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		<id>https://wiki.aurorastation.org/index.php?title=User:Susan/Mecha_Madness&amp;diff=13635</id>
		<title>User:Susan/Mecha Madness</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Susan/Mecha_Madness&amp;diff=13635"/>
		<updated>2019-11-25T18:27:22Z</updated>

		<summary type="html">&lt;p&gt;Susan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preparation==&lt;br /&gt;
So, you want to build a mech? Luckily for you, our intrepid roboticist, this guide will teach you exactly how. Firstly, you must determine which kind of mech you want to build. While you can create some sort of monstrosity from mismatched parts, keep in mind:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light&#039;&#039;&#039; exosuit parts have: fast speed, low durability, and low power consumption.&lt;br /&gt;
* &#039;&#039;&#039;Regular&#039;&#039;&#039; exosuit parts have: average speed, durability, and power consumption.&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; exosuit parts have average speed, high durability and high power consumption.&lt;br /&gt;
* &#039;&#039;&#039;Heavy&#039;&#039;&#039; exosuit parts have low speed, very high durability and very high power consumption.&lt;br /&gt;
&lt;br /&gt;
Additionally,&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Landmaster&#039;&#039;&#039; treads have a very high speed but delay the suit when it has to turn, as well as very high power consumption.&lt;br /&gt;
* The &#039;&#039;&#039;Spider&#039;&#039;&#039; legs have average speed and quick turns, with high power consumption.&lt;br /&gt;
&lt;br /&gt;
Mechs have a constant power draw while a pilot is in the chassis. Consider this when equipping and arming your mech. Have you decided which type you want to build? Great! Now, from your mech fabricator, you must build...&lt;br /&gt;
&lt;br /&gt;
* 1x heavy vehicle frame&lt;br /&gt;
* 1x manipulators of your chosen type&lt;br /&gt;
* 1x propulsion of your chosen type&lt;br /&gt;
* 1x sensors of your chosen type&lt;br /&gt;
* 1x body of your chosen type&lt;br /&gt;
* 1x exosuit control module&lt;br /&gt;
* 2x robot actuators&lt;br /&gt;
* 1x robot radio&lt;br /&gt;
* 1x robot diagnosis unit&lt;br /&gt;
* 1x robot camera&lt;br /&gt;
* 1x exosuit armor of your chosen type&lt;br /&gt;
&lt;br /&gt;
While your parts are printing, it is then suggested you head over to the circuit imprinter and print the exosystem software for what you wish to build. There are five types: Engineering, Utility, Medical, Weapons, and Advanced Weapons. The type of software you install in your exosuit determines the attachments it can use. Only two types of software can be installed at a time.&lt;br /&gt;
&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
Now that you have all your parts, it&#039;s time to get down to business.&lt;br /&gt;
&lt;br /&gt;
To make, begin with the heavy vehicle frame:&lt;br /&gt;
&lt;br /&gt;
* Use [[File:Cable-coil.png|20px]] cable coil to wire the frame.&lt;br /&gt;
* Neaten the wiring with your [[File:wirecutters.png|20px]] wirecutters.&lt;br /&gt;
* Use regular [[File:Metal.png|20px]] metal as internal plating.&lt;br /&gt;
* Secure the plating with your [[File:wrench.png|20px]] wrench.&lt;br /&gt;
* Weld the plating in with your [[File:welder.gif|20px]] welding tool.&lt;br /&gt;
&lt;br /&gt;
Next, begin preparing the separate parts for installation.&lt;br /&gt;
&lt;br /&gt;
For the body:&lt;br /&gt;
* Install the robot diagnosis unit.&lt;br /&gt;
* Install the exosuit armor plating.&lt;br /&gt;
* Install a [[File:power_cell.png|20px]] cell of your chosen type.&lt;br /&gt;
&lt;br /&gt;
For the sensors:&lt;br /&gt;
* Install the robot camera.&lt;br /&gt;
* Install the robot radio.&lt;br /&gt;
* Install up to two software boards of different types into the &#039;&#039;&#039;exosuit control module&#039;&#039;&#039; and then install the control module into the sensors.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT! Failure to install a control module will result in an exosuit too stupid to use any modules!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the arms and legs:&lt;br /&gt;
* Install a robot actuator in each.&lt;br /&gt;
&lt;br /&gt;
You may now use the paint gun that comes in robotics to color the parts of the mech, except the frame. &lt;br /&gt;
&lt;br /&gt;
Finally, attach all the parts to the heavy vehicle frame and use your [[File:screwdriver_tool.png|20px]] to finish the exosuit!&lt;br /&gt;
&lt;br /&gt;
==Exosuit Repair==&lt;br /&gt;
Inevitably your suit will become damaged. To repair your exosuit, you may either use:&lt;br /&gt;
* [[File:Cable-coil.png|20px]] Cable coil to repair burn damage to the machine.&lt;br /&gt;
* [[File:welder.gif|20px]] A welding tool to repair brute damage to the machine.&lt;br /&gt;
&lt;br /&gt;
If for some reason during an altercation a component in the suit was damaged, such as an actuator or other internal part, it must be replaced. To dismantle an exosuit:&lt;br /&gt;
* Enable maintenance protocols.&lt;br /&gt;
* Use a [[File:wrench.png|20px]] to dismantle the suit.&lt;br /&gt;
* Re-print and reinstall the damaged component in the proper place.&lt;br /&gt;
* Re-attach everything and use your [[File:screwdriver_tool.png|20px]] to finish the exosuit.&lt;br /&gt;
&lt;br /&gt;
To replace an exosuit battery on the fly:&lt;br /&gt;
* Enable maintenance protocols.&lt;br /&gt;
* Use a [[File:crowbar.png|20px]] to remove the [[File:power_cell.png|20px]] battery.&lt;br /&gt;
* Install a new [[File:power_cell.png|20px]] battery.&lt;br /&gt;
&lt;br /&gt;
==Piloting an Exosuit==&lt;br /&gt;
Now you&#039;ve built one, how do you operate one? Well, thankfully, it isn&#039;t hard at all. To begin with, it is recommended you christen your exosuit with a new name. You will notice the hud overlay on your screen shows you your power cell, the health of each of your parts, as well as whatever equipment you have attached to your suit. The buttons on the left side of your screen are very important.&lt;br /&gt;
&lt;br /&gt;
* Open/Close: Open or shut the hatch. This is necessary to not die in space, along with making sure your air is on. &#039;&#039;&#039;The RIPLEY or Regular exosuit is an open cockpit and has no air.&#039;&#039;&#039;&lt;br /&gt;
* Lock/Unlock: Lock or unlock your hatch. People can drag you out of the suit, so locking it makes sure no one can yank you out.&lt;br /&gt;
* Radio: Interact with your exosuit radio.&lt;br /&gt;
* Camera: Certain exosuit sensors have special functionality. This will enable them at a high power cost.&lt;br /&gt;
* Rename: Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
The upper left portion of your screen has your &#039;&#039;&#039;hardpoints&#039;&#039;&#039;, or the slots for your mech equipment. To use one, click on the box surrounding it to ensure it is enabled, then:&lt;br /&gt;
* If the tool is used on something else, like a drill or clamp, simply click on whatever you wish to use it on.&lt;br /&gt;
* If the tool has an alternate function, &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to enable it.&lt;br /&gt;
* &#039;&#039;&#039;CTRL-CLICK&#039;&#039;&#039; on the hardpoint box to eject whatever equipment you have.&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providing them with ability to perform different tasks. To attach a tool or weapon, simply click with it on an exosuit. However, certain exosuits only have specific slots.&lt;br /&gt;
&lt;br /&gt;
* Light: Left hand, right hand, back, left shoulder, right shoulder, head.&lt;br /&gt;
* Regular: Left hand, right hand, back, left shoulder, right shoulder, head.&lt;br /&gt;
* Combat: Left hand, right hand, back, left shoulder, right shoulder, head.&lt;br /&gt;
* Heavy: Left hand, right hand, back, head.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment comes in several categories:&lt;br /&gt;
&lt;br /&gt;
Utility:&lt;br /&gt;
* Hydraulic clamp (left hand, right hand). &lt;br /&gt;
**Click on crates and things to pick them up, harm click on people you don&#039;t like. &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to eject things from your cargo compartment.&lt;br /&gt;
* Drill(left hand, right hand). &lt;br /&gt;
** Click on things to drill them. The drill bit is replaceable, you can make one from any material that is strong enough. Stronger drills can drill faster and go through reinforced walls. &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to rev it menacingly.&lt;br /&gt;
* Flare gun (left shoulder, right shoulder).&lt;br /&gt;
** Click to shoot flares. They light things up. How nice.&lt;br /&gt;
* Headlamps (head).&lt;br /&gt;
** &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to turn on and off and blind anyone in the vicinity. They only broadcast forward though!&lt;br /&gt;
* Gravapult (left hand, right hand).&lt;br /&gt;
** Launch things around. &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to toggle between single and area targeting.&lt;br /&gt;
&lt;br /&gt;
Medical:&lt;br /&gt;
*Sleeper (back).&lt;br /&gt;
** It&#039;s a sleeper. Scoop people up, ambulance them around. &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to interact with the sleeper interface.&lt;br /&gt;
*Health analyzer (left hand, right hand). &lt;br /&gt;
**Scan people.&lt;br /&gt;
*Crisis drone (left shoulder only). &lt;br /&gt;
**A small drone that heals anyone within 3 tiles of your mech slowly, so long as they&#039;re above a 30 damage threshhold. Works even when the mech is unpiloted. USES A LOT OF POWER. &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to deploy or undeploy.&lt;br /&gt;
&lt;br /&gt;
Engineering:&lt;br /&gt;
* RFD-C (left hand, right hand). &lt;br /&gt;
**What it says on the tin. &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to change modes.&lt;br /&gt;
* Extinguisher (left hand, right hand). &lt;br /&gt;
**Put out flames. Hooray.&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
* Taser (left hand, right hand, left shoulder, right shoulder). &lt;br /&gt;
**Click and shoot.&lt;br /&gt;
* Laser (left hand, right hand).&lt;br /&gt;
**As above.&lt;br /&gt;
* Ion rifle(left hand, right hand).&lt;br /&gt;
** &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to change between stun and kill settings.&lt;br /&gt;
* Mounted LMG (left hand, right hand, left shoulder, right shoulder).&lt;br /&gt;
** &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to change firerate.&lt;br /&gt;
* Flashbang launcher (left shoulder, right shoulder). &lt;br /&gt;
**Blinded by the light.&lt;br /&gt;
&lt;br /&gt;
Advanced Weapons, not normally found on station:&lt;br /&gt;
* Missile rack (left shoulder, right shoulder, back). &lt;br /&gt;
**Fire missiles, blow things up.&lt;br /&gt;
* Pulse rifle (left hand, right hand, left shoulder, right shoulder). &lt;br /&gt;
** &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to change settings.&lt;br /&gt;
* Frag grenade launcher (left shoulder, right shoulder).&lt;br /&gt;
** Blow yourself up.&lt;br /&gt;
* X-Ray Gun (left hand, right hand).&lt;br /&gt;
**Pew pew.&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Susan/Mecha_Madness&amp;diff=13634</id>
		<title>User:Susan/Mecha Madness</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Susan/Mecha_Madness&amp;diff=13634"/>
		<updated>2019-11-25T17:53:37Z</updated>

		<summary type="html">&lt;p&gt;Susan: Created page with &amp;quot;==Preparation== So, you want to build a mech? Luckily for you, our intrepid roboticist, this guide will teach you exactly how. Firstly, you must determine which kind of mech y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preparation==&lt;br /&gt;
So, you want to build a mech? Luckily for you, our intrepid roboticist, this guide will teach you exactly how. Firstly, you must determine which kind of mech you want to build. While you can create some sort of monstrosity from mismatched parts, keep in mind:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light&#039;&#039;&#039; exosuit parts have: fast speed, low durability, and low power consumption.&lt;br /&gt;
* &#039;&#039;&#039;Regular&#039;&#039;&#039; exosuit parts have: average speed, durability, and power consumption.&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; exosuit parts have average speed, high durability and high power consumption.&lt;br /&gt;
* &#039;&#039;&#039;Heavy&#039;&#039;&#039; exosuit parts have low speed, very high durability and very high power consumption.&lt;br /&gt;
&lt;br /&gt;
Additionally,&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Landmaster&#039;&#039;&#039; treads have a very high speed but delay the suit when it has to turn, as well as very high power consumption.&lt;br /&gt;
* The &#039;&#039;&#039;Spider&#039;&#039;&#039; legs have average speed and quick turns, with high power consumption.&lt;br /&gt;
&lt;br /&gt;
Mechs have a constant power draw while a pilot is in the chassis. Consider this when equipping and arming your mech. Have you decided which type you want to build? Great! Now, from your mech fabricator, you must build...&lt;br /&gt;
&lt;br /&gt;
* 1x heavy vehicle frame&lt;br /&gt;
* 1x manipulators of your chosen type&lt;br /&gt;
* 1x propulsion of your chosen type&lt;br /&gt;
* 1x sensors of your chosen type&lt;br /&gt;
* 1x body of your chosen type&lt;br /&gt;
* 1x exosuit control module&lt;br /&gt;
* 2x robot actuators&lt;br /&gt;
* 1x robot radio&lt;br /&gt;
* 1x robot diagnosis unit&lt;br /&gt;
* 1x robot camera&lt;br /&gt;
* 1x exosuit armor of your chosen type&lt;br /&gt;
&lt;br /&gt;
While your parts are printing, it is then suggested you head over to the circuit imprinter and print the exosystem software for what you wish to build. There are five types: Engineering, Utility, Medical, Weapons, and Advanced Weapons. The type of software you install in your exosuit determines the attachments it can use. Only two types of software can be installed at a time.&lt;br /&gt;
&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
Now that you have all your parts, it&#039;s time to get down to business.&lt;br /&gt;
&lt;br /&gt;
To make, begin with the heavy vehicle frame:&lt;br /&gt;
&lt;br /&gt;
* Use [[File:Cable-coil.png|20px]] cable coil to wire the frame.&lt;br /&gt;
* Neaten the wiring with your [[File:wirecutters.png|20px]] wirecutters.&lt;br /&gt;
* Use regular [[File:Metal.png|20px]] metal as internal plating.&lt;br /&gt;
* Secure the plating with your [[File:wrench.png|20px]] wrench.&lt;br /&gt;
* Weld the plating in with your [[File:welder.gif|20px]] welding tool.&lt;br /&gt;
&lt;br /&gt;
Next, begin preparing the separate parts for installation.&lt;br /&gt;
&lt;br /&gt;
For the body:&lt;br /&gt;
* Install the robot diagnosis unit.&lt;br /&gt;
* Install the exosuit armor plating.&lt;br /&gt;
* Install a [[File:power_cell.png|20px]] cell of your chosen type.&lt;br /&gt;
&lt;br /&gt;
For the sensors:&lt;br /&gt;
* Install the robot camera.&lt;br /&gt;
* Install the robot radio.&lt;br /&gt;
* Install up to two software boards of different types into the &#039;&#039;&#039;exosuit control module&#039;&#039;&#039; and then install the control module into the sensors.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT! Failure to install a control module will result in an exosuit too stupid to use any modules!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the arms and legs:&lt;br /&gt;
* Install a robot actuator in each.&lt;br /&gt;
&lt;br /&gt;
Finally, attach all the parts to the heavy vehicle frame and use your [[File:screwdriver_tool.png|20px]] to finish the exosuit!&lt;br /&gt;
&lt;br /&gt;
==Exosuit Repair==&lt;br /&gt;
Inevitably your suit will become damaged. To repair your exosuit, you may either use:&lt;br /&gt;
* [[File:Cable-coil.png|20px]] Cable coil to repair burn damage to the machine.&lt;br /&gt;
* [[File:welder.gif|20px]] A welding tool to repair brute damage to the machine.&lt;br /&gt;
&lt;br /&gt;
If for some reason during an altercation a component in the suit was damaged, such as an actuator or other internal part, it must be replaced. To dismantle an exosuit:&lt;br /&gt;
* Enable maintenance protocols.&lt;br /&gt;
* Use a [[File:wrench.png|20px]] to dismantle the suit.&lt;br /&gt;
* Re-print and reinstall the damaged component in the proper place.&lt;br /&gt;
* Re-attach everything and use your [[File:screwdriver_tool.png|20px]] to finish the exosuit.&lt;br /&gt;
&lt;br /&gt;
To replace an exosuit battery on the fly:&lt;br /&gt;
* Enable maintenance protocols.&lt;br /&gt;
* Use a [[File:crowbar.png|20px]] to remove the [[File:power_cell.png|20px]] battery.&lt;br /&gt;
* Install a new [[File:power_cell.png|20px]] battery.&lt;br /&gt;
&lt;br /&gt;
==Piloting an Exosuit==&lt;br /&gt;
Now you&#039;ve built one, how do you operate one? Well, thankfully, it isn&#039;t hard at all. To begin with, it is recommended you christen your exosuit with a new name. You will notice the hud overlay on your screen shows you your power cell, the health of each of your parts, as well as whatever equipment you have attached to your suit. The buttons on the left side of your screen are very important.&lt;br /&gt;
&lt;br /&gt;
* Open/Close: Open or shut the hatch. This is necessary to not die in space, along with making sure your air is on. &#039;&#039;&#039;The RIPLEY or Regular exosuit is an open cockpit and has no air.&#039;&#039;&#039;&lt;br /&gt;
* Lock/Unlock: Lock or unlock your hatch. People can drag you out of the suit, so locking it makes sure no one can yank you out.&lt;br /&gt;
* Radio: Interact with your exosuit radio.&lt;br /&gt;
* Camera: Certain exosuit sensors have special functionality. This will enable them at a high power cost.&lt;br /&gt;
* Rename: Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
The upper left portion of your screen has your &#039;&#039;&#039;hardpoints&#039;&#039;&#039;, or the slots for your mech equipment. To use one, click on the box surrounding it to ensure it is enabled, then:&lt;br /&gt;
* If the tool is used on something else, like a drill or clamp, simply click on whatever you wish to use it on.&lt;br /&gt;
* If the tool has an alternate function, &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to enable it.&lt;br /&gt;
* &#039;&#039;&#039;CTRL-CLICK&#039;&#039;&#039; on the hardpoint box to eject whatever equipment you have.&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providing them with ability to perform different tasks. To attach a tool or weapon, simply click with it on an exosuit. However, certain exosuits only have specific slots.&lt;br /&gt;
&lt;br /&gt;
* Light: Left hand, right hand, back, left shoulder, right shoulder, head.&lt;br /&gt;
* Regular: Left hand, right hand, back, left shoulder, right shoulder, head.&lt;br /&gt;
* Combat: Left hand, right hand, back, left shoulder, right shoulder, head.&lt;br /&gt;
* Heavy: Left hand, right hand, back, head.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment comes in several categories:&lt;br /&gt;
&lt;br /&gt;
Utility:&lt;br /&gt;
* Hydraulic clamp (left hand, right hand). &lt;br /&gt;
**Click on crates and things to pick them up, harm click on people you don&#039;t like. &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to eject things from your cargo compartment.&lt;br /&gt;
* Drill(left hand, right hand). &lt;br /&gt;
** Click on things to drill them. The drill bit is replaceable, you can make one from any material that is strong enough. Stronger drills can drill faster and go through reinforced walls. &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to rev it menacingly.&lt;br /&gt;
* Flare gun (left shoulder, right shoulder).&lt;br /&gt;
** Click to shoot flares. They light things up. How nice.&lt;br /&gt;
* Headlamps (head).&lt;br /&gt;
** &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to turn on and off and blind anyone in the vicinity. They only broadcast forward though!&lt;br /&gt;
* Gravapult (left hand, right hand).&lt;br /&gt;
** Launch things around. &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to toggle between single and area targeting.&lt;br /&gt;
&lt;br /&gt;
Medical:&lt;br /&gt;
*Sleeper (back).&lt;br /&gt;
** It&#039;s a sleeper. Scoop people up, ambulance them around. &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to interact with the sleeper interface.&lt;br /&gt;
*Health analyzer (left hand, right hand). &lt;br /&gt;
**Scan people.&lt;br /&gt;
*Crisis drone (left shoulder only). &lt;br /&gt;
**A small drone that heals anyone within 3 tiles of your mech slowly, so long as they&#039;re above a 30 damage threshhold. Works even when the mech is unpiloted. USES A LOT OF POWER. &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to deploy or undeploy.&lt;br /&gt;
&lt;br /&gt;
Engineering:&lt;br /&gt;
* RFD-C (left hand, right hand). &lt;br /&gt;
**What it says on the tin. &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to change modes.&lt;br /&gt;
* Extinguisher (left hand, right hand). &lt;br /&gt;
**Put out flames. Hooray.&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
* Taser (left hand, right hand, left shoulder, right shoulder). &lt;br /&gt;
**Click and shoot.&lt;br /&gt;
* Laser (left hand, right hand).&lt;br /&gt;
**As above.&lt;br /&gt;
* Ion rifle(left hand, right hand).&lt;br /&gt;
** &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to change between stun and kill settings.&lt;br /&gt;
* Mounted LMG (left hand, right hand, left shoulder, right shoulder).&lt;br /&gt;
** &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to change firerate.&lt;br /&gt;
* Flashbang launcher (left shoulder, right shoulder). &lt;br /&gt;
**Blinded by the light.&lt;br /&gt;
&lt;br /&gt;
Advanced Weapons, not normally found on station:&lt;br /&gt;
* Missile rack (left shoulder, right shoulder, back). &lt;br /&gt;
**Fire missiles, blow things up.&lt;br /&gt;
* Pulse rifle (left hand, right hand, left shoulder, right shoulder). &lt;br /&gt;
** &#039;&#039;&#039;ALT-CLICK&#039;&#039;&#039; to change settings.&lt;br /&gt;
* Frag grenade launcher (left shoulder, right shoulder).&lt;br /&gt;
** Blow yourself up.&lt;br /&gt;
* X-Ray Gun (left hand, right hand).&lt;br /&gt;
**Pew pew.&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Notable_Tajara&amp;diff=13531</id>
		<title>Notable Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Notable_Tajara&amp;diff=13531"/>
		<updated>2019-11-09T17:42:13Z</updated>

