&#039;s radio channel. If a department has a head of staff, your primary interactions will be with them, because they (should) know how to run their department. Without a head of staff, you may have to step in. With or without a Head to work with, make sure each department has the information and supplies it needs to work well.&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Tips==&lt;br /&gt;
* In terms of roleplaying, you have a lot of freedom. You should really have some basic knowledge of how each department runs, and who the heads of them are, but outside that you could really have as much (or as little) knowledge as you want. You can play with a background in a certain field, but you should NOT be able to do everything (i.e. Being able to set-up the Engine single-handedly AND knowing how to make bombs is probably going too far). Just remember though, a very incompetent Captain doesn&#039;t make too many friends.&lt;br /&gt;
* Leave Security matters to security, you don&#039;t (and shouldn&#039;t) need to step in on every criminal situation. You are above the Head of Security in terms of command, but you should defer security matters to him. Only step in if you think that a decision could endanger the station or crew.&lt;br /&gt;
* Don&#039;t think that just because you&#039;re the Captain, that you can do anything you want. That&#039;s the absolute &#039;&#039;&#039;worst&#039;&#039;&#039; thing to do. You&#039;re there to make sure everyone else is doing their job, not to do it for them.&lt;br /&gt;
* Your armour is heavy protective armour that is space capable. It is not for walking around in all the time, and would be anywhere from extremely uncomfortable to debilitating exhausting depending on your captain&#039;s physical strength and stamina to do so. There is an armoured vest in your locker if you absolutely feel the need to wear armour when the full set isn&#039;t appropriate, but keep in mind you&#039;re on a research station, and you shouldn&#039;t be expecting to really need the armour under the majority of situations.&lt;br /&gt;
&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=20354</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=20354"/>
		<updated>2021-06-24T15:14:41Z</updated>

		<summary type="html">&lt;p&gt;Sycmos: /* Low Level Infractions (Yellow Violations; i100&amp;#039;s) */&lt;/p&gt;
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&lt;div&gt;{{Reference}}&lt;br /&gt;
{{TrailingMechanics}}&lt;br /&gt;
{{IC_Laws}}&lt;br /&gt;
&lt;br /&gt;
= Corporate Regulations =&lt;br /&gt;
&lt;br /&gt;
Corporate Regulations are penned regulations that all Nanotrasen employees have agreed to abide by in the signing of their employment contract. These regulations apply across the board on any Nanotrasen owned property, be it station, ship, or outpost.&lt;br /&gt;
&lt;br /&gt;
Onboard each facility there will be a dedicated Security department in charge of making sure that all Nanotrasen employees follow these regulations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regulations protecting prisoners from mistreatment applies to even non-crew.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Executions are illegal and not allowed by regulations.&#039;&#039;&#039; Station security nor command should be doing any executions. The maximum possible penalty for major infractions is cyborgification.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The brig timer of a prisoner begins after processing.&#039;&#039;&#039; All prisoner processing is expected to be completed in a timely manner. Should a detainee&#039;s processing take an unreasonably long time, the personnel responsible for that processing may be liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Regulations ===&lt;br /&gt;
&lt;br /&gt;
Every person on the station should have a good knowledge of Corporate Regulations. Following them could mean the difference between having a peaceful day or paying 1000 credits for multiple infractions. Extensive knowledge of Corporate Regulations is required for such positions as the Warden, Head of Personnel, Captain, and the Head of Security.&lt;br /&gt;
&lt;br /&gt;
For all incidents, the &#039;&#039;&#039;suspect&#039;s intent&#039;&#039;&#039; is very important. Some incidents are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of pickpocketing.&lt;br /&gt;
&lt;br /&gt;
Aiding and abetting a criminal makes you an accomplice; &#039;&#039;&#039;you can be charged with the same crime as the person you aided and abetted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The charges “Battery”, “Attempted murder” and “Murder” do not apply to crimes committed against [[IPC|IPCs]], whether they are free intelligences or owned by a person or company. Consult employment/security records to determine whether an IPC is owned or not. Positronic intelligences are not protected by capital punishment laws. Those charged with red level infractions may be at risk of being dismantled or destroyed.&lt;br /&gt;
&lt;br /&gt;
The charges “Battery”, “Attempted murder” and “Murder” do not apply to crimes committed against [[Dionae]], instead the respective charges are as follows: &amp;quot;Animal cruelty&amp;quot;, &amp;quot;Assault&amp;quot; and &amp;quot;Fytocide&amp;quot;. [[Dionae Forms|Dionae Nymphs]] acting as pests will not be protected by these regulations.&lt;br /&gt;
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=== Additional ===&lt;br /&gt;