		<summary type="html">&lt;p&gt;Susan: Added six new notable Tajara.&lt;/p&gt;
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&lt;div&gt;{{Navbox Tajara Lore}}&lt;br /&gt;
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[[Tajara|Tajaran]] history and society has a long list of notable individuals and heroes that are known across [[Adhomai]]. &lt;br /&gt;
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==People&#039;s Republic==&lt;br /&gt;
&#039;&#039;&amp;quot;Comrades, in this struggle we fight to protect the progress we have fought so hard to make in the preceding decades. Our march forever onwards for a classless society must not be stopped by the usurpers who would see us become a brutish military dictatorship, nor those fetid imperialists who would restore the atrocities of the old ways.&amp;quot;&#039;&#039;&lt;br /&gt;
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&#039;&#039;- President Njadrasanukii Hadii, in a televised address to the people in 2452.&#039;&#039;&lt;br /&gt;
===President Njadrasanukii Hadii===&lt;br /&gt;
[[File:Hadii.jpg|200px|thumb|right|A portrait done of Njadrasanukii Hadii, circa 2458.]]&lt;br /&gt;
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Njadrasanukii Hadii was born in &#039;&#039;&#039;2402&#039;&#039;&#039; to the noble Njarir’Akhran Hadii line. His mother was Rajjurl Hadii, and his father Tajrhalrr Hadii. He got involved with the military at an early age, becoming a cadet for the Royal Navy at 16 and achieving a commission as a Lieutenant-Commander at 22, and leading his own destroyer as a Captain at 29. During the revolution, he briefly fought for the loyalists but was recalled to the Hadii Citadel to help defend his family&#039;s ancestral home. Following the revolution and the Hadii&#039;s rise in the new Federal Republic, Njadrasanukii was given the office of Vice-President under his brother Al&#039;Mari Hadii. He assumed the office of president on 2451 after the assassination of his brother. Infamous for his harsh decrees and tendency to betray his word, Njadrasanukii is not trustworthy but holds the planet of Adhomai in his iron grip nonetheless.&lt;br /&gt;
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===Headmaster Harrrdanim Tyr&#039;adrr===&lt;br /&gt;
[[File:Harrrdanim Tyr&#039;adrr.jpg|150px|thumb|left|A portrait done of Harrrdanim Tyr&#039;adrr, circa 2458.]]&lt;br /&gt;
Harrrdanim was born in &#039;&#039;&#039;2411&#039;&#039;&#039; to an M&#039;sai line. He entered military service at a young age, becoming an army cadet at 16. His high intelligence and robust health soon had him successfully enter the Royal Enforcers; the elite all-M&#039;sai special forces available to the nobility. He was taken prisoner during the First Revolution after a brutal battle saw the rest of his squad killed on a botched operation to kill a rebel leader. He was released in 2452, when he was 42. The condition of his release was that he acts as a spy against subversive elements. Soon Harrrdanim became known as one of the most effective and ruthless secret agents available to the government and eventually rose the ranks to become Headmaster of the Information and Strategic Surveillance Service, commander of the internal secret police of Adhomai. He is known and feared across Adhomai and has spawned an entire &#039;spy thriller&#039; genre in the Republic.&lt;br /&gt;
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===Yasmin Piaf===&lt;br /&gt;
[[File:Yasminp.jpg|150px|thumb|right|A photograph of Yasmin Piaf handed out at a concert, 2459.]]&lt;br /&gt;
Yasmina Burokov, aka Yasmin Piaf, was born in 2434 in the suburbs of Nal&#039;tor to a particularly well off Njarir&#039;Akhran family. Yasmin&#039;s father, Boris Burokov was a low-ranking State department official and devout loyalist of the People&#039;s Republic. She spent her childhood being educated in the best State-run schools their family could afford and enjoyed relative wealth and prosperity far from the poorer outskirts of the city. &lt;br /&gt;
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Even from her young age, Yasmin was interested in music. She was part of her school&#039;s choir and participated in several nation-wide contests for the honor of singing for President Rhagrrhuzau Hadii. The all-female &#039;Band of Njarir Maidens&#039; consisting of Yasmin and her classmates eventually won and sang for the President and other members of his cabinet at the end of the annual military parade held in Nal&#039;tor. Eventually, she graduated and went on to the Academy of Musical Arts with full scholarship.&lt;br /&gt;
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Talent scouts pruning the burgeoning academy&#039;s student pool for the next starlet eventually discovered Yasmin during rehearsals for the school&#039;s upcoming musical, and she signed a tentative deal with the small publication Vostak Recordings. Her first record, simply titled The Man in Rouge, was released with minimal fanfare . Given that she had sung a small solo during her performance for the President, some Tajara recalled her name.&lt;br /&gt;
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Yet her voice, described by some as angelic and innocent, found purchase with an aging generation of Tajara who wished a brief return to peaceful normalcy following the First Revolution. Her dedication to the traditional pop standard and recognition for torch songs eventually elevated her to the status of a household name, with her recording label releasing hit after hit. As a result, Yasmin Piaf has become one of the most famous singers in the modern era - one who has fostered a close relationship with State officials. She is one of the few artists who are approved to be played on State radio KGTW-11.&lt;br /&gt;
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===Andrey Borisov===&lt;br /&gt;
Out of all the Tajara that one could argue embody loyalty to the People’s Republic, perhaps none are more memorable than Andrey Alexander Borisov. In the average Republican household, his name is just as common as President Hadii’s, owing to the fact that he is the face of State propaganda and news network RAFИ. Born in 2416 to a line of M’sai warriors, Andrey was not even two years old before humanity stumbled across Adhomai and lit the flame that ignited the First Revolution.&lt;br /&gt;
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Andrey’s father and uncle were killed in the uprising, leaving him, his mother, and his sister alone to fend for themselves. His mother curried favor with the local rebel leader when their town fell to the onslaught of war; she became his concubine and, later, his wife. The ever-advancing front saw Andrey moved from home to home, where the young M’sai would often spend time talking to soldiers recovering after harsh fighting. They nourished a sense of patriotism in him, and eventually he came to see the First Revolution as necessary for the future of the Tajara.&lt;br /&gt;
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The war ended in 2432, when he was merely 16 years old. As the newly founded People’s Republic began the arduous transition from a movement to a government, Andrey’s connections with the upper echelon of PRA politicians bore fruit. He was taken on as a member of an officer’s general staff, headquartered in Nal’Tor, where he served as little more than a glorified secretary. His position put him in contact with the elite, however, and many found him charming and personable. His silver tongue earned him the interest of Dmitrys Marakov, the owner of the only State-approved television station at that point in time.&lt;br /&gt;
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His ascension from lowly secretary to the major news anchor for RAFИ was one that involved plenty of political maneuvering, money - and, rumored by some, violence - but ultimately Andrey had proved his loyalty to the political elite of the People’s Republic and he was rewarded with the honor of being their mouthpiece. As a result, no Tajara on Adhomai can go very long without seeing his smiling face on their television set, spinning the next story or cover-up at the behest of the State.&lt;br /&gt;
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==New Kingdom==&lt;br /&gt;
&#039;&#039;&amp;quot;Loyal subjects, countrymen, brothers. It is with a heavy heart that I must announce that we must conscript from the provinces in order to maintain our fight in this war. However, you are not alone. Even as the new compulsory service legislature is passed, the aristocrats across the kingdom are likewise mobilized under a new service gentry system, so that all of the kingdom is together in this struggle.&amp;quot;&#039;&#039;&lt;br /&gt;
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&#039;&#039;- King Vahzirathaamro Azunja, announcing the beginning of conscription and formalization of the service gentry in 2453.&#039;&#039;&lt;br /&gt;
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=== King Vahzirthaamro Azunja===&lt;br /&gt;
[[File:KingAznuja.jpg|200px|thumb|Right|A painting of King Azunja commemorating the commissioning of the first armored unit in the Imperial Army.]]&lt;br /&gt;
King Azunja was born in &#039;&#039;&#039;2400&#039;&#039;&#039; in the city of Kaltir to the noble Njarir’Akhran Azunja line. His father was Farkhanzirhal and his mother Dramahdarmah. Located in the far reaches of Kaltir, the Azunja family line was one of compassion and fair treatment, as only in unity and brotherhood could they hope to survive the harsh far reaches of Northern Adhomai. Their peasants were kept well and treated with dignity, and the nobles, while privileged, never indulged in cruelty. A noble paige since the age of 10, Vahzirthaamro excelled in reading and writing from an early age. He prepared to inherit the family throne as the sole son of his parents until the first civil war of Adhomai ignited in &#039;&#039;&#039;2421&#039;&#039;&#039;.&lt;br /&gt;
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When war broke out between the nobility and peasants, house Azunja was hesitant to pick sides, as they disagreed with the morals of both sides. Their distant position in the wild made them capable of ignoring the war until its end, as the Hadii family was placed at the head of Adhomai in &#039;&#039;&#039;2432&#039;&#039;&#039;. Carrying the flags of the newly founded People&#039;s Republic of Adhomai, the Republic&#039;s army demanded the surrender of all nobility in Kaltir. The entire populace requested to be left in peace, as the peasantry and nobility there had never declared war on one another. Believing the peasants were utterly spineless and brainwashed, the People&#039;s Republic executed all current nobles ruthlessly, scattering the royalty of the region. Vahzirthaamro was placed in prison by his father&#039;s retinue of intellectuals, who declared he had to remain hidden amongst the lowest of the low if he wished to stay alive. From that moment on, Vahzirthaamro Azunja knew that peace was impossible so long as a compromise was not made, and a true constitutional monarchy was made the unanimous government on Adhomai.&lt;br /&gt;
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Word passed amongst the Tajara at the work camps about a possibility that Vahzirthaamro still lived as many pre-war intellectuals gathered with him in private. They spun every possibility of a government, even discussing adopting human political systems as they gathered workers, fighters, poets and philosophers to form an organized nation as they spread their ideas to the guards of the facility, a majority of which who were old peasants under the Azunja family who thought the entirety of the nobility had been executed. Delighted to see his return, they quickly joined his side and swore allegiance to his family once more.&lt;br /&gt;
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In &#039;&#039;&#039;2449&#039;&#039;&#039;, in the middle of the night, Vahzirthaamro was released in secret along with the entirety of his retinue, as they quickly spread from town to town, asking for assistance from newly appointed officials and workers. Before long, the reminiscent families of the Kaltir region were happy to rejoin his flock. By &#039;&#039;&#039;2450&#039;&#039;&#039; his claim to rule had spread to all of Northern Harr&#039;masir, and the New Kingdom of Adhomai officially seceded as an independent nation under the newly declared King Vahzirthaamro Azunja.&lt;br /&gt;
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===Field-Marshal Rrhazhal Zarkradar&#039;Akhan===&lt;br /&gt;
[[File:FMAkhan.jpg|150px|thumb|left|A portrait done of a younger Rrhazhal Zarkradar&#039;Akhan in the service of the Azunja dynasty, Circa 2397.]]&lt;br /&gt;
Rrhazhal was born in &#039;&#039;&#039;2380&#039;&#039;&#039; to the noble Njarir’Akhran Zarkradar&#039;Akhan line, however, he was a legitimized bastard of a Zhan-Kazan maid. As the youngest of his brothers, Rrhazhal was sent into the service of the Azunja family as King Farkhanzirhal Azunja&#039;s servant at the age of 10. King Azunja quickly noticed the young child had a talent for philosophy and strategy. The two had many intellectual discussions together as Rrhazhal quickly became a trusted advisor of King Farkhanzirhal by the time he was 20. At this time, King Azunja decided he trusted Rrhazhal with protecting the life of the newly born Vahzirthaamro. On the eve of the First Civil War, Rrhazhal was tasked with training the peasantry of Kaltir in order to defend their fiefdom and nobility against attackers. When Kaltir was annexed by the People&#039;s Republic of Adhomai in &#039;&#039;&#039;2432&#039;&#039;&#039;, Farkhanzirhal frenziedly ordered Rrhazhal to hide Vahzirthaamro before People&#039;s Republic soldiers stormed the palace, killing almost everyone. From then on Rrhazhal Zarkradar&#039;Akhan personally accompanied Vahzirthaamro Azunja as his protector and chief advisor. &lt;br /&gt;
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In &#039;&#039;&#039;2450&#039;&#039;&#039;, once the New Kingdom had officially declared independence from the People&#039;s Republic of Adhomai, Rrhazhal Zarkradar&#039;Akhan was promoted to the rank of Field-Marshal personally by King Azunja, and today oversees all military operations inside of the New Kingdom of Adhomai. Respected for his tactical skill but notorious for his radical belief that a compromise is not possible and a complete return to the old nobility is Adhomai&#039;s only option for peace, Field-Marshal Rrhazhal Zarkradar&#039;Akhan is one of the oldest fighting nobles left on Adhomai.&lt;br /&gt;
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===Ser Mrakhanjurl Ii&#039;rka===&lt;br /&gt;
[[File:Ser Mrakhanjurl Ii&#039;rka.jpg|200px|thumb|right|A portrait done of Ser Mrakhanjurl Ii&#039;rka, circa 2457.]]&lt;br /&gt;
Mrakhanjurl was born in &#039;&#039;&#039;2422&#039;&#039;&#039; in a Zhan-Khazan family in a small village outside Olska. He received little education nor traveled far outside his village. As soon as he came of age at 16 he joined the rest of the village mining bauxite ore to be shipped to Olska to make aluminum. He eventually lost both parents to lung cancer from the mine&#039;s poor ventilation before he was 23. In &#039;&#039;&#039;2452&#039;&#039;&#039;, when he was 29, he traveled with a dozen other Zhan-Khazan miners several miles to Olska to join a protest against the new legislation of President Hadii that was meant to crack down &#039;subversive elements&#039; that many felt were unfair to Zhan-Khazan. The army was called in and brutally repressed the demonstration, which saw Mrakhanjurl narrowly escape with his life. He returned to his village to find that it had been torched by the republican army for housing subversive agitators.&lt;br /&gt;
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Mrakhanjurl mourned the loss of his village and was picked up by rebel militia, who revealed that they had managed to provide early warning to the village and evacuate over a dozen people, but the army had managed to find and kill all but a handful of survivors. In gratitude for the rebels dying for his village, and to avenge the deaths, Mrakhanjurl joined the armed resistance that eventually joined itself under the New Kingdom of Adhomai. In a very short few years became a remarkable marksman, gaining the most recorded kills of any Tajara sniper. Current New Kingdom estimates put Mrakhanjurl&#039;s kill count at 285, 32 of those enemy PRA snipers.&lt;br /&gt;
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Mrakhanjurl also managed to evacuate countless of civilians from Republic territory to northern New Kingdom holdings. During the famous &#039;&#039;Rout of the 2nd Battalion&#039;&#039;, in which New Kingdom defenders unsuccessfully attempted to prevent Republican forces from capturing Baltor, Mrakhanjurl assumed command of the 4th Company after both its leading officers had been killed by sniper fire. Despite a serious gunshot wound to the leg Mrakhanjurl began shouting orders and rallied the shattered defenders, who were the last line of defense between the advancing Republic forces and thousands of refugees attempting to flee the city. The &#039;&#039;Rally of the 4th Company&#039;&#039;  on &#039;&#039;&#039;2456&#039;&#039;&#039; successfully managed to delay advancing Republic troops long enough for thousands more refugees to escape into New Kingdom territory who would otherwise face atrocity.&lt;br /&gt;
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For his bravery and growing fame (which was now considered too important to risk in the war effort) Mrakhanjurl was given the Hero Of Adhomai medal, the highest honor in the New Kingdom, as well as being the first Zhan-Khazan in history to be given the noble rank of Ser. He remains a hero to the Zhan-khazan and the New Kingdom.&lt;br /&gt;
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===Crown Heir Shumaila Azunja===&lt;br /&gt;
[[File:Rsz 1shumaila.png|thumb|left| A portrait done of Crown Heir Shumaila Azunja, circa 2460.]]&lt;br /&gt;
Shumaila Azunja was born in &#039;&#039;&#039;2431&#039;&#039;&#039; in the region of Northern Harr&#039;masir, as the daughter of one kingdom’s princes. She survived the Republican slaughter by being hidden away among the peasantry, being raised in secrecy by individuals still loyal to the old ruling dynasty. Shumaila participated in the royalists circles since her youth, and joined the New Kingdom’s rebellion as an officer in the army. Shumaila distinguished herself as a military commander while serving with the Imperial Adhomian Army, reaching a position of command within the Jabrut Almumalik. She played an important role in the offensive of 2459 and the defense of the Vlrralkhzazhul line, being known among the troops as “The Storm of Harr&#039;masir”, for her resolve in the battlefield and undying devotion to her soldiers.&lt;br /&gt;
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In &#039;&#039;&#039;2460&#039;&#039;&#039; Shumaila was elected as the Crown Heir of the New Kingdom of Adhomai, the chosen successor of King Vahzirthaamro. A large fraction of the population is still wary of the King’s choice, as a heir with a military background could mean the continuation of the war, but most of the Parliament and nobility supports Shumaila due to her accomplishments and bloodline.&lt;br /&gt;
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===King of the Mountains Rustam Harmaliik===&lt;br /&gt;
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Rustam Harmaliik was born in &#039;&#039;&#039;2427&#039;&#039;&#039; as the son of a disposed Njarir’Akhran noble family. He spent most of his youth in the rural region of Harr’masir, where he had contact with some groups of Rhazar&#039;Hrujmagh that inhabited the region. As an adult he found employment in law enforcement, and was sent by the People’s Republic to support the efforts to settle the rock nomads of the Harr’masir region in 2448 as an republican official.&lt;br /&gt;
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While working alongside the authorities to make sure that the nomadic zhan would accept and adopt a sedentary lifestyle, Rustam grew more interested about their culture and became skeptical of the Hadii’s regime and how they were treating the Rock Nomads. Unrest among the Rhazar&#039;Hrujmagh soon followed, and Rustam would try to offer his support in anyway possible, such as sabotaging equipment shipment or relaying misleading intelligence. The government soon realized his treason, forcing Rustam to abandon his post and escape into the wilderness.&lt;br /&gt;
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Rustam found shelter among a caravan of the Rhazar&#039;Hrujmagh, and soon adopted their way of life. Unrest and resistance continued among the rock nomads, and Harmaliik joined their struggle against the People’s Republic. With the New Kingdom’s rebellion, the control of the region waned and the Republican efforts shifted to other problems, which allowed the nomad resistantence to blossom into a guerrilla warfare. Rustam climbed the ranks of his caravan’s forces, winning prestige and favor by leading them against the Republican forces.&lt;br /&gt;
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The second revolution happened, and the Rhazar&#039;Hrujmagh resistence continued. Rustam assumed the leadership of his adopted caravan and aimed to acquire more support among the other Rock Nomads. Through the years of the conflict, he gathered more men and wagons under his command, through diplomacy or conquest, but limiting himself to defensive tactics, ambushes and raids. The political stance of Harmaliik has always been one of neutrality in the conflict, never compromising fully with the Adhomai Liberation army, due to his Njarir’Akhran origins and monarchist sentiments, and never declaring any support to the New Kingdom, in fear of losing the trust of his fellow nomads, &lt;br /&gt;
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Due to a republican offensive against the nomadic guerrillas in &#039;&#039;&#039;2461&#039;&#039;&#039;, Rustam decided to declare himself the Almalik’Rhazar, a word roughly translated as &amp;quot;leader of the mountains&amp;quot;, following an ancient nomadic tradition that allows the largely independent Rock Nomad caravans to elect a ruler among themselves. This decision alienated him from his ALA allies and the other nomads, forcing him to side with the New Kingdom of Adhomai. Harmaliik and his caravans have joined the kingdom war effort, but their future is still uncertain.&lt;br /&gt;
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===Brother Mikhail Ordau===&lt;br /&gt;
Little is known about Mikhail Oradu’s parentage. He was given to the Parivara at a very young age, left on the doorstep of Miran’mir’s abbey. Thus the Family took him in as they do many small children, teaching him and educating him about S’rendarr and Messa. Mikhail was an accomplished writer for his age, but a speech impediment left him at a disadvantage when it came to oral presentations. The boy was known to be bookish, and spent much of his free time in the abbey’s library as well as it’s restricted section, thanks to his close friendship with the abbot.&lt;br /&gt;
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He had an unusual interest in the sciences for a clergyman. As the Second Revolution loomed ahead, and whispers of splitting from the Republic crept into the local city, he busied himself with reading and tending to the monastery’s garden. Eventually, Miran’mir and all of northern Harr’masir split from the Republic to form the New Kingdom. With the war came plenty of hardship, and the Priests of S’rendarr did their best to help alleviate the tragedy amongst the peasants.&lt;br /&gt;
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With little farmable land and a severe manpower disadvantage, the New Kingdom struggled to provide for it’s people. Starvation was a very real threat, and the abbey’s garden was not sufficient. A conflicted Mikhail turned once again to the abbey’s library and science for an answer; and, as though a miracle from the Suns themselves, one came. He discovered an ancient text detailing breeding methods for slaves, from long before the First Revolution. Suggestions on how to pass on desirable traits and mannerisms; to breed subservience. Controversial, but an unknowing descriptor of genetics and hereditary traits.&lt;br /&gt;
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It was armed with this knowledge that Mikhail set about breeding new plants. Earthen roots, dirt berries, and more were cultivated for generations by Mikhail, aiming to pass on traits like hardiness and vitality. The plants became much more accustomed to growing in harsh conditions thanks to his work, and as the New Kingdom pushed back the Republicans and gained more territory, these hardier plants were easier to grow in the shell-shocked muddy battlefields. The threat of starvation became less and less pressing as more and more farms could deal with the way the war affected the terrain. For his efforts, Brother Mikhail was afforded a personal audience with the King.&lt;br /&gt;
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===Oleg Al’Mor===&lt;br /&gt;
Born Oleg Murkov Al-Al’Mori in 2400, Oleg was a teenager when humanity stumbled upon the Tajara. His simple life of working and indentured servitude was quickly upended with the influx of new ideals; he and his family, along with a contingent of other refugees of war avoided the conflicts erupting across the planet by staying in the mountains of Northern Harr’masir. To pass the time and keep themselves entertained, the telling of fireside epics became common. Oleg was noted to be imaginative with his tales even then, regaling other Tajara with stories of war and love.&lt;br /&gt;
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Eventually, however, the nomadic hunter-gatherer life in the mountains could no longer support their numbers, and Oleg’s group descended from their hiding place. By this point, rebel armies had mostly taken hold of Kal’tir and the surrounding areas, giving Oleg relative freedom. When the war finally came to an end in 2432, Oleg was well known as a traveling bard and performer who earned his living using his creative skills entertaining war-weary soldiers and newly freed slaves. The stability that came with the formation of the People’s Republic afforded Oleg the opportunity to settle down in Kal’tir once again, where he took an interest in the local theater scene.&lt;br /&gt;
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His first play, The Jester’s End, pioneered the form of black comedy and was a throwback to the days of servitude. Over the course of his career in Kal’tir, Oleg penned many more plays under his pseudonym Oleg Al’Mor, out of fear of inviting reprisals from the People’s Republic. Oleg’s plays were often scandalous or controversial for challenging the traditional morality held by Tajara. However, as time went on, his works became formulaic and much less shocking, and thus by extension more palatable to the average Tajara. Black comedy found a good home amongst the countless war veterans of the First Revolution.&lt;br /&gt;
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Oleg considered himself an intellectual, and when the New Kingdom of Adhomai split from the People’s Republic he was an outspoken supporter. He and his family had experienced the benefits of the old ways, and with his considerable wealth from play royalties, he financed the New Kingdom with donations. Sadly, Oleg Al’Mor passed away in December of 2460 after completing his final work. The play, titled A Maiden’s Voyage, was particularly well received, with even the King himself getting a private showing. Many of his works are still performed in theaters all over the New Kingdom’s territory.&lt;br /&gt;
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==Adhomai Liberation Army==&lt;br /&gt;
&#039;&#039;&amp;quot;We are soldiers. We are fighters. We are war. We have forsaken the corrupt and decaying corpse of the xeno-loving People&#039;s Republic. We have left our homes and our families, but our cause is righteous. The suns are with us! The vile usurper of my friend and comrade Al&#039;mari will have justice delivered to him! We will spill the blood of our enemies until our struggles are seen and heard, and we WILL retake OUR Republic!&amp;quot;&lt;br /&gt;
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&#039;&#039;- Supreme Commander Halkiikijr Nated&#039;Hakhan, the day after the coup de tat began, 2451.&#039;&#039;&lt;br /&gt;
===Supreme Commander Halkiikijr Nated&#039;Hakhan===&lt;br /&gt;
[[File:Nated!.jpg|200px|thumb|right|A portrait photo of Halkiikijr Nated&#039;Hakhani saved from State purging and censorship, circa 2451.]]&lt;br /&gt;
Halkiikijr Nated&#039;Hakhan was born in &#039;&#039;&#039;2409&#039;&#039;&#039; to an M&#039;sai family in Nal&#039;tor. The son of a royal enforcer, Halkiikijr interacted with many Njarir children in his early life. Halkiikijr grew to resent their narcissism, but prepared to inherit his duty as a loyalist enforcer nonetheless. When the First Civil War of Adhomai ignited in &#039;&#039;&#039;2421&#039;&#039;&#039;, Halkiikijr fought for the loyalists alongside the Hadii family. Becoming a battle-brother of Rhagrrhuzau Hadii, or better known as Al&#039;Mari Hadii, Halkiikijr Nated&#039;Hakhan stood with the Hadii family&#039;s decision to become informants for the rebels for their freedom and assured political rule. When the Civil War ended in &#039;&#039;&#039;2432&#039;&#039;&#039; and Al&#039;Mari Hadii was sworn into office, Halkiikijr was made a Commander of the Tajaran Navy in return for his servitude to the Hadii family. Al&#039;Mari supposedly made promises of swearing in Halkiikijr as the next president of the People&#039;s Republic once the political climate on Adhomai had stabilized. The legitimacy of this claim is not know, but what is known is that Al&#039;Mari was assassinated during a military parade in &#039;&#039;&#039;2451&#039;&#039;&#039; and Njadrasanukii Hadii, vice president of the People&#039;s Republic, quickly swore himself in as the successor of the presidency. Outraged at the assassination and accusing Njadrasanukii of treachery against his own family, Halkiikijr tore himself free from the leadership of the People&#039;s Republic and swore to reclaim his rightful throne as the leader of a new nation; the Adhomai Liberation Army. Supreme Commander Nated&#039;Hakhan&#039;s movement to reclaim Adhomai grows larger every day, with many conservative Adhomai convinced that S&#039;rendarr and Messa fight for him through his two right hand men, Kahan Hro&#039;rammhad and Kyff Hotak.&lt;br /&gt;
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===Commander Kahan Hro&#039;rammhad===&lt;br /&gt;
&lt;br /&gt;
Kahan Hro&#039;rammhad was born in &#039;&#039;&#039;2413&#039;&#039;&#039; to the Hharaar family of Hro&#039;rammhad as an only child and without a mother. A peasant from birth in the population-heavy region of D&#039;as&#039;ral, he was taught the values of honor and goodwill from his father, Ha&#039;masdra, a well known peasant teacher in the village. Kahan became somewhat of a hero to the other peasant children of the village, fasting for days on end so that the other children could eat. As the education of peasants was illegal in many regions of noble-controlled Adhomai, Ha&#039;masdra was caught and marked for death by the royalty of D&#039;as&#039;ral when he was caught teaching peasants. Before he could be executed, Ha&#039;masdra was scheduled to be shuttled off world by humans along with other intellectual enemies of the state. However, he was caught by Royal Enforcers and put to death in what would come to be known as the D&#039;as&#039;ral massacre. The crowd, a majority composed of students of Ha&#039;masdra, stormed the stage and killed every noble in the plaza. Kahan grieved for the loss of his only family and was adopted by the rebels of the village. Raised by the students of Ha&#039;masdra, Kahan learned to fight and kill around the age of 14. &lt;br /&gt;
&lt;br /&gt;
By the time Kahan Hro&#039;rammhad turned 18, he was in charge of a platoon-strength cavalry element for the rebels. He fought only with a sword, often hopping off of his steed and challenging his opponents to individual duels. He became a hero of the rebellion for his honor, charm, bravery and tactical skill. He is most famous for his efforts in the battle for Hrrat&#039;fal in which an entire battle group of rebel soldiers was pinned in the middle of Hrrat&#039;fal valley near the Nraz&#039;i mountain range. Under constant mortar and heavy weapons fire, the rebels were unable to move as they were picked off one by one. Sent to reinforce the pinned rebels, Kahan sensed the valley was a death trap early and sent his soldiers into the mountains undetected to search for the enemy weapons. Appearing alone at the rebel encampment, Kahan individually formed a diversion as the distracted People&#039;s Republic allowed the rebels to flee. Drawing their fire by riding in untraceable patterns and announcing himself as a rebel leader, Kahan revealed the People&#039;s Republic positions as his soldiers deployed in the mountains near instantly seized the now visible emplacements. The rebel soldiers, as well as the loyalist prisoners, believed he was invincible for drawing an entire mountain range of fire without being torn to pieces. As such, the prisoners all volunteered to personally serve under him, worshipping him as an invulnerable instrument of S&#039;rendarr&#039;s will.&lt;br /&gt;
&lt;br /&gt;
Once the First Civil War of Adhomai ended in &#039;&#039;&#039;2432&#039;&#039;&#039;, Kahan retained his rank of Lieutenant-Commander of the People&#039;s Republic but spent most of his time caring for the orphans created by the extensive fatalities of the First Civil War. After the assassination of Al&#039;Mari Hadii, Kahan grew resentful of the unfair treatment of the Zhan Khazan under the new president Malik Hadii. Before long the Second Civil War of Adhomai had broken out, and Kahan Hro&#039;rammhad defected alongside Halkiikijr Nated&#039;Hakhan under the banner of the Adhomai Liberation Army. Supreme Commander Nated&#039;Hakhan recognized Kahan from before the war and quickly grew even fonder of his unmatched bravery and tactical skill, and made Kahan secondary commander of the Adhomai Liberation Army. Kahan is yet to have been beaten in individual combat and is considered the greatest swordsman in all of Adhomai. He currently serves as one of two right-hand men of Halkiikijr Nated&#039;Hakhan next to Kyff Hotak, whom Kahan is known to publicly resent for his cruelty. The men under Commander Kahan Hro&#039;rammhad are known to have an utmost expect for his selfless bravery and mercy, most even going so far as to worship him as an embodiment of S&#039;rendarr&#039;s mercy and benevolence.&lt;br /&gt;
&lt;br /&gt;
===Commander Kyff Hotak===&lt;br /&gt;
&lt;br /&gt;
Little is known of Kyff Hotak or his origins, but the extent of his cruelty is somewhat of legend on Adhomai. What is known has mostly only been documented by Captain Kahan Hro&#039;rammhad of the Liberation Army. Said to be born in the year &#039;&#039;&#039;2410&#039;&#039;&#039; to a family of peasants in the central regions of Adhomai, Kyff was quickly made aware of the harsh reality under the rule of the Njarir. He was forced to witness the trading of his sisters and the deaths of his brothers in brutal tournaments for the entertainment of the ruling class. He was barely eleven once the First Civil War of Adhomai broke out in&#039;&#039;&#039;2421&#039;&#039;&#039;, and the first catastrophic battles of the war took place in his village. The members of his family quickly perished in the fighting, brutally executed by the nobility or killed in barrages. Before long he was supposedly the only living family member left, his once dignified M&#039;sai fur black with soot and ash as he scoured the ruins of his once great village for years, maiming loyalist troops with unimaginable ferocity and strength.&lt;br /&gt;
&lt;br /&gt;
The earliest traceable record of Kyff Hotak in the People&#039;s Republic archive dates back to &#039;&#039;&#039;2428&#039;&#039;&#039; when a full platoon of loyalist troops were fired at from the ruins of a damaged noble library. Taking cover outside the building, the loyalist soldiers reportedly began to take casualties from seemingly all directions in slow succession. By the time they were able to identify the source as a single quick rebel who was zipping from cover to cover in a circle around their position, a third of their unit had been killed. A single radio operator managed to radio in the nature of their situation before he was presumably killed. When reinforcements arrived, they found the library burnt to the ground and the charred bodies of the platoon inside of the ruins. The village was abandoned to the rebels not long after.&lt;br /&gt;
&lt;br /&gt;
No further sightings of Kyff Hotak were reported until the start of the Second Civil War of Adhomai in &#039;&#039;&#039;2451&#039;&#039;&#039;. When Supreme Commander Halkiikijr Nated Hakhan of the Adhomai Liberation Army demanded a call to arms against the vicious Malik Hadii, Hotak was one of the first to join the side of the rebels once more. Quickly rising to the rank of Commander, Hotak was given special control over all stealth operations of the People&#039;s Republic. His M&#039;sai fur has been forever stained a dark gray from the ashes he covered himself in during his battles against loyalist soldiers in the ruins of his home village. He is known to be genocidal in his orders, putting entire villages to the torch for their allegiance to the People&#039;s Republic. His hatred for all rulers is immense, and even his own men fear him as an avatar of Messa&#039;s wrath who will live forever to unleash unimaginable hell on the tyrannical.&lt;br /&gt;
&lt;br /&gt;
===Dr. Aleksandra Hro’makar===&lt;br /&gt;
The first, and thus far only incident of weapons of mass destruction being employed on Adhomai happened in 2458, when the People’s Republic dropped a four megaton nuclear bomb on the Liberation Army base in Quizosa. The death toll from the detonation was staggering, but the fallout from the bomb was carried on strong winds, leading to severe cases of radiation poisoning from the neighboring camps.&lt;br /&gt;
&lt;br /&gt;
Tajara medical experience with radiation poisoning and the effects from nuclear bombs were practically non-existent. The only species in the galaxy who had the technology long before the Tajara were xenos, and the Liberation Army did not have the luxury of free contact with extraplanet forces. With the sick and dying mounting, a call for help was sent out to the surrounding territories. Many physicians and doctors made the long and difficult journey in the winter snows to help - at the forefront of them, Dr. Aleksandra Hro’makar.&lt;br /&gt;
&lt;br /&gt;
The effects of the bomb were catastrophic. Survivors were badly burned. Their fur fell out, never to grow back again - leaving them susceptible to Adhomai’s frigid temperatures. Their skin peeled off in sickly ribbons, hanging limply to the ground. Doctors were at a loss, with only a rudimentary understanding of what could have happened. Dr. Aleksandra took a sort of unofficial command of the medical effort, and coordinated efforts to assist the sick and dying.&lt;br /&gt;
&lt;br /&gt;
Liberation-sympathetic Tajara, at her prodding, recovered as many documents as they could regarding the atom bomb from PRA-aligned holdings, downloading information from the extranet and thieving textbooks from high-security locations.Thanks to her ingenuity and leadership, the haphazard medical team of doctors saved a great many innocents from a slow, painful death - though they would have to live with the effects of the bomb for the rest of their lives. Dr. Aleksandra is widely known for her opposition to nuclear proliferation, due to her experiences, and has become the face of a growing anti-WMD movement across Ras’narr.&lt;br /&gt;
&lt;br /&gt;
===Arzjun Haurjuhrl===&lt;br /&gt;
Rumors persist that Arzjun Haurjuhrl was sired out of wedlock, a result of an affair between a Zhan-Khazan mistress and a rebel leader. He was born in 2427 in the warmer regions near the city of Olska, and lived alone with his mother. He was scarcely a child when the war ended and the People’s Republic came to prominence. Both he and his mother suffered much in the way of discrimination - for being Zhan-Khazan as well as having a bastard child. This disconnect between what the People’s Republic promised and they way they were treated caused the young Arzjun to become disillusioned with the Republic.&lt;br /&gt;
&lt;br /&gt;
He was further tested when his mother suddenly fell ill and died in the winter of 2445. With nothing left tying him down, abandoned as he had been by Adhomain society, he took what little funds they had been saving and paid a smuggler to carry him off world. It took every penny but eventually he found himself in Mendell City, carrying nothing but the clothes on his back. For a time, he lived on the streets, forced to beg to make ends meet. He soon found work at one of the shelters he had often stayed at. The community of Little Adhomai was more welcoming to him than the homeworld had been.&lt;br /&gt;
&lt;br /&gt;
Deciding to pay back the kindness he received, he took part in many community outreach programs, including plays and dramas for the children of Little Adhomai. His passion for the arts as a medium of expression took root here, and his name rose to some prominence amongst the local Tajara population thanks to his charity work. He aspired to work on his own big picture and got his chance thanks to the collective donations of many Tajara. Wealthy xenos also had an interest in seeing what the immigrant could do, though perhaps a few thought it would look good as a public relations move.&lt;br /&gt;
&lt;br /&gt;
The script he wrote went through many revisions and sat for a good while before it was picked up by a studio. The community who had helped him before had done it once again; the surprise blockbuster When Summer Came to Nazira was one of the top ten highest grossing films in Biesel history. It’s anti-tyranny message was seen by some as an expression of the director’s own viewpoint on the People’s Republic. In some ways, they were correct - Arzjun is a quiet supporter of the DPRA, which has put him at odds with the Republican government. As a result, his film is banned from showing on Adhomai - though this has not stopped smuggled copies from being distributed amongst DPRA theaters.&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===Rikdar Al&#039;Manq===&lt;br /&gt;
[[File:Rikdar Al&#039;Manq.jpg|150px|thumb|right|A self-portrait done of Al&#039;Manq, circa 2455.]]&lt;br /&gt;
&lt;br /&gt;
Rikdar was born on &#039;&#039;&#039;2429&#039;&#039;&#039; the noble Njarir’Akhran Bayan line in Nal&#039;Tor, with Bayan being his birth name. However, his parents were disappeared by Republic secret police in one of the frequent purges of Njarir’Akhran and he was put into state-run foster care.  He has raised in the &#039;&#039;House Of Young Patriots&#039;&#039; orphanage until he was adopted at 14 to Hharar parents and took their last name of Al&#039;Manq. As he was going to school his parents and teachers immediately took notice of his artistic abilities and interest in painting, which the orphanage had initially tried to discourage. On 2446, when he was 18, Rikdar won an art contest where he submitted a portrait of his Environmental Geology teacher and gained a prestigious scholarship in the Nal&#039;Tor University of The Arts, a state-funded institution.&lt;br /&gt;
&lt;br /&gt;
Rikdar attended the university for several years, though his studies were sometimes interrupted or delayed by the periodic waves of anti-Njarir’Akhran demonstrations and violence that gripped the campus. However, he quickly became a prodigy amongst his peers. Al&#039;Manq&#039;s style of oil painting and doing portraits became a sensation in the capital, with the mayor and several city officials requesting their portraits done.&lt;br /&gt;
&lt;br /&gt;
Rikdar graduated university on at 20 years old in &#039;&#039;&#039;2450&#039;&#039;&#039; with a Bachelors of Arts. Having already received several high-profile commissions, including the then-President Al&#039;Mari Hadii, whose portrait was done a week before his death.&lt;br /&gt;
&lt;br /&gt;
Al&#039;Manq managed to survive the resulting chaos across Adhomai following the assassination of Al&#039;Mari Hadii by the nature of his celebrity status, but his popularity remains confined within the major cities.&lt;br /&gt;
&lt;br /&gt;
At only 29 years old in &#039;&#039;&#039;2458&#039;&#039;&#039; the &#039;&#039;Al&#039;Manq Style&#039;&#039; has already become a famous style of painting across Adhomai. The Al&#039;Manq Style is noted for its use of rich oil-based paint that focuses on portraits and profiles. The colors are often bold or show rich texture and color. The hands of Tajara are painted without being anatomically correct. Critics blast Al&#039;Manq&#039;s apparent inability to draw hands correctly but Rikdar has stated that it&#039;s his personal style. This has influenced other artists, and many attempting to pay homage to Al&#039;Manq draw hands as stubby.&lt;br /&gt;
&lt;br /&gt;
Rikdar remains extremely popular on Adhomai. The People&#039;s Republic remains a quiet supporter of his work, and state officials pay him handsome commissions for their portraits to be done, though they frown on him taking commissions from New Kingdom officials as well. The Adhomai Liberation Army has painted Rikdar as just another nobleman and several members of the Liberation Army have given open contempt for his work.&lt;br /&gt;
&lt;br /&gt;
==Bloodstorm==&lt;br /&gt;
&lt;br /&gt;
Bloodstorm is a famous and infamous DPRA Heavy Metal Band which has surged in popularity with the younger “denier” generation. those in this generation are categorized by their refusal of modern Tajara convictions but also human influences, instead of turning to their roots.&lt;br /&gt;
&lt;br /&gt;
===Vargir Stenovich “Godslayer”===&lt;br /&gt;
The lead guitarist of the group, Vargir Stenovich is known as the spokesperson of the band and the most controversial figures. Admitting to being a Raskara cultist in public and calling out the Parivara on their “bedding with the government”.&lt;br /&gt;
Vargir has been involved in numerous scandals including protesting military parades, playing one of his songs next to a work camp without permission, and lastly ingesting drugs on live television and proceeding to slander the ALA for bombing the NKA parliament.&lt;br /&gt;
[[File:Al-Atil.png|200px|thumb|right|Photo of Al-Atil at the Mztel&#039;Mir concert, &amp;quot;War Is Fuck, Let&#039;s Do It&amp;quot;, circa 2459.]]&lt;br /&gt;
&lt;br /&gt;
===Janos Al-Lung “Drowner”===&lt;br /&gt;
Janos is the bassist of Bloodstorm and the only band member without a criminal record. He has frequently butted heads with Stenovich over the political extremities the band goes through to discredit not only PRA and NKA but also DPRA.&lt;br /&gt;
&lt;br /&gt;
===Al-Atil Csihar “Nightmaster”===&lt;br /&gt;
The vocalist, Al-Atil, is known for his “mrowl”, a high, long, yelp which is recorded as the loudest sound produced by a Tajara. He loves to interact with the public and often stays behind on the podium to sign autographs and fans, the latter of which he uses black spray paint.&lt;br /&gt;
&lt;br /&gt;
===Cecil Kernov “Bloodletter”===&lt;br /&gt;
Cecil is the Drummer and has the longest time served behind bars. Kernov has his nickname for a reason as he’s been charged with armed assault. He had brutally assaulted a fan who had climbed on stage with a drum, getting it stuck on said Tajara’s head and pushing him off the stage with a dropkick.&lt;br /&gt;
&lt;br /&gt;
===The Mist “Mih”===&lt;br /&gt;
A yet unknown band member by the public, “Mih” remains anonymous always wearing a mask in public and never speaking. He plays the P&#039;rrama, an old Tajara string instrument, with 8 strings mirrored in a long horn-like pipe that extends to the ground which emits a loud, brass twanging noise described as an over-amped guitar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Most Notable Albums Include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Freezing Blizzard - An early, traditional album, mediocre without employment of the P&#039;rrama.&lt;br /&gt;
&lt;br /&gt;
War Is Fuck, Let&#039;s Do It - The core most popular album drawing similarities between war and love.&lt;br /&gt;
&lt;br /&gt;
If Messa Was Here She&#039;d Be a Whore - First anti-Parivara album created, criticizing their ignorance towards women and discrimination of female priests.&lt;br /&gt;
&lt;br /&gt;
We Live in a Society - WLiaS describes pure hatred of every single faction present not even sparing Sol or Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
Shell In, Spine Out - Another anti-war album, describing the life of a dying soldier.&lt;br /&gt;
&lt;br /&gt;
S&#039;rrendar Loves You Except He Doesn&#039;t - Repeated hatred of Parivara, slander and is famous for having a recording of Cecil attacking a fan with the drum.&lt;br /&gt;
&lt;br /&gt;
If You&#039;re Old You Should Die - Scolding critique of the old leading system and a call for the younger generation to disregard the politicians and tear it all down.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
[[Category:Tajara]]&lt;br /&gt;
&#039;&#039;Human cat artwork belongs to Alexander Zavaliy, and artwork used for Al&#039;Manq&#039;s portrait belongs to Eldar Zakirov. Portrait of Nated taken from https://majorgeneralwhiskers.deviantart.com/. Bloodstorm and Shumaila picture made by Coalf.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Retroactive_License_List&amp;diff=13467</id>
		<title>Retroactive License List</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Retroactive_License_List&amp;diff=13467"/>
		<updated>2019-11-03T20:13:06Z</updated>

		<summary type="html">&lt;p&gt;Susan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All work written after 13 August 2019 is licensed under CC BY-SA 4.0. The license only applies to &#039;&#039;&#039;text as it is written.&#039;&#039;&#039; Ideas, names, and concepts are not subject to copyright.&lt;br /&gt;
&lt;br /&gt;
Full license of CC BY-SA 4.0 can be found here: https://creativecommons.org/licenses/by-sa/4.0/legalcode&lt;br /&gt;
&lt;br /&gt;
Simplified summary can be found here: https://creativecommons.org/licenses/by-sa/4.0/&lt;br /&gt;
&lt;br /&gt;
All people signed under here agree to retroactively license their contributions on this wiki under CC BY-SA 4.0&lt;br /&gt;
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Susan&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=3273</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=3273"/>
		<updated>2016-02-08T20:20:17Z</updated>

		<summary type="html">&lt;p&gt;Susan: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Tajara&lt;br /&gt;
 |Scientific = T. Sapiens&lt;br /&gt;
 |Image = Tajara410x320.png&lt;br /&gt;
 |System = S&#039;rand&#039;marr&lt;br /&gt;
 |World = Adhomai&lt;br /&gt;
 |Language = Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
 |Politic = People&#039;s Republic of Adhomai&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Tajara (Tah-jaw-rah both singular and multiple) are a race of humanoids which possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades and padded, digitigrade feet. &lt;br /&gt;
&lt;br /&gt;
To apply to be one of the cat-like Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
Additional information: [[Adhomai|Adhomai]]&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Tajaran can speak a unique language of Siik&#039;Maas. Use this in game by typing say :j&lt;br /&gt;
* All Tajaran have claws, and will scratch with them instead of punching, dealing extra damage.&lt;br /&gt;
* Tajaran can see much better in the dark than humans.&lt;br /&gt;
* Tajaran are less vulnerable to harm from cold due to their fur, but more vulnerable to harm from heat.&lt;br /&gt;
* Tajaran cannot use human gloves or shoes due to their claws and digitigrade limbs. They are only able to wear hardsuits and hardsuit helmets designed/modified for their Tajaran anatomy. They are able to wear &#039;softsuits&#039; (such as non-hardsuit space suits, biosuits, and fire suits).&lt;br /&gt;
* Tajaran command options aboard the Aurora are limited too; Head of Security, Chief Medical Officer, Head of Personnel, Research Director, and Chief Engineer&lt;br /&gt;
* Coloration&lt;br /&gt;
:Hharar group, usual coloration:&lt;br /&gt;
::Beaver Brown (RGB 159, 139, 112)&lt;br /&gt;
::Kochiba (RGB 107, 68, 35)&lt;br /&gt;
::Taupe (RGB 72, 60, 50)&lt;br /&gt;
:Zhan-Khazan group, usual coloration:&lt;br /&gt;
::Blue-Grey (RGB 34, 37, 50)&lt;br /&gt;
::Dark Gray (RGB 30, 30, 30::&lt;br /&gt;
Chocolate (RGB 94, 38, 18)&lt;br /&gt;
:Njarir&#039;Akhran group, usual coloration:&lt;br /&gt;
::Orange (RGB 238, 64, 0)&lt;br /&gt;
::Cinnamon (RGB 160, 82, 45)&lt;br /&gt;
::Ruddy (RGB 138, 54, 15)&lt;br /&gt;
::Cream (RGB 205, 175, 149)&lt;br /&gt;
:M&#039;sai group, usual coloration:&lt;br /&gt;
::White (RGB 238, 223, 204)&lt;br /&gt;
::Ivory (RGB 205, 205, 192)&lt;br /&gt;
::Wheat (RGB 205, 186, 150)&lt;br /&gt;
::Silver (RGB 192, 192, 192)&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Tajaran share many similarities with Earth felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajaran are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat in an efficient manner. There are only a handful of areas where fur is not present, those being on the palm of their paws, the soles of their feet, and a number of various orifices as well as a small area around their eyes.  &lt;br /&gt;
&lt;br /&gt;
Occasionally, the fur around a Tajaran&#039;s neck is known to grow into a shaggy &#039;mane&#039; of sorts, giving them a distinct look not unlike a terran lion. This hair tends to be much stronger and a great deal more wiry than the rest of the fur on a Tajaran&#039;s body. Some Tajaran tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots and most conceivable combinations have been recorded by scientists both Tajaran and human. The mean body weight of a male Tajaran is somewhere between 145 cm and 185 cm in height, while the mean body mass is between 55 kg and 90 kg. Females tend to range between 135 cm and 185 cm in height, with their own weight somewhere around 35 kg to 75 kg. As such, both their body weight and height is roughly comparable to the average human.&lt;br /&gt;
&lt;br /&gt;
===Tajaran Evolution===&lt;br /&gt;
The Tajaran evolved as a predatory, cave-dwelling species upon their home planet of Adhomai, and as a result they have a pair of fairly large, well developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. They have a thin, refractive layer which, while allowing them their low light vision, has the side-effect of appearing illuminated in the dark.&lt;br /&gt;
&lt;br /&gt;
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle, but has since evolved and shifted towards a more omnivorous role. Tajaran have sharp, needle like teeth in the front of their jaw which are quite clearly geared to tear meat; the further along the jaw line one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Atop their heads, Tajaran have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.&lt;br /&gt;
&lt;br /&gt;
===Extremities and Sleep Cycle===&lt;br /&gt;
Tajaran extremities, specifically their hands and feet have five digits, and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajaran employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end in order to allow easy usage of standard human based technology. This is a task that Tajaran tend to do reluctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around on &lt;br /&gt;
&lt;br /&gt;
The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty six and forty eight hours, with a subsequent twenty to twenty eight hours of sleep. Normally, the waking period is spotted with three to four fifteen minute naps in order to keep the Tajaran refreshed and alert. This is universal on all worlds with Tajaran living upon them. Tajaran are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid and disoriented until their circadian rhythm is righted.&lt;br /&gt;
&lt;br /&gt;
===Tajaran Build===&lt;br /&gt;
[[File:Cats.png|400px|thumb|right|An artist sketch of Tajaran dimorphism, builds and general stance.]]&lt;br /&gt;
In comparison to most other known species, the Tajaran body is designed to specifically be more flexible, lithe and slender despite their thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajaran are sexually dimorphic; females have more elongated muzzles, shorter ears, as well as more petite forms, and their distribution of body fat is entirely different than that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. &lt;br /&gt;
&lt;br /&gt;
Tajaran are built for the extremely low temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajaran will dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajaran resign themselves to thin clothing. Those who find themselves confined to  bio suit or radiation suit for extended periods of time will end up feeling extremely uncomfortable and perspiring heavily.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, older Tajaran prefer to take names (whereas young Tajaran are given them at birth) that they find they themselves are able to pronounce and are also phonetically pleasing. For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce. Traditionally, Tajaran names included their clan name, and some Tajaran carry over this tradition and have their &#039;middle&#039; name be their clan name.&lt;br /&gt;
&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities.  Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew.  However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew.  &lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages is Siik’mas and Siik’tajr.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of Tajaran, the &#039;religious&#039; language shared between most Tajaran from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the most common for Tajaran and almost every Tajaran knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Renaissance era and continues to be the most prevalent language on Adhomai since. &lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajaran to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajaran speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajaran ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Devahhi, Ya&#039;ssa and other such languages. &lt;br /&gt;
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&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a language traditionally used by farmers. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin characters as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajaran use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajaran have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy, and has made a widespread comeback with increasing literary levels amongst the Tajaran public.&lt;br /&gt;
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Tajara as a rule tend to roll the “R” sound, extending it.  They also tend to refer to themselves in the third person perspective instead of the traditional first person ( “He has completed his work instead of “I have completed my work) though Tajara who have spent a large amount of their lives in space or among other species may overcome this trait with great difficulty.  Most Tajara will only speak to someone in the first person if it is someone they trust substantially.  The occasional “slip up” can still be expected however, as being surrounded by a mostly Human crew can occasionally confuse them into using first person.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
=== Fashion &amp;amp; Cuisine ===&lt;br /&gt;
[[File:Sillytajdoodle.png|thumb|alt=An example of Tajaran fashion.|An artist&#039;s representation of typical Tajaran fashion.]]&lt;br /&gt;
Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and your standard Tajaran never really cared much for floofy dresses anyway. Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver.&lt;br /&gt;
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Tajaran typically wear many layers of clothing to protect themselves from the freezing winds of Adhomai. Underwear is long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the inner most insulating layer. Then, a Tajaran will overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks.&lt;br /&gt;
&lt;br /&gt;
Similarly, due to the cold temperatures of Adhomai, Tajaran favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor was the usual meal of a working class Tajaran, coupled with some bread and water or ale.  Pre-industrial Tajaran used to have community meals around bonfires to keep their food from cooling off too much.&lt;br /&gt;
&lt;br /&gt;
However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better heated homes than the peasantry and more leeway was offered towards not having your meat turn blue in front of you.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
Of all arts, music is one of the most highly valued by Tajarans. Stemming from the long-standing ban on most literature in their society, song and dance remained one of the only ways for Tajaran to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajaran, and in place of books the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
 &lt;br /&gt;
Theatre was also equally important in the life of a pre-discovery Tajaran. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Tajaran capital was one and a quarter larger than the seat of government prior to human sanctioned expansions. Dating back to the late Renaissance Era, it was constructed from high quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
 &lt;br /&gt;
However, literature itself - that is to say novels - have never been looked kindly upon by the Tajaran public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajaran as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajaran, given the fact that only the nobility were taught en masse how to read, and that every family had it&#039;s own private expansive library that even learned peasants had to pay out of pocket to access. This led to a widespread destruction of much of historical Tajaran text following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
&lt;br /&gt;
===Nobility and the Ancient Past===&lt;br /&gt;
For as long as most Tajaran care to remember, Adhomai had always been under the rule of nobility. The most dated historical text that still exists in Tajaran possession dates back at least four thousand years and still talks about &#039;serving their masters&#039;, so many historians agree that the trend of blood rule is more deeply-routed in Tajaran existence than was previously considered.&lt;br /&gt;
 &lt;br /&gt;
The ancient past of the Tajaran is poorly documented and historical texts are almost non-existent; meticulous combing and destruction of educational material by millenia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Even top Tajaran scholars in this day and age have only theories of what life was like in ancient Adhomai.&lt;br /&gt;
 &lt;br /&gt;
What is known, however, is that tension had slowly been increasing over a span of thousands of years between the populace and their fellow noble families. Based upon empirical evidence, historians believe that Tajaran were at one point free from the rule of nobility but were a more deeply religious species than now. Ancient relics that survived the annihilation ordered by countless nobles suggest that the current lineage of Tajaran noble families stemmed from religious leaders appointed by primitive clans that were revered as a connection to the Tajaran god, S&#039;rendarr.&lt;br /&gt;
&lt;br /&gt;
===Tensions Rise=== &lt;br /&gt;
However, at some point, these religious leaders clashed and either pitted their followers against one another or amicable clans married and bred until the current leadership had spawned from their efforts. Over time, the nobility as it were slowly began to lose their religious inclination and approximately four thousand years ago Adhomai entered a Renaissance period. Religious devotion amongst Tajaran had been dropping steadily in conjunction with the lower influence it had upon their nobility. It was this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to the current day.&lt;br /&gt;
 &lt;br /&gt;
Literature was heavily regulated from this point forward following &#039;enlightened&#039; publications by individuals  deemed dangerous to the health of noble rule. Scarce few copies of these texts were preserved in the remains of several noble houses. In the place of novels, many famous Tajaran sculptors, musicians, and artists spawned. However, rather than their works being presented for public viewing, they were collected by noble families and only a handful were shown outside of their &#039;palaces&#039; for the peasantry to admire.&lt;br /&gt;
 &lt;br /&gt;
Following this era, tension between the nobility and the peasantry began to steadily increase, believed to have stemmed from increasingly harsh rulers and laws. Thirty years prior to human discovery of Adhomai, the deep-seeded mistrust between peasants and nobles had reached an all time high. The Tajaran species were trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers, seeing themselves in what could be accounted as another &#039;Renaissance&#039; era and result in more &#039;enlightened&#039; individuals straining their already crumbling control over the populace.&lt;br /&gt;
 &lt;br /&gt;
The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajaran was forced into almost twenty hour work days with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previous. This is largely attributed to the fact that rather than having new inventions published for the peasantry, the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
 &lt;br /&gt;
Automobiles are considered one of the best examples of this. Using a combustion engine much like primitive human vehicles with extra anti-freezing measures and a combination of wheels and tracks, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by many older Tajaran to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, regardless of how far away their place of work was.&lt;br /&gt;
 &lt;br /&gt;
Further restricting the rights of the individual Tajaran, legislation was introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwhind of political turmoil, a fresh generation of Tajaran were growing up, deprived of what most humans consider to be &#039;basic rights&#039;. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
&lt;br /&gt;
===Human Discovery===&lt;br /&gt;
This came in the form of human discovery in 2418. A Sol Alliance funded expedition into the Tajaran home system discovered the by comparison primitive species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals remained unharmed by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
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However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year 2420, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
&lt;br /&gt;
===The Uprisings===&lt;br /&gt;
It took little more than a year for a formal uprising to be staged. After the nobility had captured one of the original Tajaran that had been shuttled off world, he was sentenced to be publicly hung by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;D&#039;as&#039;ral Massacre&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
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[[File:Emplacements.jpg|thumb|alt=Gun emplacements.|Wartime photo capture of rebel artillery emplacements.]]&lt;br /&gt;
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However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves, or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence.&lt;br /&gt;
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Among the noble families, the largest and nearly the most powerful was a clan called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
 &lt;br /&gt;
It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and bloodily end their uprising by murdering most of the noble families and whatever soldiers and civilians remained loyal to them. By 2421 the revolution had finally come to an end with a total of more than fourty million casualties, of which more than half were loyalist forces. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles.&lt;br /&gt;
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===Outcome of the Revolution===&lt;br /&gt;
Following this total upheaval of Tajaran society, rebel leaders met with Hadii noblemen and discussed how to form a government, given that only the Hadii were experienced with ruling. Human corporations took express interest in this; the Hadii were one of the few noble families that saw profit in human stakes on Adhomai, and many back-room deals were made until ultimately the Hadii were placed at the head of Tajaran government, and ushered in a new federal republic. The Tajaran public was markedly distressed by this turn of the events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
 &lt;br /&gt;
Now, NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajaran during the war, holds claim to most of Adhomai and has a monopoly over most of the planet&#039;s valuables. Collaboration between them, the Sol Alliance and the Skrellian Union has resulted in more technological advances in Tajaran society recently than ever before in their recorded history.  Approval ratings for the current leadership have risen in response, and for now all is quiet on Adhomai. However, there are many Tajaran who still believe that revolution is needed again to throw off the corporate shackles; from one slavemaster to the next.&lt;br /&gt;
[[File:Adhomai.png|600px|thumb|right|A map of modern-day Adhomai]]&lt;br /&gt;
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==Notable Information==&lt;br /&gt;
&lt;br /&gt;
===Politics &amp;amp; Religion===&lt;br /&gt;
There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajaran were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals that ask Messa to spare them from whatever ill tidings she may bring.&lt;br /&gt;
 &lt;br /&gt;
Despite being the majority religion, there exist several others. Namely, the second largest religion is the worship of the Snow God Ma&#039;ta&#039;ke, which dates back to ancient Tajaran times. A figure of legend, Ma&#039;ta&#039;ke is believed to have been the head of a hardy clan of mountain dwellers that regularly came to the aid of another clan who was constantly plagued by bandits and wild animals. He is revered as fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul, for the records of his dealings with other clans show understanding and kindness. Similar to the followers of S&#039;rendarr and Messa, those who believe in the Snow God preach unity and understanding for the betterment and longevity of Tajaran as a species.&lt;br /&gt;
 &lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalits, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajaran would never admit to being, or attempt to defend, a member of this faith.&lt;br /&gt;
 &lt;br /&gt;
Due to the Tajaran&#039;s history as an oppressed species, they have grown to be more open minded and liberal with each other than other races, like humans. Homosexuality amongst Tajaran is as a majority a non-issue, and racial or gender discrimination is mostly nonexistent. Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship amongst the families of most villages, towns, and cities. Regardless of the size of the population, pre-uprising Tajaran were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships amongst families. However, this traditional practice has met with extreme criticism following post-uprising debates.&lt;br /&gt;
 &lt;br /&gt;
As a whole, the Tajaran could be described as a communistic species, given their history of oppression. Proponents of revolution are still present on Adhomai following the puppet government that has been set up, and tensions are still high and heated amongst some prominent factions and the federal government.  However, the Hadii are a clever bunch and have ensured to appease Tajaran not only by entirely overhauling the legal system to bring it in line with other species&#039;, but to pass edicts and other bills that play to the Tajaran&#039;s desire for fair and equal treatment. There are three major political parties on Adhomai; the Loyalist party, which is made up of Hadii members as well as other politicians that support and agree with the federal government, the People&#039;s Party, who contrastingly oppose the federal government due to its overarching nature and liken it to previous times under the nobility, and then Humanist Party, who want to give humanity a greater role in Tajaran politics and even allow them to govern the planet as part of the Sol Union.&lt;br /&gt;
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===Ethnicities===&lt;br /&gt;
====Hharar====&lt;br /&gt;
Hharar – Highlander&lt;br /&gt;
&lt;br /&gt;
“The Typical Tajara”&lt;br /&gt;
=====Hharar Physiology=====&lt;br /&gt;
Hharar, as the first Tajaran ethnicity who Humanity came in contact with is generally viewed as the &#039;typical Tajaran&#039;, which is reinforced by their numerical superiority over the other groups. Additionally, given their large numbers and capabilities, they most often serve in governmental positions and as ambassadors to other races; this leads to them being taken as the &#039;face&#039; of the Tajaran race, as it were.&lt;br /&gt;
&lt;br /&gt;
Hharar trend towards being the most intellectual of all Tajaran groups, and as such their physical prowess is significantly reduced. On average, they are on par with most humans as far as intelligence and physical strength go. However, in most cases their IQ is slightly lower than your usual human, which is generally attributed to the sub-par schooling and education Tajaran received prior to the Great War. Regardless, many xenophobic groups use this as ammunition in their arguments targeting the Tajaran, when in actuality the Hharar are considered to be extremely creative and innovative.&lt;br /&gt;
&lt;br /&gt;
The Hharar are usually beaver brown, kochiba, or taupe in coloration.&lt;br /&gt;
&lt;br /&gt;
There are variations and of course exceptions to this rule, however Taupe is the darkest a Hharar gets and Beaver is as light as they get. Most Hharar are also spotted with lighter brown or white spots across their upper chest and torso. Some Hharar females can even be calico in rare occasions, this is almost always hereditary on the maternal side, meaning the mother has to also be calico for her daughter to be, though this is not absolute and Calico mothers can have normal brown daughters.&lt;br /&gt;
=====Hharar Culture=====&lt;br /&gt;
Given that the Hharar are the most populous of the Tajaran ethnic groups, their culture is generally the most ubiquitous on Adhomai and in the psyche of the galaxy at large when thinking of &#039;Tajaran society&#039;. The religion involving the worshipping of S&#039;rendarr and Messa is thought to have been propogated by ancient Hharar and the original noble lines to have started from them. This has led to many of the less populous ethnic groups to look down upon the Hharar, with some extremists going so far as to blame them for a lifetime of enslavement.&lt;br /&gt;
&lt;br /&gt;
The Hharar are the stereotypical &#039;worker&#039; Tajaran. This fact is reinforced by their history as the brunt of the workforce used by the plutocracy, as they were easier to control and force into unpleasant conditions than some of the other ethnic groups. As such, they tend to give their respect to superiors easier than other Tajaran might. Most loyalists during the Great War were of Hharar descendence. Further, the familial system of Tajaran clans is also thought to have been a Hharar invention; the structure of clans and the introductions of arranged marriages are traditions started long ago that have encompassed many Tajaran of other ethnic groups marrying into Hharar families.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr are the primary languages descended from the ancient and venerable language of Hhar&#039;Tol. Hhar&#039;Tol or &#039;Hill speak&#039; is a nearly dead language almost never used in modern Tajaran society. The sole remnants of the language can be found in many ruins left in the Highlands of ancient Hharar villages and cities. Some schools created by the Hadii offer Hhar&#039;Tol as an available language for students and attendees to learn.&lt;br /&gt;
&lt;br /&gt;
Since their liberation, the Hharar have been found to hold positions of middle or high wealth, owing to their intellectual capabilities. They are described as loyal workers who are passionate and not afraid to voice their opinions. Given their history as the plutocracy&#039;s major workforce and the largest part of the Tajaran &#039;peasantry&#039;, they are typically well-rounded individuals with more appreciation of older traditions than other Tajaran ethnic groups. &lt;br /&gt;
====Zhan-Khazan====&lt;br /&gt;
Zhan-Khazan - Mountain-Keeper&lt;br /&gt;
&lt;br /&gt;
“The Workhorse”&lt;br /&gt;
=====Zhan-Khazan Physiology=====&lt;br /&gt;
Zhan-Khazan are the second most populous of Tajaran ethnicities, and are considered to be the backbone of the Tajaran workforce. Their history as an ethnicity is one not well documented; very little historical texts describing them were preserved in the wake of the Great War, and archaeological dig sites are difficult to preserve given the climate of Adhomai. What is known, however, is that the Zhan-Khazan were at one point a race of cave-and-mountain dwelling Tajaran that traditionally were entrusted with physical work like mining, farming, ranching, and logging.&lt;br /&gt;
&lt;br /&gt;
Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than their close relatives, the M&#039;sai. Featuring more toned, muscular bodies, thicker fur coats, and a heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. They are by no means less intelligent than the Hharar, but most Zhan-Khazan do not pursue the same type of work. Zhan-Khazan make up a significant amount of Tajaran employed in resource gathering, construction, civil jobs such as law enforcement and even culinary work such as butchering.&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan are usually blue-grey, dark gray, or chocolate in coloration.&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan fur patterns are remarkably simple, usually consisting of only dark solid colors or at the most ticked fur or tabby stripes. They are capable of lighter colors and more varied fur patterns, but these are rare, recessive traits present in pure Zhan-Khazan bloodlines. Those that breed outside of their ethnicity have a higher chance of passing on their dark fur, as their genes are more dominant compared to other ethnic groups. These genes are present in both male and female parents.&lt;br /&gt;
=====Zhan-Khazan Culture=====&lt;br /&gt;
or most of Tajaran history, Zhan-Khazan were tasked with more difficult work as they were more suited to physical labor than their brethren. They were subject to harsher punishments and more repressive mandates as the plutocracy viewed them as lesser to other Tajaran. Faced with work that segregated them from most settlements, the Zhan-Khazan have grown to be incredibly protective of their families and their own and follow traditional family values closely. Things like arranged marriages, inter-clan courting and gift-giving, and clan alliances were and are exceedingly common for Zhan-Khazan, and they support a close family life style. Those who go against their family face exile from their small, tight-knit communities. Zhan-Khazan also hold their co-workers in similar high regard, though not as much as blood ties.&lt;br /&gt;
&lt;br /&gt;
Many Zhan-Khazan worship the Snow God, and scholars believe this faith was invented by this ethnic group. Small shrines are a common sight amongst settlements of or having a high population of Zhan-Khazan, and they hold very active, evangelical services. As such, many Zhan-Khazan take the teachings of the Snow God to heart, including unification amongst Tajaran. They care immensely about the future of their species and most do what they can for the betterment of Tajaran as a whole. Zhan-Khazan are highly valued agricultural and mining experts, and they make up almost seventy percent of the farmer and rancher population of Adhomai.&lt;br /&gt;
&lt;br /&gt;
Like all other Tajaran, Siik&#039;maas and Siik&#039;tajr are the &#039;official&#039; language of the Zhan-Khazan, but they were the inventors of the lesser dialect of Delvahhi. This language is still widely used in religious ceremonies dedicated to the Snow God and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. &lt;br /&gt;
====Njarir’Akhran====&lt;br /&gt;
Njarir’Akhran - Nobleman&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Blood Rulers&amp;quot;&lt;br /&gt;
=====Njarir&#039;Akhran Physiology=====&lt;br /&gt;
The Njarir&#039;Akhran, or simply the Njarir, are the ethnic group that made up the majority of the plutocracy prior to the Great War. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population, though reports see that number reducing slowly between honor killings and hate crimes given their close relation to the Tajaran nobility. Easily identifiable by their large ears, fluffy tails, luxurious fur and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline.&lt;br /&gt;
&lt;br /&gt;
Historically, Njarir comprised almost the entirety of the Tajaran nobility. Efforts were made to keep noble lines purebred, even if it led to inbreeding in clans. Those who married outside of or slept outside of their bloodline were generally disowned by their family and forced into peasant life. This accounts for practically all surviving Njarir outside of those in the Hadii clan, who serve in important parts of the federal government. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards the arts and sciences. Many have fled Adhomai only to be offered cushy jobs elsewhere working for the Alliance, other factions, or transstellar corporations. These individuals are looked down upon even more.&lt;br /&gt;
&lt;br /&gt;
Njarir&#039;Akhran are usually orange, cinnamon, ruddy, or cream in coloration.&lt;br /&gt;
&lt;br /&gt;
In stark contrast to their brethren, Njarir tend toward very bright, colorful fur patterns. Typically, their fur color ranges from reddish browns to cream colors, and they do not generally have dark fur. Siamese patterns as well as tortoiseshell or patched tabby patterns were valued amongst Njarir bloodlines, and those with more intricate fur patterns were revered and admired by their fellow noblemen, and it was considered an attractive trait in a female. Despite all this, these patterns have been shown to be recessive genes in Njarir, and the most common fur pattern is simply stripes.&lt;br /&gt;
=====Njarir&#039;Akhran Culture=====&lt;br /&gt;
Due to their history as the ruling class of Tajaran, many records pertaining to Njarir practices and culture were destroyed in acts of insubordination. This, coupled with the widespread burning of Njarir literature and destruction of castles, villas, and chateaus, has led to a loss of critical information in ancient Njarir practices. What is known, however, is that only a handful of Njarir were ever part of the peasantry. As stated previously, keeping the bloodline pure was almost mandated amongst the noble clans and anyone who broke this rule was exiled to a life as a peasant. Other stipulations were agreed upon to ensure the &#039;nobleness&#039; of a family member. One could not marry a peasant, or involve themselves in peasant affairs unless it proved a problem to productivity. To be seen in public, a nobleman or woman were obligated to wear fanciful clothing to show their status and were discouraged from physical contact with the peasantry.&lt;br /&gt;
&lt;br /&gt;
Following the Great War, almost every noble family was systematically exterminated. The only noble clan still in power is the Hadii, who serve in the Tajaran government. It has proved exceedingly difficult to acquire testimony or records from living Hadii members, who wish not to anger the Tajaran public any further due to the still unstable post-revolution period on Adhomai. Relics recovered from Njarir ruins, however, suggest that at one point they were highly religious, giving credence to the theory that these noble clans evolved from religious leaders.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya&#039;ssa dialect. Presumed to be the traditional language of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient language. Hadii members have been recorded to still use this language, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse and is not taught or provided as a language able to be learned.&lt;br /&gt;
====M’sai====&lt;br /&gt;
M&#039;sai - Hunter&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Soldier&amp;quot;&lt;br /&gt;
=====M&#039;sai Physiology=====&lt;br /&gt;
As the third (though only by a small margin) populous Tajaran ethnic group, the M&#039;sai were at one point the hunters for ancient Tajaran and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. Not all M&#039;sai resign themselves to these positions, however, and enjoy helping Zhan-Khazan on the country farms or performing civil duties in cities from garbage disposal to cargo inspections.&lt;br /&gt;
&lt;br /&gt;
Characterized by their thin, slender forms, the M&#039;sai are deceptively light; by Tajaran standards, they are thin. With less but thicker fur and a thinner layer of body fat, they aren&#039;t as well-insulated against Adhomai&#039;s cold as their brethren. However, this gives them the bonus of being speedier, and their bodies are designed to be aerodynamically compatible with the harsh winds of Adhomai. Where a Zhan-Khazan would stumble as he weathered the winds, a M&#039;sai can easily and quickly sprint through without being affected. The product of millenia of breeding between Zhan-Kazan and Hharar, the M&#039;sai are agile, intelligent, and have quick reaction times, making them ideal for high stress work.&lt;br /&gt;
&lt;br /&gt;
M&#039;sai are usually white, ivory, wheat, or silver in coloration.&lt;br /&gt;
&lt;br /&gt;
M&#039;sai tend toward subtle fur patterns, such as ticked fur or spots. Their lighter colors are dominant genes and usually express themselves in cross-ethnic children, overwriting the parent fur color - except in the case of mating with a Zhan-Khazan. The dark and light colors mix, leading to a diluted shade of the darker fur. As they evolved to be hunters in the snow, dark fur colors tend to be suppressed in their children, as previously stated. &lt;br /&gt;
=====M&#039;sai Culture=====&lt;br /&gt;
M&#039;sai are known to typically be mild-mannered, but can also be prone to more aggression than their brethren. M&#039;sai make up a significant portion of the People&#039;s Army of Adhomai, with a 2454 census giving a total of sixty-two point eight percent of soldiers, airmen, and sailors having been M&#039;sai. They are very loyal to their friends and family, but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with vision adapted to compensation for the heavy blizzards that plague their home planet. They are also great survivalists, and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
Historically, they were employed by the plutocracy to aid in hunting and ranching, though the majority made up the armies and guards of cities, villages, and towns. They also made excellent scouts, and during the Tajaran&#039;s Renaissance period, were part of cartography teams assigned to record and draw maps of then-unexplored territory in the northern regions of the planet. In the town of Davistok, a silver statue of the explorer D&#039;nante was commissioned by its noble family for having discovered the land there the wealthy trade city was built; they were held in higher regard by the nobility who viewed them as closer cousins than the other ethnic groups.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr were always widely used by M&#039;sai, but the body-focused language of Nal&#039;rassan was their creation. Because the mrowling and vocal expressions of Siik&#039;maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and took made use of it for covert discussions and the transmission of highly classified information before and during the Great War.&lt;br /&gt;
&lt;br /&gt;
===Adhomai Today===&lt;br /&gt;
&lt;br /&gt;
[[File:Capital.jpg|thumb|alt=The Tajaran capital.|The Tajaran capital of Nal&#039;tor has seen great developments in recent years.]]&lt;br /&gt;
&lt;br /&gt;
The Tajaran homeworld has suffered plenty in the only three decades since the end of the revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy.&lt;br /&gt;
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Many Tajaran villages and even some cities show remnants of war; where many buildings and monuments once stood, rubble and artillery craters are all that remain. Landmines scattered throughout the wilderness are still active and provide dangers to hunting parties or travellers, and abandoned bunkers and artillery emplacements litter the countryside. Trenches and battle sites are still being discovered, and every other week you hear a rumor about how someone had their leg blown off after stumbling into a mine field.&lt;br /&gt;
 &lt;br /&gt;
There is a steady stream of money being fed into the Tajaran government. NanoTrasen, as per it&#039;s agreement with the president, have set up mining and logging operations on Adhomai using the local work force for the most menial of tasks. In return, company funded clinics and schools are slowly being spread out and build in the needy areas. Tajaran resource operations are now all but nonexistent; the buildings that were once part of the nobility&#039;s small gathering efforts have now been refurbished and are being used by NanoTrasen.&lt;br /&gt;
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Literacy has risen to its all time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off world to educate the younger generation of Tajaran. Special establishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
 &lt;br /&gt;
There are still several proponents of revolution that oppose the current government, which has plunged the planet into another all-encompassing civil war that remains at a standstill today. The revolutionary army, calling themselves the &#039;Adhomai Liberation Army&#039; is made up of Tajaran from almost every walk of life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim to &#039;free Tajaran from the new shackles imposed upon them by the corporate overlords&#039; and return Adhomai to a &#039;free, prosperous planet like our ancestors dreamed of&#039;.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
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		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=2072</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=2072"/>
		<updated>2015-06-04T01:43:51Z</updated>