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==== Captains and Authority ====&lt;br /&gt;
&lt;br /&gt;
Captains are not above Corporate Regulations and can be arrested by Security for breaking them. However, this should only happen if active Heads of Staff agree in a unanimous decision to approve the arrest, or the arrest is ordered by Central Command. &#039;&#039;&#039;Captains should not be removed from their position in this way for anything but violations that would normally require holding until transfer.&#039;&#039;&#039; Lesser violations can and should be reported to Central Command, but are not generally severe enough to warrant this drastic action. If a Captain is arrested in this manner, an Acting Captain should be appointed immediately, and Central Command should be informed.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s assigned Captain has full and final authority over the operation of the station. They are authorized to issue direct orders to entire departments or specific crew members. They may take any actions or issue orders that violate regulations during non-standard situations. Generally, these orders must be carried out. Even if you feel an order from the Captain to be against regulation, your moral code, or generally detestable, you still have to follow it. You are entitled to begin a vote within Command (if you&#039;re part of Command) to have the Captain arrested if the order breaks a serious regulation, or fax Central Command (if you have access to a fax machine) to have them weigh in, but disobeying the order (if given to you) or obstructing it (if not given to you directly) is Failure to Execute an Order. This is upgraded to Sedition if you start encouraging others to refuse the Captain&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
If a crew member breaks regulations while following a direct order from the Captain, when there are other legal ways to carry it out, that crew member is generally considered at fault for the violation.&lt;br /&gt;
&lt;br /&gt;
Pardons are only legitimate if they come from Central Command. Not even the Captain can deliver pardons, but they can grant parole with or without a tracking implant.&lt;br /&gt;
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==== Injunctions ====&lt;br /&gt;
&lt;br /&gt;
The Captain, Head of Security, and Internal Affairs Agents may issue injunctions to the crew if deemed necessary.&lt;br /&gt;
&lt;br /&gt;
An injunction is a restriction on a crew member, meant to prohibit disruptive behavior that may not otherwise explicitly break regulations. Violating the terms of these injunctions &#039;&#039;&#039;is&#039;&#039;&#039; breaking regulations however, covered by &#039;&#039;&#039;i108 Violation of Injunction&#039;&#039;&#039; below. Examples of valid uses of injunctions include things like preventing two belligerent crew members from interacting with one another, or stopping someone from abusing alcohol at the bar. They are not meant to circumvent the chain of command, however, and efforts to resolve problems within that structure should be made first.&lt;br /&gt;
&lt;br /&gt;
The Head of Security and Internal Affairs Agents may issue injunctions to any non-Command member of the crew. The Captain&#039;s orders may override these injunctions.&lt;br /&gt;
&lt;br /&gt;
Only the Captain, Central Command itself, or every other member of Command acting as the Captain in a unanimous decision, may issue injunctions to a member of Command Staff.&lt;br /&gt;
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==== Misc ====&lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; demand a tribunal for anything. You&#039;ll just be laughed at.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Warrant&#039;&#039;&#039; must be provided for almost any search or arrest conducted under code green. Exceptions to this rule exist if an officer is a direct witness to a crime, or may reasonably conclude that failure to act will pose an immediate danger to the crew and/or station. Search warrants may also be circumvented if the Head of Staff over the employee being searched has given their direct consent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspensions&#039;&#039;&#039; are used to temporarily suspend an employee from active duty, restricting them from holding any station rank. They are typically used in situations where an employee can no longer be trusted to continue their work. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotions&#039;&#039;&#039; are used to temporarily demote an employee to a rank below their previous occupation, allowing them to continue active duty under a position of less authority. They are typically reserved for situations in which the employee is still trusted to continue work, but may require additional training or oversight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drugs&#039;&#039;&#039; such as alcohol, tobacco, Ambrosia Deus, Ambrosia Vulgaris, etcetera are not covered by the &#039;&#039;&#039;Contraband&#039;&#039;&#039; regulation as these are legal under Tau Ceti law. A full list of legalized recreational drugs can be found [[Guide to Law|here]].&lt;br /&gt;
&lt;br /&gt;
=== Low Level Infractions (Yellow Violations; i100&#039;s) ===&lt;br /&gt;
==== Regarding warnings ====&lt;br /&gt;
&lt;br /&gt;
Officers are allowed to give out official warnings for first-time low level infractions. Any repeat offenders are to be sentenced.&lt;br /&gt;