		<summary type="html">&lt;p&gt;Susan: &lt;/p&gt;
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{{Navbox Lore}}&lt;br /&gt;
The Tajara (Tah-jaw-rah both singular and multiple) are a race of humanoids which possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades and padded, digitigrade feet. &lt;br /&gt;
&lt;br /&gt;
To apply to be one of the cat-like Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
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Additional information: [[Ahdomai]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*Cunabula: Ahdomaris&lt;br /&gt;
*Kingdom: Animalia&lt;br /&gt;
*Phylum: Chordate&lt;br /&gt;
*Class: Mammalia&lt;br /&gt;
*Subclass: Eutheria&lt;br /&gt;
*Order: Primacreodonta&lt;br /&gt;
*Family: Coetidae&lt;br /&gt;
*Genus: Tajara&lt;br /&gt;
*Species: T. Sapiens&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
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===Nobility and the Ancient Past===&lt;br /&gt;
&lt;br /&gt;
For as long as most Tajaran care to remember, Adhomai had always been under the rule of nobility. The most dated historical text that still exists in Tajaran possession dates back at least four thousand years and still talks about &#039;serving their masters&#039;, so many historians agree that the trend of blood rule is more deeply-routed in Tajaran existence than was previously considered.&lt;br /&gt;
 &lt;br /&gt;
The ancient past of the Tajaran is poorly documented and historical texts are almost non-existent; meticulous combing and destruction of educational material by millenia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Even top Tajaran scholars in this day and age have only theories of what life was like in ancient Adhomai.&lt;br /&gt;
 &lt;br /&gt;
What is known, however, is that tension had slowly been increasing over a span of thousands of years between the populace and their fellow noble families. Based upon empirical evidence, historians believe that Tajaran were at one point free from the rule of nobility but were a more deeply religious species than now. Ancient relics that survived the annihilation ordered by countless nobles suggest that the current lineage of Tajaran noble families stemmed from religious leaders appointed by primitive clans that were revered as a connection to the Tajaran god, S&#039;rendarr.&lt;br /&gt;
&lt;br /&gt;
===Tensions Rise=== &lt;br /&gt;
However, at some point, these religious leaders clashed and either pitted their followers against one another or amicable clans married and bred until the current leadership had spawned from their efforts. Over time, the nobility as it were slowly began to lose their religious inclination and approximately four thousand years ago Adhomai entered a Renaissance period. Religious devotion amongst Tajaran had been dropping steadily in conjunction with the lower influence it had upon their nobility. It was this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to the current day.&lt;br /&gt;
 &lt;br /&gt;
Literature was heavily regulated from this point forward following &#039;enlightened&#039; publications by individuals  deemed dangerous to the health of noble rule. Scarce few copies of these texts were preserved in the remains of several noble houses. In the place of novels, many famous Tajaran sculptors, musicians, and artists spawned. However, rather than their works being presented for public viewing, they were collected by noble families and only a handful were shown outside of their &#039;palaces&#039; for the peasantry to admire.&lt;br /&gt;
 &lt;br /&gt;
Following this era, tension between the nobility and the peasantry began to steadily increase, believed to have stemmed from increasingly harsh rulers and laws. Thirty years prior to human discovery of Adhomai, the deep-seeded mistrust between peasants and nobles had reached an all time high. The Tajaran species were trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers, seeing themselves in what could be accounted as another &#039;Renaissance&#039; era and result in more &#039;enlightened&#039; individuals straining their already crumbling control over the populace.&lt;br /&gt;
 &lt;br /&gt;
The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajaran was forced into almost twenty hour work days with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previous. This is largely attributed to the fact that rather than having new inventions published for the peasantry, the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
 &lt;br /&gt;
Automobiles are considered one of the best examples of this. Using a combustion engine much like primitive human vehicles with extra anti-freezing measures and a combination of wheels and tracks, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by many older Tajaran to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, regardless of how far away their place of work was.&lt;br /&gt;
 &lt;br /&gt;
Further restricting the rights of the individual Tajaran, legislation was introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwhind of political turmoil, a fresh generation of Tajaran were growing up, deprived of what most humans consider to be &#039;basic rights&#039;. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
===Human Discovery===&lt;br /&gt;
This came in the form of human discovery in 2418. A Sol Alliance funded expedition into the Tajaran home system discovered the by comparison primitive species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals  remained unharmed by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
 &lt;br /&gt;
However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year 2420, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
 &lt;br /&gt;
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
&lt;br /&gt;
===The Uprisings===&lt;br /&gt;
It took little more than a year for a formal uprising to be staged. After the nobility had captured one of the original Tajaran that had been shuttled off world, he was sentenced to be publically hung by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;D&#039;as&#039;ral Massacre&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
&lt;br /&gt;
[[File:Emplacements.jpg|thumb|alt=Gun emplacements.|Wartime photo capture of rebel artillery emplacements.]]&lt;br /&gt;
 &lt;br /&gt;
However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves, or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence.&lt;br /&gt;
 &lt;br /&gt;
Among the noble families, the largest and nearly the most powerful was a clan called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
 &lt;br /&gt;
It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and bloodily end their uprising by murdering most of the noble families and whatever soldiers and civilians remained loyal to them. By 2421 the revolution had finally come to an end with a total of more than fourty million casualties, of which more than half were loyalist forces. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles.&lt;br /&gt;
 &lt;br /&gt;
===Outcome of the Revolution===&lt;br /&gt;
&lt;br /&gt;
Following this total upheaval of Tajaran society, rebel leaders met with Hadii noblemen and discussed how to form a government, given that only the Hadii were experienced with ruling. Human corporations took express interest in this; the Hadii were one of the few noble families that saw profit in human stakes on Adhomai, and many back-room deals were made until ultimately the Hadii were placed at the head of Tajaran government, and ushered in a new federal republic. The Tajaran public was markedly distressed by this turn of the events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
 &lt;br /&gt;
Now, NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajaran during the war, holds claim to most of Adhomai and has a monopoly over most of the planet&#039;s valuables. Collaboration between them, the Sol Alliance and the Skrellian Union has resulted in more technological advances in Tajaran society recently than ever before in their recorded history.  Approval ratings for the current leadership have risen in response, and for now all is quiet on Adhomai. However, there are many Tajaran who still believe that revolution is needed again to throw off the corporate shackles; from one slavemaster to the next.&lt;br /&gt;
&lt;br /&gt;
=Biology=&lt;br /&gt;
&lt;br /&gt;
[[File:Cats.png|thumb|alt=Tajaran anatomy.|Artist&#039;s representation of Tajaran anatomy..]]&lt;br /&gt;
&lt;br /&gt;
To the average human, the Tajaran share many similarities with Earth felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajaran are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat in an efficient manner. There are only a handful of areas where fur is not present, those being on the palm of their paws, the soles of their feet, and a number of various orifices as well as a small area around their eyes.  &lt;br /&gt;
&lt;br /&gt;
Occasionally, the fur around a Tajaran&#039;s neck is known to grow into a shaggy &#039;mane&#039; of sorts, giving them a distinct look not unlike a terran lion. This hair tends to be much stronger and a great deal more wiry than the rest of the fur on a Tajaran&#039;s body. Some Tajaran tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots and most conceivable combinations have been recorded by scientists both Tajaran and human. The mean body weight of a male Tajaran is somewhere between 145 cm and 185 cm in height, while the mean body mass is between 55 kg and 90 kg. Females tend to range between 135 cm and 185 cm in height, with their own weight somewhere around 35 kg to 75 kg. As such, both their body weight and height is roughly comparable to the average human.&lt;br /&gt;
&lt;br /&gt;
===Tajaran Evolution===&lt;br /&gt;
&lt;br /&gt;
The Tajaran evolved as a predatory, cave-dwelling species upon their home planet of Adhomai, and as a result they have a pair of fairly large, well developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. They have a thin, refractive layer which, while allowing them their low light vision, has the side-effect of appearing illuminated in the dark.&lt;br /&gt;
&lt;br /&gt;
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle, but has since evolved and shifted towards a more omnivorous role. Tajaran have sharp, needle like teeth in the front of their jaw which are quite clearly geared to tear meat; the further along the jaw line one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Atop their heads, Tajaran have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.&lt;br /&gt;
&lt;br /&gt;
=== Extremities and Sleep Cycle===&lt;br /&gt;
&lt;br /&gt;
Tajaran extremities, specifically their hands and feet have five digits, and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajaran employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end in order to allow easy usage of standard human based technology. This is a task that Tajaran tend to do relunctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around on &lt;br /&gt;
&lt;br /&gt;
The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty six and fourty eight hours, with a subsequent twenty to twenty eight hours of sleep. Normally, the waking period is spotted with three to four fifteen minute naps in order to keep the Tajaran refreshed and alert. This is universal on all worlds with Tajaran living upon them. Tajaran are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid and disoriented until their circadian rhythm is righted.&lt;br /&gt;
&lt;br /&gt;
=== Tajaran Build ===&lt;br /&gt;
In comparison to most other known species, the Tajaran body is designed to specifically be more flexible, lithe and slender despite their thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajaran are sexually dimorphic; females have more elongated muzzles, shorter ears, as well as more petite forms, and their distribution of body fat is entirely different than that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. &lt;br /&gt;
&lt;br /&gt;
Tajaran are built for the extremely low temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajaran will dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajaran resign themselves to thin clothing. Those who find themselves confined to  bio suit or radiation suit for extended periods of time will end up feeling extremely uncomfortable and perspiring heavily.&lt;br /&gt;
&lt;br /&gt;
= Culture =&lt;br /&gt;
&lt;br /&gt;
=== Fashion &amp;amp; Cuisine ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sillytajdoodle.png|thumb|alt=An example of Tajaran fashion.|An artist&#039;s representation of typical Tajaran fashion.]]&lt;br /&gt;
&lt;br /&gt;
Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and your standard Tajaran never really cared much for floofy dresses anyway. Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver.&lt;br /&gt;
&lt;br /&gt;
Tajaran typically wear many layers of clothing to protect themselves from the freezing winds of Adhomai. Underwear is long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the inner most insulating layer. Then, a Tajaran will overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks.&lt;br /&gt;
&lt;br /&gt;
Similarly, due to the cold temperatures of Adhomai, Tajaran favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor was the usual meal of a working class Tajaran, coupled with some bread and water or ale.  Pre-industrial Tajaran used to have community meals around bonfires to keep their food from cooling off too much.&lt;br /&gt;
&lt;br /&gt;
However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better heated homes than the peasantry and more leeway was offered towards not having your meat turn blue in front of you.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
&lt;br /&gt;
Of all arts, music is one of the most highly valued by Tajarans. Stemming from the long-standing ban on most literature in their society, song and dance remained one of the only ways for Tajaran to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajaran, and in place of books the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
 &lt;br /&gt;
Theatre was also equally important in the life of a pre-discovery Tajaran. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Tajaran capital was one and a quarter larger than the seat of government prior to human sanctioned expansions. Dating back to the late Renaissance Era, it was constructed from high quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
 &lt;br /&gt;
However, literature itself - that is to say novels - have never been looked kindly upon by the Tajaran public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajaran as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajaran, given the fact that only the nobility were taught en masse how to read, and that every family had it&#039;s own private expansive library that even learned peasants had to pay out of pocket to access. This led to a widespread destruction of much of historical Tajaran text following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
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=Politics &amp;amp; Religion=&lt;br /&gt;
&lt;br /&gt;
There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajaran were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals that ask Messa to spare them from whatever ill tidings she may bring.&lt;br /&gt;
 &lt;br /&gt;
Despite being the majority religion, there exist several others. Namely, the second largest religion is the worship of the Snow God Ma&#039;ta&#039;ke, which dates back to ancient Tajaran times. A figure of legend, Ma&#039;ta&#039;ke is believed to have been the head of a hardy clan of mountain dwellers that regularly came to the aid of another clan who was constantly plagued by bandits and wild animals. He is revered as fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul, for the records of his dealings with other clans show understanding and kindness. Similar to the followers of S&#039;rendarr and Messa, those who believe in the Snow God preach unity and understanding for the betterment and longevity of Tajaran as a species.&lt;br /&gt;
 &lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalits, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajaran would never admit to being, or attempt to defend, a member of this faith.&lt;br /&gt;
 &lt;br /&gt;
Due to the Tajaran&#039;s history as an oppressed species, they have grown to be more open minded and liberal with each other than other races, like humans. Homosexuality amongst Tajaran is as a majority a non-issue, and racial or gender descrimination is mostly nonexistant. Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship amongst the families of most villages, towns, and cities. Irregardless of the size of the population, pre-uprising Tajaran were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships amongst families. However, this traditional practice has met with extreme criticism following post-uprising debates.&lt;br /&gt;
 &lt;br /&gt;
As a whole, the Tajaran could be described as a communistic species, given their history of oppression. Proponents of revolution are still present on Adhomai following the puppet government that has been set up, and tensions are still high and heated amongst some prominent factions and the federal government.  However, the Hadii are a clever bunch and have ensured to appease Tajaran not only by entirely overhauling the legal system to bring it in line with other species&#039;, but to pass edicts and other bills that play to the Tajaran&#039;s desire for fair and equal treatment. There are three major political parties on Adhomai; the Loyalist party, which is made up of Hadii members as well as other politicians that support and agree with the federal government, the People&#039;s Party, who contrastingly oppose the federal government due to its overarching nature and liken it to previous times under the nobility, and then Humanist Party, who want to give humanity a greater role in Tajaran politics and even allow them to govern the planet as part of the Sol Union.&lt;br /&gt;
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=Language &amp;amp; Naming=&lt;br /&gt;
&lt;br /&gt;
Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, older Tajaran prefer to take names (whereas young Tajaran are given them at birth) that they find they themselves are able to pronounce and are also phonetically pleasing. For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce. Traditionally, Tajaran names included their clan name, and some Tajaran carry over this tradition and have their &#039;middle&#039; name be their clan name.&lt;br /&gt;
&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities.  Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew.  However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew.  &lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages is Siik’mas and Siik’tajr.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of Tajaran, the &#039;religious&#039; language shared between most Tajaran from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the most common for Tajaran and almost every Tajaran knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Renaissance era and continues to be the most prevalent language on Adhomai since. &lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajaran to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajaran speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajaran ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Devahhi, Ya&#039;ssa and other such languages. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a language traditionally used by farmers. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin characters as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajaran use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajaran have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy, and has made a widespread comeback with increasing literary levels amongst the Tajaran public.&lt;br /&gt;
&lt;br /&gt;
Tajara as a rule tend to roll the “R” sound, extending it.  They also tend to refer to themselves in the third person perspective instead of the traditional first person ( “He has completed his work instead of “I have completed my work) though Tajara who have spent a large amount of their lives in space or among other species may overcome this trait with great difficulty.  Most Tajara will only speak to someone in the first person if it is someone they trust substantially.  The occasional “slip up” can still be expected however, as being surrounded by a mostly Human crew can occasionally confuse them into using first person.&lt;br /&gt;
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&lt;br /&gt;
=Ethnicities=&lt;br /&gt;
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===Hharar===&lt;br /&gt;
Hharar – Highlander&lt;br /&gt;
&lt;br /&gt;
“The Typical Tajara”&lt;br /&gt;
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====Hharar Physiology====&lt;br /&gt;
&lt;br /&gt;
Hharar, as the first Tajaran ethnicity who Humanity came in contact with is generally viewed as the &#039;typical Tajaran&#039;, which is reinforced by their numerical superiority over the other groups. Additionally, given their large numbers and capabilities, they most often serve in governmental positions and as ambassadors to other races; this leads to them being taken as the &#039;face&#039; of the Tajaran race, as it were.&lt;br /&gt;
&lt;br /&gt;
Hharar trend towards being the most intellectual of all Tajaran groups, and as such their physical prowess is significantly reduced. On average, they are on par with most humans as far as intelligence and physical strength go. However, in most cases their IQ is slightly lower than your usual human, which is generally attributed to the sub-par schooling and education Tajaran received prior to the Great War. Irregardless, many xenophobic groups use this as ammunition in their arguments targeting the Tajaran, when in actuality the Hharar are considered to be extremely creative and innovative.&lt;br /&gt;
&lt;br /&gt;
The Hharar as a group are usually the following colors&lt;br /&gt;
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Beaver Brown (RGB 159, 139, 112)&lt;br /&gt;
Kochiba (RGB 107, 68, 35)&lt;br /&gt;
Taupe (RGB 72, 60, 50)&lt;br /&gt;
&lt;br /&gt;
There are variations and of course exceptions to this rule, however Taupe is the darkest a Hharar gets and Beaver is as light as they get. Most Hharar are also spotted with lighter brown or white spots across their upper chest and torso. Some Hharar females can even be calico in rare occasions, this is almost always hereditary on the maternal side, meaning the mother has to also be calico for her daughter to be, though this is not absolute and Calico mothers can have normal brown daughters.&lt;br /&gt;
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====Hharar Culture====&lt;br /&gt;
&lt;br /&gt;
Given that the Hharar are the most populous of the Tajaran ethnic groups, their culture is generally the most ubiquitous on Adhomai and in the psyche of the galaxy at large when thinking of &#039;Tajaran society&#039;. The religion involving the worshipping of S&#039;rendarr and Messa is thought to have been propogated by ancient Hharar and the original noble lines to have started from them. This has led to many of the less populous ethnic groups to look down upon the Hharar, with some extremists going so far as to blame them for a lifetime of enslavement.&lt;br /&gt;
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The Hharar are the stereotypical &#039;worker&#039; Tajaran. This fact is reinforced by their history as the brunt of the workforce used by the plutocracy, as they were easier to control and force into unpleasant conditions than some of the other ethnic groups. As such, they tend to give their respect to superiors easier than other Tajaran might. Most loyalists during the Great War were of Hharar descendence. Further, the familial system of Tajaran clans is also thought to have been a Hharar invention; the structure of clans and the introductions of arranged marriages are traditions started long ago that have encompassed many Tajaran of other ethnic groups marrying into Hharar families.&lt;br /&gt;
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Siik&#039;maas and Siik&#039;tajr are the primary languages descended from the ancient and venerable language of Hhar&#039;Tol. Hhar&#039;Tol or &#039;Hill speak&#039; is a nearly dead language almost never used in modern Tajaran society. The sole remnants of the language can be found in many ruins left in the Highlands of ancient Hharar villages and cities. Some schools created by the Hadii offer Hhar&#039;Tol as an available language for students and attendees to learn.&lt;br /&gt;
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Since their liberation, the Hharar have been found to hold positions of middle or high wealth, owing to their intellectual capabilities. They are described as loyal workers who are passionate and not afraid to voice their opinions. Given their history as the plutocracy&#039;s major workforce and the largest part of the Tajaran &#039;peasantry&#039;, they are typically well-rounded individuals with more appreciation of older traditions than other Tajaran ethnic groups. &lt;br /&gt;
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===Zhan-Khazan===&lt;br /&gt;
Zhan-Khazan - Mountain-Keeper&lt;br /&gt;
&lt;br /&gt;
“The Workhorse”&lt;br /&gt;
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====Zhan-Khazan Physiology====&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan are the second most populous of Tajaran ethnicities, and are considered to be the backbone of the Tajaran workforce. Their history as an ethnicity is one not well documented; very little historical texts describing them were preserved in the wake of the Great War, and archaeological dig sites are difficult to preserve given the climate of Adhomai. What is known, however, is that the Zhan-Khazan were at one point a race of cave-and-mountain dwelling Tajaran that traditionally were entrusted with physical work like mining, farming, ranching, and logging.&lt;br /&gt;
&lt;br /&gt;
Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than their close relatives, the M&#039;sai. Featuring more toned, muscular bodies, thicker fur coats, and a heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. They are by no means less intelligent than the Hharar, but most Zhan-Khazan do not pursue the same type of work. Zhan-Khazan make up a significant amount of Tajaran employed in resource gathering, construction, civil jobs such as law enforcement and even culinary work such as butchering.&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan as a group are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Blue-Grey (RGB 34, 37, 50)&lt;br /&gt;
Dark Gray (RGB 30, 30, 30)&lt;br /&gt;
Chocolate (RGB 94, 38, 18)&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan fur patterns are remarkably simple, usually consisting of only dark solid colors or at the most ticked fur or tabby stripes. They are capable of lighter colors and more varied fur patterns, but these are rare, recessive traits present in pure Zhan-Khazan bloodlines. Those that breed outside of their ethnicity have a higher chance of passing on their dark fur, as their genes are more dominant compared to other ethnic groups. These genes are present in both male and female parents.&lt;br /&gt;
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====Zhan-Khazan Culture====&lt;br /&gt;
&lt;br /&gt;
For most of Tajaran history, Zhan-Khazan were tasked with more difficult work as they were more suited to physical labor than their brethren. They were subject to harsher punishments and more repressive mandates as the plutocracy viewed them as lesser to other Tajaran. Faced with work that segregated them from most settlements, the Zhan-Khazan have grown to be incredibly protective of their families and their own and follow traditional family values closely. Things like arranged marriages, inter-clan courting and gift-giving, and clan alliances were and are exceedingly common for Zhan-Khazan, and they support a close family life style. Those who go against their family face exile from their small, tight-knit communities. Zhan-Khazan also hold their co-workers in similar high regard, though not as much as blood ties.&lt;br /&gt;
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Many Zhan-Khazan worship the Snow God, and scholars believe this faith was invented by this ethnic group. Small shrines are a common sight amongst settlements of or having a high population of Zhan-Khazan, and they hold very active, evangelical services. As such, many Zhan-Khazan take the teachings of the Snow God to heart, including unification amongst Tajaran. They care immensely about the future of their species and most do what they can for the betterment of Tajaran as a whole. Zhan-Khazan are highly valued agricultural and mining experts, and they make up almost seventy percent of the farmer and rancher population of Adhomai.&lt;br /&gt;
&lt;br /&gt;
Like all other Tajaran, Siik&#039;maas and Siik&#039;tajr are the &#039;official&#039; language of the Zhan-Khazan, but they were the inventors of the lesser dialect of Delvahhi. This language is still widely used in religious ceremonies dedicated to the Snow God and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. &lt;br /&gt;
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===Njarir’Akhran===&lt;br /&gt;
Njarir’Akhran - Nobleman&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Blood Rulers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Physiology====&lt;br /&gt;
&lt;br /&gt;
The Njarir&#039;Akhran, or simply the Njarir, are the ethnic group that made up the majority of the plutocracy prior to the Great War. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population, though reports see that number reducing slowly between honor killings and hate crimes given their close relation to the Tajaran nobility. Easily identifiable by their large ears, fluffy tails, luxurious fur and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline.&lt;br /&gt;
&lt;br /&gt;
Historically, Njarir comprised almost the entirety of the Tajaran nobility. Efforts were made to keep noble lines purebred, even if it led to inbreeding in clans. Those who married outside of or slept outside of their bloodline were generally disowned by their family and forced into peasant life. This accounts for practically all surviving Njarir outside of those in the Hadii clan, who serve in important parts of the federal government. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards the arts and sciences. Many have fled Adhomai only to be offered cushy jobs elsewhere working for the Alliance, other factions, or transstellar corporations. These individuals are looked down upon even more.&lt;br /&gt;
&lt;br /&gt;
Njarir&#039;Akhran are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Orange (RGB 238, 64, 0)&lt;br /&gt;
Cinnamon (RGB 160, 82, 45)&lt;br /&gt;
Ruddy (RGB 138, 54, 15)&lt;br /&gt;
Cream (RGB 205, 175, 149)&lt;br /&gt;
&lt;br /&gt;
In stark contrast to their brethren, Njarir tend toward very bright, colorful fur patterns. Typically, their fur color ranges from reddish browns to cream colors, and they do not generally have dark fur. Siamese patterns as well as tortoiseshell or patched tabby patterns were valued amongst Njarir bloodlines, and those with more intricate fur patterns were revered and admired by their fellow noblemen, and it was considered an attractive trait in a female. Despite all this, these patterns have been shown to be recessive genes in Njarir, and the most common fur pattern is simply stripes.&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Culture====&lt;br /&gt;
&lt;br /&gt;
Due to their history as the ruling class of Tajaran, many records pertaining to Njarir practices and culture were destroyed in acts of insubordination. This, coupled with the widespread burning of Njarir literature and destruction of castles, villas, and chateaus, has led to a loss of critical information in ancient Njarir practices. What is known, however, is that only a handful of Njarir were ever part of the peasantry. As stated previously, keeping the bloodline pure was almost mandated amongst the noble clans and anyone who broke this rule was exiled to a life as a peasant. Other stipulations were agreed upon to ensure the &#039;nobleness&#039; of a family member. One could not marry a peasant, or involve themselves in peasant affairs unless it proved a problem to productivity. To be seen in public, a nobleman or woman were obligated to wear fanciful clothing to show their status and were discouraged from physical contact with the peasantry.&lt;br /&gt;
&lt;br /&gt;
Following the Great War, almost every noble family was systematically exterminated. The only noble clan still in power is the Hadii, who serve in the Tajaran government. It has proved exceedingly difficult to acquire testimony or records from living Hadii members, who wish not to anger the Tajaran public any further due to the still unstable post-revolution period on Adhomai. Relics recovered from Njarir ruins, however, suggest that at one point they were highly religious, giving credence to the theory that these noble clans evolved from religious leaders.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya&#039;ssa dialect. Presumed to be the traditional language of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient language. Hadii members have been recorded to still use this language, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse and is not taught or provided as a language able to be learned.&lt;br /&gt;
&lt;br /&gt;
===M’sai===&lt;br /&gt;
M&#039;sai - Hunter&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Soldier&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====M&#039;sai Physiology====&lt;br /&gt;
&lt;br /&gt;
As the third (though only by a small margin) populous Tajaran ethnic group, the M&#039;sai were at one point the hunters for ancient Tajaran and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. Not all M&#039;sai resign themselves to these positions, however, and enjoy helping Zhan-Khazan on the country farms or performing civil duties in cities from garbage disposal to cargo inspections.&lt;br /&gt;
&lt;br /&gt;
Characterized by their thin, slender forms, the M&#039;sai are deceptively light; by Tajaran standards, they are thin. With less but thicker fur and a thinner layer of body fat, they aren&#039;t as well-insulated against Adhomai&#039;s cold as their brethren. However, this gives them the bonus of being speedier, and their bodies are designed to be aerodynamically compatible with the harsh winds of Adhomai. Where a Zhan-Khazan would stumble as he weathered the winds, a M&#039;sai can easily and quickly sprint through without being affected. The product of millenia of breeding between Zhan-Kazan and Hharar, the M&#039;sai are agile, intelligent, and have quick reaction times, making them ideal for high stress work.&lt;br /&gt;
&lt;br /&gt;
M&#039;sai are usually the following colors&lt;br /&gt;
&lt;br /&gt;
White (RGB 238,	223, 204)&lt;br /&gt;
Ivory (RGB 205, 205, 192)&lt;br /&gt;
Wheat (RGB 205, 186, 150)&lt;br /&gt;
Silver (RGB 192, 192, 192)&lt;br /&gt;
&lt;br /&gt;
M&#039;sai tend toward subtle fur patterns, such as ticked fur or spots. Their lighter colors are dominant genes and usually express themselves in cross-ethnic children, overwriting the parent fur color - except in the case of mating with a Zhan-Khazan. The dark and light colors mix, leading to a diluted shade of the darker fur. As they evolved to be hunters in the snow, dark fur colors tend to be suppressed in their children, as previously stated. &lt;br /&gt;
&lt;br /&gt;
====M&#039;sai Culture====&lt;br /&gt;
&lt;br /&gt;
M&#039;sai are known to typically be mild-mannered, but can also be prone to more aggression than their brethren. M&#039;sai make up a significant portion of the People&#039;s Army of Adhomai, with a 2454 census giving a total of sixty-two point eight percent of soldiers, airmen, and sailors having been M&#039;sai. They are very loyal to their friends and family, but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with vision adapted to compensation for the heavy blizzards that plague their home planet. They are also great survivalists, and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
Historically, they were employed by the plutocracy to aid in hunting and ranching, though the majority made up the armies and guards of cities, villages, and towns. They also made excellent scouts, and during the Tajaran&#039;s Renaissance period, were part of cartography teams assigned to record and draw maps of then-unexplored territory in the northern regions of the planet. In the town of Davistok, a silver statue of the explorer D&#039;nante was commissioned by its noble family for having discovered the land there the wealthy trade city was built; they were held in higher regard by the nobility who viewed them as closer cousins than the other ethnic groups.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr were always widely used by M&#039;sai, but the body-focused language of Nal&#039;rassan was their creation. Because the mrowling and vocal expressions of Siik&#039;maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and took made use of it for covert discussions and the transmission of highly classified information before and during the Great War.&lt;br /&gt;
 &lt;br /&gt;
=Adhomai Today=&lt;br /&gt;
&lt;br /&gt;
[[File:Capital.jpg|thumb|alt=The Tajaran capital.|The Tajaran capital of Nal&#039;tor has seen great developments in recent years.]]&lt;br /&gt;
&lt;br /&gt;
The Tajaran homeworld has suffered plenty in the only three decades since the end of the revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy.&lt;br /&gt;
 &lt;br /&gt;
Many Tajaran villages and even some cities show remnants of war; where many buildings and monuments once stood, rubble and artrillery craters are all that remain. Landmines scattered throughout the wilderness are still active and provide dangers to hunting parties or travellers, and abandoned bunkers and artillery emplacements litter the countryside. Trenches and battle sites are still being discovered, and every other week you hear a rumor about how someone had their leg blown off after stumbling into a mine field.&lt;br /&gt;
 &lt;br /&gt;
There is a steady stream of money being fed into the Tajaran government. NanoTrasen, as per it&#039;s agreement with the president, have set up mining and logging operations on Adhomai using the local work force for the most menial of tasks. In return, company funded clinics and schools are slowly being spread out and build in the needy areas. Tajaran resource operations are now all but nonexistant; the buildings that were once part of the nobility&#039;s small gathering efforts have now been refurbished and are being used by NanoTrasen.&lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off world to educate the younger generation of Tajaran. Special estbalishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significanti nterest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
 &lt;br /&gt;
There are still several proponents of revolution that oppose the current government, but in the light of the previous, incredibly bloody war that rocked Adhomai, no armed conflict has been reported as of yet. Calling themselves the &#039;Followers&#039;, this group of revolutionaries are made up of Tajaran from almost every walk of life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim to &#039;free Tajaran from the new shackles imposed upon them by the corproate overlords&#039; and return Adhomai to a &#039;free, prospoerous planet like our ancestors dreamed of&#039;.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Cats.png&amp;diff=2071</id>
		<title>File:Cats.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Cats.png&amp;diff=2071"/>
		<updated>2015-06-04T01:41:48Z</updated>

		<summary type="html">&lt;p&gt;Susan: Anatomical reference of Tajaran.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anatomical reference of Tajaran.&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Biesel&amp;diff=1496</id>
		<title>Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Biesel&amp;diff=1496"/>
		<updated>2015-02-27T21:47:27Z</updated>

		<summary type="html">&lt;p&gt;Susan: Created page with &amp;quot;{{wip|assign = Gollee}}  Biesel was one of the first habitable exoplanets to be discovered by early extrastellar exploration. It was first colonised 2147, seventeen years afte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Gollee}}&lt;br /&gt;
&lt;br /&gt;
Biesel was one of the first habitable exoplanets to be discovered by early extrastellar exploration. It was first colonised 2147, seventeen years after the development of the Warp Drive. Since it’s colonisation, Biesel has been among the largest of the colonies, and most importantly, the richest and most influential. The Federal Republic of Biesel and the Tau Ceti System was formed as a semi-independent state within the Sol Alliance, roughly one hundred and fifty years after it’s colonisation, alongside similar states around other major garden worlds; such as the Eridani Federation, containing Akhet and Isis. It is run by the Tau Ceti Assembly and State Senate in Mendell City.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The planet itself holds three major continents, along with a multitude of smaller islands. The continents all display violent geographical features; such as mountain ranges and extinct volcanoes, this is unusual, as Biesel has a very low amount of tectonic activity; the general theory among leading geologists is that the features were caused by a significant asteroidal impact earlier in the life of Biesel, which is likely also the reason for the lack of sentient life on the planet.&lt;br /&gt;
&lt;br /&gt;
Biesel has a population approaching three billion sapients; most of which are human. This population is primarily spread out over the continents; with very little of the population going offshore to the islands. There are a total of seven cities; including the capital, Mendell City; which is situated on the northernmost of the continents, Bisten; and is the largest city on that continent, while Phoenixport is the largest on the western continent, Glavir; and Kasri is the leading city of Quensi, the southernmost continent.&lt;br /&gt;
&lt;br /&gt;
Mendell City contains the largest starport ever constructed, second only to the starports of Earth’s more prosperous superstates. This large facility is vital to the survival of the city, many megacorporations and small companies have situated their main offices in the city, taking advantage of the low taxation and cheap transportation. &lt;br /&gt;
&lt;br /&gt;
Phoenixport is well-known across Biesel for it’s wondrous construction projects, replicating man-made wonders from old earth, such as the Leaning Tower of Pisa, or the Taj Mahal.&lt;br /&gt;
&lt;br /&gt;
Where Mendell is the heart of Biesel’s transport industry, Kasri is it’s production centre; skilled workers labour in immense manufactories, churning out luxury goods to be sold across Biesel and beyond.&lt;br /&gt;
&lt;br /&gt;
==Continents==&lt;br /&gt;
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INSERT STUFF HERE&lt;br /&gt;
&lt;br /&gt;
===Northern Continent===&lt;br /&gt;
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===Southern Continent===&lt;br /&gt;
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===Western Continent===&lt;br /&gt;
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==Bodies of Water==&lt;br /&gt;
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===Oceans===&lt;br /&gt;
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===Lakes===&lt;br /&gt;
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===Rivers===&lt;br /&gt;
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==Geographical Features==&lt;br /&gt;
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===Mountains===&lt;br /&gt;
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====Northern Continent====&lt;br /&gt;
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====Southern Continent====&lt;br /&gt;
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====Western Continent====&lt;br /&gt;
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==Cities==&lt;br /&gt;
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STUFF&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=705</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=705"/>
		<updated>2014-10-08T23:42:23Z</updated>

		<summary type="html">&lt;p&gt;Susan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Susan}}&lt;br /&gt;
&lt;br /&gt;
The Tajara (Tah-jaw-rah both singular and multiple) are a race of humanoids which possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades and padded, digitigrade feet. &lt;br /&gt;
&lt;br /&gt;
To apply to be one of the cat-like Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
Additional information: [[Ahdomai]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*Cunabula: Ahdomaris&lt;br /&gt;
*Kingdom: Animalia&lt;br /&gt;
*Phylum: Chordate&lt;br /&gt;
*Class: Mammalia&lt;br /&gt;
*Subclass: Eutheria&lt;br /&gt;
*Order: Primacreodonta&lt;br /&gt;
*Family: Coetidae&lt;br /&gt;
*Genus: Tajara&lt;br /&gt;
*Species: T. Sapiens&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
&lt;br /&gt;
For as long as most Tajaran care to remember, Adhomai had always been under the rule of nobility. The most dated historical text that still exists in Tajaran possession dates back at least four thousand years and still talks about &#039;serving their masters&#039;, so many historians agree that the trend of blood rule is more deeply-routed in Tajaran existence than was previously considered.&lt;br /&gt;
 &lt;br /&gt;
The ancient past of the Tajaran is poorly documented and historical texts are almost non-existant; meticulous combing and destruction of educational material by millenia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Even top Tajaran scholars in this day and age have only theories of what life was like in ancient Adhomai.&lt;br /&gt;
 &lt;br /&gt;
What is known, however, is that tension had slowly been increasing over a span of thousands of years between the populace and their fellow noble families. Based upon empirical evidence, historians believe that Tajaran were at one point free from the rule of nobility but were a more deeply religious species than now. Ancient relics that survived the annihilation ordered by countless nobles suggest that the current lineage of Tajaran noble families stemmed from religious leaders appointed by primitive clans that were revered as a connection to the Tajaran god, S&#039;rendarr.&lt;br /&gt;
 &lt;br /&gt;
However, at some point, these religious leaders clashed and either pitted their followers against one another or amicable clans married and bred until the current leadership had spawned from their efforts. Over time, the nobility as it were slowly began to lose their religious inclination and approximately four thousand years ago Adhomai entered a Renaissance period. Religious devotion amongst Tajaran had been dropping steadily in conjunction with the lower influence it had upon their nobility. It was this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to the current day.&lt;br /&gt;
 &lt;br /&gt;
Literature was heavily regulated from this point forward following &#039;enlightened&#039; publications by individuals  deemed dangerous to the health of noble rule. Scarce few copies of these texts were preserved in the remains of several noble houses. In the place of novels, many famous Tajaran sculptors, musicians, and artists spawned. However, rather than their works being presented for public viewing, they were collected by noble families and only a handful were shown outside of their &#039;palaces&#039; for the peasantry to admire.&lt;br /&gt;
 &lt;br /&gt;
Following this era, tension between the nobility and the peasantry began to steadily increase, believed to have stemmed from increasingly harsh rulers and laws. Thirty years prior to human discovery of Adhomai, the deep-seeded mistrust between peasants and nobles had reached an all time high. The Tajaran species were trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers, seeing themselves in what could be accounted as another &#039;Renaissance&#039; era and result in more &#039;enlightened&#039; individuals straining their already crumbling control over the populace.&lt;br /&gt;
 &lt;br /&gt;
The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajaran was forced into almost twenty hour work days with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previous. This is largley attributed to the fact that rather than having new inventions published for the peasantry, the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
 &lt;br /&gt;
Automobiles are considered one of the best examples of this. Using a combustion engine much like primitive human vehicles with extra anti-freezing measures and a combination of wheels and tracks, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by many older Tajaran to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, irregardless of how far away their place of work was.&lt;br /&gt;
 &lt;br /&gt;
Further restricting the rights of the invididual Tajaran, legislation was introduced against &#039;workers unions&#039; as well as any sort of illict groups; a permit was required to form anything from hunting parties to agencies. In this whirlwhind of political turmoil, a fresh generation of Tajaran were growing up, deprived of what most humans consider to be &#039;basic rights&#039;. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
 &lt;br /&gt;
This came in the form of human discovery. A Sol Union funded expedition into the Tajaran home system discovered the by comparison primitive species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human supercorporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals  remained unharmed by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
 &lt;br /&gt;
However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Sol Union stepped in and, reluctantly, the supercorporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year 2416, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Union, they met and discussed much with human scientists and officials. Tensions between the Sol Union and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
 &lt;br /&gt;
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
 &lt;br /&gt;
It took little more than a year for a formal uprising to be staged. After the nobility had captured one of the original Tajaran that had been shuttled off world, he was sentenced to be publically hung by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;D&#039;as&#039;ral Massacre&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
&lt;br /&gt;
[[File:Emplacements.jpg|thumb|alt=Gun emplacements.|Wartime photo capture of rebel artillery emplacements.]]&lt;br /&gt;
 &lt;br /&gt;
However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves, or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence.&lt;br /&gt;
 &lt;br /&gt;
Among the noble families, the largest and nearly the most powerful was a clan called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
 &lt;br /&gt;
It was this turncoating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and bloodily end their uprising by murdering most of the noble families and whatever soldiers and civilians remained loyal to them. By 2421 the revoltuion had finally come to an end with a total of more than fourty million casualties, of which more than half were loyalist forces. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles.&lt;br /&gt;
 &lt;br /&gt;
Following this total upheaval of Tajaran society, rebel leaders met with Hadii noblemen and discussed how to form a government, given that only the Hadii were experienced with ruling. Human corporations took express interest in this; the Hadii were one of the few noble families that saw profit in human stakes on Adhomai, and many back-room deals were made until ultimately the Hadii were placed at the head of Tajaran government, and ushered in a new federal republic. The Tajaran public was markedly distressed by this turn of the events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
 &lt;br /&gt;
Now, NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajaran during the war, holds claim to most of Adhomai and has a monopoly over most of the planet&#039;s valuables. Collaboration between them, the Sol Union, and the Skrellian Union has resulted in more technological advances in Tajaran society recently than ever before in their recorded history.  Approval ratings for the current leadership have risen in response, and for now all is quiet on Adhomai. However, there are many Tajaran who still believe that revolution is needed again to throw off the corporate shackles; from one slavemaster to the next.&lt;br /&gt;
&lt;br /&gt;
===Biology===&lt;br /&gt;
&lt;br /&gt;
To the average human, the Tajaran share many similarities with Earth felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajaran are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat in an efficient manner. There are only a handful of areas where fur is not present, those being on the palm of their paws, the soles of their feet, and a number of various orifices as well as a small area around their eyes.  &lt;br /&gt;
&lt;br /&gt;
Occasionally, the fur around a Tajaran&#039;s neck is known to grow into a shaggy &#039;mane&#039; of sorts, giving them a distinct look not unlike a terran lion. This hair tends to be much stronger and a great deal more wiry than the rest of the fur on a Tajaran&#039;s body. Some Tajaran tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots and most conceivable combinations have been recorded by scientists both Tajaran and human. The mean body weight of a male Tajaran is somewhere between 145 cm and 185 cm in height, while the mean body mass is between 55 kg and 90 kg. Females tend to range between 135 cm and 185 cm in height, with their own weight somewhere around 35 kg to 75 kg. As such, both their body weight and height is roughly comparable to the average human.&lt;br /&gt;
&lt;br /&gt;
The Tajaran evolved as a predatory, cave-dwelling species upon their home planet of Adhomai, and as a result they have a pair of fairly large, well developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. They have a thin, refractive layer which, while allowing them their low light vision, has the side-effect of appearing illuminated in the dark.&lt;br /&gt;
&lt;br /&gt;
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle, but has since evolved and shifted towards a more omnivorous role. Tajaran have sharp, needle like teeth in the front of their jaw which are quite clearly geared to tear meat; the further along the jaw line one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Atop their heads, Tajaran have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.&lt;br /&gt;
&lt;br /&gt;
Tajaran extremities, specifically their hands and feet have five digits, and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajaran employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end in order to allow easy usage of standard human based technology. This is a task that Tajaran tend to do relunctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around on &lt;br /&gt;
&lt;br /&gt;
The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty six and fourty eight hours, with a subsequent twenty to twenty eight hours of sleep. Normally, the waking period is spotted with three to four fifteen minute naps in order to keep the Tajaran refreshed and alert. This is universal on all worlds with Tajaran living upon them. Tajaran are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid and disoriented until their circadian rhythm is righted.&lt;br /&gt;
&lt;br /&gt;
In comparison to most other known species, the Tajaran body is designed to specifically be more flexible, lithe and slender despite their thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajaran are sexually dimorphic; females have more elongated muzzles, shorter ears, as well as more petite forms, and their distribution of body fat is entirely different than that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. &lt;br /&gt;
&lt;br /&gt;
Tajaran are built for the extremely low temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajaran will dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajaran resign themselves to thin clothing. Those who find themselves confined to  bio suit or radiation suit for extended periods of time will end up feeling extremely uncomfortable and perspiring heavily.&lt;br /&gt;
&lt;br /&gt;
===Fashion &amp;amp; Cuisine===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sillytajdoodle.png|thumb|alt=An example of Tajaran fashion.|An artist&#039;s representation of typical Tajaran fashion.]]&lt;br /&gt;
&lt;br /&gt;
Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and your standard Tajaran never really cared much for floofy dresses anyway. Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver.&lt;br /&gt;
&lt;br /&gt;
Tajaran typically wear many layers of clothing to protect themselves from the freezing winds of Adhomai. Underwear is long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the inner most insulating layer. Then, a Tajaran will overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks.&lt;br /&gt;
&lt;br /&gt;
Similarly, due to the cold temperatures of Adhomai, Tajaran favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor was the usual meal of a working class Tajaran, coupled with some bread and water or ale.  Pre-industrial Tajaran used to have community meals around bonfires to keep their food from cooling off too much.&lt;br /&gt;
&lt;br /&gt;
However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better heated homes than the peasantry and more leeway was offered towards not having your meat turn blue in front of you. &lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Of all arts, music is one of the most highly valued by Tajarans. Stemming from the long-standing ban on most literature in their society, song and dance remained one of the only ways for Tajaran to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajaran, and in place of books the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
 &lt;br /&gt;
Theatre was also equally important in the life of a pre-discovery Tajaran. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Tajaran capital was one and a quarter larger than the seat of government prior to human sanctioned expansions. Dating back to the late Renaissance Era, it was constructed from high quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
 &lt;br /&gt;
However, literature itself - that is to say novels - have never been looked kindly upon by the Tajaran public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajaran as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajaran, given the fact that only the nobility were taught en masse how to read, and that every family had it&#039;s own private expansive library that even learned peasants had to pay out of pocket to access. This led to a widespread destruction of much of historical Tajaran text following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
&lt;br /&gt;
===Politics &amp;amp; Religion===&lt;br /&gt;
&lt;br /&gt;
There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajaran were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals that ask Messa to spare them from whatever ill tidings she may bring.&lt;br /&gt;
 &lt;br /&gt;
Despite being the majority religion, there exist several others. Namely, the second largest religion is the worship of the Snow God Ma&#039;ta&#039;ke, which dates back to ancient Tajaran times. A figure of legend, Ma&#039;ta&#039;ke is believed to have been the head of a hardy clan of mountain dwellers that regularly came to the aid of another clan who was constantly plagued by bandits and wild animals. He is revered as fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul, for the records of his dealings with other clans show understanding and kindness. Similar to the followers of S&#039;rendarr and Messa, those who believe in the Snow God preach unity and understanding for the betterment and longevity of Tajaran as a species.&lt;br /&gt;
 &lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalits, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajaran would never admit to being, or attempt to defend, a member of this faith.&lt;br /&gt;
 &lt;br /&gt;
Due to the Tajaran&#039;s history as an oppressed species, they have grown to be more open minded and liberal with each other than other races, like humans. Homosexuality amongst Tajaran is as a majority a non-issue, and racial or gender descrimination is mostly nonexistant. Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship amongst the families of most villages, towns, and cities. Irregardless of the size of the population, pre-uprising Tajaran were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships amongst families. However, this traditional practice has met with extreme criticism following post-uprising debates.&lt;br /&gt;
 &lt;br /&gt;
As a whole, the Tajaran could be described as a communistic species, given their history of oppression. Proponents of revolution are still present on Adhomai following the puppet government that has been set up, and tensions are still high and heated amongst some prominent factions and the federal government.  However, the Hadii are a clever bunch and have ensured to appease Tajaran not only by entirely overhauling the legal system to bring it in line with other species&#039;, but to pass edicts and other bills that play to the Tajaran&#039;s desire for fair and equal treatment. There are three major political parties on Adhomai; the Loyalist party, which is made up of Hadii members as well as other politicians that support and agree with the federal government, the People&#039;s Party, who contrastingly oppose the federal government due to its overarching nature and liken it to previous times under the nobility, and then Humanist Party, who want to give humanity a greater role in Tajaran politics and even allow them to govern the planet as part of the Sol Union.&lt;br /&gt;
&lt;br /&gt;
===Language &amp;amp; Naming===&lt;br /&gt;
&lt;br /&gt;
Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, older Tajaran prefer to take names (whereas young Tajaran are given them at birth) that they find they themselves are able to pronounce and are also phonetically pleasing. For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce. Traditionally, Tajaran names included their clan name, and some Tajaran carry over this tradition and have their &#039;middle&#039; name be their clan name.&lt;br /&gt;
&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities.  Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew.  However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew.  &lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages is Siik’mas and Siik’tajr.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of Tajaran, the &#039;religious&#039; language shared between most Tajaran from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the most common for Tajaran and almost every Tajaran knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Renaissance era and continues to be the most prevalent language on Adhomai since. &lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajaran to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajaran speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajaran ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Devahhi, Ya&#039;ssa and other such languages. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a language traditionally used by farmers. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin characters as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajaran use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajaran have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy, and has made a widespread comeback with increasing literary levels amongst the Tajaran public.&lt;br /&gt;
&lt;br /&gt;
Tajara as a rule tend to roll the “R” sound, extending it.  They also tend to refer to themselves in the third person perspective instead of the traditional first person ( “He has completed his work instead of “I have completed my work) though Tajara who have spent a large amount of their lives in space or among other species may overcome this trait with great difficulty.  Most Tajara will only speak to someone in the first person if it is someone they trust substantially.  The occasional “slip up” can still be expected however, as being surrounded by a mostly Human crew can occasionally confuse them into using first person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ethnicities==&lt;br /&gt;
&lt;br /&gt;
===Hharar===&lt;br /&gt;
Hharar – Highlander&lt;br /&gt;
&lt;br /&gt;
“The Typical Tajara”&lt;br /&gt;
&lt;br /&gt;
====Hharar Physiology====&lt;br /&gt;
&lt;br /&gt;
Hharar, as the first Tajaran ethnicity who Humanity came in contact with is generally viewed as the &#039;typical Tajaran&#039;, which is reinforced by their numerical superiority over the other groups. Additionally, given their large numbers and capabilities, they most often serve in governmental positions and as ambassadors to other races; this leads to them being taken as the &#039;face&#039; of the Tajaran race, as it were.&lt;br /&gt;
&lt;br /&gt;
Hharar trend towards being the most intellectual of all Tajaran groups, and as such their physical prowess is significantly reduced. On average, they are on par with most humans as far as intelligence and physical strength go. However, in most cases their IQ is slightly lower than your usual human, which is generally attributed to the sub-par schooling and education Tajaran received prior to the Great War. Irregardless, many xenophobic groups use this as ammunition in their arguments targeting the Tajaran, when in actuality the Hharar are considered to be extremely creative and innovative.&lt;br /&gt;
&lt;br /&gt;
The Hharar as a group are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Beaver Brown (RGB 159, 139, 112)&lt;br /&gt;
Kochiba (RGB 107, 68, 35)&lt;br /&gt;
Taupe (RGB 72, 60, 50)&lt;br /&gt;
&lt;br /&gt;
There are variations and of course exceptions to this rule, however Taupe is the darkest a Hharar gets and Beaver is as light as they get. Most Hharar are also spotted with lighter brown or white spots across their upper chest and torso. Some Hharar females can even be calico in rare occasions, this is almost always hereditary on the maternal side, meaning the mother has to also be calico for her daughter to be, though this is not absolute and Calico mothers can have normal brown daughters.&lt;br /&gt;
&lt;br /&gt;
====Hharar Culture====&lt;br /&gt;
&lt;br /&gt;
Given that the Hharar are the most populous of the Tajaran ethnic groups, their culture is generally the most ubiquitous on Adhomai and in the psyche of the galaxy at large when thinking of &#039;Tajaran society&#039;. The religion involving the worshipping of S&#039;rendarr and Messa is thought to have been propogated by ancient Hharar and the original noble lines to have started from them. This has led to many of the less populous ethnic groups to look down upon the Hharar, with some extremists going so far as to blame them for a lifetime of enslavement.&lt;br /&gt;
&lt;br /&gt;
The Hharar are the stereotypical &#039;worker&#039; Tajaran. This fact is reinforced by their history as the brunt of the workforce used by the plutocracy, as they were easier to control and force into unpleasant conditions than some of the other ethnic groups. As such, they tend to give their respect to superiors easier than other Tajaran might. Most loyalists during the Great War were of Hharar descendence. Further, the familial system of Tajaran clans is also thought to have been a Hharar invention; the structure of clans and the introductions of arranged marriages are traditions started long ago that have encompassed many Tajaran of other ethnic groups marrying into Hharar families.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr are the primary languages descended from the ancient and venerable language of Hhar&#039;Tol. Hhar&#039;Tol or &#039;Hill speak&#039; is a nearly dead language almost never used in modern Tajaran society. The sole remnants of the language can be found in many ruins left in the Highlands of ancient Hharar villages and cities. Some schools created by the Hadii offer Hhar&#039;Tol as an available language for students and attendees to learn.&lt;br /&gt;
&lt;br /&gt;
Since their liberation, the Hharar have been found to hold positions of middle or high wealth, owing to their intellectual capabilities. They are described as loyal workers who are passionate and not afraid to voice their opinions. Given their history as the plutocracy&#039;s major workforce and the largest part of the Tajaran &#039;peasantry&#039;, they are typically well-rounded individuals with more appreciation of older traditions than other Tajaran ethnic groups. &lt;br /&gt;
&lt;br /&gt;
===Zhan-Khazan===&lt;br /&gt;
Zhan-Khazan - Mountain-Keeper&lt;br /&gt;
&lt;br /&gt;
“The Workhorse”&lt;br /&gt;
&lt;br /&gt;
====Zhan-Khazan Physiology====&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan are the second most populous of Tajaran ethnicities, and are considered to be the backbone of the Tajaran workforce. Their history as an ethnicity is one not well documented; very little historical texts describing them were preserved in the wake of the Great War, and archaeological dig sites are difficult to preserve given the climate of Adhomai. What is known, however, is that the Zhan-Khazan were at one point a race of cave-and-mountain dwelling Tajaran that traditionally were entrusted with physical work like mining, farming, ranching, and logging.&lt;br /&gt;
&lt;br /&gt;
Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than their close relatives, the M&#039;sai. Featuring more toned, muscular bodies, thicker fur coats, and a heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. They are by no means less intelligent than the Hharar, but most Zhan-Khazan do not pursue the same type of work. Zhan-Khazan make up a significant amount of Tajaran employed in resource gathering, construction, civil jobs such as law enforcement and even culinary work such as butchering.&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan as a group are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Blue-Grey (RGB 34, 37, 50)&lt;br /&gt;
Dark Gray (RGB 30, 30, 30)&lt;br /&gt;
Chocolate (RGB 94, 38, 18)&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan fur patterns are remarkably simple, usually consisting of only dark solid colors or at the most ticked fur or tabby stripes. They are capable of lighter colors and more varied fur patterns, but these are rare, recessive traits present in pure Zhan-Khazan bloodlines. Those that breed outside of their ethnicity have a higher chance of passing on their dark fur, as their genes are more dominant compared to other ethnic groups. These genes are present in both male and female parents.&lt;br /&gt;
&lt;br /&gt;
====Zhan-Khazan Culture====&lt;br /&gt;
&lt;br /&gt;
For most of Tajaran history, Zhan-Khazan were tasked with more difficult work as they were more suited to physical labor than their brethren. They were subject to harsher punishments and more repressive mandates as the plutocracy viewed them as lesser to other Tajaran. Faced with work that segregated them from most settlements, the Zhan-Khazan have grown to be incredibly protective of their families and their own and follow traditional family values closely. Things like arranged marriages, inter-clan courting and gift-giving, and clan alliances were and are exceedingly common for Zhan-Khazan, and they support a close family life style. Those who go against their family face exile from their small, tight-knit communities. Zhan-Khazan also hold their co-workers in similar high regard, though not as much as blood ties.&lt;br /&gt;
&lt;br /&gt;
Many Zhan-Khazan worship the Snow God, and scholars believe this faith was invented by this ethnic group. Small shrines are a common sight amongst settlements of or having a high population of Zhan-Khazan, and they hold very active, evangelical services. As such, many Zhan-Khazan take the teachings of the Snow God to heart, including unification amongst Tajaran. They care immensely about the future of their species and most do what they can for the betterment of Tajaran as a whole. Zhan-Khazan are highly valued agricultural and mining experts, and they make up almost seventy percent of the farmer and rancher population of Adhomai.&lt;br /&gt;
&lt;br /&gt;
Like all other Tajaran, Siik&#039;maas and Siik&#039;tajr are the &#039;official&#039; language of the Zhan-Khazan, but they were the inventors of the lesser dialect of Delvahhi. This language is still widely used in religious ceremonies dedicated to the Snow God and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. &lt;br /&gt;
&lt;br /&gt;
===Njarir’Akhran===&lt;br /&gt;
Njarir’Akhran - Nobleman&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Blood Rulers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Physiology====&lt;br /&gt;
&lt;br /&gt;
The Njarir&#039;Akhran, or simply the Njarir, are the ethnic group that made up the majority of the plutocracy prior to the Great War. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population, though reports see that number reducing slowly between honor killings and hate crimes given their close relation to the Tajaran nobility. Easily identifiable by their large ears, fluffy tails, luxurious fur and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline.&lt;br /&gt;
&lt;br /&gt;
Historically, Njarir comprised almost the entirety of the Tajaran nobility. Efforts were made to keep noble lines purebred, even if it led to inbreeding in clans. Those who married outside of or slept outside of their bloodline were generally disowned by their family and forced into peasant life. This accounts for practically all surviving Njarir outside of those in the Hadii clan, who serve in important parts of the federal government. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards the arts and sciences. Many have fled Adhomai only to be offered cushy jobs elsewhere working for the Alliance, other factions, or transstellar corporations. These individuals are looked down upon even more.&lt;br /&gt;
&lt;br /&gt;
Njarir&#039;Akhran are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Orange (RGB 238, 64, 0)&lt;br /&gt;
Cinnamon (RGB 160, 82, 45)&lt;br /&gt;
Ruddy (RGB 138, 54, 15)&lt;br /&gt;
Cream (RGB 205, 175, 149)&lt;br /&gt;
&lt;br /&gt;
In stark contrast to their brethren, Njarir tend toward very bright, colorful fur patterns. Typically, their fur color ranges from reddish browns to cream colors, and they do not generally have dark fur. Siamese patterns as well as tortoiseshell or patched tabby patterns were valued amongst Njarir bloodlines, and those with more intricate fur patterns were revered and admired by their fellow noblemen, and it was considered an attractive trait in a female. Despite all this, these patterns have been shown to be recessive genes in Njarir, and the most common fur pattern is simply stripes.&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Culture====&lt;br /&gt;
&lt;br /&gt;
Due to their history as the ruling class of Tajaran, many records pertaining to Njarir practices and culture were destroyed in acts of insubordination. This, coupled with the widespread burning of Njarir literature and destruction of castles, villas, and chateaus, has led to a loss of critical information in ancient Njarir practices. What is known, however, is that only a handful of Njarir were ever part of the peasantry. As stated previously, keeping the bloodline pure was almost mandated amongst the noble clans and anyone who broke this rule was exiled to a life as a peasant. Other stipulations were agreed upon to ensure the &#039;nobleness&#039; of a family member. One could not marry a peasant, or involve themselves in peasant affairs unless it proved a problem to productivity. To be seen in public, a nobleman or woman were obligated to wear fanciful clothing to show their status and were discouraged from physical contact with the peasantry.&lt;br /&gt;
&lt;br /&gt;
Following the Great War, almost every noble family was systematically exterminated. The only noble clan still in power is the Hadii, who serve in the Tajaran government. It has proved exceedingly difficult to acquire testimony or records from living Hadii members, who wish not to anger the Tajaran public any further due to the still unstable post-revolution period on Adhomai. Relics recovered from Njarir ruins, however, suggest that at one point they were highly religious, giving credence to the theory that these noble clans evolved from religious leaders.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya&#039;ssa dialect. Presumed to be the traditional language of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient language. Hadii members have been recorded to still use this language, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse and is not taught or provided as a language able to be learned.&lt;br /&gt;
&lt;br /&gt;
===M’sai===&lt;br /&gt;
M&#039;sai - Hunter&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Soldier&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====M&#039;sai Physiology====&lt;br /&gt;
&lt;br /&gt;
As the third (though only by a small margin) populous Tajaran ethnic group, the M&#039;sai were at one point the hunters for ancient Tajaran and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. Not all M&#039;sai resign themselves to these positions, however, and enjoy helping Zhan-Khazan on the country farms or performing civil duties in cities from garbage disposal to cargo inspections.&lt;br /&gt;
&lt;br /&gt;
Characterized by their thin, slender forms, the M&#039;sai are deceptively light; by Tajaran standards, they are thin. With less but thicker fur and a thinner layer of body fat, they aren&#039;t as well-insulated against Adhomai&#039;s cold as their brethren. However, this gives them the bonus of being speedier, and their bodies are designed to be aerodynamically compatible with the harsh winds of Adhomai. Where a Zhan-Khazan would stumble as he weathered the winds, a M&#039;sai can easily and quickly sprint through without being affected. The product of millenia of breeding between Zhan-Kazan and Hharar, the M&#039;sai are agile, intelligent, and have quick reaction times, making them ideal for high stress work.&lt;br /&gt;
&lt;br /&gt;
M&#039;sai are usually the following colors&lt;br /&gt;
&lt;br /&gt;
White (RGB 238,	223, 204)&lt;br /&gt;
Ivory (RGB 205, 205, 192)&lt;br /&gt;
Wheat (RGB 205, 186, 150)&lt;br /&gt;
Silver (RGB 192, 192, 192)&lt;br /&gt;
&lt;br /&gt;
M&#039;sai tend toward subtle fur patterns, such as ticked fur or spots. Their lighter colors are dominant genes and usually express themselves in cross-ethnic children, overwriting the parent fur color - except in the case of mating with a Zhan-Khazan. The dark and light colors mix, leading to a diluted shade of the darker fur. As they evolved to be hunters in the snow, dark fur colors tend to be suppressed in their children, as previously stated. &lt;br /&gt;
&lt;br /&gt;
====M&#039;sai Culture====&lt;br /&gt;
&lt;br /&gt;
M&#039;sai are known to typically be mild-mannered, but can also be prone to more aggression than their brethren. M&#039;sai make up a significant portion of the People&#039;s Army of Adhomai, with a 2454 census giving a total of sixty-two point eight percent of soldiers, airmen, and sailors having been M&#039;sai. They are very loyal to their friends and family, but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with vision adapted to compensation for the heavy blizzards that plague their home planet. They are also great survivalists, and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
Historically, they were employed by the plutocracy to aid in hunting and ranching, though the majority made up the armies and guards of cities, villages, and towns. They also made excellent scouts, and during the Tajaran&#039;s Renaissance period, were part of cartography teams assigned to record and draw maps of then-unexplored territory in the northern regions of the planet. In the town of Davistok, a silver statue of the explorer D&#039;nante was commissioned by its noble family for having discovered the land there the wealthy trade city was built; they were held in higher regard by the nobility who viewed them as closer cousins than the other ethnic groups.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr were always widely used by M&#039;sai, but the body-focused language of Nal&#039;rassan was their creation. Because the mrowling and vocal expressions of Siik&#039;maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and took made use of it for covert discussions and the transmission of highly classified information before and during the Great War.&lt;br /&gt;
 &lt;br /&gt;
==Adhomai Today==&lt;br /&gt;
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[[File:Capital.jpg|thumb|alt=The Tajaran capital.|The Tajaran capital of Hol&#039;Tar has seen great developments in recent years.]]&lt;br /&gt;
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The Tajaran homeworld has suffered plenty in the only three decades since the end of the revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy.&lt;br /&gt;
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Many Tajaran villages and even some cities show remnants of war; where many buildings and monuments once stood, rubble and artrillery craters are all that remain. Landmines scattered throughout the wilderness are still active and provide dangers to hunting parties or travellers, and abandoned bunkers and artillery emplacements litter the countryside. Trenches and battle sites are still being discovered, and every other week you hear a rumor about how someone had their leg blown off after stumbling into a mine field.&lt;br /&gt;
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There is a steady stream of money being fed into the Tajaran government. NanoTrasen, as per it&#039;s agreement with the president, have set up mining and logging operations on Adhomai using the local work force for the most menial of tasks. In return, company funded clinics and schools are slowly being spread out and build in the needy areas. Tajaran resource operations are now all but nonexistant; the buildings that were once part of the nobility&#039;s small gathering efforts have now been refurbished and are being used by NanoTrasen.&lt;br /&gt;
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Literacy has risen to its all time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off world to educate the younger generation of Tajaran. Special estbalishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significanti nterest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
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There are still several proponents of revolution that oppose the current government, but in the light of the previous, incredibly bloody war that rocked Adhomai, no armed conflict has been reported as of yet. Calling themselves the &#039;Followers&#039;, this group of revolutionaries are made up of Tajaran from almost every walk of life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim to &#039;free Tajaran from the new shackles imposed upon them by the corproate overlords&#039; and return Adhomai to a &#039;free, prospoerous planet like our ancestors dreamed of&#039;.&lt;br /&gt;
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[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=704</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=704"/>
		<updated>2014-10-08T23:41:47Z</updated>

		<summary type="html">&lt;p&gt;Susan: &lt;/p&gt;
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&lt;div&gt;{{wip|assign = Susan}}&lt;br /&gt;
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The Tajara (Tah-jaw-rah both singular and multiple) are a race of humanoids which possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades and padded, digitigrade feet. &lt;br /&gt;
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To apply to be one of the cat-like Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
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Additional information: [[Ahdomai]], [[Tajaran Culture]]&lt;br /&gt;
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==Overview==&lt;br /&gt;
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*Cunabula: Ahdomaris&lt;br /&gt;
*Kingdom: Animalia&lt;br /&gt;
*Phylum: Chordate&lt;br /&gt;
*Class: Mammalia&lt;br /&gt;
*Subclass: Eutheria&lt;br /&gt;
*Order: Primacreodonta&lt;br /&gt;
*Family: Coetidae&lt;br /&gt;
*Genus: Tajara&lt;br /&gt;
*Species: T. Sapiens&lt;br /&gt;
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===History===&lt;br /&gt;
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[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
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For as long as most Tajaran care to remember, Adhomai had always been under the rule of nobility. The most dated historical text that still exists in Tajaran possession dates back at least four thousand years and still talks about &#039;serving their masters&#039;, so many historians agree that the trend of blood rule is more deeply-routed in Tajaran existence than was previously considered.&lt;br /&gt;
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The ancient past of the Tajaran is poorly documented and historical texts are almost non-existant; meticulous combing and destruction of educational material by millenia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Even top Tajaran scholars in this day and age have only theories of what life was like in ancient Adhomai.&lt;br /&gt;
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What is known, however, is that tension had slowly been increasing over a span of thousands of years between the populace and their fellow noble families. Based upon empirical evidence, historians believe that Tajaran were at one point free from the rule of nobility but were a more deeply religious species than now. Ancient relics that survived the annihilation ordered by countless nobles suggest that the current lineage of Tajaran noble families stemmed from religious leaders appointed by primitive clans that were revered as a connection to the Tajaran god, S&#039;rendarr.&lt;br /&gt;
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However, at some point, these religious leaders clashed and either pitted their followers against one another or amicable clans married and bred until the current leadership had spawned from their efforts. Over time, the nobility as it were slowly began to lose their religious inclination and approximately four thousand years ago Adhomai entered a Renaissance period. Religious devotion amongst Tajaran had been dropping steadily in conjunction with the lower influence it had upon their nobility. It was this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to the current day.&lt;br /&gt;
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Literature was heavily regulated from this point forward following &#039;enlightened&#039; publications by individuals  deemed dangerous to the health of noble rule. Scarce few copies of these texts were preserved in the remains of several noble houses. In the place of novels, many famous Tajaran sculptors, musicians, and artists spawned. However, rather than their works being presented for public viewing, they were collected by noble families and only a handful were shown outside of their &#039;palaces&#039; for the peasantry to admire.&lt;br /&gt;
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Following this era, tension between the nobility and the peasantry began to steadily increase, believed to have stemmed from increasingly harsh rulers and laws. Thirty years prior to human discovery of Adhomai, the deep-seeded mistrust between peasants and nobles had reached an all time high. The Tajaran species were trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers, seeing themselves in what could be accounted as another &#039;Renaissance&#039; era and result in more &#039;enlightened&#039; individuals straining their already crumbling control over the populace.&lt;br /&gt;
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The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajaran was forced into almost twenty hour work days with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previous. This is largley attributed to the fact that rather than having new inventions published for the peasantry, the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
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Automobiles are considered one of the best examples of this. Using a combustion engine much like primitive human vehicles with extra anti-freezing measures and a combination of wheels and tracks, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by many older Tajaran to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, irregardless of how far away their place of work was.&lt;br /&gt;
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Further restricting the rights of the invididual Tajaran, legislation was introduced against &#039;workers unions&#039; as well as any sort of illict groups; a permit was required to form anything from hunting parties to agencies. In this whirlwhind of political turmoil, a fresh generation of Tajaran were growing up, deprived of what most humans consider to be &#039;basic rights&#039;. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
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This came in the form of human discovery. A Sol Union funded expedition into the Tajaran home system discovered the by comparison primitive species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human supercorporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals  remained unharmed by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
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However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Sol Union stepped in and, reluctantly, the supercorporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year 2416, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Union, they met and discussed much with human scientists and officials. Tensions between the Sol Union and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
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It took little more than a year for a formal uprising to be staged. After the nobility had captured one of the original Tajaran that had been shuttled off world, he was sentenced to be publically hung by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;D&#039;as&#039;ral Massacre&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
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[[File:Emplacements.jpg|thumb|alt=Gun emplacements.|Wartime photo capture of rebel artillery emplacements.]]&lt;br /&gt;
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However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves, or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence.&lt;br /&gt;
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Among the noble families, the largest and nearly the most powerful was a clan called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
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It was this turncoating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and bloodily end their uprising by murdering most of the noble families and whatever soldiers and civilians remained loyal to them. By 2421 the revoltuion had finally come to an end with a total of more than fourty million casualties, of which more than half were loyalist forces. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles.&lt;br /&gt;
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Following this total upheaval of Tajaran society, rebel leaders met with Hadii noblemen and discussed how to form a government, given that only the Hadii were experienced with ruling. Human corporations took express interest in this; the Hadii were one of the few noble families that saw profit in human stakes on Adhomai, and many back-room deals were made until ultimately the Hadii were placed at the head of Tajaran government, and ushered in a new federal republic. The Tajaran public was markedly distressed by this turn of the events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
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Now, NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajaran during the war, holds claim to most of Adhomai and has a monopoly over most of the planet&#039;s valuables. Collaboration between them, the Sol Union, and the Skrellian Union has resulted in more technological advances in Tajaran society recently than ever before in their recorded history.  Approval ratings for the current leadership have risen in response, and for now all is quiet on Adhomai. However, there are many Tajaran who still believe that revolution is needed again to throw off the corporate shackles; from one slavemaster to the next.&lt;br /&gt;
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===Biology===&lt;br /&gt;
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To the average human, the Tajaran share many similarities with Earth felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajaran are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat in an efficient manner. There are only a handful of areas where fur is not present, those being on the palm of their paws, the soles of their feet, and a number of various orifices as well as a small area around their eyes.  &lt;br /&gt;
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Occasionally, the fur around a Tajaran&#039;s neck is known to grow into a shaggy &#039;mane&#039; of sorts, giving them a distinct look not unlike a terran lion. This hair tends to be much stronger and a great deal more wiry than the rest of the fur on a Tajaran&#039;s body. Some Tajaran tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots and most conceivable combinations have been recorded by scientists both Tajaran and human. The mean body weight of a male Tajaran is somewhere between 145 cm and 185 cm in height, while the mean body mass is between 55 kg and 90 kg. Females tend to range between 135 cm and 185 cm in height, with their own weight somewhere around 35 kg to 75 kg. As such, both their body weight and height is roughly comparable to the average human.&lt;br /&gt;
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The Tajaran evolved as a predatory, cave-dwelling species upon their home planet of Adhomai, and as a result they have a pair of fairly large, well developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. They have a thin, refractive layer which, while allowing them their low light vision, has the side-effect of appearing illuminated in the dark.&lt;br /&gt;
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The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle, but has since evolved and shifted towards a more omnivorous role. Tajaran have sharp, needle like teeth in the front of their jaw which are quite clearly geared to tear meat; the further along the jaw line one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Atop their heads, Tajaran have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.&lt;br /&gt;
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Tajaran extremities, specifically their hands and feet have five digits, and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajaran employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end in order to allow easy usage of standard human based technology. This is a task that Tajaran tend to do relunctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around on &lt;br /&gt;
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The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty six and fourty eight hours, with a subsequent twenty to twenty eight hours of sleep. Normally, the waking period is spotted with three to four fifteen minute naps in order to keep the Tajaran refreshed and alert. This is universal on all worlds with Tajaran living upon them. Tajaran are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid and disoriented until their circadian rhythm is righted.&lt;br /&gt;
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In comparison to most other known species, the Tajaran body is designed to specifically be more flexible, lithe and slender despite their thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajaran are sexually dimorphic; females have more elongated muzzles, shorter ears, as well as more petite forms, and their distribution of body fat is entirely different than that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. &lt;br /&gt;
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Tajaran are built for the extremely low temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajaran will dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajaran resign themselves to thin clothing. Those who find themselves confined to  bio suit or radiation suit for extended periods of time will end up feeling extremely uncomfortable and perspiring heavily.&lt;br /&gt;
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===Fashion &amp;amp; Cuisine===&lt;br /&gt;
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[[File:Sillytajdoodle.png|thumb|alt=An example of Tajaran fashion.|An artist&#039;s representation of typical Tajaran fashion.]]&lt;br /&gt;
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Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and your standard Tajaran never really cared much for floofy dresses anyway. Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver.&lt;br /&gt;
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Tajaran typically wear many layers of clothing to protect themselves from the freezing winds of Adhomai. Underwear is long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the inner most insulating layer. Then, a Tajaran will overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks.&lt;br /&gt;
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Similarly, due to the cold temperatures of Adhomai, Tajaran favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor was the usual meal of a working class Tajaran, coupled with some bread and water or ale.  Pre-industrial Tajaran used to have community meals around bonfires to keep their food from cooling off too much.&lt;br /&gt;
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However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better heated homes than the peasantry and more leeway was offered towards not having your meat turn blue in front of you. &lt;br /&gt;
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===Culture===&lt;br /&gt;
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Of all arts, music is one of the most highly valued by Tajarans. Stemming from the long-standing ban on most literature in their society, song and dance remained one of the only ways for Tajaran to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajaran, and in place of books the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
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Theatre was also equally important in the life of a pre-discovery Tajaran. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Tajaran capital was one and a quarter larger than the seat of government prior to human sanctioned expansions. Dating back to the late Renaissance Era, it was constructed from high quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
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However, literature itself - that is to say novels - have never been looked kindly upon by the Tajaran public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajaran as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajaran, given the fact that only the nobility were taught en masse how to read, and that every family had it&#039;s own private expansive library that even learned peasants had to pay out of pocket to access. This led to a widespread destruction of much of historical Tajaran text following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
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===Politics &amp;amp; Religion===&lt;br /&gt;
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There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajaran were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals that ask Messa to spare them from whatever ill tidings she may bring.&lt;br /&gt;
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Despite being the majority religion, there exist several others. Namely, the second largest religion is the worship of the Snow God Ma&#039;ta&#039;ke, which dates back to ancient Tajaran times. A figure of legend, Ma&#039;ta&#039;ke is believed to have been the head of a hardy clan of mountain dwellers that regularly came to the aid of another clan who was constantly plagued by bandits and wild animals. He is revered as fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul, for the records of his dealings with other clans show understanding and kindness. Similar to the followers of S&#039;rendarr and Messa, those who believe in the Snow God preach unity and understanding for the betterment and longevity of Tajaran as a species.&lt;br /&gt;
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At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalits, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajaran would never admit to being, or attempt to defend, a member of this faith.&lt;br /&gt;
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Due to the Tajaran&#039;s history as an oppressed species, they have grown to be more open minded and liberal with each other than other races, like humans. Homosexuality amongst Tajaran is as a majority a non-issue, and racial or gender descrimination is mostly nonexistant. Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship amongst the families of most villages, towns, and cities. Irregardless of the size of the population, pre-uprising Tajaran were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships amongst families. However, this traditional practice has met with extreme criticism following post-uprising debates.&lt;br /&gt;
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As a whole, the Tajaran could be described as a communistic species, given their history of oppression. Proponents of revolution are still present on Adhomai following the puppet government that has been set up, and tensions are still high and heated amongst some prominent factions and the federal government.  However, the Hadii are a clever bunch and have ensured to appease Tajaran not only by entirely overhauling the legal system to bring it in line with other species&#039;, but to pass edicts and other bills that play to the Tajaran&#039;s desire for fair and equal treatment. There are three major political parties on Adhomai; the Loyalist party, which is made up of Hadii members as well as other politicians that support and agree with the federal government, the People&#039;s Party, who contrastingly oppose the federal government due to its overarching nature and liken it to previous times under the nobility, and then Humanist Party, who want to give humanity a greater role in Tajaran politics and even allow them to govern the planet as part of the Sol Union.&lt;br /&gt;
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===Language &amp;amp; Naming===&lt;br /&gt;
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Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, older Tajaran prefer to take names (whereas young Tajaran are given them at birth) that they find they themselves are able to pronounce and are also phonetically pleasing. For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce. Traditionally, Tajaran names included their clan name, and some Tajaran carry over this tradition and have their &#039;middle&#039; name be their clan name.&lt;br /&gt;
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As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities.  Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew.  However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew.  &lt;br /&gt;
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Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages is Siik’mas and Siik’tajr.  &lt;br /&gt;
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&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of Tajaran, the &#039;religious&#039; language shared between most Tajaran from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the most common for Tajaran and almost every Tajaran knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Renaissance era and continues to be the most prevalent language on Adhomai since. &lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajaran to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajaran speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajaran ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Devahhi, Ya&#039;ssa and other such languages. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a language traditionally used by farmers. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin characters as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajaran use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajaran have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy, and has made a widespread comeback with increasing literary levels amongst the Tajaran public.&lt;br /&gt;
&lt;br /&gt;
Tajara as a rule tend to roll the “R” sound, extending it.  They also tend to refer to themselves in the third person perspective instead of the traditional first person ( “He has completed his work instead of “I have completed my work) though Tajara who have spent a large amount of their lives in space or among other species may overcome this trait with great difficulty.  Most Tajara will only speak to someone in the first person if it is someone they trust substantially.  The occasional “slip up” can still be expected however, as being surrounded by a mostly Human crew can occasionally confuse them into using first person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ethnicities==&lt;br /&gt;
&lt;br /&gt;
===Hharar===&lt;br /&gt;
Hharar – Highlander&lt;br /&gt;
&lt;br /&gt;
“The Typical Tajara”&lt;br /&gt;
&lt;br /&gt;
====Hharar Physiology====&lt;br /&gt;
&lt;br /&gt;
Hharar, as the first Tajaran ethnicity who Humanity came in contact with is generally viewed as the &#039;typical Tajaran&#039;, which is reinforced by their numerical superiority over the other groups. Additionally, given their large numbers and capabilities, they most often serve in governmental positions and as ambassadors to other races; this leads to them being taken as the &#039;face&#039; of the Tajaran race, as it were.&lt;br /&gt;
&lt;br /&gt;
Hharar trend towards being the most intellectual of all Tajaran groups, and as such their physical prowess is significantly reduced. On average, they are on par with most humans as far as intelligence and physical strength go. However, in most cases their IQ is slightly lower than your usual human, which is generally attributed to the sub-par schooling and education Tajaran received prior to the Great War. Irregardless, many xenophobic groups use this as ammunition in their arguments targeting the Tajaran, when in actuality the Hharar are considered to be extremely creative and innovative.&lt;br /&gt;
&lt;br /&gt;
The Hharar as a group are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Beaver Brown (RGB 159, 139, 112)&lt;br /&gt;
Kochiba (RGB 107, 68, 35)&lt;br /&gt;
Taupe (RGB 72, 60, 50)&lt;br /&gt;
&lt;br /&gt;
There are variations and of course exceptions to this rule, however Taupe is the darkest a Hharar gets and Beaver is as light as they get. Most Hharar are also spotted with lighter brown or white spots across their upper chest and torso. Some Hharar females can even be calico in rare occasions, this is almost always hereditary on the maternal side, meaning the mother has to also be calico for her daughter to be, though this is not absolute and Calico mothers can have normal brown daughters.&lt;br /&gt;
&lt;br /&gt;
====Hharar Culture====&lt;br /&gt;
&lt;br /&gt;
Given that the Hharar are the most populous of the Tajaran ethnic groups, their culture is generally the most ubiquitous on Adhomai and in the psyche of the galaxy at large when thinking of &#039;Tajaran society&#039;. The religion involving the worshipping of S&#039;rendarr and Messa is thought to have been propogated by ancient Hharar and the original noble lines to have started from them. This has led to many of the less populous ethnic groups to look down upon the Hharar, with some extremists going so far as to blame them for a lifetime of enslavement.&lt;br /&gt;
&lt;br /&gt;
The Hharar are the stereotypical &#039;worker&#039; Tajaran. This fact is reinforced by their history as the brunt of the workforce used by the plutocracy, as they were easier to control and force into unpleasant conditions than some of the other ethnic groups. As such, they tend to give their respect to superiors easier than other Tajaran might. Most loyalists during the Great War were of Hharar descendence. Further, the familial system of Tajaran clans is also thought to have been a Hharar invention; the structure of clans and the introductions of arranged marriages are traditions started long ago that have encompassed many Tajaran of other ethnic groups marrying into Hharar families.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr are the primary languages descended from the ancient and venerable language of Hhar&#039;Tol. Hhar&#039;Tol or &#039;Hill speak&#039; is a nearly dead language almost never used in modern Tajaran society. The sole remnants of the language can be found in many ruins left in the Highlands of ancient Hharar villages and cities. Some schools created by the Hadii offer Hhar&#039;Tol as an available language for students and attendees to learn.&lt;br /&gt;
&lt;br /&gt;
Since their liberation, the Hharar have been found to hold positions of middle or high wealth, owing to their intellectual capabilities. They are described as loyal workers who are passionate and not afraid to voice their opinions. Given their history as the plutocracy&#039;s major workforce and the largest part of the Tajaran &#039;peasantry&#039;, they are typically well-rounded individuals with more appreciation of older traditions than other Tajaran ethnic groups. &lt;br /&gt;
&lt;br /&gt;
===Zhan-Khazan===&lt;br /&gt;
Zhan-Khazan - Mountain-Keeper&lt;br /&gt;
&lt;br /&gt;
“The Workhorse”&lt;br /&gt;
&lt;br /&gt;
====Zhan-Khazan Physiology====&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan are the second most populous of Tajaran ethnicities, and are considered to be the backbone of the Tajaran workforce. Their history as an ethnicity is one not well documented; very little historical texts describing them were preserved in the wake of the Great War, and archaeological dig sites are difficult to preserve given the climate of Adhomai. What is known, however, is that the Zhan-Khazan were at one point a race of cave-and-mountain dwelling Tajaran that traditionally were entrusted with physical work like mining, farming, ranching, and logging.&lt;br /&gt;
&lt;br /&gt;
Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than their close relatives, the M&#039;sai. Featuring more toned, muscular bodies, thicker fur coats, and a heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. They are by no means less intelligent than the Hharar, but most Zhan-Khazan do not pursue the same type of work. Zhan-Khazan make up a significant amount of Tajaran employed in resource gathering, construction, civil jobs such as law enforcement and even culinary work such as butchering.&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan as a group are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Blue-Grey (RGB 34, 37, 50)&lt;br /&gt;
Dark Gray (RGB 30, 30, 30)&lt;br /&gt;
Chocolate (RGB 94, 38, 18)&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan fur patterns are remarkably simple, usually consisting of only dark solid colors or at the most ticked fur or tabby stripes. They are capable of lighter colors and more varied fur patterns, but these are rare, recessive traits present in pure Zhan-Khazan bloodlines. Those that breed outside of their ethnicity have a higher chance of passing on their dark fur, as their genes are more dominant compared to other ethnic groups. These genes are present in both male and female parents.&lt;br /&gt;
&lt;br /&gt;
====Zhan-Khazan Culture====&lt;br /&gt;
&lt;br /&gt;
For most of Tajaran history, Zhan-Khazan were tasked with more difficult work as they were more suited to physical labor than their brethren. They were subject to harsher punishments and more repressive mandates as the plutocracy viewed them as lesser to other Tajaran. Faced with work that segregated them from most settlements, the Zhan-Khazan have grown to be incredibly protective of their families and their own and follow traditional family values closely. Things like arranged marriages, inter-clan courting and gift-giving, and clan alliances were and are exceedingly common for Zhan-Khazan, and they support a close family life style. Those who go against their family face exile from their small, tight-knit communities. Zhan-Khazan also hold their co-workers in similar high regard, though not as much as blood ties.&lt;br /&gt;
&lt;br /&gt;
Many Zhan-Khazan worship the Snow God, and scholars believe this faith was invented by this ethnic group. Small shrines are a common sight amongst settlements of or having a high population of Zhan-Khazan, and they hold very active, evangelical services. As such, many Zhan-Khazan take the teachings of the Snow God to heart, including unification amongst Tajaran. They care immensely about the future of their species and most do what they can for the betterment of Tajaran as a whole. Zhan-Khazan are highly valued agricultural and mining experts, and they make up almost seventy percent of the farmer and rancher population of Adhomai.&lt;br /&gt;
&lt;br /&gt;
Like all other Tajaran, Siik&#039;maas and Siik&#039;tajr are the &#039;official&#039; language of the Zhan-Khazan, but they were the inventors of the lesser dialect of Delvahhi. This language is still widely used in religious ceremonies dedicated to the Snow God and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. &lt;br /&gt;
&lt;br /&gt;
===Njarir’Akhran===&lt;br /&gt;
Njarir’Akhran - Nobleman&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Blood Rulers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Physiology====&lt;br /&gt;
&lt;br /&gt;
The Njarir&#039;Akhran, or simply the Njarir, are the ethnic group that made up the majority of the plutocracy prior to the Great War. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population, though reports see that number reducing slowly between honor killings and hate crimes given their close relation to the Tajaran nobility. Easily identifiable by their large ears, fluffy tails, luxurious fur and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline.&lt;br /&gt;
&lt;br /&gt;
Historically, Njarir comprised almost the entirety of the Tajaran nobility. Efforts were made to keep noble lines purebred, even if it led to inbreeding in clans. Those who married outside of or slept outside of their bloodline were generally disowned by their family and forced into peasant life. This accounts for practically all surviving Njarir outside of those in the Hadii clan, who serve in important parts of the federal government. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards the arts and sciences. Many have fled Adhomai only to be offered cushy jobs elsewhere working for the Alliance, other factions, or transstellar corporations. These individuals are looked down upon even more.&lt;br /&gt;
&lt;br /&gt;
Njarir&#039;Akhran are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Orange (RGB 238, 64, 0)&lt;br /&gt;
Cinnamon (RGB 160, 82, 45)&lt;br /&gt;
Ruddy (RGB 138, 54, 15)&lt;br /&gt;
Cream (RGB 205, 175, 149)&lt;br /&gt;
&lt;br /&gt;
In stark contrast to their brethren, Njarir tend toward very bright, colorful fur patterns. Typically, their fur color ranges from reddish browns to cream colors, and they do not generally have dark fur. Siamese patterns as well as tortoiseshell or patched tabby patterns were valued amongst Njarir bloodlines, and those with more intricate fur patterns were revered and admired by their fellow noblemen, and it was considered an attractive trait in a female. Despite all this, these patterns have been shown to be recessive genes in Njarir, and the most common fur pattern is simply stripes.&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Culture====&lt;br /&gt;
&lt;br /&gt;
Due to their history as the ruling class of Tajaran, many records pertaining to Njarir practices and culture were destroyed in acts of insubordination. This, coupled with the widespread burning of Njarir literature and destruction of castles, villas, and chateaus, has led to a loss of critical information in ancient Njarir practices. What is known, however, is that only a handful of Njarir were ever part of the peasantry. As stated previously, keeping the bloodline pure was almost mandated amongst the noble clans and anyone who broke this rule was exiled to a life as a peasant. Other stipulations were agreed upon to ensure the &#039;nobleness&#039; of a family member. One could not marry a peasant, or involve themselves in peasant affairs unless it proved a problem to productivity. To be seen in public, a nobleman or woman were obligated to wear fanciful clothing to show their status and were discouraged from physical contact with the peasantry.&lt;br /&gt;
&lt;br /&gt;
Following the Great War, almost every noble family was systematically exterminated. The only noble clan still in power is the Hadii, who serve in the Tajaran government. It has proved exceedingly difficult to acquire testimony or records from living Hadii members, who wish not to anger the Tajaran public any further due to the still unstable post-revolution period on Adhomai. Relics recovered from Njarir ruins, however, suggest that at one point they were highly religious, giving credence to the theory that these noble clans evolved from religious leaders.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya&#039;ssa dialect. Presumed to be the traditional language of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient language. Hadii members have been recorded to still use this language, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse and is not taught or provided as a language able to be learned.&lt;br /&gt;
&lt;br /&gt;
===M’sai===&lt;br /&gt;
M&#039;sai - Hunter&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Soldier&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====M&#039;sai Physiology====&lt;br /&gt;
&lt;br /&gt;
As the third (though only by a small margin) populous Tajaran ethnic group, the M&#039;sai were at one point the hunters for ancient Tajaran and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. Not all M&#039;sai resign themselves to these positions, however, and enjoy helping Zhan-Khazan on the country farms or performing civil duties in cities from garbage disposal to cargo inspections.&lt;br /&gt;
&lt;br /&gt;
Characterized by their thin, slender forms, the M&#039;sai are deceptively light; by Tajaran standards, they are thin. With less but thicker fur and a thinner layer of body fat, they aren&#039;t as well-insulated against Adhomai&#039;s cold as their brethren. However, this gives them the bonus of being speedier, and their bodies are designed to be aerodynamically compatible with the harsh winds of Adhomai. Where a Zhan-Khazan would stumble as he weathered the winds, a M&#039;sai can easily and quickly sprint through without being affected. The product of millenia of breeding between Zhan-Kazan and Hharar, the M&#039;sai are agile, intelligent, and have quick reaction times, making them ideal for high stress work.&lt;br /&gt;
&lt;br /&gt;
M&#039;sai are usually the following colors&lt;br /&gt;
&lt;br /&gt;
White (RGB 238,	223, 204)&lt;br /&gt;
Ivory (RGB 205, 205, 192)&lt;br /&gt;
Wheat (RGB 205, 186, 150)&lt;br /&gt;
Silver (RGB 192, 192, 192)&lt;br /&gt;
&lt;br /&gt;
M&#039;sai tend toward subtle fur patterns, such as ticked fur or spots. Their lighter colors are dominant genes and usually express themselves in cross-ethnic children, overwriting the parent fur color - except in the case of mating with a Zhan-Khazan. The dark and light colors mix, leading to a diluted shade of the darker fur. As they evolved to be hunters in the snow, dark fur colors tend to be suppressed in their children, as previously stated. &lt;br /&gt;
&lt;br /&gt;
====M&#039;sai Culture====&lt;br /&gt;
&lt;br /&gt;
M&#039;sai are known to typically be mild-mannered, but can also be prone to more aggression than their brethren. M&#039;sai make up a significant portion of the People&#039;s Army of Adhomai, with a 2454 census giving a total of sixty-two point eight percent of soldiers, airmen, and sailors having been M&#039;sai. They are very loyal to their friends and family, but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with vision adapted to compensation for the heavy blizzards that plague their home planet. They are also great survivalists, and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
Historically, they were employed by the plutocracy to aid in hunting and ranching, though the majority made up the armies and guards of cities, villages, and towns. They also made excellent scouts, and during the Tajaran&#039;s Renaissance period, were part of cartography teams assigned to record and draw maps of then-unexplored territory in the northern regions of the planet. In the town of Davistok, a silver statue of the explorer D&#039;nante was commissioned by its noble family for having discovered the land there the wealthy trade city was built; they were held in higher regard by the nobility who viewed them as closer cousins than the other ethnic groups.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr were always widely used by M&#039;sai, but the body-focused language of Nal&#039;rassan was their creation. Because the mrowling and vocal expressions of Siik&#039;maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and took made use of it for covert discussions and the transmission of highly classified information before and during the Great War.&lt;br /&gt;
 &lt;br /&gt;
==Adhomai Today==&lt;br /&gt;
&lt;br /&gt;
[[File:Capital.jpg|thumb|alt=The Tajaran capital.|The Tajaran capital of Hol&#039;Tar has seen great developments in recent years.]]&lt;br /&gt;
&lt;br /&gt;
The Tajaran homeworld has suffered plenty in the only three decades since the end of the revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy.&lt;br /&gt;
 &lt;br /&gt;
Many Tajaran villages and even some cities show remnants of war; where many buildings and monuments once stood, rubble and artrillery craters are all that remain. Landmines scattered throughout the wilderness are still active and provide dangers to hunting parties or travellers, and abandoned bunkers and artillery emplacements litter the countryside. Trenches and battle sites are still being discovered, and every other week you hear a rumor about how someone had their leg blown off after stumbling into a mine field.&lt;br /&gt;
 &lt;br /&gt;
There is a steady stream of money being fed into the Tajaran government. NanoTrasen, as per it&#039;s agreement with the president, have set up mining and logging operations on Adhomai using the local work force for the most menial of tasks. In return, company funded clinics and schools are slowly being spread out and build in the needy areas. Tajaran resource operations are now all but nonexistant; the buildings that were once part of the nobility&#039;s small gathering efforts have now been refurbished and are being used by NanoTrasen.&lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off world to educate the younger generation of Tajaran. Special estbalishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significanti nterest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
 &lt;br /&gt;
There are still several proponents of revolution that oppose the current government, but in the light of the previous, incredibly bloody war that rocked Adhomai, no armed conflict has been reported as of yet. Calling themselves the &#039;Followers&#039;, this group of revolutionaries are made up of Tajaran from almost every walk of life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim to &#039;free Tajaran from the new shackles imposed upon them by the corproate overlords&#039; and return Adhomai to a &#039;free, prospoerous planet like our ancestors dreamed of&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=688</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=688"/>
		<updated>2014-10-07T15:08:56Z</updated>