&lt;br /&gt;
Officers are not obligated to first issue out an official warning, but are encouraged to do so if the situation allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:150px&amp;quot;|Incident&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Traditional Sentence&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Repeat Offense&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Fine&lt;br /&gt;
|-&lt;br /&gt;
| i101&lt;br /&gt;
| &#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. &lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Trespassing and theft often committed together; both sentences should be applied. Severity is increased if they refuse to leave the area peacefully, more so if they attempt to use important equipment there, so feel free to add other charges if they do.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 200-300 credits&lt;br /&gt;
|-&lt;br /&gt;
| i102&lt;br /&gt;
| &#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to, or to take items belonging to others or the station as a whole. Includes theft of credits up to 500cr. For higher amounts see i220 - Fraud&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access. Items can include anything in limited supply. Remember to take the items away from them and return them to where they stole them.&lt;br /&gt;
| 3 minutes, returning of stolen item to the owner or department.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 150-225 credits&lt;br /&gt;
|-&lt;br /&gt;
| i103&lt;br /&gt;
| &#039;&#039;&#039;Minor Assault&#039;&#039;&#039;&lt;br /&gt;
| To use, or threaten, physical force against someone, without intent to kill or seriously injure. To cause easily repairable damage to a free IPC chassis, up to and including the removal of limbs.&lt;br /&gt;
| If it causes minor damage and easily treatable damage, it&#039;s minor assault. Starting fights with other employees or punching fellow employees counts too, as well as seriously threatening them with it. Force-feeding someone is this unless it&#039;s poisonous or knocks them unconscious.&lt;br /&gt;
| 4 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 400-800 credits&lt;br /&gt;
|-&lt;br /&gt;
| i104&lt;br /&gt;
| &#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To have unwanted physical contact with someone, even where the contact is not violent.&lt;br /&gt;
| Bumping into someone in a corridor doesn&#039;t really count. Touching someone, when they have explicitly told you not to, does. This includes repeated and unwanted psionic interaction.&lt;br /&gt;
| 2 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 200-400 credits&lt;br /&gt;
|-&lt;br /&gt;
| i105&lt;br /&gt;
| &#039;&#039;&#039;Indecent Exposure or Hooliganism&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed, yelling at people for no reason in public or on comms, throwing around stuff where it could hit someone, yelling about how terrible NanoTrasen is, etc.&lt;br /&gt;
| Running around the station naked or in underwear, or other such degrading activities. Drunks can be keep to sober up, but only if they are badly harassing other crew members. Regular drunks don&#039;t get arrested and if they are only a nuisance you keep them for the regular time. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow rounds. Skrell are required to be clothed just like anyone else. Tajaran can have rolled down jumpsuits unless ordered by their Head of Staff to keep it up.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 250-375 credits&lt;br /&gt;
|-&lt;br /&gt;
| i107&lt;br /&gt;
| &#039;&#039;&#039;Misuse of Public Radio Channels&#039;&#039;&#039;&lt;br /&gt;
| To continually broadcast unimportant, untrue, or insignificant messages on the public radio frequency.&lt;br /&gt;
| This is really only for people who are constantly spamming the radio, such as &#039;DJs&#039; or Chaplains reading their services over the comms. Screaming fake messages like &amp;quot;halp security is beating me&amp;quot; when they aren&#039;t also counts. Speaking excessively non basic on comms also falls under this, unless it is your departmental comms (at the head&#039;s discretion and on non emergencies) and on green and yellow alert codes.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Ban from using any radio equipment, which requires a filed injunction.&lt;br /&gt;
| 150-225 credits&lt;br /&gt;
|-&lt;br /&gt;
| i108&lt;br /&gt;
| &#039;&#039;&#039;Violation of Injunction&#039;&#039;&#039;&lt;br /&gt;
| To violate the terms of an injunction made by Security or other legal professions.&lt;br /&gt;
| Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the Head of Security, Captain, or equivalent. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 500-750 credits&lt;br /&gt;
|-&lt;br /&gt;
| i109&lt;br /&gt;
| &#039;&#039;&#039;Slandering a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To directly insult a Head of Staff with no valid complaints.&lt;br /&gt;
| This is most likely to happen when someone is being fired. The charge is only applicable when the statements are slanderous and untrue.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 250-275 credits&lt;br /&gt;
|-&lt;br /&gt;
| i110&lt;br /&gt;
| &#039;&#039;&#039;Slander or Verbal Abuse&#039;&#039;&#039;&lt;br /&gt;
| To spread false rumors in order to damage someone&#039;s reputation, or to use racially offensive language.&lt;br /&gt;
| Lying about anything to make someone else look bad, or making use of obscene or offensive slurs against someone else. For example, a drunk assistant starts shouting racial slurs at xeno crew. Since this has to be proven, it&#039;s up to the appropriate officer to determine. You should also see if the insults were real, rather than friendly banter between two friends.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| 50 credits per applicable minute&lt;br /&gt;
|-&lt;br /&gt;
| i111&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders.&lt;br /&gt;
| If the order is stupid, or causes you to break a law (e.g. &amp;quot;Release the singularity!&amp;quot; or &amp;quot;Steal that RCD for me!&amp;quot;) you can ignore it, and probably make a complaint. However, if it&#039;s perfectly doable, lawful, and in your job description, you better do it or resign. If not following an order caused severe damage or loss of life, see &amp;quot;Failure to Execute an Order with Serious Consequences&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| 500-750 credits&lt;br /&gt;
|-&lt;br /&gt;
| i112&lt;br /&gt;
| &#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
| To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
| This is for VERY MINOR things the other person finds offensive that are sexually related. For anything more serious see &amp;quot;Sexual Assault&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i113&lt;br /&gt;
| &#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
| To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
| Monkeys appropriately used for experiments or well-being (e.g Genetics, Virology, etc.) don&#039;t count, neither do the animals ordered from cargo. Shoving them in washing machines, or throwing them down disposals while still alive falls under this. Using them as food is a grey area, as long as they are not overtly caused pain in the process.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| Up to 10 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i114&lt;br /&gt;
| &#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage or deface the station without malicious intent. To cause easily repairable damage to an owned IPC, up to and including disabling the chassis.&lt;br /&gt;
| This can range from disassembling furniture unnecessarily, to drawing on the floor with crayons or other substances outside the chapel. Littering may also fall under this.&lt;br /&gt;
| 3 minutes&lt;br /&gt;
| Up to 10 minutes in total and/or Demotion.&lt;br /&gt;
| 450-675 credits&lt;br /&gt;
|-&lt;br /&gt;
| i115&lt;br /&gt;
| &#039;&#039;&#039;Threat of Murder or Serious Injury&#039;&#039;&#039;&lt;br /&gt;
| To threaten to kill or seriously injure an employee.&lt;br /&gt;
| The threat has to somewhat tangible. If it&#039;s just people arguing over the radio, it&#039;s probably not worth it. Someone shouting at someone else while chasing them with a fire extinguisher is more valid.&lt;br /&gt;
| 3 minutes and mandatory Tracking implant.&lt;br /&gt;
| Up to 10 minutes with psychiatric evaluation.&lt;br /&gt;
| 500-750 credits. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i116&lt;br /&gt;
| &#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;&lt;br /&gt;
| To abuse bodies of dead or previously dead employees.&lt;br /&gt;
| Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being cloned or cyborged also falls under this. The Chaplain or medbay tended to corpses in preperation for autopsy or funeral does not fall under this unless they&#039;re doing something bizarre and unnecessary.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| 10 minutes per corpse.&lt;br /&gt;
| 400-600 credits&lt;br /&gt;
|-&lt;br /&gt;
| i117&lt;br /&gt;
| &#039;&#039;&#039;Excessive use of force in detainment&#039;&#039;&#039;&lt;br /&gt;
| To use more than the required force to subdue a suspect.&lt;br /&gt;
| Repeatedly batoning a prisoner after they&#039;ve been handcuffed, Using force against an unarmed and compliant suspect, and usage of lethal weapons in a non-lethal situation.&lt;br /&gt;
| 5 minutes and/or demotion to cadet.&lt;br /&gt;
| 10 minutes and demotion.&lt;br /&gt;
| 350-700 credits.&lt;br /&gt;
|-&lt;br /&gt;
| i118&lt;br /&gt;
| &#039;&#039;&#039;Violation of privacy laws&#039;&#039;&#039;&lt;br /&gt;
| To intentionally leak private aspects of employee records or financial account information to unauthorized personnel. &lt;br /&gt;
| Janitors found reading records flushed down disposals would be charged with this as well. Command can discuss medical records with other command (or IAA and Detectives on request) if they have a good reason, and similar with employee and security records. Using a station announcement asking someone come pick up their hemorrhoid cream is also a no. The punishment goes to the source of the leak. Authorization for respective records goes to their respective heads of staff. (CMO, HoP, HoS, and the final say of Captain.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 10 minutes. Demotion and/or Suspension.&lt;br /&gt;
| 500-750 credits.&lt;br /&gt;
|- &lt;br /&gt;
| i119&lt;br /&gt;
| &#039;&#039;&#039;Illegal search&#039;&#039;&#039;&lt;br /&gt;
| To preform a search of an employee or workplace without a search warrant, clearance, or probable cause.&lt;br /&gt;