		<summary type="html">&lt;p&gt;Susan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their ecologically spent homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding thousands of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, major population and trading hubs had been established in the nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, dozens more systems would fall under the control of humanity, with Earth-analogs being colonized immediately, and planets initially hostile to life being terraformed within spans of a few years to fit the needs of human colonists.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries, the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance with considerable less territory than it held at its peak.&lt;br /&gt;
&lt;br /&gt;
To fill this gap, transtellars, specifically Nanotrasen, have begun to expand throughout known space, keeping the galactic economy going. Some argue that Nanotrasen, with it&#039;s extremely profitable near-monopoly of plasma refinement may be rivaling the power of smaller nations. In opposition to this challenge to the &#039;status-quo&#039;, several competitor transtellars and elements within governments across the galaxy have formed the Syndicate in an attempt to de-thone the economic Juggernaut that is Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. For a little under two centuries, humanity has been aware of the existence of alien races, and has forged alliances with several species that have lasted through the decades since. The brilliant [[Skrell]], the reverent [[Tajara]], the warlike [[Unathi]] and peaceful [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to this alliance, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
This age is one of progress, war, and greed. It is the Age of Mankind.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Planetary Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful entity in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
Ever since the Holocaust of 2316 at the conclusion of the [[Timeline#The Fall of Earth|Great War]], the Earth has been relegated to the the status of a backwater world, a far cry from its former position as the beating heart of human civilization. A significantly reduced population of 1 billion is ruled over by a number of semi-independent Sol Alliance protectorates, the remnants of the nations of Old Earth. The people of this world are generally bitter, resentful, and carry a fatalistic outlook towards life. In the decades following the holocaust, billions left the Earth and now form the Earth Diaspora, a loose assortment of refugees and rogues which have slowly diffused throughout human space. &lt;br /&gt;
&lt;br /&gt;
Although Luna is more developed than Earth, hundreds of millions of its inhabitants reside in decrepit Earth-slums.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars itself was terraformed over the course of several centuries. It is home to over a billion people, most of them the descendants of Earth refugees, living in crushing poverty.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
These are colonies within 100 lightyears of Sol. The inner sphere contains 780 inhabited systems with a total population of 20 billion, with 160 systems with at least 1 million inhabitants. About 6% of the star systems in this area feature a permanent human presence. These Colonies here are typically 200-300 years old. These worlds form the heartland of the Sol Alliance. inner colonies are the technological and economic hub of known space, with endless streams of trade ships flowing through the Warp Gates connecting the systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in comfortable quarters, although average wealth is lower than in the mid and outer colonies. Much of the population lives in towering arcologies, orbitals, and great multi-tiered metropoleis which can reach over a kilometer tall. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred active languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
These are colonies between 100 and 200 lightyears from Sol. The mid sphere contains 900 inhabited systems with a total population of 15 billion, with 180 systems with at least 1 million inhabitants. About 2% of the star systems in this area are inhabited. This sphere has the highest average standard of living. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this area, though mostly through the use of protectorates and allies rather than direct control. Several independent polities in this sphere are able to challenge or even &lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. There are fewer megacities, less infrastructure, and less trade as these worlds are mostly beyond the reach of the warp gate system. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
These are colonies between 200 and 300 lightyears from Sol. The outer sphere contains 2,400 inhabited systems with a total population of 8 billion, with 240 systems having at least 1 million inhabitants. About 1% of the star systems in this area are inhabited. New colonies are still regularly formed in this sphere, with most settlements being less than 100 years old. These worlds are beyond the influence of the Sol Alliance, and are instead dominated by strong multi-system polities which are mostly able to keep order.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in single-tier cities and simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least 4,000 inhabited systems with an estimated total population of 2 billion, with 200 known systems populated by at least 1 million. The furthest known colony with a population of over 1 million is about 500 lightyears away from Sol, at last check. The Sol Alliance is nothing more than some exotic tale on the frontier, of little to no relevance to these hard-spun settlers. Frontiersmen are often forced to make do with technologies decades or even a century behind that of the inner worlds. The main polities are independent systems and city-states. Frontiersmen are born in a hardsuit, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Solarian society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Planetary Republic of Biesel]], [[Sovereign Governance of Stormswrath]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are the third known race to achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The fierce and warlike [[Unathi]] are a reptilian race. They are a relative newcomer to the stars. The Unathi are not the first sentient species to inhabit their homeworld. Archaeological evidence of a highly advanced and warlike civilization that predated the Unathi have been uncovered on Moghes. The harsh conditions on the planet, as well as residual traces of radioactive materials hints that the civilization collapsed in the wake of a large-scale deployment of thermonuclear weapons.&lt;br /&gt;
&lt;br /&gt;
Uneth cultures tend to have strict gender lines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
The Unathi are least advanced of all known species. They lack the technology and the infrastructure to terraform other worlds and establish planetary colonies.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers.. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kocasslani===&lt;br /&gt;
&lt;br /&gt;
[[image:Kocass_Fem.png]][[image:Kocass_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Kocasslani#Language:| Hiisnivi]]&lt;br /&gt;
*&#039;&#039;&#039;Home World:&#039;&#039;&#039; [[Kocasslani]]&lt;br /&gt;
*&#039;&#039;&#039;Major Languages:&#039;&#039;&#039; Sini&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Mandate of Sonhadra&lt;br /&gt;
&lt;br /&gt;
The [[Kocasslani]] are a hostile, religiously zealous race with an intense racial hatred towards the Skrell due to an unfortunate expedition taken into their territory. Evolving alone in an isolated system on the fringe of explored space, the Kocasslani regard their sector as literal &amp;quot;heaven&amp;quot; and see any alien presence within as damning.&lt;br /&gt;
&lt;br /&gt;
Kocasslani culture has a strict caste system and cultural taboos that influence nearly all the members of this race. They are extremely hostile and isolationist, and as such they have lagged behind the rest of the galactic community in the area of technological development.&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations rose in the wake of the discovery of [[Bluespace]] travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Ward-Takahashi GMB]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]] and [[Gilthari Exports]].&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Independent Systems===&lt;br /&gt;
&lt;br /&gt;
Independent systems are the former colony worlds that declared independence from the Sol Alliance. After the Alliance&#039;s power collapsed, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[United Colonies of America]], the [[Eridani Federation]], the [[Raksa Pack]], the [[New British Empire]], the [[Mjolnir Coalition]], the [[Republic of Elyra]], and the [[Principality of Caladbolg ]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the closest systems surrounding it, the Alliance has lost most of its pull with the rest of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Adhomai&amp;diff=669</id>
		<title>Adhomai</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Adhomai&amp;diff=669"/>
		<updated>2014-10-07T00:51:56Z</updated>

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[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai, the third largest planet in the S&#039;rand&#039;marr system. Homeworld to the &#039;&#039;[[Tajara]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Ahdomai (major planet designation 1345 Adhomai) is the fourth planet from S&#039;rendarr and the home planet of the [[Tajara]]. It is a cold and icy world, suffering from almost perpetual snowfall and extremely low temperatures. Adhomai is the only habitable world in its system and is composed mostly of rock and ice, and has a mass one quarter larger than Earth&#039;s. Adhomai was discovered in 2414 by a Sol Union funded expedition and has been classified as the third largest planet in its home system of S&#039;rand&#039;marr.&lt;br /&gt;
&lt;br /&gt;
==Climate==&lt;br /&gt;
&lt;br /&gt;
Adhomai is a planet that is characterized by it&#039;s harsh winters and barely noticeable summers. Out of all four seasons, winter lasts the longest due to the planet&#039;s distance from the system&#039;s suns as well as the tilt of the axis. Heavy snowfall is the norm on Adhomai, with uncolonized areas suffering from an overabundance of &#039;snow drifts&#039;, making travel difficult without motorized or animal assistance. The harshest winters and strongest blizzards are found near the poles of the planet, with the warmest weather being found closer to the equator; very few areas on Adhomai are prone to the melting of snow at the height of summer, and most of them are located on the equatorial line.&lt;br /&gt;
 &lt;br /&gt;
The temperature regularly dips well below the freezing point in human measurements and rarely ever goes over. The lowest temperature ever recorded was a record low of negative one hundred and eighty two degrees fahrenheit. Though Tajaran are more insulated against the cold and have evolved to handle it, they are by no means immune to its effects. The same can be said of Adhomai&#039;s native fauna, though to a lesser extent.&lt;br /&gt;
 &lt;br /&gt;
Only fourty-two percent of Adhomai&#039;s surface in covered in water, and the surface is permanently frozen. Rather, the majority of the planet&#039;s landmass is graced with high-rising mountain ranges that are comprised of tough minerals, fighting a constant battle with Adhomai&#039;s high winds against erosion. The highest peak on Adhomai comes in shy of Olympus Mons by about seventy thousand feet, and the pressure at the peak is too little to survive without special equipment.&lt;br /&gt;
&lt;br /&gt;
==Flora &amp;amp; Fauna==&lt;br /&gt;
&lt;br /&gt;
Most of the life on Adhomai has evolved to compensate for the extreme weather conditions as well as low temperatures. The smallest animal recorded matches the size of a sheep; small animals lose body heat too quickly and would quickly find themselves defeated by Adhomai&#039;s low temperatures. Rather, the majority of animal life has been noted to have thick layers of fur or fat as insulation, with hibernation cycles similar to the bears of Earth. Further, very little animal life is bipedal; rather, to avoid damage from the unforgiving winds, almost all animals have evolved to be quadrapedal. It is thought that at one point in the Tajaran evolution the species was quadrapedal, but how they came to be bipedal has not been explained.&lt;br /&gt;
 &lt;br /&gt;
Plant life, similarly, has evolved to combat the freezing temperatures. Insulated much like their animal cousins, plant cells are reinforced to prevent the water in their systems from freezing and thus kill the plant itself. As Adhomai is distant from the system&#039;s sun, less light is needed for photosynthesis and given the rich mineral make up of the planet, there is plenty in the frozen soil to live off of. Non-Tajaran have noted that plants used in Tajaran dishes are exceptionally chewy and tough, almost like a piece of meat.&lt;br /&gt;
 &lt;br /&gt;
Very few fauna roam the snowdrift hills of the planet; pachiderm-like creatures that are prized for their fur are one of the few. The size of a schoolbus, they were traditionally hunted by Tajaran for their juicy meat as well as their thick fur, which is still used in the construction of homes on Adhomai today. These are akin to cows for the Tajaran species, and are professionally herded and domesticated to supply the population.&lt;br /&gt;
 &lt;br /&gt;
Some of Adhomai&#039;s thriving ecosystem is instead hidden beneath the surface of the planet in great, expansive caves thought to have been created long ago when Adhomai was a young planet. Shielded from the harsh winds of the outside world, many creatures make their homes in the cave systems close to or near by exits to the surface, daring only to leave so that they may scavenge for fruit or hunt for prey. It is thought that Tajaran at one point in their evolution resided in caves, and evidence of carvings on the rock walls of certain cave systems support this. Archaeological digs have discovered primitive furniture and lodgings that may have been left by Tajaran ancestors.&lt;br /&gt;
&lt;br /&gt;
==Value==&lt;br /&gt;
&lt;br /&gt;
Adhomai is prized highly for its rich mineral deposits and the abundance of heavy metal ores located in the planet&#039;s crust. Mining, as well as logging and hunting, have traditionally been the most important of Tajaran roles, given that nearly all pre-discovery buildings were constructed using wood and stone with animal fur as insulation. It was not until the involvement of humans, however, that the true potential for mining was discovered. With scanning equipment capable of penetrating down to the planet&#039;s core, vast quantities of valuable metals have been discovered and the majority of manual labor finds itself in the mining trade now.&lt;br /&gt;
 &lt;br /&gt;
Exports of animal fats and fur have also brought riches to the planet. Tajaran furs are prized for their insulating abilities and certain species of animal have been noted to have &#039;luxurious, velveteen fur coats&#039; that make good luxury furniture, coats, clothing, and blankets. Because of the nature of their ecosystem, Adhomai also has a monopoly on the exportation of these materials; creatures exported from the planet, unless taken care of under specific and expensive conditions, quickly experience heat stroke and die. This makes the off-planet breeding and selling of these creatures of dubious monetary value.&lt;br /&gt;
 &lt;br /&gt;
What it lacks in manufacturing power, Adhomai makes up for in the presence and exporting of raw materials. Given that the Tajaran had only reached the height of their industrial revolution prior to stagnation, they were unable to achieve the level of technology that other species were capable of. While more factories are being upgraded and built to facilitate the cheap construction of important products by untrained workers, Adhomai is valued amongst supercorporations and other high profile individuals because of the abundance of raw resources, which has quickly led to a human-funded expansion of the resource gathering industry.&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=668</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=668"/>
		<updated>2014-10-06T23:50:26Z</updated>

		<summary type="html">&lt;p&gt;Susan: &lt;/p&gt;
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The Tajara (Tah-jaw-rah both singular and multiple) are a race of humanoids which possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades and padded, digitigrade feet. &lt;br /&gt;
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To apply to be one of the cat-like Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
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Additional information: [[Ahdomai]], [[Tajaran Culture]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*Cunabula: Ahdomaris&lt;br /&gt;
*Kingdom: Animalia&lt;br /&gt;
*Phylum: Chordate&lt;br /&gt;
*Class: Mammalia&lt;br /&gt;
*Subclass: Eutheria&lt;br /&gt;
*Order: Primacreodonta&lt;br /&gt;
*Family: Coetidae&lt;br /&gt;
*Genus: Tajara&lt;br /&gt;
*Species: T. Sapiens&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
&lt;br /&gt;
For as long as most Tajaran care to remember, Adhomai had always been under the rule of nobility. The most dated historical text that still exists in Tajaran possession dates back at least four thousand years and still talks about &#039;serving their masters&#039;, so many historians agree that the trend of blood rule is more deeply-routed in Tajaran existence than was previously considered.&lt;br /&gt;
 &lt;br /&gt;
The ancient past of the Tajaran is poorly documented and historical texts are almost non-existant; meticulous combing and destruction of educational material by millenia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Even top Tajaran scholars in this day and age have only theories of what life was like in ancient Adhomai.&lt;br /&gt;
 &lt;br /&gt;
What is known, however, is that tension had slowly been increasing over a span of thousands of years between the populace and their fellow noble families. Based upon empirical evidence, historians believe that Tajaran were at one point free from the rule of nobility but were a more deeply religious species than now. Ancient relics that survived the annihilation ordered by countless nobles suggest that the current lineage of Tajaran noble families stemmed from religious leaders appointed by primitive clans that were revered as a connection to the Tajaran god, S&#039;rendarr.&lt;br /&gt;
 &lt;br /&gt;
However, at some point, these religious leaders clashed and either pitted their followers against one another or amicable clans married and bred until the current leadership had spawned from their efforts. Over time, the nobility as it were slowly began to lose their religious inclination and approximately four thousand years ago Adhomai entered a Renaissance period. Religious devotion amongst Tajaran had been dropping steadily in conjunction with the lower influence it had upon their nobility. It was this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to the current day.&lt;br /&gt;
 &lt;br /&gt;
Literature was heavily regulated from this point forward following &#039;enlightened&#039; publications by individuals  deemed dangerous to the health of noble rule. Scarce few copies of these texts were preserved in the remains of several noble houses. In the place of novels, many famous Tajaran sculptors, musicians, and artists spawned. However, rather than their works being presented for public viewing, they were collected by noble families and only a handful were shown outside of their &#039;palaces&#039; for the peasantry to admire.&lt;br /&gt;
 &lt;br /&gt;
Following this era, tension between the nobility and the peasantry began to steadily increase, believed to have stemmed from increasingly harsh rulers and laws. Thirty years prior to human discovery of Adhomai, the deep-seeded mistrust between peasants and nobles had reached an all time high. The Tajaran species were trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers, seeing themselves in what could be accounted as another &#039;Renaissance&#039; era and result in more &#039;enlightened&#039; individuals straining their already crumbling control over the populace.&lt;br /&gt;
 &lt;br /&gt;
The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajaran was forced into almost twenty hour work days with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previous. This is largley attributed to the fact that rather than having new inventions published for the peasantry, the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
 &lt;br /&gt;
Automobiles are considered one of the best examples of this. Using a combustion engine much like primitive human vehicles with extra anti-freezing measures and a combination of wheels and tracks, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by many older Tajaran to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, irregardless of how far away their place of work was.&lt;br /&gt;
 &lt;br /&gt;
Further restricting the rights of the invididual Tajaran, legislation was introduced against &#039;workers unions&#039; as well as any sort of illict groups; a permit was required to form anything from hunting parties to agencies. In this whirlwhind of political turmoil, a fresh generation of Tajaran were growing up, deprived of what most humans consider to be &#039;basic rights&#039;. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
 &lt;br /&gt;
This came in the form of human discovery. A Sol Union funded expedition into the Tajaran home system discovered the by comparison primitive species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human supercorporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals  remained unharmed by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
 &lt;br /&gt;
However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Sol Union stepped in and, reluctantly, the supercorporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year 2416, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Union, they met and discussed much with human scientists and officials. Tensions between the Sol Union and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
 &lt;br /&gt;
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
 &lt;br /&gt;
It took little more than a year for a formal uprising to be staged. After the nobility had captured one of the original Tajaran that had been shuttled off world, he was sentenced to be publically hung by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;D&#039;as&#039;ral Massacre&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
&lt;br /&gt;
[[File:Emplacements.jpg|thumb|alt=Gun emplacements.|Wartime photo capture of rebel artillery emplacements.]]&lt;br /&gt;
 &lt;br /&gt;
However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves, or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence.&lt;br /&gt;
 &lt;br /&gt;
Among the noble families, the largest and nearly the most powerful was a clan called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
 &lt;br /&gt;
It was this turncoating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and bloodily end their uprising by murdering most of the noble families and whatever soldiers and civilians remained loyal to them. By 2421 the revoltuion had finally come to an end with a total of more than fourty million casualties, of which more than half were loyalist forces. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles.&lt;br /&gt;
 &lt;br /&gt;
Following this total upheaval of Tajaran society, rebel leaders met with Hadii noblemen and discussed how to form a government, given that only the Hadii were experienced with ruling. Human corporations took express interest in this; the Hadii were one of the few noble families that saw profit in human stakes on Adhomai, and many back-room deals were made until ultimately the Hadii were placed at the head of Tajaran government, and ushered in a new federal republic. The Tajaran public was markedly distressed by this turn of the events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
 &lt;br /&gt;
Now, NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajaran during the war, holds claim to most of Adhomai and has a monopoly over most of the planet&#039;s valuables. Collaboration between them, the Sol Union, and the Skrellian Union has resulted in more technological advances in Tajaran society recently than ever before in their recorded history.  Approval ratings for the current leadership have risen in response, and for now all is quiet on Adhomai. However, there are many Tajaran who still believe that revolution is needed again to throw off the corporate shackles; from one slavemaster to the next.&lt;br /&gt;
&lt;br /&gt;
===Biology===&lt;br /&gt;
&lt;br /&gt;
To the average human, the Tajaran share many similarities with Earth felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajaran are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat in an efficient manner. There are only a handful of areas where fur is not present, those being on the palm of their paws, the soles of their feet, and a number of various orifices as well as a small area around their eyes.  &lt;br /&gt;
&lt;br /&gt;
Occasionally, the fur around a Tajaran&#039;s neck is known to grow into a shaggy &#039;mane&#039; of sorts, giving them a distinct look not unlike a terran lion. This hair tends to be much stronger and a great deal more wiry than the rest of the fur on a Tajaran&#039;s body. Some Tajaran tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots and most conceivable combinations have been recorded by scientists both Tajaran and human. The mean body weight of a male Tajaran is somewhere between 145 cm and 185 cm in height, while the mean body mass is between 55 kg and 90 kg. Females tend to range between 135 cm and 185 cm in height, with their own weight somewhere around 35 kg to 75 kg. As such, both their body weight and height is roughly comparable to the average human.&lt;br /&gt;
&lt;br /&gt;
The Tajaran evolved as a predatory, cave-dwelling species upon their home planet of Adhomai, and as a result they have a pair of fairly large, well developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. They have a thin, refractive layer which, while allowing them their low light vision, has the side-effect of appearing illuminated in the dark.&lt;br /&gt;
&lt;br /&gt;
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle, but has since evolved and shifted towards a more omnivorous role. Tajaran have sharp, needle like teeth in the front of their jaw which are quite clearly geared to tear meat; the further along the jaw line one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Atop their heads, Tajaran have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.&lt;br /&gt;
&lt;br /&gt;
Tajaran extremities, specifically their hands and feet have five digits, and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajaran employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end in order to allow easy usage of standard human based technology. This is a task that Tajaran tend to do relunctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around on &lt;br /&gt;
&lt;br /&gt;
The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty six and fourty eight hours, with a subsequent twenty to twenty eight hours of sleep. Normally, the waking period is spotted with three to four fifteen minute naps in order to keep the Tajaran refreshed and alert. This is universal on all worlds with Tajaran living upon them. Tajaran are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid and disoriented until their circadian rhythm is righted.&lt;br /&gt;
&lt;br /&gt;
In comparison to most other known species, the Tajaran body is designed to specifically be more flexible, lithe and slender despite their thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajaran are sexually dimorphic; females have more elongated muzzles, shorter ears, as well as more petite forms, and their distribution of body fat is entirely different than that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. &lt;br /&gt;
&lt;br /&gt;
Tajaran are built for the extremely low temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajaran will dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajaran resign themselves to thin clothing. Those who find themselves confined to  bio suit or radiation suit for extended periods of time will end up feeling extremely uncomfortable and perspiring heavily.&lt;br /&gt;
&lt;br /&gt;
===Fashion &amp;amp; Cuisine===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sillytajdoodle.png|thumb|alt=An example of Tajaran fashion.|An artist&#039;s representation of typical Tajaran fashion.]]&lt;br /&gt;
&lt;br /&gt;
Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and your standard Tajaran never really cared much for floofy dresses anyway. Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver.&lt;br /&gt;
&lt;br /&gt;
Tajaran typically wear many layers of clothing to protect themselves from the freezing winds of Adhomai. Underwear is long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the inner most insulating layer. Then, a Tajaran will overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks.&lt;br /&gt;
&lt;br /&gt;
Similarly, due to the cold temperatures of Adhomai, Tajaran favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor was the usual meal of a working class Tajaran, coupled with some bread and water or ale.  Pre-industrial Tajaran used to have community meals around bonfires to keep their food from cooling off too much.&lt;br /&gt;
&lt;br /&gt;
However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better heated homes than the peasantry and more leeway was offered towards not having your meat turn blue in front of you. &lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Of all arts, music is one of the most highly valued by Tajarans. Stemming from the long-standing ban on most literature in their society, song and dance remained one of the only ways for Tajaran to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajaran, and in place of books the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
 &lt;br /&gt;
Theatre was also equally important in the life of a pre-discovery Tajaran. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Tajaran capital was one and a quarter larger than the seat of government prior to human sanctioned expansions. Dating back to the late Renaissance Era, it was constructed from high quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
 &lt;br /&gt;
However, literature itself - that is to say novels - have never been looked kindly upon by the Tajaran public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajaran as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajaran, given the fact that only the nobility were taught en masse how to read, and that every family had it&#039;s own private expansive library that even learned peasants had to pay out of pocket to access. This led to a widespread destruction of much of historical Tajaran text following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
&lt;br /&gt;
===Politics &amp;amp; Religion===&lt;br /&gt;
&lt;br /&gt;
There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajaran were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals that ask Messa to spare them from whatever ill tidings she may bring.&lt;br /&gt;
 &lt;br /&gt;
Despite being the majority religion, there exist several others. Namely, the second largest religion is the worship of the Snow God Ma&#039;ta&#039;ke, which dates back to ancient Tajaran times. A figure of legend, Ma&#039;ta&#039;ke is believed to have been the head of a hardy clan of mountain dwellers that regularly came to the aid of another clan who was constantly plagued by bandits and wild animals. He is revered as fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul, for the records of his dealings with other clans show understanding and kindness. Similar to the followers of S&#039;rendarr and Messa, those who believe in the Snow God preach unity and understanding for the betterment and longevity of Tajaran as a species.&lt;br /&gt;
 &lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalits, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajaran would never admit to being, or attempt to defend, a member of this faith.&lt;br /&gt;
 &lt;br /&gt;
Due to the Tajaran&#039;s history as an oppressed species, they have grown to be more open minded and liberal with each other than other races, like humans. Homosexuality amongst Tajaran is as a majority a non-issue, and racial or gender descrimination is mostly nonexistant. Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship amongst the families of most villages, towns, and cities. Irregardless of the size of the population, pre-uprising Tajaran were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships amongst families. However, this traditional practice has met with extreme criticism following post-uprising debates.&lt;br /&gt;
 &lt;br /&gt;
As a whole, the Tajaran could be described as a communistic species, given their history of oppression. Proponents of revolution are still present on Adhomai following the puppet government that has been set up, and tensions are still high and heated amongst some prominent factions and the federal government.  However, the Hadii are a clever bunch and have ensured to appease Tajaran not only by entirely overhauling the legal system to bring it in line with other species&#039;, but to pass edicts and other bills that play to the Tajaran&#039;s desire for fair and equal treatment. There are three major political parties on Adhomai; the Loyalist party, which is made up of Hadii members as well as other politicians that support and agree with the federal government, the People&#039;s Party, who contrastingly oppose the federal government due to its overarching nature and liken it to previous times under the nobility, and then Humanist Party, who want to give humanity a greater role in Tajaran politics and even allow them to govern the planet as part of the Sol Union.&lt;br /&gt;
&lt;br /&gt;
===Language &amp;amp; Naming===&lt;br /&gt;
&lt;br /&gt;
Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, older Tajaran prefer to take names (whereas young Tajaran are given them at birth) that they find they themselves are able to pronounce and are also phonetically pleasing. For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce. Traditionally, Tajaran names included their clan name, and some Tajaran carry over this tradition and have their &#039;middle&#039; name be their clan name.&lt;br /&gt;
&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities.  Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew.  However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew.  &lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages is Siik’mas and Siik’tajr.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of Tajaran, the &#039;religious&#039; language shared between most Tajaran from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the most common for Tajaran and almost every Tajaran knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Renaissance era and continues to be the most prevalent language on Adhomai since. &lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajaran to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajaran speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajaran ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Devahhi, Ya&#039;ssa and other such languages. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a language traditionally used by farmers. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
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Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin characters as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajaran use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajaran have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy, and has made a widespread comeback with increasing literary levels amongst the Tajaran public.&lt;br /&gt;
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Tajara as a rule tend to roll the “R” sound, extending it.  They also tend to refer to themselves in the third person perspective instead of the traditional first person ( “He has completed his work instead of “I have completed my work) though Tajara who have spent a large amount of their lives in space or among other species may overcome this trait with great difficulty.  Most Tajara will only speak to someone in the first person if it is someone they trust substantially.  The occasional “slip up” can still be expected however, as being surrounded by a mostly Human crew can occasionally confuse them into using first person.&lt;br /&gt;
 &lt;br /&gt;
==Adhomai Today==&lt;br /&gt;
&lt;br /&gt;
[[File:Capital.jpg|thumb|alt=The Tajaran capital.|The Tajaran capital of Hol&#039;Tar has seen great developments in recent years.]]&lt;br /&gt;
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The Tajaran homeworld has suffered plenty in the only three decades since the end of the revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy.&lt;br /&gt;
 &lt;br /&gt;
Many Tajaran villages and even some cities show remnants of war; where many buildings and monuments once stood, rubble and artrillery craters are all that remain. Landmines scattered throughout the wilderness are still active and provide dangers to hunting parties or travellers, and abandoned bunkers and artillery emplacements litter the countryside. Trenches and battle sites are still being discovered, and every other week you hear a rumor about how someone had their leg blown off after stumbling into a mine field.&lt;br /&gt;
 &lt;br /&gt;
There is a steady stream of money being fed into the Tajaran government. NanoTrasen, as per it&#039;s agreement with the president, have set up mining and logging operations on Adhomai using the local work force for the most menial of tasks. In return, company funded clinics and schools are slowly being spread out and build in the needy areas. Tajaran resource operations are now all but nonexistant; the buildings that were once part of the nobility&#039;s small gathering efforts have now been refurbished and are being used by NanoTrasen.&lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off world to educate the younger generation of Tajaran. Special estbalishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significanti nterest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
 &lt;br /&gt;
There are still several proponents of revolution that oppose the current government, but in the light of the previous, incredibly bloody war that rocked Adhomai, no armed conflict has been reported as of yet. Calling themselves the &#039;Followers&#039;, this group of revolutionaries are made up of Tajaran from almost every walk of life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim to &#039;free Tajaran from the new shackles imposed upon them by the corproate overlords&#039; and return Adhomai to a &#039;free, prospoerous planet like our ancestors dreamed of&#039;.&lt;br /&gt;
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[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=667</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=667"/>
		<updated>2014-10-06T23:43:41Z</updated>