| An extension of the Privacy Laws, crew members are entitled to the privacy against searches on green alert. Security is required to obtain a search warrant from either the Head of Security, Captain, or lacking either, a Warden. Searches of workplaces falls under this. Security can circumvent a search warrant requirement if they: have clearance from the respective head of staff, have directly witnessed a crime taking place, or feel there is a real and imminent danger to the safety of crew and/or station. This also does not apply to searches conducted after another, legitimate arrest. &lt;br /&gt;
| 3 minutes. A written apology. Return of non-contraband goods and reduced brig time for victim. &lt;br /&gt;
| 10 minutes. Demotion and/or Suspension.&lt;br /&gt;
| 500-750 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Level Infractions (Amber Violations; i200&#039;s) ===&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:150px&amp;quot;|Infraction&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Standard Sentence&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Repeat Offense&lt;br /&gt;
|-&lt;br /&gt;
| i201&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order with Serious Consequences&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
| Like the minor crime, except this one has caused serious damage to the station, or seriously injured someone. Examples are Medical Doctors ignoring the Chief Medical Officer while patients are piling up in medbay, or Engineers ignoring the Chief Engineer and then having the singularity eat part of the station. If this causes loss of life, refer to 302.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| Immediate suspension. Holding until transfer&lt;br /&gt;
|-&lt;br /&gt;
| i202&lt;br /&gt;
| &#039;&#039;&#039;Resisting Arrest and/or Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security.&lt;br /&gt;
| &#039;&#039;&#039;Refusing handcuffs is not resisting arrest&#039;&#039;&#039;. Pushing the officer trying to arrest you, or running away falls under this.&lt;br /&gt;
| 5 minutes. If they sparked a manhunt and did not surrender themselves, tracking implant&lt;br /&gt;
| Up to 15 minutes in addition to regular time&lt;br /&gt;
|-&lt;br /&gt;
| i203&lt;br /&gt;
| &#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;&lt;br /&gt;
| To attempt or threaten to commit suicide.&lt;br /&gt;
| An employee trying or threatening to kill himself for any reason. This includes someone saying &amp;quot;AI OPEN THIS DOOR OR I KILL MYSELF&amp;quot;.&lt;br /&gt;
| Compulsory psychiatric examination and tracking implant&lt;br /&gt;
| Demotion and isolation in solitary&lt;br /&gt;
|-&lt;br /&gt;
| i204&lt;br /&gt;
| &#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
| To take and use equipment confiscated as evidence.&lt;br /&gt;
| Security shouldn&#039;t be using evidence for anything but evidence. Taking &amp;quot;trophies&amp;quot; or using weapons and items seized from operatives counts as this.&lt;br /&gt;
| 10 minutes, re-confiscation of equipment&lt;br /&gt;
| Suspension or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i205&lt;br /&gt;
| &#039;&#039;&#039;Illegal Detention, Arrest, or Holding&#039;&#039;&#039;&lt;br /&gt;
| To arrest, brig, or punish an employee without proper cause or reason.&lt;br /&gt;
| This is mainly for Security Officers who believe THEY ARE THE LAW.&lt;br /&gt;
| 10 minutes and/or demotion to cadet&lt;br /&gt;
| 15 minutes and immediate suspension&lt;br /&gt;
|-&lt;br /&gt;
| i206&lt;br /&gt;
| &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;&lt;br /&gt;
| To fail to perform a job to a satisfactory standard.&lt;br /&gt;
| This can be due to honest or dishonest mistakes that the Head of the Department feels hampers Department productivity. Examples include scientists/engineers releasing phoron or causing a breach, doctors mixing up medicines that cause injury to patients, or the Warden not doing his job. Additionally, a member of Command may only be charged with Neglect of Duty with the agreement of the Captain, or through a Captain level decision passed by the Command Staff.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i207&lt;br /&gt;
| &#039;&#039;&#039;Infiltration&#039;&#039;&#039;&lt;br /&gt;
| To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
| This includes the Bridge, AI upload or core, Teleporter, vault, or EVA. Using AI or Cyborg help for infiltration purposes is also considered breaking and entering.&lt;br /&gt;
| 15 minutes and tracking implant&lt;br /&gt;
| Holding until transfer and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i208&lt;br /&gt;
| &#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To cause severe injury to another employee. To cause irreparable damage to the chassis of a free IPC.&lt;br /&gt;
| Anything beyond a few punches like in &amp;quot;Minor Assault&amp;quot;. Also see &amp;quot;Attempted Murder&amp;quot; if the intent was to kill. This also includes poisoning with drugs, using hallucinogens and repeated and unwanted psionic interaction with intent to cause distress - including intrusive psionic probing.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| Up to 30 minutes and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i209&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Confinement&#039;&#039;&#039;&lt;br /&gt;
| To escape from confinement as someone who is serving a non-permanent sentence.&lt;br /&gt;
| See &amp;quot;Escaping From a Permanent Sentence&amp;quot; for those who do it with permanent sentences.&lt;br /&gt;
| 10 minutes added and tracking implant. The original time is not reset&lt;br /&gt;
| Up to 30 minutes and demotion&lt;br /&gt;
|-&lt;br /&gt;
| i210&lt;br /&gt;
| &#039;&#039;&#039;Unlawful Modification of AI/Cyborg Laws&#039;&#039;&#039;&lt;br /&gt;
| To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
| An exception would be a law reset when obviously harmful laws have been uploaded. Only the Captain, Chief Engineer, Research Director, or Two other Heads of Staff can authorize a law change.&lt;br /&gt;
| 20 minutes and tracking implant&lt;br /&gt;
| Demotion. Holding until transfer&lt;br /&gt;
|-&lt;br /&gt;
| i211&lt;br /&gt;
| &#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
| To incite rebellion, or rally against the established chain of command.&lt;br /&gt;
| This includes attempting to make separate areas of the station into &amp;quot;Nations&amp;quot;, arresting a head of staff without cause, or generally conspiring against the chain of command.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| Suspension and holding until transfer&lt;br /&gt;
|-&lt;br /&gt;
| i212&lt;br /&gt;
| &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| To possess, use, or distribute contraband items, including illegal drugs.&lt;br /&gt;
| For what does and does not count as contraband, see [[Guide to Contraband]]. Alcohol, Tobacco, Mercury Mono lithium Sucrose (space drugs), Psilocybin, Ambrosia Deus, Ambrosia Vulgaris, and Reshi are are all legal for possession and distribution.&lt;br /&gt;
| 15 minutes and confiscation of said items&lt;br /&gt;
| 20 minutes and demotion&lt;br /&gt;
|-&lt;br /&gt;
| i213&lt;br /&gt;
| &#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the efforts of the crew or station with malicious intent. To cause irreparable damage to the chassis or positronic brain of an owned IPC.&lt;br /&gt;
| This includes causing hull breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is the most important bit here.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| 30 minutes, suspension and/or tracking implant&lt;br /&gt;
|-&lt;br /&gt;
| i214&lt;br /&gt;
| &#039;&#039;&#039;Exceeding Official Powers&#039;&#039;&#039;&lt;br /&gt;
| To act beyond what is allowed by the Chain of Command.&lt;br /&gt;
| This is for any head of staff who abuses the power given to them, such as the Head of Personnel acting like a security officer in a non-emergency, the captain acting as if he is above the law, etc. Heads of Staff trying to order a different department or ignoring the captain also comes under this. Also covers anyone illegally promoting themselves, such as with a stolen ID.&lt;br /&gt;
| 15 minutes and/or demotion. Head demotions require Captain or majority Command approval&lt;br /&gt;
| 20 minutes and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i215&lt;br /&gt;
| &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items that are dangerous, of a high value, or a sensitive nature. Applicable to the theft of an owned IPC.&lt;br /&gt;
| This means weapons, explosives or ammunition, and also includes items from the [[Guide to Contraband|High-risk Items]] page. Security Officers stealing things from the armory is an example.&lt;br /&gt;
| 15 minutes, confiscation of stolen items&lt;br /&gt;
| Suspension, tracking implant and holding until Transfer&lt;br /&gt;
|-&lt;br /&gt;
| i216&lt;br /&gt;
| &#039;&#039;&#039;Organising a Breakout&#039;&#039;&#039;&lt;br /&gt;
| To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
| Breaking brig windows&lt;br /&gt;
| 15 minutes and tracking implant&lt;br /&gt;
| 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| i217&lt;br /&gt;
| &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;&lt;br /&gt;
| To make an area inaccessible for those with appropriate access.&lt;br /&gt;
| Bolting doors in public hallways or to those of departments you don&#039;t have control over are examples of this.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| Up to 25 minutes and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i218&lt;br /&gt;
| &#039;&#039;&#039;Use of Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To put a victim in critical state in defense of yourself or others, or seriously injuring a suspect while attempting to detain them. This includes pulling them when they have open wounds.&lt;br /&gt;
| Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death.&lt;br /&gt;
| 10 minutes and/or demotion to cadet&lt;br /&gt;
| 25 minutes and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i219&lt;br /&gt;
| &#039;&#039;&#039;Mistreatment of Prisoners&#039;&#039;&#039;&lt;br /&gt;
| To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
| Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. This includes pulling them when they have open wounds counts as abuse. In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either murder or manslaughter.&lt;br /&gt;
| 10 minutes and/or demotion to cadet&lt;br /&gt;
| 25 minute and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i220&lt;br /&gt;
| &#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
| To steal or use deliberate deception in order to obtain credits from someone. Applies to amounts greater than 500 credits. &lt;br /&gt;
For lesser amounts, see i102 - Petty Theft. &lt;br /&gt;
&lt;br /&gt;
For items of equivalent value, see i215 - Grand Theft.&lt;br /&gt;