		<summary type="html">&lt;p&gt;Susan: &lt;/p&gt;
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&lt;div&gt;{{wip|assign = Susan}}&lt;br /&gt;
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The Tajara (Tah-jaw-rah both singular and multiple) are a race of humanoids which possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades and padded, digitigrade feet. &lt;br /&gt;
&lt;br /&gt;
To apply to be one of the cat-like Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
Additional information: [[Ahdomai]], [[Tajaran Culture]]&lt;br /&gt;
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==Overview==&lt;br /&gt;
&lt;br /&gt;
*Cunabula: Ahdomaris&lt;br /&gt;
*Kingdom: Animalia&lt;br /&gt;
*Phylum: Chordate&lt;br /&gt;
*Class: Mammalia&lt;br /&gt;
*Subclass: Eutheria&lt;br /&gt;
*Order: Primacreodonta&lt;br /&gt;
*Family: Coetidae&lt;br /&gt;
*Genus: Tajara&lt;br /&gt;
*Species: T. Sapiens&lt;br /&gt;
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===History===&lt;br /&gt;
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Additional information: [[The Great War]]&lt;br /&gt;
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[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
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For as long as most Tajaran care to remember, Adhomai had always been under the rule of nobility. The most dated historical text that still exists in Tajaran possession dates back at least four thousand years and still talks about &#039;serving their masters&#039;, so many historians agree that the trend of blood rule is more deeply-routed in Tajaran existence than was previously considered.&lt;br /&gt;
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The ancient past of the Tajaran is poorly documented and historical texts are almost non-existant; meticulous combing and destruction of educational material by millenia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Even top Tajaran scholars in this day and age have only theories of what life was like in ancient Adhomai.&lt;br /&gt;
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What is known, however, is that tension had slowly been increasing over a span of thousands of years between the populace and their fellow noble families. Based upon empirical evidence, historians believe that Tajaran were at one point free from the rule of nobility but were a more deeply religious species than now. Ancient relics that survived the annihilation ordered by countless nobles suggest that the current lineage of Tajaran noble families stemmed from religious leaders appointed by primitive clans that were revered as a connection to the Tajaran god, S&#039;rendarr.&lt;br /&gt;
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However, at some point, these religious leaders clashed and either pitted their followers against one another or amicable clans married and bred until the current leadership had spawned from their efforts. Over time, the nobility as it were slowly began to lose their religious inclination and approximately four thousand years ago Adhomai entered a Renaissance period. Religious devotion amongst Tajaran had been dropping steadily in conjunction with the lower influence it had upon their nobility. It was this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to the current day.&lt;br /&gt;
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Literature was heavily regulated from this point forward following &#039;enlightened&#039; publications by individuals  deemed dangerous to the health of noble rule. Scarce few copies of these texts were preserved in the remains of several noble houses. In the place of novels, many famous Tajaran sculptors, musicians, and artists spawned. However, rather than their works being presented for public viewing, they were collected by noble families and only a handful were shown outside of their &#039;palaces&#039; for the peasantry to admire.&lt;br /&gt;
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Following this era, tension between the nobility and the peasantry began to steadily increase, believed to have stemmed from increasingly harsh rulers and laws. Thirty years prior to human discovery of Adhomai, the deep-seeded mistrust between peasants and nobles had reached an all time high. The Tajaran species were trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers, seeing themselves in what could be accounted as another &#039;Renaissance&#039; era and result in more &#039;enlightened&#039; individuals straining their already crumbling control over the populace.&lt;br /&gt;
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The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajaran was forced into almost twenty hour work days with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previous. This is largley attributed to the fact that rather than having new inventions published for the peasantry, the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
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Automobiles are considered one of the best examples of this. Using a combustion engine much like primitive human vehicles with extra anti-freezing measures and a combination of wheels and tracks, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by many older Tajaran to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, irregardless of how far away their place of work was.&lt;br /&gt;
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Further restricting the rights of the invididual Tajaran, legislation was introduced against &#039;workers unions&#039; as well as any sort of illict groups; a permit was required to form anything from hunting parties to agencies. In this whirlwhind of political turmoil, a fresh generation of Tajaran were growing up, deprived of what most humans consider to be &#039;basic rights&#039;. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
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This came in the form of human discovery. A Sol Union funded expedition into the Tajaran home system discovered the by comparison primitive species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human supercorporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals  remained unharmed by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
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However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Sol Union stepped in and, reluctantly, the supercorporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year 2416, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Union, they met and discussed much with human scientists and officials. Tensions between the Sol Union and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
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It took little more than a year for a formal uprising to be staged. After the nobility had captured one of the original Tajaran that had been shuttled off world, he was sentenced to be publically hung by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;D&#039;as&#039;ral Massacre&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
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[[File:Emplacements.jpg|thumb|alt=Gun emplacements.|Wartime photo capture of rebel artillery emplacements.]]&lt;br /&gt;
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However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves, or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence.&lt;br /&gt;
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Among the noble families, the largest and nearly the most powerful was a clan called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
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It was this turncoating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and bloodily end their uprising by murdering most of the noble families and whatever soldiers and civilians remained loyal to them. By 2421 the revoltuion had finally come to an end with a total of more than fourty million casualties, of which more than half were loyalist forces. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles.&lt;br /&gt;
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Following this total upheaval of Tajaran society, rebel leaders met with Hadii noblemen and discussed how to form a government, given that only the Hadii were experienced with ruling. Human corporations took express interest in this; the Hadii were one of the few noble families that saw profit in human stakes on Adhomai, and many back-room deals were made until ultimately the Hadii were placed at the head of Tajaran government, and ushered in a new federal republic. The Tajaran public was markedly distressed by this turn of the events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
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Now, NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajaran during the war, holds claim to most of Adhomai and has a monopoly over most of the planet&#039;s valuables. Collaboration between them, the Sol Union, and the Skrellian Union has resulted in more technological advances in Tajaran society recently than ever before in their recorded history.  Approval ratings for the current leadership have risen in response, and for now all is quiet on Adhomai. However, there are many Tajaran who still believe that revolution is needed again to throw off the corporate shackles; from one slavemaster to the next.&lt;br /&gt;
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===Biology===&lt;br /&gt;
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To the average human, the Tajaran share many similarities with Earth felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajaran are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat in an efficient manner. There are only a handful of areas where fur is not present, those being on the palm of their paws, the soles of their feet, and a number of various orifices as well as a small area around their eyes.  &lt;br /&gt;
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Occasionally, the fur around a Tajaran&#039;s neck is known to grow into a shaggy &#039;mane&#039; of sorts, giving them a distinct look not unlike a terran lion. This hair tends to be much stronger and a great deal more wiry than the rest of the fur on a Tajaran&#039;s body. Some Tajaran tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots and most conceivable combinations have been recorded by scientists both Tajaran and human. The mean body weight of a male Tajaran is somewhere between 145 cm and 185 cm in height, while the mean body mass is between 55 kg and 90 kg. Females tend to range between 135 cm and 185 cm in height, with their own weight somewhere around 35 kg to 75 kg. As such, both their body weight and height is roughly comparable to the average human.&lt;br /&gt;
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The Tajaran evolved as a predatory, cave-dwelling species upon their home planet of Adhomai, and as a result they have a pair of fairly large, well developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. They have a thin, refractive layer which, while allowing them their low light vision, has the side-effect of appearing illuminated in the dark.&lt;br /&gt;
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The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle, but has since evolved and shifted towards a more omnivorous role. Tajaran have sharp, needle like teeth in the front of their jaw which are quite clearly geared to tear meat; the further along the jaw line one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Atop their heads, Tajaran have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.&lt;br /&gt;
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Tajaran extremities, specifically their hands and feet have five digits, and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajaran employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end in order to allow easy usage of standard human based technology. This is a task that Tajaran tend to do relunctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around on &lt;br /&gt;
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The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty six and fourty eight hours, with a subsequent twenty to twenty eight hours of sleep. Normally, the waking period is spotted with three to four fifteen minute naps in order to keep the Tajaran refreshed and alert. This is universal on all worlds with Tajaran living upon them. Tajaran are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid and disoriented until their circadian rhythm is righted.&lt;br /&gt;
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In comparison to most other known species, the Tajaran body is designed to specifically be more flexible, lithe and slender despite their thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajaran are sexually dimorphic; females have more elongated muzzles, shorter ears, as well as more petite forms, and their distribution of body fat is entirely different than that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. &lt;br /&gt;
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Tajaran are built for the extremely low temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajaran will dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajaran resign themselves to thin clothing. Those who find themselves confined to  bio suit or radiation suit for extended periods of time will end up feeling extremely uncomfortable and perspiring heavily.&lt;br /&gt;
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===Fashion &amp;amp; Cuisine===&lt;br /&gt;
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[[File:Sillytajdoodle.png|thumb|alt=An example of Tajaran fashion.|An artist&#039;s representation of typical Tajaran fashion.]]&lt;br /&gt;
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Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and your standard Tajaran never really cared much for floofy dresses anyway. Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver.&lt;br /&gt;
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Tajaran typically wear many layers of clothing to protect themselves from the freezing winds of Adhomai. Underwear is long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the inner most insulating layer. Then, a Tajaran will overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks.&lt;br /&gt;
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Similarly, due to the cold temperatures of Adhomai, Tajaran favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor was the usual meal of a working class Tajaran, coupled with some bread and water or ale.  Pre-industrial Tajaran used to have community meals around bonfires to keep their food from cooling off too much.&lt;br /&gt;
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However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better heated homes than the peasantry and more leeway was offered towards not having your meat turn blue in front of you. &lt;br /&gt;
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===Culture===&lt;br /&gt;
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Of all arts, music is one of the most highly valued by Tajarans. Stemming from the long-standing ban on most literature in their society, song and dance remained one of the only ways for Tajaran to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajaran, and in place of books the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
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Theatre was also equally important in the life of a pre-discovery Tajaran. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Tajaran capital was one and a quarter larger than the seat of government prior to human sanctioned expansions. Dating back to the late Renaissance Era, it was constructed from high quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
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However, literature itself - that is to say novels - have never been looked kindly upon by the Tajaran public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajaran as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajaran, given the fact that only the nobility were taught en masse how to read, and that every family had it&#039;s own private expansive library that even learned peasants had to pay out of pocket to access. This led to a widespread destruction of much of historical Tajaran text following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
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===Politics &amp;amp; Religion===&lt;br /&gt;
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There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajaran were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals that ask Messa to spare them from whatever ill tidings she may bring.&lt;br /&gt;
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Despite being the majority religion, there exist several others. Namely, the second largest religion is the worship of the Snow God Ma&#039;ta&#039;ke, which dates back to ancient Tajaran times. A figure of legend, Ma&#039;ta&#039;ke is believed to have been the head of a hardy clan of mountain dwellers that regularly came to the aid of another clan who was constantly plagued by bandits and wild animals. He is revered as fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul, for the records of his dealings with other clans show understanding and kindness. Similar to the followers of S&#039;rendarr and Messa, those who believe in the Snow God preach unity and understanding for the betterment and longevity of Tajaran as a species.&lt;br /&gt;
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At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalits, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajaran would never admit to being, or attempt to defend, a member of this faith.&lt;br /&gt;
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Due to the Tajaran&#039;s history as an oppressed species, they have grown to be more open minded and liberal with each other than other races, like humans. Homosexuality amongst Tajaran is as a majority a non-issue, and racial or gender descrimination is mostly nonexistant. Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship amongst the families of most villages, towns, and cities. Irregardless of the size of the population, pre-uprising Tajaran were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships amongst families. However, this traditional practice has met with extreme criticism following post-uprising debates.&lt;br /&gt;
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As a whole, the Tajaran could be described as a communistic species, given their history of oppression. Proponents of revolution are still present on Adhomai following the puppet government that has been set up, and tensions are still high and heated amongst some prominent factions and the federal government.  However, the Hadii are a clever bunch and have ensured to appease Tajaran not only by entirely overhauling the legal system to bring it in line with other species&#039;, but to pass edicts and other bills that play to the Tajaran&#039;s desire for fair and equal treatment. There are three major political parties on Adhomai; the Loyalist party, which is made up of Hadii members as well as other politicians that support and agree with the federal government, the People&#039;s Party, who contrastingly oppose the federal government due to its overarching nature and liken it to previous times under the nobility, and then Humanist Party, who want to give humanity a greater role in Tajaran politics and even allow them to govern the planet as part of the Sol Union.&lt;br /&gt;
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===Language &amp;amp; Naming===&lt;br /&gt;
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Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, older Tajaran prefer to take names (whereas young Tajaran are given them at birth) that they find they themselves are able to pronounce and are also phonetically pleasing. For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce. Traditionally, Tajaran names included their clan name, and some Tajaran carry over this tradition and have their &#039;middle&#039; name be their clan name.&lt;br /&gt;
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As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities.  Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew.  However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew.  &lt;br /&gt;
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Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages is Siik’mas and Siik’tajr.  &lt;br /&gt;
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&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of Tajaran, the &#039;religious&#039; language shared between most Tajaran from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the most common for Tajaran and almost every Tajaran knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Renaissance era and continues to be the most prevalent language on Adhomai since. &lt;br /&gt;
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It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajaran to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajaran speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
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Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajaran ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Devahhi, Ya&#039;ssa and other such languages. &lt;br /&gt;
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&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a language traditionally used by farmers. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
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Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin characters as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajaran use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajaran have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy, and has made a widespread comeback with increasing literary levels amongst the Tajaran public.&lt;br /&gt;
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Tajara as a rule tend to roll the “R” sound, extending it.  They also tend to refer to themselves in the third person perspective instead of the traditional first person ( “He has completed his work instead of “I have completed my work) though Tajara who have spent a large amount of their lives in space or among other species may overcome this trait with great difficulty.  Most Tajara will only speak to someone in the first person if it is someone they trust substantially.  The occasional “slip up” can still be expected however, as being surrounded by a mostly Human crew can occasionally confuse them into using first person.&lt;br /&gt;
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==Adhomai Today==&lt;br /&gt;
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[[File:Capital.jpg|thumb|alt=The Tajaran capital.|The Tajaran capital of Hol&#039;Tar has seen great developments in recent years.]]&lt;br /&gt;
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The Tajaran homeworld has suffered plenty in the only three decades since the end of the revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy.&lt;br /&gt;
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Many Tajaran villages and even some cities show remnants of war; where many buildings and monuments once stood, rubble and artrillery craters are all that remain. Landmines scattered throughout the wilderness are still active and provide dangers to hunting parties or travellers, and abandoned bunkers and artillery emplacements litter the countryside. Trenches and battle sites are still being discovered, and every other week you hear a rumor about how someone had their leg blown off after stumbling into a mine field.&lt;br /&gt;
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There is a steady stream of money being fed into the Tajaran government. NanoTrasen, as per it&#039;s agreement with the president, have set up mining and logging operations on Adhomai using the local work force for the most menial of tasks. In return, company funded clinics and schools are slowly being spread out and build in the needy areas. Tajaran resource operations are now all but nonexistant; the buildings that were once part of the nobility&#039;s small gathering efforts have now been refurbished and are being used by NanoTrasen.&lt;br /&gt;
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Literacy has risen to its all time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off world to educate the younger generation of Tajaran. Special estbalishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significanti nterest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
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There are still several proponents of revolution that oppose the current government, but in the light of the previous, incredibly bloody war that rocked Adhomai, no armed conflict has been reported as of yet. Calling themselves the &#039;Followers&#039;, this group of revolutionaries are made up of Tajaran from almost every walk of life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim to &#039;free Tajaran from the new shackles imposed upon them by the corproate overlords&#039; and return Adhomai to a &#039;free, prospoerous planet like our ancestors dreamed of&#039;.&lt;br /&gt;
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[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=666</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=666"/>
		<updated>2014-10-06T23:28:28Z</updated>

		<summary type="html">&lt;p&gt;Susan: &lt;/p&gt;
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&lt;div&gt;{{wip|assign = Susan}}&lt;br /&gt;
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The Tajara (Tah-jaw-rah both singular and multiple) are a race of humanoids which possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades and padded, digitigrade feet. &lt;br /&gt;
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To apply to be one of the cat-like Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
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Additional information: [[Ahdomai]], [[Tajaran Culture]]&lt;br /&gt;
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==Overview==&lt;br /&gt;
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*Cunabula: Ahdomaris&lt;br /&gt;
*Kingdom: Animalia&lt;br /&gt;
*Phylum: Chordate&lt;br /&gt;
*Class: Mammalia&lt;br /&gt;
*Subclass: Eutheria&lt;br /&gt;
*Order: Primacreodonta&lt;br /&gt;
*Family: Coetidae&lt;br /&gt;
*Genus: Tajara&lt;br /&gt;
*Species: T. Sapiens&lt;br /&gt;
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===History===&lt;br /&gt;
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[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
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For as long as most Tajaran care to remember, Adhomai had always been under the rule of nobility. The most dated historical text that still exists in Tajaran possession dates back at least four thousand years and still talks about &#039;serving their masters&#039;, so many historians agree that the trend of blood rule is more deeply-routed in Tajaran existence than was previously considered.&lt;br /&gt;
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The ancient past of the Tajaran is poorly documented and historical texts are almost non-existant; meticulous combing and destruction of educational material by millenia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Even top Tajaran scholars in this day and age have only theories of what life was like in ancient Adhomai.&lt;br /&gt;
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What is known, however, is that tension had slowly been increasing over a span of thousands of years between the populace and their fellow noble families. Based upon empirical evidence, historians believe that Tajaran were at one point free from the rule of nobility but were a more deeply religious species than now. Ancient relics that survived the annihilation ordered by countless nobles suggest that the current lineage of Tajaran noble families stemmed from religious leaders appointed by primitive clans that were revered as a connection to the Tajaran god, S&#039;rendarr.&lt;br /&gt;
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However, at some point, these religious leaders clashed and either pitted their followers against one another or amicable clans married and bred until the current leadership had spawned from their efforts. Over time, the nobility as it were slowly began to lose their religious inclination and approximately four thousand years ago Adhomai entered a Renaissance period. Religious devotion amongst Tajaran had been dropping steadily in conjunction with the lower influence it had upon their nobility. It was this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to the current day.&lt;br /&gt;
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Literature was heavily regulated from this point forward following &#039;enlightened&#039; publications by individuals  deemed dangerous to the health of noble rule. Scarce few copies of these texts were preserved in the remains of several noble houses. In the place of novels, many famous Tajaran sculptors, musicians, and artists spawned. However, rather than their works being presented for public viewing, they were collected by noble families and only a handful were shown outside of their &#039;palaces&#039; for the peasantry to admire.&lt;br /&gt;
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Following this era, tension between the nobility and the peasantry began to steadily increase, believed to have stemmed from increasingly harsh rulers and laws. Thirty years prior to human discovery of Adhomai, the deep-seeded mistrust between peasants and nobles had reached an all time high. The Tajaran species were trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers, seeing themselves in what could be accounted as another &#039;Renaissance&#039; era and result in more &#039;enlightened&#039; individuals straining their already crumbling control over the populace.&lt;br /&gt;
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The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajaran was forced into almost twenty hour work days with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previous. This is largley attributed to the fact that rather than having new inventions published for the peasantry, the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
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Automobiles are considered one of the best examples of this. Using a combustion engine much like primitive human vehicles with extra anti-freezing measures and a combination of wheels and tracks, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by many older Tajaran to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, irregardless of how far away their place of work was.&lt;br /&gt;
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Further restricting the rights of the invididual Tajaran, legislation was introduced against &#039;workers unions&#039; as well as any sort of illict groups; a permit was required to form anything from hunting parties to agencies. In this whirlwhind of political turmoil, a fresh generation of Tajaran were growing up, deprived of what most humans consider to be &#039;basic rights&#039;. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
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This came in the form of human discovery. A Sol Union funded expedition into the Tajaran home system discovered the by comparison primitive species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human supercorporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals  remained unharmed by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
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However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Sol Union stepped in and, reluctantly, the supercorporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year 2416, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Union, they met and discussed much with human scientists and officials. Tensions between the Sol Union and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
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It took little more than a year for a formal uprising to be staged. After the nobility had captured one of the original Tajaran that had been shuttled off world, he was sentenced to be publically hung by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;D&#039;as&#039;ral Massacre&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
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[[File:Emplacements.jpg|thumb|alt=Gun emplacements.|Wartime photo capture of rebel artillery emplacements.]]&lt;br /&gt;
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However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves, or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence.&lt;br /&gt;
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Among the noble families, the largest and nearly the most powerful was a clan called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
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It was this turncoating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and bloodily end their uprising by murdering most of the noble families and whatever soldiers and civilians remained loyal to them. By 2421 the revoltuion had finally come to an end with a total of more than fourty million casualties, of which more than half were loyalist forces. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles.&lt;br /&gt;
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Following this total upheaval of Tajaran society, rebel leaders met with Hadii noblemen and discussed how to form a government, given that only the Hadii were experienced with ruling. Human corporations took express interest in this; the Hadii were one of the few noble families that saw profit in human stakes on Adhomai, and many back-room deals were made until ultimately the Hadii were placed at the head of Tajaran government, and ushered in a new federal republic. The Tajaran public was markedly distressed by this turn of the events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
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Now, NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajaran during the war, holds claim to most of Adhomai and has a monopoly over most of the planet&#039;s valuables. Collaboration between them, the Sol Union, and the Skrellian Union has resulted in more technological advances in Tajaran society recently than ever before in their recorded history.  Approval ratings for the current leadership have risen in response, and for now all is quiet on Adhomai. However, there are many Tajaran who still believe that revolution is needed again to throw off the corporate shackles; from one slavemaster to the next.&lt;br /&gt;
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===Biology===&lt;br /&gt;
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To the average human, the Tajaran share many similarities with Earth felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajaran are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat in an efficient manner. There are only a handful of areas where fur is not present, those being on the palm of their paws, the soles of their feet, and a number of various orifices as well as a small area around their eyes.  &lt;br /&gt;
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Occasionally, the fur around a Tajaran&#039;s neck is known to grow into a shaggy &#039;mane&#039; of sorts, giving them a distinct look not unlike a terran lion. This hair tends to be much stronger and a great deal more wiry than the rest of the fur on a Tajaran&#039;s body. Some Tajaran tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots and most conceivable combinations have been recorded by scientists both Tajaran and human. The mean body weight of a male Tajaran is somewhere between 145 cm and 185 cm in height, while the mean body mass is between 55 kg and 90 kg. Females tend to range between 135 cm and 185 cm in height, with their own weight somewhere around 35 kg to 75 kg. As such, both their body weight and height is roughly comparable to the average human.&lt;br /&gt;
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The Tajaran evolved as a predatory, cave-dwelling species upon their home planet of Adhomai, and as a result they have a pair of fairly large, well developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. They have a thin, refractive layer which, while allowing them their low light vision, has the side-effect of appearing illuminated in the dark.&lt;br /&gt;
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The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle, but has since evolved and shifted towards a more omnivorous role. Tajaran have sharp, needle like teeth in the front of their jaw which are quite clearly geared to tear meat; the further along the jaw line one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Atop their heads, Tajaran have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.&lt;br /&gt;
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Tajaran extremities, specifically their hands and feet have five digits, and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajaran employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end in order to allow easy usage of standard human based technology. This is a task that Tajaran tend to do relunctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around on &lt;br /&gt;
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The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty six and fourty eight hours, with a subsequent twenty to twenty eight hours of sleep. Normally, the waking period is spotted with three to four fifteen minute naps in order to keep the Tajaran refreshed and alert. This is universal on all worlds with Tajaran living upon them. Tajaran are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid and disoriented until their circadian rhythm is righted.&lt;br /&gt;
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In comparison to most other known species, the Tajaran body is designed to specifically be more flexible, lithe and slender despite their thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajaran are sexually dimorphic; females have more elongated muzzles, shorter ears, as well as more petite forms, and their distribution of body fat is entirely different than that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. &lt;br /&gt;
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Tajaran are built for the extremely low temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajaran will dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajaran resign themselves to thin clothing. Those who find themselves confined to  bio suit or radiation suit for extended periods of time will end up feeling extremely uncomfortable and perspiring heavily.&lt;br /&gt;
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===Fashion &amp;amp; Cuisine===&lt;br /&gt;
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[[File:Sillytajdoodle.png|thumb|alt=An example of Tajaran fashion.|An artist&#039;s representation of typical Tajaran fashion.]]&lt;br /&gt;
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Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and your standard Tajaran never really cared much for floofy dresses anyway. Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver.&lt;br /&gt;
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Tajaran typically wear many layers of clothing to protect themselves from the freezing winds of Adhomai. Underwear is long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the inner most insulating layer. Then, a Tajaran will overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks.&lt;br /&gt;
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Similarly, due to the cold temperatures of Adhomai, Tajaran favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor was the usual meal of a working class Tajaran, coupled with some bread and water or ale.  Pre-industrial Tajaran used to have community meals around bonfires to keep their food from cooling off too much.&lt;br /&gt;
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However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better heated homes than the peasantry and more leeway was offered towards not having your meat turn blue in front of you. &lt;br /&gt;
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===Culture===&lt;br /&gt;
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Of all arts, music is one of the most highly valued by Tajarans. Stemming from the long-standing ban on most literature in their society, song and dance remained one of the only ways for Tajaran to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajaran, and in place of books the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
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Theatre was also equally important in the life of a pre-discovery Tajaran. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Tajaran capital was one and a quarter larger than the seat of government prior to human sanctioned expansions. Dating back to the late Renaissance Era, it was constructed from high quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
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However, literature itself - that is to say novels - have never been looked kindly upon by the Tajaran public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajaran as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajaran, given the fact that only the nobility were taught en masse how to read, and that every family had it&#039;s own private expansive library that even learned peasants had to pay out of pocket to access. This led to a widespread destruction of much of historical Tajaran text following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
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===Politics &amp;amp; Religion===&lt;br /&gt;
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There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajaran were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals that ask Messa to spare them from whatever ill tidings she may bring.&lt;br /&gt;
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Despite being the majority religion, there exist several others. Namely, the second largest religion is the worship of the Snow God Ma&#039;ta&#039;ke, which dates back to ancient Tajaran times. A figure of legend, Ma&#039;ta&#039;ke is believed to have been the head of a hardy clan of mountain dwellers that regularly came to the aid of another clan who was constantly plagued by bandits and wild animals. He is revered as fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul, for the records of his dealings with other clans show understanding and kindness. Similar to the followers of S&#039;rendarr and Messa, those who believe in the Snow God preach unity and understanding for the betterment and longevity of Tajaran as a species.&lt;br /&gt;
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At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalits, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajaran would never admit to being, or attempt to defend, a member of this faith.&lt;br /&gt;
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Due to the Tajaran&#039;s history as an oppressed species, they have grown to be more open minded and liberal with each other than other races, like humans. Homosexuality amongst Tajaran is as a majority a non-issue, and racial or gender descrimination is mostly nonexistant. Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship amongst the families of most villages, towns, and cities. Irregardless of the size of the population, pre-uprising Tajaran were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships amongst families. However, this traditional practice has met with extreme criticism following post-uprising debates.&lt;br /&gt;
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As a whole, the Tajaran could be described as a communistic species, given their history of oppression. Proponents of revolution are still present on Adhomai following the puppet government that has been set up, and tensions are still high and heated amongst some prominent factions and the federal government.  However, the Hadii are a clever bunch and have ensured to appease Tajaran not only by entirely overhauling the legal system to bring it in line with other species&#039;, but to pass edicts and other bills that play to the Tajaran&#039;s desire for fair and equal treatment. There are three major political parties on Adhomai; the Loyalist party, which is made up of Hadii members as well as other politicians that support and agree with the federal government, the People&#039;s Party, who contrastingly oppose the federal government due to its overarching nature and liken it to previous times under the nobility, and then Humanist Party, who want to give humanity a greater role in Tajaran politics and even allow them to govern the planet as part of the Sol Union.&lt;br /&gt;
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===Language &amp;amp; Naming===&lt;br /&gt;
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Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, older Tajaran prefer to take names (whereas young Tajaran are given them at birth) that they find they themselves are able to pronounce and are also phonetically pleasing. For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce. Traditionally, Tajaran names included their clan name, and some Tajaran carry over this tradition and have their &#039;middle&#039; name be their clan name.&lt;br /&gt;
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As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities.  Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew.  However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew.  &lt;br /&gt;
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Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages is Siik’mas and Siik’tajr.  &lt;br /&gt;
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&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of Tajaran, the &#039;religious&#039; language shared between most Tajaran from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the most common for Tajaran and almost every Tajaran knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Renaissance era and continues to be the most prevalent language on Adhomai since. &lt;br /&gt;
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It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajaran to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajaran speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
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Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajaran ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Devahhi, Ya&#039;ssa and other such languages. &lt;br /&gt;
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&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a language traditionally used by farmers. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
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Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin characters as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajaran use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajaran have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy, and has made a widespread comeback with increasing literary levels amongst the Tajaran public.&lt;br /&gt;
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Tajara as a rule tend to roll the “R” sound, extending it.  They also tend to refer to themselves in the third person perspective instead of the traditional first person ( “He has completed his work instead of “I have completed my work) though Tajara who have spent a large amount of their lives in space or among other species may overcome this trait with great difficulty.  Most Tajara will only speak to someone in the first person if it is someone they trust substantially.  The occasional “slip up” can still be expected however, as being surrounded by a mostly Human crew can occasionally confuse them into using first person.&lt;br /&gt;
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==Adhomai Today==&lt;br /&gt;
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[[File:Capital.jpg|thumb|alt=The Tajaran capital.|The Tajaran capital of Hol&#039;Tar has seen great developments in recent years.]]&lt;br /&gt;
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The Tajaran homeworld has suffered plenty in the only three decades since the end of the revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy.&lt;br /&gt;
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Many Tajaran villages and even some cities show remnants of war; where many buildings and monuments once stood, rubble and artrillery craters are all that remain. Landmines scattered throughout the wilderness are still active and provide dangers to hunting parties or travellers, and abandoned bunkers and artillery emplacements litter the countryside. Trenches and battle sites are still being discovered, and every other week you hear a rumor about how someone had their leg blown off after stumbling into a mine field.&lt;br /&gt;
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There is a steady stream of money being fed into the Tajaran government. NanoTrasen, as per it&#039;s agreement with the president, have set up mining and logging operations on Adhomai using the local work force for the most menial of tasks. In return, company funded clinics and schools are slowly being spread out and build in the needy areas. Tajaran resource operations are now all but nonexistant; the buildings that were once part of the nobility&#039;s small gathering efforts have now been refurbished and are being used by NanoTrasen.&lt;br /&gt;
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Literacy has risen to its all time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off world to educate the younger generation of Tajaran. Special estbalishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significanti nterest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
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There are still several proponents of revolution that oppose the current government, but in the light of the previous, incredibly bloody war that rocked Adhomai, no armed conflict has been reported as of yet. Calling themselves the &#039;Followers&#039;, this group of revolutionaries are made up of Tajaran from almost every walk of life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim to &#039;free Tajaran from the new shackles imposed upon them by the corproate overlords&#039; and return Adhomai to a &#039;free, prospoerous planet like our ancestors dreamed of&#039;.&lt;br /&gt;
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[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=663</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=663"/>
		<updated>2014-10-06T23:10:05Z</updated>