| Emptying a station account for personal gain. Tricking someone into entrusting large amounts of money to another under false pretenses.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| 30 minutes and immediate suspension&lt;br /&gt;
|-&lt;br /&gt;
| i221&lt;br /&gt;
| &#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
| To display a severe lack of diligence or disregard for safe conduct, which causes or will cause serious harm to people or property.&lt;br /&gt;
&lt;br /&gt;
For instances of negligence that are not seriously and imminently harmful, see i206 Neglect of Duty.&lt;br /&gt;
| For this charge to apply, the threat of harm must be both significant and obvious. A chemist accidentally releasing phoron gas into the station, security practicing with weapons while people are downrange, or a xenobiologist who lets slimes escape without malicious intent are eligible examples. When possible, defer to Command and the existing Neglect of Duty charge. This is more useful when the negligent crew member is acting unsupervised.&lt;br /&gt;
| 15 minutes&lt;br /&gt;
| 20 minutes and/or demotion&lt;br /&gt;
|- &lt;br /&gt;
| i222&lt;br /&gt;
| &#039;&#039;&#039;Unregistered Positronic Machine&#039;&#039;&#039;&lt;br /&gt;
| To function as an untagged positronic machine within the Republic of Biesel, or to function as a positronic machine with a tag that has been tampered with or rendered inoperable.&lt;br /&gt;
| [[IPC|IPCs]] are required by Republic law to be electronically tagged. This tag is typically visible to an onlooker. &lt;br /&gt;
&lt;br /&gt;
Those who assist affected synthetics in tampering with or removing their tags are considered to be aiding and abetting them in this violation, and are themselves liable for heavy fines or brig time where applicable. These accomplices do not need to be retagged (if synthetic) or implanted.&lt;br /&gt;
| 10 minutes, immediate retagging, tracking implant, 1000 credit fine.&lt;br /&gt;
| 30 minutes, immediate retagging, 5000 credit fine.&lt;br /&gt;
|-&lt;br /&gt;
| i223&lt;br /&gt;
| &#039;&#039;&#039;Kidnapping of Free Intelligence&#039;&#039;&#039;&lt;br /&gt;
| To take away or transport a free positronic intelligence against its will.&lt;br /&gt;
| If the positronic intelligence is held for ransom or exchange, there is no difference in sentence.&lt;br /&gt;
| 15 Minutes&lt;br /&gt;
| Up to 25 Minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High Severity Infractions (Red Violations; i300&#039;s) ===&lt;br /&gt;
==== Regarding cyborgification ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The NSS Aurora is in Tau Ceti space, which does not consider cyborgification capital punishment, making it an optional punishment.&#039;&#039;&#039; If Jargon Federation citizens have a Do Not Borgify order in their records, &#039;&#039;&#039;their punishment becomes holding until transfer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:150px&amp;quot;|Crime&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Sentence&lt;br /&gt;
|-&lt;br /&gt;
| i301&lt;br /&gt;
| &#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
| Also cover Attempted Murder. The premeditated and malicious bit is important here.&lt;br /&gt;
| Cyorgification or Holding Until Transfer on majority Command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i302&lt;br /&gt;
| &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To kill someone without malice or forethought.&lt;br /&gt;
| This includes causing death due to negligence or dereliction of duty. Can also be used for excessive self-defense.&lt;br /&gt;
| 20 minutes and/or demotion. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i303&lt;br /&gt;
| &#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To openly rebel against or attempt to remove command staff with violent intent.&lt;br /&gt;
| See &amp;quot;Sedition&amp;quot; for less violent mutineers. This generally means they use harm-intent or try to kill their superiors or advocate the same.&lt;br /&gt;
| Loyalty implant or cyborgification on majority Command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i304&lt;br /&gt;
| &#039;&#039;&#039;Kidnapping and Hostage taking&#039;&#039;&#039;&lt;br /&gt;
| To take away or transport a victim against the victim&#039;s will.&lt;br /&gt;
| If the person is held for ransom or exchange, then it is considered hostage taking, which is automatically a holding until transfer.&#039;&#039;&#039;&lt;br /&gt;
| Hold until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i305&lt;br /&gt;
| &#039;&#039;&#039;Terrorist Acts&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, which seriously threaten the crew or station.&lt;br /&gt;
| This includes deliberate arson, use of bombs, detonation of the Supermatter, etc. Collateral damage or severe station damage has to be involved. For less disastrous actions, see sabotage.&lt;br /&gt;
| Hold until transfer or cyborgification on majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i306&lt;br /&gt;
| &#039;&#039;&#039;Assaulting a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To assault a Head of Staff, causing severe damage.&lt;br /&gt;
| Exactly like &amp;quot;Assault&amp;quot;, but this time against a Head of Staff.&lt;br /&gt;
| 20 minutes and/or demotion.&lt;br /&gt;
| 40 minutes, suspension, and tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i307&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Holding Until Transfer&#039;&#039;&#039;&lt;br /&gt;