		<summary type="html">&lt;p&gt;Susan: &lt;/p&gt;
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&lt;div&gt;{{wip|assign = Susan}}&lt;br /&gt;
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The Tajara (Tah-jaw-rah both singular and multiple) are a race of humanoids which possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades and padded, digitigrade feet. &lt;br /&gt;
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To apply to be one of the cat-like Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
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Additional information: [[Ahdomai]], [[Tajaran Culture]]&lt;br /&gt;
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==Overview==&lt;br /&gt;
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*Cunabula: Ahdomaris&lt;br /&gt;
*Kingdom: Animalia&lt;br /&gt;
*Phylum: Chordate&lt;br /&gt;
*Class: Mammalia&lt;br /&gt;
*Subclass: Eutheria&lt;br /&gt;
*Order: Primacreodonta&lt;br /&gt;
*Family: Coetidae&lt;br /&gt;
*Genus: Tajara&lt;br /&gt;
*Species: T. Sapiens&lt;br /&gt;
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===History===&lt;br /&gt;
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[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
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For as long as most Tajaran care to remember, Adhomai had always been under the rule of nobility. The most dated historical text that still exists in Tajaran possession dates back at least four thousand years and still talks about &#039;serving their masters&#039;, so many historians agree that the trend of blood rule is more deeply-routed in Tajaran existence than was previously considered.&lt;br /&gt;
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The ancient past of the Tajaran is poorly documented and historical texts are almost non-existant; meticulous combing and destruction of educational material by millenia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Even top Tajaran scholars in this day and age have only theories of what life was like in ancient Adhomai.&lt;br /&gt;
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What is known, however, is that tension had slowly been increasing over a span of thousands of years between the populace and their fellow noble families. Based upon empirical evidence, historians believe that Tajaran were at one point free from the rule of nobility but were a more deeply religious species than now. Ancient relics that survived the annihilation ordered by countless nobles suggest that the current lineage of Tajaran noble families stemmed from religious leaders appointed by primitive clans that were revered as a connection to the Tajaran god, S&#039;rendarr.&lt;br /&gt;
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However, at some point, these religious leaders clashed and either pitted their followers against one another or amicable clans married and bred until the current leadership had spawned from their efforts. Over time, the nobility as it were slowly began to lose their religious inclination and approximately four thousand years ago Adhomai entered a Renaissance period. Religious devotion amongst Tajaran had been dropping steadily in conjunction with the lower influence it had upon their nobility. It was this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to the current day.&lt;br /&gt;
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Literature was heavily regulated from this point forward following &#039;enlightened&#039; publications by individuals  deemed dangerous to the health of noble rule. Scarce few copies of these texts were preserved in the remains of several noble houses. In the place of novels, many famous Tajaran sculptors, musicians, and artists spawned. However, rather than their works being presented for public viewing, they were collected by noble families and only a handful were shown outside of their &#039;palaces&#039; for the peasantry to admire.&lt;br /&gt;
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Following this era, tension between the nobility and the peasantry began to steadily increase, believed to have stemmed from increasingly harsh rulers and laws. Thirty years prior to human discovery of Adhomai, the deep-seeded mistrust between peasants and nobles had reached an all time high. The Tajaran species were trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers, seeing themselves in what could be accounted as another &#039;Renaissance&#039; era and result in more &#039;enlightened&#039; individuals straining their already crumbling control over the populace.&lt;br /&gt;
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The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajaran was forced into almost twenty hour work days with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previous. This is largley attributed to the fact that rather than having new inventions published for the peasantry, the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
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Automobiles are considered one of the best examples of this. Using a combustion engine much like primitive human vehicles with extra anti-freezing measures and a combination of wheels and tracks, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by many older Tajaran to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, irregardless of how far away their place of work was.&lt;br /&gt;
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Further restricting the rights of the invididual Tajaran, legislation was introduced against &#039;workers unions&#039; as well as any sort of illict groups; a permit was required to form anything from hunting parties to agencies. In this whirlwhind of political turmoil, a fresh generation of Tajaran were growing up, deprived of what most humans consider to be &#039;basic rights&#039;. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
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This came in the form of human discovery. A Sol Union funded expedition into the Tajaran home system discovered the by comparison primitive species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human supercorporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals  remained unharmed by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
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However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Sol Union stepped in and, reluctantly, the supercorporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year 2416, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Union, they met and discussed much with human scientists and officials. Tensions between the Sol Union and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
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It took little more than a year for a formal uprising to be staged. After the nobility had captured one of the original Tajaran that had been shuttled off world, he was sentenced to be publically hung by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;D&#039;as&#039;ral Massacre&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
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However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves, or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence.&lt;br /&gt;
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Among the noble families, the largest and nearly the most powerful was a clan called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
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It was this turncoating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and bloodily end their uprising by murdering most of the noble families and whatever soldiers and civilians remained loyal to them. By 2421 the revoltuion had finally come to an end with a total of more than fourty million casualties, of which more than half were loyalist forces. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles.&lt;br /&gt;
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Following this total upheaval of Tajaran society, rebel leaders met with Hadii noblemen and discussed how to form a government, given that only the Hadii were experienced with ruling. Human corporations took express interest in this; the Hadii were one of the few noble families that saw profit in human stakes on Adhomai, and many back-room deals were made until ultimately the Hadii were placed at the head of Tajaran government, and ushered in a new federal republic. The Tajaran public was markedly distressed by this turn of the events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
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Now, NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajaran during the war, holds claim to most of Adhomai and has a monopoly over most of the planet&#039;s valuables. Collaboration between them, the Sol Union, and the Skrellian Union has resulted in more technological advances in Tajaran society recently than ever before in their recorded history.  Approval ratings for the current leadership have risen in response, and for now all is quiet on Adhomai. However, there are many Tajaran who still believe that revolution is needed again to throw off the corporate shackles; from one slavemaster to the next.&lt;br /&gt;
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===Biology===&lt;br /&gt;
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To the average human, the Tajaran share many similarities with Earth felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajaran are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat in an efficient manner. There are only a handful of areas where fur is not present, those being on the palm of their paws, the soles of their feet, and a number of various orifices as well as a small area around their eyes.  &lt;br /&gt;
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Occasionally, the fur around a Tajaran&#039;s neck is known to grow into a shaggy &#039;mane&#039; of sorts, giving them a distinct look not unlike a terran lion. This hair tends to be much stronger and a great deal more wiry than the rest of the fur on a Tajaran&#039;s body. Some Tajaran tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots and most conceivable combinations have been recorded by scientists both Tajaran and human. The mean body weight of a male Tajaran is somewhere between 145 cm and 185 cm in height, while the mean body mass is between 55 kg and 90 kg. Females tend to range between 135 cm and 185 cm in height, with their own weight somewhere around 35 kg to 75 kg. As such, both their body weight and height is roughly comparable to the average human.&lt;br /&gt;
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The Tajaran evolved as a predatory, cave-dwelling species upon their home planet of Adhomai, and as a result they have a pair of fairly large, well developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. They have a thin, refractive layer which, while allowing them their low light vision, has the side-effect of appearing illuminated in the dark.&lt;br /&gt;
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The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle, but has since evolved and shifted towards a more omnivorous role. Tajaran have sharp, needle like teeth in the front of their jaw which are quite clearly geared to tear meat; the further along the jaw line one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Atop their heads, Tajaran have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.&lt;br /&gt;
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Tajaran extremities, specifically their hands and feet have five digits, and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajaran employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end in order to allow easy usage of standard human based technology. This is a task that Tajaran tend to do relunctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around on &lt;br /&gt;
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The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty six and fourty eight hours, with a subsequent twenty to twenty eight hours of sleep. Normally, the waking period is spotted with three to four fifteen minute naps in order to keep the Tajaran refreshed and alert. This is universal on all worlds with Tajaran living upon them. Tajaran are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid and disoriented until their circadian rhythm is righted.&lt;br /&gt;
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In comparison to most other known species, the Tajaran body is designed to specifically be more flexible, lithe and slender despite their thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajaran are sexually dimorphic; females have more elongated muzzles, shorter ears, as well as more petite forms, and their distribution of body fat is entirely different than that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. &lt;br /&gt;
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Tajaran are built for the extremely low temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajaran will dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajaran resign themselves to thin clothing. Those who find themselves confined to  bio suit or radiation suit for extended periods of time will end up feeling extremely uncomfortable and perspiring heavily.&lt;br /&gt;
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===Fashion &amp;amp; Cuisine===&lt;br /&gt;
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[[File:Sillytajdoodle.png|thumb|alt=An example of Tajaran fashion.|An artist&#039;s representation of typical Tajaran fashion.]]&lt;br /&gt;
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Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and your standard Tajaran never really cared much for floofy dresses anyway. Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver.&lt;br /&gt;
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Tajaran typically wear many layers of clothing to protect themselves from the freezing winds of Adhomai. Underwear is long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the inner most insulating layer. Then, a Tajaran will overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks.&lt;br /&gt;
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Similarly, due to the cold temperatures of Adhomai, Tajaran favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor was the usual meal of a working class Tajaran, coupled with some bread and water or ale.  Pre-industrial Tajaran used to have community meals around bonfires to keep their food from cooling off too much.&lt;br /&gt;
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However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better heated homes than the peasantry and more leeway was offered towards not having your meat turn blue in front of you. &lt;br /&gt;
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===Culture===&lt;br /&gt;
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Of all arts, music is one of the most highly valued by Tajarans. Stemming from the long-standing ban on most literature in their society, song and dance remained one of the only ways for Tajaran to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajaran, and in place of books the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
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Theatre was also equally important in the life of a pre-discovery Tajaran. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Tajaran capital was one and a quarter larger than the seat of government prior to human sanctioned expansions. Dating back to the late Renaissance Era, it was constructed from high quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
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However, literature itself - that is to say novels - have never been looked kindly upon by the Tajaran public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajaran as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajaran, given the fact that only the nobility were taught en masse how to read, and that every family had it&#039;s own private expansive library that even learned peasants had to pay out of pocket to access. This led to a widespread destruction of much of historical Tajaran text following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
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===Politics &amp;amp; Religion===&lt;br /&gt;
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There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajaran were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals that ask Messa to spare them from whatever ill tidings she may bring.&lt;br /&gt;
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Despite being the majority religion, there exist several others. Namely, the second largest religion is the worship of the Snow God Ma&#039;ta&#039;ke, which dates back to ancient Tajaran times. A figure of legend, Ma&#039;ta&#039;ke is believed to have been the head of a hardy clan of mountain dwellers that regularly came to the aid of another clan who was constantly plagued by bandits and wild animals. He is revered as fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul, for the records of his dealings with other clans show understanding and kindness. Similar to the followers of S&#039;rendarr and Messa, those who believe in the Snow God preach unity and understanding for the betterment and longevity of Tajaran as a species.&lt;br /&gt;
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At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalits, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajaran would never admit to being, or attempt to defend, a member of this faith.&lt;br /&gt;
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Due to the Tajaran&#039;s history as an oppressed species, they have grown to be more open minded and liberal with each other than other races, like humans. Homosexuality amongst Tajaran is as a majority a non-issue, and racial or gender descrimination is mostly nonexistant. Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship amongst the families of most villages, towns, and cities. Irregardless of the size of the population, pre-uprising Tajaran were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships amongst families. However, this traditional practice has met with extreme criticism following post-uprising debates.&lt;br /&gt;
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As a whole, the Tajaran could be described as a communistic species, given their history of oppression. Proponents of revolution are still present on Adhomai following the puppet government that has been set up, and tensions are still high and heated amongst some prominent factions and the federal government.  However, the Hadii are a clever bunch and have ensured to appease Tajaran not only by entirely overhauling the legal system to bring it in line with other species&#039;, but to pass edicts and other bills that play to the Tajaran&#039;s desire for fair and equal treatment. There are three major political parties on Adhomai; the Loyalist party, which is made up of Hadii members as well as other politicians that support and agree with the federal government, the People&#039;s Party, who contrastingly oppose the federal government due to its overarching nature and liken it to previous times under the nobility, and then Humanist Party, who want to give humanity a greater role in Tajaran politics and even allow them to govern the planet as part of the Sol Union.&lt;br /&gt;
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===Language &amp;amp; Naming===&lt;br /&gt;
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Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, older Tajaran prefer to take names (whereas young Tajaran are given them at birth) that they find they themselves are able to pronounce and are also phonetically pleasing. For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce. Traditionally, Tajaran names included their clan name, and some Tajaran carry over this tradition and have their &#039;middle&#039; name be their clan name.&lt;br /&gt;
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As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities.  Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew.  However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew.  &lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages is Siik’mas and Siik’tajr.  &lt;br /&gt;
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&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of Tajaran, the &#039;religious&#039; language shared between most Tajaran from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the most common for Tajaran and almost every Tajaran knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Renaissance era and continues to be the most prevalent language on Adhomai since. &lt;br /&gt;
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It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajaran to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajaran speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajaran ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Devahhi, Ya&#039;ssa and other such languages. &lt;br /&gt;
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&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a language traditionally used by farmers. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
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Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin characters as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajaran use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajaran have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy, and has made a widespread comeback with increasing literary levels amongst the Tajaran public.&lt;br /&gt;
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Tajara as a rule tend to roll the “R” sound, extending it.  They also tend to refer to themselves in the third person perspective instead of the traditional first person ( “He has completed his work instead of “I have completed my work) though Tajara who have spent a large amount of their lives in space or among other species may overcome this trait with great difficulty.  Most Tajara will only speak to someone in the first person if it is someone they trust substantially.  The occasional “slip up” can still be expected however, as being surrounded by a mostly Human crew can occasionally confuse them into using first person.&lt;br /&gt;
 &lt;br /&gt;
==Adhomai Today==&lt;br /&gt;
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The Tajaran homeworld has suffered plenty in the only three decades since the end of the revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy.&lt;br /&gt;
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Many Tajaran villages and even some cities show remnants of war; where many buildings and monuments once stood, rubble and artrillery craters are all that remain. Landmines scattered throughout the wilderness are still active and provide dangers to hunting parties or travellers, and abandoned bunkers and artillery emplacements litter the countryside. Trenches and battle sites are still being discovered, and every other week you hear a rumor about how someone had their leg blown off after stumbling into a mine field.&lt;br /&gt;
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There is a steady stream of money being fed into the Tajaran government. NanoTrasen, as per it&#039;s agreement with the president, have set up mining and logging operations on Adhomai using the local work force for the most menial of tasks. In return, company funded clinics and schools are slowly being spread out and build in the needy areas. Tajaran resource operations are now all but nonexistant; the buildings that were once part of the nobility&#039;s small gathering efforts have now been refurbished and are being used by NanoTrasen.&lt;br /&gt;
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Literacy has risen to its all time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off world to educate the younger generation of Tajaran. Special estbalishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significanti nterest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
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There are still several proponents of revolution that oppose the current government, but in the light of the previous, incredibly bloody war that rocked Adhomai, no armed conflict has been reported as of yet. Calling themselves the &#039;Followers&#039;, this group of revolutionaries are made up of Tajaran from almost every walk of life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim to &#039;free Tajaran from the new shackles imposed upon them by the corproate overlords&#039; and return Adhomai to a &#039;free, prospoerous planet like our ancestors dreamed of&#039;.&lt;br /&gt;
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[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=662</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=662"/>
		<updated>2014-10-06T23:09:43Z</updated>

		<summary type="html">&lt;p&gt;Susan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tajara (Tah-jaw-rah both singular and multiple) are a race of humanoids which possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades and padded, digitigrade feet. &lt;br /&gt;
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To apply to be one of the cat-like Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
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Additional information: [[Ahdomai]], [[Tajaran Culture]]&lt;br /&gt;
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==Overview==&lt;br /&gt;
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*Cunabula: Ahdomaris&lt;br /&gt;
*Kingdom: Animalia&lt;br /&gt;
*Phylum: Chordate&lt;br /&gt;
*Class: Mammalia&lt;br /&gt;
*Subclass: Eutheria&lt;br /&gt;
*Order: Primacreodonta&lt;br /&gt;
*Family: Coetidae&lt;br /&gt;
*Genus: Tajara&lt;br /&gt;
*Species: T. Sapiens&lt;br /&gt;
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===History===&lt;br /&gt;
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[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
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For as long as most Tajaran care to remember, Adhomai had always been under the rule of nobility. The most dated historical text that still exists in Tajaran possession dates back at least four thousand years and still talks about &#039;serving their masters&#039;, so many historians agree that the trend of blood rule is more deeply-routed in Tajaran existence than was previously considered.&lt;br /&gt;
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The ancient past of the Tajaran is poorly documented and historical texts are almost non-existant; meticulous combing and destruction of educational material by millenia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Even top Tajaran scholars in this day and age have only theories of what life was like in ancient Adhomai.&lt;br /&gt;
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What is known, however, is that tension had slowly been increasing over a span of thousands of years between the populace and their fellow noble families. Based upon empirical evidence, historians believe that Tajaran were at one point free from the rule of nobility but were a more deeply religious species than now. Ancient relics that survived the annihilation ordered by countless nobles suggest that the current lineage of Tajaran noble families stemmed from religious leaders appointed by primitive clans that were revered as a connection to the Tajaran god, S&#039;rendarr.&lt;br /&gt;
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However, at some point, these religious leaders clashed and either pitted their followers against one another or amicable clans married and bred until the current leadership had spawned from their efforts. Over time, the nobility as it were slowly began to lose their religious inclination and approximately four thousand years ago Adhomai entered a Renaissance period. Religious devotion amongst Tajaran had been dropping steadily in conjunction with the lower influence it had upon their nobility. It was this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to the current day.&lt;br /&gt;
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Literature was heavily regulated from this point forward following &#039;enlightened&#039; publications by individuals  deemed dangerous to the health of noble rule. Scarce few copies of these texts were preserved in the remains of several noble houses. In the place of novels, many famous Tajaran sculptors, musicians, and artists spawned. However, rather than their works being presented for public viewing, they were collected by noble families and only a handful were shown outside of their &#039;palaces&#039; for the peasantry to admire.&lt;br /&gt;
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Following this era, tension between the nobility and the peasantry began to steadily increase, believed to have stemmed from increasingly harsh rulers and laws. Thirty years prior to human discovery of Adhomai, the deep-seeded mistrust between peasants and nobles had reached an all time high. The Tajaran species were trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers, seeing themselves in what could be accounted as another &#039;Renaissance&#039; era and result in more &#039;enlightened&#039; individuals straining their already crumbling control over the populace.&lt;br /&gt;
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The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajaran was forced into almost twenty hour work days with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previous. This is largley attributed to the fact that rather than having new inventions published for the peasantry, the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
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Automobiles are considered one of the best examples of this. Using a combustion engine much like primitive human vehicles with extra anti-freezing measures and a combination of wheels and tracks, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by many older Tajaran to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, irregardless of how far away their place of work was.&lt;br /&gt;
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Further restricting the rights of the invididual Tajaran, legislation was introduced against &#039;workers unions&#039; as well as any sort of illict groups; a permit was required to form anything from hunting parties to agencies. In this whirlwhind of political turmoil, a fresh generation of Tajaran were growing up, deprived of what most humans consider to be &#039;basic rights&#039;. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
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This came in the form of human discovery. A Sol Union funded expedition into the Tajaran home system discovered the by comparison primitive species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human supercorporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals  remained unharmed by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
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However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Sol Union stepped in and, reluctantly, the supercorporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year 2416, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Union, they met and discussed much with human scientists and officials. Tensions between the Sol Union and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
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It took little more than a year for a formal uprising to be staged. After the nobility had captured one of the original Tajaran that had been shuttled off world, he was sentenced to be publically hung by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;D&#039;as&#039;ral Massacre&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
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However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves, or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence.&lt;br /&gt;
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Among the noble families, the largest and nearly the most powerful was a clan called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
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It was this turncoating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and bloodily end their uprising by murdering most of the noble families and whatever soldiers and civilians remained loyal to them. By 2421 the revoltuion had finally come to an end with a total of more than fourty million casualties, of which more than half were loyalist forces. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles.&lt;br /&gt;
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Following this total upheaval of Tajaran society, rebel leaders met with Hadii noblemen and discussed how to form a government, given that only the Hadii were experienced with ruling. Human corporations took express interest in this; the Hadii were one of the few noble families that saw profit in human stakes on Adhomai, and many back-room deals were made until ultimately the Hadii were placed at the head of Tajaran government, and ushered in a new federal republic. The Tajaran public was markedly distressed by this turn of the events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
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Now, NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajaran during the war, holds claim to most of Adhomai and has a monopoly over most of the planet&#039;s valuables. Collaboration between them, the Sol Union, and the Skrellian Union has resulted in more technological advances in Tajaran society recently than ever before in their recorded history.  Approval ratings for the current leadership have risen in response, and for now all is quiet on Adhomai. However, there are many Tajaran who still believe that revolution is needed again to throw off the corporate shackles; from one slavemaster to the next.&lt;br /&gt;
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===Biology===&lt;br /&gt;
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To the average human, the Tajaran share many similarities with Earth felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajaran are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat in an efficient manner. There are only a handful of areas where fur is not present, those being on the palm of their paws, the soles of their feet, and a number of various orifices as well as a small area around their eyes.  &lt;br /&gt;
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Occasionally, the fur around a Tajaran&#039;s neck is known to grow into a shaggy &#039;mane&#039; of sorts, giving them a distinct look not unlike a terran lion. This hair tends to be much stronger and a great deal more wiry than the rest of the fur on a Tajaran&#039;s body. Some Tajaran tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots and most conceivable combinations have been recorded by scientists both Tajaran and human. The mean body weight of a male Tajaran is somewhere between 145 cm and 185 cm in height, while the mean body mass is between 55 kg and 90 kg. Females tend to range between 135 cm and 185 cm in height, with their own weight somewhere around 35 kg to 75 kg. As such, both their body weight and height is roughly comparable to the average human.&lt;br /&gt;
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The Tajaran evolved as a predatory, cave-dwelling species upon their home planet of Adhomai, and as a result they have a pair of fairly large, well developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. They have a thin, refractive layer which, while allowing them their low light vision, has the side-effect of appearing illuminated in the dark.&lt;br /&gt;
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The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle, but has since evolved and shifted towards a more omnivorous role. Tajaran have sharp, needle like teeth in the front of their jaw which are quite clearly geared to tear meat; the further along the jaw line one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Atop their heads, Tajaran have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.&lt;br /&gt;
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Tajaran extremities, specifically their hands and feet have five digits, and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajaran employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end in order to allow easy usage of standard human based technology. This is a task that Tajaran tend to do relunctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around on &lt;br /&gt;
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The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty six and fourty eight hours, with a subsequent twenty to twenty eight hours of sleep. Normally, the waking period is spotted with three to four fifteen minute naps in order to keep the Tajaran refreshed and alert. This is universal on all worlds with Tajaran living upon them. Tajaran are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid and disoriented until their circadian rhythm is righted.&lt;br /&gt;
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In comparison to most other known species, the Tajaran body is designed to specifically be more flexible, lithe and slender despite their thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajaran are sexually dimorphic; females have more elongated muzzles, shorter ears, as well as more petite forms, and their distribution of body fat is entirely different than that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. &lt;br /&gt;
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Tajaran are built for the extremely low temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajaran will dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajaran resign themselves to thin clothing. Those who find themselves confined to  bio suit or radiation suit for extended periods of time will end up feeling extremely uncomfortable and perspiring heavily.&lt;br /&gt;
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===Fashion &amp;amp; Cuisine===&lt;br /&gt;
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[[File:Sillytajdoodle.png|thumb|alt=An example of Tajaran fashion.|An artist&#039;s representation of typical Tajaran fashion.]]&lt;br /&gt;
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Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and your standard Tajaran never really cared much for floofy dresses anyway. Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver.&lt;br /&gt;
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Tajaran typically wear many layers of clothing to protect themselves from the freezing winds of Adhomai. Underwear is long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the inner most insulating layer. Then, a Tajaran will overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks.&lt;br /&gt;
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Similarly, due to the cold temperatures of Adhomai, Tajaran favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor was the usual meal of a working class Tajaran, coupled with some bread and water or ale.  Pre-industrial Tajaran used to have community meals around bonfires to keep their food from cooling off too much.&lt;br /&gt;
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However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better heated homes than the peasantry and more leeway was offered towards not having your meat turn blue in front of you. &lt;br /&gt;
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===Culture===&lt;br /&gt;
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Of all arts, music is one of the most highly valued by Tajarans. Stemming from the long-standing ban on most literature in their society, song and dance remained one of the only ways for Tajaran to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajaran, and in place of books the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
 &lt;br /&gt;
Theatre was also equally important in the life of a pre-discovery Tajaran. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Tajaran capital was one and a quarter larger than the seat of government prior to human sanctioned expansions. Dating back to the late Renaissance Era, it was constructed from high quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
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However, literature itself - that is to say novels - have never been looked kindly upon by the Tajaran public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajaran as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajaran, given the fact that only the nobility were taught en masse how to read, and that every family had it&#039;s own private expansive library that even learned peasants had to pay out of pocket to access. This led to a widespread destruction of much of historical Tajaran text following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
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===Politics &amp;amp; Religion===&lt;br /&gt;
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There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajaran were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals that ask Messa to spare them from whatever ill tidings she may bring.&lt;br /&gt;
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Despite being the majority religion, there exist several others. Namely, the second largest religion is the worship of the Snow God Ma&#039;ta&#039;ke, which dates back to ancient Tajaran times. A figure of legend, Ma&#039;ta&#039;ke is believed to have been the head of a hardy clan of mountain dwellers that regularly came to the aid of another clan who was constantly plagued by bandits and wild animals. He is revered as fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul, for the records of his dealings with other clans show understanding and kindness. Similar to the followers of S&#039;rendarr and Messa, those who believe in the Snow God preach unity and understanding for the betterment and longevity of Tajaran as a species.&lt;br /&gt;
 &lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalits, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajaran would never admit to being, or attempt to defend, a member of this faith.&lt;br /&gt;
 &lt;br /&gt;
Due to the Tajaran&#039;s history as an oppressed species, they have grown to be more open minded and liberal with each other than other races, like humans. Homosexuality amongst Tajaran is as a majority a non-issue, and racial or gender descrimination is mostly nonexistant. Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship amongst the families of most villages, towns, and cities. Irregardless of the size of the population, pre-uprising Tajaran were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships amongst families. However, this traditional practice has met with extreme criticism following post-uprising debates.&lt;br /&gt;
 &lt;br /&gt;
As a whole, the Tajaran could be described as a communistic species, given their history of oppression. Proponents of revolution are still present on Adhomai following the puppet government that has been set up, and tensions are still high and heated amongst some prominent factions and the federal government.  However, the Hadii are a clever bunch and have ensured to appease Tajaran not only by entirely overhauling the legal system to bring it in line with other species&#039;, but to pass edicts and other bills that play to the Tajaran&#039;s desire for fair and equal treatment. There are three major political parties on Adhomai; the Loyalist party, which is made up of Hadii members as well as other politicians that support and agree with the federal government, the People&#039;s Party, who contrastingly oppose the federal government due to its overarching nature and liken it to previous times under the nobility, and then Humanist Party, who want to give humanity a greater role in Tajaran politics and even allow them to govern the planet as part of the Sol Union.&lt;br /&gt;
&lt;br /&gt;
===Language &amp;amp; Naming===&lt;br /&gt;
&lt;br /&gt;
Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, older Tajaran prefer to take names (whereas young Tajaran are given them at birth) that they find they themselves are able to pronounce and are also phonetically pleasing. For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce. Traditionally, Tajaran names included their clan name, and some Tajaran carry over this tradition and have their &#039;middle&#039; name be their clan name.&lt;br /&gt;
&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities.  Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew.  However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew.  &lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages is Siik’mas and Siik’tajr.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of Tajaran, the &#039;religious&#039; language shared between most Tajaran from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the most common for Tajaran and almost every Tajaran knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Renaissance era and continues to be the most prevalent language on Adhomai since. &lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajaran to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajaran speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajaran ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Devahhi, Ya&#039;ssa and other such languages. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a language traditionally used by farmers. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin characters as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajaran use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajaran have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy, and has made a widespread comeback with increasing literary levels amongst the Tajaran public.&lt;br /&gt;
&lt;br /&gt;
Tajara as a rule tend to roll the “R” sound, extending it.  They also tend to refer to themselves in the third person perspective instead of the traditional first person ( “He has completed his work instead of “I have completed my work) though Tajara who have spent a large amount of their lives in space or among other species may overcome this trait with great difficulty.  Most Tajara will only speak to someone in the first person if it is someone they trust substantially.  The occasional “slip up” can still be expected however, as being surrounded by a mostly Human crew can occasionally confuse them into using first person.&lt;br /&gt;
 &lt;br /&gt;
==Adhomai Today==&lt;br /&gt;
&lt;br /&gt;
The Tajaran homeworld has suffered plenty in the only three decades since the end of the revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy.&lt;br /&gt;
 &lt;br /&gt;
Many Tajaran villages and even some cities show remnants of war; where many buildings and monuments once stood, rubble and artrillery craters are all that remain. Landmines scattered throughout the wilderness are still active and provide dangers to hunting parties or travellers, and abandoned bunkers and artillery emplacements litter the countryside. Trenches and battle sites are still being discovered, and every other week you hear a rumor about how someone had their leg blown off after stumbling into a mine field.&lt;br /&gt;
 &lt;br /&gt;
There is a steady stream of money being fed into the Tajaran government. NanoTrasen, as per it&#039;s agreement with the president, have set up mining and logging operations on Adhomai using the local work force for the most menial of tasks. In return, company funded clinics and schools are slowly being spread out and build in the needy areas. Tajaran resource operations are now all but nonexistant; the buildings that were once part of the nobility&#039;s small gathering efforts have now been refurbished and are being used by NanoTrasen.&lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off world to educate the younger generation of Tajaran. Special estbalishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significanti nterest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
 &lt;br /&gt;
There are still several proponents of revolution that oppose the current government, but in the light of the previous, incredibly bloody war that rocked Adhomai, no armed conflict has been reported as of yet. Calling themselves the &#039;Followers&#039;, this group of revolutionaries are made up of Tajaran from almost every walk of life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim to &#039;free Tajaran from the new shackles imposed upon them by the corproate overlords&#039; and return Adhomai to a &#039;free, prospoerous planet like our ancestors dreamed of&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Sillytajdoodle.png&amp;diff=661</id>
		<title>File:Sillytajdoodle.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Sillytajdoodle.png&amp;diff=661"/>
		<updated>2014-10-06T23:05:23Z</updated>

		<summary type="html">&lt;p&gt;Susan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Adhomai&amp;diff=660</id>
		<title>Adhomai</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Adhomai&amp;diff=660"/>
		<updated>2014-10-06T22:05:12Z</updated>

		<summary type="html">&lt;p&gt;Susan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Susan}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai, the third largest planet in the S&#039;rand&#039;marr system. Homeworld to the &#039;&#039;[[Tajara]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Ahdomai (major planet designation 1345 Adhomai) is the seventh planet from S&#039;rendarr and the home planet of the [[Tajara]]. It is a cold and icy world, suffering from almost perpetual snowfall and extremely low temperatures. Adhomai is the only habitable world in its system and is composed mostly of rock and ice, and has a mass one quarter larger than Earth&#039;s. Adhomai was discovered in 2414 by a Sol Union funded expedition and has been classified as the third largest planet in its home system of S&#039;rand&#039;marr.&lt;br /&gt;
&lt;br /&gt;
==Climate==&lt;br /&gt;
&lt;br /&gt;
Adhomai is a planet that is characterized by it&#039;s harsh winters and barely noticeable summers. Out of all four seasons, winter lasts the longest due to the planet&#039;s distance from the system&#039;s suns as well as the tilt of the axis. Heavy snowfall is the norm on Adhomai, with uncolonized areas suffering from an overabundance of &#039;snow drifts&#039;, making travel difficult without motorized or animal assistance. The harshest winters and strongest blizzards are found near the poles of the planet, with the warmest weather being found closer to the equator; very few areas on Adhomai are prone to the melting of snow at the height of summer, and most of them are located on the equatorial line.&lt;br /&gt;
 &lt;br /&gt;
The temperature regularly dips well below the freezing point in human measurements and rarely ever goes over. The lowest temperature ever recorded was a record low of negative one hundred and eighty two degrees fahrenheit. Though Tajaran are more insulated against the cold and have evolved to handle it, they are by no means immune to its effects. The same can be said of Adhomai&#039;s native fauna, though to a lesser extent.&lt;br /&gt;
 &lt;br /&gt;
Only fourty-two percent of Adhomai&#039;s surface in covered in water, and the surface is permanently frozen. Rather, the majority of the planet&#039;s landmass is graced with high-rising mountain ranges that are comprised of tough minerals, fighting a constant battle with Adhomai&#039;s high winds against erosion. The highest peak on Adhomai comes in shy of Olympus Mons by about seventy thousand feet, and the pressure at the peak is too little to survive without special equipment.&lt;br /&gt;
&lt;br /&gt;
==Flora &amp;amp; Fauna==&lt;br /&gt;
&lt;br /&gt;
Most of the life on Adhomai has evolved to compensate for the extreme weather conditions as well as low temperatures. The smallest animal recorded matches the size of a sheep; small animals lose body heat too quickly and would quickly find themselves defeated by Adhomai&#039;s low temperatures. Rather, the majority of animal life has been noted to have thick layers of fur or fat as insulation, with hibernation cycles similar to the bears of Earth. Further, very little animal life is bipedal; rather, to avoid damage from the unforgiving winds, almost all animals have evolved to be quadrapedal. It is thought that at one point in the Tajaran evolution the species was quadrapedal, but how they came to be bipedal has not been explained.&lt;br /&gt;
 &lt;br /&gt;
Plant life, similarly, has evolved to combat the freezing temperatures. Insulated much like their animal cousins, plant cells are reinforced to prevent the water in their systems from freezing and thus kill the plant itself. As Adhomai is distant from the system&#039;s sun, less light is needed for photosynthesis and given the rich mineral make up of the planet, there is plenty in the frozen soil to live off of. Non-Tajaran have noted that plants used in Tajaran dishes are exceptionally chewy and tough, almost like a piece of meat.&lt;br /&gt;
 &lt;br /&gt;
Very few fauna roam the snowdrift hills of the planet; pachiderm-like creatures that are prized for their fur are one of the few. The size of a schoolbus, they were traditionally hunted by Tajaran for their juicy meat as well as their thick fur, which is still used in the construction of homes on Adhomai today. These are akin to cows for the Tajaran species, and are professionally herded and domesticated to supply the population.&lt;br /&gt;
 &lt;br /&gt;
Some of Adhomai&#039;s thriving ecosystem is instead hidden beneath the surface of the planet in great, expansive caves thought to have been created long ago when Adhomai was a young planet. Shielded from the harsh winds of the outside world, many creatures make their homes in the cave systems close to or near by exits to the surface, daring only to leave so that they may scavenge for fruit or hunt for prey. It is thought that Tajaran at one point in their evolution resided in caves, and evidence of carvings on the rock walls of certain cave systems support this. Archaeological digs have discovered primitive furniture and lodgings that may have been left by Tajaran ancestors.&lt;br /&gt;
&lt;br /&gt;
==Value==&lt;br /&gt;
&lt;br /&gt;
Adhomai is prized highly for its rich mineral deposits and the abundance of heavy metal ores located in the planet&#039;s crust. Mining, as well as logging and hunting, have traditionally been the most important of Tajaran roles, given that nearly all pre-discovery buildings were constructed using wood and stone with animal fur as insulation. It was not until the involvement of humans, however, that the true potential for mining was discovered. With scanning equipment capable of penetrating down to the planet&#039;s core, vast quantities of valuable metals have been discovered and the majority of manual labor finds itself in the mining trade now.&lt;br /&gt;
 &lt;br /&gt;
Exports of animal fats and fur have also brought riches to the planet. Tajaran furs are prized for their insulating abilities and certain species of animal have been noted to have &#039;luxurious, velveteen fur coats&#039; that make good luxury furniture, coats, clothing, and blankets. Because of the nature of their ecosystem, Adhomai also has a monopoly on the exportation of these materials; creatures exported from the planet, unless taken care of under specific and expensive conditions, quickly experience heat stroke and die. This makes the off-planet breeding and selling of these creatures of dubious monetary value.&lt;br /&gt;
 &lt;br /&gt;
What it lacks in manufacturing power, Adhomai makes up for in the presence and exporting of raw materials. Given that the Tajaran had only reached the height of their industrial revolution prior to stagnation, they were unable to achieve the level of technology that other species were capable of. While more factories are being upgraded and built to facilitate the cheap construction of important products by untrained workers, Adhomai is valued amongst supercorporations and other high profile individuals because of the abundance of raw resources, which has quickly led to a human-funded expansion of the resource gathering industry.&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Adhomai&amp;diff=659</id>
		<title>Adhomai</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Adhomai&amp;diff=659"/>
		<updated>2014-10-06T22:04:08Z</updated>

		<summary type="html">&lt;p&gt;Susan: Created page with &amp;quot;{{wip|assign = Susan}}    Adhomai, the third largest planet in the S&amp;#039;rand&amp;#039;marr system. Homeworld to the &amp;#039;&amp;#039;[[Tajara&amp;#039;&amp;#039;.]] ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Susan}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai, the third largest planet in the S&#039;rand&#039;marr system. Homeworld to the &#039;&#039;[[Tajara]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Ahdomai (major planet designation 1345 Adhomai) is the seventh planet from S&#039;rendarr and the home planet of the [[Tajara]]. It is a cold and icy world, suffering from almost perpetual snowfall and extremely low temperatures. Adhomai is the largest planet in its system and is composed mostly of rock and ice, and has a mass one quarter larger than Earth&#039;s. Adhomai was discovered in 2414 by a Sol Union funded expedition and has been classified as the third largest planet in its home system of S&#039;rand&#039;marr.&lt;br /&gt;
&lt;br /&gt;
==Climate==&lt;br /&gt;
&lt;br /&gt;
Adhomai is a planet that is characterized by it&#039;s harsh winters and barely noticeable summers. Out of all four seasons, winter lasts the longest due to the planet&#039;s distance from the system&#039;s suns as well as the tilt of the axis. Heavy snowfall is the norm on Adhomai, with uncolonized areas suffering from an overabundance of &#039;snow drifts&#039;, making travel difficult without motorized or animal assistance. The harshest winters and strongest blizzards are found near the poles of the planet, with the warmest weather being found closer to the equator; very few areas on Adhomai are prone to the melting of snow at the height of summer, and most of them are located on the equatorial line.&lt;br /&gt;
 &lt;br /&gt;
The temperature regularly dips well below the freezing point in human measurements and rarely ever goes over. The lowest temperature ever recorded was a record low of negative one hundred and eighty two degrees fahrenheit. Though Tajaran are more insulated against the cold and have evolved to handle it, they are by no means immune to its effects. The same can be said of Adhomai&#039;s native fauna, though to a lesser extent.&lt;br /&gt;
 &lt;br /&gt;
Only fourty-two percent of Adhomai&#039;s surface in covered in water, and the surface is permanently frozen. Rather, the majority of the planet&#039;s landmass is graced with high-rising mountain ranges that are comprised of tough minerals, fighting a constant battle with Adhomai&#039;s high winds against erosion. The highest peak on Adhomai comes in shy of Olympus Mons by about seventy thousand feet, and the pressure at the peak is too little to survive without special equipment.&lt;br /&gt;
&lt;br /&gt;
==Flora &amp;amp; Fauna==&lt;br /&gt;
&lt;br /&gt;
Most of the life on Adhomai has evolved to compensate for the extreme weather conditions as well as low temperatures. The smallest animal recorded matches the size of a sheep; small animals lose body heat too quickly and would quickly find themselves defeated by Adhomai&#039;s low temperatures. Rather, the majority of animal life has been noted to have thick layers of fur or fat as insulation, with hibernation cycles similar to the bears of Earth. Further, very little animal life is bipedal; rather, to avoid damage from the unforgiving winds, almost all animals have evolved to be quadrapedal. It is thought that at one point in the Tajaran evolution the species was quadrapedal, but how they came to be bipedal has not been explained.&lt;br /&gt;
 &lt;br /&gt;
Plant life, similarly, has evolved to combat the freezing temperatures. Insulated much like their animal cousins, plant cells are reinforced to prevent the water in their systems from freezing and thus kill the plant itself. As Adhomai is distant from the system&#039;s sun, less light is needed for photosynthesis and given the rich mineral make up of the planet, there is plenty in the frozen soil to live off of. Non-Tajaran have noted that plants used in Tajaran dishes are exceptionally chewy and tough, almost like a piece of meat.&lt;br /&gt;
 &lt;br /&gt;
Very few fauna roam the snowdrift hills of the planet; pachiderm-like creatures that are prized for their fur are one of the few. The size of a schoolbus, they were traditionally hunted by Tajaran for their juicy meat as well as their thick fur, which is still used in the construction of homes on Adhomai today. These are akin to cows for the Tajaran species, and are professionally herded and domesticated to supply the population.&lt;br /&gt;
 &lt;br /&gt;
Some of Adhomai&#039;s thriving ecosystem is instead hidden beneath the surface of the planet in great, expansive caves thought to have been created long ago when Adhomai was a young planet. Shielded from the harsh winds of the outside world, many creatures make their homes in the cave systems close to or near by exits to the surface, daring only to leave so that they may scavenge for fruit or hunt for prey. It is thought that Tajaran at one point in their evolution resided in caves, and evidence of carvings on the rock walls of certain cave systems support this. Archaeological digs have discovered primitive furniture and lodgings that may have been left by Tajaran ancestors.&lt;br /&gt;
&lt;br /&gt;
==Value==&lt;br /&gt;
&lt;br /&gt;
Adhomai is prized highly for its rich mineral deposits and the abundance of heavy metal ores located in the planet&#039;s crust. Mining, as well as logging and hunting, have traditionally been the most important of Tajaran roles, given that nearly all pre-discovery buildings were constructed using wood and stone with animal fur as insulation. It was not until the involvement of humans, however, that the true potential for mining was discovered. With scanning equipment capable of penetrating down to the planet&#039;s core, vast quantities of valuable metals have been discovered and the majority of manual labor finds itself in the mining trade now.&lt;br /&gt;
 &lt;br /&gt;
Exports of animal fats and fur have also brought riches to the planet. Tajaran furs are prized for their insulating abilities and certain species of animal have been noted to have &#039;luxurious, velveteen fur coats&#039; that make good luxury furniture, coats, clothing, and blankets. Because of the nature of their ecosystem, Adhomai also has a monopoly on the exportation of these materials; creatures exported from the planet, unless taken care of under specific and expensive conditions, quickly experience heat stroke and die. This makes the off-planet breeding and selling of these creatures of dubious monetary value.&lt;br /&gt;
 &lt;br /&gt;
What it lacks in manufacturing power, Adhomai makes up for in the presence and exporting of raw materials. Given that the Tajaran had only reached the height of their industrial revolution prior to stagnation, they were unable to achieve the level of technology that other species were capable of. While more factories are being upgraded and built to facilitate the cheap construction of important products by untrained workers, Adhomai is valued amongst supercorporations and other high profile individuals because of the abundance of raw resources, which has quickly led to a human-funded expansion of the resource gathering industry.&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Adhomai2.png&amp;diff=657</id>
		<title>File:Adhomai2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Adhomai2.png&amp;diff=657"/>
		<updated>2014-10-06T21:56:30Z</updated>

		<summary type="html">&lt;p&gt;Susan: Adhomai and moon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adhomai and moon.&lt;/div&gt;</summary>
		<author><name>Susan</name></author>
	</entry>
</feed>