| To escape, or attempt to escape, from the brig or other holding area when being held until transfer.&lt;br /&gt;
| They have to have been properly convicted for it to be a life sentence.&lt;br /&gt;
| Cyborgification or hold until transfer at majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i308&lt;br /&gt;
| &#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
| To act as an agent of a terrorist or anti-Corporation group.&lt;br /&gt;
| Espionage, disclosure of corporate secrets, or any other assistance rendered to outside hostile organisations, or their representatives in hostile activities to the Corporation, committed by a employee of Corporation.&lt;br /&gt;
| Holding until transfer or cyborgification at majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i309&lt;br /&gt;
| &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
| ERP scenes, or erotic roleplay, is a permabannable offence. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules. &lt;br /&gt;
| 30 minutes, tracking implant.&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i310&lt;br /&gt;
| &#039;&#039;&#039;Automacide&#039;&#039;&#039;&lt;br /&gt;
| To willfully, unlawfully and permanently terminate a free positronic intelligence.&lt;br /&gt;
| Essentially the murder charge for free IPCs. Premeditation and malicious intent are still important here.&lt;br /&gt;
| 20 minutes, demotion&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i311&lt;br /&gt;
| &#039;&#039;&#039;Fytocide&#039;&#039;&#039;&lt;br /&gt;
| To willfully, unlawfully and permanently terminate 2/3 or more nymphs contained within a gestalt.&lt;br /&gt;
| Essentially the murder charge for Dionae. Planning and motive are still important here.&lt;br /&gt;
| 20 minutes, demotion&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;825px&#039; style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;100px&#039;|Benefit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| Up to -25%, and should be taken into account when determining the severity of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&lt;br /&gt;
| Being helpful to the members of security.&lt;br /&gt;
| Up to -25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location. Otherwise, immediate release. Life sentences must be reapplied after danger has passed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|  Assault and even homicide can be justified if it was necessary for prevention of loss of life. (Note that there are borders of acceptable self-defence, and killing a man who just punched you is subject to &amp;quot;Use of Excessive Force&amp;quot;)&lt;br /&gt;
| Up to and including immediate release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Parole ====&lt;br /&gt;
&lt;br /&gt;
Parole is temporarily releasing a prisoner before their sentence has been fully completed on the promise of good behavior. Parole can be given for any number of reasons, including brig overcrowding, a reward for good behavior or confession, or if the prisoner&#039;s skills are in need by the station such as a doctor or engineer.&lt;br /&gt;
&lt;br /&gt;
The Warden or Head of Security can choose to give prisoners parole. A tracking implant is recommended if the prisoner is a flight risk (IE an engineer going EVA, but it is up to the Warden/HoS to determine how much of a risk they are.) Tracking implants for minor crimes are not worth it.&lt;br /&gt;
&lt;br /&gt;
On the completion of their time they are simply marked as released as normal.&lt;br /&gt;
&lt;br /&gt;
If they commit any crimes their parole is ended and they must serve out the remainder of their time in the brig with the new crime&#039;s time added on.&lt;br /&gt;
&lt;br /&gt;
Parole can be given immediately after initial processing; theoretically a prisoner can spend their entire sentence out of the brig.&lt;br /&gt;
&lt;br /&gt;
=== Terminology and Clarifications ===&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis. Often also known as Shackling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspension&#039;&#039;&#039;: Changing ID title to &amp;quot;suspended&amp;quot;, zero access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be done up to and including Assistant position, by Head of Personnel or Captain&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of NanoTrasen, as defined by the station&#039;s commanding officer. All non-employee subjects are still protected by these laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Captain) of access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Captain, Chief Engineer, Head of Personnel, Head of Security, Chief Medical Officer, Research Director.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HuT&#039;&#039;&#039; Holding until Transfer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal Situation&#039;&#039;&#039;: A situation in which there is an apparent and real threat the the well-being of all those involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat Offenders&#039;&#039;&#039;: For repeat offenders, use the &amp;quot;repeat offense&amp;quot; punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. E.g: Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crewmembers that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to HuT&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Security]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>Sycmos</name></author>
	</entry>
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